Projectile
Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units.[1] Skills gems that create projectiles usually have the Projectile or Bow gem tag.
Speed and duration
All projectiles have a speed, which can be altered by Projectile Speed modifiers. Reduced projectile speed has a maximum of 99%[2][3], but there is no limit for increased projectile speed.
All projectiles also have a duration (which can be infinite). In most cases, this duration is not mentioned on the skill itself and cannot be modified. Some skills, such as SparkSparkSpell, Projectile, Duration, Lightning
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Projectile Speed: 420Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
Base duration is 2.00 seconds
(0-19)% increased Projectile Speed
Fires (3-7) additional Projectiles
Additional Effects per 1% Quality:
1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., do have an explicit duration which can be modified.
The speed and duration will determine the distance a projectile will travel, up to its maximum range (at most 150 units)[4]. Increasing the Projectile Speed of limited-duration projectiles will allow them to travel a further distance before they expire. For example, Freezing PulseFreezing PulseSpell, Projectile, Cold
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 330%
Projectile Speed: 1800An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage
Projectiles Pierce all Targets
Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
(0-19)% increased Projectile Speed
Additional Effects per 1% Quality:
2% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. creates projectiles that initially deal full damage but deal less damage progressively throughout its total distance ("by the time they dissipate"). Increasing the Projectile Speed of Freezing Pulse will cause the projectiles to hit the target sooner in its total distance, and therefore deal more damage than a slower-moving Freezing Pulse that travelled the same distance to the target.
However, note that projectile speed does not affect the distance at which specific projectile effects occur. For example:
Ice SpearIce SpearCritical, Spell, Projectile, Cold
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 130%
Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage
Fires an additional Projectile
Second form has 600% increased Critical Strike Chance
Second form has +(30-49)% to Critical Strike Multiplier
Second form has 300% more Projectile Speed
Additional Effects per 1% Quality:
2% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.will always change into its second form at a fixed distance.
- The damage modifiers from sources like Far Shot, Point Blank, and
Chin SolChin Sol
Assassin BowBow
Physical Damage: (86-103.2) to (260-312)
Elemental Damage: 25-50
Critical Strike Chance: 6.70%
Attacks per Second: (1.38-1.43)Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier+(10-20) to Dexterity
(100-140)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10-14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close RangeAs a soldier you want to get close to enemy archers.
That is not the case when fighting the Maraketh.are based on the projectile's total distance travelled. This is unrelated to the projectile's distance from the player, and in the case of
Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (80-125)% of base
Effectiveness of Added Damage: (80-125)%
Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects per 1% Quality:
0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.or other "Projectiles Return" mechanics, the total distance travelled may be greater than the current distance from the player.
Ground and airborne projectiles
Most projectiles travel through the air. however, there are some that travel along the ground.
Airborne projectiles can be aimed up and down cliffs and other height transitions and can impact the ground or ceiling. This can sometimes cause the projectile to miss a target's vertical hitbox when dealing with a steep angle, as they may fly over the heads of enemies or harmlessly impact the ground at the enemy's feet. Airborne projectiles will pass through most low obstacles such as small chests and rocks.
Projectiles that travel along the ground are subject to the same restrictions as a walking player. This means they cannot be fired up or down cliffs or ledges, and will instead collide with the edge. They typically do not impact the ground or ceiling but are more likely to be obstructed by small obstacles around the environment. Skills that create ground projectiles include SparkSparkSpell, Projectile, Duration, Lightning
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Projectile Speed: 420Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
Base duration is 2.00 seconds
(0-19)% increased Projectile Speed
Fires (3-7) additional Projectiles
Additional Effects per 1% Quality:
1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and
Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: 6 Mana
Attack Damage: (135-225)% of base
Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Fires 2 additional Projectiles
Additional Effects per 1% Quality:
1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. Ground projectiles cannot hit flying targets.[5]
Projectile impact
When a projectile successfully hits an enemy or obstacle, the projectile is destroyed (in the case of arrows, it may become visually embedded in an enemy or obstacle). If a projectile misses a target (due to insufficient accuracy) it will continue through the target without hitting it. Projectiles which hit an enemy will trigger projectile behaviour effects. For most skills, a single skill use cannot hit the same enemy more than once with a non-AOE projectile, unless it has a barrage behaviour or has a "shotgun" effect.
Certain skills have a "ground-targeted" aim which fire projectiles at the ground near the player's cursor. These skills trigger effects either on hitting the ground or an enemy, and can have somewhat odd interactions with projectile behaviours.
Blazing SalvoBlazing SalvoSpell, AoE, Fire, Projectile
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%Requires Level 12Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Deals (7-270) to (10-405) Fire Damage
Fires (4-6) additional Projectiles
Additional Effects per 1% Quality:
0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.UnearthUnearthSpell, Projectile, AoE, Physical
Level: (1-20)
Cost: (4-10) Mana
Cast Time: 0.30 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Deals (15-607) to (22-911) Physical Damage
Projectiles Pierce all Targets
Spawns corpses with Level (12-80)
Maximum of 10 corpses allowed
Additional Effects per 1% Quality:
0.5% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (55-64)% of base
Effectiveness of Added Damage: (55-64)%
Projectile Speed: 3260
AoE Radius: 20Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second
Base duration is 2.00 seconds
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
+(0-0.6) metres to radius
60% of Physical Damage Converted to Chaos Damage
Additional Effects per 1% Quality:
0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Vaal Burning ArrowVaal Burning ArrowAttack, Projectile, AoE, Vaal, Fire, Bow
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 2 sec
Attack Speed: 70% of base
Attack Damage: (280-400)% of base
Effectiveness of Added Damage: (280-400)%
Projectile Speed: 3260Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
50% chance to Ignite enemies
Projectiles Pierce 3 additional Targets
100% of Physical Damage Converted to Fire Damage
Can't be Evaded
Additional Effects per 1% Quality:
+0.5% to Fire Damage over Time MultiplierCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
There is also a variation of ground-targeted skills which never hit enemies, and therefore cannot be modified to utilize projectile behaviours.
Poisonous ConcoctionPoisonous ConcoctionAttack, AoE, Chaos, Projectile
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 115% of baseRequires Level 12Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.(26-622) to (39-933) Added Chaos Damage
40% chance to Poison on Hit
+6% to Critical Strike Chance
Consumes 1 Charge per Projectile Fired from 1 Life Flask, if possible
Added Chaos Damage equal to (3-11)% of Flask's Recovery Amount if Charges were consumed from a Life Flask
Additional Effects per 1% Quality:
0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Explosive ConcoctionExplosive ConcoctionAttack, AoE, Fire, Cold, Lightning, Projectile
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 115% of baseRequires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(96-1003) to (145-1505) Added Fire Damage
+6% to Critical Strike Chance
Can consume Charges from Ruby, Sapphire, and Topaz Flasks
Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible
Deals (37-389) to (57-589) Added Cold Damage if Charges were consumed from a Sapphire Flask
Deals (8-88) to (87-903) Added Lightning Damage if Charges were consumed from a Topaz Flask
+(60-98)% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask
Additional Effects per 1% Quality:
0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Projectile Behaviours
Only a single effect can apply per hit enemy and are applied in order of priority as follows:
Split
Upon hit the projectile splits into (X) number of auto-targeting projectiles. The auto-targeting radius limitations are similar to chain.
Split projectiles are considered the same projectile after splitting and therefore will not target the same monster twice. This means that in most situations split will not increase your single target hits unless further modified, or have an area component.
Sources of split include:
Sniper's MarkSniper's MarkSpell, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 4Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Cursed enemies take (10-35)% increased Damage from Projectile Hits
Projectiles which Hit Cursed Enemies Split towards (2-4) additional targets
Additional Effects per 1% Quality:
Cursed enemies take 0.25% increased Damage from Projectile HitsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Fury ValveFury Valve
Turquoise AmuletRequires Level 40+(16-24) to Dexterity and Intelligence(15-25)% increased Evasion Rating
+(15-20)% to all Elemental Resistances
Skills fire 2 additional Projectiles
(20-30)% increased Projectile Speed
Modifiers to number of Projectiles instead apply
to the number of targets Projectiles Split towardsA single act of anger travels countless paths of destruction.
Pierce
The projectile passes through the enemy after hitting it and continues along its previous trajectory. Once a projectile has exhausted its pierce count, one of the other effects listed in this section may apply. It is possible to disable "Projectiles Pierce all Targets" behaviour on skills via SnakepitSnakepit
Sapphire RingRequires Level 68+(20-30)% to Cold Resistance(20-40)% increased Spell Damage
(5-10)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot PierceThey wrap around you until your blood turns as cold as theirs., allowing for modification with Fork/Chain/Return.
Fork
The projectile splits into two identical projectiles which each travel at a 60-degree angle from the projectile's original path. This angle can be modified via passive skills. Certain items and passives can also add additional projectiles to a fork.
