Spell
(Redirected from Spell Damage)
"Spell Damage" redirects here. For the passive skill, see Spell Damage (passive skill).
Spells are skills that are cast or triggered by the user which can deal damage to an enemy or apply positive or negative effects to the caster, allies, or enemies. It is one of the two major categories for skills, the other being attacks. Unlike attacks, spells are not affected by accuracy or evasion.
Additionally, spell damage is one of four damage sources. Most spells that can deal damage with hits deal spell damage unless stated otherwise. Spell damage can be specifically mitigated by spell suppression.
Related skill gems
Main page: List of spell skill gems
Active skill gems that are spells.
Gem | ![]() | ![]() | ![]() | ![]() | Crit | Cast Time | Dmg. Eff. |
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![]() Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.Base duration is 4.00 seconds Burning Ground deals (20-26)% of the Fire Damage per Second of strongest Ignite on Enemy Caustic Ground deals (60-79)% of the Chaos Damage per Second of strongest Poison on Enemy Can create each Ground effect no more than once each second Gain 1 Flask Charge when you Hit a Cursed Enemy, no more than once every 3 seconds Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 24 | N/A | 0.5 | 100% |
![]() Level: (1-20) Cost: (8-23) Mana Cooldown Time: 5.00 sec Can Store 1 Use(s) Cast Time: 0.30 secRequires Level 34Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.Base duration is 1.50 seconds Base secondary duration is 3.00 seconds Buff is removed to Exert the next Melee Attack you perform Attacks Exerted by this Skill cannot be Exerted by other Skills Exerted Attacks have +25% to Critical Strike Chance Exerted Attacks have +(100-138)% to Critical Strike Multiplier Additional Effects per 1% Quality: 0.5% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 34 | N/A | 0.3 | 100% |
![]() Level: (1-20) Cost: (4-16) Mana Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds Can use Items requiring up to Level (9-100) Minions' Attacks deal (5-126) to (8-184) additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14) Animated Weapons Minions have (0-38)% more Attack Speed Additional Effects per 1% Quality: Minions have 1% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 4 | N/A | 0.6 | 100% |
![]() Level: 1 Cost: 20 Mana Cast Time: 0.75 secRequires Level 70Animates a Ranged Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds Can use Items requiring up to Level (9-100) Animated Lingering Blades are Bows Minions' Attacks deal (5-126) to (8-184) additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14) Animated Weapons Minions have (0-38)% more Attack Speed Additional Effects per 1% Quality: +0.2 to Maximum Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 70 | N/A | 0.75 | 100% |
![]() Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from Hits while stationary Buff grants (11-20)% less Fire Damage taken from Hits while stationary Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30% Buff grants Immunity to Freeze Additional Effects per 1% Quality: 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 16 | N/A | 0 | 100% |
![]() Level: (1-20) Cost: (6-23) Mana Cooldown Time: 4.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 260%Requires Level 4Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to (22-2026) Physical Damage Traps do not Trigger at the end of their Duration Trap lasts 4 seconds Base duration is 3.00 seconds Locks enemy in place Enemies take 25% increased Damage from Trap or Mine Hits Enemies have 80% less Movement Speed when the Debuff starts Additional Effects per 1% Quality: 1% increased Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 4 | 6% | 1 | 260% |
![]() Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 70%Requires Level 16Deals spell damage in a targeted area. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Deals (11-309) to (17-464) Physical Damage 80% more Area of Effect per Blade Vortex blade detonated Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 16 | 6% | 0.5 | 70% |
![]() Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 30% AoE Radius: 15Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Deals (3-128) to (5-191) Physical Damage Base duration is 4.00 seconds +(0-0.2) metres to radius 35% increased Hit Rate for each blade 35% more Damage for each blade Can have up to 10 active spinning blades 10% increased Critical Strike Chance for each blade Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 | 6% | 0.5 | 30% |
![]() Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140% AoE Radius: 12Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage Base duration is 6.00 seconds Leaves a Lingering Blade in the ground for every Volley 5 Volleys Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself 100% increased Critical Strike Chance 6% less Damage per Volley 20% reduced Critical Strike Chance per Volley Maximum 40 Lingering Blades can be left in the ground at a time Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 | 6% | 0.7 | 140% |
![]() Level: (1-20) Cost: (12-29) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds Grants (5-15)% increased Attack Speed 1.2% of Attack Physical Damage Leeched as Life You take 4% of your Maximum Life per second as Physical Damage You take 4% of your Maximum Energy Shield per second as Physical Damage 25% chance to gain a Frenzy Charge on Kill Additional Effects per 1% Quality: Grants 0.25% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 16 | N/A | 0 | 100% |
![]() Level: (1-20) Cost: (11-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash exploding projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (49-434) to (74-651) Fire Damage Fires Projectiles every 1.0 seconds Base duration is 8.00 seconds Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life Maximum of 3 Geysers at a time +(0-0.3) metres to radius Fires 3 additional Projectiles Additional Effects per 1% Quality: 1% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 28 | 5% | 0.6 | 100% |
![]() Level: (1-20) Cost: (4-16) Mana Cooldown Time: 2.50 sec Can Store 1 Use(s) Cast Time: 0.15 secRequires Level 4Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.(0-19)% increased Cooldown Recovery Rate (0-57)% increased travel distance This Spell's Cast Speed cannot be modified Additional Effects per 1% Quality: 0.5% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 4 | N/A | 0.15 | 100% |
![]() Level: (1-20) Cost: (11-26) Mana Cast Time: 0.60 secRequires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Deals (8.2-294) Base Chaos Damage per second Base duration is 4.00 seconds Spawns 5 corpses Spawns corpses up to Level (20-100) Maximum of 10 corpses allowed Additional Effects per 1% Quality: 1% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 16 | N/A | 0.6 | 100% |
![]() Level: (1-20) Cost: (5-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 160% AoE Radius: 22Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Deals (15-798) to (22-1197) Fire Damage Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life +(0-0.4) metres to radius Additional Effects per 1% Quality: 0.5% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 4 | 6% | 0.6 | 160% |
![]() Level: 1 Cost: 5 Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00%Requires Level 4Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills.Explosion deals base Fire Damage equal to (25-#)% of the corpse's Maximum Life 60% less Damage with Ailments Base radius is 2.2 metres Additional Effects per 1% Quality: 0.75% chance to detonate an additional corpsePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 4 | 6% | 0.6 | 100% |
![]() Level: (1-20) Cost: (5-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220% Projectile Speed: 1300Fires an arc of knives in front of the caster which deals physical damage.Deals (7-949) to (10-1423) Physical Damage Base duration is 6.00 seconds Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself Leaves a Lingering Blade in the ground for every 3 Projectiles fired (0-19)% increased Projectile Speed Fires (9-12) additional Projectiles Maximum 40 Lingering Blades can be left in the ground at a time Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 1 | 6% | 0.6 | 220% |
![]() Level: (1-20) Cost: (6-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00%Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first.Deals (4-437) to (6-655) Physical Damage Trap lasts 4 seconds +(0-0.6) metres to radius 50% of Physical Damage Converted to Fire Damage Causes (3-7) smaller explosions Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 1 | 6% | 1 | 100% |
![]() Level: (1-20) Cost: (8-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 260% AoE Radius: 15Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Deals (10-915) to (15-1373) Fire Damage Trap lasts 4 seconds Deals (32.5-3018.8) Base Fire Damage per second Base duration is 1.75 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect +(0-0.8) metres to radius (3-286) to (5-429) added Fire Damage against Burning Enemies Additional Effects per 1% Quality: 1% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 | 6% | 1 | 260% |
![]() Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 30%Requires Level 28Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.Deals (6-243) to (9-366) Fire Damage Trap lasts 4 seconds Base duration is 3.50 seconds Has 4 Flames 25% more Damage with Hits and Ailments against Burning Enemies Additional Effects per 1% Quality: 1% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 28 | 5% | 1 | 30% |
![]() Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants evasion to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (227-2575) additional Evasion Rating You and nearby allies gain (20-29)% more Evasion rating Additional Effects per 1% Quality: 2% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 24 | N/A | 0 | 100% |
![]() Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.+(0-1.9) metres to radius You and nearby allies gain (10-16)% increased Movement Speed You and nearby allies gain (15-24)% increased Attack Speed You and nearby allies gain (15-24)% increased Cast Speed Additional Effects per 1% Quality: 2% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 24 | N/A | 0 | 100% |
![]() Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants extra cold damage based on physical damage to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (16-25)% of Physical Damage as Extra Cold Damage You and nearby allies deal (14-18)% more Cold Damage Additional Effects per 1% Quality: 2% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 24 | N/A | 0 | 100% |
![]() Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.Maximum 1 Summoned Agony Crawler Buff grants 20% chance to Poison on Hit Grants Virulence when you Poison an Enemy Buff grants 10% more Damage with Poison Maximum 40 Virulence Minions cannot Taunt Enemies Agony Crawler has (2-4)% increased Attack Speed per Virulence you have Agony Crawler deals (5-9)% increased Physical Damage per Virulence you have Agony Crawler has (1-45) to (3-84) Added Physical Damage per Virulence you have Additional Effects per 1% Quality: 1% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 16 | N/A | 0 | 100% |
![]() Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Effectiveness of Added Damage: 80%Requires Level 16Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage Damage cannot be Reflected Buff grants (4-38) to (5-56) Added Attack Cold Damage Buff grants (4-38) to (5-56) Added Spell Cold Damage Additional Effects per 1% Quality: Buff grants 0.75% increased Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 16 | N/A | 0 | 80% |
![]() Level: (1-20) Cost: (13-22) Mana Cast Time: 1.00 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 290%Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Deals (88-1275) to (132-1912) Cold Damage Trap lasts 4 seconds Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 28 | 5% | 1 | 290% |
![]() Level: (1-20) Cost: (15-32) Mana per second Cooldown Time: 0.50 sec Can Store 1 Use(s) Cast Time: 0.50 secRequires Level 34Targets an allied player to apply a buff which links you to them for a duration. While linked, their hits can trigger your supported spells. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.Base duration is (8.00-9.90) seconds Triggers a Supported Spell from Linked target's location when they Hit an Enemy Link breaks if target leaves range or line of sight for 4 seconds Maximum 1 Link from any source per target You die if Linked target dies Supported Spells deal (44-38)% less Damage Supported Spells are Triggered by Intuitive Link Additional Effects per 1% Quality: 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 34 | N/A | 0.5 | 100% |
![]() Level: (1-20) Cost: (8-13) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Base duration is 1.80 seconds Base secondary duration is 0.20 seconds (30-39)% increased Movement Speed (20-30)% more Melee Physical Damage 100% increased Skill Duration per Frenzy Charge removed Grants Phasing 100% increased Stealth Additional Effects per 1% Quality: 0.5% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 34 | N/A | 0 | 100% |
![]() Level: (1-20) Cost: (6-13) Mana Cooldown Time: 0.50 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Gain an Incubating buff, adding to its Plague Value as you inflict poisons. Use the skill again to begin Infecting, dealing chaos damage over time to nearby enemies until the Plague Value is depleted. Your damage modifiers don't apply to this skill's damage. Using the skill again alternates between Incubating and Infecting.+(0-0.3) metres to radius 20% less Damage with Poison while Incubating and not at Maximum Plague Value When you inflict Poison while Incubating, adds 40% of the Expected Poison Damage to Plague Value While Infecting, deals Chaos Damage per second equal to 12% of the Plague Value when Infecting began, and loses Plague Value at the same rate Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 24 | N/A | 0 | 100% |
![]() Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 16Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Frenzy Charge when slain Cursed enemies grant (15-50) Life when Hit by Attacks Cursed enemies grant (8-25) Mana when Hit by Attacks Cursed enemies have -20% to Physical Damage Reduction Adds (3-30) to (4-45) Physical Damage to Hits against Cursed Enemies Additional Effects per 1% Quality: Cursed Enemies have a 0.25% chance to grant a Frenzy Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 16 | N/A | 0.5 | 100% |
![]() Level: (1-20) Reservation: (22-186) Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 10Casts an aura that grants accuracy and critical strike chance to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (20-58)% increased Critical Strike Chance You and nearby allies gain +(93-701) to Accuracy Rating Additional Effects per 1% Quality: 2% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 10 | N/A | 0 | 100% |
![]() Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants cold resistance to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (22-41)% additional Cold Resistance You and nearby allies gain (0-4)% additional maximum Cold Resistance Additional Effects per 1% Quality: 2% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 24 | N/A | 0 | 100% |
![]() Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 190%Requires Level 28Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to trap throwing speed affects how frequently it releases waves.Deals (46-597) to (68-896) Physical Damage Trap lasts 4 seconds Base duration is 3.50 seconds Releases waves every 0.9 seconds Releases 5 waves Additional Effects per 1% Quality: 1% increased Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 28 | 5% | 1 | 190% |
![]() Level: (1-20) Cost: (6-13) Mana Reservation: (6-13) Mana Cooldown Time: 5.00 sec Can Store 3 Use(s) Cast Time: 0.50 secRequires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Mine lasts 8 seconds Base duration is (4.00-5.00) seconds Base secondary duration is 1.00 seconds Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration Only one Mine of this type can Detonate in each Detonation Sequence Buff grants (20-29)% increased Movement Speed Mines cannot be Re-armed Mine Detonation is Instant Additional Effects per 1% Quality: 2% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 10 | N/A | 0.5 | 100% |
![]() Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 4Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Cursed enemies take (10-35)% increased Damage from Projectile Hits Projectiles which Hit Cursed Enemies Split towards (2-4) additional targets Additional Effects per 1% Quality: Cursed enemies take 0.25% increased Damage from Projectile HitsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 4 | N/A | 0.5 | 100% |
![]() Level: (1-20) Cost: (30-54) Mana Cooldown Time: 6.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 34Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning dash in addition to its melee attack.(0-10)% increased Character Size Maximum 1 Summoned Golem (0-38)% increased Minion Maximum Life Golems Grant (20-30)% increased Critical Strike Chance Golems Grant (20-30)% increased Accuracy Additional Effects per 1% Quality: Minions deal 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 34 | N/A | 1 | 100% |
![]() Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 sec AoE Radius: 22Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds +(0-1) metre to radius 50% less Effect of Curse against Players Cursed Normal and Magic Enemies have (15-29)% less Action Speed Other effects on Cursed enemies expire 25% slower Cursed Rare and Unique Enemies have (9-18)% less Action Speed Additional Effects per 1% Quality: 1% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 24 | N/A | 0.5 | 100% |
![]() Level: (1-20) Reservation: 10% Mana Cooldown Time: 5.00 sec Can Store 1 Use(s) Cast Time: 0.25 secRequires Level 34Reserves mana to apply a buff and leave afterimages of your recent past. Cast the spell again to return to the oldest afterimage, teleporting to that location as well as resetting your Life, Mana and Energy Shield to the values they had then.(0-38)% increased Cooldown Recovery Rate Buff makes you Unaffected by Temporal Chains This Spell's Cast Speed cannot be modified Additional Effects per 1% Quality: 0.5% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 34 | N/A | 0.25 | 100% |
![]() Level: (1-20) Cost: (15-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 95%Requires Level 34Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.Deals (31-414) to (46-620) Physical Damage Base duration is 1.50 seconds Base secondary duration is 4.00 seconds During initial Duration, can be hit by your Projectiles up to 20 times Deals Damage every 0.25 seconds Reflects 10% of Damage Taken to Enemies Tornado has (0-57)% increased Movement Speed Maximum 1 Tornado Additional Effects per 1% Quality: Tornado has 0.5% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 34 | 5% | 0.75 | 95% |
![]() Level: (1-20) Cost: (4-10) Mana Cast Time: 0.30 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140%Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Deals (15-607) to (22-911) Physical Damage Projectiles Pierce all Targets Spawns corpses with Level (12-80) Maximum of 10 corpses allowed Additional Effects per 1% Quality: 0.5% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 10 | 6% | 0.3 | 140% |
![]() Level: (1-20) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 40 sec Cast Time: 0.60 secRequires Level 4Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 15.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Can use Items requiring up to Level (9-100) Animated Weapons are transformed into random Unique Weapons with Level Requirement between (1-40) and (9-100) Minions deal (50-107)% more Damage Maximum (5-10) Animated Weapons Minions have (0-38)% more Attack Speed Animates up to (5-10) Weapons Additional Effects per 1% Quality: Minions have 1% increased Movement SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 4 | N/A | 0.6 | 100% |
