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Spell

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"Spell Damage" redirects here. For the passive skill, see Spell Damage (passive skill).

Spells are offensive abilities that deal damage to targets based on damage defined by skill gems. Skills that deal spell damage have a Spell gem tag.

Spell damage is one of four damage sources.

Related skill gems

Active skill gems that deal spell damage.

Skill gemStr.Dex.Int.Lvl.CritCast
Time
Dmg.
Eff.
Blade BlastBlade BlastSpell, AoE, Physical
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 50%
Requires Level 16Deals spell damage in a targeted area. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect+0.5% to Chaos Damage over Time Multiplier0.5% chance to Impale on Spell Hit0.5% increased Cast SpeedDeals (11-210) to (17-315) Physical Damage
80% more Area of Effect per Blade Vortex blade detonated
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Blast skill icon.png
yesyesyes166%0.550%
Blade VortexBlade VortexSpell, AoE, Duration, Physical
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 25%
Radius: 15
Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.02% of Damage Leeched as Life1% chance to create an additional Blade3% increased Damage while you have 5 or fewer BladesDeals (3-101) to (5-151) Physical Damage
Base duration is 5 seconds
Can have up to 10 active spinning blades
10% increased Critical Strike Chance for each blade
35% increased Hit Rate for each blade
35% more Damage for each blade
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Vortex skill icon.png
yesyesyes126%0.525%
BladefallBladefallSpell, AoE, Physical, Duration
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 90%
Radius: 12
Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% chance to Knock Enemies Back on hit2% increased distance between VolleysBase duration is 6 seconds
Deals (44-411) to (66-617) Physical Damage
6% less Damage per Volley
100% increased Critical Strike Chance
20% reduced Critical Strike Chance per Volley
5 Volleys
Leaves a Lingering Blade in the ground for every Volley
Maximum 40 Lingering Blades can be left in the ground at a time
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bladefall skill icon.png
yesyesyes286%0.790%
CremationCremationSpell, AoE, Fire, Duration, Projectile
Level: (1-20)
Cost: (11-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage5% increased Burning DamageFires Projectiles 0.25% faster2% chance to Explode a nearby Corpse when Firing ProjectilesDeals (49-434) to (74-651) Fire Damage
Base duration is 8 seconds
Maximum of 3 Geysers at a time
Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life
Fires 3 additional Projectiles
Fires Projectiles every 1 seconds
+(0-3) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cremation skill icon.png
yesyesyes285%0.6100%
Detonate DeadDetonate DeadSpell, AoE, Fire
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 160%
Radius: 22
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Per 1% Quality:1Superior0.5% increased Cast SpeedExplosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
Deals (15-798) to (22-1197) Fire Damage
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Detonate Dead skill icon.png
yesyesyes16%0.60%
Ethereal KnivesEthereal KnivesSpell, Projectile, Physical, Duration
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Projectile Speed: 1300
Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile SpeedFires 0.1 additional Projectiles0.5% chance to Impale on Spell HitBase duration is 6 seconds
Deals (7-633) to (10-949) Physical Damage
Fires 9 additional Projectiles
Maximum 40 Lingering Blades can be left in the ground at a time
Leaves a Lingering Blade in the ground for every 3 Projectiles fired
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ethereal Knives skill icon.png
yesyesyes16%0.6120%
Explosive TrapExplosive TrapTrap, Spell, AoE, Fire, Physical
Level: (1-20)
Cost: (6-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect3% increased Burning Damage2% of Physical Damage Converted to Cold DamageTrap lasts 4 seconds
Deals (4-309) to (6-464) Physical Damage
50% of Physical Damage Converted to Fire Damage
Causes (4-7) smaller explosions
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Explosive Trap skill icon.png
yesyesyes16%160%
Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Radius: 15
Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage1% increased Skill Effect Duration3% chance to Ignite enemies
1% less Area of Effect
Trap lasts 4 seconds
Base duration is 1.75 seconds
Deals (11-644) to (17-966) Fire Damage
Deals (32.5-1832.8) Base Fire Damage per second
(4-201) to (5-302) added Fire Damage against Burning Enemies
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(0-8) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Trap skill icon.png
yesyesyes126%1200%
Flamethrower TrapFlamethrower TrapTrap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30%
Requires Level 28Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage1% less Skill Effect Duration
3% increased Cooldown Recovery Rate
1% increased Cast Speed
Trap lasts 4 seconds
Base duration is 3.5 seconds
Deals (5-211) to (8-319) Fire Damage
25% more Damage against Burning Enemies
Has 4 Flames
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flamethrower Trap skill icon.png
yesyesyes285%130%
Herald of IceHerald of IceSpell, AoE, Cold, Herald
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Effectiveness of Added Damage: 80%
Requires Level 16Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Per 1% Quality:1Superior2Anomalous3DivergentBuff grants 0.75% increased Cold Damage0.5% increased Area of EffectBuff grants 0.5% chance to FreezeAdds (4-38) to (5-56) Cold Damage to Spells
Adds (4-38) to (5-56) Cold Damage to Attacks
Deals (18-308) to (26-462) Cold Damage
Damage cannot be Reflected
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Herald of Ice skill icon.png
yesyesyes160%080%
Ice TrapIce TrapTrap, Spell, AoE, Cold
Level: (1-20)
Cost: (13-22) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 200%
Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of EffectPenetrates 0.25% Cold ResistanceFreezes enemies as though dealing 5% more DamageTrap lasts 4 seconds
Deals (88-898) to (133-1347) Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Trap skill icon.png
yesyesyes285%1200%
Seismic TrapSeismic TrapTrap, Spell, Duration, AoE, Physical
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 140%
Requires Level 28Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to cast speed affects how frequently it releases waves.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Physical Damage0.5% increased Area of Effect1% increased Cooldown Recovery Rate3% reduced Cast Speed
5% increased Damage
Trap lasts 4 seconds
Base duration is 3.5 seconds
Deals (47-610) to (70-914) Physical Damage
Releases 5 waves
Releases waves every 0.9 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Seismic Trap skill icon.png
yesyesyes285%1140%
UnearthUnearthSpell, Projectile, AoE, Physical
Level: (1-20)
Cost: (4-10) Mana
Cast Time: 0.30 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 90%
Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed1% increased Physical DamageMaximum of 0.1 corpses allowedCorpses Spawned have 2% increased Maximum LifeDeals (15-407) to (22-611) Physical Damage
Spawns corpses with Level (12-80)
Maximum of 10 corpses allowed
Projectiles Pierce all Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unearth skill icon.png
yesyesyes106%0.390%
Vaal Blade VortexVaal Blade VortexVaal, Spell, AoE, Duration, Physical
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 75%
Requires Level 12Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (14-331) to (20-496) Physical Damage
Base duration is 3 seconds
+(8-12) to radius
Hits Enemies every 0.13 Seconds
100% increased Critical Strike Chance
Has 10 blades
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Blade Vortex skill icon.png
yesyesyes126%0.875%
Vaal Detonate DeadVaal Detonate DeadVaal, Spell, AoE, Fire
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 200%
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.Per 1% Quality:1Superior1% increased Area DamageExplosion deals base Fire Damage equal to 9% of the corpse's Maximum Life
Deals (23-1395) to (33-2092) Fire Damage
+(0-4) to radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Detonate Dead skill icon.png
yesyesyes15%0.6200%
Volatile DeadVolatile DeadSpell, AoE, Fire
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 120%
Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Fire Damage1% increased Orb Movement SpeedDeals (20-507) to (30-760) Fire Damage
Consumes up to 3 corpses
Explosion deals base Fire Damage equal to 3% of the corpse's Maximum Life
Maximum of 60 Orbs at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Volatile Dead skill icon.png
yesyesyes125%0.8120%
ArcArcSpell, Chaining, Lightning
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 80%
Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Shock enemies1% increased Chaining range0.5% increased Damage for each time this Skill has Chained1% reduced Enemy Stun ThresholdDeals (6-133) to (33-754) Lightning Damage
10% chance to Shock enemies
Chains +(4-7) Times
(10-29)% increased Effect of Lightning Ailments
15% more Damage for each remaining Chain
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arc skill icon.png
yesyesyes125%0.780%
Armageddon BrandArmageddon BrandSpell, AoE, Fire, Duration, Brand
Level: (1-20)
Cost: (15-27) Mana
Cast Time: 0.40 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 85%
Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cast Speed0.25% chance to deal Double Damage1% chance for Brands to Attach to a new Enemy each time they ActivateCan be Attached for a total Duration of 5 seconds
Activates every 0.75 seconds while Attached
Can be Detached for a total Duration of 6 seconds
Deals (34-398) to (51-597) Fire Damage
(120-250)% more Damage with Ignite
25% chance to Ignite enemies
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Armageddon Brand skill icon.png
yesyesyes286%0.485%
Ball LightningBall LightningSpell, Projectile, AoE, Lightning
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 50%
Projectile Speed: 400
Radius: 22
Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning Damage0.5% increased Cast SpeedProjectiles have 0.5% chance to be SuperchargedDeals (3-22) to (48-426) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ball Lightning skill icon.png
yesyesyes285%0.750%
Blazing SalvoBlazing SalvoSpell, AoE, Fire, Projectile
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 40%
Requires Level 12Fires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect2% increased Projectile SpeedGain 0.25% of Fire Damage as Extra Chaos DamageDeals (6-162) to (9-243) Fire Damage
Fires (4-6) additional Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blazing Salvo skill icon.png
yesyesyes126%0.740%
BodyswapBodyswapMovement, Spell, AoE, Fire, Travel
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 70%
Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed5% increased Burning Damage0.5% increased Area of Effect2% increased Damage if not Consuming a CorpseExplosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
This Spell deals (3-154) to (5-231), plus 3% of your maximum Life, as base Fire Damage
300% more Area of Effect if Consuming a corpse
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bodyswap skill icon.png
yesyesyes106%0.770%
Cold SnapCold SnapSpell, AoE, Cold, Duration
Level: (1-20)
Cost: (11-28) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Radius: 16
Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Effect of Chill2% increased Damage with Hits and AilmentsDeals (32-666) to (47-999) Cold Damage
Base duration is 5 seconds
Deals (26.3-1193.2) Base Cold Damage per second
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-19)% increased Effect of Chill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cold Snap skill icon.png
yesyesyes166%0.85140%
Crackling LanceCrackling LanceSpell, AoE, Lightning
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 115%
Requires Level 28Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Shock enemies1% of Lightning Damage Converted to Chaos DamageLoses Intensity with 1% reduced frequency while moving0.5% increased Cast SpeedDeals (28-317) to (85-952) Lightning Damage
+2 to Beam Width Per Intensity
33% less branching angle per Intensity
30% more Damage with Hits and Ailments per Intensity
This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
This Spell gains Intensity when you Cast it, to a maximum of 3
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Crackling Lance skill icon.png
yesyesyes286%0.7115%
Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
Level: (1-20)
Cost: (7-20) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 80%
Projectile Speed: 844
Radius: 12
Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Skill Effect DurationFires an additional ProjectileChilling Area has 2% increased Movement SpeedBase duration is 5 seconds
Deals (11-383) to (16-572) Cold Damage
Can have up to 10 Chilling Areas
Deals (16.7-1391.2) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Creeping Frost skill icon.png
yesyesyes126%0.680%
Dark PactDark PactMinion, Spell, AoE, Chaining, Chaos, Nova
Level: (1-20)
Cost: (7-13) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of EffectSacrifices 0.05% of Skeleton's Life to deal that much Chaos DamageMinions recover 0.1% of Life on HitSacrifices 6% of Skeleton's Life to deal that much Chaos Damage
Deals (24-241) to (36-362) Chaos Damage
Chains +2 Times
Uses your Life if no Skeletons in range
(0-76)% more Damage with Hits and Ailments if using your Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dark Pact skill icon.png
yesyesyes285%0.5100%
DischargeDischargeSpell, AoE, Fire, Cold, Lightning, Nova
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: 0.75 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 450%
Radius: 30
Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage2% increased Cast Speed0.5% chance to deal Damage without removing Charges2% increased Damage if three different Charge types removedDeals (56-394) to (203-1422) base Lightning Damage per Power Charge removed
Deals (99-692) to (148-1037) base Fire Damage per Endurance Charge removed
Deals (81-566) to (121-849) base Cold Damage per Frenzy Charge removed
20% increased Area of Effect per charge consumed
30% less Damage with Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Discharge skill icon.png
yesyesyes287%0.75450%
Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%
Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased beam width1% of Physical Damage Converted to Cold DamageDeals (17-140) to (25-210) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Beam deals 100% more Damage with Hits per Stage after the first
Damages 5 nearby Enemies when you gain Stages
40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy
Beam deals 70% more Damage with Ailments per Stage after the first
50% less Damage while Channelling
Gains an additional Stage when Hitting a Rare or Unique Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Divine Ire skill icon.png
yesyesyes286%0.2230%
Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Chaos DamageRegenerate 0.01% of Debuff Damage as Life5% increased Damage with HitsDeals (31.2-1503.2) Base Chaos Damage per second
Regenerate 0.5% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (9-433) to (14-649) Chaos Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Essence Drain skill icon.png
yesyesyes125%0.760%
FirestormFirestormSpell, AoE, Duration, Fire
Level: (1-20)
Cost: (13-25) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 55%
Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent1% increased DamageFirst Impact deals 3% more Damage with Hits and Ailments
