Ritual
Rituals are encounters that spawn from Ritual Altars. After activating the Altar, players must defeat the enemies enclosed within the Ritual Circle, gaining Tribute in the process. Players can then spend the earned Tribute to purchase various types of rewards including pre-identified rare items. Tribute gained is tied to the area and does not carry over to Ritual Altars found in other areas. This encounter is considered Extra Content and has a baseline greater than 8% chance to appear in any non-unique map area.
Ritual Altars
Ritual Altars can be randomly encountered while playing through the storyline and have a baseline greater than 8% chance to spawn in any end-game map. The amount of Altars that appear in each instance is either three or four (it was 1 to 4 in the Ritual league). Rituals are only encountered in certain Act 2 areas and maps. Rituals will typically also spawn additional packs of monsters from the Viridian Wildwood.
- Players must first kill the monsters guarding a ritual altar before being allowed to activate the ritual.
- Clicking the altar begins the ritual and encloses players in the area of the Ritual Circle.
- Monsters will spawn in multiple waves, each wave harder than the last. Tribute is earned from each monster killed.
- After killing all the monsters within the ritual, or if players die before this, the combat phase ends and players can loot the altar.
- All altars share a single spawn pool; when an altar is activated, all dead monsters within that altar circle get added to the pool. Monsters that appear in earlier altars will reappear but give 40% reduced points per reappearance.
- The reward penalty is additive. That is to say, the first time a monster is summoned it gives 100% points, on the next ritual it gives 60%, then 20% on the third, and finally no tribute at all on its fourth ritual.
- If a naturally generated unique monster, including the map boss, spawns and dies within the ritual altar's influence, it will spawn in subsequent rituals. (with less points rewarded each time)
- Clicking the altar displays the Ritual Favours interface that allows players to select their rewards. Some rewards are hidden and will be revealed after more rituals on the same map are completed.
- Players can then move to other areas of the Map and complete all the altars to unlock more rewards.
Small, moving blood pools will appear under killed enemies that count towards the ritual when activated. Luring monsters into a ritual circle will not add them to a ritual encounter; they must have already been tied to that ritual when the map was opened. Monsters spawned by shrines, Delirium, Legion, or Niko encounters, and Tormented Spirits, Rogue Exiles, and Hunted Traitors can be revived by a ritual if they were internally tied to a ritual altar. Other monsters from league mechanics cannot be revived.
The amount of tribute earned from killing the monsters during the encounter depends on the monster's rarity, as well as how many times it has appeared in a ritual in that area; it will provide less tribute each time it is revived. Monsters revived 4 times provide no tribute.
# of times revived in a Ritual |
1 (100%) | 2 (60%) | 3 (20%) | 4 (0%) |
---|---|---|---|---|
Unique map boss | 400 | 240 | 80 | 0 |
Other Unique monsters (e.g. Rogue Exiles) |
75 | 45 | 15 | 0 |
Rare | 135 | 81 | 27 | 0 |
Magic | 25 | 15 | 5 | 0 |
Normal | 10 | 6 | 2 | 0 |
It is important to note that the rarities of monsters spawned at a ritual altar is not always equivalent to the rarities of monsters that were killed for that ritual. (i.e. even if you kill exclusively normal monsters before activating the ritual altar, the ritual encounter itself will still be able to spawn magic or rare monsters. Likewise, the monster modifiers of slain magic or rare monsters are not preserved when revived in a ritual.)
Summoned minions (e.g. Undead minions spawned by Necromancers or adds spawned by map bosses) do not get added to the monster pool, and minions summoned during an encounter provide no tribute when killed.
Players can use the Ritual Rewards button to view the number of rituals in the area, number of completed rituals and the reward pool.
Rewards
After completing a ritual, players can click the Altar to display the Favours interface that allows players to select their own rewards, in exchange for Tribute points. Tribute points do not carry over between zones; if you can't afford an item, you can Defer the item to pay part of its cost (with fees) and have it appear again later.
- All items are identified and players can see the exact mods and rolls of the item before selecting the reward. (Veiled mods can only be unveiled after purchase)
- After a reward is selected and withdrawn, it cannot be returned/refunded.
