Expedition

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Expedition is the league mechanic of Expedition league, released in version 3.15.0 which the player can first encounter in Act 6. This encounter is considered Extra Content and has a baseline greater than 8% chance to appear in any non-unique map area.

Overview

General Mechanic

The player will encounter one of the four Expedition NPCs amidst heaps of dirt, skulls, various small flags and unearthed remnants. The player can place up to five explosives in the area marked by dirt heaps, which detonate one after the other with a short delay. Each remnant affected by explosives will apply its modifiers to the monsters and chests unearthed around it and those of each subsequent explosion. Each explosion will unearth monsters and treasures inside the blast area, which drop items and special Expedition currencies. Runic monsters also have a chance to drop Expedition Logbooks.

Logbooks can be taken to Dannig, then you can select which area to go to to determine the area's modifiers and what type of artifact it contains. They open portals to larger Expedition areas with more remnants, flags and more placeable explosives. These areas also contain loot in caves hidden behind rock walls, that have to be affected by an explosive to become accessible. Logbook encounters can also spawn an Expedition boss, based on the faction.

After completing an encounter the player can trade their currency on site with the respective NPC or in town.

There are three kinds of markers which can be excavated with explosions:

  • Remnants - These are marked and apply certain modifiers on explosion, which come with two modifiers normally. The prefix contains monster difficulty modifiers to unearthed monsters and the suffix contains added rewards. Remnants can spawn with an additional suffix from Atlas passives or logbook region modifiers.
  • Skulls - These "skulls on sticks" spawn monsters for the encounter. They come in two varieties, the small skulls and the larger ones. The larger skulls spawn Runic Monsters which drop Artifacts, Refresh Currency and Logbooks.
  • Chests - The chests are marked with flags which are coloured according to the value of chest contents. White flags yield lesser, yellow flags middling and red flags yield loot of greater value.

Trading

Trading currency found in unearthed chests introduces a second layer of complexity to the Expedition mechanic. The list below shows which member of the Kalguuran expedition the player can trade their currency with. Each NPC offers a different set of items and while Gwennen reveals unidentified items upon buying (item class is visible, rarity is not), Rog lets the player reroll outcomes of several crafting options. Tujen sells currency and other items like fragments and gems, and Dannig offers his associates' currency or Logbooks.

Expedition factions

Expeditions are related to one of 4 Vendors e.g. if a player wants Exotic CoinageExotic CoinageStack Size: 1000These can be brought to Tujen to refresh his vendor inventory., they need to look for Black Scythe Mercenaries.

Vendor Faction Currency Expedition Boss
Gwennen Druids of the Broken Circle Medved, Feller of Heroes (68+)
Tujen Black Scythe Mercenaries Vorana, Last to Fall (68+)
Rog Order of the Chalice Uhtred, Covetous Traitor (75+)
Dannig Knights of the Sun
  • Lesser Sun ArtifactLesser Sun ArtifactStack Size: 50000These can be used to trade with Dannig.
  • Greater Sun ArtifactGreater Sun ArtifactStack Size: 50000These can be used to trade with Dannig.
  • Grand Sun ArtifactGrand Sun ArtifactStack Size: 25000These can be used to trade with Dannig.
  • Exceptional Sun ArtifactExceptional Sun ArtifactStack Size: 5000These can be used to trade with Dannig.
  • Burial MedallionBurial MedallionStack Size: 1000These can be brought to Dannig to refresh his vendor inventory.
Olroth, Origin of the Fall (81+)

Items

Expedition chests and monsters drop Expedition currencies as well as Expedition Logbooks. Modifiers to increased item quantity of the area will affect the drop rate of both.

