Life

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The Player's Life Orb at full life

Life (also called Health or Hit Points) is the health source of a character or monster. For the player it is shown as a red orb in the lower left of the screen and will decrease when receiving damage. Characters die when they reach 0 life and must be resurrected in town. Players can restore life by using flasks, gaining life regeneration from passive skills and equipment, or leeching life from enemies, among other mechanics. Life is fully restored upon entering a town. Light radius is based on current life.

Every class starts out with 50 life and has the following stats:

Calculation

Total maximum life can be calculated with the following formula:

Flat life bonuses are added directly to base life (+x to maximum Life). Percent-based modifiers apply to flat life bonuses, as well as base life and life from strength (+x% increased maximum Life). See modifiers.

More life multipliers like those found on Dissolution of the FleshDissolution of the Flesh
Crimson Jewel
Limited to: 1Removes all Energy Shield
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 2 seconds
(20-30)% more Maximum Life
"We awoke to a sudden dawn cresting through the mountains.
Each peak rose into searing fire, a massive roiling tide.
A great eye gazed upon us, and we became known - utterly."
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
or Life Mastery are applied last.

Life cap

The maximum possible amount of life (or life cap) is 2,147,483,647 or 231 - 1; this number is typically only reached by monsters through "infinite" scaling mechanics like deep Delve. Ailment threshold can still continue to increase after hitting the life cap.

Life scaling

Certain unique items grant special additional scaling for life based on other attributes:

Mechanics scaled by life

Certain unique items, skills, and ascendancies scale based on maximum life.

Skills

  • Righteous FireRighteous FireSpell, AoE, Fire
    Level: (1-20)
    Cooldown Time: 0.30 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
    Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
    You Burn for 90% of your Maximum Life per second as Fire Damage
    You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
    Grants (20-39)% more Spell Damage
    Base radius is (1.8-2.3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    deals fire damage over time both to enemies and the caster based on the caster's maximum life and energy shield
  • BodyswapBodyswapMovement, Spell, AoE, Fire, Travel
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage
    Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
    +(0-0.2) metres to radius
    200% more Area of Effect if Consuming a corpse

    Additional Effects From 1-20% Quality:
    Deals +(0.2-4)% of your maximum Life, as base Fire Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    deals base fire damage based on the caster's maximum life
  • Dark PactDark PactMinion, Spell, AoE, Chaining, Chaos, Nova
    Level: (1-20)
    Cost: (7-13) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Deals (24-241) to (36-362) Chaos Damage
    Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage
    Chains +2 Times
    Uses your Life if no Skeletons in range
    (56-136)% more Damage with Hits and Ailments if using your Life

    Additional Effects From 1-20% Quality:
    Sacrifices +(0.1-2)% of Skeleton's Life to deal that much Chaos Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    deals additional chaos damage equal to the amount of life removed from the caster's life or a skeleton minion's life

Unique items

  • Maligaro's LensMaligaro's Lens
    Compound Spiked Shield
    Chance to Block: 25%
    Evasion: (122-144)
    Energy Shield: (25-30)
    Movement Speed: -3%
    Requires Level 45, 59 Dex, 59 Int+3% chance to Suppress Spell Damage(10-15)% increased Attack Speed
    (10-20)% increased maximum Life
    -50% to all Elemental Resistances
    10% increased Area of Effect
    Nearby allies Recover 1% of your Maximum Life when you Die
    "Look around you. What do you see?
    Corruption, perversion, sin?
    No. It is progress.
    You simply lack the means to see it."
    - Inquisitor Maligaro
    has the unique mod Nearby allies Recover 1% of your Maximum Life when you Die
  • Rathpith GlobeRathpith Globe
    Titanium Spirit Shield
    Chance to Block: 25%
    Energy Shield: (147-200)
    Movement Speed: -3%
    Requires Level 68, 159 Int(10-15)% Chance to Block Spell Damage
    (120-160)% increased Energy Shield
    10% increased maximum Life
    Sacrifice 10% of your Life when you Use or Trigger a Spell Skill
    5% increased Critical Strike Chance for Spells per 100 Player Maximum Life
    5% increased Spell Damage per 100 Player Maximum Life
    The Vaal emptied their slaves of beating hearts,
    and left a mountain of twitching dead.
    has the unique mods 5% increased Spell Damage per 100 Player Maximum Life and 5% increased Critical Strike Chance for Spells per 100 Player Maximum Life

Restoring life

After taking damage, Life may be restored in the following ways:

Certain skills can provide special life regeneration effects:

  • Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 140%
    Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage
    Deals (31.2-1509.4) Base Chaos Damage per second
    Base duration is 3.80 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Regenerate 0.50% of Debuff Damage as Life

    Additional Effects From 1-20% Quality:
    Regenerate +(0.025-0.5)% of Debuff Damage as Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Some unique items grant other ways to restore life.

Spending life

Like mana and energy shield with Eldritch Battery, life may be spent in the following ways:

  • Life may be used like mana via the Blood Magic keystone or Arrogance SupportArrogance SupportAura, Support
    Icon: B
    Level: (1-20)
    Cost & Reservation Multiplier: (220-201)%
    Requires Level 31Supports any non-blessing skill with a reservation.Supported Skills have (10-19)% increased Aura effect
    Supported Skills Reserve Life instead of Mana

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.25-5)% increased Aura effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    gem to use skills with a fixed mana cost. Life cost is affected by Inspiration SupportInspiration SupportCritical, Support
    Icon: r
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 31Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.Supported Skills have (25-34)% reduced Mana Cost
    Gain an Inspiration Charge when you Spend Mana on Upfront
    Costs or Effects of Supported Skills
    Supported Skills have (6-8)% increased Critical Strike Chance per Inspiration Charge
    Supported Skills deal (3-5)% more Elemental Damage per Inspiration Charge
    Lose all Inspiration Charges after Spending a total of (122-800) Mana on Upfront Costs and Effects of Supported Skills

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.25-5)% reduced Mana Cost
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    and all mana multipliers, except where otherwise specified.
  • Through the use of the beneficial life degeneration skills Righteous FireRighteous FireSpell, AoE, Fire
    Level: (1-20)
    Cooldown Time: 0.30 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
    Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
    You Burn for 90% of your Maximum Life per second as Fire Damage
    You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
    Grants (20-39)% more Spell Damage
    Base radius is (1.8-2.3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Blood RageBlood RageSpell, Duration, Physical
    Level: (1-20)
    Cost: (12-29) Life
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds
    Grants (5-15)% increased Attack Speed
    1.2% of Attack Physical Damage Leeched as Life
    You take 4% of your Maximum Life per second as Physical Damage
    You take 4% of your Maximum Energy Shield per second as Physical Damage
    25% chance to gain a Frenzy Charge on Kill

    Additional Effects From 1-20% Quality:
    Grants (0.25-5)% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • By reserving life instead of mana for certain skills while using the Blood Magic keystone or Arrogance SupportArrogance SupportAura, Support
    Icon: B
    Level: (1-20)
    Cost & Reservation Multiplier: (220-201)%
    Requires Level 31Supports any non-blessing skill with a reservation.Supported Skills have (10-19)% increased Aura effect
    Supported Skills Reserve Life instead of Mana

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.25-5)% increased Aura effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    gem and also by using the Midnight BargainMidnight Bargain
    Engraved Wand
    Wand
    Physical Damage: 21-38
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.50
    Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence
    Minions have (20-30)% increased Movement Speed
    Minions deal (50-70)% increased Damage
    +1 to maximum number of Raised Zombies
    +1 to maximum number of Skeletons
    +1 to maximum number of Spectres
    Reserves 30% of Life
    Cannot be used with Chaos Inoculation
    A chilling hush, a scraping sound
    Of things no more entombed in ground.
    A shambling horde is on its way
    To crush the very light of day.
    unique wand.
  • Using Vaal Righteous FireVaal Righteous FireSpell, AoE, Fire, Vaal, Duration
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 40
    Can Store 1 Use(s)
    Soul Gain Prevention: 6 sec
    Cast Time: Instant
    Requires Level 16Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is increased while under this effect.Base duration is 4.00 seconds
    Sacrifices 60% of your total Energy Shield and Life
    Deals (120-158)% of Sacrificed Energy Shield and Life as Fire Damage per second
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Grants (10-19)% more Spell Damage
    Base radius is 3 metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    will spend a percentage of life.
  • Using Chaos Inoculation can be interpreted as spending all but 1 life permanently for access to chaos damage immunity.

Full life

Main page: full life

Low life

Main page: low life

Life transforming jewels

These unique jewels transform life from passive skills into another base statistic.

  • Energy From WithinEnergy From Within
    Cobalt Jewel
    Radius: Large(3-6)% increased maximum Energy Shield
    Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
    CorruptedThe Azmeri ascetics learnt the power
    of going without the body's ordinary cravings.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    has the mod Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
  • Healthy MindHealthy Mind
    Cobalt Jewel
    Limited to: 1
    Radius: Large
    (15-20)% increased maximum Mana
    Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
    CorruptedFor the ambitious, flesh is a limitation.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    has the mod Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value

