Luck
Luck is a mechanic that rolls an outcome or a number in a range twice, with Lucky rolls applying the best result, and Unlucky rolls applying the worst result.
Modifiers that specify Damage or when Damaging and luck refer specifically to damage ranges after any increased/more modifiers (or "tooltip damage range"), not to the base damage of the weapon/skill. These stats do not affect other mechanics like chance to hit/accuracy or critical strike chance.[1] Additionally, these stats only apply to hit damage, and have no effect on the damage roll of damage over time from damaging ailments, which roll entirely independently of the hit damage's roll.[2]
Lucky and Unlucky modifiers affecting the same stat or mechanic will cancel each other out.[3]
Effectiveness
With percentage rolls, such as critical strike chance, lucky/unlucky rolls will be up to a 100% more/less modifier, changing linearly towards 0% as critical chance increases. As for damage rolls, the average damage from the roll will be at up to 33% more or less, when the minimum damage is close to zero, but will have a much weaker effect when the minimum damage is closer to the maximum.
Calculations
Binary Rolls
More specifically, the lucky critical strike chance can be calculated from the following formula:
For example, the lucky critical strike chance for an default critical strike chance of 40% could be calculated as follows:
It should be noted that these calculations neglect the effect of accuracy on critical strikes.
This is a problem that can be solved with conditional probability.
Let A be the default critical strike chance on the first roll, then the chance to NOT crit on the first roll is:
If the roll failed the die will be cast a second time with the same probabilities. The chance to crit on the second roll is 1 multiplied with A:
The total probability to get a lucky critical strike is the sum of A and 2.
Damage in a Range
Given an integer roll between min and max, the normal expected value is .
A lucky roll has expected value .
Note that the last term in this is always between 0 and 1/6 and therefore is negligible (it is a byproduct of the fact our uniform variable only takes values over the integers.) This simplifies the formula to .
The average damage is effectively nudged closer toward the max damage, and further from the minimum damage. The damage boost, on average, is a sixth of the difference between minimum and maximum damage.
Example 1: You shoot a level 20 FireballFireballProjectile, Spell, AoE, Fire
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (260-370)%
Projectile Speed: 1040
AoE Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
25% chance to Ignite enemies
Base radius is (0.9-1.4) metres
Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. The maximum damage is 1643, and minimum damage is 1095, for an average of 1369. The difference between minimum and maximum is 548. If the damage is lucky, you get an average 548/6=91.3 extra damage, for a new average damage of 1369+91.3=1460.3 damage. This is a 6.6% damage boost.
Example 2: You cast a level 20 SparkSparkSpell, Projectile, Duration, Lightning
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Projectile Speed: 420Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
Base duration is 2.00 seconds
Fires (4-8) Projectiles
Additional Effects From 1-20% Quality:
Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. The maximum damage is 1198, and minimum damage is 63, for an average of 630.5. The difference between minimum and maximum is 1135. If the damage is lucky, you get an average 1135/6=189.2 extra damage, for a new average damage of 189.2+630.5=819.6 damage. This is a 30% damage boost.
How much does lucky improve our expected value - if our minimum damage is 0 then we get a 33% more multiplier. As the minimum damage increases our percentage increase decreases.