Kinetic BoltKinetic BoltAttack, Projectile
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (140-175)% of base
Effectiveness of Added Damage: (140-175)%Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value
Projectile changes direction (5-8) times
Modifiers which would cause projectiles to Fork instead cause them to change direction additional times
Additional Effects per 1% Quality:
1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. has a unique behaviour which causes it to change directions in a zig-zag motion, and additional forks will cause it to change direction additional times instead. Hitting an enemy does not cause it to disappear.
Sources of fork include:
Fork SupportFork SupportSupport, Projectile
Icon: Y
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 31Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.Projectiles from Supported Skills Fork
Supported Skills deal (-10-9)% more Projectile Damage
Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.Awakened Fork SupportAwakened Fork SupportSupport, Projectile
Icon: Y
Level: (1-5)
Cost & Reservation Multiplier: 130%Requires Level 72Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.Projectiles from Supported Skills Fork
Projectiles from Supported Skills Fork an additional Time
Supported Skills deal (10-14)% more Projectile Damage
Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.(adds an additional projectile)
Rigwald's QuillsRigwald's Quills
Two-Point Arrow QuiverRequires Level 56(20-30)% increased Global Accuracy Rating-10% to Fire Resistance
+(20-30)% to Lightning Resistance
Gain 7 Life per Enemy Hit with Attacks
20% reduced Projectile Speed
(30-50)% increased Projectile Damage
Arrows ForkThe fortunate inscribe their legacy
in the pages of history books.
The rest of us must leave our mark with our blood
or the blood of others.SnakepitSnakepit
Sapphire RingRequires Level 68+(20-30)% to Cold Resistance(20-40)% increased Spell Damage
(5-10)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot PierceThey wrap around you until your blood turns as cold as theirs.(For spell projectiles when worn in the left ring slot)
Chain
Chain is a behavior of both projectiles and certain skills that have chaining targeting, such as ArcArcSpell, Chaining, Lightning
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 120%Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Deals (6-198) to (32-1122) Lightning Damage
10% chance to Shock enemies
Chains +(4-7) Times
15% more Damage for each remaining Chain
(10-29)% increased Effect of Lightning Ailments
Additional Effects per 1% Quality:
0.5% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
A chaining projectile chooses a target within a certain radius, and travels in the direction of that target. A target cannot be hit twice by the same projectile. If a skill produces multiple projectiles at once and chains, none of the projectiles may chain to an enemy which has already been struck by a projectile from the same attack or cast. If there are no valid targets in range of the original enemy, it will target an enemy but not hit, instead passing through.
Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining
Level: (1-20)
Cost: (6-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 280%Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage
+(0-0.4) metres to radius
Chains +(2-3) Times
Projectiles can Chain when impacting the ground
Projectiles do not change direction when Chaining
Additional Effects per 1% Quality:
1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. has a unique behaviour which causes it to bounce in the same direction several times, and additional chains cause it to bounce additional times instead. Hitting an enemy does not cause it to disappear.
Sources of chain that apply to projectiles include:
Cobra LashCobra LashCritical, Attack, Projectile, Chaos
Level: (1-20)
Cost: (5-7) Mana
Attack Speed: 120% of base
Attack Damage: (75-125)% of base
Effectiveness of Added Damage: (75-125)%Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.(3-113) to (5-169) Added Chaos Damage
Chains +(3-5) Times
60% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
Projectiles deal 5% more Damage with Hits for each remaining Chain
+50% to Damage over Time Multiplier for Poison from Critical Strikes
Additional Effects per 1% Quality:
1.5% increased Critical Strike ChancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Chain SupportChain SupportSupport, Chaining, Projectile
Icon: c
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports projectile skills, and any other skills that chain.Supported Skills Chain +2 times
Supported Skills deal (30-11)% less Damage with Hits
Additional Effects per 1% Quality:
Supported Skills have 0.5% increased Chaining rangeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.Awakened Chain SupportAwakened Chain SupportSupport, Chaining, Projectile
Icon: c
Level: (1-5)
Cost & Reservation Multiplier: 150%Requires Level 72Supports projectile skills, and any other skills that chain.Supported Skills Chain +3 times
Supported Skills deal (10-6)% less Damage with Hits
Additional Effects per 1% Quality:
Supported Skills have 0.5% increased Chaining rangeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.Ewar's MirageEwar's Mirage
Antique RapierOne Handed Sword
Physical Damage: 12-46
Elemental Damage: 1 to (45-55)
Critical Strike Chance: 6.50%
Attacks per Second: (1.51-1.59)
Weapon Range: 14.0 metresRequires Level 26, 89 Dex+25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage
(16-22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks fire an additional Projectile when in Off Hand
(40-55)% increased Elemental Damage with Attack SkillsA single breeze blows
A hundred blades dance(For attack projectiles when in main hand)
GloomfangGloomfang
Blue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate0.5% of Chaos Damage Leeched as Life
Lose (15-10) Life per Enemy Hit with Spells
Lose (25-20) Life per Enemy Hit with Attacks
Skills Chain +1 times
(30-40)% increased Projectile Speed
Projectiles that have Chained gain (20-35)% of Non-Chaos Damage as extra Chaos DamageDarkness never stops feeding.MjölnerMjölner
GavelOne Handed Mace
Physical Damage: (97.2-118.8) to (181.8-222.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 11.0 metresRequires Level 60, 412 Str, 300 Int15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
+300 Intelligence Requirement
+200 Strength Requirement
(80-120)% increased Physical Damage
Skills Chain +1 times
(80-100)% increased Lightning DamageLook the storm in the eye and you will have its respect.- Ricochet passive for the Deadeye ascendancy.
Roth's ReachRoth's Reach
Recurve BowBow
Physical Damage: (24-27) to (72-81)
Critical Strike Chance: 6.70%
Attacks per Second: 1.25Requires Level 18, 65 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage
Skills Chain +2 times
30% increased Projectile Speed
(60-80)% increased Elemental Damage with Attack Skills"Exiled to the sea; what a joke.
I'm more free than I've ever been."
- Captain Weylam "Rot-tooth" Roth of the Black CrestSnakepitSnakepit
Sapphire RingRequires Level 68+(20-30)% to Cold Resistance(20-40)% increased Spell Damage
(5-10)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot PierceThey wrap around you until your blood turns as cold as theirs.(For spell projectiles when worn in the right ring slot)
Touch of AnguishTouch of Anguish
Imperial ClawClaw
Physical Damage: (65-75) to (195-215)
Critical Strike Chance: (7.80%-8.40%)
Attacks per Second: 1.60
Weapon Range: 11.0 metresRequires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy HitAdds (40-50) to (130-150) Physical Damage
30% increased Cold Damage
(30-40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently FreezeGrip the frozen steel, feel it numb you.
Wield the cold touch of death like
a splinter of your own shattered heart.(While at maximum frenzy charges)
Return
The projectile returns in the direction of its point of origin. Targets can be hit once on the way out and once on the way back; however, the specific target they return from is only hit once.[6] It has the lowest priority among projectile behaviours.[7]
Sources of returning projectiles include:
Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (80-125)% of base
Effectiveness of Added Damage: (80-125)%
Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects per 1% Quality:
0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Venom GyreVenom GyreAttack, Projectile, Chaos, Duration
Level: (1-20)
Cost: (5-7) Mana
Attack Speed: 120% of base
Attack Damage: (125-165)% of base
Effectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds
60% of Physical Damage Converted to Chaos Damage
Projectiles Return to you
40% chance to Poison on Hit
Returning Projectiles deal 75% less Damage with Hits and Ailments
Returning Projectiles Pierce all Targets
Maximum 30 caught Projectiles
40% chance to keep each caught Projectile fired with Whirling Blades
Additional Effects per 1% Quality:
1% increased Poison DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.NimisNimis
Topaz RingRequires Level 48+(20-30)% to Lightning Resistance+(30-50) to Dexterity
(25-35)% increased Projectile Damage
Projectiles Return to you
Projectiles are fired in random directionsToo much of something is bad enough;
too much of nothing is just as tough.Relic of the CycleRelic of the Cycle
Crude BowBow
Physical Damage: 10-26
Critical Strike Chance: 5.00%
Attacks per Second: 1.54100% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
Projectiles Return to youInto darkness, horror, madness...
So goes the descent.(Race-exclusive)
Explosions
Some projectiles explode or have an area component on every hit, while other projectiles only explode when the projectile is destroyed by exhausting all projectile behaviours or hitting an obstacle. Explosions are area damage, while non-exploding hits are projectile damage.
