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Glacial Hammer

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Glacial HammerAttack, Melee, Strike, Cold
Level: (1-20)
Cost: 5 Mana
Attack Damage: (165-215)% of base
Effectiveness of Added Damage: (165-215)%
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Duration of Cold Ailments0.5% increased Attack Speed1% increased Area of EffectDeals (165-269)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Duration of Cold Ailments
(10-29)% increased Effect of Cold Ailments
+(2-4) to Melee Strike Range
Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Hammer skill icon.pngGlacial Hammer inventory icon.png
Acquisition
Area level: 5
Vendor Prices
Normal1x Scroll of Wisdom
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemGlacialHammer

Glacial Hammer skill screenshot.jpg
For the Vaal-themed counterpart, see Vaal Glacial Hammer.

Glacial Hammer is a melee strike attack that hits the enemy, converting 60% of physical damage to cold damage, with added cold damage against chilled enemies. If the enemy is frozen and is on less than one third life, they will shatter when hit with Glacial Hammer. Every third hit is more likely to freeze enemies. Requires a mace, staff or sceptre.

Skill functions and interactions

  • Damage conversion: Like all converted damage, the cold damage component of Glacial Hammer's damage will be modified by Cold Damage, Elemental Damage and Physical Damage.
  • Unique Enemies: Unique enemies that are frozen will not shatter at one third of maximum life.
  • Successive strikes: must be done one after the other to get the third strike bonus. Doing anything other than attacking with glacial hammer after the first or second strike will prevent the third strike from getting the bonus.

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthRequired IntelligenceCost and
Reservation
Multiplier
Critical
Strike
Chance
Mana
Cost
Damage
Effectiveness
Stored
Uses
CooldownVaal
souls
Stored
Uses
Soul
Prevention
Time
Attack
Damage
Base durationAttack
Speed
Melee RangeCold DamageCold Ailments EffectFreeze AmplifierExp.Total Exp.
110000%0%0165%00.00 sec000 sec165%0.00 sec0%22 to 310%200%00
220000%0%0168%00.00 sec000 sec167.6%0.00 sec0%22 to 311%210%7070
3401600%0%0170%00.00 sec000 sec170.3%0.00 sec0%23 to 412%220%308378
4702200%0%0173%00.00 sec000 sec172.9%0.00 sec0%24 to 613%230%15541932
51103100%0%0176%00.00 sec000 sec175.5%0.00 sec0%35 to 814%240%66678599
61604100%0%0178%00.00 sec000 sec178.2%0.00 sec0%37 to 1115%250%2604734646