Life on equipment

Modifiers

Flat maximum life

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
HaleItemPrefix1+(3-9) to maximum Lifefishing_rod 0
weapon 0
default 1000
HealthyItemPrefix5+(10-19) to maximum Lifefishing_rod 0
weapon 0
default 1000
VigorousItemPrefix73+(100-109) to maximum Lifeshield 1000
body_armour 1000
RapturousItemPrefix81+(110-119) to maximum Lifebody_armour 1000
PrimeItemPrefix86+(120-129) to maximum Lifebody_armour 1000
SanguineItemPrefix11+(20-29) to maximum Lifefishing_rod 0
weapon 0
default 1000
StalwartItemPrefix18+(30-39) to maximum Lifefishing_rod 0
weapon 0
default 1000
StoutItemPrefix24+(40-49) to maximum Lifefishing_rod 0
weapon 0
default 1000
RobustItemPrefix30+(50-59) to maximum Lifefishing_rod 0
weapon 0
default 1000
RotundItemPrefix36+(60-69) to maximum Lifefishing_rod 0
weapon 0
default 1000
VirileItemPrefix44+(70-79) to maximum Lifefishing_rod 0
weapon 0
default 1000
Athlete'sItemPrefix54+(80-89) to maximum Lifefishing_rod 0
weapon 0
ring 0
default 1000
FecundItemPrefix64+(90-99) to maximum Lifefishing_rod 0
boots 0
gloves 0
weapon 0
ring 0
amulet 0
default 1000
Oyster'sItemPrefix30+(20-32) to Armour
+(18-23) to maximum Life
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
Urchin'sItemPrefix46+(33-48) to Armour
+(24-28) to maximum Life
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
Nautilus'sItemPrefix62+(49-96) to Armour
+(29-33) to maximum Life
boots 0
gloves 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
Crocodile'sItemPrefix78+(97-144) to Armour
+(34-38) to maximum Life
shield 0
boots 0
gloves 0
helmet 0
str_armour 500
str_dex_armour 250
str_int_armour 250
str_dex_int_armour 166
Monk'sItemPrefix30+(8-10) to maximum Energy Shield
+(18-23) to maximum Life
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
Prior'sItemPrefix46+(11-15) to maximum Energy Shield
+(24-28) to maximum Life
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
Abbot'sItemPrefix62+(16-25) to maximum Energy Shield
+(29-33) to maximum Life
boots 0
gloves 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
Exarch'sItemPrefix78+(26-30) to maximum Energy Shield
+(34-38) to maximum Life
shield 0
boots 0
gloves 0
helmet 0
int_armour 500
str_int_armour 250
dex_int_armour 250
str_dex_int_armour 166
Flea'sItemPrefix30+(14-20) to Evasion Rating
+(18-23) to maximum Life
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
Fawn'sItemPrefix46+(21-42) to Evasion Rating
+(24-28) to maximum Life
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
Ram'sItemPrefix62+(43-95) to Evasion Rating
+(29-33) to maximum Life
boots 0
gloves 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
Ibex'sItemPrefix78+(96-120) to Evasion Rating
+(34-38) to maximum Life
shield 0
boots 0
gloves 0
helmet 0
dex_armour 500
str_dex_armour 250
dex_int_armour 250
str_dex_int_armour 166
Annest'sItemPrefix30+(15-20) to Ward
+(18-23) to maximum Life
ward_armour 1000
Owen'sItemPrefix46+(21-30) to Ward
+(24-28) to maximum Life
ward_armour 1000
Gwayne'sItemPrefix62+(31-40) to Ward
+(29-33) to maximum Life
boots 0
gloves 0
ward_armour 1000
Cadigan'sItemPrefix78+(41-50) to Ward
+(34-38) to maximum Life
shield 0
boots 0
gloves 0
helmet 0
ward_armour 500
HellscapeUpsideIncreasedLife1__ItemScourge Benefit1+(23-25) to maximum Lifefishing_rod 0
weapon 0
flask 0
map 0
default 1000
HellscapeUpsideIncreasedLife2_ItemScourge Benefit45+(28-30) to maximum Lifefishing_rod 0
weapon 0
flask 0
map 0
default 1000
HellscapeUpsideIncreasedLife3_ItemScourge Benefit68+(33-35) to maximum Lifefishing_rod 0
weapon 0
flask 0
map 0
default 1000
HellscapeUpsideIncreasedLife4ItemScourge Benefit68+(38-40) to maximum Lifefishing_rod 0
weapon 0
flask 0
map 0
default 1000
HellscapeDownsideMinusMaximumLife0ItemScourge Detriment1-(20-16) to maximum Lifearmour 1000
ring 1000
amulet 1000
belt 1000
HellscapeDownsideMinusMaximumLife1_ItemScourge Detriment1-(25-21) to maximum Lifearmour 1000
ring 1000
amulet 1000
belt 1000
HellscapeDownsideMinusMaximumLife2ItemScourge Detriment45-(30-26) to maximum Lifearmour 1000
ring 1000
amulet 1000
belt 1000
HellscapeDownsideMinusMaximumLife3_ItemScourge Detriment68-(35-31) to maximum Lifearmour 1000
ring 1000
amulet 1000
belt 1000
WeaponTreeIncreasedLife1ItemCrucible Passive Skill Tree1+30 to maximum Lifeshield 1000
WeaponTreeIncreasedLife2ItemCrucible Passive Skill Tree21+35 to maximum Lifeshield 1000
WeaponTreeIncreasedLife3ItemCrucible Passive Skill Tree46+40 to maximum Lifeshield 1000
WeaponTreeIncreasedLife4ItemCrucible Passive Skill Tree65+45 to maximum Lifeshield 1000
WeaponTreeIncreasedLife5ItemCrucible Passive Skill Tree77+50 to maximum Lifeshield 500
WeaponTreeIncreasedLifeAndLifeOnKill1ItemCrucible Passive Skill Tree1+15 to maximum Life
Recover 1% of Life on Kill
shield 500
WeaponTreeIncreasedLifeAndLifeOnKill2ItemCrucible Passive Skill Tree40+20 to maximum Life
Recover 1% of Life on Kill
shield 500
WeaponTreeIncreasedLifeAndLifeOnKill3ItemCrucible Passive Skill Tree65+25 to maximum Life
Recover 1% of Life on Kill
shield 500
WeaponTreeIncreasedLifeAndLifeRegen1ItemCrucible Passive Skill Tree1+15 to maximum Life
Regenerate 0.4% of Life per second
shield 500
WeaponTreeIncreasedLifeAndLifeRegen2ItemCrucible Passive Skill Tree40+20 to maximum Life
Regenerate 0.4% of Life per second
shield 500
WeaponTreeIncreasedLifeAndLifeRegen3ItemCrucible Passive Skill Tree65+25 to maximum Life
Regenerate 0.4% of Life per second
shield 500
WeaponTreeIncreasedLifeAndStunThreshold1ItemCrucible Passive Skill Tree1+15 to maximum Life
20% increased Stun Threshold
shield 500
WeaponTreeIncreasedLifeAndStunThreshold2ItemCrucible Passive Skill Tree40+20 to maximum Life
20% increased Stun Threshold
shield 500
WeaponTreeIncreasedLifeAndStunThreshold3ItemCrucible Passive Skill Tree65+25 to maximum Life
20% increased Stun Threshold
shield 500
WeaponTreeIncreasedLifeReducedAllResistance1ItemCrucible Passive Skill Tree15+60 to maximum Life
-5% to all Elemental Resistances
shield 500
WeaponTreeIncreasedLifeReducedAllResistance2ItemCrucible Passive Skill Tree45+75 to maximum Life
-5% to all Elemental Resistances
shield 500
WeaponTreeIncreasedLifeReducedAllResistance3ItemCrucible Passive Skill Tree70+80 to maximum Life
-5% to all Elemental Resistances
shield 500
WeaponTreeIncreasedLifeReducedDamage1ItemCrucible Passive Skill Tree15+60 to maximum Life
20% reduced Damage
shield 500
WeaponTreeIncreasedLifeReducedDamage2ItemCrucible Passive Skill Tree45+75 to maximum Life
20% reduced Damage
shield 500
WeaponTreeIncreasedLifeReducedDamage3ItemCrucible Passive Skill Tree70+80 to maximum Life
20% reduced Damage
shield 500
WeaponTreeIncreasedLifeReducedLocalDefences1ItemCrucible Passive Skill Tree15+60 to maximum Life
50% reduced Armour, Evasion and Energy Shield
shield 500
WeaponTreeIncreasedLifeReducedLocalDefences2ItemCrucible Passive Skill Tree45+75 to maximum Life
50% reduced Armour, Evasion and Energy Shield
shield 500
WeaponTreeIncreasedLifeReducedLocalDefences3ItemCrucible Passive Skill Tree70+80 to maximum Life
50% reduced Armour, Evasion and Energy Shield
shield 500
HaleAbyss JewelPrefix1+(21-25) to maximum Lifedefault 3000
HealthyAbyss JewelPrefix35+(26-30) to maximum Lifedefault 3000
SanguineAbyss JewelPrefix74+(31-35) to maximum Lifedefault 1000
StalwartAbyss JewelPrefix82+(36-40) to maximum Lifedefault 500
ChosenUnveiledPrefix60+(55-60) to maximum Life
Regenerate 5.3 Mana per second
helmet 1000
boots 1000
gloves 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
ChosenUnveiledPrefix60(24-28)% increased Armour and Energy Shield
+(17-19) to maximum Life
body_armour 0
shield 0
helmet 0
str_int_armour 1000
ChosenUnveiledPrefix60(24-28)% increased Armour and Energy Shield
+(23-26) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_int_armour 1000
ChosenUnveiledPrefix60(24-28)% increased Armour and Energy Shield
+(19-22) to maximum Life
body_armour 0
gloves 0
boots 0
str_int_armour 1000
ChosenUnveiledPrefix60(24-28)% increased Armour and Evasion
+(17-19) to maximum Life
body_armour 0
shield 0
helmet 0
str_dex_armour 1000
ChosenUnveiledPrefix60(24-28)% increased Armour and Evasion
+(23-26) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_dex_armour 1000
ChosenUnveiledPrefix60(24-28)% increased Armour and Evasion
+(19-22) to maximum Life
body_armour 0
gloves 0
boots 0
str_dex_armour 1000
ChosenUnveiledPrefix60(24-28)% increased Armour
+(23-26) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_armour 1000
ChosenUnveiledPrefix60(24-28)% increased Armour
+(19-22) to maximum Life
body_armour 0
gloves 0
boots 0
str_armour 1000
ChosenUnveiledPrefix60(24-28)% increased Armour
+(17-19) to maximum Life
body_armour 0
shield 0
helmet 0
str_armour 1000
ChosenUnveiledPrefix60(24-28)% increased Armour, Evasion and Energy Shield
+(17-19) to maximum Life
body_armour 0
shield 0
helmet 0
str_dex_int_armour 1000
ChosenUnveiledPrefix60(24-28)% increased Armour, Evasion and Energy Shield
+(23-26) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_dex_int_armour 1000
ChosenUnveiledPrefix60(24-28)% increased Armour, Evasion and Energy Shield
+(19-22) to maximum Life
body_armour 0
gloves 0
boots 0
str_dex_int_armour 1000
ChosenUnveiledPrefix60(24-28)% increased Energy Shield
+(23-26) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
int_armour 1000
ChosenUnveiledPrefix60(24-28)% increased Energy Shield
+(19-22) to maximum Life
body_armour 0
gloves 0
boots 0
int_armour 1000
ChosenUnveiledPrefix60(24-28)% increased Energy Shield
+(17-19) to maximum Life
body_armour 0
shield 0
helmet 0
int_armour 1000
ChosenUnveiledPrefix60(24-28)% increased Evasion and Energy Shield
+(17-19) to maximum Life
body_armour 0
shield 0
helmet 0
dex_int_armour 1000
ChosenUnveiledPrefix60(24-28)% increased Evasion and Energy Shield
+(23-26) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
dex_int_armour 1000
ChosenUnveiledPrefix60(24-28)% increased Evasion and Energy Shield
+(19-22) to maximum Life
body_armour 0
gloves 0
boots 0
dex_int_armour 1000
ChosenUnveiledPrefix60(24-28)% increased Evasion Rating
+(23-26) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
dex_armour 1000
ChosenUnveiledPrefix60(24-28)% increased Evasion Rating
+(19-22) to maximum Life
body_armour 0
gloves 0
boots 0
dex_armour 1000
ChosenUnveiledPrefix60(24-28)% increased Evasion Rating
+(17-19) to maximum Life
body_armour 0
shield 0
helmet 0
dex_armour 1000

Percentage maximum life

Regular
NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Hunter'sItemPrefix68(5-8)% increased maximum Lifebody_armour_basilisk 500
Hunter'sItemPrefix85(9-12)% increased maximum Lifebody_armour_basilisk 500
Hunter'sItemPrefix68(3-6)% increased maximum Lifeshield_basilisk 500
belt_basilisk 500
Hunter'sItemPrefix84(7-10)% increased maximum Lifeshield_basilisk 500
belt_basilisk 500
V2IncreasedLifeCorruptedItemCorrupted1(6-8)% increased maximum Lifebelt 1000
V2IncreasedMaximumLifeCorruptedItemCorrupted1(4-6)% increased maximum Lifearmour 1000
HellscapeUpsideLifePercentage3_ItemScourge Benefit68(5-6)% increased maximum Lifebody_armour 500
belt 500
HellscapeUpsideLifePercentage4ItemScourge Benefit68(7-8)% increased maximum Lifebody_armour 500
belt 500
HellscapeDownsideLifePercentage3ItemScourge Detriment68(18-15)% reduced maximum Lifebody_armour 1000
belt 1000
WeaponTreeAddedChaos2hHighReducedLife4ItemCrucible Passive Skill Tree70Adds 34 to 51 Chaos Damage
7% reduced maximum Life
two_hand_weapon 125
WeaponTreeAddedChaos2hHighReducedLife5ItemCrucible Passive Skill Tree85Adds 66 to 99 Chaos Damage
7% reduced maximum Life
two_hand_weapon 63
WeaponTreeAddedChaosHighReducedLife4ItemCrucible Passive Skill Tree70Adds 19 to 31 Chaos Damage
5% reduced maximum Life
one_hand_weapon 125
WeaponTreeAddedChaosHighReducedLife5ItemCrucible Passive Skill Tree85Adds 39 to 59 Chaos Damage
5% reduced maximum Life
one_hand_weapon 63
WeaponTreeChaosResistanceReducedMaximumLife1ItemCrucible Passive Skill Tree10+19% to Chaos Resistance
5% reduced maximum Life
shield 200
WeaponTreeChaosResistanceReducedMaximumLife2ItemCrucible Passive Skill Tree42+23% to Chaos Resistance
5% reduced maximum Life
shield 200
WeaponTreeChaosResistanceReducedMaximumLife3ItemCrucible Passive Skill Tree75+27% to Chaos Resistance
5% reduced maximum Life
shield 200
WeaponTreeLifeRecoveryRateReducedMaximumLife1ItemCrucible Passive Skill Tree112% increased Life Recovery rate
10% reduced maximum Life
shield 750
WeaponTreeLifeRecoveryRateReducedMaximumLife2ItemCrucible Passive Skill Tree7216% increased Life Recovery rate
10% reduced maximum Life
shield 750
WeaponTreeLocalDefencesReducedMaximumLife1ItemCrucible Passive Skill Tree1040% increased Armour, Evasion and Energy Shield
5% reduced maximum Life
shield 250
WeaponTreeLocalDefencesReducedMaximumLife2ItemCrucible Passive Skill Tree4250% increased Armour, Evasion and Energy Shield
5% reduced maximum Life
shield 250
WeaponTreeLocalDefencesReducedMaximumLife3ItemCrucible Passive Skill Tree7560% increased Armour, Evasion and Energy Shield
5% reduced maximum Life
shield 250
WeaponTreeMinionAddedChaos2hHighReducedLife4ItemCrucible Passive Skill Tree70Minions deal 24 to 37 additional Chaos Damage
10% reduced maximum Life
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
WeaponTreeMinionAddedChaos2hHighReducedLife5ItemCrucible Passive Skill Tree85Minions deal 47 to 71 additional Chaos Damage
10% reduced maximum Life
one_hand_weapon 0
weapon_can_roll_minion_modifiers 320
minion_unique_weapon 320
WeaponTreeMinionAddedChaosHighReducedLife4ItemCrucible Passive Skill Tree70Minions deal 14 to 22 additional Chaos Damage
6% reduced maximum Life
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
WeaponTreeMinionAddedChaosHighReducedLife5ItemCrucible Passive Skill Tree85Minions deal 28 to 42 additional Chaos Damage
6% reduced maximum Life
two_hand_weapon 0
weapon_can_roll_minion_modifiers 320
minion_unique_weapon 320
WeaponTreeSpellAddedChaos2hHighReducedLife4ItemCrucible Passive Skill Tree70Adds 24 to 37 Chaos Damage to Spells
7% reduced maximum Life
one_hand_weapon 0
caster_unique_weapon 63
attack_staff 0
staff 63
WeaponTreeSpellAddedChaos2hHighReducedLife5ItemCrucible Passive Skill Tree85Adds 47 to 71 Chaos Damage to Spells
7% reduced maximum Life
one_hand_weapon 0
caster_unique_weapon 32
attack_staff 0
staff 32
WeaponTreeSpellAddedChaosHighReducedLife4ItemCrucible Passive Skill Tree70Adds 14 to 22 Chaos Damage to Spells
5% reduced maximum Life
two_hand_weapon 0
caster_unique_weapon 63
attack_dagger 0
wand 63
sceptre 63
dagger 63
WeaponTreeSpellAddedChaosHighReducedLife5ItemCrucible Passive Skill Tree85Adds 28 to 42 Chaos Damage to Spells
5% reduced maximum Life
two_hand_weapon 0
caster_unique_weapon 32
attack_dagger 0
wand 32
sceptre 32
dagger 32
VividJewelPrefix1(5-7)% increased maximum Lifenot_str 350
default 500
ExpeditionRelicModifierLife__Expedition RemnantPrefix115% increased maximum Lifedefault 1000
ChosenUnveiledPrefix60(9-10)% increased maximum Life
(9-10)% increased maximum Mana
body_armour 2000
Shaper/Elder
NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
The Elder'sItemPrefix68(4-7)% increased maximum Lifebelt_elder 400
The Elder'sItemPrefix75(8-10)% increased maximum Lifebelt_elder 400
The Elder'sItemPrefix68(3-6)% increased maximum Lifeshield_elder 800
The Elder'sItemPrefix84(7-10)% increased maximum Lifeshield_elder 800
The Elder'sItemPrefix68(5-8)% increased maximum Lifebody_armour_elder 400
The Elder'sItemPrefix85(9-12)% increased maximum Lifebody_armour_elder 400

