Spell

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"Spell Damage" redirects here. For the passive skill, see Spell Damage (passive skill).

Spells are offensive abilities that deal damage to targets based on damage defined by skill gems. Skills that deal spell damage have a Spell gem tag.

Spell damage is one of four damage sources.

Related skill gems

Active skill gems that deal spell damage.

GemStr.Dex.Int.Required levelCritCast
Time
Dmg.
Eff.
Blade BlastBlade BlastSpell, AoE, Physical
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 70%
Requires Level 16Deals spell damage in a targeted area. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Deals (11-309) to (17-464) Physical Damage
80% more Area of Effect per Blade Vortex blade detonated

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Blast skill icon.png
N/AyesN/A166%0.570%
Blade VortexBlade VortexCritical, Spell, AoE, Duration, Physical
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%
Radius: 15
Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Deals (3-128) to (5-191) Physical Damage
Base duration is 4 seconds
+(0-2) to radius
35% increased Hit Rate for each blade
35% more Damage for each blade
Can have up to 10 active spinning blades
10% increased Critical Strike Chance for each blade

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Vortex skill icon.png
N/AyesN/A126%0.530%
BladefallBladefallCritical, Spell, AoE, Physical, Duration
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Radius: 12
Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage
Base duration is 6 seconds
Leaves a Lingering Blade in the ground for every Volley
5 Volleys
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
100% increased Critical Strike Chance
6% less Damage per Volley
20% reduced Critical Strike Chance per Volley
Maximum 40 Lingering Blades can be left in the ground at a time

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bladefall skill icon.png
N/AyesN/A286%0.7140%
CremationCremationSpell, AoE, Fire, Duration, Projectile
Level: (1-20)
Cost: (11-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (49-434) to (74-651) Fire Damage
Fires Projectiles every 1 seconds
Base duration is 8 seconds
Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life
Maximum of 3 Geysers at a time
+(0-3) to radius
Fires 3 additional Projectiles

Additional Effects per 1% Quality:
1% increased Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cremation skill icon.png
N/Ayesyes285%0.6100%
Detonate DeadDetonate DeadSpell, AoE, Fire
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 160%
AoE Radius: 22
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Deals (15-798) to (22-1197) Fire Damage
Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
+(0-4) to radius

Additional Effects per 1% Quality:
0.5% increased Cast Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Detonate Dead skill icon.png
N/Ayesyes16%0.6160%
Ethereal KnivesEthereal KnivesSpell, Projectile, Physical, Duration
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Projectile Speed: 1300
Fires an arc of knives in front of the caster which deals physical damage.Deals (7-949) to (10-1423) Physical Damage
Base duration is 6 seconds
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
Leaves a Lingering Blade in the ground for every 3 Projectiles fired
(0-19)% increased Projectile Speed
Fires (9-12) additional Projectiles
Maximum 40 Lingering Blades can be left in the ground at a time

Additional Effects per 1% Quality:
1% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ethereal Knives skill icon.png
N/Ayesyes16%0.6220%
Explosive TrapExplosive TrapTrap, Spell, AoE, Fire, Physical
Level: (1-20)
Cost: (6-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first.Deals (4-437) to (6-655) Physical Damage
Trap lasts 4 seconds
+(0-6) to radius
50% of Physical Damage Converted to Fire Damage
Causes (4-7) smaller explosions

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Explosive Trap skill icon.png
N/Ayesyes16%1100%
Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 260%
AoE Radius: 15
Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Deals (10-915) to (15-1373) Fire Damage
Trap lasts 4 seconds
Deals (32.5-3018.8) Base Fire Damage per second
Base duration is 1.75 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(0-8) to radius
(3-286) to (5-429) added Fire Damage against Burning Enemies

Additional Effects per 1% Quality:
1% increased Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Trap skill icon.png
N/Ayesyes126%1260%
Flamethrower TrapFlamethrower TrapTrap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30%
Requires Level 28Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.Deals (6-243) to (9-366) Fire Damage
Trap lasts 4 seconds
Base duration is 3.5 seconds
Has 4 Flames
25% more Damage against Burning Enemies

Additional Effects per 1% Quality:
1% increased Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flamethrower Trap skill icon.png
N/Ayesyes285%130%
Herald of IceHerald of IceSpell, AoE, Cold, Herald
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Effectiveness of Added Damage: 80%
Requires Level 16Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage
Damage cannot be Reflected
Buff grants (4-38) to (5-56) Added Attack Cold Damage
Buff grants (4-38) to (5-56) Added Spell Cold Damage

Additional Effects per 1% Quality:
Buff grants 0.75% increased Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Herald of Ice skill icon.png
N/Ayesyes16N/A080%
Ice TrapIce TrapTrap, Spell, AoE, Cold
Level: (1-20)
Cost: (13-22) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 290%
Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Deals (88-1275) to (132-1912) Cold Damage
Trap lasts 4 seconds

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Trap skill icon.png
N/Ayesyes285%1290%
Seismic TrapSeismic TrapTrap, Spell, Duration, AoE, Physical
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 190%
Requires Level 28Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to trap throwing speed affects how frequently it releases waves.Deals (46-597) to (68-896) Physical Damage
Trap lasts 4 seconds
Base duration is 3.5 seconds
Releases waves every 0.9 seconds
Releases 5 waves

Additional Effects per 1% Quality:
1% increased Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Seismic Trap skill icon.png
N/Ayesyes285%1190%
TornadoTornadoSpell, Duration, Physical, AoE, Orb
Level: (1-20)
Cost: (15-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 95%
Requires Level 34Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.Deals (31-414) to (46-620) Physical Damage
Base duration is 1.5 seconds
Base secondary duration is 4 seconds
During initial Duration, can be hit by your Projectiles up to 20 times
Deals Damage every 0.25 seconds
Reflects 10% of Damage Taken to Enemies
Tornado has (0-57)% increased Movement Speed
Maximum 1 Tornado

Additional Effects per 1% Quality:
Tornado has 0.5% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tornado skill icon.png
N/Ayesyes345%0.7595%
UnearthUnearthSpell, Projectile, AoE, Physical
Level: (1-20)
Cost: (4-10) Mana
Cast Time: 0.30 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Deals (15-607) to (22-911) Physical Damage
Projectiles Pierce all Targets
Spawns corpses with Level (12-80)
Maximum of 10 corpses allowed

Additional Effects per 1% Quality:
0.5% increased Cast Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unearth skill icon.png
N/Ayesyes106%0.3140%
Vaal Blade VortexVaal Blade VortexCritical, Spell, AoE, Duration, Vaal, Physical
Level: (1-20)
Souls Per Use: 30
Can Store 2 Use(s)
Soul Gain Prevention: 6 sec
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 12Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.Deals (11-276) to (17-413) Physical Damage
Base duration is 5 seconds
Hits Enemies every 0.2 Seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
+(8-12) to radius
100% increased Critical Strike Chance
Has 10 blades

Additional Effects per 1% Quality:
0.5% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Blade Vortex skill icon.png
N/AyesN/A126%0.860%
Vaal Detonate DeadVaal Detonate DeadSpell, AoE, Vaal, Fire
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 8 sec
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 200%
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.Deals (23-1395) to (33-2092) Fire Damage
Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
+(0-4) to radius

Additional Effects per 1% Quality:
1% increased Area Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Detonate Dead skill icon.png
N/Ayesyes15%0.6200%
Volatile DeadVolatile DeadSpell, AoE, Fire
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%
Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (20-753) to (30-1129) Fire Damage
Explosion deals base Fire Damage equal to (3-4)% of the corpse's Maximum Life
Consumes up to 3 corpses
Maximum of 60 Orbs at a time

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Volatile Dead skill icon.png
N/Ayesyes125%0.8170%
ArcArcSpell, Chaining, Lightning
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 120%
Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Deals (6-198) to (32-1122) Lightning Damage
10% chance to Shock enemies
Chains +(4-7) Times
15% more Damage for each remaining Chain
(10-29)% increased Effect of Lightning Ailments

Additional Effects per 1% Quality:
0.5% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arc skill icon.png
N/AN/Ayes125%0.7120%
Armageddon BrandArmageddon BrandSpell, AoE, Fire, Duration, Brand
Level: (1-20)
Cost: (15-27) Mana
Cast Time: 0.40 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 200%
Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Deals (69-924) to (104-1386) Fire Damage
Activates every 1.5 seconds while Attached
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Can be Detached for a total Duration of 6 seconds
Can be Attached for a total Duration of 5 seconds
Deals (10-29)% more Damage with Hits against Branded Enemy

Additional Effects per 1% Quality:
0.5% increased Cast Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Armageddon Brand skill icon.png
yesN/Ayes285%0.4200%
Ball LightningBall LightningSpell, Projectile, AoE, Lightning
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Projectile Speed: 400
Radius: 22
Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Deals (2-32) to (47-617) Lightning Damage

Additional Effects per 1% Quality:
1% increased Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ball Lightning skill icon.png
N/AN/Ayes285%0.760%
Blazing SalvoBlazing SalvoSpell, AoE, Fire, Projectile
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 12Fires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Deals (7-270) to (10-405) Fire Damage
Fires (4-6) additional Projectiles

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blazing Salvo skill icon.png
N/AN/Ayes126%0.760%
BodyswapBodyswapMovement, Spell, AoE, Fire, Travel
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.Deals (3-210) to (5-315) Fire Damage
This Spell deals 0 to 0, plus 4% of your maximum Life, as base Fire Damage
Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
+(0-2) to radius
200% more Area of Effect if Consuming a corpse

Additional Effects per 1% Quality:
0.5% increased Cast Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bodyswap skill icon.png
N/Ayesyes106%0.7100%
Cold SnapCold SnapSpell, AoE, Cold, Duration
Level: (1-20)
Cost: (11-28) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 320%
Radius: 16
Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
Deals (28.7-1895.4) Base Cold Damage per second
Base duration is 5 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-19)% increased Effect of Chill
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cold Snap skill icon.png
N/Ayesyes166%0.85320%
Crackling LanceCrackling LanceSpell, AoE, Lightning
Level: (1-20)
Cost: (11-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 165%
Requires Level 28Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Deals (28-458) to (84-1375) Lightning Damage
This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
This Spell gains Intensity when you Cast it, to a maximum of 3
+3 to Beam Width Per Intensity
33% less branching angle per Intensity
35% more Damage with Hits and Ailments per Intensity

Additional Effects per 1% Quality:
0.5% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Crackling Lance skill icon.png
N/AN/Ayes286%0.65165%
Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
Level: (1-20)
Cost: (7-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Projectile Speed: 844
Radius: 12
Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage
Deals (18.4-2225.7) Base Cold Damage per second
Base duration is 5 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Can have up to 10 Chilling Areas

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Creeping Frost skill icon.png
N/Ayesyes126%0.6120%
Dark PactDark PactMinion, Spell, AoE, Chaining, Chaos, Nova
Level: (1-20)
Cost: (7-13) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Deals (24-241) to (36-362) Chaos Damage
Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage
Chains +2 Times
Uses your Life if no Skeletons in range
(56-136)% more Damage with Hits and Ailments if using your Life

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dark Pact skill icon.png
N/AN/Ayes285%0.5100%
DischargeDischargeSpell, AoE, Fire, Cold, Lightning, Nova
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: 0.75 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 600%
Radius: 30
Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.60% less Damage with Ailments
Deals (69-639) to (206-1918) base Lightning Damage per Power Charge removed
Deals (110-1023) to (165-1535) base Fire Damage per Endurance Charge removed
Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed
20% increased Area of Effect per charge consumed

Additional Effects per 1% Quality:
1% increased Elemental Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Discharge skill icon.png
N/AN/Ayes287%0.75600%
Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 45%
Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.Deals (17-203) to (25-305) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Damages 5 nearby Enemies when you gain Stages
Beam deals 30% more Damage with Ailments per Stage after the first
50% less Damage while Channelling
Beam deals 110% more Damage with Hits per Stage after the first
40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy
Gains an additional Stage when Hitting a Rare or Unique Enemy

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Divine Ire skill icon.png
yesN/Ayes286%0.2245%
Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage
Deals (31.2-1509.4) Base Chaos Damage per second
Base duration is 3.8 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Regenerate 0.5% of Debuff Damage as Life

Additional Effects per 1% Quality:
1% increased Chaos Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Essence Drain skill icon.png
N/Ayesyes125%0.790%
Eye of WinterEye of WinterSpell, Projectile, Cold
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 55%
Requires Level 28Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.Deals (16-245) to (25-367) Cold Damage
Fires 8 Shard Projectiles in a Spiral when Projectile ends
Modifiers to number of Projectiles only apply to the final Spiral
Projectiles continuously gain Damage, up to 200% more Damage by the time they dissipate

Additional Effects per 1% Quality:
1% increased Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Eye of Winter skill icon.png
N/AN/Ayes286%0.855%
FireballFireballProjectile, Spell, AoE, Fire
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 370%
Projectile Speed: 1040
Radius: 9
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
25% chance to Ignite enemies
Projectiles gain Radius as they travel farther, up to +(0-9) Radius

Additional Effects per 1% Quality:
1% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fireball skill icon.png
N/AN/Ayes16%0.75370%
FirestormFirestormSpell, AoE, Duration, Fire
Level: (1-20)
Cost: (13-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 80%
Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Deals (23-361) to (35-541) Fire Damage
Base duration is 1.4 seconds
One impact every 0.15 seconds
First Impact has 100% more Area of Effect
First Impact deals 325% more Damage with Hits and Ailments
Maximum 3 Firestorms at a time

Additional Effects per 1% Quality:
1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Firestorm skill icon.png
N/AN/Ayes286%0.7580%
Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
Level: (1-20)
Cost: (8-23) Mana
Cooldown Time: 3.50 sec
Can Store 3 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.Deals (7-659) to (11-988) Fire Damage
Deals (19.7-1738.6) Base Fire Damage per second
Base duration is 4 seconds
(0-19)% increased Cooldown Recovery Rate

Additional Effects per 1% Quality:
0.5% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flame Dash skill icon.png
N/AN/Ayes106%0.8140%
Flame SurgeFlame SurgeSpell, AoE, Fire, Duration
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Radius: 30
Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Deals (26-832) to (40-1247) Fire Damage
Base duration is 4 seconds
(50-88)% more Damage with Hits against Burning enemies
Cannot Ignite
+(0-9) to Area of Effect length
Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds
Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy

Additional Effects per 1% Quality:
0.5% increased Cast Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flame Surge skill icon.png
N/AN/Ayes126%0.5190%
FlameblastFlameblastSpell, AoE, Fire, Channelling
Level: (1-20)
Cost: (4-7) Mana
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Deals (31-405) to (46-608) Fire Damage
50% chance to Ignite enemies
165% more Spell Damage for each stage
60% more Damage with Ailments for each stage
10 maximum Stages
+3 to Radius for each Stage

