Version 3.17.0

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Version History
3.16.3c
February 1, 2022
3.17.0
February 4, 2022
3.17.1
February 17, 2022

Version 3.17.0 introduces the Siege of the Atlas expansion, which adds new content and features as well as vast changes to the existing game.

Patch notes

These are the official patch notes for version 3.17.0 released by Grinding Gear Games.[1]

Siege of the Atlas

  • After defeating Kitava, you will meet Commander Kirac in the Karui Shores and join his militia to safeguard the Atlas of Worlds. The Envoy will inform you that two Eldritch Horrors, The Searing Exarch and The Eater of Worlds, are approaching and will consume everything.
  • By completing maps affected by their influence, you can hunt down their sub-bosses, The Black Star and The Infinite Hunger, before finally facing The Searing Exarch and The Eater of Worlds themselves. Defeating these formidable foes yields valuable rewards including exclusive new unique items.
  • The Atlas of Worlds has been revised, and regions have been removed. The regional Atlas Passive Trees have been replaced with one gigantic Atlas-wide Passive Tree that affects all maps you run. You can earn points by completing bonus objectives of maps and finishing certain Atlas quests.
  • The Watchstone system has also been removed, and replaced with Voidstones which are obtained by defeating The Uber Elder, The Maven, The Searing Exarch and The Eater of Worlds. These Voidstones raise the tiers of maps on your Atlas and can be augmented by Sextants.

The Archnemesis Challenge League

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • Archnemesis is a challenge league that reinvigorates fights with rare monsters. It introduces around 60 new monster mods and allows you to customise your rare boss fights to control your level of risk and reward. These mods can be combined in over 35 recipes to create new, more powerful and rewarding mods. As you play through the league, you'll discover more recipes and learn how to best utilise them to get the most valuable rewards.
  • When you slay regular Rare and Magic monsters in the Archnemesis League, they sometimes drop an itemised version of a new Archnemesis monster modifier. You store these in a dedicated inventory panel so that they don't clutter your regular inventory.
  • Over the course of each area you play, you'll encounter four monsters that are frozen in place, petrified and bound to the Archnemesis statue. When you find such a monster, you can free it by empowering it with an Archnemesis mod. If you're able to successfully defeat the empowered monster, then you will receive the fixed reward that corresponds to that modifier.
  • The mods you apply will accumulate as you play through the area. When you empower your second monster, it also has the mod you applied to the first monster. This results in a fight that has twice as many dangerous mods, and twice as many rewards. By the time you have empowered and slain four petrified monsters in an area, you will have received the first reward four times.
  • More than half of the available mods are created by combining other mods together on the same monster. These recipe mods yield substantially more dangerous encounters and have more valuable rewards.
  • To prevent you having to backtrack, there are more than four possible locations where you may encounter petrified monsters in each area, but only the first four you encounter can be empowered and fought.
  • Archnemesis mods cannot be traded with other players. Your progress is your own.
  • With 3.17.0, there are Standard, Hardcore and Solo Self-Found variations of the Archnemesis challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
  • The new challenge league includes a set of 40 new challenges. There are microtransaction rewards when you complete 12, 24, and 36 challenges. The challenge rewards are only obtainable in this league, and will be revealed in an upcoming news post.
  • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Archnemesis Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Archnemesis challenges you completed during the league.

Major New Content and Features

  • Added 13 new Divination Cards, designed by our supporters.
  • Added 14 new Unique Items.[a]
  • Introduced LesserLesser Eldritch IchorStack Size: 10Adds a Lesser Eater of Worlds implicit modifier to
    a Body Armour, Boots, Gloves or Helmet
    This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers
    Right click this item then left click a normal, magic or rare item to apply it. Cannot be used on Shaper, Elder or Elderslayer influenced items.
    , GreaterGreater Eldritch IchorStack Size: 10Adds a Greater Eater of Worlds implicit modifier to
    a Body Armour, Boots, Gloves or Helmet
    This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers
    Right click this item then left click a normal, magic or rare item to apply it. Cannot be used on Shaper, Elder or Elderslayer influenced items.
    , GrandGrand Eldritch IchorStack Size: 10Adds a Grand Eater of Worlds implicit modifier to
    a Body Armour, Boots, Gloves or Helmet
    This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers
    Right click this item then left click a normal, magic or rare item to apply it. Cannot be used on Shaper, Elder or Elderslayer influenced items.
    , and Exceptional Eldritch IchorExceptional Eldritch IchorStack Size: 10Adds an Exceptional Eater of Worlds implicit modifier to
    a Body Armour, Boots, Gloves or Helmet
    This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers
    Right click this item then left click a normal, magic or rare item to apply it. Cannot be used on Shaper, Elder or Elderslayer influenced items.
    , currency items that add an Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves, or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers.
  • Introduced LesserLesser Eldritch EmberStack Size: 10Adds a Lesser Searing Exarch implicit modifier to
    a Body Armour, Boots, Gloves or Helmet
    This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers
    Right click this item then left click a normal, magic or rare item to apply it. Cannot be used on Shaper, Elder or Elderslayer influenced items.
    , GreaterGreater Eldritch EmberStack Size: 10Adds a Greater Searing Exarch implicit modifier to
    a Body Armour, Boots, Gloves or Helmet
    This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers
    Right click this item then left click a normal, magic or rare item to apply it. Cannot be used on Shaper, Elder or Elderslayer influenced items.
    , GreaterGrand Eldritch EmberStack Size: 10Adds a Grand Searing Exarch implicit modifier to
    a Body Armour, Boots, Gloves or Helmet
    This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers
    Right click this item then left click a normal, magic or rare item to apply it. Cannot be used on Shaper, Elder or Elderslayer influenced items.
    , and Exceptional Eldritch EmberExceptional Eldritch EmberStack Size: 10Adds an Exceptional Searing Exarch implicit modifier to
    a Body Armour, Boots, Gloves or Helmet
    This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers
    Right click this item then left click a normal, magic or rare item to apply it. Cannot be used on Shaper, Elder or Elderslayer influenced items.
    , currency items that add a Searing Exarch implicit modifier to a Body Armour, Boots, Gloves, or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers.
  • Introduced the Orb of ConflictOrb of ConflictStack Size: 10Unpredictably raise the strength of one Searing Exarch or Eater of Worlds modifier on an item and lower the strength of another
    Lesser modifiers that have their strength lowered will be removed
    Right click this item then left click a non-unique item to apply it. Can only be used on items that have both a Searing Exarch and an Eater of Worlds implicit modifier. The chance of raising or lowering a modifier depends on its relative strength.
    , a currency item that unpredictably raises the strength of one Searing Exarch or Eater of Worlds modifier on an item and lowers the strength of another. Lesser modifiers that have their strength lowered will be removed.
  • Introduced the Eldritch Chaos OrbEldritch Chaos OrbStack Size: 20If The Searing Exarch is dominant, reroll prefix modifiers
    If The Eater of Worlds is dominant, reroll suffix modifiers
    Right click this item then left click a rare item with The Searing Exarch or The Eater of Worlds dominance to apply it.
    , a currency item that rerolls prefix modifiers on an item if The Searing Exarch is dominant, or rerolls suffix modifiers if The Eater of Worlds is dominant. Dominance is determined by which Eldritch Horror has a higher Eldritch Implicit on the item.
  • Introduced the Eldritch Exalted Orb, a currency item that adds a prefix modifier to an item if The Searing Exarch is dominant, or adds a suffix modifier is The Eater of Worlds is dominant. Dominance is determined by which Eldritch Horror has a higher Eldritch Implicit on the item.
  • Introduced the Eldritch Orb of AnnulmentEldritch Orb of AnnulmentStack Size: 20If The Searing Exarch is dominant, remove a prefix modifier
    If The Eater of Worlds is dominant, remove a suffix modifier
    Right click this item then left click on a magic or rare item with The Searing Exarch or The Eater of Worlds dominance to apply it.
    , a currency item that removes a prefix modifier from an item if The Searing Exarch is dominant, or removes a suffix modifier if The Eater of Worlds is dominant. Dominance is determined by which Eldritch Horror has a higher Eldritch Implicit on the item.
  • Introduced the Oil ExtractorOil ExtractorStack Size: 10Destroys an Anointed Item to recover one of the Oils that was used to apply that AnointmentRight click this item then left click an Anointed item to destroy it., a currency item that destroys an Anointed Ring, Amulet or Map to gain one of the oils used to create its Anointment, chosen at random. This item can be obtained with a specialisation on the Atlas Passive Tree.
  • Introduced a new type of currency, Scouting Reports, which can be used to reroll the missions offered by Kirac, guaranteeing at least one mission of a certain type.
  • Introduced the Surveyor's CompassSurveyor's CompassStack Size: 10Stores a Sextant Modifier in an itemRight click on this item then left click on a Voidstone to itemise an applied Sextant Modifier., a currency item that allows you to store a Sextant Modifier.
  • Added a new Dexterity Support gem - Mark on HitMark On Hit SupportSupport, Mark, Trigger
    Icon: k
    Level: (1-20)
    Cost & Reservation Multiplier: 200%
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Requires Level 38Supports mark curse skills.(30-21)% reduced Effect of Marks from Supported Skills
    Trigger Supported Skill when you Hit a Rare or Unique Enemy with an Attack

    Additional Effects From 1-20% Quality:
    (0.25-5)% increased Effect of Marks from Supported Skills
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Trigger Supported Skill when you Hit a Rare or Unique Enemy with an Attack. Supports mark curse skills.
  • Added a new Strength/Intelligence Support gem - Divine BlessingDivine Blessing SupportSupport, Aura, Duration, Blessing
    Icon: a
    Level: (1-20)
    Requires Level 31Supports aura skills that create permanent auras around you, changing their reservation to a cost and making them temporary. Cannot support banner or stance skills.Supported Skills have (10-29)% increased Aura effect
    Supported Skills Cost +(90-233) Mana
    Supported Skills also count as Blessing Skills
    You can only have one Aura on you from your Blessing Skills
    Auras from Supported Skills have a base duration of (9.00-10.90) seconds

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.25-5)% increased Aura effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Converts supported Aura Skills into temporary Blessings with increased effect, changing their Reservation to a one-time cost. You will only be able to benefit from one Blessing at a time. This gem cannot convert Banner Skills.
  • Added a new Strength Support gem - Eternal BlessingEternal Blessing SupportSupport, Aura, Blessing
    Icon: c
    Level: (1-20)
    Requires Level 38Supports aura skills that reserve life or mana to create auras around you.Supported Skills have (0-19)% increased Aura effect
    Supported Skills have no Reservation
    Supported Skills also count as Blessing Skills
    You can only have one Aura on you from your Blessing Skills
    Your Non-Blessing Skills which Reserve Mana are Disabled while you have an Aura from a Supported Skill on you

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.25-5)% increased Aura effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supported Aura Skills lose their reservations and become Blessings. You will only be able to benefit from one Blessing at a time and while under the effect of a Supported Skill, all Non-Blessing Skills which reserve mana are disabled.

Minor New Content and Features

  • It is now possible to have multiple Blight Encounters in a single Area through the new Blight Atlas Passive Skills.
  • The Duelist has received audio dialogue for Part Two (acts 6-10) of Path of Exile.
  • Flasks now refill upon entering or leaving the Azurite Mine Encampment.
  • Raise SpectreRaise SpectreSpell, Minion
    Level: (1-20)
    Cost: (15-28) Mana
    Cast Time: 0.85 sec
    Requires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Maximum (1-2) Raised Spectres
    Minions have +30% to all Elemental Resistances
    55% more Minion Movement Speed
    Minion Movement Speed is Capped
    Minions have (105-776) additional Accuracy Rating
    Raised Spectres are Level (28-70)

    Additional Effects From 1-20% Quality:
    Minions have +(1-20)% to all Elemental Resistances
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's most recent monster types are now saved to your character and may be Desecrated. The size of this list is capped by your Spectre limit.
  • Delve monsters that glow now fade their glow on death.
  • Continued to incrementally improve the sound, art, effects and environments.

Note: Expedition shops in Permanent Leagues will be refreshed due to a number of currency item changes in 3.17.0.

Atlas and Map changes

  • The following Maps have been added back to the Atlas: BazaarBazaar MapMap Level: 83
    Map Tier: 16
    Guild Character: Y
    Greed is the only god here.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , BeachBeach MapMap Level: 69
    Map Tier: 2
    Guild Character: X
    A paradise, forever replenished by
    endless waves teeming with life.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , BelfryBelfry MapMap Level: 69
    Map Tier: 2
    Guild Character: w
    Bells are rung in celebration, and in sorrow.
    And, finally, in despair.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Bramble ValleyBramble Valley MapMap Level: 82
    Map Tier: 15
    Guild Character:
    The faintest traces of civilisation
    defiantly resist nature's scouring tendrils.
    An admirable, but futile, effort.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Burial ChambersBurial Chambers MapMap Level: 78
    Map Tier: 11
    Guild Character: E
    Vile fiends hide beneath
    the peaceful plains.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CageCage MapMap Level: 80
    Map Tier: 13
    Guild Character: I
    Treat a man like a wild animal,
    and he will soon learn to bite.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ChannelChannel MapMap Level: 76
    Map Tier: 9
    Guild Character: Z
    The stone cannot stop the torrent.
    It can only divert it.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , City SquareCity Square MapMap Level: 75
    Map Tier: 8
    Guild Character: Ö
    Countless generations have
    walked these time-worn stones.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Cold RiverCold River MapMap Level: 70
    Map Tier: 3
    Guild Character: ë
    Ice forges a fickle path,
    as those beneath its veil can attest.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Coral RuinsCoral Ruins MapMap Level: 74
    Map Tier: 7
    Guild Character: Á
    Thrust above the waves, still teeming
    with horrors from the depths.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CovesCoves MapMap Level: 77
    Map Tier: 10
    Guild Character: Ê
    The dark seas swallow the careless
    and spit them against sharp rocks.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Desert SpringDesert Spring MapMap Level: 79
    Map Tier: 12
    Guild Character: ç
    As mirage becomes reality,
    hardship is briefly quenched.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Frozen CabinsFrozen Cabins MapMap Level: 74
    Map Tier: 7
    Guild Character: ä
    The fleet lay stranded in the winter wastes,
    those aboard to never again see the light of day.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , GraveyardGraveyard MapMap Level: 71
    Map Tier: 4
    Guild Character: N
    Unknown legacies.
    Untold stories.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , IcebergIceberg MapMap Level: 76
    Map Tier: 9
    Guild Character: H
    Icy fangs seek tender hulls
    to sink themselves into.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Infested ValleyInfested Valley MapMap Level: 69
    Map Tier: 2
    Guild Character: Œ
    Should we feel disgusted at how the weak predate
    the strong, or should we feel... admiration?
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Ivory TempleIvory Temple MapMap Level: 82
    Map Tier: 15
    Guild Character: m
    Man and nature intertwined,
    but only for the chosen few.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Jungle ValleyJungle Valley MapMap Level: 81
    Map Tier: 14
    Guild Character: 5
    Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Lava ChamberLava Chamber MapMap Level: 79
    Map Tier: 12
    Guild Character: Q
    Fiend and fortune-hunter alike turned to ash.
    A sorry alliance of unending agony.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , MarshesMarshes MapMap Level: 72
    Map Tier: 5
    Guild Character: 2
    Embraced by mud. Grasped by roots.
    The careless are silently swallowed.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , MesaMesa MapMap Level: 82
    Map Tier: 15
    Guild Character: Ò
    Barren and sun-bleached.
    Emptiness as far as
    the eye can reach.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PeninsulaPeninsula MapMap Level: 73
    Map Tier: 6
    Guild Character: *
    The farmer no longer plows
    or sows. Only the flattened
    soil remains.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PhantasmagoriaPhantasmagoria MapMap Level: 82
    Map Tier: 15
    Guild Character: o
    Every movement is watched,
    recorded, remembered.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PrecinctPrecinct MapMap Level: 71
    Map Tier: 4
    Guild Character: :
    Crushed together and fenced in,
    to live out their lives like cattle.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Primordial PoolPrimordial Pool MapMap Level: 71
    Map Tier: 4
    Guild Character: Â
    A dough of bad blood.
    A yeast of ill will.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ShipyardShipyard MapMap Level: 75
    Map Tier: 8
    Guild Character: v
    The stone and lumber sleeps.
    The captains are long dead.
    Only the sea knows their end.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ShrineShrine MapMap Level: 70
    Map Tier: 3
    Guild Character: è
    Black tiles don't stain so easily.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , and VolcanoVolcano MapMap Level: 78
    Map Tier: 11
    Guild Character: i
    Tremble in the might of the flames.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The following Maps have been removed from the Atlas: AlleywaysAlleyways MapMap Level: 72
    Map Tier: 5
    Guild Character: a
    An unwashed gutter, where wretches
    cut purses and throats alike.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , BarrowsBarrows MapMap Level: 68
    Map Tier: 1
    Guild Character: n
    Man burrows for only
    the eternal hibernation.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , BogBog MapMap Level: 74
    Map Tier: 7
    Guild Character: y
    Layer upon layer of death and rot.
    Disgusting.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ChateauChateau MapMap Level: 70
    Map Tier: 3
    Guild Character: O
    Beauty and brutality in such close proximity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CoreCore MapMap Level: 69
    Map Tier: 2
    Guild Character: û
    Black monstrous bridges cross oily rivers,
    leading nowhere. Nothing as it should be.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , DesertDesert MapMap Level: 83
    Map Tier: 16
    Guild Character: W
    Heat. Dust. Wind. These are what
    forge strong minds and bodies.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , FoundryFoundry MapMap Level: 76
    Map Tier: 9
    Guild Character: à
    Ever does man look to emulate his creator,
    only to match his indifference.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Fungal HollowFungal Hollow MapMap Level: 81
    Map Tier: 14
    Guild Character: d
    The water brings life,
    the poison takes it away.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Lava LakeLava Lake MapMap Level: 80
    Map Tier: 13
    Guild Character: µ
    At the heart of a peaceful, secluded valley,
    an island of burning, consuming fury.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , LeylineLeyline MapMap Level: 72
    Map Tier: 5
    Guild Character: G
    Amidst the barren wastes,
    a slender strand of life blooms.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , LighthouseLighthouse MapMap Level: 71
    Map Tier: 4
    Guild Character: F
    Fire ignites the sky.
    A signal to keep away.
    An invitation to invade.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Mud GeyserMud Geyser MapMap Level: 80
    Map Tier: 13
    Guild Character: É
    Filth springs forth like blood
    from a severed jugular.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ParkPark MapMap Level: 76
    Map Tier: 9
    Guild Character: ÷
    A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PitPit MapMap Level: 74
    Map Tier: 7
    Guild Character: ×
    Blood turns the soil to mud.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PlateauPlateau MapMap Level: 74
    Map Tier: 7
    Guild Character: |
    Steep cliffs divide where the trees
    may grow, and where they may not.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Primordial BlocksPrimordial Blocks MapMap Level: 69
    Map Tier: 2
    Guild Character: â
    Who is the true criminal, the one behind
    bars, or the one who tortures him?
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , RacecourseRacecourse MapMap Level: 78
    Map Tier: 11
    Guild Character: «
    Rats chase their tails for the amusement of fools.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ReefReef MapMap Level: 81
    Map Tier: 14
    Guild Character: 7
    Each plank of rotting wood,
    each dead sailor,
    feeds the island and makes it grow.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Relic ChambersRelic Chambers MapMap Level: 74
    Map Tier: 7
    Guild Character: 1
    Relics of a forbidden past.
    Hidden away. Forgotten.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , SepulchreSepulchre MapMap Level: 76
    Map Tier: 9
    Guild Character: Ÿ
    Lives come and go.
    Only bones and dust remain.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , SiegeSiege MapMap Level: 72
    Map Tier: 5
    Guild Character: u
    No rest, no peace, no negotiation. Only War.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Spider LairSpider Lair MapMap Level: 76
    Map Tier: 9
    Guild Character: M
    Panic only hastens the venom's
    passage to the heart.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Sulphur VentsSulphur Vents MapMap Level: 79
    Map Tier: 12
    Guild Character: P
    The creatures that prowl the wildest extremes,
    nature anoints with cruel efficacy to defend her.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Sunken CitySunken City MapMap Level: 80
    Map Tier: 13
    Guild Character:
    From the walls, water, and ferns...
    Death comes crawling on ancient steps.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , TerraceTerrace MapMap Level: 75
    Map Tier: 8
    Guild Character: ð
    A garden on a stone pedestal.
    An incredible, and foolish, feat.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Tropical IslandTropical Island MapMap Level: 72
    Map Tier: 5
    Guild Character: Û
    The temptations of paradise
    draw forth the good
    and the bad alike.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , WaterwaysWaterways MapMap Level: 75
    Map Tier: 8
    Guild Character: Ì
    A river in the sky, far from that
    which so desperately needs it.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , and WharfWharf MapMap Level: 77
    Map Tier: 10
    Guild Character: Ë
    Reach out into the abyss,
    and the abyss reaches back.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Vaal TempleVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Area contains 10 additional guarded Vaal VesselsVoices. Visions. Violence.
    They will haunt these grounds for all of eternity.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    is no longer on the Atlas, and is now obtained from corrupting tier 16 Maps.
  • Introduced a new "Synthesised Map" Base Type, which all 5 Unique Synthesis Maps now use. This Map is not found on the Atlas.
  • Some of the Map Bosses you are required to defeat to upgrade your Pantheon have changed as a result of these Atlas changes.
  • Crafting Recipes that were previously unlocked in Maps that have been removed are now found within other Maps currently on the Atlas.
  • Favoured Map slots (formerly known as Favourite Map slots) are now unlocked upon completing specific content or defeating specific bosses.
  • The Conqueror and Awakener encounters can still be accessed. If you're lucky, Kirac may offer a Conqueror's Map!
  • Kirac can now offer missions involving Expedition, Ritual, Heist, and Ambush mechanics.
  • Introduced new modifiers that can roll on Maps, Expedition Logbooks, Heist Contracts, Blueprints and Delve areas.
  • Introduced new modifiers that can be obtained from Sextants.
  • Maps, Heist Contracts and Blueprints can no longer roll "Players have Point Blank".
  • The Maven Orb is now called the Orb of DominanceOrb of DominanceStack Size: 10Removes one Influenced Modifier from an item with at least two Influenced
    Modifiers and upgrades another Influenced Modifier
    Upgrading a modifier of the highest tier transforms the
    modifier into an Elevated Modifier
    Attempting to upgrade an Elevated Modifier rerolls its values
    Can be used on Body Armours, Boots, Gloves and Helmets
    Right click this item then left click an item with at least two Influenced Modifiers to apply it.
    , and no longer drops from Maven.
  • The Orb of UnmakingOrb of UnmakingStack Size: 40Grants an atlas passive skill refund pointRight click on this item to use it. no longer drops from Maven.
  • The HookThe Hook8DisabledEvery obsession began with a single, innocent taste. Divination Card has been temporarily disabled, and existing cards cannot be turned in currently.
  • Added a new Harvest craft that allows you to change a Conqueror Fragment into another random Conqueror Fragment of that type.
  • Added a new Harvest craft that allows you to sacrifice a Tier 14 Map or higher to create a random Conqueror-occupied Map.
  • Existing Scourged Maps no longer mention any Scourge gameplay mechanics on the item, as they will now have no effect.

Content and Rewards

Rewards from Conquerors

Problem:

Awakened Gems are a significant damage boost for many builds. With Sirus and the Conquerors being moved to optional, less consistent late game content, Awakened Gems will not have a reasonable method of acquisition.

Solution:

Move awakened gems to a different drop location.

Specifics:

  • Awakened Gems no longer drop from Conquerors. Some Awakened Gems can now drop from The Maven's Crucible, with all Awakened Gems now being a possible drop from The Maven.

Problem:

With Conquerors being moved to secondary late-game content, Influenced items will be harder to obtain. Certain generic modifiers from Influenced items are significant improvements to damage for a large subset of builds, and locking that power behind the Influence mechanic limits both player options and pushes players to chase the secondary content more.

Solution:

Move certain powerful influence modifiers into the base item modifier pool, out of the Influence modifier pool. These modifiers will still have a high level requirement.

Specifics:

  • Influenced Amulet prefix modifiers that grant +1 to level of gems have been added to the core Amulet modifier pool, and can no longer roll on Influenced Amulets.
  • Influenced Shield prefix modifiers that grant increases to maximum Resistances have been added to the core Shield modifier pool, and can no longer roll on Influenced Shields.
  • Influenced prefix modifiers that grant increases to maximum Resistances on Boots, Gloves, and Helmets are now suffix modifiers.
  • Shields that drop from Delve Chests no longer have their own maximum Resistances prefix modifiers. They will be able to roll the new generic modifier normally.
  • Synthesised Shields can no longer roll increases to maximum Resistances as an implicit modifier.

Rewards from The Maven

Problem: Some of the Unique items that drop from The Maven are not powerful enough due to changes to the structure of the Endgame content.

Solution: Improve these Uniques so they feel appropriate as a reward from an Endgame boss.

Specifics:

  • Doppelgänger GuiseDoppelgänger Guise
    Sadist Garb
    Evasion: (427-491)
    Energy Shield: (93-107)
    Movement Speed: -3%
    Requires Level 68, 103 Dex, 109 IntGrants Level 20 Unhinge Skill
    (40-60)% more Critical Strike Chance while Insane
    Enemies Killed by your Hits are destroyed while Insane
    (40-30)% less Physical and Chaos Damage Taken while Sane
    Regenerate 10% Life over one second when Hit while Sane
    Within each of us exists a being of pure malice,
    held back only by the lies we tell ourselves.
    : Now has 30-40% less Physical and Chaos Damage Taken while sane (previously 15-25%). Existing items can be updated with a Divine Orb.
  • Arn's AnguishArn's Anguish
    Cloth Belt
    Requires Level 68(15-25)% increased Stun and Block Recovery+(600-700) to Armour
    (12-15)% increased maximum Life
    +(40-60)% to Fire Resistance
    +1 to Maximum Endurance Charges
    Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges
    Maximum Brutal Charges is equal to Maximum Endurance Charges
    Gain Brutal Charges instead of Endurance Charges
    The tortured thinker is made heavier by the weight of his guilt.
    : Now has +1 to Maximum Endurance Charges. Existing items are unaffected by this change.
  • Olesya's DelightOlesya's Delight
    Cloth Belt
    Requires Level 68(15-25)% increased Stun and Block Recovery+(600-700) to Evasion Rating
    +(40-60)% to Cold Resistance
    (8-12)% increased Movement Speed
    +1 to Maximum Frenzy Charges
    Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges
    Maximum Affliction Charges is equal to Maximum Frenzy Charges
    Gain Affliction Charges instead of Frenzy Charges
    The cruel thinker finds glee in torture most precise.
    : Now has +1 to Maximum Frenzy Charges. Existing items are unaffected by this change.
  • Graven's SecretGraven's Secret
    Cloth Belt
    Requires Level 68(15-25)% increased Stun and Block Recovery+(60-70) to maximum Energy Shield
    (16-20)% increased maximum Mana
    +(40-60)% to Lightning Resistance
    +1 to Maximum Power Charges
    Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges
    Maximum Absorption Charges is equal to Maximum Power Charges
    Gain Absorption Charges instead of Power Charges
    The cowardly thinker's greatest success is simply surviving.
    : Now has +1 to Maximum Power Charges. Existing items are unaffected by this change.
  • Legacy of FuryLegacy of Fury
    Wyrmscale Boots
    Armour: (276-412)
    Evasion: (276-412)
    Requires Level 69, 48 Str, 48 Dex(200-300)% increased Armour and Evasion
    30% increased Movement Speed
    Nearby Enemies are Scorched
    (30-50)% increased Effect of Scorch
    (30-40)% chance when you Kill a Scorched Enemy to Burn Each surrounding
    Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
    All that was loved, all that was hated -
    naught remains but ash.
    (Scorched Enemies have -10% to Elemental Resistances)
    : No longer has -15 to -10% to all Resistances, existing items can be updated with a Divine Orb. Now has "Nearby Enemies are Scorched" instead of "Drops Scorched Ground while moving, lasting 4 seconds", existing items are unaffected by this change.

Atlas Base Types

Problem:

With Atlas Regions no longer existing in 3.17.0, there is no longer a location specific way to obtain Atlas Base Types. The new atlas has no clear distinction for how different locations could drop specific base types.

Solution:

Make Atlas Base types into regular item drops, but have a lower chance to drop.

Sextants

Problem:

Sextants were previously applied to Watchstones which you could acquire very early into your Atlas progression. Sextants will now be applied to Voidstones, which are something you'll first encounter very deep into your Atlas progression.

Solution:

Have Sextants begin dropping closer to the time that you'll actually have a Voidstone so that you're not stuck with Sextants that have no use case.

