Grasping Vines

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Grasping Vines
Debuff
Grasping Vines status icon.png
You are slowed by grasping vines. Move to break the vines.
A player with 10 stacks of Grasping Vines from both Natural AffinityNatural Affinity
Small Cluster Jewel
Adds Nature's PatienceYou can take the girl out of the woods, but you can't take the woods out of the girl.Place into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
and Inextricable FateInextricable Fate
Fugitive Boots
Evasion: (112-129)
Energy Shield: (32-37)
Requires Level 70, 56 Dex, 76 Int+(13-17)% to Chaos Resistance+(80-100) to maximum Life
30% increased Movement Speed
You gain 3 Grasping Vines when you take a Critical Strike
Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds
All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines
You take (50-30)% reduced Extra Damage from Critical Strikes by Poisoned Enemies
A multitude of beings share a wretched existence
irrevocably bound together in perpetual torture.
.

Grasping Vines is a debuff that reduces the movement speed of the character. Each stack is indicated by a vine that runs from the player to the floor, with the visuals changing based on the source of the debuff. Grasping Vines are elastic and will stretch while attached to the player. Each stack of Grasping Vines additively inflicts 8% less Movement Speed, up to a hard cap of 90% less Movement Speed.[1] Most sources of Grasping Vines are capped at 10 vines (80% less Movement Speed), though different sources can stack.

Teleporting with any movement skill that instantly moves you (such as Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
Level: (1-20)
Cost: (8-23) Mana
Cooldown Time: 3.50 sec
Can Store 3 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (19.7-1738.6) Base Fire Damage per second
Base duration is 4.00 seconds
Deals (7-659) to (11-988) Fire Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-19)% increased Cooldown Recovery Rate

Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
or Blink ArrowBlink ArrowAttack, Minion, Duration, Movement, Travel, Bow
Level: (1-20)
Cost: (14-20) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds
(0-47)% increased Cooldown Recovery Rate
Minions deal (0-57)% more Damage

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
) instantly removes all stacks of the Grasping Vines debuff. Other movement skills like Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
AoE Radius: 15
Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life

Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
or Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
Level: (1-20)
Cost: 10 Mana
Attack Time: 0.50 sec
Critical Strike Chance: 5.00%
AoE Radius: 8 / 16
Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
75% increased Stun Threshold reduction on enemies at Maximum charge distance
100% more Damage with Hits at Maximum Charge Distance
(90-109)% increased Movement Speed

Additional Effects From 1-20% Quality:
(1-20)% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
will remove stacks based on the distance moved. The StampedeThe Stampede
Assassin's Boots
Evasion: (242-347)
Energy Shield: (50-70)
Requires Level 63, 62 Dex, 62 Int(100-150)% increased Evasion and Energy Shield
(30-40)% increased Stun and Block Recovery
(50-80)% increased Cooldown Recovery Rate of Travel Skills
(30-40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
Relentlessness. Nothing more, nothing less.This item can be anointed by Cassia
can bypass the penalty of the vines entirely.

Unique items

ItemBase ItemRequired levelStats
Natural AffinityNatural Affinity
Small Cluster Jewel
Adds Nature's PatienceYou can take the girl out of the woods, but you can't take the woods out of the girl.Place into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
Small Cluster Jewel1Adds Nature's Patience
Inextricable FateInextricable Fate
Fugitive Boots
Evasion: (112-129)
Energy Shield: (32-37)
Requires Level 70, 56 Dex, 76 Int+(13-17)% to Chaos Resistance+(80-100) to maximum Life
30% increased Movement Speed
You gain 3 Grasping Vines when you take a Critical Strike
Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds
All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines
You take (50-30)% reduced Extra Damage from Critical Strikes by Poisoned Enemies
A multitude of beings share a wretched existence
irrevocably bound together in perpetual torture.
Fugitive Boots70+(13-17)% to Chaos Resistance+(80-100) to maximum Life
30% increased Movement Speed
You gain 3 Grasping Vines when you take a Critical Strike
Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds
All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines
You take (50-30)% reduced Extra Damage from Critical Strikes by Poisoned Enemies

Keystone passive skills

The following keystone passive skills are related to Grasping Vines:

NameStats
Nature's Patience
Gain 2 Grasping Vines each second while stationary
2% chance to deal Double Damage per Grasping Vine
1% less Damage taken per Grasping Vine [1]

Version history

Version Changes
3.18.0
  • Grasping Vines applied by the Bramble Valley Map Boss no longer take longer to break than other sources of Grasping Vines, and no longer disable Movement Skills.
  • Reduced the base Movement Speed reduction from almost all sources of the Grasping Vines debuff.
3.6.0
  • Fixed a bug which caused you to get two stacks of Grasping Vines on your first hit against an enemy with the Vine Snare Nemesis mod.
3.3.0d
  • Fixed a bug where players could sometimes get more than 10 stacks of Grasping Vines, causing them to be unable to move.
3.3.0
  • Introduced to the game. Initially triggered from Vine Snare, a new Nemesis mod. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]

See also