Ritual

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"Ritual Totem" redirects here. For the hideout decoration, see Ritual Totem (hideout decoration).
A Ritual in progress with monsters attacking the player within the Ritual Circle

Rituals are encounters that spawn from Ritual Altars. After activating the Altar, players must defeat the enemies enclosed within the Ritual Circle, gaining Tribute in the process. Players can then spend the earned Tribute to purchase various types of rewards including pre-identified rare items. Tribute gained is tied to the area and does not carry over to Ritual Altars found in other areas. This encounter is considered Extra Content and has a baseline greater than 8% chance to appear in any non-unique map area.

Ritual Altars

A Bitter Ritual Altar encountered within the Acts

Ritual Altars can be randomly encountered while playing through the storyline and have a baseline greater than 8% chance to spawn in any end-game map. The amount of Altars that appear in each instance is either three or four (it was 1 to 4 in the Ritual league). Rituals are only encountered in certain Act 2 areas and maps. Rituals will typically also spawn additional packs of monsters from the Viridian Wildwood.

  1. Players must first kill the monsters guarding a ritual altar before being allowed to activate the ritual.
  2. Clicking the altar begins the ritual and encloses players in the area of the Ritual Circle.
  3. Monsters will spawn in multiple waves, each wave harder than the last. Tribute is earned from each monster killed.
  4. After killing all the monsters within the ritual, or if players die before this, the combat phase ends and players can loot the altar.
  5. All altars share a single spawn pool; when an altar is activated, all dead monsters within that altar circle get added to the pool. Monsters that appear in earlier altars will reappear but give 40% reduced points per reappearance.
    • The reward penalty is additive. That is to say, the first time a monster is summoned it gives 100% points, on the next ritual it gives 60%, then 20% on the third, and finally no tribute at all on its fourth ritual.
  6. If a naturally generated unique monster, including the map boss, spawns and dies within the ritual altar's influence, it will spawn in subsequent rituals. (with less points rewarded each time)
  7. Clicking the altar displays the Ritual Favours interface that allows players to select their rewards. Some rewards are hidden and will be revealed after more rituals on the same map are completed.
  8. Players can then move to other areas of the Map and complete all the altars to unlock more rewards.

Small, moving blood pools will appear under killed enemies that count towards the ritual when activated. Luring monsters into a ritual circle will not add them to a ritual encounter; they must have already been tied to that ritual when the map was opened. Monsters spawned by shrines, Delirium, Legion, or Niko encounters, and Tormented Spirits, Rogue Exiles, and Hunted Traitors can be revived by a ritual if they were internally tied to a ritual altar. Other monsters from league mechanics cannot be revived.

The amount of tribute earned from killing the monsters during the encounter depends on the monster's rarity, as well as how many times it has appeared in a ritual in that area; it will provide less tribute each time it is revived. Monsters revived 4 times provide no tribute.

Ritual tribute
# of times revived
in a Ritual
1 (100%) 2 (60%) 3 (20%) 4 (0%)
Unique map boss 400 240 80 0
Other Unique monsters
(e.g. Rogue Exiles)
75 45 15 0
Rare 135 81 27 0
Magic 25 15 5 0
Normal 10 6 2 0

It is important to note that the rarities of monsters spawned at a ritual altar is not always equivalent to the rarities of monsters that were killed for that ritual. (i.e. even if you kill exclusively normal monsters before activating the ritual altar, the ritual encounter itself will still be able to spawn magic or rare monsters. Likewise, the monster modifiers of slain magic or rare monsters are not preserved when revived in a ritual.)

Summoned minions (e.g. Undead minions spawned by Necromancers or adds spawned by map bosses) do not get added to the monster pool, and minions summoned during an encounter provide no tribute when killed.

Players can use the Ritual Rewards button to view the number of rituals in the area, number of completed rituals and the reward pool.

Rewards

Ritual Favours interface that allows players to select their rewards.

After completing a ritual, players can click the Altar to display the Favours interface that allows players to select their own rewards, in exchange for Tribute points. Tribute points do not carry over between zones; if you can't afford an item, you can Defer the item to pay part of its cost (with fees) and have it appear again later.