![]() Level: (1-20) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 24 sec Cast Time: 1.00 secRequires Level 16Immediately encases you in ice, protecting you for a duration or until you take damage from a number of hits, and also grants a buff once the cast time has finished. You cannot move or perform non-instant actions while in the ice. When the ice breaks, the buff is also removed.Base duration is 5.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Buff grants (5-30.6) Mana Regeneration per second Buff grants (20-395) Energy Shield Regeneration per second You take 90% less Damage from Hits and count as Frozen Ice breaks after you take 3 Damaging Hits or Duration expires Additional Effects per 1% Quality: 1% increased Skill Effect DurationCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 16 | N/A | 1 | 100% |
![]() Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Soul Gain Prevention: 6 sec Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 12Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.Deals (11-276) to (17-413) Physical Damage Base duration is 5.00 seconds Hits Enemies every 0.20 Seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(0.8-1.2) metres to radius 100% increased Critical Strike Chance Has 10 blades Additional Effects per 1% Quality: 0.5% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 | 6% | 0.8 | 60% |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 8 sec Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 200%Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.Deals (23-1395) to (33-2092) Fire Damage Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life +(0-0.4) metres to radius Additional Effects per 1% Quality: 1% increased Area DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 4 | 5% | 0.6 | 200% |
![]() Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 9 sec Cast Time: Instant AoE Radius: 36Requires Level 24Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.Base duration is 6.00 seconds Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention +(0-1.9) metres to radius You and nearby allies have +15% chance to Evade Attack Hits Suppressed Spell Damage dealt to you is Unlucky Additional Effects per 1% Quality: 2% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 24 | N/A | 0 | 100% |
![]() Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 6 sec Cast Time: Instant AoE Radius: 36Requires Level 24Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.Base duration is 4.00 seconds Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention +(0-1.9) metres to radius You and nearby allies gain (16-20)% increased Movement Speed You and nearby allies gain (25-31)% increased Attack Speed You and nearby allies gain (24-31)% increased Cast Speed Additional Effects per 1% Quality: 2% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 24 | N/A | 0 | 100% |
![]() Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 8 sec Cast Time: InstantRequires Level 24Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.Base duration is 3.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(1.4-2) metres to radius (0-76)% increased effect of Aura You and nearby allies gain 5% additional maximum Cold Resistance You and nearby allies are Immune to Chill You and nearby allies are Immune to Freeze Nearby Enemies' Cold Resistance is Ignored by Hits Additional Effects per 1% Quality: 2% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 24 | N/A | 0 | 100% |
![]() Level: (1-20) Cost: (15-32) Mana per second Cast Time: 0.50 secRequires Level 34Targets an allied player to apply a buff which links you to them for a duration. While linked, they get recovery from your life leech instead of you. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.Base duration is (8.00-9.90) seconds Life Leech effects are not removed at Full Life Life Leech effects apply Recovery Linked Target instead of you Linked target's Maximum total Life Recovery per second from Leech is equal to yours Buff grants +(2-5.8)% to Maximum total Life Recovery per second from Leech Link breaks if target leaves range or line of sight for 4 seconds Maximum 1 Link from any source per target You die if Linked target dies Additional Effects per 1% Quality: 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 34 | N/A | 0.5 | 100% |
![]() Level: (1-20) Cost: (9-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 170%Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (20-753) to (30-1129) Fire Damage Explosion deals base Fire Damage equal to (3-4)% of the corpse's Maximum Life Consumes up to 3 corpses Maximum of 60 Orbs at a time Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 | 5% | 0.8 | 170% |
![]() Level: (1-20) Cost: (8-23) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 10Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.Withered lasts 3 seconds +(0-0.6) metres to radius Cannot be Cast or Triggered while Elusive Grants Elusive This Skill's Cooldown does not recover during its effect (0-38)% increased Effect of Elusive from this Skill Buff grants Phasing Inflicts (4-6) Withered Debuffs the first time each Enemy enters the Area Additional Effects per 1% Quality: 0.5% increased Effect of Elusive from this SkillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 10 | N/A | 0 | 100% |
![]() Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 120%Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Deals (6-198) to (32-1122) Lightning Damage 10% chance to Shock enemies Chains +(4-7) Times 15% more Damage for each remaining Chain (10-29)% increased Effect of Lightning Ailments Additional Effects per 1% Quality: 0.5% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | 5% | 0.7 | 120% |
![]() Level: 1 Cost: 8 Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 230%Requires Level 12An arc of lightning reaches from the caster to a targeted enemy and splits to simultaneously hit several other enemies.Deals (11-#)to (62-#) Lightning Damage Beam Splits towards 4 additional targets Modifiers to the number of Chains instead apply to the number of targets Beam Splits towardsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | 5% | 0.7 | 230% |
![]() Level: (1-20) Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds Spends (45-64)% of current Mana 75% of Damage from Hits is taken from Buff before your Life or Energy Shield Buff can take Damage equal to Mana Spent by this Skill's effect Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect This Skill's Cooldown does not recover during its effect Additional Effects per 1% Quality: 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 16 | N/A | 0 | 100% |
![]() Level: (1-20) Cost: (18-32) Mana Cast Time: 0.80 secRequires Level 38Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.Your Skills can have an additional Brand Attached to an Enemy Activates every 1 second while Attached Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency Can be Detached for a total Duration of 5.00 seconds Can be Attached for a total Duration of 3.00 seconds Supported Skills have 40% reduced Chaining range Projectiles from Supported Skills have 4.8 metres maximum range Supported Skills have 40% less Area of Effect Supported Skills deal (69-63)% less Damage Supported Skills Deal (40-59)% more Damage with Hits against Branded Enemy Supported Skills are Triggered by Arcanist Brand, from the Brand's location Additional Effects per 1% Quality: 0.5% increased Activation frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 38 | N/A | 0.8 | 100% |
![]() Level: (1-20) Cost: (15-27) Mana Cast Time: 0.40 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 200%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Deals (69-924) to (104-1386) Fire Damage Your Skills can have an additional Brand Attached to an Enemy Activates every 1.5 seconds while Attached Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency Can be Detached for a total Duration of 6.00 seconds Can be Attached for a total Duration of 5.00 seconds Deals (10-29)% more Damage with Hits against Branded Enemy Additional Effects per 1% Quality: 0.5% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 | 5% | 0.4 | 200% |
![]() Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 16Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain Hits against Cursed Enemies have +1.5% to Critical Strike Chance Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier Cursed enemies grant (65-600) Life when Killed Cursed enemies grant (25-80) Mana when Killed Additional Effects per 1% Quality: Cursed Enemies have a 0.25% chance to grant a Power Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 16 | N/A | 0.5 | 100% |
![]() Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 60% Projectile Speed: 400 AoE Radius: 22Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Deals (2-32) to (47-617) Lightning Damage Additional Effects per 1% Quality: 1% increased Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 5% | 0.7 | 60% |
![]() Level: (1-20) Cost: (10-20) Mana Cast Time: 0.60 secRequires Level 24Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower Deals (45.6-895.6) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect +(0-0.3) metres to radius (28-42)% more Damage per Curse applied 50% increased Debuff Duration per Curse applied Applied Curses have 25% less Effect This Gem can only Support Skill Gems requiring Level (24-70) or lower You cannot Cast Supported Curse Spells 25% less Effect of Supported Curses Additional Effects per 1% Quality: Applied Curses have 0.5% increased Effect 0.5% increased Effect of Supported CursesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 24 | N/A | 0.6 | 100% |
![]() Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 12Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Deals (7-270) to (10-405) Fire Damage Fires (4-6) additional Projectiles Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | 6% | 0.7 | 60% |
![]() Level: (1-20) Cost: (2-5) Mana Cast Time: 0.30 sec AoE Radius: 26Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (3.9-283.9) Base Chaos Damage per second Base duration is 2.00 seconds Base secondary duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 80% reduced Movement Speed Debuff can have up to 20 layers of Damage Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 | N/A | 0.3 | 100% |
![]() Level: 1 Cost: 2 Mana Cast Time: 0.25 secApply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion.Deals (8.6-#) Base Chaos Damage per second Base duration is 4.00 seconds Base secondary duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect 80% reduced Movement Speed Debuff can have up to 5 layers of Damage Additional Effects per 1% Quality: +0.04 seconds to Base durationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 | 0% | 0.25 | 100% |
![]() Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00%Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life +(0-0.2) metres to radius 200% more Area of Effect if Consuming a corpse Additional Effects per 1% Quality: 0.5% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 10 | 6% | 0.7 | 100% |
![]() Level: (1-20) Cost: (16-33) Mana Cast Time: 1.00 secRequires Level 12Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Base duration is 5.00 seconds Additional 1.00 seconds Base Duration per extra corpse Consumed Grants Minions +(25-35)% Chance to Block Attack Damage Grants Minions +(25-34)% Chance to Block Spell Damage Grants Minions 4% of Life Regenerated per Second if they have Blocked recently Additional Effects per 1% Quality: Grants Minions 0.5% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | N/A | 1 | 100% |
![]() Level: (1-6) Cost: (7-16) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate.(0-40)% increased Cooldown Recovery Rate Spends 20% of Brand's Cost Brands gain (25-45)% increased Attachment Range Additional Effects per 1% Quality: Brands gain 1% increased Attachment RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 16 | N/A | 0 | 100% |
![]() Level: (1-20) Reservation: (34-279) Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 10Casts an aura that grants mana regeneration to you and your allies.+(0-1.9) metres to radius You and nearby Allies Regenerate (2.9-33) Mana per second Additional Effects per 1% Quality: 2% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 10 | N/A | 0 | 100% |
![]() Level: (1-20) Cost: (11-28) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 320% AoE Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (0-19)% increased Effect of Chill 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 16 | 6% | 0.85 | 320% |
![]() Level: (1-20) Cost: (24-50) Mana Cast Time: 0.50 sec AoE Radius: 22Requires Level 24Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies have -(17-36)% to Lightning Resistance Hits against Cursed Enemies have +25% chance to Shock Additional Effects per 1% Quality: Shocks on Cursed enemies have 1% increased DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 24 | N/A | 0.5 | 100% |
![]() Level: (1-20) Cost: (5-20) Mana Cast Time: 0.60 sec AoE Radius: 20Requires Level 4Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.Deals (3.5-235.9) Base Chaos Damage per second Base duration is 5.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 4 | N/A | 0.6 | 100% |
![]() Level: (1-20) Cost: (6-23) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 secRequires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Traps do not Trigger at the end of their Duration Trap lasts 4 seconds Base duration is (5.30-10.00) seconds Additional Effects per 1% Quality: 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 4 | N/A | 1 | 100% |
![]() Level: (1-20) Cost: (6-13) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.Base duration is 2.00 seconds Regenerate (0.7-1.65)% of Life per second Additional Effects per 1% Quality: 1% increased Skill Effect Duration 1% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 24 | N/A | 0 | 100% |
![]() Level: (1-20) Cost: (11-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 165%Requires Level 28Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Deals (28-458) to (84-1375) Lightning Damage This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport This Spell gains Intensity when you Cast it, to a maximum of 3 +0.3 metres to Beam Width Per Intensity 33% less branching angle per Intensity 35% more Damage with Hits and Ailments per Intensity Additional Effects per 1% Quality: 0.5% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 6% | 0.65 | 165% |
![]() Level: (1-20) Cost: (7-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120% Projectile Speed: 844 AoE Radius: 12Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Can have up to 10 Chilling Areas Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 | 6% | 0.6 | 120% |
![]() Level: (1-20) Cost: (7-13) Mana Cast Time: 0.50 sec Critical Strike Chance: 5.00%Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Deals (24-241) to (36-362) Chaos Damage Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage Chains +2 Times Uses your Life if no Skeletons in range (56-136)% more Damage with Hits and Ailments if using your Life Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 5% | 0.5 | 100% |
![]() Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 sec AoE Radius: 22Requires Level 24Curses all targets in an area, lowering their chaos resistance.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies have -(15-30)% to Chaos Resistance Additional Effects per 1% Quality: 0.5% increased Effect of CursePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 24 | N/A | 0.5 | 100% |
![]() Level: (1-20) Cost: (15-32) Mana per second Cast Time: 0.50 secRequires Level 34Targets an allied player to apply a buff which links you to them for a duration. While linked, they use your main hand critical strike chance. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.Base duration is (8.00-9.90) seconds Linked target has +(30-49)% to Critical Strike Multiplier Linked target's Main Hand Critical Strike Chance is equal to yours Link breaks if target leaves range or line of sight for 4 seconds Maximum 1 Link from any source per target You die if Linked target dies Additional Effects per 1% Quality: 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 34 | N/A | 0.5 | 100% |
![]() Level: (1-20) Cost: (13-25) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: 0.75 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 600% AoE Radius: 30Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Deals (69-639) to (206-1918) base Lightning Damage per Power Charge removed Deals (110-1023) to (165-1535) base Fire Damage per Endurance Charge removed Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed 60% less Damage with Ailments 20% increased Area of Effect per charge consumed Additional Effects per 1% Quality: 1% increased Elemental DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 7% | 0.75 | 600% |
![]() Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (60-217) additional Energy Shield You and nearby Allies gain 30% increased Energy Shield Recharge Rate Additional Effects per 1% Quality: 2% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 24 | N/A | 0 | 100% |
![]() Level: (1-20) Cost: (3-5) Mana Cast Time: 0.22 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 45%Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.Deals (17-203) to (25-305) Physical Damage 50% of Physical Damage Converted to Lightning Damage Damages 5 nearby Enemies when you gain Stages Beam deals 30% more Damage with Ailments per Stage after the first 50% less Damage while Channelling Beam deals 110% more Damage with Hits per Stage after the first 40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy Gains an additional Stage when Hitting a Rare or Unique Enemy Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 | 6% | 0.22 | 45% |
![]() Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 sec AoE Radius: 22Requires Level 24Curses all targets in an area, lowering their elemental resistances.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies have -(15-30)% to Elemental Resistances Additional Effects per 1% Quality: 0.5% increased Effect of CursePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 24 | N/A | 0.5 | 100% |
![]() Level: (1-20) Cost: (136-624) Energy Shield Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus (2-12) Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus (40-235) Two Handed Energy Blades have 70% more Lightning Damage Buff grants 50% less Maximum Energy Shield Additional Effects per 1% Quality: Energy Blades have 0.5% increased Critical Strike ChancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 24 | N/A | 1 | 100% |
![]() Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses all targets in an area, reducing their accuracy and making them deal less damage.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies have (10-19)% reduced Accuracy Rating Cursed Normal or Magic enemies deal (15-29)% less Damage Cursed Rare or Unique enemies deal (9-18)% less Damage Additional Effects per 1% Quality: 1% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 24 | N/A | 0.5 | 100% |
![]() Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 90%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage Deals (31.2-1509.4) Base Chaos Damage per second Base duration is 3.80 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Regenerate 0.50% of Debuff Damage as Life Additional Effects per 1% Quality: 1% increased Chaos DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 | 5% | 0.7 | 90% |
![]() Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 55%Requires Level 28Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.Deals (16-245) to (25-367) Cold Damage Fires 8 Shard Projectiles in a Spiral when Projectile ends Modifiers to number of Projectiles only apply to the final Spiral Projectiles continuously gain Damage, up to 200% more Damage by the time they dissipate Additional Effects per 1% Quality: 1% increased Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 6% | 0.8 | 55% |
![]() Level: (1-20) Cost: (6-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 370% Projectile Speed: 1040 AoE Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage 25% chance to Ignite enemies Projectiles gain radius as they travel farther, up to a maximum of +(0-0.9) metres to radius Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 | 6% | 0.75 | 370% |
