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Spellslinger

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SpellslingerSpell
Level: (1-20)
Cast Time: Instant
Requires Level 24Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 1% increased Spell DamageSupported Skills have 1% chance to Freeze, Shock and IgniteSupported Skills have 2% reduced Cooldown Recovery RateThis Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified
Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack
Supported Skills have Added Spell Damage equal to (50-100)% of Damage of Equipped Wand
If two Wands are Equipped, each contributes half as much Added Damage
Supported Skills have (0-38)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spellslinger skill icon.pngSpellslinger inventory icon.png
Acquisition
Area level: 24
Vendor Prices
Normal1x Orb of Alteration
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemSpellslinger

Spellslinger is a skill gem that causes the linked spell to be triggered when the user fires a projectile from their equipped wand and adds the wand's damage to the spell. The linked spell reserves mana while active.

Despite the fact that this gem can support another skill gem (as Spellslinger Support), it does not have the Support gem tag.

Skill functions and interactions

The gem has two functions. As Spellslinger skill icon.pngSpellslinger: "Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack." This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified. As Spellslinger Support: "Supports spell skills that do not reserve mana. Cannot support skills used by totems, traps or mines. Cannot modify the skills of minions." Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack, Supported Skills have Added Spell Damage equal to (50-100)% of Damage of Equipped Wand. If two Wands are Equipped, each contributes half as much Added Damage and Supported Skills have (0-38)% increased Cooldown Recovery Rate. Lastly, a mana reservation override to the supported active skill. The active skill part toggles the the mana reservation on/off.

The active skill supported by Spellslinger can be triggered when using the basic attack with a wand equipped, or while using a wand-based skill with a wand equipped.

  • You link Spellslinger Support to one or more spell active skill gems like a standard support gem. Those spells become unavailable for normal use.
  • You have to turn on the active skill part of Spellslinger gem , which reserve mana like aura, herald and aspect skill, in order to activate the function of the Spellslinger Support part of the gem.
  • The default mana reserve of the Spellslinger skill itself is 0%. For each active spell linked to it you will reserve additional (30-25)% mana (or even less), depending on the gem level of Spellslinger. The base reservation value can be seen in the "Spellslinger Support" section of the Spellslinger gem tooltip in-game. If you don't have enough mana available to support all linked spells, the Spellslinger ability will not be available.
  • Despite the gem claims the amount of mana reserved is not able to be further modified, it can be modified by the lab enchantment, mana multiplier from support gem as well as reduced mana reserve from passive skill and jewel implicit, etc. The wording and cannot be further modified probably refer to the mana reserve cannot double dip, as aforementioned sources of mana reserve reduction only affected linked skill gem but not affecting Spellslinger (which is the sum of mana reserve of the linked skill gem despite it is not actually reserve twice).
  • With the Spellslinger is active and reserving mana, if you fire a wand projectile, every linked spell triggers simultaneously, without their standard mana-on-use cost.
  • The Spellslinger effect applies a 0.6 second Cooldown to linked spells by default. Spells with their own cooldown period that is longer than this (such as Cold SnapCold SnapSpell, AoE, Cold, Duration
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    Radius: 16
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Effect of Chill2% increased Damage with Hits and AilmentsDeals (32-666) to (47-999) Cold Damage
    Base duration is 5 seconds
    Deals (26.3-1193.2) Base Cold Damage per second
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    (0-19)% increased Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cold Snap skill icon.png
    ) will use their own cooldown, and your wand will just fire its normal projectiles during this time. For zero cooldown spells with a Casting Time (like Ice SpearIce SpearSpell, Projectile, Cold
    Level: (1-20)
    Cost: (8-23) Mana
    Soul Gain Prevention: 0 sec
    Cast Time: 0.70 sec
    Critical Strike Chance: 7.00%
    Effectiveness of Added Damage: 80%
    Projectile Speed: 1000
    Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile SpeedProjectiles Pierce 0.1 additional Targets1% increased Cold DamageTravels 1% reduced distance before changing formsDeals (22-383) to (33-575) Cold Damage
    Second form has 600% increased Critical Strike Chance
    Second form has 300% more Projectile Speed
    Second form has +(30-49)% to Critical Strike Multiplier
    Fires an additional Projectile
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Spear skill icon.png
    or Freezing PulseFreezing PulseSpell, Projectile, Cold
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 200%
    Projectile Speed: 1800
    An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Projectile SpeedProjectiles gain Damage over time, dealing up to 3% more Damage by the time they dissipate
    Deals 99% of Damage
    Cannot Pierce Enemies
    Deals (8-888) to (12-1332) Cold Damage
    Projectiles Pierce all Targets
    Projectiles lose Damage over time, dealing up to 50% less Damage by the time they dissipate
    Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
    (0-19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Freezing Pulse skill icon.png
    ), they instead inherit the 0.6 second cooldown of Spellslinger; even if you can fire your wand faster than every 0.6 seconds, the linked spells will not fire until Spellslinger's cooldown is done and the wand will just fire normal shots. Attack and Cast speed modifiers have no effect on cooldown. Cooldowns are shared between multiple instances of the same spell linked to any Spellslinger gem.