  • All items are identified and players can see the exact mods and rolls of the item before selecting the reward. (Veiled mods can only be unveiled after purchase)
  • After a reward is selected and withdrawn, it cannot be returned/refunded.
  • All of the altars in the area are part of the same set, and share the same pool of rewards.
  • Completing a single ritual will only reveal 1/2 or 1/3 of the possible rewards.
  • Completing all the ritual altars in the area/map reveals all possible rewards.
  • Rewards can be rerolled for 2,000 tribute points. You can get two additional rerolls with Profitable Prayers allocated, and one reroll per Ritual Scarab of SelectivenessRitual Scarab of SelectivenessStack Size: 20
    Limit: 2
    Rerolling Favours at Ritual Altars in Area has no cost the first 2 times
    Ritual Altars in Area allow rerolling Favours 1 additional time
    Pick and choose which sacred tenets you prefer...Can be used in a personal Map Device to add modifiers to a Map.
    used (up to 2). Immutable Dogma prevent you from rerolling.
  • Using Blood-filled VesselBlood-filled VesselCan be used in a personal Map Device alongside a Map to add the monsters stored from a previous Ritual Altar to a Ritual Altar in that Map. in map device gives Rituals have 20% improved Favour Rewards, although it is not yet precisely understood what "improved" means exactly.

Tip: It makes sense to complete all altars before deciding what to spend tribute on. If you do this then you will have maximum knowledge before making your choices - you will know how many points you have and all visible options.

Ritual-exclusive rewards

Default Ritual rewards include:

Generic rewards

Special Reward Rituals (ones that resemble the Gore Portal EffectGore Portal EffectPortalThis character's portals use the Gore effect. microtransaction) cause the entire window to only contain Divination Cards, Currency, or Unique items. Rerolling in this scenario will always return a Special Reward window.

Deferring rewards

Deferring allows players to mark rare rewards that they cannot presently afford with the Tribute they have, and those same items will re-appear in a later ritual.

  • Players must pay 10% of the original cost + a 5% additional deferral fee (before atlas modifiers) to defer that item. Both fees are relative to the original cost, with some rounding applied.
    • The original cost is the initial cost of an item before it is deferred once, not the current cost of the item. So deferring an item will always cost the same, even when it shows up again.
    • Deferring an item will always be more costly than just buying it outright because of the 5% deferral fee.
  • Deferred items will appear in future ritual windows,[1] discounted by 10% of its original cost per deferral.
  • It is currently undetermined how long it takes for deferred items to show back up; however, more valuable items may take longer to reappear.
  • An item can be deferred 9-10 times (10 times sometimes with rounding) until the cost is under 10% of the original; after this point, players will receive an error message stating that the item deferring failed because the cost is too low.
  • Each time a deferred item appears in the rewards window and is not deferred again, the next time it appears its cost will increase by 10% of its original cost, nullifying one deferral. Once an item reaches its original cost, it will appear with a red border; if not deferred at this point, it will disappear from the deferred rewards pool.[2]
  • You can infinitely ping-pong an item by deferring it and then not deferring it, alternating times. While this is inefficient, it might be necessary to reserve another good item due to a lack of tribute.
  • There is a maximum amount of items that can be deferred at one time. Once the maximum is reached, a deferred reward must be obtained or removed from the pool to defer additional items.
  • The pool of deferred items is not shared between characters; each character has an independent deferred item pool.

It is recommended to keep at least 2000 tribute after rerolling a window to be able to ensure the most expensive rewards can be deferred, which is approximately 20,000 tribute at original cost.

Video

Ritual variations

All of the Altars in the area are part of the same set, and share the same pool of rewards. Each successive Ritual in an area is harder and offers better rewards. Rituals spawn in various types, giving a different set of buffs to enemies and environmental effects.

Ritual Altars can have various modifiers, listed below. Each modifiers gives the ritual a different set of buffs to enemies and environmental damage. Altars surrounded by a fence have all Ritual rewards of the same type, either all Unique items, or Currency items, or Divination Cards.

Category Type Image Affixes


Elemental Infernal
  • Monsters deal extra Fire Damage and can Ignite.
  • Meteors hit the ground that shoot out smaller fireballs that do damage randomly.
Apocalyptic
  • Monsters deal extra Fire Damage and can Ignite
  • Meteors fall from the sky
  • Hidden: All rewards are of the same type [Uniques/Currency/Divination Cards]
Bitter
  • Monsters deal extra Cold Damage and can Freeze.
  • Icy beams rotate.
Glacial
  • Monsters deal extra Cold Damage and can Freeze.
  • Icy beams rotate.
  • Hidden: All rewards are of the same type [Uniques/Currency/Divination Cards]
Fluctuant
  • Monsters deal extra Lightning Damage and can Shock.
  • Skull Spires fire lightning orbs at each other.
Volatile
  • Monsters deal extra Lightning Damage and can Shock.
  • Skull Spires fire lightning orbs at each other.
  • Hidden: All rewards are of the same type [Uniques/Currency/Divination Cards]