![]() Level: (1-20) Cost: (13-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 80%Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Deals (23-361) to (35-541) Fire Damage Base duration is 1.40 seconds One impact every 0.15 seconds First Impact has 100% more Area of Effect First Impact deals 325% more Damage with Hits and Ailments Maximum 3 Firestorms at a time Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 6% | 0.75 | 80% |
![]() Level: 1 Cost: 25 Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 370%Requires Level 70A large flaming bolt falls towards the targeted area. The bolt explode when landing, dealing damage to nearby enemies.Deals (#-1658) to (#-2487) Fire Damage Base radius is 2.3 metres Additional Effects per 1% Quality: Base radius is +0.01 metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 70 | 6% | 0.75 | 370% |
![]() Level: 1 Cost: 25 Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120%Requires Level 70Flaming bolts rain down over the targetd area. They explode when landing, dealing damage to nearby enemies.Base duration is 2.00 seconds Deals (#-551) to (#-826) Fire Damage One impact every 0.15 seconds Base radius is 1.0 metres Maximum 10 Firestorms at a time Additional Effects per 1% Quality: Base radius is +0.01 metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 70 | 6% | 0.75 | 120% |
![]() Level: (1-20) Cost: (8-23) Mana Cooldown Time: 3.50 sec Can Store 3 Use(s) Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140%Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.Deals (7-659) to (11-988) Fire Damage Deals (19.7-1738.6) Base Fire Damage per second Base duration is 4.00 seconds (0-19)% increased Cooldown Recovery Rate Additional Effects per 1% Quality: 0.5% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 10 | 6% | 0.8 | 140% |
![]() Level: 1 Cost: 20 Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 270%Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap, or mine.Deals (#-834.1) Base Fire Damage per second Base duration is 4.00 seconds Repeats once Deals (#-1201) to (#-1802) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Reverses direction when repeating Additional Effects per 1% Quality: 2% increased maximum travel distancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 10 | 6% | 0.6 | 270% |
![]() Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 190% AoE Radius: 30Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Deals (26-832) to (40-1247) Fire Damage Base duration is 4.00 seconds (50-88)% more Damage with Hits against Burning enemies Cannot Ignite +(0-9) to Area of Effect length Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy Additional Effects per 1% Quality: 0.5% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | 6% | 0.5 | 190% |
![]() Level: (1-20) Cost: (4-16) Mana Cast Time: 0.50 secRequires Level 4Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Deals (2.1-679.9) Base Fire Damage per second Secondary Debuff Deals (7.2-2266.4) Base Fire Damage per second Base duration is (3.00-4.90) seconds Base secondary duration is (1.00-2.00) seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Wall will be (40-59) units long Projectiles which pass through the wall deal (3-78) to (5-117) Added Fire Damage Maximum 3 Flame Walls at a time Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 4 | N/A | 0.5 | 100% |
![]() Level: (1-20) Cost: (4-7) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 90%Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Deals (31-405) to (46-608) Fire Damage 50% chance to Ignite enemies 165% more Spell Damage for each stage 60% more Damage with Ailments for each stage 10 maximum Stages +0.3 metres to radius per Stage Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 5% | 0.2 | 90% |
![]() Level: (1-20) Cost: (24-50) Mana Cast Time: 0.50 sec AoE Radius: 22Requires Level 24Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies have -(17-36)% to Fire Resistance Hits against Cursed Enemies have +25% chance to Ignite Additional Effects per 1% Quality: Ignite on Cursed enemies has 0.5% increased DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 24 | N/A | 0.5 | 100% |
![]() Level: (1-20) Cost: (16-33) Mana Cast Time: 1.00 secRequires Level 12Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Base duration is 5.00 seconds Additional 1.00 seconds Base Duration per extra corpse Consumed Grants Minions (20-30)% increased Attack Speed Grants Minions (20-30)% increased Cast Speed Grants Minions (20-29)% increased Movement Speed Additional Effects per 1% Quality: 0.5% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | N/A | 1 | 100% |
![]() Level: (1-20) Cost: (8-21) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 110%Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage Deals 5% of your maximum Energy Shield as base Chaos Damage Deals 12% of your maximum Life as base Chaos Damage Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage Fires extra Projectiles at up to (6-7) surrounding Enemies Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 16 | 6% | 0.75 | 110% |
![]() Level: (1-20) Cost: (5-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 330% Projectile Speed: 1800An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage Projectiles Pierce all Targets Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight (0-19)% increased Projectile Speed Additional Effects per 1% Quality: 2% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 | 6% | 0.65 | 330% |
![]() Level: (1-20) Cost: (4-16) Mana Cooldown Time: 2.50 sec Can Store 1 Use(s) Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 310%Requires Level 4Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Deals (9-1391) to (13-2086) Cold Damage 4% more Damage with Hits per 0.1 seconds Duration Base duration is 2.00 seconds Base secondary duration is 5.00 seconds +(0-0.7) metres to radius 75% reduced Life Regeneration rate 75% reduced Energy Shield Regeneration rate Cold Exposure applies -15% to Cold Resistance Additional Effects per 1% Quality: 1% increased Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 4 | 6% | 0.5 | 310% |
![]() Level: 1 Cost: 4 Mana Can Store 1 Use(s) Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 260%Requires Level 4Creates a crystal for a duration. When the crystal's duration ends, it explodes, dealing cold damage to enemies around it.Deals (7-#) to (11-#) Cold Damage Base duration is 1.50 seconds Base radius is (2-#) metres to radius Additional Effects per 1% Quality: 1% increased Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 4 | 6% | 0.7 | 260% |
![]() Level: (1-20) Cost: (30-54) Mana Cooldown Time: 5.00 sec Can Store 1 Use(s) Cast Time: 0.50 secRequires Level 34Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.Base duration is 10.00 seconds 20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield 60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield You gain +(0.1-0.38)% to Spell Critical Strike Chance per Stage while in Area Frost Shield has (190-910) maximum Life per Stage Maximum 4 Stages Gains 1 Stage every 0.3 seconds while you are losing Energy Shield You lose (150-730) Energy Shield per second Additional Effects per 1% Quality: 1% increased Effect of Cold AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 34 | N/A | 0.5 | 100% |
![]() Level: (1-20) Cost: (9-33) Mana Cooldown Time: 3.00 sec Can Store 3 Use(s) Cast Time: 0.50 secRequires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Deals (8-462) to (12-693) Cold Damage Base duration is (3.00-4.90) seconds 0.15 seconds between appearance of Wall sections Wall will be (28-56) units long Additional Effects per 1% Quality: 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 4 | N/A | 0.5 | 100% |
![]() Level: (1-20) Cost: (24-50) Mana Cast Time: 0.50 sec AoE Radius: 22Requires Level 24Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies have -(17-36)% to Cold Resistance Hits against Cursed Enemies have +25% chance to Freeze Additional Effects per 1% Quality: Freezes on Cursed enemies have 1% increased DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 24 | N/A | 0.5 | 100% |
![]() Level: (1-20) Cost: (12-22) Mana Cooldown Time: (3.00 sec-2.60 sec) Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 5.00% Effectiveness of Added Damage: 180%Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage Base duration is 3.00 seconds +(0-0.3) metres to radius (15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area (80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area (0-38)% increased maximum travel distance Additional Effects per 1% Quality: 1% increased Effect of Cold AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 4 | 5% | 0 | 180% |
![]() Level: (1-20) Cost: (6-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 360% Projectile Speed: 375Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Deals (9-1594) to (13-2392) Cold Damage Projectiles Pierce all Targets Additional Effects per 1% Quality: 1% increased Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 | 5% | 0.75 | 360% |
![]() Level: (1-20) Cost: (9-18) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00%Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Deals (1-56) to (23-1067) Lightning Damage Cannot inflict Shock Base duration is 6.00 seconds Fires a beam every 0.10 seconds Can target each enemy only once every (0.70-0.50) seconds Buff Grants 20% chance to Shock enemies Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created Field gains +0.1 metres to radius per 10% Shock Effect on Enemy when created Maximum 1 Field Additional Effects per 1% Quality: Buff grants 1.5% increased Shock DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 16 | 6% | 0.5 | 100% |
![]() Level: (1-20) Cost: (10-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 65%Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Deals (21-300) to (32-450) Physical Damage Knocks Enemies Back on Hit 100% of Physical Damage Converted to Cold Damage Final Burst Deals 200% more Damage Causes 4 Bursts Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 5% | 0.6 | 65% |
![]() Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 32Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Deals (1-23) to (31-1108) Lightning Damage Cannot inflict Shock Base duration is 6.00 seconds Storm Hits an Enemy every 0.25 Seconds Creates a storm when you Kill a Shocked Enemy Buff grants (2-19) to (7-76) Added Attack Lightning Damage Buff grants (2-19) to (7-76) Added Spell Lightning Damage Additional Effects per 1% Quality: Buff grants 0.75% increased Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 16 | N/A | 0 | 100% |
![]() Level: (1-20) Cost: (16-30) Mana Cast Time: 1.00 sec Critical Strike Chance: 4.00% Effectiveness of Added Damage: 340%Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage This Spell's Cast Time is added to its Cooldown if Triggered All Damage can Ignite, Freeze, and Shock Chaos Damage with Hits is Resisted by lowest Resistance instead 40% more Damage with Ailments if Enemy is Hexed 100% more Damage with Hits if Enemy is Hexed Removes a Hex after Damaging Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 4% | 1 | 340% |
![]() Level: (1-20) Cost: (12-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 110%Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage Base duration is 8.00 seconds Base secondary duration is 4.00 seconds Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped 100% of Physical Damage Converted to Cold Damage Can only be Hit once every 1 second Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances 100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped 100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle Additional Effects per 1% Quality: 0.5% increased Pulse FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 34 | 5% | 0.6 | 110% |
![]() Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 190% AoE Radius: 30Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Deals (18-769) to (26-1130) Cold Damage +(0-0.4) metres to radius 20% less Area of Effect when Cast on Frostbolt Can expand from up to 2 Frostbolt Projectiles Adds (3-118) to (4-172) Cold Damage against Chilled Enemies Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | 6% | 0.7 | 190% |
![]() Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 130% Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage Fires an additional Projectile Second form has 600% increased Critical Strike Chance Second form has +(30-49)% to Critical Strike Multiplier Second form has 300% more Projectile Speed Additional Effects per 1% Quality: 2% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | 7% | 0.7 | 130% |
![]() Level: (1-20) Cost: (3-6) Mana Reservation: (3-6) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 110%Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearingDeals (16-514) to (24-771) Cold Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.30 seconds Fires Projectiles in a circle Fires 4 additional Projectiles Fires an additional Projectile for every 2 prior Mines in Detonation Sequence Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500% Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 | 6% | 0.75 | 110% |
![]() Level: (1-20) Cost: (2-4) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 50%Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage 25% more Damage with Hits and Ailments for each stage 100% increased angle per stage, up to 300% Final wave always Ignites 8 maximum stages +(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres Final wave deals 500% more Damage with Hits Final wave deals 250% more Damage with Ignite Additional Effects per 1% Quality: 1% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | 5% | 0.2 | 50% |
![]() Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140%Requires Level 28Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Deals (33-387) to (98-1161) Lightning Damage Cannot inflict Shock This Spell's Cast Time is added to its Cooldown if Triggered (10-20)% more Damage with Hits per 5% Shock Effect on Enemy Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 6% | 0.5 | 140% |
![]() Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 85%Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to trap throwing speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.Deals (15-238) to (45-713) Lightning Damage Trap lasts 4 seconds Base duration is 3.50 seconds Strikes every (0.55-0.36) seconds (100-138)% increased Critical Strike Chance against Shocked Enemies Strikes 3 Areas Additional Effects per 1% Quality: 1% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 28 | 6% | 1 | 85% |
![]() Level: (1-20) Cost: (1-5) Mana Cast Time: 0.23 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 130% AoE Radius: 22While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Deals (1-75) to (6-1420) Lightning Damage +(0-0.7) metres to radius Releases a Stronger Pulse every 3 Pulses Additional Effects per 1% Quality: 1% increased Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 | 6% | 0.23 | 130% |
![]() Level: (1-20) Cost: (8-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 240% Projectile Speed: 960Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (15-659) to (46-1978) Lightning Damage Trap lasts 4 seconds Fires Projectiles in a circle 20% chance to Shock enemies Fires 8 additional Projectiles (80-118)% increased Critical Strike Chance against Shocked Enemies (0-19)% increased Effect of Shock Additional Effects per 1% Quality: 1% increased Lightning Damage 0.5% increased Effect of Lightning AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 | 6% | 1 | 240% |
![]() Level: (1-20) Cost: (9-26) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 90% AoE Radius: 16Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage +(0-0.4) metres to radius (30-49)% reduced Duration Can queue up to 50 uses Additional Effects per 1% Quality: 1% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 10 | 5% | 0.7 | 90% |
![]() Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.+(0-1.9) metres to radius You and nearby allies deal (14-20)% more Damage over Time You and nearby allies have (10-19)% increased Skill Effect Duration Additional Effects per 1% Quality: 2% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 24 | N/A | 0 | 100% |
![]() Level: (1-20) Cost: 5% Mana Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 160%Requires Level 12Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.Deals (7-263) to (39-1488) Lightning Damage Deals base Lightning Damage equal to (25-44)% of missing Unreserved Mana +6 to length per 25% of Unreserved maximum Mana you have Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | 6% | 0.8 | 160% |
![]() Level: (1-20) Cost: (4-16) Mana Cooldown Time: 0.50 sec Can Store 1 Use(s) Cast Time: 0.50 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 110%Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage Strikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the Orb Strikes every 0.50 seconds while Channelling a Lightning Skill near the Orb Beams Split towards 3 additional targets Orb disappears after (10-29) Strikes Additional Effects per 1% Quality: 1% increased Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 4 | 5% | 0.5 | 110% |
![]() Level: (1-20) Cost: (15-27) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 40%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand. If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage. Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area.Deals (18-170) to (27-254) Physical Damage Your Skills can have an additional Brand Attached to an Enemy 50% of Physical Damage Converted to Lightning Damage Activates every 0.5 seconds while Attached Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency Can be Detached for a total Duration of 6.00 seconds Can be Attached for a total Duration of 2.50 seconds Explosions deal 90% more Damage with Ailments per Energy after the first Explosions deal 150% more Damage with Hits per Energy after the first +0.1 metres to Explosion radius per Energy Pulse deals 50% more Damage with Hits and Ailments Up to +(0-0.9) metres to Energy spread radius, scaled by distance from Brand Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 | 6% | 0.75 | 40% |
![]() Level: (1-20) Cost: (6-25) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.50% Effectiveness of Added Damage: 300%A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Deals (8-1324) to (11-1986) Physical Damage Base duration is 4.00 seconds +(0-0.2) metres to radius +(0-0.6) metres to radius of Consecrated Ground 50% of Physical Damage Converted to Fire Damage Shockwave deals 25% less Damage Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 1 | 5.5% | 0.7 | 300% |
![]() Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.+(0-1.9) metres to radius You and nearby allies gain +(20-34)% to all Elemental Resistances You and nearby allies are Immune to all Elemental Ailments Additional Effects per 1% Quality: 2% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 24 | N/A | 0 | 100% |
![]() Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants lightning resistance to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (22-41)% additional Lightning Resistance You and nearby allies gain (0-4)% additional maximum Lightning Resistance Additional Effects per 1% Quality: 2% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 24 | N/A | 0 | 100% |
![]() Level: (1-20) Cost: (4-6) Mana Reservation: (4-6) Mana Cast Time: 0.18 sec Critical Strike Chance: 5.50% Effectiveness of Added Damage: 80% AoE Radius: 30Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area.Deals (26-240) to (39-361) Fire Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.35 seconds Fires 2 additional Projectiles Fires an additional Projectile for every 4 prior Mines in Detonation Sequence Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up to a maximum of (64-601) to (96-901) Additional Effects per 1% Quality: 1% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 28 | 5.5% | 0.18 | 80% |
![]() Level: (1-20) Cost: (15-28) Mana Cast Time: 0.85 secRequires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Minions have +30% to all Elemental Resistances Maximum (1-2) Raised Spectres 55% more Minion Movement Speed Minion Movement Speed is Capped Minions have (105-776) additional Accuracy Rating Raised Spectres are Level (28-70) Additional Effects per 1% Quality: 1% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | N/A | 0.85 | 100% |