Additional Effects per 1% Quality:
1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flameblast skill icon.png
N/AN/Ayes285%0.290%
Forbidden RiteForbidden RiteSpell, AoE, Chaos, Projectile
Level: (1-20)
Cost: (8-21) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage
Deals 5% of your maximum Energy Shield as base Chaos Damage
Deals 12% of your maximum Life as base Chaos Damage
Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage
Fires extra Projectiles at up to (6-7) surrounding Enemies

Additional Effects per 1% Quality:
1% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Forbidden Rite skill icon.png
N/AN/Ayes166%0.75110%
Freezing PulseFreezing PulseSpell, Projectile, Cold
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 330%
Projectile Speed: 1800
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage
Projectiles Pierce all Targets
Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
(0-19)% increased Projectile Speed

Additional Effects per 1% Quality:
2% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Freezing Pulse skill icon.png
N/AN/Ayes16%0.65330%
Frost BombFrost BombSpell, AoE, Duration, Cold, Orb
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 2.50 sec
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 310%
Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Deals (9-1391) to (13-2086) Cold Damage
4% more Damage with Hits per 0.1 seconds Duration
Base duration is 2 seconds
Base secondary duration is 5 seconds
+(0-7) to radius
75% reduced Life Regeneration rate
75% reduced Energy Shield Regeneration rate
Cold Exposure applies -15% to Cold Resistance

Additional Effects per 1% Quality:
1% increased Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Bomb skill icon.png
N/AN/Ayes16%0.5310%
Frost WallFrost WallSpell, Duration, Cold
Level: (1-20)
Cost: (9-33) Mana
Cooldown Time: 3.00 sec
Can Store 3 Use(s)
Cast Time: 0.50 sec
Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Deals (8-462) to (12-693) Cold Damage
Base duration is (3-4.9) seconds
0.15 seconds between appearance of Wall sections
Wall will be (28-56) units long

Additional Effects per 1% Quality:
1% increased Skill Effect Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Wall skill icon.png
N/AN/Ayes1N/A0.5100%
FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
Level: (1-20)
Cost: (12-22) Mana
Cooldown Time: (3.00 sec-2.60 sec)
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 180%
Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage
Base duration is 3 seconds
+(0-3) to radius
(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
(0-38)% increased maximum travel distance

Additional Effects per 1% Quality:
1% increased Effect of Cold Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frostblink skill icon.png
N/AN/Ayes15%0180%
FrostboltFrostboltSpell, Projectile, Cold
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 360%
Projectile Speed: 375
Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Deals (9-1594) to (13-2392) Cold Damage
Projectiles Pierce all Targets

Additional Effects per 1% Quality:
1% increased Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frostbolt skill icon.png
N/AN/Ayes15%0.75360%
Galvanic FieldGalvanic FieldSpell, AoE, Duration, Lightning, Chaining, Orb
Level: (1-20)
Cost: (9-18) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Deals (1-56) to (23-1067) Lightning Damage
Cannot inflict Shock
Base duration is 6 seconds
Fires a beam every 0.1 seconds
Can target each enemy only once every (0.7-0.5) seconds
Buff Grants 20% chance to Shock enemies
Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created
Field gains +1 to Radius per 10% Shock Effect on Enemy when created
Maximum 1 Field

Additional Effects per 1% Quality:
Buff grants 1.5% increased Shock Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Galvanic Field skill icon.png
N/AN/Ayes166%0.5100%
Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 65%
Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Deals (21-300) to (32-450) Physical Damage
Knocks Enemies Back on Hit
100% of Physical Damage Converted to Cold Damage
Final Burst Deals 200% more Damage
Causes 4 Bursts

Additional Effects per 1% Quality:
1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Cascade skill icon.png
N/AN/Ayes285%0.665%
Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 32
Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Deals (1-23) to (31-1108) Lightning Damage
Cannot inflict Shock
Base duration is 6 seconds
Storm Hits an Enemy every 0.25 Seconds
Creates a storm when you Kill a Shocked Enemy
Buff grants (2-19) to (7-76) Added Attack Lightning Damage
Buff grants (2-19) to (7-76) Added Spell Lightning Damage

Additional Effects per 1% Quality:
Buff grants 0.75% increased Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Herald of Thunder skill icon.png
N/AN/Ayes16N/A0100%
HexblastHexblastSpell, AoE, Chaos, Hex
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 4.00%
Effectiveness of Added Damage: 310%
Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removes the Hex with the highest Doom. If a Hex was removed this way, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (102-1397) to (153-2096) Chaos Damage
All Damage can Freeze
All Damage can Ignite
All Damage can Shock
Chaos Damage with Hits is Resisted by lowest Resistance instead
15% more Damage with Ailments per 5 Doom on Hex with most Doom
40% more Damage with Hits per 5 Doom on Hex with most Doom
Removes Hex with most Doom after Damaging

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Hexblast skill icon.png
N/AN/Ayes284%0.6310%
HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
Level: (1-20)
Cost: (12-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 110%
Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage
Base duration is 8 seconds
Base secondary duration is 4 seconds
Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
100% of Physical Damage Converted to Cold Damage
Can only be Hit once every 1 second
Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle

Additional Effects per 1% Quality:
0.5% increased Pulse Frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Hydrosphere skill icon.png
N/AN/Ayes345%0.6110%
Ice NovaIce NovaSpell, AoE, Cold, Nova
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Radius: 30
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Deals (18-769) to (26-1130) Cold Damage
+(0-4) to radius
20% less Area of Effect when Cast on Frostbolt
Can expand from up to 2 Frostbolt Projectiles
Adds (3-118) to (4-172) Cold Damage against Chilled Enemies

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova skill icon.png
N/AN/Ayes126%0.7190%
Ice SpearIce SpearCritical, Spell, Projectile, Cold
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 130%
Projectile Speed: 1000
Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage
Fires an additional Projectile
Second form has 600% increased Critical Strike Chance
Second form has +(30-49)% to Critical Strike Multiplier
Second form has 300% more Projectile Speed

Additional Effects per 1% Quality:
2% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Spear skill icon.png
N/AN/Ayes127%0.7130%
Icicle MineIcicle MineMine, Critical, Spell, Projectile, Cold, Aura, AoE
Level: (1-20)
Cost: (3-6) Mana
Reservation: (3-6) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearingDeals (16-514) to (24-771) Cold Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.3 seconds
Fires Projectiles in a circle
Fires 4 additional Projectiles
Fires an additional Projectile for every 2 prior Mines in Detonation Sequence
Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%

Additional Effects per 1% Quality:
1% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Icicle Mine skill icon.png
N/Ayesyes126%0.75110%
Impending Doom SupportImpending Doom SupportSupport, Hex, Spell, AoE, Chaos, Trigger
Icon: X
Level: (1-20)
Cast Time: 1.00 sec
Requires Level 31Deals chaos damage in an area based on the amount of Doom on the triggering Hex.Trigger Doom Blast when a Hex from Supported Curse Skills ends
Deals (54-868) to (81-1301) Chaos Damage
40% more Damage with Hits per 5 Doom on Hex
15% more Damage with Ailments per 5 Doom on Hex
Trigger This Skill when a Hex from Supported Skills ends
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Doom Blast skill icon.png
N/AN/Ayes31N/A1N/A
IncinerateIncinerateSpell, Fire, Channelling, AoE
Level: (1-20)
Cost: (2-4) Mana
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 50%
Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage
25% more Damage with Hits and Ailments for each stage
100% increased angle per stage, up to 300%
Final wave always Ignites
8 maximum stages
+(4-5) to radius per stage, up to +(15-19)
Final wave deals 500% more Damage with Hits
Final wave deals 250% more Damage with Ignite

Additional Effects per 1% Quality:
1% increased Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Incinerate skill icon.png
N/AN/Ayes125%0.250%
Lightning ConduitLightning ConduitSpell, AoE, Lightning
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Requires Level 28Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Deals (43-516) to (130-1548) Lightning Damage
Cannot inflict Shock
This Spell's Cast Time is added to its Cooldown if Triggered
(10-20)% more Damage with Hits per 5% Shock Effect on Enemy

Additional Effects per 1% Quality:
1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Conduit skill icon.png
N/AN/Ayes286%0.5190%
Lightning Spire TrapLightning Spire TrapTrap, Critical, Spell, Duration, AoE, Lightning
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 85%
Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to trap throwing speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.Deals (15-238) to (45-713) Lightning Damage
Trap lasts 4 seconds
Base duration is 3.5 seconds
Strikes every (0.55-0.36) seconds
(100-138)% increased Critical Strike Chance against Shocked Enemies
Strikes 3 Areas

Additional Effects per 1% Quality:
1% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Spire Trap skill icon.png
N/Ayesyes286%185%
Lightning TendrilsLightning TendrilsSpell, AoE, Lightning, Channelling
Level: (1-20)
Cost: (1-5) Mana
Cast Time: 0.23 sec
Critical Strike Chance: 6.00%
Radius: 22
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Deals (1-55) to (4-1052) Lightning Damage
+(0-7) to radius
Releases a Stronger Pulse every 4 Pulses
Stronger Pulses deal 200% more Damage with Hits and Ailments

Additional Effects per 1% Quality:
1% increased Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Tendrils skill icon.png
N/AN/Ayes16%0.23100%
Lightning TrapLightning TrapTrap, Critical, Spell, Projectile, Lightning
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Projectile Speed: 960
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (15-659) to (46-1978) Lightning Damage
Trap lasts 4 seconds
Fires Projectiles in a circle
20% chance to Shock enemies
Fires 8 additional Projectiles
(80-118)% increased Critical Strike Chance against Shocked Enemies
(0-19)% increased Effect of Shock

Additional Effects per 1% Quality:
1% increased Lightning Damage
0.5% increased Effect of Lightning Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Trap skill icon.png
N/Ayesyes126%1240%
Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
Radius: 16
Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage
+(0-4) to radius
(30-49)% reduced Duration
Can queue up to 50 uses

Additional Effects per 1% Quality:
1% increased Cast Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Warp skill icon.png
N/AN/Ayes105%0.790%
ManabondManabondSpell, AoE, Lightning, Arcane
Level: (1-20)
Cost: 5% Mana
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 160%
Requires Level 12Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.Deals (7-263) to (39-1488) Lightning Damage
Deals base Lightning Damage equal to (25-44)% of missing Unreserved Mana
+6 to length per 25% of Unreserved maximum Mana you have

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Manabond skill icon.png
N/AN/Ayes126%0.8160%
Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 110%
Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage
Strikes every (3.5-2.55) seconds, and when you use a Lightning Skill near the Orb
Beams Split towards 3 additional targets
Orb disappears after (10-29) Strikes

Additional Effects per 1% Quality:
1% increased Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Orb of Storms skill icon.png
N/AN/Ayes15%0.5110%
Penance BrandPenance BrandSpell, AoE, Physical, Lightning, Duration, Brand
Level: (1-20)
Cost: (15-27) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 40%
Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand. If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage. Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area.Deals (18-170) to (27-254) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Activates every 0.5 seconds while Attached
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Can be Detached for a total Duration of 6 seconds
Can be Attached for a total Duration of 2.5 seconds
Explosions deal 90% more Damage with Ailments per Energy after the first
Explosions deal 150% more Damage with Hits per Energy after the first
+1 to Explosion Radius per Energy
Pulse deals 50% more Damage with Hits and Ailments
Up to +(0-9) to Energy spread radius, scaled by distance from Brand

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Penance Brand skill icon.png
yesN/Ayes286%0.7540%
Purifying FlamePurifying FlameFire, Spell, AoE, Duration, Physical
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.50%
Effectiveness of Added Damage: 300%
A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Deals (8-1324) to (11-1986) Physical Damage
Base duration is 4 seconds
+(0-2) to radius
+(0-6) to radius of Consecrated Ground
50% of Physical Damage Converted to Fire Damage
Shockwave deals 25% less Damage

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Purifying Flame skill icon.png
yesN/Ayes15.5%0.7300%
Pyroclast MinePyroclast MineMine, Spell, Projectile, Fire, AoE, Aura, Nova
Level: (1-20)
Cost: (4-6) Mana
Reservation: (4-6) Mana
Cast Time: 0.18 sec
Critical Strike Chance: 5.50%
Effectiveness of Added Damage: 80%
Radius: 30
Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each dealing damage in a smaller area.Deals (26-240) to (39-361) Fire Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.35 seconds
Fires 2 additional Projectiles
Fires an additional Projectile for every 4 prior Mines in Detonation Sequence
Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up
to a maximum of (64-601) to (96-901)

Additional Effects per 1% Quality:
1% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Pyroclast Mine skill icon.png
N/Ayesyes285.5%0.1880%
Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining
Level: (1-20)
Cost: (6-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 280%
Lob a fiery orb that explodes as it hits the ground. The skill chains, releasing another fiery orb that repeats this effect.Deals (9-1245) to (12-1868) Fire Damage
+(0-4) to radius
Chains +(2-3) Times
Projectiles can Chain when impacting the ground
Projectiles do not change direction when Chaining

Additional Effects per 1% Quality:
1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rolling Magma skill icon.png
N/AN/Ayes15%0.7280%
Shock NovaShock NovaSpell, AoE, Lightning, Nova
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Radius: 26 / 14
Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage
+10% to Maximum Effect of Shock
Ring always Shocks

Additional Effects per 1% Quality:
2% increased Shock Duration on enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shock Nova skill icon.png
N/AN/Ayes286%0.7190%
SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%
Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Deals (21-885) to (31-1327) Chaos Damage
Projectiles Pierce all Targets
Deals (180.8-2642.5) Base Chaos Damage per second
Base duration is 0.6 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
4% of Spell Damage Leeched as Energy Shield

Additional Effects per 1% Quality:
1% increased Chaos Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Soulrend skill icon.png
N/AN/Ayes285%0.8170%
SparkSparkSpell, Projectile, Duration, Lightning
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Projectile Speed: 560
Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
Base duration is 2 seconds
(0-19)% increased Projectile Speed
Fires (4-7) additional Projectiles

Additional Effects per 1% Quality:
1% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spark skill icon.png
N/AN/Ayes16%0.65190%
Storm BrandStorm BrandLightning, Spell, AoE, Chaining, Duration, Brand
Level: (1-20)
Cost: (8-21) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%
Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Deals (3-92) to (8-277) Lightning Damage
Activates every 0.5 seconds while Attached
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Can be Detached for a total Duration of 6 seconds
Can be Attached for a total Duration of 5 seconds
Sends beams to 3 Enemies, including the Branded Enemy
Deals (80-130)% more Damage with Hits against Branded Enemy

