Arborix

From Path of Exile Wiki
Jump to navigation Jump to search
Arborix
Assassin Bow
Bow
Physical Damage: (123-143) to (330-355)
Critical Strike Chance: 6.70%
Attacks per Second: 1.25
Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill
Adds (80-100) to (200-225) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20-30)% increased Attack Speed if you haven't Cast Dash recently
(100-160)% increased Evasion Rating if you've Cast Dash recently
(20-30)% increased Movement Speed if you've Cast Dash recently
Travel Skills other than Dash are Disabled
Iron Reflexes
Through droughts, fires, floods and frost,
the ancient giants stand resolute,
while deep in the rich, dark earth,
their grasp stretches ever farther.
Acquisition
Drop restricted
Vendor Offer
26x Alchemy Shard
5x Alteration Shard
Weapon DPS
Physical: (283.1-311.2)
Phys+Chaos: (283.1-311.2)
Total: (283.1-311.2)
Metadata
Item class: Bow

Arborix is a unique Assassin BowAssassin BowBow
Physical Damage: 43-130
Critical Strike Chance: 6.70%
Attacks per Second: 1.25
Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier
.

The weapon resembles the weapon used by The Constrictor.

Skills

Grants Dash.

Item acquisition

Arborix has restrictions on where or how it can drop. It cannot be chanced.

Recipes

Arborix can be created from the following recipes:

AmountPartDescriptionMeta
1Grelwood ShankGrelwood Shank
Eternal Sword
One Handed Sword
Physical Damage: (116.85-129.15) to (193.8-214.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72-1.80)
Weapon Range: 1.1 metres
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
Through countless seasons they stand, stoic,
Each season leaving its mark;
a memory written in fibrous flesh.
Vendor recipeM
1Beltimber BladeBeltimber Blade
Eternal Sword
One Handed Sword
Physical Damage: (116.85-129.15) to (193.8-214.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72-1.80)
Weapon Range: 1.1 metres
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
By wind and wing they are carried,
Their fates not theirs to control,
Yet the fates of others dragged in their wake.
1Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links.

Ruthless mode

This item's DashDashSpell, Movement, Travel, Blink
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 2.50 sec
Can Store 1 Use(s)
Cast Time: 0.15 sec
Requires Level 4Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.(0-19)% increased Cooldown Recovery Rate
(0-57)% increased travel distance
This Spell's Cast Speed cannot be modified

Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
's cooldown is increased in Ruthless mode.

Legacy variants

Arborix has legacy variants.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.17.0

+(15-25)% to Global Critical Strike Multiplier

  • Grants Level 30 Dash Skill
  • Adds (95-115) to (240-265) Physical Damage
  • Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
  • (20-30)% increased Attack Speed if you haven't Cast Dash recently
  • (100-160)% increased Evasion Rating if you've Cast Dash recently
  • (20-30)% increased Movement Speed if you've Cast Dash recently
  • Travel Skills other than Dash are Disabled
  • Iron Reflexes
3.11.0
  • +(15-25)% to Global Critical Strike Multiplier
  • Adds (95-115) to (240-265) Physical Damage
  • (60-100)% increased Evasion Rating
  • Bow Attacks fire 2 additional Arrows
  • Every 16 seconds you gain Iron Reflexes for 8 seconds
  • 30% more Damage with Arrow Hits at Close Range while you have Iron Reflexes
  • 30% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes
  • You have Far Shot while you do not have Iron Reflexes
3.9.0
  • No implicit modifier
  • Adds (95-115) to (240-265) Physical Damage
  • (60-100)% increased Evasion Rating
  • Bow Attacks fire 2 additional Arrows
  • Every 16 seconds you gain Iron Reflexes for 8 seconds
  • 30% more Damage with Arrow Hits at Close Range while you have Iron Reflexes
  • 30% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes
  • You have Far Shot while you do not have Iron Reflexes
3.5.0
  • No implicit modifier
  • Adds (60-70) to (180-210) Physical Damage
  • (60-100)% increased Evasion Rating
  • Bow Attacks fire 2 additional Arrows
  • Every 16 seconds you gain Iron Reflexes for 8 seconds
  • 30% more Damage with Arrow Hits at Close Range while you have Iron Reflexes
  • 30% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes
  • You have Far Shot while you do not have Iron Reflexes

Gallery

Version history

Version Changes
3.17.0
  • Arborix now adds 80-100 to 200-225 Physical Damage (previously 95-115 to 240-265).
  • Arborix's basetype Assassin Bow now has 43-130 Physical Damage (previously 30-89).
3.11.0
  • No longer causes you to gain Iron Reflexes for 8 seconds every 16 seconds.
  • No longer causes you to deal 30% more damage with Arrow Hits at Close Range while you have Iron Reflexes, or grants 30% increased Attack, Cast and Movement Speed or Far Shot while you don't.
  • No longer grants increased Evasion Rating or causes bow attacks to fire 2 additional arrows.
  • Now grants Iron Reflexes constantly, as well as Level 30 Dash.
  • If you have cast Dash recently, it grants 100-160% increased Evasion Rating and 20-30% increased Movement Speed.
  • If you haven't cast Dash recently, it instead grants 20-30% increased Attack Speed and causes Bow Attacks to fire 2 additional arrows.
  • Travel skills other than Dash are disabled while this is equipped.
3.9.0

Arborix's basetype now has 6.7% base critical strike chance (From 6.5%). Now has an implicit that grants +15 to 25% to Critical Strike Multiplier

3.5.0
  • Now has (95-115) to (240-265) (up from (60-70) to (180-210)) added Physical Damage.
  • Existing versions can be updated to these new values with a Divine Orb.
3.1.2
  • Added effects that apply to your character while wielding Arborix, AugyreAugyre
    Void Sceptre
    Sceptre
    Physical Damage: (140-160) to (212.8-243.2)
    Critical Strike Chance: (11.16-12.40)%
    Attacks per Second: (1.38-1.44)
    Weapon Range: 1.1 metres
    Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage(180-220)% increased Physical Damage
    (10-15)% increased Attack Speed
    (80-100)% increased Critical Strike Chance
    50% of Physical Damage Converted to Lightning Damage
    Every 16 seconds you gain Elemental Overload for 8 seconds
    You have Resolute Technique while you do not have Elemental Overload
    100% increased Physical Damage while you have Resolute Technique
    When the world spins out of control,
    the safest place to be is in the centre.
    or VulconusVulconus
    Demon Dagger
    Rune Dagger
    Physical Damage: (109-134) to (232-247)
    Elemental Damage: (130-160) to (220-240)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 1.0 metres
    Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
    Adds (130-160) to (220-240) Fire Damage
    50% chance to cause Bleeding on Hit
    (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
    (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
    Every 8 seconds, gain Avatar of Fire for 4 seconds
    (160-200)% increased Critical Strike Chance while you have Avatar of Fire
    50% of Physical Damage Converted to Fire while you have Avatar of Fire
    +2000 Armour while you do not have Avatar of Fire
    Lava bled from the earth and,
    after a time, cooled and hardened.
    The world protecting its beating heart
    with a thick, black scab.
    .
3.1.0
  • Introduced to the game.

ru:Арборикс