Specifics:

Spoiler

  • Simple SextantsSimple SextantStack Size: 10Adds or rerolls a modifier on a VoidstoneRight click this item then left click a Voidstone to apply it. and Prime SextantsPrime SextantStack Size: 10Adds or rerolls a modifier on a VoidstoneRight click this item then left click a Voidstone to apply it. have been removed from the game. Instead, the modifiers that you could obtain from these Sextants have been moved to the pool of modifiers that Awakened SextantsAwakened SextantStack Size: 10Adds or rerolls a modifier on a VoidstoneRight click this item then left click a Voidstone to apply it. have. We've also moved some of the drop weighting / drop chance that these Sextants had to the Awakened Sextant so that you're getting roughly the same total amount of Sextants that you were prior to this change.
  • Existing Simple and Prime Sextants will be converted to Awakened Sextants.
  • Stored crafts that exchange Sextants for another type of Sextant have been removed from Horticrafting Stations.
  • Cameria's Betrayal Research Safehouse rewards are now Orbs of UnmakingOrb of UnmakingStack Size: 40Grants an atlas passive skill refund pointRight click on this item to use it..
  • The MonochromeMonochrome32x Elevated Sextant"You cannot portray the world using just one colour. Together, you and I, we will paint our world into perfection."
    - Kyra, renegade thaumaturgist
    Divination Card can no longer be obtained. Existing Divination Cards can still be turned in, awarding 10 Awakened Sextants.

Trading Sextants

Problem:

There are only 4 Voidstones that can be acquired, therefore there is no way to itemise a Sextant modifier for later by slotting in an alternate Voidstone. We like the ability to itemise a Sextant modifier for use at a later time.

Solution:

Add a new currency item that can be used on Voidstones, storing the Sextant Modifier in an itemised form, allowing for use at a later time or for trading to other players.

Specifics:

  • We have added a new currency item, the Surveyor's CompassSurveyor's CompassStack Size: 10Stores a Sextant Modifier in an itemRight click on this item then left click on a Voidstone to itemise an applied Sextant Modifier.. When applied to a Voidstone that has a Sextant modifier on it, the modifier will be removed from the Voidstone and you will have an itemised Sextant modifier. This will allow valuable Sextants to be used at a time of your choosing or you can choose to trade this Sextant modifier to another player. These new currency items can be purchased from Kirac for 1 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it., and also has a chance to drop like other standard currency items.

The Vaal Temple Map

Problem: Corrupting into Vaal Temple wasn't a very good outcome, even though it's meant to be rare and special. With the removal of Regions, it would become more common.

Solution: In order to have Vaal Temple feel more special as an outcome, we've added a special implicit modifier to Vaal Temple.

Specifics:

  • The "Area contains 10 additional guarded Vaal Vessels" implicit modifier on Vaal Temple forces the map to generate with 10 Vaal Vessels. Each of these acts as a Strongbox (spawning 3 packs of monsters as well as a Vaal Side Area Boss). These Vaal Vessels have additional drops themed around corruption. This change will only be present on Vaal Temple Maps found after 3.17.0's release.

Blight-ravaged Maps

Problem: Blight-ravaged maps are generally not as rewarding as regular Blighted Maps given the time investment and difficulty increase.

Solution: Improve the reward for increasing the difficulty of Blight-ravaged Maps.

Specifics:

  • Blight-ravaged Maps now have "Map's Item Quantity Modifiers also affect Blight Chest count at 40% value" (previously 20%). This change affects existing items.

Divination Cards and the Atlas Rotation

Problem: With maps now constantly rotating in and out of the Atlas, some Divination Cards may no longer have a location or boss that they can naturally be obtained from. In 3.16.0 this was handled by manually ensuring that every divination card still had a map to drop in, but this is not feasible to do for every release.

Solution:

Change drop locations of many Divination Cards to drop in a specific thematically-linked list of areas. A few will drop in slightly fewer locations because of this change. Make sure every divination card that drops in maps will always have a map on the Atlas that drops it.

Specifics:

  • Many divination cards that drop in maps now drop in additional map areas. In most cases their existing drop locations have not changed, and those cases have not been patch noted individually. Atlas reshuffles will mean that some of these locations will not be available in any given league, but checks are in place to ensure that every divination card available in maps always has at least one map present on the Atlas.
  • Drop weightings and minimum area levels for the vast majority of cards have not been changed, but drop weightings for a very small number of cards have been reduced in cases where the number of maps they're available from has greatly increased.
  • A longstanding bug in the code determining area level restrictions for some divination card drops has been fixed. This means that cards intended to have a high area level requirement (mostly ones that grant item level 100 items) will no longer fluctuate wildly in availability from league to league.
  • A small number of cards no longer drop in areas where they used to drop and these changes are detailed below. Most of these cards also now have new locations they can drop.
  • Brotherhood in ExileBrotherhood in Exile5One With Nothing
    Corrupted
    Seeking shelter from the night,
    in the warmth of the run-down inn,
    erstwhile foes put aside the fight,
    to bond over whiskey and gin.
    no longer drops in the Villa MapVilla MapMap Level: 78
    Map Tier: 11
    Guild Character: ³
    Wealth is powerless to stop
    the corroding force of time.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Fateful MeetingFateful Meeting9League-Specific Item
    Double-Influenced Item
    Item Level: 97
    Two-Implicit
    Corrupted
    Some people act as beacons, illuminating the path for others. I was lucky to meet one such person.

    - Anton to Zhenya
    now drops from Vaal Flesh Merchants. It no longer drops from Invasion bosses when you have the Exotic Goods Atlas passive skill, as this passive skill no longer exists.
  • Lantador's Lost LoveLantador's Lost Love7Two-Stone RingThey fought the storm together as one,
    Until the longest of days was done.
    Their love grew stronger
    with every breath,
    Until it was broken apart in death.
    no longer drops in the Mineral PoolsMineral Pools MapMap Level: 78
    Map Tier: 11
    Guild Character: {
    God's jar of raw materials.
    Life lying dormant,
    waiting to sprout.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    or Underground Sea MapUnderground Sea MapMap Level: 77
    Map Tier: 10
    Guild Character: q
    Silent stillness. The waters are
    as cold as they are black.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    s, or inland areas of Act 6.
  • Rain TempterRain Tempter9Map
    Map Tier: 6
    Be like water, friend.
    no longer drops in the Grotto MapGrotto MapMap Level: 71
    Map Tier: 4
    Guild Character: h
    Trapped in absolute darkness.
    Despair. Panic. Terror.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The Blazing FireThe Blazing Fire6Chin SolLethal, untouchable, keen, aflame. Just what I was looking for. no longer drops in the Siege MapSiege MapMap Level: 72
    Map Tier: 5
    Guild Character: u
    No rest, no peace, no negotiation. Only War.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The Dragon's HeartThe Dragon's Heart11Level 4 Empower
    Corrupted
    They say when a dragon dies, the flesh smoulders and burns until all that remains is the still, white-hot, heart.
    no longer drops in the Pit of the Chimera MapPit of the Chimera MapMap Level: 83
    Map Tier: 16
    Guild Character: Â
    Area is influenced by The ShaperOne of my captors hid a beast within his heart.
    Now his true self can be seen by all.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The Drunken AristocratThe Drunken Aristocrat8Divination DistillateThe finer the brew, the harder it is to remember drinking it. no longer drops in the Laboratory MapLaboratory MapMap Level: 69
    Map Tier: 2
    Guild Character: Ä
    My last waking moments looked very
    much like this place... I miss it. I miss her.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The EnlightenedThe Enlightened6Level 3 EnlightenWeaving the six,
    a serpent stands tall.
    Wearing a crown,
    the thousand petals call.
    no longer drops in the Ashen Wood MapAshen Wood MapMap Level: 72
    Map Tier: 5
    Guild Character: K
    Desperately reaching skyward
    and digging downwards.
    Sustenance is an
    eternal struggle.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The JesterThe Jester9Merciless One-Hand Weapon
    Item Level: 100
    Summoned for the King's desire,
    soon applause came from the court.
    However insanity was his only sire,
    so the King's reign was cut short.
    no longer drops in the Villa MapVilla MapMap Level: 78
    Map Tier: 11
    Guild Character: ³
    Wealth is powerless to stop
    the corroding force of time.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The One With AllThe One With All6Le Heup of All
    Corrupted
    Embrace death to honour the lost,
    no fear in life no matter the cost.
    With one of all we are,
    and all of one we trust,
    throughout past, present and future... be just.
    no longer drops in the Oba's Cursed TroveOba's Cursed Trove
    Underground Sea Map
    Map Level: 77
    Map Tier: 10
    Item Quantity: +40%
    Area has patches of desecrated ground
    20 patches with Ground Effect per 100 tiles (Hidden)
    Ground Effect has a radius of 10 (Hidden)
    (40-50)% more Monster Life
    (30-40)% increased Monster Damage
    Area becomes fatal after some time
    "Here the soil is more deadly than any swing of the axe."
    - Oba of the Karui, Conqueror of Corruption.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Unique Map.
  • The StormcallerThe Stormcaller4Agnerod StaffIf you beckon the
    Lord of Lightning,
    do not be surprised
    when you are struck.
    no longer drops in the Primordial Blocks MapPrimordial Blocks MapMap Level: 69
    Map Tier: 2
    Guild Character: â
    Who is the true criminal, the one behind
    bars, or the one who tortures him?
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The SummonerThe Summoner6Minion Gem
    Quality: +20%
    To own a piece of the Nightmare, you must first belong to the Nightmare.
    no longer drops in the CellsCells MapMap Level: 72
    Map Tier: 5
    Guild Character: Ú
    Life crushed together.
    Left to crumble to dust.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Cursed CryptCursed Crypt MapMap Level: 74
    Map Tier: 7
    Guild Character: }
    Saints and heathens look the same
    once the rot takes hold.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , DungeonDungeon MapMap Level: 78
    Map Tier: 11
    Guild Character: 3
    A penitentiary for those who are not penitent
    is nothing more than an inn for the evil.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Forge of the PhoenixForge of the Phoenix MapMap Level: 83
    Map Tier: 16
    Guild Character: ¤
    Area is influenced by The ShaperOne of my captors refused redemption.
    He did not see value in a new life.
    Now new life surrounds him.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , NecropolisNecropolis MapMap Level: 79
    Map Tier: 12
    Guild Character: °
    Even in death, we long to
    be close to one another.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Overgrown RuinOvergrown Ruin MapMap Level: 75
    Map Tier: 8
    Guild Character: ]
    Only fear remains unforgotten, where once
    magnificent rites drew important crowds.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Overgrown ShrineOvergrown Shrine MapMap Level: 70
    Map Tier: 3
    Guild Character: ¾
    A once great monument,
    now a forgotten memorial.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Primordial BlocksPrimordial Blocks MapMap Level: 69
    Map Tier: 2
    Guild Character: â
    Who is the true criminal, the one behind
    bars, or the one who tortures him?
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , TowerTower MapMap Level: 77
    Map Tier: 10
    Guild Character: 0
    We ascend to great heights to commit low acts.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    or Vaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Area contains 10 additional guarded Vaal VesselsVoices. Visions. Violence.
    They will haunt these grounds for all of eternity.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    s.
  • The ThaumaturgistThe Thaumaturgist8Shavronne's Revelation
    Corrupted
    "Mastery of thaumaturgy is like any other pursuit; it requires dedication and sacrifice. Sometimes several sacrifices."
    - Shavronne of Umbra
    no longer drops in the Alleyways MapAlleyways MapMap Level: 72
    Map Tier: 5
    Guild Character: a
    An unwashed gutter, where wretches
    cut purses and throats alike.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The TyrantThe Tyrant9Merciless Weapon
    Item Level: 100
    "Fear controls the masses."
    - Laszlo, the Scourge
    no longer drops in the Primordial Blocks MapPrimordial Blocks MapMap Level: 69
    Map Tier: 2
    Guild Character: â
    Who is the true criminal, the one behind
    bars, or the one who tortures him?
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The Wolf's ShadowThe Wolf's Shadow3Hyaon's Fury"If I fall, we will fall together with my fangs in your throat." no longer drops in the Underground River MapUnderground River MapMap Level: 82
    Map Tier: 15
    Guild Character: 9
    Life, like still water, becomes trapped.
    Stagnant. Foul.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The WretchedThe Wretched6BeltNecromancers, believe me, are more terrifying than their thralls. no longer drops in the Forge of the PhoenixForge of the Phoenix MapMap Level: 83
    Map Tier: 16
    Guild Character: ¤
    Area is influenced by The ShaperOne of my captors refused redemption.
    He did not see value in a new life.
    Now new life surrounds him.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Primordial BlocksPrimordial Blocks MapMap Level: 69
    Map Tier: 2
    Guild Character: â
    Who is the true criminal, the one behind
    bars, or the one who tortures him?
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , TowerTower MapMap Level: 77
    Map Tier: 10
    Guild Character: 0
    We ascend to great heights to commit low acts.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    or Vaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Area contains 10 additional guarded Vaal VesselsVoices. Visions. Violence.
    They will haunt these grounds for all of eternity.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    s.

Problem:

A small number of divination cards turn in for specific maps. This means that either these maps have to always be present when Atlas rotation occurs, or the rewards of these cards have to be altered so that they can always give a valid reward.

Solution:

Make most divination cards that previously granted a specific map now grant a specific tier of map.

Specifics:

  • Turning in a full stack of The Arena ChampionThe Arena Champion10Map
    Map Tier: 12
    The fight is the easy part. It's the years of training that'll kill you.
    now awards a tier 12 Map.
  • Turning in a full stack of The Easy StrollThe Easy Stroll2Map
    Map Tier: 15
    Modifiers: 8
    Corrupted
    "I'm going for a walk. I'll be back soon."

    - Blonca's last words
    now awards a tier 15 Map with 8 modifiers.
  • Turning in a full stack of The Price of ProtectionThe Price of Protection5Elder Guardian Occupied Map
    Map Tier: 14 to 16
    Modifiers: 8
    Corrupted
    To protect her mansion, she would cut a deal with anyone. Anything.

    Something answered.
    now awards a tier 16 Map.
  • Turning in a full stack of Rain TempterRain Tempter9Map
    Map Tier: 6
    Be like water, friend.
    now awards a tier 6 Map.
  • Turning in a full stack of The TumbleweedThe Tumbleweed2Diamond Ring of Redemption
    Item Level: 100
    Redeemer Item
    Love is the only redemption after succumbing to the grasps of the Wasteland.
    now awards a tier 10 Map.
  • Divination Cards that award a Vaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Area contains 10 additional guarded Vaal VesselsVoices. Visions. Violence.
    They will haunt these grounds for all of eternity.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    on turn in have not been changed, as Vaal Temple will always be a valid Map in future leagues.
  • Supporters will be contacted to redesign their reward if they wish. They can also email [email protected] to discuss changing the reward.

Prophecy

Problem:

Most prophecy content is not up to our modern standards of league quality or rewards, and as new systems and mechanics are introduced, older content is gradually retired.

Solution:

Remove the Prophecy mechanic from the game, and move many of its rewards to other content.

Specifics:

Spoiler

  • Navali no longer appears in the game. The Faun fight is still present in The Climb.
  • Silver Coins can no longer drop. Existing Silver Coins and itemised Prophecies will be deleted from your inventory and stash the next time you log in after the launch of 3.17.0.
  • The following Fated Unique items will no longer be obtainable outside of trading with other players in permanent leagues: Corona SolarisCorona Solaris
    Crystal Wand
    Wand
    Physical Damage: 28-52
    Elemental Damage: (30-45) to (60-80)
    Critical Strike Chance: 7.00%
    Attacks per Second: (1.38-1.43)
    Requires Level 63, 146 IntAdds (4-8) to (10-12) Cold Damage to Spells and AttacksTriggers Level 20 Blinding Aura when Equipped
    Adds (30-45) to (60-80) Fire Damage
    (6-10)% increased Attack Speed
    +(27-33)% to Global Critical Strike Multiplier
    20% increased Light Radius
    (120-140)% increased Critical Strike Chance against Blinded Enemies
    Increases and Reductions to Light Radius also apply to Accuracy
    Adds (145-157) to (196-210) Fire Damage to Hits with this Weapon against Blinded Enemies
    Legend tells of a time when Solaris will burst forth from Lunaris,
    and night will be eternally banished.
    , Crystal VaultCrystal Vault
    Latticed Ringmail
    Armour: (518-644)
    Energy Shield: (108-135)
    Movement Speed: -5%
    Requires Level 49, 59 Str, 59 Int+(30-40) to Strength
    +(30-40) to Intelligence
    (140-160)% increased Armour and Energy Shield
    +(50-75)% to Cold Resistance
    Cannot be Chilled
    20% of Physical Damage from Hits taken as Cold Damage
    30% of Fire Damage from Hits taken as Cold Damage
    (15-20)% increased Effect of Cold Ailments
    Beneath the frozen eye of Lunaris
    a new world will be born.
    A crystalline, perfectly still utopia.
    , DeidbellowDeidbellow
    Gilded Sallet
    Armour: (290-397)
    Evasion: (90-97)
    Requires Level 33, 38 Str, 38 Dex+(20-30) to Strength
    +(20-30) to Dexterity
    Adds 10 to 20 Physical Damage to Attacks
    +(200-300) to Armour
    20% increased Melee Damage
    Cannot Leech when on Low Life
    If you've Warcried Recently, you and nearby allies have 20% increased Attack, Cast and Movement Speed
    May it echo through the halls.
    , DreadsurgeDreadsurge
    Cleaver
    One Handed Axe
    Physical Damage: (17-27) to (55-60)
    Elemental Damage: (223-250) to (264-280)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.39-1.43)
    Weapon Range: 1.1 metres
    Requires Level 60, 48 StrAdds (5-15) to (20-25) Physical Damage
    Adds (223-250) to (264-280) Fire Damage
    (7-10)% increased Attack Speed
    +(15-25)% to Fire Resistance
    5% increased Movement Speed
    Hits ignore Enemy Monster Fire Resistance while you are Ignited
    Make a man hot, and his heart will skip a beat.
    Set a man on fire, and his heart will skip all beats.
    , Ezomyte HoldEzomyte Hold
    Iron Hat
    Armour: (84-113)20% increased Global Physical Damage
    +(75-100) to Armour
    +(25-50) to maximum Life
    Cannot Evade Enemy Attacks
    Cannot be Stunned
    A moment of victory may last an eternity in memory.
    , Fox's FortuneFox's Fortune
    Wild Leather
    Evasion: (1441-2015)
    Movement Speed: -3%
    Requires Level 54, 73 Dex+(20-30) to Dexterity
    Adds 5 to 12 Physical Damage to Attacks
    +1500 to Evasion Rating while on Full Life
    +(400-500) to Evasion Rating
    (120-150)% increased Evasion Rating
    10% increased Movement Speed
    Damage of Enemies Hitting you is Unlucky while you are on Full Life
    Follow your most basic instincts.
    The rest will come naturally.
    , GreedtrapGreedtrap
    Velvet Slippers
    Energy Shield: (98-121)Requires Level 52, 21 Int+(5-30) to Strength
    +(5-30) to Dexterity
    +(5-30) to Intelligence
    +(90-110) to maximum Energy Shield
    (10-16)% increased Quantity of Items found when on Low Life
    20% increased Movement Speed
    A single taste leaves you wanting more.
    , Hrimnor's DirgeHrimnor's Dirge
    Sledgehammer
    Two Hand Mace
    Physical Damage: (84-135) to (163.2-234)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 36, 62 Str45% increased Stun Duration on Enemies+10 to Strength
    (140-200)% increased Physical Damage
    Adds (10-20) to (30-40) Physical Damage
    15% reduced Enemy Stun Threshold
    1% of Physical Attack Damage Leeched as Life
    (40-50)% increased Stun Duration on Enemies
    Gain 50% of Physical Damage as Extra Cold Damage
    The last sweet music to touch Hrimnor's ears passed right beneath his chin.
    , KaltensoulKaltensoul
    Painted Buckler
    Chance to Block: 29%
    Evasion: (196-308)
    Movement Speed: -3%
    Requires Level 16, 44 Dex6% increased Movement Speed(60-100)% increased Evasion Rating
    +5% to maximum Cold Resistance
    +50% to Cold Resistance
    Gain (10-15)% of Physical Damage as Extra Cold Damage
    Reflects (25-50) Cold Damage to Melee Attackers
    +5% Chance to Block
    20% of Fire Damage from Hits taken as Cold Damage
    Flesh may freeze and rot,
    but the soul remains unbroken.
    , Karui ChargeKarui Charge
    Jade Amulet
    Requires Level 24+(20-30) to Dexterity+(20-30) to Strength
    (5-10)% increased Attack Speed
    +100 to Accuracy Rating
    30% increased Projectile Speed
    10% increased Movement Speed
    30% increased Projectile Damage
    For dead men require no answer.
    , Martyr's CrownMartyr's Crown
    Vine Circlet
    Energy Shield: (117-140)Requires Level 52+(150-225) to maximum Energy Shield
    +(110-130) to maximum Energy Shield
    Reflects 5 Physical Damage to Melee Attackers
    +25 Physical Damage taken from Attack Hits
    Pain Attunement
    Let it pierce you, let blood flow.
    Make more room for the soul to grow.
    , MireboughMirebough
    Gnarled Branch
    Staff
    Physical Damage: 9-19
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 32+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 16 Trap
    Socketed Gems are Supported by Level 16 Cluster Trap
    Socketed Gems are Supported by Level 16 Trap And Mine Damage
    (40-50)% increased Global Damage
    (10-20)% increased maximum Life
    (10-20)% increased maximum Mana
    "Cut down the tallest tree,
    and another becomes the tallest."
    - Old Ezomyte saying
    , Ngamahu TikiNgamahu Tiki
    Coral Amulet
    Requires Level 36Regenerate (2-4) Life per second(50-70)% increased Fire Damage
    +(150-250) to Evasion Rating while on Low Life
    +(30-50) to maximum Life
    +(20-30)% to Fire Resistance
    Regenerate 1% of Life per second while on Low Life
    Flames to guide the Great Spirit to the site of the dead,
    and smoke to carry them into the sky.
    , PanquetzaliztliPanquetzaliztli
    Jagged Maul
    Two Hand Mace
    Physical Damage: (217.8-250) to (295.2-340)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 61, 77 Str30% increased Stun Duration on Enemies+(25-50) to all Attributes
    (80-100)% increased Physical Damage
    Adds (94-98) to (115-121) Physical Damage
    Recover 5% of Life on Kill
    Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
    "The most dizzying heights are surrounded by precipitous falls.
    Progress cannot be eternal."
    - Doryani of the Vaal
    , Realm EnderRealm Ender
    Iron Staff
    Warstaff
    Physical Damage: 14-42
    Elemental Damage: (10-15) to (20-25), (10-15) to (20-25)
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 40, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Fire Gems
    +1 to Level of Socketed Cold Gems
    +2 to Level of Socketed Elemental Gems
    Socketed Gems are Supported by Level 5 Cold to Fire
    Adds (10-15) to (20-25) Fire Damage
    Adds (10-15) to (20-25) Cold Damage
    (30-50)% increased Elemental Damage
    "The flames are surely coming.
    I just pray I am long dead before they arrive."
    - Archbishop Geofri
    , Sanguine GambolSanguine Gambol
    Skinning Knife
    Dagger
    Physical Damage: (111-151.3) to (190.5-229.5)
    Critical Strike Chance: 7.80%
    Attacks per Second: 1.45
    Weapon Range: 1.0 metres
    Requires Level 59, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity
    (50-70)% increased Physical Damage
    Adds (70-85) to (110-118) Physical Damage
    30% increased Critical Strike Chance
    40% increased Attack Damage against Bleeding Enemies
    50% chance to cause Bleeding on Critical Strike
    You have Crimson Dance if you have dealt a Critical Strike Recently
    The night dances on
    Wine continues to flow
    Your skin looking pale
    Your soul letting go
    , Shavronne's GambitShavronne's Gambit
    Scholar Boots
    Energy Shield: (46-60)Requires Level 32, 59 Int+10 to Dexterity
    +(20-30) to Intelligence
    (100-140)% increased Energy Shield
    (150-200)% increased Stun and Block Recovery
    15% increased Movement Speed
    20% increased Movement Speed when on Full Life
    Regenerate 1% of Energy Shield per second
    The Karui boats were closing the gap,
    but Shavronne had laid for them one final trap.
    , SilverboughSilverbough
    Crude Bow
    Bow
    Physical Damage: (36-60) to (113.4-146)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.54
    Requires Level 36+1 to Level of Socketed Gems
    +1 to Level of Socketed Bow Gems
    (80-100)% increased Physical Damage
    Adds (15-25) to (50-60) Physical Damage
    10% increased Attack Speed
    Gain 10 Mana per Enemy Killed
    +30 to Accuracy Rating
    The lone tree grows thickest.
    , SunspiteSunspite
    Clasped Boots
    Evasion: (180-228)
    Energy Shield: (39-48)
    Requires Level 59, 27 Dex, 27 Int10% increased Attack Speed
    (260-300)% increased Evasion and Energy Shield
    (20-30)% increased Rarity of Items found
    +(30-40)% to Fire Resistance
    20% increased Movement Speed
    (10-20)% increased Movement Speed while Ignited
    +25% chance to be Ignited
    Regenerate (75-125) Life per second while Ignited
    Burning goddess, shine so bright.
    Set the world 'fore you alight.
    , The EffigonThe Effigon
    Gold Amulet
    Requires Level 57(12-20)% increased Rarity of Items found+25 to Dexterity
    Adds (18-24) to (32-40) Fire Damage to Attacks
    +(100-150) to Accuracy Rating
    +(100-150) to Evasion Rating
    +(20-30)% to Fire Resistance
    Your Hits can't be Evaded by Blinded Enemies
    Damage Penetrates 10% Fire Resistance against Blinded Enemies
    By light we are shadowed,
    in darkness we are bound.
    , The GryphonThe Gryphon
    Jade Hatchet
    One Handed Axe
    Physical Damage: (54-72.5) to (108-130.5)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.45
    Weapon Range: 1.1 metres
    Requires Level 32, 21 StrSocketed Gems are supported by Level 2 Chance to Flee
    (170-190)% increased Physical Damage
    Adds (10-15) to (25-30) Physical Damage
    +(10-15) to maximum Life
    Gain (5-7) Life per Enemy Killed
    10% increased Movement Speed
    15% increased Movement Speed if you've Killed Recently
    The gryphon knows only the hunt and the flight.
    , The OakThe Oak
    Plank Kite Shield
    Chance to Block: 22%
    Armour: (32-55)
    Energy Shield: (9-15)
    Movement Speed: -3%
    Requires Level 40+4% to all Elemental Resistances(80-120)% increased Armour and Energy Shield
    +(100-150) to maximum Life
    80% reduced Freeze Duration on you
    Regenerate 3% of Life per second
    Regenerate 3% of Life per second while on Low Life
    Even the mightiest tree was once just a sapling.
    , VoidheartVoidheart
    Iron Ring
    Requires Level 48Adds 1 to 4 Physical Damage to Attacks5% increased Global Physical Damage
    Adds (10-15) to (20-25) Chaos Damage to Attacks
    +(20-30) to maximum Life
    Regenerate (10-15) Life per second
    10% chance to Cause Monsters to Flee
    Melee Attacks have (30-50)% chance to cause Bleeding
    Melee Attacks have (20-40)% chance to Poison on Hit
    Nothing spreads fear faster than the unknown.
    , and Wall of BramblesWall of Brambles
    Plate Vest
    Armour: (2019-2027)
    Movement Speed: -3%
    Requires Level 30Adds 2 to 4 Physical Damage to Attacks
    +2000 to Armour
    +(30-60) to maximum Life
    -(15-10) Physical Damage taken from Attack Hits
    1000% of Melee Physical Damage taken reflected to Attacker
    There is no wall thicker or stronger than fear.
    .
  • In a few cases, the Fated version of a Unique item felt worth keeping in the game but there was little value in having the Fated and base versions of the Unique item be separate. In these cases, the Fated Unique item has been disabled, but the base Unique item has been modified to be identical or similar to the old Fated version:
  • Bloodboil has been renamed to WinterweaveWinterweave
    Coral Ring
    Requires Level 24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
    Adds (12-15) to (25-30) Cold Damage to Attacks
    +(20-40) to maximum Life
    +(25-30)% to Cold Resistance
    10% increased Movement Speed while Ignited
    The Effect of Chill on you is reversed
    Fury fuels defiance.
    . It no longer has "75% reduced Effect of Chill on you". It now has "Adds 12-15 to 25-30 Cold Damage to Attacks" and "The Effect of Chill on you is reversed". It also now provides 25-30% Cold Resistance (previously 10-15%). Existing items are unaffected by these changes. The old, fated version of Winterweave can no longer be acquired.
  • Chalice of HorrorsChalice of Horrors
    War Buckler
    Chance to Block: 26%
    Evasion: (219-291)
    Energy Shield: (50-70)
    Movement Speed: -3%
    Requires Level 29, 74 Dex9% increased Movement Speed+3 to Level of Socketed Curse Gems
    (30-50)% increased Evasion Rating
    +(50-70) to maximum Energy Shield
    +20% Chance to Block Attack Damage from Cursed Enemies
    100% Chance to Cause Monster to Flee on Block
    Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds
    An eye for an eye. A curse for a curse.
    no longer has "Curse Skills have 100% increased Skill Effect Duration". It now has "1% of Damage Leeched as Life against Cursed Enemies". Existing items are unaffected by these changes. Thirst for Horrors can no longer be acquired.
  • CragheadCraghead
    Serrated Arrow Quiver
    Requires Level 4Adds 1 to 4 Physical Damage to Attacks(20-25)% reduced Enemy Stun Threshold
    25% reduced Projectile Speed
    (140-200)% increased Stun Duration on Enemies
    6 to 10 Added Physical Damage with Bow Attacks
    Hit them hard. Hit them once.
    now has "140-200% increased Stun Duration on Enemies" (previously 60-80%). Existing items can be updated to these new values with a Divine Orb. Cragfall can no longer be acquired.
  • Geofri's CrestGeofri's Crest
    Great Crown
    Armour: (314-402)
    Energy Shield: (63-82)
    Requires Level 53, 59 Str, 59 Int(120-150)% increased Armour and Energy Shield
    +(20-30)% to Fire Resistance
    +(20-30)% to Cold Resistance
    +(20-30)% to Lightning Resistance
    +(20-30)% to Chaos Resistance
    +1 to maximum number of Summoned Holy Relics
    In the battle for honour, Geofri won.
    Not so, the battle for survival.
    now has "+1 to maximum number of Summoned Holy Relics" and "Summoned Holy Relics have 20-25% reduced Cooldown Recovery Rate". Existing items are unaffected by this change. Geofri's Legacy can no longer be acquired.
  • Iron Heart has been renamed to The Iron FortressThe Iron Fortress
    Crusader Plate
    Armour: (1081-1382)
    Movement Speed: -5%
    Requires Level 59, 160 Str+1% Chance to Block Attack Damage per 50 Strength
    Chance to Block Spell Damage is Unlucky
    +(60-120) to Strength
    (80-100)% increased Armour
    10% reduced Movement Speed
    Strength's Damage Bonus instead grants 3% increased Melee
    Physical Damage per 10 Strength
    "Stand steadfast in the face of destruction.
    The Council cannot afford to falter."
    - Mauritius, the Iron Heart
    . It no longer has "8-12% Chance to Block Attack Damage" or "Cannot Block Spells". It now has "+1% Chance to Block Attack Damage per 50 Strength", "Chance to Block Spell Damage is Unlucky", and "+60-120 to Strength". Existing items are unaffected by these changes. The old, fated version of The Iron Fortress can no longer be acquired.
  • The skill granted by The Dancing DervishThe Dancing Dervish
    Reaver Sword
    Two Hand Sword
    Physical Damage: (142.6-161.2) to (239.2-270.4)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.88-1.95)
    Weapon Range: 1.3 metres
    Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage
    (25-30)% increased Attack Speed
    5% increased Movement Speed
    Triggers Level 15 Manifest Dancing Dervishes on Rampage
    Manifested Dancing Dervishes disables both weapon slots
    Manifested Dancing Dervishes die when Rampage ends
    Melee Hits count as Rampage Kills
    Rampage
    Take your partner by the hand,
    Keep your steps in time.
    Swing together, spin apart,
    And dance with death sublime.
    is now called "Manifest Dancing Dervishes" and manifests two copies of the Sword. Existing versions of The Dancing Duo are affected by this change, and no longer have "Manifest Dancing Dervish also manifests a copy of Dancing Dervish". The Dancing Duo can no longer be acquired. The Dancing Dervish has further changes unrelated to The Dancing Duo's removal, which are detailed in the Unique Item Balance section.
  • TimeclaspTimeclasp
    Moonstone Ring
    Requires Level 25+(15-25) to maximum Energy Shield(10-15)% increased Attack Speed
    (10-15)% increased Cast Speed
    (6-12)% of Damage taken Recouped as Life
    (6-12)% of Damage taken Recouped as Mana
    (-20-20)% increased Skill Effect Duration
    Unaffected by Temporal Chains
    "To us mere mortals, time is slippery.
    I'm just evening things out."
    - Doryani, Queen's Thaumaturgist
    no longer has "Temporal Chains has 50% reduced Effect on you". It now has "Unaffected by Temporal Chains" and "-10-10% increased Skill Effect Duration". It now also provides +40-45 to maximum Energy Shield (previously +15-25). Existing items are unaffected by these changes. Timetwist can no longer be acquired.
  • Atziri's ReflectionAtziri's Reflection
    Golden Buckler
    Chance to Block: 25%
    Evasion: (991-1221)
    Energy Shield: (180-200)
    Movement Speed: -3%
    Requires Level 68, 130 Dex6% increased Movement Speed+(40-60) to Intelligence
    (180-200)% increased Evasion Rating
    +(180-200) to maximum Energy Shield
    +(20-30)% to all Elemental Resistances
    Hex Reflection
    Unaffected by Curses
    (15-20)% increased Effect of your Curses
    "At last, my beauty is beyond reproach."
    - Atziri, Queen of the Vaal
    is no longer considered a Fated Unique item, and is now a rare drop from Atziri, Queen of the Vaal in The Alluring Abyss. Atziri's Mirror can no longer be acquired.
  • Fated Unique Items not mentioned above now have a chance to drop from any endgame map boss. This is a temporary measure to maintain their availability. They will be moved to a new acquisition system in a future expansion.
  • Unique Items previously obtained by completing Prophecy chains have been added to the core drop pool.
  • The Pale Council fight is no longer accessible and its previously-exclusive Unique Items have been added to the core drop pool. Existing Pale Council Fragments will be deleted from your inventory and stash the next time you log in after the launch of 3.17.0.
  • The Ruler of the Court Achievement is now obtained after completing The Vinktar Square (previously from defeating The Pale Council).
  • Stored crafts that change a Pale Court Key into another random Pale Court Key have been removed from Horticrafting Stations.
  • Prophecy Item rewards are no longer obtainable from other League content. Existing Prophecy rewards types on Heist Blueprints and Itemised Metamorph Samples have been converted to Currency rewards.
  • Perception Heist Contracts and Blueprints can now spawn generic reward chest rooms at the same rate at which they used to spawn Prophecy reward chest rooms.
  • Leo's Betrayal Transportation Safehouse rewards are now Catalysts, and his Intervention rewards are now Metamorph Scarabs, with Torment Scarabs now being Aislings reward.
  • Existing Portentous Delirium Orbs will be converted to Fine Delirium Orbs.
  • Lilly Roth now invites herself to your hideout once you complete the Fallen from Grace quest in Act 6. In addition to accessing her Gem shop and selling items to her, you can now turn in Divination Cards to her in your Hideout. If you've already completed Fallen from Grace in a permanent league, you will need to talk to Lilly again in Lioneye's Watch to unlock her in your Hideout.