Additional Effects per 1% Quality:
0.5% increased Cast Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Brand skill icon.png
N/AN/Ayes126%0.7530%
Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 35%
Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Deals (6-168) to (8-252) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 1.2 seconds
+(0-4) to radius
Orbs jump every 0.4 seconds
Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Burst skill icon.png
yesN/Ayes126%0.2535%
Storm CallStorm CallSpell, AoE, Duration, Lightning
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 250%
Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Deals (21-949) to (39-1762) Lightning Damage
Base duration is 1.5 seconds
+(0-6) to radius
(10-29)% increased Effect of Lightning Ailments

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Call skill icon.png
N/AN/Ayes126%0.5250%
StormbindStormbindSpell, AoE, Channelling, Lightning, Duration, Arcane
Level: (1-20)
Cast Time: 0.12 sec
Requires Level 28Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.Deals (36-444) to (107-1332) Lightning Damage
Base duration is 12 seconds
50% reduced Movement Speed
Runes have 30% more Area of Effect for each time they have been Improved
Runes deal 100% more Damage with Hits and Ailments for each time they have been Improved
A Rune is Improved for each (5-24) Mana Spent
Runes can be improved 3 times

Additional Effects per 1% Quality:
0.5% increased Cast Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Stormbind skill icon.png
N/AN/Ayes28N/A0.12N/A
Stormblast MineStormblast MineMine, Spell, AoE, Lightning, Aura, Nova
Level: (1-20)
Cost: (2-6) Mana
Reservation: (2-6) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Throws a mine that deals damage in an area when detonated.Deals (2-334) to (7-1002) Lightning Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.25 seconds
+(0-5) to radius
20% chance to Shock enemies
(20-39)% increased Effect of Lightning Ailments
Each Mine applies 3% increased Damage Taken to Enemies near it, up
to a maximum of 150%

Additional Effects per 1% Quality:
0.5% chance to Shock enemies
0.5% increased Effect of Lightning Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Stormblast Mine skill icon.png
N/Ayesyes16%0.75110%
Tempest ShieldTempest ShieldSpell, Lightning, Chaining
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage
Chains +1 Times
Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield
Buff grants Immunity to Shock

Additional Effects per 1% Quality:
1% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tempest Shield skill icon.png
yesN/Ayes166%0220%
Vaal ArcVaal ArcSpell, Chaining, Vaal, Lightning, Duration
Level: (1-20)
Souls Per Use: 25
Can Store 1 Use(s)
Soul Gain Prevention: 2 sec
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 180%
Requires Level 12A shocking arc of lightning stretches from the caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration.Deals (38-924) to (64-1539) Lightning Damage
100% increased Duration of Lightning Ailments
Base duration is 4 seconds
100% chance to Shock enemies
Chains +(5-9) Times
15% more Damage for each remaining Chain
100% increased Effect of Lightning Ailments

Additional Effects per 1% Quality:
1.5% increased Duration of Lightning Ailments
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Arc skill icon.png
N/AN/Ayes125%0.7180%
Vaal Cold SnapVaal Cold SnapSpell, AoE, Duration, Vaal, Cold
Level: (1-20)
Souls Per Use: 35
Can Store 1 Use(s)
Soul Gain Prevention: 6 sec
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 350%
Requires Level 16Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Deals (46-1571) to (69-2356) Cold Damage
Deals (37.8-2454.5) Base Cold Damage per second
Base duration is 4 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Always Freezes enemies
(0-19)% increased Effect of Chill
Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

Additional Effects per 1% Quality:
0.5% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Cold Snap skill icon.png
N/Ayesyes166%0.85350%
Vaal FireballVaal FireballProjectile, Spell, AoE, Vaal, Fire
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 4 sec
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Launches a series of fireballs in a spiral around the caster.Deals (9-1095) to (14-1643) Fire Damage
Fires 32 Projectiles in a spiral
25% chance to Ignite enemies
Projectiles gain Radius as they travel farther, up to +(0-9) Radius

Additional Effects per 1% Quality:
1% increased Projectile Speed
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Fireball skill icon.png
N/AN/Ayes16%0.75240%
Vaal FlameblastVaal FlameblastSpell, AoE, Vaal, Fire, Channelling
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 3 sec
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Requires Level 28Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.Deals (31-280) to (46-419) Fire Damage
50% chance to Ignite enemies
200% more Spell Damage for each stage
110% more Damage with Ailments for each stage
-2 to Radius for each Stage

Additional Effects per 1% Quality:
1% increased Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Flameblast skill icon.png
N/AN/Ayes285%0.560%
Vaal Ice NovaVaal Ice NovaSpell, AoE, Vaal, Cold, Nova
Level: (1-20)
Souls Per Use: 25
Can Store 2 Use(s)
Soul Gain Prevention: 2 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Requires Level 12A chilling circle of ice expands from the caster, repeating from every enemy it hits.Deals (18-518) to (26-762) Cold Damage
Causes smaller novas up to 5 times on enemies hit
20% reduced Area of Effect each repeat

Additional Effects per 1% Quality:
0.5% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Ice Nova skill icon.png
N/AN/Ayes126%0.7120%
Vaal Lightning TrapVaal Lightning TrapTrap, Critical, Spell, Projectile, Duration, Vaal, Lightning
Level: (1-20)
Souls Per Use: 20
Can Store 3 Use(s)
Soul Gain Prevention: 4 sec
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 250%
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Deals (26-686) to (79-2057) Lightning Damage
Projectiles Pierce all Targets
Trap lasts 4 seconds
Base duration is 4 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Fires Projectiles in a circle
Fires 8 additional Projectiles
Projectiles leave Shocked Ground
Shocked Ground causes 15% increased Damage taken

Additional Effects per 1% Quality:
Shocked Ground causes 0.25% increased Damage taken
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Trap skill icon.png
N/Ayesyes126%1250%
Vaal SparkVaal SparkSpell, Projectile, Duration, Vaal, Lightning
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 5 sec
Cast Time: 0.65 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 40%
Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Deals (1-24) to (11-454) Lightning Damage
Base duration is 2 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Fires Projectiles in random directions
(0-19)% increased Projectile Speed

Additional Effects per 1% Quality:
1% increased Projectile Speed
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Spark skill icon.png
N/AN/Ayes15%0.6540%
Vaal Storm CallVaal Storm CallSpell, AoE, Duration, Vaal, Lightning
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 7 sec
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 130%
Requires Level 12Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.Deals (21-510) to (38-947) Lightning Damage
Base duration is 6 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Strikes an Enemy every 0.25 seconds
(10-29)% increased Effect of Lightning Ailments

Additional Effects per 1% Quality:
0.5% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Storm Call skill icon.png
N/AN/Ayes126%0.5130%
Void SphereVoid SphereSpell, AoE, Duration, Physical, Chaos, Orb
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 75%
Requires Level 34Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.Deals (27-344) to (40-516) Physical Damage
Base duration is 5 seconds
Pulses every 0.4 seconds
40% of Physical Damage Converted to Chaos Damage
Enemies in range are Hindered, with up to (30-39)% reduced Movement Speed, based on distance from the Void Sphere

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Void Sphere skill icon.png
N/AN/Ayes345%0.675%
Voltaxic BurstVoltaxic BurstSpell, AoE, Chaos, Lightning, Nova, Duration
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.50%
Effectiveness of Added Damage: 230%
Requires Level 12Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.Deals (20-906) to (38-1683) Lightning Damage
Base duration is 2.5 seconds
Explosion deals base Lightning Damage equal to 6% of corpse's Maximum Life
+(0-3) to radius
40% of Lightning Damage Converted to Chaos Damage
1% more Damage with Hits and Ailments for each Cast of this Spell currently waiting

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Voltaxic Burst skill icon.png
N/Ayesyes126.5%0.5230%
VortexVortexSpell, AoE, Cold, Duration, Nova
Level: (1-20)
Cost: (11-20) Mana
Cooldown Time: 1.80 sec
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 270%
Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Deals (41-1209) to (62-1813) Cold Damage
Deals (116-2317.2) Base Cold Damage per second
Base duration is 3 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
20% less Area of Effect when Cast on Frostbolt
(0-76)% increased Cooldown Recovery Rate
Can explode from up to 5 Frostbolt Projectiles

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vortex skill icon.png
N/AN/Ayes286%0270%
Wave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical
Level: (1-20)
Cost: (9-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 330%
Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical Damage
25% of Physical Damage Converted to Lightning Damage
Base duration is 0.5 seconds
Base secondary duration is 4 seconds
(0-38)% increased Skill Effect Duration
25% of Physical Damage Converted to Fire Damage
Exposure applies -15% to Elemental Resistance matching highest Damage taken

Additional Effects per 1% Quality:
1% increased Elemental Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wave of Conviction skill icon.png
yesN/Ayes166%0.7330%
Winter OrbWinter OrbCold, Spell, Channelling, AoE, Duration, Projectile, Orb
Level: (1-20)
Cost: (2-4) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Deals (30-270) to (37-337) Cold Damage
Base duration is 1.6 seconds
Increases and Reductions to Cast Speed also apply to Projectile Frequency
Fires projectiles every 1.6 seconds
25% increased Duration per Stage
150% more Projectile Frequency while Channelling
15% increased Projectile Frequency per Stage
Maximum 10 Stages

Additional Effects per 1% Quality:
0.5% increased Cast Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Winter Orb skill icon.png
N/AN/Ayes286%0.2560%
AbsolutionAbsolutionSpell, Minion, Duration, AoE, Physical, Lightning
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Requires Level 12Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed to summon a Sentinel of Absolution for a longer secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Deals (21-873) to (31-1310) Physical Damage
Base duration is 1 seconds
Base secondary duration is 10 seconds
+(0-6) to radius
25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy
This Spell and Minions Convert 50% of Physical Damage to Lightning Damage
Maximum 3 Summoned Sentinels of Absolution

Additional Effects per 1% Quality:
Minions deal 1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Absolution skill icon.png
yesN/Ayes126%0.75200%
AngerAngerAura, Spell, AoE, Fire
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that adds fire damage to the attacks and spells of you and your allies.+(0-19) to radius
You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Attacks
You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Spells

Additional Effects per 1% Quality:
2% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Anger skill icon.png
yesN/Ayes24N/A0100%
ExsanguinateExsanguinateSpell, Chaining, Physical, Duration
Level: (1-20)
Cost: (16-46) Life
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 270%
Requires Level 12Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical Damage
Deals (23.4-1121) Base Physical Damage per second
Base duration is 1 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Fires tendrils at up to +(7-9) Targets
Fires tendrils at up to 0 Targets

Additional Effects per 1% Quality:
1% increased Skill Effect Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Exsanguinate skill icon.png
yesN/Ayes126%0.8270%
Holy Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical
Level: (1-20)
Cost: (11-39) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 35%
Projectile Speed: 750
Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical Damage
Projectiles Pierce all Targets
Totem lasts 8 seconds
Summons a Totem which uses this Skill
Fires 2 additional Projectiles
50% of Physical Damage Converted to Fire Damage
Consecrated Ground grants Immunity to Curses to you and Allies

Additional Effects per 1% Quality:
1% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Holy Flame Totem skill icon.png
yesN/Ayes15%0.2535%
ReapReapSpell, Physical, AoE, Duration
Level: (1-20)
Cost: (25-46) Life
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 210%
Requires Level 28A bloody scythe swipes across a selected area, applying a physical damage over time debuff in addition to hitting enemies with physical damage. If enemies survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.Deals (57-943) to (86-1414) Physical Damage
Deals (120.2-1463.3) Base Physical Damage per second
Base duration is 1 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Gain a Blood Charge if this Skill Hits Enemies and none of them Die
Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff
Costs 20% more Life per Blood Charge
Deals 15% more Damage per Blood Charge

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reap skill icon.png
yesN/Ayes286%0.8210%
Shockwave TotemShockwave TotemTotem, Spell, AoE, Physical, Nova
Level: (1-20)
Cost: (21-39) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 110%
Radius: 24
Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesDeals (33-412) to (65-765) Physical Damage
Totem lasts 8 seconds
25% chance to Knock Enemies Back on hit
Summons a Totem which uses this Skill

Additional Effects per 1% Quality:
1% increased totem life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shockwave Totem skill icon.png
yesN/AN/A285%0.6110%

Base items

Spell damage

Some base items increase spell damage by a percentage.