Expedition Map Symbol Quick-Reference

Map Symbol Meaning Map Symbol Meaning Map Symbol Meaning
Expedition Boss Expedition Cavern Entrance Expedition Stash
Abyss Expedition Chest Armour Expedition Chest Blight Expedition Chest
Breach Expedition Chest Currency Expedition Chest Delirium Expedition Chest
Divination Expedition Chest Essence Expedition Chest Expedition Expedition Chest
Fossil Expedition Chest Fragment Expedition Chest Gems Expedition Chest
Generic Expedition Chest Harbinger Expedition Chest Heist Expedition Chest
Labyrinth Expedition Chest Legion Expedition Chest Atlas/Maps Expedition Chest
Ultimatum Expedition Chest Ritual Expedition Chest Talisman Expedition Chest
Jewellery Expedition Chest Unique Expedition Chest Weapon Expedition Chest

Related items

Base items

ItemRequired levelStats
Expedition LogbookExpedition LogbookTake this item to Dannig in your Hideout to open portals to an expedition.1
Runic GlovesRunic GlovesWard: (24-28)Requires Level 24, 16 Str, 16 Dex, 16 Int24
Runic GreavesRunic GreavesWard: (24-28)Requires Level 24, 20 Str, 20 Dex, 20 Int24
Runic HelmRunic HelmWard: (41-47)Requires Level 25, 30 Str, 30 Dex, 30 Int25
Iron FlaskIron FlaskLasts 4.00 Seconds
Consumes 40 of 60 Charges on use
+200 to Ward
Requires Level 27Restores Ward on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
27Restores Ward on use
Runic GagesRunic GagesWard: (62-71)Requires Level 48, 31 Str, 31 Dex, 31 Int48
Runic SolleretsRunic SolleretsWard: (62-71)Requires Level 48, 37 Str, 37 Dex, 37 Int48
Runic CrestRunic CrestWard: (97-112)Requires Level 49, 55 Str, 55 Dex, 55 Int49
Runic CrownRunic CrownWard: (164-189)Requires Level 68, 66 Str, 66 Dex, 66 Int68
Runic GauntletsRunic GauntletsWard: (102-117)Requires Level 69, 38 Str, 38 Dex, 38 Int69
Runic SabatonsRunic SabatonsWard: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 Int69

