| Version
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Changes
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| 3.15.0 |
- Now deals 269% of Base Damage, and has 269% Effectiveness of Added Damage at gem level 20 (previously 215%).
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| 3.13.0 |
- Now deals base weapon damage and has an added damage effectiveness of 165% at gem level 1 (from 155%), up to 215% at gem level 20 (from 200%).
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| 3.12.0 |
Lightning TrapTrap, Spell, Projectile, Lightning Level: (1-20) Cost: (8-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 170% Projectile Speed: 960Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.1% increased Lightning Damage 0.5% increased Effect of Lightning Ailments1% increased Projectile SpeedProjectiles have 1% chance to Return to youDeals (18-466) to (54-1399) Lightning Damage Trap lasts 4 seconds Fires 8 additional Projectiles 20% chance to Shock enemies (80-118)% increased Critical Strike Chance against Shocked Enemies Fires Projectiles in a circle (0-19)% increased Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. , Glacial Hammer, Vaal Glacial HammerVaal, Attack, Melee, Strike, Duration, AoE, Cold Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Attack Damage: (155-200)% of base Effectiveness of Added Damage: (155-200)%Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.2% increased Duration of Cold AilmentsDeals (155-200)% of Base Attack Damage 60% of Physical Damage Converted to Cold Damage 25% chance to Freeze enemies 35% increased Duration of Cold Ailments Base duration is (3.4-4.35) seconds Adds (2-75) to (3-113) Cold Damage against Chilled Enemies (10-29)% increased Effect of Cold Ailments Freezes enemies as though dealing (200-390)% more Damage +(2-4) to Melee Strike Range Can't be Evaded Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. , Ice ShotAttack, Projectile, AoE, Cold, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (130-174)% of base Effectiveness of Added Damage: (130-174)% Projectile Speed: 3260 Radius: 23 / 10Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.1% increased Cold Damage0.5% increased Area of Effect1% of Physical Damage Converted to Cold DamageDeals (130-174)% of Base Attack Damage 60% of Physical Damage Converted to Cold Damage (2-75) to (3-113) Added Cold Damage Chills Enemies as though dealing (100-195)% more Damage (0-19)% increased Effect of Cold AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. , Lightning ArrowAttack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.1% chance to Shock enemies1% increased Area of Effect1% of Physical Damage Converted to Lightning Damage1% chance to Hit an additional EnemyDeals (130-154)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Hits up to 3 additional enemies near the target (1-9) to (13-179) Added Lightning Damage Shocks Enemies as though dealing (100-290)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. , ArcSpell, Chaining, Lightning Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 80%Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.0.5% chance to Shock enemies1% increased Chaining range0.5% increased Damage for each time this Skill has Chained1% reduced Enemy Stun ThresholdDeals (6-133) to (33-754) Lightning Damage 10% chance to Shock enemies Chains +(4-7) Times (10-29)% increased Effect of Lightning Ailments 15% more Damage for each remaining ChainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. , Vaal ArcVaal, Spell, Chaining, Lightning, Duration Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 0 sec Cast Time: 0.80 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 180%Requires Level 12A shocking arc of lightning stretches from the caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration.1.5% increased Duration of Lightning AilmentsBase duration is 4 seconds Deals (38-924) to (64-1539) Lightning Damage 100% chance to Shock enemies Chains +(5-9) Times 100% increased Effect of Lightning Ailments 100% increased Duration of Lightning Ailments 15% more Damage for each remaining Chain Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. , Storm CallSpell, AoE, Duration, Lightning Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 130%Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.0.5% increased Area of Effect2% increased Area of Effect 2% reduced Cast Speed0.5% reduced Skill Effect Duration0.25% chance for Lightning to Strike the Marker when CastDeals (21-510) to (38-947) Lightning Damage Base duration is 1.5 seconds (10-29)% increased Effect of Lightning Ailments +(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. , Vaal Storm CallVaal, Spell, AoE, Duration, Lightning Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Cast Time: 0.50 sec Critical Strike Chance: 6.00%Requires Level 12Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.0.5% increased Area of EffectDeals (14-370) to (26-687) Lightning Damage Base duration is 6 seconds (10-29)% increased Effect of Lightning Ailments Strikes an Enemy every 0.25 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Stormblast MineMine, Spell, AoE, Lightning, Aura, Nova Level: (1-20) Cost: (2-6) Mana Reservation: (2-6) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 110%Throws a mine that deals damage in an area when detonated.0.5% chance to Shock enemies 0.5% increased Effect of Lightning Ailments0.5% increased Area of Effect1% increased effect of Aura1% increased Lightning DamageDeals (2-334) to (7-1002) Lightning Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.25 seconds Each Mine applies 3% increased Damage Taken to Enemies near it, up to a maximum of 150% 20% chance to Shock enemies (20-39)% increased Effect of Lightning Ailments +(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. now each also affect the alternate versions of their corresponding elemental ailments.
