Strength
The strength attribute is a measure of a character's physical power. Strength is required to use strength-based equipment and skills.
Strength also provides certain inherent bonuses:
- Every 2 strength grants an additional 1 maximum life.
- Every 5 strength grants 1% increased melee physical damage.
Additional Strength Scaling
Additional stat per x strength
Certain unique items can impart additional scaling to strength:
Item | Stats |
---|---|
Abberath's Hooves![]() Goathide BootsEvasion: (42-54)Requires Level 12, 26 DexTriggers Level 7 Abberath's Fury when Equipped +(20-30) to Strength 15% increased Movement Speed (6-10)% chance to Ignite When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy 1% increased Fire Damage per 20 Strength Burning HoofprintsThe goat king knew not of war, of the lands and laws he trampled. The goat king knew only joy at turning life into ash. ![]() | Triggers Level 7 Abberath's Fury when Equipped +(20-30) to Strength 15% increased Movement Speed (6-10)% chance to Ignite When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy 1% increased Fire Damage per 20 Strength Burning Hoofprints |
Pillar of the Caged God![]() Iron StaffWarstaff Physical Damage: 14-42 Critical Strike Chance: 7.60% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 13, 27 Str, 27 Int+20% Chance to Block Attack Damage while wielding a Staff1% increased Area of Effect per 20 Intelligence 1% increased Attack Speed per 10 Dexterity 16% increased Physical Weapon Damage per 10 StrengthForged to rule the waves and tide Destined to serve the monkey's paw Strong as a tower of iron Deft as the needle doubt ![]() | +20% Chance to Block Attack Damage while wielding a Staff1% increased Area of Effect per 20 Intelligence 1% increased Attack Speed per 10 Dexterity 16% increased Physical Weapon Damage per 10 Strength |
The Baron![]() Close HelmetArmour: (130-150)Requires Level 26, 58 Str+2 to Level of Socketed Minion Gems Minions have (10-20)% increased maximum Life Half of your Strength is added to your Minions +1 to maximum number of Raised Zombies per 500 Strength With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life"The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet." ![]() | +2 to Level of Socketed Minion Gems Minions have (10-20)% increased maximum Life Half of your Strength is added to your Minions +1 to maximum number of Raised Zombies per 500 Strength With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life |
Brutus' Lead Sprinkler![]() Ritual SceptreSceptre Physical Damage: (34.8-40.8) to (91.2-97.2) Critical Strike Chance: (9.10-9.80)% Attacks per Second: (1.38-1.44) Weapon Range: 1.1 metresRequires Level 28, 51 Str, 51 Int16% increased Elemental Damage20% increased Physical Damage Adds (8-13) to (26-31) Physical Damage 30% increased Fire Damage (15-20)% increased Attack Speed (30-40)% increased Critical Strike Chance Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength"A sprinkle of liquid encouragement is often required to garnish the perfect confession." - Brutus, Warden of Axiom ![]() | 16% increased Elemental Damage20% increased Physical Damage Adds (8-13) to (26-31) Physical Damage 30% increased Fire Damage (15-20)% increased Attack Speed (30-40)% increased Critical Strike Chance Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength |
Replica Iron Commander![]() Death BowBow Physical Damage: (36-40) to (89-97) Critical Strike Chance: (6.50-7.50)% Attacks per Second: (1.37-1.44)Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength Adds 1 to 3 Physical Damage to Attacks per 25 Strength"Admittedly lacking the finesse of the fabled original, Prototype #4 achieved identical results through brute force alone." ![]() | (30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength Adds 1 to 3 Physical Damage to Attacks per 25 Strength |
Replica Alberon's Warpath![]() Soldier BootsArmour: (268-319) Energy Shield: (18-20)Requires Level 49, 47 Str, 47 Int(15-18)% increased Strength +(180-220) to Armour +(13-19)% to Chaos Resistance 25% increased Movement Speed Cannot deal non-Chaos Damage Adds 1 to 80 Chaos Damage to Attacks per 80 Strength"Starving test subject became completely incapable of exerting force. However, after being fed, he began to poison everything he touched..." ![]() | (15-18)% increased Strength +(180-220) to Armour +(13-19)% to Chaos Resistance 25% increased Movement Speed Cannot deal non-Chaos Damage Adds 1 to 80 Chaos Damage to Attacks per 80 Strength |
Survivor's Guilt![]() Heavy BeltRequires Level 52+(25-35) to Strength+(800-1200) to Armour Regenerate (50-70) Life per second 20% increased Stun Threshold 10% reduced Armour per 50 Strength Imbalanced GuardThe burden falls heaviest not on those that died, but on those that did not. ![]() | +(25-35) to Strength+(800-1200) to Armour Regenerate (50-70) Life per second 20% increased Stun Threshold 10% reduced Armour per 50 Strength Imbalanced Guard |
Mask of the Tribunal![]() Magistrate CrownArmour: (400-567) Energy Shield: (82-117)Requires Level 58, 64 Str, 64 Int<Three random Synthesis implicit modifiers>+(25-30) to all Attributes (150-200)% increased Armour and Energy Shield Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have Nearby Allies have +(6-8)% to Critical Strike Multiplier per 100 Dexterity you have Nearby Allies have (2-4)% increased Cast Speed per 100 Intelligence you have 2% increased Mana Reservation Efficiency of Skills per 250 total AttributesThe judge determines worthiness by comparison to the paragon: himself. ![]() | <Three random Synthesis implicit modifiers>+(25-30) to all Attributes (150-200)% increased Armour and Energy Shield Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have Nearby Allies have +(6-8)% to Critical Strike Multiplier per 100 Dexterity you have Nearby Allies have (2-4)% increased Cast Speed per 100 Intelligence you have 2% increased Mana Reservation Efficiency of Skills per 250 total Attributes |
The Iron Fortress![]() Crusader PlateArmour: (1081-1382) Movement Speed: -5%Requires Level 59, 160 Str+1% Chance to Block Attack Damage per 50 Strength Chance to Block Spell Damage is Unlucky +(60-120) to Strength (80-100)% increased Armour 10% reduced Movement Speed Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength"Stand steadfast in the face of destruction. The Council cannot afford to falter." - Mauritius, the Iron Heart ![]() | +1% Chance to Block Attack Damage per 50 Strength Chance to Block Spell Damage is Unlucky +(60-120) to Strength (80-100)% increased Armour 10% reduced Movement Speed Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength |
Doon Cuebiyari![]() Vaal SceptreSceptre Physical Damage: 37-70 Critical Strike Chance: 7.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 64, 113 Str, 113 Int32% increased Elemental DamageSocketed Gems are Supported by Level 30 Iron Will +(50-70) to Strength (15-18)% increased Cast Speed +(20-30) to maximum Mana 1% increased Damage per 8 Strength when in Main Hand 1% increased Armour per 16 Strength when in Off HandMy Iron heart will beat when yours is rust. I take your Strength, your power, your lust. By Iron Will alone I set my mind in motion. Through endless storms of fervent devotion. ![]() | 32% increased Elemental DamageSocketed Gems are Supported by Level 30 Iron Will +(50-70) to Strength (15-18)% increased Cast Speed +(20-30) to maximum Mana 1% increased Damage per 8 Strength when in Main Hand 1% increased Armour per 16 Strength when in Off Hand |
Geofri's Sanctuary![]() Elegant RingmailArmour: (565-757) Energy Shield: (183-253) Movement Speed: -5%Requires Level 64, 90 Str, 105 Int(50-75)% increased Armour and Energy Shield +(30-40) to maximum Energy Shield +(60-70) to maximum Life +(14-18)% to all Elemental Resistances +2 maximum Energy Shield per 5 Strength Zealot's OathFaith does not make us invulnerable. It makes us immortal. ![]() | (50-75)% increased Armour and Energy Shield +(30-40) to maximum Energy Shield +(60-70) to maximum Life +(14-18)% to all Elemental Resistances +2 maximum Energy Shield per 5 Strength Zealot's Oath |
Shaper's Touch![]() Crusader GlovesArmour: (217-305) Energy Shield: (45-61)Requires Level 66, 51 Str, 51 Int(80-120)% increased Armour and Energy Shield +4 Accuracy Rating per 2 Intelligence +1 Life per 4 Dexterity +1 Mana per 4 Strength 1% increased Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 DexterityBy my hand, the inert is given life. By my hand, that which rots is reborn. There is nothing that cannot be changed. Nothing. ![]() | (80-120)% increased Armour and Energy Shield +4 Accuracy Rating per 2 Intelligence +1 Life per 4 Dexterity +1 Mana per 4 Strength 1% increased Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 Dexterity |
The Poised Prism![]() Primal Arrow QuiverRequires Level 66(20-30)% increased Elemental Damage with Attack Skills+(15-25)% to Fire Resistance +(15-25)% to Cold Resistance +(15-25)% to Lightning Resistance Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity Adds 1 to 2 Fire Damage to Attacks per 10 Strength Adds 0 to 3 Lightning Damage to Attacks per 10 IntelligenceWhat do you see when you look inward? ![]() | (20-30)% increased Elemental Damage with Attack Skills+(15-25)% to Fire Resistance +(15-25)% to Cold Resistance +(15-25)% to Lightning Resistance Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity Adds 1 to 2 Fire Damage to Attacks per 10 Strength Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence |
Threshold uniques
Some unique items have additional effects when meeting certain Strength requirements:
Item | Stats |
---|---|
The Baron![]() Close HelmetArmour: (130-150)Requires Level 26, 58 Str+2 to Level of Socketed Minion Gems Minions have (10-20)% increased maximum Life Half of your Strength is added to your Minions +1 to maximum number of Raised Zombies per 500 Strength With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life"The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet." ![]() | +2 to Level of Socketed Minion Gems Minions have (10-20)% increased maximum Life Half of your Strength is added to your Minions +1 to maximum number of Raised Zombies per 500 Strength With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life |
Threshold jewels
Strength Threshold Unique Jewels provide additional benefits to specific skills when there is 40 Strength within the jewel's medium radius on the passive tree.
Item | Stats |
---|---|
Combat Focus![]() Crimson JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold DamageKaom watched the torches patrol the top of the Watch. He observed the lay of the beach, its barricades and rocks, and his men in their canoes, ready to lay their lives down for him. But when his foot hit the sand, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | (10-15)% increased Elemental Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage |
Combat Focus![]() Viridian JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning DamageStanding behind iron bars, Daresso thought of his adoring fans cheering his name, his wife's warm embrace waiting for him, and of the celebrations that would soon be thrown in his name. But when the arena gate lifted, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | (10-15)% increased Elemental Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage |
Other jewels
One unique jewel provides additional scaling based off of nearby allocated Strength on the passive tree:
Item | Stats |
---|---|
Combat Focus![]() Crimson JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold DamageKaom watched the torches patrol the top of the Watch. He observed the lay of the beach, its barricades and rocks, and his men in their canoes, ready to lay their lives down for him. But when his foot hit the sand, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | (10-15)% increased Elemental Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage |
Combat Focus![]() Viridian JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning DamageStanding behind iron bars, Daresso thought of his adoring fans cheering his name, his wife's warm embrace waiting for him, and of the celebrations that would soon be thrown in his name. But when the arena gate lifted, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | (10-15)% increased Elemental Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage |
Tempered Flesh![]() Crimson JewelRadius: Medium-1 Strength per 1 Strength on Allocated Passives in Radius 2% increased Life Recovery Rate per 10 Strength on Allocated Passives in RadiusWe are born raw and untested, and we are shaped by life. This item can be transformed on the Altar of Sacrifice along with Vial of TranscendencePlace into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | -1 Strength per 1 Strength on Allocated Passives in Radius 2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius |
Transcendent Flesh![]() Crimson JewelRadius: Medium-1 Strength per 1 Strength on Allocated Passives in Radius +7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius 3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius 2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in RadiusWe are as much shaped by what we do as what is done to us.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | -1 Strength per 1 Strength on Allocated Passives in Radius +7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius 3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius 2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius |
Misc
Some skill gems, keystones, or items provide other scaling for the innate increased Melee Physical Damage bonus from strength.
Base Strength
The Marauder starts with 32 base Strength, the highest of any class.
The Duelist and Templar start with 23 Strength, the Scion with 20, and the Ranger, Witch, and Shadow with 14.
Modifying Strength
Strength can be increased by stacking base Strength and/or All Attributes and X% increased Strength and/or Attributes modifiers.
Implicit Strength on Items
Many implicit modifiers provide base strength on items:
Item | ![]() | Strength |
---|---|---|
![]() ![]() | 5 | (20-30) |
![]() ![]() | 8 | (25-35) |
![]() ![]() | 16 | (16-24) |
![]() ![]() | 16 | (16-24) |
![]() ![]() | 20 | (10-16) |
![]() Physical Damage: 69-115 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.3 metresRequires Level 65, 104 Str, 122 Dex+50 to Strength and Dexterity ![]() | 65 | 50 |
Strength on Equipment
Weapons and armour must have strength as an attribute requirement in order for strength to appear as an affix. Strength affixes can appear on the following base item categories:
- Amulets, Rings, and Belts
- Armour (equipment) with strength as an attribute requirement, i.e. anything that provides armour as an implicit defence.
- Weapons with strength as an attribute requirement, including Axes, Swords, Maces, Sceptres, and Staves.
The strength affixes range from +8 to 55 and are bracketed by item level. Strength as an affix is always a suffix. The highest strength suffix is of the Gods. The item level required for this affix is 82.
Crafting benches have recipes which allow adding strength to non-strength-based armour with a value from +15 to 30. The recipes are unlocked with game progress. More powerful hybrid variants can be unlocked by unveiling.
Jewels have their own suffixes which grant strength. Keep in mind that jewels can only have 4 affixes: 2 prefixes and 2 suffixes.
- of Strength +12 to 16
- of Spirit +8 to 10 (Strength and Intelligence)
- of Athletics +8 to 10 (Strength and Dexterity)
- of Adaption +6 to 8 (all Attributes)
In addition, Essences of Rage guarantee strength of +13 to 58 on any non-weapon equipment, potentially higher than without essences. This also has the added possibility of strength on non-strength armour.
Attributes on Equipment
All Attributes affixes can appear on the following base item categories. These modifiers are always suffixes.
The game has an All Attributes crafting suffix mod that can be discovered in the lab trial in The Tunnel. The mod +(10 to 13) to all Attributes can be crafted onto the all items except flask, belt, jewel, and map.
Unique Items with Additional Strength
Certain unique items provide bonuses to base strength or all attributes.