- All of the altars in the area are part of the same set, and share the same pool of rewards.
- Completing a single ritual will only reveal 1/2 or 1/3 of the possible rewards.
- Completing all the ritual altars in the area/map reveals all possible rewards.
- Rewards can be rerolled for 2,000 tribute points. You can get two additional rerolls with Profitable Prayers allocated, and one reroll per Ritual Scarab of SelectivenessRitual Scarab of SelectivenessStack Size: 20
Limit: 2Rerolling Favours at Ritual Altars in Area has no cost the first 2 times
Ritual Altars in Area allow rerolling Favours 1 additional timePick and choose which sacred tenets you prefer...Can be used in a personal Map Device to add modifiers to a Map. used (up to 2). Immutable Dogma prevent you from rerolling. - Using Blood-filled VesselBlood-filled VesselCan be used in a personal Map Device alongside a Map to add the monsters stored from a previous Ritual Altar to a Ritual Altar in that Map. in map device gives Rituals have 20% improved Favour Rewards, although it is not yet precisely understood what "improved" means exactly.
Tip: It makes sense to complete all altars before deciding what to spend tribute on. If you do this then you will have maximum knowledge before making your choices - you will know how many points you have and all visible options.
Ritual-exclusive rewards
Default Ritual rewards include:
- Ritual SplintersRitual SplinterStack Size: 100Combine 100 Splinters to create a Ritual Vessel.
- Qotra's RegulatorQotra's Regulator
Sovereign Spiked ShieldChance to Block: 24%
Evasion: (507-697)
Energy Shield: (104-144)
Movement Speed: -3%Requires Level 54, 70 Dex, 70 Int+5% chance to Suppress Spell Damage(160-220)% increased Evasion and Energy Shield
+(40-60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds
(2-2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds
Lose (10-15)% of Energy Shield when you deal a Critical Strike
Lose (10-15)% of Life when you deal a Critical StrikeHorrific experiments with corrupted flesh require careful management., Hand of the FerventHand of the Fervent
Zealot GlovesArmour: (132-211)
Energy Shield: (27-43)Requires Level 43, 34 Str, 34 Int(70-130)% increased Armour and Energy Shield
+(50-70) to maximum Life
Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second
Hits have (35-50)% chance to ignore Enemy Physical Damage Reduction while you have Sacrificial ZealA sacrifice of blood calls forth His vengeance.
Let the righteous become the Hand of God., BlackflameBlackflame
Amethyst RingRequires Level 49+(17-23)% to Chaos Resistance+(8-12)% to Fire Damage over Time Multiplier
50% reduced Ignite Duration on Enemies
(10-15)% chance to Ignite
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
Withered does not expire on Enemies Ignited by you
+(20-25)% to Fire and Chaos ResistancesBeyond the veil of death, there burns a fire
by whose light night is borne., Survivor's GuiltSurvivor's Guilt
Heavy BeltRequires Level 52+(25-35) to Strength+(800-1200) to Armour
Regenerate (50-70) Life per second
20% increased Stun Threshold
10% reduced Armour per 50 Strength
Imbalanced GuardThe burden falls heaviest not on those that died,
but on those that did not., Rotblood PromiseRotblood Promise
Unset RingRequires Level 56Has 1 SocketSocketed Gems are Supported by Level 20 Blasphemy
Curse Auras from Socketed Skills also affect you
Socketed Curse Gems have 80% increased Reservation Efficiency
+(20-30) to Intelligence
20% reduced Effect of Curses on you
(15-25)% increased Damage with Hits and Ailments against Cursed EnemiesAccept the infection, let it take hold.