Problem:

Some Divination cards grant Prophecy-related rewards that can no longer be obtained (for example, sealed prophecies).

Solution:

We have updated some Divination Cards that previously awarded Sealed Prophecies, and temporarily disabled others that did not have a relevant update that could be made.

Specifics:

Spoiler

  • Turning in a full stack of A Note in the WindA Note in the Wind4Asenath's MarkThe artist is long dead,
    the lyrics are long forgotten,
    yet the Song of War longs to be sung again
    now awards Asenath's ChantAsenath's Chant
    Iron Circlet
    Energy Shield: (112-135)Requires Level 45, 23 IntTrigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
    (10-15)% increased Attack Speed
    (10-15)% increased Cast Speed
    +(100-120) to maximum Energy Shield
    (30-40)% increased Stun and Block Recovery
    30% increased Mana Regeneration Rate
    5% increased Movement Speed
    Asenath loosed arrows with almost musical rhythm,
    a rhythm matched by her nearly inaudible whispers,
    and the crunch of the dead hitting the dust.
    .
  • Turning in a full stack of Akil's ProphecyAkil's Prophecy3Elegant Round Shield
    Two-Implicit
    Corrupted
    The hatungo know many answers to the same question,
    for time itself is a tangled web.
    now awards a Fated Unique Item.
  • Turning in a full stack of Beauty Through DeathBeauty Through Death5Atziri's ReflectionHer beauty did not fade
    her humanity did not survive.
    now awards Atziri's ReflectionAtziri's Reflection
    Golden Buckler
    Chance to Block: 25%
    Evasion: (991-1221)
    Energy Shield: (180-200)
    Movement Speed: -3%
    Requires Level 68, 130 Dex6% increased Movement Speed+(40-60) to Intelligence
    (180-200)% increased Evasion Rating
    +(180-200) to maximum Energy Shield
    +(20-30)% to all Elemental Resistances
    Hex Reflection
    Unaffected by Curses
    (15-20)% increased Effect of your Curses
    "At last, my beauty is beyond reproach."
    - Atziri, Queen of the Vaal
    .
  • Turning in a full stack of The Mad KingThe Mad King7Ultimatum AspectFear the man who lusts for power, for he will do anything to get it. now awards Kaom's WayKaom's Way
    Coral Ring
    Requires Level 32+(20-30) to maximum Life+(10-20) to Strength
    Regenerate 0.2% of Life per second per Endurance Charge
    Gain (2-4) Life per Enemy Hit with Attacks
    +1 to Maximum Endurance Charges
    2% increased Area of Effect per Endurance Charge
    Kaom guided his Karui across the sea
    and spilled their blood on foreign soil
    .
  • Turning in a full stack of Vile PowerVile Power5DoomfletchDread and danger
    makes the air feel thin.
    Above, power slumbers, tempting fate.
    Greed and ambition
    draws countless in,
    For those who seek power
    can never wait.
    now awards Doomfletch's PrismDoomfletch's Prism
    Royal Bow
    Bow
    Physical Damage: (26-30) to (76-80)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.59-1.65)
    Requires Level 40, 95 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage
    (10-14)% increased Attack Speed
    60% increased Mana Regeneration Rate
    Gain 100% of Weapon Physical Damage as Extra Damage of each Element
    "The Vaal, a thousand years ago,
    came up with more delightful methods of murder
    than I could ever wish for."
    - Koralus Doomfletch
    .
  • Turning in a full stack of Immortal ResolveImmortal Resolve6Six-Linked Body Armour
    Influenced Item
    The threads of fate are the strongest ties.
    now awards a Six-linked Influenced Body Armour.
  • Turning in a full stack of The Jeweller's BoonThe Jeweller's Boon5Five-Linked Body Armour
    Influenced Item
    The jeweller's true talent is the capacity to see a jewel's beauty before they draw it out.
    now awards a Five-linked Influenced Body Armour.
  • The following Divination Cards have been temporarily disabled: The Valley of Steel BoxesThe Valley of Steel Boxes9Disabled"The most valuable treasures should be hidden in plain sight."
    - Ina, Keeper of Goods
    , The Iron BardThe Rusted Bard94x Tainted Mythic OrbFourfold the refrain, fortissimo cheer.
    One hundred rent twain, naught left for a bier.
    The song rattles on, though hollow a bit.
    See the hope is gone, no prize shall ye get.
    , The Side QuestThe Side Quest520x Scouting ReportYou'll never know the things you miss if you keep your eyes closed, Sambodhi's WisdomSambodhi's Wisdom3Armour
    Quality: +30%
    No blade conquers sin;
    guide a sinner to virtue,
    unveil their lost sight—
    your eyes, too, see in
    everyone the inner child,
    no matter their might.
    , and FriendshipFriendship3Disabled"Set your life on fire. Seek those who fan your flames"

    -Rumi of the Vaal
    . Existing items cannot currently be turned in.

Betrayal

Problem:

Leaders are only able to reinforce a job in specific situations where another job member is a higher or lower rank. This can result in a player unknowingly preventing a Leader from joining, and locking out any reinforcements from joining an encounter.

Solution:

Betrayal job Leaders can now assist as reinforcements on a job if there are a total of 3 ranks worth of syndicate members in that job. This allows you to draw a leader out more easily by having multiple equally ranked members on a job, or a single rank 3 member on a job.

Delve Biome Modifiers

Problem:

Newly-introduced delve biome modifiers that forced all side passage chests to be a specific chest type (such as fossils or azurite) could be used to repeatedly farm the same section of passage to produce huge amounts of resonators and fossils.

Solution:

Change Delve biome modifiers that forced chests in side passages to be a particular chest to instead only affect chests behind fractured walls. Modifiers that made side passage chests of a particular type remain unchanged.

Problem:

Newly-introduced delve biome modifiers that caused the crawler to consume less sulphite could be used to farm experience very efficiently by finding a biome with a high value of this mod, repeatedly running the same path and logging out before completing the encounter.

Solution:

Reduce the values of sulphite-used biome modifiers

Specifics:

Spoiler

  • They now range from 20-50% reduced sulphite used, down from 25-100% reduced. Higher values of this mod can now also only appear deeper in the mines, with the highest tier becoming available at depth 500+.

Monster Balance

Act 2 Improvements

Problem:

Many monsters in act 2 are not up to the standard of challenge and polish of other content.

Solution:

Improve the behaviour of most Act 2 monsters, raise the life of some weaker Act 2 monsters and add new monster varieties to some Act 2 areas

Specifics:

Tormented Martyrs

Problem:


Monsters touched by Tormented Martyrs explode on death. The danger posed by this explosion is hard to predict due to being dependent on the monster's main hand attack damage, which varies widely between monster types.

Solution:

Change the damage dealt when Tormented Martyr-touched monsters explode to be based only on the monster's level, meaning that every monster in a given area will deal a similar amount of damage when it explodes.

Existing Monster modifiers

Problem: Certain random monster modifiers have outdated values, and a more diverse set of modifiers are required for Archnemesis to provide an even spread of effects on killing Rare monsters.

Solution: Update and add to monster modifiers. Add more options for Caster monsters to allow more diverse modifier outcomes, and new enhanced defence modifiers. Specifics: Spoiler

  • The Aura radius for "Allies Move and Attack Faster" has been increased to be the same as other Monster Auras.
  • Caster Monsters are now able to have Extra Damage as a modifier.
  • The Plated modifier now provides 30% additional Physical Damage Reduction instead of Armour. It still only appears on Monsters that have Armour.
  • Added new Magic and Rare Monster modifiers for Chaos Resistance for all Monsters.
  • Added new Magic and Rare Monster modifiers for Extra Lightning Damage for attack Monsters.
  • Added new Magic and Rare Monster modifiers for Cast Speed and Spell Damage for caster Monsters.
  • The "Allies Deal Substantial Extra Physical Damage" modifier no longer has the word "Substantial" in it, though the values of the modifier have not changed.
  • The Evasion Rating modifier for Monsters is now a prefix modifier instead of a suffix, to match the Armour and Energy Shield modifiers.

Mausoleum Map Boss

Problem: The Mausoleum Map Boss' Detonate Dead is not very well-telegraphed, making an avoidable source of damage hard to identify.

Solution: Reduce the number of corpses Tolman, the Exhumer, is able to explode at once and add a visual effect wind-up to the skill.

Player Balance

Hit-based Spellcasting

Problem: Most hit-based Spellcasting builds deal too little damage and have too few defensive and mobility options when compared with alternatives like Traps, Totems, Mines, Triggered Skills or Damage over Time.

Solution:

  • Adjust the hit damage growth of most spells. The majority of spells gained around 45% more damage at gem level 20, resulting in up to 60% more damage by gem level 25. Some spells have received smaller adjustments or no adjustment. These less affected spells are generally those that provide more mobility or supplemental damage through duration mechanics.
  • Allow casters to obtain more cast speed through the Runic Dagger mod pool, increase some cast speed values and give rings and amulets additional tiers of cast speed modifiers.
  • Give Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage
    Strikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the Orb
    Strikes every 0.50 seconds while Channelling a Lightning Skill near the Orb
    Beam Splits towards 3 additional targets
    Orb disappears after (10-29) Strikes

    Additional Effects From 1-20% Quality:
    Beam Splits towards (0.1-2) additional targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    more damage and a mechanical redesign to solidify it as a great supplemental lightning damage skill.
  • Give FlameblastFlameblastSpell, AoE, Fire, Channelling
    Level: (1-20)
    Cost: (4-7) Mana
    Cast Time: 0.20 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 90%
    Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Deals (31-405) to (46-608) Fire Damage
    50% chance to Ignite enemies
    165% more Spell Damage for each stage
    60% more Damage with Ailments for each stage
    10 maximum Stages
    +0.3 metres to radius per Stage

    Additional Effects From 1-20% Quality:
    +(0.05-1) to maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Lightning TendrilsLightning TendrilsCritical, Spell, AoE, Lightning, Channelling
    Level: (1-20)
    Cost: (1-5) Mana
    Cast Time: 0.23 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 130%
    AoE Radius: 22
    While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Deals (1-75) to (6-1420) Lightning Damage
    Releases a Stronger Pulse every 3 Pulses
    Stronger Pulses always Critically Strike
    Base radius is (2.4-3.1) metres

    Additional Effects From 1-20% Quality:
    +(2-40)% to Critical Strike Multiplier
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Ice SpearIce SpearCritical, Spell, Projectile, Cold
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 7.00%
    Effectiveness of Added Damage: 130%
    Projectile Speed: 1000
    Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage
    Fires 2 Projectiles
    Second form has 600% increased Critical Strike Chance
    Second form has +(30-49)% to Critical Strike Multiplier
    Second form has 300% more Projectile Speed

    Additional Effects From 1-20% Quality:
    Second form has +(2-40)% to Critical Strike Multiplier
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    some improvements to make them great skills for dealing high damage against a single target.
  • Improve many skills that rely heavily on unique Threshold Jewels to enhance their damage and remove or change these jewels. For many such skills, this means granting more damage in exchange for efficient sources of extra projectiles. This includes skills like Freezing PulseFreezing PulseSpell, Projectile, Cold
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 330%
    Projectile Speed: 1800
    An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage
    Projectiles Pierce all Targets
    Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate
    Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight

    Additional Effects From 1-20% Quality:
    (2-40)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , FrostboltFrostboltSpell, Projectile, Cold
    Level: (1-20)
    Cost: (6-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 360%
    Projectile Speed: 375
    Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Deals (9-1594) to (13-2392) Cold Damage
    Projectiles Pierce all Targets

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cold Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Heavy StrikeHeavy StrikeAttack, Melee, Strike
    Level: (1-20)
    Cost: 5 Mana
    Attack Speed: 85% of base
    Attack Damage: (195-313)% of base
    Effectiveness of Added Damage: (195-313)%
    Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Knocks Enemies Back on Hit
    25% reduced Enemy Stun Threshold
    +0.2 metres to Melee Strike Range
    (20-39)% chance to deal Double Damage

    Additional Effects From 1-20% Quality:
    (1-20)% chance to deal Double Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and CleaveCleaveAttack, AoE, Physical, Melee
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 80% of base
    Attack Damage: (125-237)% of base
    Effectiveness of Added Damage: (125-237)%
    AoE Radius: 20
    The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
    (2-75) to (3-113) Added Attack Physical Damage
    +(0-1) metre to radius

    Additional Effects From 1-20% Quality:
    +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    . For damage-focused spells, the result of these changes means that their damage has increased on top of the damage multiplier noted above.
  • Lower the power of the Unleash SupportUnleash SupportSpell, Support
    Icon: q
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Spells gain a Seal every (0.90-0.71) seconds, to a maximum of 3 Seals
    Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
    Supported Skills deal (50-41)% less Damage when Reoccurring

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    . Because it is the single most impactful support for the kind of build that benefits from the aforementioned buffs, it creates limited options for these builds by feeling like the only option. With these builds otherwise being buffed, there should be more build options available than before.
  • Lower the damage from Totem, Trap, Mine and Trigger effects to balance out the buff to these spells. The intention is that in general, these builds should deal the same damage at high levels as they did previously. While at face value these changes will look like nerfs, for the most part they shouldn't be due to the buffs to spells. However, we do acknowledge there will be a small number of builds that will be negatively affected by these changes. Additionally, because we've adjusted some support gems that multiply the number of traps thrown, we've provided some compensation for this on non-cooldown trap skills like Fire Trap and Lightning Trap.
  • Lower the damage of player Ignite by 28% to partially offset the damage increase that many Ignite-applying spells have received. For the majority of high level spell gems, this is a slight damage buff when combined with the above changes. Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow
    Level: (1-20)
    Cost: (7-12) Mana
    Attack Speed: 70% of base
    Attack Damage: (200-300)% of base
    Effectiveness of Added Damage: (200-300)%
    Projectile Speed: 3260
    Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
    25% chance to Ignite enemies
    100% of Physical Damage Converted to Fire Damage

    Additional Effects From 1-20% Quality:
    (1-20)% more Damage with Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Armageddon BrandArmageddon BrandSpell, AoE, Fire, Duration, Brand
    Level: (1-20)
    Cost: (15-27) Mana
    Cast Time: 0.40 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 200%
    Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Activates every 1.5 seconds while Attached
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    Deals (69-924) to (104-1386) Fire Damage
    Base radius is 2.2 metres
    Can be Detached for a total Duration of 6.00 seconds
    Can be Attached for a total Duration of 5.00 seconds
    Deals (10-29)% more Damage with Hits against Branded Enemy

    Additional Effects From 1-20% Quality:
    Deals +(0.5-10)% more Damage with Hits against Branded Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
    Level: (1-20)
    Cost: (8-10) Mana
    Projectile Speed: 3260
    AoE Radius: 15
    Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1.00 seconds
    Explosion deals 50% less Base Damage
    Explosion will have (47-522) to (71-783) added Fire Damage
    +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
    Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
    Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
    Maximum 20 Explosive Arrows stuck in an Enemy

    Additional Effects From 1-20% Quality:
    +(0.1-2) Maximum Explosive Arrows stuck in an Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and several other skills have received changes to compensate for the lower damage of Ignite. Attack skills and a small number of spells that are not typically aligned with Ignites will have weaker Ignites as a result of this change. Introduced a mechanic for Ignite damage with melee attack skills to give some unconventional Ignite builds a new option for enhancing Ignites.

Specifics:

Spoiler

  • Here are the skills that have been updated.
  • AbsolutionAbsolutionSpell, Minion, Duration, Physical, Lightning, AoE
    Level: (1-20)
    Cost: (9-26) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 200%
    Requires Level 12Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Deals (21-873) to (31-1310) Physical Damage
    Base duration is 1.00 seconds
    Base secondary duration is 10.00 seconds
    +(0-0.6) metres to radius
    25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy
    This Spell and Minions Convert 50% of Physical Damage to Lightning Damage
    Maximum 3 Summoned Sentinels of Absolution

    Additional Effects From 1-20% Quality:
    Minions have (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 21 to 31 Physical Damage at gem level 1 (unchanged), up to 873 to 1310 at gem level 20 (previously 588 to 882). Now has 200% Effectiveness of Added Damage at all gem levels (previously 130%).
  • ArcArcSpell, Chaining, Lightning
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 120%
    Requires Level 12An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.Deals (6-198) to (32-1122) Lightning Damage
    Chains +(4-7) Times
    15% more Damage with Hits and Ailments for each remaining Chain

    Additional Effects From 1-20% Quality:
    Chains +(0.05-1) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 6 to 32 Lightning Damage at gem level 1 (previously 6 to 33), up to 198 to 1122 at gem level 20 (previously 133 to 754). Now has 120% Effectiveness of Added Damage at all gem levels (previously 80%).
  • Ball LightningBall LightningSpell, Projectile, AoE, Lightning
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 60%
    Projectile Speed: 400
    AoE Radius: 22
    Requires Level 28Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.Deals (2-32) to (47-617) Lightning Damage
    Base radius is 1.8 metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 2 to 47 Lightning Damage at gem level 1 (previously 3 to 48), up to 32 to 617 at gem level 20 (previously 22 to 426). Now has 60% Effectiveness of Added Damage at all gem levels (previously 50%).
  • BodyswapBodyswapMovement, Spell, AoE, Fire, Travel
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage
    Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
    +(0-0.2) metres to radius
    200% more Area of Effect if Consuming a corpse

    Additional Effects From 1-20% Quality:
    Deals +(0.2-4)% of your maximum Life, as base Fire Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 3 to 5, plus 3% of your maximum Life, as base Fire Damage at gem level 1 (unchanged), up to 210 to 315, plus 3% of your maximum Life, at gem level 20 (previously 154 to 231). Now has 85% Effectiveness of Added Damage at all gem levels (previously 70%).
  • Blade BlastBlade BlastSpell, AoE, Physical
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 70%
    Requires Level 16Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Deals (11-309) to (17-464) Physical Damage
    Base radius is 1.4 metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.005-0.1) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 11 to 17 Physical Damage at gem level 1 (unchanged), up to 309 to 464 at gem level 20 (previously 210 to 315). Now has 70% Effectiveness of Added Damage at all gem levels (previously 50%).
  • Blade VortexBlade VortexSpell, AoE, Duration, Physical
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 30%
    Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Deals (3-140) to (5-211) Physical Damage
    Base duration is 4.00 seconds
    +(0-0.2) metres to radius
    35% increased Hit Rate for each blade
    35% more Damage for each blade
    Can have up to 10 active spinning blades

    Additional Effects From 1-20% Quality:
    +(0.25-5)% increased Hit Rate for each blade
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 3 to 5 Physical Damage at gem level 1 (unchanged), up to 128 to 191 at gem level 20 (previously 86 to 129). Now has 30% Effectiveness of Added Damage at all gem levels (previously 20%).
  • BladefallBladefallSpell, AoE, Physical, Duration
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    AoE Radius: 12
    Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage
    Base duration is 6.00 seconds
    Leaves a Lingering Blade in the ground for every Volley
    5 Volleys
    Maximum 40 Lingering Blades can be left in the ground at a time

    Additional Effects From 1-20% Quality:
    +(0.05-1) Volleys
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 43 to 65 Physical Damage at gem level 1 (previously 44 to 66), up to 595 to 893 at gem level 20 (previously 411 to 617). Now has 140% Effectiveness of Added Damage at all gem levels (previously 90%).
  • Blazing SalvoBlazing SalvoSpell, AoE, Fire, Projectile
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 60%
    Requires Level 12Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Deals (7-270) to (10-405) Fire Damage
    Fires (5-7) Projectiles

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 6 to 9 Fire Damage at gem level 1 (unchanged), up to 241 to 361 at gem level 20 (previously 162 to 243). Now has 55% Effectiveness of Added Damage at all gem levels (previously 40%).
  • Cold SnapCold SnapSpell, AoE, Cold, Duration
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 320%
    AoE Radius: 16
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
    Base duration is 5.00 seconds
    Deals (28.7-1895.4) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burst Base radius is 1.5 metres
    Chilled Ground Base initial radius is 1.5 metres
    Chilled Ground Base final radius is 3 metres
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

    Additional Effects From 1-20% Quality:
    (1-20)% more Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 34 to 51 Cold Damage at gem level 1 (previously 34 to 52), up to 1440 to 2160 at gem level 20 (previously 1057 to 1586). Now has 320% Effectiveness of Added Damage at all gem levels (previously 240%).
  • Crackling LanceCrackling LanceSpell, AoE, Lightning
    Level: (1-20)
    Cost: (11-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 165%
    Requires Level 28Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Deals (28-458) to (84-1375) Lightning Damage
    This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
    This Spell gains Intensity when you Cast it, to a maximum of 3
    +0.3 metres to Beam Width Per Intensity
    33% less branching angle per Intensity
    35% more Damage with Hits and Ailments per Intensity

    Additional Effects From 1-20% Quality:
    +(0.5-10)% more Damage with Hits and Ailments per Intensity
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 28 to 84 Lightning Damage at gem level 1 (previously 28 to 85), up to 458 to 1375 at gem level 20 (previously 317 to 952). Now has 165% Effectiveness of Added Damage at all gem levels (previously 115%).
  • Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
    Level: (1-20)
    Cost: (7-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 120%
    Projectile Speed: 844
    AoE Radius: 12
    Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage
    Base duration is 5.00 seconds
    Deals (18.4-2225.7) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 1.5 metres
    Base secondary radius is 1.8 metres
    Can have up to 10 Chilling Areas

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 11 to 16 Cold Damage at gem level 1 (unchanged), up to 568 to 847 at gem level 20 (previously 383 to 572). Now has 120% Effectiveness of Added Damage at all gem levels (previously 80%).
  • Dark PactDark PactMinion, Spell, AoE, Chaining, Chaos, Nova
    Level: (1-20)
    Cost: (7-13) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Deals (24-241) to (36-362) Chaos Damage
    Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage
    Chains +2 Times
    Uses your Life if no Skeletons in range
    (56-136)% more Damage with Hits and Ailments if using your Life

    Additional Effects From 1-20% Quality:
    Sacrifices +(0.1-2)% of Skeleton's Life to deal that much Chaos Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 56% more Damage with Hits and Ailments if using your Life at gem level 1 (previously 40%), up to 136% at gem level 20 (previously 97%).
  • DischargeDischargeSpell, AoE, Fire, Cold, Lightning, Nova
    Level: (1-20)
    Cost: (13-25) Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.75 sec
    Critical Strike Chance: 7.00%
    Effectiveness of Added Damage: 600%
    AoE Radius: 30
    Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Deals (69-639) to (206-1918) base Lightning Damage per Power Charge removed
    Deals (110-1023) to (165-1535) base Fire Damage per Endurance Charge removed
    Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed
    60% less Damage with Ailments
    Base radius is 3 metres
    15% more Area of Effect per Charge removed