Item | ![]() | Strength |
---|---|---|
![]() Crimson JewelRadius: Large+(16-24) to Strength Intelligence from Passives in Radius is Transformed to StrengthCorruptedWorking smart and working hard aren't mutually exclusive.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | (16-24) |
![]() Crimson JewelRadius: Large+(16-24) to Strength Dexterity from Passives in Radius is Transformed to StrengthCorruptedThere is no force without movement.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | (16-24) |
![]() Coral Ring+(20-30) to maximum Life+(10-20) to Strength Grants Level 10 Enduring Cry Skill +1 to Maximum Endurance ChargesA token from the sea A sign for Kaom to lead his Karui to Wraeclast. ![]() | 1 | (10-20) |
![]() Crimson JewelLimited to: 2This Jewel's Socket has 25% increased effect per Allocated Passive Skill between it and your Class' starting location <Two random modifiers>CorruptedYou need not go looking for a second opinion.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | 5 |
![]() Amber AmuletRequires Level 5+(20-30) to StrengthGrants Level 10 Gluttony of Elements Skill Adds 19 to 43 Chaos Damage to Attacks -(10-5)% to all Elemental Resistances +(17-29)% to Chaos ResistanceCorruptedIn my dream, a voice spoke to me. It said: 'My reach knows no bounds. All that is pure is destined to rot. All that lives is destined to serve.' - Doryani, Queen's Thaumaturgist ![]() | 5 | (20-30) |
![]() Jade AmuletRequires Level 5+(20-30) to Dexterity+(20-30) to Strength +100 to Accuracy Rating 30% increased Projectile Speed 10% increased Movement Speed 30% increased Projectile Damage"Shoot first, ask no questions." - Karui wisdom ![]() | 5 | (20-30) |
![]() Lapis AmuletRequires Level 5+(20-30) to IntelligenceGrants Level 10 Purity of Elements Skill +(10-20) to all Attributes +(20-40) to maximum Life +(5-10)% to all Elemental ResistancesA shimmering symbol of Purity, clear as water, but I know better than most how quickly Purity can succumb to Corruption. How quickly water turns to blood. - Victario, the People's Poet ![]() | 5 | (10-20) |
![]() Amber AmuletRequires Level 5+(20-30) to Strength+(20-30) to Strength 25% increased Fire Damage +(25-35) to maximum Life +(20-40)% to Fire Resistance Nearby Enemies are Covered in AshHis is our heart. To its beat we are all driven. This item can be transformed with a Blessing of Xoph ![]() | 5 | (20-30) |
![]() Heavy BeltRequires Level 8+(25-35) to Strength+25 to Strength Adds 10 to 20 Physical Damage to Attacks 10% increased maximum Life +(10-20)% to Cold Resistance 25% increased Flask Life Recovery rateKaom's strength was rivaled only by the great Meginord of the north. ![]() | 8 | (25-35) |
![]() Goathide GlovesEvasion: (72-92)Requires Level 9, 17 Dex+(20-30) to Strength +(40-50) to Evasion Rating +(20-30)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee AttackersOf ancient giants, none remain, Their only trace is timeless pain. ![]() | 9 | (20-30) |
![]() Velvet SlippersEnergy Shield: (13-41)Requires Level 9, 21 Int+(5-30) to Strength +(5-30) to Dexterity +(5-30) to Intelligence +(5-30) to maximum Energy Shield 100% increased Rarity of Items found when on Low Life (10-25)% increased Movement SpeedWonders abound at death's door. ![]() | 9 | (5-30) |
![]() Goathide BootsEvasion: (42-54)Requires Level 12, 26 DexTriggers Level 7 Abberath's Fury when Equipped +(20-30) to Strength 15% increased Movement Speed (6-10)% chance to Ignite When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy 1% increased Fire Damage per 20 Strength Burning HoofprintsThe goat king knew not of war, of the lands and laws he trampled. The goat king knew only joy at turning life into ash. ![]() | 12 | (20-30) |
![]() AwlClaw Physical Damage: (9-13) to (39-45) Critical Strike Chance: 7.50% Attacks per Second: (1.71-1.78) Weapon Range: 1.1 metresRequires Level 12, 25 Dex, 25 IntGrants 7 Life per Enemy Hit+(10-15) to Strength +(10-15) to Dexterity Adds (2-6) to (16-22) Physical Damage (10-15)% increased Attack Speed 20% increased Damage with Movement Skills 15% increased Attack Speed with Movement Skills 15% reduced Global Accuracy RatingThere are two things to know about fighting: When to swing like crazy, and when to run. ![]() | 12 | (10-15) |
![]() WoodsplitterTwo Handed Axe Physical Damage: (43.2-48) to (88.2-98) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 13, 36 Str, 17 Dex+1 to Level of Socketed Strength Gems Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength +(15-30) to Strength (80-100)% increased Physical Damage Adds 5 to 10 Physical Damage Culling StrikeSwinging through the air, it sings of sundered, severed, missing things. ![]() | 13 | (15-30) |
![]() Sharktooth Arrow QuiverRequires Level 14Gain (6-8) Life per Enemy Hit with Attacks+(15-25) to Strength +(35-45) to Dexterity +(15-25) to Intelligence Adds 10 to 20 Cold Damage to Attacks (7-10)% increased Attack Speed Gain (2-3) Life per Enemy Hit with Attacks 10% increased Area of EffectA Karui woman's place was not the battlefield, but the hearth. Hyrri changed all of that. ![]() | 14 | (15-25) |
![]() StilettoDagger Physical Damage: (12-18.2) to (43.2-56) Critical Strike Chance: 7.80% Attacks per Second: 1.50 Weapon Range: 1.0 metresRequires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Strength (20-40)% increased Physical Damage Adds (3-6) to (9-13) Physical Damage 30% chance to cause Bleeding on Hit (100-150)% increased Critical Strike Chance against Bleeding Enemies Extra gore"Prototype #131 must never be allowed near anyone who bears a wound, no matter how slight. Even a tiny cut makes it exponentially more dangerous." ![]() | 15 | 20 |
![]() Citrine AmuletRequires Level 16+(16-24) to Strength and Dexterity50% reduced maximum Energy Shield +(30-40)% to Fire Resistance +(30-40)% to Cold Resistance 10% increased Movement Speed when on Full Life +0.2 metres to Melee Strike Range 60% increased Melee Damage when on Full Life"A bit short in the arm, are you? Then you'll be short of a head soon enough." - Daresso the Daring ![]() | 16 | (16-24) |
![]() Agate AmuletRequires Level 16+(16-24) to Strength and Intelligence+(30-50) to Strength Recover 1% of Life on Kill 5% chance to grant Onslaught to nearby Enemies on Kill 5% chance to grant Chaotic Might to nearby Enemies on Kill 10% chance to gain Onslaught for 10 seconds on Kill 10% chance to gain Chaotic Might for 10 seconds on KillWhen slaughtered flesh falls silent, the soul may yet scream on. ![]() | 16 | (46-74) |
![]() Cloth BeltRequires Level 16(15-25)% increased Stun and Block Recovery+(20-30) to all Attributes (10-12)% increased Rarity of Items found +20% to Fire Resistance 20% increased Flask Effect Duration -2 Physical Damage taken from Attack HitsA large enough debt turns even a friend into an enemy, and the Perandus family had more debtors than anyone. ![]() | 16 | (20-30) |
![]() Citrine AmuletRequires Level 16+(16-24) to Strength and Dexterity(10-20)% chance to Blind Enemies on Hit with Attacks Blind does not affect your Light Radius Blind you inflict is Reflected to you (10-20)% chance to gain a Frenzy Charge on Hit while BlindedAn eye for an eye. ![]() | 16 | (16-24) |
![]() Agate AmuletRequires Level 16+(16-24) to Strength and Intelligence(60-100)% increased Mana Regeneration Rate Regenerate 4% of Life per second Nearby Allies gain 4% of Life Regenerated per second Nearby Allies gain 80% increased Mana Regeneration RateThe first light to grow in the primordial darkness. ![]() | 16 | (16-24) |
![]() Studded BeltRequires Level 16(20-30)% increased Stun Duration on Enemies+(40-50) to Strength +(20-25)% to all Elemental Resistances 50% increased Flask Charges gained 10% chance to deal Double Damage while you have at least 200 Strength 5% chance to deal Triple Damage while you have at least 400 StrengthFew men cast a longer shadow than the Great Meginord of the North. ![]() | 16 | (40-50) |
![]() SledgehammerTwo Hand Mace Physical Damage: (60-75) to (91.2-114) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 17, 62 Str45% increased Stun Duration on Enemies+10 to Strength (140-200)% increased Physical Damage 15% reduced Enemy Stun Threshold 1% of Physical Attack Damage Leeched as Life (40-50)% increased Stun Duration on Enemies"The crack of bone, the spray of blood. Is there sweeter music?" - Hrimnor of the Ezomytes. ![]() | 17 | 10 |
![]() Iron MaskEvasion: (48-60) Energy Shield: (11-14)Requires Level 17, 21 Dex, 21 Int+20 to Strength +(20-30)% to Lightning Resistance Spells have a 20% chance to deal Double Damage Blood MagicIt was a sliver of Malachai's soul that animated the first Eternal Guardian. ![]() | 17 | 20 |
![]() Copper PlateArmour: (281-397) Movement Speed: -5%Requires Level 17, 53 Str+(10-20) to Strength (60-80)% increased Armour 25% reduced Chaos Damage taken over time 25% increased Light Radius Chaos Damage taken does not bypass Energy Shield -(40-30) Chaos Damage takenGive me neither havens nor solace; They are for the weak and frightened. Instead, light the path to greatness, So that I may begin my bright pursuit. ![]() | 17 | (10-20) |
![]() PoleaxeTwo Handed Axe Physical Damage: (63.8-75.4) to (94.6-111.8) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.5 metresRequires Level 18, 44 Str, 25 DexSocketed Gems are Supported by Level 20 Increased Area of Effect +10 to Strength (120-160)% increased Physical Damage Gain 10 Mana per Enemy Killed +(120-150) to Accuracy Rating +0.2 metres to Weapon RangeBargg Wurmkin once severed the heads of seven men in a single cleave. ![]() | 18 | 10 |
![]() Onyx AmuletRequires Level 20+(10-16) to all Attributes+(80-100) to all Attributes -4 Physical Damage taken from Attack HitsMindless rage will shake the world, Cunning lies will bend it. Reckless haste will break the world, And into darkness send it. ![]() | 20 | (10-16) |
![]() Heavy BeltRequires Level 20+(25-35) to Strength(15-25)% increased Global Physical Damage You take 30% reduced Extra Damage from Critical Strikes +(30-40) to maximum Life +(10-15)% to all Elemental Resistances Nearby Enemies are IntimidatedIn battle, virtue matters not. Only victory. ![]() | 20 | (25-35) |
![]() Onyx AmuletRequires Level 20+(10-16) to all Attributes+(20-40) to all Attributes +(10-20)% to all Elemental Resistances (1.2-2)% of Physical Attack Damage Leeched as Life 50% increased total Recovery per second from Life Leech (30-40)% increased Damage while LeechingForged from the blood of countless wars, its thirst has only begun. ![]() | 20 | (10-16) |
![]() Onyx AmuletRequires Level 20+(10-16) to all Attributes20% reduced maximum Life 30% increased Rarity of Items found Cannot be StunnedNever blinking, always watching. This item can be transformed with a Blessing of Chayula ![]() | 20 | (10-16) |
![]() Gold RingRequires Level 20(6-15)% increased Rarity of Items found+(10-15) to all Attributes Adds (7-10) to (15-18) Chaos Damage to Attacks Adds (9-12) to (19-22) Fire Damage to Spells +(15-20)% to Global Critical Strike Multiplier +(80-100) to Armour +(80-100) to Evasion Rating +(30-35) to maximum Energy Shield +(25-30) to maximum Life +(20-25) to maximum Mana +(8-10)% to all Elemental Resistances (6-8)% increased Attack and Cast Speed Maximum Quality is 200%CorruptedChaos offers possibility, not outcome. Our own imaginations ensnare us. ![]() | 20 | (10-15) |
![]() Topaz RingRequires Level 20+(20-30)% to Lightning Resistance+(10-15) to all Attributes (20-40)% increased Mana Regeneration Rate 60% reduced Effect of Curses on you Regenerate 3 Life per second per LevelHear no evil. ![]() | 20 | (10-15) |
![]() Chain BeltRequires Level 22+(9-20) to maximum Energy Shield+(15-20) to all Attributes (5-10)% increased Movement Speed Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability You count as on Full Life while you are Cursed with Vulnerability You are Cursed with VulnerabilityAs a gift or as punishment, the Empire will have your blood. This item can be transformed on the Altar of Sacrifice along with Vial of Consequence ![]() | 22 | (15-20) |
![]() Jagged MaulTwo Hand Mace Physical Damage: (57.6-64) to (133.2-148) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 22, 77 Str30% increased Stun Duration on Enemies+(25-50) to all Attributes (80-100)% increased Physical Damage Adds 5 to 25 Physical Damage Gain 10 Life per Enemy Killed Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage"The finest prosperity grows from the direst carnage. Such is the nature of progress." - Doryani of the Vaal ![]() | 22 | (25-50) |
![]() Bronze GauntletsArmour: (138-192)Requires Level 23, 36 Str+(30-40) to Strength Adds (5-8) to (12-16) Physical Damage to Attacks (80-100)% increased Armour Iron Grip 10% reduced Attack Speed Arrows Pierce 2 additional TargetsThe monstrous men of yore used bows, they were just bigger. ![]() | 23 | (30-40) |
![]() Iron RingRequires Level 24Adds 1 to 4 Physical Damage to Attacks+(10-30) to all Attributes (10-30)% increased Damage (10-30)% increased Rarity of Items found +(10-30)% to all Elemental ResistancesExistence is infinite A weave of the living and dead Beyond the understanding Of the many mortal threads ![]() | 24 | (10-30) |
![]() Ruby RingRequires Level 28+(20-30)% to Fire Resistance+(15-25) to Strength Adds (20-25) to (30-35) Fire Damage to Spells and Attacks 15% increased Ignite Duration on Enemies 10% chance to Ignite Recover (20-30) Life when you Ignite an EnemyA gift from Ngamahu, a sign to the Karui to spread like fire. Given to Akoya, but inherited by Kaom with the swing of his axe. ![]() | 28 | (15-25) |
![]() Heavy BeltRequires Level 30+(25-35) to Strength+(10-15) to all Attributes +(20-40)% to Cold Resistance 1% increased Rarity of Items found per 15 Rampage Kills RampageYou were always there, by my side, whether we sat or played. Our friendship was a joyful ride, I wish you could have stayed. ![]() | 30 | (25-35) |
![]() Bronzescale BootsArmour: (55-63) Evasion: (55-63)Requires Level 30, 30 Str, 30 DexTrigger Level 5 Rain of Arrows when you Attack with a Bow +(40-60) to Strength +(40-60) to Dexterity Adds 12 to 24 Fire Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low LifeStand and lead the righteous pride, Fight till death, never hide. ![]() | 30 | (40-60) |
![]() Flaying KnifeDagger Physical Damage: (41.4-46) to (124.2-138) Critical Strike Chance: 7.50% Attacks per Second: 1.40 Weapon Range: 1.0 metresRequires Level 30, 64 Dex, 44 Int30% increased Global Critical Strike Chance+25 to Strength (80-100)% increased Physical Damage Adds 12 to 24 Physical Damage Grants 10 Life per Enemy HitA mighty beast, a lavish feast. ![]() | 30 | 25 |
![]() Bronzescale BootsArmour: (55-63) Evasion: (55-63)Requires Level 30, 30 Str, 30 DexTrigger Level 5 Toxic Rain when you Attack with a Bow +(40-60) to Strength +(40-60) to Dexterity Adds 12 to 24 Chaos Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low Life"Twelve dead, and the seventh lab cannot be entered for several years. Prototype #12 is a 'success,' if we can ever reach it." ![]() | 30 | (40-60) |
![]() Studded BeltRequires Level 32(20-30)% increased Stun Duration on Enemies+(20-40) to Strength (30-40)% more Maximum Physical Attack Damage (40-30)% less Minimum Physical Attack Damage Adds 1 to (15-20) Physical Damage to Attacks +(80-100) to maximum Life Gain 50 Life when you Stun an EnemyAll creatures have the potential for greatness or unequivocal failure. ![]() | 32 | (20-40) |