ItemRequired level% increased Spell Damage
Aggregator CharmAggregator CharmRequires 4 in Any job(21-25)% increased Spell DamageCan only be equipped to Heist members.10%
Burst BandBurst BandRequires 5 in Any job(26-30)% increased Spell DamageCan only be equipped to Heist members.10%
Chrysalis TalismanChrysalis TalismanTalisman Tier: 1(20-30)% increased Spell DamageCorruptedThe world of the First Ones is harsh;
We struggle on our bellies to survive.
But that which imprisons us also changes us
And soon we will emerge anew.
- The Wolven King
10%
Conduit LineConduit LineRequires 3 in Any job(16-20)% increased Spell DamageCan only be equipped to Heist members.10%
Driftwood WandDriftwood WandWand
Physical Damage: 5-9
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 120
(8-12)% increased Spell Damage
10%
Focal StoneFocal StoneRequires 2 in Any job(11-15)% increased Spell DamageCan only be equipped to Heist members.10%
Twig Spirit ShieldTwig Spirit ShieldChance to Block: 22%
Energy Shield: (6-8)
Movement Speed: -3%
Requires 15 Int(10-15)% increased Spell Damage
10%
Goat's HornGoat's HornWand
Physical Damage: 9-16
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 6, 29 Int(10-14)% increased Spell Damage
60%
Yew Spirit ShieldYew Spirit ShieldChance to Block: 24%
Energy Shield: (11-14)
Movement Speed: -3%
Requires Level 9, 29 Int(5-10)% increased Spell Damage
90%
Carved WandCarved WandWand
Physical Damage: 9-17
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 120
Requires Level 12, 47 Int(11-15)% increased Spell Damage
120%
Quartz WandQuartz WandWand
Physical Damage: 14-27
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 18, 65 Int(18-22)% increased Spell Damage
180%
Tarnished Spirit ShieldTarnished Spirit ShieldChance to Block: 24%
Energy Shield: (21-25)
Movement Speed: -3%
Requires Level 23, 60 Int(5-10)% increased Spell Damage
230%
Spiraled WandSpiraled WandWand
Physical Damage: 12-37
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 24, 83 Int(15-19)% increased Spell Damage
240%
Jingling Spirit ShieldJingling Spirit ShieldChance to Block: 23%
Energy Shield: (25-29)
Movement Speed: -3%
Requires Level 28, 71 Int(10-15)% increased Spell Damage
280%
Sage WandSage WandWand
Physical Damage: 23-42
Critical Strike Chance: 8.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 30, 119 Int(17-21)% increased Spell Damage
300%
Faun's HornFaun's HornWand
Physical Damage: 26-48
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 35, 116 Int(20-24)% increased Spell Damage
350%
Walnut Spirit ShieldWalnut Spirit ShieldChance to Block: 24%
Energy Shield: (32-38)
Movement Speed: -3%
Requires Level 37, 92 Int(5-10)% increased Spell Damage
370%
Engraved WandEngraved WandWand
Physical Damage: 21-38
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 120
Requires Level 40, 131 Int(22-26)% increased Spell Damage
400%
Ancient Spirit ShieldAncient Spirit ShieldChance to Block: 24%
Energy Shield: (38-45)
Movement Speed: -3%
Requires Level 45, 110 Int(5-10)% increased Spell Damage
450%
Crystal WandCrystal WandWand
Physical Damage: 28-52
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 45, 146 Int(29-33)% increased Spell Damage
450%
Chiming Spirit ShieldChiming Spirit ShieldChance to Block: 23%
Energy Shield: (42-48)
Movement Speed: -3%
Requires Level 49, 119 Int(10-15)% increased Spell Damage
490%
Serpent WandSerpent WandWand
Physical Damage: 21-64
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 49, 158 Int(26-30)% increased Spell Damage
490%
Omen WandOmen WandWand
Physical Damage: 33-61
Critical Strike Chance: 8.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 53, 200 Int(27-31)% increased Spell Damage
530%
Demon's HornDemon's HornWand
Physical Damage: 38-71
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 56, 179 Int(31-35)% increased Spell Damage
560%
Lacewood Spirit ShieldLacewood Spirit ShieldChance to Block: 24%
Energy Shield: (47-55)
Movement Speed: -3%
Requires Level 56, 134 Int(5-10)% increased Spell Damage
560%
Imbued WandImbued WandWand
Physical Damage: 29-53
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 120
Requires Level 59, 188 Int(33-37)% increased Spell Damage
590%
Occultist's VestmentOccultist's VestmentEnergy Shield: (137-151)
Movement Speed: -3%
Requires Level 62, 180 Int(3-10)% increased Spell Damage
620%
Opal WandOpal WandWand
Physical Damage: 35-65
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 62, 212 Int(38-42)% increased Spell Damage
620%
Vaal Spirit ShieldVaal Spirit ShieldChance to Block: 24%
Energy Shield: (56-64)
Movement Speed: -3%
Requires Level 62, 159 Int(5-10)% increased Spell Damage
620%
Harmonic Spirit ShieldHarmonic Spirit ShieldChance to Block: 23%
Energy Shield: (58-66)
Movement Speed: -3%
Requires Level 65, 159 Int(10-15)% increased Spell Damage
650%
Tornado WandTornado WandWand
Physical Damage: 25-75
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 65, 212 Int(35-39)% increased Spell Damage
650%
Prophecy WandProphecy WandWand
Physical Damage: 35-64
Critical Strike Chance: 8.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 68, 245 Int(36-40)% increased Spell Damage
680%
Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: (45-52)Requires Level 70, 95 Int(12-16)% increased Spell Damage700%

Chance to block spell damage

ItemRequired level% Block chance
Judgement StaffJudgement StaffWarstaff
Physical Damage: 73-136
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 68, 113 Str, 113 Int+20% Chance to Block Spell Damage while wielding a Staff
680%

Unique items

Spell damage

Some unique items increase or reduce spell damage by a percentage.

ItemRequired level% increased Spell Damage
Apex ModeApex Mode
Cobalt Jewel
Limited to: 1(20-25)% increased Spell Damage
Spells have 10% reduced Critical Strike Chance per Intensity
Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds
Maximum power fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(20-25)%
Clear MindClear Mind
Cobalt Jewel
Limited to: 1(20-30)% increased Mana Regeneration Rate
(40-60)% increased Spell Damage while no Mana is Reserved
When your thoughts flow like a river, why build a dam?Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
1(40-60)%
Fevered MindFevered Mind
Cobalt Jewel
Limited to: 1
Radius: Small
+(5-10) to Intelligence
Notable Passive Skills in Radius are Transformed to
instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage
CorruptedIn sickness, the insane becomes sane.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
120%
LifesprigLifesprig
Driftwood Wand
Wand
Physical Damage: 5-9
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 120
(8-12)% increased Spell Damage+1 to Level of Socketed Spell Gems
(20-28)% increased Spell Damage
(5-8)% increased Cast Speed
+(15-20) to maximum Life
+(15-20) to maximum Mana
Regenerate (6-8) Life over 1 second when you Cast a Spell
From the smallest seeds
To the tallest redwoods,
Life endures in Wraeclast.
1(20-28)%
Mantra of FlamesMantra of Flames
Crimson Jewel
Limited to: 1Adds (3-5) to (8-12) Fire Attack Damage per Buff on you
Adds (2-3) to (5-8) Fire Spell Damage per Buff on you
The strong grow stronger still.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%
Nadir ModeNadir Mode
Cobalt Jewel
Limited to: 1(20-25)% increased Spell Damage
Spells have 30% increased Critical Strike Chance per Intensity
Spells which have gained Intensity Recently lose 1 Intensity every 0.5 Seconds
Indiscriminate destruction fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(20-25)%
Abberath's HornAbberath's Horn
Goat's Horn
Wand
Physical Damage: 9-16
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 6, 29 Int(10-14)% increased Spell Damage(20-30)% increased Fire Damage
Adds (4-6) to (8-12) Fire Damage to Spells
(40-60)% increased Global Critical Strike Chance
+10 Life gained on Killing Ignited Enemies
25% reduced Ignite Duration on Enemies
The Goat King drank the smoke and ate the flames
as his ruin spread across the land.
60%
Asenath's MarkAsenath's Mark
Iron Circlet
Energy Shield: (42-65)Requires Level 8, 23 IntTrigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
(10-15)% increased Attack Speed
+(30-50) to maximum Energy Shield
30% increased Mana Regeneration Rate
(30-60)% increased Spell Damage
Asenath's mind was as quick and nimble
as the fingers that drew her bowstring.
8(30-60)%
Doedre's TenureDoedre's Tenure
Velvet Gloves
Energy Shield: (10-13)Requires Level 12, 21 Int+(20-50) to Intelligence
100% increased Spell Damage
(25-15)% reduced Cast Speed
While Doedre lacked Maligaro's sense of style,
she surpassed her master in pure malevolence.
12100%
Storm PrisonStorm Prison
Carved Wand
Wand
Physical Damage: (12.6-14.4) to (23.8-27.2)
Elemental Damage: 1 to (35-45)
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 120
Requires Level 12, 47 Int(11-15)% increased Spell Damage(40-60)% increased Physical Damage
Adds 1 to (35-45) Lightning Damage
(15-25)% increased Mana Regeneration Rate
+1 to Maximum Power Charges
(25-35)% chance to gain a Power Charge on Kill
You can never truly tame the tempest.
You can barely even leash it.
120%
The Poet's PenThe Poet's Pen
Carved Wand
Wand
Physical Damage: 9-17
Critical Strike Chance: 7.00%
Attacks per Second: (1.62-1.68)
Weapon Range: 120
Requires Level 12, 47 Int(11-15)% increased Spell Damage+1 to Level of Socketed Active Skill Gems per 25 Player Levels
Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown
Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
(8-12)% increased Attack Speed
In every piece of prose, lies a tiny spark of magic.
120%
AshcallerAshcaller
Quartz Wand
Wand
Physical Damage: 14-27
Elemental Damage: (20-24) to (38-46)
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 18, 65 Int(18-22)% increased Spell Damage25% chance to Trigger Level 10 Summon Raging Spirit on Kill
Adds (20-24) to (38-46) Fire Damage
Adds (20-24) to (38-46) Fire Damage to Spells
10% chance to Cover Enemies in Ash on Hit
"We do not command fire.
Ngamahu lends it, and Hinekora returns it."
- Lavianga, advisor to Kaom
180%
Brinerot FlagBrinerot Flag
Tarnished Spirit Shield
Chance to Block: 24%
Energy Shield: (91-115)
Movement Speed: -3%
Requires Level 23, 60 Int(5-10)% increased Spell Damage+3 to Level of Socketed Warcry Gems
(8-12)% increased Cast Speed
+(70-90) to maximum Energy Shield
(20-40)% increased Mana Regeneration Rate
Warcries grant Arcane Surge to you and Allies, with 10% increased effect per 5 power, up to 50%
The lords of the sea bow to no one.
230%
Relic of the PactRelic of the Pact
Spiraled Wand
Wand
Physical Damage: 12-37
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 24, 83 Int(15-19)% increased Spell DamageGrants Level 1 Blood Sacrament Skill
Your Critical Strike Chance is Lucky while on Low Life
Crush your enemies with your essence, so that you may drink of theirs.
240%
Reverberation RodReverberation Rod
Spiraled Wand
Wand
Physical Damage: 12-37
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 24, 83 Int(15-19)% increased Spell Damage+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Spell Echo
Socketed Gems are Supported by Level 10 Controlled Destruction
Socketed Gems are Supported by Level 10 Arcane Surge
+(10-30) to Intelligence
If it's worth doing once, it's worth doing twice.
240%
TulbornTulborn
Spiraled Wand
Wand
Physical Damage: 12-37
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 24, 83 Int(15-19)% increased Spell Damage(10-15)% increased Cast Speed
Gain a Power Charge on Killing a Frozen Enemy
Adds 10 to 20 Cold Damage to Spells per Power Charge
+(20-25) Mana gained on Killing a Frozen Enemy
We remember the stillness.
Then the great fall.
The pain of separation.
We return once more.