    Additional Effects From 1-20% Quality:
    (0.5-10)% chance to deal Damage without removing Charges
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 69 to 206 base Lightning Damage per Power Charge removed at gem level 1 (previously 62 to 185), up to 639 to 1918 at gem level 20 (previously 432 to 1297). Now deals 110 to 165 base Fire Damage per Endurance Charge removed at gem level 1 (previously 99 to 148), up to 1023 to 1535 at gem level 20 (previously 692 to 1037). Now deals 110 to 165 base Cold Damage per Frenzy Charge removed at gem level 1 (previously 99 to 148), up to 1023 to 1535 at gem level 20 (previously 692 to 1037). Now has 600% Effectiveness of Added Damage at all gem levels (previously 450%). Now has 60% less Damage with Ailments" (previously 55%).
  • Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical
    Level: (1-20)
    Cost: (3-5) Mana
    Cast Time: 0.22 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 45%
    Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.Deals (17-203) to (25-305) Physical Damage
    50% of Physical Damage Converted to Lightning Damage
    Damages 5 nearby Enemies when you gain Stages
    Beam deals 240% more Damage with Hits per Stage after the first
    Beam deals 100% more Damage with Ailments per Stage after the first

    Additional Effects From 1-20% Quality:
    (1-20)% increased beam width
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 17 to 25 Physical Damage at gem level 1 (unchanged), up to 203 to 305 at gem level 20 (previously 140 to 210). Now deals 110% more Damage with Hits per stage after the first (previously 100%). Now has 45% Effectiveness of Added Damage at all gem levels (previously 30%).
  • Doom Blast: Now deals 54 to 81 Chaos Damage at gem level 1 (unchanged), up to 868 to 1301 at gem level 20 (previously 602 to 903). Now has 200% Effectiveness of Added Damage at all gem levels (previously 140%).
  • Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 140%
    Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage
    Deals (31.2-1509.4) Base Chaos Damage per second
    Base duration is 3.80 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Regenerate 0.50% of Debuff Damage as Life

    Additional Effects From 1-20% Quality:
    Regenerate +(0.025-0.5)% of Debuff Damage as Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 9 to 13 Chaos Damage at gem level 1 (previously 9 to 14), up to 644 to 966 at gem level 20 (previously 433 to 649). Now deals 1509.4 Base Chaos Damage per second at gem level 20 (previously 1503.2). Now has 90% Effectiveness of Added Damage at all gem levels (previously 60%).
  • ExsanguinateExsanguinateSpell, Chaining, Physical, Duration
    Level: (1-20)
    Cost: (16-46) Life
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 270%
    Requires Level 12Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical Damage
    Deals (23.4-1121) Base Physical Damage per second
    Base duration is 1.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Fires tendrils at up to (7-9) Targets

    Additional Effects From 1-20% Quality:
    Base duration is (0.075-1.5) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 17 to 25 Physical Damage at gem level 1 (unchanged), up to 1193 to 1789 at gem level 20 (previously 807 to 1211). Now has 270% Effectiveness of Added Damage at all gem levels (previously 180%).
  • Eye of WinterEye of WinterSpell, Projectile, Cold
    Level: (1-20)
    Cost: (14-26) Mana
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 55%
    Requires Level 28Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.Deals (16-245) to (25-367) Cold Damage
    Fires 8 Shard Projectiles in a Spiral when Projectile ends
    Modifiers to number of Projectiles only apply to the final Spiral
    Projectiles continuously gain Damage, up to 200% more Damage by the time they dissipate

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Shard Projectiles in a Spiral when Projectile ends
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 16 to 25 Cold Damage at gem level 1 (previously 17 to 25), up to 245 to 367 at gem level 20 (previously 169 to 254). Now has 55% Effectiveness of Added Damage at all gem levels (previously 40%).
  • FireballFireballProjectile, Spell, AoE, Fire
    Level: (1-20)
    Cost: (6-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 370%
    Projectile Speed: 1040
    AoE Radius: 9
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
    25% chance to Ignite enemies
    Base radius is (0.9-1.4) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 9 to 14 Fire Damage at gem level 1 (unchanged), up to 1640 to 2460 at gem level 20 (previously 1095 to 1643). Now has 370% Effectiveness of Added Damage at all gem levels (previously 240%).
  • FirestormFirestormSpell, AoE, Duration, Fire
    Level: (1-20)
    Cost: (13-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 80%
    Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Base duration is 1.40 seconds
    Deals (23-361) to (35-541) Fire Damage
    One impact every 0.15 seconds
    Base radius is 1.3 metres
    First Impact has 100% more Area of Effect
    First Impact deals 325% more Damage with Hits and Ailments
    Maximum 3 Firestorms at a time

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 23 to 35 Fire Damage at gem level 1 (unchanged), up to 361 to 541 at gem level 20 (previously 250 to 375). Now has 80% Effectiveness of Added Damage at all gem levels (previously 55%).
  • Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
    Level: (1-20)
    Cost: (8-23) Mana
    Cooldown Time: 3.50 sec
    Can Store 3 Use(s)
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (19.7-1738.6) Base Fire Damage per second
    Base duration is 4.00 seconds
    Deals (7-659) to (11-988) Fire Damage
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    (0-19)% increased Cooldown Recovery Rate

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 7 to 11 Fire Damage at gem level 1 (unchanged), up to 659 to 988 at gem level 20 (previously 479 to 718). Now deals 19.7 Base Fire Damage per second at gem level 1 (previously 19), up to 1738.6 at gem level 20 (previously 1262.7). Now has 140% Effectiveness of Added Damage at all gem levels (previously 100%).
  • Flame SurgeFlame SurgeSpell, AoE, Fire, Duration
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    AoE Radius: 30
    Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds
    Deals (26-832) to (40-1247) Fire Damage
    (50-88)% more Damage with Hits against Burning enemies
    Cannot Ignite
    +(0-9) to Area of Effect length
    Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds
    Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy

    Additional Effects From 1-20% Quality:
    +(1-20)% more Damage with Hits against Burning enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 26 to 40 Fire Damage at gem level 1 (previously 27 to 40), up to 832 to 1247 at gem level 20 (previously 563 to 844). Now has 190% Effectiveness of Added Damage at all gem levels (previously 120%).
  • Flames of Judgement (triggered by the Queen's Demand Skill granted by Atziri's RuleAtziri's Rule
    Judgement Staff
    Warstaff
    Physical Damage: 73-136
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 68, 113 Str, 113 Int+20% Chance to Block Spell Damage while wielding a StaffGrants Level 20 Queen's Demand Skill
    Queen's Demand can Trigger Level 20 Flames of Judgement
    Queen's Demand can Trigger Level 20 Storm of Judgement
    Cannot be Stunned
    Damage cannot be Reflected
    Bow before her... or suffer the most gruelling death imaginable.
    Unique Staff): Now deals 3870 to 5805 Fire Damage (previously 2892 to 4337). Now has 850% Effectiveness of Added Damage (previously 650%).
  • FlameblastFlameblastSpell, AoE, Fire, Channelling
    Level: (1-20)
    Cost: (4-7) Mana
    Cast Time: 0.20 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 90%
    Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Deals (31-405) to (46-608) Fire Damage
    50% chance to Ignite enemies
    165% more Spell Damage for each stage
    60% more Damage with Ailments for each stage
    10 maximum Stages
    +0.3 metres to radius per Stage

    Additional Effects From 1-20% Quality:
    +(0.05-1) to maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 31 to 46 Fire Damage at gem level 1 (unchanged), up to 405 to 608 at gem level 20 (previously 280 to 419). Now deals 165% more Spell Damage for each stage (previously 130%). Now has 90% Effectiveness of Added Damage at all gem levels (previously 60%).
  • Forbidden RiteForbidden RiteSpell, AoE, Chaos, Projectile
    Level: (1-20)
    Cost: (8-21) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 110%
    Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage
    Deals 5% of your maximum Energy Shield as base Chaos Damage
    Deals 12% of your maximum Life as base Chaos Damage
    Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage
    Fires extra Projectiles at up to (6-7) surrounding Enemies

    Additional Effects From 1-20% Quality:
    Fires extra Projectiles at up to +(0.1-2) surrounding Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 15 to 22 Chaos Damage at gem level 1 (previously 15 to 23), up to 498 to 747 at gem level 20 (previously 367 to 551). Now has 110% Effectiveness of Added Damage at all gem levels (previously 80%).
  • Frost BombFrost BombSpell, AoE, Duration, Cold, Orb
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 2.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 310%
    Requires Level 4Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Deals (9-1391) to (13-2086) Cold Damage
    Base duration is 2.00 seconds
    Base secondary duration is 5.00 seconds
    75% reduced Life Regeneration rate
    Base radius is (2.4-3.1) metres
    Cold Exposure applies -15% to Cold Resistance

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 9 to 13 Cold Damage at gem level 1 (previously 8 to 13), up to 1391 to 2086 at gem level 20 (previously 930 to 1395). Now has 310% Effectiveness of Added Damage at all gem levels (previously 210%).
  • FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
    Level: (1-20)
    Cost: (12-22) Mana
    Cooldown Time: (3.00 sec-2.60 sec)
    Can Store 1 Use(s)
    Cast Time: Instant
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 180%
    Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage
    Base duration is 3.00 seconds
    +(0-0.3) metres to radius
    (15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
    (80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
    (0-38)% increased maximum travel distance

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased maximum travel distance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 9 to 14 Cold Damage at gem level 1 (unchanged), up to 1144 to 1716 at gem level 20 (previously 832 to 1248). Now has 180% Effectiveness of Added Damage at all gem levels (previously 140%).
  • Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
    Level: (1-20)
    Cost: (10-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 65%
    Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Deals (21-300) to (32-450) Physical Damage
    Knocks Enemies Back on Hit
    100% of Physical Damage Converted to Cold Damage
    Cannot Knockback Unique Enemies more than once per second
    Final Burst Deals 200% more Damage
    Final Burst has 100% more Area of Effect
    Final Burst cannot Knockback
    Causes 4 Bursts

    Additional Effects From 1-20% Quality:
    Final Burst Deals +(2.5-50)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 21 to 32 Physical Damage at gem level 1 (unchanged), up to 300 to 450 at gem level 20 (previously 207 to 311). Now has 65% Effectiveness of Added Damage at all gem levels (previously 45%).
  • HexblastHexblastSpell, AoE, Chaos, Hex
    Level: (1-20)
    Cost: (16-30) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 4.00%
    Effectiveness of Added Damage: 340%
    Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage
    This Spell's Cast Time is added to its Cooldown if Triggered
    Base radius is 2.8 metres
    All Damage can Ignite, Freeze, and Shock
    Chaos Damage with Hits is Resisted by lowest Resistance instead
    40% more Damage with Ailments if Enemy is Hexed
    100% more Damage with Hits if Enemy is Hexed
    100% chance to remove a Hex after Damaging

    Additional Effects From 1-20% Quality:
    -(0.5-10)% chance to remove a Hex after Damaging
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 102 to 153 Chaos Damage at gem level 1 (previously 103 to 155), up to 1397 to 2096 at gem level 20 (previously 965 to 1447). Now has 310% Effectiveness of Added Damage at all gem levels (previously 210%).
  • HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
    Level: (1-20)
    Cost: (12-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage
    Base duration is 8.00 seconds
    Base secondary duration is 4.00 seconds
    Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
    Can only be Hit once every 1 second
    Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
    100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
    100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
    100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle

    Additional Effects From 1-20% Quality:
    +(0.5-10)% increased Pulse Frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 37 to 56 Physical Damage at gem level 1 (unchanged), up to 510 to 765 at gem level 20 (previously 356 to 533). Now has 110% Effectiveness of Added Damage at all gem levels (previously 80%).
  • Ice NovaIce NovaSpell, AoE, Cold, Nova
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 230%
    AoE Radius: 30
    Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold Damage
    Base radius is (2.6-3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 18 to 26 Cold Damage at gem level 1 (unchanged), up to 769 to 1130 at gem level 20 (previously 518 to 762). Now adds 3 to 4 Cold Damage against Chilled Enemies at gem level 1 (unchanged), up to 118 to 172 at gem level 20 (previously 79 to 116). Now has 190% Effectiveness of Added Damage at all gem levels (previously 120%).
  • Ice SpearIce SpearCritical, Spell, Projectile, Cold
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 7.00%
    Effectiveness of Added Damage: 130%
    Projectile Speed: 1000
    Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage
    Fires 2 Projectiles
    Second form has 600% increased Critical Strike Chance
    Second form has +(30-49)% to Critical Strike Multiplier
    Second form has 300% more Projectile Speed

    Additional Effects From 1-20% Quality:
    Second form has +(2-40)% to Critical Strike Multiplier
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 22 to 33 Cold Damage at gem level 1 (unchanged), up to 568 to 852 at gem level 20 (previously 383 to 575). Now has 130% Effectiveness of Added Damage at all gem levels (previously 80%). The spread of Ice Spear projectiles has been reduced, meaning you no longer have to aim far away from your character in order for the projectiles to fire straight.
  • Icestorm (granted by The Whispering IceThe Whispering Ice
    Vile Staff
    Warstaff
    Physical Damage: 41-76
    Critical Strike Chance: 6.10%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 33, 59 Str, 59 Int+18% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Support Gems
    Grants Level 1 Icestorm Skill
    Plays Whispering Ice sound on killing a rare Monster (Hidden)
    (14-18)% increased Intelligence
    (8-12)% increased Cast Speed
    1% increased Spell Damage per 10 Intelligence
    Guard your darkest thoughts well, for they are
    the cracks through which the Nightmare crawls.
    Unique Staff): Now has an Added Damage effectiveness of 100% (previously 60%), which affects the 3 to 5 base Cold Damage per 10 Intelligence that the Skill grants (this is a buff).
  • IncinerateIncinerateSpell, Fire, Channelling, AoE
    Level: (1-20)
    Cost: (2-4) Mana
    Cast Time: 0.20 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 50%
    Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage
    25% more Damage with Hits and Ailments for each stage
    100% increased angle per stage, up to 300%
    Final wave always Ignites
    8 maximum Stages
    +(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres
    Final wave deals 500% more Damage with Hits
    Final wave deals 250% more Damage with Ignite

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 3 to 5 Fire Damage at gem level 1 (unchanged), up to 207 to 311 at gem level 20 (previously 140 to 210). Now has 50% Effectiveness of Added Damage at all gem levels (previously 30%).
  • Lightning TendrilsLightning TendrilsCritical, Spell, AoE, Lightning, Channelling
    Level: (1-20)
    Cost: (1-5) Mana
    Cast Time: 0.23 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 130%
    AoE Radius: 22
    While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Deals (1-75) to (6-1420) Lightning Damage
    Releases a Stronger Pulse every 3 Pulses
    Stronger Pulses always Critically Strike
    Base radius is (2.4-3.1) metres

    Additional Effects From 1-20% Quality:
    +(2-40)% to Critical Strike Multiplier
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 1 to 4 Lightning Damage at gem level 1 (unchanged), up to 55 to 1052 at gem level 20 (previously 37 to 703). Stronger Pulses now deal 200% more Damage with Hits and Ailments (previously 100%). Now has 100% Effectiveness of Added Damage at all gem levels (previously 65%).
  • Phantasmal Lightning Tendrils: Quality now provides "Deals 0-15% less Damage" (previously 0-40%), and "Stronger Pulses deal 0-250% more Damage with Hits and Ailments" (previously 0-200%).
  • Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
    Level: (1-20)
    Cost: (9-26) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 90%
    AoE Radius: 16
    Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage
    +(0-0.4) metres to radius
    (30-49)% reduced Duration
    Can queue up to 50 uses

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 1 to 19 Lightning Damage at gem level 1 (unchanged), up to 51 to 965 at gem level 20 (previously 37 to 707). Now has 90% Effectiveness of Added Damage at all gem levels (previously 60%).
  • ManabondManabondSpell, AoE, Lightning, Arcane
    Level: (1-20)
    Cost: 5% Mana
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 160%
    Requires Level 12Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.Deals (7-263) to (39-1488) Lightning Damage
    Deals base Lightning Damage equal to (25-44)% of missing Unreserved Mana
    +6 to length per 25% of Unreserved maximum Mana you have

    Additional Effects From 1-20% Quality:
    Deals base Lightning Damage equal to +(0.5-10)% of missing Unreserved Mana
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 7 to 39 Lightning Damage at gem level 1 (unchanged), up to 263 to 1488 at gem level 20 (previously 157 to 892). Now deals base Lightning Damage equal to 25% of missing Unreserved Mana at gem level 1 (previously 15%), up to 44% at gem level 20 (previously 34%). Now has 160% Effectiveness of Added Damage at all gem levels (previously 100%).
  • Purifying FlamePurifying FlameFire, Spell, AoE, Duration, Physical
    Level: (1-20)
    Cost: (6-25) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.50%
    Effectiveness of Added Damage: 300%
    A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Deals (8-1324) to (11-1986) Physical Damage
    Base duration is 4.00 seconds
    +(0-0.2) metres to radius
    +(0-0.6) metres to radius of Consecrated Ground
    50% of Physical Damage Converted to Fire Damage
    Shockwave deals 25% less Damage

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    +(0.015-0.3) metres to radius of Consecrated Ground
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 8 to 11 Physical Damage at gem level 1 (previously 8 to 12), up to 1324 to 1986 at gem level 20 (previously 884 to 1326). Now has 300% Effectiveness of Added Damage at all gem levels (previously 200%).
  • ReapReapSpell, Physical, AoE, Duration
    Level: (1-20)
    Cost: (25-46) Life
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 210%
    Requires Level 28A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.Deals (57-943) to (86-1414) Physical Damage
    Deals (120.2-1463.3) Base Physical Damage per second
    Base duration is 1.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Gain a Blood Charge if this Skill Hits Enemies and none of them Die
    Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff
    Costs 20% more Life per Blood Charge
    Deals 15% more Damage per Blood Charge

    Additional Effects From 1-20% Quality:
    Deals +(0.25-5)% more Damage per Blood Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 57 to 86 Physical Damage at gem level 1 (previously 58 to 87), up to 943 to 1414 at gem level 20 (previously 702 to 1053). Now deals 1463.3 Base Physical Damage per second at gem level 20 (previously 1463.1). Now has 210% Effectiveness of Added Damage at all gem levels (previously 160%).
  • Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining
    Level: (1-20)
    Cost: (6-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 280%
    Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage
    +(0-0.4) metres to radius
    Chains +(2-3) Times
    Projectiles can Chain when impacting the ground
    Projectiles do not change direction when Chaining

    Additional Effects From 1-20% Quality:
    Chains +(0.1-2) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 9 to 12 Fire Damage at gem level 1 (unchanged), up to 1245 to 1868 at gem level 20 (previously 1031 to 1546). Now has 280% Effectiveness of Added Damage at all gem levels (previously 230%).
  • Shock NovaShock NovaSpell, AoE, Lightning, Nova
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    AoE Radius: 26 / 14
    Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage
    +10% to Maximum Effect of Shock
    Ring always Shocks

    Additional Effects From 1-20% Quality:
    +(0.5-10)% to Maximum Effect of Shock
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 34 to 101 Lightning Damage at gem level 1 (previously 34 to 102), up to 537 to 1610 at gem level 20 (previously 371 to 1114). Now has 190% Effectiveness of Added Damage at all gem levels (previously 120%).
  • Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.25 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 35%
    Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Deals (6-168) to (8-252) Physical Damage
    50% of Physical Damage Converted to Lightning Damage
    Base duration is 1.20 seconds
    +(0-0.4) metres to radius
    Orbs jump every 0.4 seconds
    Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration

    Additional Effects From 1-20% Quality:
    Base duration is (0.02-0.4) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 6 to 8 Physical Damage at gem level 1 (unchanged), up to 168 to 252 at gem level 20 (previously 114 to 171). Now has 35% Effectiveness of Added Damage at all gem levels (previously 25%).
  • SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile
    Level: (1-20)
    Cost: (14-26) Mana
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 170%
    Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Deals (21-885) to (31-1327) Chaos Damage
    Projectiles Pierce all Targets
    Deals (180.8-2642.5) Base Chaos Damage per second
    Base duration is 0.60 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    4% of Spell Damage Leeched as Energy Shield

    Additional Effects From 1-20% Quality:
    Base duration is (0.01-0.2) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 19 to 28 Chaos Damage at gem level (previously 19 to 29), up to 716 to 1074 at gem level 20 (previously 494 to 741). Now deals 164.9 Base Chaos Damage per second at gem level 1 (previously 165), up to 2138.5 at gem level 20 (previously 2143.1). Now has 150% Effectiveness of Added Damage at all gem levels (previously 100%).
  • Storm CallStorm CallSpell, AoE, Duration, Lightning
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 250%
    Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.Deals (21-949) to (39-1762) Lightning Damage
    Base duration is 1.50 seconds
    +(0-0.6) metres to radius

    Additional Effects From 1-20% Quality:
    (0.75-15)% chance for Lightning to Strike the Marker when Cast
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 21 to 39 Lightning Damage at gem level 1 (previously 21 to 40), up to 949 to 1762 at gem level 20 (previously 640 to 1188). Now has 250% Effectiveness of Added Damage at all gem levels (previously 165%).
  • StormbindStormbindSpell, AoE, Channelling, Lightning, Duration, Arcane
    Level: (1-20)
    Cost: (3-5) Mana
    Cast Time: 0.12 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 160%
    Requires Level 28Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.Deals (36-444) to (107-1332) Lightning Damage
    Base duration is 12.00 seconds
    50% reduced Movement Speed
    Runes have 30% more Area of Effect per Improvement
    Runes deal 100% more Damage with Hits and Ailments per Improvement
    A Rune is Improved for each (5-24) Mana Spent
    Runes can be improved 3 times

    Additional Effects From 1-20% Quality:
    Runes have +(0.5-10)% more Area of Effect per Improvement
    (0.5-10)% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 36 to 107 Lightning Damage at gem level 1 (unchanged), up to 444 to 1332 at gem level 20 (previously 306 to 919). Now has 160% Effectiveness of Added Damage at all gem levels (previously 110%).
  • Storm of Judgement (triggered by the Queen's Demand Skill granted by Atziri's RuleAtziri's Rule
    Judgement Staff
    Warstaff
    Physical Damage: 73-136
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 68, 113 Str, 113 Int+20% Chance to Block Spell Damage while wielding a StaffGrants Level 20 Queen's Demand Skill
    Queen's Demand can Trigger Level 20 Flames of Judgement
    Queen's Demand can Trigger Level 20 Storm of Judgement
    Cannot be Stunned
    Damage cannot be Reflected
    Bow before her... or suffer the most gruelling death imaginable.
    Unique Staff): Now deals 1263 to 2345 Lightning Damage (previously 977 to 1815). Now has 320% Effectiveness of Added Damage (previously 250%).
  • TornadoTornadoSpell, Duration, Physical, AoE, Orb
    Level: (1-20)
    Cost: (15-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 95%
    Requires Level 34Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.Deals (31-414) to (46-620) Physical Damage
    Base duration is 1.50 seconds
    Base secondary duration is 4.00 seconds
    During initial Duration, can be hit by your Projectiles up to 20 times
    Deals Damage every 0.25 seconds
    Reflects 10% of Damage Taken to Enemies
    Tornado has (0-57)% increased Movement Speed
    Maximum 1 Tornado

    Additional Effects From 1-20% Quality:
    Tornado has (1-20)% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 31 to 46 Physical Damage at gem level 1 (previously 31 to 47) up to 414 to 620 at gem level 20 (previously 290 to 435). Now has 95% Effectiveness of Added Damage at all gem levels (previously 65%).
  • UnearthUnearthSpell, Projectile, AoE, Physical
    Level: (1-20)
    Cost: (4-10) Mana
    Cast Time: 0.30 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Deals (15-607) to (22-911) Physical Damage
    Projectiles Pierce all Targets
    Spawns corpses with Level (12-80)
    Maximum of 10 corpses allowed

    Additional Effects From 1-20% Quality:
    Corpses Spawned have (1.5-30)% increased Maximum Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 15 to 22 Physical Damage at gem level 1 (unchanged), up to 607 to 911 Physical Damage at gem level 20 (previously 407 to 611). Now has 140% Effectiveness of Added Damage at all gem levels (previously 90%).
  • Void SphereVoid SphereSpell, AoE, Duration, Physical, Chaos, Orb
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 10.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 75%
    Requires Level 34Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.Deals (27-344) to (40-516) Physical Damage
    Base duration is 5.00 seconds
    Pulses every 0.40 seconds
    40% of Physical Damage Converted to Chaos Damage
    Base radius is 3.8 metres
    Enemies in range are Hindered, with up to (30-39)% reduced Movement Speed, based on distance from the Void Sphere

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 27 to 40 Physical Damage at gem level 1 (previously 27 to 41), up to 344 to 516 at gem level 20 (previously 241 to 361). Now has 75% Effectiveness of Added Damage at all gem levels (previously 55%).
  • Volatile DeadVolatile DeadSpell, AoE, Fire
    Level: (1-20)
    Cost: (9-26) Mana
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 170%
    Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (20-753) to (30-1129) Fire Damage
    Explosion deals base Fire Damage equal to (3-4)% of the corpse's Maximum Life
    Consumes up to 3 corpses
    Base radius is 2 metres
    Base explosion radius is 1.5 metres
    Maximum of 60 Orbs at a time

    Additional Effects From 1-20% Quality:
    (2-40)% increased Orb Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 20 to 30 Fire Damage at gem level 1 (unchanged), up to 753 to 1129 at gem level 20 (previously 507 to 760). Now has 170% Effectiveness of Added Damage at all gem levels (previously 120%).
  • Voltaxic BurstVoltaxic BurstSpell, AoE, Chaos, Lightning, Nova, Duration
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.50%
    Effectiveness of Added Damage: 230%
    Requires Level 12Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.Deals (20-906) to (38-1683) Lightning Damage
    Base duration is 2.50 seconds
    Explosion deals base Lightning Damage equal to 6% of corpse's Maximum Life
    +(0-0.3) metres to radius
    40% of Lightning Damage Converted to Chaos Damage
    1% more Damage with Hits and Ailments for each Cast of this Spell currently waiting

    Additional Effects From 1-20% Quality:
    +(0.05-1)% more Damage with Hits and Ailments for each Cast of this Spell currently waiting
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 20 to 38 Lightning Damage at gem level 1 (unchanged), up to 906 to 1683 at gem level 20 (previously 611 to 1134). Now has 230% Effectiveness of Added Damage at all gem levels (previously 160%).
  • VortexVortexSpell, AoE, Cold, Duration, Nova
    Level: (1-20)
    Cost: (13-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 270%
    AoE Radius: 2
    Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.Deals (49-779) to (73-1169) Cold Damage
    Base duration is 3.00 seconds
    Deals (116-2316.1) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 2 metres
    Base secondary radius is 2 metres

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 41 to 62 Cold Damage at gem level 1 (previously 42 to 63), up to 1209 to 1813 at gem level 20 (previously 833 to 1250). Now deals 116.1 Base Cold Damage per second at gem level 1 (previously 116.2), up to 2317.2 at gem level 20 (previously 2315.1).
  • Wave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical
    Level: (1-20)
    Cost: (9-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 330%
    Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical Damage
    25% of Physical Damage Converted to Lightning Damage
    Base duration is (0.50-0.69) seconds
    Base secondary duration is 4.00 seconds
    25% of Physical Damage Converted to Fire Damage
    Exposure applies -15% to Elemental Resistance matching highest Damage taken

    Additional Effects From 1-20% Quality:
    Damage Penetrates (0.75-15)% of Enemy Elemental Resistances
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 35 to 52 Physical Damage at gem level 1 (unchanged), up to 1476 to 2241 at gem level 20 (previously 1057 to 1585). Now has 330% Effectiveness of Added Damage at all gem levels (previously 240%).
  • Winter OrbWinter OrbCold, Spell, Channelling, AoE, Duration, Projectile, Orb
    Level: (1-20)
    Cost: (2-4) Mana
    Cast Time: 0.25 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 60%
    Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Deals (30-270) to (37-337) Cold Damage
    Base duration is 1.60 seconds
    Increases and Reductions to Cast Speed also apply to Projectile Frequency
    Fires projectiles every 1.6 seconds
    25% increased Duration per Stage
    150% more Projectile Frequency while Channelling
    15% increased Projectile Frequency per Stage
    Maximum 10 Stages

    Additional Effects From 1-20% Quality:
    +(0.1-2) Maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 30 to 37 Cold Damage at gem level 1 (unchanged), up to 270 to 337 at gem level 20 (previously 232 to 291). Now has 150% more Projectile Frequency while Channelling (previously 100%). Now has 60% Effectiveness of Added Damage at all gem levels (previously 50%).