Base Items

Shields

ItemRequired levelLife
Corroded Tower ShieldCorroded Tower ShieldChance to Block: 23%
Armour: (36-47)
Movement Speed: -3%
Requires Level 5, 20 Str+(10-20) to maximum Life
5(10-20)
Rawhide Tower ShieldRawhide Tower ShieldChance to Block: 26%
Armour: (53-66)
Movement Speed: -3%
Requires Level 11, 33 Str+(10-20) to maximum Life
11(10-20)
Cedar Tower ShieldCedar Tower ShieldChance to Block: 25%
Armour: (94-113)
Movement Speed: -3%
Requires Level 17, 47 Str+(20-30) to maximum Life
17(20-30)
Copper Tower ShieldCopper Tower ShieldChance to Block: 24%
Armour: (151-173)
Movement Speed: -3%
Requires Level 24, 62 Str+(30-40) to maximum Life
24(30-40)
Reinforced Tower ShieldReinforced Tower ShieldChance to Block: 23%
Armour: (237-260)
Movement Speed: -3%
Requires Level 30, 76 Str+(10-20) to maximum Life
30(10-20)
Painted Tower ShieldPainted Tower ShieldChance to Block: 25%
Armour: (188-216)
Movement Speed: -3%
Requires Level 35, 87 Str+(20-30) to maximum Life
35(20-30)
Buckskin Tower ShieldBuckskin Tower ShieldChance to Block: 26%
Armour: (177-209)
Movement Speed: -3%
Requires Level 39, 96 Str+(10-20) to maximum Life
39(10-20)
Mahogany Tower ShieldMahogany Tower ShieldChance to Block: 25%
Armour: (230-265)
Movement Speed: -3%
Requires Level 43, 105 Str+(20-30) to maximum Life
43(20-30)
Bronze Tower ShieldBronze Tower ShieldChance to Block: 24%
Armour: (290-324)
Movement Speed: -3%
Requires Level 47, 114 Str+(30-40) to maximum Life
47(30-40)
Girded Tower ShieldGirded Tower ShieldChance to Block: 23%
Armour: (397-437)
Movement Speed: -3%
Requires Level 51, 123 Str+(10-20) to maximum Life
51(10-20)
Crested Tower ShieldCrested Tower ShieldChance to Block: 25%
Armour: (293-337)
Movement Speed: -3%
Requires Level 55, 132 Str+(20-30) to maximum Life
55(20-30)
Shagreen Tower ShieldShagreen Tower ShieldChance to Block: 26%
Armour: (261-308)
Movement Speed: -3%
Requires Level 58, 139 Str+(10-20) to maximum Life
58(10-20)
Ebony Tower ShieldEbony Tower ShieldChance to Block: 25%
Armour: (357-411)
Movement Speed: -3%
Requires Level 61, 159 Str+(20-30) to maximum Life
61(20-30)
Ezomyte Tower ShieldEzomyte Tower ShieldChance to Block: 24%
Armour: (412-474)
Movement Speed: -3%
Requires Level 64, 159 Str+(30-40) to maximum Life
64(30-40)
Colossal Tower ShieldColossal Tower ShieldChance to Block: 23%
Armour: (522-601)
Movement Speed: -3%
Requires Level 67, 159 Str+(10-20) to maximum Life
67(10-20)
Pinnacle Tower ShieldPinnacle Tower ShieldChance to Block: 25%
Armour: (467-537)
Movement Speed: -3%
Requires Level 70, 159 Str+(20-30) to maximum Life
70(20-30)

Other items

Flat maximum life
ItemRequired levelLife
Coral RingCoral Ring+(20-30) to maximum Life1(20-30)
Leather BeltLeather BeltRequires Level 8+(25-40) to maximum Life8(25-40)
Percentage maximum life
ItemRequired levelLife
Fangjaw TalismanFangjaw TalismanTalisman Tier: 2(8-12)% increased maximum LifeCorruptedThe First Ones are the forever ones.
There is no dust of the hourglass in their blood.
No fissures of weariness in their faces.
To drink of their blood is to drink of time itself.
- The Wolven King
1(8-12)%
Vermillion RingVermillion RingRequires Level 80(5-7)% increased maximum Life80(5-7)%

Unique Items

While the +x to maximum Life modifier is quite common on unique items, the x% increased maximum Life modifier is less common and can only appear on unique items. Certain unique items also grant +x to maximum Life in exceptional quantities or on weapons.

Unique items with flat maximum life

Unique Items that increase or reduce life

Unique items that grant more or less life

Item
Dissolution of the FleshDissolution of the Flesh
Crimson Jewel
Limited to: 1Removes all Energy Shield
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 2 seconds
(20-30)% more Maximum Life
"We awoke to a sudden dawn cresting through the mountains.
Each peak rose into searing fire, a massive roiling tide.
A great eye gazed upon us, and we became known - utterly."
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

Life on equipment for minions

Modifiers

Regular

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of the AdministratorItemSuffix10Minions have (13-17)% increased maximum Lifetwo_hand_weapon 0
focus_can_roll_minion_modifiers 2000
ring_can_roll_minion_modifiers 2000
of the RectorItemSuffix26Minions have (18-22)% increased maximum Lifetwo_hand_weapon 0
focus_can_roll_minion_modifiers 2000
ring_can_roll_minion_modifiers 2000
of the OverseerItemSuffix42Minions have (23-27)% increased maximum Lifetwo_hand_weapon 0
focus_can_roll_minion_modifiers 2000
ring_can_roll_minion_modifiers 2000
of the TaskmasterItemSuffix58Minions have (28-32)% increased maximum Lifetwo_hand_weapon 0
focus_can_roll_minion_modifiers 2000
ring_can_roll_minion_modifiers 2000
of the SlavedriverItemSuffix74Minions have (33-36)% increased maximum Lifetwo_hand_weapon 0
focus_can_roll_minion_modifiers 2000
of the DespotItemSuffix82Minions have (37-40)% increased maximum Lifetwo_hand_weapon 0
focus_can_roll_minion_modifiers 2000
WeaponTreeMinionLifeAsExtraEnergyShieldReducedElementalResistance1ItemCrucible Passive Skill Tree15Minions gain 15% of Maximum Life as Extra Maximum Energy Shield
Minions have -6% to all Elemental Resistances
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
WeaponTreeMinionLifeAsExtraEnergyShieldReducedElementalResistance2h1ItemCrucible Passive Skill Tree15Minions gain 30% of Maximum Life as Extra Maximum Energy Shield
Minions have -12% to all Elemental Resistances
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
WeaponTreeMinionLifeAsExtraEnergyShieldReducedElementalResistance2ItemCrucible Passive Skill Tree78Minions gain 20% of Maximum Life as Extra Maximum Energy Shield
Minions have -6% to all Elemental Resistances
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
WeaponTreeMinionLifeAsExtraEnergyShieldReducedElementalResistance2h2ItemCrucible Passive Skill Tree78Minions gain 40% of Maximum Life as Extra Maximum Energy Shield
Minions have -12% to all Elemental Resistances
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
WeaponTreeMinionLifeRecoveryRateReducedMaximumLife1ItemCrucible Passive Skill Tree10Minions have 15% increased Life Recovery rate
Minions have 15% reduced maximum Life
two_hand_weapon 0
weapon_can_roll_minion_modifiers 4000
minion_unique_weapon 4000
WeaponTreeMinionLifeRecoveryRateReducedMaximumLife2h1ItemCrucible Passive Skill Tree10Minions have 30% increased Life Recovery rate
Minions have 30% reduced maximum Life
one_hand_weapon 0
weapon_can_roll_minion_modifiers 4000
minion_unique_weapon 4000
WeaponTreeMinionLifeRecoveryRateReducedMaximumLife2ItemCrucible Passive Skill Tree66Minions have 20% increased Life Recovery rate
Minions have 15% reduced maximum Life
two_hand_weapon 0
weapon_can_roll_minion_modifiers 4000
minion_unique_weapon 4000
WeaponTreeMinionLifeRecoveryRateReducedMaximumLife2h2ItemCrucible Passive Skill Tree66Minions have 40% increased Life Recovery rate
Minions have 30% reduced maximum Life
one_hand_weapon 0
weapon_can_roll_minion_modifiers 4000
minion_unique_weapon 4000
WeaponTreeMinionLifeReducedLifeRecoveryRate1ItemCrucible Passive Skill Tree1Minions have 20% increased maximum Life
Minions have 10% reduced Life Recovery rate
two_hand_weapon 0
weapon_can_roll_minion_modifiers 4000
minion_unique_weapon 4000
WeaponTreeMinionLifeReducedLifeRecoveryRate2h1ItemCrucible Passive Skill Tree1Minions have 40% increased maximum Life
Minions have 20% reduced Life Recovery rate
one_hand_weapon 0
weapon_can_roll_minion_modifiers 4000
minion_unique_weapon 4000
WeaponTreeMinionLifeReducedLifeRecoveryRate2ItemCrucible Passive Skill Tree62Minions have 30% increased maximum Life
Minions have 10% reduced Life Recovery rate
two_hand_weapon 0
weapon_can_roll_minion_modifiers 4000
minion_unique_weapon 4000
WeaponTreeMinionLifeReducedLifeRecoveryRate2h2ItemCrucible Passive Skill Tree62Minions have 60% increased maximum Life
Minions have 20% reduced Life Recovery rate
one_hand_weapon 0
weapon_can_roll_minion_modifiers 4000
minion_unique_weapon 4000
WeaponTreeMinionRecoverLifeOnBlockReducedMaximumLife2h1ItemCrucible Passive Skill Tree50Minions Recover 6% of their Life when they Block
Minions have 20% reduced maximum Life
one_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
WeaponTreeMinionRecoverLifeOnBlockReducedMaximumLife1ItemCrucible Passive Skill Tree50Minions Recover 3% of their Life when they Block
Minions have 10% reduced maximum Life
two_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
WeaponTreeMinionRecoverLifeOnBlockReducedMaximumLife2ItemCrucible Passive Skill Tree81Minions Recover 4% of their Life when they Block
Minions have 10% reduced maximum Life
two_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
WeaponTreeMinionRecoverLifeOnBlockReducedMaximumLife2h2ItemCrucible Passive Skill Tree81Minions Recover 8% of their Life when they Block
Minions have 20% reduced maximum Life
one_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
Master'sJewelPrefix1Minions have (8-12)% increased maximum Lifenot_int 0
default 350
of FortitudeAbyss JewelSuffix1Minions have (8-12)% increased maximum Lifeabyss_jewel_summoner 800
Protector'sSanctified RelicPrefix75Minions have (20-30)% increased maximum Lifeint_special_relic 600
default 150

Note that these modifiers have specific basetype restrictions:

  • abyss_jewel_summoner = Ghastly Eye JewelGhastly Eye JewelAbyssPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ;
  • not_int = "classic" jewels other than CobaltCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. and Prismatic JewelPrismatic JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.;
  • x_can_roll_minion_modifiers = Convoking WandConvoking WandWand
    Physical Damage: 30-55
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.40
    Requires Level 72, 242 IntMinions deal (26-30)% increased Damage
    , Fossilised Spirit ShieldFossilised Spirit ShieldChance to Block: 22%
    Energy Shield: (49-55)
    Movement Speed: -3%
    Requires Level 59, 141 IntMinions deal (5-10)% increased Damage
    or its lower tier versions, and Bone RingBone RingRequires Level 25Minions have +(10-15)% to all Elemental Resistances.