Chaos Malevolent
  • Monsters deal extra chaos damage and can wither
  • Anomalies Fire Chaos Projectiles
Dreaded
  • Monsters deal extra chaos damage and can wither
  • Anomalies Fire Chaos Damage
Foul
  • Monsters deal extra Chaos Damage and can Poison
  • Toxic vines grasp you while stationary
Totem Fortressed
  • Monsters take reduced damage
  • Fortress totems further reduce damage monsters take
Violent
  • Monsters deal extra Physical Damage and can inflect Bleeding.
  • Pain Totems pulse damaging waves.
Sanguine
  • Monsters do increased physical damage and can cause bleeding.
  • Pain totems pulse damaging waves.
Empower Enemies Ensconced
  • Monsters gain extra energy shield based on life.
  • Altar restores monster energy shield.
Suppressive
Charged
  • Monsters gain endure, frenzy, or power charges on hit
  • Altar Charges Up and discharges monsters
Emboldening
  • Monsters are massive
  • Altar causes monsters to grow even larger
Invigorating
  • Monsters are fast
  • Gales further accelerate you and monsters
Uncategorized Haunted
  • Tormented Spirits haunt the ritual
Vaal
  • Items dropped by slain monsters are corrupted.
  • Favours may cost less Tribute on average.
  • Atziri's apparition protects the altar.
Opulent
  • Monsters have greatly increased item rarity and quantity.
  • Contains cursed coin showers.
    (Cursed coin showers grant 1000% increased IIR and IIQ while standing within them.)
  • Hidden: All rewards are of the same type [Uniques/Currency/Divination Cards]
Nameless
  • Monsters have reduced effect of Curses on them
  • Monsters apply random Curses on hit
  • Hidden: Rewards always contain An Audience With The King and Ritual-exclusive items


Related items

ItemDescription
Blood-filled VesselBlood-filled VesselCan be used in a personal Map Device alongside a Map to add the monsters stored from a previous Ritual Altar to a Ritual Altar in that Map.
Ritual SplinterRitual SplinterStack Size: 100Combine 100 Splinters to create a Ritual Vessel.
Ritual VesselRitual VesselStack Size: 10Stores the monsters slain for the first time from a completed Ritual Altar for future useRight-click this item then left-click a Ritual Altar to store the monsters from the completed Ritual in this item. Cannot be used on a Ritual in a map opened with a Blood-Filled Vessel.Stores the monsters slain for the first time from a completed Ritual Altar for future use

Related Atlas passive skills

NameStats
Arbitrary Tenets
Favours at Ritual Altars in your Maps randomly cost between 90% less and 80% more [1]
Free Rewards After Reroll Chance
Favours Rerolled at Ritual Altars in your Maps have 0.5% chance to cost no Tribute [1] [2]
Immutable Dogma
Cannot Reroll Favours at Ritual Altars in your Maps
Monsters Sacrificed at Ritual Altars in your Maps grant 100% more Tribute [1]
Increased Ritual Intensity
Ritual Altars in your Maps spawn Monsters 8% faster
Ritual Altars in your Maps can have 20% increased number of Spawned Monsters at once [1] [2]
Increased Ritual Reroll Cost and Free Rewards After Reroll Chance
Rerolling Favours at Ritual Altars in your Maps costs 3% reduced Tribute
Favours Rerolled at Ritual Altars in your Maps have 0.25% chance to cost no Tribute [1]
Increased Ritual Splinters
Ritual Splinters offered at Ritual Altars in your Maps have 10% increased Stack Size [1] [2]
Reduced Ritual Deferral Cost
Deferring Favours at Ritual Altars in your Maps costs 5% reduced Tribute [1] [2]
Reduced Ritual Deferral Time
Favours Deferred at Ritual Altars in your Maps reappear 20% sooner [1] [2]
Ritual Chance
Your Maps have +5% chance to contain Ritual Altars [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11]
Your Maps have +10% chance to contain Ritual Altars [8] [9] [10] [11] [12] [13] [14]
Ritual Reroll Cost
Rerolling Favours at Ritual Altars in your Maps costs 6% reduced Tribute [1] [2]
Ritual Special Reward Chance
25% increased chance of Ritual Altars with Special Rewards [1] [2]
Ritual Tribute Quantity
Monsters Sacrificed at Ritual Altars in your Maps grant 5% increased Tribute [1] [2]
Answered Appeals
Deferring Favours at Ritual Altars in your Maps costs 15% reduced Tribute
Favours Deferred at Ritual Altars in your Maps reappear 50% sooner
Unique Monsters slain at Ritual Altars in your Maps grant 100% more Tribute [1]
Flexible Dogma
Rerolling Favours at Ritual Altars in your Maps costs 18% reduced Tribute [1]
Occult Devotion
Your Maps with Ritual Altars always have four Ritual Altars [1]
Profitable Prayers
Ritual Altars in your Maps allow rerolling Favours 2 additional times [1]
Sacred Lands
Your Maps have +30% chance to contain Ritual Altars [1]
Sacrificial Due
Completing the final Ritual Altar in your Maps has 15% chance to drop a Blood-filled Vessel [1]

