The Domain of Timeless Conflict is only accessible by using Emblems in a map device.
To open the area, you must use at least two different emblems with no duplicates. The number of emblems used affects the level of this area, and the duration of the encounter.
Mechanics
The zone contains a crater with a monolith in the centre. Standing near it will spawn all enemies and start a countdown of 15 seconds plus 1 minute for each emblem used. Returning to the monolith during the battle will respawn half the killed enemies, though boss spawns are limited by a cooldown. When the countdown reaches zero, the encounter ends, and rewards will drop around the monolith. Item drop rate decays as more enemies are killed.
The area level of this zone depends on the Emblems used to generate it. The area has a baseline of area level 80 and increases to 81 with 4 Emblems used, and to 82 with 5 Emblems used. Additionally, the zone level increases by 1 per 2 Unrelenting Emblem used. The maximum area level is 84, which requires all 5 Emblems with 4 of them being Unrelenting Emblems.
Prior to patch 3.24.0, completing the Domain of Timeless Conflict with any four factions for the first time unlocked the fifth slot for the map device. Additional slots are now unlocked by completing any tier 17 map and Maven's Invitation: The Atlas.
Domain of Timeless Conflict area level
Total # of Emblems |
# of Unrelenting Emblems |
Area level
|
2-3 |
0-1 |
80
|
2-3 |
2-3 |
81
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4 |
0-1 |
81
|
4 |
2-3 |
82
|
4 |
4 |
83
|
5 |
0-1 |
82
|
5 |
2-3 |
83
|
5 |
4-5 |
84
|
Monsters
Depending on the combination of the Emblems used, the area features these bosses:
Item drops
The following drop-restricted items can drop in this area.
- No items include this area in their drop restrictions.
Unique Timeless Jewels can be obtained in this area based on the types of generals killed; killing them repeatedly increases their chance to drop. Unrelenting Emblems also enable Stasis PrisonEvasion: (847-1008)
Energy Shield: (247-293)
Movement Speed: -3%Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum Mana(140-160)% increased Evasion and Energy Shield
+(80-100) to maximum Life
Temporal Rift has no Reservation
(80-100)% of Damage taken Recouped as Life
Debuffs on you expire (80-100)% fasterThose that can never die have but one wish. to be able to rarely drop.
Ruthless mode
In Ruthless mode, the Domain of Timeless Conflict encounter no longer has a tracker for Reward Icons. Instead, it has a Timeless Jewel tracker that fills up while killing monsters and bosses which may guarantee Timeless Jewels [guesswork?]. Timeless Jewel drops still appear to be tied to bosses. No longer drops Incubators.[1]
Version history
Version
|
Changes
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3.24.0 |
- The fifth map device slot is now unlocked by completing any tier 17 map instead of 4-way Domain of Timeless Conflict.
|
3.22.0 |
- The Domain of Timeless Conflict now has a minimum area level of 80. Specific Timeless Emblems and Unrelenting Timeless Emblems no longer provide additional area levels.
- Additional area levels are now added based on the number of Emblems used. 4 Emblems increases the area level by 1, and 5 Emblems increases it by 2.
- Each Unrelenting Timeless Emblem increases the area level by 0.5 area level (rounding down). Meaning with 5 emblems the maximum area level is 84.
- The 20% increased Experience gain for each Timeless Emblem has been removed.
- Each Unrelenting Timeless Emblems now adds 10% increased Experience Gain (previously 20%), and this is now stated on the item tooltip.
- Each Timeless Emblem and Unrelenting Timeless Emblem now adds 15% more Monster Life (previously 10%), and now also adds 10% increased Monster Damage.
|
3.8.0 |
- Item rewards within the Domain of Timeless Conflict now diminish over time. Experience does not change.
- Item reward variance from Domain of Timeless Conflict encounters of differing numbers of Emblems has been flattened. You'll now receive approximately the same quantity of items per Emblem used in 2-Emblem encounters as in 5-Emblem encounters.
|
3.7.5c |
- Fixed a bug that prevented the Domain of Timeless Conflict encounter from beginning in non-Legion leagues.
|
3.7.0 |
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Mechanics | |
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Bosses | |
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Uniques |
- Brutal RestraintLimited to: 1 Historic
Radius: LargeDenoted service of (500-8000) dekhara in the akhara of (Asenath-Balbala-Nasima) Passives in radius are Conquered by the Maraketh HistoricThey believed themselves the most ordered, but that tradition turned their forests to salt.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
- Elegant HubrisLimited to: 1 Historic
Radius: LargeCommissioned (2000-160000) coins to commemorate (Cadiro-Caspiro-Victario) Passives in radius are Conquered by the Eternal Empire HistoricThey believed themselves better than the past, but that confidence brought about nightmare.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
- Glorious VanityLimited to: 1 Historic
Radius: LargeBathed in the blood of (100-8000) sacrificed in the name of (Ahuana-Doryani-Xibaqua) Passives in radius are Conquered by the Vaal HistoricThey believed themselves the pinnacle of civilisation, but that height toppled their empire.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
- Lethal PrideLimited to: 1 Historic
Radius: LargeCommanded leadership over (10000-18000) warriors under (Akoya-Kaom-Rakiata) Passives in radius are Conquered by the Karui HistoricThey believed themselves the greatest warriors, but that savagery turned upon their own.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
- Militant FaithLimited to: 1 Historic
Radius: LargeCarved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius) Passives in radius are Conquered by the Templars Historic <two random mods of devotion>They believed themselves the utmost faithful, but that conviction became oppression.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
- Stasis PrisonEvasion: (847-1008)
Energy Shield: (247-293) Movement Speed: -3%Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum Mana(140-160)% increased Evasion and Energy Shield +(80-100) to maximum Life Temporal Rift has no Reservation (80-100)% of Damage taken Recouped as Life Debuffs on you expire (80-100)% fasterThose that can never die have but one wish.
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Scarabs |
- Legion ScarabStack Size: 20
Limit: 5Area contains an additional Legion EncounterWhat good is peace to a warrior?Can be used in a personal Map Device to add modifiers to a Map.
- Legion Scarab of OfficersStack Size: 20
Limit: 1Legion Factions in Area have 5 additional SergeantsEven a battlefield has middle management.Can be used in a personal Map Device to add modifiers to a Map.
- Legion Scarab of CommandStack Size: 20
Limit: 1Legion Factions in Area are accompanied by a GeneralCut off the head and the snake will perish.Can be used in a personal Map Device to add modifiers to a Map.
- Legion Scarab of Eternal ConflictStack Size: 20
Limit: 1Legion Monsters in Area can be broken out of Stasis multiple times Legion Monsters in Area gain increased Difficulty and Reward for each time they are broken outAn eternity of blood. Glorious.Can be used in a personal Map Device to add modifiers to a Map.
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Other | |
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