Influence

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
The Elder'sItemPrefix68Minions have (15-18)% increased maximum Life
Socketed Gems are Supported by Level 16 Minion Life
helmet_elder 800
The Elder'sItemPrefix75Minions have (19-22)% increased maximum Life
Socketed Gems are Supported by Level 18 Minion Life
helmet_elder 800
The Elder'sItemPrefix80Minions have (23-25)% increased maximum Life
Socketed Gems are Supported by Level 20 Minion Life
helmet_elder 800
of the ConquestItemSuffix68Minions have (21-26)% increased maximum Lifehelmet_adjudicator 500
of the ConquestItemSuffix70Minions have (27-30)% increased maximum Lifehelmet_adjudicator 500
of the ConquestItemSuffix75Minions have (31-35)% increased maximum Lifehelmet_adjudicator 500

Eldritch Influence

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
MinionLifeEldritchImplicit1ItemSearing Exarch75Minions have (14-16)% increased maximum Lifeno_tier_6_eldritch_implicit 0
helmet 1000
MinionLifeEldritchImplicit2ItemSearing Exarch75Minions have (17-19)% increased maximum Lifeno_tier_5_eldritch_implicit 0
helmet 1000
MinionLifeEldritchImplicit3ItemSearing Exarch75Minions have (20-22)% increased maximum Lifeno_tier_4_eldritch_implicit 0
helmet 1000
MinionLifeEldritchImplicit4ItemSearing Exarch75Minions have (23-25)% increased maximum Lifeno_tier_3_eldritch_implicit 0
helmet 1000
MinionLifeEldritchImplicit5ItemSearing Exarch75Minions have (26-27)% increased maximum Lifeno_tier_2_eldritch_implicit 0
helmet 1000
MinionLifeEldritchImplicit6ItemSearing Exarch75Minions have (28-29)% increased maximum Lifeno_tier_1_eldritch_implicit 0
helmet 1000
MinionLifeEldritchImplicitPinnaclePresence3ItemSearing Exarch75Minions have (32-34)% increased maximum Lifeno_tier_4_eldritch_implicit 0
helmet 200
MinionLifeEldritchImplicitPinnaclePresence4ItemSearing Exarch75Minions have (35-37)% increased maximum Lifeno_tier_3_eldritch_implicit 0
helmet 200
MinionLifeEldritchImplicitPinnaclePresence5ItemSearing Exarch75Minions have (38-39)% increased maximum Lifeno_tier_2_eldritch_implicit 0
helmet 200
MinionLifeEldritchImplicitPinnaclePresence6ItemSearing Exarch75Minions have (40-41)% increased maximum Lifeno_tier_1_eldritch_implicit 0
helmet 200
MinionLifeEldritchImplicitUniquePresence2ItemSearing Exarch75Minions have (23-25)% increased maximum Lifeno_tier_5_eldritch_implicit 0
helmet 500
MinionLifeEldritchImplicitUniquePresence3ItemSearing Exarch75Minions have (26-28)% increased maximum Lifeno_tier_4_eldritch_implicit 0
helmet 500
MinionLifeEldritchImplicitUniquePresence4ItemSearing Exarch75Minions have (29-31)% increased maximum Lifeno_tier_3_eldritch_implicit 0
helmet 500
MinionLifeEldritchImplicitUniquePresence5ItemSearing Exarch75Minions have (32-33)% increased maximum Lifeno_tier_2_eldritch_implicit 0
helmet 500
MinionLifeEldritchImplicitUniquePresence6ItemSearing Exarch75Minions have (34-35)% increased maximum Lifeno_tier_1_eldritch_implicit 0
helmet 500

Veiled modifiers

These unveiled modifiers can be unveiled from items that dropped from Immortal Syndicate; inferior version can also be found in the Crafting Bench once unlocked by unveiled these modifiers once

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
ChosenUnveiledPrefix60+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
Minions have (8-10)% increased maximum Life
helmet 2000
body_armour 0
ChosenUnveiledPrefix60Minions deal (34-38)% increased Damage
Minions have (34-38)% increased maximum Life
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 400
ChosenUnveiledPrefix60Minions deal (50-59)% increased Damage
Minions have (50-59)% increased maximum Life
one_hand_weapon 0
staff 1000
weapon 400

Scourge modifiers

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
HellscapeUpsideMinionLife2___ItemScourge Benefit45Minions have (10-11)% increased maximum Lifehelmet 250
HellscapeUpsideMinionLife3ItemScourge Benefit68Minions have (12-13)% increased maximum Lifehelmet 250
HellscapeUpsideMinionLife4_ItemScourge Benefit68Minions have (14-15)% increased maximum Lifehelmet 250
HellscapeDownsideReducedMinionLife2_ItemScourge Detriment45Minions have (33-30)% reduced maximum Lifehelmet 250
HellscapeDownsideReducedMinionLife3_ItemScourge Detriment68Minions have (39-36)% reduced maximum Lifehelmet 250

Other modifiers

  • Crafting Bench has craftable suffixes for helmets that grants Minions have X% increased maximum Life; in the permanent leagues there may have items that have Catarina, Master of the Dead-exclusive crafted prefix mod on gloves that grants Minions have (10-15)% increased maximum Life. Catarina was retired as a master in version 3.5.0 as well as some of her mods.
  • In addition, Essences of Fear grant Minions have X% increased maximum Life to the following base items up to a certain value:
    • Body armour, boots, shields and belts (Minions have (13-30)% increased maximum Life)
    • The Essences of Fear mod may able to find in other armour pieces in the items from the permanent leagues, as legacy mods. GGG changed the mod pool of the Essences of Fear in version 3.16.0
  • Minions have (3-5)% increased maximum Life can be crafted on jewel ("classic" jewel, abyss jewel, cluster jewel, timeless jewel) as an implicit, using the harvest crafting recipe granted from Vivid Parasite

Unique items

Generic minion life

ItemLife
SidhebreathSidhebreath
Paua Amulet
(20-30)% increased Mana Regeneration Rate+25% to Cold Resistance
Minions have (10-15)% increased maximum Life
Minions convert 50% of Physical Damage to Cold Damage
Minions deal (25-35) to (50-65) additional Cold Damage
Minions deal no Non-Cold Damage
The breath of life is yours to give.
(10-15)%
Heartbound LoopHeartbound Loop
Moonstone Ring
Requires Level 20+(15-25) to maximum Energy ShieldRegenerate (10-15) Life per second
(20-40)% increased Mana Regeneration Rate
Minions have 15% increased maximum Life
Minions have 10% increased Area of Effect
350 Physical Damage taken on Minion Death
When the axe finally fell, Seryl shared his pain,
and the last thought that flickered through his
fading mind was her broken, shattered scream.
15%
The BaronThe Baron
Close Helmet
Armour: (130-150)Requires Level 26, 58 Str+2 to Level of Socketed Minion Gems
Minions have (10-20)% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 500 Strength
With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
"The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet."
(10-20)%
Queen's DecreeQueen's Decree
Ornate Sword
Two Hand Sword
Physical Damage: 30-50
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 27, 56 Str, 54 Dex+185 to Accuracy Rating25% increased Strength Requirement
Minions have (30-40)% increased maximum Life
(150-200)% increased Skeleton Duration
Minions deal (30-40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
The nobles wanted to take her throne.
She let the peasants take their wealth.
The peasants wanted to take her wealth.
She let the soldiers take their heads.
The soldiers wanted to take her head.
She sat on her throne and wept.
(30-40)%
BloodbondBloodbond
Bone Armour
Evasion: (388-512)
Energy Shield: (82-107)
Movement Speed: -3%
Requires Level 35, 53 Dex, 53 IntGrants Level 15 Blood Offering Skill
(100-120)% increased Evasion and Energy Shield
(15-25)% increased maximum Life
Minions have (20-30)% increased maximum Life
Regenerate 1% of Life per second
Minions have +(12-15)% chance to Suppress Spell Damage
What mother wouldn't give her life for that of her children?
(20-30)%
Chober ChaberChober Chaber
Great Mallet
Two Hand Mace
Physical Damage: (129-137.6) to (264-281.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 40, 104 Str30% increased Stun Duration on Enemies+1 to Level of Socketed Melee Gems
+1 to Level of Socketed Minion Gems
20% reduced Strength Requirement
(200-220)% increased Physical Damage
25% increased maximum Mana
Minions have (20-40)% increased maximum Life
15% increased Skill Effect Duration
The faithful may continue to serve, even after death.
(20-40)%
FleshcrafterFleshcrafter
Necromancer Silks
Energy Shield: (246-367)
Movement Speed: -3%
Requires Level 59, 160 Int(100-150)% increased Energy Shield
Minions Convert 2% of their Maximum Life to Maximum Energy
Shield per 1% Chaos Resistance they have
Chaos Damage taken does not bypass Minions' Energy Shield
Minions have (50-100)% faster start of Energy Shield Recharge
While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances
Imbue the body with stolen spirit, hold the leash tight.
N/A
Vis MortisVis Mortis
Necromancer Silks
Energy Shield: (369-470)
Movement Speed: -3%
Requires Level 59, 160 Int(200-220)% increased Energy Shield
+(20-30) to maximum Mana
Minions have 20% reduced maximum Life
Minions deal 15% increased Damage
Minions gain (15-20)% of Elemental Damage as Extra Chaos Damage
Reap what others have sown
Muster them from their graves
Parade them for your pleasure
Zealots in mortis enslaved
-20%
Replica Grip of the CouncilReplica Grip of the Council
Arcanist Gloves
Energy Shield: (45-52)Requires Level 60, 95 Int+30 to Strength
+(30-50) to maximum Life
+(20-40)% to Fire Resistance
Minions have 10% reduced maximum Life
Minions have +40% to Fire Resistance
Minions gain 20% of Physical Damage as Extra Fire Damage
"I feel altered when Administrator Qotra wears these gloves.
Somehow, I find that disturbing."
- Researcher Arn
-10%
ParadoxicaParadoxica
Vaal Rapier
One Handed Sword
Physical Damage: 22-87
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 1.4 metres
Requires Level 66, 212 Dex+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage
Veiled Prefix
Veiled Suffix
<veiled mod pool>
What has no siblings but is always a twin?Take this item to Jun Ortoi to have her Unveil it.
(34-38)%
Replica ParadoxicaReplica Paradoxica
Vaal Rapier
One Handed Sword
Physical Damage: 22-87
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 1.4 metres
Requires Level 66, 212 Dex+25% to Global Critical Strike MultiplierVeiled Prefix
Veiled Prefix
Veiled Suffix
Veiled Suffix
Veiled Suffix
Veiled Prefix
<veiled mod pool>
"This is one riddle I can't solve."
- Researcher Graven
Take this item to Jun Ortoi to have her Unveil it.
(34-38)%
Cane of KulemakCane of Kulemak
Serpentine Staff
Warstaff
Physical Damage: 56-117
Critical Strike Chance: 6.30%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 68, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudes
Veiled Prefix
Veiled Suffix
<Veiled Prefix or Veiled Suffix>
<veiled mod pool>
Stolen power is still power.Take this item to Jun Ortoi to have her Unveil it.
(50-59)%
Ancient SkullAncient Skull
Bone Helmet
Armour: (492-681)
Energy Shield: (100-138)
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage(150-200)% increased Armour and Energy Shield
Minions have (40-20)% reduced maximum Life
Minions have (15-25)% increased Movement Speed
Minions have 50% increased Critical Strike Chance per Maximum Power Charge you have
Minions can hear the whispers for 5 seconds after they deal a Critical Strike
Primordial rage slumbers, waiting for the call of the stars to return and swallow the world.
(-40--20)%

Minion-type specific life

Item
Primordial MightPrimordial Might
Crimson Jewel
(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (35-45)% increased Damage
Golems have (18-22)% increased Maximum Life
Summoned Golems are Aggressive
Primordial
"Do not cause the land to stir,
It holds secrets better unknown."
- Azmerian proverb
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Replica Primordial MightReplica Primordial Might
Crimson Jewel
-1 to maximum number of Summoned Golems
(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (100-125)% increased Damage
Golems have (18-22)% increased Maximum Life
Primordial
Summoned Golems are Aggressive
"The summoned golems immediately battered through the chamber wall
and killed several guards, but their fury only lasted a short time."
Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
Aukuna's WillAukuna's Will
Clasped Mitts
Evasion: (114-162)
Energy Shield: (24-35)
Requires Level 31, 25 Dex, 25 Int+(30-40) to Dexterity
(5-7)% increased Cast Speed
(100-150)% increased Evasion and Energy Shield
Raised Zombies have (80-100)% increased maximum Life
Raise Zombie does not require a corpse
Your Raised Zombies count as corpses
The Black Sekhema's trial had only just begun.
Earendel's EmbraceEarendel's Embrace
Grinning Fetish
Sceptre
Physical Damage: 24-36
Critical Strike Chance: 6.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 35, 62 Str, 62 Int18% increased Elemental Damage+(20-30) to all Attributes
Minions deal (30-40)% increased Damage
Summoned Skeletons Cover Enemies in Ash on Hit
Summoned Skeletons take (15-30)% of their Maximum Life per second as Fire Damage
Summoned Skeletons have Avatar of Fire
There the weary multitude of man-kind
shall turn in their masses into the wide fire,
where the destroying flame embraces the living,
some will go up, some down, filled with misery.
Replica Earendel's EmbraceReplica Earendel's Embrace
Grinning Fetish
Sceptre
Physical Damage: 24-36
Critical Strike Chance: 6.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 35, 62 Str, 62 Int18% increased Elemental Damage+(20-30) to all Attributes
Minions deal (30-40)% increased Damage
Raised Zombies Cover Enemies in Ash on Hit
Raised Zombies take (15-30)% of their Maximum Life per second as Fire Damage
Raised Zombies have Avatar of Fire
"Lord of Bone, Lord of Flesh, yet all that we can
master turns to ash."
- Researcher Arn
TavukaiTavukai
Coral Amulet
Requires Level 54Regenerate (2-4) Life per second+(30-40) to Intelligence
Minions have +(-17-17)% to Chaos Resistance
Summon Raging Spirit has (20-30)% increased Duration
Summoned Raging Spirits deal (25-40)% increased Damage
Summoned Raging Spirits have (25-40)% increased maximum Life
Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage
"Hyrri and her arrows broke the sacred code, damning herself.
Kaom seized her sacrifice, and in doing so, seized victory."
- Lavianga, Advisor to Kaom
Bitterbind PointBitterbind Point
Titanium Spirit Shield
Chance to Block: 25%
Energy Shield: (187-246)
Movement Speed: -3%
Requires Level 68, 159 Int(30-50)% increased Spell Damage
(180-220)% increased Energy Shield
Spectres have (50-100)% increased maximum Life
Gain Arcane Surge when you deal a Critical Strike
Your Raised Spectres also gain Arcane Surge when you do
(40-50)% increased Critical Strike Chance for Spells per Raised Spectre
Veiled Prefix
Though we live and act as individuals, in truth, we are tethered together.
The barriers that divide us need not be broken for our spirits to become entangled.
Take this item to Jun Ortoi to have her Unveil it.
Mon'tregul's GraspMon'tregul's Grasp
Void Sceptre
Sceptre
Physical Damage: 50-76
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25-30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
Raised Zombies deal (100-125)% more Physical Damage
With death as my ally, all the world is within my grasp.

