Spider Lair Map

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This article is about the variant of Spider Lair Map from the most recent map series in which it appeared. For other variants, see § Map variants.
Spider Lair MapMap Level: 76
Map Tier: 9
Guild Character: M
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 75
Metadata
Item class: Map
Metadata ID: Metadata/Items/Maps/MapWorldsSpiderLair
Spider Lair
Map area
No Waypoint
IdMapWorldsSpiderLair
Act11
Area level72
BossesThraxia
Area type tagscave, forest
Tagsindoors_area, map, einharmaps, map_drops_can_upgrade_to_ziggurat
The Shaper: Panic only hastens the venom's passage to the heart.
Vaal Side AreasSecluded Copse (MapSideArea2_7)

Spider Lair Map is a map area.

Spider Lair is not in the current map series (Keepers) for the Atlas of Worlds. In permanent leagues, an existing Spider Lair Map can be used in the Map Device, but it cannot be influenced by the Eldritch Horrors or witnessed by the Maven. There is no bonus objective for this map. It can be converted to a map from the current series by selling it to a vendor.

Layout

Encounters

Boss

Thraxia (based on The Bone Queen)

Boss video

Item drops

The following drop-restricted items can drop in this area.

No items include this area in their drop restrictions.

Item acquisition

Spider Lair Map is drop disabled.

Map variants

ItemMap
tier
Map
level
Map
series
Spider Lair MapSpider Lair MapMap Level: 76
Map Tier: 9
Guild Character: M
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
976Settlers
Spider Lair MapSpider Lair MapMap Level: 72
Map Tier: 5
Guild Character: F
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
572Atlas of Worlds
Shaped Spider Lair MapShaped Spider Lair MapMap Level: 77
Map Tier: 10
Guild Character: F
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1077Atlas of Worlds
Spider Lair MapSpider Lair MapMap Level: 70
Map Tier: 3
Guild Character: F
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
370The Awakening
Spider Lair MapSpider Lair MapMap Level: 68
Map Tier: 3
Guild Character: G
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
368Original

Unique versions

The following unique items are derived from this base type.

There are no unique versions of this item.

Version history

Version Changes
3.24.0
  • The following Maps have been removed from the Atlas: Ancient City, Bazaar, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Core, Coves, Crater, Dark Forest, Desert, Dig, Ghetto, Infested Valley, Ivory Temple, Laboratory, Mesa, Mud Geyser, Overgrown Ruin, Precinct, Racecourse, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Summit.
3.23.0
  • The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
3.21.0
  • The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
3.20.0
  • The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
3.17.0
  • The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
3.11.0
  • Improved the layouts of the Spider Lair map to minimise backtracking.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.1
  • The Spider Lair Map has being reworked into having its own layout and appearance, it is no longer a copy of Arachnid NestArachnid Nest MapMap Level: 75
    Map Tier: 8
    Guild Character: Ó
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
2.4.0
  • Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
0.9.11
  • Added 45 Map areas, each with its own boss.