![]() Agate AmuletRequires Level 32+(16-24) to Strength and Intelligence+(30-50) to maximum Life +(50-70) to maximum Mana +1 to Maximum Power Charges 10% increased Mana Regeneration Rate per Power Charge (80-100)% increased Power Charge Duration 1% of Damage is taken from Mana before Life per Power Charge 40% reduced Critical Strike Chance per Power ChargeShackled fires dance about; Might within from force without. ![]() | 32 | (16-24) |
![]() Agate AmuletRequires Level 32+(16-24) to Strength and Intelligence+(20-30) to maximum Energy Shield +(30-40) to maximum Life +(15-20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge"We are the soldiers of Faith, armoured in devotion. Let the sinners come, for we - the Pure - shall endure!" - Voll of Thebrus, at the Battle of the Bridge ![]() | 32 | (16-24) |
![]() Gilded SalletArmour: (290-397) Evasion: (90-97)Requires Level 33, 38 Str, 38 Dex+(20-30) to Strength +(20-30) to Dexterity Skills which Exert an Attack have (20-40)% chance to not count that Attack +(200-300) to Armour Cannot Leech when on Low LifeMay you never hear it toll. ![]() | 33 | (20-30) |
![]() Grinning FetishSceptre Physical Damage: 24-36 Critical Strike Chance: 7.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 35, 62 Str, 62 Int18% increased Elemental Damage+(20-30) to all Attributes Minions deal (30-40)% increased Damage Summoned Skeletons Cover Enemies in Ash on Hit Summoned Skeletons take (15-30)% of their Maximum Life per second as Fire Damage Summoned Skeletons have Avatar of FireThere the weary multitude of man-kind shall turn in their masses into the wide fire, where the destroying flame embraces the living, some will go up, some down, filled with misery. ![]() | 35 | (20-30) |
![]() Steel GauntletsArmour: (290-381)Requires Level 35, 52 StrMelee Strike Skills deal Splash Damage to surrounding targets +50 to Strength (150-200)% increased Armour 100% increased Knockback Distance Melee Hits with Strike Skills always KnockbackRide with pride, strike with vengeance, live with honour. ![]() | 35 | 50 |
![]() Grinning FetishSceptre Physical Damage: 24-36 Critical Strike Chance: 7.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 35, 62 Str, 62 Int18% increased Elemental Damage+(20-30) to all Attributes Minions deal (30-40)% increased Damage Raised Zombies Cover Enemies in Ash on Hit Raised Zombies take (15-30)% of their Maximum Life per second as Fire Damage Raised Zombies have Avatar of Fire"Lord of Bone, Lord of Flesh, yet all that we can master turns to ash." - Researcher Arn ![]() | 35 | (20-30) |
![]() Cabalist RegaliaMovement Speed: -3%Requires Level 35Has no Attribute Requirements or Energy Shield (Hidden) +(30-50) to Strength +(20-30)% to all Elemental Resistances Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour ItemsWhen I finally rejected my faith entirely, my stagnant belief became thick white blood, as choking as it was nourishing. ![]() | 35 | (30-50) |
![]() Latticed RingmailArmour: (518-644) Energy Shield: (108-135) Movement Speed: -5%Requires Level 39, 59 Str, 59 Int+(30-40) to Strength +(30-40) to Intelligence (140-160)% increased Armour and Energy Shield +(50-75)% to Cold Resistance Cannot be Chilled 20% chance to Freeze Enemies for 1 second when they Hit youWhen Solaris closes his burning eye At the end of time, the world will perish in ice. ![]() | 39 | (30-40) |
![]() Ghastly Eye JewelAbyssRequires Level 40+(5-10) to all Attributes Minions have +6% to Damage over Time Multiplier per Ghastly Eye Jewel affecting you, up to a maximum of +30%The Liege of the Lightless seeks dominion over the surface dwellers.Place into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 40 | (5-10) |
![]() Leather BeltRequires Level 40+(25-40) to maximum Life+(40-55) to Strength +(40-55) to Dexterity +(50-60) to maximum Life (20-30)% increased Damage with Hits against Rare monsters When you Kill a Rare monster, you gain its Modifiers for 60 seconds"A man's soul rules from a cavern of bone, learns and judges through flesh-born windows. The heart is meat. The head is where the Man is." - Lavianga, Advisor to Kaom ![]() | 40 | (40-55) |
![]() Heavy BeltRequires Level 40+(25-35) to Strength+(50-70) to maximum Life +(20-30)% to Cold Resistance Your Minions use your Flasks when summoned Minions have (40-25)% reduced Flask Charges used Minions have (50-80)% increased Flask Effect DurationDrink, my children, and be strengthened. ![]() | 40 | (25-35) |
![]() Leather BeltRequires Level 40+(25-40) to maximum Life+(40-55) to Strength +(40-55) to Dexterity +(50-60) to maximum Life (20-30)% increased Damage with Hits against Magic monsters 20% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds"A type Delta test subject escaped with Prototype #18. He was last seen ten times the height of a man and crashing straight through walls." ![]() | 40 | (40-55) |
![]() Murderous Eye JewelAbyssRequires Level 40+(10-20) to Strength 40% increased Main Hand Critical Strike Chance per Murderous Eye Jewel affecting you, up to a maximum of 200% +20% to Off Hand Critical Strike Multiplier per Murderous Eye Jewel affecting you, up to a maximum of +100%The Hated Slave seeks dominion over his own kind.Place into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 40 | (10-20) |
![]() Ruby RingRequires Level 40+(20-30)% to Fire Resistance+(30-50) to Strength (20-25)% increased Melee Damage 30% chance to Avoid being Stunned 20% less Attack Speed Strike Skills also target the previous location they were UsedMake your mark on history ![]() | 40 | (30-50) |
![]() Leather BeltRequires Level 41+(25-40) to maximum Life+(20-30) to Strength +(20-30) to Intelligence +(20-30)% to Cold Resistance 2% of Physical Attack Damage Leeched as Life 2% of Physical Attack Damage Leeched as Mana (500-1000)% increased total Recovery per second from Life Leech (500-1000)% increased total Recovery per second from Mana LeechThey say a lifetime of wisdom is carried in every skin the great beasts shed. ![]() | 41 | (20-30) |
![]() Coral AmuletRequires Level 42Regenerate (2-4) Life per second+(20-30) to Strength (2-3)% of Physical Attack Damage Leeched as Life (1-1.5)% of Physical Attack Damage Leeched as Mana Taking Chaos Damage over Time heals you instead while Leeching LifeBeidat made false promises to many denizens Converting only one into a conduit Through which Wraeclast might be consumed. ![]() | 42 | (20-30) |
![]() Serpentscale GauntletsArmour: (78-87) Evasion: (78-87)Requires Level 43, 34 Str, 34 Dex+(20-30) to Strength 25% increased Damage over Time Attacks have 25% chance to cause Bleeding (25-40)% increased Attack Damage against Bleeding Enemies Bleeding Enemies you Kill Explode, dealing 5% of their Maximum Life as Physical Damage 25% reduced Bleeding Duration"A master artist takes his time when he's painting. Unfortunately, my kind doesn't often have that luxury." - Coralito, Brotherhood of Silence ![]() | 43 | (20-30) |
![]() Onyx AmuletRequires Level 44+(10-16) to all AttributesPrevent +3% of Suppressed Spell Damage +(600-1000) to Accuracy Rating +(600-1000) to Evasion Rating Cannot be BlindedRemember the past, anticipate the future. ![]() | 44 | (10-16) |
![]() Heavy BeltRequires Level 44+(25-35) to Strength+(30-50) to Dexterity +(15-25)% to Fire Resistance +(15-25)% to Cold Resistance Magic Utility Flasks cannot be Used Leftmost (2-4) Magic Utility Flasks constantly apply their Flask Effects to you Magic Utility Flask Effects cannot be removedRivers of power course through your veins. ![]() | 44 | (25-35) |
![]() Zealot HelmetArmour: (214-301) Energy Shield: (45-63)Requires Level 44, 50 Str, 50 Int+(30-50) to Strength (80-120)% increased Armour and Energy Shield Gain (7-10) Rage after Spending a total of 200 Mana Rage grants Spell Damage instead of Attack DamageThere is power in hunger, though it will consume all that you have... and more. ![]() | 44 | (30-50) |
![]() Unset RingRequires Level 44Has 1 SocketSocketed Golem Skills have 25% chance to Taunt on Hit Socketed Golem Skills have Minions Regenerate 5% of Life per second +3 to Level of Socketed Golem Gems +(30-40) to Strength (20-30)% increased Fire Damage +(30-40) to maximum LifeTo ascend to leadership, the child of a Redblade warlord must pull the band from the still-hot ashes of their father. ![]() | 44 | (30-40) |
![]() Onyx AmuletRequires Level 44+(10-16) to all Attributes+(600-1000) to Accuracy Rating +(600-1000) to Armour +1% to all maximum Elemental Resistances You cannot be Maimed"I touched #2993, and I saw... how blind we've been. The visions weren't the future. They were the past! Our 'unforeseen consequences' have already been happening!" - Researcher Graven ![]() | 44 | (10-16) |
![]() Heavy BeltRequires Level 44+(25-35) to Strength(6-10)% increased maximum Energy Shield (6-10)% increased maximum Life +(15-25)% to Fire Resistance Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second Minions have 5% chance to Maim Enemies on Hit with Attacks"Recommend extreme caution on any prototypes that can lead to a chain reaction of deaths. Lab Twelve has been lost to the flames." - Lead Researcher Ksaret ![]() | 44 | (25-35) |
![]() Heavy BeltRequires Level 44+(25-35) to Strength(6-10)% increased maximum Energy Shield (6-10)% increased maximum Life +(17-23)% to Chaos Resistance Minions have 5% chance to Taunt on Hit with Attacks Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per secondPoison the land and they'll have nothing to defend. ![]() | 44 | (25-35) |
![]() Paua RingRequires Level 44+(20-30) to maximum Mana+(10-20) to all Attributes Link Skills have (10-15)% increased Cast Speed Link Skills have (10-15)% increased Skill Effect Duration Linked Targets Cannot Die for 2 seconds after you Die Lose no Experience when you die because a Linked target died"Slay my twin and I will inherit her wisdom. Slay me and her life will be prolonged by my demise. Our souls are eternally bound by the sacrifices we have made." - High Priest Atazek ![]() | 44 | (10-20) |
![]() Amber AmuletRequires Level 45+(20-30) to Strength(10-15)% Chance to Block Attack Damage 10% reduced Attack Speed 10% reduced Cast Speed +(400-500) to Armour (34-48) Life gained when you Block (18-24) Mana gained when you Block +3% to maximum Chance to Block Attack Damage Reflects 240 to 300 Physical Damage to Attackers on BlockForge your Perseverance on the Anvil of Faith. ![]() | 45 | (20-30) |
![]() Unset RingRequires Level 45Has 1 Socket+5 to Level of Socketed Aura Gems Socketed Gems have 20% reduced Reservation Efficiency +(15-25) to all Attributes Regenerate 15 Life per second for each Uncorrupted Item Equipped -2 to Total Mana Cost of Skills for each Corrupted Item Equipped Veiled Suffix"Fusing the parasite with another ring has manifested unpredictable effects. I theorise the sacrificial vessel's level of anguish is a key variable. - Arzaak, Syndicate ResearcherTake this item to Jun Ortoi to have her Unveil it. ![]() | 45 | (77-95) |
![]() Cloth BeltRequires Level 48(15-25)% increased Stun and Block Recovery+(20-40) to Strength Gain (4-6)% of Maximum Life as Extra Maximum Energy Shield Corrupted Soul"Curious. The test spike penetrated the subject's flesh, but the chest wound was not as deep as expected. There is something here..." ![]() | 48 | (20-40) |
![]() Cloth BeltRequires Level 48(15-25)% increased Stun and Block Recovery+(20-30) to all Attributes (15-25)% increased Flask Charges gained (10-20)% increased Flask Charges used (10-20)% increased Flask Effect Duration Life Flasks gain 1 Charge every 3 seconds 100% of Life Recovery from Flasks is applied to nearby Allies instead of You"This will help with the pain. One for you... and one for me." - Doctor 'Shaky Hands' Opden ![]() | 48 | (20-30) |
![]() Citrine AmuletRequires Level 48+(16-24) to Strength and Dexterity+(30-40) to Intelligence +(23-31)% to Chaos Resistance (10-15)% increased effect of Non-Curse Auras from your Skills 10% of Damage from Hits is taken from your Spectres' Life before youBurned rhoa's eye and goatman's beard do demand: Leave behind those lazy bones; Dance, ye dead, at my command! ![]() | 48 | (16-24) |
![]() Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum LifeWhere once had stood a village, lay naught but splinters. Some had once been her home. Some had once been her creations. Some had once been her family.This item can be combined with a Mountain and Valley ring at a Vendor. ![]() | 49 | 20 |
![]() Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum LifeFleeing the destruction set upon her home, the Clayshaper sought safety in the clouds of ash above.This item can be combined with a Meadow and Valley ring at a Vendor. ![]() | 49 | 20 |
![]() Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum LifeThe river, once fertile and fresh, and flowing briskly to the sea, now stood, stained, at a standstill. Dammed by the coagulating dead.This item can be combined with a Meadow and Mountain ring at a Vendor. ![]() | 49 | 20 |
![]() Amber AmuletRequires Level 49+(20-30) to Strength(30-50)% increased Global Critical Strike Chance +(50-70) to maximum Life +(17-29)% to Chaos Resistance Every 10 seconds: Gain 2% of Life per Enemy Hit with Attacks for 5 seconds Gain 5% of Life per Enemy Killed for 5 seconds"Atziri ordained that we exploit the weaknesses inherent in our slaves. With relish, we did exactly as she instructed." - Guatelitzi, Architect of Flesh ![]() | 49 | (20-30) |
![]() Leather BeltRequires Level 49+(25-40) to maximum Life+(15-20) to all Attributes +(50-70) to maximum Life You can have an Offering of each type Offering Skills have 50% reduced DurationThose who offer up sacrifices to every deity entreat the full favour of none. ![]() | 49 | (15-20) |
![]() Prismatic RingRequires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes 5% increased maximum Energy Shield 5% increased maximum Life <One Endurance Charge mod> <One Frenzy Charge mod> <One Power Charge mod>History teaches humility. ![]() | 49 | 20 |
![]() Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life <Three Endurance Charge mods>History teaches humility. ![]() | 49 | 20 |
![]() Two-Stone RingRequires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Dexterity <Two Endurance Charge mods and one Frenzy Charge Mod> or <One Endurance Charge mod and Two Frenzy Charge ModsHistory teaches humility. ![]() | 49 | 20 |
![]() Two-Stone RingRequires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Intelligence <Two Endurance Charge mods and one Power Charge Mod> or <One Endurance Charge mod and Two Power Charge Mods>History teaches humility. ![]() | 49 | 20 |
![]() Serpentine StaffWarstaff Physical Damage: 56-117 Critical Strike Chance: 7.80% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 49, 85 Str, 85 Int+22% Chance to Block Attack Damage while wielding a StaffSocketed Gems fire 4 additional Projectiles Socketed Gems fire Projectiles in a circle +(15-20) to all Attributes +(5-7)% to all Elemental Resistances (60-100)% increased Projectile Damage 20% increased Light RadiusThat which was broken may yet break. ![]() | 49 | (15-20) |
![]() Iron RingRequires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Strength Attacks have 25% chance to cause Bleeding (40-60)% increased Damage with Bleeding You are Chilled while you are Bleeding Non-Chilled Enemies you inflict Bleeding on are Chilled Bleeding Enemies you Kill with Hits ShatterThere is a way to survive the bite of an ice snake, but few have the resolve to attempt it. ![]() | 49 | (20-30) |
![]() Ruby RingRequires Level 52<One to three random Synthesis implicit modifiers>+(20-30) to Strength Adds (20-25) to (26-35) Fire Damage +(20-30)% to Fire Resistance <Two Random Herald of Ash modifier>I condemned an innocent man to the pyres, but to admit this mistake is to condemn myself. My only choice is to strive harder. ![]() | 52 | (20-30) |