Base duration is 0.003 seconds
1% reduced Enemy Stun Threshold
Base duration is 1.4 seconds
Deals (22-207) to (33-311) Fire Damage
One impact every 0.2 seconds
First Impact deals 325% more Damage with Hits and Ailments
First Impact has 100% more Area of Effect
Maximum 3 Firestorms at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Firestorm skill icon.png
yesyesyes286%0.7555%
Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
Level: (1-20)
Cost: (8-23) Mana
Cooldown Time: 3.00 sec
Can Store 3 Use(s)
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate1% increased travel distance2% chance to Ignite enemies
2% more Burning Damage
Deals (7-479) to (11-718) Fire Damage
Deals (18.9-1262.7) Base Fire Damage per second
Base duration is 4 seconds
(0-47)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flame Dash skill icon.png
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Flame SurgeFlame SurgeSpell, AoE, Fire
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Radius: 30
Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cast Speed0.5% chance to Scorch Enemies+0.25 to Area of Effect lengthDeals (27-563) to (40-844) Fire Damage
(50-88)% more Damage with Hits against Burning enemies
Cannot Ignite
+(0-9) to Area of Effect length
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flame Surge skill icon.png
yesyesyes126%0.5120%
FlameblastFlameblastSpell, AoE, Fire, Channelling
Level: (1-20)
Cost: (4-7) Mana
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage1% chance to Poison on Hit0.1 maximum Stages
1% less Cast Speed
+0.5 to radius
0.5% less Area of Effect per Stage
Deals (31-280) to (46-419) Fire Damage
110% more Spell Damage for each stage
90% more Damage with Ailments for each stage
50% chance to Ignite enemies
+3 to Radius for each Stage
10 maximum Stages
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flameblast skill icon.png
yesyesyes285%0.260%
Freezing PulseFreezing PulseSpell, Projectile, Cold
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Projectile Speed: 1800
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Projectile SpeedProjectiles gain Damage over time, dealing up to 3% more Damage by the time they dissipate
Deals 99% of Damage
Cannot Pierce Enemies
Deals (8-888) to (12-1332) Cold Damage
Projectiles Pierce all Targets
Projectiles lose Damage over time, dealing up to 50% less Damage by the time they dissipate
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Freezing Pulse skill icon.png
yesyesyes16%0.65200%
Frost BombFrost BombSpell, AoE, Duration, Cold, Orb
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 2.50 sec
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 300%
Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and reduces energy shield recharge rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cold Damage0.5% chance to Freeze enemies1% increased Area of Effect1% less Skill Effect Duration
1% increased Cooldown Recovery Rate
Deals (14-1336) to (21-2003) Cold Damage
Base duration is 2 seconds
Base secondary duration is 5 seconds
Cold Exposure applies -15% to Cold Resistance
75% reduced Life Regeneration rate
75% reduced Energy Shield Regeneration rate
25% reduced Energy Shield Recharge rate
+(0-7) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Bomb skill icon.png
yesyesyes16%0.5300%
Frost WallFrost WallSpell, Duration, Cold
Level: (1-20)
Cost: (9-33) Mana
Cooldown Time: 3.00 sec
Can Store 3 Use(s)
Cast Time: 0.50 sec
Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration3% increased DamageFreezes enemies as though dealing 5% more DamageBase duration is (3-4.9) seconds
0.15 seconds between appearance of Wall sections
Wall will be (28-56) units long
Deals (8-462) to (12-693) Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Wall skill icon.png
yesyesyes10%0.5100%
FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
Level: (1-20)
Cost: (12-22) Mana
Cooldown Time: (3.00 sec-2.60 sec)
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 140%
Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Effect of Cold Ailments1% increased Area of Effect0% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
2% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
Base duration is 3 seconds
(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
Deals (9-832) to (14-1248) Cold Damage
(0-38)% increased maximum travel distance
+(0-3) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frostblink skill icon.png
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FrostboltFrostboltSpell, Projectile, Cold
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 220%
Projectile Speed: 375
Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cold Damage5% reduced Damage
1% chance to inflict Cold Exposure on Hit
1% less Projectile SpeedProjectiles have 1% chance to Return to you
Deals (9-972) to (13-1458) Cold Damage
Projectiles Pierce all Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frostbolt skill icon.png
yesyesyes15%0.75220%
Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 45%
Radius: 12
Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage0.5% increased Area of Effect1% reduced Area of Effect
Final Burst Deals 2% more Damage
Deals (21-207) to (32-311) Physical Damage
Causes 4 Bursts
100% of Physical Damage Converted to Cold Damage
Cannot Knockback Unique Enemies more than once per second
Final Burst Deals 200% more Damage
Final Burst has 100% more Area of Effect
Final Burst cannot Knockback
Knocks Enemies Back on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Cascade skill icon.png
yesyesyes285%0.645%
Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 32
Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Per 1% Quality:1Superior2Anomalous3DivergentBuff grants 0.75% increased Lightning Damage1% increased Skill Effect DurationBuff grants 1.5% increased Damage
Buff grants 0.5% increased Damage taken
Buff grants (2-19) to (7-76) Added Spell Lightning Damage
Buff grants (2-19) to (7-76) Added Attack Lightning Damage
Deals (1-23) to (31-1108) Lightning Damage
Base duration is 6 seconds
Storm Hits an Enemy every 0.25 Seconds
Cannot inflict Shock
Creates a storm when you Kill a Shocked Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Herald of Thunder skill icon.png
yesyesyes160%0100%
HexblastHexblastSpell, AoE, Chaos, Hex
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 4.00%
Effectiveness of Added Damage: 150%
Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removes the Hex with the highest Doom. If a Hex was removed this way, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Cast Speed2% increased Damage with Ailments
1% increased Effect of non-Damaging Ailments on Enemies
Hexblast has 0.5% chance to not remove a Hex
Deals (74-689) to (110-1034) Chaos Damage
60% more Damage with Hits per 5 Doom on Hex with most Doom
Removes Hex with most Doom after Damaging
40% more Damage with Ailments per 5 Doom on Hex with most Doom
All Damage can Ignite
All Damage can Freeze
All Damage can Shock
Chaos Damage with Hits is Resisted by lowest Resistance instead
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Hexblast skill icon.png
yesyesyes284%0.6150%
HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
Level: (1-20)
Cost: (12-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 80%
Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Pulse Frequency0.5% increased Cast Speed0.5% increased Area of EffectBase duration is 8 seconds
Deals (37-356) to (56-533) Physical Damage
Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
Base secondary duration is 4 seconds
Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Hydrosphere skill icon.png
yesyesyes345%0.680%
Ice SpearIce SpearSpell, Projectile, Cold
Level: (1-20)
Cost: (8-23) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 80%
Projectile Speed: 1000
Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile SpeedProjectiles Pierce 0.1 additional Targets1% increased Cold DamageTravels 1% reduced distance before changing formsDeals (22-383) to (33-575) Cold Damage
Second form has 600% increased Critical Strike Chance
Second form has 300% more Projectile Speed
Second form has +(30-49)% to Critical Strike Multiplier
Fires an additional Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Spear skill icon.png
yesyesyes127%0.780%
Icicle MineIcicle MineMine, Spell, Projectile, Cold, Aura, AoE
Level: (1-20)
Cost: (3-6) Mana
Reservation: (3-6) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearingPer 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile SpeedFires 0.1 additional Projectiles1% increased Critical Strike ChanceDeals (16-514) to (24-771) Cold Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.3 seconds
Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%
Fires 4 additional Projectiles
Fires Projectiles in a circle
Fires an additional Projectile for every 2 prior Mines in Detonation Sequence
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Icicle Mine skill icon.png
yesyesyes126%0.75110%
Impending Doom SupportImpending Doom SupportSupport, Hex, Spell, AoE, Chaos
Icon: X
Level: (1-20)
Cast Time: 1.00 sec
Requires Level 31Deals chaos damage in an area based on the amount of Doom on the triggering Hex.Per 1% Quality:1Superior2Anomalous3DivergentDoom Blast has 0.5% increased Area of EffectCurse Skills have 2% reduced Skill Effect DurationDoom Blast has +0.05 Cooldown Use
Doom Blast deals 1.25% less Damage per 5 Doom on Hex
Trigger Doom Blast when a Hex from Supported Curse Skills ends
Deals (25-216) to (37-325) Chaos Damage
60% more Damage per 5 Doom on Hex
Trigger This Skill when a Hex from Supported Skills ends
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Doom Blast skill icon.png
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IncinerateIncinerateSpell, Fire, Channelling, AoE
Level: (1-20)
Cost: (2-4) Mana
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30%
Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage0.5% increased Area of Effect0.2% more Damage with Hits and Ailments for each stage
Final wave deals -10% more Damage with Hits
Final wave deals -10% more Damage with Ignite
Deals (3-140) to (5-210) Fire Damage
8 maximum stages
Final wave deals 500% more Damage with Ignite
Final wave deals 500% more Damage with Hits
25% more Damage with Hits and Ailments for each stage
+(4-5) to radius per stage, up to +(15-19)
100% increased angle per stage, up to 300%
Final wave always Ignites
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Incinerate skill icon.png
yesyesyes125%0.230%
Lightning Spire TrapLightning Spire TrapTrap, Spell, Duration, AoE, Lightning
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to trap throwing speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.Per 1% Quality:1Superior2Anomalous3Divergent1% chance to Shock enemies1% less Skill Effect Duration
3% increased Cooldown Recovery Rate
0.5% chance to Hinder Enemies on Hit, with 30% reduced Movement Speed
Trap lasts 4 seconds
Base duration is 3.5 seconds
Deals (12-166) to (36-497) Lightning Damage
(100-138)% increased Critical Strike Chance against Shocked Enemies
Strikes every (0.55-0.36) seconds
Strikes 3 Areas
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Spire Trap skill icon.png
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Lightning TendrilsLightning TendrilsSpell, AoE, Lightning, Channelling
Level: (1-20)
Cost: (1-5) Mana
Cast Time: 0.23 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 65%
Radius: 22
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Lightning Damage0.5% increased Area of Effect0.5% increased Cast SpeedDeals 98% of Damage
Stronger Pulses deal 10% more Damage with Hits and Ailments
Deals (1-37) to (4-703) Lightning Damage
Stronger Pulses deal 100% more Damage with Hits and Ailments
Releases a Stronger Pulse every 4 Pulses
+(0-7) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Tendrils skill icon.png
yesyesyes16%0.2365%
Lightning TrapLightning TrapTrap, Spell, Projectile, Lightning
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 170%
Projectile Speed: 960
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning Damage
0.5% increased Effect of Lightning Ailments
1% increased Projectile SpeedProjectiles have 1% chance to Return to you
Deals (18-466) to (54-1399) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
20% chance to Shock enemies
(80-118)% increased Critical Strike Chance against Shocked Enemies
Fires Projectiles in a circle
(0-19)% increased Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Trap skill icon.png
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Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
Level: (1-20)
Cost: (9-26) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Radius: 16
Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cast Speed1% increased Area of Effect1% increased Duration
3% increased Damage
0.5% less Duration
Deals (1-37) to (19-707) Lightning Damage
(30-49)% reduced Duration
Can queue up to 50 uses
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Warp skill icon.png
yesyesyes105%0.760%
Orb of StormsOrb of StormsLightning, Spell, Duration, AoE, Chaining, Orb
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 65%
Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning DamageBeams Split towards 0.1 additional targets1% increased Cast Speed
1% less Skill Effect Duration
Deals (2-185) to (7-555) Lightning Damage
Base duration is 6 seconds
Beams Split towards (2-4) additional targets
Strikes every (1.5-1.02) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Orb of Storms skill icon.png
yesyesyes15%0.565%
Penance BrandPenance BrandSpell, AoE, Physical, Lightning, Duration, Brand
Level: (1-20)
Cost: (15-27) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 40%
Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand. If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage. Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% of Physical Damage Converted to Fire Damage1% chance to Shock enemiesCan be Attached for a total Duration of 2.5 seconds
Activates every 0.5 seconds while Attached
Can be Detached for a total Duration of 6 seconds
Deals (18-170) to (27-254) Physical Damage
Explosions deal 100% more Damage with Ailments per Energy after the first
Explosions deal 150% more Damage with Hits per Energy after the first
50% of Physical Damage Converted to Lightning Damage
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
+1 to Explosion Radius per Energy
Pulse deals 50% more Damage with Hits and Ailments
Up to +(0-9) to Energy spread radius, scaled by distance from Brand
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Penance Brand skill icon.png
yesyesyes286%0.7540%
Purifying FlamePurifying FlameFire, Spell, AoE, Duration, Physical
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.50%
Effectiveness of Added Damage: 180%
A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to also create Consecrated Ground around youConsecrated Ground applies 0.25% increased Damage taken to Enemies1% increased Effect of Consecrated GroundBase duration is 4 seconds
Deals (7-803) to (10-1205) Physical Damage
50% of Physical Damage Converted to Fire Damage
Shockwave deals 25% less Damage
+(0-6) to radius of Consecrated Ground
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Purifying Flame skill icon.png
yesyesyes15.5%0.7180%
Pyroclast MinePyroclast MineMine, Spell, Projectile, Fire, AoE, Aura, Nova
Level: (1-20)
Cost: (4-6) Mana
Reservation: (4-6) Mana
Cast Time: 0.18 sec
Critical Strike Chance: 5.50%
Effectiveness of Added Damage: 80%
Radius: 30
Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each dealing damage in a smaller area.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Area of Effect5% increased Burning Damage
1% chance to Ignite enemies
1% increased effect of Aura2% increased Damage if firing at least 7 Projectiles
Deals (26-240) to (39-361) Fire Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.35 seconds
Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up
to a maximum of (64-601) to (96-901)
Fires 2 additional Projectiles
Fires an additional Projectile for every 4 prior Mines in Detonation Sequence
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Pyroclast Mine skill icon.png
yesyesyes285.5%0.1880%
Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining
Level: (1-20)
Cost: (6-23) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 230%
Lob a fiery orb that explodes as it hits the ground. The skill chains, releasing another fiery orb that repeats this effect.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage0.5% increased Area of Effect1% increased Projectile Speed0.5% chance to Detonate for Double Damage instead of ChainingDeals (9-1031) to (12-1546) Fire Damage
Chains +(2-3) Times
Projectiles can Chain when impacting the ground
Projectiles do not change direction when Chaining
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rolling Magma skill icon.png
yesyesyes15%0.7230%
Shock NovaShock NovaSpell, AoE, Lightning, Nova
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Radius: 26 / 14
Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Shock Duration on enemiesRing has 2% chance to Shock
Ring Shocks as if dealing 5% more Damage
1% increased Lightning Damage
Deals (34-371) to (102-1114) Lightning Damage
20% chance to Shock enemies
(20-39)% increased Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shock Nova skill icon.png
yesyesyes286%0.7120%
SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Chaos Damage1% increased Area of Effect1% increased Skill Effect Duration5% increased Damage with HitsBase duration is 0.6 seconds
Deals (137.1-1944.3) Base Chaos Damage per second
Deals (16-448) to (24-672) Chaos Damage
4% of Spell Damage Leeched as Energy Shield
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Projectiles Pierce all Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Soulrend skill icon.png
yesyesyes285%0.8100%
SparkSparkSpell, Projectile, Duration, Lightning
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 125%
Projectile Speed: 560
Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedProjectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles2% of Lightning Damage Converted to Chaos DamageDeals (2-29) to (70-1326) Lightning Damage
Base duration is 2 seconds
Fires (4-6) additional Projectiles
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spark skill icon.png
yesyesyes16%0.65125%
Storm BrandStorm BrandLightning, Spell, AoE, Chaining, Duration, Brand
Level: (1-20)
Cost: (8-21) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%
Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed0.5% increased Area of Effect1% chance to Chain an additional time1% increased Effect of ShockCan be Attached for a total Duration of 5 seconds
Activates every 0.5 seconds while Attached
Can be Detached for a total Duration of 6 seconds
Deals (3-92) to (8-277) Lightning Damage
Sends beams to 3 Enemies, including the Branded Enemy
Deals (80-130)% more Damage to Branded Enemy
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Brand skill icon.png
yesyesyes126%0.7530%
Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 25%
Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased Skill Effect Duration2% increased Area of Effect while Channelling
2% reduced Explosion Area of Effect
Base duration is 1.2 seconds
Deals (6-114) to (8-171) Physical Damage
Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration
50% of Physical Damage Converted to Lightning Damage
Orbs jump every 0.4 seconds
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Burst skill icon.png
yesyesyes126%0.2525%
Storm CallStorm CallSpell, AoE, Duration, Lightning
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 130%
Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect2% increased Area of Effect
2% reduced Cast Speed
0.5% reduced Skill Effect Duration0.25% chance for Lightning to Strike the Marker when Cast
Deals (21-510) to (38-947) Lightning Damage
Base duration is 1.5 seconds
(10-29)% increased Effect of Lightning Ailments
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Call skill icon.png
yesyesyes126%0.5130%
StormbindStormbindSpell, AoE, Channelling, Lightning, Duration, Arcane
Level: (1-20)
Cost: (5-14) Mana
Cast Time: 0.20 sec
Requires Level 28Channel to improve runes placed by Stormbind based on the mana you spend channelling this skill. Release to detonate the targeted rune, which will cause other runes to detonate in a chain reaction.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed1% increased Effect of ShockRunes have 0.5% increased Area of Effect for each time they've been Improved1% more Damage
Runes deal -3% more Damage with Hits and Ailments for each time they have been Improved
Base duration is 12 seconds
Deals (36-306) to (108-919) Lightning Damage
Runes can be improved 3 times
Runes deal 100% more Damage with Hits and Ailments for each time they have been Improved
50% reduced Movement Speed
A Rune is Improved for each (5-24) Mana Spent
Runes have 30% more Area of Effect for each time they have been Improved
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rune Blast skill icon.png
yesyesyes280%0.20%
Stormblast MineStormblast MineMine, Spell, AoE, Lightning, Aura, Nova
Level: (1-20)
Cost: (2-6) Mana
Reservation: (2-6) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Throws a mine that deals damage in an area when detonated.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Shock enemies
0.5% increased Effect of Lightning Ailments
0.5% increased Area of Effect1% increased effect of Aura1% increased Lightning Damage
Deals (2-334) to (7-1002) Lightning Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.25 seconds
Each Mine applies 3% increased Damage Taken to Enemies near it, up
to a maximum of 150%
20% chance to Shock enemies
(20-39)% increased Effect of Lightning Ailments
+(0-5) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Stormblast Mine skill icon.png
yesyesyes16%0.75110%
Tempest ShieldTempest ShieldSpell, Lightning, Chaining, Duration
Level: (1-20)
Cost: (7-16) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning DamageChains +0.1 Times+0.05% Chance to Block Attack Damage while holding a Shield
+0.05% Chance to Block Spell Damage while holding a Shield
Deals (24-284) to (36-426) Lightning Damage
+3% Chance to Block Attack Damage while holding a Shield
Chains +1 Times
Base duration is 12 seconds
+3% Chance to Block Spell Damage while holding a Shield
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tempest Shield skill icon.png
yesyesyes166%0.2560%
Vaal ArcVaal ArcVaal, Spell, Chaining, Lightning, Duration
Level: (1-20)
Souls Per Use: 25
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 180%
Requires Level 12A shocking arc of lightning stretches from the caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration.Per 1% Quality:1Superior1.5% increased Duration of Lightning AilmentsBase duration is 4 seconds
Deals (38-924) to (64-1539) Lightning Damage
100% chance to Shock enemies
Chains +(5-9) Times
100% increased Effect of Lightning Ailments
100% increased Duration of Lightning Ailments
15% more Damage for each remaining Chain
Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Arc skill icon.png
yesyesyes125%0.8180%
Vaal Cold SnapVaal Cold SnapVaal, Spell, AoE, Duration, Cold
Level: (1-20)
Souls Per Use: 35
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Requires Level 16Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (35-1002) to (53-1502) Cold Damage
Base duration is 4 seconds
Always Freezes enemies
Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area
Deals (29.4-1495.5) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(0-19)% increased Effect of Chill
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Cold Snap skill icon.png
yesyesyes166%0.85200%
Vaal FireballVaal FireballVaal, Projectile, Spell, AoE, Fire
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Launches a series of fireballs in a spiral around the caster.Per 1% Quality:1Superior1% increased Projectile SpeedDeals (9-1095) to (14-1643) Fire Damage
Fires 32 Projectiles in a spiral
(20-39)% chance to Ignite enemies
(50-88)% more Damage with Ignite
Projectiles gain Radius as they travel farther, up to +(0-9) Radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Fireball skill icon.png
yesyesyes16%0.75240%
Vaal FlameblastVaal FlameblastVaal, Spell, AoE, Fire, Channelling
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Requires Level 28Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.Per 1% Quality:1Superior1% increased DamageDeals (31-280) to (46-419) Fire Damage
110% more Spell Damage for each stage
90% more Damage with Ailments for each stage
50% chance to Ignite enemies
-1 to Radius for each Stage
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Flameblast skill icon.png
yesyesyes285%0.560%
Vaal Ice NovaVaal Ice NovaVaal, Spell, AoE, Cold, Nova
Level: (1-20)
Souls Per Use: 25
Can Store 1 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 70%
Requires Level 12A chilling circle of ice expands from the caster, repeating from every enemy it hits. If the caster targets near one of their Frostbolt projectiles, it will expand from the projectile instead.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (11-274) to (17-428) Cold Damage
Causes smaller novas up to 5 times on enemies hit
20% reduced Area of Effect each repeat
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Ice Nova skill icon.png
yesyesyes126%0.870%
Vaal Lightning TrapVaal Lightning TrapTrap, Vaal, Spell, Projectile, Duration, Lightning
Level: (1-20)
Souls Per Use: 20
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 170%
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Per 1% Quality:1SuperiorShocked Ground causes 0.25% increased Damage takenDeals (18-466) to (54-1399) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
Base duration is 4 seconds
Shocked Ground causes 15% increased Damage taken
Fires Projectiles in a circle
Projectiles leave Shocked Ground
Projectiles Pierce all Targets
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Trap skill icon.png
yesyesyes126%1170%
Vaal SparkVaal SparkVaal, Spell, Projectile, Duration, Lightning
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Cast Time: 0.65 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 40%
Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Per 1% Quality:1Superior1% increased Projectile SpeedDeals (1-24) to (11-454) Lightning Damage
Base duration is 2 seconds
Fires Projectiles in random directions
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(0-19)% increased Projectile Speed
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Spark skill icon.png
yesyesyes15%0.6540%
Vaal Storm CallVaal Storm CallVaal, Spell, AoE, Duration, Lightning
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Requires Level 12Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (14-370) to (26-687) Lightning Damage
Base duration is 6 seconds
(10-29)% increased Effect of Lightning Ailments
Strikes an Enemy every 0.25 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Storm Call skill icon.png
yesyesyes126%0.5100%
Void SphereVoid SphereSpell, AoE, Duration, Physical, Chaos, Orb
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 55%
Requires Level 34Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect2% reduced Skill Effect Duration
2% increased Cooldown Recovery Rate
3% of Physical Damage Converted to Cold DamageVoid Sphere has 0.5% increased Pulse Frequency
Base duration is 5 seconds
Deals (27-241) to (41-361) Physical Damage
Enemies in range are Hindered, with up to (30-39)% reduced Movement Speed, based on distance from the Void Sphere
40% of Physical Damage Converted to Chaos Damage
Pulses every 0.4 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Void Sphere skill icon.png
yesyesyes345%0.655%
VortexVortexSpell, AoE, Cold, Duration, Nova
Level: (1-20)
Cost: (11-20) Mana
Cooldown Time: 1.80 sec
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: Instant
Critical Strike Chance: 6.50%
Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Cold Damage1% increased Cooldown Recovery Rate
1% less Skill Effect Duration
2% increased Damage when Cast on Frostbolt
Deals (38-524) to (57-787) Cold Damage
Base duration is 3 seconds
Deals (106.5-1456.9) Base Cold Damage per second
Can explode from up to 5 Frostbolt Projectiles
20% less Area of Effect when Cast on Frostbolt
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-76)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vortex skill icon.png
yesyesyes286.5%0100%
Wave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical
Level: (1-20)
Cost: (9-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timePer 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage1% increased Area of Effect1% increased Skill Effect Duration1% of Physical Damage Converted to Cold DamageBase duration is 0.5 seconds
Deals (32-972) to (48-1459) Physical Damage
25% of Physical Damage Converted to Fire Damage
25% of Physical Damage Converted to Lightning Damage
Base secondary duration is 4 seconds
Exposure applies -15% to Elemental Resistance matching highest Damage taken
(0-38)% increased Skill Effect Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wave of Conviction skill icon.png
yesyesyes166%0.7220%
Winter OrbWinter OrbCold, Spell, Channelling, AoE, Duration, Projectile, Orb
Level: (1-20)
Cost: (2-4) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 50%
Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed0.5% increased Area of Effect1% increased Skill Effect Duration2% increased Projectile SpeedBase duration is 1.6 seconds
Deals (30-232) to (37-291) Cold Damage
Maximum 10 Stages
Fires projectiles every 1.6 seconds
25% increased Duration per Stage
15% increased Projectile Frequency per Stage
100% more Projectile Frequency while Channelling
Increases and Reductions to Cast Speed also apply to Projectile Frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Winter Orb skill icon.png
yesyesyes286%0.2550%
AngerAngerAura, Spell, AoE, Fire
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that adds fire damage to the attacks and spells of you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies deal 0.25% increased Burning DamageYou and nearby allies gain 0.05% increased Movement SpeedYou and nearby allies deal (16-109) to (23-155) additional Fire Damage with Attacks
You and nearby allies deal (15-99) to (21-140) additional Fire Damage with Spells
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Anger skill icon.png
yesyesyes240%0100%
Holy Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical
Level: (1-20)
Cost: (11-39) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.25 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30%
Projectile Speed: 750
Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedFires an additional Projectile1% of Physical Damage Converted to Fire Damage1% increased Totem Placement speed
1% increased Totem Duration
Totem lasts 8 seconds
Deals (3-134) to (5-202) Physical Damage
Fires 2 additional Projectiles
50% of Physical Damage Converted to Fire Damage
Projectiles Pierce all Targets
Consecrated Ground grants Immunity to Curses to you and Allies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Holy Flame Totem skill icon.png
yesyesyes15%0.2530%
Shockwave TotemShockwave TotemTotem, Spell, AoE, Physical, Nova
Level: (1-20)
Cost: (21-39) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Radius: 24
Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesPer 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life1% increased Totem Placement speed
0.5% increased Cast Speed
2% of Physical Damage Converted to Cold Damage1% chance to Knock Enemies Back on hit
Deals (33-362) to (65-672) Physical Damage
Totem lasts 8 seconds
25% chance to Knock Enemies Back on hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shockwave Totem skill icon.png
yesyesyes285%0.6100%

