Sirus, Awakener of Worlds is the leader of the other conquerors: Al-Hezmin, the Hunter, Baran, the Crusader, Drox, the Warlord and Veritania, the Redeemer.
Sirus can be fought at the Eye of the Storm, accessed by using the Crest of the Elderslayers fragments in the map device. Acquired by defeating and obtaining each conqueror map fragment.
Sirus has various exclusive and high-value drops such as the
Awakener's OrbStack Size: 10Destroys an item, applying its influence to another of the same item class
The second item is reforged as a rare item with both influence types and new modifiersRight click this item, then left click the item you wish to take the influence from, then left click an item of the same item class you wish to apply it to.
used for end-game crafting, and the
Hands of the High TemplarArmour: (302-417)
Energy Shield: (62-84)Requires Level 66, 51 Str, 51 IntCan be modified while Corrupted
Can have up to 5 Implicit Modifiers while Item has this Modifier
(150-200)% increased Armour and Energy Shield
(7-12)% increased maximum Life
+(20-30)% to Fire and Lightning ResistancesThe laws of the faith do not apply to its leader.
, a versatile set of gloves that can have multiple powerful implicit mods.
Sirus is considered one of the toughest bosses in Path of Exile, as he deals massive amounts of damage of every type, including large amounts of Chaos damage. Additionally, Sirus' skills are notably more complex than many of the other bosses in the game. Most builds are incapable of directly surviving Sirus' attacks, and must instead rely on dodging out of the way, such as with a movement skill.
Recommendations
The following is recommended for fighting Sirus:
- At least 1 million damage per second
- Capped elemental resistances (fire, cold and lightning resistance at 75%); additional Maximum resistance is also useful.
- At least 0% Chaos resistance (not required but highly recommended)
- Any Jewel with the implicit mod: Corrupted Blood cannot be inflicted on you or a Resistance and Ailment Protection Mastery with the same effect. Immunity to corrupted blood and Shock greatly help.
- Ryslatha Pantheon Power - Sirus does not spawn any adds during the fight, and only grants flask charges upon completing the first 3 phases.
- At least 6,000 combined Life and Energy Shield and a reliable source of recovery
- Damage over time mitigation - Arakaali Pantheon power, Lethe Shade, high life regeneration, etc. helps with traversing through the stage hazards Sirus places.
- Moderate mitigation or avoidance, including Physical damage reduction, Armour, Block, Spell Suppression
- Movement skill to traverse between Sirus' Quad-Beam and avoid other abilities - (Teleports like
Flame DashSpell, Movement, Duration, Fire, Travel, Blink
Level: (1-20)
Cost: (8-23) Mana
Cooldown Time: 3.50 sec
Can Store 3 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (80-140)%Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (19.7-1738.6) Base Fire Damage per second
Base duration is 4.00 seconds
Deals (7-659) to (11-988) Fire Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-19)% increased Cooldown Recovery Rate
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
,
FrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
Level: (1-20)
Cost: (12-22) Mana
Cooldown Time: (3.00 sec-2.60 sec)
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (180-250)%Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage
Base duration is 3.00 seconds
+(0-0.3) metres to radius
(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
(0-38)% increased maximum travel distance
Additional Effects From 1-20% Quality:
(0.5-10)% increased maximum travel distancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
,
Lightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
AoE Radius: 16Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage
+(0-0.4) metres to radius
(30-49)% reduced Duration
Can queue up to 50 uses
Additional Effects From 1-20% Quality:
(1-20)% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
,
Blink ArrowAttack, Minion, Duration, Movement, Travel, Bow
Level: (1-20)
Cost: (14-20) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds
(0-47)% increased Cooldown Recovery Rate
Minions deal (0-57)% more Damage
Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, or
Smoke MineMine, Spell, AoE, Duration, Movement, Travel, Blink
Level: (1-20)
Cost: (6-13) Mana
Reservation: (6-13) Mana
Cooldown Time: 5.00 sec
Can Store 3 Use(s)
Cast Time: 0.50 secRequires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Mine lasts 8 seconds
Base duration is (4.00-5.00) seconds
Base secondary duration is 1.00 seconds
Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration
Only one Mine of this type can Detonate in each Detonation Sequence
Buff grants (20-29)% increased Movement Speed
Mines cannot be Re-armed
Mine Detonation is Instant
Additional Effects From 1-20% Quality:
Buff grants (1-20)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
work best rather than skills that physically move you like
Leap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (136-314)% of base
Effectiveness of Added Damage: (136-314)%
AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life
Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
or
Shield ChargeAttack, AoE, Movement, Travel, Physical, Melee
Level: (1-20)
Cost: (6-10) Mana
Attack Time: 0.50 sec
Critical Strike Chance: 5.00%
AoE Radius: 8 / 16Requires Level 4Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage
(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield
75% increased Stun Threshold reduction on enemies at Maximum charge distance
100% more Damage with Hits at Maximum Charge Distance
(90-109)% increased Movement Speed
Additional Effects From 1-20% Quality:
(1-20)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
due to clipping into the beam)
Skills
The screenshots in the following table show Sirus circled in green. Green arrows indicate the direction in which you have to run. Yellow lines indicate impassable walls.