This item can be transformed with a Blessing of Tul
240%
Light of LunarisLight of Lunaris
Jingling Spirit Shield
Chance to Block: (29%-33%)
Energy Shield: (143-203)
Movement Speed: -3%
Requires Level 28, 71 Int(10-15)% increased Spell DamageAdds (35-39) to (54-60) Cold Damage to Spells
(60-80)% increased Critical Strike Chance for Spells
(475-600)% increased Energy Shield
+(6-10)% Chance to Block
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
Without night, there can be no day.
280%
Xirgil's CrankXirgil's Crank
Coiled Staff
Warstaff
Physical Damage: 27-57
Critical Strike Chance: 6.20%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 28, 43 Str, 43 Int+20% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff
(60-80)% increased Spell Damage
+(70-100) to maximum Energy Shield
+1 to Level of all Spell Skill Gems
Reflects 1 to 150 Lightning Damage to Melee Attackers
20% chance for Energy Shield Recharge to start when you Block
"Since one with knowledge of machines
might be able to bring the labyrinth to a standstill,
Izaro had us place many boobytrapped decoys.
But I know which switch brings the monster down."
- Xirgil, Trapbuilder's final words.
28(60-80)%
Replica TwyzelReplica Twyzel
Sage Wand
Wand
Physical Damage: 23-42
Critical Strike Chance: (9.60%-11.20%)
Attacks per Second: (1.26-1.32)
Weapon Range: 120
Requires Level 30, 119 Int(17-21)% increased Spell Damage(5-10)% increased Attack Speed
(20-40)% increased Critical Strike Chance
Attacks fire an additional Projectile
"Energy redirected is energy imbalanced.
Prototype #78 serves as a prime example."
300%
Shade of SolarisShade of Solaris
Sage Wand
Wand
Physical Damage: 23-42
Critical Strike Chance: 8.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 30, 119 Int(17-21)% increased Spell DamageGain (10-20)% of Elemental Damage as Extra Chaos Damage
Critical Strikes deal no Damage
200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds
Without light, there can be no shadow.
300%
TwyzelTwyzel
Sage Wand
Wand
Physical Damage: (50.4-68.2) to (99-129.8)
Critical Strike Chance: (8.80%-9.60%)
Attacks per Second: (1.26-1.32)
Weapon Range: 120
Requires Level 30, 119 Int(17-21)% increased Spell DamageSocketed Gems fire an additional Projectile
(80-120)% increased Physical Damage
Adds (5-8) to (13-17) Physical Damage
(5-10)% increased Attack Speed
(10-20)% increased Critical Strike Chance
Life persisted,
hardened, twisted.
300%
The Whispering IceThe Whispering Ice
Vile Staff
Warstaff
Physical Damage: 41-76
Critical Strike Chance: 6.10%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 33, 59 Str, 59 Int+18% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Support Gems
Grants Level 1 Icestorm Skill
Plays Whispering Ice sound on killing a rare Monster (Hidden)
(14-18)% increased Intelligence
(8-12)% increased Cast Speed
1% increased Spell Damage per 10 Intelligence
Guard your darkest thoughts well, for they are
the cracks through which the Nightmare crawls.
331%
Cybil's PawCybil's Paw
Thresher Claw
Claw
Physical Damage: 20-53
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 37, 53 Dex, 77 IntGain 25 Life per Enemy Hit by Attacks(15-20)% increased Cast Speed
+(30-40) to maximum Mana
Gain (15-20) Life per Enemy Hit with Spells
8% increased Spell Damage per 5% Chance to Block Attack Damage
Tread lightly, lest their vigil find you.
Speak softly, lest their reason fend you.
Cut gently, lest their spirit haunt you.
378%
Astral ProjectorAstral Projector
Topaz Ring
Requires Level 40+(20-30)% to Lightning Resistance+(30-50) to Intelligence
(20-25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
Nova Spells have 20% less Area of Effect
Nova Spells deal 30% less Damage to Players
Nova Spells Cast at the targeted location instead of around you
The body stands, but the spirit soars.
40(20-25)%
Midnight BargainMidnight Bargain
Engraved Wand
Wand
Physical Damage: 21-38
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 120
Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence
Minions have (20-30)% increased Movement Speed
Minions deal (50-70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Reserves 30% of Life
Cannot be used with Chaos Inoculation
A chilling hush, a scraping sound
Of things no more entombed in ground.
A shambling horde is on its way
To crush the very light of day.
400%
Replica Midnight BargainReplica Midnight Bargain
Engraved Wand
Wand
Physical Damage: 21-38
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 120
Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence
Minions have (40-50)% increased Movement Speed
Minions deal (50-70)% increased Damage
+6 to maximum number of Raging Spirits
+3 to maximum number of Summoned Phantasms
Reserves 30% of Life
Cannot be used with Chaos Inoculation
"Simply incredible. I caught an escaping test subject myself with swarms of burning skulls. Delightful!"
- Researcher Olesya
400%
Tremor RodTremor Rod
Military Staff
Warstaff
Physical Damage: 38-114
Critical Strike Chance: 6.60%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 41, 72 Str, 72 Int+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Spell Gems
Socketed Gems are Supported by Level 10 Blastchain Mine
(40-60)% increased Spell Damage
(15-20)% reduced Enemy Stun Threshold
Mines can be Detonated an additional time
The best way to gain the element of surprise,
is to let your enemy learn your plans,
and execute them - twice.
41(40-60)%
Brinerot MarkBrinerot Mark
Unset Ring
Requires Level 44Has 1 Socket25% increased Effect of Buffs granted by Socketed Golem Skills
Socketed Golem Skills gain 20% of Maximum Life as Extra Maximum Energy Shield
+3 to Level of Socketed Golem Gems
(20-25)% increased Spell Damage
+(15-25) to maximum Energy Shield
+(20-40)% to Lightning Resistance
Each time, it is granted to the most senior captain of the fleet,
and each time, the ring soon washes ashore once more,
still wrapped around a severed finger.
44(20-25)%
Eclipse SolarisEclipse Solaris
Crystal Wand
Wand
Physical Damage: 28-52
Elemental Damage: (30-45) to (60-80)
Critical Strike Chance: 7.00%
Attacks per Second: (1.38-1.43)
Weapon Range: 120
Requires Level 45, 146 Int(29-33)% increased Spell DamageAdds (30-45) to (60-80) Fire Damage
(6-10)% increased Attack Speed
+(27-33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120-140)% increased Critical Strike Chance against Blinded Enemies
Every decade, Lunaris devours Solaris
Each time, Solaris emerges from Lunaris, born anew.
450%
Kongming's StratagemKongming's Stratagem
Ancient Spirit Shield
Energy Shield: (133-180)
Movement Speed: -3%
Requires Level 45, 110 Int(5-10)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered
+(20-30) to Intelligence
(250-300)% increased Energy Shield
(30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
Those who are skilled in combat do not become angered.
Those who are skilled at winning do not become afraid.
Thus the wise win before they fight,
while the ignorant fight to win.
450%
Cerberus LimbCerberus Limb
Blood Sceptre
Sceptre
Physical Damage: 30-55
Critical Strike Chance: 6.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 47, 81 Str, 81 Int24% increased Elemental Damage(70-100)% increased Spell Damage
(15-20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
The greatest of guardians make the greatest of sacrifices.
47(70-100)%
Soul MantleSoul Mantle
Spidersilk Robe
Energy Shield: (202-257)
Movement Speed: -3%
Requires Level 49, 134 IntSocketed Gems are Supported by Level 20 Spell Totem
(20-25)% increased Spell Damage
(100-120)% increased Energy Shield
(20-30)% increased Totem Life
Inflicts a random Hex on you when your Totems die, with 80% more Effect
The greatest mistakes cause suffering
long after they have been made
49(20-25)%
The Eternal AppleThe Eternal Apple
Chiming Spirit Shield
Chance to Block: 23%
Energy Shield: (42-48)
Movement Speed: -3%
Requires Level 49, 119 Int(10-15)% increased Spell DamageTrigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown
+(60-80) to maximum Life
+(17-23)% to Chaos Resistance
You lose all Endurance Charges on reaching maximum Endurance Charges
Cannot Block
50% increased Warcry Cooldown Recovery Rate
The empire is both the tree and the fruit.
It provides safe harbour as ideas grow within, and when the time is right, the apple is picked.
The idea, and our ideals, take root.
490%
The Scales of JusticeThe Scales of Justice
Chiming Spirit Shield
Chance to Block: 23%
Energy Shield: (42-48)
Movement Speed: -3%
Requires Level 49, 119 Int(10-15)% increased Spell DamageHas no Energy Shield
+(40-70) to maximum Life
+(40-70) to maximum Mana
(3-4) to (7-8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower
Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500
You shall be weighed and measured. You shall be judged...
and perhaps you shall be found worthy.
490%
Zeel's AmplifierZeel's Amplifier
Polished Spiked Shield
Chance to Block: 26%
Evasion: (111-131)
Energy Shield: (83-107)
Movement Speed: -3%
Requires Level 49, 64 Dex, 64 Int+5% chance to Suppress Spell Damage(40-50)% increased Spell Damage
+(60-80) to maximum Energy Shield
+(50-70) to maximum Life
1% increased Area of Effect per Enemy killed recently, up to 50%
You have Zealot's Oath if you haven't been hit recently
"Great minds wish to reveal all the secrets of time and space.
But it does not matter.
Creation, the act of Matter Metamorphosis, is the only secret worth discovering."
- Zeel, Vaal Tinkerer
49(40-50)%
HeartbreakerHeartbreaker
Royal Skean
Rune Dagger
Physical Damage: 16-64
Critical Strike Chance: 6.30%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage
(40-80)% faster start of Energy Shield Recharge
+(60-100) to maximum Mana
Your Spells have Culling Strike
A heart can be stabbed by thoughts,
If your mind is sharp enough.
50(60-70)%
Replica HeartbreakerReplica Heartbreaker
Royal Skean
Rune Dagger
Physical Damage: 16-64
Critical Strike Chance: 6.30%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage
(40-80)% faster start of Energy Shield Recharge
+(30-50) to maximum Life
20% increased Impale Effect
20% chance to Impale on Spell Hit
"There is something incredibly satisfying about impaling test subjects with Ethereal Knives. Perhaps it is the sound - the spell, the screams, or both."
- Researcher Olesya
50(60-70)%
Eyes of the GreatwolfEyes of the Greatwolf
Greatwolf Talisman
Talisman Tier: 4Requires Level 52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
520%
ManastormManastorm
Lacewood Spirit Shield
Chance to Block: 24%
Energy Shield: (84-121)
Movement Speed: -3%
Requires Level 56, 134 Int(5-10)% increased Spell Damage(80-120)% increased Energy Shield
+(50-70) to maximum Mana
(30-50)% increased Mana Regeneration Rate
When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage
equal to 25% of Sacrificed Mana for 4 seconds
Fear not the fury of the storm.
560%
ObliterationObliteration
Demon's Horn
Wand
Physical Damage: 38-71
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 56, 179 Int(31-35)% increased Spell DamageGain (30-40)% of Physical Damage as Extra Chaos Damage
Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
We forge order from the world around us
Wielding anarchy and destruction as our tools of genesis.
560%
MoonsorrowMoonsorrow
Imbued Wand
Wand
Physical Damage: (101.5-108.75) to (185.5-198.75)
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 120
Requires Level 59, 188 Int(33-37)% increased Spell DamageSocketed Gems are supported by Level 20 Blind
+10 to Intelligence
(30-40)% increased Spell Damage
(250-275)% increased Physical Damage
(20-30)% increased Lightning Damage
10% increased Cast Speed
10% chance to Blind Enemies on hit
Cast into darkness
And trapped for a thousand years,
The lonely moon weeps
59(30-40)%
Saffell's FrameSaffell's Frame
Branded Kite Shield
Chance to Block: 24%
Armour: (186-208)
Energy Shield: (38-43)
Movement Speed: -3%
Requires Level 59, 76 Str, 76 Int+4% to all Elemental Resistances(20-30)% Chance to Block Spell Damage
(20-30)% increased Spell Damage
+(20-30)% to all Elemental Resistances
+4% to all maximum Resistances
Cannot Block Attacks
A swift mind solves problems before they occur.
59(20-30)%
SoulwrestSoulwrest
Ezomyte Staff
Warstaff
Physical Damage: 53-160
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a StaffTrigger Level 20 Summon Phantasm Skill when you Consume a corpse
(100-140)% increased Spell Damage
(25-30)% increased Cast Speed
(80-100)% increased Mana Regeneration Rate
Minions deal (45-51) to (66-78) additional Physical Damage
If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second
Death is but the start of your servitude.
60(100-140)%
Apep's RageApep's Rage
Opal Wand
Wand
Physical Damage: 35-65
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 62, 212 Int(38-42)% increased Spell DamageAdds (90-130) to (140-190) Chaos Damage to Spells
(25-30)% increased Cast Speed
+(5-10)% to Chaos Resistance
Lose 40 Mana when you use a Skill
Poisons you inflict deal Damage (30-50)% faster
Apep's poison entraps, encircles,
and engulfs the leaking mind of Man.
620%
Apep's SlumberApep's Slumber
Vaal Spirit Shield
Chance to Block: 24%
Energy Shield: (136-164)
Movement Speed: -3%
Requires Level 62, 159 Int(5-10)% increased Spell DamageAdds (50-55) to (72-80) Chaos Damage
+(80-100) to maximum Energy Shield
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second
Poisons on you expire 50% slower
The heart grows slow,
the spirit grows strong.

This item can be transformed on the Altar of Sacrifice along with Vial of Awakening
620%
Apep's SupremacyApep's Supremacy
Vaal Spirit Shield
Chance to Block: 24%
Energy Shield: (186-214)
Movement Speed: -3%
Requires Level 62, 159 Int(5-10)% increased Spell DamageAdds (50-55) to (72-80) Chaos Damage
+(130-150) to maximum Energy Shield
(30-50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slower
Give him your body, and your burdens will follow.
620%
Esh's VisageEsh's Visage
Vaal Spirit Shield
Chance to Block: 24%
Energy Shield: (190-230)
Movement Speed: -3%
Requires Level 62, 159 Int(5-10)% increased Spell Damage(240-260)% increased Energy Shield
+(70-100) to maximum Life
+(30-40)% to Lightning Resistance
+(17-29)% to Chaos Resistance
Chaos Damage taken does not bypass Energy Shield while not on Low Life
Reflect Shocks applied to you to all Nearby Enemies
She could see what she was not;
a silhouette wreathed in light.
And she was still.
620%
Shavronne's WrappingsShavronne's Wrappings
Occultist's Vestment
Energy Shield: (274-377)
Movement Speed: -3%
Requires Level 62, 180 Int(3-10)% increased Spell Damage(100-150)% increased Energy Shield
10% faster start of Energy Shield Recharge
+(30-40)% to Lightning Resistance
Reflects 1 to 250 Lightning Damage to Melee Attackers
Chaos Damage taken does not bypass Energy Shield
Shavronne's apparel became ever more extravagant
as her body and soul became ever more corrupted.
620%
The Rippling ThoughtsThe Rippling Thoughts
Legion Sword
One Handed Sword
Physical Damage: (127.2-137.8) to (235.2-254.8)
Elemental Damage: 1 to (60-70)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingGrants Summon Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
(75-90)% increased Spell Damage
(140-160)% increased Physical Damage
Adds 1 to (60-70) Lightning Damage
Adds 1 to (60-70) Lightning Damage to Spells
10% increased Area of Effect



62(75-90)%
The Surging ThoughtsThe Surging Thoughts
Legion Sword
One Handed Sword
Physical Damage: (127.2-137.8) to (235.2-254.8)
Elemental Damage: 1 to (60-70)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 11
Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingGrants Summon Greater Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
(75-90)% increased Spell Damage
(140-160)% increased Physical Damage
Adds 1 to (60-70) Lightning Damage
Adds 1 to (60-70) Lightning Damage to Spells
10% increased Area of Effect