The following skills have an area component on every hit:
Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (55-64)% of base
Effectiveness of Added Damage: (55-64)%
Projectile Speed: 3260
AoE Radius: 20Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second
Base duration is 2.00 seconds
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
+(0-0.6) metres to radius
60% of Physical Damage Converted to Chaos Damage
Additional Effects per 1% Quality:
0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (130-174)% of base
Effectiveness of Added Damage: (130-174)%
Projectile Speed: 3260
AoE Radius: 23 / 10Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage
60% of Physical Damage Converted to Cold Damage
Chills Enemies as though dealing (100-195)% more Damage
(0-19)% increased Effect of Cold Ailments
Additional Effects per 1% Quality:
1% increased Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Kinetic BlastKinetic BlastAttack, Projectile, AoE
Level: (1-20)
Cost: (15-16) Mana
Attack Damage: (140-155)% of base
Effectiveness of Added Damage: (140-155)%
AoE Radius: 14Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.(0-19)% increased Area of Effect
Creates 4 explosions
35% less Area Damage
Additional Effects per 1% Quality:
0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (130-154)% of base
Effectiveness of Added Damage: (130-154)%
Projectile Speed: 3260Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Hits up to 3 additional enemies near the target
Shocks Enemies as though dealing (100-290)% more Damage
Additional Effects per 1% Quality:
1% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Vaal Burning ArrowVaal Burning ArrowAttack, Projectile, AoE, Vaal, Fire, Bow
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 2 sec
Attack Speed: 70% of base
Attack Damage: (280-400)% of base
Effectiveness of Added Damage: (280-400)%
Projectile Speed: 3260Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
50% chance to Ignite enemies
Projectiles Pierce 3 additional Targets
100% of Physical Damage Converted to Fire Damage
Can't be Evaded
Additional Effects per 1% Quality:
+0.5% to Fire Damage over Time MultiplierCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Deals (21-885) to (31-1327) Chaos Damage
Projectiles Pierce all Targets
Deals (180.8-2642.5) Base Chaos Damage per second
Base duration is 0.60 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
4% of Spell Damage Leeched as Energy Shield
Additional Effects per 1% Quality:
1% increased Chaos DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Furthermore, all skill-specific on-hit effects apply on every hit.
The following skills only explode when the projectile is destroyed:
Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
Level: (1-20)
Cost: (8-10) Mana
Projectile Speed: 3260
AoE Radius: 15Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1.00 seconds
Explosion deals 50% less Base Damage
Explosion will have (47-522) to (71-783) added Fire Damage
+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy
Additional Effects per 1% Quality:
1% chance to Ignite enemies
1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.FireballFireballProjectile, Spell, AoE, Fire
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 370%
Projectile Speed: 1040
AoE Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
25% chance to Ignite enemies
Projectiles gain radius as they travel farther, up to a maximum of +(0-0.9) metres to radius
Additional Effects per 1% Quality:
1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage
Deals (31.2-1509.4) Base Chaos Damage per second
Base duration is 3.80 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Regenerate 0.50% of Debuff Damage as Life
Additional Effects per 1% Quality:
1% increased Chaos DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
Level: (1-20)
Cost: (7-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Projectile Speed: 844
AoE Radius: 12Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage
Base duration is 5.00 seconds
Deals (18.4-2225.7) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Can have up to 10 Chilling Areas
Additional Effects per 1% Quality:
0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Poisonous ConcoctionPoisonous ConcoctionAttack, AoE, Chaos, Projectile
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 115% of baseRequires Level 12Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.(26-622) to (39-933) Added Chaos Damage
40% chance to Poison on Hit
+6% to Critical Strike Chance
Consumes 1 Charge per Projectile Fired from 1 Life Flask, if possible
Added Chaos Damage equal to (3-11)% of Flask's Recovery Amount if Charges were consumed from a Life Flask
Additional Effects per 1% Quality:
0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Explosive ConcoctionExplosive ConcoctionAttack, AoE, Fire, Cold, Lightning, Projectile
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 115% of baseRequires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(96-1003) to (145-1505) Added Fire Damage
+6% to Critical Strike Chance
Can consume Charges from Ruby, Sapphire, and Topaz Flasks
Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible
Deals (37-389) to (57-589) Added Cold Damage if Charges were consumed from a Sapphire Flask
Deals (8-88) to (87-903) Added Lightning Damage if Charges were consumed from a Topaz Flask
+(60-98)% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask
Additional Effects per 1% Quality:
0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Blazing SalvoBlazing SalvoSpell, AoE, Fire, Projectile
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%Requires Level 12Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Deals (7-270) to (10-405) Fire Damage
Fires (4-6) additional Projectiles
Additional Effects per 1% Quality:
0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Imagine a FireballFireballProjectile, Spell, AoE, Fire
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 370%
Projectile Speed: 1040
AoE Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
25% chance to Ignite enemies
Projectiles gain radius as they travel farther, up to a maximum of +(0-0.9) metres to radius
Additional Effects per 1% Quality:
1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. that pierces once, has Projectiles Fork, and Chain +2 Times, and has been launched towards a pack of enemies:
- It hits the first enemy and pierces. The enemy is damaged and the projectile continues on its course.
- It hits a second enemy and is out of pierces. It forks, and there are now two projectiles which fly in different directions.
- The first projectile
- The first projectile flies into a wall and explodes. It cannot chain from the wall.
- The second projectile
- The second projectile hits an enemy and is out of pierces. Since it is the descendant of a projectile that forked, it cannot fork. The projectile and none of its ancestors have chained yet, so it can still chain two times. It chains and flies backwards towards the previous enemy.
- It hits the enemy, is out of pierces, but can still chain one more time. It chains towards a nearby enemy.
- It hits the enemy. It cannot fork, and has run out of chains, so it finally explodes, dealing Fireball's area of effect damage.
Math Calculations
All calculations assume maximum possible hits in ideal situations. Several factors, for example enemies evading your attacks, will prevent max possible hits from happening.
Solo hits
Individual projectiles can only target a single monster 1 time. If you have multiple chains, they will only chain to targets that have not been hit yet.
Projectiles that fork count as the same projectile after forking. This means that fork will not increase your solo target hits per second, unless the projectiles do explosive damage to non-targeted enemies.
Max possible individual target hits per second Formula
- Note: This formula requires enough chains and enemies for every projectile to reach your individual target.
- (Total number of projectiles) x (Attacks/cast per Second) = final answer.
Multiple target hits
max possible multiple target hits per second formula
- Note: Fork is calculated as 2. Awakened fork is calculated 6.
- Note: "Pierce on return" comes from the vengeant cascade notable.
(Total number of projectiles) X (Attacks/cast per Second) = Q
( Q ) X (Number of Pierces + 1) = Z
( Q ) X (fork or awakened fork) = T
( T ) X (Chains) = F
( T ) X ( Average number of Pierces on return) = V
Z + T + F + V = Final Answer
Explosive projectile hits
Projectiles that explode for area of effect damage on every hit will use the same formula and restrictions as above for targeting, but are capable of hitting more times against densely packed enemies.
The area of effect damage that occurs when hitting a non-targeted enemy does not prevent that enemy from being targeted by chain. This means that you can multiply your maximum number of hits for single and multiple targets by the average number of hits per explosion.
