Storm CallSpell, AoE, Duration, Lightning Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (220-250)%Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.Deals (21-949) to (39-1762) Lightning Damage Base duration is 1.50 seconds +(0-0.6) metres to radius
Additional Effects From 1-20% Quality: (0.75-15)% chance for Lightning to Strike the Marker when CastPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Call is a spellskill which sets a marker at a location. After a short duration, the marker and all other other placed markers are struck by a bolt of lightning which deals damage in an area.
Duration: Increases and reduction to duration will affect the wait time between placing a marker and the lightning strike. Less Duration SupportLess Duration SupportSupport, Duration Icon: d Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that has a duration.Supported Skills deal (10-19)% more Damage Supported Skills have (40-49)% less Skill Effect Duration
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% less Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. will therefore greatly reduce the delay between casting the skill and dealing damage.
Causing lightning strikes at any other markers you've cast: When the duration of any marker expires, lightning will strike it, then all other pending markers will expire in quick succession, each dealing damage at their location.
Chance for Lightning to Strike the Marker when Cast: Lightning striking the marker due to the quality effect causes a lightning strike to happen at cast time, in addition to the strike that will happen when the duration expires. The extra strike from the quality effect does not cause lightning strikes to happen at any other pending markers.
Gem level progression
Level
Mana Cost
Damage Effectiveness
Lightning Damage
Radius
Exp.
Total Exp.
1
12
33
6
220%
21 to 39
—
0
0
2
15
39
6
220%
27 to 51
—
15249
15249
3
19
48
7
220%
38 to 70
+0.1m
41517
56766
4
23
56
8
220%
51 to 95
+0.1m
81983
138749
5
27
64
9
220%
68 to 127
+0.1m
147968
286717
6
31
73
9
220%
90 to 167
+0.2m
250557
537274
7
35
81
10
230%
118 to 218
+0.2m
405086
942360
8
38
88
11
230%
143 to 265
+0.2m
447718
1390078
9
41
94
11
230%
173 to 321
+0.3m
615318
2005396
10
44
100
12
230%
208 to 387
+0.3m
834639
2840035
11
47
106
12
230%
250 to 465
+0.3m
1570760
4410795
12
50
113
13
230%
300 to 557
+0.4m
1633987
6044782
13
53
119
13
240%
359 to 666
+0.4m
2151030
8195812
14
56
125
14
240%
428 to 794
+0.4m
2812189
11008001
15
59
132
14
240%
509 to 945
+0.5m
5099360
16107361
16
62
138
15
240%
605 to 1123
+0.5m
9400731
25508092
17
64
142
15
240%
677 to 1258
+0.5m
15273366
40781458
18
66
146
16
240%
759 to 1409
+0.6m
26286582
67068040
19
68
151
16
240%
849 to 1576
+0.6m
62890590
129958630
20
70
155
16
250%
949 to 1762
+0.6m
212046017
342004647
21
72
159
17
250%
1060 to 1969
+0.7m
—
—
22
74
—
17
250%
1184 to 2200
+0.7m
—
—
23
76
—
18
250%
1322 to 2455
+0.7m
—
—
24
78
—
18
250%
1475 to 2739
+0.8m
—
—
25
80
—
18
250%
1644 to 3054
+0.8m
—
—
26
82
—
19
250%
1832 to 3403
+0.8m
—
—
27
84
—
19
250%
2041 to 3791
+0.9m
—
—
28
86
—
19
250%
2273 to 4221
+0.9m
—
—
29
88
—
20
250%
2529 to 4697
+0.9m
—
—
30
90
—
20
250%
2814 to 5225
+1m
—
—
31
91
—
20
250%
2967 to 5510
+1m
—
—
32
92
—
20
250%
3129 to 5810
+1m
—
—
33
93
—
21
250%
3299 to 6126
+1m
—
—
34
94
—
21
250%
3478 to 6459
+1m
—
—
35
95
—
21
250%
3666 to 6808
+1m
—
—
36
96
—
21
250%
3864 to 7176
+1.1m
—
—
37
97
—
21
250%
4073 to 7564
+1.1m
—
—
38
98
—
22
250%
4292 to 7971
+1.1m
—
—
39
99
—
22
250%
4523 to 8400
+1.1m
—
—
40
100
—
22
250%
4766 to 8851
+1.1m
—
—
Item acquisition
Storm Call can drop anywhere.
Recipes
Storm Call can be created from the following recipes:
Amount
Part
Description
Meta
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Kinetic BlastKinetic BlastAttack, Projectile, AoE Level: (1-20) Cost: (6-9) Mana Attack Speed: 115% of base Attack Damage: (140-155)% of base Effectiveness of Added Damage: (140-155)% AoE Radius: 14Requires Level 28Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Kinetic Blast creates 4 additional explosions Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value 35% less Area Damage Base explosion radius is 1.4 metres Base secondary radius is 2 metres
Additional Effects From 1-20% Quality: Kinetic Blast creates (0.05-1) additional explosionsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Storm Call have brand new effects.
Now has an added damage effectiveness of 130% (from 100%).
Now deals 31 to 38 lightning damage at gem level 1 (from 16 to 31), up to 510 to 947 at gem level 20 (from 408 to 758).
Lightning Trap, Glacial Hammer, Vaal Glacial Hammer, Ice Shot, Lightning Arrow, Arc, Vaal Arc, Storm Call, Vaal Storm Call and Stormblast Mine now each also affect the alternate versions of their corresponding elemental ailments.
Mana Cost at gem level 20 is now 16 (was 19).
Now deals 16 to 31 Lightning damage at gem level 1 (from 13 to 24) and 408 to 758 Lightning damage at gem level 20 (from 341 to 633).
Now has an added damage effectiveness of 100% (from 80%).
Labyrinth Item Enchantments for Storm Call Duration have been weakened. In Merciless, the duration is 20% lower (rather than 30%). In the Endgame Labyrinth, the duration is 30% lower (rather than 45%). Nearly-instant Storm Calls were a problem. It has its delay for a reason. There are still legacy versions of this Enchantment.
Increased the damage of the following skills at low levels: SparkSparkSpell, Projectile, Duration, Lightning Level: (1-20) Cost: (5-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 190% Projectile Speed: 420Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage Base duration is 2.00 seconds Fires (4-8) Projectiles
Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Cold SnapCold SnapSpell, AoE, Cold, Duration Level: (1-20) Cost: (11-28) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (220-320)% AoE Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burst Base radius is 1.5 metres Chilled Ground Base initial radius is 1.5 metres Chilled Ground Base final radius is 3 metres 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Additional Effects From 1-20% Quality: (1-20)% more Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Ice SpearIce SpearCritical, Spell, Projectile, Cold Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 130% Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage Fires 2 Projectiles Second form has 600% increased Critical Strike Chance Second form has +(30-49)% to Critical Strike Multiplier Second form has 300% more Projectile Speed
Additional Effects From 1-20% Quality: Second form has +(2-40)% to Critical Strike MultiplierPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and to a lesser extent, Freezing PulseFreezing PulseSpell, Projectile, Cold Level: (1-20) Cost: (5-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (250-330)% Projectile Speed: 1800An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage Projectiles Pierce all Targets Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Storm Call.