Image
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Attack
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Details
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Deatomization Storm
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- Sirus's arena contains multiple huge Deatomization Storms, which deal massive damage and damage over time to anything touching them.
- Around Sirus is a large animated ring that indicates a safety zone/arena zone which pushes out the storms.
- If players touch the Storm, it will deal:
- Deals 2102 to 3154 Damage (50% Physical, 25% Fire, 25% Chaos)
- Deals 548 Base Physical Damage per second
- Deals 1368 Base Fire Damage per second
- Deals 1368 Base Chaos Damage per second
- Sirus will also spawn a Storm every time he reaches 75%, 50%, or 25% health; or if the player is outside of the safety zone for too long.
- Sirus retreats to his throne, but the throne phase will end if the player comes into close proximity with Sirus after the Deatomization Storm is created.
- This takes a number of seconds during which time, a pulsating knockback encourages the player to move away from the new Deatomization Storm.
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Default Attack
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- Sirus fires a beam forward. It has a delay and can be sidestepped.
- If not avoided, the beam will deal:
- Deals 2628 to 3942 Damage (40% Physical, 30% Fire, 30% Lightning)
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Die Beam
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- Sirus fires 3 beams that deal a huge amount of damage which can one-shot most builds.
- The only way to avoid this is to listen for the dialogue and move away from the current position to avoid it, or, to maintain constant movement and mobility in the arena.
- Before casting this, Sirus says "DIE!".
- If players have not moved from their original location, EACH beam fired by Sirus will deal ONE of the following types of damage:
- Physical Beam
- Deals 1526 to 2289 Physical Damage
- Always applies Corrupted Blood if players don't have the jewel
- Players need a jewel with the implicit mod: Corrupted Blood cannot be inflicted on you
- Fire Beam
- Always Ignites
- Deals 2278 to 3416 Damage (25% Physical, 75% Fire)
- 200% more Damage with Ignite
- Cold Beam
- Always Freezes
- Deals 2278 to 3416 Damage (25% Physical, 75% Cold)
- 200% increased Effect of Chill
- Lightning Beam
- Always Shocks
- Deals 2278 to 3416 Damage (25% Physical, 75% Lightning)
- 200% increased Shock Duration on enemies
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Corridor Blast
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- Sirus creates impassable walls in a corridor to the player from his location and then fires slow moving projectiles at the player, one at a time.
- Sirus can be interrupted by moving towards and through him, in the direction of the green arrow.
- More skilled players may be able to weave between the alternating projectiles while attacking from a distance.
- Each projectile will:
- Deal 2628 to 3942 Damage (25% Physical, 25% Fire, 25% Lightning, 25% Chaos)
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Meteor Maze
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- Sirus creates a ring maze that traps the player in its center.
- Sirus summons all players in the zone to the centre of the maze.
- The player must escape from each layer before Sirus collapses the maze, damaging the player.
- Each phase increments the number of walls up to three, and the time given for the player to exit the maze.
- Each layer has an exit placed at a random location in the circle indicated by animated flares.