![]() Level: (1-20) Cost: (9-28) Mana Cast Time: 0.85 secRaises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Maximum (3-6) Raised Zombies Raised Zombies' Slam Attack has (0-76)% increased Area of Effect Raised Zombies' Slam Attack has (0-76)% increased Cooldown Recovery Rate Additional Effects per 1% Quality: 1% increased Minion Maximum LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 | N/A | 0.85 | 100% |
![]() Level: 1 Cost: 24 Mana Cast Time: 0.75 secRequires Level 4Raises necromantic energies into the sky above a targeted location, where they coalesce into a zombie minion. The minion then attacks by falling to the ground, causing an impact that deals damage in an area, which cannot be evaded and kills the zombie.Does not require a corpse Additional Effects per 1% Quality: Minions gain 0.75% chance to deal Double DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 4 | N/A | 0.75 | 100% |
![]() Level: (1-20) Cooldown Time: 0.30 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 1.8Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals (39-2447.9) Base Fire Damage per second +(0-0.5) metres to radius Deals 35% of your Maximum Life as Base Fire Damage per second Deals 35% of your Maximum Energy Shield as Base Fire Damage per second You Burn for 90% of your Maximum Life per second as Fire Damage You Burn for 70% of your Maximum Energy Shield per second as Fire Damage Grants (20-39)% more Spell Damage Additional Effects per 1% Quality: 1% increased Burning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 16 | N/A | 0 | 100% |
![]() Level: (1-20) Cost: (6-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 280%Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage +(0-0.4) metres to radius Chains +(2-3) Times Projectiles can Chain when impacting the ground Projectiles do not change direction when Chaining Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 | 5% | 0.7 | 280% |
![]() Level: (1-20) Cost: (2-5) Mana Cast Time: 0.25 secRequires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Deals (13.4-780.7) Base Fire Damage per second Base duration is 1.50 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burning Debuff can have a maximum of 8 stages Additional Debuff stages add 60% of Damage Fire Exposure applies -25% to Fire Resistance Additional Effects per 1% Quality: 0.5% increased beam lengthPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | N/A | 0.25 | 100% |
![]() Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 190% AoE Radius: 26 / 14Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage +10% to Maximum Effect of Shock Ring always Shocks Additional Effects per 1% Quality: 2% increased Shock Duration on enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 6% | 0.7 | 190% |
![]() Level: (1-20) Cost: (30-54) Mana Cooldown Time: 10.00 sec Can Store 1 Use(s) Cast Time: 0.50 secRequires Level 34Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.Base duration is 12.00 seconds Gains a Stage when you Spend a total of (72-400) Mana while in Area Enemies in Area deal (10-19)% less Damage while at maximum Stages +4 to Maximum Stages Maximum 1 Stage Buff grants (2-7) to (29-141) Added Lightning Damage per Stage Minimum 1 second between Stages Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 34 | N/A | 0.5 | 100% |
![]() Level: (1-20) Cost: (7-24) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 10Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.Trap lasts 4 seconds Base duration is 3.00 seconds Deals (16.9-760.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Applies beams to the closest 10 Enemies Regenerate (12.7-324.4) Life per second while any Enemy is affected Regenerate (2.9-17.2) Mana per second while any Enemy is affected Regenerate (1.3-32.4) Life per second for each affected Enemy Regenerate (0.3-1.7) Mana per second for each affected Enemy Additional Effects per 1% Quality: 1% increased Effect of Cold AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 10 | N/A | 1 | 100% |
![]() Level: (1-20) Cost: (15-32) Mana per second Cast Time: 0.50 secRequires Level 34Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.Base duration is (8.00-9.90) seconds Linked target takes (5-14)% less Damage 30% of Damage from Hits against target is taken from your Energy Shield before them Link breaks if target leaves range or line of sight for 4 seconds Maximum 1 Link from any source per target You die if Linked target dies Additional Effects per 1% Quality: 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 34 | N/A | 0.5 | 100% |
![]() Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 170%Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Deals (21-885) to (31-1327) Chaos Damage Projectiles Pierce all Targets Deals (180.8-2642.5) Base Chaos Damage per second Base duration is 0.60 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect 4% of Spell Damage Leeched as Energy Shield Additional Effects per 1% Quality: 1% increased Chaos DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 5% | 0.8 | 170% |
![]() Level: (1-20) Cost: (5-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 190% Projectile Speed: 420Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage Base duration is 2.00 seconds (0-19)% increased Projectile Speed Fires (3-7) additional Projectiles Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 | 6% | 0.65 | 190% |
![]() Level: (1-20) Reservation: (30-25)% Mana Cooldown Time: 0.60 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack Supported Skills have (0-38)% increased Cooldown Recovery Rate Supported Skills have Added Spell Damage equal to (60-174)% of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added Damage Supported Skills deal (37-31)% less Damage with Hits and Ailments Additional Effects per 1% Quality: Supported Skills deal 1% increased Spell DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 24 | N/A | 0 | 100% |
![]() Level: (1-20) Cost: (16-33) Mana Cast Time: 1.00 secRequires Level 12Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Base duration is 5.00 seconds Additional 1.00 seconds Base Duration per extra corpse Consumed Grants Minions (110-148)% increased Critical Strike Chance Grants Minions +(30-39)% to Critical Strike Multiplier Additional Effects per 1% Quality: 0.5% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | N/A | 1 | 100% |
![]() Level: (1-20) Cost: (8-21) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 30%Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Deals (3-92) to (8-277) Lightning Damage Your Skills can have an additional Brand Attached to an Enemy Activates every 0.5 seconds while Attached Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency Can be Detached for a total Duration of 6.00 seconds Can be Attached for a total Duration of 5.00 seconds Sends beams to 3 Enemies, including the Branded Enemy Deals (80-130)% more Damage with Hits against Branded Enemy Additional Effects per 1% Quality: 0.5% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | 6% | 0.75 | 30% |
![]() Level: (1-20) Cost: (2-5) Mana Cast Time: 0.25 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 35%Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Deals (6-168) to (8-252) Physical Damage 50% of Physical Damage Converted to Lightning Damage Base duration is 1.20 seconds +(0-0.4) metres to radius Orbs jump every 0.4 seconds Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 12 | 6% | 0.25 | 35% |
![]() Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 250%Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Deals (21-949) to (39-1762) Lightning Damage Base duration is 1.50 seconds +(0-0.6) metres to radius (10-29)% increased Effect of Lightning Ailments Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | 6% | 0.5 | 250% |
![]() Level: (1-20) Cost: (3-5) Mana Cast Time: 0.12 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 160%Requires Level 28Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.Deals (36-444) to (107-1332) Lightning Damage Base duration is 12.00 seconds 50% reduced Movement Speed Runes have 30% more Area of Effect for each time they have been Improved Runes deal 100% more Damage with Hits and Ailments for each time they have been Improved A Rune is Improved for each (5-24) Mana Spent Runes can be improved 3 times Additional Effects per 1% Quality: 0.5% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 6% | 0.12 | 160% |
![]() Level: (1-20) Cost: (2-6) Mana Reservation: (2-6) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 110%Throws a mine that deals damage in an area when detonated.Deals (2-334) to (7-1002) Lightning Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.25 seconds +(0-0.5) metres to radius 20% chance to Shock enemies (20-39)% increased Effect of Lightning Ailments Each Mine applies 3% increased Damage Taken to Enemies near it, up to a maximum of 150% Additional Effects per 1% Quality: 0.5% chance to Shock enemies 0.5% increased Effect of Lightning AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 1 | 6% | 0.75 | 110% |
![]() Level: (1-20) Cost: (30-54) Mana Cooldown Time: 6.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 34Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.(0-10)% increased Character Size Maximum 1 Summoned Golem (0-38)% increased Minion Maximum Life Golems deal 5% more Damage per Non-Golem Minion near them, up to 50% Golems grant (7-27) to (11-41) additional Physical Damage for Non-Golem Minions Additional Effects per 1% Quality: Minions deal 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 34 | N/A | 1 | 100% |
![]() Level: (1-20) Cost: (30-54) Mana Cooldown Time: 6.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 34Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.(0-10)% increased Character Size Maximum 1 Summoned Golem (0-38)% increased Minion Maximum Life Golems grant (3-4)% additional Physical Damage Reduction Additional Effects per 1% Quality: Minions deal 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 34 | N/A | 1 | 100% |
![]() Level: (1-20) Cost: (11-28) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 4Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell, with a very short cooldown, that deals physical damage to enemies and grants life regeneration to allies. This life regeneration is higher when applied to minions.Maximum 1 Summoned Holy Relic (0-76)% more Minion Movement Speed Holy Relic's Nova Skill grants (5.2-154.6) Life regenerated per second to Allies Holy Relic's Nova Skill grants (9-464) Life regenerated per second to Minions Minions cannot Taunt Enemies Additional Effects per 1% Quality: Minions have 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 4 | N/A | 1 | 100% |
![]() Level: (1-20) Cost: (30-54) Mana Cooldown Time: 6.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 34Summons a Lightning Golem that grants you increased Attack and Cast speed. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.(0-19)% increased Character Size Maximum 1 Summoned Golem (0-38)% increased Minion Maximum Life Golems grant (6-9)% increased Attack and Cast Speed Additional Effects per 1% Quality: Minions deal 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 34 | N/A | 1 | 100% |
![]() Level: (1-20) Cost: (4-16) Mana Cast Time: 0.50 secRequires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.Maximum 20 Summoned Raging Spirits Base duration is 5.00 seconds Minions deal (0-38)% more Damage Minions cannot Taunt Enemies Additional Effects per 1% Quality: 1% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 4 | N/A | 0.5 | 100% |
![]() Level: (1-20) Cost: (15-28) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: 0.60 secRequires Level 28Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack.(20-39)% increased Minion Maximum Life Maximum 1 Summoned Reaper Minion's Attacks have 50% chance to inflict Bleeding Minion deals (30-87)% more Damage with Bleeding Reaper causes your Non-Reaper Minions to deal (20-29)% less Damage Reaper causes your Non-Reaper Minions to have (20-29)% less Maximum Life Additional Effects per 1% Quality: 1% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | N/A | 0.6 | 100% |
![]() Level: (1-20) Cost: (5-16) Mana Cast Time: 0.50 secRequires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Maximum (5-7) Summoned Skeletons Base duration is 20.00 seconds Summons (2-3) Skeleton Warriors Additional Effects per 1% Quality: Minions deal 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 10 | N/A | 0.5 | 100% |
![]() Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed Minions have (0-19)% increased Chill Effect Minions have (0-19)% increased Shock Effect Maximum 1 Summoned Skitterbot of each type Chilling Skitterbot's Aura Chills Enemies near it Shocking Skitterbot's Aura Shocks Enemies near it Skitterbots grant 10% more Trap and Mine Damage Additional Effects per 1% Quality: 2% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 16 | N/A | 0 | 100% |
![]() Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage Chains +1 Times Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield Buff grants Immunity to Shock Additional Effects per 1% Quality: 1% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 16 | 6% | 0 | 220% |
![]() Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 2 sec Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 180%Requires Level 12A shocking arc of lightning stretches from the caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration.Deals (38-924) to (64-1539) Lightning Damage 100% increased Duration of Lightning Ailments Base duration is 4.00 seconds 100% chance to Shock enemies Chains +(5-9) Times 15% more Damage for each remaining Chain 100% increased Effect of Lightning Ailments Additional Effects per 1% Quality: 1.5% increased Duration of Lightning AilmentsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | 5% | 0.7 | 180% |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 7 sec Cast Time: 0.60 secApply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.Deals (4.3-524.7) Base Chaos Damage per second Base duration is 6.00 seconds Base secondary duration is 3.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(0-0.9) metres to radius 80% reduced Movement Speed Debuff can have up to 20 layers of Damage Hindered Enemies take 20% increased Chaos Damage Additional Effects per 1% Quality: 0.5% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 | N/A | 0.6 | 100% |
![]() Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 14 sec Cast Time: Instant AoE Radius: 36Requires Level 10Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.Base duration is 10.00 seconds Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention +(0-1.9) metres to radius Your and nearby allies' Skills Cost no Mana Additional Effects per 1% Quality: 2% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 10 | N/A | 0 | 100% |
![]() Level: (1-20) Souls Per Use: 35 Can Store 1 Use(s) Soul Gain Prevention: 6 sec Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 350%Requires Level 16Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Deals (46-1571) to (69-2356) Cold Damage Base duration is 4.00 seconds Deals (37.8-2454.5) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Always Freezes enemies (0-19)% increased Effect of Chill Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Additional Effects per 1% Quality: 0.5% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 16 | 6% | 0.85 | 350% |
![]() Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 5 sec Cast Time: Instant AoE Radius: 36Requires Level 24Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.Base duration is 3.00 seconds Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention +(0-1.9) metres to radius Your and nearby allies' Energy Shield Recharges are not delayed by Damage Additional Effects per 1% Quality: 2% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 24 | N/A | 0 | 100% |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 4 sec Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 240%Launches a series of fireballs in a spiral around the caster.Deals (9-1095) to (14-1643) Fire Damage Fires 32 Projectiles in a spiral 25% chance to Ignite enemies Projectiles gain radius as they travel farther, up to a maximum of +(0-0.9) metres to radius Additional Effects per 1% Quality: 1% increased Projectile SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 | 6% | 0.75 | 240% |
![]() Level: (1-20) Souls Per Use: 35 Can Store 1 Use(s) Soul Gain Prevention: 7 sec Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 760%Requires Level 28A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.Deals (224-3487) to (336-5230) Fire Damage Deals (256.8-3995.2) Base Fire Damage per second Burning Ground lasts 4.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 16 Bolts Impacts have 20% more Area of Effect Additional Effects per 1% Quality: 1% increased DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 6% | 0.75 | 760% |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 3 sec Cast Time: 0.50 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 60%Requires Level 28Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.Deals (31-280) to (46-419) Fire Damage 50% chance to Ignite enemies 200% more Spell Damage for each stage 110% more Damage with Ailments for each stage -0.2 metres to radius per Stage Additional Effects per 1% Quality: 1% increased DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 5% | 0.5 | 60% |
![]() Level: (1-20) Souls Per Use: 25 Can Store 2 Use(s) Soul Gain Prevention: 2 sec Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120%Requires Level 12A chilling circle of ice expands from the caster, repeating from every enemy it hits.Deals (18-518) to (26-762) Cold Damage Causes smaller novas up to 5 times on enemies hit 20% reduced Area of Effect each repeat Additional Effects per 1% Quality: 0.5% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | 6% | 0.7 | 120% |
![]() Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 8 sec Cast Time: InstantRequires Level 24Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.Base duration is 3.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(1.4-2) metres to radius (0-76)% increased effect of Aura You and nearby allies gain 5% additional maximum Lightning Resistance You and nearby allies are Immune to Shock Nearby Enemies' Lightning Resistance is Ignored by Hits Additional Effects per 1% Quality: 2% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 24 | N/A | 0 | 100% |
![]() Level: (1-20) Souls Per Use: 20 Can Store 3 Use(s) Soul Gain Prevention: 4 sec Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 250%Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Deals (26-686) to (79-2057) Lightning Damage Projectiles Pierce all Targets Trap lasts 4 seconds Base duration is 4.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Fires Projectiles in a circle Fires 8 additional Projectiles Projectiles leave Shocked Ground Shocked Ground causes 15% increased Damage taken Additional Effects per 1% Quality: Shocked Ground causes 0.25% increased Damage takenCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 | 6% | 1 | 250% |
![]() Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 40 Can Store 1 Use(s) Soul Gain Prevention: 6 sec Cast Time: InstantRequires Level 16Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is increased while under this effect.Base duration is 4.00 seconds Sacrifices 60% of your total Energy Shield and Life Deals (120-158)% of Sacrificed Energy Shield and Life as Fire Damage per second Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Grants (10-19)% more Spell Damage Additional Effects per 1% Quality: 1% increased Burning DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 16 | N/A | 0 | 100% |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 5 sec Cast Time: 0.65 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 40%Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Deals (1-24) to (11-454) Lightning Damage Base duration is 2.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Fires Projectiles in random directions (0-19)% increased Projectile Speed Additional Effects per 1% Quality: 1% increased Projectile SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 | 5% | 0.65 | 40% |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 7 sec Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 130%Requires Level 12Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.Deals (21-510) to (38-947) Lightning Damage Base duration is 6.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Strikes an Enemy every 0.25 seconds (10-29)% increased Effect of Lightning Ailments Additional Effects per 1% Quality: 0.5% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | 6% | 0.5 | 130% |