These changes have been made to supports and other effects that deal damage with any of the above spells:

  • Arcanist BrandArcanist BrandTrigger, Spell, Duration, Brand
    Level: (1-20)
    Cost: (18-32) Mana
    Cast Time: 0.80 sec
    Requires Level 38Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.Activates every second while Attached
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    Can be Detached for a total Duration of 5.00 seconds
    Can be Attached for a total Duration of 3.00 seconds
    Supported Skills have 40% reduced Chaining range
    Projectiles from Supported Skills have 4.8 metres maximum range
    Supported Skills have 40% less Area of Effect
    Supported Skills deal (69-63)% less Damage
    Supported Skills Deal (40-59)% more Damage with Hits against Branded Enemy
    Supported Skills are Triggered by Arcanist Brand, from the Brand's location

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Activation frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Supported Skills now deal 69% less Damage at gem level 1 (previously 55%), and 63% less at gem level 20 (previously 46%).
  • Battlemage's CryBattlemage's CryWarcry, Critical, Trigger, AoE, Duration
    Level: (1-20)
    Cost: (15-19) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    AoE Radius: 60
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which boosts critical strike chance and allows attacks to benefit from increases to spell damage.Base duration is (5.00-5.90) seconds
    (0-38)% increased Warcry Speed
    Counts total Power of Enemies in Range
    Buff grants 10% increased Critical Strike Chance per 5 power, up to a maximum of 30%
    Buff makes Increases and Reductions to Spell Damage also apply to Attacks at 25% of their value per 5 power, up to a maximum of 150%
    Exerts the next 5 Melee Attacks you perform
    Exerted Attacks Trigger a Supported Spell with their first Melee Hit
    Supported Skills deal (44-38)% less Damage
    Supported Spells are Triggered by Attacks Exerted by Battlemage's Cry

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Supported Skills now deal 44% less Damage at gem level 1 (previously 20%), and 38% less at gem level 20 (previously 11%).
  • Blastchain Mine SupportBlastchain Mine SupportSupport, Mine
    Icon: Y
    Level: (1-20)
    Cost & Reservation Multiplier: 50%
    Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Supported Attack Skills cannot be used with Melee Weapons
    Supported Skills deal (59-53)% less Damage
    Mine lasts 5 seconds
    Supported Skills have a Base Mine Detonation Time of 0.25 seconds
    Supported Skills gain a Base Reservation equal to Base Mana and Life Cost
    Supported Skills deal 5% more Damage for each prior Mine in Detonation Sequence

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Mine Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supported Skills now deal 59% less Damage at gem level 1 (previously 40%), and 53% less at gem level 20 (previously 33%).
  • Cast On Critical Strike SupportCast On Critical Strike SupportCritical, Support, Spell, Trigger
    Icon: &
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Cooldown Time: 0.15 sec
    Can Store 1 Use(s)
    Requires Level 38Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Supported Attacks will Trigger a Supported Spell when you Crit an Enemy
    Supported Skills deal (19-10)% less Spell Damage
    You cannot Cast Supported Triggerable Spells directly

    Additional Effects From 1-20% Quality:
    Supported Skills have (1-20)% increased Attack Critical Strike Chance
    Supported Skills have (1-20)% increased Spell Critical Strike Chance
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supported Skills now deal 19% less Spell Damage at gem level 1 (previously 20% more), and 10% less at gem level 20 (previously 29% more).
  • Awakened Cast On Critical Strike SupportAwakened Cast On Critical Strike SupportCritical, Support, Spell, Trigger
    Icon: &
    Level: (1-5)
    Cost & Reservation Multiplier: 120%
    Cooldown Time: 0.15 sec
    Can Store 1 Use(s)
    Requires Level 72Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Supported Attacks will Trigger a Supported Spell when you Crit an Enemy
    Supported Skills deal (9-7)% less Spell Damage
    You cannot Cast Supported Triggerable Spells directly
    Supported Spells have (10-22)% increased Cooldown Recovery Rate

    Additional Effects From 1-20% Quality:
    Supported Skills have (1-20)% increased Attack Critical Strike Chance
    Supported Skills have (1-20)% increased Spell Critical Strike Chance
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supported Skills now deal 9% less Spell Damage at gem level 1 (previously 30% more), and 7% less at gem level 5 (previously 32% more).
  • Cast while Channelling SupportCast while Channelling SupportSupport, Channelling, Spell, Trigger
    Icon: W
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 38Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.Trigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills
    Supported Triggered Spells deal 30% less Damage
    You cannot Cast Supported Triggerable Spells directly

    Additional Effects From 1-20% Quality:
    Supported Channelling Skills deal (0.5-10)% increased Damage
    Supported Triggered Spells deal (0.5-10)% increased Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Now has "Supported Triggered Spells deal 30% less Damage" at all gem levels.
  • Awakened Cast While Channelling SupportAwakened Cast While Channelling SupportSupport, Channelling, Spell, Trigger
    Icon: W
    Level: (1-5)
    Cost & Reservation Multiplier: 120%
    Requires Level 72Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.Trigger a Supported Spell every (0.34-0.30) seconds while Channelling Supported Skills
    Ignore Stuns while Using Supported Skills
    Supported Triggered Spells deal 30% less Damage
    You cannot Cast Supported Triggerable Spells directly

    Additional Effects From 1-20% Quality:
    Supported Channelling Skills deal (0.5-10)% increased Damage
    Supported Triggered Spells deal (0.5-10)% increased Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Now has "Supported Triggered Spells Deal 30% less Damage" at all gem levels.
  • Cluster Traps SupportCluster Traps SupportTrap, Support
    Icon: L
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 38Supports traps skills, making them throw extra traps randomly around the targeted location.Supported Skills throw up to 2 additional Traps
    Supported Skills throw Traps randomly around targeted location
    Supported Skills can have up to 5 additional Traps placed at a time
    Supported Skills deal (61-55)% less Damage

    Additional Effects From 1-20% Quality:
    Supported Skills have (1-20)% increased Trap Trigger Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supported Skills now deal 61% less Damage at gem level 1 (previously 55%), and 55% less at gem level 20 (previously 36%).
  • Minefield SupportMinefield SupportSupport, Mine
    Icon: M
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 38Supports skills which throw mines.Supported Skills throw up to 4 additional Mines
    Supported Skills can have up to 3 additional Remote Mines placed at a time
    Supported Skills have (55-46)% less Mine Throwing Speed

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.25-5)% increased Mine Throwing Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supported Skills can now have up to 3 additional Remote Mines placed at a time (previously 4). Supported Skills now have 55% less Mine Throwing Speed at gem level 1 (previously 65%), up to 46% less at gem level 20 (previously 60%).
  • Multiple Traps SupportMultiple Traps SupportSupport, Trap
    Icon: t
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 8Supports traps skills, making them throw extra traps in a line.Supported Skills throw up to 2 additional Traps
    Supported Skills deal (58-52)% less Damage
    Supported Skills can have up to 3 additional Traps placed at a time

    Additional Effects From 1-20% Quality:
    Supported Skills have (1-20)% increased Trap Trigger Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supported Skills now deal 58% less Damage at gem level 1 (previously 50%), and 52% less at gem level 20 (previously 31%).
  • High-Impact Mine SupportHigh-Impact Mine SupportMine, Support, AoE, Aura
    Icon: Y
    Level: (1-20)
    Cost & Reservation Multiplier: 50%
    Requires Level 31Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Supported Attack Skills cannot be used with Melee Weapons
    Mine lasts 5 seconds
    Supported Skills gain a Base Reservation equal to Base Mana and Life Cost
    Supported Skills have a Base Mine Detonation Time of 0.25 seconds
    Supported Skills deal (56-50)% less Damage
    Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Mine Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supported Skills now deal 56% less Damage at gem level 1 (previously 35%), and 50% less at gem level 20 (previously 28%).
  • Intuitive LinkIntuitive LinkTrigger, Spell, Duration, Link
    Level: (1-20)
    Cost: (15-32) Mana per second
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Requires Level 34Targets an allied player to apply a buff which links you to them for a duration. While linked, their hits can trigger your supported spells. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.Base duration is (8.00-9.90) seconds
    Triggers a Supported Spell from Linked target's location when they Hit an Enemy
    Link breaks if target leaves range or line of sight for 4 seconds
    Maximum 1 Link from any source per target
    You die if Linked target dies
    Supported Spells deal (44-38)% less Damage
    Supported Spells are Triggered by Intuitive Link

    Additional Effects From 1-20% Quality:
    Base duration is (0.075-1.5) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Supported Spells now deal 44% less Damage at gem level 1 (previously 20%), and 38% less at gem level 20 (previously 11%).
  • Spell Totem SupportSpell Totem SupportSupport, Spell, Totem
    Icon: T
    Level: (1-20)
    Cost & Reservation Multiplier: 200%
    Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Supported Skills deal (49-40)% less Damage
    Supported Skills will summon a Totem which uses that Skill
    Totem lasts 8 seconds
    Supported Skills have 40% less Cast Speed

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Totem Placement speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supported Skills now deal 49% less Damage at gem level 1 (previously 28%), and 40% less at gem level 20 (previously 24%).
  • SpellslingerSpellslingerTrigger, Spell
    Level: (1-20)
    Reservation: (30-25)% Mana
    Cooldown Time: 0.60 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 24Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified
    Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack
    Supported Skills have (0-38)% increased Cooldown Recovery Rate
    Supported Skills have Added Spell Damage equal to (60-174)% of Damage of Equipped Wand
    If two Wands are Equipped, each contributes half as much Added Damage
    Supported Skills deal (37-31)% less Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    Supported Skills have Added Spell Damage equal to +(1-20)% of Damage of Equipped Wand
    If two Wands are Equipped, each contributes half as much Added Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has "Supported Skills deal 37% less Damage with Hits and Ailments" at gem level 1, with a value of 31% at gem level 20.
  • Trap SupportTrap SupportSupport, Trap
    Icon: T
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.Supported Attack Skills cannot be used with Melee Weapons
    Trap lasts 4 seconds
    Supported Skills deal (20-6)% less Trap Damage
    Supported Skills have (0-19)% increased Trap Throwing Speed

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Trap Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supported Skills now deal 20% less Trap Damage at gem level 1, and 11% less at gem level 20 (previously 38% increased at gem level 20).
  • The Soul MantleSoul Mantle
    Spidersilk Robe
    Energy Shield: (202-257)
    Movement Speed: -3%
    Requires Level 49, 134 IntSocketed Gems are Supported by Level 20 Spell Totem
    (20-25)% increased Spell Damage
    (100-120)% increased Energy Shield
    (20-30)% increased Totem Life
    Inflicts a random Hex on you when your Totems die
    The greatest mistakes cause suffering
    long after they have been made
    Unique Body Armour no longer has +1 to maximum number of Summoned Totems. Existing items can be updated with a Divine Orb and a momentary lapse in judgement.
  • The Poet's PenThe Poet's Pen
    Carved Wand
    Wand
    Physical Damage: 9-17
    Critical Strike Chance: 7.00%
    Attacks per Second: (1.62-1.68)
    Requires Level 12, 47 Int(11-15)% increased Spell Damage+1 to Level of Socketed Skill Gems per 25 Player Levels
    Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown
    Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
    (8-12)% increased Attack Speed
    In every piece of prose, lies a tiny spark of magic.
    , Cospri's MaliceCospri's Malice
    Jewelled Foil
    One Handed Sword
    Elemental Damage: (80-100) to (160-200)
    Critical Strike Chance: 5.50%
    Attacks per Second: (1.73-1.82)
    Weapon Range: 1.4 metres
    Requires Level 68, 212 Dex, 257 Int+25% to Global Critical Strike MultiplierTrigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown
    No Physical Damage
    Adds (80-100) to (160-200) Cold Damage
    Adds (40-60) to (90-110) Cold Damage to Spells
    (8-14)% increased Attack Speed
    +257 Intelligence Requirement
    60% increased Critical Strike Chance against Chilled Enemies
    Breathe deep, my child.
    Let the frigid air engulf your soul.
    Embrace the eternal cold,
    And it will embrace you back.
    and MjölnerMjölner
    Gavel
    One Handed Mace
    Physical Damage: (97.2-118.8) to (181.8-222.2)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 1.1 metres
    Requires Level 60, 412 Str, 300 Int15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
    Socketed Lightning Spells have no Cost if Triggered
    +300 Intelligence Requirement
    +200 Strength Requirement
    (80-120)% increased Physical Damage
    Skills Chain +1 times
    (80-100)% increased Lightning Damage
    Look the storm in the eye and you will have its respect.
    have had their cooldown on triggering socketed spells increased to 0.25 seconds (previously 0.15 seconds). This change affects existing items.

Here are some buffs that have been made to dedicated Totem and Trap Skills and some attacks that are designed for Ignite damage. At higher levels, these adjustments will offset the loss of damage from other changes.

  • Blade TrapBlade TrapTrap, Attack, AoE
    Level: (1-20)
    Cost: (8-20) Mana
    Attack Damage: (76-96)% of base
    Effectiveness of Added Damage: (76-96)%
    Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.Trap lasts 4 seconds
    Rotates 4 times
    25% increased rotation speed if Dual Wielding
    Rotates +1 times if Dual Wielding
    Base radius is (1.6-2.2) metres

    Additional Effects From 1-20% Quality:
    Trap lasts +(0.05-1) seconds
    Rotates +(0.05-1) times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 76% of base Attack Damage at gem level 1 (previously 55%), up to 96% at gem level 20 (previously 67.5%). Now has 76% Effectiveness of Added Damage at gem level 1 (previously 55%), and 96% at gem level 20 (previously 67%).
  • Explosive TrapExplosive TrapTrap, Spell, AoE, Fire, Physical
    Level: (1-20)
    Cost: (6-20) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.Deals (4-437) to (6-655) Physical Damage
    Trap lasts 4 seconds
    50% of Physical Damage Converted to Fire Damage
    Base explosion radius is (1.2-1.8) metres
    Base secondary radius is (1.2-1.8) metres
    Base smaller explosion radius is (0.7-1.3) metres
    Causes (3-7) smaller explosions
    Smaller explosions have between 30% reduced and 30% increased base radius at random

    Additional Effects From 1-20% Quality:
    Causes +(0.1-2) smaller explosions
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 437 to 655 Physical Damage at gem level 20 (previously 309 to 464). Now has 100% Effectiveness of Added Damage at all gem levels (previously 60%).
  • Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
    Level: (1-20)
    Cost: (8-20) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 260%
    AoE Radius: 15
    Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Trap lasts 4 seconds
    Deals (32.5-3018.8) Base Fire Damage per second
    Base duration is 1.75 seconds
    Deals (10-915) to (15-1373) Fire Damage
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-0.8) metres to radius
    (3-286) to (5-429) added Fire Damage against Burning Enemies

    Additional Effects From 1-20% Quality:
    (4-80)% increased Trap Trigger Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 10 to 15 Fire Damage at gem level 1 (previously 11 to 17), up to 915 to 1373 at gem level 20 (previously 644 to 966). Now deals 30.9 Base Fire Damage per Second at gem level 1 (previously 35.7), up to 4170.7 at gem level 20 (previously 2934.9). Now has 3 to 5 added Fire Damage against Burning Enemies at gem level 1 (previously 4 to 5), up to 286 to 429 at gem level 20 (previously 201 to 302). Now has 260% Effectiveness of Added Damage at all gem levels (previously 200%).
  • Ice TrapIce TrapTrap, Spell, AoE, Cold
    Level: (1-20)
    Cost: (13-22) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 290%
    Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Deals (88-1275) to (132-1912) Cold Damage
    Trap lasts 4 seconds
    Base radius is 1.8 metres
    Base secondary radius is 0.9 metres
    Base tertiary radius is 0.6 metres

    Additional Effects From 1-20% Quality:
    (0.75-15)% Chance for Trap to Trigger an additional time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 88 to 132 Cold Damage at gem level 1 (previously 88 to 133), up to 1275 to 1912 at gem level 20 (previously 898 to 1347). Now has 290% Effectiveness of Added Damage at all gem levels (previously 200%).
  • Lightning TrapLightning TrapTrap, Critical, Spell, Projectile, Lightning
    Level: (1-20)
    Cost: (8-20) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 240%
    Projectile Speed: 960
    Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (15-659) to (46-1978) Lightning Damage
    Trap lasts 4 seconds
    Fires 9 Projectiles
    Fires Projectiles in a circle
    20% chance to Shock enemies
    (80-118)% increased Critical Strike Chance against Shocked Enemies
    (0-19)% increased Effect of Shock

    Additional Effects From 1-20% Quality:
    (0.75-15)% Chance for Trap to Trigger an additional time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 15 to 46 Lightning Damage at gem level 1 (previously 18 to 54), up to 659 to 1978 at gem level 20 (previously 466 to 1399). Now has 240% Effectiveness of Added Damage at all gem levels (previously 170%).
  • Shockwave TotemShockwave TotemTotem, Spell, AoE, Physical, Nova
    Level: (1-20)
    Cost: (21-39) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    AoE Radius: 24
    Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesDeals (33-412) to (65-765) Physical Damage
    Totem lasts 8 seconds
    25% chance to Knock Enemies Back on hit
    Summons a Totem which uses this Skill
    Base radius is 2.4 metres

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 33 to 65 Physical Damage at gem level 1 (unchanged), up to 412 to 765 at gem level 20 (previously 362 to 672). Now has 110% Effectiveness of Added Damage at all gem levels (previously 100%).
  • Holy Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical
    Level: (1-20)
    Cost: (11-39) Mana
    Cast Time: 0.25 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 35%
    Projectile Speed: 750
    Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical Damage
    Projectiles Pierce all Targets
    Totem lasts 8 seconds
    Fires 3 Projectiles
    Summons a Totem which uses this Skill
    50% of Physical Damage Converted to Fire Damage
    Consecrated Ground grants Immunity to Curses to you and Allies

    Additional Effects From 1-20% Quality:
    (2-40)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 2 to 5 Physical Damage at gem level 1 (previously 3 to 5), up to 153 to 230 at gem level 20 (previously 134 to 202). Now has 35% Effectiveness of Added Damage at all gem levels (previously 30%).

Unleash changes:

  • Unleash SupportUnleash SupportSpell, Support
    Icon: q
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Spells gain a Seal every (0.90-0.71) seconds, to a maximum of 3 Seals
    Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
    Supported Skills deal (50-41)% less Damage when Reoccurring

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supported Skills now deal 50% less Damage when Reoccurring at gem level 1 (previously 30%), and 41% less at gem level 20 (previously 21%).

Cast speed modifier changes:

  • It is now possible to generate increased Cast Speed modifiers on Runic Daggers.
  • Increased Cast Speed modifiers on one-handed Weapons now roll 5-8% at the lowest tier (previously 5-7%), up to 29-32% at the highest tier (previously 23-25%).
  • Increased Cast Speed modifiers on two-handed Weapons now roll 8-13% at the lowest tier (previously 8-11%), up to 44-49% at the highest tier (previously 35-38%).
  • There are now three tiers of the increased Cast Speed modifier that can roll on Rings. The lowest tier provides values of 5-8%, and the highest provides values of 13-16%. Previously only a 5-7% version could roll.
  • There are now four tiers of the increased Cast Speed modifier that can roll on Amulets (previously three). The lowest tier provides values of 5-8% (previously 5-7%), and the highest provides values of 17-20% (previously 11-13%).
  • Crafting bench versions of the above modifiers have been updated accordingly.
  • Essences of Zeal now provide increased Cast Speed for Rings and Amulets. Deafening Essence of Zeal provides 17-20% increased Cast Speed on Amulets, and 15-16% increased Cast Speed on Rings (previously 7-8% increased Attack Speed on both).
  • The Veiled Modifier on one-handed Weapons that grants increased Cast Speed and a chance to gain Arcane Surge when you Kill an Enemy now provides 18-22% increased Cast Speed (previously 15-18%). Crafting bench versions have been adjusted accordingly.
  • The Veiled Modifier on two-handed Weapons that grants increased Cast Speed and a chance to gain Arcane Surge when you Kill an Enemy now provides 26-31% increased Cast Speed (previously 21-25%). Crafting bench versions have been adjusted accordingly.
  • Deafening Essence of Misery now provides 29-32% increased Cast Speed on one-handed Weapons (previously 26-28%), and 44-49% on two-handed Weapons (previously 39-42%). Screaming and Shrieking Essences have been updated accordingly.
  • The Incursion suffix modifier that provides added Chaos Damage to Spells and increased Cast Speed now provide Cast Speed values of 29-32% on one-handed Weapons (previously 23-25%), and 44-49% on two-handed Weapons (previously 35-38%).

Threshold Jewels:

  • Unique Threshold Jewels are no longer offered as a quest reward for completing "Death to Purity" in Act 5. Instead, you are now offered a choice of a Rare Crimson, Rare Cobalt, or Rare Viridian Jewel.
  • The following Unique Jewels can no longer be obtained: First SnowFirst Snow
    Cobalt Jewel
    Limited to: 2
    Radius: Medium
    (7-10)% increased Projectile Damage
    With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles
    With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if
    you've Shattered an Enemy Recently
    Cadiro watched young Chitus play in the frostbitten grass, care-free, happy,
    and unburdened by the responsibility the Perandus scion would soon endure.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Frozen TrailFrozen Trail
    Cobalt Jewel
    Limited to: 2
    Radius: Medium
    (7-10)% increased Projectile Damage
    With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second
    With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles
    The Maraketh knew that a mountain path
    free of vegetation was cut by regular avalanches,
    and so the advancing Eternals were unwittingly drawn into a deathtrap.
    Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Growing AgonyGrowing Agony
    Viridian Jewel
    Limited to: 1
    Radius: Medium
    (8-12)% increased Damage over Time
    With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
    With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
    Maligaro understood that devotion to science,
    Means devotion to trial and error.
    For Maligaro's errors, death was slow,
    And very painful.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Overwhelming OddsOverwhelming Odds
    Crimson Jewel
    Limited to: 1
    Radius: Medium
    (10-15)% increased Global Physical Damage
    With at least 40 Strength in Radius, Hits with Cleave Fortify
    With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
    Enemy, up to a maximum of +1 metre
    Even as the tide turned, and victory swiftly became impossible,
    The legionnaires of Lioneye's Watch stood their ground and fought on,
    Every last man dying a brutal but honourable death.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Rapid ExpansionRapid Expansion
    Crimson Jewel
    Limited to: 2
    Radius: Medium
    (8-12)% increased Global Physical Damage
    With at least 40 Strength in Radius, Ground Slam has a 35% chance
    to grant an Endurance Charge when you Stun an Enemy
    With at least 40 Strength in Radius, Ground Slam
    has a 50% increased angle
    Chitus began to aggressively expand his empire
    into neighbouring nations at great human cost.
    But for absolute power, there is no price
    that a Perandus won't pay.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Steel SpiritSteel Spirit
    Viridian Jewel
    Radius: Medium(7-10)% increased Projectile Damage
    With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits
    The Sekhema rode to the mountain,
    With her tribe, devoted and strong.
    And sewed shut the mouth of nightmare,
    So that it would not consume her world.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Weight of the EmpireWeight of the Empire
    Crimson Jewel
    Limited to: 2
    Radius: Medium
    (8-12)% increased Global Physical Damage
    With at least 40 Strength in Radius, Heavy Strike has a
    20% chance to deal Double Damage
    Ondar not only betrayed his emperor,
    He betrayed his friend.
    And in his dying moments, Chitus ensured,
    That Ondar felt the full weight of his guilt.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , and Winter BurialWinter Burial
    Crimson Jewel
    Limited to: 2
    Radius: Medium
    (10-15)% increased Cold Damage
    With at least 40 Strength in Radius, Glacial Hammer deals
    Cold-only Splash Damage to surrounding targets
    With at least 40 Strength in Radius, 25% of Glacial
    Hammer Physical Damage Converted to Cold Damage
    Exposure led to the deaths of many slaves.
    And it was the duty of slaves to bury the dead in the frozen ground.
    A growing circle of misery and death
    that the elite were all to happy to sustain.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    .
  • The Hazardous ResearchHazardous Research
    Cobalt Jewel
    Limited to: 1
    Radius: Medium
    (10-15)% increased Lightning Damage
    With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle
    Of the elements at the thaumaturgist's disposal, lightning remained the least understood.
    The simple passage of energy from one to another could result in profound power, or rapid death.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unique Jewel no longer has "With at least 40 Intelligence in Radius, Spark fires 2 additional Projectiles" or "15-20% reduced Spark Duration". Existing items can be updated with a Divine Orb. The Jewel's purpose is now only to enable firing Spark projectiles in a circle if you want this behaviour.
  • The Ring of BladesRing of Blades
    Viridian Jewel
    Limited to: 1
    Radius: Medium
    (10-15)% increased Global Physical Damage
    With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle
    At night, as a young Daresso shared his bed with a woman whose name he could not recall,
    his thoughts remained in the one place he called his own: The Grand Arena.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unique Jewel no longer has "With at least 40 Dexterity in Radius, Ethereal Knives fires 5 additional Projectiles". Existing items can be made less pointy with a Divine Orb. The Jewel's purpose is now only to enable firing Ethereal Knives in a circle if you want this behaviour.
  • The Spreading RotSpreading Rot
    Cobalt Jewel
    Limited to: 1
    Radius: Medium
    (7-13)% increased Chaos Damage
    With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds
    With at least 40 Intelligence in Radius, Blight has 30% reduced Cast Speed
    The Cataclysm was but the first act in a play of horrors.
    The dead lingered, and the living began to rot.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unique Jewel is now limited to 1 (previously 2), this change affects existing items. It no longer has "With at least 40 Intelligence in Radius, Blight has 50% increased Hinder Duration". Instead, it now has "With at least 40 Intelligence in Radius, Blight has 30% reduced Cast Speed". Existing items can be updated to the new stat with a Divine Orb.
  • Freezing PulseFreezing PulseSpell, Projectile, Cold
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 330%
    Projectile Speed: 1800
    An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage
    Projectiles Pierce all Targets
    Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate
    Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight

    Additional Effects From 1-20% Quality:
    (2-40)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 8 to 12 Cold Damage at gem level 1 (unchanged), up to 1458 to 2188 at gem level 20 (previously 888 to 1332). Now has 330% Effectiveness of Added Damage at all gem levels (previously 200%).
  • FrostboltFrostboltSpell, Projectile, Cold
    Level: (1-20)
    Cost: (6-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 360%
    Projectile Speed: 375
    Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Deals (9-1594) to (13-2392) Cold Damage
    Projectiles Pierce all Targets

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cold Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 9 to 13 Cold Damage at gem level 1 (unchanged), up to 1594 to 2392 at gem level 20 (previously 972 to 1458). Now has 360% Effectiveness of Added Damage at all gem levels (previously 220%).
  • SparkSparkSpell, Projectile, Duration, Lightning
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    Projectile Speed: 420
    Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
    Base duration is 2.00 seconds
    Fires (4-8) Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 1 to 28 Lightning Damage at gem level 1 (previously 2 to 29), up to 104 to 1983 at gem level 20 (previously 70 to 1326). Now fires 4 additional Projectiles at gem level 1 (unchanged), up to 7 at gem level 20 (previously 6). Now has 190% Effectiveness of Added Damage at all gem levels (previously 125%).
  • Ground SlamGround SlamAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 90% of base
    Attack Damage: (115-188)% of base
    Effectiveness of Added Damage: (115-188)%
    AoE Radius: 35
    Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold
    +(0-1) metre to radius
    Deals up to (40-49)% more Damage with Hits to closer targets

    Additional Effects From 1-20% Quality:
    Deals up to +(1-20)% more Damage with Hits to closer targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has +10 to radius at gem level 20 (previously +6).
  • Heavy StrikeHeavy StrikeAttack, Melee, Strike
    Level: (1-20)
    Cost: 5 Mana
    Attack Speed: 85% of base
    Attack Damage: (195-313)% of base
    Effectiveness of Added Damage: (195-313)%
    Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Knocks Enemies Back on Hit
    25% reduced Enemy Stun Threshold
    +0.2 metres to Melee Strike Range
    (20-39)% chance to deal Double Damage

    Additional Effects From 1-20% Quality:
    (1-20)% chance to deal Double Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 20% chance to deal Double Damage at gem level 1 (unchanged), up to 39% at gem level 20 (previously 20%).
  • CleaveCleaveAttack, AoE, Physical, Melee
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 80% of base
    Attack Damage: (125-237)% of base
    Effectiveness of Added Damage: (125-237)%
    AoE Radius: 20
    The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
    (2-75) to (3-113) Added Attack Physical Damage
    +(0-1) metre to radius

    Additional Effects From 1-20% Quality:
    +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has +8 to radius at gem level 20 (previously +6). Now deals 125% of base Attack Damage at gem level 1 (unchanged), up to 237% at gem level 20 (previously 213%). Now has 125% Effectiveness of Added Damage at gem level 1 (unchanged), up to 237% at gem level 20 (previously 213%).
  • Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
    Level: (1-20)
    Cost: 5 Mana
    Attack Damage: (165-269)% of base
    Effectiveness of Added Damage: (165-269)%
    Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies
    100% of Physical Damage Converted to Cold Damage
    Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
    +0.2 metres to Melee Strike Range
    35% increased Duration of Cold Ailments
    (10-29)% increased Effect of Cold Ailments
    Adds (2-75) to (3-113) Cold Damage against Chilled Enemies

    Additional Effects From 1-20% Quality:
    Every third successive strike Freezes enemies as though dealing (5-100)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has "100% of Physical Damage Converted to Cold Damage" at all gem levels (previously 60%).
  • Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
    Level: (1-20)
    Cost: 5 Mana
    Attack Damage: (90-154)% of base
    Effectiveness of Added Damage: (90-154)%
    Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding
    Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
    Base duration is 4.00 seconds
    (5-169) to (7-254) Added Chaos Damage
    60% of Physical Damage Converted to Chaos Damage
    60% chance to Poison on Hit

    Additional Effects From 1-20% Quality:
    Base duration is (0.05-1) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 90% of base Attack Damage at gem level 1 (unchanged), up to 154% at gem level 20 (previously 135%). Now has 90% Effectiveness of Added Damage at gem level 1 (unchanged), up to 154% at gem level 20 (previously 135%).
  • Ethereal KnivesEthereal KnivesSpell, Projectile, Physical
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 220%
    Projectile Speed: 1300
    Fires an arc of knives outwards in front of the caster which deal physical damage.Deals (7-949) to (10-1423) Physical Damage
    Fires (10-13) Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 7 to 10 Physical Damage at gem level 1 (unchanged), up to 949 to 1423 at gem level 20 (previously 633 to 949). Now fires 9 additional Projectiles at gem level 1 (unchanged), up to 12 at gem level 20 (previously 9). Now has 220% Effectiveness of Added Damage at all gem levels (previously 120%).
  • BlightBlightSpell, Chaos, AoE, Channelling, Duration
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.30 sec
    AoE Radius: 26
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (3.9-283.9) Base Chaos Damage per second
    Base duration is 2.00 seconds
    Base secondary duration is 1.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-0.6) metres to radius
    80% reduced Movement Speed
    Debuff can have up to 20 layers of Damage

    Additional Effects From 1-20% Quality:
    Base duration is (0.04-0.8) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Base Secondary Duration is now 1.00 seconds (previously 0.80 seconds).