Base items

Spell damage

Some base items increase spell damage by a percentage.

ItemLvl.% increased Spell Damage
Aggregator CharmAggregator CharmRequires 4 in Any job(21-25)% increased Spell DamageCan only be equipped to Heist members.10%
Burst BandBurst BandRequires 5 in Any job(26-30)% increased Spell DamageCan only be equipped to Heist members.10%
Conduit LineConduit LineRequires 3 in Any job(16-20)% increased Spell DamageCan only be equipped to Heist members.10%
Driftwood WandDriftwood WandWand
Physical Damage: 5-9
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 120
(8-12)% increased Spell Damage
10%
Focal StoneFocal StoneRequires 2 in Any job(11-15)% increased Spell DamageCan only be equipped to Heist members.10%
Twig Spirit ShieldTwig Spirit ShieldChance to Block: 22%
Energy Shield: 5
Movement Speed: -3%
Requires 15 Int(10-15)% increased Spell Damage
10%
Goat's HornGoat's HornWand
Physical Damage: 9-16
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 6, 29 Int(10-14)% increased Spell Damage
60%
Yew Spirit ShieldYew Spirit ShieldChance to Block: 24%
Energy Shield: 9
Movement Speed: -3%
Requires Level 9, 28 Int(5-10)% increased Spell Damage
90%
Carved WandCarved WandWand
Physical Damage: 9-17
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 120
Requires Level 12, 47 Int(11-15)% increased Spell Damage
120%
Bone Spirit ShieldBone Spirit ShieldChance to Block: 22%
Energy Shield: 14
Movement Speed: -3%
Requires Level 15, 42 Int(15-20)% increased Spell Damage
150%
Quartz WandQuartz WandWand
Physical Damage: 14-27
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 18, 65 Int(18-22)% increased Spell Damage
180%
Tarnished Spirit ShieldTarnished Spirit ShieldChance to Block: 24%
Energy Shield: 20
Movement Speed: -3%
Requires Level 23, 60 Int(5-10)% increased Spell Damage
230%
Spiraled WandSpiraled WandWand
Physical Damage: 12-37
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 24, 83 Int(15-19)% increased Spell Damage
240%
Jingling Spirit ShieldJingling Spirit ShieldChance to Block: 23%
Energy Shield: 24
Movement Speed: -3%
Requires Level 28, 71 Int(10-15)% increased Spell Damage
280%
Sage WandSage WandWand
Physical Damage: 23-42
Critical Strike Chance: 8.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 30, 119 Int(17-21)% increased Spell Damage
300%
Faun's HornFaun's HornWand
Physical Damage: 26-48
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 35, 116 Int(20-24)% increased Spell Damage
350%
Walnut Spirit ShieldWalnut Spirit ShieldChance to Block: 24%
Energy Shield: 30
Movement Speed: -3%
Requires Level 37, 92 Int(5-10)% increased Spell Damage
370%
Engraved WandEngraved WandWand
Physical Damage: 21-38
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 120
Requires Level 40, 131 Int(22-26)% increased Spell Damage
400%
Ivory Spirit ShieldIvory Spirit ShieldChance to Block: 22%
Energy Shield: 33
Movement Speed: -3%
Requires Level 41, 100 Int(15-20)% increased Spell Damage
410%
Ancient Spirit ShieldAncient Spirit ShieldChance to Block: 24%
Energy Shield: 36
Movement Speed: -3%
Requires Level 45, 110 Int(5-10)% increased Spell Damage
450%
Crystal WandCrystal WandWand
Physical Damage: 28-52
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 45, 146 Int(29-33)% increased Spell Damage
450%
Chiming Spirit ShieldChiming Spirit ShieldChance to Block: 23%
Energy Shield: 39
Movement Speed: -3%
Requires Level 49, 118 Int(10-15)% increased Spell Damage
490%
Serpent WandSerpent WandWand
Physical Damage: 21-64
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 49, 158 Int(26-30)% increased Spell Damage
490%
Omen WandOmen WandWand
Physical Damage: 33-61
Critical Strike Chance: 8.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 53, 200 Int(27-31)% increased Spell Damage
530%
Demon's HornDemon's HornWand
Physical Damage: 38-70
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 56, 179 Int(31-35)% increased Spell Damage
560%
Lacewood Spirit ShieldLacewood Spirit ShieldChance to Block: 24%
Energy Shield: 45
Movement Speed: -3%
Requires Level 56, 134 Int(5-10)% increased Spell Damage
560%
Fossilised Spirit ShieldFossilised Spirit ShieldChance to Block: 22%
Energy Shield: 47
Movement Speed: -3%
Requires Level 59, 141 Int(15-20)% increased Spell Damage
590%
Imbued WandImbued WandWand
Physical Damage: 28-53
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 120
Requires Level 59, 188 Int(33-37)% increased Spell Damage
590%
Occultist's VestmentOccultist's VestmentEnergy Shield: 130
Movement Speed: -3%
Requires Level 62, 180 Int(3-10)% increased Spell Damage
620%
Opal WandOpal WandWand
Physical Damage: 35-65
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 62, 212 Int(38-42)% increased Spell Damage
620%
Vaal Spirit ShieldVaal Spirit ShieldChance to Block: 24%
Energy Shield: 53
Movement Speed: -3%
Requires Level 62, 159 Int(5-10)% increased Spell Damage
620%
Harmonic Spirit ShieldHarmonic Spirit ShieldChance to Block: 23%
Energy Shield: 55
Movement Speed: -3%
Requires Level 65, 159 Int(10-15)% increased Spell Damage
650%
Tornado WandTornado WandWand
Physical Damage: 25-75
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 65, 212 Int(35-39)% increased Spell Damage
650%
Prophecy WandProphecy WandWand
Physical Damage: 35-64
Critical Strike Chance: 8.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 68, 245 Int(36-40)% increased Spell Damage
680%
Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell Damage700%

Chance to block spell damage

ItemLvl.% Block chance

Unique items

Spell damage

Some unique items increase or reduce spell damage by a percentage.

ItemLvl.% increased Spell Damage
Fevered MindFevered Mind
Cobalt Jewel
Limited to: 1
Radius: Small
+(5-10) to Intelligence
Notable Passive Skills in Radius are Transformed to
instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage
Corrupted
In sickness, the insane becomes sane.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%
LifesprigLifesprig
Driftwood Wand
Wand
Quality: +20%
Physical Damage: 6-10.8
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 120
(8-12)% increased Spell Damage+1 to Level of Socketed Spell Gems
(20-28)% increased Spell Damage
(5-8)% increased Cast Speed
+(15-20) to maximum Life
+(15-20) to maximum Mana
Regenerate (6-8) Life over 1 second when you Cast a Spell
From the smallest seeds
To the tallest redwoods,
Life endures in Wraeclast.
10%
Mantra of FlamesMantra of Flames
Crimson Jewel
Limited to: 1Adds (3-5) to (8-12) Fire Attack Damage per Buff on you
Adds (2-3) to (5-8) Fire Spell Damage per Buff on you
The strong grow stronger still.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%
Abberath's HornAbberath's Horn
Goat's Horn
Wand
Quality: +20%
Physical Damage: 10.8-19.2
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 6, 29 Int(10-14)% increased Spell Damage(20-30)% increased Fire Damage
Adds (4-6) to (8-12) Fire Damage to Spells
(40-60)% increased Global Critical Strike Chance
+10 Life gained on Killing Ignited Enemies
25% reduced Ignite Duration on Enemies
The Goat King drank the smoke and ate the flames
as his ruin spread across the land.
60%
Storm PrisonStorm Prison
Carved Wand
Wand
Quality: +20%
Physical Damage: (14.4-16.2) to (27.2-30.6)
Elemental Damage: 1 to (35-45)
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 120
Requires Level 12, 47 Int(11-15)% increased Spell Damage(40-60)% increased Physical Damage
Adds 1 to (35-45) Lightning Damage
(15-25)% increased Mana Regeneration Rate
+1 to Maximum Power Charges
(25-35)% chance to gain a Power Charge on Kill
You can never truly tame the tempest.
You can barely even leash it.
120%
The Poet's PenThe Poet's Pen
Carved Wand
Wand
Quality: +20%
Physical Damage: 10.8-20.4
Critical Strike Chance: 7.00%
Attacks per Second: (1.62-1.68)
Weapon Range: 120
Requires Level 12, 47 Int(11-15)% increased Spell Damage+1 to Level of Socketed Active Skill Gems per 25 Player Levels
Trigger a Socketed Spell when you Attack with this Weapon
Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
(8-12)% increased Attack Speed
In every piece of prose, lies a tiny spark of magic.
120%
AshcallerAshcaller
Quartz Wand
Wand
Quality: +20%
Physical Damage: 16.8-32.4
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 18, 65 Int(18-22)% increased Spell Damage10% chance to Trigger Level 8 Summon Raging Spirit on Kill
+(15-25)% to Fire Damage over Time Multiplier
Adds (4-6) to (7-9) Fire Damage to Spells
(20-30)% increased Burning Damage
(16-22)% chance to Ignite
"We do not command fire.
Ngamahu lends it, and Hinekora returns it."
- Lavianga, advisor to Kaom
180%
Brinerot FlagBrinerot Flag
Tarnished Spirit Shield
Quality: +20%
Chance to Block: 24%
Energy Shield: (108-132)
Movement Speed: -3%
Requires Level 23, 60 Int(5-10)% increased Spell Damage+3 to Level of Socketed Warcry Gems
(8-12)% increased Cast Speed
+(70-90) to maximum Energy Shield
(20-40)% increased Mana Regeneration Rate
Warcries grant Arcane Surge to you and Allies, with 10% increased effect per 5 power, up to 50%
The lords of the sea bow to no one.
230%
Matua TupunaMatua Tupuna
Tarnished Spirit Shield
Quality: +20%
Chance to Block: 24%
Energy Shield: (32-40)
Movement Speed: -3%
Requires Level 23, 60 Int(5-10)% increased Spell Damage+2 to Level of Socketed Minion Gems
(40-80)% increased Energy Shield
+(15-25) to maximum Mana
10% increased effect of Non-Curse Auras from your Skills on your Minions
Spreads Tar when you take a Critical Strike
Tar lasts 4.5 seconds (Hidden)
When hit by a Critical Strike, creates patches of Tar reducing Movement Speed by 50% (Hidden)
10% increased effect of Non-Curse Auras from your Skills
You carried me through life,
The least I can do is carry you through death.
230%
Relic of the PactRelic of the Pact
Spiraled Wand
Wand
Quality: +20%
Physical Damage: 14.4-44.4
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 24, 83 Int(15-19)% increased Spell DamageGrants Level 1 Blood Sacrament Skill
Your Critical Strike Chance is Lucky while on Low Life
Crush your enemies with your essence, so that you may drink of theirs.
240%
Reverberation RodReverberation Rod
Spiraled Wand
Wand
Quality: +20%
Physical Damage: 14.4-44.4
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 24, 83 Int(15-19)% increased Spell Damage+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Spell Echo
+(10-30) to Intelligence
If it's worth doing once, it's worth doing twice.
240%
TulbornTulborn
Spiraled Wand
Wand
Quality: +20%
Physical Damage: 14.4-44.4
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 24, 83 Int(15-19)% increased Spell Damage(10-15)% increased Cast Speed
50% chance to gain a Power Charge on Killing a Frozen Enemy
Adds 10 to 20 Cold Damage to Spells per Power Charge
+(20-25) Mana gained on Killing a Frozen Enemy
We remember the stillness.
Then the great fall.
The pain of separation.
We return once more.