![]() Level: (1-20) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 10 sec Cast Time: 0.80 secRequires Level 10Summons an army of skeletal soldiers, archers and mages, led by a powerful general.Maximum (18-36) Summoned Skeletons Base duration is 20.00 seconds Summons (14-21) Skeleton Soldiers Summons (2-9) Skeleton Archers Summons (1-5) Skeleton Mages Summons 1 Skeleton General Additional Effects per 1% Quality: Minions deal 1% increased DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 10 | N/A | 0.8 | 100% |
![]() Level: (1-20) Cost: (30-54) Mana Cooldown Time: 10.00 sec Can Store 1 Use(s) Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 75%Requires Level 34Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.Deals (27-344) to (40-516) Physical Damage Base duration is 5.00 seconds Pulses every 0.40 seconds 40% of Physical Damage Converted to Chaos Damage Enemies in range are Hindered, with up to (30-39)% reduced Movement Speed, based on distance from the Void Sphere Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 34 | 5% | 0.6 | 75% |
![]() Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.50% Effectiveness of Added Damage: 230%Requires Level 12Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.Deals (20-906) to (38-1683) Lightning Damage Base duration is 2.50 seconds Explosion deals base Lightning Damage equal to 6% of corpse's Maximum Life +(0-0.3) metres to radius 40% of Lightning Damage Converted to Chaos Damage 1% more Damage with Hits and Ailments for each Cast of this Spell currently waiting Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 | 6.5% | 0.5 | 230% |
![]() Level: (1-20) Cost: (11-20) Mana Cooldown Time: 1.80 sec Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 6.00% Effectiveness of Added Damage: 270%Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Deals (41-1209) to (62-1813) Cold Damage Base duration is 3.00 seconds Deals (116-2317.2) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect 20% less Area of Effect when Cast on Frostbolt (0-76)% increased Cooldown Recovery Rate Can explode from up to 5 Frostbolt Projectiles Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 6% | 0 | 270% |
![]() Level: (1-20) Cost: (9-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 330%Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical Damage 25% of Physical Damage Converted to Lightning Damage Base duration is 0.50 seconds Base secondary duration is 4.00 seconds (0-38)% increased Skill Effect Duration 25% of Physical Damage Converted to Fire Damage Exposure applies -15% to Elemental Resistance matching highest Damage taken Additional Effects per 1% Quality: 1% increased Elemental DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 16 | 6% | 0.7 | 330% |
![]() Level: (1-20) Cost: (2-4) Mana Cast Time: 0.25 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Deals (30-270) to (37-337) Cold Damage Base duration is 1.60 seconds Increases and Reductions to Cast Speed also apply to Projectile Frequency Fires projectiles every 1.6 seconds 25% increased Duration per Stage 150% more Projectile Frequency while Channelling 15% increased Projectile Frequency per Stage Maximum 10 Stages Additional Effects per 1% Quality: 0.5% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 6% | 0.25 | 60% |
![]() Level: (1-20) Cost: (6-16) Mana Cast Time: 0.70 secRequires Level 12Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.Your Skills can have an additional Brand Attached to an Enemy Activates every 0.25 seconds while Attached Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency Deals (13.7-261.2) Base Cold Damage per second Can have an additional Brand Attached to an Enemy Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Can be Detached for a total Duration of 6.00 seconds Can be Attached for a total Duration of 2.00 seconds Base Debuff Duration is 1.00 seconds Debuff deals 20% more Damage per Stage Maximum 20 Stages Additional Effects per 1% Quality: +0.5% to Cold Damage over Time MultiplierPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | N/A | 0.7 | 100% |
![]() Level: (1-20) Cost: (3-9) Mana Cast Time: 0.28 secRequires Level 10Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.Withered lasts 2 seconds Base duration is 0.50 seconds (0-19)% increased Area of Effect (30-36)% reduced Movement Speed 6% increased Chaos Damage taken Additional Effects per 1% Quality: 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 10 | N/A | 0.28 | 100% |
![]() Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.+(0-1.9) metres to radius You and nearby allies deal (2-16) to (37-248) additional Lightning Damage with Attacks You and nearby allies deal (15-21)% more Spell Lightning Damage Additional Effects per 1% Quality: 2% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 24 | N/A | 0 | 100% |
![]() Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.+(0-1.9) metres to radius You and nearby Non-Minion Allies have a 10% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds You and nearby allies have (20-39)% increased Spell Critical Strike Chance You and nearby allies deal (10-15)% more Spell Damage Additional Effects per 1% Quality: 2% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 24 | N/A | 0 | 100% |
![]() Level: 1 Cooldown Time: 0.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 8Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.First Mine Detonates Instantly Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence Additional Effects per 1% Quality: Mines have 1% increased Detonation SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | ![]() | 8 | N/A | 0 | 100% |
![]() Level: 1 Cast Time: 2.50 secRequires Level 10Creates a portal to the current area's town. Additional Effects per 1% Quality: 3% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | ![]() | 10 | N/A | 2.5 | N/A |
![]() Level: 1 Souls Per Use: 100 Can Store 1 Use(s) Soul Gain Prevention: 40 sec Cast Time: 2.50 secRequires Level 10Creates a breach, making you vulnerable to its powerful inhabitants.Monsters from the Breach do not grant Experience or drop Items Additional Effects per 1% Quality: 3% increased Cast SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | ![]() | 10 | N/A | 2.5 | 100% |
![]() Level: (1-20) Cost: (9-26) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 200%Requires Level 12Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed to summon a Sentinel of Absolution for a longer secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Deals (21-873) to (31-1310) Physical Damage Base duration is 1.00 seconds Base secondary duration is 10.00 seconds +(0-0.6) metres to radius 25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy This Spell and Minions Convert 50% of Physical Damage to Lightning Damage Maximum 3 Summoned Sentinels of Absolution Additional Effects per 1% Quality: Minions deal 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 12 | 6% | 0.75 | 200% |
![]() Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that adds fire damage to the attacks and spells of you and your allies.+(0-1.9) metres to radius You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Attacks You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Spells Additional Effects per 1% Quality: 2% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 24 | N/A | 0 | 100% |
![]() Level: (1-20) Cost: (11-20) Mana Cast Time: 0.60 secRequires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.(0-76)% increased Minion Maximum Life Can use Items requiring up to Level (33-100) Minions' Attacks deal (32-126) to (47-184) additional Physical Damage Minions deal (0-76)% increased Physical Damage with Melee Attacks Additional Effects per 1% Quality: Minions have 2% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 | N/A | 0.6 | 100% |
![]() Level: (1-20) Cost: (10-16) Mana Cooldown Time: 5.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 34Consumes Rage at an accelerating rate to provide a powerful buff, granting more attack damage, attack speed, movement speed, and less damage taken.25% increased Character Size Lose 5 Rage per second At least 5 Rage required to start Berserking (15-20)% more Damage with Attacks (15-20)% more Attack Speed (25-30)% more Movement Speed (15-19)% less Damage taken Each second, 20% more Rage loss Rate This Skill's Cooldown does not recover during its effect Additional Effects per 1% Quality: 1% increased Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 34 | N/A | 0 | 100% |
![]() Level: (1-6) Reservation: 10% Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Melee Skills deal (10-15)% more Area Damage while in Blood Stance Melee Skills have 5% less Area of Effect while in Blood Stance Melee Skills have (10-15)% more Area of Effect while in Sand Stance Melee Skills deal 5% less Area Damage while in Sand Stance (0-50)% increased Cooldown Recovery Rate Additional Effects per 1% Quality: 0.5% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 4 | N/A | 0 | 100% |
![]() Level: (1-20) Cost: (78-520) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Deals (7.8-335.4) Base Physical Damage per second Base duration is 6.00 seconds Base secondary duration is 1.00 seconds Buff Duration is refreshed after you spend a total of (26-205) Life Additional Effects per 1% Quality: 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 16 | N/A | 0 | 100% |
![]() Level: (1-20) Cost: (9-35) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: 1.00 sec AoE Radius: 60Requires Level 4Summons a totem that taunts nearby monsters to attack it.Totem lasts 8 seconds Supported Skills have (0-76)% increased Totem Life Summons a Totem which uses this Skill Totems Summoned by this Skill cannot Evade Additional Effects per 1% Quality: Supported Skills have 1% increased Totem LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 4 | N/A | 1 | 100% |
![]() Level: (1-20) Reservation: 10% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Casting once reserves mana to carry a banner which increases the armour and evasion of nearby allies, and reduces the critical strike chance of nearby enemies. Gains stages over time while carrying the banner near enemies. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.You and nearby Allies have (15-24)% increased Armour and Evasion Rating Nearby Enemies have (30-40)% reduced Critical Strike Chance Gain 1 Stage every 0.2 seconds while an Enemy is Nearby Taunt nearby Enemies for 0.15 seconds per Stage on Placing the Banner Enemies Taunted this way deal 15% less Damage Base Duration of 10.00 seconds after being Placed +1 second to Base Placed Banner Duration per Stage When placed, 8% increased Area of Effect per Stage When placed, 1% increased Aura effect per Stage Additional Effects per 1% Quality: 0.5% increased effect of AuraPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 16 | N/A | 0 | 100% |
![]() Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants armour to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (179-2051) additional Armour You and nearby allies gain (40-49)% more Armour Additional Effects per 1% Quality: 2% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 24 | N/A | 0 | 100% |
![]() Level: (1-20) Cost: (20-44) Mana Cast Time: 1.00 secRequires Level 4Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.Totem lasts 8 seconds Supported Skills have (0-76)% increased Totem Life Summons a Totem which uses this Skill Leeches (30-299) Life to you for each corpse Consumed Leeches (9-59) Mana to you for each corpse Consumed Additional Effects per 1% Quality: Supported Skills have 1% increased Totem LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 4 | N/A | 1 | 100% |
![]() Level: (1-20) Reservation: 10% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Nearby Enemies have (15-21)% less Accuracy Rating Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second Gain +10 to maximum Fortification for 0.05 seconds per Stage on Placing the Banner Base Duration of 10.00 seconds after being Placed +1 second to Base Placed Banner Duration per Stage When placed, 8% increased Area of Effect per Stage You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks When placed, 1% increased Aura effect per Stage You and nearby Allies have (0-19)% increased Impale Effect Additional Effects per 1% Quality: 0.5% increased effect of AuraPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 24 | N/A | 0 | 100% |
![]() Level: (1-20) Cost: (16-46) Life Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 270%Requires Level 12Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical Damage Deals (23.4-1121) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Fires tendrils at up to (7-9) Targets Additional Effects per 1% Quality: 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 12 | 6% | 0.8 | 270% |
![]() Level: (1-20) Cost: (15-32) Mana per second Cast Time: 0.50 secRequires Level 34Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.Base duration is (8.00-9.90) seconds Linked target gains (23-169) to (35-254) Added Fire Damage Linked target gains Added Fire Damage equal to 5% of your Maximum Life Link breaks if target leaves range or line of sight for 4 seconds Maximum 1 Link from any source per target You die if Linked target dies Additional Effects per 1% Quality: 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 34 | N/A | 0.5 | 100% |
![]() Level: (1-20) Reservation: 25% Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Nearby Enemies are Blinded while in Sand Stance You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance (0-50)% increased Cooldown Recovery Rate Enemies Maimed by this Skill take (8-11)% increased Physical Damage Additional Effects per 1% Quality: 0.5% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 16 | N/A | 0 | 100% |
![]() Level: (1-20) Cost: (12-23) Mana Cooldown Time: 0.80 sec Can Store 6 Use(s) Cast Time: 0.70 secRequires Level 34This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.Consumes one Cooldown Use per Statue Summoned You cannot use this Skill yourself, your Statues will use this Skill for you 100% of Physical Damage Converted to Cold Damage Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 34 | N/A | 0.7 | 100% |
![]() Level: 1 Cost: 23 Mana Cooldown Time: 0.30 sec Can Store 5 Use(s) Cast Time: 0.70 sec Attack Speed: 70% of base Attack Damage: 135% of base Effectiveness of Added Damage: 135%Requires Level 34This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.Consumes one Cooldown Use per Statue Summoned You cannot use this Skill yourself, your Statues will use this Skill for you 100% of Physical Damage Converted to Cold Damage Additional Effects per 1% Quality: 1% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 34 | N/A | 0.7 | 135% |
![]() Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 10Requires Level 16Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).Base duration is 4.00 seconds (0-38)% more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of Overkill Damage Additional Effects per 1% Quality: Buff grants 0.75% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 16 | N/A | 0 | 100% |
![]() Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Base duration is 12.00 seconds Maximum 4 Summoned Sentinels of Purity Minions have (0-38)% more Maximum Life Summon a Sentinel of Purity when you Kill an Enemy 20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy Buff grants (9-12)% more Physical Damage Minions deal (0-95)% more Physical Damage Additional Effects per 1% Quality: 1% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 16 | N/A | 0 | 100% |
![]() Level: (1-20) Cost: (11-39) Mana Cast Time: 0.25 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 35% Projectile Speed: 750Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical Damage Projectiles Pierce all Targets Totem lasts 8 seconds Summons a Totem which uses this Skill Fires 2 additional Projectiles 50% of Physical Damage Converted to Fire Damage Consecrated Ground grants Immunity to Curses to you and Allies Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 4 | 5% | 0.25 | 35% |
![]() Level: (1-20) Cost: (21-36) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Base duration is 1.00 seconds 20% increased Buff Duration per Endurance Charge removed This Skill's Cooldown does not recover during its effect (25-34)% less Elemental Damage taken (25-35)% less Physical Damage taken 15% less Physical Damage taken per Endurance Charge removed Additional Effects per 1% Quality: 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 34 | N/A | 0 | 100% |
![]() Level: (1-20) Cost: (8-12) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 15Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds This Skill's Cooldown does not recover during its effect Buff grants +(50-858) to Armour 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000 Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted Additional Effects per 1% Quality: 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 4 | N/A | 0 | 100% |
Base items
Spell damage
Some base items increase spell damage by a percentage.
Item | ![]() | % increased Spell Damage |
---|---|---|
![]() ![]() | 1 | 0% |
![]() ![]() | 1 | 0% |
![]() We struggle on our bellies to survive. But that which imprisons us also changes us And soon we will emerge anew. - The Wolven King ![]() | 1 | 0% |
![]() ![]() | 1 | 0% |
![]() Physical Damage: 5-9 Critical Strike Chance: 7.00% Attacks per Second: 1.40(8-12)% increased Spell Damage ![]() | 1 | 0% |
![]() ![]() | 1 | 0% |
![]() Energy Shield: (6-8) Movement Speed: -3%Requires 15 Int(10-15)% increased Spell Damage ![]() | 1 | 0% |
![]() Energy Shield: (11-14) Movement Speed: -3%Requires Level 9, 29 Int(5-10)% increased Spell Damage ![]() | 9 | 0% |
![]() Physical Damage: 9-17 Critical Strike Chance: 7.00% Attacks per Second: 1.50Requires Level 12, 47 Int(11-15)% increased Spell Damage ![]() | 12 | 0% |
![]() Energy Shield: (21-25) Movement Speed: -3%Requires Level 23, 60 Int(5-10)% increased Spell Damage ![]() | 23 | 0% |
![]() Energy Shield: (25-29) Movement Speed: -3%Requires Level 28, 71 Int(10-15)% increased Spell Damage ![]() | 28 | 0% |
![]() Physical Damage: 23-42 Critical Strike Chance: 8.00% Attacks per Second: 1.20Requires Level 30, 119 Int(17-21)% increased Spell Damage ![]() | 30 | 0% |
![]() Energy Shield: (32-38) Movement Speed: -3%Requires Level 37, 92 Int(5-10)% increased Spell Damage ![]() | 37 | 0% |
![]() Physical Damage: 21-38 Critical Strike Chance: 7.00% Attacks per Second: 1.50Requires Level 40, 131 Int(22-26)% increased Spell Damage ![]() | 40 | 0% |
![]() Energy Shield: (38-45) Movement Speed: -3%Requires Level 45, 110 Int(5-10)% increased Spell Damage ![]() | 45 | 0% |
![]() Energy Shield: (42-48) Movement Speed: -3%Requires Level 49, 119 Int(10-15)% increased Spell Damage ![]() | 49 | 0% |
![]() Physical Damage: 33-61 Critical Strike Chance: 8.00% Attacks per Second: 1.20Requires Level 53, 200 Int(27-31)% increased Spell Damage ![]() | 53 | 0% |
![]() Energy Shield: (47-55) Movement Speed: -3%Requires Level 56, 134 Int(5-10)% increased Spell Damage ![]() | 56 | 0% |
![]() Physical Damage: 29-53 Critical Strike Chance: 7.00% Attacks per Second: 1.50Requires Level 59, 188 Int(33-37)% increased Spell Damage ![]() | 59 | 0% |
![]() Movement Speed: -3%Requires Level 62, 180 Int(3-10)% increased Spell Damage ![]() | 62 | 0% |
![]() Energy Shield: (56-64) Movement Speed: -3%Requires Level 62, 159 Int(5-10)% increased Spell Damage ![]() | 62 | 0% |
![]() Energy Shield: (58-66) Movement Speed: -3%Requires Level 65, 159 Int(10-15)% increased Spell Damage ![]() | 65 | 0% |
![]() Physical Damage: 35-64 Critical Strike Chance: 8.00% Attacks per Second: 1.20Requires Level 68, 245 Int(36-40)% increased Spell Damage ![]() | 68 | 0% |
![]() ![]() | 70 | 0% |
Chance to block spell damage
Item | ![]() | % Block chance |
---|---|---|
![]() Physical Damage: 73-136 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 68, 113 Str, 113 Int+20% Chance to Block Spell Damage while wielding a Staff ![]() | 68 | 0% |
Unique items
Spell damage
Some unique items increase or reduce spell damage by a percentage.