Unique items

ItemBase itemRequired levelStats
FaithguardFaithguard
Runic Helm
Ward: (51-63)Requires Level 25, 30 Str, 30 Dex, 30 Int+(20-30) to Intelligence
(25-35)% increased Ward
(40-60)% faster Restoration of Ward
(15-25)% increased Light Radius
Increases and Reductions to Maximum Energy Shield instead apply to Ward
The priests of the Kalguur worshipped knowledge, not gods.
Runic Helm25+(20-30) to Intelligence
(25-35)% increased Ward
(40-60)% faster Restoration of Ward
(15-25)% increased Light Radius
Increases and Reductions to Maximum Energy Shield instead apply to Ward
Elixir of the Unbroken CircleElixir of the Unbroken Circle
Iron Flask
Lasts (6.00-7.20) Seconds
Consumes 40 of 60 Charges on use
+200 to Ward
Requires Level 27Restores Ward on use(50-80)% increased Duration
Recover 4% of Life per Endurance Charge on use
Lose all Endurance Charges on use
Gain 1 Endurance Charge per Second during Effect
Nothing endures. All things end.
Then, they begin again.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Iron Flask27Restores Ward on use(50-80)% increased Duration
Recover 4% of Life per Endurance Charge on use
Lose all Endurance Charges on use
Gain 1 Endurance Charge per Second during Effect
Olroth's ResolveOlroth's Resolve
Iron Flask
Lasts 4.00 Seconds
Consumes (56-60) of 60 Charges on use
+200 to Ward
Requires Level 27Restores Ward on use(40-50)% increased Charges per use
Ward does not Break during Effect
85% less Ward during Effect
Olroth the Gallant,
tireless and true,
he fights for me,
he fights for you!
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Iron Flask27Restores Ward on use(40-50)% increased Charges per use
Ward does not Break during Effect
85% less Ward during Effect
Starlight ChaliceStarlight Chalice
Iron Flask
Lasts 4.00 Seconds
Consumes 40 of 60 Charges on use
+200 to Ward
Requires Level 27Restores Ward on use(20-30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20-30)% increased Effect of Non-Damaging Ailments you inflict during Effect
Uhtred and his priests drank of the skies
to empower runes... and themselves.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Iron Flask27Restores Ward on use(20-30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20-30)% increased Effect of Non-Damaging Ailments you inflict during Effect
Vorana's PreparationVorana's Preparation
Iron Flask
Lasts 4.00 Seconds
Consumes (36-44) of 60 Charges on use
+200 to Ward
Requires Level 27Restores Ward on use(-10-10)% increased Charges per use
Debilitate nearby Enemies for 2 Seconds when Effect ends
Effect is removed when Ward Breaks
Culling Strike during Effect
Vorana trained her mercenaries
thus: strike true and survive.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Iron Flask27Restores Ward on use(-10-10)% increased Charges per use
Debilitate nearby Enemies for 2 Seconds when Effect ends
Effect is removed when Ward Breaks
Culling Strike during Effect
NightgripNightgrip
Runic Gages
Ward: (82-105)Requires Level 48, 31 Str, 31 Dex, 31 Int(33-48)% increased Ward
+(17-23)% to Chaos Resistance
Gain Added Chaos Damage equal to 10% of Ward
75% of Damage taken bypasses Ward
Those heroes that set foot on Wraeclast found
themselves changing, only subtly at first...
Runic Gages48(33-48)% increased Ward
+(17-23)% to Chaos Resistance
Gain Added Chaos Damage equal to 10% of Ward
75% of Damage taken bypasses Ward
Olroth's ChargeOlroth's Charge
Runic Sollerets
Ward: (93-127)Requires Level 48, 37 Str, 37 Dex, 37 Int(50-80)% increased Ward
(50-30)% slower Restoration of Ward
20% increased Movement Speed
Gain Adrenaline for 3 seconds when Ward Breaks
Where others would retreat when vulnerable,
Olroth the Gallant fought deeper into battle.
Runic Sollerets48(50-80)% increased Ward
(50-30)% slower Restoration of Ward
20% increased Movement Speed
Gain Adrenaline for 3 seconds when Ward Breaks
Cadigan's CrownCadigan's Crown
Runic Crown
Ward: (164-189)Requires Level 68, 66 Str, 66 Dex, 66 IntNever deal Critical Strikes
Battlemage
Cadigan the Third ruled dispassionately
through the iron might of artifice.
Runic Crown68Never deal Critical Strikes
Battlemage
Medved's ChallengeMedved's Challenge
Runic Gauntlets
Ward: (132-175)Requires Level 69, 342 Str, 342 Dex, 342 Int800% increased Attribute Requirements
(30-50)% increased Ward
+(15-25)% to all Elemental Resistances
80% less Flask Charges gained from Kills
Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently
For forty-two nights, the Feller of Heroes challenged
the next greatest warrior to a one-on-one duel.
None could match his might.
Runic Gauntlets69800% increased Attribute Requirements
(30-50)% increased Ward
+(15-25)% to all Elemental Resistances
80% less Flask Charges gained from Kills
Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently
Vorana's MarchVorana's March
Runic Sabatons
Ward: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 IntHas no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
<Four random Summoned Arbalists modifiers>
In their hour of desperate need, the Knights of the Sun
called out for aid... and the Black Scythe answered.
Runic Sabatons69Has no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
<Four random Summoned Arbalists modifiers>
Summoned Arbalists have (30-40)% increased Attack Speed
Summoned Arbalists' Projectiles Chain +2 times
Summoned Arbalists' Attacks have (40-60)% chance to inflict Bleeding
Summoned Arbalists have (10-20)% chance to Crush on Hit
Summoned Arbalists have (25-35)% chance to deal Double Damage
Summoned Arbalists have (15-25)% chance to Freeze, Shock, and Ignite
Summoned Arbalists have (10-20)% chance to inflict Cold Exposure on Hit
Summoned Arbalists have (10-20)% chance to inflict Fire Exposure on Hit
Summoned Arbalists have (10-20)% chance to inflict Lightning Exposure on Hit
Summoned Arbalists have (20-30)% chance to Intimidate for 4 seconds on Hit
Summoned Arbalists have (20-30)% chance to Maim for 4 seconds on Hit
Summoned Arbalists have (40-60)% chance to Poison
Summoned Arbalists have (20-30)% chance to Unnerve for 4 seconds on Hit
Summoned Arbalists fire (2-4) additional Projectiles
+1 to number of Summoned Arbalists
Summoned Arbalists' Projectiles Split into 3
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Cold Damage
Summoned Arbalists have 20% chance to inflict Cold Exposure on Hit
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Fire Damage
Summoned Arbalists have 20% chance to inflict Fire Exposure on Hit
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Lightning Damage
Summoned Arbalists have 20% chance to inflict Lightning Exposure on Hit
Summoned Arbalists Convert 100% of Physical Damage to Cold Damage
Summoned Arbalists have (10-20)% chance to Freeze
Summoned Arbalists Convert 100% of Physical Damage to Fire Damage
Summoned Arbalists have (10-20)% chance to Ignite
Summoned Arbalists Convert 100% of Physical Damage to Lightning Damage
Summoned Arbalists have (10-20)% chance to Shock
Summoned Arbalists' Projectiles Fork
Summoned Arbalists' Projectiles Pierce (2-4) additional Targets