This item can be transformed with a Blessing of Tul
240%
Light of LunarisLight of Lunaris
Jingling Spirit Shield
Quality: +20%
Chance to Block: (29%-33%)
Energy Shield: (142-172)
Movement Speed: -3%
Requires Level 28, 71 Int(10-15)% increased Spell DamageAdds (35-39) to (54-60) Cold Damage to Spells
(60-80)% increased Critical Strike Chance for Spells
(475-600)% increased Energy Shield
+(6-10)% Chance to Block
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
Without night, there can be no day.
280%
Replica TwyzelReplica Twyzel
Sage Wand
Wand
Quality: +20%
Physical Damage: 27.6-50.4
Critical Strike Chance: (9.60%-11.20%)
Attacks per Second: (1.26-1.32)
Weapon Range: 120
Requires Level 30, 119 Int(17-21)% increased Spell Damage(5-10)% increased Attack Speed
(20-40)% increased Critical Strike Chance
Attacks fire an additional Projectile
"Energy redirected is energy imbalanced.
Prototype #78 serves as a prime example."
300%
Shade of SolarisShade of Solaris
Sage Wand
Wand
Quality: +20%
Physical Damage: 27.6-50.4
Critical Strike Chance: 8.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 30, 119 Int(17-21)% increased Spell DamageGain (10-20)% of Elemental Damage as Extra Chaos Damage
Critical Strikes deal no Damage
200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds
Without light, there can be no shadow.
300%
TwyzelTwyzel
Sage Wand
Wand
Quality: +20%
Physical Damage: (56-74.4) to (110-141.6)
Critical Strike Chance: (8.80%-9.60%)
Attacks per Second: (1.26-1.32)
Weapon Range: 120
Requires Level 30, 119 Int(17-21)% increased Spell DamageSocketed Gems fire an additional Projectile
(80-120)% increased Physical Damage
Adds (5-8) to (13-17) Physical Damage
(5-10)% increased Attack Speed
(10-20)% increased Critical Strike Chance
Life persisted,
hardened, twisted.
300%
Amplification RodAmplification Rod
Spiraled Wand
Wand
Quality: +20%
Physical Damage: 14.4-44.4
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 36, 83 Int(15-19)% increased Spell Damage+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Intensify
Socketed Gems are Supported by Level 10 Spell Echo
Socketed Gems are Supported by Level 10 Controlled Destruction
+(10-30) to Intelligence
No one likes a quiet encore.
360%
Cybil's PawCybil's Paw
Thresher Claw
Claw
Quality: +20%
Physical Damage: 24-63.6
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 37, 53 Dex, 77 Int+25 Life gained for each Enemy hit by Attacks(8-12)% increased Cast Speed
+(30-40) to maximum Mana
+(5-8) Life gained for each Enemy hit by your Spells
8% increased Spell Damage per 5% Chance to Block Attack Damage
Tread lightly, lest their vigil find you.
Speak softly, lest their reason fend you.
Cut gently, lest their spirit haunt you.
370%
Midnight BargainMidnight Bargain
Engraved Wand
Wand
Quality: +20%
Physical Damage: 25.2-45.6
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 120
Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence
Minions have (20-30)% increased Movement Speed
Minions deal (50-70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Reserves 30% of Life
Cannot be used with Chaos Inoculation
A chilling hush, a scraping sound
Of things no more entombed in ground.
A shambling horde is on its way
To crush the very light of day.
400%
Replica Midnight BargainReplica Midnight Bargain
Engraved Wand
Wand
Quality: +20%
Physical Damage: 25.2-45.6
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 120
Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence
Minions have (40-50)% increased Movement Speed
Minions deal (50-70)% increased Damage
+6 to maximum number of Raging Spirits
+3 to maximum number of Summoned Phantasms
Reserves 30% of Life
Cannot be used with Chaos Inoculation
"Simply incredible. I caught an escaping test subject myself with swarms of burning skulls. Delightful!"
- Researcher Olesya
400%
Kongming's StratagemKongming's Stratagem
Ivory Spirit Shield
Quality: +20%
Energy Shield: (122-138)
Movement Speed: -3%
Requires Level 41, 100 Int(15-20)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered
+(20-30) to Intelligence
(250-300)% increased Energy Shield
(30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
Those who are skilled in combat do not become angered.
Those who are skilled at winning do not become afraid.
Thus the wise win before they fight,
while the ignorant fight to win.
410%
Eclipse SolarisEclipse Solaris
Crystal Wand
Wand
Quality: +20%
Physical Damage: 33.6-62.4
Elemental Damage: (30-45) to (60-80)
Critical Strike Chance: 7.00%
Attacks per Second: (1.38-1.43)
Weapon Range: 120
Requires Level 45, 146 Int(29-33)% increased Spell DamageAdds (30-45) to (60-80) Fire Damage
(6-10)% increased Attack Speed
+(27-33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120-140)% increased Critical Strike Chance against Blinded Enemies
Every decade, Lunaris devours Solaris
Each time, Solaris emerges from Lunaris, born anew.
450%
The Eternal AppleThe Eternal Apple
Chiming Spirit Shield
Quality: +20%
Chance to Block: 23%
Energy Shield: 46
Movement Speed: -3%
Requires Level 49, 118 Int(10-15)% increased Spell DamageTrigger a Socketed Warcry Skill when you lose Endurance Charges
+(60-80) to maximum Life
+(17-23)% to Chaos Resistance
You lose all Endurance Charges on reaching maximum Endurance Charges
Cannot Block
50% increased Warcry Cooldown Recovery Rate
The empire is both the tree and the fruit.
It provides safe harbour as ideas grow within, and when the time is right, the apple is picked.
The idea, and our ideals, take root.
490%
The Scales of JusticeThe Scales of Justice
Chiming Spirit Shield
Quality: +20%
Chance to Block: 23%
Movement Speed: -3%
Requires Level 49, 118 Int(10-15)% increased Spell DamageHas no Energy Shield
+(40–70) to maximum Life
+(40–70) to maximum Mana
(3–4) to (7–8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower
Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500
You shall be weighed and measured. You shall be judged...
and perhaps you shall be found worthy.
490%
HeartbreakerHeartbreaker
Royal Skean
Rune Dagger
Quality: +20%
Physical Damage: 19.2-76.8
Critical Strike Chance: 6.30%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage
+50 to maximum Energy Shield
10% faster start of Energy Shield Recharge
+(40-50) to maximum Mana
Your Spells have Culling Strike
A heart can be stabbed by thoughts,
If your mind is sharp enough.
500%
Replica HeartbreakerReplica Heartbreaker
Royal Skean
Rune Dagger
Quality: +20%
Physical Damage: 19.2-76.8
Critical Strike Chance: 6.30%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage
+50 to maximum Energy Shield
10% faster start of Energy Shield Recharge
+(40-50) to maximum Life
20% increased Impale Effect
20% chance to Impale on Spell Hit
"There is something incredibly satisfying about impaling test subjects with Ethereal Knives. Perhaps it is the sound - the spell, the screams, or both."
- Researcher Olesya
500%
ObliterationObliteration
Demon's Horn
Wand
Quality: +20%
Physical Damage: (75.6-105.6) to (186-234)
Critical Strike Chance: (8.82%-9.24%)
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 56, 179 Int(31-35)% increased Spell DamageAdds (25-50) to (85-125) Physical Damage
(26-32)% increased Critical Strike Chance
Gain (13-15)% of Physical Damage as Extra Chaos Damage
Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
We forge order from the world around us
Wielding anarchy and destruction as our tools of genesis.
560%
ManastormManastorm
Fossilised Spirit Shield
Quality: +20%
Chance to Block: 22%
Energy Shield: (94-112)
Movement Speed: -3%
Requires Level 59, 141 Int(15-20)% increased Spell Damage(80-120)% increased Energy Shield
+(50-70) to maximum Mana
(30-50)% increased Mana Regeneration Rate
When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage
equal to 25% of Sacrificed Mana for 4 seconds
Fear not the fury of the storm.
590%
MoonsorrowMoonsorrow
Imbued Wand
Wand
Quality: +20%
Physical Damage: (103.6-110.6) to (196.1-209.35)
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 120
Requires Level 59, 188 Int(33-37)% increased Spell DamageSocketed Gems are supported by Level 20 Blind
+10 to Intelligence
(30-40)% increased Spell Damage
(250-275)% increased Physical Damage
(20-30)% increased Lightning Damage
10% increased Cast Speed
10% chance to Blind Enemies on hit
Cast into darkness
And trapped for a thousand years,
The lonely moon weeps
590%
Apep's RageApep's Rage
Opal Wand
Wand
Quality: +20%
Physical Damage: 42-78
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 62, 212 Int(38-42)% increased Spell DamageAdds (90-130) to (140-190) Chaos Damage to Spells
(25-30)% increased Cast Speed
+(5-10)% to Chaos Resistance
+40 to Total Mana Cost of Skills
Poisons you inflict deal Damage 20% faster
Apep's poison entraps, encircles,
and engulfs the leaking mind of Man.
620%
Apep's SlumberApep's Slumber
Vaal Spirit Shield
Quality: +20%
Chance to Block: 24%
Energy Shield: (159-183)
Movement Speed: -3%
Requires Level 62, 159 Int(5-10)% increased Spell DamageAdds (50-55) to (72-80) Chaos Damage
+(80-100) to maximum Energy Shield
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second
Poisons on you expire 50% slower
The heart grows slow,
the spirit grows strong.

This item can be transformed on the Altar of Sacrifice along with Vial of Awakening
620%
Apep's SupremacyApep's Supremacy
Vaal Spirit Shield
Quality: +20%
Chance to Block: 24%
Energy Shield: (219-243)
Movement Speed: -3%
Requires Level 62, 159 Int(5-10)% increased Spell DamageAdds (50-55) to (72-80) Chaos Damage
+(130-150) to maximum Energy Shield
(30-50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slower
Give him your body, and your burdens will follow.
620%
Esh's VisageEsh's Visage
Vaal Spirit Shield
Quality: +20%
Chance to Block: 24%
Energy Shield: (190-201)
Movement Speed: -3%
Requires Level 62, 159 Int(5-10)% increased Spell Damage(240-260)% increased Energy Shield
+(40-70) to maximum Life
+(30-40)% to Lightning Resistance
+(17-29)% to Chaos Resistance
Chaos Damage does not bypass Energy Shield while not on Low Life or Low Mana
Reflect Shocks applied to you to all Nearby Enemies
She could see what she was not;
a silhouette wreathed in light.
And she was still.
620%
Shavronne's WrappingsShavronne's Wrappings
Occultist's Vestment
Quality: +20%
Energy Shield: (286-351)
Movement Speed: -3%
Requires Level 62, 180 Int(3-10)% increased Spell Damage(100-150)% increased Energy Shield
10% faster start of Energy Shield Recharge
+(30-40)% to Lightning Resistance
Reflects 1 to 250 Lightning Damage to Melee Attackers
Chaos Damage does not bypass Energy Shield
Shavronne's apparel became ever more extravagant
as her body and soul became ever more corrupted.
620%
Corona SolarisCorona Solaris
Crystal Wand
Wand
Quality: +20%
Physical Damage: 33.6-62.4
Elemental Damage: (30-45) to (60-80)
Critical Strike Chance: 7.00%
Attacks per Second: (1.38-1.43)
Weapon Range: 120
Requires Level 63, 146 Int(29-33)% increased Spell DamageTriggers Level 20 Blinding Aura when Equipped
Adds (30-45) to (60-80) Fire Damage
(6-10)% increased Attack Speed
+(27-33)% to Global Critical Strike Multiplier
20% increased Light Radius
(120-140)% increased Critical Strike Chance against Blinded Enemies
Increases and Reductions to Light Radius also apply to Accuracy
Adds (145-157) to (196-210) Fire Damage to Hits with this Weapon against Blinded Enemies
Legend tells of a time when Solaris will burst forth from Lunaris,
and night will be eternally banished.
630%
Whakatutuki o MatuaWhakatutuki o Matua
Tarnished Spirit Shield
Quality: +20%
Chance to Block: 24%
Energy Shield: (96-200)
Movement Speed: -3%
Requires Level 63, 60 Int(5-10)% increased Spell Damage+3 to Level of Socketed Minion Gems
+(40-80) to maximum Energy Shield
(40-80)% increased Energy Shield
+(15-25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second
As you guided me, now I guide others.
630%
DuskdawnDuskdawn
Maelström Staff
Warstaff
Quality: +20%
Physical Damage: 85.2-176.4
Critical Strike Chance: 6.80%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
(60-80)% increased Critical Strike Chance for Spells
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120-150)% increased Spell Damage if you've dealt a Critical Strike Recently
"The world is not simply black and white,
it is not divided into good and evil.
But black and white, good and evil, do exist,
and we must know how to recognize them."
- Archbishop Geofri
640%
Replica DuskdawnReplica Duskdawn
Maelström Staff
Warstaff
Quality: +20%
Physical Damage: 85.2-176.4
Critical Strike Chance: (9.52%-10.20%)
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
(40-50)% increased Critical Strike Chance
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120-150)% increased Spell Damage if you've dealt a Critical Strike Recently
"Lab Two suffered significant structural damage in the process of creating
Prototype #77. It is, however, the closest we've come to perfection."
640%
Malachai's LoopMalachai's Loop
Harmonic Spirit Shield
Quality: +20%
Chance to Block: 23%
Energy Shield: (181-203)
Movement Speed: -3%
Requires Level 65, 159 Int(10-15)% increased Spell Damage(210-250)% increased Energy Shield
+2 to Maximum Power Charges
20% chance to gain a Power Charge on Hit
(12-16)% increased Spell Damage per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Shocks you when you reach Maximum Power Charges
Thaumaturgy has no limit.
It is our fragile reality that imposes boundaries.
650%
Piscator's VigilPiscator's Vigil
Tornado Wand
Wand
Quality: +20%
Critical Strike Chance: (8.40%-9.10%)
Attacks per Second: (1.43-1.53)
Weapon Range: 120
Requires Level 65, 212 Int(35-39)% increased Spell DamageNo Physical Damage
(10-18)% increased Attack Speed
(20-30)% increased Critical Strike Chance
+(340-400) to Accuracy Rating
Attacks with this Weapon have (100-115)% increased Elemental Damage
Damage with Weapons Penetrates 5% Elemental Resistance
"Stone still, amidst the reeds,
breath fogging in the iron cold air.
he sits, he waits, he watches.
A piscatorial vigil, sat by the river,
his cathedral, his patience his unanswered prayer."
- Jojoba Mansell, bard, angler, adventurer
650%
Replica TulfallReplica Tulfall
Tornado Wand
Wand
Quality: +20%
Physical Damage: 30-90
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 65, 212 Int(35-39)% increased Spell Damage(15-25)% increased Cast Speed
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15-20)% increased Cold Damage per Frenzy Charge
50% chance to gain a Power Charge on Killing a Frozen Enemy
Take 500 Cold Damage on reaching Maximum Power Charges
"Are we mad for attempting to build an engine out of this?
Looping cycles, power and pain..."
- Researcher Arn
650%
ShimmeronShimmeron
Tornado Wand
Wand
Quality: +20%
Physical Damage: 30-90
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 65, 212 Int(35-39)% increased Spell Damage(30-40)% increased Spell Damage
Adds (26-35) to (95-105) Lightning Damage to Spells
+(6-10)% to Critical Strike Multiplier per Power Charge
+0.3% Critical Strike Chance per Power Charge
+2% Chance to Block Spell Damage per Power Charge
Adds 3 to 9 Lightning Damage to Spells per Power Charge
200 Lightning Damage taken per second per Power Charge if
your Skills have dealt a Critical Strike Recently
All at once, a calmness would encompass them,
and all at once, it would be torn away,
unveiling forms no sound mind could grasp.
650%
TulfallTulfall
Tornado Wand
Wand
Quality: +20%
Physical Damage: 30-90
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 65, 212 Int(35-39)% increased Spell Damage(10-15)% increased Cast Speed
50% chance to gain a Power Charge on Killing a Frozen Enemy
Adds 15 to 25 Cold Damage to Spells per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(10-15)% increased Cold Damage per Frenzy Charge
We fracture and splinter.
We pierce our sides.
But in the great freeze we are forged anew.
650%
DivinariusDivinarius
Imperial Skean
Rune Dagger
Quality: +20%
Physical Damage: 21.6-87.6
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 10
Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance(50-70)% increased Spell Damage
+30 Life gained on Kill
+10 Mana gained on Kill
10% increased Area of Effect
(125-175)% increased Critical Strike Chance for Spells if you've Killed Recently
+(40-60)% to Critical Strike Multiplier for Spells if you haven't Killed Recently
Divine intervention feels better
when you do it yourself.
660%
SurgebindersSurgebinders
Dragonscale Gauntlets
Quality: +20%
Armour: (254-278)
Evasion: (254-278)
Requires Level 67, 51 Str, 51 Dex(90-110)% increased Armour and Evasion
(4-7)% increased Elemental Damage per Frenzy Charge
(4-7)% increased Physical Damage per Endurance Charge
(4-7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
Your lies are our strength.
Your threats are our laughter.
Your hate is our infinity
The fire rises!
670%
Void BatteryVoid Battery
Prophecy Wand
Wand
Quality: +20%
Physical Damage: 42-76.8
Critical Strike Chance: 8.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 68, 245 Int(36-40)% increased Spell Damage80% reduced Spell Damage
(10-20)% increased Cast Speed
(50-65)% increased Global Critical Strike Chance
+(40-50) to maximum Mana
+1 to Maximum Power Charges
25% increased Spell Damage per Power Charge
"The trick is to give nothingness,
and to receive everything in return."
- Inquisitor Maligaro
680%
Mark of the ShaperMark of the Shaper
Opal Ring
Requires Level 80(15-25)% increased Elemental Damage20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
Adds (13-18) to (50-56) Lightning Damage to Spells
(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
(60-80)% increased Spell Damage if your other Ring is an Elder Item
Cannot be Stunned by Spells if your other Ring is a Shaper Item
Let madness take control.
800%

