City Square Map

From Path of Exile Wiki
Jump to navigation Jump to search
This page is about the current map version. For other uses, see City Square Map (disambiguation).

This map was removed from the Atlas in Version 3.16.0. It no longer drops and does not affect the Atlas Completion Bonus or Awakening Completion Bonus. It can be exchanged at vendors for a map still in the Atlas.

[view] [edit]City Square MapMap Level: 81
Map Tier: 14
Guild Character: Ö
Countless generations have walked these time-worn stones.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
City Square Map (Ritual) inventory icon.png
Drop level: 80
Drop disabled
Vendor Prices
Normal7x Chaos Orb
Magic7x Chaos Orb
1x Orb of Chance
Rare7x Chaos Orb
1x Orb of Alchemy
Unique10x Chaos Orb
Vendor Offer
1x Scroll Fragment
Item class: Maps
City Square
Map area
No Waypoint
Area level71
BossesPileah, Corpse Burner
Pileah, Burning Corpse
Carius, the Unnatural
Area type tagsurban
Tagsmap, area_with_water, einharmaps, triple_boss_map
The Shaper: Countless generations have walked these time-worn stones.
Vaal Side AreasSecluded Canal (MapSideArea5_3_2)
Maps loading screen.png

City Square Map is a map area.




Boss video

Items found in this area

No area id given.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
  • This map has been removed from the Atlas.
  • This map can no longer drop.
  • You can still use your existing maps in the Map Device.
  • You can trade your existing maps to vendors. You will receive other maps that are still in the Atlas.
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.