Alternate quality gem changes:

  • Quality on the Anomalous Frostbolt Skill gem no longer provides 0-100% reduced Damage, or 0-20% chance to inflict Cold Exposure on Hit. Instead, it now provides "Gain 0-40% increased Projectile Speed per second".
  • Quality on the Divergent Ground Slam Skill gem no longer provides 0-60% increased Area of Effect. It now provides 0-40% increased Angle (previously 0-40% reduced).

Orb of Storms:

  • Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage
    Strikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the Orb
    Strikes every 0.50 seconds while Channelling a Lightning Skill near the Orb
    Beam Splits towards 3 additional targets
    Orb disappears after (10-29) Strikes

    Additional Effects From 1-20% Quality:
    Beam Splits towards (0.1-2) additional targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    has been redesigned as a single target tool for lightning casters. The focus of the skill has been placed on its mechanic of hitting enemies when you cast a lightning skill in its area. Orb of Storms now deals 3 to 8 Lightning Damage at gem level 1 (previously 2 to 7), up to 304 to 913 at gem level 20 (previously 185 to 555). Now strikes every 3.50 seconds at gem level 1 (previously 1.50 seconds), and every 2.55 seconds at gem level 20 (previously 1.02 seconds). Beams now split towards 3 additional targets at all gem levels (previously 2 additional targets at gem level 1, up to 4 at gem level 20). Now has 110% Effectiveness of Added Damage at all gem levels (previously 65%).
  • Orb of Storms no longer requires splitting from the caster when they cast a Lightning spell in its area. Instead it will zap an enemy in range every time you cast a Lightning spell from within the Orb of Storm's area, making positioning much more flexible.
  • Orb of Storms no longer has a duration. Instead, it now has "Orb disappears after 10 Strikes" at gem level 1, up to 29 at gem level 20.
  • Quality on Divergent Orb of Storms now has "Penetrates 0-5% Lightning Resistance" and "Orb disappears after 0 to -5 Strikes". It no longer has "0-20% less Skill Effect Duration" or "0-20% increased Cast Speed".

Ignite compensation changes:

  • Armageddon BrandArmageddon BrandSpell, AoE, Fire, Duration, Brand
    Level: (1-20)
    Cost: (15-27) Mana
    Cast Time: 0.40 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 200%
    Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Activates every 1.5 seconds while Attached
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    Deals (69-924) to (104-1386) Fire Damage
    Base radius is 2.2 metres
    Can be Detached for a total Duration of 6.00 seconds
    Can be Attached for a total Duration of 5.00 seconds
    Deals (10-29)% more Damage with Hits against Branded Enemy

    Additional Effects From 1-20% Quality:
    Deals +(0.5-10)% more Damage with Hits against Branded Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 69 to 104 Fire Damage at gem level 1 (previously 46 to 69), up to 924 to 1386 at gem level 20 (previously 613 to 920). Now activates every 1.5 seconds while Attached (previously 1 second). Now has 200% Effectiveness of Added Damage at all gem levels (previously 135%).
  • Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow
    Level: (1-20)
    Cost: (7-12) Mana
    Attack Speed: 70% of base
    Attack Damage: (200-300)% of base
    Effectiveness of Added Damage: (200-300)%
    Projectile Speed: 3260
    Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
    25% chance to Ignite enemies
    100% of Physical Damage Converted to Fire Damage

    Additional Effects From 1-20% Quality:
    (1-20)% more Damage with Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 200% of base Attack Damage at gem level 1 (previously 150%), up to 300% at gem level 20 (previously 214%). Also now has 200% Effectiveness of Added Damage at gem level 1 (previously 150%), up to 300% at gem level 20 (previously 214%). Now has an Attack Speed of 70% of base (previously 90%). Now has a Mana cost of 7 at gem level 1 (previously 5), up to 12 at gem level 20 (previously 8). Now uses the same Bow animation as Puncture.
  • Vaal Burning ArrowVaal Burning ArrowAttack, Projectile, AoE, Vaal, Fire, Bow
    Level: (1-20)
    Souls Per Use: 15
    Can Store 3 Use(s)
    Soul Gain Prevention: 2 sec
    Attack Speed: 70% of base
    Attack Damage: (280-400)% of base
    Effectiveness of Added Damage: (280-400)%
    Projectile Speed: 3260
    Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
    50% chance to Ignite enemies
    Projectiles Pierce 3 additional Targets
    100% of Physical Damage Converted to Fire Damage
    Can't be Evaded

    Additional Effects From 1-20% Quality:
    (1-20)% more Damage with Ignite
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 280% of base Attack Damage at gem level 1 (previously 200%), up to 400% at gem level 20 (previously 284%). Also now has 280% Effectiveness of Added Damage at gem level 1 (previously 200%), up to 400% at gem level 20 (previously 284%). Now has an Attack Speed of 70% of base (previously 90%). Now uses the same Bow animation as Puncture.
  • Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
    Level: (1-20)
    Cost: (8-10) Mana
    Projectile Speed: 3260
    AoE Radius: 15
    Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1.00 seconds
    Explosion deals 50% less Base Damage
    Explosion will have (47-522) to (71-783) added Fire Damage
    +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
    Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
    Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
    Maximum 20 Explosive Arrows stuck in an Enemy

    Additional Effects From 1-20% Quality:
    +(0.1-2) Maximum Explosive Arrows stuck in an Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has "Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target" (previously just Hits).
  • Explosive ConcoctionExplosive ConcoctionAttack, AoE, Fire, Cold, Lightning, Projectile
    Level: (1-20)
    Cost: (7-9) Mana
    Attack Speed: 115% of base
    Requires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(96-1003) to (145-1505) Added Fire Damage
    +6% to Critical Strike Chance
    Base radius is 1.8 metres
    Can consume Charges from Ruby, Sapphire, and Topaz Flasks
    Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible
    Deals (37-389) to (57-589) Added Cold Damage if Charges were consumed from a Sapphire Flask
    Deals (8-88) to (87-903) Added Lightning Damage if Charges were consumed from a Topaz Flask
    +(60-98)% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask

    Additional Effects From 1-20% Quality:
    (0.75-15)% reduced Flask Charges used
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 25% Added Damage of all types at all gem levels. Now has "+60% to Ignite Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask" at gem level 1 (previously +40%), up to +98% at gem level 20 (previously +78%).
  • Fire Burst (granted by the "Cast Level 20 Fire Burst on Hit" Essence Modifier): Now has a cooldown of 1.5 seconds (previously 1 second). Now deals 1131 to 1696 Fire Damage at gem level 20 (previously 752 to 1127). Now has 250% Effectiveness of Added Damage (previously 270% [sic Sīc erat scriptum (Latin: “Thus it was written”) – This quote is reproduced faithfully from its source.]).
  • Vaal FlameblastVaal FlameblastSpell, AoE, Vaal, Fire, Channelling
    Level: (1-20)
    Souls Per Use: 30
    Can Store 1 Use(s)
    Soul Gain Prevention: 3 sec
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 60%
    Requires Level 28Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.Deals (31-280) to (46-419) Fire Damage
    50% chance to Ignite enemies
    200% more Spell Damage for each stage
    110% more Damage with Ailments for each stage
    -0.2 metres to radius per Stage

    Additional Effects From 1-20% Quality:
    (1-20)% increased Damage
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 110% more Damage with Ailments for each stage (previously 70%).
  • Penance BrandPenance BrandSpell, AoE, Physical, Lightning, Duration, Brand
    Level: (1-20)
    Cost: (15-27) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 570%
    Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed.Deals (177-2541) to (265-3811) Physical Damage
    50% of Physical Damage Converted to Lightning Damage
    Activates every 0.1 seconds while Attached
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    30% less Damage with Ailments
    Can be Detached for a total Duration of 6.00 seconds

    Additional Effects From 1-20% Quality:
    Deals +(0.5-10)% more Damage with Hits against Branded Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Explosions now deal 90% more Damage with Ailments per Energy after the first (previously 60%).
  • Death Wish (granted by the Maw of MischiefMaw of Mischief
    Bone Helmet
    Armour: (197-227)
    Energy Shield: (40-46)
    Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased DamageGrants Level 20 Death Wish Skill
    +(45-65) to maximum Life
    (30-20)% reduced Mana Cost of Minion Skills
    Minions are Aggressive
    The line that divides hope and fear,
    life and death, crowd and mob,
    is as thin as a whisper.
    Unique Helmet): Now has 444 to 666 Fire Damage (previously 316 to 474). Explosion now deals base Fire Damage equal to 19% of the Minion's maximum Life (previously 13%).
  • Introduced a new Threshold Jewel for Infernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Trigger, Melee
    Level: (1-20)
    Cost: (15-19) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    AoE Radius: 60
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area.Base duration is (5.00-5.90) seconds
    (0-38)% increased Warcry Speed
    Damage cannot be Reflected
    Explosion deals Fire Damage equal to 8% of the Monster's maximum Life
    Counts total Power of Enemies in Range
    Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%
    Exerts the next 6 Melee Attacks you perform
    Exerted Attacks Trigger Combust the first time they deal a Melee Hit
    60% of Physical Damage Converted to Fire Damage
    This Skill is Triggered by Attacks Exerted by Infernal Cry

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    that disables the ability for Exerted Attacks to trigger Combust, but causes attacks Exerted by Infernal Cry to deal much more Ignite Damage.

Hit-based Bow Attacks

Problem:

Hit-based bow attacks require an unreasonable amount of investment to reach competitive levels of damage. Builds that want to achieve this must utilise critical strikes and many skills can't sufficiently invest in this mechanic without sacrificing defensive options.

Solution:

  • Give bows the same local added elemental damage modifiers as two handed melee weapon modifiers do, which are much stronger than the bow-specific modifiers used previously.
  • Improve the damage of bows in general, with some base types getting up to 50% more base damage than before.
  • Improve the Mastery options on Bow Passive clusters.
  • Added a new Keystone Passive, Precise Technique, which grants "40% more Attack Damage if Accuracy Rating is higher than Maximum Life" and "Never deal Critical Strikes".
  • Make a number of improvements to quivers so that bows can receive much more damage from rare quivers:
  • We have reworked the quiver progression with new quiver types that provide a diverse set of useful implicits.
  • We have greatly improve Added Physical Damage modifiers on quivers.
  • We have replaced "Elemental Damage with Attack Skills" modifiers on quivers with "Increased Damage with Bow Skills" to allow quivers to roll another way to improve skills dealing Physical or Chaos damage.
  • We have taken the +1 Arrow prefix off influenced quiver modifiers and added it to the core modifier pool of quivers as a suffix.
  • We have added an extra tier to the Attack Speed and Accuracy modifiers on quivers.

Specifics: Spoiler

  • Instead of their own line of modifiers, bows now use the two-handed weapon versions of local Added Fire, Cold, Lightning and Chaos Damage prefix modifiers.
  • Quivers can no longer roll "Increased Elemental Damage with Attack Skills" modifiers. Instead, they can now roll "Increased Damage with Bow Skills".
  • An example of the new highest tier modifier on quivers is: 43-50% increased damage with bow skills.

The Physical Damage on the following Bows has been increased:

  • Long BowLong BowBow
    Physical Damage: 8-33
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Requires Level 9, 38 Dex
    : Now has 8-33 Physical Damage (previously 6-25).
  • Composite BowComposite BowBow
    Physical Damage: 16-34
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Requires Level 14, 53 Dex
    : Now has 16-34 Physical Damage (previously 12-26).
  • Recurve BowRecurve BowBow
    Physical Damage: 15-45
    Critical Strike Chance: 6.70%
    Attacks per Second: 1.25
    Requires Level 18, 65 Dex+(15-25)% to Global Critical Strike Multiplier
    : Now has 15-45 Physical Damage (previously 11-34).
  • Bone BowBone BowBow
    Physical Damage: 15-45
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.40
    Requires Level 23, 80 Dex
    : Now has 15-45 Physical Damage (previously 11-34).
  • Royal BowRoyal BowBow
    Physical Damage: 14-56
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.45
    Requires Level 28, 95 Dex(20-24)% increased Elemental Damage with Attack Skills
    : Now has 14-56 Physical Damage (previously 10-41).
  • Death BowDeath BowBow
    Physical Damage: 28-73
    Critical Strike Chance: (6.50-7.50)%
    Attacks per Second: 1.20
    Requires Level 32, 107 Dex(30-50)% increased Critical Strike Chance
    : Now has 28-73 Physical Damage (previously 20-53).
  • Reflex BowReflex BowBow
    Physical Damage: 37-56
    Critical Strike Chance: 5.50%
    Attacks per Second: 1.40
    Requires Level 36, 124 Dex6% increased Movement Speed
    : Now has 37-56 Physical Damage (previously 27-40).
  • Grove BowGrove BowBow
    Physical Damage: 20-61
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.50
    Requires Level 35, 116 Dex
    : Now has 20-61 Physical Damage (previously 15-44).
  • Decurve BowDecurve BowBow
    Physical Damage: 24-96
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Requires Level 38, 125 Dex
    : Now has 24-96 Physical Damage (previously 17-69).
  • Compound BowCompound BowBow
    Physical Damage: 37-76
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Requires Level 41, 134 Dex
    : Now has 37-76 Physical Damage (previously 26-55).
  • Sniper BowSniper BowBow
    Physical Damage: 32-96
    Critical Strike Chance: 6.70%
    Attacks per Second: 1.25
    Requires Level 44, 143 Dex+(15-25)% to Global Critical Strike Multiplier
    : Now has 32-96 Physical Damage (previously 23-68).
  • Ivory BowIvory BowBow
    Physical Damage: 29-86
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.40
    Requires Level 47, 152 Dex
    : Now has 29-86 Physical Damage (previously 20-61).
  • Highborn BowHighborn BowBow
    Physical Damage: 24-94
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.45
    Requires Level 50, 161 Dex(20-24)% increased Elemental Damage with Attack Skills
    : Now has 24-94 Physical Damage (previously 17-67).
  • Decimation BowDecimation BowBow
    Physical Damage: 44-116
    Critical Strike Chance: (6.50-7.50)%
    Attacks per Second: 1.20
    Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance
    : Now has 44-116 Physical Damage (previously 31-81).
  • Steelwood BowSteelwood BowBow
    Physical Damage: 58-86
    Critical Strike Chance: 5.50%
    Attacks per Second: 1.40
    Requires Level 57, 190 Dex6% increased Movement Speed
    : Now has 58-86 Physical Damage (previously 40-60).
  • Thicket BowThicket BowBow
    Physical Damage: 32-96
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.50
    Requires Level 56, 179 Dex
    : Now has 32-96 Physical Damage (previously 22-67).
  • Citadel BowCitadel BowBow
    Physical Damage: 36-144
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Requires Level 58, 185 Dex
    : Now has 36-144 Physical Damage (previously 25-100).
  • Ranger BowRanger BowBow
    Physical Damage: 56-117
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Requires Level 60, 212 Dex
    : Now has 56-117 Physical Damage (previously 39-81).
  • Assassin BowAssassin BowBow
    Physical Damage: 43-130
    Critical Strike Chance: 6.70%
    Attacks per Second: 1.25
    Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier
    : Now has 43-130 Physical Damage (previously 30-89).
  • Spine BowSpine BowBow
    Physical Damage: 38-115
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.40
    Requires Level 64, 212 Dex
    : Now has 38-115 Physical Damage (previously 26-78).
  • Imperial BowImperial BowBow
    Physical Damage: 29-117
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.45
    Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills
    : Now has 29-117 Physical Damage (previously 20-78).
  • Harbinger BowHarbinger BowBow
    Physical Damage: 50-133
    Critical Strike Chance: (6.50-7.50)%
    Attacks per Second: 1.20
    Requires Level 68, 212 Dex(30-50)% increased Critical Strike Chance
    : Now has 50-133 Physical Damage (previously 35-92).
  • Maraketh BowMaraketh BowBow
    Physical Damage: 61-92
    Critical Strike Chance: 5.50%
    Attacks per Second: 1.40
    Requires Level 71, 222 Dex10% increased Movement Speed
    : Now has 61-92 Physical Damage (previously 44-66).

The following Uniques have had their damage adjusted, to compensate for the buffs to Bow base types:

  • Death's HarpDeath's Harp
    Death Bow
    Bow
    Physical Damage: (53.2-57.4) to (138.7-149.65)
    Critical Strike Chance: (6.50-7.50)%
    Attacks per Second: 1.32
    Requires Level 32, 107 Dex(30-50)% increased Critical Strike Chance(90-105)% increased Physical Damage
    10% increased Attack Speed
    +50% to Global Critical Strike Multiplier
    Bow Attacks fire 2 additional Arrows
    The mournful music of the strings,
    The creaking arch, the arrow sings.
    A choking cry, a rattled breath,
    The Reaper's Song, the Harp of Death.
    now has 90-105% increased Physical Damage (previously 100-125%).
  • Death's OpusDeath's Opus
    Death Bow
    Bow
    Physical Damage: (64.6-82) to (176.7-200.9)
    Critical Strike Chance: (6.50-7.50)%
    Attacks per Second: 1.32
    Requires Level 44, 107 Dex(30-50)% increased Critical Strike Chance(90-105)% increased Physical Damage
    Adds (6-12) to (20-25) Physical Damage
    10% increased Attack Speed
    +50% to Global Critical Strike Multiplier
    Bow Attacks fire 3 additional Arrows
    The overture stretches thin,
    The chorus gathers to begin.
    Stacatto, drone, a rest drawn long,
    Another hears Death's final song.
    now has 90-105% increased Physical Damage (previously 100-125%), and now adds 6-12 to 20-25 Physical Damage (previously 10-20 to 30-35).
  • InfractemInfractem
    Decimation Bow
    Bow
    Physical Damage: (117.3-142.2) to (258.4-289.8)
    Critical Strike Chance: (6.50-7.50)%
    Attacks per Second: 1.20
    Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance+(20-30) to Dexterity
    (70-80)% increased Physical Damage
    Adds (25-35) to (36-45) Physical Damage
    10% increased Movement Speed
    +(350-400) to Accuracy Rating
    Cannot Leech Life
    Arrows Pierce all Targets
    Mark us with mercy, then press on with care,
    Execute us steadily, notch away at our despair.
    now has 70-80% increased Physical Damage (previously 110-125%).
  • Replica InfractemReplica Infractem
    Decimation Bow
    Bow
    Physical Damage: (117.3-142.2) to (258.4-289.8)
    Critical Strike Chance: (6.50-7.50)%
    Attacks per Second: 1.20
    Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance+(20-30) to Dexterity
    (70-80)% increased Physical Damage
    Adds (25-35) to (36-45) Physical Damage
    10% increased Movement Speed
    +(350-400) to Accuracy Rating
    Cannot Leech Life
    Projectiles from Attacks Fork
    Projectiles from Attacks can Fork 1 additional time
    How did you manage to lodge arrows in every single test subject
    and researcher in Lab Three simultaneously... again?"
    - Doctor Bircus
    now has 70-80% increased Physical Damage (previously 110-125%).
  • The Crimson StormThe Crimson Storm
    Steelwood Bow
    Bow
    Physical Damage: (92.8-104.4) to (137.6-154.8)
    Critical Strike Chance: (6.88-7.43)%
    Attacks per Second: 1.40
    Requires Level 57, 190 Dex6% increased Movement Speed(60-80)% increased Physical Damage
    (25-35)% increased Critical Strike Chance
    50% chance to inflict Bleeding on Critical Strike with Attacks
    Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges
    Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies
    50% chance to Maim Enemies on Critical Strike with Attacks
    Veiled Suffix
    "There were no survivors. It had only been fired twice."
    - Order of the Djinn inscription
    Take this item to Jun Ortoi to have her Unveil it.
    now has 60-80% increased Physical Damage (previously 140-170%).
  • ArborixArborix
    Assassin Bow
    Bow
    Physical Damage: (123-143) to (330-355)
    Critical Strike Chance: 6.70%
    Attacks per Second: 1.25
    Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill
    Adds (80-100) to (200-225) Physical Damage
    Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
    (20-30)% increased Attack Speed if you haven't Cast Dash recently
    (100-160)% increased Evasion Rating if you've Cast Dash recently
    (20-30)% increased Movement Speed if you've Cast Dash recently
    Travel Skills other than Dash are Disabled
    Iron Reflexes
    Through droughts, fires, floods and frost,
    the ancient giants stand resolute,
    while deep in the rich, dark earth,
    their grasp stretches ever farther.
    now adds 80-100 to 200-225 Physical Damage (previously 95-115 to 240-265).
  • Chin SolChin Sol
    Assassin Bow
    Bow
    Physical Damage: (86-103.2) to (260-312)
    Elemental Damage: 25-50
    Critical Strike Chance: 6.70%
    Attacks per Second: (1.38-1.43)
    Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier+(10-20) to Dexterity
    (100-140)% increased Physical Damage
    Adds 25 to 50 Fire Damage
    (10-14)% increased Attack Speed
    50% more Damage with Arrow Hits at Close Range
    Bow Knockback at Close Range
    As a soldier you want to get close to enemy archers.
    That is not the case when fighting the Maraketh.
    now has 100-140% increased Physical Damage (previously 200-260%).
  • DarkscornDarkscorn
    Assassin Bow
    Bow
    Physical Damage: (92.8-113.4) to (248-288)
    Critical Strike Chance: 6.70%
    Attacks per Second: 1.50
    Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage
    Adds (15-20) to (25-30) Physical Damage
    20% increased Attack Speed
    (15-30)% increased Global Accuracy Rating
    25% of Physical Damage Converted to Chaos Damage
    25% of Physical Damage from Hits taken as Chaos Damage
    20% chance for Poisons inflicted with this Weapon to deal 300% more Damage
    "The Spirit of War knows nothing of good and evil.
    It knows only destruction."
    - Sekhema Asenath
    now has 60-80% increased Physical Damage (previously 130-150%).
  • Reach of the CouncilReach of the Council
    Spine Bow
    Bow
    Physical Damage: (72-94.5) to (240-306.25)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.51-1.57)
    Requires Level 64, 212 DexSocketed Gems are Supported by Level 20 Greater Volley
    (50-75)% increased Physical Damage
    Adds (10-16) to (45-60) Physical Damage
    (8-12)% increased Attack Speed
    20% reduced Projectile Speed
    Arrows fired from the first firing points always Pierce
    Arrows fired from the second firing points Fork
    Arrows fired from the third firing points Return to you
    Arrows fired from the fourth firing points Chain +2 times
    We stand together. We strike together.
    now adds 10-16 to 45-60 Physical Damage (previously 15-30 to 70-95).
  • Xoph's NurtureXoph's Nurture
    Citadel Bow
    Bow
    Physical Damage: (95.4-106.2) to (381.6-424.8)
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Requires Level 64, 185 DexSocketed Gems are Supported by Level 20 Ignite Proliferation
    (165-195)% increased Physical Damage
    50% of Physical Damage Converted to Fire Damage
    10% chance to Ignite
    Recover (40-60) Life when you Ignite an Enemy
    Upon the grey winds his love spreads.
    now has 165-195% increased Physical Damage (previously 265-330%).
  • Lioneye's GlareLioneye's Glare
    Imperial Bow
    Bow
    Physical Damage: (100.8-129) to (394.8-453)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.59-1.74)
    Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills(180-200)% increased Physical Damage
    Adds (7-14) to (24-34) Physical Damage
    (10-20)% increased Attack Speed
    +(80-100) to maximum Mana
    Hits can't be Evaded
    Far Shot
    "See without doubt, slay without hesitation."
    - Marceus Lioneye of Sarn
    now has 90-105% increased Physical Damage (previously 150-175%).
  • SlivertongueSlivertongue
    Harbinger Bow
    Bow
    Physical Damage: (130-145) to (353-373)
    Critical Strike Chance: (6.50-7.50)%
    Attacks per Second: 1.20
    Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceAdds (80-95) to (220-240) Physical Damage
    (150-200)% increased Critical Strike Chance with arrows that Fork
    Arrows Pierce all Targets after Forking
    Arrows that Pierce have +50% to Critical Strike Multiplier
    A hundred blind heads, each seeking the taste of prey on the air.
    now adds 80-95 to 220-240 Physical Damage (previously 110-125 to 245-265).
  • Existing items can be made worse with a Divine Orb, and a momentary lapse of reason.


  • Essences of Woe no longer roll "Increased Elemental Damage with Attack Skills on Quivers". Instead, they now roll "Increased Damage with Bow Skills". Deafening Essence of Woe now provides values of 43-50%.
  • Quivers can now roll "Bow Attacks fire an additional Arrow" as a Suffix. The Shaper- and Hunter-influenced prefix versions of this modifier can no longer be rolled.
  • Quivers no longer share the same modifier progression for "Added Physical Damage to Attacks" as those on Amulets. They now have their own line of modifiers, with increased values. For example, one of the new highest tier modifiers on Quivers is, "Adds 17-23 to 34-39 Physical Damage to Attacks."
  • Quivers can now roll an additional tier of accuracy: "+481-600 to Accuracy Rating"
  • Quivers and dexterity shields can now roll an additional tier of Attack Speed: "14-16% increased Attack Speed"
  • Essence of Zeal has been updated accordingly. Deafening Essence of ZealDeafening Essence of ZealStack Size: 9
    Essence Tier: 7
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
    Melee Weapon: (28-30)% increased Attack Speed
    Ranged Weapon: (17-18)% increased Attack Speed
    Gloves: (17-18)% increased Attack Speed
    Boots: 32% increased Movement Speed
    Body Armour: (36-45)% increased Totem Placement speed
    Helmet: (31-35)% increased Warcry Speed
    Other Armour: (29-34)% increased Stun and Block Recovery
    Quiver: (13-15)% increased Attack Speed
    Amulet: (17-20)% increased Cast Speed
    Ring: (15-16)% increased Cast Speed
    Belt: (18-21)% increased Trap and Mine Throwing Speed
    Right click this item then left click a normal or rare item to apply it.
    now provides "13-15% Increased Attack Speed on Quivers", up from 11-12%.
  • Quivers can now roll a "Malicious" prefix modifier: "Adds 27-41 to 55-69 Chaos Damage to Attacks"


  • We have replaced the Bow Mastery stats that gave "Movement Speed while Phasing" and "Phasing on Kill". We've also replaced the mastery that gave "Increased Damage while you are wielding a Bow and have a Totem".
  • New mastery: "Increases and Reductions to Projectile Speed also apply to Damage with Bows"
  • New mastery: "+100 to Accuracy Rating per Green Socket on your Bow"
  • Existing mastery: "100% increased Mirage Archer Duration" (previously 50%)
  • Existing mastery : "Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate" (previously 60%)
  • Added two small passive skills to the Farsight cluster, each providing 15% increased Accuracy with Bows. The existing small Passive that provided 4% increased Attack Speed with Bows and 8% increased Accuracy Rating with Bows now provides 12% increased Damage with Bows, 3% increased Attack Speed with Bows, and 12% increased Damage over Time with Bow Skills.
  • Added two small passive skills to the Avatar of the Hunt cluster, each providing 4% increased Attack Speed with Bows, and 8% chance to gain Phasing for 4 seconds on Kill.

New Quivers

  • Previous versions of quiver base types no longer drop. This is the new set of quiver base types, including their drop level and level requirement.

