Ritual

Rituals are encounters that spawn from Ritual Altars. After activating the Altar, players must defeat the enemies enclosed within the Ritual Circle, gaining Tribute in the process. Players can then spend the earned Tribute to purchase various types of rewards including pre-identified rare items. This encounter is considered Extra Content and has a baseline greater than 8% chance to appear in any non-unique map area.
Ritual Altars

Ritual Altars can be randomly encountered while playing through the storyline and have a baseline greater than 8% chance to spawn in any end-game map. The amount of Altars that appear in each instance is either three or four (it was 1 to 4 in the Ritual league). It cannot be found within Heists or in Delve.
- Players must first slay the monsters guarding the altar in order to activate it.
- Then clicking the altar begins the ritual and the Ritual Circle appears on the ground.
- Monsters will spawn in multiple waves, each wave harder than the last. After defeating all the monsters within the ritual, the combat phase ends and players can loot the altar.
- All altars share a single spawn pool, with nearby monsters being added to the pool when an altar is activated. Monsters that appear in earlier altars will reappear in later altars but give 40% less points.
- If a naturally generated unique monster, including the map boss, spawns and dies within the ritual altar's influence, it will spawn in subsequent rituals. (with less points rewarded each time)
- Clicking the altar displays the Ritual Favors interface that allows players to select their rewards. Some rewards are hidden and will be revealed after more rituals on the same map are completed.
- Players can then move to other areas of the Map and complete all the altars in order to unlock more rewards.
Small, moving blood pools will appear under killed enemies that count towards the ritual when activated. Luring faraway monsters into the circle will not add to the ritual encounter.
Players can use the Ritual Rewards button to view the number of rituals in the area, number of completed rituals and the reward pool.
Rewards

After completing a ritual, players can click the Altar to display the Favours interface that allows players to select their own rewards, in exchange for Tribute points.
- All items are identified and players can see the exact mods and rolls of the item before selecting the reward. (Veiled mods can only be unveiled after purchase)
- After a reward is selected and withdrawn, it cannot be returned/refunded.
- All of the altars in the area are part of the same set, and share the same pool of rewards.
- Completing a single ritual will only reveal 1/2 or 1/3 of the possible rewards.
- Completing all the ritual altars in the area/map reveals all possible rewards.
- Rewards can be rerolled for 2,000 points. This can be repeated 2 additional times if Profitable Prayers is allocated.
Tip: It makes sense to complete all altars before deciding what to spend tribute on. If you do this then you will have maximum knowledge before making your choices - you will know how many points you have and all visible options.
Types
Default Ritual rewards include:
- Ritual-exclusive rewards:
Ritual SplinterRitual SplinterStack Size: 100Combine 100 Splinters to create a Ritual Vessel.
Shift click to unstack.s
Qotra's RegulatorQotra's Regulator
Sovereign Spiked ShieldChance to Block: 24%
Evasion: (507-697)
Energy Shield: (104-144)
Movement Speed: -3%Requires Level 54, 70 Dex, 70 Int+5% chance to Suppress Spell Damage(160-220)% increased Evasion and Energy Shield
+(40-60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds
(2-2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds
Lose (10-15)% of Energy Shield when you deal a Critical Strike
Lose (10-15)% of Life when you deal a Critical StrikeHorrific experiments with corrupted flesh require careful management.,
Hand of the FerventHand of the Fervent
Zealot GlovesArmour: (132-211)
Energy Shield: (27-43)Requires Level 43, 34 Str, 34 Int(70-130)% increased Armour and Energy Shield
+(50-70) to maximum Life
Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second
Hits Overwhelm (10-15)% of Physical Damage Reduction while you have Sacrificial ZealA sacrifice of blood calls forth His vengeance.