72005000%0%0181%00.00 sec000 sec180.8%0.00 sec0%39 to 1316%260%4972584371
82405800%0%0183%00.00 sec000 sec183.4%0.00 sec0%311 to 1717%270%95714180085
92806700%0%0186%00.00 sec000 sec186.1%0.00 sec0%314 to 2018%280%169595349680
103207500%0%0189%00.00 sec000 sec188.7%0.00 sec0%316 to 2519%290%283759633439
113608300%0%0191%00.00 sec000 sec191.3%0.00 sec0%320 to 3020%300%4539961087435
124009200%0%0194%00.00 sec000 sec193.9%0.00 sec0%324 to 3521%310%7031281790563
1344010000%0%0197%00.00 sec000 sec196.6%0.00 sec0%428 to 4222%320%10612232851786
1448010900%0%0199%00.00 sec000 sec199.2%0.00 sec0%433 to 4923%330%20658704917656
1552011700%0%0202%00.00 sec000 sec201.8%0.00 sec0%439 to 5824%340%25071107424766
1656012500%0%0204%00.00 sec000 sec204.5%0.00 sec0%445 to 6825%350%579893613223702
1760013400%0%0207%00.00 sec000 sec207.1%0.00 sec0%452 to 7926%360%1508391928307621
1864014200%0%0210%00.00 sec000 sec209.7%0.00 sec0%461 to 9127%370%2779273556100356
1967014800%0%0212%00.00 sec000 sec212.4%0.00 sec0%468 to 10228%380%4386973999970095
2070015500%0%0215%00.00 sec000 sec215%0.00 sec0%475 to 11329%390%242081556342051651
2172015900%0%0218%00.00 sec000 sec217.6%0.00 sec0%581 to 12230%400%-3420516510
22740000%0%0220%00.00 sec000 sec220.3%0.00 sec0%587 to 13031%410%00
23760000%0%0223%00.00 sec000 sec222.9%0.00 sec0%593 to 14032%420%00
24780000%0%0226%00.00 sec000 sec225.5%0.00 sec0%5100 to 15033%430%00
25800000%0%0228%00.00 sec000 sec228.2%0.00 sec0%5107 to 16034%440%00
26820000%0%0231%00.00 sec000 sec230.8%0.00 sec0%5114 to 17235%450%00
27840000%0%0233%00.00 sec000 sec233.4%0.00 sec0%5123 to 18436%460%00
28860000%0%0236%00.00 sec000 sec236.1%0.00 sec0%5131 to 19737%470%00
29880000%0%0239%00.00 sec000 sec238.7%0.00 sec0%6140 to 21038%480%00
30900000%0%0241%00.00 sec000 sec241.3%0.00 sec0%6150 to 22439%490%00
31910000%0%0243%00.00 sec000 sec242.6%0.00 sec0%6155 to 23239%495%00
32920000%0%0244%00.00 sec000 sec243.9%0.00 sec0%6160 to 24040%500%00
33930000%0%0245%00.00 sec000 sec245.3%0.00 sec0%6165 to 24840%505%00
34940000%0%0247%00.00 sec000 sec246.6%0.00 sec0%6171 to 25641%510%00
35950000%0%0248%00.00 sec000 sec247.9%0.00 sec0%6176 to 26541%515%00
36960000%0%0249%00.00 sec000 sec249.2%0.00 sec0%6182 to 27342%520%00
37970000%0%0251%00.00 sec000 sec250.5%0.00 sec0%7188 to 28242%525%00
38980000%0%0252%00.00 sec000 sec251.8%0.00 sec0%7194 to 29243%530%00
39990000%0%0253%00.00 sec000 sec253.2%0.00 sec0%7201 to 30143%535%00
401000000%0%0254%00.00 sec000 sec254.5%0.00 sec0%7207 to 31144%540%00

