The Crimson Storm

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This article is about the unique bow. For the map boss, see Thena Moga, the Crimson Storm.
The Crimson Storm
Steelwood Bow
Bow
Physical Damage: (92.8-104.4) to (137.6-154.8)
Critical Strike Chance: (6.88-7.43)%
Attacks per Second: 1.40
Requires Level 57, 190 Dex6% increased Movement Speed(60-80)% increased Physical Damage
(25-35)% increased Critical Strike Chance
50% chance to inflict Bleeding on Critical Strike with Attacks
Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges
Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies
50% chance to Maim Enemies on Critical Strike with Attacks
of the Veil (suffix)
"There were no survivors. It had only been fired twice."
- Order of the Djinn inscription
Acquisition
Drop restricted
Drop level: 57
Drops from executed Safehouse leaders in Fortification Safehouses. Only obtainable from Safehouses of area level 78 or higher.
Vendor Offer
6x Alchemy Shard
13x Alteration Shard
Weapon DPS
Physical: (161.3-181.4)
Phys+Chaos: (161.3-181.4)
Total: (161.3-181.4)
Metadata
Item class: Bow

The Crimson Storm is a unique Steelwood BowSteelwood BowBow
Physical Damage: 58-86
Critical Strike Chance: 5.50%
Attacks per Second: 1.40
Requires Level 57, 190 Dex6% increased Movement Speed
.

Mechanics

Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies is a conditional mod, and can therefore add Physical Damage to spells and heralds, provided that the target is bleeding (from an attack).

Veiled modifiers

The Crimson Storm has a veiled modifier:

  • An of the Veil suffix

Unveiling an of the Veil suffix draws from a pool of generic veiled suffixes (of the Order).

NameStatsSpawn Weighting
of the Order(12-14)% chance to deal Double Damagetwo_hand_weapon 1000
of the OrderMinions have (34-38)% increased Attack Speed
Minions have (34-38)% increased Cast Speed
one_hand_weapon 0
staff 1000
weapon 400
of the Order+(24-28)% to Chaos Damage over Time Multiplierbow 1000
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 100
of the Order+(24-28)% to Physical Damage over Time Multiplierbow 400
two_hand_weapon 0
wand 1000
weapon 400
of the Order+(24-28)% to Fire Damage over Time Multiplierbow 100
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 400
of the Order(7-8)% increased Damage per Endurance Chargetwo_hand_weapon 1000
of the Order(7-8)% increased Damage per Frenzy Chargetwo_hand_weapon 1000
of the Order(7-8)% increased Damage per Power Chargetwo_hand_weapon 1000
of the Order+(54-60)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearbytwo_hand_weapon 1000
of the Order(27-30)% increased Attack Speed while a Rare or Unique Enemy is Nearbytwo_hand_weapon 1000
of the Order(36-40)% chance to deal Double Damage while Focusedtwo_hand_weapon 1000
of the Order(12-15)% increased Attack Speed
15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
bow 1000
wand 1000
of the Order(26-31)% increased Cast Speed
15% chance to gain Arcane Surge when you Kill an Enemy
staff 1000
two_hand_weapon 100
of the Order(18-22)% increased Attack Speed
+(25-28) to Dexterity and Intelligence
ranged 0
weapon 1000
of the Order(28-32)% increased Critical Strike Chance
+(25-28) to Strength and Intelligence
weapon 1000
of the Order+(311-350) to Accuracy Rating
+(25-28) to Strength and Dexterity
weapon 1000

Item acquisition

The Crimson Storm has restrictions on where or how it can drop. It cannot be chanced. Drops from executed Safehouse leaders in Fortification Safehouses. Only obtainable from Safehouses of area level 78 or higher.

Monster restrictions

This item can be acquired from the following monsters:

Ruthless mode

Although veiled rare items cannot be found in Ruthless mode, this item will still drop with a veiled modifier and can be unveiled.

Legacy variants

The Crimson Storm has legacy variants.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.17.0
  • 6% increased Movement Speed
  • (140-170)% increased Physical Damage
  • (25-35)% increased Critical Strike Chance
  • 50% chance to inflict Bleeding on Critical Strike with Attacks
  • Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges
  • Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies
  • 50% chance to Maim Enemies on Critical Strike with Attacks
  • <One unveiled mod>
3.14.0
  • 6% increased Movement Speed
  • (140-170)% increased Physical Damage
  • (25-35)% increased Critical Strike Chance
  • 50% chance to inflict Bleeding on Critical Strike with Attacks
  • Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges
  • Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies
  • 50% chance to Maim Enemies on Critical Strike with Attacks
  • <One legacy crafted Veiled Mod>
3.9.0
  • 4% increased Movement Speed
  • (140-170)% increased Physical Damage
  • (25-35)% increased Critical Strike Chance
  • 50% chance to inflict Bleeding on Critical Strike with Attacks
  • Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges
  • Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies
  • 50% chance to Maim Enemies on Critical Strike with Attacks
  • <One legacy crafted Veiled Mod>
3.6.0
  • 4% increased Movement Speed
  • (140-170)% increased Physical Damage
  • (25-35)% increased Critical Strike Chance
  • 50% chance to inflict Bleeding on Critical Strike with Attacks
  • Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges
  • Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies
  • 50% chance to Maim Enemies on Critical Strike with Attacks
  • <One double legacy crafted Veiled Mod>

Player can remove the legacy crafted unveiled mod by using the crafting bench. However, player CANNOT craft anything back to the item.

For list of possible unveiled mod, read List of bow modifiers § Veiled suffix for details. Note that mod group may block some mod to appear and the bow cannot have Immortal Syndicate member's signature mod.

Note that the crafted version may better or inferior than the current veil mod.

Version history

The Crimson Storm was the first unique Maraketh weapon. When Maraketh weapons were first introduced to the game, Grinding Gear Games stated that there was no plan to create unique versions of them.[1]

Version Changes
3.17.0
  • The Crimson Storm's basetype Steelwood Bow now has 58-86 Physical Damage (previously 40-60).
  • The Crimson Storm now has 60-80% increased Physical Damage (previously 140-170%).
3.14.0
  • Modifiers that are unveiled through Jun are now more powerful than before. Previously, when an item was unveiled, the veiled modifier added to the item would be equal to the highest tier modifier available on the Crafting Bench. Now, the modifier being unveiled no longer counts as a crafted modifier and will be stronger than any craftable veiled modifier.
3.9.0
  • The Crimson Storm's basetype now grant 6% increased movement speed (from 4%)
3.6.0
  • Several veiled modifiers now have fewer tiers. Low tiers contribute more towards unlocking higher tiers, however it will, on average, take more unveils to unlock the highest tier.
3.5.0
  • Introduced to the game.

References

  1. Chris (April 14, 2015). "Maraketh Weapons". Official Path of Exile Forums. Retrieved June 4, 2021.