Related items
Unique items
The following unique items are related to Luck:
Item | Base Item | Stats | |||
---|---|---|---|---|---|
Coward's ChainsCoward's Chains Chain BeltRequires Level 22+(9-20) to maximum Energy Shield+(15-20) to all Attributes (5-10)% increased Movement Speed Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability You count as on Full Life while you are Cursed with Vulnerability You are Cursed with VulnerabilityAs a gift or as punishment, the Empire will have your blood. This item can be transformed on the Altar of Sacrifice along with Vial of Consequence | Chain Belt | 22 | +(9-20) to maximum Energy Shield+(15-20) to all Attributes (5-10)% increased Movement Speed Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability You count as on Full Life while you are Cursed with Vulnerability You are Cursed with Vulnerability | ||
FoxshadeFoxshade Wild LeatherEvasion: (382-520) Movement Speed: -3%Requires Level 25, 73 Dex+(20-30) to Dexterity +1000 to Evasion Rating while on Full Life (50-70)% increased Evasion Rating 30% increased Movement Speed when on Full Life Damage of Enemies Hitting you is Unlucky while you are on Full LifeTo catch an animal, think like an animal. | Wild Leather | 25 | +(20-30) to Dexterity +1000 to Evasion Rating while on Full Life (50-70)% increased Evasion Rating 30% increased Movement Speed when on Full Life Damage of Enemies Hitting you is Unlucky while you are on Full Life | ||
Perquil's ToePerquil's Toe Gold AmuletRequires Level 29(12-20)% increased Rarity of Items found+(40-50) to Dexterity (5-8)% increased Movement Speed Lightning Damage of Enemies Hitting you is Lucky Nearby Allies' Damage with Hits is LuckyHe was a lot luckier before he lost this. | Gold Amulet | 29 | (12-20)% increased Rarity of Items found+(40-50) to Dexterity (5-8)% increased Movement Speed Lightning Damage of Enemies Hitting you is Lucky Nearby Allies' Damage with Hits is Lucky | ||
Lori's LanternLori's Lantern Prismatic RingRequires Level 30+(8-10)% to all Elemental Resistances+10% to all Elemental Resistances (6-8)% increased Movement Speed when on Low Life 31% increased Light Radius +(20-25)% to Chaos Resistance when on Low Life Damage of Enemies Hitting you is Unlucky while you are on Low LifeBy its light, Lori led her young charges to safety and bound up their wounds. Her sword arm was iron, yet her heart gentle and proof against hate. | Prismatic Ring | 30 | +(8-10)% to all Elemental Resistances+10% to all Elemental Resistances (6-8)% increased Movement Speed when on Low Life 31% increased Light Radius +(20-25)% to Chaos Resistance when on Low Life Damage of Enemies Hitting you is Unlucky while you are on Low Life | ||
Relic of the PactRelic of the Pact Sage WandWand Physical Damage: 18-34 Critical Strike Chance: 10.00% Attacks per Second: 1.40Requires Level 30, 119 Int(17-21)% increased Spell DamageGrants Level 1 Blood Sacrament Skill Your Critical Strike Chance is Lucky while on Low LifeCrush your enemies with your essence, so that you may drink of theirs. | Sage Wand | 30 | (17-21)% increased Spell DamageGrants Level 1 Blood Sacrament Skill Your Critical Strike Chance is Lucky while on Low Life | ||
Bound FateBound Fate Cloth BeltRequires Level 49(15-25)% increased Stun and Block Recovery+(20-30) to Dexterity +(20-30) to Intelligence +(60-80) to maximum Life Every 5 seconds, gain one of the following for 5 seconds: Your Hits are always Critical Strikes Hits against you are always Critical Strikes Attacks cannot Hit you Attacks against you always Hit Your Damage with Hits is Lucky Damage of Hits against you is LuckyKnowing what will happen and knowing when it will happen are two very different things. | Cloth Belt | 49 | (15-25)% increased Stun and Block Recovery+(20-30) to Dexterity +(20-30) to Intelligence +(60-80) to maximum Life Every 5 seconds, gain one of the following for 5 seconds: Your Hits are always Critical Strikes Hits against you are always Critical Strikes Attacks cannot Hit you Attacks against you always Hit Your Damage with Hits is Lucky Damage of Hits against you is Lucky | ||