Life on equipment for totems

Modifiers

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Enchantment Decoy Totem Life 1ItemEnchantment6640% increased Decoy Totem Lifehelmet 100
Enchantment Decoy Totem Life 2ItemEnchantment7560% increased Decoy Totem Lifehelmet 100
HellscapeUpsideTotemLife2ItemScourge Benefit45(7-9)% increased Totem Lifeboots 250
amulet 500
HellscapeUpsideTotemLife3__ItemScourge Benefit68(10-12)% increased Totem Lifeboots 250
amulet 500
HellscapeUpsideTotemLife4ItemScourge Benefit68(13-15)% increased Totem Lifeboots 250
amulet 500
HellscapeDownsideTotemLife2ItemScourge Detriment45(27-21)% reduced Totem Lifeboots 250
amulet 250
HellscapeDownsideTotemLife3ItemScourge Detriment68(36-30)% reduced Totem Lifeboots 250
amulet 250
WeaponTreeTotemExplodeOnDeath1ItemCrucible Passive Skill Tree4Totems Explode on Death, dealing 10% of their Life as Physical Damage
15% reduced Totem Life
one_hand_weapon 250
WeaponTreeTotemExplodeOnDeath2h1ItemCrucible Passive Skill Tree4Totems Explode on Death, dealing 20% of their Life as Physical Damage
25% reduced Totem Life
two_hand_weapon 250
WeaponTreeTotemExplodeOnDeath2ItemCrucible Passive Skill Tree60Totems Explode on Death, dealing 15% of their Life as Physical Damage
15% reduced Totem Life
one_hand_weapon 250
WeaponTreeTotemExplodeOnDeath2h2ItemCrucible Passive Skill Tree60Totems Explode on Death, dealing 30% of their Life as Physical Damage
25% reduced Totem Life
two_hand_weapon 250
CarvedJewelPrefix1(8-12)% increased Totem Lifenot_str 250
default 350

Unique items

ItemLife
Trolltimber SpireTrolltimber Spire
Cedar Tower Shield
Chance to Block: 25%
Armour: (216-282)
Movement Speed: -3%
Requires Level 17, 47 Str+(20-30) to maximum Life(130-150)% increased Armour
+(40-60) to maximum Life
You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem
15% increased Area of Effect for Skills used by Totems
0.5% of Damage dealt by your Totems is Leeched to you as Life
The problem with working fresh trolltimber:
by the time you've carved out one end,
the other has sprouted fresh roots!
N/A
Iron CommanderIron Commander
Death Bow
Bow
Physical Damage: (36-40) to (89-97)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: (1.37-1.44)
Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
The Eternals commanded an army that need not eat, sleep, or breathe
without the usual depravities of necromancy.
(14-20)%
Replica Iron CommanderReplica Iron Commander
Death Bow
Bow
Physical Damage: (36-40) to (89-97)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: (1.37-1.44)
Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
Adds 1 to 3 Physical Damage to Attacks per 25 Strength
"Admittedly lacking the finesse of the fabled original,
Prototype #4 achieved identical results through brute force alone."
(14-20)%
Torchoak StepTorchoak Step
Antique Greaves
Armour: (219-316)Requires Level 37, 67 Str(80-120)% increased Armour
(20-30)% increased Totem Life
25% increased Movement Speed
(30-50)% increased Totem Placement speed
Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit
Centuries ago, there existed a unique grove imbued with ancestral fire.
As with all things, the Karui used its wood for war.
(20-30)%
Soul MantleSoul Mantle
Spidersilk Robe
Energy Shield: (202-257)
Movement Speed: -3%
Requires Level 49, 134 IntSocketed Gems are Supported by Level 20 Spell Totem
(20-25)% increased Spell Damage
(100-120)% increased Energy Shield
(20-30)% increased Totem Life
Inflicts a random Hex on you when your Totems die
The greatest mistakes cause suffering
long after they have been made
(20-30)%

Passive skills

There are passive skills that grant life bonuses. There is a total of 559% increased maximum life, 10% more maximum life, and 179 total flat maximum life on the passive skill tree.

Increased maximum life

These passive skills grant increased maximum life.

NameStats
Armour and Life
10% increased Armour
3% increased maximum Life [1]
Armour, Evasion and Life
6% increased Evasion Rating and Armour
4% increased maximum Life [1] [2] [3]
Evasion and Life
5% increased maximum Life
+30 to Evasion Rating [1]

10% increased Evasion Rating
5% increased maximum Life [3] [4]

10% increased Evasion Rating
4% increased maximum Life [5] [6]
Life
6% increased maximum Life [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13]
5% increased maximum Life [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28]
Life and Armour
10% increased Armour
4% increased maximum Life [1] [2]

12% increased Armour
4% increased maximum Life [2]

5% increased maximum Life
+30 to Armour [3]

4% increased maximum Life
8% increased Armour [7] [8]
Life and Elemental Ailment Avoidance
5% increased maximum Life
4% chance to Avoid Elemental Ailments [1] [2] [3]
Life and Elemental Resistances
4% increased maximum Life
+3% to all Elemental Resistances [1] [2]
Life and Energy Shield
5% increased maximum Life
4% increased maximum Energy Shield [1] [2] [3]

5% increased maximum Energy Shield
5% increased maximum Life [4] [5] [6]

3% increased maximum Life
5% increased maximum Energy Shield [7] [8] [9]
Life and Flasks
4% increased maximum Life
10% increased Life Recovery from Flasks [1] [2]
Life and Life on Kill
Gain 10 Life per Enemy Killed
4% increased maximum Life [1] [2]
Life and Reduced Cost
5% increased maximum Life
3% reduced Cost of Skills [1] [2] [3]
Life and Stun Avoidance
8% chance to Avoid being Stunned
4% increased maximum Life [1] [2]
Mana and Life
5% increased maximum Life
8% increased maximum Mana [1] [2]

5% increased maximum Life
5% increased maximum Mana [2]
Mana Regeneration and Life
4% increased maximum Life
10% increased Mana Regeneration Rate [1] [2]
Barbarism
8% increased maximum Life
+1% to maximum Fire Resistance
+8% to Fire Resistance [1]
Blood Drinker
10% increased maximum Life
Recover 2% of Life on Kill [1]
Blood Siphon
10% increased maximum Life
+20 to Strength
Gain 10 Life per Enemy Killed [1]
Bloodless
Enemies Cannot Leech Life From you
10% increased maximum Life [1]
Bravery
24% increased Evasion Rating and Armour
8% increased maximum Life [1]
Combat Stamina
Regenerate 1% of Life per second
20% increased Armour
5% increased maximum Life [1]
Constitution
10% increased maximum Life
+20 to maximum Life [1]
Cruel Preparation
10% increased maximum Life
+5% to all Elemental Resistances [1]
Devotion
10% increased maximum Life
25% increased Effect of Consecrated Ground you create [1]
Discipline and Training
+30 to maximum Life
10% increased maximum Life [1]
Golem's Blood
Regenerate 1.6% of Life per second
10% increased maximum Life [1]
Heart and Soul
8% increased maximum Life
12% increased maximum Mana [1]
Heart of Oak
20% chance to Avoid being Stunned
8% increased maximum Life
Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds [1]
Heart of the Warrior
+10 to Strength
+20 to maximum Life
10% increased maximum Life [1]
Herbalism
10% increased maximum Life
30% increased Flask Recovery rate [1]
Hired Killer
7% increased maximum Life
Recover 2% of Life on Kill [1]
Infused Flesh
18% of Damage taken Recouped as Life [1]
Intuition
5% increased maximum Life
+8% chance to Suppress Spell Damage
15% increased Evasion Rating [1]
Juggernaut
8% increased maximum Life
24% increased Armour [1]
Melding
7% increased maximum Life
Gain 3% of Maximum Life as Extra Maximum Energy Shield [1]
Profane Chemistry
7% increased maximum Life
30% increased Life Recovery from Flasks
Life Flasks gain 1 Charge every 3 seconds [1]
Purity of Flesh
10% increased maximum Life
+8% to Chaos Resistance
8% increased maximum Energy Shield [1]
Quick Recovery
7% increased maximum Life
20% increased Mana Regeneration Rate
Regenerate 0.8% of Life per second [1]
Resourcefulness
5% increased maximum Life
10% increased maximum Energy Shield
+8% chance to Suppress Spell Damage [1]
Revenge of the Hunted
20% increased Evasion Rating
8% increased maximum Life
12% increased Damage [1]
Thick Skin
10% increased maximum Life
8% chance to Avoid Elemental Ailments [1]
Tireless
10% increased maximum Life
6% reduced Cost of Skills [1]
Written in Blood
10% increased maximum Life
10% increased maximum Energy Shield
+10 to Strength [1]

Base maximum life

NameStats
Evasion and Life
+20 to Evasion Rating
+14 to maximum Life [1]
Life and Armour
+20 to Armour
+16 to maximum Life [1]
Life and Strength
+12 to maximum Life
+5 to Strength [1]
Mana Regeneration and Life
+14 to maximum Life
20% increased Mana Regeneration Rate [1]
Melee Damage and Life
16% increased Melee Physical Damage
+16 to maximum Life [1]
Physical and Chaos Damage and Life
14% increased Physical Damage
+12 to maximum Life
14% increased Chaos Damage [1]
Physical Attack Damage and Life
14% increased Attack Physical Damage
+14 to maximum Life [1]
Constitution
10% increased maximum Life
+20 to maximum Life [1]
Discipline and Training
+30 to maximum Life
10% increased maximum Life [1]
Heart of the Warrior
+10 to Strength
+20 to maximum Life
10% increased maximum Life [1]
Veteran Soldier
+15% to Physical Damage over Time Multiplier
+25 to maximum Life [1]

Life regeneration rate

NameStats
Armour and Life Regeneration
10% increased Armour
Regenerate 0.6% of Life per second [1]
Damage Over Time Multiplier and Life Regeneration
Regenerate 0.4% of Life per second
+3% to Damage over Time Multiplier [1]
Fire Damage and Life Regeneration
12% increased Fire Damage
Regenerate 0.4% of Life per second [1]
Life Regeneration
Regenerate 0.3% of Life per second [1] [2]
Regenerate 0.8% of Life per second [3] [4]
Regenerate 0.4% of Life per second [3]
Regenerate 0.5% of Life per second [4]
Regenerate 0.6% of Life per second [33] [34] [35] [36] [37] [38] [39] [40]
Mana and Life Regeneration
Regenerate 0.4% of Life per second
15% increased Mana Regeneration Rate [1] [2] [3]
Arsonist
Regenerate 1.2% of Life per second
+10% to Fire Damage over Time Multiplier [1]
Combat Stamina
Regenerate 1% of Life per second
20% increased Armour
5% increased maximum Life [1]
Golem's Blood
Regenerate 1.6% of Life per second
10% increased maximum Life [1]
Growth and Decay
Regenerate 1% of Life per second
+12% to Damage over Time Multiplier [1]
Hearty
Regenerate 1.8% of Life per second
15% increased Life Regeneration rate [1]
Master of the Arena
+20 to Strength
+0.3 metres to Melee Strike Range
10% increased Melee Physical Damage
Regenerate 1% of Life per second [1]
Quick Recovery
7% increased maximum Life
20% increased Mana Regeneration Rate
Regenerate 0.8% of Life per second [1]
Righteous Army
Minions deal 20% increased Damage
Minions Regenerate 1% of Life per second
Regenerate 1% of Life per second [1]
Robust
Regenerate 1.2% of Life per second
Regenerate 10 Life per second [1]
Sacrifice
Minions have 20% increased maximum Life
Minions Regenerate 1% of Life per second
Regenerate 1% of Life per second [1]
Sanctity
+10 to Strength and Intelligence
20% increased Armour
10% increased maximum Energy Shield
Regenerate 1% of Life per second [1]
Shaper
40% increased Mana Regeneration Rate
Regenerate 1% of Life per second [1]
Warrior's Blood
Regenerate 1.8% of Life per second
+20 to Strength
20% increased Stun Threshold [1]