- If the players have not exited the maze, Sirus will launch a meteor in the middle of the maze, which will deal:
- For 2 ring mazes: Deal 16,344 to 24,517 Damage (25% Physical, 25% Fire, 25% Lightning, 25% Chaos)
- For 3 ring+ mazes: Deal 21,793 to 32,689 Damage (25% Physical, 25% Fire, 25% Lightning, 25% Chaos)
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Spinning Beams
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- Sirus splits into 4 illusions, blasting an area with lasers to spawn a core.
- The real Sirus will flash blue briefly before firing the beams.
- The core fires rotating beams that apply Corruption of the Awakener, which stacks, slowing action speed and increasing damage taken temporarily.
- When the core expires, it leaves behind a permanent small area of degeneration that deals damage over time, negates life recovery, reduces maximum resistances, and applies a powerful Shock effect while standing on it.
- The rotating beams can be lept over with
Leap SlamAttack, AoE, Movement, Travel, Slam, Melee Level: (1-20) Cost: (6-10) Mana Attack Damage: (136-314)% of base Effectiveness of Added Damage: (136-314)% AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that are on Full Life Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. .
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Multi Clone
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- Sirus will rapidly dash to a location nearby and summon 12 clones in a large circle, hiding among them as an illusion.
- The location Sirus initially moves to will remain as the location he attacks with Multi Clone Beam from.
- He will then fire the Multi Clone Die Beam (see next attack)
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Multi Clone Die Beam
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- After summoning his 12 clones, Sirus will then charge up a variant of his extremely damaging "Die Beam", and fire it midway through the voice line he uses during it, as seen below.
- "Feel the thrill of <fires> THE VOID!"
- "You will long for <fires> NONEXISTENCE."
- "Meaning is... <fires> AN ILLUSION."
- Sirus will fire 3 beams, EACH beam fired will deal:
- Always Shocks
- Deals 2278 to 3416 Damage (25% Physical, 75% Lightning)
- 200% increased Shock Duration on enemies
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Meteor Strike
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- Sirus says "Rain of stars!"
- Sirus launches many meteors that land and deal AoE damage after a delay.
- Sirus launches many more meteors if you are not in the safety zone.
- The ground will flare up before they land.
- If not avoided, each meteor will:
- Deal 2102 to 3154 Damage (25% Physical, 25% Fire, 25% Lightning, 25% Chaos)
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Beam Sweep
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- Sirus says "Be utterly annihilated!" or "Creation itself!"
- Sirus fires two beams towards its sides, which converge towards the center.
- It creates a huge explosion at the center if you're not in the safety zone.
- If players come in contact with the end of the beam, it will deal:
- Deals 280.3 to 420.5 Damage (50% Physical, 25% Fire, 25% Chaos)
- Deals 194.7 Base Fire Damage per second
- Deals 194.7 Base Chaos Damage per second
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Meteor Geysers / Projection Meteors
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- Sirus says "Fury of the cosmos!" or "You are nothing!" or "Why resist!"
- Creates multiple geysers that deal Physical, Fire, Lightning, and Chaos damage over time.
- Desolation of the Awakener ground degen prevents recovery of Life and Energy Shield, and reduces max Fire, Lightning, and Chaos Resistance by 10%.
- Creates many more geysers if you are not in the safety zone.
- If not avoided, each geyser will:
- Deal 525.6 to 788.4 Damage (40% Physical, 30% Fire, 30% Lightning)
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Sirus will also have his projection attack the player occasionally (except in his last phase).
Video tutorial
Uber boss variant
Using five
Awakening FragmentsThe Eye of the Storm is level 85
Sirus' full power is unleashed in The Eye of the StormAgony born of ennui.
Hate born of love.Use five of these in a personal Map Device to open Portals to The Eye of the Storm. Can only be used once.
opens a harder instance of the boss fight. Sirus is fought in Area Level 85 and greatly increases in difficulty. The fight with Sirus will have the following changes:
- Area has the mod Monsters take 70% less damage
- Sirus' first three phases will create a small storm that chases the player in the arena.
- Sirus' beam are the full-width type used in the final phase, and the Die Beam tracks the player in all phases.
- Meteor Maze's delay is much shorter.
In the final phase:
- Desolation of the Awakener continually generates, persists throughout the final phase and is not removed by the Meteor Maze.
- The Rotating Beam has 6 beams instead of 4.
