SpellslingerTrigger, Spell Level: (1-20) Reservation: (30-25)% Mana Cooldown Time: 0.60 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack Supported Skills have (0-38)% increased Cooldown Recovery Rate Supported Skills have Added Spell Damage equal to (60-174)% of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added Damage Supported Skills deal (37-31)% less Damage with Hits and Ailments
Additional Effects per 1% Quality: Supported Skills deal 1% increased Spell DamageSupported Skills have 1% chance to Freeze, Shock and IgniteSupported Skills have Added Spell Damage equal to 2% of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added Damage Supported Skills have 2% reduced Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Acquisition Drop level: 24Vendor Offer 1x Scroll FragmentMetadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemSpellslinger
Spellslinger is a skill gem that causes the linked spell to be triggered when the user fires a projectile from their equipped wand and adds the wand's damage to the spell. The linked spell reserves mana while active.
Despite the fact that this gem can support another skill gem (as Spellslinger Support), it does not have the Support gem tag.
Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.
This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills and cannot be further modified.
As Spellslinger Support:
Supports spell skills that do not reserve mana. Cannot support skills used by totems, traps or mines. Cannot modify the skills of minions.
Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack
Supported Skills have Added Spell Damage equal to (60-174)% of Damage of Equipped Wand
If two Wands are Equipped, each contributes half as much Added Damage
Supported Skills have (0-38)% increased Cooldown Recovery Rate
Lastly, a mana reservation overrides the supported active skill. The active skill part toggles the mana reservation on/off.
The active skill supported by Spellslinger can be triggered when using the basic attack with a wand equipped or while using a wand-based skill with a wand equipped.
You link Spellslinger Support to one or more spell active skill gems like a standard support gem. Those spells become unavailable for normal use.
You have to turn on the active skill part of the Spellslinger gem, which reserve mana like aura, herald or aspect skill to activate the function of the Spellslinger Support part of the gem.
The default mana reserve of the Spellslinger skill itself is 0%. For each active spell linked to it, you will reserve an additional (30-25)% mana (or even less), depending on the gem level of Spellslinger. The base reservation value can be seen in the "Spellslinger Support" section of the Spellslinger gem tooltip in-game. If you don't have enough mana available to support all linked spells, the Spellslinger ability will not be available.
Despite the gem claims the amount of mana reserved cannot be further modified, it can be modified by the lab enchantment, mana multiplier from support gem, and increased Mana Reservation Efficiency from passive skill and jewel implicit, etc. The wording and cannot be further modified probably refer to the mana reserve cannot double-dip, as sources mentioned above. Mana reservation efficiency only affects linked skill gem but not Spellslinger (which is the sum of mana reserve of the linked skill gem despite not actually reserve twice).
With the Spellslinger is active and reserving mana, if you fire a wand projectile, every linked spell triggers simultaneously.
The Spellslinger effect applies a 0.6 second Cooldown to linked spells by default. Spells with their own cooldown period that is longer than this (such as Cold SnapCold SnapSpell, AoE, Cold, Duration Level: (1-20) Cost: (11-28) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 320% AoE Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (0-19)% increased Effect of Chill 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.) will use their own cooldown, and your wand will just fire its normal projectiles during this time. For zero cooldown spells with a Casting Time (like Ice SpearIce SpearCritical, Spell, Projectile, Cold Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 130% Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage Fires an additional Projectile Second form has 600% increased Critical Strike Chance Second form has +(30-49)% to Critical Strike Multiplier Second form has 300% more Projectile Speed
Additional Effects per 1% Quality: 2% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Freezing PulseFreezing PulseSpell, Projectile, Cold Level: (1-20) Cost: (5-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 330% Projectile Speed: 1800An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage Projectiles Pierce all Targets Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight (0-19)% increased Projectile Speed
Additional Effects per 1% Quality: 2% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.), they instead inherit the 0.6 second cooldown of Spellslinger; even if you can fire your wand faster than every 0.6 seconds, the linked spells will not fire until Spellslinger's cooldown is done and the wand will just fire normal shots. Attack and Cast speed modifiers do not affect cooldown. Cooldowns are shared between multiple instances of the same spell linked to any Spellslinger gem.
Real Cooldown & Cooldown Threshold
There is an internal cooldown to how fast spells can be triggered.
Servers do not calculate the game in real-time but divide it into chunks that are calculated at once.
One of these server calculation steps is called a tick. A server tick has a duration of 33 milliseconds.
The status of cooldowns is only updated once on each server tick.
Due to the limitation to server ticks, cooldowns are effectively always rounded up to multiples of 33ms.
The thresholds in the table below are meant to be upper limits. If you stay below them, you do not need to increase your trigger rate. However, it usually is an efficient DPS upgrade, but going above them is something you must not do.
If the attack you use to trigger your spells is just slightly too fast and your spells are still on cooldown, you can lose up to almost half your DPS.
Level
Cooldown Rate
Effective Cooldown
Attack Rate
1
0%
627 ms
1.59
2
2%
594 ms
1.68
5
7%
561 ms
1.78
8
14%
528 ms
1.89
12
22%
495 ms
2.02
16
30%
462 ms
2.16
21
40%
429 ms
2.33
20+
52%
396 ms
2.52
20+
66%
363 ms
2.75
20+
82%
330 ms
3.03
20+
103%
297 ms
3.36
20+
128%
264 ms
3.78
20+
160%
231 ms
4.32
20+
204%
198 ms
5.05
Cost
Triggered gems cost mana, the mana cost is the same as the triggered spell mana cost multiplied by the mana multipliers of the supported gems.