Spell critical strike chance

ItemLvl.% Critical Chance
Apex ModeApex Mode
Cobalt Jewel
Limited to: 1(20-25)% increased Spell Damage
Spells have 10% reduced Critical Strike Chance per Intensity
Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds
Maximum power fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%
Nadir ModeNadir Mode
Cobalt Jewel
Limited to: 1(20-25)% increased Spell Damage
Spells have 30% increased Critical Strike Chance per Intensity
Spells which have gained Intensity Recently lose 1 Intensity every 0.5 Seconds
Indiscriminate destruction fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%
Axiom PerpetuumAxiom Perpetuum
Bronze Sceptre
Sceptre
Quality: +20%
Physical Damage: 12-22.8
Critical Strike Chance: 6.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 10, 22 Str, 22 Int12% increased Elemental DamageAdds (2-3) to (5-6) Fire Damage to Spells
Adds (2-3) to (5-6) Cold Damage to Spells
Adds 1 to (10-12) Lightning Damage to Spells
(4-6)% increased Cast Speed
(100-140)% increased Critical Strike Chance for Spells
The worst of Axiom were imprisoned by more than iron.
100%
Light of LunarisLight of Lunaris
Jingling Spirit Shield
Quality: +20%
Chance to Block: (29%-33%)
Energy Shield: (142-172)
Movement Speed: -3%
Requires Level 28, 71 Int(10-15)% increased Spell DamageAdds (35-39) to (54-60) Cold Damage to Spells
(60-80)% increased Critical Strike Chance for Spells
(475-600)% increased Energy Shield
+(6-10)% Chance to Block
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
Without night, there can be no day.
280%
Mutewind WhisperstepsMutewind Whispersteps
Serpentscale Boots
Quality: +20%
Armour: 91
Evasion: (167-205)
Requires Level 42, 40 Str, 40 DexAdds (25-30) to (40-50) Cold Damage to Spells
(50-70)% increased Critical Strike Chance for Spells
(100-150)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% increased Movement Speed
Unaffected by Chilled Ground
Corruption sweeps across this land,
but our bloodline is clear.
It is our duty to keep it so.
420%
Maw of ConquestMaw of Conquest
Steel Circlet
Quality: +20%
Energy Shield: (147-170)
Requires Level 48, 101 Int(60-80)% increased Critical Strike Chance for Spells
(200-250)% increased Energy Shield
+(50-70) to maximum Life
Unaffected by Poison
(10-20)% of Damage taken Recouped as Life
Young Napuatzi was thrown into the pits, an unwilling sacrifice, but the offer of her blood was refused.
She rose from the pit alive and anew.
A Leader. A Conquerer. A Viper.
480%
VoidbringerVoidbringer
Conjurer Gloves
Quality: +20%
Energy Shield: (105-129)
Requires Level 55, 79 Int+1 to Level of Socketed Elemental Gems
(125-150)% increased Critical Strike Chance for Spells
(180-250)% increased Energy Shield
+(40-80) to Total Mana Cost of Skills
+(15-20) Energy Shield gained on Kill
Absolute corruption empowers absolutely.
550%
DuskdawnDuskdawn
Maelström Staff
Warstaff
Quality: +20%
Physical Damage: 85.2-176.4
Critical Strike Chance: 6.80%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
(60-80)% increased Critical Strike Chance for Spells
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120-150)% increased Spell Damage if you've dealt a Critical Strike Recently
"The world is not simply black and white,
it is not divided into good and evil.
But black and white, good and evil, do exist,
and we must know how to recognize them."
- Archbishop Geofri
640%
DivinariusDivinarius
Imperial Skean
Rune Dagger
Quality: +20%
Physical Damage: 21.6-87.6
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 10
Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance(50-70)% increased Spell Damage
+30 Life gained on Kill
+10 Mana gained on Kill
10% increased Area of Effect
(125-175)% increased Critical Strike Chance for Spells if you've Killed Recently
+(40-60)% to Critical Strike Multiplier for Spells if you haven't Killed Recently
Divine intervention feels better
when you do it yourself.
660%
Bitterbind PointBitterbind Point
Titanium Spirit Shield
Quality: +20%
Chance to Block: 25%
Energy Shield: (192-217)
Movement Speed: -3%
Requires Level 68, 159 Int(30-50)% increased Spell Damage
(180-220)% increased Energy Shield
Spectres have (50-100)% increased maximum Life
Gain Arcane Surge when you deal a Critical Strike
Your Raised Spectres also gain Arcane Surge when you do
(40-50)% increased Critical Strike Chance for Spells per Raised Spectre
Veiled Prefix
Though we live and act as individuals, in truth, we are tethered together.
The barriers that divide us need not be broken for our spirits to become entangled.
Take this item to Jun Ortoi to have her Unveil it.
680%
Rathpith GlobeRathpith Globe
Titanium Spirit Shield
Quality: +20%
Chance to Block: 25%
Energy Shield: (153-179)
Movement Speed: -3%
Requires Level 68, 159 Int(10-15)% Chance to Block Spell Damage
(120-160)% increased Energy Shield
10% increased maximum Life
Sacrifice 4% of your Life when you Use or Trigger a Spell Skill
2% increased Critical Strike Chance for Spells per 100 Player Maximum Life
2% increased Spell Damage per 100 Player Maximum Life
The Vaal emptied their slaves of beating hearts,
and left a mountain of twitching dead.
680%

Spell critical strike multiplier

ItemLvl.% Critical Multiplier
DivinariusDivinarius
Imperial Skean
Rune Dagger
Quality: +20%
Physical Damage: 21.6-87.6
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 10
Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance(50-70)% increased Spell Damage
+30 Life gained on Kill
+10 Mana gained on Kill
10% increased Area of Effect
(125-175)% increased Critical Strike Chance for Spells if you've Killed Recently
+(40-60)% to Critical Strike Multiplier for Spells if you haven't Killed Recently
Divine intervention feels better
when you do it yourself.
660%

Chance to block spell damage

ItemLvl.% Block chance
Fortress CovenantFortress Covenant
Cobalt Jewel
Limited to: 1
Radius: Medium
Minions deal (35-45)% increased Damage
Minions have +(10-12)% Chance to Block Attack Damage
Minions have +(10-12)% Chance to Block Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions take 20% increased Damage
Forsake what you might have had.
Command power beyond your potential.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%
Reckless DefenceReckless Defence
Cobalt Jewel
+(2-4)% Chance to Block Spell Damage
+(2-4)% Chance to Block Attack Damage
Hits have (140-200)% increased Critical Strike Chance against you
There's no motivation for genius
quite like desperation.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%
Replica Reckless DefenceReplica Reckless Defence
Cobalt Jewel
+(2-4)% Chance to Block Spell Damage
+(2-4)% Chance to Block Attack Damage
+10% chance to be Frozen, Shocked and Ignited
"Prototype #298 must be contained in a non-conductive glass box at all times."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%
Stone of LazhwarStone of Lazhwar
Lapis Amulet
Talisman Tier: 0Requires Level 5+(20-30) to Intelligence(12-15)% Chance to Block Spell Damage
(10-15)% increased Cast Speed
+(30-50) to maximum Mana
You are slow, foolish and ignorant.
I am not.
50%
RearguardRearguard
Broadhead Arrow Quiver
Requires Level 28Adds 6 to 12 Physical Damage to Bow Attacks(20-24)% Chance to Block Attack Damage
(12-15)% Chance to Block Spell Damage
+(400-450) to Armour
(20-30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15-20)% increased Projectile Damage
"It's a rare man that has eyes in the back of his head."
- Kiravi, Vaal Archer
280%
Sentari's AnswerSentari's Answer
Brass Spirit Shield
Quality: +20%
Chance to Block: 30%
Energy Shield: 39
Movement Speed: -3%
Requires Level 33, 82 Int10% Chance to Block Spell Damage
+(20-30) to Intelligence
(4-8)% increased Quantity of Items found
+5% Chance to Block
Curse Enemies with Punishment when you Block their Melee Damage, with 60% increased Effect and ignoring Curse Limit
Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, with 60% increased Effect and ignoring Curse Limit
Curse Enemies with Elemental Weakness when you Block their Spell Damage, with 60% increased Effect and ignoring Curse Limit
Open your eyes and you will see the cracks in your enemy's walls.
Open your mind and you will see the cracks in your enemy's plans.
330%
WillclashWillclash
Golden Mask
Quality: +20%
Evasion: (451-499)
Energy Shield: (89-98)
Requires Level 35, 40 Dex, 40 Int(350-400)% increased Evasion and Energy Shield
+5% Chance to Block Spell Damage per Power Charge
(3-5)% increased Elemental Damage per Power charge
Gain a Power Charge every Second if you haven't lost Power Charges Recently
Lose all Power Charges when you Block
Obtaining information depends upon pretending one already has it.
350%
Emperor's VigilanceEmperor's Vigilance
Steel Kite Shield
Quality: +20%
Chance to Block: 26%
Armour: (613-759)
Energy Shield: (121-150)
Movement Speed: -3%
Requires Level 46, 60 Str, 60 Int(16-22)% Chance to Block Spell Damage
(300-400)% increased Armour and Energy Shield
(10-15)% increased maximum Life
Cannot Block while you have no Energy Shield
Damage from Blocked Hits cannot bypass Energy Shield
Damage from Unblocked hits always bypasses Energy Shield
Glancing Blows
Chitus' success stemmed from his cunning, taking calculated risks so that greater dangers could be averted.
460%
Great Old One's WardGreat Old One's Ward
Corrugated Buckler
Quality: +20%
Chance to Block: 27%
Evasion: 226
Movement Speed: -3%
Requires Level 46, 112 Dex3% increased Movement Speed(8-12)% Chance to Block Spell Damage
Adds (8-12) to (15-20) Physical Damage to Attacks
(6-10)% increased Attack Speed
+(50-70) to maximum Life
The horrors we've encountered are nothing
compared to the horrors we haven't.
460%
RainbowstrideRainbowstride
Conjurer Boots
Quality: +20%
Energy Shield: (88-102)
Requires Level 53, 94 Int(4-6)% Chance to Block Spell Damage
(140-180)% increased Energy Shield
+(40-60) to maximum Mana
+20% to all Elemental Resistances
25% increased Movement Speed
"They say that you should take life's troubles in your stride.
Some men have a longer stride than others."
- Gaius Sentari
530%
Atziri's MirrorAtziri's Mirror
Golden Buckler
Quality: +20%
Chance to Block: 25%
Evasion: (930-992)
Movement Speed: -3%
Requires Level 54, 130 Dex6% increased Movement Speed+(40-60) to Intelligence
(180-200)% increased Evasion Rating
+(20-30)% to all Elemental Resistances
50% reduced Duration of Curses on you
Hex Reflection
+10% Chance to Block Attack Damage while not Cursed
+20% Chance to Block Spell Damage while Cursed
"As long as I see death in my mirror, so will Wraeclast."
- Atziri, Queen of the Vaal
540%
Daresso's CourageDaresso's Courage
Baroque Round Shield
Quality: +20%
Chance to Block: (27%-30%)
Armour: (268-292)
Evasion: (268-292)
Movement Speed: -3%
Requires Level 54, 70 Str, 70 Dex120% increased Block Recovery+30% Chance to Block Spell Damage while on Low Life
20% increased Global Physical Damage
(100-120)% increased Armour and Evasion
+(10-20)% to all Elemental Resistances
+(3-6)% Chance to Block
+20% Chance to Block Attack Damage if you have Blocked Spell Damage Recently
+20% chance to Block Spell Damage if you have Blocked Attack Damage Recently
By tourney's end, Daresso bled and shivered.
Yet even accursed treachery failed to steal the champion's victory.
540%
Craiceann's ChitinCraiceann's Chitin
Magistrate Crown
Quality: +20%
Armour: (416-480)
Energy Shield: (80-93)
Requires Level 58, 64 Str, 64 Int(4-6)% Chance to Block Spell Damage
(140-180)% increased Armour and Energy Shield
(4-7)% increased maximum Life
Cannot lose Crab Barriers if you have lost Crab Barriers Recently
+3% Chance to Block Attack Damage while you have at least 5 Crab Barriers
+5% Chance to Block Attack Damage while you have at least 10 Crab Barriers
When the rains come, we cower beneath shelter.
The First of the Deep teaches us
that we should seek no shelter but ourselves.
580%
Saffell's FrameSaffell's Frame
Branded Kite Shield
Quality: +20%
Chance to Block: 24%
Armour: 223
Energy Shield: 43
Movement Speed: -3%
Requires Level 59, 76 Str, 76 Int+4% to all Elemental Resistances(15-20)% Chance to Block Spell Damage
(20-30)% increased Spell Damage
+10% to all Elemental Resistances
+4% to all maximum Resistances
Cannot Block Attacks
A swift mind solves problems before they occur.
590%
Replica MistwallReplica Mistwall
Lacquered Buckler
Quality: +20%
Chance to Block: 24%
Evasion: (1056-1188)
Movement Speed: -3%
Requires Level 60, 159 Dex6% increased Movement Speed(120-150)% increased Evasion Rating
10% increased Movement Speed
+(10-20)% to Fire and Cold Resistances
+75% Chance to Block Spell Damage if you have not Blocked Recently
+(8-15)% chance to Avoid Physical Damage from Hits while Phasing
You have Phasing if you have Blocked Recently
"For personal defence, Prototype #444 is fantastic. It is one hundred percent effective seventy five percent of the time... once."
- Lead Researcher Ksaret
600%
Replica Wings of EntropyReplica Wings of Entropy
Ezomyte Axe
Two Handed Axe
Quality: +20%
Physical Damage: (156.6-174) to (235.8-262)
Critical Strike Chance: 5.70%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage
+(8-12)% Chance to Block Attack Damage while Dual Wielding
(60-80)% increased Physical Damage
(50-70)% more Main Hand attack speed
+(8-10)% to Off Hand Critical Strike Chance
Counts as Dual Wielding
"The remarkable imbalance of Prototype #848 leads to uncommon
power or speed when striking."
620%
Wings of EntropyWings of Entropy
Ezomyte Axe
Two Handed Axe
Quality: +20%
Physical Damage: (156.6-174) to (235.8-262)
Critical Strike Chance: 5.70%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage
+(8-12)% Chance to Block Attack Damage while Dual Wielding
(60-80)% increased Physical Damage
Adds (75-100) to (165-200) Fire Damage in Main Hand
Adds (75-100) to (165-200) Chaos Damage in Off Hand
Counts as Dual Wielding
Fire and Anarchy are the most reliable agents of change.
620%
ShimmeronShimmeron
Tornado Wand
Wand
Quality: +20%
Physical Damage: 30-90
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 65, 212 Int(35-39)% increased Spell Damage(30-40)% increased Spell Damage
Adds (26-35) to (95-105) Lightning Damage to Spells
+(6-10)% to Critical Strike Multiplier per Power Charge
+0.3% Critical Strike Chance per Power Charge
+2% Chance to Block Spell Damage per Power Charge
Adds 3 to 9 Lightning Damage to Spells per Power Charge
200 Lightning Damage taken per second per Power Charge if
your Skills have dealt a Critical Strike Recently
All at once, a calmness would encompass them,
and all at once, it would be torn away,
unveiling forms no sound mind could grasp.
650%
Rathpith GlobeRathpith Globe
Titanium Spirit Shield
Quality: +20%
Chance to Block: 25%
Energy Shield: (153-179)
Movement Speed: -3%
Requires Level 68, 159 Int(10-15)% Chance to Block Spell Damage
(120-160)% increased Energy Shield
10% increased maximum Life
Sacrifice 4% of your Life when you Use or Trigger a Spell Skill
2% increased Critical Strike Chance for Spells per 100 Player Maximum Life
2% increased Spell Damage per 100 Player Maximum Life
The Vaal emptied their slaves of beating hearts,
and left a mountain of twitching dead.
680%
Replica Rumi's ConcoctionReplica Rumi's Concoction
Granite Flask
Lasts 0.40 Seconds
Consumes 30 of 60 Charges on use
+1500 to Armour
Requires Level 68You gain an Endurance Charge on use
+(35-50)% Chance to Block Attack Damage during Flask effect
+(20-30)% Chance to Block Spell Damage during Flask effect
Petrified during Flask Effect
90% reduced Duration
"The most terrifying split second of my life."
- Researcher Graven
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
680%
Rumi's ConcoctionRumi's Concoction
Granite Flask
Lasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+1500 to Armour
Requires Level 68+(14-20)% Chance to Block Attack Damage during Flask effect
+(6-10)% Chance to Block Spell Damage during Flask effect
"Yesterday I was clever, so I wanted to change the world.
Today I am wise, so I am changing myself."
-Rumi of the Vaal
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
680%
The Iron FortressThe Iron Fortress
Crusader Plate
Quality: +20%
Armour: (1202-1322)
Movement Speed: -5%
Requires Level 68, 160 Str+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
+(60-120) to Strength
(80-100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
"Stand steadfast in the face of destruction.
The Council cannot afford to falter."
- Mauritius, the Iron Heart
680%