Unique items
Additional projectiles
Threshold jewels
Item | Stats |
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Local additional projectiles
Item | ![]() | # Projectiles |
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![]() Sage WandWand Physical Damage: (50.4-68.2) to (99-129.8) Critical Strike Chance: (8.80%-9.60%) Attacks per Second: (1.26-1.32)Requires Level 30, 119 Int(17-21)% increased Spell DamageSocketed Gems fire an additional Projectile (80-120)% increased Physical Damage Adds (5-8) to (13-17) Physical Damage (5-10)% increased Attack Speed (10-20)% increased Critical Strike ChanceLife persisted, hardened, twisted. ![]() | 30 | 1 |
![]() Death BowBow Physical Damage: (53.2-57.4) to (138.7-149.65) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: 1.32Requires Level 32, 107 Dex(30-50)% increased Critical Strike Chance(90-105)% increased Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire 2 additional ArrowsThe mournful music of the strings, The creaking arch, the arrow sings. A choking cry, a rattled breath, The Reaper's Song, the Harp of Death. ![]() | 32 | 2 |
![]() Serpentine StaffWarstaff Physical Damage: 56-117 Critical Strike Chance: 6.30% Attacks per Second: 1.25 Weapon Range: 13.0 metresRequires Level 49, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a StaffSocketed Gems fire 4 additional Projectiles Socketed Gems fire Projectiles in a circle +(15-20) to all Attributes +(5-7)% to all Elemental Resistances (60-100)% increased Projectile Damage 20% increased Light RadiusThat which was broken may yet break. ![]() | 49 | 4 |
Global additional projectiles
Item | Stats | ||
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![]() Antique RapierOne Handed Sword Physical Damage: 12-46 Elemental Damage: 1 to (45-55) Critical Strike Chance: 6.50% Attacks per Second: (1.51-1.59) Weapon Range: 14.0 metresRequires Level 26, 89 Dex+25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage (16-22)% increased Attack Speed Attacks Chain an additional time when in Main Hand Attacks fire an additional Projectile when in Off Hand (40-55)% increased Elemental Damage with Attack SkillsA single breeze blows A hundred blades dance ![]() | +25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage (16-22)% increased Attack Speed Attacks Chain an additional time when in Main Hand Attacks fire an additional Projectile when in Off Hand (40-55)% increased Elemental Damage with Attack Skills | ||
![]() Sage WandWand Physical Damage: 23-42 Critical Strike Chance: (9.60%-11.20%) Attacks per Second: (1.26-1.32)Requires Level 30, 119 Int(17-21)% increased Spell Damage(5-10)% increased Attack Speed (20-40)% increased Critical Strike Chance Attacks fire an additional Projectile"Energy redirected is energy imbalanced. Prototype #78 serves as a prime example." ![]() | (17-21)% increased Spell Damage(5-10)% increased Attack Speed (20-40)% increased Critical Strike Chance Attacks fire an additional Projectile | ||
![]() Turquoise AmuletRequires Level 40+(16-24) to Dexterity and Intelligence(15-25)% increased Evasion Rating +(15-20)% to all Elemental Resistances Skills fire 2 additional Projectiles (20-30)% increased Projectile Speed Modifiers to number of Projectiles instead apply to the number of targets Projectiles Split towardsA single act of anger travels countless paths of destruction. ![]() | +(16-24) to Dexterity and Intelligence(15-25)% increased Evasion Rating +(15-20)% to all Elemental Resistances Skills fire 2 additional Projectiles (20-30)% increased Projectile Speed Modifiers to number of Projectiles instead apply to the number of targets Projectiles Split towards | ||
![]() Broadhead Arrow QuiverRequires Level 52(8-10)% increased Attack SpeedGrants Call of Steel (30-60)% increased Evasion Rating and Armour Deal no Non-Physical Damage Attacks that Fire Projectiles Consume up to 1 additional Steel Shard Skills Fire 3 additional Projectiles for 4 seconds after you consume a total of 12 Steel ShardsThe dance of metal and flesh never ends. ![]() | (8-10)% increased Attack SpeedGrants Call of Steel (30-60)% increased Evasion Rating and Armour Deal no Non-Physical Damage Attacks that Fire Projectiles Consume up to 1 additional Steel Shard Skills Fire 3 additional Projectiles for 4 seconds after you consume a total of 12 Steel Shards | ||
![]() Vaal MaskEvasion: (207-239) Energy Shield: (37-43)Requires Level 62, 79 Dex, 72 Int<Can roll a special implicit when corrupted>Can be modified while Corrupted (30-40)% increased maximum Life and reduced Fire Resistance (30-40)% increased maximum Mana and reduced Cold Resistance (30-40)% increased Global maximum Energy Shield and reduced Lightning Resistance Chaos Resistance is ZeroCorruptedMan retains sanity and strives toward civilisation only under the blessed veil of ignorance. ![]() |
(30-40)% increased maximum Life and reduced Fire Resistance (30-40)% increased maximum Mana and reduced Cold Resistance (30-40)% increased Global maximum Energy Shield and reduced Lightning Resistance Chaos Resistance is ZeroCorrupted | ||
![]() Eternal SwordOne Handed Sword Physical Damage: (116.85-129.15) to (193.8-214.2) Critical Strike Chance: 5.00% Attacks per Second: (1.72-1.80) Weapon Range: 11.0 metresRequires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Evasion Rating while moving Skills fire 2 additional Projectiles if you've used a Movement Skill Recently Far ShotBy wind and wing they are carried, Their fates not theirs to control, Yet the fates of others dragged in their wake. ![]() | +475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Evasion Rating while moving Skills fire 2 additional Projectiles if you've used a Movement Skill Recently Far Shot | ||
![]() Eternal SwordOne Handed Sword Physical Damage: (116.85-129.15) to (193.8-214.2) Critical Strike Chance: 5.00% Attacks per Second: (1.72-1.80) Weapon Range: 11.0 metresRequires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationaryThrough countless seasons they stand, stoic, Each season leaving its mark; a memory written in fibrous flesh. ![]() | +475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationary | ||
![]() Ruby FlaskLasts (3.20-4.80) Seconds Consumes (45-50) of 50 Charges on use +50% to Fire Resistance 20% less Fire Damage takenRequires Level 68(125-150)% increased Charges per use (60-40)% less Duration (10-20)% increased Area of Effect during Effect Skills fire 2 additional Projectiles during EffectAll things must die. Whether you burn out or explode is up to you.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. ![]() | (125-150)% increased Charges per use (60-40)% less Duration (10-20)% increased Area of Effect during Effect Skills fire 2 additional Projectiles during Effect | ||
![]() Runic SabatonsWard: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 IntHas no Sockets Triggers Level 20 Summon Arbalists when Equipped 25% increased Movement Speed <Four random Summoned Arbalists modifiers>In their hour of desperate need, the Knights of the Sun called out for aid... and the Black Scythe answered. ![]() | Has no Sockets Triggers Level 20 Summon Arbalists when Equipped 25% increased Movement Speed
| ||
![]() Fingerless Silk GlovesEnergy Shield: (108-145)Requires Level 70, 95 Int(12-16)% increased Spell DamageSocketed Projectile Spells deal 150% more Damage with Hits Socketed Projectile Spells have +4 seconds to Cooldown Socketed Projectile Spells fire 4 additional Projectiles Socketed Projectile Spells fire Projectiles in a circle Socketed Projectile Spells have 80% less Skill Effect Duration (140-180)% increased Energy ShieldHe reached for his home one last time, a shining jewel among the stars... Only to watch in horror as it ruptured and shattered under a tide of limbs. ![]() | (12-16)% increased Spell DamageSocketed Projectile Spells deal 150% more Damage with Hits Socketed Projectile Spells have +4 seconds to Cooldown Socketed Projectile Spells fire 4 additional Projectiles Socketed Projectile Spells fire Projectiles in a circle Socketed Projectile Spells have 80% less Skill Effect Duration (140-180)% increased Energy Shield |
Additional Chains
Item | Stats | ||
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![]() Recurve BowBow Physical Damage: (24-27) to (72-81) Critical Strike Chance: 6.70% Attacks per Second: 1.25Requires Level 18, 65 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage Skills Chain +2 times 30% increased Projectile Speed (60-80)% increased Elemental Damage with Attack Skills"Exiled to the sea; what a joke. I'm more free than I've ever been." - Captain Weylam "Rot-tooth" Roth of the Black Crest ![]() | +(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage Skills Chain +2 times 30% increased Projectile Speed (60-80)% increased Elemental Damage with Attack Skills | ||
![]() Antique RapierOne Handed Sword Physical Damage: 12-46 Elemental Damage: 1 to (45-55) Critical Strike Chance: 6.50% Attacks per Second: (1.51-1.59) Weapon Range: 14.0 metresRequires Level 26, 89 Dex+25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage (16-22)% increased Attack Speed Attacks Chain an additional time when in Main Hand Attacks fire an additional Projectile when in Off Hand (40-55)% increased Elemental Damage with Attack SkillsA single breeze blows A hundred blades dance ![]() | +25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage (16-22)% increased Attack Speed Attacks Chain an additional time when in Main Hand Attacks fire an additional Projectile when in Off Hand (40-55)% increased Elemental Damage with Attack Skills | ||
![]() Searching Eye JewelRequires Level 40+(10-20) to Dexterity Projectiles have 4% chance to be able to Chain when colliding with terrain per Searching Eye Jewel affecting you, up to a maximum of 20%The Sovereign of the Well seeks dominion over the light.Place into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | +(10-20) to Dexterity Projectiles have 4% chance to be able to Chain when colliding with terrain per Searching Eye Jewel affecting you, up to a maximum of 20% | ||
![]() GavelOne Handed Mace Physical Damage: (97.2-118.8) to (181.8-222.2) Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 11.0 metresRequires Level 60, 412 Str, 300 Int15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown Socketed Lightning Spells have no Cost if Triggered +300 Intelligence Requirement +200 Strength Requirement (80-120)% increased Physical Damage Skills Chain +1 times (80-100)% increased Lightning DamageLook the storm in the eye and you will have its respect. ![]() | 15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown Socketed Lightning Spells have no Cost if Triggered +300 Intelligence Requirement +200 Strength Requirement (80-120)% increased Physical Damage Skills Chain +1 times (80-100)% increased Lightning Damage | ||
![]() Spine BowBow Physical Damage: (72-94.5) to (240-306.25) Critical Strike Chance: 6.50% Attacks per Second: (1.51-1.57)Requires Level 64, 212 DexSocketed Gems are Supported by Level 20 Greater Volley (50-75)% increased Physical Damage Adds (10-16) to (45-60) Physical Damage (8-12)% increased Attack Speed 20% reduced Projectile Speed Arrows fired from the first firing points always Pierce Arrows fired from the second firing points Fork Arrows fired from the third firing points Return to you Arrows fired from the fourth firing points Chain +2 timesWe stand together. We strike together. ![]() | Socketed Gems are Supported by Level 20 Greater Volley (50-75)% increased Physical Damage Adds (10-16) to (45-60) Physical Damage (8-12)% increased Attack Speed 20% reduced Projectile Speed Arrows fired from the first firing points always Pierce Arrows fired from the second firing points Fork Arrows fired from the third firing points Return to you Arrows fired from the fourth firing points Chain +2 times | ||