62(75-90)%
Matua TupunaMatua Tupuna
Tarnished Spirit Shield
Chance to Block: 24%
Energy Shield: (29-45)
Movement Speed: -3%
Requires Level 63, 60 Int(5-10)% increased Spell Damage+2 to Level of Socketed Minion Gems
(40-80)% increased Energy Shield
+(15-25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
You carried me through life,
The least I can do is carry you through death.
630%
DuskdawnDuskdawn
Maelström Staff
Warstaff
Physical Damage: 71-147
Critical Strike Chance: 6.80%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
(60-80)% increased Critical Strike Chance for Spells
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120-150)% increased Spell Damage if you've dealt a Critical Strike Recently
"The world is not simply black and white,
it is not divided into good and evil.
But black and white, good and evil, do exist,
and we must know how to recognize them."
- Archbishop Geofri
64(120-150)%
Replica DuskdawnReplica Duskdawn
Maelström Staff
Warstaff
Physical Damage: 71-147
Critical Strike Chance: (9.52%-10.20%)
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
(40-50)% increased Critical Strike Chance
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120-150)% increased Spell Damage if you've dealt a Critical Strike Recently
"Lab Two suffered significant structural damage in the process of creating
Prototype #77. It is, however, the closest we've come to perfection."
64(120-150)%
Taryn's ShiverTaryn's Shiver
Maelström Staff
Warstaff
Physical Damage: 71-147
Critical Strike Chance: 6.80%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff(50-60)% increased Spell Damage
(40-50)% increased Cold Damage
(10-20)% increased Cast Speed
+2 to Level of all Cold Spell Skill Gems
8% chance to Freeze
Enemies Frozen by you take 20% increased Damage
Shed by the winged beast of night,
A scaly frost-encrusted thorn.
All who feel its wintry light
Shiver in pain at the frozen dawn.
64(50-60)%
Malachai's LoopMalachai's Loop
Harmonic Spirit Shield
Chance to Block: 23%
Energy Shield: (179-231)
Movement Speed: -3%
Requires Level 65, 159 Int(10-15)% increased Spell Damage(210-250)% increased Energy Shield
+2 to Maximum Power Charges
20% chance to gain a Power Charge on Hit
(12-16)% increased Spell Damage per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Shocks you when you reach Maximum Power Charges
(Shock increases Damage taken by 15%, for 2 seconds)
Thaumaturgy has no limit.
It is our fragile reality that imposes boundaries.
65(12-16)%
Piscator's VigilPiscator's Vigil
Tornado Wand
Wand
Critical Strike Chance: (8.40%-9.10%)
Attacks per Second: (1.43-1.53)
Weapon Range: 120
Requires Level 65, 212 Int(35-39)% increased Spell DamageNo Physical Damage
(10-18)% increased Attack Speed
(20-30)% increased Critical Strike Chance
+(340-400) to Accuracy Rating
Attacks with this Weapon have (100-115)% increased Elemental Damage
Damage with Weapons Penetrates 5% Elemental Resistance
"Stone still, amidst the reeds,
breath fogging in the iron cold air.
he sits, he waits, he watches.
A piscatorial vigil, sat by the river,
his cathedral, his patience his unanswered prayer."
- Jojoba Mansell, bard, angler, adventurer
650%
Replica TulfallReplica Tulfall
Tornado Wand
Wand
Physical Damage: 25-75
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 65, 212 Int(35-39)% increased Spell Damage(15-25)% increased Cast Speed
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15-20)% increased Cold Damage per Frenzy Charge
Gain a Power Charge on Killing a Frozen Enemy
Take 500 Cold Damage on reaching Maximum Power Charges
"Are we mad for attempting to build an engine out of this?
Looping cycles, power and pain..."
- Researcher Arn
650%
Scold's BridleScold's Bridle
Mind Cage
Energy Shield: (73-84)Requires Level 65, 138 Int(80-100)% increased Spell Damage
15% reduced Cast Speed
+(30-60) to maximum Mana
Your Skills deal you 400% of Mana Spent on Upfront Skill Mana Costs as Physical Damage
"The sharper the pain, the sharper the mind.
A curious paradox."
- Shavronne of Umbra
65(80-100)%
ShimmeronShimmeron
Tornado Wand
Wand
Physical Damage: 25-75
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 65, 212 Int(35-39)% increased Spell Damage(30-40)% increased Spell Damage
Adds (26-35) to (95-105) Lightning Damage to Spells
+(6-10)% to Critical Strike Multiplier per Power Charge
+0.3% Critical Strike Chance per Power Charge
+2% Chance to Block Spell Damage per Power Charge
Adds 3 to 9 Lightning Damage to Spells per Power Charge
200 Lightning Damage taken per second per Power Charge if
your Skills have dealt a Critical Strike Recently
All at once, a calmness would encompass them,
and all at once, it would be torn away,
unveiling forms no sound mind could grasp.
65(30-40)%
TulfallTulfall
Tornado Wand
Wand
Physical Damage: 25-75
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 65, 212 Int(35-39)% increased Spell Damage(10-15)% increased Cast Speed
Gain a Power Charge on Killing a Frozen Enemy
Adds 15 to 25 Cold Damage to Spells per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15-20)% increased Cold Damage per Frenzy Charge
We fracture and splinter.
We pierce our sides.
But in the great freeze we are forged anew.
650%
DivinariusDivinarius
Imperial Skean
Rune Dagger
Physical Damage: 18-73
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 10
Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance(50-70)% increased Spell Damage
+30 Life gained on Kill
+10 Mana gained on Kill
10% increased Area of Effect
(125-175)% increased Critical Strike Chance for Spells if you've Killed Recently
+(40-60)% to Critical Strike Multiplier for Spells if you haven't Killed Recently
Divine intervention feels better
when you do it yourself.
66(50-70)%
SurgebindersSurgebinders
Dragonscale Gauntlets
Armour: (229-291)
Evasion: (229-291)
Requires Level 67, 51 Str, 51 Dex(90-110)% increased Armour and Evasion
(4-7)% increased Elemental Damage per Frenzy Charge
(4-7)% increased Physical Damage per Endurance Charge
(4-7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
Your lies are our strength.
Your threats are our laughter.
Your hate is our infinity
The fire rises!
67(4-7)%
Bitterbind PointBitterbind Point
Titanium Spirit Shield
Chance to Block: 25%
Energy Shield: (187-246)
Movement Speed: -3%
Requires Level 68, 159 Int(30-50)% increased Spell Damage
(180-220)% increased Energy Shield
Spectres have (50-100)% increased maximum Life
Gain Arcane Surge when you deal a Critical Strike
Your Raised Spectres also gain Arcane Surge when you do
(40-50)% increased Critical Strike Chance for Spells per Raised Spectre
Veiled Prefix
Though we live and act as individuals, in truth, we are tethered together.
The barriers that divide us need not be broken for our spirits to become entangled.
Take this item to Jun Ortoi to have her Unveil it.
68(30-50)%
Pledge of HandsPledge of Hands
Judgement Staff
Warstaff
Physical Damage: 73-136
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 68, 113 Str, 113 Int+20% Chance to Block Spell Damage while wielding a StaffSocketed Gems are Supported by Level 30 Greater Spell Echo
(120-160)% increased Spell Damage
50% increased maximum Mana
"To shake a hand is to double your power."
- Jaetai, Queen's Advisor
68(120-160)%
Rathpith GlobeRathpith Globe
Titanium Spirit Shield
Chance to Block: 25%
Energy Shield: (147-200)
Movement Speed: -3%
Requires Level 68, 159 Int(10-15)% Chance to Block Spell Damage
(120-160)% increased Energy Shield
10% increased maximum Life
Sacrifice 10% of your Life when you Use or Trigger a Spell Skill
5% increased Critical Strike Chance for Spells per 100 Player Maximum Life
5% increased Spell Damage per 100 Player Maximum Life
The Vaal emptied their slaves of beating hearts,
and left a mountain of twitching dead.
685%
SnakepitSnakepit
Sapphire Ring
Requires Level 68+(20-30)% to Cold Resistance(20-40)% increased Spell Damage
(5-10)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
They wrap around you until your blood turns as cold as theirs.
68(20-40)%
The Beast Fur ShawlThe Beast Fur Shawl
Vaal Regalia
Energy Shield: (376-512)
Movement Speed: -3%
Requires Level 68, 194 Int40% increased Spell Damage
(120-160)% increased Energy Shield
10% increased Area of Effect
10% increased Damage taken
(50-100)% increased Energy Shield Recovery rate
The quickest way to understand
your own strengths and weaknesses
is to walk in the skin of another.
6840%
Void BatteryVoid Battery
Prophecy Wand
Wand
Physical Damage: 35-64
Critical Strike Chance: 8.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 68, 245 Int(36-40)% increased Spell Damage80% reduced Spell Damage
(10-20)% increased Cast Speed
(50-65)% increased Global Critical Strike Chance
+(40-50) to maximum Mana
+1 to Maximum Power Charges
25% increased Spell Damage per Power Charge
"The trick is to give nothingness,
and to receive everything in return."
- Inquisitor Maligaro
68-55%
IndigonIndigon
Hubris Circlet
Energy Shield: (200-257)Requires Level 69, 154 Int(150-180)% increased Energy Shield
(6-10)% increased maximum Mana
Recover (8-10)% of Life when you use a Mana Flask
Non-instant Mana Recovery from Flasks is also Recovered as Life
(50-60)% increased Cost of Skills for each 200 total Mana Spent Recently
(20-25)% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%
Where the body's limits begin,
the mind's limits end.
69(20-25)%
Black ZenithBlack Zenith
Fingerless Silk Gloves
Energy Shield: (108-145)Requires Level 70, 95 Int(12-16)% increased Spell DamageSocketed Projectile Spells deal 150% more Damage with Hits
Socketed Projectile Spells have +4 seconds to Cooldown
Socketed Projectile Spells fire 4 additional Projectiles
Socketed Projectile Spells fire Projectiles in a circle
Socketed Projectile Spells have 80% less Skill Effect Duration
(140-180)% increased Energy Shield
He reached for his home one last time, a shining jewel among the stars...
Only to watch in horror as it ruptured and shattered under a tide of limbs.
700%
Mark of the ShaperMark of the Shaper
Opal Ring
Requires Level 80(15-25)% increased Elemental Damage20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
Adds (13-18) to (50-56) Lightning Damage to Spells
(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
(60-80)% increased Spell Damage if your other Ring is an Elder Item
Cannot be Stunned by Spells if your other Ring is a Shaper Item
Let madness take control.
80(60-80)%

Spell critical strike chance

ItemRequired level% Critical Chance
Apex ModeApex Mode
Cobalt Jewel
Limited to: 1(20-25)% increased Spell Damage
Spells have 10% reduced Critical Strike Chance per Intensity
Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds
Maximum power fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1-10%
Nadir ModeNadir Mode
Cobalt Jewel
Limited to: 1(20-25)% increased Spell Damage
Spells have 30% increased Critical Strike Chance per Intensity
Spells which have gained Intensity Recently lose 1 Intensity every 0.5 Seconds
Indiscriminate destruction fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
130%
Axiom PerpetuumAxiom Perpetuum
Bronze Sceptre
Sceptre
Physical Damage: 10-19
Critical Strike Chance: 6.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 10, 22 Str, 22 Int12% increased Elemental DamageAdds (2-3) to (5-6) Fire Damage to Spells
Adds (2-3) to (5-6) Cold Damage to Spells
Adds 1 to (10-12) Lightning Damage to Spells
(4-6)% increased Cast Speed
(100-140)% increased Critical Strike Chance for Spells
The worst of Axiom were imprisoned by more than iron.
10(100-140)%
Light of LunarisLight of Lunaris
Jingling Spirit Shield
Chance to Block: (29%-33%)
Energy Shield: (143-203)
Movement Speed: -3%
Requires Level 28, 71 Int(10-15)% increased Spell DamageAdds (35-39) to (54-60) Cold Damage to Spells
(60-80)% increased Critical Strike Chance for Spells
(475-600)% increased Energy Shield
+(6-10)% Chance to Block
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
Without night, there can be no day.
28(60-80)%
Mutewind WhisperstepsMutewind Whispersteps
Serpentscale Boots
Armour: (76-90)
Evasion: (152-225)
Requires Level 42, 40 Str, 40 DexAdds (25-30) to (40-50) Cold Damage to Spells
(50-70)% increased Critical Strike Chance for Spells
(100-150)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% increased Movement Speed
Unaffected by Chilled Ground
Corruption sweeps across this land,
but our bloodline is clear.
It is our duty to keep it so.
42(50-70)%
Maw of ConquestMaw of Conquest
Steel Circlet
Energy Shield: (147-192)Requires Level 48, 101 Int(60-80)% increased Critical Strike Chance for Spells
(200-250)% increased Energy Shield
+(50-70) to maximum Life
Unaffected by Poison
(10-20)% of Damage taken Recouped as Life
Young Napuatzi was thrown into the pits, an unwilling sacrifice, but the offer of her blood was refused.
She rose from the pit alive and anew.
A Leader. A Conquerer. A Viper.
48(60-80)%
VoidbringerVoidbringer
Conjurer Gloves
Energy Shield: (103-154)Requires Level 55, 79 Int+1 to Level of Socketed Elemental Gems
(125-150)% increased Critical Strike Chance for Spells
(180-250)% increased Energy Shield
Lose (40-80) Mana when you use a Skill
+(15-20) Energy Shield gained on Kill
Absolute corruption empowers absolutely.
55(125-150)%
DuskdawnDuskdawn
Maelström Staff
Warstaff
Physical Damage: 71-147
Critical Strike Chance: 6.80%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
(60-80)% increased Critical Strike Chance for Spells
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120-150)% increased Spell Damage if you've dealt a Critical Strike Recently
"The world is not simply black and white,
it is not divided into good and evil.
But black and white, good and evil, do exist,
and we must know how to recognize them."
- Archbishop Geofri
64(60-80)%
DivinariusDivinarius
Imperial Skean
Rune Dagger
Physical Damage: 18-73
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 10
Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance(50-70)% increased Spell Damage
+30 Life gained on Kill
+10 Mana gained on Kill
10% increased Area of Effect
(125-175)% increased Critical Strike Chance for Spells if you've Killed Recently
+(40-60)% to Critical Strike Multiplier for Spells if you haven't Killed Recently
Divine intervention feels better
when you do it yourself.
66(125-175)%
Bitterbind PointBitterbind Point
Titanium Spirit Shield
Chance to Block: 25%
Energy Shield: (187-246)
Movement Speed: -3%
Requires Level 68, 159 Int(30-50)% increased Spell Damage
(180-220)% increased Energy Shield
Spectres have (50-100)% increased maximum Life
Gain Arcane Surge when you deal a Critical Strike
Your Raised Spectres also gain Arcane Surge when you do
(40-50)% increased Critical Strike Chance for Spells per Raised Spectre
Veiled Prefix
Though we live and act as individuals, in truth, we are tethered together.
The barriers that divide us need not be broken for our spirits to become entangled.
Take this item to Jun Ortoi to have her Unveil it.
68(40-50)%
Rathpith GlobeRathpith Globe
Titanium Spirit Shield
Chance to Block: 25%
Energy Shield: (147-200)
Movement Speed: -3%
Requires Level 68, 159 Int(10-15)% Chance to Block Spell Damage
(120-160)% increased Energy Shield
10% increased maximum Life
Sacrifice 10% of your Life when you Use or Trigger a Spell Skill
5% increased Critical Strike Chance for Spells per 100 Player Maximum Life
5% increased Spell Damage per 100 Player Maximum Life
The Vaal emptied their slaves of beating hearts,
and left a mountain of twitching dead.
685%

Spell critical strike multiplier

ItemRequired level% Critical Multiplier
DivinariusDivinarius
Imperial Skean
Rune Dagger
Physical Damage: 18-73
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 10
Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance(50-70)% increased Spell Damage
+30 Life gained on Kill
+10 Mana gained on Kill
10% increased Area of Effect
(125-175)% increased Critical Strike Chance for Spells if you've Killed Recently
+(40-60)% to Critical Strike Multiplier for Spells if you haven't Killed Recently
Divine intervention feels better
when you do it yourself.
66(40-60)%