Let the righteous become the Hand of God.,
BlackflameBlackflame
Amethyst RingRequires Level 49+(17-23)% to Chaos Resistance+(8-12)% to Fire Damage over Time Multiplier
50% reduced Ignite Duration on Enemies
(10-15)% chance to Ignite
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
Withered does not expire on Enemies Ignited by you
+(20-25)% to Fire and Chaos ResistancesBeyond the veil of death, there burns a fire
by whose light night is borne.,
Survivor's GuiltSurvivor's Guilt
Heavy BeltRequires Level 52+(25-35) to Strength+(800-1200) to Armour
Regenerate (50-70) Life per second
20% increased Stun Threshold
10% reduced Armour per 50 Strength
Imbalanced GuardThe burden falls heaviest not on those that died,
but on those that did not.- Ritual base type items
Sorrow MaskSorrow MaskArmour: (42-49)
Evasion: (42-49)Requires Level 15, 20 Str, 20 Dex+(2-3) to maximum Fortification
You are Crushed,
Atonement MaskAtonement MaskArmour: (122-140)
Evasion: (122-140)Requires Level 45, 51 Str, 51 Dex+(2-3) to maximum Fortification
You are Crushed,
Penitent MaskPenitent MaskArmour: (185-212)
Evasion: (185-212)Requires Level 75, 79 Str, 79 Dex+(2-3) to maximum Fortification
You are CrushedImp CrownImp CrownArmour: (42-49)
Energy Shield: (10-12)Requires Level 15, 20 Str, 20 Int-10% to all Elemental Resistances
Socketed Skills apply Fire, Cold and Lightning Exposure on Hit,
Demon CrownDemon CrownArmour: (122-140)
Energy Shield: (25-29)Requires Level 45, 51 Str, 51 Int-10% to all Elemental Resistances
Socketed Skills apply Fire, Cold and Lightning Exposure on Hit,
Archdemon CrownArchdemon CrownArmour: (185-212)
Energy Shield: (38-43)Requires Level 75, 79 Str, 79 Int-10% to all Elemental Resistances
Socketed Skills apply Fire, Cold and Lightning Exposure on HitGale CrownGale CrownEvasion: (42-49)
Energy Shield: (10-12)Requires Level 15, 20 Dex, 20 IntAdds (3-4) to (5-6) Cold Damage
Your Hits treat Cold Resistance as 10% higher than actual value,
Winter CrownWinter CrownEvasion: (122-140)
Energy Shield: (25-29)Requires Level 45, 51 Dex, 51 IntAdds (15-20) to (28-35) Cold Damage
Your Hits treat Cold Resistance as 10% higher than actual value,
Blizzard CrownBlizzard CrownEvasion: (185-212)
Energy Shield: (38-43)Requires Level 75, 79 Dex, 79 IntAdds (75-85) to (115-128) Cold Damage
Your Hits treat Cold Resistance as 10% higher than actual valueTaxing GauntletsTaxing GauntletsArmour: (35-41)Requires Level 10, 18 StrExerted Attacks deal (25-30)% increased Damage
Warcry Skills have +2 seconds to Cooldown,
Gruelling GauntletsGruelling GauntletsArmour: (132-152)Requires Level 40, 59 StrExerted Attacks deal (30-40)% increased Damage
Warcry Skills have +2 seconds to Cooldown,
Debilitation GauntletsDebilitation GauntletsArmour: (236-271)Requires Level 70, 101 StrExerted Attacks deal (40-50)% increased Damage
Warcry Skills have +2 seconds to CooldownGauche GlovesGauche GlovesEvasion: (35-41)Requires Level 10, 18 Dex25% reduced Attack Damage with Main Hand
(40-50)% increased Attack Damage with Off Hand,
Southswing GlovesSouthswing GlovesEvasion: (132-152)Requires Level 40, 59 Dex25% reduced Attack Damage with Main Hand
(40-50)% increased Attack Damage with Off Hand,
Sinistral GlovesSinistral GlovesEvasion: (236-271)Requires Level 70, 101 Dex25% reduced Attack Damage with Main Hand
(40-50)% increased Attack Damage with Off HandLeyline GlovesLeyline GlovesEnergy Shield: (9-10)Requires Level 10, 18 Int(25-30)% chance when you pay a Skill's Cost to gain that much Mana
30% reduced maximum Mana,
Aetherwind GlovesAetherwind GlovesEnergy Shield: (28-32)Requires Level 40, 59 Int(25-30)% chance when you pay a Skill's Cost to gain that much Mana
30% reduced maximum Mana,
Nexus GlovesNexus GlovesEnergy Shield: (47-54)Requires Level 70, 101 Int(25-30)% chance when you pay a Skill's Cost to gain that much Mana
30% reduced maximum ManaBasemetal TreadsBasemetal TreadsArmour: (68-78)Requires Level 20, 39 Str+(4-5)% Chance to Block Attack Damage
You take 20% of Damage from Blocked Hits,
Darksteel TreadsDarksteel TreadsArmour: (164-189)Requires Level 50, 89 Str+(4-5)% Chance to Block Attack Damage
You take 20% of Damage from Blocked Hits,
Brimstone TreadsBrimstone TreadsArmour: (236-271)Requires Level 80, 124 Str+(4-5)% Chance to Block Attack Damage
You take 20% of Damage from Blocked HitsCloudwhisper BootsCloudwhisper BootsEvasion: (68-78)Requires Level 20, 39 Dex25% less Accuracy Rating
1 to (5-6) Added Attack Lightning Damage per 200 Accuracy Rating,
Windbreak BootsWindbreak BootsEvasion: (164-189)Requires Level 50, 89 Dex25% less Accuracy Rating
1 to (5-6) Added Attack Lightning Damage per 200 Accuracy Rating,
Stormrider BootsStormrider BootsEvasion: (236-271)Requires Level 80, 124 Dex25% less Accuracy Rating
1 to (5-6) Added Attack Lightning Damage per 200 Accuracy RatingDuskwalk SlippersDuskwalk SlippersEnergy Shield: (15-18)Requires Level 20, 39 Int(30-40)% increased Cooldown Recovery Rate of Movement Skills
10% reduced Movement Speed,
Nightwind SlippersNightwind SlippersEnergy Shield: (34-39)Requires Level 50, 89 Int(30-40)% increased Cooldown Recovery Rate of Movement Skills
10% reduced Movement Speed,
Dreamquest SlippersDreamquest SlippersEnergy Shield: (50-57)Requires Level 80, 124 Int(30-40)% increased Cooldown Recovery Rate of Movement Skills
10% reduced Movement Speed
- Mortal Fragments
- Fully identified rare items (including Incursion modifier rares)
- Fully identified influenced rare items
- Fully identified Synthesised items
- 5-linked or 6-linked weapons or armour
- Quality skill gems
- Corrupted skill gems (Level 21 or 23% quality; CANNOT have 21/23 gem since version 3.15.0)
- Quality flasks
Chaos OrbsChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Shift click to unstack.(rare)
Exalted OrbsExalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.