- The Multi Clone Beam tracks the player.
Drops
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Sirus
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Uber Sirus
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Guaranteed Unique
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Hands of the High TemplarArmour: (302-417) Energy Shield: (62-84)Requires Level 66, 51 Str, 51 IntCan be modified while Corrupted Can have up to 5 Implicit Modifiers while Item has this Modifier (150-200)% increased Armour and Energy Shield (7-12)% increased maximum Life +(20-30)% to Fire and Lightning ResistancesThe laws of the faith do not apply to its leader. (45%)
Crown of the Inward EyeArmour: (969-1117) Energy Shield: (138-160)Requires Level 63, 85 Str, 62 Int333% increased Armour and Energy Shield (9-21)% increased maximum Life, Mana and Global Energy Shield Transfiguration of Soul Transfiguration of Body Transfiguration of MindDivinity is not the only path to enlightenment. (38%)
The Burden of TruthRequires Level 79+(60-80) to maximum Energy Shield(30-40)% increased Life Recovery from Flasks 33% of Chaos Damage taken does not bypass Energy Shield 33% of Non-Chaos Damage taken bypasses Energy Shield Gain (5-10)% of Maximum Life as Extra Maximum Energy Shield Supreme DecadenceMortal pleasures can hold back the memories, but a hollow soul can never be healed. (15%)
Thread of HopeRadius: VariableOnly affects Passives in (Small-Very Large) Ring Passives in Radius can be Allocated without being connected to your tree -(20-10)% to all Elemental ResistancesThough we cannot touch; one thought, one wish, through centuries alone in darkness.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. (Small ~ Very Large Ring) (2%)
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Thread of HopeRadius: VariableOnly affects Passives in Massive Ring Passives in Radius can be Allocated without being connected to your tree -(20-10)% to all Elemental ResistancesThough we cannot touch; one thought, one wish, through centuries alone in darkness.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. (Massive Ring variant) (55%)
The Tempest RisingArmour: (318-459)Requires Level 54, 95 Str(80-120)% increased Armour 30% increased Movement Speed (5-25)% increased Duration of Ailments on Enemies Damaging Ailments deal damage (5-25)% faster You and Enemies in your Presence count as moving while affected by Elemental AilmentsWhere he tread, disintegrating storms of lightning and death laid waste to all around him. (35%)
Oriath's EndLasts 8.50 Seconds Consumes 15 of 40 Charges on use +35% to all Elemental ResistancesRequires Level 56(20-40)% increased Charge Recovery Enemies you Kill during Effect have a (20-30)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random ElementEnnui prevailed, until inspiration sparked a mote of flame, kindled by fury and all in his path were obliterated.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. (9%)
The SaviourOne Handed Sword Physical Damage: (158.7-187.5) to (317.4-357.5) Critical Strike Chance: (5.40-5.60)% Attacks per Second: (1.30-1.34) Weapon Range: 1.1 metresRequires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingTriggers Level 20 Reflection when Equipped (130-150)% increased Physical Damage Adds (16-22) to (40-45) Physical Damage (8-12)% increased Attack Speed (8-12)% increased Critical Strike ChanceOn the mirrored edge of infinity, one man sinks forever into darkness, one man rises into light. But which one am I? (<1%)
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Encounter- specific drops
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—
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Oubliette Reliquary KeyThere is a place, a state of being, where all that you love forgets you.Travel to the Oubliette Reliquary by using this item in a personal Map Device. Can only be used once. (1.5%)
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Additional drops
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Orb of DominanceStack Size: 10Removes one Influenced Modifier from an item with at least two Influenced Modifiers and upgrades another Influenced Modifier Upgrading a modifier of the highest tier transforms the modifier into an Elevated Modifier Attempting to upgrade an Elevated Modifier rerolls its values Can be used on Body Armours, Boots, Gloves and HelmetsRight click this item then left click an item with at least two Influenced Modifiers to apply it. (5%)
Awakener's OrbStack Size: 10Destroys an item, applying its influence to another of the same item class The second item is reforged as a rare item with both influence types and new modifiersRight click this item, then left click the item you wish to take the influence from, then left click an item of the same item class you wish to apply it to. (15-20%)
A Fate Worse Than Death 4 Cortex Corrupted"It was as though my very thoughts were breaking... fracturing into tiny motes to be lost on the wind." (5%)
- Warlord items
- Crusader items
- Redeemer items
- Hunter items
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Lore
Sirus was main antagonist of the Conquerors of the Atlas expansion. He was the leader of the Elderslayers, and disappeared along with The Elder after defeating him, much to the dismay of Zana, who grew attached to him during their time together. Once a hero, Sirus turned mad after defeating the Elder and then destroyed Oriath, forcing the player to eventually fight and defeat him.