Related passive skills

Spell Damage

No results found for the given query.

Spell critical strike chance

No results found for the given query.

Spell critical strike multiplier

No results found for the given query.

Chance to block spell damage

No results found for the given query.

Miscellaneous

No results found for the given query.

Timeless Jewel keystone passive skills

The following Timeless JewelTimeless JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. keystone passive skills are related to spells:

Name Stats
Inner Conviction
KeystoneInnerConviction passive skill icon.png

3% more Spell Damage per Power Charge
Gain Power Charges instead of Frenzy Charges

Keystone passive skills

The following keystone passive skills are related to spells: No results found for the given query.

Ascendancy passive skills

The following Ascendancy passive skills are related to spells:

Ascendancy
Class
NameStats
N/ACast Speed and Spell Critical Strike Chance
Castspeed passive skill icon.png
3% increased Cast Speed
10% increased Critical Strike Chance for Spells [1] [2]
N/AChance to Block Spell Damage
BlockSpellDmgNode passive skill icon.png
1% Chance to Block Spell Damage [1]
N/AChance to Poison with Spells
PoisonSpellsNode passive skill icon.png
10% chance to Poison on Hit with Spell Damage [1]
N/ADAMAGE FROM MANA
ManaDamageKeystone passive skill icon.png
100% increased Spell Damage while not on Low Mana [1]
N/ADual Wield Spell Damage and Attack and Cast Speed
DualWieldNodeDefensive passive skill icon.png
8% increased Spell Damage while Dual Wielding
3% increased Attack Speed while Dual Wielding
3% increased Cast Speed while Dual Wielding [1]
N/ADual Wield Spell Damage and Movement Speed
DualWieldNodeOffensive passive skill icon.png
10% increased Spell Damage while Dual Wielding
2% increased Movement Speed [1] [2]
N/ADual Wield Spell Damage and Spell Block
DualWieldNodeDefensive passive skill icon.png
10% increased Spell Damage while Dual Wielding
+2% Chance to Block Spell Damage while Dual Wielding [1]
N/AEnergy Shield Leech
EnergyshieldLeechPassivessmall passive skill icon.png
0.3% of Spell Damage Leeched as Energy Shield [1] [2]
0.4% of Spell Damage Leeched as Energy Shield [2]
10% increased total Recovery per second from Energy Shield Leech
0.2% of Spell Damage Leeched as Energy Shield [3]
N/AMana and Spell Block
Mana passive skill icon.png
5% increased maximum Mana
2% Chance to Block Spell Damage [1]
N/AMana and Spell Damage
Mana passive skill icon.png
5% increased maximum Mana
10% increased Spell Damage [1]
N/AMinion Life and Spell Block
Minionblockchance passive skill icon.png
Minions have 10% increased maximum Life
Minions have +10% Chance to Block Spell Damage [1]
N/APoison Damage Multiplier with Spells
PoisonSpellsNode passive skill icon.png
Spell Skills have +5% to Damage over Time Multiplier for Poison [1]
N/AShield Spell Block and Block Recovery
Shieldrecovery passive skill icon.png
+2% Chance to Block Spell Damage while holding a Shield
40% increased Block Recovery [1] [2]
N/AShield Spell Block and Elemental Resistances with a Shield
ElementalResistance2 passive skill icon.png
+2% Chance to Block Spell Damage while holding a Shield
+6% Elemental Resistances while holding a Shield [1] [2]
N/AShield Spell Block and Energy Shield on Shield
Shieldenergyshield passive skill icon.png
+2% Chance to Block Spell Damage while holding a Shield
30% increased Energy Shield from Equipped Shield [1]
N/AShield Spell Damage
ShieldNodeOffensive passive skill icon.png
12% increased Spell Damage while holding a Shield [1]
10% increased Spell Damage while holding a Shield [2]
N/AShield Spell Damage and Block
ShieldNodeOffensive passive skill icon.png
8% increased Spell Damage while holding a Shield
+2% Chance to Block Attack Damage while holding a Shield [1] [2]
N/AShield Spell Damage and Block Recovery
ShieldNodeOffensive passive skill icon.png
10% increased Spell Damage while holding a Shield
40% increased Block Recovery [1]
N/AShield Spell Damage and Spell Block
ShieldNodeOffensive passive skill icon.png
10% increased Spell Damage while holding a Shield
+3% Chance to Block Spell Damage while holding a Shield [1] [2]
N/AShield Spell Damage, Block Recovery and Energy Shield
ShieldNodeOffensive passive skill icon.png
10% increased Spell Damage while holding a Shield
40% increased Energy Shield from Equipped Shield
40% increased Block Recovery [1]
N/ASpell Area of Effect and Damage
Areaofeffect passive skill icon.png
Spell Skills have 5% increased Area of Effect
10% increased Spell Damage [1] [2]
N/ASpell Critical Strike Chance
Spellcritical passive skill icon.png
20% increased Critical Strike Chance for Spells [1] [2] [3] [4]
25% increased Critical Strike Chance for Spells [3] [4]
N/ASpell Critical Strike Chance and Critical Ignite Damage Multiplier
SpellCritChanceCritMultiplier passive skill icon.png
15% increased Critical Strike Chance for Spells
+5% to Damage over Time Multiplier for Ignite from Critical Strikes [1] [2]
N/ASpell Critical Strike Multiplier
SpellMultiplyer2 passive skill icon.png
+10% to Critical Strike Multiplier for Spells [1] [2] [3]
N/ASpell Damage
IncreasedSpellDamageNode passive skill icon.png
10% increased Spell Damage [1] [2] [3] [4] [5] [6] [7] [8] [9]
12% increased Spell Damage [3] [4]
6% increased Spell Damage [7] [8] [9]
16% increased Spell Damage [4]
N/ASpell Damage and Intelligence
Damagespells passive skill icon.png
8% increased Spell Damage
+5 to Intelligence [1]
N/ASpell Damage per Power Charge
Chargeint passive skill icon.png
4% increased Spell Damage per Power Charge [1]
N/AStaff Block, Attack and Cast Speed
Blockstaff passive skill icon.png
+2% Chance to Block Attack Damage while wielding a Staff
+2% Chance to Block Spell Damage while wielding a Staff
3% increased Attack Speed with Staves
3% increased Cast Speed while wielding a Staff [1] [2]
N/AStaff Damage and Block
Blockstaff passive skill icon.png
+2% Chance to Block Attack Damage while wielding a Staff
+2% Chance to Block Spell Damage while wielding a Staff
Staff Attacks deal 10% increased Damage with Hits and Ailments [1]
N/AStaff Spell Damage
StaffNodeDefensive passive skill icon.png
10% increased Spell Damage while wielding a Staff [1]
12% increased Spell Damage while wielding a Staff [2]
N/AStaff Spell Damage and Block
StaffNodeDefensive passive skill icon.png
10% increased Spell Damage while wielding a Staff
+2% Chance to Block Attack Damage while wielding a Staff [1]
N/AStaff Spell Damage and Chaos Resistance
StaffNodeDefensive passive skill icon.png
12% increased Spell Damage while wielding a Staff
+6% to Chaos Resistance [1]
N/AStaff Spell Damage and Spell Block
StaffNodeDefensive passive skill icon.png
10% increased Spell Damage while wielding a Staff
+2% Chance to Block Spell Damage while wielding a Staff [1]
N/AAerialist
DodgeAtksNotable passive skill icon.png
3% chance to Dodge Attack Hits
3% chance to Dodge Spell Hits
5% increased Dexterity [1]
N/AAncestral Inspiration
TotemDmgNotable passive skill icon.png
Gain Arcane Surge when you Summon a Totem
Spells cast by Totems deal 25% increased Damage [1]
N/AAnnihilation
Annihilation passive skill icon.png
+15% to Critical Strike Multiplier for Spells
50% increased Critical Strike Chance for Spells [1]
N/AArcane Expanse
Blastradius passive skill icon.png
Spell Skills have 10% increased Area of Effect
15% increased Spell Damage
10% increased Area of Effect if you've Killed Recently
+10 to Intelligence [1]
N/AArcane Guarding
ShieldNotable passive skill icon.png
60% increased Energy Shield from Equipped Shield
20% increased Spell Damage if you've Blocked Recently
15% increased Spell Damage while holding a Shield
+6% Chance to Block Spell Damage while holding a Shield [1]
N/AArcane Potency
Arcanepotency passive skill icon.png
+30% to Critical Strike Multiplier for Spells
30% increased Critical Strike Chance for Spells [1]
N/AArcane Swiftness
ShieldNotable passive skill icon.png
5% increased Spell Damage per 5% Chance to Block Attack Damage
+3% Chance to Block Attack Damage while holding a Shield
20% chance to Avoid being Stunned while holding a Shield
20% chance to Avoid Elemental Ailments while holding a Shield
5% increased Cast Speed while holding a Shield [1]
N/AArcanist's Dominion
ElementalDominion2 passive skill icon.png
+20 to Intelligence
5% increased Cast Speed
20% increased Spell Damage [1]
N/ABurden Projection
IncreasedSpellDamageNotable passive skill icon.png
30% increased Spell Damage
8% chance to Knock Enemies Back on Hit with Spell Damage [1]
N/AConjured Wall
IncreasedSpellDamageNotable passive skill icon.png
25% increased Spell Damage
+6% Chance to Block Spell Damage if you've Cast a Spell Recently [1]
N/AConservation of Energy
EnergyShieldNotable passive skill icon.png
8% increased maximum Energy Shield
0.3% of Spell Damage Leeched as Energy Shield
10% increased Maximum total Recovery per second from Energy Shield Leech [1]
N/ADarting Movements
DodgeAtksNotable passive skill icon.png
5% chance to Dodge Attack and Spell Hits while moving
5% increased Movement Speed [1]
N/ADecay Ward
Minionblockchance passive skill icon.png
Minions have +10% Chance to Block Attack Damage
Minions have +10% Chance to Block Spell Damage
Minions Recover 2% of their Life when they Block [1]
N/ADeflection
Barricade passive skill icon.png
+4% Chance to Block Attack Damage while holding a Shield
+4% Chance to Block Spell Damage while holding a Shield
40% increased Defences from Equipped Shield
+8% Chance to Block Projectile Attack Damage [1]
N/ADivine Fury
DivineFury passive skill icon.png
12% increased Elemental Damage
12% increased Physical Damage
Fire Spells have 25% of Physical Damage Converted to Fire Damage
Gain 5% of Physical Damage as Extra Fire Damage [1]
N/ADivine Wrath
DivineWrath passive skill icon.png
12% increased Elemental Damage
12% increased Physical Damage
Lightning Spells have 25% of Physical Damage Converted to Lightning Damage
Gain 5% of Physical Damage as Extra Lightning Damage [1]
N/ADoom Cast
Doomcast passive skill icon.png
60% increased Critical Strike Chance for Spells
+15% to Critical Strike Multiplier for Spells [1]
N/AElegant Form
DodgeAtksNotable passive skill icon.png
3% chance to Dodge Attack Hits
3% chance to Dodge Spell Hits
15% chance to Avoid Elemental Ailments [1]
N/AEnigmatic Defence
StaffNotable passive skill icon.png
15% increased Spell Damage while wielding a Staff