Life leech

NameStats
Attack Damage and Leech
12% increased Attack Damage
0.4% of Physical Attack Damage Leeched as Life
12% increased Damage with Ailments from Attack Skills [1]

12% increased Attack Damage
60% increased total Recovery per second from Life Leech
12% increased Damage with Ailments from Attack Skills [2]
Dagger Critical Strike Chance and Leech
0.8% of Attack Damage Leeched as Life
20% increased Critical Strike Chance with Daggers [1]
Life and Mana Leech
0.4% of Attack Damage Leeched as Mana
0.4% of Attack Damage Leeched as Life [1]
Life Leech
40% increased total Recovery per second from Life Leech
0.4% of Attack Damage Leeched as Life [1]

0.4% of Attack Damage Leeched as Life [2]
0.6% of Physical Attack Damage Leeched as Life [3]
50% increased total Recovery per second from Life Leech
0.6% of Physical Attack Damage Leeched as Life [4]
Life Leech and Attack Speed
0.4% of Physical Attack Damage Leeched as Life
3% increased Attack Speed [1]
Life Leech Speed and Attack Speed
40% increased total Recovery per second from Life Leech
3% increased Attack Speed [1]
Two Handed Melee Damage and Leech
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
0.8% of Physical Attack Damage Leeched as Life [1]

12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
0.4% of Physical Attack Damage Leeched as Life [2]
Two Handed Melee Damage and Life Leech Speed
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
60% increased total Recovery per second from Life Leech [1] [2]
Clever Thief
1% of Attack Damage Leeched as Mana
1% of Attack Damage Leeched as Life [1]
Gladiator's Perseverance
1% of Physical Attack Damage Leeched as Life
40% increased Attack Damage while Leeching
10% increased Attack Speed when on Full Life [1]
Hematophagy
100% increased total Recovery per second from Life Leech
40% increased Damage while Leeching
10% increased Maximum total Life Recovery per second from Leech [1]
Lust for Carnage
1.2% of Physical Attack Damage Leeched as Life
60% increased total Recovery per second from Life Leech
12% increased Attack Speed [1]
Martial Experience
30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% increased total Recovery per second from Life Leech
Overwhelm 12% Physical Damage Reduction [1]
Nightstalker
+30% to Critical Strike Multiplier with Daggers
0.6% of Attack Damage Leeched as Life
0.6% of Attack Damage Leeched as Mana [1]
Taste for Blood
0.6% of Attack Damage Leeched as Life
20% increased Maximum total Life Recovery per second from Leech [1]
Vitality Void
60% increased total Recovery per second from Life Leech
0.8% of Attack Damage Leeched as Life
15% increased Maximum total Life Recovery per second from Leech [1]

Life gained on hit

NameStats
Life and Mana on Hit
Gain 4 Life per Enemy Hit with Attacks
Gain 2 Mana per Enemy Hit with Attacks [1] [2]
Life Gain on Hit
Gain 5 Life per Enemy Hit with Attacks [1] [2]
Circle of Life
12% of Damage taken Recouped as Life
Gain 10 Life per Enemy Hit with Attacks [1]
Life Raker
12% increased Attack Speed with Claws
12% increased Accuracy Rating with Claws
Gain 6 Life per Enemy Hit with Attacks [1]

Life gained on kill

NameStats
Life and Energy Shield on Kill
Gain 15 Life per Enemy Killed
Gain 15 Energy Shield per Enemy Killed [1] [2]
Life and Life on Kill
Gain 10 Life per Enemy Killed
4% increased maximum Life [1] [2]
Life on Kill and Recoup
Gain 15 Life per Enemy Killed
4% of Damage taken Recouped as Life [1] [2]
Blood Siphon
10% increased maximum Life
+20 to Strength
Gain 10 Life per Enemy Killed [1]

Life recovery from flasks

NameStats
Life and Flasks
4% increased maximum Life
10% increased Life Recovery from Flasks [1] [2]
Life Flasks and Flask Duration
10% increased Life Recovery from Flasks
10% increased Flask Effect Duration [1] [2]
Spell Suppression and Life Flask Recovery
+5% chance to Suppress Spell Damage
12% increased Life Recovery from Flasks [1] [2] [3]
Field Medicine
30% increased Life Recovery from Flasks
Life Flasks gain a Charge when you hit an Enemy, no more than once each second [1]
Profane Chemistry
7% increased maximum Life
30% increased Life Recovery from Flasks
Life Flasks gain 1 Charge every 3 seconds [1]

Minions

Minion maximum life

NameStats
Minion Damage and Life
Minions deal 10% increased Damage
Minions have 10% increased maximum Life [1]

Minions deal 10% increased Damage
Minions have 5% increased maximum Life [3] [4]
Minion Life
Minions have 12% increased maximum Life [1] [2] [3] [4] [5]
Minions have 10% increased maximum Life [2]
Minion Life and Chaos Resistance
Minions have 8% increased maximum Life
Minions have +13% to Chaos Resistance [1] [2]
Minion Life and Damage
Minions have 10% increased maximum Life
Minions deal 10% increased Damage [1]
Minion Life and Elemental Resistances
Minions have 8% increased maximum Life
Minions have +8% to all Elemental Resistances [1]
Minion Life and Physical Damage Reduction
Minions have 8% increased maximum Life
Minions have 8% additional Physical Damage Reduction [1]
Lord of the Dead
+1 to Maximum number of Skeletons
+1 to Maximum number of Raised Zombies
Minions have 15% increased maximum Life
Minions deal 20% increased Damage [1]
Sacrifice
Minions have 20% increased maximum Life
Minions Regenerate 1% of Life per second
Regenerate 1% of Life per second [1]

Minion life regeneration rate

NameStats
Minion Life Regeneration
Minions Regenerate 1.5% of Life per second [1] [2]
Righteous Army
Minions deal 20% increased Damage
Minions Regenerate 1% of Life per second
Regenerate 1% of Life per second [1]
Sacrifice
Minions have 20% increased maximum Life
Minions Regenerate 1% of Life per second
Regenerate 1% of Life per second [1]

Minion life leech

No results found for the given query.

Other

NameStats
Decay Ward
Minions have +18% Chance to Block Attack Damage
Minions have +18% Chance to Block Spell Damage
Minions Recover 2% of their Life when they Block [1]
Grave Intentions
Minions have +27% to Chaos Resistance
Minions gain 20% of Maximum Life as Extra Maximum Energy Shield [1]

Totem life

NameStats
Totem Life and Elemental Resistances
Totems gain +16% to all Elemental Resistances
15% increased Totem Life [1]
Totem Life and Physical Damage Reduction
15% increased Totem Life
Totems have 15% additional Physical Damage Reduction [1] [2]

Totems have 10% additional Physical Damage Reduction
15% increased Totem Life [2]
Totem Life and Placement Speed
10% increased Totem Life
10% increased Totem Placement speed [1]
Ironwood
Totems gain +30% to all Elemental Resistances
+150 Armour per Summoned Totem
30% increased Totem Life [1]
Primal Manifestation
30% increased Totem Damage
30% increased Totem Life
50% increased Totem Duration [1]

Masteries

The following Masteries are related to Life:

Mastery Effects
Armour and Evasion Mastery
  • Every 4 seconds, Regenerate Life equal to 1% of Armour and Evasion Rating over 1 second
Axe Mastery
  • 10% more Damage with Hits and Ailments against Enemies that are on Low Life
Block Mastery
  • 20 Life gained when you Block
    20 Mana gained when you Block
Chaos Mastery
  • +1 to Level of all Chaos Skill Gems
    Lose 10% of Life and Energy Shield when you use a Chaos Skill
  • Recover 1% of Life per Withered Debuff on each Enemy you Kill
Claw Mastery
  • Gain 25 Life per Enemy Hit with Main Hand Claw Attacks
    Gain 25 Mana per Enemy Hit with Off Hand Claw Attacks
  • 60% increased Damage with Claws against Enemies that are on Low Life
Critical Mastery
  • 150% increased Critical Strike Chance against Enemies on Full Life
Curse Mastery
  • Recover 1% of Mana when you Curse a Non-Cursed Enemy
    Recover 1% of Life when you Curse a Non-Cursed Enemy
Dagger Mastery
  • +100% to Critical Strike Multiplier against Enemies that are on Full Life
Energy Shield Mastery
  • Stun Threshold is based on 60% of your Energy Shield instead of Life
  • Light Radius is based on Energy Shield instead of Life
    30% increased Light Radius
Fire Mastery
  • Burning Enemies you kill have a 3% chance to Explode, dealing a tenth of their maximum Life as Fire Damage
  • Regenerate 1 Life per second for each 1% Uncapped Fire Resistance
Flask Mastery
  • Life Flasks gain 1 Charge every 3 seconds
    Mana Flasks gain 1 Charge every 3 seconds
  • Remove a random Non-Elemental Ailment when you use a Life Flask
  • Recover 4% of Life when you use a Flask
Fortify Mastery
  • Recover 100 Life for each Fortification lost
Leech Mastery
  • 100% increased total Recovery per second from Life, Mana, or Energy Shield Leech
  • 25% more Damage with Hits against Enemies that cannot have Life Leeched from them
  • 25% of Damage taken Recouped as Life if Leech was removed by Filling Unreserved Life Recently
  • 25% increased Maximum total Life, Mana and Energy Shield Recovery per second from Leech
Life Mastery
  • +50 to maximum Life
  • 10% more Maximum Life if you have at least 6 Life Masteries allocated
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
  • You count as on Low Life while at 55% of maximum Life or below
  • You count as on Full Life while at 90% of maximum Life or above
  • Skills Cost Life instead of 30% of Mana Cost
Mark Mastery
  • Marked Enemy cannot Regenerate Life
Mine Mastery
  • Regenerate 2.5% of Life per Second if you've Detonated a Mine Recently
Minion Defence Mastery
  • Minions Leech 1% of Damage as Life
  • Minions have 30% increased maximum Life
    Minions have 15% reduced Life Recovery rate
  • Minions Recover 5% of Life on Minion Death
Physical Mastery
  • 40% increased Physical Damage with Skills that Cost Life
Poison Mastery
  • Recover 3% of Life on Killing a Poisoned Enemy
Recovery Mastery
  • 3% chance to Recover all Life when you Kill an Enemy
  • Life Recoup Effects instead occur over 3 seconds
  • Every 3 seconds, Consume a nearby Corpse to Recover 10% of Life
  • Nearby Enemies have 50% reduced Life Regeneration Rate
  • Life Recovery from Regeneration is not applied
    Every 4 seconds, Recover 1 Life for every 0.1 Life Recovery per second from Regeneration
  • Regenerate 50 Life per second
Reservation Mastery
  • 20% increased Life Reservation Efficiency of Skills
  • +1% to all maximum Elemental Resistances if you have Reserved Life and Mana
Staff Mastery
  • Recover 2% of Life when you Block Attack Damage while wielding a Staff
    Recover 2% of Energy Shield when you Block Spell Damage while wielding a Staff
Totem Mastery
  • 5% of Damage from Hits is taken from your nearest Totem's Life before you
  • 1% of Physical Attack Damage dealt by your Totems is Leeched to you as Life
Trap Mastery
  • Recover 30 Life when your Trap is triggered by an Enemy
Wand Mastery
  • 0.5% of Attack Damage Leeched as Life
    0.5% of Attack Damage Leeched as Mana
Warcry Mastery
  • Recover 15% of Life when you use a Warcry


Cluster Jewel passive skills

The following Cluster Jewel passives are related to Life:

NameStats
Adrenaline
8% increased maximum Life
6% increased Attack Speed while Leeching [1]
Ancestral Might
15% increased Totem Life
30% increased Totem Duration
30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds [1]
Blood Artist
+20 to Strength
+6% to Physical Damage over Time Multiplier if you've Spent Life Recently [1]
Brush with Death
+5% to Damage over Time Multiplier
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill [1]
Cold-Blooded Killer
+5% to Cold Damage over Time Multiplier
Recover 2% of Life on Killing a Chilled Enemy [1]
Disease Vector
+6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger
Enemies Poisoned by you cannot Regenerate Life [1]
Distilled Perfection
25% increased Life Recovery from Flasks
25% increased Mana Recovery from Flasks
10% increased Flask Effect Duration [1]
Exploit Weakness
Vulnerability can affect Hexproof Enemies
Recover 2% of Life when you Kill a Cursed Enemy [1]
Feast of Flesh
8% increased maximum Life
0.4% of Attack Damage Leeched as Life
Gain 10 Life per Enemy Hit with Attacks [1]
Feed the Fury
0.4% of Attack Damage Leeched as Life
30% increased Damage while Leeching
15% increased Attack Speed while Leeching [1]
Flow of Life
24% increased Damage over Time
4% increased maximum Life
Regenerate 0.6% of Life per second [1]
Numbing Elixir
40% reduced Effect of Curses on you during Effect of any Mana Flask
40% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask [1]
Peak Vigour
8% increased maximum Life
20% increased Life Recovery from Flasks [1]
Replenishing Presence
Non-Curse Aura Skills have 20% increased Duration
You and nearby Allies Regenerate 1.00% of Life per second [1]
Surging Vitality
8% increased maximum Life
Every 4 seconds, Regenerate 10% of Life over one second [1]
Vivid Hues
20% increased Damage with Bleeding
2% of Attack Damage Leeched as Life against Bleeding Enemies
20% increased total Recovery per second from Life Leech [1]
Winter Prowler
+2% to maximum Cold Resistance
10% increased Life Recovery from Flasks [1]
Life
4% increased maximum Life [1]
Life and Mana recovery from Flasks
10% increased Life Recovery from Flasks
10% increased Mana Recovery from Flasks [1]
Minion Life
Minions have 12% increased maximum Life [1]
Alchemist
+20% to Cold Resistance
8% increased Attack and Cast Speed
20% increased Life Recovery from Flasks [1]
Blacksmith
+20% to Fire Resistance
25% increased Armour
0.4% of Fire Damage Leeched as Life [1]
Blessed
+13% to Chaos Resistance
6% increased maximum Life
10% increased maximum Mana [1]
Blessed Rebirth
Minions have 20% increased maximum Life
Minions created Recently cannot be Damaged [1]
Bodyguards
Minions have 10% increased maximum Life
Minions have 10% chance to Knock Enemies Back on Hit with Attacks [1]
Brewed for Potency
24% increased Damage over Time
20% increased Life and Mana Recovery from Flasks
10% increased Flask Charges gained [1]
Careful Handling
15% increased Trap Damage
15% increased Mine Damage
4% increased maximum Life
6% increased maximum Mana [1]
Devastator
20% increased Attack Damage
20% increased Damage with Ailments from Attack Skills
Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage [1]
Doryani's Lesson
25% increased Elemental Damage
0.2% of Elemental Damage Leeched as Life [1]
Dread March
Minions have 10% increased maximum Life
Minions have 10% additional Physical Damage Reduction
Minions have +10% to Chaos Resistance
Minions have 10% increased Movement Speed [1]
Drive the Destruction
0.8% of Attack Damage Leeched as Life
25% increased Attack Damage when on Full Life
Attacks have 10% chance to Maim on Hit [1]
Explosive Force
Gain 10% of Wand Physical Damage as Extra Chaos Damage
Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage [1]
Feasting Fiends
Minions have 10% increased maximum Life
Minions deal 10% increased Damage
Minions Leech 0.4% of Damage as Life [1]
Fettle
10% increased maximum Life
+20 to maximum Life [1]
Gladiator's Fortitude
Attack Skills deal 25% increased Damage while holding a Shield
5% increased maximum Life [1]
Heart of Iron
Gain 10% of Maximum Life as Extra Armour [1]
Holistic Health
8% increased maximum Life
10% increased maximum Mana [1]
Hulking Corpses
Minions have 25% increased maximum Life
Raised Zombies have 5% chance to Taunt Enemies on Hit [1]
Life from Death
Minions have 15% increased maximum Life
Regenerate 2% of Life per second if a Minion has Died Recently
Minions Recover 4% of Life on Minion Death [1]
Mender's Wellspring
25% increased Life Recovery from Flasks
Life Flasks gain 1 Charge every 3 seconds
Remove Bleeding when you use a Life Flask [1]
Militarism
8% increased maximum Life
30% increased Armour [1]
Molten One's Mark
+2% to maximum Fire Resistance
Regenerate 1% of Life per second [1]
Natural Vigour
8% increased maximum Life
30% increased Evasion Rating [1]
One with the Shield
Recover 50 Life when you Block
50% increased Defences from Equipped Shield
+5% Chance to Block Attack Damage while holding a Shield [1]
Peace Amidst Chaos
8% increased maximum Life
Regenerate 2% of Life per second while stationary
20% increased Armour while stationary [1]
Primordial Bond
10% increased Damage per Summoned Golem
40% increased Effect of Buffs granted by your Golems
Golems have 25% increased Maximum Life [1]
Renewal
Minions have 5% chance to deal Double Damage while they are on Full Life
Minions Regenerate 1% of Life per second [1]
Rot-Resistant
+13% to Chaos Resistance
Regenerate 1.2% of Life per second
Regenerate 0.6% of Energy Shield per second
Regenerate 0.3% of Mana per second [1]
Rote Reinforcement
+20 to maximum Life
+4% Chance to Block Attack Damage
20% chance to gain an Endurance Charge when you Block [1]
Sage
+20% to Lightning Resistance
20% increased Mana Regeneration Rate
Regenerate 1.5% of Life per second [1]
Special Reserve
Regenerate 2% of Life per second during any Flask Effect
20% increased Damage during any Flask Effect [1]
Sublime Sensation
8% increased maximum Life
10% increased maximum Energy Shield [1]
Towering Threat
10% increased Area of Effect
8% increased maximum Life [1]
Unspeakable Gifts
Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage [1]
Vicious Guard
+4% Chance to Block Attack Damage
Regenerate 1.5% of Life per second
0.4% of Attack Damage Leeched as Life [1]
Vital Focus
Regenerate 1.5% of Life per second while Channelling
Channelling Skills deal 30% increased Damage [1]
Wall of Muscle
6% increased maximum Life
5% increased Strength [1]
Disciple of Kitava
Every second, Consume a nearby Corpse to Recover 5% of Life and Mana
10% more Damage taken if you haven't Consumed a Corpse Recently [1]

Other interactions with life

NameStats
Corpse Life
Corpses you Spawn have 5% increased Maximum Life [1] [2]
Damage with Life Cost Skills and Reduced Life Cost
12% increased Damage with Skills that Cost Life
4% reduced Life Cost of Skills [1] [2]
Golem Life and Buff Effect
20% increased Effect of Buffs granted by your Golems
Golems have 15% increased Maximum Life [1] [2]
Life and Mana on Kill against Cursed Enemies
Recover 1% of Life when you Kill a Cursed Enemy
Recover 1% of Mana when you Kill a Cursed Enemy [1]
Life Flask Charge Gain
Life Flasks gain 1 Charge every 3 seconds [1]
Life Leech
10% increased Maximum total Life Recovery per second from Leech [1] [2]
Life on Kill against Cursed Enemies
Recover 2% of Life when you Kill a Cursed Enemy [1]
Life on Kill and Recoup
Gain 15 Life per Enemy Killed
4% of Damage taken Recouped as Life [1] [2]
Life Recoup
6% of Damage taken Recouped as Life [1] [2] [3] [4]
Life Regeneration per Endurance Charge
Regenerate 0.2% of Life per second per Endurance Charge [1]
Backstabbing
30% increased Critical Strike Chance with Daggers
+30% to Critical Strike Multiplier with Daggers
100% increased Critical Strike Chance against Enemies on Full Life [1]
Blood Drinker
10% increased maximum Life
Recover 2% of Life on Kill [1]
Bloodless
Enemies Cannot Leech Life From you
10% increased maximum Life [1]
Brink of Death
Regenerate 4% of Life per second while on Low Life [1]
Cannibalised Faith
Spells you cast yourself gain Added Physical Damage equal to 75% of Life Cost, if Life Cost is not higher than the maximum you could spend [1]
Cannibalistic Rite
30% increased Damage with Skills that Cost Life
Recover 2% of Life on Kill if you've Spent Life Recently
10% reduced Life Cost of Skills [1]
Circle of Life
12% of Damage taken Recouped as Life
Gain 10 Life per Enemy Hit with Attacks [1]
Crimson Power
-6 Maximum Life per Level
Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items
Removes all Energy Shield [1]
Entrench
+12% chance to Suppress Spell Damage
Life Flasks gain 3 Charges when you Suppress Spell Damage [1]
Excess Sustenance
15% chance to gain 200 Life on Hit with Attacks [1]
Executioner
60% increased Damage with Hits against Enemies that are on Low Life
15% increased Area of Effect if you've Killed Recently [1]
Field Medicine
30% increased Life Recovery from Flasks
Life Flasks gain a Charge when you hit an Enemy, no more than once each second [1]
Gladiator's Perseverance
1% of Physical Attack Damage Leeched as Life
40% increased Attack Damage while Leeching
10% increased Attack Speed when on Full Life [1]
Heart of Oak
20% chance to Avoid being Stunned
8% increased maximum Life
Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds [1]
Hearty
Regenerate 1.8% of Life per second
15% increased Life Regeneration rate [1]
Hematophagy
100% increased total Recovery per second from Life Leech
40% increased Damage while Leeching
10% increased Maximum total Life Recovery per second from Leech [1]
Hired Killer
7% increased maximum Life
Recover 2% of Life on Kill [1]
Infused Flesh
18% of Damage taken Recouped as Life [1]
Invigorating Blaze
+10% to Fire Damage over Time Multiplier with Attack Skills
Recover 2% of Life when you Ignite a non-Ignited Enemy [1]
Last Rites
Enemies Cursed by you have 50% reduced Life Regeneration Rate
Enemies you Curse cannot Recharge Energy Shield
Cursed Enemies you Kill are destroyed [1]
Melding
7% increased maximum Life
Gain 3% of Maximum Life as Extra Maximum Energy Shield [1]
Oath of the Maji
+50% to all Elemental Resistances if you have an Equipped Helmet with no Socketed Gems
25% increased Maximum Life if you have Equipped Gloves with no Socketed Gems
30% increased Movement Speed if you have Equipped Boots with no Socketed Gems
Defences from Equipped Body Armour are doubled if it has no Socketed Gems [1]
Profane Chemistry
7% increased maximum Life
30% increased Life Recovery from Flasks
Life Flasks gain 1 Charge every 3 seconds [1]
Relentless
25% increased Physical Damage
Regenerate 1% of Life per second if you have Stunned an Enemy Recently [1]
Replenishing Remedies
Life Flasks gain 2 Charges every 3 seconds
Mana Flasks gain 2 Charges every 3 seconds
15% increased Flask Charges gained [1]
Robust
Regenerate 1.2% of Life per second
Regenerate 10 Life per second [1]
Sanguimancy
50% increased Life Reservation Efficiency of Skills
Removes all Mana
Skills Cost Life instead of Mana
Skills Reserve Life instead of Mana [1]
Spinecruncher
30% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
60% increased Stun Duration against Enemies that are on Full Life [1]
Steadfast
+3 to maximum Fortification
Regenerate 0.1% of Life per second per Fortification [1]
Surge of Vigour
Every 4 seconds, Regenerate 15% of Life over one second [1]
Taste for Blood
0.6% of Attack Damage Leeched as Life
20% increased Maximum total Life Recovery per second from Leech [1]
Testudo
+6% Chance to Block Attack Damage while holding a Shield
60% increased Block Recovery
Recover 30 Life when you Block [1]
Trial of the Faith
50% increased Stun and Block Recovery
Regenerate 5% of Life over 1 second when Stunned
Regenerate 5% of Energy Shield over 1 second when Stunned [1]
Undertaker
30% increased Damage if you have Consumed a corpse Recently
Regenerate 2% of Life per second if you've Consumed a corpse Recently
Desecrate and Unearth have +2 to Maximum number of corpses allowed [1]
Unfaltering
50% increased Stun Threshold
10% of Damage taken from Stunning Hits is Recovered as Life [1]
Vampirism
Recover 3% of Life on Kill
12% of Damage taken Recouped as Life [1]
Vanquisher
40% increased Physical Damage
Crush Enemies for 4 seconds when you Hit them while they are on Full Life [1]
Vitality Void
60% increased total Recovery per second from Life Leech
0.8% of Attack Damage Leeched as Life
15% increased Maximum total Life Recovery per second from Leech [1]

Timeless Jewel keystone passive skills

The following Timeless JewelTimeless JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. keystone passive skills are related to life:

Name Stats
Corrupted Soul

50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 20% of Maximum Life as Extra Maximum Energy Shield

Keystone passive skills

The following keystone passive skills are related to life:

NameStats
Blood Magic
Removes all mana
10% more maximum Life
Skills Cost Life instead of Mana
Skills Reserve Life instead of Mana [1]
Chaos Inoculation
Maximum Life becomes 1, Immune to Chaos Damage [1]
Corrupted Soul
50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield [1]
Dance of Destruction
Monsters in your Maps deal 25% more Damage
Monsters in your Maps have 25% less Life [1]
Disciple of Kitava
Every second, Consume a nearby Corpse to Recover 5% of Life and Mana
10% more Damage taken if you haven't Consumed a Corpse Recently [1]
Eldritch Battery
Spend Energy Shield before Mana for Skill Mana Costs
Energy Shield protects Mana instead of Life
50% less Energy Shield Recharge Rate [1]
Eternal Youth
50% less Life Regeneration Rate
50% less maximum Total Life Recovery per Second from Leech
Energy Shield Recharge instead applies to Life [1]
Extreme Archaeology
Number of Explosives is one
200% increased Explosive Radius in your Maps
Expedition Monsters in your Maps spawn with an additional 10% of Life missing
100% increased Explosive Placement Range in your Maps [1]
Ghost Reaver
Leech Energy Shield instead of Life
Maximum total Energy Shield Recovery per second from Leech is doubled
Cannot Recharge Energy Shield [1]
Immortal Ambition
Energy Shield starts at zero
Cannot Recharge or Regenerate Energy Shield
Lose 5% of Energy Shield per second
Life Leech effects are not removed when Unreserved Life is Filled
Life Leech effects Recover Energy Shield instead while on Full Life [1]
Mind Over Matter
40% of Damage is taken from Mana before Life [1]
Minion Instability
Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies [1]
Pain Attunement
30% more Spell Damage when on Low Life [1]
Precise Technique
40% more Attack Damage if Accuracy Rating is higher than Maximum Life
Never deal Critical Strikes [1]
Strength of Blood
Life Recovery from Non-Instant Leech is not applied
2% additional Physical Damage Reduction for every 3% Life Recovery per second from Leech [1]
Supreme Decadence
Life Recovery from Flasks also applies to Energy Shield
30% less Life Recovery from Flasks [1]
The Agnostic
Maximum Energy Shield is 0
While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life [1]
Vaal Pact
Total Recovery per second from Life Leech is doubled
Maximum total Life Recovery per second from Leech is doubled
You have no Life Regeneration [1]
Wellspring of Creation
Monsters in your Maps have 50% more Life
Monsters in your Maps deal 25% less Damage [1]
Zealot's Oath
Life Regeneration is applied to Energy Shield instead [1]