Then carry it far and wide., The Queller of MindsThe Queller of Minds
Nameless RingRequires Level 5050% increased Elemental Ailment Duration on you
50% reduced Effect of Curses on youGrants level 20 Pacify
(6-12)% increased Cast Speed
+(30-60) to maximum Mana
+(7-19)% to Chaos ResistanceQuiet thy troubled soul. Think not. Just pray... to me., The Selfish ShepherdThe Selfish Shepherd
Nameless RingRequires Level 5050% increased Elemental Ailment Duration on you
50% reduced Effect of Curses on youGrants level 20 Affliction
(6-12)% increased Cast Speed
+(30-60) to maximum Energy Shield
+(7-19)% to Chaos ResistanceAnd when you are no longer useful, you will discover how much you truly mean., The Hateful AccuserThe Hateful Accuser
Nameless RingRequires Level 5050% increased Elemental Ailment Duration on you
50% reduced Effect of Curses on youGrants level 20 Penance Mark
(6-12)% increased Cast Speed
+(30-60) to maximum Life
+(7-19)% to Chaos ResistanceIn truth, they point the finger at themselves. - Ritual base type items
- Sorrow MaskSorrow MaskArmour: (42-49)
Evasion: (42-49)Requires Level 15, 20 Str, 20 DexYou are Crushed
+2% to maximum Chaos Resistance, Atonement MaskAtonement MaskArmour: (122-140)
Evasion: (122-140)Requires Level 45, 51 Str, 51 DexYou are Crushed
+3% to maximum Chaos Resistance, Penitent MaskPenitent MaskArmour: (185-212)
Evasion: (185-212)Requires Level 75, 79 Str, 79 DexYou are Crushed
+4% to maximum Chaos Resistance - Imp CrownImp CrownArmour: (42-49)
Energy Shield: (10-12)Requires Level 15, 20 Str, 20 Int+1 to Level of Socketed Skill Gems
-1 to Level of Socketed Support Gems, Demon CrownDemon CrownArmour: (122-140)
Energy Shield: (25-29)Requires Level 45, 51 Str, 51 Int+1 to Level of Socketed Skill Gems
-1 to Level of Socketed Support Gems, Archdemon CrownArchdemon CrownArmour: (185-212)
Energy Shield: (38-43)Requires Level 75, 79 Str, 79 Int+2 to Level of Socketed Skill Gems
-2 to Level of Socketed Support Gems - Gale CrownGale CrownEvasion: (42-49)
Energy Shield: (10-12)Requires Level 15, 20 Dex, 20 IntAdds (3-4) to (5-6) Cold Damage
Your Hits treat Cold Resistance as 10% higher than actual value, Winter CrownWinter CrownEvasion: (122-140)
Energy Shield: (25-29)Requires Level 45, 51 Dex, 51 IntAdds (15-20) to (28-35) Cold Damage
Your Hits treat Cold Resistance as 10% higher than actual value, Blizzard CrownBlizzard CrownEvasion: (185-212)
Energy Shield: (38-43)Requires Level 75, 79 Dex, 79 IntAdds (75-85) to (115-128) Cold Damage
Your Hits treat Cold Resistance as 10% higher than actual value - Preserving GauntletsPreserving GauntletsArmour: (35-41)Requires Level 16, 18 Str+(3-4)% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits, Guarding GauntletsGuarding GauntletsArmour: (132-152)Requires Level 40, 59 Str+(4-5)% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits, Thwarting GauntletsThwarting GauntletsArmour: (236-271)Requires Level 70, 101 Str+(5-6)% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits - Tinker GlovesTinker GlovesEvasion: (35-41)Requires Level 10, 18 DexTrap Skills have (10-15)% increased Skill Effect Duration
30% reduced Cooldown Recovery Rate for throwing Traps, Apprentice GlovesApprentice GlovesEvasion: (132-152)Requires Level 40, 59 DexTrap Skills have (15-20)% increased Skill Effect Duration
30% reduced Cooldown Recovery Rate for throwing Traps, Trapsetter GlovesTrapsetter GlovesEvasion: (236-271)Requires Level 70, 101 DexTrap Skills have (20-25)% increased Skill Effect Duration
30% reduced Cooldown Recovery Rate for throwing Traps - Leyline GlovesLeyline GlovesEnergy Shield: (9-10)Requires Level 10, 18 Int(25-30)% chance when you pay a Skill's Cost to gain that much Mana
30% reduced maximum Mana, Aetherwind GlovesAetherwind GlovesEnergy Shield: (28-32)Requires Level 40, 59 Int(25-30)% chance when you pay a Skill's Cost to gain that much Mana
30% reduced maximum Mana, Nexus GlovesNexus GlovesEnergy Shield: (47-54)Requires Level 70, 101 Int(25-30)% chance when you pay a Skill's Cost to gain that much Mana