![]() Sapphire RingRequires Level 68+(20-30)% to Cold Resistance(20-40)% increased Spell Damage (5-10)% increased Cast Speed Left ring slot: Projectiles from Spells cannot Chain Left ring slot: Projectiles from Spells Fork Right ring slot: Projectiles from Spells Chain +1 times Right ring slot: Projectiles from Spells cannot Fork Projectiles from Spells cannot PierceThey wrap around you until your blood turns as cold as theirs. ![]() | +(20-30)% to Cold Resistance(20-40)% increased Spell Damage (5-10)% increased Cast Speed Left ring slot: Projectiles from Spells cannot Chain Left ring slot: Projectiles from Spells Fork Right ring slot: Projectiles from Spells Chain +1 times Right ring slot: Projectiles from Spells cannot Fork Projectiles from Spells cannot Pierce | ||
![]() Imperial ClawClaw Physical Damage: (65-75) to (195-215) Critical Strike Chance: (7.80%-8.40%) Attacks per Second: 1.60 Weapon Range: 11.0 metresRequires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy HitAdds (40-50) to (130-150) Physical Damage 30% increased Cold Damage (30-40)% increased Critical Strike Chance 20% chance to gain a Frenzy Charge on Killing a Frozen Enemy Skills Chain an additional time while at maximum Frenzy Charges 10% chance to Freeze Critical Strikes do not inherently FreezeGrip the frozen steel, feel it numb you. Wield the cold touch of death like a splinter of your own shattered heart. ![]() | Grants 46 Life per Enemy HitAdds (40-50) to (130-150) Physical Damage 30% increased Cold Damage (30-40)% increased Critical Strike Chance 20% chance to gain a Frenzy Charge on Killing a Frozen Enemy Skills Chain an additional time while at maximum Frenzy Charges 10% chance to Freeze Critical Strikes do not inherently Freeze | ||
![]() Murder BootsEvasion: (444-596) Energy Shield: (43-58)Requires Level 69, 82 Dex, 42 Int+(30-50) to Dexterity (140-180)% increased Evasion and Energy Shield 30% increased Movement Speed 10% increased Damage taken while Phasing You have Phasing if you've Killed Recently Projectiles Chain +1 times while you have Phasing Celestial Footprints"Test subject was able to walk into the walls of his chamber after breaking a rabbit's neck. He was not fast enough, however. Suggest we begin excavation to retrieve prototype." ![]() | +(30-50) to Dexterity (140-180)% increased Evasion and Energy Shield 30% increased Movement Speed 10% increased Damage taken while Phasing You have Phasing if you've Killed Recently Projectiles Chain +1 times while you have Phasing Celestial Footprints | ||
![]() Runic SabatonsWard: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 IntHas no Sockets Triggers Level 20 Summon Arbalists when Equipped 25% increased Movement Speed <Four random Summoned Arbalists modifiers>In their hour of desperate need, the Knights of the Sun called out for aid... and the Black Scythe answered. ![]() | Has no Sockets Triggers Level 20 Summon Arbalists when Equipped 25% increased Movement Speed
| ||
![]() Blue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate0.5% of Chaos Damage Leeched as Life Lose (15-10) Life per Enemy Hit with Spells Lose (25-20) Life per Enemy Hit with Attacks Skills Chain +1 times (30-40)% increased Projectile Speed Projectiles that have Chained gain (20-35)% of Non-Chaos Damage as extra Chaos DamageDarkness never stops feeding. ![]() | (48-56)% increased Mana Regeneration Rate0.5% of Chaos Damage Leeched as Life Lose (15-10) Life per Enemy Hit with Spells Lose (25-20) Life per Enemy Hit with Attacks Skills Chain +1 times (30-40)% increased Projectile Speed Projectiles that have Chained gain (20-35)% of Non-Chaos Damage as extra Chaos Damage |
Skill gems with Projectile gem tag
Active attack skill gems
A list of active skill gems with the gem tag: Projectile and Attack or Bow
Gem | ![]() | ![]() | ![]() | ![]() |
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![]() Level: (1-20) Cost: (7-11) Mana Attack Speed: 50% of base Attack Damage: (50-65)% of base Effectiveness of Added Damage: (50-65)%Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.Totem lasts 8 seconds +(2-3) to maximum number of Summoned Ballista Totems Fires 5 additional Arrows Summons a Ballista Totem which uses this Skill 100% of Physical Damage Converted to Fire Damage Additional Effects per 1% Quality: 1% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: (7-11) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)%Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. This skill cannot be Triggered.Fires Projectiles sequentially Fires 4 additional Projectiles Additional Effects per 1% Quality: 0.5% increased Projectile DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: (8-10) Mana Attack Damage: (30-35)% of base Effectiveness of Added Damage: (30-36)%Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Fires 5 additional Arrows 100% of Physical Damage Converted to Fire Damage Penetrates (20-30)% Fire Resistance Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: (7-12) Mana Attack Speed: 70% of base Attack Damage: (200-300)% of base Effectiveness of Added Damage: (200-300)% Projectile Speed: 3260Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies 25% chance to Ignite enemies 100% of Physical Damage Converted to Fire Damage Additional Effects per 1% Quality: 1% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (6-10) Mana Attack Damage: (55-64)% of base Effectiveness of Added Damage: (55-64)% Projectile Speed: 3260 AoE Radius: 20Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 60% of Physical Damage Converted to Chaos Damage Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (75-125)% of base Effectiveness of Added Damage: (75-125)%Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.(3-113) to (5-169) Added Chaos Damage Chains +(3-5) Times 60% of Physical Damage Converted to Chaos Damage 40% chance to Poison on Hit Projectiles deal 5% more Damage with Hits for each remaining Chain +50% to Damage over Time Multiplier for Poison from Critical Strikes Additional Effects per 1% Quality: 1.5% increased Critical Strike ChancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 1 |
![]() Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy Additional Effects per 1% Quality: 1% increased Elemental DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: (8-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)%Requires Level 16Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.Ensnared Enemies take (15-20)% increased Projectile Damage from Attack Hits Each Snare applies 40% less Movement Speed to Normal or Magic Enemies Each Snare applies 30% less Movement Speed to Rare Enemies Each Snare applies 25% less Movement Speed to Unique Enemies Maximum 3 Snares per Enemy Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 16 |
![]() Level: (1-20) Cost: (8-10) Mana Projectile Speed: 3260 AoE Radius: 15Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1.00 seconds Explosion deals 50% less Base Damage Explosion will have (47-522) to (71-783) added Fire Damage +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres Explosion deals 6% more Damage with Hits per Explosive Arrow on Target Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target Maximum 20 Explosive Arrows stuck in an Enemy Additional Effects per 1% Quality: 1% chance to Ignite enemies 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: (7-9) Mana Attack Speed: 115% of baseRequires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(96-1003) to (145-1505) Added Fire Damage +6% to Critical Strike Chance Can consume Charges from Ruby, Sapphire, and Topaz Flasks Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible Deals (37-389) to (57-589) Added Cold Damage if Charges were consumed from a Sapphire Flask Deals (8-88) to (87-903) Added Lightning Damage if Charges were consumed from a Topaz Flask +(60-98)% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 16 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (110-225)% of base Effectiveness of Added Damage: (110-225)% Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage Fires (4-7) additional Projectiles 60% of Physical Damage Converted to Cold Damage +(1.8-2.1) metres to Melee Strike Range Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (6-10) Mana Attack Damage: (80-99)% of base Effectiveness of Added Damage: (80-99)% Projectile Speed: 3260Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.50% of Physical Damage Converted to Lightning Damage (1-9) to (5-179) Added Lightning Damage Fires 2 additional Arrows +(0-0.5) metres to radius Increases and Reductions to Projectile Speed also apply to this Skill's Area of Effect Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (6-10) Mana Attack Damage: (130-174)% of base Effectiveness of Added Damage: (130-174)% Projectile Speed: 3260 AoE Radius: 23 / 10Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage 60% of Physical Damage Converted to Cold Damage Chills Enemies as though dealing (100-195)% more Damage (0-19)% increased Effect of Cold Ailments Additional Effects per 1% Quality: 1% increased Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (8-10) Mana Attack Speed: 80% of base Attack Damage: (63-106)% of base Effectiveness of Added Damage: (63-106)%Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.(20-113) to (30-169) Added Attack Physical Damage Fires 3 additional Projectiles Fires 50% more Projectiles per Steel Shard consumed 20% chance to Impale Enemies on Hit Hits after the first on each Enemy deal 60% less Damage Consumes up to 4 Steel Shards Additional Effects per 1% Quality: 1% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Hits up to 3 additional enemies near the target Shocks Enemies as though dealing (100-290)% more Damage Additional Effects per 1% Quality: 1% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (135-225)% of base Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 2 additional Projectiles Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Level: (1-20) Cost: (7-9) Mana Attack Speed: 115% of baseRequires Level 12Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.(26-622) to (39-933) Added Chaos Damage 40% chance to Poison on Hit +6% to Critical Strike Chance Consumes 1 Charge per Projectile Fired from 1 Life Flask, if possible Added Chaos Damage equal to (3-11)% of Flask's Recovery Amount if Charges were consumed from a Life Flask Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds (3-75) to (4-113) Added Attack Physical Damage Causes Bleeding (30-49)% more Damage with Bleeding Additional Effects per 1% Quality: Bleeding inflicted by this Skill deals Damage 0.5% fasterPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 4 |