Item | ![]() | % increased Spell Damage | ||
---|---|---|---|---|
![]() Cobalt JewelLimited to: 1(20-25)% increased Spell Damage Spells have 10% reduced Critical Strike Chance per Intensity Spells which have gained Intensity Recently gain 1 Intensity every 0.5 SecondsMaximum power fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | (20-25)% | ||
![]() Cobalt JewelLimited to: 1 Radius: Small+(5-10) to Intelligence Notable Passive Skills in Radius are Transformed to instead grant: 10% increased Mana Cost of Skills and 20% increased Spell DamageCorruptedIn sickness, the insane becomes sane.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | 20% | ||
![]() Driftwood WandWand Physical Damage: 5-9 Critical Strike Chance: 7.00% Attacks per Second: 1.40(8-12)% increased Spell Damage+1 to Level of Socketed Spell Gems (20-28)% increased Spell Damage (5-8)% increased Cast Speed +(15-20) to maximum Life +(15-20) to maximum Mana Regenerate (6-8) Life over 1 second when you Cast a SpellFrom the smallest seeds To the tallest redwoods, Life endures in Wraeclast. ![]() | 1 | (20-28)% | ||
![]() Cobalt JewelLimited to: 1(20-25)% increased Spell Damage Spells have 30% increased Critical Strike Chance per Intensity Spells which have gained Intensity Recently lose 1 Intensity every 0.5 SecondsIndiscriminate destruction fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | (20-25)% | ||
![]() Iron CircletEnergy Shield: (42-65)Requires Level 8, 23 IntTrigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown (10-15)% increased Attack Speed +(30-50) to maximum Energy Shield 30% increased Mana Regeneration Rate (30-60)% increased Spell DamageAsenath's mind was as quick and nimble as the fingers that drew her bowstring. ![]() | 8 | (30-60)% | ||
![]() Carved WandWand Physical Damage: 9-17 Elemental Damage: (20-24) to (38-46) Critical Strike Chance: 7.00% Attacks per Second: 1.50Requires Level 12, 47 Int(11-15)% increased Spell Damage25% chance to Trigger Level 10 Summon Raging Spirit on Kill Adds (20-24) to (38-46) Fire Damage Adds (20-24) to (38-46) Fire Damage to Spells 10% chance to Cover Enemies in Ash on Hit"We do not command fire. Ngamahu lends it, and Hinekora returns it." - Lavianga, advisor to Kaom ![]() | 12 | 0% | ||
![]() Velvet GlovesEnergy Shield: (10-13)Requires Level 12, 21 Int+(20-50) to Intelligence 100% increased Spell Damage (25-15)% reduced Cast SpeedWhile Doedre lacked Maligaro's sense of style, she surpassed her master in pure malevolence. ![]() | 12 | 100% | ||
![]() Carved WandWand Physical Damage: 9-17 Critical Strike Chance: 7.00% Attacks per Second: (1.62-1.68)Requires Level 12, 47 Int(11-15)% increased Spell Damage+1 to Level of Socketed Active Skill Gems per 25 Player Levels Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels (8-12)% increased Attack SpeedIn every piece of prose, lies a tiny spark of magic. ![]() | 12 | 0% | ||
![]() Tarnished Spirit ShieldChance to Block: 24% Energy Shield: (91-115) Movement Speed: -3%Requires Level 23, 60 Int(5-10)% increased Spell Damage+3 to Level of Socketed Warcry Gems (8-12)% increased Cast Speed +(70-90) to maximum Energy Shield (20-40)% increased Mana Regeneration Rate Warcries grant Arcane Surge to you and Allies, with 10% increased effect per 5 power, up to 50%The lords of the sea bow to no one. ![]() | 23 | 0% | ||
![]() Jingling Spirit ShieldChance to Block: (29%-33%) Energy Shield: (143-203) Movement Speed: -3%Requires Level 28, 71 Int(10-15)% increased Spell DamageAdds (35-39) to (54-60) Cold Damage to Spells (60-80)% increased Critical Strike Chance for Spells (475-600)% increased Energy Shield +(6-10)% Chance to Block +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike RecentlyWithout night, there can be no day. ![]() | 28 | 0% | ||
![]() Coiled StaffWarstaff Physical Damage: 27-57 Critical Strike Chance: 6.20% Attacks per Second: 1.30 Weapon Range: 13.0 metresRequires Level 28, 43 Str, 43 Int+20% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff (60-80)% increased Spell Damage +(70-100) to maximum Energy Shield +1 to Level of all Spell Skill Gems Reflects 1 to 150 Lightning Damage to Melee Attackers 20% chance for Energy Shield Recharge to start when you Block"Since one with knowledge of machines might be able to bring the labyrinth to a standstill, Izaro had us place many boobytrapped decoys. But I know which switch brings the monster down." - Xirgil, Trapbuilder's final words. ![]() | 28 | (60-80)% | ||
![]() Sage WandWand Physical Damage: 23-42 Critical Strike Chance: 8.00% Attacks per Second: 1.20Requires Level 30, 119 Int(17-21)% increased Spell DamageGrants Level 1 Blood Sacrament Skill Your Critical Strike Chance is Lucky while on Low LifeCrush your enemies with your essence, so that you may drink of theirs. ![]() | 30 | 0% | ||
![]() Sage WandWand Physical Damage: 23-42 Critical Strike Chance: (9.60%-11.20%) Attacks per Second: (1.26-1.32)Requires Level 30, 119 Int(17-21)% increased Spell Damage(5-10)% increased Attack Speed (20-40)% increased Critical Strike Chance Attacks fire an additional Projectile"Energy redirected is energy imbalanced. Prototype #78 serves as a prime example." ![]() | 30 | 0% | ||
![]() Sage WandWand Physical Damage: 23-42 Critical Strike Chance: 8.00% Attacks per Second: 1.20Requires Level 30, 119 Int(17-21)% increased Spell DamageGain (10-20)% of Elemental Damage as Extra Chaos Damage Critical Strikes deal no Damage 200% increased Spell Damage if you've dealt a Critical Strike in the past 8 secondsWithout light, there can be no shadow. ![]() | 30 | 0% | ||
![]() Sage WandWand Physical Damage: (50.4-68.2) to (99-129.8) Critical Strike Chance: (8.80%-9.60%) Attacks per Second: (1.26-1.32)Requires Level 30, 119 Int(17-21)% increased Spell DamageSocketed Gems fire an additional Projectile (80-120)% increased Physical Damage Adds (5-8) to (13-17) Physical Damage (5-10)% increased Attack Speed (10-20)% increased Critical Strike ChanceLife persisted, hardened, twisted. ![]() | 30 | 0% | ||
![]() Vile StaffWarstaff Physical Damage: 41-76 Critical Strike Chance: 6.10% Attacks per Second: 1.30 Weapon Range: 13.0 metresRequires Level 33, 59 Str, 59 Int+18% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Support Gems Grants Level 1 Icestorm Skill Plays Whispering Ice sound on killing a rare Monster (Hidden) (14-18)% increased Intelligence (8-12)% increased Cast Speed 1% increased Spell Damage per 10 IntelligenceGuard your darkest thoughts well, for they are the cracks through which the Nightmare crawls. ![]() | 33 | 1% | ||
![]() Thresher ClawClaw Physical Damage: 20-53 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 11.0 metresRequires Level 37, 53 Dex, 77 IntGrants 25 Life per Enemy Hit(15-20)% increased Cast Speed +(30-40) to maximum Mana Gain (15-20) Life per Enemy Hit with Spells 8% increased Spell Damage per 5% Chance to Block Attack DamageTread lightly, lest their vigil find you. Speak softly, lest their reason fend you. Cut gently, lest their spirit haunt you. ![]() | 37 | 8% | ||
![]() Topaz RingRequires Level 40+(20-30)% to Lightning Resistance+(30-50) to Intelligence (20-25)% increased Spell Damage 30% chance to Avoid Elemental Ailments Nova Spells have 20% less Area of Effect Nova Spells deal 30% less Damage to Players with Hits and Ailments Nova Spells Cast at the targeted location instead of around youThe body stands, but the spirit soars. ![]() | 40 | (20-25)% | ||
![]() Engraved WandWand Physical Damage: 21-38 Elemental Damage: (30-45) to (60-80) Critical Strike Chance: 7.00% Attacks per Second: (1.59-1.65)Requires Level 40, 131 Int(22-26)% increased Spell DamageAdds (30-45) to (60-80) Fire Damage (6-10)% increased Attack Speed +(27-33)% to Global Critical Strike Multiplier 20% increased Light Radius Nearby Enemies are Blinded (120-140)% increased Critical Strike Chance against Blinded EnemiesEvery decade, Lunaris devours Solaris Each time, Solaris emerges from Lunaris, born anew. ![]() | 40 | 0% | ||
![]() Engraved WandWand Physical Damage: 21-38 Critical Strike Chance: 7.00% Attacks per Second: 1.50Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence Minions have (20-30)% increased Movement Speed Minions deal (50-70)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres Reserves 30% of Life Cannot be used with Chaos InoculationA chilling hush, a scraping sound Of things no more entombed in ground. A shambling horde is on its way To crush the very light of day. ![]() | 40 | 0% | ||
![]() Engraved WandWand Physical Damage: 21-38 Critical Strike Chance: 7.00% Attacks per Second: 1.50Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence Minions have (40-50)% increased Movement Speed Minions deal (50-70)% increased Damage +6 to maximum number of Raging Spirits +3 to maximum number of Summoned Phantasms Reserves 30% of Life Cannot be used with Chaos Inoculation"Simply incredible. I caught an escaping test subject myself with swarms of burning skulls. Delightful!" - Researcher Olesya ![]() | 40 | 0% | ||
![]() Military StaffWarstaff Physical Damage: 38-114 Critical Strike Chance: 6.60% Attacks per Second: 1.25 Weapon Range: 13.0 metresRequires Level 41, 72 Str, 72 Int+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Spell Gems Socketed Gems are Supported by Level 10 Blastchain Mine (40-60)% increased Spell Damage (15-20)% reduced Enemy Stun Threshold Mines can be Detonated an additional timeThe best way to gain the element of surprise, is to let your enemy learn your plans, and execute them - twice. ![]() | 41 | (40-60)% | ||
![]() Unset RingRequires Level 44Has 1 Socket25% increased Effect of Buffs granted by Socketed Golem Skills Socketed Golem Skills gain 20% of Maximum Life as Extra Maximum Energy Shield +3 to Level of Socketed Golem Gems (20-25)% increased Spell Damage +(15-25) to maximum Energy Shield +(20-40)% to Lightning ResistanceEach time, it is granted to the most senior captain of the fleet, and each time, the ring soon washes ashore once more, still wrapped around a severed finger. ![]() | 44 | (20-25)% | ||
![]() Moonstone RingRequires Level 44+(15-25) to maximum Energy Shield(30-40)% increased Spell Damage +(60-80) to maximum Mana (5-10)% chance to Freeze, Shock and Ignite Spells cause you to gain Energy Shield equal to their Upfront Cost every fifth time you Pay itThe soul still beats, even when the heart never did. ![]() | 44 | (30-40)% | ||
![]() Ancient Spirit ShieldEnergy Shield: (133-180) Movement Speed: -3%Requires Level 45, 110 Int(5-10)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered +(20-30) to Intelligence (250-300)% increased Energy Shield (30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies 30% reduced Spell Damage taken from Blinded Enemies No Chance to BlockThose who are skilled in combat do not become angered. Those who are skilled at winning do not become afraid. Thus the wise win before they fight, while the ignorant fight to win. ![]() | 45 | 0% | ||
![]() Blood SceptreSceptre Physical Damage: 30-55 Critical Strike Chance: 6.00% Attacks per Second: 1.40 Weapon Range: 11.0 metresRequires Level 47, 81 Str, 81 Int24% increased Elemental Damage(70-100)% increased Spell Damage (15-20)% increased Cast Speed 0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block +1 to Maximum Energy Shield per 5 Armour on Equipped Shield +5 to Armour per 5 Evasion Rating on Equipped Shield +20 to Evasion Rating per 5 Maximum Energy Shield on Equipped ShieldThe greatest of guardians make the greatest of sacrifices. ![]() | 47 | (70-100)% | ||
![]() Spidersilk RobeEnergy Shield: (202-257) Movement Speed: -3%Requires Level 49, 134 IntSocketed Gems are Supported by Level 20 Spell Totem (20-25)% increased Spell Damage (100-120)% increased Energy Shield (20-30)% increased Totem Life Inflicts a random Hex on you when your Totems dieThe greatest mistakes cause suffering long after they have been made ![]() | 49 | (20-25)% | ||
![]() Chiming Spirit ShieldChance to Block: 23% Energy Shield: (42-48) Movement Speed: -3%Requires Level 49, 119 Int(10-15)% increased Spell DamageTrigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown +(60-80) to maximum Life +(17-23)% to Chaos Resistance You lose all Endurance Charges on reaching maximum Endurance Charges Cannot Block 50% increased Warcry Cooldown Recovery RateThe empire is both the tree and the fruit. It provides safe harbour as ideas grow within, and when the time is right, the apple is picked. The idea, and our ideals, take root. ![]() | 49 | 0% | ||
![]() Chiming Spirit ShieldChance to Block: 23% Movement Speed: -3%Requires Level 49, 119 Int(10-15)% increased Spell DamageHas no Energy Shield +(40-70) to maximum Life +(40-70) to maximum Mana (3-4) to (7-8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500You shall be weighed and measured. You shall be judged... and perhaps you shall be found worthy. ![]() | 49 | 0% | ||
![]() Polished Spiked ShieldChance to Block: 26% Evasion: (111-131) Energy Shield: (83-107) Movement Speed: -3%Requires Level 49, 64 Dex, 64 Int+5% chance to Suppress Spell Damage(40-50)% increased Spell Damage +(60-80) to maximum Energy Shield +(50-70) to maximum Life 1% increased Area of Effect per Enemy killed recently, up to 50% You have Zealot's Oath if you haven't been hit recently"Great minds wish to reveal all the secrets of time and space. But it does not matter. Creation, the act of Matter Metamorphosis, is the only secret worth discovering." - Zeel, Vaal Tinkerer ![]() | 49 | (40-50)% | ||
![]() Royal SkeanRune Dagger Physical Damage: 16-64 Critical Strike Chance: 6.30% Attacks per Second: 1.45 Weapon Range: 10.0 metresRequires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage (40-80)% faster start of Energy Shield Recharge +(60-100) to maximum Mana Your Spells have Culling StrikeA heart can be stabbed by thoughts, If your mind is sharp enough. ![]() | 50 | (60-70)% | ||
![]() Royal SkeanRune Dagger Physical Damage: 16-64 Critical Strike Chance: 6.30% Attacks per Second: 1.45 Weapon Range: 1.0 metresRequires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage (40-80)% faster start of Energy Shield Recharge +(30-50) to maximum Life 20% increased Impale Effect 20% chance to Impale on Spell Hit"There is something incredibly satisfying about impaling test subjects with Ethereal Knives. Perhaps it is the sound - the spell, the screams, or both." - Researcher Olesya ![]() | 50 | (60-70)% | ||
![]() Greatwolf TalismanTalisman Tier: 4 Requires Level 52
It acts through me. Speaks through me. Decides what lives and dies through me. And will change the world through me. ![]() | 52 | 0% | ||
![]() Omen WandWand Physical Damage: 33-61 Critical Strike Chance: 8.00% Attacks per Second: 1.20Requires Level 53, 200 Int(27-31)% increased Spell DamageAdds (90-130) to (140-190) Chaos Damage to Spells (25-30)% increased Cast Speed +(5-10)% to Chaos Resistance Lose 40 Mana when you use a Skill Poisons you inflict deal Damage (30-50)% fasterApep's poison entraps, encircles, and engulfs the leaking mind of Man. ![]() | 53 | 0% | ||
![]() Lacewood Spirit ShieldChance to Block: 24% Energy Shield: (84-121) Movement Speed: -3%Requires Level 56, 134 Int(5-10)% increased Spell Damage(80-120)% increased Energy Shield +(50-70) to maximum Mana (30-50)% increased Mana Regeneration Rate When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage equal to 25% of Sacrificed Mana for 4 secondsFear not the fury of the storm. ![]() | 56 | 0% | ||
![]() Imbued WandWand Physical Damage: (101.5-108.75) to (185.5-198.75) Critical Strike Chance: 7.00% Attacks per Second: 1.50Requires Level 59, 188 Int(33-37)% increased Spell DamageSocketed Gems are supported by Level 20 Blind +10 to Intelligence (30-40)% increased Spell Damage (250-275)% increased Physical Damage (20-30)% increased Lightning Damage 10% increased Cast Speed 10% chance to Blind Enemies on hitCast into darkness And trapped for a thousand years, The lonely moon weeps ![]() | 59 | (30-40)% | ||
![]() Imbued WandWand Physical Damage: 29-53 Critical Strike Chance: 7.00% Attacks per Second: 1.50Requires Level 59, 188 Int(33-37)% increased Spell DamageGain (30-40)% of Physical Damage as Extra Chaos Damage Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos DamageWe forge order from the world around us Wielding anarchy and destruction as our tools of genesis. ![]() | 59 | 0% | ||