+5% Chance to Block Attack Damage while wielding a Staff
+5% Chance to Block Spell Damage while wielding a Staff
10% chance to gain Unholy Might on block for 3 seconds [1]
N/AEssence Rush
IncreasedSpellDamageNotable passive skill icon.png
0.3% of Spell Damage Leeched as Energy Shield
5% increased Attack and Cast Speed while Leeching Energy Shield
40% increased Damage while Leeching Energy Shield [1]
N/AEthereal Feast
ArcaneReaping passive skill icon.png
0.6% of Spell Damage Leeched as Energy Shield
30% increased Maximum total Recovery per second from Energy Shield Leech
6% increased Attack and Cast Speed while Leeching Energy Shield [1]
N/AFlexible Sentry
BlockSpellDmgNotable passive skill icon.png
+3% Chance to Block Attack Damage
3% Chance to Block Spell Damage
25% reduced Elemental Ailment Duration on you
25% reduced Effect of Non-Damaging Ailments on you [1]
N/AHit and Run
DualWieldingDamage passive skill icon.png
Attack Skills deal 25% increased Damage while Dual Wielding
3% chance to Dodge Attack or Spell Hits if you've Hit an Enemy Recently [1]
N/ALight Eater
SoulSiphoning passive skill icon.png
0.8% of Spell Damage Leeched as Energy Shield
20% increased Maximum total Recovery per second from Energy Shield Leech
24% increased Damage while on Full Energy Shield [1]
N/ALight of Divinity
LightOfDivinity passive skill icon.png
20% increased Spell Damage
+10 to Strength and Intelligence
10% increased Light Radius
20% increased Critical Strike Chance for Spells [1]
N/AMage Bane
DualWieldingDamage passive skill icon.png
Attack Skills deal 20% increased Damage while Dual Wielding
20% chance to gain a Power Charge when you Block
+5% Chance to Block Spell Damage while Dual Wielding [1]
N/AMage Hunter
BlockSpellDmgNotable passive skill icon.png
20% increased Spell Damage
4% Chance to Block Spell Damage
20% chance to gain a Power Charge when you Block [1]
N/AMystic Bulwark
ManaandSpellBlock passive skill icon.png
15% increased maximum Mana
6% Chance to Block Spell Damage
1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage [1]
N/AMystic Talents
EyesOfTheSavant passive skill icon.png
+30 to Intelligence
16% increased Spell Damage
25% increased Mana Regeneration Rate
+14 to maximum Energy Shield [1]
N/AMystical Ward
BlockSpellDmgNotable passive skill icon.png
4% Chance to Block Spell Damage
Regenerate 1.5% of Energy Shield per second
0.3% of Spell Damage Leeched as Energy Shield [1]
N/AMysticism
DualWieldNotable passive skill icon.png
16% increased Spell Damage while Dual Wielding
+4% Chance to Block Attack Damage while Dual Wielding
+4% Chance to Block Spell Damage while Dual Wielding
10% chance to gain a Power Charge when you Block Spell Damage
10% chance to gain a Frenzy Charge when you Block Attack Damage [1]
N/ANimbleness
Nimbleness passive skill icon.png
6% increased Cast Speed
4% increased Movement Speed
15% chance to Avoid interruption from Stuns while Casting
+12% to Critical Strike Multiplier for Spells [1]
N/APath of the Savant
SavantPath passive skill icon.png
+20 to Intelligence
+20 to maximum Mana
16% increased Spell Damage [1]
N/APowerful Ward
BlockSpellDmgNotable passive skill icon.png
20% chance to gain a Power Charge when you Block
+6% Chance to Block Spell Damage while at Maximum Power Charges [1]
N/APracticed Caster
IncreasedSpellDamageNotable passive skill icon.png
20% increased Spell Damage
5% increased Cast Speed
35% chance to Avoid interruption from Stuns while Casting [1]
N/AProdigal Perfection
ManaandSpellDamage passive skill icon.png
15% increased maximum Mana
10% increased Spell Damage
2% increased Spell Damage per 100 Maximum Mana, up to 40% [1]
N/AProdigious Defence
BlockAttackDmgNotable passive skill icon.png
+3% Chance to Block Attack Damage
3% Chance to Block Spell Damage
30% increased Attack Damage while holding a Shield [1]
N/ASanctuary
Barricade passive skill icon.png
+4% Chance to Block Attack Damage while holding a Shield
+4% Chance to Block Spell Damage while holding a Shield
+12% Elemental Resistances while holding a Shield [1]
N/ASap Psyche
IncreasedSpellDamageNotable passive skill icon.png
20% increased Spell Damage
30% increased Mana Regeneration Rate
Regenerate 1% of Energy Shield per second if you've Cursed an Enemy Recently [1]
N/ASearing Heat
SearingHeat passive skill icon.png
45% increased Critical Strike Chance for Spells
+20% to Damage over Time Multiplier for Ignite from Critical Strikes
+20% to Critical Strike Multiplier against Burning Enemies [1]
N/ASecond Skin
ArmourNotable passive skill icon.png
+3% Chance to Block Attack Damage
3% Chance to Block Spell Damage
30% increased Armour [1]
N/ASeptic Spells
ChaosDamageOverTimeNotable passive skill icon.png
20% chance to Poison on Hit with Spell Damage
Spell Skills have +10% to Damage over Time Multiplier for Poison
8% increased Cast Speed [1]
N/ASerpentine Spellslinger
PoisonSpellsNotable passive skill icon.png
15% chance to Poison on Hit with Spell Damage
Spell Skills have +8% to Damage over Time Multiplier for Poison
Enemies Poisoned by you have -5% to Chaos Resistance [1]
N/ASoul Thief
Newenergyshield passive skill icon.png
12% increased maximum Energy Shield
18% increased Evasion Rating
0.3% of Spell Damage Leeched as Energy Shield [1]
N/AStoic Focus
DmgWhenChannelSkillsNotable passive skill icon.png
Channelling Skills deal 25% increased Damage
+3% Chance to Block Attack Damage while Channelling
+3% Chance to Block Spell Damage while Channelling [1]
N/AThaumophage
IncreasedSpellDamageNotable passive skill icon.png
0.6% of Spell Damage Leeched as Energy Shield
25% increased Spell Damage while on Full Energy Shield
10% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed [1]
N/AThunderous Salvos
UnleashNotable passive skill icon.png
30% increased Critical Strike Chance for Spells
Skills supported by Unleash have +1 to maximum number of Seals [1]
N/ATranquility
SoulPact passive skill icon.png
5% increased maximum Energy Shield
Transfiguration of Soul [1]
N/AUntouchable
EvasionNotable passive skill icon.png
3% chance to Dodge Attack Hits
3% chance to Dodge Spell Hits
30% increased Evasion Rating [1]
N/AWandslinger
Wandslingersprowess passive skill icon.png
25% increased Damage while wielding a Wand
Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand
5% increased Attack Speed with Wands [1]
N/AWhirling Barrier
Whirlingstaff passive skill icon.png
+6% Chance to Block Attack Damage while wielding a Staff
+6% Chance to Block Spell Damage while wielding a Staff
20% chance to gain a Power Charge when you Block [1]
Ascendant
Ascendant avatar.png
Gladiator
Gladiator (Ascendants) passive skill icon.png
15% Chance to Block Spell Damage
+3% to maximum Chance to Block Attack Damage
25% more Physical Damage over Time
25% chance to Blind Enemies on Hit with Attacks
15% Chance to Block Attack Damage [1]
Ascendant
Ascendant avatar.png
Hierophant
Hierophant (Ascendants) passive skill icon.png
8% of Damage is taken from Mana before Life
+1 to maximum number of Summoned Totems
25% increased maximum Mana
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
25% increased Effect of Arcane Surge on you [1]
Gladiator
Gladiator avatar.png
Versatile Combatant
GLADVersitileCombatant (Gladiator) passive skill icon.png
Chance to Block Spell Damage is equal to Chance to Block Attack Damage
Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage [1]
Guardian
Guardian avatar.png
Bastion of Hope
ShieldMastery (Guardian) passive skill icon.png
+50% Chance to Block Attack Damage for 2 seconds every 5 seconds
If you've Blocked in the past 10 seconds, you
and nearby Allies cannot be Stunned
If you've Attacked Recently, you
and nearby Allies have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you
and nearby Allies have +10% Chance to Block Spell Damage [1]
Hierophant
Hierophant avatar.png
Arcane Blessing
ArcaneSurge (Hierophant) passive skill icon.png
50% increased Effect of Arcane Surge on you
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell [1]
Hierophant
Hierophant avatar.png
Illuminated Devotion
ItemAugment (Hierophant) passive skill icon.png
30% increased Area of Effect while you have Arcane Surge
50% reduced Effect of non-Damaging Ailments on You while you have Arcane Surge
0.5% of Spell Damage Leeched as Life while you have Arcane Surge [1]
Inquisitor
Inquisitor avatar.png
Instruments of Virtue
InstrumentsOfVirtue (Inquistitor) passive skill icon.png
10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
Spells you Cast have Added Spell Damage equal to 100% of the Damage of your Main Hand Weapon [1]

10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
Battlemage [2]
Occultist
Occultist avatar.png
Forbidden Power
VowOfDamnation (Occultist) passive skill icon.png
6% increased Area of Effect per Power Charge
6% increased Spell Damage per Power Charge
Gain a Power Charge after Spending a total of 200 Mana
+1 to Maximum Power Charges [1]
Raider
Raider avatar.png
Quartz Infusion
AvatarOfPhasing (Raider) passive skill icon.png
15% chance to Dodge Attack Hits
15% chance to Dodge Spell Hits
Phasing [1]

Spell Damage Item Mod Prefixes

Spell Damage is available as three different families of Item Affixes, all of which are prefixes:

  • Spell Damage
  • Weapon Spell Damage
  • Weapon Spell Damage and Mana

The Spell Damage prefix is only found on amulets. The other two families of prefixes are found on wands, daggers, sceptres, int-only shields, and staves. The Spell Damage bonus on a staff has as higher range than the same prefix on one-handed items.

In addition, most wands come with an implicit modifier for increased Spell Damage.

Righteous FireRighteous FireSpell, AoE, Fire
Level: (1-20)
Cooldown Time: 0.30 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 18
Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Burning Damage0.5% increased Area of EffectBuff Grants 1% increased Spell DamageGrants (20-39)% more Spell Damage
Deals 20% of your Maximum Life as Base Fire Damage per second
You Burn for 90% of your Maximum Life per second as Fire Damage
Deals 20% of your Maximum Energy Shield as Base Fire Damage per second
You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
Deals (35.8-1541.8) Base Fire Damage per second
+(0-5) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Righteous Fire skill icon.png
adds more Spell Damage to your other spells while it is in effect.

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