Item acquisition
Questionmark.png

In addition, Glacial Hammer is the starting skill gem for Templar. It drops after killing the first monster of the game, Hungry Corpse.

Threshold jewels

The following threshold jewels augment Glacial Hammer:

ItemLimitRadiusStats

Related helmet enchantments

The following helmet enchantments affect Glacial Hammer. No results found

Version history

Version Changes
3.15.0
  • Now deals 269% of Base Damage, and has 269% Effectiveness of Added Damage at gem level 20 (previously 215%).
3.13.0
  • Now deals base weapon damage and has an added damage effectiveness of 165% at gem level 1 (from 155%), up to 215% at gem level 20 (from 200%).
3.12.0
  • Lightning TrapLightning TrapTrap, Spell, Projectile, Lightning
    Level: (1-20)
    Cost: (8-20) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 170%
    Projectile Speed: 960
    Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning Damage
    0.5% increased Effect of Lightning Ailments
    1% increased Projectile SpeedProjectiles have 1% chance to Return to you
    Deals (18-466) to (54-1399) Lightning Damage
    Trap lasts 4 seconds
    Fires 8 additional Projectiles
    20% chance to Shock enemies
    (80-118)% increased Critical Strike Chance against Shocked Enemies
    Fires Projectiles in a circle
    (0-19)% increased Effect of Shock
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Trap skill icon.png
    , Glacial Hammer, Vaal Glacial HammerVaal Glacial HammerVaal, Attack, Melee, Strike, Duration, AoE, Cold
    Level: (1-20)
    Souls Per Use: 15
    Can Store 3 Use(s)
    Attack Damage: (155-200)% of base
    Effectiveness of Added Damage: (155-200)%
    Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Per 1% Quality:1Superior2% increased Duration of Cold AilmentsDeals (155-200)% of Base Attack Damage
    60% of Physical Damage Converted to Cold Damage
    25% chance to Freeze enemies
    35% increased Duration of Cold Ailments
    Base duration is (3.4-4.35) seconds
    Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
    (10-29)% increased Effect of Cold Ailments
    Freezes enemies as though dealing (200-390)% more Damage
    +(2-4) to Melee Strike Range
    Can't be Evaded
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Glacial Hammer skill icon.png
    , Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (130-174)% of base
    Effectiveness of Added Damage: (130-174)%
    Projectile Speed: 3260
    Radius: 23 / 10
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Cold Damage0.5% increased Area of Effect1% of Physical Damage Converted to Cold DamageDeals (130-174)% of Base Attack Damage
    60% of Physical Damage Converted to Cold Damage
    (2-75) to (3-113) Added Cold Damage
    Chills Enemies as though dealing (100-195)% more Damage
    (0-19)% increased Effect of Cold Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Shot skill icon.png
    , Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (130-154)% of base
    Effectiveness of Added Damage: (130-154)%
    Projectile Speed: 3260
    Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% chance to Shock enemies1% increased Area of Effect1% of Physical Damage Converted to Lightning Damage1% chance to Hit an additional EnemyDeals (130-154)% of Base Attack Damage
    50% of Physical Damage Converted to Lightning Damage
    Hits up to 3 additional enemies near the target
    (1-9) to (13-179) Added Lightning Damage
    Shocks Enemies as though dealing (100-290)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Arrow skill icon.png
    , ArcArcSpell, Chaining, Lightning
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 80%
    Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Shock enemies1% increased Chaining range0.5% increased Damage for each time this Skill has Chained1% reduced Enemy Stun ThresholdDeals (6-133) to (33-754) Lightning Damage
    10% chance to Shock enemies
    Chains +(4-7) Times
    (10-29)% increased Effect of Lightning Ailments
    15% more Damage for each remaining Chain
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arc skill icon.png
    , Vaal ArcVaal ArcVaal, Spell, Chaining, Lightning, Duration
    Level: (1-20)
    Souls Per Use: 25
    Can Store 1 Use(s)
    Soul Gain Prevention: 0 sec
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 180%
    Requires Level 12A shocking arc of lightning stretches from the caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration.Per 1% Quality:1Superior1.5% increased Duration of Lightning AilmentsBase duration is 4 seconds
    Deals (38-924) to (64-1539) Lightning Damage
    100% chance to Shock enemies
    Chains +(5-9) Times
    100% increased Effect of Lightning Ailments
    100% increased Duration of Lightning Ailments
    15% more Damage for each remaining Chain
    Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Arc skill icon.png
    , Storm CallStorm CallSpell, AoE, Duration, Lightning
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 130%
    Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect2% increased Area of Effect
    2% reduced Cast Speed
    0.5% reduced Skill Effect Duration0.25% chance for Lightning to Strike the Marker when Cast
    Deals (21-510) to (38-947) Lightning Damage
    Base duration is 1.5 seconds
    (10-29)% increased Effect of Lightning Ailments
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Storm Call skill icon.png