30% reduced maximum Mana - Basemetal TreadsBasemetal TreadsArmour: (68-78)Requires Level 20, 39 Str20% reduced Stun Threshold
30% increased Stun and Block Recovery, Darksteel TreadsDarksteel TreadsArmour: (164-189)Requires Level 50, 89 Str20% reduced Stun Threshold
40% increased Stun and Block Recovery, Brimstone TreadsBrimstone TreadsArmour: (236-271)Requires Level 80, 124 Str50% increased Stun and Block Recovery
20% reduced Stun Threshold - Cloudwhisper BootsCloudwhisper BootsEvasion: (68-78)Requires Level 20, 39 Dex25% less Accuracy Rating
1 to (5-6) Added Attack Lightning Damage per 200 Accuracy Rating, Windbreak BootsWindbreak BootsEvasion: (164-189)Requires Level 50, 89 Dex25% less Accuracy Rating
1 to (5-6) Added Attack Lightning Damage per 200 Accuracy Rating, Stormrider BootsStormrider BootsEvasion: (236-271)Requires Level 80, 124 Dex25% less Accuracy Rating
1 to (5-6) Added Attack Lightning Damage per 200 Accuracy Rating - Duskwalk SlippersDuskwalk SlippersEnergy Shield: (15-18)Requires Level 20, 39 Int(45-50)% increased Cooldown Recovery Rate of Movement Skills
10% reduced Movement Speed, Nightwind SlippersNightwind SlippersEnergy Shield: (34-39)Requires Level 50, 89 Int(45-50)% increased Cooldown Recovery Rate of Movement Skills
10% reduced Movement Speed, Dreamquest SlippersDreamquest SlippersEnergy Shield: (50-57)Requires Level 80, 124 Int10% reduced Movement Speed
(45-50)% increased Cooldown Recovery Rate of Movement Skills - Nameless RingNameless RingRequires Level 2450% increased Elemental Ailment Duration on you
50% reduced Effect of Curses on you
- Sorrow MaskSorrow MaskArmour: (42-49)
- Omens
- Corpse items
- An Audience With The KingAn Audience With The KingOn the edge of existence,
he watches with ire.Open a portal to the Crux of Nothingness by using this item in a personal Map Device. Can only be used once.
Generic rewards
- Fully identified rare equipment including
- Incursion modifier rares
- Influenced items
- Synthesised items
- Fractured items
- 5-linked or 6-linked weapons and armour
- Veiled items, including double-veiled
- Unique items
- Quality skill gems
- Corrupted skill gems (Level 21 or 23% quality; CANNOT have 21/23 gem since version 3.15.0)
- Quality flasks [confirmation needed]
- All types of currency [confirmation needed]
- Basic currency including Chaos OrbsChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it., Exalted ShardsExalted ShardStack Size: 20A stack of 20 shards becomes an Exalted Orb., Exalted OrbsExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. and Divine OrbsDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
- Simulacrum SplintersSimulacrum SplinterStack Size: 300Combine 300 Splinters to create a Simulacrum., Timeless Splinters and Breach Splinters
- Delirium Orbs
- Divination cards
- Stacked DeckStacked DeckStack Size: 20A stack of unknown divination cardsRight click to take a divination card out of the deck.s [confirmation needed]
- Essences
- Fossils and Resonators
- Maps, including 8-mod corrupted, delirious maps, elder and shaper guardian maps.
- Map fragments (including Sacrifice Fragments, Mortal Fragments and Offering to the GoddessOffering to the GoddessIt is time for the Goddess to give her final verdict.
Your fate rests in her even hands.Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth.) - Scarabs
- Jewels and Abyss Jewel, including fractured and synthesised versions
- Cluster Jewels
- Heist Contracts and Blueprints, Rogue's MarkerRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue HarbourRight click on this item while in a Town or Hideout to use it.s - Oils
- Talismans
Special Reward Rituals (ones that resemble the Gore Portal EffectGore Portal EffectPortalThis character's portals use the Gore effect. microtransaction) cause the entire window to only contain Divination Cards, Currency, or Unique items. Rerolling in this scenario will always return a Special Reward window.