Gem level progression
Level
Mana Reservation
Added Damage
Less Damage
Cooldown Recovery Rate
Exp.
Total Exp.
1
24
58
30%
60%
37%
N/A
0
0
2
27
64
30%
66%
37%
2%
118383
118383
3
30
71
29%
72%
37%
4%
175816
294199
4
33
77
29%
78%
36%
6%
254061
548260
5
36
83
29%
84%
36%
8%
359090
907350
6
39
90
29%
90%
36%
10%
498508
1405858
7
42
96
28%
96%
35%
12%
682057
2087915
8
45
102
28%
102%
35%
14%
921777
3009692
9
48
109
28%
108%
35%
16%
1727879
4737571
10
50
113
27%
114%
34%
18%
1138877
5876448
11
52
117
27%
120%
34%
20%
1368233
7244681
12
54
121
27%
126%
34%
22%
1638338
8883019
13
56
125
27%
132%
33%
24%
1956648
10839667
14
58
130
26%
138%
33%
26%
3655184
14494851
15
60
134
26%
144%
33%
28%
3017327
17512178
16
62
138
26%
150%
32%
30%
7793914
25306092
17
64
142
25%
156%
32%
32%
15206031
40512123
18
66
146
25%
162%
32%
34%
26185582
66697705
19
68
151
25%
168%
31%
36%
62755923
129453628
20
70
155
25%
174%
31%
38%
211877683
341331311
21
72
159
24%
180%
31%
40%
N/A
N/A
22
74
N/A
24%
186%
30%
42%
N/A
N/A
23
76
N/A
24%
192%
30%
44%
N/A
N/A
24
78
N/A
23%
198%
30%
46%
N/A
N/A
25
80
N/A
23%
204%
29%
48%
N/A
N/A
26
82
N/A
23%
210%
29%
50%
N/A
N/A
27
84
N/A
23%
216%
29%
52%
N/A
N/A
28
86
N/A
22%
222%
28%
54%
N/A
N/A
29
88
N/A
22%
228%
28%
56%
N/A
N/A
30
90
N/A
22%
234%
28%
58%
N/A
N/A
31
91
N/A
22%
237%
27%
59%
N/A
N/A
32
92
N/A
21%
240%
27%
60%
N/A
N/A
33
93
N/A
21%
243%
27%
61%
N/A
N/A
34
94
N/A
21%
246%
26%
62%
N/A
N/A
35
95
N/A
21%
249%
26%
63%
N/A
N/A
36
96
N/A
21%
252%
26%
64%
N/A
N/A
37
97
N/A
21%
255%
25%
65%
N/A
N/A
38
98
N/A
21%
258%
25%
66%
N/A
N/A
39
99
N/A
20%
261%
25%
67%
N/A
N/A
40
100
N/A
20%
264%
24%
68%
N/A
N/A
Gem quality
Type
Stats (per 1% quality)
Weight
Superior
Supported Skills deal 1% increased Spell Damage
50
Anomalous
Supported Skills have 1% chance to Freeze, Shock and Ignite
100
Divergent
Supported Skills have 2% reduced Cooldown Recovery Rate Supported Skills have Added Spell Damage equal to 2% of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added Damage
20
Item acquisition
Spellslinger can drop anywhere.
Recipes
Spellslinger can be created from the following recipes:
Amount
Part
Description
Meta
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
8
Dying AnguishDying Anguish8DisabledMoribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
Random level 19 gem with 19% alternative quality
A
8
The HookThe Hook8DisabledEvery obsession began with a single, innocent taste.
Random corruptedlevel 21 gem with 23% alternative quality
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. Shift click to unstack.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Quality now causes Supported Skills to have Added Spell Damage equal to +0-20% of Damage of Equipped Wand. If two Wands are Equipped, each contributes half as much Added Damage. Quality no longer causes Supported Skills to deal 0-20% increased Spell Damage.
Spellslinger now grants Added Spell Damage equal to 60% of Damage of Equipped Wand at gem level 1 (previously 50%), up to 174% at gem level 20 (previously 100%).
Updated the descriptions on the VoidfletcherVoidfletcher Primal Arrow QuiverRequires Level 66(20-30)% increased Elemental Damage with AttackSkillsConsumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill Adds (30-40) to (80-100) Cold Damage to Attacks +(80-120) to maximum Energy Shield +(20-30)% to Cold Resistance Gain (20-40) Mana per Enemy Killed 30% increased Projectile Speed 5 Maximum Void Charges Gain a Void Charge every 0.5 secondsEven emptiness may be harnessed. unique quiver and Spellslinger gem to clarify that their skills can only be triggered by non-triggered skills.
QuickstepQuickstepSpell, Movement, Travel, Blink Level: 1 Cooldown Time: 10.00 sec Can Store 1 Use(s) Cast Time: 0.15 secPerforms a series of quick teleports towards a targeted location, stopping if you would overlap with monsters or terrain. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills. Cannot be supported.200% increased Cooldown Recovery Rate if used while a Unique Enemy is in your Presence Quality has no effect This Spell's Cast Speed cannot be modified
Additional Effects per 1% Quality: Quality has no effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.