    , Vaal Storm CallVaal Storm CallVaal, Spell, AoE, Duration, Lightning
    Level: (1-20)
    Souls Per Use: 30
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Requires Level 12Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (14-370) to (26-687) Lightning Damage
    Base duration is 6 seconds
    (10-29)% increased Effect of Lightning Ailments
    Strikes an Enemy every 0.25 seconds
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Storm Call skill icon.png
    and Stormblast MineStormblast MineMine, Spell, AoE, Lightning, Aura, Nova
    Level: (1-20)
    Cost: (2-6) Mana
    Reservation: (2-6) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 110%
    Throws a mine that deals damage in an area when detonated.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Shock enemies
    0.5% increased Effect of Lightning Ailments
    0.5% increased Area of Effect1% increased effect of Aura1% increased Lightning Damage
    Deals (2-334) to (7-1002) Lightning Damage
    Mine lasts 5 seconds
    Base Mine Detonation Time is 0.25 seconds
    Each Mine applies 3% increased Damage Taken to Enemies near it, up
    to a maximum of 150%
    20% chance to Shock enemies
    (20-39)% increased Effect of Lightning Ailments
    +(0-5) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Stormblast Mine skill icon.png
    now each also affect the alternate versions of their corresponding elemental ailments.
  • Now has alternative quality.
3.7.0
  • Now has 155% damage effectiveness at gem level 1 (from 140%), up to 200% effectiveness at gem level 20 (from 182%).
  • Now gets +2 to melee range at gem level 1 (from 0), up to +4 at gem level 20 (from 2).
  • Updated: Every third successive strike now freezes enemies as if it were dealing 200% more damage at gem level 1, up to 390% at gem level 20. (previously stated it was 500% at all levels)
3.4.0
  • Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
2.4.0
  • 6% more damage at gem level 20.
2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
2.0.0
  • Base damage increased by 7.5% (130% of weapon damage to 140% of weapon damage).
  • Chance to freeze is now 25% across all levels.
1.3.0
  • The mana costs of Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Radius: 10
    Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage
    (18-392) to (33-729) Added Cold Damage
    (4-77) to (67-1465) Added Lightning Damage
    (30-49)% chance to Freeze, Shock and Ignite
    10% more Damage per Elemental Ailment on the Enemy
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    +(0-2) to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Elemental Hit skill icon.png
    , Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
    Level: (1-20)
    Cost: 5 Mana
    Attack Damage: (165-215)% of base
    Effectiveness of Added Damage: (165-215)%
    Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Duration of Cold Ailments0.5% increased Attack Speed1% increased Area of EffectDeals (165-269)% of Base Attack Damage
    60% of Physical Damage Converted to Cold Damage
    25% chance to Freeze enemies
    35% increased Duration of Cold Ailments
    (10-29)% increased Effect of Cold Ailments
    +(2-4) to Melee Strike Range
    Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
    Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Glacial Hammer skill icon.png
    , Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (103-133)% of base
    Effectiveness of Added Damage: (104-133)%
    Radius: 15
    Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectExplosion has 1% chance to apply Uncharged Debuff on Hit3% increased Burning Damage
    1% chance to Ignite enemies
    4% increased Skill Effect Duration
    Deals (103.9-133)% of Base Attack Damage
    60% of Physical Damage Converted to Fire Damage
    Base duration is 0.8 seconds
    Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
    Debuff deals 66% of Damage per Charge
    (5-75) to (8-113) Added Fire Damage
    +(0-2) to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Infernal Blow skill icon.png
    and Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (135-225)% of base
    Effectiveness of Added Damage: (135-225)%
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage
    1% increased Projectile Speed
    Projectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles1% of Physical Damage Converted to Lightning Damage
    Deals (135-225)% of Base Attack Damage
    50% of Physical Damage Converted to Lightning Damage
    Fires (4-7) additional Projectiles
    (1-9) to (13-179) Added Lightning Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Strike skill icon.png
    have been reduced.
1.2.0
  • Damage effectiveness increased from 125% to 130%.
0.10.2
  • Glacial Hammer's physical damage now increases by 4% per level rather than 3%.
0.9.12qq
  • Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
0.9.3g
  • Fixed Glacial Hammer to scale in damage properly as it levels up.
0.9.3
  • The stats which convert damage from one type to another now calculate the damage in a way
    that takes into account your physical damage bonuses.
0.9.2
  • Glacial Hammer does more damage at higher levels than before.
0.9.1
  • Glacial Hammer now doesn't prevent item drops from slain monsters.
  • Increased damage of Glacial Hammer.
0.8.6
  • Added new skill prototype: "Glacial Hammer"


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