This article is about the variant of Mineral Pools Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Mineral Pools MapMap Level: 77 Map Tier: 10 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition Drop level: 76Metadata Item class: Map
The CacheThe Cache6JewelleryVintage or crafted, Glittering and shiny Dusty or glittering, huge or tiny Secured within a chest or unearthed from your mining Find jewellery everywhere, no need for divining! So why is it so hard to figure out which one to wear? This one makes me stronger, but does it match my hair?
The LoverThe Lover2Jewellery Item Level:79"I wanted to give you three things. I've given you my eternal love. I've sung to you my most beautiful song. I'd have given you the moon last, but it couldn't be found. I hope you'll accept this instead."
68
The OffspringThe Offspring9Ryslatha's CoilThe swarm began with just a couple of children. Now, it is her entire existence.
32
Item acquisition
Mineral Pools Map can drop anywhere.
Recipes
Mineral Pools Map can be created from the following recipes:
Amount
Part
Description
Meta
4
Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.
A Dusty MemoryA Dusty Memory5Item Item Level:100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Map variants
Item
Map tier
Map level
Map series
Mineral Pools MapMineral Pools MapMap Level: 77 Map Tier: 10 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
10
77
Keepers
Mineral Pools MapMineral Pools MapMap Level: 74 Map Tier: 7 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
Mercenaries
Mineral Pools MapMineral Pools MapMap Level: 80 Map Tier: 13 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
13
80
Necropolis
Mineral Pools MapMineral Pools MapMap Level: 78 Map Tier: 11 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Affliction
Mineral Pools MapMineral Pools MapMap Level: 69 Map Tier: 2 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Ancestor
Mineral Pools MapMineral Pools MapMap Level: 72 Map Tier: 5 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Crucible
Mineral Pools MapMineral Pools MapMap Level: 74 Map Tier: 7 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
The Forbidden Sanctum
Mineral Pools MapMineral Pools MapMap Level: 79 Map Tier: 12 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
12
79
Sentinel
Mineral Pools MapMineral Pools MapMap Level: 70 Map Tier: 3 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Archnemesis
Mineral Pools MapMineral Pools MapMap Level: 71 Map Tier: 4 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Scourge
Mineral Pools MapMineral Pools MapMap Level: 81 Map Tier: 14 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Expedition
Mineral Pools MapMineral Pools MapMap Level: 76 Map Tier: 9 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Ritual
Mineral Pools MapMineral Pools MapMap Level: 77 Map Tier: 10 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
10
77
Heist
Mineral Pools MapMineral Pools MapMap Level: 77 Map Tier: 10 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
10
77
Harvest
Mineral Pools MapMineral Pools MapMap Level: 81 Map Tier: 14 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Delirium
Mineral Pools MapMineral Pools MapMap Level: 81 Map Tier: 14 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Metamorph
Mineral Pools MapMineral Pools MapMap Level: 76 Map Tier: 9 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Blight
Mineral Pools MapMineral Pools MapMap Level: 76 Map Tier: 9 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
76
Legion
Mineral Pools MapMineral Pools MapMap Level: 74 Map Tier: 7 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
7
74
Synthesis
Mineral Pools MapMineral Pools MapMap Level: 75 Map Tier: 8 Guild Character: {God's jar of raw materials. Life lying dormant, waiting to sprout.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
8
75
Betrayal
Mineral Pools MapMineral Pools MapMap Level: 75 Map Tier: 8 Guild Character: {Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
8
75
War for the Atlas
Mineral Pools MapMineral Pools MapMap Level: 81 Map Tier: 14 Guild Character: ®Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
14
81
Atlas of Worlds
Unique versions
The following unique items are derived from this base type.
The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.