Deferring rewards
Deferring allows players to mark rare rewards that they cannot presently afford with the Tribute they have, and those same items will re-appear in a later ritual.
- Players must pay 10% of the original cost + a 5% additional deferral fee (before atlas modifiers) to defer that item. Both fees are relative to the original cost, with some rounding applied.
- The original cost is the initial cost of an item before it is deferred once, not the current cost of the item. So deferring an item will always cost the same, even when it shows up again.
- Deferring an item will always be more costly than just buying it outright because of the 5% deferral fee.
- Deferred items will appear in future ritual windows,[1] discounted by 10% of its original cost per deferral.
- It is currently undetermined how long it takes for deferred items to show back up; however, more valuable items may take longer to reappear.
- An item can be deferred 9-10 times (10 times sometimes with rounding) until the cost is under 10% of the original; after this point, players will receive an error message stating that the item deferring failed because the cost is too low.
- Each time a deferred item appears in the rewards window and is not deferred again, the next time it appears its cost will increase by 10% of its original cost, nullifying one deferral. Once an item reaches its original cost, it will appear with a red border; if not deferred at this point, it will disappear from the deferred rewards pool.[2]
- You can infinitely ping-pong an item by deferring it and then not deferring it, alternating times. While this is inefficient, it might be necessary to reserve another good item due to a lack of tribute.
- There is a maximum amount of items that can be deferred at one time. Once the maximum is reached, a deferred reward must be obtained or removed from the pool to defer additional items.
- The pool of deferred items is not shared between characters; each character has an independent deferred item pool.
It is recommended to keep at least 2000 tribute after rerolling a window to be able to ensure the most expensive rewards can be deferred, which is approximately 20,000 tribute at original cost.
Video
Ritual variations
All of the Altars in the area are part of the same set, and share the same pool of rewards. Each successive Ritual in an area is harder and offers better rewards. Rituals spawn in various types, giving a different set of buffs to enemies and environmental effects.
Ritual Altars can have various modifiers, listed below. Each modifiers gives the ritual a different set of buffs to enemies and environmental damage. Altars surrounded by a fence have all Ritual rewards of the same type, either all Unique items, or Currency items, or Divination Cards.
Category | Type | Image | Affixes
|
---|---|---|---|
Elemental | Infernal |
| |
Apocalyptic |
| ||
Bitter |
| ||
Glacial |
| ||
Fluctuant |
| ||
Volatile |
| ||
Chaos | Malevolent |
| |
Dreaded |
| ||
Foul |
| ||
Totem | Fortressed |
| |
Violent |
| ||
Sanguine |
| ||
Empower Enemies | Ensconced |
| |
Suppressive |
| ||
Charged |
| ||
Emboldening |
| ||
Invigorating |
| ||
Uncategorized | Haunted |
| |
Vaal |
| ||
Opulent |
| ||
Nameless |
|
Related items
Item | Description |
---|---|
Blood-filled VesselBlood-filled VesselCan be used in a personal Map Device alongside a Map to add the monsters stored from a previous Ritual Altar to a Ritual Altar in that Map. | — |
Ritual SplinterRitual SplinterStack Size: 100Combine 100 Splinters to create a Ritual Vessel. | — |
Ritual VesselRitual VesselStack Size: 10Stores the monsters slain for the first time from a completed Ritual Altar for future useRight-click this item then left-click a Ritual Altar to store the monsters from the completed Ritual in this item. Cannot be used on a Ritual in a map opened with a Blood-Filled Vessel. | Stores the monsters slain for the first time from a completed Ritual Altar for future use |
Related Atlas passive skills
Name | Stats |
---|---|