![]() Level: (1-20) Cost: (7-11) Mana Attack Damage: (48-60)% of base Effectiveness of Added Damage: (48-60)% AoE Radius: 24Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (17-21) additional Arrows Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (30-40)% of base Effectiveness of Added Damage: (30-40)%Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.Arrows Pierce all Targets (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 150% more Damage with Hits and Ailments per Stage 5 maximum Stages Each Spore Pod fires 9 Thorn Arrows Thorn Arrows deal 50% less Damage Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: (7-9) Mana Attack Speed: 85% of base Attack Damage: (100-159)% of base Effectiveness of Added Damage: (100-159)%Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Base duration is 5.00 seconds (5-123) to (7-185) Added Attack Physical Damage Fires 2 additional Projectiles Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6 Each Steel Ward grants +4% Chance to Block Projectile Attack Damage 40% chance to Impale Enemies on Hit If you have no Steel Shards, only Fires 1 Projectile Projectiles deal up to (50-110)% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther Consumes up to 2 Steel Shards Additional Effects per 1% Quality: 1% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: (5-11) Mana Attack Speed: 50% of base Attack Damage: (38-44)% of base Effectiveness of Added Damage: (38-44)%Requires Level 4Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.Totem lasts 8 seconds +(2-3) to maximum number of Summoned Ballista Totems (2-56) to (3-85) Added Attack Physical Damage Fires 2 additional Arrows Summons a Ballista Totem which uses this Skill Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 4 |
![]() Level: (1-20) Cost: (6-11) Mana Attack Speed: 50% of base Attack Damage: (100-145)% of base Effectiveness of Added Damage: (100-145)% Projectile Speed: 3260Requires Level 12Summons a ballista totem that attacks with piercing arrows. Requires a Bow.Arrows Pierce (6-9) additional Targets +(2-3) to maximum number of Summoned Totems Totem lasts 8 seconds Summons a Ballista Totem which uses this Skill Additional Effects per 1% Quality: 1% increased Projectile DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: (4-5) Mana Cost & Reservation Multiplier: 50% Cooldown Time: 0.05 sec Can Store 1 Use(s) Attack Speed: 180% of baseRequires Level 34Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.Maximum 6 Stages This Skill's Arrows deal (50-80)% more Damage with Ailments per Stage This Skill's Arrows deal (70-108)% more Damage with Hits per Stage Supported Skills deal 40% less Damage Supported Skills deal (70-108)% more Damage with Hits per Snipe Stage Supported Skills deal (50-80)% more Damage with Ailments per Snipe Stage Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 34 |
![]() Level: (1-20) Cost: (7-9) Mana Attack Speed: 110% of base Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)%Requires Level 12Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Bounces up to 3 times Modifiers to number of Projectiles instead apply to the number of Bounces Spirals through 4.25 rotations Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: (7-10) Mana Attack Time: 0.65 sec Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage (47-203) to (70-304) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield Fires 3 additional Projectiles Primary Projectile Chains +3 Times Additional Effects per 1% Quality: 2% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: (5-8) Mana Attack Speed: 110% of base Attack Damage: (80-125)% of base Effectiveness of Added Damage: (80-125)% Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path. Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (6-10) Mana Attack Speed: 110% of base Attack Damage: (100-119)% of base Effectiveness of Added Damage: (100-119)% Projectile Speed: 3260Fires multiple arrows at different targets.(1-56) to (2-85) Added Attack Physical Damage Fires (4-8) additional Arrows Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (5-8) Mana Attack Damage: (70-210)% of base Effectiveness of Added Damage: (70-210)%Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.(1-101) to (2-151) Added Attack Physical Damage +(0-0.4) metres to radius Modifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards Projectiles Split towards (2-5) targets If you have no Steel Shards, Projectile counts as already having Split 60% chance to Impale Enemies on Hit Projectiles which have Split deal 35% less Damage Projectiles can Split without hitting a target Consumes up to 1 Steel Shard Additional Effects per 1% Quality: 1% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (7-11) Mana Attack Damage: (46-58)% of base Effectiveness of Added Damage: (46-58)%Requires Level 28Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.50% of Physical Damage Converted to Lightning Damage Arrows fire Beams every (0.50-0.41) seconds Maximum 100 Arrows in the ground Each Arrow can fire 4 Beams Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: (8-10) Mana Attack Damage: (100-120)% of base Effectiveness of Added Damage: (100-120)%Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Fires 3 secondary Projectiles Additional Effects per 1% Quality: 1% increased Projectile DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: (7-11) Mana Attack Damage: (50-72)% of base Effectiveness of Added Damage: (50-73)%Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Deals (8-238) Base Chaos Damage per second Base duration is 1.00 seconds Fires 4 additional Arrows Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect 60% of Physical Damage Converted to Chaos Damage Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30% Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 2 sec Attack Speed: 70% of base Attack Damage: (280-400)% of base Effectiveness of Added Damage: (280-400)% Projectile Speed: 3260Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies 50% chance to Ignite enemies Projectiles Pierce 3 additional Targets 100% of Physical Damage Converted to Fire Damage Can't be Evaded Additional Effects per 1% Quality: +0.5% to Fire Damage over Time MultiplierCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Speed: 70% of base Attack Damage: (280-400)% of base Effectiveness of Added Damage: (280-400)%Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.Projectiles Pierce all Targets Deals (21.1-4622.5) Base Chaos Damage per second Base duration is 6.00 seconds Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 60% of Physical Damage Converted to Chaos Damage Can't be Evaded Additional Effects per 1% Quality: 0.5% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 40 Can Store 1 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (65-87)% of base Effectiveness of Added Damage: (65-87)%Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.Base duration is 6.00 seconds (2-75) to (3-113) Added Cold Damage Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 60% of Physical Damage Converted to Cold Damage Maximum 6 Summoned Mirage Sharpshooters Summons 6 Mirage Sharpshooters which use this Skill Mirage Sharpshooters fire at your target when you use Ice Shot Modifiers to number of Projectiles do not apply to this Skill when used by Mirage Sharpshooters Additional Effects per 1% Quality: 1% increased Cold DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (62-78)% of base Effectiveness of Added Damage: (62-78)%Requires Level 12Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.Projectiles Pierce all Targets 50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 4 additional Arrows Fires Projectiles sequentially Hits up to 3 additional enemies near the target Projectiles change direction 9 times Projectiles can Hit targets each time they change direction Modifiers which would cause Projectiles to Fork or Chain instead cause them to change direction additional times Projectiles cannot Split Additional Effects per 1% Quality: 1% chance to Shock enemiesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (105-163)% of base Effectiveness of Added Damage: (105-163)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.50% of Physical Damage Converted to Lightning Damage Base duration is 6.00 seconds (1-9) to (13-179) Added Lightning Damage Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Fires (4-8) additional Projectiles Can't be Evaded Additional Effects per 1% Quality: 1% increased Projectile SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 5 sec Attack Damage: (80-100)% of base Effectiveness of Added Damage: (80-100)%Requires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (27-33) additional Arrows Fires 4 additional sequences of arrows Can't be Evaded Maim on Hit 150% increased Effect of Maim Additional Effects per 1% Quality: 0.5% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Level: (1-20) Souls Per Use: 15 Can Store 1 Use(s) Soul Gain Prevention: 4 sec Attack Speed: 110% of base Attack Damage: (70-110)% of base Effectiveness of Added Damage: (70-110)%Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.Fires 8 Projectiles in a spiral Can't be Evaded Additional Effects per 1% Quality: 0.5% increased Attack SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (125-165)% of base Effectiveness of Added Damage: (125-165)%Requires Level 12Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds Base secondary duration is 6.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 60% of Physical Damage Converted to Chaos Damage 40% chance to Poison on Hit Maximum 0 caught Projectiles Creates up to 0 caught Projectiles immediately 40% chance to keep each caught Projectile fired with Whirling Blades Additional Effects per 1% Quality: 1% increased Poison DurationCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (125-165)% of base Effectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds 60% of Physical Damage Converted to Chaos Damage Projectiles Return to you 40% chance to Poison on Hit Returning Projectiles deal 75% less Damage with Hits and Ailments Returning Projectiles Pierce all Targets Maximum 30 caught Projectiles 40% chance to keep each caught Projectile fired with Whirling Blades Additional Effects per 1% Quality: 1% increased Poison DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (160-231)% of base Effectiveness of Added Damage: (160-231)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times (0-19)% increased Area of Effect Fires 2 additional Projectiles 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Additional Effects per 1% Quality: 1% increased Elemental DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: (15-16) Mana Attack Damage: (140-155)% of base Effectiveness of Added Damage: (140-155)% AoE Radius: 14Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.(0-19)% increased Area of Effect Creates 4 explosions 35% less Area Damage Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: (6-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)%Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value Projectile changes direction (5-8) times Modifiers which would cause projectiles to Fork instead cause them to change direction additional times Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 |
![]() Level: (1-20) Cost: (7-11) Mana Attack Damage: (140-159)% of base Effectiveness of Added Damage: (140-159)%Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Fires (4-7) additional Projectiles Culling Strike 20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy 20% increased Critical Strike Chance per Power Charge +10% to Critical Strike Multiplier per Power Charge Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 |