![]() Imbued WandWand Critical Strike Chance: (8.40%-9.10%) Attacks per Second: (1.65-1.77)Requires Level 59, 188 Int(33-37)% increased Spell DamageNo Physical Damage (10-18)% increased Attack Speed (20-30)% increased Critical Strike Chance +(340-400) to Accuracy Rating Attacks with this Weapon have (100-115)% increased Elemental Damage Damage with Weapons Penetrates 5% Elemental Resistances"Stone still, amidst the reeds, breath fogging in the iron cold air. he sits, he waits, he watches. A piscatorial vigil, sat by the river, his cathedral, his patience his unanswered prayer." - Jojoba Mansell, bard, angler, adventurer ![]() | 59 | 0% | ||
![]() Branded Kite ShieldChance to Block: 24% Armour: (186-208) Energy Shield: (38-43) Movement Speed: -3%Requires Level 59, 76 Str, 76 Int+4% to all Elemental Resistances(20-30)% Chance to Block Spell Damage (20-30)% increased Spell Damage +(20-30)% to all Elemental Resistances +4% to all maximum Resistances Cannot Block Attack DamageA swift mind solves problems before they occur. ![]() | 59 | (20-30)% | ||
![]() Ezomyte StaffWarstaff Physical Damage: 53-160 Critical Strike Chance: 7.30% Attacks per Second: 1.25 Weapon Range: 13.0 metresRequires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a StaffTrigger Level 20 Summon Phantasm Skill when you Consume a corpse (100-140)% increased Spell Damage (25-30)% increased Cast Speed (80-100)% increased Mana Regeneration Rate Minions deal (45-51) to (66-78) additional Physical Damage If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per secondDeath is but the start of your servitude. ![]() | 60 | (100-140)% | ||
![]() Vaal Spirit ShieldChance to Block: 24% Energy Shield: (136-164) Movement Speed: -3%Requires Level 62, 159 Int(5-10)% increased Spell DamageAdds (50-55) to (72-80) Chaos Damage +(80-100) to maximum Energy Shield +25% chance to be Poisoned +3% to all maximum Resistances while Poisoned Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second Poisons on you expire 50% slowerThe heart grows slow, the spirit grows strong. This item can be transformed on the Altar of Sacrifice along with Vial of Awakening ![]() | 62 | 0% | ||
![]() Vaal Spirit ShieldChance to Block: 24% Energy Shield: (186-214) Movement Speed: -3%Requires Level 62, 159 Int(5-10)% increased Spell DamageAdds (50-55) to (72-80) Chaos Damage +(130-150) to maximum Energy Shield (30-50)% faster start of Energy Shield Recharge You take Chaos Damage instead of Physical Damage from Bleeding +25% chance to be Poisoned +3% to all maximum Resistances while Poisoned Poisons on you expire 50% slowerGive him your body, and your burdens will follow. ![]() | 62 | 0% | ||
![]() Vaal Spirit ShieldChance to Block: 24% Energy Shield: (151-211) Movement Speed: -3%Requires Level 62, 159 Int(5-10)% increased Spell Damage+(20-30) to Intelligence (170-230)% increased Energy Shield +(35-40)% to Lightning Resistance Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently Shocks you inflict spread to other Enemies within 1.5 metresShe looked upon her reflection and trembled, and shook, until she was not what she saw. This item can be transformed with a Blessing of Esh ![]() | 62 | 0% | ||
![]() Vaal Spirit ShieldChance to Block: 24% Energy Shield: (190-230) Movement Speed: -3%Requires Level 62, 159 Int(5-10)% increased Spell Damage(240-260)% increased Energy Shield +(70-100) to maximum Life +(30-40)% to Lightning Resistance +(17-29)% to Chaos Resistance Chaos Damage taken does not bypass Energy Shield while not on Low Life Reflect Shocks applied to you to all Nearby EnemiesShe could see what she was not; a silhouette wreathed in light. And she was still. ![]() | 62 | 0% | ||
![]() Occultist's VestmentEnergy Shield: (274-377) Movement Speed: -3%Requires Level 62, 180 Int(3-10)% increased Spell Damage(100-150)% increased Energy Shield 10% faster start of Energy Shield Recharge +(30-40)% to Lightning Resistance Reflects 1 to 250 Lightning Damage to Melee Attackers Chaos Damage taken does not bypass Energy ShieldShavronne's apparel became ever more extravagant as her body and soul became ever more corrupted. ![]() | 62 | 0% | ||
![]() Legion SwordOne Handed Sword Physical Damage: (127.2-137.8) to (235.2-254.8) Elemental Damage: 1 to (60-70) Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 11.0 metresRequires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingGrants Summon Harbinger of the Arcane Skill Trigger Level 20 Storm Cascade when you Attack (75-90)% increased Spell Damage (140-160)% increased Physical Damage Adds 1 to (60-70) Lightning Damage Adds 1 to (60-70) Lightning Damage to Spells 10% increased Area of Effect ![]() | 62 | (75-90)% | ||
![]() Legion SwordOne Handed Sword Physical Damage: (127.2-137.8) to (235.2-254.8) Elemental Damage: 1 to (60-70) Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 11.0 metresRequires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingGrants Summon Greater Harbinger of the Arcane Skill Trigger Level 20 Storm Cascade when you Attack (75-90)% increased Spell Damage (140-160)% increased Physical Damage Adds 1 to (60-70) Lightning Damage Adds 1 to (60-70) Lightning Damage to Spells 10% increased Area of Effect ![]() | 62 | (75-90)% | ||
![]() Tarnished Spirit ShieldChance to Block: 24% Energy Shield: (29-45) Movement Speed: -3%Requires Level 63, 60 Int(5-10)% increased Spell Damage+2 to Level of Socketed Minion Gems (40-80)% increased Energy Shield +(15-25) to maximum Mana 20% increased effect of Non-Curse Auras from your Skills on your Minions 20% increased effect of Non-Curse Auras from your Skills Spreads Tar when you BlockYou carried me through life, The least I can do is carry you through death. ![]() | 63 | 0% | ||
![]() Maelström StaffWarstaff Physical Damage: 71-147 Critical Strike Chance: 6.80% Attacks per Second: 1.25 Weapon Range: 13.0 metresRequires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff (60-80)% increased Critical Strike Chance for Spells Gain (10-20)% of Elemental Damage as Extra Chaos Damage +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (120-150)% increased Spell Damage if you've dealt a Critical Strike Recently"The world is not simply black and white, it is not divided into good and evil. But black and white, good and evil, do exist, and we must know how to recognize them." - Archbishop Geofri ![]() | 64 | (120-150)% | ||
![]() Maelström StaffWarstaff Physical Damage: 71-147 Critical Strike Chance: 6.80% Attacks per Second: 1.25 Weapon Range: 13.0 metresRequires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff(50-60)% increased Spell Damage (40-50)% increased Cold Damage (10-20)% increased Cast Speed +2 to Level of all Cold Spell Skill Gems 8% chance to Freeze Enemies Frozen by you take 20% increased DamageShed by the winged beast of night, A scaly frost-encrusted thorn. All who feel its wintry light Shiver in pain at the frozen dawn. ![]() | 64 | (50-60)% | ||
![]() Harmonic Spirit ShieldChance to Block: 23% Energy Shield: (179-231) Movement Speed: -3%Requires Level 65, 159 Int(10-15)% increased Spell Damage(210-250)% increased Energy Shield +2 to Maximum Power Charges 20% chance to gain a Power Charge on Hit (12-16)% increased Spell Damage per Power Charge Lose all Power Charges on reaching Maximum Power Charges Shocks you when you reach Maximum Power ChargesThaumaturgy has no limit. It is our fragile reality that imposes boundaries. ![]() | 65 | (12-16)% | ||
![]() Mind CageEnergy Shield: (73-84)Requires Level 65, 138 Int(80-100)% increased Spell Damage 15% reduced Cast Speed +(30-60) to maximum Mana Your Skills deal you 400% of Mana Spent on Upfront Skill Mana Costs as Physical Damage"The sharper the pain, the sharper the mind. A curious paradox." - Shavronne of Umbra ![]() | 65 | (80-100)% | ||
![]() Tornado WandWand Physical Damage: 25-75 Critical Strike Chance: 7.00% Attacks per Second: 1.30Requires Level 65, 212 IntAdds (3-5) to (70-82) Lightning Damage to Spells and Attacks(30-40)% increased Spell Damage Adds (26-35) to (95-105) Lightning Damage to Spells +(6-10)% to Critical Strike Multiplier per Power Charge +0.3% Critical Strike Chance per Power Charge +2% Chance to Block Spell Damage per Power Charge Adds 3 to 9 Lightning Damage to Spells per Power Charge 200 Lightning Damage taken per second per Power Charge if your Skills have dealt a Critical Strike RecentlyAll at once, a calmness would encompass them, and all at once, it would be torn away, unveiling forms no sound mind could grasp. ![]() | 65 | (30-40)% | ||
![]() Imperial SkeanRune Dagger Physical Damage: 18-73 Critical Strike Chance: 6.30% Attacks per Second: 1.50 Weapon Range: 1.0 metresRequires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance(150-200)% increased Spell Damage Gain (100-200) Life per Enemy Killed Gain (50-100) Mana per Enemy Killed 30% increased Area of Effect (200-250)% increased Critical Strike Chance for Spells if you've Killed Recently +(60-100)% to Critical Strike Multiplier for Spells if you haven't Killed RecentlyDivine intervention feels better when you do it yourself. ![]() | 66 | (150-200)% | ||
![]() Vaal RapierOne Handed Sword Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 14.0 metresRequires Level 66, 212 Dex+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage Veiled Prefix Veiled Suffix <veiled mod pool>What has no siblings but is always a twin?Take this item to Jun Ortoi to have her Unveil it. ![]() | 66 | (130-148)% | ||
![]() Vaal RapierOne Handed Sword Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 1.4 metresRequires Level 66, 212 Dex+25% to Global Critical Strike MultiplierVeiled Prefix Veiled Prefix Veiled Suffix Veiled Suffix Veiled Suffix Veiled Prefix <veiled mod pool>"This is one riddle I can't solve." - Researcher GravenTake this item to Jun Ortoi to have her Unveil it. ![]() | 66 | (130-148)% | ||
![]() Dragonscale GauntletsArmour: (229-291) Evasion: (229-291)Requires Level 67, 51 Str, 51 Dex(90-110)% increased Armour and Evasion (4-7)% increased Elemental Damage per Frenzy Charge (4-7)% increased Physical Damage per Endurance Charge (4-7)% increased Spell Damage per Power Charge 10% chance to Steal Power, Frenzy, and Endurance Charges on HitYour lies are our strength. Your threats are our laughter. Your hate is our infinity The fire rises! ![]() | 67 | (4-7)% | ||
![]() Titanium Spirit ShieldChance to Block: 25% Energy Shield: (187-246) Movement Speed: -3%Requires Level 68, 159 Int(30-50)% increased Spell Damage (180-220)% increased Energy Shield Spectres have (50-100)% increased maximum Life Gain Arcane Surge when you deal a Critical Strike Your Raised Spectres also gain Arcane Surge when you do (40-50)% increased Critical Strike Chance for Spells per Raised Spectre Veiled PrefixThough we live and act as individuals, in truth, we are tethered together. The barriers that divide us need not be broken for our spirits to become entangled.Take this item to Jun Ortoi to have her Unveil it. ![]() | 68 | (30-50)% | ||
![]() Serpentine StaffWarstaff Physical Damage: 56-117 Critical Strike Chance: 6.30% Attacks per Second: 1.25 Weapon Range: 13.0 metresRequires Level 68, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudes Veiled Prefix Veiled Suffix <Veiled Prefix or Veiled Suffix> <veiled mod pool>Stolen power is still power.Take this item to Jun Ortoi to have her Unveil it. ![]() | 68 | (190-208)% | ||
![]() Judgement StaffWarstaff Physical Damage: 73-136 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 13.0 metresRequires Level 68, 113 Str, 113 Int+20% Chance to Block Spell Damage while wielding a StaffSocketed Gems are Supported by Level 30 Greater Spell Echo (120-160)% increased Spell Damage 50% increased maximum Mana"To shake a hand is to double your power." - Jaetai, Queen's Advisor ![]() | 68 | (120-160)% | ||
![]() Titanium Spirit ShieldChance to Block: 25% Energy Shield: (147-200) Movement Speed: -3%Requires Level 68, 159 Int(10-15)% Chance to Block Spell Damage (120-160)% increased Energy Shield 10% increased maximum Life Sacrifice 10% of your Life when you Use or Trigger a Spell Skill 5% increased Critical Strike Chance for Spells per 100 Player Maximum Life 5% increased Spell Damage per 100 Player Maximum LifeThe Vaal emptied their slaves of beating hearts, and left a mountain of twitching dead. ![]() | 68 | 5% | ||
![]() Sapphire RingRequires Level 68+(20-30)% to Cold Resistance(20-40)% increased Spell Damage (5-10)% increased Cast Speed Left ring slot: Projectiles from Spells cannot Chain Left ring slot: Projectiles from Spells Fork Right ring slot: Projectiles from Spells Chain +1 times Right ring slot: Projectiles from Spells cannot Fork Projectiles from Spells cannot PierceThey wrap around you until your blood turns as cold as theirs. ![]() | 68 | (20-40)% | ||
![]() Vaal RegaliaEnergy Shield: (376-512) Movement Speed: -3%Requires Level 68, 194 Int40% increased Spell Damage (120-160)% increased Energy Shield 10% increased Area of Effect 10% increased Damage taken (50-100)% increased Energy Shield Recovery rateThe quickest way to understand your own strengths and weaknesses is to walk in the skin of another. ![]() | 68 | 40% | ||
![]() Prophecy WandWand Physical Damage: 35-64 Critical Strike Chance: 8.00% Attacks per Second: 1.20Requires Level 68, 245 Int(36-40)% increased Spell Damage80% reduced Spell Damage (10-20)% increased Cast Speed (50-65)% increased Global Critical Strike Chance +(40-50) to maximum Mana +1 to Maximum Power Charges 25% increased Spell Damage per Power Charge"The trick is to give nothingness, and to receive everything in return." - Inquisitor Maligaro ![]() | 68 | -55% | ||
![]() Hubris CircletEnergy Shield: (200-257)Requires Level 69, 154 Int(150-180)% increased Energy Shield (6-10)% increased maximum Mana Recover (8-10)% of Life when you use a Mana Flask Non-instant Mana Recovery from Flasks is also Recovered as Life (50-60)% increased Cost of Skills for each 200 total Mana Spent Recently (20-25)% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%Where the body's limits begin, the mind's limits end. ![]() | 69 | (20-25)% | ||
![]() Fingerless Silk GlovesEnergy Shield: (108-145)Requires Level 70, 95 Int(12-16)% increased Spell DamageSocketed Projectile Spells deal 150% more Damage with Hits Socketed Projectile Spells have +4 seconds to Cooldown Socketed Projectile Spells fire 4 additional Projectiles Socketed Projectile Spells fire Projectiles in a circle Socketed Projectile Spells have 80% less Skill Effect Duration (140-180)% increased Energy ShieldHe reached for his home one last time, a shining jewel among the stars... Only to watch in horror as it ruptured and shattered under a tide of limbs. ![]() | 70 | 0% | ||
![]() Opal RingRequires Level 80(15-25)% increased Elemental Damage20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill Adds (13-18) to (50-56) Lightning Damage to Spells (6-10)% increased maximum Energy Shield (6-10)% increased maximum Life (60-80)% increased Spell Damage if your other Ring is an Elder Item Cannot be Stunned by Spells if your other Ring is a Shaper ItemLet madness take control. ![]() | 80 | (60-80)% |
Spell critical strike chance
Item | ![]() | % Critical Chance |
---|---|---|
![]() Cobalt JewelLimited to: 1(20-25)% increased Spell Damage Spells have 10% reduced Critical Strike Chance per Intensity Spells which have gained Intensity Recently gain 1 Intensity every 0.5 SecondsMaximum power fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | -10% |
![]() Cobalt JewelLimited to: 1(20-25)% increased Spell Damage Spells have 30% increased Critical Strike Chance per Intensity Spells which have gained Intensity Recently lose 1 Intensity every 0.5 SecondsIndiscriminate destruction fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | 30% |
![]() Bronze SceptreSceptre Physical Damage: 15-29 Critical Strike Chance: 6.00% Attacks per Second: 1.10 Weapon Range: 11.0 metresRequires Level 10, 22 Str, 22 Int12% increased Elemental DamageAdds (2-3) to (5-6) Fire Damage to Spells Adds (2-3) to (5-6) Cold Damage to Spells Adds 1 to (10-12) Lightning Damage to Spells (4-6)% increased Cast Speed (100-140)% increased Critical Strike Chance for SpellsThe worst of Axiom were imprisoned by more than iron. ![]() | 10 | (100-140)% |