SvalinnSvalinn Girded Tower ShieldChance to Block: 23% Armour: (397-437) Ward: (100-150) Movement Speed: -3%Requires Level 51, 123 Str+(10-20) to maximum Life(10-15)% Chance to Block Spell Damage +(100-150) to Ward -10% to maximum Chance to Block Attack Damage -10% to maximum Chance to Block Spell Damage Chance to Block is Lucky Trigger a Socketed Elemental Spell on Block, with a 0.25 second CooldownThe priests found the Great Shield the night it fell to Middengard, but it was the smiths who delved into the secrets it held. | Girded Tower Shield | 51 | +(10-20) to maximum Life(10-15)% Chance to Block Spell Damage +(100-150) to Ward -10% to maximum Chance to Block Attack Damage -10% to maximum Chance to Block Spell Damage Chance to Block is Lucky Trigger a Socketed Elemental Spell on Block, with a 0.25 second Cooldown | ||
HyperboreusHyperboreus Leather BeltRequires Level 53+(25-40) to maximum Life+(30-40)% to Cold Resistance Chill nearby Enemies when you Focus, causing 30% reduced Action Speed Focus has (30-50)% increased Cooldown Recovery Rate (50-70)% increased Damage with Hits and Ailments against Chilled Enemies Veiled SuffixCold winds whirl at the crown of the world.Take this item to Jun Ortoi to have her Unveil it. | Leather Belt | 53 | +(25-40) to maximum Life+(30-40)% to Cold Resistance Chill nearby Enemies when you Focus, causing 30% reduced Action Speed Focus has (30-50)% increased Cooldown Recovery Rate (50-70)% increased Damage with Hits and Ailments against Chilled Enemies
| ||
The Iron FortressThe Iron Fortress Crusader PlateArmour: (1081-1382) Movement Speed: -5%Requires Level 59, 160 Str+1% Chance to Block Attack Damage per 50 Strength Chance to Block Spell Damage is Unlucky +(60-120) to Strength (80-100)% increased Armour 10% reduced Movement Speed Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength"Stand steadfast in the face of destruction. The Council cannot afford to falter." - Mauritius, the Iron Heart | Crusader Plate | 59 | +1% Chance to Block Attack Damage per 50 Strength Chance to Block Spell Damage is Unlucky +(60-120) to Strength (80-100)% increased Armour 10% reduced Movement Speed Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength | ||
The FulcrumThe Fulcrum Ezomyte StaffWarstaff Physical Damage: (127.2-148.4) to (384-448) Critical Strike Chance: 8.50% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 60, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8-10)% Elemental Resistances while you are Chilled Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are IgnitedTo stand at the confluence of the elements, the master must achieve perfect balance. | Ezomyte Staff | 60 | +25% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8-10)% Elemental Resistances while you are Chilled Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited | ||
Triumvirate AuthorityTriumvirate Authority Unset RingRequires Level 64Has 1 Socket+2 to Level of Socketed Vaal Gems <Three random Socketed Vaal Skill modifiers>The priest that carried Yaomac's sigil was granted one boon by each serpentine head. | Unset Ring | 64 | Has 1 Socket+2 to Level of Socketed Vaal Gems
| ||
Triumvirate AuthorityTriumvirate Authority Unset RingRequires Level 64Has 1 Socket+2 to Level of Socketed Vaal Gems <Four random Socketed Vaal Skill modifiers>The priest that carried Yaomac's sigil was granted one boon by each serpentine head. | Unset Ring | 64 | Has 1 Socket+2 to Level of Socketed Vaal Gems
| ||
Viridi's VeilViridi's Veil Praetor CrownArmour: (354-481) Energy Shield: (112-150)Requires Level 68, 62 Str, 91 Int+(1-2) to Level of Socketed Gems (120-160)% increased Armour and Energy Shield +(15-25)% to all Elemental Resistances Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped You are Hexproof if you have a Magic Ring in right slot Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot"Her sisters eternally fought for that shining apex in the skies, but Viridi instead found strength in humility." - Azmerian Creation Myth | Praetor Crown | 68 | +(1-2) to Level of Socketed Gems (120-160)% increased Armour and Energy Shield +(15-25)% to all Elemental Resistances Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped You are Hexproof if you have a Magic Ring in right slot Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot | ||
Voice of the StormVoice of the Storm Lapis AmuletRequires Level 69+(20-30) to Intelligence50% increased Lightning Damage +(10-15) to all Attributes (10-20)% increased maximum Mana Lightning Damage with Non-Critical Strikes is LuckyWhen she of many mouths spoke, we bowed in awe and were crushed. This item can be transformed with a Blessing of Esh | Lapis Amulet | 69 | +(20-30) to Intelligence50% increased Lightning Damage +(10-15) to all Attributes (10-20)% increased maximum Mana Lightning Damage with Non-Critical Strikes is Lucky |