Scarabs

ItemLimitDescription
Expedition ScarabExpedition ScarabStack Size: 20
Limit: 1
Area contains an Expedition EncounterThey come from across the sea in search of ancient truth.Can be used in a personal Map Device to add modifiers to a Map.
1Area contains an Expedition Encounter
Expedition Scarab of ArchaeologyExpedition Scarab of ArchaeologyStack Size: 20
Limit: 1
Remnants in Expedition Encounters in Area have 2 additional Suffixes and PrefixesCuriosity leads to wisdom. Wisdom leads to power.Can be used in a personal Map Device to add modifiers to a Map.
1Remnants in Expedition Encounters in Area have 2 additional Suffixes and Prefixes
Expedition Scarab of RunefindingExpedition Scarab of RunefindingStack Size: 20
Limit: 2
Expedition Encounters in Area have 100% increased
number of Runic Monster Markers
That which came from the stars longs to return.Can be used in a personal Map Device to add modifiers to a Map.
2Expedition Encounters in Area have 100% increased
number of Runic Monster Markers
Expedition Scarab of Verisium PowderExpedition Scarab of Verisium PowderStack Size: 20
Limit: 1
Expedition Encounters in Area have 20% increased number of Explosives
80% increased Explosive Radius
A properly refined pinch makes all the difference.Can be used in a personal Map Device to add modifiers to a Map.
1Expedition Encounters in Area have 20% increased number of Explosives
80% increased Explosive Radius

Currencies

Artifacts are not tradable, but reroll currencies are.

Gwennen:

Tujen:

Rog:

Dannig:

In addition, Expedition chests and enemies sometimes drop special currencies which reroll the items the NPCs have in stock:

  • AstragaliAstragaliStack Size: 1000These can be brought to Gwennen to refresh her vendor inventory. (Gwennen)
  • Exotic CoinageExotic CoinageStack Size: 1000These can be brought to Tujen to refresh his vendor inventory. (Tujen)
  • Scrap MetalScrap MetalStack Size: 1000These can be brought to Rog to refresh his vendor inventory. (Rog)
  • Burial MedallionBurial MedallionStack Size: 1000These can be brought to Dannig to refresh his vendor inventory. (Dannig)

