Ivory Temple Map

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This article is about the variant of Ivory Temple Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Ivory Temple MapMap Level: 82
Map Tier: 15
Guild Character: m
Man and nature intertwined,
but only for the chosen few.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 81
Metadata
Item class: Map
Ivory Temple
Map area
No Waypoint
IdMapWorldsIvoryTemple
Act11
Area level72
BossesSanctum Enforcer
Sanctum Guardian
Area type tagstemple, forestdark
Tagsindoors_area, map, einharmaps, map_drops_can_upgrade_to_sanctuary
The Shaper: Man and nature intertwined, but only for the chosen few.
Vaal Side AreasSacred Chambers (MapSideArea3_5)
Inner Grounds (MapSideArea3_10)

Ivory Temple Map is a map area.

Ivory Temple Map is not in the current map series (Settlers) for the Atlas of Worlds. In permanent leagues, an existing Ivory Temple Map can be used in the Map Device, but it cannot be influenced by the Eldritch Horrors or witnessed by the Maven. There is no bonus objective for this map. It can be converted to a map from the current series by selling it to a vendor.


Layout


Encounters

Tampering with the "Empty Display Case" in the boss arena will spawn a Sanctum Enforcer and a Sanctum Guardian, Unique Monsters based on the "Head Enforcer" and "Security Specialist" Unique enemies from Heist.

Boss video

ItemRequired level

Item drops

The following drop-restricted items can drop in this area.

No items include this area in their drop restrictions.

Item acquisition

Ivory Temple Map is drop disabled.

Map variants

ItemMap
tier
Map
level
Map
series
Ivory Temple MapIvory Temple MapMap Level: 82
Map Tier: 15
Guild Character: m
Man and nature intertwined,
but only for the chosen few.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1582Affliction
Ivory Temple MapIvory Temple MapMap Level: 83
Map Tier: 16
Guild Character: m
Man and nature intertwined,
but only for the chosen few.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1683Ancestor
Ivory Temple MapIvory Temple MapMap Level: 72
Map Tier: 5
Guild Character: m
Man and nature intertwined,
but only for the chosen few.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
572The Forbidden Sanctum
Ivory Temple MapIvory Temple MapMap Level: 74
Map Tier: 7
Guild Character: m
Man and nature intertwined,
but only for the chosen few.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
774Sentinel
Ivory Temple MapIvory Temple MapMap Level: 82
Map Tier: 15
Guild Character: m
Man and nature intertwined,
but only for the chosen few.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1582Archnemesis
Ivory Temple MapIvory Temple MapMap Level: 70
Map Tier: 3
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Expedition
Ivory Temple MapIvory Temple MapMap Level: 78
Map Tier: 11
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1178Ritual
Ivory Temple MapIvory Temple MapMap Level: 71
Map Tier: 4
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
471Heist
Ivory Temple MapIvory Temple MapMap Level: 69
Map Tier: 2
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Harvest
Ivory Temple MapIvory Temple MapMap Level: 81
Map Tier: 14
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1481Delirium
Ivory Temple MapIvory Temple MapMap Level: 81
Map Tier: 14
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1481Metamorph
Ivory Temple MapIvory Temple MapMap Level: 70
Map Tier: 3
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Blight
Ivory Temple MapIvory Temple MapMap Level: 68
Map Tier: 1
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
168Legion
Ivory Temple MapIvory Temple MapMap Level: 81
Map Tier: 14
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1481Synthesis
Ivory Temple MapIvory Temple MapMap Level: 79
Map Tier: 12
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1279Betrayal
Ivory Temple MapIvory Temple MapMap Level: 72
Map Tier: 5
Guild Character: m
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
572War for the Atlas
Ivory Temple MapIvory Temple MapMap Level: 79
Map Tier: 12
Guild Character: t
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1279Atlas of Worlds

Unique versions

The following unique items are derived from this base type.

There are no unique versions of this item.


Version history

The map bosses used to be drawn from a pool of monsters that based on the Servants of Prospero of The Perandus ManorThe Perandus Manor
Chateau Map
Map Level: 72
Map Tier: 5
Guild Character:
Item Quantity: +(60-100)%
Item Rarity: +(200-300)%
(100-150)% increased Experience gain
(200-300)% increased number of Rare Monsters
(30-40)% more Monster Life
(16-24)% increased Monster Damage
Area contains Cadiro Perandus
Forget kings and emperors;
He who holds the coin holds all the power.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
. Those map bosses were removed in version 3.16.0, along with Perandus mechanic, that the map bosses were based on. The new map bosses of this map is based on monster from heist mechanic.

Version Changes
3.24.0
  • The following Maps have been removed from the Atlas: Ancient City, Bazaar, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Core, Coves, Crater, Dark Forest, Desert, Dig, Ghetto, Infested Valley, Ivory Temple, Laboratory, Mesa, Mud Geyser, Overgrown Ruin, Precinct, Racecourse, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Summit.
3.22.0
  • The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
3.21.0
  • The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
3.20.0
  • The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
3.19.0
  • The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
3.17.0
  • The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
3.16.0
  • This map has been removed from the Atlas.
  • This map can no longer drop.
  • You can still use your existing maps in the Map Device.
  • You can trade your existing maps to vendors. You will receive other maps that are still in the Atlas.
  • The Ivory Temple Map Boss has been replaced.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Introduced to the game.