![]() Jingling Spirit ShieldChance to Block: (29%-33%) Energy Shield: (143-203) Movement Speed: -3%Requires Level 28, 71 Int(10-15)% increased Spell DamageAdds (35-39) to (54-60) Cold Damage to Spells (60-80)% increased Critical Strike Chance for Spells (475-600)% increased Energy Shield +(6-10)% Chance to Block +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike RecentlyWithout night, there can be no day. ![]() | 28 | (60-80)% |
![]() Serpentscale BootsArmour: (76-90) Evasion: (152-225)Requires Level 42, 40 Str, 40 DexAdds (25-30) to (40-50) Cold Damage to Spells (50-70)% increased Critical Strike Chance for Spells (100-150)% increased Evasion Rating +(20-30)% to Cold Resistance 25% increased Movement Speed Unaffected by Chilled GroundCorruption sweeps across this land, but our bloodline is clear. It is our duty to keep it so. ![]() | 42 | (50-70)% |
![]() Steel CircletEnergy Shield: (147-192)Requires Level 48, 101 Int(60-80)% increased Critical Strike Chance for Spells (200-250)% increased Energy Shield +(50-70) to maximum Life Unaffected by Poison (10-20)% of Damage taken Recouped as LifeYoung Napuatzi was thrown into the pits, an unwilling sacrifice, but the offer of her blood was refused. She rose from the pit alive and anew. A Leader. A Conquerer. A Viper. ![]() | 48 | (60-80)% |
![]() Conjurer GlovesEnergy Shield: (103-154)Requires Level 55, 79 Int+1 to Level of Socketed Elemental Gems (125-150)% increased Critical Strike Chance for Spells (180-250)% increased Energy Shield Lose (40-80) Mana when you use a Skill Gain (15-20) Energy Shield per Enemy KilledAbsolute corruption empowers absolutely. ![]() | 55 | (125-150)% |
![]() Maelström StaffWarstaff Physical Damage: 71-147 Critical Strike Chance: 6.80% Attacks per Second: 1.25 Weapon Range: 13.0 metresRequires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff (60-80)% increased Critical Strike Chance for Spells Gain (10-20)% of Elemental Damage as Extra Chaos Damage +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (120-150)% increased Spell Damage if you've dealt a Critical Strike Recently"The world is not simply black and white, it is not divided into good and evil. But black and white, good and evil, do exist, and we must know how to recognize them." - Archbishop Geofri ![]() | 64 | (60-80)% |
![]() Imperial SkeanRune Dagger Physical Damage: 18-73 Critical Strike Chance: 6.30% Attacks per Second: 1.50 Weapon Range: 1.0 metresRequires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance(150-200)% increased Spell Damage Gain (100-200) Life per Enemy Killed Gain (50-100) Mana per Enemy Killed 30% increased Area of Effect (200-250)% increased Critical Strike Chance for Spells if you've Killed Recently +(60-100)% to Critical Strike Multiplier for Spells if you haven't Killed RecentlyDivine intervention feels better when you do it yourself. ![]() | 66 | (200-250)% |
![]() Titanium Spirit ShieldChance to Block: 25% Energy Shield: (187-246) Movement Speed: -3%Requires Level 68, 159 Int(30-50)% increased Spell Damage (180-220)% increased Energy Shield Spectres have (50-100)% increased maximum Life Gain Arcane Surge when you deal a Critical Strike Your Raised Spectres also gain Arcane Surge when you do (40-50)% increased Critical Strike Chance for Spells per Raised Spectre Veiled PrefixThough we live and act as individuals, in truth, we are tethered together. The barriers that divide us need not be broken for our spirits to become entangled.Take this item to Jun Ortoi to have her Unveil it. ![]() | 68 | (40-50)% |
![]() Titanium Spirit ShieldChance to Block: 25% Energy Shield: (147-200) Movement Speed: -3%Requires Level 68, 159 Int(10-15)% Chance to Block Spell Damage (120-160)% increased Energy Shield 10% increased maximum Life Sacrifice 10% of your Life when you Use or Trigger a Spell Skill 5% increased Critical Strike Chance for Spells per 100 Player Maximum Life 5% increased Spell Damage per 100 Player Maximum LifeThe Vaal emptied their slaves of beating hearts, and left a mountain of twitching dead. ![]() | 68 | 5% |
Spell critical strike multiplier
Item | ![]() | % Critical Multiplier |
---|---|---|
![]() Imperial SkeanRune Dagger Physical Damage: 18-73 Critical Strike Chance: 6.30% Attacks per Second: 1.50 Weapon Range: 1.0 metresRequires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance(150-200)% increased Spell Damage Gain (100-200) Life per Enemy Killed Gain (50-100) Mana per Enemy Killed 30% increased Area of Effect (200-250)% increased Critical Strike Chance for Spells if you've Killed Recently +(60-100)% to Critical Strike Multiplier for Spells if you haven't Killed RecentlyDivine intervention feels better when you do it yourself. ![]() | 66 | (60-100)% |
Chance to block spell damage
Item | ![]() | % Block chance |
---|---|---|
![]() Cobalt JewelLimited to: 1 Radius: MediumMinions deal (35-45)% increased Damage Minions have +(10-12)% Chance to Block Attack Damage Minions have +(10-12)% Chance to Block Spell Damage Notable Passive Skills in Radius are Transformed to instead grant: Minions take 20% increased DamageCorruptedForsake what you might have had. Command power beyond your potential.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | (10-12)% |
![]() Cobalt Jewel+(2-4)% Chance to Block Spell Damage +(2-4)% Chance to Block Attack Damage Hits have (140-200)% increased Critical Strike Chance against youCorruptedThere's no motivation for genius quite like desperation.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | (2-4)% |
![]() Cobalt Jewel+(2-4)% Chance to Block Spell Damage +(2-4)% Chance to Block Attack Damage +10% chance to be Frozen, Shocked and Ignited"Prototype #298 must be contained in a non-conductive glass box at all times."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | (2-4)% |
![]() Lapis AmuletRequires Level 5+(20-30) to Intelligence(12-15)% Chance to Block Spell Damage (15-20)% increased Cast Speed +(40-70) to maximum ManaYou are slow, foolish and ignorant. I am not. ![]() | 5 | (12-15)% |
![]() Blunt Arrow QuiverRequires Level 31Adds (7-9) to (13-16) Physical Damage to Attacks(20-24)% Chance to Block Attack Damage (12-15)% Chance to Block Spell Damage +(400-450) to Armour (20-30)% increased Projectile Speed 50% increased Stun and Block Recovery (15-20)% increased Projectile Damage"It's a rare man that has eyes in the back of his head." - Kiravi, Vaal Archer ![]() | 31 | (12-15)% |
![]() Brass Spirit ShieldChance to Block: 30% Energy Shield: (35-40) Movement Speed: -3%Requires Level 33, 83 Int10% Chance to Block Spell Damage +(20-30) to Intelligence (4-8)% increased Quantity of Items found +5% Chance to Block Curse Enemies with Punishment when you Block their Melee Damage, with 60% increased Effect and ignoring Curse Limit Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, with 60% increased Effect and ignoring Curse Limit Curse Enemies with Elemental Weakness when you Block their Spell Damage, with 60% increased Effect and ignoring Curse LimitOpen your eyes and you will see the cracks in your enemy's walls. Open your mind and you will see the cracks in your enemy's plans. ![]() | 33 | 10% |
![]() Golden MaskEvasion: (432-515) Energy Shield: (90-110)Requires Level 35, 40 Dex, 40 Int(350-400)% increased Evasion and Energy Shield +5% Chance to Block Spell Damage per Power Charge (3-5)% increased Elemental Damage per Power charge Gain a Power Charge every Second if you haven't lost Power Charges Recently Lose all Power Charges when you BlockObtaining information depends upon pretending one already has it. ![]() | 35 | 10% |
![]() Secutor HelmArmour: (156-208) Evasion: (156-208)Requires Level 36, 42 Str, 42 Dex(60-80)% increased Armour and Evasion Minions have +25% Chance to Block Attack Damage Minions have +25% Chance to Block Spell Damage Minions Recover 10% of their Life when they Block +(10-20)% to all Elemental ResistancesAll that was left of the Iron King was his bleached skull. Yet it was all the Iron King needed. ![]() | 36 | 25% |
![]() Steel Kite ShieldChance to Block: 26% Armour: (1606-1837) Energy Shield: (330-385) Movement Speed: -3%Requires Level 46, 60 Str, 60 Int(16-22)% Chance to Block Spell Damage 1000% increased Armour and Energy Shield Damage taken from Blocked Hits cannot bypass Energy Shield Damage taken from Unblocked hits always bypasses Energy Shield Glancing BlowsChitus' success stemmed from his cunning, taking calculated risks so that greater dangers could be averted. ![]() | 46 | (16-22)% |
![]() Corrugated BucklerChance to Block: 27% Evasion: (227-272) Movement Speed: -3%Requires Level 46, 112 Dex3% increased Movement Speed(8-12)% Chance to Block Spell Damage Adds (8-12) to (15-20) Physical Damage to Attacks (6-10)% increased Attack Speed +(50-70) to maximum LifeThe horrors we've encountered are nothing compared to the horrors we haven't. ![]() | 46 | (8-12)% |
![]() Conjurer BootsEnergy Shield: (36-42)Requires Level 53, 94 Int(15-20)% Chance to Block Spell Damage +(40-60) to maximum Mana +20% to all Elemental Resistances 20% increased Movement Speed"They say that you should take life's troubles in your stride. Some men have a longer stride than others." - Gaius Sentari ![]() | 53 | (15-20)% |
![]() Baroque Round ShieldChance to Block: 25% Armour: (366-490) Evasion: (366-490) Movement Speed: -3%Requires Level 54, 70 Str, 70 Dex120% increased Block Recovery+30% Chance to Block Spell Damage while on Low Life (200-250)% increased Armour and Evasion +(20-30)% to all Elemental Resistances +100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently +100% chance to Block Spell Damage if you have Blocked Attack Damage RecentlyBy tourney's end, Daresso bled and shivered. Yet even accursed treachery failed to steal the champion's victory. ![]() | 54 | 130% |
![]() Magistrate CrownArmour: (384-529) Energy Shield: (79-109)Requires Level 58, 64 Str, 64 Int(4-6)% Chance to Block Spell Damage (140-180)% increased Armour and Energy Shield (4-7)% increased maximum Life Cannot lose Crab Barriers if you have lost Crab Barriers Recently +3% Chance to Block Attack Damage while you have at least 5 Crab Barriers +5% Chance to Block Attack Damage while you have at least 10 Crab BarriersWhen the rains come, we cower beneath shelter. The First of the Deep teaches us that we should seek no shelter but ourselves. ![]() | 58 | (4-6)% |
![]() Branded Kite ShieldChance to Block: 24% Armour: (186-208) Energy Shield: (38-43) Movement Speed: -3%Requires Level 59, 76 Str, 76 Int+4% to all Elemental Resistances(20-30)% Chance to Block Spell Damage (20-30)% increased Spell Damage +(20-30)% to all Elemental Resistances +4% to all maximum Resistances Cannot Block Attack DamageA swift mind solves problems before they occur. ![]() | 59 | (20-30)% |
![]() Crusader PlateArmour: (1081-1382) Movement Speed: -5%Requires Level 59, 160 Str+1% Chance to Block Attack Damage per 50 Strength Chance to Block Spell Damage is Unlucky +(60-120) to Strength (80-100)% increased Armour 10% reduced Movement Speed Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength"Stand steadfast in the face of destruction. The Council cannot afford to falter." - Mauritius, the Iron Heart ![]() | 59 | 0% |
![]() Ezomyte AxeTwo Handed Axe Physical Damage: (139.2-156.6) to (209.6-235.8) Critical Strike Chance: 5.70% Attacks per Second: 1.35 Weapon Range: 1.3 metresRequires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage +(8-12)% Chance to Block Attack Damage while Dual Wielding (60-80)% increased Physical Damage Counts as Dual Wielding +(8-10)% to Off Hand Critical Strike Chance (50-70)% more Main Hand attack speed"The remarkable imbalance of Prototype #848 leads to uncommon power or speed when striking." ![]() | 62 | (7-10)% |
![]() Ezomyte AxeTwo Handed Axe Physical Damage: (139.2-156.6) to (209.6-235.8) Critical Strike Chance: 5.70% Attacks per Second: 1.35 Weapon Range: 13.0 metresRequires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage +(8-12)% Chance to Block Attack Damage while Dual Wielding (60-80)% increased Physical Damage Adds (75-100) to (165-200) Fire Damage in Main Hand Adds (75-100) to (165-200) Chaos Damage in Off Hand Counts as Dual WieldingFire and Anarchy are the most reliable agents of change. ![]() | 62 | (7-10)% |
![]() Tornado WandWand Physical Damage: 25-75 Critical Strike Chance: 7.00% Attacks per Second: 1.30Requires Level 65, 212 IntAdds (3-5) to (70-82) Lightning Damage to Spells and Attacks(30-40)% increased Spell Damage Adds (26-35) to (95-105) Lightning Damage to Spells +(6-10)% to Critical Strike Multiplier per Power Charge +0.3% Critical Strike Chance per Power Charge +2% Chance to Block Spell Damage per Power Charge Adds 3 to 9 Lightning Damage to Spells per Power Charge 200 Lightning Damage taken per second per Power Charge if your Skills have dealt a Critical Strike RecentlyAll at once, a calmness would encompass them, and all at once, it would be torn away, unveiling forms no sound mind could grasp. ![]() | 65 | 4% |
![]() Judgement StaffWarstaff Physical Damage: 73-136 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 13.0 metresRequires Level 68, 113 Str, 113 Int+20% Chance to Block Spell Damage while wielding a StaffGrants Level 20 Queen's Demand Skill Queen's Demand can Trigger Level 20 Flames of Judgement Queen's Demand can Trigger Level 20 Storm of Judgement Cannot be Stunned Damage cannot be ReflectedBow before her... or suffer the most gruelling death imaginable. ![]() | 68 | 0% |
![]() Judgement StaffWarstaff Physical Damage: (208-218) to (296-311) Critical Strike Chance: (7.15%-7.80%) Attacks per Second: (1.46-1.51) Weapon Range: 13.0 metresRequires Level 68, 113 Str, 113 Int+20% Chance to Block Spell Damage while wielding a Staff+6% Chance to Block Attack Damage while wielding a Staff Adds (135-145) to (160-175) Physical Damage (12-16)% increased Attack Speed (10-20)% increased Critical Strike Chance +1 to Maximum Power Charges 10% chance to gain a Power Charge if you Knock an Enemy Back with Melee DamageThe right to rule demands mental acuity, a strong arm, And a tenacious sense of justice. ![]() | 68 | 0% |
![]() Judgement StaffWarstaff Physical Damage: 73-136 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 13.0 metresRequires Level 68, 113 Str, 113 Int+20% Chance to Block Spell Damage while wielding a StaffSocketed Gems are Supported by Level 30 Greater Spell Echo (120-160)% increased Spell Damage 50% increased maximum Mana"To shake a hand is to double your power." - Jaetai, Queen's Advisor ![]() | 68 | 0% |
![]() Titanium Spirit ShieldChance to Block: 25% Energy Shield: (147-200) Movement Speed: -3%Requires Level 68, 159 Int(10-15)% Chance to Block Spell Damage (120-160)% increased Energy Shield 10% increased maximum Life Sacrifice 10% of your Life when you Use or Trigger a Spell Skill 5% increased Critical Strike Chance for Spells per 100 Player Maximum Life 5% increased Spell Damage per 100 Player Maximum LifeThe Vaal emptied their slaves of beating hearts, and left a mountain of twitching dead. ![]() | 68 | (10-15)% |
![]() Granite FlaskLasts 0.60 Seconds Consumes 30 of 60 Charges on use +1500 to ArmourRequires Level 68Gain 1 Endurance Charge on use +(35-50)% Chance to Block Attack Damage during Effect +(20-30)% Chance to Block Spell Damage during Effect Petrified during Effect 90% reduced Duration"The most terrifying split second of my life." - Researcher GravenRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. ![]() | 68 | (20-30)% |
![]() Granite FlaskLasts 6.00 Seconds Consumes 30 of 60 Charges on use +1500 to ArmourRequires Level 68+(8-12)% Chance to Block Attack Damage during Effect +(4-6)% Chance to Block Spell Damage during Effect"Yesterday I was clever, so I wanted to change the world. Today I am wise, so I am changing myself." -Rumi of the VaalRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. ![]() | 68 | (4-6)% |
![]() Judgement StaffWarstaff Physical Damage: 73-136 Critical Strike Chance: 6.50% Attacks per Second: (1.56-1.69) Weapon Range: 13.0 metresRequires Level 68, 113 Str, 113 Int+20% Chance to Block Spell Damage while wielding a StaffHas no Sockets (250-300)% increased Global Damage (20-30)% increased Attack Speed +(1-4)% to all maximum ResistancesThere was never a simpler time. Just simpler motivations. ![]() | 68 | 0% |
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