![]() Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 2 sec Attack Damage: (150-184)% of base Effectiveness of Added Damage: (150-184)%Requires Level 12Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Fires Projectiles at each nearby Enemy Culling Strike Can't be Evaded Gain a Power Charge when Projectile Hits a Rare or Unique Enemy 50% increased Critical Strike Chance per Power Charge +25% to Critical Strike Multiplier per Power Charge Additional Effects per 1% Quality: 1% increased DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (110-185)% of base Effectiveness of Added Damage: (110-185)% Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 3 additional Projectiles 60% of Physical Damage Converted to Fire Damage +(0.2-0.6) metres to Melee Strike Range Projectiles deal 50% less Damage with Hits and Ailments Additional Effects per 1% Quality: 1% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 3 sec Attack Speed: 70% of base Attack Damage: (70-110)% of base Effectiveness of Added Damage: (70-110)%Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage +0.4 metres to radius Fires 8 additional Projectiles Chains +8 Times 60% of Physical Damage Converted to Fire Damage Can't be Evaded Projectiles can Chain when impacting the ground Projectiles do not change direction when Chaining Additional Effects per 1% Quality: 1% increased Fire DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 80% of base Attack Damage: (150-220)% of base Effectiveness of Added Damage: (150-220)%Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.50% more Area of Effect Fires 8 additional Projectiles 60% of Physical Damage Converted to Fire Damage Fissure erupts 5 times Additional Effects per 1% Quality: 1% increased Fire DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (130-185)% of base Effectiveness of Added Damage: (130-185)%Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Fires 4 additional Projectiles 60% of Physical Damage Converted to Fire Damage Projectiles deal 50% less Damage with Hits and Ailments Additional Effects per 1% Quality: 1% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
Active spell skill gems
A list of active skill gems with the gem tag: Projectile and Spell
Gem | ![]() | ![]() | ![]() | ![]() |
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![]() Level: (1-20) Cost: (11-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash exploding projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (49-434) to (74-651) Fire Damage Fires Projectiles every 1.0 seconds Base duration is 8.00 seconds Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life Maximum of 3 Geysers at a time +(0-0.3) metres to radius Fires 3 additional Projectiles Additional Effects per 1% Quality: 1% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 28 |
![]() Level: (1-20) Cost: (5-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220% Projectile Speed: 1300Fires an arc of knives in front of the caster which deals physical damage.Deals (7-949) to (10-1423) Physical Damage Base duration is 6.00 seconds Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself Leaves a Lingering Blade in the ground for every 3 Projectiles fired (0-19)% increased Projectile Speed Fires (9-12) additional Projectiles Maximum 40 Lingering Blades can be left in the ground at a time Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 1 |
![]() Level: (1-20) Cost: (4-10) Mana Cast Time: 0.30 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140%Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Deals (15-607) to (22-911) Physical Damage Projectiles Pierce all Targets Spawns corpses with Level (12-80) Maximum of 10 corpses allowed Additional Effects per 1% Quality: 0.5% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 10 |
![]() Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 60% Projectile Speed: 400 AoE Radius: 22Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Deals (2-32) to (47-617) Lightning Damage Additional Effects per 1% Quality: 1% increased Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 12Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Deals (7-270) to (10-405) Fire Damage Fires (4-6) additional Projectiles Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 |
![]() Level: (1-20) Cost: (7-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120% Projectile Speed: 844 AoE Radius: 12Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Can have up to 10 Chilling Areas Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 90%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage Deals (31.2-1509.4) Base Chaos Damage per second Base duration is 3.80 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Regenerate 0.50% of Debuff Damage as Life Additional Effects per 1% Quality: 1% increased Chaos DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 55%Requires Level 28Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.Deals (16-245) to (25-367) Cold Damage Fires 8 Shard Projectiles in a Spiral when Projectile ends Modifiers to number of Projectiles only apply to the final Spiral Projectiles continuously gain Damage, up to 200% more Damage by the time they dissipate Additional Effects per 1% Quality: 1% increased Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: (6-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 370% Projectile Speed: 1040 AoE Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage 25% chance to Ignite enemies Projectiles gain radius as they travel farther, up to a maximum of +(0-0.9) metres to radius Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 |
![]() Level: (1-20) Cost: (8-21) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 110%Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage Deals 5% of your maximum Energy Shield as base Chaos Damage Deals 12% of your maximum Life as base Chaos Damage Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage Fires extra Projectiles at up to (6-7) surrounding Enemies Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 16 |
![]() Level: (1-20) Cost: (5-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 330% Projectile Speed: 1800An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage Projectiles Pierce all Targets Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight (0-19)% increased Projectile Speed Additional Effects per 1% Quality: 2% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 |
![]() Level: (1-20) Cost: (6-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 360% Projectile Speed: 375Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Deals (9-1594) to (13-2392) Cold Damage Projectiles Pierce all Targets Additional Effects per 1% Quality: 1% increased Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 |
![]() Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 130% Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage Fires an additional Projectile Second form has 600% increased Critical Strike Chance Second form has +(30-49)% to Critical Strike Multiplier Second form has 300% more Projectile Speed Additional Effects per 1% Quality: 2% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 |
![]() Level: (1-20) Cost: (3-6) Mana Reservation: (3-6) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 110%Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearingDeals (16-514) to (24-771) Cold Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.30 seconds Fires Projectiles in a circle Fires 4 additional Projectiles Fires an additional Projectile for every 2 prior Mines in Detonation Sequence Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500% Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Level: (1-20) Cost: (8-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 240% Projectile Speed: 960Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (15-659) to (46-1978) Lightning Damage Trap lasts 4 seconds Fires Projectiles in a circle 20% chance to Shock enemies Fires 8 additional Projectiles (80-118)% increased Critical Strike Chance against Shocked Enemies (0-19)% increased Effect of Shock Additional Effects per 1% Quality: 1% increased Lightning Damage 0.5% increased Effect of Lightning AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Level: (1-20) Cost: (4-6) Mana Reservation: (4-6) Mana Cast Time: 0.18 sec Critical Strike Chance: 5.50% Effectiveness of Added Damage: 80% AoE Radius: 30Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area.Deals (26-240) to (39-361) Fire Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.35 seconds Fires 2 additional Projectiles Fires an additional Projectile for every 4 prior Mines in Detonation Sequence Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up to a maximum of (64-601) to (96-901) Additional Effects per 1% Quality: 1% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 28 |
![]() Level: (1-20) Cost: (6-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 280%Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage +(0-0.4) metres to radius Chains +(2-3) Times Projectiles can Chain when impacting the ground Projectiles do not change direction when Chaining Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 |
![]() Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 170%Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Deals (21-885) to (31-1327) Chaos Damage Projectiles Pierce all Targets Deals (180.8-2642.5) Base Chaos Damage per second Base duration is 0.60 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect 4% of Spell Damage Leeched as Energy Shield Additional Effects per 1% Quality: 1% increased Chaos DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: (5-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 190% Projectile Speed: 420Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage Base duration is 2.00 seconds (0-19)% increased Projectile Speed Fires (3-7) additional Projectiles Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 4 sec Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 240%Launches a series of fireballs in a spiral around the caster.Deals (9-1095) to (14-1643) Fire Damage Fires 32 Projectiles in a spiral 25% chance to Ignite enemies Projectiles gain radius as they travel farther, up to a maximum of +(0-0.9) metres to radius Additional Effects per 1% Quality: 1% increased Projectile SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 |
![]() Level: (1-20) Souls Per Use: 20 Can Store 3 Use(s) Soul Gain Prevention: 4 sec Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 250%Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Deals (26-686) to (79-2057) Lightning Damage Projectiles Pierce all Targets Trap lasts 4 seconds Base duration is 4.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Fires Projectiles in a circle Fires 8 additional Projectiles Projectiles leave Shocked Ground Shocked Ground causes 15% increased Damage taken Additional Effects per 1% Quality: Shocked Ground causes 0.25% increased Damage takenCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 5 sec Cast Time: 0.65 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 40%Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Deals (1-24) to (11-454) Lightning Damage Base duration is 2.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Fires Projectiles in random directions (0-19)% increased Projectile Speed Additional Effects per 1% Quality: 1% increased Projectile SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 |