- Now has alternative quality.
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| 3.7.0 |
- Now has 155% damage effectiveness at gem level 1 (from 140%), up to 200% effectiveness at gem level 20 (from 182%).
- Now gets +2 to melee range at gem level 1 (from 0), up to +4 at gem level 20 (from 2).
- Updated: Every third successive strike now freezes enemies as if it were dealing 200% more damage at gem level 1, up to 390% at gem level 20. (previously stated it was 500% at all levels)
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| 3.4.0 |
- Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
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| 2.4.0 |
- 6% more damage at gem level 20.
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| 2.1.0 |
- Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
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| 2.0.0 |
- Base damage increased by 7.5% (130% of weapon damage to 140% of weapon damage).
- Chance to freeze is now 25% across all levels.
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| 1.3.0 |
- The mana costs of
Elemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Level: (1-20) Cost: (7-11) Mana Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage (18-392) to (33-729) Added Cold Damage (4-77) to (67-1465) Added Lightning Damage (30-49)% chance to Freeze, Shock and Ignite 10% more Damage per Elemental Ailment on the Enemy 80% more Area Radius against Enemies affected by an Ailment of the chosen Element Only Deals Damage of the chosen Element Deals no Damage of other Damage Types +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. , Glacial HammerAttack, Melee, Strike, Cold Level: (1-20) Cost: 5 Mana Attack Damage: (165-215)% of base Effectiveness of Added Damage: (165-215)%Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.2% increased Duration of Cold Ailments0.5% increased Attack Speed1% increased Area of EffectDeals (165-269)% of Base Attack Damage 60% of Physical Damage Converted to Cold Damage 25% chance to Freeze enemies 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments +(2-4) to Melee Strike Range Every third successive strike Freezes enemies as though dealing (200-390)% more Damage Adds (2-75) to (3-113) Cold Damage against Chilled EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. , Infernal BlowAttack, AoE, Melee, Strike, Fire, Duration Level: (1-20) Cost: 6 Mana Attack Damage: (103-133)% of base Effectiveness of Added Damage: (104-133)% Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.0.5% increased Area of EffectExplosion has 1% chance to apply Uncharged Debuff on Hit3% increased Burning Damage 1% chance to Ignite enemies4% increased Skill Effect DurationDeals (103.9-133)% of Base Attack Damage 60% of Physical Damage Converted to Fire Damage Base duration is 0.8 seconds Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life Debuff deals 66% of Damage per Charge (5-75) to (8-113) Added Fire Damage +(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Lightning StrikeAttack, Projectile, Melee, Strike, Lightning Level: (1-20) Cost: 6 Mana Attack Damage: (135-225)% of base Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.1% increased Damage 1% increased Projectile SpeedProjectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles1% of Physical Damage Converted to Lightning DamageDeals (135-225)% of Base Attack Damage 50% of Physical Damage Converted to Lightning Damage Fires (4-7) additional Projectiles (1-9) to (13-179) Added Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. have been reduced.
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| 1.2.0 |
- Damage effectiveness increased from 125% to 130%.
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| 0.10.2 |
- Glacial Hammer's physical damage now increases by 4% per level rather than 3%.
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| 0.9.12qq |
- Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
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| 0.9.3g |
- Fixed Glacial Hammer to scale in damage properly as it levels up.
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| 0.9.3 |
- The stats which convert damage from one type to another now calculate the damage in a way
that takes into account your physical damage bonuses.
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| 0.9.2 |
- Glacial Hammer does more damage at higher levels than before.
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| 0.9.1 |
- Glacial Hammer now doesn't prevent item drops from slain monsters.
- Increased damage of Glacial Hammer.
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| 0.8.6 |
- Added new skill prototype: "Glacial Hammer"
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