Unique Quivers have been reassigned to a base type that is most appropriate for them and their level:

Sources of Added Damage

Problem:

Added Cold, Lightning and Chaos Damage Support Gems provide significant unconditional added damage that outclasses many damage options available to some builds, most notably bow builds. By comparison, many other sources of added damage are relatively weak.

Solution:

Lower the strength of unconditional "Added Damage" Support Gems, and raise the strength of "Local Added Damage" and "Added Damage to Spells" on weapons.

Specifics:

Spoiler

Added Cold/Lightning/Chaos gem changes:

  • Added Chaos Damage SupportAdded Chaos Damage SupportChaos, Support
    Icon: H
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 31Supports any skill that hits enemies.Supported Skills have (18-154) to (26-231) added Chaos Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Chaos Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supported Skills now have 18 to 26 added Chaos Damage at gem level 1 (previously 17 to 26), up to 154 to 231 at gem level 20 (previously 170 to 255).
  • Awakened Added Chaos Damage SupportAwakened Added Chaos Damage SupportChaos, Support
    Icon: H
    Level: (1-5)
    Cost & Reservation Multiplier: 120%
    Requires Level 72Supports any skill that hits enemies.+(0-1) to Level of Supported Skill Gems
    Supported Skills have (167-189) to (251-284) added Chaos Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Chaos Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supported Skills now have 176 to 251 added Chaos Damage at gem level 1 (previously 190 to 284), up to 189 284 at gem level 5 (previously 234 to 352).
  • Added Cold Damage SupportAdded Cold Damage SupportCold, Support
    Icon: C
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 8Supports any skill that hits enemies.Supported Skills have (4-152) to (6-228) added Cold Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Cold Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supported Skills now have 4 to 6 added Cold Damage at gem level 1 (unchanged), up to 152 to 228 at gem level 20 (previously 169 to 254).
  • Awakened Added Cold Damage SupportAwakened Added Cold Damage SupportCold, Support
    Icon: C
    Level: (1-5)
    Cost & Reservation Multiplier: 120%
    Requires Level 72Supports any skill that hits enemies.+(0-1) to Level of Supported Cold Skill Gems
    Supported Skills have (165-188) to (248-282) added Cold Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Cold Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supported Skills now have 165 to 248 added Cold Damage at gem level 1 (previously 187 to 280), up to 188 to 282 at gem level 5 (previously 227 to 341).
  • Added Lightning Damage SupportAdded Lightning Damage SupportLightning, Support
    Icon: L
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 8Supports any skill that hits enemies.Supported Skills have (1-19) to (8-358) added Lightning Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Lightning Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supported Skills now have 1 to 8 added Lightning Damage at gem level 1 (unchanged), up to 19 to 358 at gem level 20 (previously 21 to 402).
  • Awakened Added Lightning Damage SupportAwakened Added Lightning Damage SupportLightning, Support
    Icon: L
    Level: (1-5)
    Cost & Reservation Multiplier: 120%
    Requires Level 72Supports any skill that hits enemies.+(0-1) to Level of Supported Lightning Skill Gems
    Supported Skills have (21-24) to (391-449) added Lightning Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Lightning Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supported Skills now have 21 to 391 added Lightning Damage at gem level 1 (previously 23 to 445), up to 24 to 449 at gem level 5 (previously 29 to 543).

Local added damage weapon mod changes:

  • Local added Fire, Cold, Lightning, and Physical Damage Prefix modifiers on Weapons have been increased by roughly 8% at the highest tier and increased by more at lower tiers. The difference between tiers has been lowered, so that there's less of a jump between tiers as you progress towards the highest.
  • For local added Fire Damage, the tier 1 modifier now provides values of 165-225 to 335-390 on two-handed Weapons (previously 153-208 to 310-361), and 89-121 to 180-210 on one-handed Weapons (previously 82-112 to 167-194).
  • For local added Cold Damage, the tier 1 modifier now provides values of 149-204 to 300-348 on two-handed Weapons (previously 140-187 to 278-322), and 81-111 to 163-189 on one-handed Weapons (previously 77-101 to 152-174).
  • For local added Lightning Damage, the tier 1 modifier now provides values of 28-38 to 549-638 on two-handed Weapons (previously 17-44 to 516-583), and 15-21 to 296-344 on one-handed Weapons (previously 9-24 to 278-315).
  • For local added Physical Damage, the tier 1 modifier now provides values of 34-47 to 72-84 on two-handed Weapons (previously 32-43 to 66-78), and 22-29 to 45-52 on one-handed Weapons (previously 20-27 to 41-49).
  • Tier 2 local added Fire, Cold and Lightning Damage has been increased by roughly 26%, with tier 3 being increased by roughly 40%.
  • Tier 2 local added Physical Damage has been increased by roughly 8%, with tier 3 being increased by roughly 10%.
  • Essences of Wrath, Hatred, Anger, and Contempt have been adjusted accordingly.
  • Local tier 1 added Chaos Damage Prefix modifiers on Weapons have also had their values increased:
  • The local tier 1 added Chaos Damage modifier now provides values of 98-149 to 183-280 on two-handed weapons (previously 81-125 to 171-215), and 56-87 to 105-160 on one-handed weapons (previously 47-72 to 98-123).

Spell added damage weapon mods:

  • Added Fire, Cold, and Lightning Damage to Spells Prefix modifiers on Weapons have been increased by roughly 35% at the highest tier, with lower tiers not seeing as much of an increase. The lowest tier modifiers saw no increase.
  • Tier 1 added Fire Damage to Spells now provides values of 66-88 to 132-155 on two-handed Weapons (previously 49-65 to 98-115), and 49-66 to 98-115 on one-handed Weapons (previously 36-49 to 73-85).
  • Tier 1 added Cold Damage to Spells now provides values of 61-81 to 120-140 on two-handed Weapons (previously 45-60 to 89-104), and 41-54 to 81-93 on one-handed Weapons (previously 30-40 to 60-69).
  • Tier 1 added Lightning Damage to Spells now provides values of 7-20 to 255-270 on two-handed Weapons (previously 5-15 to 189-200), and 4-14 to 170-179 on one-handed Weapons (previously 3-10 to 126-133).
  • Essences of Anguish, Suffering, and Torment have been adjusted accordingly.

Skill interactions with Hydrosphere

Problem: Certain skills that have a chaining or shockwave effect can multiply their damage against single targets by also hitting HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
Level: (1-20)
Cost: (12-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 110%
Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage
Base duration is 8.00 seconds
Base secondary duration is 4.00 seconds
Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
Can only be Hit once every 1 second
Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle

Additional Effects From 1-20% Quality:
+(0.5-10)% increased Pulse Frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
. These skills should not be balanced around using an off-class or off-theme skill like this. Maintaining the ability to use this interaction would prevent us from improving certain bow skills and hit damage spells without their maximum damage output being too high.

Solution: Change Hydrosphere to have a one second cooldown before it can be hit again. This maintains the ailment mechanic on Hydrosphere to still allow for some special skill interactions but is no longer such a significant single target damage multiplier for so many skills.

Triggering Marks

Problem: When applied through Mark-on-hit skills or unique items that trigger them, Marks are far more efficient for clearing and easier to sustain on boss fights. Builds that don't have access to these high-end items are disadvantaged in comparison.

Solution: Make Marks permanent so they only require a single cast for boss encounters. Add a new support gem that lets attacks trigger marks on hitting Rare and Unique targets. Specifics: Spoiler

  • Mark curse skills are now permanent.
  • Mark curse skills no longer have the "Duration" tag.
  • Applied Marks are removed when the Marker, player or monster, dies.
  • Added a new Dexterity Support gem - Mark on Hit: Trigger Supported Mark Skill when you Hit a Rare or Unique Enemy with an Attack. This support adds a cooldown and a small curse effect penalty to the triggered Mark skill, but does not need to be linked to the triggering attack.
  • Warlord's MarkWarlord's MarkSpell, Curse, Mark
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 16Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Cursed enemies grant (2-2.95)% Life Leech when Hit by Attacks
    Cursed enemies grant (2-2.95)% Mana Leech when Hit by Attacks
    Cursed enemies have a 100% chance to grant an Endurance Charge when slain
    Hits against Cursed Enemies have (40-59)% chance to double Stun Duration
    Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned

    Additional Effects From 1-20% Quality:
    Cursed Enemies have a (0.25-5)% chance to grant an Endurance Charge when Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now causes Cursed Enemies to grant 2% Life Leech and Mana Leech when Hit by Attacks at gem level 1 (unchanged), up to 2.95% at gem level 20 (previously 2%).
  • The Deadeye Focal Point Ascendancy Passive Skill no longer has "Marks you inflict are not removed from Dying Enemies". Instead, it now has "Your Mark transfers to another Enemy when Marked Enemy dies".
  • The Influence modifiers that Trigger a Mark when you Hit a Rare or Unique Enemy have been removed from the modifier pool, so they can no longer be obtained.

Fortification and Damage Reduction

Problem:

Fortification gain being scaled by the damage dealt by a fortifying hit means that hitting monsters with very high amounts of damage reduction (such as in the Azurite Mines, the Simulacrum or against monsters that have just been spawned by certain league mechanics) can grant little to no fortification, even for builds with very high damage.

Solution:

Fortification generation now ignores the target's damage reduction.

Attack characters and Frenzy Charge sustain

Problem:

Attack characters have limited, powerful options for sustaining Frenzy Charges, forcing the use of specific skills for obtaining low opportunity cost Frenzy Charges. Marks have only one Mastery that provides an offensive effect, while the rest are Utility and Defence oriented. With Marks being easier to apply thanks to the new Mark triggering support gem, there could be a more diverse set of options for Mark investment.

Solution:

Added a new Mark Mastery: 10% chance to gain a Frenzy Charge on Hit against a Marked Enemy

Arrow Speed

Problem: Arrow Speed is only used on one passive and a small number of gem qualities, but Galvanic Arrow's "Increases and Reductions to Arrow Speed also apply to this Skill's Area of Effect" stat is worded inaccurately to include the stat.

Solution: Replace all sources of Arrow Speed with the same value of Projectile Speed Specifics: Spoiler

  • Galvanic ArrowGalvanic ArrowLightning, Attack, Projectile, AoE, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (80-99)% of base
    Effectiveness of Added Damage: (80-99)%
    Projectile Speed: 3260
    Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.50% of Physical Damage Converted to Lightning Damage
    (1-9) to (5-179) Added Lightning Damage
    Fires 3 Arrows
    +(0-0.5) metres to radius
    Increases and Reductions to Projectile Speed also apply to
    this Skill's Area of Effect

    Additional Effects From 1-20% Quality:
    (2-40)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has "Increases and Reductions to Projectile Speed also apply to this Skill's Area of Effect" (previously Increased and Reductions to Arrow Speed).
  • The Master Fletcher Notable Passive now has "20% increased Projectile Speed", instead of "20% increased Arrow Speed".
  • Quality on Blink ArrowBlink ArrowAttack, Minion, Duration, Movement, Travel, Bow
    Level: (1-20)
    Cost: (14-20) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds
    (0-47)% increased Cooldown Recovery Rate
    Minions deal (0-57)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Mirror ArrowMirror ArrowAttack, Minion, Duration, Movement, Travel, Bow
    Level: (1-20)
    Cost: (14-20) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds
    (0-47)% increased Cooldown Recovery Rate
    Minions deal (0-57)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now provides "Minions have 0-30% increased Projectile Speed", instead of "0-30% increased Arrow Speed".

Reduced Resistances

Problem:

It's possible to obtain high amounts of reduced resistances with uniques introduced in 3.17.0.

Solution:

Resistances can no longer be reduced by more than 100%.

Skill Balance

Problem: Detonate DeadDetonate DeadSpell, AoE, Fire
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 160%
AoE Radius: 22
Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Deals (15-798) to (22-1197) Fire Damage
Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
Base radius is (2.2-2.6) metres

Additional Effects From 1-20% Quality:
(0.75-15)% chance to detonate an additional corpse
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
builds can gain significantly more damage by diluting the pool of Desecratable monsters with high-life Spectres. Because of how Desecrate selected monsters, the fewer monsters occurring in the area, the more damage Detonate Dead dealt.

Solution: Change Desecrate to have a fixed chance to spawn a Spectre corpse. This means Detonate Dead's damage should be more consistent based on which area in the game you are in. This also means there is no incentive to bring multiple different high-life spectre varieties, although you still benefit from bringing one high-life spectre into areas.

Specifics:

Spoiler

  • DesecrateDesecrateSpell, AoE, Duration, Chaos
    Level: (1-20)
    Cost: (11-26) Mana
    Cast Time: 0.60 sec
    Requires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Deals (8.2-294) Base Chaos Damage per second
    Base duration is 4.00 seconds
    Spawns 5 corpses
    Spawns corpses up to Level (20-100)
    Maximum of 10 corpses allowed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Corpse Walk now have a static 15% chance to spawn a Spectre Corpse, rather than a 2x relative weighting compared to all other possible corpse types.

Problem: Certain Corpses have far higher life totals than others, giving extreme survivability when used as a Spectre and very high damage of skills based on their corpse life.

Solution: Lower the life of Spectre versions of monsters that have very high life totals. Their life is being brought down to match Kitava's Herald monsters. This will affect their corpse when created with Desecrate.

Problem: Seismic TrapSeismic TrapTrap, Spell, Duration, AoE, Physical
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 140%
Requires Level 28Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.Deals (49-645) to (74-967) Physical Damage
Trap lasts 4 seconds
Base duration is 3.50 seconds
Modifiers to Trap Throwing Speed also apply to wave release Frequency
Releases waves every 0.9 seconds
Releases 5 waves

Additional Effects From 1-20% Quality:
Releases +(0.05-1) waves
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
has very high damage scaling as its damage scales with increases to Area of Effect. Increasing the area of Seismic Trap impacts greatly increases the chance of multiple large bursts hitting a target, as area increases don't affect the area where the impacts can occur. Though this mechanic is interesting, it provides far too much damage for the investment cost and the damage of the skill would have to be lowered to by so much to offset this that the skill would be very weak without the overlapping mechanic.

Solution: Make modifiers to Area of Effect apply to the area Seismic Trap's bursts can target at a ratio. This will slightly improve the area coverage of the skill while lowering the damage growth from increases to Area of Effect without removing their damage benefit entirely.

Problem: Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (50-72)% of base
Effectiveness of Added Damage: (50-73)%
Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Deals (8-238) Base Chaos Damage per second
Base duration is 1.00 seconds
Fires 5 Arrows
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
60% of Physical Damage Converted to Chaos Damage
Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%

Additional Effects From 1-20% Quality:
Base duration is (0.01-0.2) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
has very strong damage over time and a low build cost compared to other bow builds. It also benefits from some of the quiver and Mastery changes made to improve hit-based bow skills.

Solution: Reduce the high-level damage of Toxic Rain in order to partially negate the improvements to quivers and bring it more in line with other skills. Specifics: Spoiler

  • Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (50-72)% of base
    Effectiveness of Added Damage: (50-73)%
    Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Deals (8-238) Base Chaos Damage per second
    Base duration is 1.00 seconds
    Fires 5 Arrows
    Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
    60% of Physical Damage Converted to Chaos Damage
    Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%

    Additional Effects From 1-20% Quality:
    Base duration is (0.01-0.2) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now deals 7.9 base Chaos Damage per second at gem level 1 (unchanged), up to 238 at gem level 20 (previously 285.1).

Problem: Items that Summon Spectral Wolf on Critical Strike or Kill will rapidly replace wolves when reaching the minion limit, which can replace an actively-attacking wolf with one that still has yet to play its emerge animation.

Solution: Summon Spectral Wolf now refreshes the duration and life of an active wolf if the skill is already at its minion limit.

Unique Item Balance

Problem: March of the LegionMarch of the Legion
Legion Boots
Armour: (364-480)
Energy Shield: (73-100)
Requires Level 58, 54 Str, 54 Int+(3-5) to Level of Socketed Aura Gems
Socketed Gems are Supported by Level 25 Divine Blessing
(250-300)% increased Armour and Energy Shield
+(12-18)% to all Elemental Resistances
(20-30)% increased Movement Speed
When the time comes to face evil, the faithful are never alone.
is a very low-cost method to gain four extra auras on some builds due to the change where Mana is not being required in order to cast an aura. It also took full advantage of the Supreme Ego keystone in a way that goes against the intent of the mechanic and gained a significant amount of power in the process.

Solution:

  • Rework the Blessing mechanic of March of the Legion to limit the number of Blessings you can have to one. Change the skill to cost mana instead of temporarily reserving mana. The process of making this change also highlighted a number of problems with other mechanics which has led to a ripple effect of other changes being required.
  • Release Blessing as a Support gem, to make the mechanic available to builds that are not using the unique item. This is intended to be useful for high mana-use characters who wish to leave their mana unreserved and for characters using the Blood Magic keystone.
  • Improve the aura level granted by March of the Legion so the item excels at using a Blessing aura.
  • Remove Mortal Conviction and the life passives from behind the Blood Magic keystone and make a Mortal Conviction-style support gem that makes an aura free, and prevents you reserving mana. It will be mutually exclusive with Blessing skills, so you won't be able to use both simultaneously. This support gem provides slightly less aura effect to the skill than the Blessing Support but has no cost or upkeep involved.
  • Change Blood Magic to also grant 10% more life to compensate for the removal of the efficient life passives behind the keystone.
  • Change Supreme Ego to not limit you to one aura and instead give more aura effect based on how much mana an aura reserves.

Specifics:

Spoiler

  • Added a new Strength/Intelligence Support gem - Divine Blessing: Converts supported Aura Skills into temporary Blessings with increased effect, changing their Reservation to a one-time cost. You will only be able to benefit from one Blessing at a time. This gem cannot convert Banner Skills.
  • The March of the Legion Unique Boots now have "+3-5 to Level of Socketed Aura Gems" (previously +2). Socketed Gems are now Supported by Level 25 Divine Blessing (previously known as Blessing).
  • Added a new Strength Support gem - Eternal Blessing: Supported Aura Skills lose their reservations and become Blessings. You will only be able to benefit from one Blessing at a time and while under the effect of a Supported Skill, all Non-Blessing Skills which reserve mana are disabled.
  • The Mortal Conviction Keystone, and the two increased maximum life skills prior to it, have been removed from the Passive Skill Tree.
  • The Blood Magic Keystone no longer has "Spend Life instead of Mana for effects of Skills" and it now has "10% more maximum Life".
  • The Supreme Ego Keystone now has "Auras from your Skills can only affect you" (previously "Auras from your Skills do not affect Allies"), "Aura Skills have 1% more Aura Effect per 2% of maximum Mana they Reserve" and "40% more Mana Reservation of Skills" (previously 50% more Reservation of Skills). It no longer has "You can only have one Permanent Aura on you from your Skills".

Problem: The Shade Form skill (granted by the Shroud of the Lightless and Replica Eternity ShroudReplica Eternity Shroud
Blood Raiment
Evasion: (872-1252)
Energy Shield: (146-210)
Movement Speed: -3%
Requires Level 65, 107 Dex, 90 IntTrigger Level 20 Shade Form when Hit
(100-150)% increased Evasion and Energy Shield
+(70-100) to maximum Life
+(17-23)% to Chaos Resistance
Gain (3-5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
"The form of this replica came to me in a troubled dream.
I do not believe we should ever allow it to be used."
- Researcher Arn
unique items) could, with heavy investment, have its duration extended to be longer than its cooldown, granting permanent immunity to physical damage.

Solution: Change Shade Form's cooldown to pause while the skill is active. Reduce the cooldown from 45 seconds to 40 seconds.

Problem: The damage reduction granted by the Strength of Blood keystone (from the Lethal Pride unique jewel) incorrectly scaled with modifiers to life recovery rate, allowing it to reach 100% and for characters to be immune to damage.

Solution:

Strength of Blood's damage reduction no longer scales with modifiers to life recovery rate.

Problem: The Dancing DervishThe Dancing Dervish
Reaver Sword
Two Hand Sword
Physical Damage: (142.6-161.2) to (239.2-270.4)
Critical Strike Chance: 5.00%
Attacks per Second: (1.88-1.95)
Weapon Range: 1.3 metres
Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
Take your partner by the hand,
Keep your steps in time.
Swing together, spin apart,
And dance with death sublime.
unique item has no accessible way to sustain its mechanic on Boss fights, mostly due to Rampage stacks being difficult to activate in these fights and the summoned minion's behaviour feeling sluggish while clearing. Solution: Change The Dancing Dervish to cause you to gain rampage on melee hits and improve its minion behaviour. Specifics: Spoiler

  • The Dancing Dervish's "Rampage" modifier now also has "Melee Hits count as Rampage Kills", allowing players to easily build up a new rampage streak without having to kill monsters. This stat will not affect you while rampaging as Dancing Dervish disables itself on rampage but the existing behaviour where the minion generates rampage kills on unique hits is still present.
  • The minions summoned by Dancing Dervish now use the new, channelled version of Cyclone. Their movement speed and AI have also been adjusted to feel more proactive while clearing.

Problem: PerfidyPerfidy
Glorious Plate
Armour: (776-892)Requires Level 68, 191 Str(25-40)% increased Melee Damage
+(60-90) to maximum Life
You can have two different Banners at the same time
Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second
<Two random Banner buff mods>
The Trickster God turned the very Day and Night against each other.
What hope have you?
's Dread Banner Fortification duration mod was causing issues with the new Fortification system that could not be reconciled.

Solution: Replace Perfidy's Dread Banner mod. Specifics: Spoiler

  • Perfidy no longer has "Dread Banner has 100-200% increased Fortification duration". Instead, it now has "Dread Banner grants an additional +2-4 to maximum Fortification when placing the Banner". This change affects existing items.

Problem: The unique VoidfletcherVoidfletcher
Primal Arrow Quiver
Requires Level 66(20-30)% increased Elemental Damage with Attack SkillsConsumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
Adds (30-40) to (80-100) Cold Damage to Attacks
+(80-120) to maximum Energy Shield
+(20-30)% to Cold Resistance
Gain (20-40) Mana per Enemy Killed
30% increased Projectile Speed
5 Maximum Void Charges
Gain a Void Charge every 0.5 seconds
Even emptiness may be harnessed.
quiver massively outclasses the single target damage bonuses of the best rare quivers for many builds. Its effective power is further improved by Bow damage changes, as it is capable of more than doubling the single target damage for many bow builds that have a large number of additional projectiles.

Solution: Lower the damage multipliers of Voidfletcher arrows.

Specifics: Spoiler

  • Void Shot (triggered by the Voidfletcher Unique Quiver): Now deals 25% more Area Damage (previously 100%). Now has 65% Effectiveness of Added Damage (previously 120%).

Problem:

The "All Attacks with this Weapon are Critical Strikes" modifier on TrypanonTrypanon
Great Mallet
Two Hand Mace
Physical Damage: 43-88
Critical Strike Chance: 100.00%
Attacks per Second: 0.62
Weapon Range: 1.3 metres
Requires Level 40, 131 Str30% increased Stun Duration on Enemies50% reduced Attack Speed
This Weapon's Critical Strike Chance is 100%
"Though ingenius instruments have been found,
it seems surgery before thaumaturgy
was not so delicate."
- Icius Perandus, Antiquities Collection, Item 3546
causes the critical strike chance of the weapon itself to display as 100%, as though it was modifying the weapon's critical strike chance, which it doesn't actually do. This would mean that Destructive LinkDestructive LinkCritical, Spell, Duration, Link
Level: (1-20)
Cost: (15-32) Mana per second
Cast Time: 0.50 sec
Requires Level 34Targets an allied player to apply a buff which links you to them for a duration. While linked, they use your main hand critical strike chance. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.Base duration is (8.00-9.90) seconds
Linked target has +(30-49)% to Critical Strike Multiplier
Linked target's Main Hand Critical Strike Chance is equal to yours
Link breaks if target leaves range or line of sight for 4 seconds
Maximum 1 Link from any source per target
You die if Linked target dies

Additional Effects From 1-20% Quality:
Base duration is (0.075-1.5) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
would not grant 100% critical strike chance to the linked target.

Solution: Change this modifier so that it does affect the critical strike chance of the weapon.

Specifics: Spoiler

  • Trypanon now has "This Weapon's Critical Strike Chance is 100%" instead of "All Attacks with this Weapon are Critical Strikes". This change means that modifiers to Critical Strike Chance can reduce the weapon's critical chance below 100% now.

Problem:

The modifier to Total Mana Cost of Skills on VoidbringerVoidbringer
Conjurer Gloves
Energy Shield: (103-154)Requires Level 55, 79 Int+1 to Level of Socketed Elemental Gems
(125-150)% increased Critical Strike Chance for Spells
(180-250)% increased Energy Shield
Lose (40-80) Mana when you use a Skill
Gain (15-20) Energy Shield per Enemy Killed
Absolute corruption empowers absolutely.
and Apep's RageApep's Rage
Omen Wand
Wand
Physical Damage: 33-61
Critical Strike Chance: 8.00%
Attacks per Second: 1.20
Requires Level 53, 200 Int(27-31)% increased Spell DamageAdds (90-130) to (140-190) Chaos Damage to Spells
(25-30)% increased Cast Speed
+(5-10)% to Chaos Resistance
Lose 40 Mana when you use a Skill
Poisons you inflict deal Damage (30-50)% faster
Apep's poison entraps, encircles,
and engulfs the leaking mind of Man.
did not function correctly after the Mana cost rework in 3.14, as it applied after other modifiers, including Blood Magic.

Solution:

Replace these modifiers with an effect with a similar downside, which would no longer count as a cost. This means they will no longer prevent the skill being used if no mana is available.

Specifics: Spoiler

  • The Voidbringer Unique Gloves now have "Lose 40-80 Mana when you use a Skill", instead of "+40-80 to Total Mana Cost of Skills".
  • The Apep's Rage Unique Wand now has "Lose 40 Mana when you use a Skill", instead of "+40 to Total Mana Cost of Skills".

Item Balance

Problem: The crafted version of added fire, cold, and lightning damage modifiers on Gloves are more powerful than the base modifier versions that can roll on Gloves.

Solution: Add two new tiers of added fire, cold and lightning damage to the core glove modifier pool. Specifics: Spoiler

  • Here are the new highest tier versions of these modifiers that can roll on Gloves:
  • "Adds 11-15 to 23-27 Fire Damage to Attacks"
  • "Adds 10-13 to 20-24 Cold Damage to Attacks"
  • "Adds 1-4 to 40-43 Lightning Damage to Attacks"
  • Essences of Anguish, Suffering, and Torment have been adjusted accordingly.

Problem: Recouping Life from damage taken has too few locations to invest in the mechanic, with items only giving the mechanic on Unique items.

Solution: Introduce ring modifiers that cause a percentage of the damage you take from hits to be recouped as life over the 4 seconds following the hit.

Specifics:

  • Added four tiers of the new modifier to the core modifier pool for Rings, that causes a percentage of the damage you take to be recouped as life.
  • The highest tier version of this modifier that can be obtained on Rings is: "13-15% of Damage taken Recouped as Life"

Problem: The Veiled Belt modifier that provides Flask Effect and reduced Charges is a suffix, while the Belt modifiers in the core modifier pool that provide Flask Effect are prefixes.

Solution: The Veiled Belt modifier that provides increased Flask Effect and reduced Flask Charges gained has been changed to a prefix modifier. Existing modifiers will be unaffected.

Problem: The Crafting option for Attack Speed on Shields is a much smaller value than is obtainable on Dexterity based Shields.

Solution: Change the Shield crafted modifier to use a higher Attack Speed value. This can apply to any Shield type. Specifics:

  • The increased Attack Speed crafted modifier on Shields now provides values of 7-12% (previously 3-5%).

Problem: Increased Spell, Fire, Cold and Lightning Damage prefix modifiers on one hand weapons have a jump in values across tiers.

Solution: We have smoothed the progression of tiers for increased Spell, Fire, Cold, and Lightning Damage on prefix modifiers, so there is no longer a sudden jump in values.

Specifics:

  • Tier 3 increased Spell, Fire, Cold, and Lightning Damage modifiers now provide values of 70-84% (previously 65-74%) on one-handed Weapons.
  • Tier 4 increased Spell, Fire, Cold, and Lightning Damage modifiers now provide values of 55-69% (previously 50-64%) on one-handed Weapons.
  • Tier 5 increased Spell, Fire, Cold, and Lightning Damage modifiers now provide values of 40-54% (previously 40-49%) on one-handed Weapons.

Problem: Cluster Jewels allow the stacking of Maximum Total Life Recovery per second from Leech, letting the mechanic reach such high values that Strength of Blood would mitigate too much damage.

Solution: Remove Maximum Total life recovery per second from Leech from Cluster Jewel notables, and improve other aspects of the Notables they come from.

Specifics:

  • The Adrenaline Cluster Jewel Passive no longer has "10% increased Maximum total Life Recovery per second from Leech". Instead, it now has 8% increased maximum Life (previously 6%).
  • The Conservation of Energy Cluster Jewel Passive no longer has "10% increased Maximum total Energy Shield Recovery per second from Leech". Instead, it now has 10% increased maximum Energy Shield (previously 8%).

