Cold SnapSpell, AoE, Cold, Duration Level: (1-20) Cost: (11-28) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (220-390)% AoE Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1717) to (51-2575) Cold Damage Base duration is 5.00 seconds Deals (28.6-2259.5) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burst Base radius is 1.5 metres Chilled Ground Base initial radius is 1.5 metres Chilled Ground Base final radius is 3 metres 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Additional Effects From 1-20% Quality: (1-20)% more Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cold Snap is a spell that deals cold damage to enemies in an area, leaving chilled ground that expands and deals cold damage over time. It has a cooldown that can be bypassed with Frenzy Charges. It also has a 25% chance to grant a frenzy charge when you kill an enemy within its area of effect.
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect: this modifier allows spell damage modifiers to modify the skill's natural cold damage over time. It will not apply to other types of damage over time, such as Ignite.
Chilled Ground: Cold Snap creates an expanding chilled ground that causes enemies to be chilled. While its base effect will scale with the player or skill's modifiers to cold and non-damaging ailments, it is not considered a chill inflicted by the player, limiting the use of certain stats. (See chilling area.)
Trigger: Even if the appropriate charges are available, Cold Snap's cooldown cannot be bypassed when triggered.[1]
Gem level progression
Level
Mana Cost
Damage Effectiveness
Cold Damage
Cold DPS
Exp.
Total Exp.
1
16
18
26
11
220%
34 to 51
28.6
0
0
2
20
22
31
13
230%
48 to 73
42.1
49725
49725
3
24
25
37
14
240%
68 to 101
60.5
95714
145439
4
28
29
42
15
250%
93 to 139
85.8
169595
315034
5
31
32
46
16
260%
117 to 176
111.8
199345
514379
6
34
35
50
17
260%
147 to 220
144.3
285815
800194
7
37
37
54
18
270%
183 to 275
185.1
401344
1201538
8
40
40
58
19
280%
228 to 341
236.2
554379
1755917
9
43
43
62
20
290%
282 to 423
299.3
755049
2510966
10
46
46
66
21
300%
348 to 521
377.8
1016533
3527499
11
49
48
70
21
310%
428 to 642
473.7
1898602
5426101
12
52
51
74
22
320%
525 to 787
594.1
1964019
7390120
13
55
54
78
23
330%
643 to 964
740.7
2573731
9963851
14
58
57
82
24
340%
785 to 1177
921.2
4676439
14640290
15
60
59
84
25
350%
896 to 1344
1073.4
3017327
17657617
16
62
60
87
25
350%
1022 to 1533
1249.1
7823001
25480618
17
64
62
90
26
360%
1165 to 1747
1451.9
15264208
40744826
18
66
64
92
27
370%
1327 to 1990
1685.8
26272845
67017671
19
68
66
95
27
380%
1510 to 2265
1950
62872274
129889945
20
70
68
98
28
390%
1717 to 2575
2259.5
212023122
341913067
21
72
70
100
29
390%
1952 to 2927
2608.8
—
—
22
74
—
—
29
390%
2217 to 3325
3009.6
—
—
23
76
—
—
30
390%
2517 to 3775
3469.2
—
—
24
78
—
—
30
390%
2856 to 4283
3985.9
—
—
25
80
—
—
31
390%
3238 to 4858
4587.8
—
—
26
82
—
—
32
390%
3671 to 5506
5264
—
—
27
84
—
—
32
390%
4159 to 6238
6036.1
—
—
28
86
—
—
33
390%
4710 to 7065
6917.4
—
—
29
88
—
—
33
390%
5331 to 7997
7922.8
—
—
30
90
—
—
34
390%
6032 to 9048
9048.3
—
—
31
91
—
—
34
390%
6416 to 9623
9779.3
—
—
32
92
—
—
35
390%
6823 to 10234
10541.9
—
—
33
93
—
—
35
390%
7255 to 10882
11411.2
—
—
34
94
—
—
35
390%
7714 to 11570
12293.6
—
—
35
95
—
—
36
390%
8201 to 12301
13269.2
—
—
36
96
—
—
36
390%
8718 to 13077
14287.5
—
—
37
97
—
—
36
390%
9267 to 13900
15380
—
—
38
98
—
—
37
390%
9849 to 14774
16552
—
—
39
99
—
—
37
390%
10467 to 15701
17845.3
—
—
40
100
—
—
37
390%
11123 to 16685
19195.6
—
—
Item acquisition
Cold Snap can drop anywhere.