Arbitrary Tenets | Favours at Ritual Altars in your Maps randomly cost between 90% less and 80% more [1] |
Free Rewards After Reroll Chance | Favours Rerolled at Ritual Altars in your Maps have 0.5% chance to cost no Tribute [1] [2] |
Immutable Dogma | Cannot Reroll Favours at Ritual Altars in your Maps Monsters Sacrificed at Ritual Altars in your Maps grant 100% more Tribute [1] |
Increased Ritual Intensity | Ritual Altars in your Maps spawn Monsters 8% faster Ritual Altars in your Maps can have 20% increased number of Spawned Monsters at once [1] [2] |
Increased Ritual Reroll Cost and Free Rewards After Reroll Chance | Rerolling Favours at Ritual Altars in your Maps costs 3% reduced Tribute Favours Rerolled at Ritual Altars in your Maps have 0.25% chance to cost no Tribute [1] |
Increased Ritual Splinters | Ritual Splinters offered at Ritual Altars in your Maps have 10% increased Stack Size [1] [2] |
Reduced Ritual Deferral Cost | Deferring Favours at Ritual Altars in your Maps costs 5% reduced Tribute [1] [2] |
Reduced Ritual Deferral Time | Favours Deferred at Ritual Altars in your Maps reappear 20% sooner [1] [2] |
Ritual Chance | Your Maps have +5% chance to contain Ritual Altars [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] Your Maps have +10% chance to contain Ritual Altars [8] [9] [10] [11] [12] [13] [14] |
Ritual Reroll Cost | Rerolling Favours at Ritual Altars in your Maps costs 6% reduced Tribute [1] [2] |
Ritual Special Reward Chance | 25% increased chance of Ritual Altars with Special Rewards [1] [2] |
Ritual Tribute Quantity | Monsters Sacrificed at Ritual Altars in your Maps grant 5% increased Tribute [1] [2] |
Answered Appeals | Deferring Favours at Ritual Altars in your Maps costs 15% reduced Tribute Favours Deferred at Ritual Altars in your Maps reappear 50% sooner Unique Monsters slain at Ritual Altars in your Maps grant 100% more Tribute [1] |
Flexible Dogma | Rerolling Favours at Ritual Altars in your Maps costs 18% reduced Tribute [1] |
Occult Devotion | Your Maps with Ritual Altars always have four Ritual Altars [1] |
Profitable Prayers | Ritual Altars in your Maps allow rerolling Favours 2 additional times [1] |
Sacred Lands | Your Maps have +30% chance to contain Ritual Altars [1] |
Sacrificial Due | Completing the final Ritual Altar in your Maps has 15% chance to drop a Blood-filled Vessel [1] |
Related scarabs
Item | Limit | Description |
---|---|---|
Ritual Scarab of AbundanceRitual Scarab of AbundanceStack Size: 20 Limit: 2Rituals in Area offer 100% increased FavoursHe draws ever closer...Can be used in a personal Map Device to add modifiers to a Map. | 2 | Rituals in Area offer 100% increased Favours |
Ritual Scarab of SelectivenessRitual Scarab of SelectivenessStack Size: 20 Limit: 2Rerolling Favours at Ritual Altars in Area has no cost the first 2 times Ritual Altars in Area allow rerolling Favours 1 additional timePick and choose which sacred tenets you prefer...Can be used in a personal Map Device to add modifiers to a Map. | 2 | Rerolling Favours at Ritual Altars in Area has no cost the first 2 times Ritual Altars in Area allow rerolling Favours 1 additional time |
Ritual Scarab of WispsRitual Scarab of WispsStack Size: 20 Limit: 1Ritual Altars in Area spawn a Wildwood Wisp Wildwood Wisps grant 70% increased Tribute Gained to nearby PlayersTrust in the Draíocht, and you shall never be alone.Can be used in a personal Map Device to add modifiers to a Map. | 1 | Ritual Altars in Area spawn a Wildwood Wisp Wildwood Wisps grant 70% increased Tribute Gained to nearby Players |
Version history
Version | Changes |
---|---|
3.25.0 |
|
3.24.0 |
|
3.23.0 | |
3.20.0 |
|
3.19.0 |
|
3.15.0 |
|
3.14.0 |
|
3.13.1c |
|
3.13.1 |
|
3.13.0b |
|
3.13.0 |
|
References
- ↑ Community_Team (January 19, 2021). "Echoes of the Atlas Week One Report". Path of Exile Forums. Retrieved April 14, 2021.
- ↑ Bex_GGG (January 9, 2021). "Path of Exile: Echoes of the Atlas FAQ and Q&A Summary". Path of Exile Forums. Retrieved April 14, 2021.