Cost

Other than mana reservation, spellslinger has no cost to mana or life from linked spells triggering. Therefore skills that would normally cost life or mana will cost nothing to trigger when using a normal wand attack.

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthRequired IntelligenceCost and
Reservation
Multiplier
Critical
Strike
Chance
Mana
Cost
Damage
Effectiveness
Stored
Uses
CooldownVaal
souls
Stored
Uses
Soul
Prevention
Time
Attack
Damage
Base durationAttack
Speed
Added
Damage
Cooldown
Recovery
Rate
Exp.Total Exp.
12400580%0%00%00.00 sec000 sec0%0.00 sec0%50%N/A00
22700640%0%00%00.00 sec000 sec0%0.00 sec0%53%2%118383118383
33000710%0%00%00.00 sec000 sec0%0.00 sec0%55%4%175816294199
43300770%0%00%00.00 sec000 sec0%0.00 sec0%58%6%254061548260
53600830%0%00%00.00 sec000 sec0%0.00 sec0%61%8%359090907350
63900900%0%00%00.00 sec000 sec0%0.00 sec0%63%10%4985081405858
74200960%0%00%00.00 sec000 sec0%0.00 sec0%66%12%6820572087915
845001020%0%00%00.00 sec000 sec0%0.00 sec0%68%14%9217773009692
948001090%0%00%00.00 sec000 sec0%0.00 sec0%71%16%17278794737571
1050001130%0%00%00.00 sec000 sec0%0.00 sec0%74%18%11388775876448
1152001170%0%00%00.00 sec000 sec0%0.00 sec0%76%20%13682337244681
1254001210%0%00%00.00 sec000 sec0%0.00 sec0%79%22%16383388883019
1356001250%0%00%00.00 sec000 sec0%0.00 sec0%82%24%195664810839667
1458001300%0%00%00.00 sec000 sec0%0.00 sec0%84%26%365518414494851
1560001340%0%00%00.00 sec000 sec0%0.00 sec0%87%28%301732717512178
1662001380%0%00%00.00 sec000 sec0%0.00 sec0%89%30%779391425306092
1764001420%0%00%00.00 sec000 sec0%0.00 sec0%92%32%1520603140512123
1866001460%0%00%00.00 sec000 sec0%0.00 sec0%95%34%2618558266697705
1968001510%0%00%00.00 sec000 sec0%0.00 sec0%97%36%62755923129453628
2070001550%0%00%00.00 sec000 sec0%0.00 sec0%100%38%211877683341331311
2172001590%0%00%00.00 sec000 sec0%0.00 sec0%100%40%-3413313110
22740000%0%00%00.00 sec000 sec0%0.00 sec0%100%42%00
23760000%0%00%00.00 sec000 sec0%0.00 sec0%100%44%00
24780000%0%00%00.00 sec000 sec0%0.00 sec0%100%46%00
25800000%0%00%00.00 sec000 sec0%0.00 sec0%100%48%00
26820000%0%00%00.00 sec000 sec0%0.00 sec0%100%50%00
27840000%0%00%00.00 sec000 sec0%0.00 sec0%100%52%00
28860000%0%00%00.00 sec000 sec0%0.00 sec0%100%54%00
29880000%0%00%00.00 sec000 sec0%0.00 sec0%100%56%00
30900000%0%00%00.00 sec000 sec0%0.00 sec0%100%58%00
31910000%0%00%00.00 sec000 sec0%0.00 sec0%100%59%00
32920000%0%00%00.00 sec000 sec0%0.00 sec0%100%60%00
33930000%0%00%00.00 sec000 sec0%0.00 sec0%100%61%00
34940000%0%00%00.00 sec000 sec0%0.00 sec0%100%62%00
35950000%0%00%00.00 sec000 sec0%0.00 sec0%100%63%00
36960000%0%00%00.00 sec000 sec0%0.00 sec0%100%64%00
37970000%0%00%00.00 sec000 sec0%0.00 sec0%100%65%00
38980000%0%00%00.00 sec000 sec0%0.00 sec0%100%66%00
39990000%0%00%00.00 sec000 sec0%0.00 sec0%100%67%00
401000000%0%00%00.00 sec000 sec0%0.00 sec0%100%68%00

Item acquisition
Questionmark.png

Threshold jewels

The following threshold jewels augment Spellslinger:

ItemLimitRadiusStats

Related helmet enchantments

The following helmet enchantments affect Spellslinger. No results found

Version history

Version Changes
3.12.0
  • Now has a cooldown of 0.6 seconds (from 0.5 seconds).
  • Now grants supported skills increased cooldown recovery rate as the gem levels, from 0% at gem level 1 (unchanged) to 38% at gem level 20 (from 19%).
  • Now has 30% Mana Reservation Override at gem level 1, down to 25% at gem level 20 (from 20% at all gem levels).
3.10.1f
  • Updated the descriptions on the Module Error: Item link: No results found for search parameter "Voidfletcher". unique quiver and Spellslinger gem to clarify that their skills can only be triggered by non-triggered skills.
3.10.0
  • Spellslinger has been added to the game.

References


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