Shift click to unstack.(rare, only in maps)
- All types of currency
- Delirium Orbs
- Divination cards
Stacked DeckStacked DeckStack Size: 10A stack of unknown divination cardsRight click to take a divination card out of the deck.
Shift click to unstack.s
- Unique items
- Essences
- Fossils and Resonators
- Scarabs
- Maps and map fragments
- Jewels
- Cluster Jewels
- Talismans
- Heist Contracts and Blueprints,
Rogue's MarkerRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue HarbourRight click on this item while in a Town or Hideout to use it.
Shift click to unstack.s
Special Reward Rituals (ones that resemble the Gore Portal EffectGore Portal EffectPortalThis character's portals use the Gore effect.
MTX) cause the entire window to only contain Divination Cards, Currency, or Unique items. Rerolling in this scenario will always return a Special Reward window.
Deferring
Deferring allows players to mark rare rewards that they cannot presently afford with the Tribute they have, and those same items will re-appear in a later ritual.
- Players must pay 15% of an item's original cost to defer that item
- This item will reappear in a random later area,[1] discounted by 10% of its original cost.
- This removes a portion of the items price, and makes it appear in rituals several maps later.
- It is currently undetermined how long it takes for deferred items to show back up, however, more valuable items will take longer to reappear.
- Items can be deferred unlimited times, but there is an unknown max to how many items can be deferred.
- If an item is deferred and shows back up, if players don't pay to defer it or take it, the next time they see it will raise in price, and then will disappear if not deferred or taken.[2]
Video
Types
All of the Altars in the area are part of the same set, and share the same pool of rewards. Each successive Ritual in an area is harder and offers better rewards. Rituals spawn in various types, giving a different set of buffs to enemies and environmental effects.
Ritual Altars can have various modifiers, listed below. Each modifiers gives the ritual a different set of buffs to enemies and environmental damage. Altars surrounded by a fence have all Ritual rewards of the same type, either all Unique items, or Currency items, or Divination Cards.
Category | Type | Image | Affixes
|
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Elemental | Infernal | ![]() |
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Apocalyptic | ![]() |
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Bitter | ![]() |
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Glacial | ![]() |
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Fluctuant | ![]() |
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Volatile | ![]() |
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Chaos | Malevolent | ![]() |
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Dreaded | ![]() |
| |
Foul | ![]() |
| |
Totem | Fortressed | ![]() |
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Violent | ![]() |
| |
Sanguine | ![]() |
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Empower Enemies | Ensconced | ![]() |
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Suppressive | ![]() |
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Charged | ![]() |
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Emboldening | ![]() |
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Invigorating | ![]() |
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Uncategorized | Haunted | ![]() |
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Vaal | ![]() |
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Opulent | ![]() |
|
Related items
Item | ![]() | Stats |
---|---|---|
Blood-filled Vessel![]() ![]() | 1 | 5% increased Quantity of Items found in this Area |
Ritual Vessel![]() Shift click to unstack. ![]() | 1 | N/A |
Version history
Version | Changes |
---|---|
3.20.0 |
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3.19.0 |
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3.15.0 |
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3.14.0 |
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3.13.1 |
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3.13.0 |
|
References
- ↑ Community_Team (January 19, 2021). "Echoes of the Atlas Week One Report". Path of Exile Forums. Retrieved April 14, 2021.
- ↑ Bex_GGG (January 9, 2021). "Path of Exile: Echoes of the Atlas FAQ and Q&A Summary". Path of Exile Forums. Retrieved April 14, 2021.