Sirus, during the battle:
A fellow exile? One more fool under Zana's sway. Allow me to destroy you before she has a chance to betray you, too. At least my way will be quick.
There is nothing left for me here. For a few brief days, destroying something real may make me feel alive again.
You slew my friends. You brought ruin to my worlds. You have invaded my very sanctum. I should be furious, and yet... I feel nothing.
You want the Atlas? Take it. It's yours. But Oriath? Oriath I will burn to the ground. Perhaps the suffering of my fellow citizens will finally stir something.
Zana, before players defeat Sirus:
No...Sirus is still alive? Gods, I thought he was dead! He took the brunt of the energy released when we sealed the Elder. How did he survive?
Sirus was the leader of the group of Exiles I recruited. Brilliant and determined, and a force to be reckoned with even before we travelled the Atlas together. We... grew close. I was distraught when he vanished with the Elder. At first i thought the other Exiles were looking for him as I was, but perhaps they knew he was still alive...
I have a terrible feeling that Sirus may be tied to the madness of the others. Or perhaps he is just as mad as they are. We need to find and stop him -- if the others are looking for a way out, I'm certain he is too.
Zana, after the first time players defeat Sirus:
My home... Our home... It's... it's just... gone. After everything it has been through, I still thought Oriath could recover, could become the place I always hoped it would be...
Now...? Now it's just ash. There's not even enough rubble left for us to scavenge through.
Sirus, why did you have to--...?
*sigh*... I'm sorry, Exile. I should be happy. I should be thanking you for your help. I should be focused on the future. But I don't even know where to begin. Oriath, and the people who were in it, are scattered to the wind. We'll just... keep going, I suppose. What else can we do? Perhaps we can settle here... Stay in one place for a change.
But at least you're done now, right, Exile? You'll leave the Atlas alone... right?
Other variants
Apparition of Sirus can appears in Valdo's Map as part of its possible mod pool.
Gallery
Version history
Version
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Changes
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3.24.0 |
- The Cosmic Wounds, Memento Mori, Thirst for Knowledge, Insatiable Appetite, Throw the Gauntlet, and The Perfect Storm Atlas Keystone Passives have been removed. Instead, we have added a new set of fragments that can be used to access the Uber Pinnacle Bosses.
- Uber Pinnacle Bosses no longer drop additional rewards granted from their respective keystones (Uber Sirus no longer drops awakened support gems). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
- Rebalanced the drops and drop rates of Uber Pinnacle Bosses and introduced new exclusive Uber unique items. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
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3.20.0 |
- Pinnacle bosses, Map bosses, Incursion architects, Betrayal targets, Breachlords and others no longer have 33% or 66% less effect of curses on them respectively.
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3.19.1 |
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3.18.0 |
- Added 7 new uber versions of Pinnacle Boss fights, accessible through Atlas Keystone Passives. These fights are extremely difficult, so only attempt them if you have a very powerful character.
- Sirus now also can drop
The Burden of TruthRequires Level 79+(60-80) to maximum Energy Shield(30-40)% increased Life Recovery from Flasks 33% of Chaos Damage taken does not bypass Energy Shield 33% of Non-Chaos Damage taken bypasses Energy Shield Gain (5-10)% of Maximum Life as Extra Maximum Energy Shield Supreme DecadenceMortal pleasures can hold back the memories, but a hollow soul can never be healed. . [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
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3.17.0 |
- Sirus is no longer part of the Atlas of Worlds.
- He can still be accessed through the Module Error: No results found for item using search term "item_name = Crest of the Elderslayers".