![]() Iron RingRequires Level 52<One to three random Synthesis implicit modifiers>+(10-20) to all Attributes Adds (8-10) to (13-15) Physical Damage +(350-400) to Armour <Two Random Herald of Purity modifiers>I feel the moral weight of what I must to do to protect Wraeclast. I accept my guilt without shame. It is my gift to humanity. ![]() | 52 | (10-20) |
![]() Amethyst RingRequires Level 52<One to three random Synthesis implicit modifiers>+(10-20) to all Attributes Adds (15-20) to (21-30) Chaos Damage +(17-23)% to Chaos Resistance <Two Random Herald of Agony modifiers>I was a happy child, before the cruel truth was revealed to me. I fight so that the children may remain ignorant. ![]() | 52 | (10-20) |
![]() Chain BeltRequires Level 52+(9-20) to maximum Energy Shield+(15-20) to all Attributes (5-10)% increased Movement Speed 50% increased Effect of Curses on you You count as on Low Life while you are Cursed with Vulnerability You are Cursed with VulnerabilityDeath is your most important duty. Face it, or curse your bloodline for all eternity. ![]() | 52 | (15-20) |
![]() Heavy BeltRequires Level 52+(25-35) to Strength+(70-85) to maximum Life +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance 1% of Attack Damage Leeched as Life against Chilled Enemies Ignites you inflict with Attacks deal Damage 35% faster Deal no Physical DamageWith her cold resolve And burning sacrifice The Eternal twins arose. ![]() | 52 | (25-35) |
![]() Agate AmuletRequires Level 52+(16-24) to Strength and Intelligence+(40-70) to maximum Mana +(-13-13)% to Chaos Resistance -5% to all maximum Resistances Gain additional Elemental Damage Reduction equal to half your Chaos Resistance Maximum Endurance, Frenzy and Power Charges is 0The price of immortality is isolation. ![]() | 52 | (16-24) |
![]() Onyx AmuletRequires Level 52+(10-16) to all AttributesCan have 3 additional Enchantment ModifiersDeath's approach brings clarity. ![]() | 52 | (10-16) |
![]() Heavy BeltRequires Level 52+(25-35) to Strength+(800-1200) to Armour Regenerate (50-70) Life per second 20% increased Stun Threshold 10% reduced Armour per 50 Strength Imbalanced GuardThe burden falls heaviest not on those that died, but on those that did not. ![]() | 52 | (25-35) |
![]() Leather BeltRequires Level 53+(25-40) to maximum Life+(30-40)% to Cold Resistance Chill nearby Enemies when you Focus, causing 30% reduced Action Speed Focus has (30-50)% increased Cooldown Recovery Rate (50-70)% increased Damage with Hits and Ailments against Chilled Enemies Veiled SuffixCold winds whirl at the crown of the world.Take this item to Jun Ortoi to have her Unveil it. ![]() | 53 | (62-70) |
![]() Phantom MaceOne Handed Mace Physical Damage: (82.5-115.5) to (172.5-241.5) Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 53, 170 Str10% reduced Enemy Stun Threshold+(30-40) to Strength +(30-40) to Dexterity (150-250)% increased Physical Damage +(400-500) to Accuracy Rating Can be Enchanted by a Kalguuran Runesmith Can have 2 additional Runesmithing Enchantments Can be Runesmithed as though it were all One Handed Melee Weapon TypesTruly great Artificers push the boundaries of the possible. ![]() | 53 | (30-40) |
![]() Necromancer CircletEnergy Shield: (55-64)Requires Level 54, 112 Int+(20-30) to Strength +(20-30) to maximum Mana 5% increased Experience gain +10% to all Elemental Resistances (10-20)% increased Elemental Damage"It takes true strength to hold power, and my grip grows tighter by the day." - Emperor Chitus ![]() | 54 | (20-30) |
![]() Necromancer CircletEnergy Shield: (154-204)Requires Level 54, 112 Int+1 to Level of Socketed Gems Socketed Gems have 25% increased Reservation Efficiency Trigger Level 15 Feast of Flesh every 5 seconds (180-220)% increased Energy Shield 10% chance for Energy Shield Recharge to start when you use a Skill Eldritch Battery Veiled SuffixThe spirit hungers for the flesh.Take this item to Jun Ortoi to have her Unveil it. ![]() | 54 | (62-70) |
![]() Onyx AmuletRequires Level 55+(10-16) to all AttributesGrants Level 15 Envy Skill +(15-20) to all Attributes +(50-70) to maximum Life (15-20)% increased Global Defences Envy has no ReservationIt was not his fearlessness or ferocity, nor his tactical genius, it was his leadership that earned Aul, the Last King, his crown. ![]() | 55 | (10-16) |
![]() Onyx AmuletRequires Level 55+(10-16) to all Attributes+(20-30) to Dexterity (15-20)% increased Evasion Rating +(50-70) to maximum Life Nearby Enemies grant 25% increased Flask Charges <Random Dexterity aura> has no ReservationIt was not his fearlessness or ferocity, nor his tactical genius, it was his leadership that earned Aul, the Last King, his crown. ![]() | 55 | (10-16) |
![]() Onyx AmuletRequires Level 55+(10-16) to all Attributes+(20-30) to Intelligence (15-20)% increased maximum Energy Shield +(50-70) to maximum Life Hits against Nearby Enemies have 50% increased Critical Strike Chance <Random Intelligence aura> has no ReservationIt was not his fearlessness or ferocity, nor his tactical genius, it was his leadership that earned Aul, the Last King, his crown. ![]() | 55 | (10-16) |
![]() Onyx AmuletRequires Level 55+(10-16) to all Attributes+(20-30) to Strength (15-20)% increased Armour +(50-70) to maximum Life Nearby Enemies have 10% reduced Stun and Block Recovery <Random Strength aura> has no ReservationIt was not his fearlessness or ferocity, nor his tactical genius, it was his leadership that earned Aul, the Last King, his crown. ![]() | 55 | (30-46) |
![]() Heavy BeltRequires Level 56+(25-35) to Strength+(30-40) to Strength +(300-500) to Armour Take no Burning Damage if you've stopped taking Burning Damage Recently Nearby Enemies Convert 25% of their Physical Damage to FireFor centuries, he burned in an unending nightmare of lava and flame... but he endured. ![]() | 56 | (25-35) |
![]() Onyx AmuletRequires Level 56+(10-16) to all Attributes+3 to Level of all <Random Skill> Gems +(5-10)% to all Elemental Resistances (5-10)% increased Reservation Efficiency of Skills Items and Gems have (10-5)% reduced Attribute Requirements"Did we make this? Why do we have no record of it? We were warned that there would be consequences..." - Administrator Qotra ![]() | 56 | (10-16) |
![]() Legion GlovesArmour: (257-338) Energy Shield: (52-70)Requires Level 57, 44 Str, 44 Int+(20-30) to Strength (150-180)% increased Armour and Energy Shield +(50-70) to maximum Life (20-40)% increased Mana Regeneration Rate Removes Elemental Ailments on Rampage Gain Immunity to Physical Damage for 1.5 seconds on Rampage RampageWhat is freedom but a clean slate in an unclean world? ![]() | 57 | (20-30) |
![]() Legion GlovesArmour: (257-363) Energy Shield: (52-75)Requires Level 57, 44 Str, 44 Int<One to three random Synthesis implicit modifiers>+(15-25) to all Attributes (150-200)% increased Armour and Energy Shield 50% reduced Maximum Recovery per Life Leech (6-10)% increased Attack and Cast Speed (15-25)% increased Damage while Leeching Life Leech effects are not removed when Unreserved Life is Filled"You covet the strength of your peers, mortal? Perhaps it can be yours, if you are willing to make an offering of their blood..." - Vaal Myth of the Third Snake ![]() | 57 | (15-25) |
![]() Steelwood BowBow Physical Damage: (92.8-104.4) to (137.6-154.8) Critical Strike Chance: (6.88-7.43)% Attacks per Second: 1.40Requires Level 57, 190 Dex6% increased Movement Speed(60-80)% increased Physical Damage (25-35)% increased Critical Strike Chance 50% chance to inflict Bleeding on Critical Strike with Attacks Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies 50% chance to Maim Enemies on Critical Strike with Attacks Veiled Suffix"There were no survivors. It had only been fired twice." - Order of the Djinn inscriptionTake this item to Jun Ortoi to have her Unveil it. ![]() | 57 | (50-56) |
![]() Magistrate CrownArmour: (400-567) Energy Shield: (82-117)Requires Level 58, 64 Str, 64 Int<Three random Synthesis implicit modifiers>+(25-30) to all Attributes (150-200)% increased Armour and Energy Shield Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have Nearby Allies have +(6-8)% to Critical Strike Multiplier per 100 Dexterity you have Nearby Allies have (2-4)% increased Cast Speed per 100 Intelligence you have 2% increased Mana Reservation Efficiency of Skills per 250 total AttributesThe judge determines worthiness by comparison to the paragon: himself. ![]() | 58 | (25-30) |
![]() Tyrant's SekhemSceptre Physical Damage: 43-80 Critical Strike Chance: 7.00% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 58, 99 Str, 99 Int26% increased Elemental Damage+(10-30) to Strength and Intelligence Grants Level 30 Smite Skill Enemies inflict Elemental Ailments on you instead of nearby AlliesA secret few among the Templars grant absolution by bearing the guilt of others. ![]() | 58 | (10-30) |
![]() Solaris CircletEnergy Shield: (96-122)Requires Level 59, 122 IntCan have a second Enchantment Modifier +(20-30) to all Attributes (60-80)% increased Energy Shield (55-50)% reduced Fire Resistance (55-50)% reduced Cold Resistance Lightning Resistance is 75%The villagers seared the blight with lightning, but it only forked into countless tendrils.This item can be anointed by Cassia ![]() | 59 | (20-30) |
![]() Crusader PlateArmour: (1081-1382) Movement Speed: -5%Requires Level 59, 160 Str+1% Chance to Block Attack Damage per 50 Strength Chance to Block Spell Damage is Unlucky +(60-120) to Strength (80-100)% increased Armour 10% reduced Movement Speed Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength"Stand steadfast in the face of destruction. The Council cannot afford to falter." - Mauritius, the Iron Heart ![]() | 59 | (60-120) |
![]() Ezomyte BurgonetArmour: (692-838)Requires Level 60, 138 Str+(20-25) to all Attributes Adds 40 to 60 Physical Damage to Attacks +(100-125)% to Melee Critical Strike Multiplier (100-120)% increased Armour (40-50)% increased Physical Damage takenWhen you have slain all of your enemies, what is left to fear? ![]() | 60 | (20-25) |
![]() Onyx AmuletRequires Level 60+(10-16) to all Attributes(5-10)% increased Experience Gain of Gems +1 to Level of all Skill Gems +(20-30)% to Quality of all Skill GemsA single facet contains the wisdom of countless disintegrated worlds. ![]() | 60 | (10-16) |
![]() Silken HoodEvasion: (553-685)Requires Level 60, 138 DexCan have a second Enchantment Modifier +(20-30) to all Attributes (60-80)% increased Evasion Rating (55-50)% reduced Fire Resistance Cold Resistance is 75% (55-50)% reduced Lightning ResistanceThe villagers seared the blight with cold, but it only bloomed countless spears.This item can be anointed by Cassia ![]() | 60 | (20-30) |
![]() Ezomyte BurgonetArmour: (553-685)Requires Level 60, 138 StrCan have a second Enchantment Modifier +(20-30) to all Attributes (60-80)% increased Armour Fire Resistance is 75% (55-50)% reduced Cold Resistance (55-50)% reduced Lightning ResistanceThe villagers seared the blight with fire, but it only spread like dancing flames.This item can be anointed by Cassia ![]() | 60 | (20-30) |
![]() Arcanist GlovesEnergy Shield: (45-52)Requires Level 60, 95 Int+30 to Strength +(30-50) to maximum Life +(20-40)% to Cold Resistance Minions have 10% reduced Movement Speed Minions have +40% to Cold Resistance Minions gain 20% of Physical Damage as Extra Cold DamageDeath does not remove you from our grasp. Death only brings you closer. ![]() | 60 | 30 |
![]() Onyx AmuletRequires Level 60+(10-16) to all Attributes30% increased Rarity of Items found +60% to Chaos Resistance Cannot be Stunned 20% of Maximum Life Converted to Energy ShieldThe dreamer stirs, the world trembles. ![]() | 60 | (10-16) |
![]() Ezomyte BurgonetArmour: (692-838)Requires Level 60, 138 Str+(20-25) to all Attributes Adds 40 to 75 Fire Damage to Attacks Adds 30 to 65 Cold Damage to Attacks Adds 10 to 130 Lightning Damage to Attacks +(100-125)% to Melee Critical Strike Multiplier (100-120)% increased Armour (40-50)% increased Elemental Damage taken"While Prototype #3 does imbue its wearer with strength to match the original, the first researcher to don it burst into flames when he walked into sunlight..." ![]() | 60 | (20-25) |
![]() Arcanist GlovesEnergy Shield: (45-52)Requires Level 60, 95 Int+30 to Strength +(30-50) to maximum Life +(20-40)% to Fire Resistance Minions have 10% reduced maximum Life Minions have +40% to Fire Resistance Minions gain 20% of Physical Damage as Extra Fire Damage"I feel altered when Administrator Qotra wears these gloves. Somehow, I find that disturbing." - Researcher Arn ![]() | 60 | 30 |
![]() Blunt Arrow QuiverRequires Level 60Adds (7-9) to (13-16) Physical Damage to AttacksGrants Summon Harbinger of Directions Skill +(30-50) to Strength and Dexterity Adds (19-22) to (30-35) Fire Damage to Spells and Attacks Adds (19-22) to (30-35) Cold Damage to Spells and Attacks +(15-25)% to Fire and Cold Resistances ![]() | 60 | (30-50) |
![]() Blunt Arrow QuiverRequires Level 60Adds (7-9) to (13-16) Physical Damage to AttacksGrants Summon Greater Harbinger of Directions Skill +(30-50) to Strength and Dexterity Adds (19-22) to (30-35) Fire Damage to Spells and Attacks Adds (19-22) to (30-35) Cold Damage to Spells and Attacks +(15-25)% to Fire and Cold Resistances ![]() | 60 | (30-50) |
![]() Onyx AmuletRequires Level 61+(10-16) to all AttributesModifiers to Attributes instead apply to Omniscience +1% to all Elemental Resistances per 15 Omniscience Penetrate 1% Elemental Resistances per 15 Omniscience Attribute Requirements can be satisfied by (15-25)% of OmniscienceThat winter, scorched refugees emerged from the shrine, speaking only in strange tongues. They prayed to a new symbol of power, not out of love, but out of fear. ![]() | 61 | (10-16) |
![]() PiledriverTwo Hand Mace Physical Damage: (269.5-308) to (402.5-460) Critical Strike Chance: 5.00% Attacks per Second: 1.35 Weapon Range: 1.3 metresRequires Level 61, 212 Str20% reduced Enemy Stun ThresholdTrigger Level 20 Tawhoa's Chosen when you Attack with a Non-Vaal Slam or Strike Skill near an Enemy +(30-40) to Strength (250-300)% increased Physical Damage (20-30)% increased Stun Duration on Enemies (20-30)% reduced Enemy Stun Threshold with this WeaponStrike with the might of a falling oak, and know that you never stand alone. ![]() | 61 | (30-40) |
![]() Onyx AmuletRequires Level 61<<Random Searing Exarch implicit>> <<Random Eater of Worlds implicit>>+(20-50) to Strength +(20-50) to Dexterity +(20-50) to Intelligence (10-15)% increased Global Defences Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominantSimply the way it must be, so that existence may be. ![]() | 61 | (20-50) |
![]() Citrine AmuletRequires Level 61+(16-24) to Strength and Dexterity+(30-50) to Intelligence (10-15)% increased Cast Speed (10-15)% increased Area of Effect Enemies Cursed by you are Hindered if 25% of Curse Duration expired Your Curses have 25% increased Effect if 50% of Curse Duration expired Enemies Cursed by you take 35% increased Damage if 75% of Curse Duration expiredDeath creeps closer; unseen, inexorable, hungry. ![]() | 61 | (16-24) |
![]() Astral PlateArmour: (1990-2502) Movement Speed: -5%Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesTrigger Level 20 Death Aura when Equipped +(40-50) to all Attributes (10-15)% increased Attack Speed (180-220)% increased Armour +(60-70) to maximum Life 1% of Attack Damage Leeched as Life You take 450 Chaos Damage per second for 3 seconds on Kill Gore FootprintsTears of blood, aching heart, My dear Isildria must depart. ![]() | 62 | (40-50) |
