Ivory Temple Map

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This article is about the variant of Ivory Temple Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Ivory Temple MapMap Level: 83
Map Tier: 16
Guild Character: m
Man and nature intertwined,
but only for the chosen few.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition
Drop level: 82
Metadata
Item class: Map
Ivory Temple
Map area
No Waypoint
IdMapWorldsIvoryTemple
Act11
Area level72
BossesSanctum Enforcer
Sanctum Guardian
Area type tagstemple, forestdark
Tagsindoors_area, map, einharmaps, map_drops_can_upgrade_to_sanctuary
The Shaper: Man and nature intertwined, but only for the chosen few.
Vaal Side AreasSacred Chambers (MapSideArea3_5)
Inner Grounds (MapSideArea3_10)
Man and nature intertwined, but only for the chosen few.

Ivory Temple Map is a map area.

Ivory Temple Map is in the current map series (Keepers) for the Atlas of Worlds.


Layout


Encounters

Tampering with the "Empty Display Case" in the boss arena will spawn a Sanctum Enforcer and a Sanctum Guardian, Unique Monsters based on the "Head Enforcer" and "Security Specialist" Unique enemies from Heist.

Boss video

Item drops

The following drop-restricted items can drop in this area.

ItemDrop
level
The Dapper ProdigyThe Dapper Prodigy6Six-Link Body Armour
Item Level: 100
"Many believe murder is a grisly, grim, and grotesque crime. Then there are those who simply make art of it."
81
The OpulentThe Opulent5Ring
Item Level: 100
Wealth can, in fact, buy happiness.
81
The Forgotten TreasureThe Forgotten Treasure6Leather Belt
Double-Influenced Item
Don't let fool's gold deceive you.
81
I See BrothersI See Brothers22x Fracturing Orb"Where does the light go
when it is dark?"
68

Item acquisition

Ivory Temple Map can drop anywhere.

Recipes

Ivory Temple Map can be created from the following recipes:

AmountPartDescriptionMeta
5The Price of ProtectionThe Price of Protection5Elder Guardian Occupied Map
Map Tier: 14 to 16
Modifiers: 8
Corrupted
To protect her mansion, she would cut a deal with anyone. Anything.

Something answered.
Random corrupted tier 14–16 map with 8 modifiers and occupied by an Elder GuardianA
4Azure RageAzure Rage4Punishing Map
Map Tier: 16
The mask hides his identity
but also makes it hard to read...
Random PunishingPunishing
Prefix
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters reflect 18% of Physical Damage
tier 16 map
A
4Left to FateLeft to Fate4Map
Map Tier: 16
Unidentified Corrupted
Many strive for greatness,
but it is challenge, unforeseen,
that forges heroes.
Random unidentified corrupted tier 16 mapA
4Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.Random mapA
6The ExplorerThe Explorer6Map
Corrupted
A map is only useful if you know where you stand.
Random corrupted mapA
5A Dusty MemoryA Dusty Memory5Item
Item Level: 100
Fractured
In the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 itemA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Map variants

ItemMap
tier
Map
level
Map
series
Ivory Temple MapIvory Temple MapMap Level: 83
Map Tier: 16
Guild Character: m
Man and nature intertwined,
but only for the chosen few.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1683Keepers
Ivory Temple MapIvory Temple MapMap Level: 72
Map Tier: 5
Guild Character: m
Man and nature intertwined,
but only for the chosen few.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
572Mercenaries
Ivory Temple MapIvory Temple MapMap Level: 82
Map Tier: 15
Guild Character: m
Man and nature intertwined,
but only for the chosen few.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1582Affliction
Ivory Temple MapIvory Temple MapMap Level: 83
Map Tier: 16
Guild Character: m
Man and nature intertwined,
but only for the chosen few.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1683Ancestor
Ivory Temple MapIvory Temple MapMap Level: 72
Map Tier: 5
Guild Character: m
Man and nature intertwined,
but only for the chosen few.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
572The Forbidden Sanctum
Ivory Temple MapIvory Temple MapMap Level: 74
Map Tier: 7
Guild Character: m
Man and nature intertwined,
but only for the chosen few.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
774Sentinel
Ivory Temple MapIvory Temple MapMap Level: 82
Map Tier: 15
Guild Character: m
Man and nature intertwined,
but only for the chosen few.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1582Archnemesis
Ivory Temple MapIvory Temple MapMap Level: 70
Map Tier: 3
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Expedition
Ivory Temple MapIvory Temple MapMap Level: 78
Map Tier: 11
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1178Ritual
Ivory Temple MapIvory Temple MapMap Level: 71
Map Tier: 4
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
471Heist
Ivory Temple MapIvory Temple MapMap Level: 69
Map Tier: 2
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Harvest
Ivory Temple MapIvory Temple MapMap Level: 81
Map Tier: 14
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1481Delirium
Ivory Temple MapIvory Temple MapMap Level: 81
Map Tier: 14
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1481Metamorph
Ivory Temple MapIvory Temple MapMap Level: 70
Map Tier: 3
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Blight
Ivory Temple MapIvory Temple MapMap Level: 68
Map Tier: 1
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
168Legion
Ivory Temple MapIvory Temple MapMap Level: 81
Map Tier: 14
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1481Synthesis
Ivory Temple MapIvory Temple MapMap Level: 79
Map Tier: 12
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1279Betrayal
Ivory Temple MapIvory Temple MapMap Level: 72
Map Tier: 5
Guild Character: m
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
572War for the Atlas
Ivory Temple MapIvory Temple MapMap Level: 79
Map Tier: 12
Guild Character: t
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1279Atlas of Worlds

Unique versions

The following unique items are derived from this base type.

There are no unique versions of this item.


Version history

The map bosses used to be drawn from a pool of monsters that based on the Servants of Prospero of The Perandus ManorThe Perandus Manor
Chateau Map
Map Level: 72
Map Tier: 5
Guild Character:
Item Quantity: +(60-100)%
Item Rarity: +(200-300)%
(100-150)% increased Experience gain
(200-300)% increased number of Rare Monsters
(200-300)% increased Rarity of Items found in this Area
(60-100)% increased Quantity of Items found in this Area
(30-40)% more Monster Life
(16-24)% increased Monster Damage
Area contains Cadiro Perandus
Forget kings and emperors;
He who holds the coin holds all the power.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
. Those map bosses were removed in version 3.16.0, along with Perandus mechanic, that the map bosses were based on. The new map bosses of this map is based on monster from heist mechanic.

Version Changes
3.24.0
  • The following Maps have been removed from the Atlas: Ancient City, Bazaar, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Core, Coves, Crater, Dark Forest, Desert, Dig, Ghetto, Infested Valley, Ivory Temple, Laboratory, Mesa, Mud Geyser, Overgrown Ruin, Precinct, Racecourse, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Summit.
3.22.0
  • The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
3.21.0
  • The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
3.20.0
  • The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
3.19.0
  • The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
3.17.0
  • The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
3.16.0
  • This map has been removed from the Atlas.
  • This map can no longer drop.
  • You can still use your existing maps in the Map Device.
  • You can trade your existing maps to vendors. You will receive other maps that are still in the Atlas.
  • The Ivory Temple Map Boss has been replaced.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Introduced to the game.