Corpse items
Spectres raised from these corpse items have an ability or bonus related to Luck:
Item | Monster Category | Monster Abilities |
---|---|---|
Perfect Spirit of FortunePerfect Spirit of FortuneMonster Category: ConstructCasts Shock Nova Casts Spark Casts Lightning Warp Casts Wrath Lightning Damage of nearby allies is LuckyRight click this item to create this corpse. | Construct | Casts Shock Nova Casts Spark Casts Lightning Warp Casts Wrath Lightning Damage of nearby allies is Lucky |
Miscellaneous
Item | Description |
---|---|
Sanctified FossilSanctified FossilStack Size: 10Numeric modifier values are lucky High Level modifiers are more commonPlace in a Resonator to influence item crafting. | Numeric modifier values are lucky High Level modifiers are more common |
Related skill gems
The following skill gems are related to Luck:
Gem | ||||
---|---|---|---|---|
Vaal GraceVaal GraceAura, Spell, AoE, Duration, Vaal Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 9 sec Cast Time: Instant AoE Radius: 36Requires Level 24Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.Base duration is 6.00 seconds Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention +(0-1.9) metres to radius You and nearby allies have +15% chance to Evade Attack Hits Suppressed Spell Damage dealt to you is Unlucky Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A | N/A | |
Vaal ArcVaal ArcSpell, Chaining, Vaal, Lightning, Duration Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 2 sec Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220%Requires Level 12A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.Deals (38-924) to (64-1539) Lightning Damage 100% increased Duration of Lightning Ailments Base duration is 4.00 seconds 100% chance to Shock enemies Chains +(5-9) Times 15% more Damage with Hits and Ailments for each remaining Chain 100% increased Effect of Lightning Ailments Additional Effects From 1-20% Quality: Chains +(0.05-1) TimesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A |
Related passive skills
Passive skills
The following passive skills are related to Luck: No results found for the given query.
Ascendancy passive skills
The following Ascendancy passive skills are related to Luck:
Ascendancy Class | Name | Stats |
---|---|---|
Gladiator | More Than Skill | Chance to Block Attack or Spell Damage is Lucky if you've Blocked Recently [1] |
Keystone passive skills
The following keystone passive skills are related to Luck:
Name | Stats |
---|---|
Dance with Death | Can't use Helmets Your Critical Strike Chance is Lucky Your Damage with Critical Strikes is Lucky Enemies' Damage with Critical Strikes against you is Lucky [1] |
Atlas passive skills
Name | Stats |
---|---|
Blight Chest Chance and Lucky Chests | Varieties of Items contained in 1 Blight Chest in your Maps are Lucky Lanes of Blight Encounters in your Maps have 5% chance for an additional Reward Chest [1] |
Lucky Blight Chests | 8% chance for Blight Chests to contain an additional Reward Varieties of Items contained in 1 Blight Chest in your Maps are Lucky [1] [2] |
Epidemiology | Varieties of Items contained in 3 Blight Chests in your Maps are Lucky Blight chests in your Maps have a 20% chance to be openable again [1] |
Related modifiers
The following modifiers are related to Luck:
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
of the Order | Suffix | 72 | Your Critical Strike Chance is Lucky while Focused | belt 0 |
of the Order | Suffix | 50 | Your Critical Strike Chance is Lucky while Focused | belt 0 |
of the Order | Suffix | 60 | Your Critical Strike Chance is Lucky while Focused Focus has (5-8)% increased Cooldown Recovery Rate | belt 1000 |
HellscapeDownsideDamageIsUnlucky1___ | Scourge Detriment | 45 | Damage with Hits is Unlucky | amulet 500 |
VillageChaosDamageLuck | Intrinsic | 1 | Chaos Damage with Hits is Lucky | N/A |
Mastery Effects
Mastery | Effects |
---|---|
Lightning Mastery |
|
Spell Suppression Mastery |
|
References
- ↑ Mark_GGG (May 13, 2013 4:01 AM). "p/c new ring lori's lantern". Path of Exile Forum. Retrieved September 22, 2013.
- ↑ Confirmed through direct testing by Prohibited Library (community). https://discord.com/channels/991073626721763429/991092346651287623/1165229624595316807
- ↑ https://www.pathofexile.com/forum/view-thread/3108809/page/1#p24083466