Chance to block spell damage

ItemRequired level% Block chance
Fortress CovenantFortress Covenant
Cobalt Jewel
Limited to: 1
Radius: Medium
Minions deal (35-45)% increased Damage
Minions have +(10-12)% Chance to Block Attack Damage
Minions have +(10-12)% Chance to Block Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions take 20% increased Damage
Forsake what you might have had.
Command power beyond your potential.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(10-12)%
Reckless DefenceReckless Defence
Cobalt Jewel
+(2-4)% Chance to Block Spell Damage
+(2-4)% Chance to Block Attack Damage
Hits have (140-200)% increased Critical Strike Chance against you
There's no motivation for genius
quite like desperation.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(2-4)%
Replica Reckless DefenceReplica Reckless Defence
Cobalt Jewel
+(2-4)% Chance to Block Spell Damage
+(2-4)% Chance to Block Attack Damage
+10% chance to be Frozen, Shocked and Ignited
"Prototype #298 must be contained in a non-conductive glass box at all times."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(2-4)%
Stone of LazhwarStone of Lazhwar
Lapis Amulet
Requires Level 5+(20-30) to Intelligence(12-15)% Chance to Block Spell Damage
(15-20)% increased Cast Speed
+(40-70) to maximum Mana
You are slow, foolish and ignorant.
I am not.
5(12-15)%
RearguardRearguard
Blunt Arrow Quiver
Requires Level 31Adds (7-9) to (13-16) Physical Damage to Attacks(20-24)% Chance to Block Attack Damage
(12-15)% Chance to Block Spell Damage
+(400-450) to Armour
(20-30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15-20)% increased Projectile Damage
"It's a rare man that has eyes in the back of his head."
- Kiravi, Vaal Archer
31(12-15)%
Sentari's AnswerSentari's Answer
Brass Spirit Shield
Chance to Block: 30%
Energy Shield: (35-40)
Movement Speed: -3%
Requires Level 33, 83 Int10% Chance to Block Spell Damage
+(20-30) to Intelligence
(4-8)% increased Quantity of Items found
+5% Chance to Block
Curse Enemies with Punishment when you Block their Melee Damage, with 60% increased Effect and ignoring Curse Limit
Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, with 60% increased Effect and ignoring Curse Limit
Curse Enemies with Elemental Weakness when you Block their Spell Damage, with 60% increased Effect and ignoring Curse Limit
Open your eyes and you will see the cracks in your enemy's walls.
Open your mind and you will see the cracks in your enemy's plans.
3310%
WillclashWillclash
Golden Mask
Evasion: (432-515)
Energy Shield: (90-110)
Requires Level 35, 40 Dex, 40 Int(350-400)% increased Evasion and Energy Shield
+5% Chance to Block Spell Damage per Power Charge
(3-5)% increased Elemental Damage per Power charge
Gain a Power Charge every Second if you haven't lost Power Charges Recently
Lose all Power Charges when you Block
Obtaining information depends upon pretending one already has it.
3510%
SkullheadSkullhead
Secutor Helm
Armour: (156-208)
Evasion: (156-208)
Requires Level 36, 42 Str, 42 Dex(60-80)% increased Armour and Evasion
Minions have +25% Chance to Block Attack Damage
Minions have +25% Chance to Block Spell Damage
Minions Recover 10% of their Life when they Block
+(10-20)% to all Elemental Resistances
All that was left of the Iron King was his bleached skull.
Yet it was all the Iron King needed.
3625%
Emperor's VigilanceEmperor's Vigilance
Steel Kite Shield
Chance to Block: 26%
Armour: (1606-1837)
Energy Shield: (330-385)
Movement Speed: -3%
Requires Level 46, 60 Str, 60 Int(16-22)% Chance to Block Spell Damage
1000% increased Armour and Energy Shield
Damage taken from Blocked Hits cannot bypass Energy Shield
Damage taken from Unblocked hits always bypasses Energy Shield
Glancing Blows
Chitus' success stemmed from his cunning, taking calculated risks so that greater dangers could be averted.
46(16-22)%
Great Old One's WardGreat Old One's Ward
Corrugated Buckler
Chance to Block: 27%
Evasion: (227-272)
Movement Speed: -3%
Requires Level 46, 112 Dex3% increased Movement Speed(8-12)% Chance to Block Spell Damage
Adds (8-12) to (15-20) Physical Damage to Attacks
(6-10)% increased Attack Speed
+(50-70) to maximum Life
The horrors we've encountered are nothing
compared to the horrors we haven't.
46(8-12)%
RainbowstrideRainbowstride
Conjurer Boots
Energy Shield: (36-42)Requires Level 53, 94 Int(15-20)% Chance to Block Spell Damage
+(40-60) to maximum Mana
+20% to all Elemental Resistances
20% increased Movement Speed
"They say that you should take life's troubles in your stride.
Some men have a longer stride than others."
- Gaius Sentari
53(15-20)%
Daresso's CourageDaresso's Courage
Baroque Round Shield
Chance to Block: 25%
Armour: (366-490)
Evasion: (366-490)
Movement Speed: -3%
Requires Level 54, 70 Str, 70 Dex120% increased Block Recovery+30% Chance to Block Spell Damage while on Low Life
(200-250)% increased Armour and Evasion
+(20-30)% to all Elemental Resistances
+100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently
+100% chance to Block Spell Damage if you have Blocked Attack Damage Recently
By tourney's end, Daresso bled and shivered.
Yet even accursed treachery failed to steal the champion's victory.
54130%
Craiceann's ChitinCraiceann's Chitin
Magistrate Crown
Armour: (384-529)
Energy Shield: (79-109)
Requires Level 58, 64 Str, 64 Int(4-6)% Chance to Block Spell Damage
(140-180)% increased Armour and Energy Shield
(4-7)% increased maximum Life
Cannot lose Crab Barriers if you have lost Crab Barriers Recently
+3% Chance to Block Attack Damage while you have at least 5 Crab Barriers
+5% Chance to Block Attack Damage while you have at least 10 Crab Barriers
When the rains come, we cower beneath shelter.
The First of the Deep teaches us
that we should seek no shelter but ourselves.
58(4-6)%
Saffell's FrameSaffell's Frame
Branded Kite Shield
Chance to Block: 24%
Armour: (186-208)
Energy Shield: (38-43)
Movement Speed: -3%
Requires Level 59, 76 Str, 76 Int+4% to all Elemental Resistances(20-30)% Chance to Block Spell Damage
(20-30)% increased Spell Damage
+(20-30)% to all Elemental Resistances
+4% to all maximum Resistances
Cannot Block Attacks
A swift mind solves problems before they occur.
59(20-30)%
The Iron FortressThe Iron Fortress
Crusader Plate
Armour: (1081-1382)
Movement Speed: -5%
Requires Level 59, 160 Str+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
+(60-120) to Strength
(80-100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
"Stand steadfast in the face of destruction.
The Council cannot afford to falter."
- Mauritius, the Iron Heart
590%
Replica MistwallReplica Mistwall
Lacquered Buckler
Chance to Block: 24%
Evasion: (1049-1372)
Movement Speed: -3%
Requires Level 60, 154 Dex6% increased Movement Speed(120-150)% increased Evasion Rating
10% increased Movement Speed
+(10-20)% to Fire and Cold Resistances
+75% Chance to Block Spell Damage if you have not Blocked Recently
+(8-15)% chance to Avoid Physical Damage from Hits while Phasing
You have Phasing if you have Blocked Recently
"For personal defence, Prototype #444 is fantastic. It is one hundred percent effective seventy five percent of the time... once."
- Lead Researcher Ksaret
6075%
Replica Wings of EntropyReplica Wings of Entropy
Ezomyte Axe
Two Handed Axe
Physical Damage: (139.2-156.6) to (209.6-235.8)
Critical Strike Chance: 5.70%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage
+(8-12)% Chance to Block Attack Damage while Dual Wielding
(60-80)% increased Physical Damage
Counts as Dual Wielding
+(8-10)% to Off Hand Critical Strike Chance
(50-70)% more Main Hand attack speed
"The remarkable imbalance of Prototype #848 leads to uncommon
power or speed when striking."
62(7-10)%
Wings of EntropyWings of Entropy
Ezomyte Axe
Two Handed Axe
Physical Damage: (139.2-156.6) to (209.6-235.8)
Critical Strike Chance: 5.70%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage
+(8-12)% Chance to Block Attack Damage while Dual Wielding
(60-80)% increased Physical Damage
Adds (75-100) to (165-200) Fire Damage in Main Hand
Adds (75-100) to (165-200) Chaos Damage in Off Hand
Counts as Dual Wielding
Fire and Anarchy are the most reliable agents of change.
62(7-10)%
ShimmeronShimmeron
Tornado Wand
Wand
Physical Damage: 25-75
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 65, 212 Int(35-39)% increased Spell Damage(30-40)% increased Spell Damage
Adds (26-35) to (95-105) Lightning Damage to Spells
+(6-10)% to Critical Strike Multiplier per Power Charge
+0.3% Critical Strike Chance per Power Charge
+2% Chance to Block Spell Damage per Power Charge
Adds 3 to 9 Lightning Damage to Spells per Power Charge
200 Lightning Damage taken per second per Power Charge if
your Skills have dealt a Critical Strike Recently
All at once, a calmness would encompass them,
and all at once, it would be torn away,
unveiling forms no sound mind could grasp.
654%
Atziri's RuleAtziri's Rule
Judgement Staff
Warstaff
Physical Damage: 73-136
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 68, 113 Str, 113 Int+20% Chance to Block Spell Damage while wielding a StaffGrants Level 20 Queen's Demand Skill
Queen's Demand can Trigger Level 20 Flames of Judgement
Queen's Demand can Trigger Level 20 Storm of Judgement
Cannot be Stunned
Damage cannot be Reflected
Bow before her... or suffer the most gruelling death imaginable.
680%
Hegemony's EraHegemony's Era
Judgement Staff
Warstaff
Physical Damage: (208-218) to (296-311)
Critical Strike Chance: (7.15%-7.80%)
Attacks per Second: (1.46-1.51)
Weapon Range: 13
Requires Level 68, 113 Str, 113 Int+20% Chance to Block Spell Damage while wielding a Staff+6% Chance to Block Attack Damage while wielding a Staff
Adds (135-145) to (160-175) Physical Damage
(12-16)% increased Attack Speed
(10-20)% increased Critical Strike Chance
+1 to Maximum Power Charges
10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
The right to rule demands mental acuity,
a strong arm,
And a tenacious sense of justice.
680%
Pledge of HandsPledge of Hands
Judgement Staff
Warstaff
Physical Damage: 73-136
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 68, 113 Str, 113 Int+20% Chance to Block Spell Damage while wielding a StaffSocketed Gems are Supported by Level 30 Greater Spell Echo
(120-160)% increased Spell Damage
50% increased maximum Mana
"To shake a hand is to double your power."
- Jaetai, Queen's Advisor
680%
Rathpith GlobeRathpith Globe
Titanium Spirit Shield
Chance to Block: 25%
Energy Shield: (147-200)
Movement Speed: -3%
Requires Level 68, 159 Int(10-15)% Chance to Block Spell Damage
(120-160)% increased Energy Shield
10% increased maximum Life
Sacrifice 10% of your Life when you Use or Trigger a Spell Skill
5% increased Critical Strike Chance for Spells per 100 Player Maximum Life
5% increased Spell Damage per 100 Player Maximum Life
The Vaal emptied their slaves of beating hearts,
and left a mountain of twitching dead.
68(10-15)%
Replica Rumi's ConcoctionReplica Rumi's Concoction
Granite Flask
Lasts 0.60 Seconds
Consumes 30 of 60 Charges on use
+1500 to Armour
Requires Level 68Gain 1 Endurance Charge on use
+(35-50)% Chance to Block Attack Damage during Flask effect
+(20-30)% Chance to Block Spell Damage during Flask effect
Petrified during Flask Effect
90% reduced Duration
"The most terrifying split second of my life."
- Researcher Graven
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
68(20-30)%
Rumi's ConcoctionRumi's Concoction
Granite Flask
Lasts 6.00 Seconds
Consumes 30 of 60 Charges on use
+1500 to Armour
Requires Level 68+(8-12)% Chance to Block Attack Damage during Flask effect
+(4-6)% Chance to Block Spell Damage during Flask effect
"Yesterday I was clever, so I wanted to change the world.
Today I am wise, so I am changing myself."
-Rumi of the Vaal
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
68(4-6)%
The Grey SpireThe Grey Spire
Judgement Staff
Warstaff
Physical Damage: 73-136
Critical Strike Chance: 6.50%
Attacks per Second: (1.56-1.69)
Weapon Range: 13
Requires Level 68, 113 Str, 113 Int+20% Chance to Block Spell Damage while wielding a StaffHas no Sockets
(250-300)% increased Global Damage
(20-30)% increased Attack Speed
+(1-4)% to all maximum Resistances
There was never a simpler time.
Just simpler motivations.
680%

Related passive skills

Spell Damage

NameStats
Mana and Spell Damage
Mana passive skill icon.png
5% increased maximum Mana
10% increased Spell Damage [1]
Spell Area of Effect and Damage
Areaofeffect passive skill icon.png
Spell Skills have 5% increased Area of Effect
10% increased Spell Damage [1] [2]
Spell Damage
Damagespells passive skill icon.png
8% increased Spell Damage [1] [2] [3]
10% increased Spell Damage [4] [5] [6]
12% increased Spell Damage [3]
Spell Damage and Intelligence
Damagespells passive skill icon.png
10% increased Spell Damage
+5 to Intelligence [1]
Spell Damage and Mana
Damagespells passive skill icon.png
16% increased Spell Damage
+16 to maximum Mana [1]
Arcanist's Dominion
ElementalDominion2 passive skill icon.png
+20 to Intelligence
5% increased Cast Speed
20% increased Spell Damage [1]
Light of Divinity
LightOfDivinity passive skill icon.png
20% increased Spell Damage
+10 to Strength and Intelligence
30% increased Critical Strike Chance for Spells
10% increased Light Radius [1]
Path of the Savant
SavantPath passive skill icon.png
+20 to Intelligence
+20 to maximum Mana
16% increased Spell Damage [1]

Spell critical strike chance

NameStats
Cast Speed and Spell Critical Strike Chance
Castspeed passive skill icon.png
3% increased Cast Speed
10% increased Critical Strike Chance for Spells [1] [2]
Spell Critical Strike Chance
Spellcritical passive skill icon.png
20% increased Critical Strike Chance for Spells [1] [2] [3] [4]
25% increased Critical Strike Chance for Spells [3] [4]
Annihilation
Annihilation passive skill icon.png
+15% to Critical Strike Multiplier for Spell Damage
50% increased Critical Strike Chance for Spells [1]
Arcane Potency
Arcanepotency passive skill icon.png
+30% to Critical Strike Multiplier for Spell Damage
30% increased Critical Strike Chance for Spells [1]
Doom Cast
Doomcast passive skill icon.png
60% increased Critical Strike Chance for Spells
+15% to Critical Strike Multiplier for Spell Damage [1]
Light of Divinity
LightOfDivinity passive skill icon.png
20% increased Spell Damage
+10 to Strength and Intelligence
30% increased Critical Strike Chance for Spells
10% increased Light Radius [1]

Spell critical strike multiplier

NameStats
Spell Critical Strike Multiplier
SpellMultiplyer2 passive skill icon.png
+10% to Critical Strike Multiplier for Spell Damage [1] [2] [3]
Annihilation
Annihilation passive skill icon.png
+15% to Critical Strike Multiplier for Spell Damage
50% increased Critical Strike Chance for Spells [1]
Arcane Potency
Arcanepotency passive skill icon.png
+30% to Critical Strike Multiplier for Spell Damage
30% increased Critical Strike Chance for Spells [1]
Doom Cast
Doomcast passive skill icon.png
60% increased Critical Strike Chance for Spells
+15% to Critical Strike Multiplier for Spell Damage [1]
Nimbleness
Nimbleness passive skill icon.png
8% increased Cast Speed
+15% to Critical Strike Multiplier for Spell Damage [1]