Ascendancy passive skills

The following Ascendancy passive skills are related to life:

Ascendancy
Class
NameStats
Ascendant
Berserker
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
Cannot be Stunned while you have at least 25 Rage
15% more Damage
5% increased Damage taken
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently [1]
Ascendant
Champion
Your Hits permanently Intimidate Enemies that are on Full Life
100% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
Melee Hits have 50% chance to Fortify
15% increased effect of Non-Curse Auras from your Skills [1]
Ascendant
Guardian
Auras from your Skills grant 3% increased Recovery Rate of Life,
Mana and Energy Shield to you and Allies
Every 4 seconds, Regenerate 50% of Life over one second
If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage [1]
Ascendant
Hierophant
8% of Damage is taken from Mana before Life
+1 to maximum number of Summoned Totems
25% increased maximum Mana
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Arcane Surge grants 10% more Spell Damage to you [1]
Ascendant
Slayer
Life Leech effects are not removed when Unreserved Life is Filled
Culling Strike
30% increased Area of Effect if you've Killed Recently
Cannot take Reflected Physical Damage [1]
Assassin
Ambush and Assassinate
+40% to Critical Strike Multiplier against Enemies that are on Full Life
100% more Critical Strike Chance against Enemies that are on Full Life
Critical Strikes have Culling Strike
15% more Damage with Hits and Ailments against Enemies that are on Low Life
100% more Critical Strike Chance against Enemies that are on Low Life [1]
Assassin
Noxious Strike
5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
Recover 0.5% of Life per Poison affecting Enemies you Kill
40% chance to Poison on Hit [1]
Berserker
Physical Damage, Life Leeched per Second
10% increased Physical Damage
30% increased total Recovery per second from Life Leech [1]
Berserker
Defy Pain
Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds
25% increased Armour per Defiance
50% increased Maximum total Life Recovery per second from Leech while you have Defiance
At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance [1]
Berserker
Rite of Ruin
Inherent effects from having Rage are Tripled
Lose 0.1% of Life per second per Rage while you are not losing Rage
Cannot be Stunned while you have at least 25 Rage [1]
Champion
First to Strike, Last to Fall
Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life
Remove all Ailments and Burning when you gain Adrenaline
Recover 25% of Life when you gain Adrenaline [1]
Champion
Inspirational
Banner Skills have no Reservation
30% increased effect of Non-Curse Auras from your Skills
When you create a Banner, it gains 40% of the Stages of your placed Banner
You and Allies affected by your placed Banners Regenerate 0.1% of
Life per second for each Stage [1]
Chieftain
Life Regeneration, Fire Damage
Regenerate 0.5% of Life per second
10% increased Fire Damage [1] [2] [3]
Chieftain
Life Regeneration, Fire Resistance
Regenerate 0.5% of Life per second
+15% to Fire Resistance [1] [2]
Chieftain
Life Regeneration, Melee Damage
Regenerate 0.5% of Life per second
10% increased Melee Damage [1] [2]
Chieftain
Life Regeneration, Totem Placement Speed
Regenerate 0.5% of Life per second
10% increased Totem Placement speed [1]
Chieftain
Arohongui, Moon's Presence
Totems Taunt Enemies around them for 4 seconds when Summoned
Recoup 25% of Damage Taken by your Totems as Life
Totems Regenerate 1 Life per second per 4 of your Life Recovery per second from Regeneration [1]
Chieftain
Hinekora, Death's Fury
Enemies you or your Totems Kill have 5% chance to Explode, dealing 500% of their maximum Life as Fire Damage [1]
Gladiator
Gratuitous Violence
Bleeding Enemies you Kill Explode, dealing 10% of
their Maximum Life as Physical Damage
20% more Physical Damage over Time [1]
Guardian
Armour and Energy Shield, Life Regeneration
14% increased Armour
5% increased maximum Energy Shield
Regenerate 0.5% of Life per second [1]
Guardian
Radiant Crusade
Grants Level 20 Summon Sentinel of Radiance Skill
20% of Damage from Hits is taken from your Sentinel of Radiance's Life before you [1]
Guardian
Time of Need
Every 4 seconds, Regenerate 100% of Life over one second
Every 4 seconds, remove Curses and Elemental Ailments from you [1]
Guardian
Unwavering Faith
Auras from your Skills grant 5% increased Recovery Rate of Life,
Mana and Energy Shield to you and Allies [1]
Hierophant
Divine Guidance
30% increased maximum Mana
10% of Damage is taken from Mana before Life
Transfiguration of Mind [1]
Hierophant
Illuminated Devotion
30% increased Area of Effect while you have Arcane Surge
0.5% of Spell Damage Leeched as Life while you have Arcane Surge
Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge [1]
Hierophant
Ritual of Awakening
You and your Totems Regenerate 1% of Life per second for each Summoned Totem
Regenerate 0.5% of Mana per second for each Summoned Totem
5% more Damage per Summoned Totem [1]
Inquisitor
Elemental Damage, Life Regeneration
10% increased Elemental Damage
Regenerate 0.5% of Life per second [1] [2]
Inquisitor
Pious Path
Effects of Consecrated Ground you create Linger for 4 seconds
Consecrated Ground you create causes Life Regeneration to
also Recover Energy Shield for you and Allies [1]
Juggernaut
Armour, Life Regeneration
15% increased Armour
Regenerate 0.5% of Life per second [1]
Juggernaut
Untiring
1.5% of Physical Damage prevented from Hits in the past
10 seconds is Regenerated as Life per second
40% increased Life Regeneration rate
[1]
Necromancer
Minion Damage and Life
Minions deal 10% increased Damage
Minions have 10% increased maximum Life [1] [2]
Necromancer
Minion Damage, Cast Speed
Minions deal 10% increased Damage
Minions have 10% increased maximum Life [1]
Necromancer
Bone Barrier
Grants Level 20 Bone Armour Skill
1% additional Physical Damage Reduction per Minion, up to 10%
2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%
Minions have 20% more Maximum Life [1]
Occultist
Profane Bloom
Cursed Enemies you or your Minions Kill have a 50% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage [1]
Occultist
Void Beacon
Nearby Enemies have -20% to Chaos Resistance
Nearby Enemies have 100% reduced Life Regeneration rate
Nearby Enemies have -20% to Cold Resistance [1]
Pathfinder
Master Surgeon
Life Flask Effects are not removed when Unreserved Life is Filled
Life Flask Effects do not Queue
50% less Life Recovery from Flasks [1]
Ranger
Fury of NatureNon-Damaging Elemental Ailments you inflict spread to other enemies within 2 metres
Non-Damaging Elemental Ailments you inflict have 100% more Effect [1]
Saboteur
Pyromaniac
Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Immune to Ignite and Shock [1]
Slayer
Attack Damage, Life Leech
0.4% of Attack Damage Leeched as Life
10% increased Attack Damage [1] [2]
Slayer
Brutal Fervour
Life Leech effects are not removed when Unreserved Life is Filled
10% reduced Damage taken while Leeching
100% increased Maximum Recovery per Life Leech [1]
Slayer
Endless Hunger
20% of Overkill Damage is Leeched as Life
You are Unaffected by Bleeding while Leeching
Cannot be Stunned while Leeching
20% increased Attack Speed while Leeching [1]
Slayer
Headsman
Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy
Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy
Kill Enemies that have 20% or lower Life when Hit by your Skills [1]
Trickster
Polymath
3% more Damage for each different type of Mastery you have Allocated
Recover 1% of Life on Kill for each different type of Mastery you have Allocated
Recover 1% of Mana on Kill for each different type of Mastery you have Allocated
Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated [1]
Witch
Nine Lives25% of Damage Taken Recouped as Life, Mana and Energy Shield
Recoup Effects instead occur over 3 seconds [1]

Tattoos

ItemEffect(s)
Ancestral Tattoo of BloodlinesAncestral Tattoo of BloodlinesStack Size: 10
Replaces a Small Attribute Passive Skill
Limited to: 1 Ancestral Tattoo
2% increased Recovery Rate of Life, Mana and Energy Shield per Tribe for which you have an allocated TattooRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
2% increased Recovery Rate of Life, Mana and Energy Shield per Tribe for which you have an allocated Tattoo
Honoured Tattoo of the OakHonoured Tattoo of the OakStack Size: 10
Replaces a Small Attribute Passive Skill
2% increased maximum LifeRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
2% increased maximum Life
Journey Tattoo of the BodyJourney Tattoo of the BodyStack Size: 10
Replaces a +30 to Strength Notable Passive Skill
+25 to maximum Life per Allocated Journey Tattoo of the BodyRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
+25 to maximum Life per Allocated Journey Tattoo of the Body
Loyalty Tattoo of MaataLoyalty Tattoo of MaataStack Size: 10
Replaces a Small Intelligence Passive Skill
Limited to: 1 Loyalty Tattoo
Trigger Summon Spirit of Maata Skill when you reach Low Life while a Unique Enemy is in your PresenceRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
Trigger Summon Spirit of Maata Skill when you reach Low Life while a Unique Enemy is in your Presence
Tattoo of the Hinekora WarmongerTattoo of the Hinekora WarmongerStack Size: 10
Replaces a Small Intelligence Passive Skill
Minions have 6% increased maximum LifeRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
Minions have 6% increased maximum Life
Tattoo of the Kitava Blood DrinkerTattoo of the Kitava Blood DrinkerStack Size: 10
Replaces a Small Strength Passive Skill
0.5% of Attack Damage Leeched as LifeRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
0.5% of Attack Damage Leeched as Life
Tattoo of the Kitava Heart EaterTattoo of the Kitava Heart EaterStack Size: 10
Replaces a Small Intelligence Passive Skill
Killing Blows have 4% chance to Consume corpses to recover 10% of Maximum LifeRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
Killing Blows have 4% chance to Consume corpses to recover 10% of Maximum Life
Tattoo of the Kitava MakangaTattoo of the Kitava MakangaStack Size: 10
Replaces a Small Strength Passive Skill
Requires 7 adjacent Passive Skills Allocated80% increased Maximum total Life Recovery per second from LeechRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
80% increased Maximum total Life Recovery per second from Leech
Tattoo of the Kitava ShamanTattoo of the Kitava ShamanStack Size: 10
Replaces a Small Strength Passive Skill
4% increased Life Reservation Efficiency of SkillsRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
4% increased Life Reservation Efficiency of Skills
Tattoo of the Ngamahu WarmongerTattoo of the Ngamahu WarmongerStack Size: 10
Replaces a Small Strength Passive Skill
Enemies you Kill have a 2% chance to Explode, dealing a tenth of their maximum Life as Fire DamageRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
Enemies you Kill have a 2% chance to Explode, dealing a tenth of their maximum Life as Fire Damage
Tattoo of the Ngamahu WoodcarverTattoo of the Ngamahu WoodcarverStack Size: 10
Replaces a Small Strength Passive Skill
6% increased Totem LifeRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
6% increased Totem Life
Tattoo of the Tawhoa NaturalistTattoo of the Tawhoa NaturalistStack Size: 10
Replaces a Small Dexterity Passive Skill
8% increased Life Recovery from Flasks
8% increased Mana Recovery from Flasks
Right click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
8% increased Life Recovery from Flasks
8% increased Mana Recovery from Flasks
Tattoo of the Tawhoa ShamanTattoo of the Tawhoa ShamanStack Size: 10
Replaces a Small Intelligence Passive Skill
2% of Damage taken Recouped as LifeRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
2% of Damage taken Recouped as Life
Tattoo of the Tukohama MakangaTattoo of the Tukohama MakangaStack Size: 10
Replaces a Small Strength Passive Skill
Requires 7 adjacent Passive Skills Allocated16% increased Life Regeneration rateRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
16% increased Life Regeneration rate
Tattoo of the Tukohama ShamanTattoo of the Tukohama ShamanStack Size: 10
Replaces a Small Strength Passive Skill
Regenerate 15 Life per secondRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
Regenerate 15 Life per second

Version history

Version Changes
0.6.0
  • Life values are higher on all entities, for more granularity.

See also