Lava Lake Map

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This article is about the variant of Lava Lake Map from the most recent map series in which it appeared. For other variants, see § Map variants.
Lava Lake MapMap Level: 76
Map Tier: 9
Guild Character: µ
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition
Drop level: 75
Metadata
Item class: Map
Metadata ID: Metadata/Items/Maps/MapWorldsLavaLake
Lava Lake
Map area
No Waypoint
IdMapWorldsLavaLake
Act11
Area level82
BossesKitava, The Destroyer
Area type tagsforest
Tagsmap, area_with_water, cannot_be_twinned, einharmaps, map_drops_can_upgrade_to_ziggurat
The Shaper: At the heart of a peaceful, secluded valley, an island of burning, consuming fury.
At the heart of a peaceful, secluded valley, an island of burning, consuming fury.

Lava Lake Map is a map area.

Lava Lake is in the current map series (Keepers) for the Atlas of Worlds.

Layout

The Tileset is based on The Karui Fortress in Act 6. The map is donut-shaped, with a giant lava lake in the middle. The boss arena is found from a jut of land that leads to a bridge over the lake.

Encounters

Boss

Main article: Kitava, The Destroyer
Kitava, the Destroyer

Kitava, The Destroyer, based on Kitava, the Insatiable from The Feeding Trough in Act 10.

Item drops

The following drop-restricted items can drop from this monster.

No items include this monster in their drop restrictions.

Boss video

Item drops

The following drop-restricted items can drop in this area.

ItemDrop
level
Burning BloodBurning Blood6Xoph's Blood
Corrupted
There's a place where up is down,
where right is wrong,
where pleasure is agony,
and where the living wish only for death.
81
HeterochromiaHeterochromia2Two-Stone RingBlack and White, Silver and Gold
Let us see the world Unfold
Red and Blue, Yellow and Green
Let us remake it in colours Unseen
23
HopeHope5Prismatic Ring
Corrupted
The others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
30
The DemonThe Demon10Headhunter
Two-Implicit
Corrupted
A man who hears voices may not necessarily be crazy.
75

Item acquisition

Lava Lake Map can drop anywhere.

Recipes

Lava Lake Map can be created from the following recipes:

AmountPartDescriptionMeta
4Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.Random mapA
6The ExplorerThe Explorer6Map
Corrupted
A map is only useful if you know where you stand.
Random corrupted mapA
5A Dusty MemoryA Dusty Memory5Item
Item Level: 100
Fractured
In the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 itemA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Map variants

ItemMap
tier
Map
level
Map
series
Lava Lake MapLava Lake MapMap Level: 76
Map Tier: 9
Guild Character: µ
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
976Keepers

Unique versions

The following unique items are derived from this base type.

There are no unique versions of this item.

Version history

Version Changes
3.24.0
  • The following Maps have been added back to the Atlas: Arsenal, Barrows, Belfry, Cells, Cold River, Courthouse, Defiled Cathedral, Desert Spring, Dungeon, Excavation, Forbidden Woods, Fungal Hollow, Graveyard, Lair, Lava Lake, Mausoleum, Phantasmagoria, Pit, Primordial Pool, Shipyard, Shrine, Silo, Sulphur Vents, Sunken City, Terrace, Tower, Toxic Sewer, and Waterways.
3.23.0
  • The following Maps have been removed from the Atlas: Alleyways, Arachnid Tomb, Barrows, Beach, Cells, Cold River, Courthouse, Dungeon, Excavation, Factory, Fungal Hollow, Geode, Graveyard, Haunted Mansion, Lava Lake, Leyline, Malformation, Mausoleum, Pen, Phantasmagoria, Pit, Primordial Blocks, Primordial Pool, Silo, Sulphur Vents, Sunken City, Terrace, Tower, and Waterways.
3.22.0
  • The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
3.21.0
  • The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
3.21.0
  • Kitava's Heralds in the Lava Lake Boss Arena now spawn as Magic, instead of Rare.
3.18.0
  • The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
3.17.0
  • The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
3.8.2
  • Fixed a bug where some buildings in the Lava Lake Map did not fade their roofs correctly when you were inside of them.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
  • The Atlas will now be shuffled every league. [Undocumented]
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.