Chance to block spell damage

NameStats
Dual Wield Spell Damage and Spell Block
DualWieldNodeDefensive passive skill icon.png
10% increased Spell Damage while Dual Wielding
+3% Chance to Block Spell Damage while Dual Wielding [1]
Mana and Spell Block
Mana passive skill icon.png
5% increased maximum Mana
2% Chance to Block Spell Damage [1]
Minion Spell Block
Minionblockchance passive skill icon.png
Minions have +12% Chance to Block Spell Damage [1]
Shield Spell Block
ShieldNodeOffensive passive skill icon.png
+4% Chance to Block Spell Damage while holding a Shield [1] [2]
Shield Spell Block and Elemental Resistances with a Shield
ElementalResistance2 passive skill icon.png
+2% Chance to Block Spell Damage while holding a Shield
+6% Elemental Resistances while holding a Shield [1]
Shield Spell Damage and Spell Block
ShieldNodeOffensive passive skill icon.png
8% increased Spell Damage while holding a Shield
+3% Chance to Block Spell Damage while holding a Shield [1] [2]
Spell Block
ShieldNodeOffensive passive skill icon.png
+3% chance to Block Spell Damage while holding a Staff or Shield [1] [2]
Spell Block and Elemental Resistances
ShieldNodeOffensive passive skill icon.png
+3% chance to Block Spell Damage while holding a Staff or Shield
+4% to all Elemental Resistances [1] [2]
Staff Block
Blockstaff passive skill icon.png
+3% Chance to Block Attack Damage while wielding a Staff
+3% Chance to Block Spell Damage while wielding a Staff [1] [2]
Staff Spell Damage and Spell Block
StaffNodeDefensive passive skill icon.png
10% increased Spell Damage while wielding a Staff
+3% Chance to Block Spell Damage while wielding a Staff [1]
Arcane Guarding
ShieldNotable passive skill icon.png
60% increased Energy Shield from Equipped Shield
+8% Chance to Block Spell Damage while holding a Shield [1]
Dark Arts
DualWieldNotable passive skill icon.png
+5% Chance to Block Attack Damage while Dual Wielding
+5% Chance to Block Spell Damage while Dual Wielding
10% increased Attack Speed while Dual Wielding
10% increased Cast Speed while Dual Wielding [1]
Decay Ward
Minionblockchance passive skill icon.png
Minions have +18% Chance to Block Attack Damage
Minions have +18% Chance to Block Spell Damage
Minions Recover 2% of their Life when they Block [1]
Enigmatic Defence
StaffNotable passive skill icon.png
20% increased Spell Damage while wielding a Staff
+6% Chance to Block Attack Damage while wielding a Staff
+6% Chance to Block Spell Damage while wielding a Staff [1]
Mystic Bulwark
ManaandSpellBlock passive skill icon.png
6% Chance to Block Spell Damage
1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage [1]
Safeguard
GenericSpellBlockNotable passive skill icon.png
+6% chance to Block Spell Damage while holding a Staff or Shield
Recover 50 Energy Shield when you Block Spell Damage
+8% to all Elemental Resistances [1]
Sanctuary
Sanctuary passive skill icon.png
+4% Chance to Block Attack Damage while holding a Shield
+4% Chance to Block Spell Damage while holding a Shield
+12% Elemental Resistances while holding a Shield [1]
Whirling Barrier
Whirlingstaff passive skill icon.png
+6% Chance to Block Attack Damage while wielding a Staff
+6% Chance to Block Spell Damage while wielding a Staff
20% chance to gain a Power Charge when you Block [1]

Miscellaneous

NameStats
Chance to Poison with Spells
PoisonSpellsNode passive skill icon.png
10% chance to Poison on Hit with Spell Damage [1]
15% chance to Poison on Hit with Spell Damage [2]
Dual Wield Spell Damage and Movement Speed
DualWieldNodeOffensive passive skill icon.png
10% increased Spell Damage while Dual Wielding
3% increased Movement Speed while Dual Wielding [1] [2]
Dual Wield Spell Damage and Spell Block
DualWieldNodeDefensive passive skill icon.png
10% increased Spell Damage while Dual Wielding
+3% Chance to Block Spell Damage while Dual Wielding [1]
Energy Shield Leech
EnergyshieldLeechPassivessmall passive skill icon.png
0.3% of Spell Damage Leeched as Energy Shield [1] [2]
Evasion and Spell Suppression
Evade passive skill icon.png
12% increased Evasion Rating
+3% chance to Suppress Spell Damage [1] [2] [3] [4] [5] [6]
Movement Speed and Spell Suppression
MovementSpeedandEvasionPassive passive skill icon.png
3% increased Movement Speed
+3% chance to Suppress Spell Damage [1] [2]
Shield Spell Damage
ShieldNodeOffensive passive skill icon.png
12% increased Spell Damage while holding a Shield [1]
Shield Spell Damage and Spell Block
ShieldNodeOffensive passive skill icon.png
8% increased Spell Damage while holding a Shield
+3% Chance to Block Spell Damage while holding a Shield [1] [2]
Spell Area of Effect and Damage
Areaofeffect passive skill icon.png
Spell Skills have 5% increased Area of Effect
10% increased Spell Damage [1] [2]
Spell Damage per Power Charge
Chargeint passive skill icon.png
4% increased Spell Damage per Power Charge [1]
Spell Suppression
SpellSuppresionNode passive skill icon.png
+6% chance to Suppress Spell Damage [1] [2] [3]
Spell Suppression and Energy Shield Recharge Rate
SpellSuppressionEnergyShield passive skill icon.png
+4% chance to Suppress Spell Damage
10% increased Energy Shield Recharge Rate [1] [2]
Spell Suppression and Life Flask Recovery
SpellSuppressionLifeFlasks passive skill icon.png
+4% chance to Suppress Spell Damage
12% increased Life Recovery from Flasks [1] [2] [3]
Staff Spell Damage
StaffNodeOffensive passive skill icon.png
12% increased Spell Damage while wielding a Staff [1]
Staff Spell Damage and Block
StaffNodeDefensive passive skill icon.png
10% increased Spell Damage while wielding a Staff
+3% Chance to Block Attack Damage while wielding a Staff [1]
Staff Spell Damage and Spell Block
StaffNodeDefensive passive skill icon.png
10% increased Spell Damage while wielding a Staff
+3% Chance to Block Spell Damage while wielding a Staff [1]
Arcane Expanse
Blastradius passive skill icon.png
Spell Skills have 20% increased Area of Effect [1]
Arcane Sanctuary
ShieldNotable passive skill icon.png
30% increased Spell Damage while holding a Shield
25% chance to Avoid being Stunned while holding a Shield
25% chance to Avoid Elemental Ailments while holding a Shield [1]
Courage
ArmourandEvasion2 passive skill icon.png
30% increased Armour if you have been Hit Recently
30% increased Evasion Rating if you haven't been Hit Recently
+10% chance to Suppress Spell Damage if you've Hit an Enemy Recently [1]
Enigmatic Defence
StaffNotable passive skill icon.png
20% increased Spell Damage while wielding a Staff
+6% Chance to Block Attack Damage while wielding a Staff
+6% Chance to Block Spell Damage while wielding a Staff [1]
Entrench
SpellSuppressionLifeFlasksN passive skill icon.png
+10% chance to Suppress Spell Damage
Life Flasks gain 3 Charges when you Suppress Spell Damage [1]
Ethereal Feast
ArcaneReaping passive skill icon.png
1% of Spell Damage Leeched as Energy Shield
40% increased Maximum total Energy Shield Recovery per second from Leech [1]
Instinct
SpellSupressionAndEnergyShieldNotable passive skill icon.png
+10% chance to Suppress Spell Damage
Recover 50 Energy Shield when you Suppress Spell Damage [1]
Intuition
SpellSupressionNotable2 passive skill icon.png
5% increased maximum Life
+5% chance to Suppress Spell Damage
15% increased Evasion Rating [1]
Inveterate
SpellSupressionNotable1 passive skill icon.png
+12% chance to Suppress Spell Damage
Prevent +3% of Suppressed Spell Damage [1]
Light Eater
SoulSiphoning passive skill icon.png
0.8% of Spell Damage Leeched as Energy Shield
30% increased Maximum total Energy Shield Recovery per second from Leech
24% increased Damage while on Full Energy Shield [1]
Mysticism
DualWieldNotable passive skill icon.png
6% increased Cast Speed while Dual Wielding
40% increased Mana Regeneration if you've used a Movement Skill Recently
20% increased Spell Damage while Dual Wielding [1]
Prodigal Perfection
ManaandSpellDamage passive skill icon.png
20% increased maximum Mana
2% increased Spell Damage per 100 Maximum Mana, up to 40% [1]
Quickstep
Quickstep passive skill icon.png
6% increased Movement Speed
+6% chance to Suppress Spell Damage [1]
Reflexes
Evasion passive skill icon.png
30% increased Evasion Rating
+100 to Evasion Rating
+10% chance to Suppress Spell Damage [1]
Resourcefulness
Resourcefulness passive skill icon.png
5% increased maximum Life
10% increased maximum Energy Shield
+5% chance to Suppress Spell Damage [1]
Serpentine Spellslinger
PoisonSpellsNotable passive skill icon.png
Spell Skills have +12% to Damage over Time Multiplier for Poison
Enemies Poisoned by you have -5% to Chaos Resistance [1]
Void Barrier
VoidBarrier passive skill icon.png
12% increased maximum Energy Shield
18% increased Evasion Rating
+10% chance to Suppress Spell Damage while on Full Energy Shield [1]

Timeless Jewel keystone passive skills

The following Timeless JewelTimeless JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. keystone passive skills are related to spells:

Name Stats
Inner Conviction
KeystoneInnerConviction passive skill icon.png

3% more Spell Damage per Power Charge
Gain Power Charges instead of Frenzy Charges

Keystone passive skills

The following keystone passive skills are related to spells:

NameStats
Acrobatics
KeystoneAcrobatics passive skill icon.png
Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value
Maximum Chance to Dodge Spell Hits is 75% [1]
Doomsday
DoomsdayKeystone passive skill icon.png
Your Hex Curse Spells create a Hexed Area for 1 second if you Cast them yourself
Enemies in the Hexed Area are Hexed, and the Hex does not expire while in the Hexed Area
Hexes applied this way do not gain Doom over time
Hexes in the Hexed Area gain up to maximum Doom when the Hexed Area ends [1]
Glancing Blows
GlancingBlows passive skill icon.png
Chance to Block Attack Damage is doubled
Chance to Block Spell Damage is doubled
You take 65% of Damage from Blocked Hits [1] [2]
Inner Conviction
InnerConviction passive skill icon.png
3% more Spell Damage per Power Charge
Gain Power Charges instead of Frenzy Charges [1]
Iron Will
KeystoneIronWill passive skill icon.png
Strength's Damage bonus applies to all Spell Damage as well [1]
Magebane
Deaden passive skill icon.png
Dexterity provides no inherent bonus to Evasion Rating
+1% Chance to Suppress Spell Damage per 15 Dexterity [1]
Pain Attunement
KeystonePainAttunement passive skill icon.png
30% more Spell Damage when on Low Life [1]
Versatile Combatant
VersatileCombatant passive skill icon.png
-25% to maximum Chance to Block Attack Damage
-25% to maximum Chance to Block Spell Damage
+2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage [1]

Ascendancy passive skills

The following Ascendancy passive skills are related to spells:

Ascendancy
Class
NameStats
Ascendant
Ascendant avatar.png
Hierophant
Hierophant (Ascendants) passive skill icon.png
8% of Damage is taken from Mana before Life
+1 to maximum number of Summoned Totems
25% increased maximum Mana
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
25% increased Effect of Arcane Surge on you [1]
Ascendant
Ascendant avatar.png
Raider
Raider (Ascendants) passive skill icon.png
10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
You have Onslaught while on full Frenzy Charges
10% increased Movement Speed
+20% chance to Suppress Spell Damage
Phasing [1]
Guardian
Guardian avatar.png
Bastion of Hope
ShieldMastery (Guardian) passive skill icon.png
If you've Blocked in the past 10 seconds, you
and nearby Allies cannot be Stunned
+50% Chance to Block Attack Damage for 2 seconds every 5 seconds
If you've Attacked Recently, you
and nearby Allies have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you
and nearby Allies have +10% Chance to Block Spell Damage [1]
Hierophant
Hierophant avatar.png
Arcane Blessing
ArcaneSurge (Hierophant) passive skill icon.png
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
50% increased Effect of Arcane Surge on you [1]
Hierophant
Hierophant avatar.png
Illuminated Devotion
ItemAugment (Hierophant) passive skill icon.png
30% increased Area of Effect while you have Arcane Surge
0.5% of Spell Damage Leeched as Life while you have Arcane Surge
Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge [1]
Inquisitor
Inquisitor avatar.png
Instruments of Virtue
InstrumentsOfVirtue (Inquistitor) passive skill icon.png
10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
Spells you Cast have Added Spell Damage equal to 100% of the Damage of your Main Hand Weapon [1]

10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
Battlemage [2]
Raider
Raider avatar.png
Quartz Infusion
AvatarOfPhasing (Raider) passive skill icon.png
+40% chance to Suppress Spell Damage
Phasing [1]
Trickster
Trickster avatar.png
Spellbreaker
SupressionEnergyShieldTrickster (Trickster) passive skill icon.png
+20% chance to Suppress Spell Damage
Prevent +10% of Suppressed Spell Damage while on Full Energy Shield
50% chance for Energy Shield Recharge to start when you Suppress Spell Damage [1]

Spell Damage Item Mod Prefixes

Spell Damage is available as three different families of Item Affixes, all of which are prefixes:

  • Spell Damage
  • Weapon Spell Damage
  • Weapon Spell Damage and Mana

The Spell Damage prefix is only found on amulets. The other two families of prefixes are found on wands, daggers, sceptres, int-only shields, and staves. The Spell Damage bonus on a staff has as higher range than the same prefix on one-handed items.

In addition, most wands come with an implicit modifier for increased Spell Damage.

Righteous FireRighteous FireSpell, AoE, Fire
Level: (1-20)
Cooldown Time: 0.30 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 18
Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals (39-2447.9) Base Fire Damage per second
+(0-5) to radius
Deals 35% of your Maximum Life as Base Fire Damage per second
Deals 35% of your Maximum Energy Shield as Base Fire Damage per second
You Burn for 90% of your Maximum Life per second as Fire Damage
You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
Grants (20-39)% more Spell Damage

Additional Effects per 1% Quality:
1% increased Burning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Righteous Fire skill icon.png
adds more Spell Damage to your other spells while it is in effect.

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