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3.13.1e |
- Sirus, Awakener of Worlds and The Shaper can no longer appear in The Sacred Grove, Temporal Incursions, Syndicate Laboratories and Conquerors arenas.
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3.13.0b |
- Substantially reduced the damage of rare monsters dominated by Sirus.
- Increased the number of nearby enemies required for Sirus to spawn and attack the player during Sirus influence takeovers from 1 to 10.
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3.13.0 |
- Conqueror-Influenced maps may now experience an invasion by Sirus himself.
- In such maps, Sirus will appear every few monsters groups, perform a single attack and disappear. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
- Some dialogue regrading Sirus has changed. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
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3.11.0 |
- Improved the responsiveness of Sirus' storms to phase transitions.
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3.10.1d |
- Sirus, Awakener of Worlds will now be more aware of where Deatomisation Storms are and will no longer cast his Meteor or Corridor skills if he is near one.
- Sirus, Awakener of Worlds will now only teleport players into the Meteor Maze if there is at least one player in range of him.
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3.10.1c |
- Sirus, Awakener of Worlds will now only use his Meteor and Corridor skills when his Apparition is not using a skill.
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3.10.0e |
- Increased the cooldown of Sirus' Apparitions skills back to the same values as prior to 3.10.0. The cooldown will be slightly reduced at higher Awakening Levels.
- Increased the distance at which Sirus' Storms move away from him.
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3.10.0 |
- Sirus' Apparition is now more active during the arena phases.
- Sirus now heals to 75% of his maximum life at the start of his final phase at Awakening level 8 (from 50%).
- Sirus now teleports away from the player before using his Corridor skill. He takes 80% less damage during the Corridor skill, and the projectiles he fires now pierce all non-player targets.
- The rotating quad-beam ability now has larger beams and applies a new debuff which reduces your action speed and causes you to take increased damage.
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3.9.2c |
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3.9.2 |
Atlas improvements
- Added new lore objects to the Conqueror of the Atlas boss areas.
The Awakener fight
- The Awakener has been decreased to level 81 from 84 at Awakening levels 1 to 5, increasing by one for each additional Awakening level. He is still level 84 at Awakening level 8, and this only affects the item levels of his drops.
- Specifically reduced the damage on a majority of The Awakener's skills at everything below Awakening level 8.
- Prevented the storms in The Awakener fight from being able to occupy the space near the arena entrance, so you no longer can enter and be inside a storm.
- Changed the behaviour of the storms so they no longer pursue the player or their minions. Instead they more organically maneuver the arena in a way that should cause more openings to travel around freely while still applying some limitation.
- Adjusted The Awakener Storm and Desolation skills to do less damage to minions.
- Increased the damage of The Awakener's Multi Clone Beam skill.
- Fixed a bug which could result in the Awakener fight not progressing if he traveled too far in a single Throne Phase.
- Fixed issues when playing in a party where the effects from the Meteor skills could be invisible.
- Improved the visibility of The Awakener's Desolation ground effects.
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3.9.1 |
- The final Conqueror of the Atlas' Meteor Maze ability now has more time to escape the Maze before damage is dealt.
- The final Conqueror of the Atlas no longer has blocking during their Meteor Maze ability, so they cannot prevent you from escaping the Maze.
- The final Conqueror of the Atlas now teleports to the centre of the Meteor Maze skill upon starting it.
- The final Conqueror of the Atlas' Meteor Maze ability now correctly deals damage if you're outside of the first Maze Wall.
- Did further improvements to prevent players from getting stuck inside Walls for two of the final Conqueror of the Atlas' abilities.
- The final Conqueror of the Atlas' quad beam ability now ends when the boss is defeated.
- Added an effect to more clearly mark out the edge of the temporary Arenas created by the final Conqueror of the Atlas.
- Fixed a bug where the height of the projectiles from the final Conqueror of the Atlas' Corridor Blast Skill were at the wrong height (a visual bug).
- Fixed a bug where the final Conqueror of the Atlas could be invisible under rare conditions when leaving and returning to the area.
- Fixed a bug where the final Conqueror of the Atlas wasn't receiving their damage mitigation decaying buff when entering their final phase.
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3.9.0e |
- Fixed an instance crash that can occur during The Awakener fight.
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3.9.0 |
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Atlas expansions | |
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