Related scarabs

ItemLimitDescription
Ritual Scarab of AbundanceRitual Scarab of AbundanceStack Size: 20
Limit: 2
Rituals in Area offer 100% increased FavoursHe draws ever closer...Can be used in a personal Map Device to add modifiers to a Map.
2Rituals in Area offer 100% increased Favours
Ritual Scarab of SelectivenessRitual Scarab of SelectivenessStack Size: 20
Limit: 2
Rerolling Favours at Ritual Altars in Area has no cost the first 2 times
Ritual Altars in Area allow rerolling Favours 1 additional time
Pick and choose which sacred tenets you prefer...Can be used in a personal Map Device to add modifiers to a Map.
2Rerolling Favours at Ritual Altars in Area has no cost the first 2 times
Ritual Altars in Area allow rerolling Favours 1 additional time
Ritual Scarab of WispsRitual Scarab of WispsStack Size: 20
Limit: 1
Ritual Altars in Area spawn a Wildwood Wisp
Wildwood Wisps grant 70% increased Tribute Gained to nearby Players
Trust in the Draíocht, and you shall never be alone.Can be used in a personal Map Device to add modifiers to a Map.
1Ritual Altars in Area spawn a Wildwood Wisp
Wildwood Wisps grant 70% increased Tribute Gained to nearby Players

Version history

Version Changes
3.25.0
  • Corpses that you can use to Raise as Spectres can now be found as a reward in Ritual. These Corpses have been rebalanced to be appropriate for the core game compared to their debut in Affliction League.
  • The lowest-tier Ritual bases cannot be found in Maps, and the highest-tier can only be found in Maps with an Area Level of 83 or higher.
  • Added An Audience With The KingAn Audience With The KingOn the edge of existence,
    he watches with ire.
    Open a portal to the Crux of Nothingness by using this item in a personal Map Device. Can only be used once.
    as a possible Ritual Reward.
  • Affliction monsters are added to the monster pool of Ritual [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.24.0
  • Omens are now offered as Ritual Rewards.
3.23.0
  • Catalysts are no longer offered as Ritual Rewards, or a reward type for Delirium Rewards.
3.20.0
  • We want to improve on the concept that the Atlas Tree allows players to invest into leagues that they enjoy, and have added new clusters to the passive tree for league content that can be blocked through Atlas Passive Skills. We've also increased the chances for such league content to appear.
3.19.0
  • The Ritual Tribute from sacrificing Rare Monsters has been increased, to compensate for the reduced number of Rare Monsters now spawned.
3.15.0
  • You can no longer obtain Level 21, 23% Quality Gems outside of the Incursion Temple and specific Divination Cards.
  • Chests/rewards that previously would have given a Level 21, 23% Quality Gem now instead give a Level 21, 20% Quality Gem.
3.14.0
  • Ritual mechanic has been added into the core game. Every map has an 8% base chance to contain a ritual encounter.
3.13.1c
  • Ritual rewards that have been revealed can now be linked in chat.
  • The Monstrous Treasure prophecy can no longer activate in maps where Blood-filled Vessels are used.
  • Foul Ritual encounters will now only apply Toxic Vines if you stop moving during the Ritual encounter.
  • The Obtain Ritual Base Types challenge now requires you to exchange Tribute for 9 out of 27 Ritual Base Types.
3.13.1
  • The Ritual Tribute counter is now displayed at a greater radius around Ritual Altars.
  • The Ritual Favours screen now displays a more appropriate message if a party member who is not the instance owner attempts to purchase Favours.
  • Legion monsters are no longer revived in Ritual encounters.
  • Monsters that spawn from Bitter and Glacial Rituals are now further spread out.
  • Some Rituals can't be completed because of invisible enemies. An issue that prevents influenced monsters from displaying when they're revived in a Ritual. This is fixed internally. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.13.0b
  • The number of Rituals remaining is now shown near the Ritual Button.
  • The special Vaal Rituals used to offer items with a high variance of Tribute costs (from very low to very high). This has now been capped to never be higher than other rituals.
3.13.0
  • Introduced to the game.

References

  1. Community_Team (January 19, 2021). "Echoes of the Atlas Week One Report". Path of Exile Forums. Retrieved April 14, 2021.
  2. Bex_GGG (January 9, 2021). "Path of Exile: Echoes of the Atlas FAQ and Q&A Summary". Path of Exile Forums. Retrieved April 14, 2021.