![]() Prophet CrownArmour: (358-516) Energy Shield: (131-214)Requires Level 63, 85 Str, 62 IntSocketed Gems are supported by Level 20 Cast on Death +(10-15) to all Attributes 20% increased Damage when on Low Life (60-100)% increased Armour and Energy Shield +(50-70) to maximum Energy Shield 20% reduced Mana Regeneration Rate +(43-61)% to Chaos ResistanceEvery rule has an exception. ![]() | 63 | (10-15) |
![]() Prismatic RingRequires Level 64<Three random Synthesis implicit modifiers>+(10-20) to all Attributes +(10-20)% to all Elemental Resistances 10% increased Mana Reservation Efficiency of Herald Skills <Three Random Herald modifiers>I will build the wall that stands against the tide. The day is coming... I have seen it. ![]() | 64 | (10-20) |
![]() Crusader BootsArmour: (363-417) Energy Shield: (75-84)Requires Level 64, 62 Str, 62 Int+(20-40) to Strength 200% increased Armour and Energy Shield +(10-15)% to all Elemental Resistances 25% increased Movement Speed +1 to Maximum Endurance Charges 50% increased Elemental Ailment Duration on you Bleeding cannot be inflicted on youTo extend your life as long as possible is to extend all the maladies that come with it. ![]() | 64 | (20-40) |
![]() Vaal SceptreSceptre Physical Damage: 37-70 Critical Strike Chance: 7.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 64, 113 Str, 113 Int32% increased Elemental DamageSocketed Gems are Supported by Level 30 Iron Will +(50-70) to Strength (15-18)% increased Cast Speed +(20-30) to maximum Mana 1% increased Damage per 8 Strength when in Main Hand 1% increased Armour per 16 Strength when in Off HandMy Iron heart will beat when yours is rust. I take your Strength, your power, your lust. By Iron Will alone I set my mind in motion. Through endless storms of fervent devotion. ![]() | 64 | (50-70) |
![]() Onyx AmuletRequires Level 64+(10-16) to all Attributes(30-40)% increased Damage over Time Adds (17-19) to (23-29) Chaos Damage +(50-70) to maximum Life +(17-23)% to Chaos Resistance Despair has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy <Secondary Curse> has no Reservation if Cast as an AuraThough its body was locked in stone, its essence wandered the infinite, learning, and preparing. ![]() | 64 | (10-16) |
![]() Onyx AmuletRequires Level 64+(10-16) to all AttributesAdds (20-24) to (33-36) Cold Damage +(50-70) to maximum Life (45-50)% increased Mana Regeneration Rate +(20-25)% to Cold Resistance Frostbite has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy <Secondary Curse> has no Reservation if Cast as an AuraThough its body was locked in stone, its essence wandered the infinite, learning, and preparing. ![]() | 64 | (10-16) |
![]() Onyx AmuletRequires Level 64+(10-16) to all AttributesAdds (20-24) to (33-36) Fire Damage +(50-70) to maximum Life +(20-25)% to Fire Resistance Regenerate 1% of Life per second Flammability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy <Secondary Curse> has no Reservation if Cast as an AuraThough its body was locked in stone, its essence wandered the infinite, learning, and preparing. ![]() | 64 | (10-16) |
![]() Onyx AmuletRequires Level 64+(10-16) to all AttributesAdds (10-13) to (43-47) Lightning Damage +(50-70) to maximum Life +(20-25)% to Lightning Resistance Regenerate 1% of Energy Shield per second Conductivity has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy <Secondary Curse> has no Reservation if Cast as an AuraThough its body was locked in stone, its essence wandered the infinite, learning, and preparing. ![]() | 64 | (10-16) |
![]() Onyx AmuletRequires Level 64+(10-16) to all AttributesAdds (12-16) to (20-25) Physical Damage +(400-500) to Armour +(50-70) to maximum Life (30-40)% increased Stun and Block Recovery Vulnerability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy <Secondary Curse> has no Reservation if Cast as an AuraThough its body was locked in stone, its essence wandered the infinite, learning, and preparing. ![]() | 64 | (10-16) |
![]() Onyx AmuletRequires Level 64+(10-16) to all Attributes(30-40)% increased Damage over Time Adds (17-19) to (23-29) Chaos Damage +(50-70) to maximum Life +(17-23)% to Chaos Resistance Despair has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique EnemyThough its body was locked in stone, its essence wandered the infinite, learning, and preparing. ![]() | 64 | (10-16) |
![]() Onyx AmuletRequires Level 64+(10-16) to all AttributesAdds (20-24) to (33-36) Cold Damage +(50-70) to maximum Life (45-50)% increased Mana Regeneration Rate +(20-25)% to Cold Resistance Frostbite has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique EnemyThough its body was locked in stone, its essence wandered the infinite, learning, and preparing. ![]() | 64 | (10-16) |
![]() Onyx AmuletRequires Level 64+(10-16) to all AttributesAdds (20-24) to (33-36) Fire Damage +(50-70) to maximum Life +(20-25)% to Fire Resistance Regenerate 1% of Life per second Flammability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique EnemyThough its body was locked in stone, its essence wandered the infinite, learning, and preparing. ![]() | 64 | (10-16) |
![]() Onyx AmuletRequires Level 64+(10-16) to all AttributesAdds (10-13) to (43-47) Lightning Damage +(50-70) to maximum Life +(20-25)% to Lightning Resistance Regenerate 1% of Energy Shield per second Conductivity has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique EnemyThough its body was locked in stone, its essence wandered the infinite, learning, and preparing. ![]() | 64 | (10-16) |
![]() Onyx AmuletRequires Level 64+(10-16) to all AttributesAdds (12-16) to (20-25) Physical Damage +(400-500) to Armour +(50-70) to maximum Life (30-40)% increased Stun and Block Recovery Vulnerability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique EnemyThough its body was locked in stone, its essence wandered the infinite, learning, and preparing. ![]() | 64 | (10-16) |
![]() Elegant RingmailArmour: (377-433) Energy Shield: (107-155) Movement Speed: -5%Requires Level 64, 90 Str, 105 IntHas 6 Sockets +(8-24) to all Attributes Adds (4-10) to (14-36) Physical Damage to Attacks (20-60)% increased Global Critical Strike Chance +(15-50) to maximum Energy Shield +(20-60) to maximum Life +(20-50) to maximum Mana (6-30)% increased Rarity of Items found (15-50)% increased Elemental Damage Your Maximum Resistances are (76-78)%When it comes to finding a use for surplus, a rich man has within himself boundless creativity. ![]() | 64 | (8-24) |
![]() Elegant RingmailArmour: (377-433) Energy Shield: (242-305) Movement Speed: -5%Requires Level 64, 90 Str, 105 IntHas 6 Sockets +(8-24) to all Attributes Adds (4-10) to (14-36) Physical Damage to Attacks (120-160)% increased Global Critical Strike Chance +(150-200) to maximum Energy Shield +(120-160) to maximum Life +(120-160) to maximum Mana (6-30)% increased Rarity of Items found (15-50)% increased Elemental Damage Your Maximum Resistances are (70-72)%"Better... stronger... more vital... and then... failure. Always, failure. What key fundamental secret are we missing?" ![]() | 64 | (8-24) |
![]() Onyx AmuletRequires Level 64+(10-16) to all Attributes(30-40)% increased Damage +(50-70) to maximum Life Regenerate (8-10) Mana per second Temporal Chains has no Reservation if Cast as an Aura Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique EnemyTime, like light, can be refracted into all its myriad colours. The first shade is beautiful, but the last will drive the unwary insane. ![]() | 64 | (10-16) |
![]() Amber AmuletRequires Level 64+(20-30) to Strength10% increased maximum Life +(20-40)% to Fire Resistance 10% increased Strength Damage Penetrates 10% Fire Resistance Cover Enemies in Ash when they Hit you Avatar of FireWe are his blood. Through us he carries his burning message. ![]() | 64 | (20-30) |
![]() Lion SwordTwo Hand Sword Physical Damage: (174.2-216) to (279.5-337.5) Critical Strike Chance: 5.00% Attacks per Second: (1.54-1.62) Weapon Range: 1.3 metresRequires Level 65, 104 Str, 122 Dex+50 to Strength and DexteritySocketed Melee Gems have 15% increased Area of Effect (30-50)% increased Physical Damage Adds (65-75) to (100-110) Physical Damage (6-12)% increased Attack Speed Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem You have Vaal Pact while all Socketed Gems are RedSo the seed of hate was born, Evil forged and Hope forsworn. ![]() | 65 | 50 |
![]() Blood RaimentEvasion: (556-651) Energy Shield: (193-234) Movement Speed: -3%Requires Level 65, 107 Dex, 90 Int+(25-75) to all Attributes +(30-40)% to Lightning Resistance (12-20)% increased Mana Reservation Efficiency of Skills 100% increased Aspect of the Avian Buff Effect Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies +(120-150) to Evasion Rating and Energy ShieldThe First of the Sky was the Last of the First. It was he who showed us that our limits are self-imposed, that what we take for law may just be an illusion. ![]() | 65 | (25-75) |
![]() Vaal RapierOne Handed Sword Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 1.4 metresRequires Level 66, 212 Dex+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage Veiled Prefix Veiled Suffix <veiled mod pool>What has no siblings but is always a twin?Take this item to Jun Ortoi to have her Unveil it. ![]() | 66 | (50-56) |
![]() Vaal RapierOne Handed Sword Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 1.4 metresRequires Level 66, 212 Dex+25% to Global Critical Strike MultiplierVeiled Prefix Veiled Prefix Veiled Suffix Veiled Suffix Veiled Suffix Veiled Prefix <veiled mod pool>"This is one riddle I can't solve." - Researcher GravenTake this item to Jun Ortoi to have her Unveil it. ![]() | 66 | (50-56) |
![]() Praetor CrownArmour: (257-444) Energy Shield: (81-139)Requires Level 68, 62 Str, 91 Int+(15-20) to all Attributes (60-140)% increased Armour and Energy Shield +(60-70) to maximum Life -1 to Maximum Power Charges Gain (8-12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges"To touch it is to be overwhelmed with the need to carve your name into history. A face no one remembers, yet once you have seen it, you will never forget." - Icius Perandus, Antiquities Collection, Item 48 ![]() | 68 | (15-20) |
![]() Serpentine StaffWarstaff Physical Damage: 56-117 Critical Strike Chance: 7.80% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 68, 85 Str, 85 Int+22% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudes Veiled Prefix Veiled Suffix <Veiled Prefix or Veiled Suffix> <veiled mod pool>Stolen power is still power.Take this item to Jun Ortoi to have her Unveil it. ![]() | 68 | (50-56) |
![]() Heavy BeltRequires Level 68+(25-35) to Strength(20-30)% increased Cold Damage +(300-350) to Armour +(30-35)% to Fire Resistance +(30-35)% to Lightning Resistance 0.6% of Cold Damage Leeched as Life (20-30)% chance to Freeze during any Flask Effect"You can invite them but you can never be sure who will come knocking." - Doryani, Queen's Thaumaturgist ![]() | 68 | (25-35) |
![]() Heavy BeltRequires Level 68+(25-35) to Strength(20-30)% increased Fire Damage +(300-350) to Armour +(30-35)% to Cold Resistance +(30-35)% to Lightning Resistance 0.6% of Fire Damage Leeched as Life (20-30)% chance to Ignite during any Flask Effect"You can invite them but you can never be sure who will come knocking." - Doryani, Queen's Thaumaturgist ![]() | 68 | (25-35) |
![]() Heavy BeltRequires Level 68+(25-35) to Strength(20-30)% increased Lightning Damage +(300-350) to Armour +(30-35)% to Fire Resistance +(30-35)% to Cold Resistance 0.6% of Lightning Damage Leeched as Life (20-30)% chance to Shock during any Flask Effect"You can invite them but you can never be sure who will come knocking." - Doryani, Queen's Thaumaturgist ![]() | 68 | (25-35) |
![]() Heavy BeltRequires Level 68+(25-35) to Strength(20-30)% increased Global Physical Damage +(30-35)% to Fire Resistance +(30-35)% to Cold Resistance +(30-35)% to Lightning Resistance 0.6% of Physical Damage Leeched as Life 25% reduced Enemy Stun Threshold during any Flask Effect"You can invite them but you can never be sure who will come knocking." - Doryani, Queen's Thaumaturgist ![]() | 68 | (25-35) |
![]() Citrine AmuletRequires Level 68+(16-24) to Strength and Dexterity10% chance to Ignite (50-70)% increased Damage while Ignited Take 100 Fire Damage when you Ignite an Enemy 2% of Fire Damage Leeched as Life while Ignited"...and so He said: 'Let only the good meet my gaze' and no eye met His. So He called down the cleansing flames and let black smoke sweep the Sinners away." - Book of Innocence ![]() | 68 | (16-24) |
![]() Great CrownArmour: (143-161) Energy Shield: (29-33)Requires Level 68, 59 Str, 59 IntSocketed Gems are Supported by Level (1-10) <random Support Gem> Socketed Gems are Supported by Level (25-35) <random Support Gem> +(25-30) to all AttributesThe Azmeri must never touch the Tears of Maji, lest Viridi weep. ![]() | 68 | (25-30) |
![]() Onyx AmuletRequires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance +(-3-3)% to maximum Cold Resistance +(-3-3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or ShockCorrupted"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage." ![]() | 68 | (10-16) |
![]() Vaal RegaliaEnergy Shield: (342-453) Movement Speed: -3%Requires Level 68, 194 IntTrigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds Offering Skills Triggered this way also affect you (5-10)% increased Cast Speed (100-130)% increased Energy Shield (6-10)% increased maximum Life Veiled Prefix Veiled Suffix <veiled mod pool>In their crimson nightmare, the Vaal are still sacrificing themselves to her glory and beauty. They stab their own hearts and cry out in ecstasy, only to rise again.Take this item to Jun Ortoi to have her Unveil it. ![]() | 68 | (93-105) |
![]() Lapis AmuletRequires Level 69+(20-30) to Intelligence50% increased Lightning Damage +(10-15) to all Attributes (10-20)% increased maximum Mana Lightning Damage with Non-Critical Strikes is LuckyWhen she of many mouths spoke, we bowed in awe and were crushed. This item can be transformed with a Blessing of Esh ![]() | 69 | (10-15) |
![]() Onyx AmuletRequires Level 70+(10-16) to all Attributes+(10-20)% to Fire Resistance +(10-20)% to Cold Resistance +(20-40)% to Lightning Resistance 30% reduced Duration of Ailments on Enemies (5-10)% chance to Shock Enemies take (5-10)% increased Damage for each type of Ailment you have inflicted on them Your Elemental Damage can ShockLet the unrepentant be dragged ever downwards by the weight of their sins. ![]() | 70 | (10-16) |
![]() Sacrificial GarbArmour: (1151-1701) Evasion: (1151-1701) Energy Shield: (234-346) Movement Speed: -3%Requires Level 72, 66 Str, 66 Dex, 66 Int<2 Random corrupted implicit modifiers>Has an additional Implicit Mod +(20-30) to all Attributes (250-350)% increased Armour, Evasion and Energy Shield Recover (3-5)% of Life on Kill Recover (3-5)% of Energy Shield on Kill -(6-4)% to all Resistances for each Corrupted Item Equipped 8% increased Maximum Energy Shield for each Corrupted Item Equipped 6% increased Maximum Life for each Corrupted Item Equipped Has 6 Linked Sockets (Hidden)CorruptedDestined for sacrifice, they were dressed in garments that blurred the lines between this world and the next. ![]() | 72 | (20-30) |
Increasing or Reducing Strength
A number of unique items provide percent (%) increases to strength. All strength from equipment and passives will be scaled by these modifiers.