Recipes
Cold Snap can be created from the following recipes:
Amount
Part
Description
Meta
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing # monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item
Limit
Radius
Stats
Drop enabled
Winter's BountyWinter's Bounty Cobalt JewelLimited to: 1 Radius: Medium(10-15)% increased Cold Damage With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy ChargesAs a boy, Rigwald was taught to hunt, Through the first snows of winter, When beasts have gorged their fill, And see nothing but the long slumber ahead.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Cold Snap: Now has 220-390% Effectiveness of Added Damage at gem levels 1-20 (previously 220-320%). Now deals 34 to 51 Cold Damage at gem level 1 (unchanged), scaling up to 1717 to 2575 at gem level 20 (previously 1440 to 2160). Now deals 28.5-2259.5 Base cold Damage per second at gem levels 1-20 (previously 28.7-1895.4).
Fixed a bug where spells triggered by SpellslingerSpellslingerTrigger, Spell Level: (1-20) Reservation: 20% Mana Cooldown Time: 0.60 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack Supported Skills have (0-38)% increased Cooldown Recovery Rate Supported Skills have Added Spell Damage equal to (60-174)% of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added Damage Supported Skills deal (30-20)% less Damage with Hits and Ailments
Additional Effects From 1-20% Quality: Supported Skills have Added Spell Damage equal to +(1-20)% of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. could have their cooldown bypassed if that is normally a behaviour of the skill. Trigger effects that add a cooldown now all correctly prevent any cooldown bypass. This currently only affects Cold Snap.
Fixed a bug where Cold Snap's damage over time stacked with itself. To compensate for this, we have increased Cold Snap and Vaal Cold Snap's damage by 25% at gem level 20, scaling down to no change at gem level 1.
Fixed a bug where Cold Snap's damage over time could bypass damage immunities.
Fixed a bug where damage over time from Cold Snap was not removed between PvP rounds or on death. This fixes a case of Catarina minions dying immediately upon being resurrected.
Now deals cold damage in an area, then creates an area of chilled ground which deals cold damage over time and expands over its duration to up to twice its original size. This effect lasts 6 seconds.
Now deals 24-35 cold damage at gem level 1 (up from 9-13), up to 534-800 cold damage at gem level 20 (up from 462-693).
Now has a cooldown of 3 seconds (down from 4), which can be bypassed by expending a frenzy charge (previously required a power charge).
Now requires level 16.
Now requires 18 dexterity at gem level 1 (Previously only required intelligence).
Now has an added damage effectiveness of 180% (up from 120%).
Now has a 25% chance to grant a frenzy charge when an enemy dies while affected by the skill's cold damage over time.
Increased the damage of the following skills at low levels: SparkSparkSpell, Projectile, Duration, Lightning Level: (1-20) Cost: (5-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 190% Projectile Speed: 420Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage Base duration is 2.00 seconds Fires (4-8) Projectiles
Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Cold Snap, Ice SpearIce SpearCritical, Spell, Projectile, Cold Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 130% Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage Fires 2 Projectiles Second form has 600% increased Critical Strike Chance Second form has +(30-49)% to Critical Strike Multiplier Second form has 300% more Projectile Speed
Additional Effects From 1-20% Quality: Second form has +(2-40)% to Critical Strike MultiplierPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and to a lesser extent, Freezing PulseFreezing PulseSpell, Projectile, Cold Level: (1-20) Cost: (5-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (250-330)% Projectile Speed: 1800An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage Projectiles Pierce all Targets Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Storm CallStorm CallSpell, AoE, Duration, Lightning Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (220-250)%Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.Deals (21-949) to (39-1762) Lightning Damage Base duration is 1.50 seconds +(0-0.6) metres to radius
Additional Effects From 1-20% Quality: (0.75-15)% chance for Lightning to Strike the Marker when CastPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..