Problem: The ShortcutThe Shortcut1Quicksilver Flask of the Cheetah
Item Level: 100
If time is the most valuable currency, how do you make more of it?
divination card allowed obtaining high-level flasks too early, but gave a low-level move speed modifier.

Solution: Update its modifier to the highest movement speed modifier available, and raise the minimum drop level to 80.

Specifics:

  • The Shortcut Divination Card now awards a Quicksilver FlaskQuicksilver FlaskLasts 6.00 Seconds
    Consumes 30 of 60 Charges on use
    40% increased Movement Speed
    Requires Level 4Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    of the Cheetah, with an item level of 100. It now only drops in Maps at level 80 and above.

Crafting Recipes

Problem: With crafting recipes being removed from optional content in 3.16.0, the ability to unlock Socket crafting options was moved to far later in the game, when it is intended to be an early solution for guaranteed socket manipulation.

Solution: These crafting recipes have been moved out of Maps. They can now be found in The Mines, The Grand Arena and Kaom's Stronghold in Act 4.

Kirac League Mods Available During 3.17.0

  • Kirac's map device options are now unlocked as you complete bonus objectives on your Atlas. These are the League Mods available during 3.17.0.
  • Fortune Favours the Brave (costs 3 Chaos Orbs): One of these options will be applied at random, including those you have not yet unlocked.
  • Abyss (costs 2 Chaos Orbs): Area contains an additional Abyss.
  • Domination (costs 3 Chaos Orbs): Area contains 3 additional Shrines.
  • Bloodlines (costs 3 Chaos Orbs): Magic Monster Packs each have a Bloodline Mod. Area contains 3 additional Magic Monster Packs.
  • Ambush (costs 4 Chaos Orbs): Area contains 4 additional Strongboxes.
  • Harbinger (costs 4 Chaos Orbs): Area contains 2 additional Harbingers.
  • Beyond (costs 5 Chaos Orbs): Slaying Enemies close together has a 15% chance to attract monsters from Beyond.
  • Ritual (costs 13 Chaos Orbs): Area contains Ritual Altars.

User Interface Changes

  • The Map Stash Tab map series behaviour has been changed. You can once again set all of your Map Stash Tabs to old map series if you choose. All of your purchased Map Stash Tabs that were not explicitly set to an older map series will now be set to remove-only and replaced with empty current map series Map Stash Tabs when a new map series is released. You can now promote a remove-only Map Stash Tab to be active, provided you have an empty active Map Stash Tab for it to replace.
  • Added a section to the Map Stash Tab for storing Conqueror, Elder and Shaper Guardian Maps.
  • Added an option to visually hide your life and mana reservation, so your actual usable life and mana are scaled to fill your entire orbs. This can be found in the UI Options, under Gameplay.
  • Showing Advanced Mod Descriptions is not any option any more, it is now always on.
  • The Advanced Mod Descriptions of an item will now display the English name of base item types and Unique items when playing Path of Exile in languages other than English.

Quest Rewards

Bug Fixes

  • Fixed a bug where some modifiers would display the lowest item-level version of that modifier as tier 1, with the highest item-level version of that modifier displayed as the lowest tier.
  • Fixed a bug where poisoning yourself through The Golden Rule Unique Jewel with the "Enemies Poisoned by you cannot deal Critical Strikes" Claw Passive Mastery allocated would cause you to be unable to deal Critical Strikes.
  • Fixed a bug where Divergent Cast while ChannellingCast while Channelling SupportSupport, Channelling, Spell, Trigger
    Icon: W
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 38Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.Trigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills
    Supported Triggered Spells deal 30% less Damage
    You cannot Cast Supported Triggerable Spells directly

    Additional Effects From 1-20% Quality:
    Supported Channelling Skills deal (0.5-10)% increased Damage
    Supported Triggered Spells deal (0.5-10)% increased Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    was granting increased effect of non-damaging ailments on enemies for Supported Skills, rather than Supported Triggered Skills.
  • Fixed a bug were it was possible to damage yourself when using Vaal Cold SnapVaal Cold SnapSpell, AoE, Duration, Vaal, Cold
    Level: (1-20)
    Souls Per Use: 35
    Can Store 1 Use(s)
    Soul Gain Prevention: 6 sec
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 350%
    Requires Level 16Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Deals (46-1571) to (69-2356) Cold Damage
    Base duration is 4.00 seconds
    Deals (37.8-2454.5) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Always Freezes enemies
    Base radius is 3.2 metres
    Base secondary radius is 2 metres
    Base tertiary radius is 3.6 metres
    Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
    Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area

    Additional Effects From 1-20% Quality:
    (1-20)% more Effect of Chill
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Fixed a bug where HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
    Level: (1-20)
    Cost: (12-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage
    Base duration is 8.00 seconds
    Base secondary duration is 4.00 seconds
    Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
    Can only be Hit once every 1 second
    Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
    100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
    100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
    100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle

    Additional Effects From 1-20% Quality:
    +(0.5-10)% increased Pulse Frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    would not continually apply the drenched debuff to Totem Enemies.
  • Fixed a bug where Defiance BannerDefiance BannerAoE, Spell, Duration, Aura, Physical
    Level: (1-20)
    Reservation: 10% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Casting once reserves mana to carry a banner which increases the armour and evasion of nearby allies, and reduces the critical strike chance of nearby enemies. Gains stages over time while carrying the banner near enemies. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.You and nearby Allies have (15-24)% increased Armour and Evasion Rating
    Nearby Enemies have (30-40)% reduced Critical Strike Chance
    Gain 1 Stage every 0.2 seconds while an Enemy is Nearby
    Taunt nearby Enemies for 0.15 seconds per Stage on Placing the Banner
    Enemies Taunted this way deal 15% less Damage
    Base Duration of 10.00 seconds after being Placed
    +1 second to Base Placed Banner Duration per Stage
    When placed, 8% increased Area of Effect per Stage
    When placed, 1% increased Aura effect per Stage

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased effect of Aura
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    was not gaining stages at the correct rate.
  • Fixed a bug where Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
    Level: (1-20)
    Cost: (7-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 120%
    Projectile Speed: 844
    AoE Radius: 12
    Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage
    Base duration is 5.00 seconds
    Deals (18.4-2225.7) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 1.5 metres
    Base secondary radius is 1.8 metres
    Can have up to 10 Chilling Areas

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    was not interacting with Tornado correctly.
  • Fixed a bug where increased Attack Speed could decrease the speed of Monster projectile attacks.
  • Fixed a bug where using Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
    Level: (1-20)
    Cost: (8-12) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 15
    Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
    This Skill's Cooldown does not recover during its effect
    Buff grants +(50-858) to Armour
    75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
    Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    whilst channelling CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
    Level: (1-20)
    Cost: 2 Mana
    Attack Speed: 300% of base
    Attack Damage: (44-59)% of base
    Effectiveness of Added Damage: (44-59)%
    AoE Radius: 1.6
    Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage
    10% increased Area of Effect per 0.1 metre additional Melee Strike Range
    30% less Movement Speed

    Additional Effects From 1-20% Quality:
    (0.5-10)% more Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    with the GluttonyGluttony
    Leather Belt
    Requires Level 48+(25-40) to maximum Life+(60-80) to maximum Life
    You have Culling Strike against Cursed Enemies
    Gain (20-28) Life per Cursed Enemy Hit with Attacks
    Gain (10-14) Mana per Cursed Enemy Hit with Attacks
    Take (100-200) Physical Damage when you use a Movement Skill
    You have no Armour or Maximum Energy Shield
    What started as a desire to feed
    became a desire to learn...
    Unique Belt equipped could cause desync.
  • Fixed a bug where Heist Laboratory Blueprint and Contract areas could slow down to an absolute crawl.
  • Fixed a bug where Blade TrapBlade TrapTrap, Attack, AoE
    Level: (1-20)
    Cost: (8-20) Mana
    Attack Damage: (76-96)% of base
    Effectiveness of Added Damage: (76-96)%
    Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.Trap lasts 4 seconds
    Rotates 4 times
    25% increased rotation speed if Dual Wielding
    Rotates +1 times if Dual Wielding
    Base radius is (1.6-2.2) metres

    Additional Effects From 1-20% Quality:
    Trap lasts +(0.05-1) seconds
    Rotates +(0.05-1) times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    would not have its spell damage increased when supported by Iron Will.
  • Fixed a bug where Belts with some Energy Shield and Armour modifiers could not be reforged with random modifiers, including a Defence modifier, through Harvest crafting.
  • Fixed a bug where Monsters in theDomain of Timeless Conflict would not revive if they were killed as soon as they spawned.
  • Fixed a bug where The Vaal Omnitect's Thrusters could continue to deal damage after death.
  • Fixed a bug where some Squid Monsters were still able to blind you with the Garukhan "Cannot be Blinded" Pantheon selected.
  • Fixed a bug where the Grasping Vines debuff was not applying the correct movement speed reduction.
  • Fixed a bug where Evasion Rating from Auras was not taken into account when entering areas if you had both Ghost Reaver and Ghost Dance Keystone Passives allocated.
  • Fixed a bug where the "All Damage inflicts Poison while affected by Glorious Madness" modifier on the Beacon of Madness Unique Boots was not working correctly
  • Fixed a bug where Battlemage's CryBattlemage's CryWarcry, Critical, Trigger, AoE, Duration
    Level: (1-20)
    Cost: (15-19) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    AoE Radius: 60
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which boosts critical strike chance and allows attacks to benefit from increases to spell damage.Base duration is (5.00-5.90) seconds
    (0-38)% increased Warcry Speed
    Counts total Power of Enemies in Range
    Buff grants 10% increased Critical Strike Chance per 5 power, up to a maximum of 30%
    Buff makes Increases and Reductions to Spell Damage also apply to Attacks at 25% of their value per 5 power, up to a maximum of 150%
    Exerts the next 5 Melee Attacks you perform
    Exerted Attacks Trigger a Supported Spell with their first Melee Hit
    Supported Skills deal (44-38)% less Damage
    Supported Spells are Triggered by Attacks Exerted by Battlemage's Cry

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    was not interacting correctly with Iron Will SupportIron Will SupportSpell, Support
    Icon: w
    Level: (1-20)
    Cost & Reservation Multiplier: 110%
    Requires Level 18Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.Strength's Damage bonus applies to all Spell Damage as well for Supported Skills
    Supported Skills deal (0-38)% increased Spell Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • Fixed a bug where "Exerted Attacks deal increased Damage" only applied to attack damage, rather than to all damage with exerted attacks.
  • Fixed a case where the War Bringer Berserker Ascendancy Passive had an incorrect description. It has been updated to clarify exerted attacks deal more attack damage, rather than more damage.
  • Fixed a bug where it was not possible to equip Skill Effect Microtransactions to Skills granted through Scourge modifiers.
  • Fixed a case where Anomalous Earthbreaker has an incorrect description. It has been updated to clarify it provides increased effect of Ancestor Totem buff, rather than increased effect of buffs your Ancestor Totems grant while active.
  • Fixed a bug where the damage from Vaal Detonate DeadVaal Detonate DeadSpell, AoE, Vaal, Fire
    Level: (1-20)
    Souls Per Use: 30
    Can Store 1 Use(s)
    Soul Gain Prevention: 8 sec
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 200%
    Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.Deals (23-1395) to (33-2092) Fire Damage
    Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
    Base radius is (2.4-2.8) metres

    Additional Effects From 1-20% Quality:
    (1.5-30)% chance to detonate an additional corpse
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's explosion was able to be reflected.
  • Fixed a visual bug where it was possible for a Summoned Golem to display an Elemental Overload buff.
  • Fixed a bug where the VarunastraVarunastra
    Vaal Blade
    One Handed Sword
    Physical Damage: (136.8-182) to (298.8-372)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.1 metres
    Requires Level 64, 113 Str, 113 Dex+460 to Accuracy Rating(80-100)% increased Physical Damage
    Adds (30-45) to (80-100) Physical Damage
    Grants (2-3) Mana per Enemy Hit
    Counts as all One Handed Melee Weapon Types
    "Painful suicide in the hands of a fool,
    Creative death in the hands of a master."
    - Icius Perandus, Antiquities Collection, Item 2992
    Unique Sword was not working correctly with Mace Passive Masteries.
  • Fixed a bug where the Chance to Block Spell Damage Armour crafting bench option was listed as a Suffix instead of Prefix.
  • Fixed a bug where the Touch of Cruelty Cluster Jewel Passive incorrectly stated Chaos Skills had a chance to Hinder Enemies on Hit, when this only applies to Chaos Spells.
  • Fixed a bug where the Harvest Craft that exchanges Breach Splinters or Breachstones into Splinters or a Breachstone of another type did not specify which kind of Breachstones it works on.
  • Fixed a bug where Flasks were able to be triggered after they were refilled when leaving a Hideout or Town.
  • Fixed a rare bug with Item Filters where HasExplicitMod and HasEnchant could filter items incorrectly if used with certain numeric operators.
  • Fixed a rare bug where the Map Stash Tab could fail to display recently stashed Maps if they were added quickly.
  • Fixed a bug where the Champion's Arrival Portal Effect microtransaction had an excessively long close animation.
  • Fixed a bug where ignites from Stygian Wave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical
    Level: (1-20)
    Cost: (9-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 330%
    Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical Damage
    25% of Physical Damage Converted to Lightning Damage
    Base duration is (0.50-0.69) seconds
    Base secondary duration is 4.00 seconds
    25% of Physical Damage Converted to Fire Damage
    Exposure applies -15% to Elemental Resistance matching highest Damage taken

    Additional Effects From 1-20% Quality:
    Damage Penetrates (0.75-15)% of Enemy Elemental Resistances
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    would be green.
  • Fixed a bug where the Aesir Weapon Effect looked incorrect when applied to the Cane of KulemakCane of Kulemak
    Serpentine Staff
    Warstaff
    Physical Damage: 56-117
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 68, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudes
    Veiled Prefix
    Veiled Suffix
    <Veiled Prefix or Veiled Suffix>
    <veiled mod pool>
    Stolen power is still power.Take this item to Jun Ortoi to have her Unveil it.
    .
  • Fixed a wonky visual interaction between the Scavenger Blood Rage and Aureate Halo microtransactions.
  • Fixed two instance crashes.

We really hope you enjoy Path of Exile: Siege of the Atlas. Thanks for your support!

Changes since the original post was made

Spoiler

  • Updated - New mastery: "Increases and Reductions to Projectile Speed also apply to Damage with Bows"
  • Updated - Spine BowSpine BowBow
    Physical Damage: 38-115
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.40
    Requires Level 64, 212 Dex
    : Now has 38-115 Physical Damage (previously 26-78).
  • Removed - "Base Duration is now 7.00 seconds (previously 6.00 seconds)" From the patch note regarding Orb of Storms.
  • Updated - The March of the Legion Unique Boots now have "+3-5 to Level of Socketed Aura Gems" (previously +2). Socketed Gems are now Supported by Level 25 Divine Blessing (previously known as Blessing).
  • Updated - Cleave: Now has +8 to radius at gem level 20 (previously +6). Now deals 125% of base Attack Damage at gem level 1 (unchanged), up to 237% at gem level 20 (previously 213%). Now has 125% Effectiveness of Added Damage at gem level 1 (unchanged), up to 237% at gem level 20 (previously 213%).
  • Updated - Beams now split towards 3 additional targets at all gem levels (previously 2 additional targets at gem level 1, up to 4 at gem level 20).
  • Updated - Orb of Storms no longer has a duration. Instead, it now has "Orb disappears after 10 Strikes" at gem level 1, up to 29 at gem level 20.
  • Added - Quality on Divergent Orb of Storms now has "Penetrates 0-5% Lightning Resistance" and "Orb disappears after 0 to -5 Strikes". It no longer has "0-20% less Skill Effect Duration" or "0-20% increased Cast Speed".
  • Updated - Manabond: Now deals 7 to 39 Lightning Damage at gem level 1 (unchanged), up to 263 to 1488 at gem level 20 (previously 157 to 892). Now deals base Lightning Damage equal to 25% of missing Unreserved Mana at gem level 1 (previously 15%), up to 44% at gem level 20 (previously 34%). Now has 160% Effectiveness of Added Damage at all gem levels (previously 100%).
  • Updated - Icestorm (granted by The Whispering Ice Unique Staff): Now deals 5 to 7 base Cold Damage per 10 Intelligence (previously 3 to 5). Now has an Added Damage effectiveness of 100% (previously 60%).
  • Updated - The Orb of Unmaking can now also be purchased from Kirac for two Orbs of Regret. (Note that the Orb of Unmaking can now drop from The Maven again.)
  • Added - Essence Worm's "Socketed Gems have no Reservation" modifier now also causes your Blessing Skills to be disabled. This change affects existing items.
  • Updated - Resistances can no longer be reduced by more than 100%. This does not change the cap of -200% for negative character resistances. This change affects stats that reduce resistances such as the reduced Fire Resistance modifier on Cowl of the Cryophile and the reduced Elemental Resistances modifier on The Annihilating LightThe Annihilating Light
    Quarterstaff
    Staff
    Physical Damage: 51-86
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 68, 78 Str, 78 Int+18% Chance to Block Attack Damage while wielding a Staff(70-60)% reduced Elemental Resistances
    Deal Triple Damage with Elemental Skills
    There is no force more destructive in the heavens
    than the scintillating light of utter clarity.
    .
  • Update - Crackling Lance: Now deals 28 to 84 Lightning Damage at gem level 1 (previously 28 to 85), up to 458 to 1375 at gem level 20 (previously 317 to 952). Now has "35% more Damage with Hits and Ailments per Intensity" at all gem levels (previously 30%). Now has a Mana cost of 11 at gem level 1 (previously 12), up to 21 at gem level 20 (previously 23). Now has a cast time of 0.65 seconds at all gem levels (previously 0.70 seconds). Now has 165% Effectiveness of Added Damage at all gem levels (previously 115%).
  • Added - The Veiled and Crafted Modifiers that cause Skills to cost no Mana or Life while Focused now only applies to Non-Aura Skills, due to the interaction it could have with the new Divine Blessing Support. We plan on disabling this modifier in 3.18.0.
  • Updated - It is now possible to have multiple Blight Encounters in a single Area through the new Blight Atlas Passive Skills.
  • Added:
Problem:
StormfireStormfire
Opal Ring
Requires Level 80(15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate
+(20-30)% to Fire and Lightning Resistances
(8-12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies
Your Lightning Damage can Ignite
When your skin sloughs, and your blood cooks,
you'll wish the lightning strike had killed you.
's "increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently" can be used with a number of specific mechanics to count as shocking a non-shocked enemy hundreds of times per second. This interaction provides problematic levels of damage.
Solution:
Update the Stormfire Unique Ring so the increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently will be capped at 120%. To compensate, the base values of the damage increase will be raised to 8-12% increased Burning Damage. Existing items will be affected by this cap, but a Divine Orb will need to be used in order to update the increased Burning Damage values.
  • Removed - Showing Advanced Mod Descriptions is not an option any more, it is now always on.

Hotfixes

The following hotfixes were deployed after the 3.17.0 patch:[2][3][4][5][6][7][8][9][10][11][12][13]

Hotfix 1

  • The Map DeviceMap DeviceHideout ItemCreates an object in your hideout2 Variations now indicates if you can't use it (due to not being the party leader) prior to you putting a map in.
  • Fixed a bug where the Hyrri's BiteHyrri's Bite
    Sharktooth Arrow Quiver
    Requires Level 14Gain (6-8) Life per Enemy Hit with Attacks+(15-25) to Strength
    +(35-45) to Dexterity
    +(15-25) to Intelligence
    Adds 10 to 20 Cold Damage to Attacks
    (7-10)% increased Attack Speed
    Gain (2-3) Life per Enemy Hit with Attacks
    10% increased Area of Effect
    A Karui woman's place was not the
    battlefield, but the hearth.
    Hyrri changed all of that.
    Vendor Recipe did not work with its new item base type.
  • Fixed a bug with the Gem and Flask Stash Tabs where newly-inserted flasks could not have price notes set.
  • Fixed a bug where the new Sharktooth QuiverSharktooth Arrow QuiverRequires Level 14Gain (6-8) Life per Enemy Hit with Attacks granted Life Gain on Hit that didn't actually work.
  • Fixed various client and instance crashes.

The above changes have been deployed either directly via game servers tweaks or require you to restart your client for them to come into effect. The realm was not taken down to deploy these changes.

Hotfix 2

  • Fixed a bug where specific Blood Monkey Chieftains would fail to generate charges for allies.
  • Fixed a bug where some auras would not be removed when certain items were removed.
  • Fixed a bug where Lilly Roth sometimes couldn't be invited to your hideout.
  • Fixed a bug where bow damage nodes on the Passive Tree were not applying.
  • Fixed a bug where the Atlas Passive Tree could show a "Reset all Passives" button that affected the regular Passive Skill Tree.
  • Fixed a bug where the Passive Skill Tree mastery stat that makes increases and reductions to projectile speed also apply to bow damage was calculating them incorrectly.
  • Fixed client and instance crashes related to ArcArcSpell, Chaining, Lightning
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 120%
    Requires Level 12An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.Deals (6-198) to (32-1122) Lightning Damage
    Chains +(4-7) Times
    15% more Damage with Hits and Ailments for each remaining Chain

    Additional Effects From 1-20% Quality:
    Chains +(0.05-1) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .

The above changes have been deployed either directly via game servers tweaks or require you to restart your client for them to come into effect. The realm was not taken down to deploy these changes.

Hotfix 3

  • Fixed a bug where Invitations could be split using Beast Crafting.
  • Fixed a bug where Forbidden FlameForbidden Flame
    Crimson Jewel
    Limited to: 1Requires Class <Random Character Class>Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden FleshCorruptedThe minds of those studied utterly by the Cleansing Fire
    continue to think and dream and beg for silence...
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    and Forbidden FleshForbidden Flesh
    Cobalt Jewel
    Limited to: 1Requires Class <Random Character Class>Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden FlameCorruptedThe bodies of those wholly subsumed by the Tangle
    continue to merge and mutate and cry out for release...
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Jewels could have invalid or legacy Ascendancy notables. Existing ones in this state have now been fixed to become valid notables from the same class.

Hotfix 4

This has been deployed without restarting the servers, you will need to restart your client to get the update.

Hotfix 5

  • Fixed a bug causing an unintended increase of monster density in the Betrayal Laboratory.
  • Fixed an instance crash.

Hotfix 6

  • Fixed a bug where some Synthesis and Shaper Atlas Passive Tree nodes were not working when allocated.
  • Fixed a client crash.

Hotfix 7

  • Fixed an instance where the A Call to Arms quest was not able to be completed.
  • Fixed a bug where your first Maven InvitationMaven's Invitation: The AtlasFor those who must not endure it,
    there may be found a perverse joy
    in watching the struggle for survival.
    Open portals to The Maven's Crucible by using this item in a personal Map Device.
    for the 10 boss encounter was not guaranteed to drop after collecting 10 bosses. For players who missed this guaranteed drop, it can be obtained by completing any Tier 14+ Map while having 10 or more bosses collected.
  • Fixed a bug where daily Atlas Missions were based off of the most-recently-completed Map tier, rather than the highest-completed Map tier.
  • Fixed a bug where defeating The Eater of Worlds or The Searing Exarch could sometimes fail to unlock their respective Favoured Map Slot.
  • Fixed a bug where retrieving a Voidstone from Kirac did not unlock Voidstone sockets on the Atlas.
  • Fixed a bug where the Ivory Temple MapIvory Temple MapMap Level: 82
    Map Tier: 15
    Guild Character: m
    Man and nature intertwined,
    but only for the chosen few.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    could not be obtained through using an Orb of HorizonsOrb of HorizonsStack Size: 20Reforges a map item as another of the same tierRight click this item then left click a map to apply it., or through natural map drops.
  • Fixed a bug where the Deadly Nightmares Atlas Passive Skill was not working correctly.

Hotfix 8

  • Fixed a bug which prevented the 'Shaping the Mountains' passive from working.
  • Fixed a bug which caused Vaal Molten ShellVaal Molten ShellSpell, AoE, Duration, Fire, Physical, Vaal, Guard
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Soul Gain Prevention: 14 sec
    Cast Time: Instant
    Requires Level 4Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Base duration is 9.00 seconds
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Buff grants +(50-858) to Armour
    (35-39)% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
    Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second,
    or when Buff expires or is depleted

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    to be removed by a single hit.
  • Fixed a bug which could cause Voidstones to be socketed into invisible slots.
  • Reduced the number of projectiles from the Bombardier Archnemesis mod and the chance for them to bounce off terrain.

Hotfix 9

  • Fixed a bug where Skills granted from Ascendancy Passive Skills were not granted if the Ascendancy Passive Skill was allocated through Forbidden FlameForbidden Flame
    Crimson Jewel
    Limited to: 1Requires Class <Random Character Class>Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden FleshCorruptedThe minds of those studied utterly by the Cleansing Fire
    continue to think and dream and beg for silence...
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    and Forbidden FleshForbidden Flesh
    Cobalt Jewel
    Limited to: 1Requires Class <Random Character Class>Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden FlameCorruptedThe bodies of those wholly subsumed by the Tangle
    continue to merge and mutate and cry out for release...
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    .
  • Fixed a bug where Boot Enchantments that cause you to take reduced Extra Damage from Critical Strikes if you've taken a Critical Strike Recently were not working correctly.
  • Fixed a bug where Incursion encounters after the first in an area would not display the current room information on the Temple Map.
  • Fixed a bug where Boss Invitations could sometimes not drop if your progress towards them was doubled.
  • Fixed a rare bug where the Map DeviceMap DeviceHideout ItemCreates an object in your hideout2 Variations in the Karui Shores could be unusable.

Hotfix 10

Hotfix 11

  • Fixed a bug where Scarabs could be used with Unique Maps.

Hotfix 12

  • Improved level generation of Blighted Maps so that they fail to open less often. We'll continue to look into cases where this can still fail, however we have fixed most cases where Blighted Maps could not open.

Notes

  1. There is a typo here. There are 15 new Unique items introduced, including the paired jewels Forbidden FlameForbidden Flame
    Crimson Jewel
    Limited to: 1Requires Class <Random Character Class>Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden FleshCorruptedThe minds of those studied utterly by the Cleansing Fire
    continue to think and dream and beg for silence...
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    and Forbidden FleshForbidden Flesh
    Cobalt Jewel
    Limited to: 1Requires Class <Random Character Class>Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden FlameCorruptedThe bodies of those wholly subsumed by the Tangle
    continue to merge and mutate and cry out for release...
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    .
  2. SteelwormSteelworm
    Broadhead Arrow Quiver
    Requires Level 52(8-10)% increased Attack SpeedGrants Call of Steel
    (30-60)% increased Evasion Rating and Armour
    Deal no Non-Physical Damage
    Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
    Skills Fire 3 additional Projectiles for 4 seconds after
    you consume a total of 12 Steel Shards
    The dance of metal and flesh never ends.
    is a Broadhead Arrow QuiverBroadhead Arrow QuiverRequires Level 49(8-10)% increased Attack Speed in version 3.17.0. The patch notes incorrectly state that its base type is Feathered Arrow QuiverFeathered Arrow QuiverRequires Level 20(20-30)% increased Projectile Speed.

References

  1. Community_Team (January 27, 2022). "Content Update 3.17.0 -- Path of Exile: Siege of the Atlas". Official Path of Exile Forums. Retrieved January 27, 2022.
  2. Chris (February 5, 2022). "3.17.0 Hotfix 1". Official Path of Exile Forums. Retrieved March 1, 2022.
  3. Chris (February 5, 2022). "3.17.0 Hotfix 2". Official Path of Exile Forums. Retrieved March 1, 2022.
  4. Kieren_GGG (February 6, 2022). "3.17.0 Hotfix 3". Official Path of Exile Forums. Retrieved March 1, 2022.
  5. Kieren_GGG (February 6, 2022). "3.17.0 Hotfix 4". Official Path of Exile Forums. Retrieved March 1, 2022.
  6. Kieren_GGG (February 6, 2022). "3.17.0 Hotfix 5". Official Path of Exile Forums. Retrieved March 1, 2022.
  7. Kieren_GGG (February 6, 2022). "3.17.0 Hotfix 6". Official Path of Exile Forums. Retrieved March 1, 2022.
  8. Jeff_GGG (February 7, 2022). "3.17.0 Hotfix 7". Official Path of Exile Forums. Retrieved March 1, 2022.
  9. Kieren_GGG (February 8, 2022). "3.17.0 Hotfix 8". Official Path of Exile Forums. Retrieved March 1, 2022.
  10. Jeff_GGG (February 8, 2022). "3.17.0 Hotfix 9". Official Path of Exile Forums. Retrieved March 1, 2022.
  11. Jeff_GGG (February 10, 2022). "3.17.0 Hotfix 10". Official Path of Exile Forums. Retrieved March 1, 2022.
  12. Kieren_GGG (February 10, 2022). "3.17.0 Hotfix 11". Official Path of Exile Forums. Retrieved March 1, 2022.
  13. Kieren_GGG (February 14, 2022). "3.17.0 Hotfix 12". Official Path of Exile Forums. Retrieved March 1, 2022.