Item | ![]() | Strength |
---|---|---|
![]() Prismatic JewelLimited to: 14% increased maximum Life 3% increased Character Size 5% increased Global Defences (5-7)% increased AttributesLearn as much as you can, and surround yourself with people who know the rest.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | (5-7)% |
![]() Crimson JewelLimited to: 110% increased Damage 3% increased Character Size (4-6)% increased StrengthThe greatest victories happen before the battle has begun.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | (4-6)% |
![]() Soldier BootsArmour: (268-319) Energy Shield: (18-20)Requires Level 49, 47 Str, 47 Int(15-18)% increased Strength Adds 1 to 80 Chaos Damage to Attacks +(180-220) to Armour +(13-19)% to Chaos Resistance 25% increased Movement Speed Summoned Skeleton Warriors are Permanent and Follow you Summon Skeletons cannot Summon more than 1 Skeleton WarriorAlberon walked among the accursed, and they welcomed him. ![]() | 49 | (15-18)% |
![]() Soldier BootsArmour: (268-319) Energy Shield: (18-20)Requires Level 49, 47 Str, 47 Int(15-18)% increased Strength +(180-220) to Armour +(13-19)% to Chaos Resistance 25% increased Movement Speed Cannot deal non-Chaos Damage Adds 1 to 80 Chaos Damage to Attacks per 80 Strength"Starving test subject became completely incapable of exerting force. However, after being fed, he began to poison everything he touched..." ![]() | 49 | (15-18)% |
![]() Lacquered HelmetArmour: (276-387) Evasion: (138-155)Requires Level 51, 57 Str, 57 Dex+1 to Level of Socketed Gems (100-150)% increased Armour 40% reduced Light Radius (5-15)% increased Dexterity (5-15)% increased Strength (5-15)% increased IntelligenceThe beasts we fear the most are the ones who dwell in total darkness. ![]() | 51 | (5-15)% |
![]() Greatwolf TalismanTalisman Tier: 4 Requires Level 52<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force. It acts through me. Speaks through me. Decides what lives and dies through me. And will change the world through me. ![]() | 52 | (12-16)% |
![]() Jade AmuletRequires Level 52+(20-30) to Dexterity10% reduced Strength 15% increased Dexterity -(30-20)% to Fire Resistance +(30-40)% to Cold Resistance You do not inherently take less Damage for having Fortification +4% chance to Suppress Spell Damage per Fortification (15-25)% increased Attack and Cast Speed while at maximum FortificationThe storm cannot break that which bends. ![]() | 52 | -10% |
![]() Amber AmuletRequires Level 64+(20-30) to Strength10% increased maximum Life +(20-40)% to Fire Resistance 10% increased Strength Damage Penetrates 10% Fire Resistance Cover Enemies in Ash when they Hit you Avatar of FireWe are his blood. Through us he carries his burning message. ![]() | 64 | 10% |
![]() Imperial MaulTwo Hand Mace Physical Damage: (172-182) to (493-528) Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 65, 212 Str10% increased StrengthSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun +40 to Intelligence Adds (70-80) to (340-375) Physical Damage 10% increased Physical Damage per Endurance Charge (20-30)% reduced Enemy Stun Threshold with this WeaponThe sea strikes the rock relentlessly. Whether in one day or in ten thousand years, eventually the rock will crumble, and the Brine King's domain will grow. ![]() | 65 | 10% |
![]() Crusader GlovesArmour: (605-834) Energy Shield: (125-168)Requires Level 66, 306 Str, 306 Int(400-500)% increased Armour and Energy Shield 500% increased Attribute Requirements (6-12)% increased Strength Iron Will"I ask not for understanding, only for forgiveness for what I am about to do. There will be blood on these shackles yet." - Anonymous carving, Axiom Prison. ![]() | 66 | (6-12)% |
![]() Leather BeltRequires Level 68+(25-40) to maximum Life+(60-80) to maximum Life (5-15)% increased Attributes Cannot be Frozen if Dexterity is higher than Intelligence Cannot be Ignited if Strength is higher than Dexterity Cannot be Shocked if Intelligence is higher than Strength 1% increased Damage per 5 of your lowest AttributeWith the patience of a prowling lion, the Shade watched the Scholar. ![]() | 68 | (5-15)% |
Other Ways to Modify Strength
Converting one attribute to another is called transforming. This can be done on the passive skill tree by socketing certain unique jewels. In a large radius, they will transform one attribute - granted by allocated skills in the area - to another attribute.
From/To | Strength | Dexterity | Intelligence |
---|---|---|---|
Strength | — | ![]() Viridian JewelRadius: Large+(16-24) to Dexterity Strength from Passives in Radius is Transformed to DexterityCorruptedEven the strongest of steel can be made to bend.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() |
![]() Cobalt JewelRadius: Large+(16-24) to Intelligence Strength from Passives in Radius is Transformed to IntelligenceCorruptedPicking a lock takes an immense amount of skill and practice. Breaking it with a hammer takes about three seconds.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() |
Dexterity | ![]() Crimson JewelRadius: Large+(16-24) to Strength Dexterity from Passives in Radius is Transformed to StrengthCorruptedThere is no force without movement.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() |
— | ![]() Cobalt JewelRadius: Large+(16-24) to Intelligence Dexterity from Passives in Radius is Transformed to IntelligenceCorrupted"The swallow flew fast and took many turns, spilling a seed where no plant had grown before. This seed grew and grew until the desert became fertile and abundant. Your mind is like this seed." - Maraketh ProverbPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() |
Intelligence | ![]() Crimson JewelRadius: Large+(16-24) to Strength Intelligence from Passives in Radius is Transformed to StrengthCorruptedWorking smart and working hard aren't mutually exclusive.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() |
![]() Viridian JewelRadius: Large+(16-24) to Dexterity Intelligence from Passives in Radius is Transformed to DexterityCorrupted"Greatly outnumbered, Deshret dressed her personal guard in identical garb. When the Empire rode north, Deshret and her guard took turns revealing themselves, creating the illusion of speed beyond the capabilities of even the Virtue Gems." - History of the MarakethPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() |
— |
Modifiers
Corrupted
Name | Domain | Generation Type | ![]() | Stats | Spawn Weighting |
---|---|---|---|---|---|
V2IncreasedDexterityStrengthCorrupted | Item | Corrupted | 1 | (4-6)% increased Dexterity (4-6)% increased Strength | amulet 1000 ring 1000 belt 1000 |
V2IncreasedStrengthIntelligenceCorrupted_ | Item | Corrupted | 1 | (4-6)% increased Strength (4-6)% increased Intelligence | amulet 1000 ring 1000 belt 1000 |
Crafted
Name | Domain | Generation Type | ![]() | Stats | Spawn Weighting |
---|---|---|---|---|---|
of Craft | Crafted | Suffix | 20 | +(21-25) to Strength | — |
of Craft | Crafted | Suffix | 40 | +(26-30) to Strength | — |
of Craft | Crafted | Suffix | 15 | +(15-20) to Strength | — |
of the Order | Crafted | Suffix | 60 | +(10-15) to Strength and Dexterity | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | Crafted | Suffix | 72 | +(16-20) to Strength and Dexterity | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | Crafted | Suffix | 81 | +(21-25) to Strength and Dexterity | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | Crafted | Suffix | 60 | +(10-15) to Strength and Intelligence | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | Crafted | Suffix | 72 | +(16-20) to Strength and Intelligence | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | Crafted | Suffix | 81 | +(21-25) to Strength and Intelligence | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | Crafted | Suffix | 60 | +(10-15) to Strength +(7-10)% to Quality | body_armour 0 shield 0 |
of the Order | Crafted | Suffix | 72 | +(16-20) to Strength +(11-14)% to Quality | body_armour 0 shield 0 |
of the Order | Crafted | Suffix | 81 | +(21-25) to Strength +(15-18)% to Quality | body_armour 0 shield 0 |
of the Order | Crafted | Suffix | 1 | +(6-8) to Strength and Dexterity | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | Crafted | Suffix | 25 | +(9-11) to Strength and Dexterity | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | Crafted | Suffix | 50 | +(12-14) to Strength and Dexterity | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | Crafted | Suffix | 75 | +(15-17) to Strength and Dexterity | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | Crafted | Suffix | 1 | +(6-8) to Strength and Intelligence | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | Crafted | Suffix | 25 | +(9-11) to Strength and Intelligence | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | Crafted | Suffix | 50 | +(12-14) to Strength and Intelligence | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | Crafted | Suffix | 75 | +(15-17) to Strength and Intelligence | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 |
of the Order | Crafted | Suffix | 1 | +(10-15) to Strength +(7-10)% to Quality | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 |
of the Order | Crafted | Suffix | 38 | +(16-20) to Strength +(11-14)% to Quality | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 |
of the Order | Crafted | Suffix | 75 | +(21-25) to Strength +(15-18)% to Quality | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 |
of the Wrestler | Crafted | Suffix | 15 | +(20-25) to Strength | — |
of the Bear | Crafted | Suffix | 25 | +(26-30) to Strength | — |
of the Wrestler | Crafted | Suffix | 15 | +(16-20) to Strength | — |
of the Bear | Crafted | Suffix | 25 | +(21-25) to Strength | — |
of the Wrestler | Crafted | Suffix | 15 | +(20-25) to Strength | — |
of the Bear | Crafted | Suffix | 25 | +(26-30) to Strength | — |
StrengthCrafted | Crafted | Intrinsic | 40 | +(25-30) to Strength | — |
of the Order | Crafted | Suffix | 60 | (15-20)% increased Critical Strike Chance +(15-19) to Strength and Intelligence | weapon 0 |
of the Order | Crafted | Suffix | 75 | (21-25)% increased Critical Strike Chance +(20-24) to Strength and Intelligence | weapon 0 |
of the Order | Crafted | Suffix | 60 | +(161-200) to Accuracy Rating +(15-19) to Strength and Dexterity | weapon 0 |
of the Order | Crafted | Suffix | 75 | +(201-250) to Accuracy Rating +(20-24) to Strength and Dexterity | weapon 0 |
of the Order | Crafted | Suffix | 60 | +(10-15) to Strength (21-25)% chance to Avoid being Ignited | body_armour 0 shield 0 |
of the Order | Crafted | Suffix | 72 | +(16-20) to Strength (21-25)% chance to Avoid being Ignited | body_armour 0 shield 0 |
of the Order | Crafted | Suffix | 81 | +(21-25) to Strength (21-25)% chance to Avoid being Ignited | body_armour 0 shield 0 |
Unveiled
Name | Domain | Generation Type | ![]() | Stats | Spawn Weighting |
---|---|---|---|---|---|
of the Order | Unveiled | Suffix | 60 | +(31-35) to Strength and Dexterity | body_armour 600 boots 600 gloves 600 helmet 600 amulet 600 ring 600 belt 600 shield 600 quiver 600 |
of the Order | Unveiled | Suffix | 60 | +(31-35) to Strength and Intelligence | body_armour 600 boots 600 gloves 600 helmet 600 amulet 600 ring 600 belt 600 shield 600 quiver 600 |
of the Order | Unveiled | Suffix | 60 | +(31-35) to Strength +(15-18)% to Quality | body_armour 0 shield 0 |
of the Order | Unveiled | Suffix | 60 | (28-32)% increased Critical Strike Chance +(25-28) to Strength and Intelligence | weapon 1000 |
of the Order | Unveiled | Suffix | 60 | +(311-350) to Accuracy Rating +(25-28) to Strength and Dexterity | weapon 1000 |
of the Order | Unveiled | Suffix | 60 | +(31-35) to Strength (21-25)% chance to Avoid being Ignited | body_armour 1000 shield 1000 |
Essences
Item | Essence tier | Description |
---|---|---|
Weeping Essence of Rage![]() Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below One Handed Weapon: Damage Penetrates 4% Fire Resistance Two Handed Weapon: Damage Penetrates (7-8)% Fire Resistance Other Items: +(18-22) to StrengthRight click this item then left click a normal item to apply it. ![]() | 3 | Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below One Handed Weapon: Damage Penetrates 4% Fire Resistance Two Handed Weapon: Damage Penetrates (7-8)% Fire Resistance Other Items: +(18-22) to Strength |
Wailing Essence of Rage![]() Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: Damage Penetrates 5% Fire Resistance Two Handed Weapon: Damage Penetrates (9-10)% Fire Resistance Other Items: +(28-32) to StrengthRight click this item then left click a normal item to apply it. ![]() | 4 | Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below One Handed Weapon: Damage Penetrates 5% Fire Resistance Two Handed Weapon: Damage Penetrates (9-10)% Fire Resistance Other Items: +(28-32) to Strength |
Screaming Essence of Rage![]() Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Damage Penetrates 6% Fire Resistance Two Handed Weapon: Damage Penetrates (11-12)% Fire Resistance Other Items: +(33-37) to StrengthRight click this item then left click a normal or rare item to apply it. ![]() | 5 | Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Damage Penetrates 6% Fire Resistance Two Handed Weapon: Damage Penetrates (11-12)% Fire Resistance Other Items: +(33-37) to Strength |
Shrieking Essence of Rage![]() Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Damage Penetrates 7% Fire Resistance Two Handed Weapon: Damage Penetrates (13-14)% Fire Resistance Other Items: +(43-50) to StrengthRight click this item then left click a normal or rare item to apply it. ![]() | 6 | Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Damage Penetrates 7% Fire Resistance Two Handed Weapon: Damage Penetrates (13-14)% Fire Resistance Other Items: +(43-50) to Strength |