Related Atlas passive skills

NameStats
Expedition Artifact Quantity
4% increased quantity of Artifacts dropped by Monsters [1] [2] [3] [4] [5] [6]
Expedition Chance
Your Maps have +4% chance to contain an Expedition Encounter [1] [2] [3] [4] [5]
Your Maps have +8% chance to contain an Expedition Encounter [8] [9] [10] [11] [12] [13] [14]
Your Maps have +12% chance to contain an Expedition Encounter [5] [6]
Expedition Detonation Chain Speed
Expedition Detonation Chains in your Maps travel 5% slower [1] [2] [3]
Expedition Vendor Reroll Currency Chance
5% increased Quantity of Vendor Refresh Currencies dropped by Monsters in your Maps [1] [2] [3] [4]
Explosive Placement Distance
20% increased Explosive Placement Range in your Maps [1] [2]
Explosive Placement Distance and Vendor Reroll Currency Chance
3% increased Quantity of Vendor Refresh Currencies dropped by Monsters in your Maps
10% increased Explosive Placement Range in your Maps [1]
Extreme Archaeology
Number of Explosives is one
200% increased Explosive Radius in your Maps
Expedition Monsters in your Maps spawn with an additional 10% of Life missing
100% increased Explosive Placement Range in your Maps [1]
A Noble Quest
Expeditions in your Maps have 65% increased chance to be led by Dannig [1]
Ancient Decay
Expedition Monsters in your Maps spawn with an additional 20% of Life missing [1]
Ancient Writings
Remnants in your Maps have 30% chance to have an additional Suffix Modifier
Expeditions in your Maps have +2 Remnants [1]
Buried Knowledge
Your Maps contain 20% increased number of Runic Monster Markers
50% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps [1]
Distinguished Demolitionist
35% increased Explosive Radius in your Maps
20% increased number of Explosives in your Maps [1]
Hunt for Answers
Your Maps have +20% chance to contain an Expedition Encounter [1]
Lucky Guess
Expeditions in your Maps have 90% increased chance to be led by Gwennen [1]
Rather Not
Expeditions in your Maps have 90% increased chance to be led by Rog [1]
Scratchin' up the Ground
Expeditions in your Maps have 90% increased chance to be led by Tujen [1]

Version history

Version Changes
3.25.0
  • The Expedition Remnant modifier that previously caused Monsters to Overwhelm Physical Damage Reduction now causes Monsters to ignore Physical Damage Reduction (this is purely a wording change).
3.23.0
  • Metamorph rewards from Heist, Expedition, Betrayal, Delirium, Legion and Eldritch Altars have been replaced with Ultimatum rewards.
  • Expedition Remnant modifiers in Expedition sites that grant Runic Monsters and Chests a chance to drop Catalysts have been replaced with modifiers that drop Heist Contracts instead.
3.20.0
  • We want to improve on the concept that the Atlas Tree allows players to invest into leagues that they enjoy, and have added new clusters to the passive tree for league content that can be blocked through Atlas Passive Skills. We've also increased the chances for such league content to appear.
3.18.0
  • Expedition Remnants that provide a chance for Runic Monsters and Excavated chests to drop or contain an additional Influenced Item now have a chance of 20% (previously 35%) as they provided a higher number of Influenced Items relative to other sources.
3.16.0
3.15.2
  • The Remnant modifier that grants chests more Rarity no longer rolls in Logbook areas. The reason behind this change is that chests in Logbook areas drop extremely few regular items, so this modifier was not very beneficial here.
  • Expedition bosses now drop more loot per Remnant affecting them.
  • Expedition bosses now drop more currency and vendor reroll currency the higher the area level.
  • Reduced the area of which you cannot place explosives around the camp in Logbook areas.
  • Added a visual indicator to display the area of which you are unable to place explosives in around the camp in Logbook areas.
  • Reduced the maximum cast range for long-distance skills on the following monsters: Unearthed Runecaster, Unearthed Urchin, Black Scythe Arbalist.
3.15.1
  • Reduced the chance for Expeditions to spawn in the Quarry.
3.15.0f
  • Increased Logbook drops from Runic monsters in Expedition by 54%
  • Expedition Artifacts now have higher stack sizes in maps, and scale up more with map level.
  • Vendor rerolls from Runic monsters now drop in stacks of 1-2 in white maps, scaling up to stacks of 1-4 in red maps.
3.15.0d
  • The Freezing Pulse skill used by Undying Cultists spawned in Expeditions no longer has additional chance to freeze.
  • Increased the chance for Expedition Bosses to appear in level 68 and above Logbooks.
3.15.0c
  • The Expedition Vendor windows now display how many relevant Artifacts are in your Expedition Locker.
3.15.0
  • Introduced to the game.
  • (Hotfix 3) Allowed Expedition Vendor Reroll currency items to drop from Excavated Chests as well as Runic Monsters.