Deafening Essence of Rage![]() Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Damage Penetrates 8% Fire Resistance Two Handed Weapon: Damage Penetrates (15-16)% Fire Resistance Other Items: +(51-58) to StrengthRight click this item then left click a normal or rare item to apply it. ![]() | 7 | Upgrades a normal item to rare or reforges a rare item, guaranteeing one property One Handed Weapon: Damage Penetrates 8% Fire Resistance Two Handed Weapon: Damage Penetrates (15-16)% Fire Resistance Other Items: +(51-58) to Strength |
Name | Domain | Generation Type | ![]() | Stats |
---|---|---|---|---|
of the Essence | Item | Suffix | 82 | +(51-58) to Strength |
Synthesis
Req. lvl |
Mods | Classes |
---|---|---|
1 | 4% increased Strength | Amulet |
1 | (7-9)% increased Strength | Belt • Amulet |
1 | +(6-8) to Strength | Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
1 | +(6-8) to Strength | Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff |
1 | +(6-8) to Strength | Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
1 | +(6-8) to Strength | Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
1 | +(9-11) to Strength | Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
1 | +(9-11) to Strength | Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff |
1 | +(9-11) to Strength | Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
1 | +(9-11) to Strength | Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
1 | +(12-14) to Strength | Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
1 | +(12-14) to Strength | Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff |
1 | +(12-14) to Strength | Ring |
1 | +(12-14) to Strength | Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
1 | +(12-14) to Strength | Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace |
1 | +(2-3) to Strength | Jewel • AbyssJewel |
1 | +(2-3) to Strength | Jewel • AbyssJewel |
1 | +(2-3) to Strength | Jewel • AbyssJewel |
1 | +(2-3) to Strength | Jewel • AbyssJewel |
1 | +(4-5) to Strength | Jewel • AbyssJewel |
1 | +(4-5) to Strength | Jewel • AbyssJewel |
1 | +(4-5) to Strength | Jewel • AbyssJewel |
1 | +(4-5) to Strength | Jewel • AbyssJewel |
15 | +(15-17) to Strength | Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff |
15 | +(15-17) to Strength | Ring |
16 | 5% increased Strength | Amulet |
16 | 5% increased Strength | Helmet • Gloves • Quiver |
16 | (10-12)% increased Strength | Belt • Amulet |
24 | 6% increased Strength | Amulet |
24 | 6% increased Strength | Amulet |
24 | 6% increased Strength | Ring |
24 | 6% increased Strength | Ring |
24 | 6% increased Strength | Shield |
24 | (13-15)% increased Strength | Amulet |
24 | (13-15)% increased Strength | Belt |
24 | (13-15)% increased Strength | Belt • Amulet |
24 | +(18-20) to Strength | Body Armour |
24 | +(18-20) to Strength | Boots |
24 | +(18-20) to Strength | Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff |
24 | +(18-20) to Strength | Helmet • Gloves • Quiver |
24 | +(18-20) to Strength | Ring |
40 | +(2-3)% to Quality of Socketed Strength Gems | Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour |
50 | +(4-6)% to Quality of Socketed Strength Gems | Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour |
55 | Adds (1-2) to (3-4) Fire Damage to Attacks with this Weapon per 10 Strength | One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre |
55 | Adds (2-3) to (4-5) Fire Damage to Attacks with this Weapon per 10 Strength | Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff |
55 | 1% increased Fire Damage per 20 Strength | Boots |
55 | 1% increased Spell Damage per 16 Strength | Sceptre |
55 | 1% increased Spell Damage per 10 Strength | Staff |
60 | 1% increased Damage per 15 Strength | Amulet |
60 | 1% reduced Damage taken per 250 Strength | Body Armour |
65 | +1 to Level of Socketed Strength Gems | Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour |
Crucible Passive Skill Tree
Name | Domain | Generation Type | ![]() | Stats | Spawn Weighting |
---|---|---|---|---|---|
WeaponTreeStrengthGemLevel | Item | Crucible Passive Skill Tree | 45 | +1 to Level of Socketed Strength Gems | sword 250 axe 250 mace 500 sceptre 250 staff 250 |
WeaponTreeLocalArmourIncreasedStrength2 | Item | Crucible Passive Skill Tree | 40 | +30 to Armour 5% increased Strength | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 |
WeaponTreeLocalArmourIncreasedStrength1 | Item | Crucible Passive Skill Tree | 1 | +20 to Armour 5% increased Strength | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 |
WeaponTreeLocalArmourIncreasedStrength3 | Item | Crucible Passive Skill Tree | 65 | +40 to Armour 5% increased Strength | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 |
WeaponTreeStrengthAndNoInherentBonusFromStrength1 | Item | Crucible Passive Skill Tree | 1 | +60 to Strength Gain no inherent bonuses from Strength | two_hand_weapon 0 mace 200 one_hand_weapon 500 shield 500 |
WeaponTreeStrengthAndNoInherentBonusFromStrength2 | Item | Crucible Passive Skill Tree | 1 | +80 to Strength Gain no inherent bonuses from Strength | two_hand_weapon 0 mace 200 one_hand_weapon 500 shield 500 |
WeaponTreeStrengthAndNoInherentBonusFromStrength2h2 | Item | Crucible Passive Skill Tree | 1 | +120 to Strength Gain no inherent bonuses from Strength | one_hand_weapon 0 mace 200 two_hand_weapon 500 |
WeaponTreeStrengthAndNoInherentBonusFromStrength2h1 | Item | Crucible Passive Skill Tree | 1 | +90 to Strength Gain no inherent bonuses from Strength | one_hand_weapon 0 mace 200 two_hand_weapon 500 |
WeaponTreePercentDexterityAndStrength2 | Item | Crucible Passive Skill Tree | 1 | 6% increased Dexterity 6% increased Strength | one_hand_weapon 500 shield 500 |
WeaponTreePercentDexterityAndStrength1 | Item | Crucible Passive Skill Tree | 1 | 4% increased Dexterity 4% increased Strength | one_hand_weapon 500 shield 500 |
WeaponTreePercentDexterityAndStrength2h1 | Item | Crucible Passive Skill Tree | 1 | 6% increased Dexterity 6% increased Strength | two_hand_weapon 500 |
WeaponTreePercentDexterityAndStrength2h2 | Item | Crucible Passive Skill Tree | 1 | 10% increased Dexterity 10% increased Strength | two_hand_weapon 500 |
WeaponTreePercentStrengthAndIntelligence1 | Item | Crucible Passive Skill Tree | 1 | 4% increased Strength 4% increased Intelligence | one_hand_weapon 500 shield 500 |
WeaponTreePercentStrengthAndIntelligence2 | Item | Crucible Passive Skill Tree | 1 | 6% increased Strength 6% increased Intelligence | one_hand_weapon 500 shield 500 |
WeaponTreePercentStrengthAndIntelligence2h2 | Item | Crucible Passive Skill Tree | 1 | 10% increased Strength 10% increased Intelligence | two_hand_weapon 500 |
WeaponTreePercentStrengthAndIntelligence2h1 | Item | Crucible Passive Skill Tree | 1 | 6% increased Strength 6% increased Intelligence | two_hand_weapon 500 |
WeaponTreeDoubleDamageChanceIfLowStrength1 | Item | Crucible Passive Skill Tree | 1 | 6% chance to deal Double Damage if Strength is below 100 | mace 200 one_hand_weapon 500 shield 500 |
WeaponTreeDoubleDamageChanceIfLowStrength2 | Item | Crucible Passive Skill Tree | 1 | 10% chance to deal Double Damage if Strength is below 100 | mace 200 one_hand_weapon 500 shield 500 |
WeaponTreeDoubleDamageChanceIfLowStrength2h1 | Item | Crucible Passive Skill Tree | 1 | 12% chance to deal Double Damage if Strength is below 100 | mace 200 two_hand_weapon 500 |
WeaponTreeDoubleDamageChanceIfLowStrength2h2 | Item | Crucible Passive Skill Tree | 1 | 16% chance to deal Double Damage if Strength is below 100 | mace 200 two_hand_weapon 500 |
Crucible Passive Skill Tree Mutation
Name | Domain | Generation Type | ![]() | Stats | Spawn Weighting |
---|---|---|---|---|---|
WeaponTreeAddedFirePerStr | Item | Crucible Passive Skill Tree Mutation | 60 | Adds 1 to 3 Fire Damage to Attacks with this Weapon per 10 Strength | two_hand_weapon 0 sword 500 axe 500 mace 1000 sceptre 500 staff 500 |
WeaponTreeAddedFirePerStr2h | Item | Crucible Passive Skill Tree Mutation | 60 | Adds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strength | one_hand_weapon 0 sword 500 axe 500 mace 1000 sceptre 500 staff 500 |
Others
Name | Domain | Generation Type | ![]() | Stats | Spawn Weighting |
---|---|---|---|---|---|
of Athletics | Abyss Jewel | Suffix | 1 | +(8-10) to Strength and Dexterity | default 500 |
of Spirit | Abyss Jewel | Suffix | 1 | +(8-10) to Strength and Intelligence | default 500 |
of Strength | Abyss Jewel | Suffix | 1 | +(12-16) to Strength | default 500 |
Hunter's | Item | Prefix | 68 | Adds (1-2) to (3-4) Fire Damage to Attacks with this Weapon per 10 Strength | sword_basilisk 200 axe_basilisk 200 mace_basilisk 200 sceptre_basilisk 200 |
Hunter's | Item | Prefix | 68 | Adds (2-3) to (4-5) Fire Damage to Attacks with this Weapon per 10 Strength | 2h_sword_basilisk 200 2h_axe_basilisk 200 2h_mace_basilisk 200 staff_basilisk 200 warstaff_basilisk 200 |
The Shaper's | Item | Prefix | 68 | Adds (2-3) to (4-5) Fire Damage to Attacks with this Weapon per 10 Strength | 2h_sword_shaper 200 2h_axe_shaper 200 2h_mace_shaper 200 staff_shaper 200 warstaff_shaper 200 |
The Shaper's | Item | Prefix | 68 | Adds (1-2) to (3-4) Fire Damage to Attacks with this Weapon per 10 Strength | sword_shaper 200 axe_shaper 200 mace_shaper 200 sceptre_shaper 200 |
of the Elder | Item | Suffix | 68 | 3% increased Area of Effect per 50 Strength | mace_elder 1000 |
Warlord's | Item | Prefix | 80 | 1% increased Damage per 15 Strength | amulet_adjudicator 500 |
The Elder's | Item | Prefix | 80 | 1% increased Damage per 15 Strength | amulet_elder 800 |
of the Underground | Delve | Suffix | 1 | +1 to Level of Socketed Strength Gems | abyss_jewel 0 jewel 0 staff 1000 sceptre 1000 mace 1600 axe 1000 sword 1000 bow 750 dagger 750 claw 750 wand 750 str_armour 1600 int_armour 750 dex_armour 750 str_dex_armour 1000 str_int_armour 1000 dex_int_armour 750 str_dex_int_armour 1000 unset_ring 1000 |
of the Conquest | Item | Suffix | 75 | Gain Accuracy Rating equal to your Strength | helmet_adjudicator 500 |
Hunter's | Item | Prefix | 82 | +1 to Level of all Strength Skill Gems | amulet_basilisk 0 |
of the Conquest | Item | Suffix | 68 | (5-8)% increased Strength | body_armour_adjudicator 500 amulet_adjudicator 500 |
of the Conquest | Item | Suffix | 75 | (9-12)% increased Strength | body_armour_adjudicator 500 amulet_adjudicator 500 |
of the Hunt | Item | Suffix | 68 | (6-8)% increased Strength | boots_basilisk 500 |
of the Hunt | Item | Suffix | 75 | (9-10)% increased Strength | boots_basilisk 500 |
of the Elder | Item | Suffix | 68 | (5-8)% increased Strength | body_armour_elder 800 |
of the Elder | Item | Suffix | 83 | (9-12)% increased Strength | body_armour_elder 800 |
Hunter's | Item | Prefix | 68 | 1% increased Spell Damage per 10 Strength | staff_basilisk 200 |
The Elder's | Item | Prefix | 68 | 1% increased Spell Damage per 10 Strength | attack_staff 0 staff_elder 400 |
Hunter's | Item | Prefix | 68 | 1% increased Spell Damage per 16 Strength | sceptre_basilisk 200 |
The Elder's | Item | Prefix | 68 | 1% increased Spell Damage per 16 Strength | sceptre_elder 400 |
of the Brute | Item | Suffix | 1 | +(8-12) to Strength | ring 1000 amulet 1000 belt 1000 str_armour 1000 str_dex_armour 1000 str_int_armour 1000 str_dex_int_armour 1000 sword 1000 mace 1000 sceptre 1000 staff 1000 axe 1000 |
of the Godslayer | Item | Suffix | 85 | +(56-60) to Strength | belt 1000 |
of the Wrestler | Item | Suffix | 11 | +(13-17) to Strength | ring 1000 amulet 1000 belt 1000 str_armour 1000 str_dex_armour 1000 str_int_armour 1000 str_dex_int_armour 1000 sword 1000 mace 1000 sceptre 1000 staff 1000 axe 1000 |
of the Bear | Item | Suffix | 22 | +(18-22) to Strength | ring 1000 amulet 1000 belt 1000 str_armour 1000 str_dex_armour 1000 str_int_armour 1000 str_dex_int_armour 1000 sword 1000 mace 1000 sceptre 1000 staff 1000 axe 1000 |
of the Lion | Item | Suffix | 33 | +(23-27) to Strength | ring 1000 amulet 1000 belt 1000 str_armour 1000 str_dex_armour 1000 str_int_armour 1000 str_dex_int_armour 1000 sword 1000 mace 1000 sceptre 1000 staff 1000 axe 1000 |
of the Gorilla | Item | Suffix | 44 | +(28-32) to Strength | ring 1000 amulet 1000 belt 1000 str_armour 1000 str_dex_armour 1000 str_int_armour 1000 str_dex_int_armour 1000 sword 1000 mace 1000 sceptre 1000 staff 1000 axe 1000 |
of the Goliath | Item | Suffix | 55 | +(33-37) to Strength | ring 1000 amulet 1000 belt 1000 str_armour 1000 str_dex_armour 1000 str_int_armour 1000 str_dex_int_armour 1000 sword 1000 mace 1000 sceptre 1000 staff 1000 axe 1000 |
of the Leviathan | Item | Suffix | 66 | +(38-42) to Strength | ring 1000 amulet 1000 belt 1000 str_armour 1000 str_dex_armour 1000 str_int_armour 1000 str_dex_int_armour 1000 sword 1000 mace 1000 sceptre 1000 staff 1000 axe 1000 |
of the Titan | Item | Suffix | 74 | +(43-50) to Strength | ring 1000 amulet 1000 belt 1000 str_armour 1000 str_dex_armour 1000 str_int_armour 1000 str_dex_int_armour 1000 sword 1000 mace 1000 sceptre 1000 staff 1000 axe 1000 |
of the Gods | Item | Suffix | 82 | +(51-55) to Strength | ring 1000 amulet 1000 belt 1000 str_armour 1000 str_dex_armour 1000 str_int_armour 1000 str_dex_int_armour 1000 sword 1000 mace 1000 sceptre 1000 staff 1000 axe 1000 |
of Athletics | Jewel | Suffix | 1 | +(8-10) to Strength and Dexterity | not_int 450 default 250 |
of Spirit | Jewel | Suffix | 1 | +(8-10) to Strength and Intelligence | not_dex 450 default 250 |
of Strength | Jewel | Suffix | 1 | +(12-16) to Strength | not_str 300 default 500 |
of the Elevated Elder | Item | Suffix | 93 | (9-12)% increased Strength +1 to Level of Socketed Strength Gems | body_armour_elder 0 |
of the Elevated Conquest | Item | Suffix | 85 | (9-12)% increased Strength +1 to Level of Socketed Strength Gems | body_armour_adjudicator 0 amulet_adjudicator 0 |
of the Elevated Conquest | Item | Suffix | 85 | Gain Accuracy Rating equal to your Strength 1% increased Critical Strike Chance per 10 Strength | helmet_adjudicator 0 |
of the Elevated Hunt | Item | Suffix | 85 | (11-12)% increased Strength | boots_basilisk 0 |
HellscapeUpsideAdditionalStrength1 | Item | Scourge Benefit | 1 | +(20-23) to Strength | ring 500 amulet 500 belt 500 str_armour 500 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 500 sword 500 mace 500 sceptre 500 staff 500 axe 500 |
HellscapeUpsideAdditionalStrength2 | Item | Scourge Benefit | 45 | +(24-27) to Strength | ring 500 amulet 500 belt 500 str_armour 500 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 500 sword 500 mace 500 sceptre 500 staff 500 axe 500 |
HellscapeUpsideAdditionalStrength3 | Item | Scourge Benefit | 68 | +(28-31) to Strength | ring 500 amulet 500 belt 500 str_armour 500 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 500 sword 500 mace 500 sceptre 500 staff 500 axe 500 |
HellscapeUpsideAdditionalStrength4 | Item | Scourge Benefit | 68 | +(32-35) to Strength | ring 500 amulet 500 belt 500 str_armour 500 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 500 sword 500 mace 500 sceptre 500 staff 500 axe 500 |
HellscapeUpsideStrengthPercent3 | Item | Scourge Benefit | 68 | (4-5)% increased Strength | amulet 200 |
HellscapeUpsideStrengthPercent4_ | Item | Scourge Benefit | 68 | (6-7)% increased Strength | amulet 200 |
HellscapeUpsideSocketedStrengthGems___ | Item | Scourge Benefit | 1 | +1 to Level of Socketed Strength Gems | helmet 200 |
HellscapeUpsideStrengthAppliesToFishingReelSpeed_ | Item | Scourge Benefit | 1 | Strength's Damage bonus also applies to Reeling Speed at 20% of its value | fishing_rod 1000 |
HellscapeDownsideStrengthRequirement1 | Item | Scourge Detriment | 1 | +(36-50) Strength Requirement | str_armour 1000 str_dex_armour 1000 str_int_armour 1000 str_dex_int_armour 1000 sword 1000 mace 1000 sceptre 1000 staff 1000 axe 1000 |
HellscapeDownsideStrengthRequirement0_ | Item | Scourge Detriment | 1 | +(21-30) Strength Requirement | str_armour 1000 str_dex_armour 1000 str_int_armour 1000 str_dex_int_armour 1000 sword 1000 mace 1000 sceptre 1000 staff 1000 axe 1000 |
HellscapeDownsideStrengthRequirement2 | Item | Scourge Detriment | 45 | +(75-125) Strength Requirement | str_armour 1000 str_dex_armour 1000 str_int_armour 1000 str_dex_int_armour 1000 sword 1000 mace 1000 sceptre 1000 staff 1000 axe 1000 |
HellscapeDownsideStrengthRequirement3 | Item | Scourge Detriment | 68 | +(150-200) Strength Requirement | str_armour 1000 str_dex_armour 1000 str_int_armour 1000 str_dex_int_armour 1000 sword 1000 mace 1000 sceptre 1000 staff 1000 axe 1000 |
DamagePer100STREldritchImplicit1 | Item | Eater of Worlds | 75 | 3% increased Damage per 100 Strength | no_tier_6_eldritch_implicit 0 gloves 400 |
DamagePer100STREldritchImplicit2 | Item | Eater of Worlds | 75 | 3% increased Damage per 100 Strength | no_tier_5_eldritch_implicit 0 gloves 400 |
DamagePer100STREldritchImplicit3 | Item | Eater of Worlds | 75 | 3% increased Damage per 100 Strength | no_tier_4_eldritch_implicit 0 gloves 400 |
DamagePer100STREldritchImplicit4 | Item | Eater of Worlds | 75 | 3% increased Damage per 100 Strength | no_tier_3_eldritch_implicit 0 gloves 400 |
DamagePer100STREldritchImplicit5 | Item | Eater of Worlds | 75 | 4% increased Damage per 100 Strength | no_tier_2_eldritch_implicit 0 gloves 400 |
DamagePer100STREldritchImplicit6 | Item | Eater of Worlds | 75 | 4% increased Damage per 100 Strength | no_tier_1_eldritch_implicit 0 gloves 400 |
DamagePer100STREldritchImplicitUniquePresence1 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 4% increased Damage per 100 Strength | no_tier_6_eldritch_implicit 0 gloves 0 |
DamagePer100STREldritchImplicitUniquePresence2 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 4% increased Damage per 100 Strength | no_tier_5_eldritch_implicit 0 gloves 200 |
DamagePer100STREldritchImplicitUniquePresence3 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 4% increased Damage per 100 Strength | no_tier_4_eldritch_implicit 0 gloves 200 |
DamagePer100STREldritchImplicitUniquePresence4 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 4% increased Damage per 100 Strength | no_tier_3_eldritch_implicit 0 gloves 200 |
DamagePer100STREldritchImplicitUniquePresence5 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 5% increased Damage per 100 Strength | no_tier_2_eldritch_implicit 0 gloves 200 |
DamagePer100STREldritchImplicitUniquePresence6 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 5% increased Damage per 100 Strength | no_tier_1_eldritch_implicit 0 gloves 200 |
DamagePer100STREldritchImplicitPinnaclePresence1 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Strength | no_tier_6_eldritch_implicit 0 gloves 0 |
DamagePer100STREldritchImplicitPinnaclePresence2 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Strength | no_tier_5_eldritch_implicit 0 gloves 0 |
DamagePer100STREldritchImplicitPinnaclePresence3 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Strength | no_tier_4_eldritch_implicit 0 gloves 80 |
DamagePer100STREldritchImplicitPinnaclePresence4 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Strength | no_tier_3_eldritch_implicit 0 gloves 80 |
DamagePer100STREldritchImplicitPinnaclePresence5 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 6% increased Damage per 100 Strength | no_tier_2_eldritch_implicit 0 gloves 80 |
DamagePer100STREldritchImplicitPinnaclePresence6 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 6% increased Damage per 100 Strength | no_tier_1_eldritch_implicit 0 gloves 80 |
DamageTakenPerStrengthEldritchImplicit1 | Item | Eater of Worlds | 75 | 1% less Damage Taken per 230 Strength | no_tier_6_eldritch_implicit 0 body_armour 500 |
DamageTakenPerStrengthEldritchImplicit2 | Item | Eater of Worlds | 75 | 1% less Damage Taken per 220 Strength | no_tier_5_eldritch_implicit 0 body_armour 500 |
DamageTakenPerStrengthEldritchImplicit3 | Item | Eater of Worlds | 75 | 1% less Damage Taken per 210 Strength | no_tier_4_eldritch_implicit 0 body_armour 500 |
DamageTakenPerStrengthEldritchImplicit4 | Item | Eater of Worlds | 75 | 1% less Damage Taken per 200 Strength | no_tier_3_eldritch_implicit 0 body_armour 500 |
DamageTakenPerStrengthEldritchImplicit5 | Item | Eater of Worlds | 75 | 1% less Damage Taken per 190 Strength | no_tier_2_eldritch_implicit 0 body_armour 500 |
DamageTakenPerStrengthEldritchImplicit6 | Item | Eater of Worlds | 75 | 1% less Damage Taken per 180 Strength | no_tier_1_eldritch_implicit 0 body_armour 500 |
DamageTakenPerStrengthEldritchImplicitUniquePresence1 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 1% less Damage Taken per 210 Strength | no_tier_6_eldritch_implicit 0 body_armour 0 |
DamageTakenPerStrengthEldritchImplicitUniquePresence2 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 1% less Damage Taken per 200 Strength | no_tier_5_eldritch_implicit 0 body_armour 250 |
DamageTakenPerStrengthEldritchImplicitUniquePresence3 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 1% less Damage Taken per 190 Strength | no_tier_4_eldritch_implicit 0 body_armour 250 |
DamageTakenPerStrengthEldritchImplicitUniquePresence4 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 1% less Damage Taken per 180 Strength | no_tier_3_eldritch_implicit 0 body_armour 250 |
DamageTakenPerStrengthEldritchImplicitUniquePresence5 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 1% less Damage Taken per 170 Strength | no_tier_2_eldritch_implicit 0 body_armour 250 |
DamageTakenPerStrengthEldritchImplicitUniquePresence6 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 1% less Damage Taken per 160 Strength | no_tier_1_eldritch_implicit 0 body_armour 250 |
DamageTakenPerStrengthEldritchImplicitPinnaclePresence1 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 190 Strength | no_tier_6_eldritch_implicit 0 body_armour 0 |
DamageTakenPerStrengthEldritchImplicitPinnaclePresence2 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 180 Strength | no_tier_5_eldritch_implicit 0 body_armour 0 |
DamageTakenPerStrengthEldritchImplicitPinnaclePresence3 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 170 Strength | no_tier_4_eldritch_implicit 0 body_armour 100 |
DamageTakenPerStrengthEldritchImplicitPinnaclePresence4 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 160 Strength | no_tier_3_eldritch_implicit 0 body_armour 100 |
DamageTakenPerStrengthEldritchImplicitPinnaclePresence5 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 150 Strength | no_tier_2_eldritch_implicit 0 body_armour 100 |
DamageTakenPerStrengthEldritchImplicitPinnaclePresence6 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 140 Strength | no_tier_1_eldritch_implicit 0 body_armour 100 |
Sentinel's | Item | Prefix | 68 | Adds 2 to 4 Fire Damage to Attacks per 10 Strength | — |
Forceful | Sanctified Relic | Prefix | 84 | Adds 2 to 3 Fire Damage to Attacks per 10 Strength | str_special_relic 200 default 50 |
Chieftain's | Charm | Prefix | 1 | (3-5)% increased Strength | str_animal_charm 1000 |
Chieftain's | Charm | Prefix | 60 | (6-8)% increased Strength | str_animal_charm 500 |
of the Inquisitor | Charm | Suffix | 1 | +(20-30) to Strength and Intelligence | int_animal_charm 500 str_animal_charm 500 |
of the Inquisitor | Charm | Suffix | 60 | +(31-40) to Strength and Intelligence | int_animal_charm 250 str_animal_charm 250 |
Passives
There are passive skill nodes that grant additional strength or a combination of bonuses including strength.
Name | Stats |
---|---|
Life and Strength | +12 to maximum Life +5 to Strength [1] |
Physical Damage and Strength | 10% increased Physical Damage +5 to Strength [1] |
Strength | +10 to Strength [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38] [39] [40] [41] [42] [43] [44] [45] [46] [47] [48] [49] [50] [51] [52] [53] [54] [55] [56] [57] [58] [59] [60] [61] [62] [63] [64] +15 to Strength [3] [4] |
Beef | +30 to Strength [1] |
Blood Siphon | 10% increased maximum Life +20 to Strength Gain 10 Life per Enemy Killed [1] |
Born to Fight | +20 to Strength 26% increased Physical Damage 4% increased Attack Speed [1] |
Butchery | 25% increased Physical Damage with Two Handed Melee Weapons +20 to Strength 5% increased Attack Speed with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments [1] |
Divine Fervour | +10 to Strength and Intelligence 30% increased Melee Critical Strike Chance 20% increased Attack Damage [1] |
Fury Bolts | 20% increased Projectile Damage +20 to Strength 20% increased Projectile Speed [1] |
Heart of the Warrior | +10 to Strength +20 to maximum Life 10% increased maximum Life [1] |
Light of Divinity | 20% increased Spell Damage +10 to Strength and Intelligence 30% increased Spell Critical Strike Chance 10% increased Light Radius [1] |
Master of Blades | 30% increased Physical Damage +30 to Strength Hits have 30% chance to ignore Enemy Physical Damage Reduction [1] |
Master of the Arena | +20 to Strength +0.3 metres to Melee Strike Range 10% increased Melee Physical Damage Regenerate 1% of Life per second [1] |
Might | +30 to Strength [1] |
Path of the Warrior | +20 to Strength 16% increased Physical Damage +50 to Armour [1] |
Physique | +30 to Strength [1] |
Practical Application | 25% chance to Ignore Stuns while Casting +20 to Strength and Dexterity +10% to all Elemental Resistances [1] |
Primal Spirit | +20 to Strength and Intelligence 20% increased maximum Mana Gain 4 Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds [1] |
Prowess | +30 to Strength [1] |
Retribution | +10 to Strength and Intelligence 15% increased Damage 5% increased Attack and Cast Speed Minions deal 15% increased Damage [1] |
Sanctity | +10 to Strength and Intelligence 20% increased Armour 10% increased maximum Energy Shield Regenerate 1% of Life per second [1] |
Strong Arm | +20 to Strength 25% increased Physical Damage with One Handed Melee Weapons 5% increased Attack Speed with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments [1] |
Utmost Might | +40 to Strength 8% increased Strength [1] |
Warrior's Blood | Regenerate 1.8% of Life per second +20 to Strength 20% increased Stun Threshold [1] |
Written in Blood | 10% increased maximum Life 10% increased maximum Energy Shield +10 to Strength [1] |
Masteries
The following Masteries are related to Strength:
Mastery | Effects |
---|---|
Armour Mastery |
|
Attributes Mastery |
|
Cluster Jewel Passives
The following cluster jewel passives are related to Strength
Name | Stats |
---|---|
Blood Artist | +20 to Strength +6% to Physical Damage over Time Multiplier if you've Spent Life Recently [1] |
Lead By Example | +10 to Strength and Dexterity When you Warcry, you and nearby Allies gain Onslaught for 4 seconds [1] |
Pure Might | +20 to Strength Purity of Fire has 80% increased Mana Reservation Efficiency 40% increased Stun and Block Recovery [1] |
Weight Advantage | +20 to Strength Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments 4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff [1] |
Martial Mastery | +20 to Strength 10% increased Attack Speed with Two Handed Melee Weapons 10% increased Attack Speed if you have at least 600 Strength [1] |
Rattling Bellow | +20 to Strength Exerted Attacks have 8% chance to deal Double Damage [1] |
Wall of Muscle | 6% increased maximum Life 5% increased Strength [1] |
Ascendancy Passives
There are a few Ascendancy passive skills that grant strength or additional strength scaling.
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant![]() | Chieftain | 20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit Unaffected by Ignite 10% increased Strength 20% increased Warcry Buff Effect [1] |
Ascendant![]() | Strength | +40 to Strength [1] |
Ascendant![]() | Strength and Dexterity | +20 to Strength and Dexterity [1] |
Ascendant![]() | Strength and Intelligence | +20 to Strength and Intelligence [1] |
Chieftain![]() | Ngamahu, Flame's Advance | Non-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to also grant +3 to Strength [1] |
Inquisitor![]() | Righteous Providence | +50 to Strength and Intelligence 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower [1] |
Juggernaut![]() | Undeniable | +500 to Accuracy Rating 1% increased Attack Speed per 150 Accuracy Rating Gain Accuracy Rating equal to twice your Strength [1] |
Version history
Version | Changes |
---|---|
0.9.3 |
|