![]() Level: (1-20) Cost: (2-4) Mana Cast Time: 0.25 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Deals (30-270) to (37-337) Cold Damage Base duration is 1.60 seconds Increases and Reductions to Cast Speed also apply to Projectile Frequency Fires projectiles every 1.6 seconds 25% increased Duration per Stage 150% more Projectile Frequency while Channelling 15% increased Projectile Frequency per Stage Maximum 10 Stages Additional Effects per 1% Quality: 0.5% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: (11-39) Mana Cast Time: 0.25 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 35% Projectile Speed: 750Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical Damage Projectiles Pierce all Targets Totem lasts 8 seconds Summons a Totem which uses this Skill Fires 2 additional Projectiles 50% of Physical Damage Converted to Fire Damage Consecrated Ground grants Immunity to Curses to you and Allies Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 4 |
Support skill gems
A list of support gems with the gem tag: Projectile or Bow
Gem | ![]() | ![]() | ![]() | ![]() |
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![]() Icon: G Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 8Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Supported Skills deal (30-16)% less Projectile Damage Supported Skills fire a Payload Arrow into the air Projectiles from the Supported Skill Fire from where the Payload Arrow lands Supported Skills Fire Projectiles in a circle Supported Skills fire 4 additional Projectiles Supported Skills can only be used with Bows Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 8 |
![]() Icon: G Level: (1-5) Cost & Reservation Multiplier: 150%Requires Level 72Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Supported Skills deal (15-11)% less Projectile Damage Supported Skills fire a Payload Arrow into the air Projectiles from the Supported Skill Fire from where the Payload Arrow lands Supported Skills Fire Projectiles in a circle Supported Skills fire 5 additional Projectiles Supported Skills can only be used with Bows Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 72 |
![]() Icon: c Level: (1-5) Cost & Reservation Multiplier: 150%Requires Level 72Supports projectile skills, and any other skills that chain.Supported Skills Chain +3 times Supported Skills deal (10-6)% less Damage with Hits Additional Effects per 1% Quality: Supported Skills have 0.5% increased Chaining rangeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 72 |
![]() Icon: Y Level: (1-5) Cost & Reservation Multiplier: 130%Requires Level 72Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.Projectiles from Supported Skills Fork Projectiles from Supported Skills Fork an additional Time Supported Skills deal (10-14)% more Projectile Damage Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 72 |
![]() Icon: P Level: (1-5) Cost & Reservation Multiplier: 150%Requires Level 72Supports projectile skills.Supported Skills deal (25-21)% less Projectile Damage Supported Skills fire 5 additional Projectiles Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 72 |
![]() Icon: d Level: (1-5) Cost & Reservation Multiplier: 130%Requires Level 72Supports projectile attack skills.Supported Skills deal (50-59)% more Chaos Damage over Time Supported Skills deal (50-59)% more Physical Damage over Time Supported Skills deal (50-59)% more Physical Projectile Attack Damage Supported Skills have 10% less Projectile Attack Speed Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Physical DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 72 |
![]() Icon: N Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.Supported Skills deal (68-62)% less Damage Supported Skills Fire Projectiles sequentially Supported Skills fire 3 additional Projectiles Supported Skills have 5% more Attack Time per Projectile Supported Skills have 5% more Trap and Mine Throwing Time per Projectile Supported Skills can only be used with Bows or Wands Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 38 |
![]() Icon: c Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports projectile skills, and any other skills that chain.Supported Skills Chain +2 times Supported Skills deal (30-11)% less Damage with Hits Additional Effects per 1% Quality: Supported Skills have 0.5% increased Chaining rangeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 38 |
![]() Icon: j Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 31Supports projectile skills.Supported Skills have (50-69)% increased Projectile Speed Supported Skills deal (20-29)% increased Projectile Damage Additional Effects per 1% Quality: Supported Skills have 0.5% increased Projectile SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 31 |
![]() Icon: ^ Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 31Supports skills that summon ballista totems. Cannot modify the skills of minions.Ballista Totems from Supported Skills only Attack when you fire an Attack Projectile Supported Skills have (40-68)% increased Totem Placement speed Supported Skills have (25-35)% more Attack Speed Supported Skills deal (0-9)% more Damage Additional Effects per 1% Quality: 0.5% increased Totem DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 31 |
![]() Icon: Y Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.Projectiles from Supported Skills Fork Supported Skills deal (-10-9)% more Projectile Damage Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 31 |
![]() Icon: P Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports projectile skills.Supported Skills deal (35-26)% less Projectile Damage Supported Skills fire 4 additional Projectiles Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 38 |
![]() Icon: ≣ Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.Supported Skills fire 4 additional Projectiles Supported Skills also fire Projectiles from up to 4 points on each side of you Supported Skills deal (30-21)% less Projectile Damage Additional Effects per 1% Quality: Supported Skills deal 1% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 38 |
![]() Icon: l Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 8Supports projectile skills.Supported Skills deal (15-6)% less Projectile Damage Supported Skills fire 2 additional Projectiles Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 8 |
![]() Icon: * Level: (1-20) Cost & Reservation Multiplier: 50%Requires Level 8Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.Supported Attack Skills cannot be used with Melee Weapons Supported Skills always fire at least 1 Projectile Supported Skills throw up to 2 additional Mines Supported Skills fire 30% less Projectiles Supported Skills gain a Base Reservation equal to Base Mana and Life Cost Mine lasts 5 seconds Mines from Supported Skills can't be Detonated while within 3 metres of you Supported Skills deal (30-11)% less Damage Mines using Supported Skills always target your location Supported Skills throw Mines in an Arc Supported Skills have a Base Mine Detonation Time of 0.25 seconds Additional Effects per 1% Quality: Supported Skills have 0.5% increased Mine Throwing SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | ![]() | 8 |
![]() Icon: U Level: (1-20) Cost & Reservation Multiplier: 200% Cooldown Time: 0.50 sec Can Store 1 Use(s)Requires Level 8Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skillsSupported Skills deal (40-31)% less Damage Supported Skills deal 1% more Damage with Hits and Ailments per 1 Mana Cost Supported Skills Trigger once total Mana Spent on other Bow Attacks exceeds 300% of their Mana Cost Additional Effects per 1% Quality: Supported Skills have 0.5% increased Cooldown Recovery RateThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | ![]() | 8 |
![]() Icon: M Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 4Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Maximum 1 Summoned Mirage Archer When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill Mirage Archer can use Triggered Attacks as though they were not Triggered Mirage Archer uses Supported Skill with 60% less Attack Speed Mirage Archer lasts 4 seconds Mirage Archer deals (40-31)% less Damage with Supported Skills Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Attack DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 4 |
![]() Icon: p Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 4Supports projectile skills.Projectiles from Supported Skills Pierce (2-4) additional Targets Supported Skills deal (0-19)% more Projectile Damage Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 4 |
![]() Icon: b Level: (1-20) Cost & Reservation Multiplier: 110%Requires Level 18Supports projectile skills.Supported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther Supported Skills deal (0-38)% increased Projectile Damage Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 18 |
![]() Icon: R Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports projectile skills.Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0.5% increased Projectile SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 38 |
![]() Icon: J Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 31Supports projectile skills.Supported Skills have (20-30)% less Projectile Speed Supported Skills deal (10-19)% more Projectile Damage Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 31 |
![]() Icon: d Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports projectile attack skills.Supported Skills deal (30-49)% more Chaos Damage over Time Supported Skills deal (30-49)% more Physical Damage over Time Supported Skills deal (30-49)% more Physical Projectile Attack Damage Supported Skills have 10% less Projectile Attack Speed Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Physical DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 18 |
![]() Icon: = Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 4Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.Supported Skills fire 2 additional Projectiles Supported Skills also fire Projectiles from up to 2 points on each side of you Supported Skills deal (12-3)% less Projectile Damage Additional Effects per 1% Quality: Supported Skills deal 1% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 4 |
![]() Icon: « Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 31Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.Supported Spells gain Intensity when you Cast them, to a maximum of 3 Supported Skills fire 1 fewer Projectile per Intensity Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport Projectiles from Supported Skills deal 20% more Damage with Hits per Intensity Supported Skills fire 3 additional Projectiles Supported Skills deal (25-16)% less Projectile Damage Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | ![]() | 31 |
![]() Icon: R Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 8Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.Supported Attack Skills cannot be used with Melee Weapons Supported Skills deal (32-24)% less Damage Supported Skills will summon a Ballista Totem which uses that Skill Totem lasts 8 seconds Supported Skills have +2 to maximum number of Summoned Ballista Totems Supported Skills have 50% less Attack Speed Additional Effects per 1% Quality: Supported Skills have 1% increased Totem Placement speedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | ![]() | N/A | 8 |
![]() Icon: f Level: (1-20) Cost & Reservation Multiplier: 140% Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 5.00%Requires Level 8Launches a fiery projectile high into the air, to drop on a target and deal area damage where it lands.Totems from Supported Skills gain the Avenging Flame Skill and Trigger it when Hit by an Enemy Deals base Fire Damage equal to (80-137)% of Totem's Maximum Life Totems with this Skill Trigger it when Hit by an Enemy Additional Effects per 1% Quality: 1% increased Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.File:Avenging Flame skill icon.png ![]() | ![]() | N/A | ![]() | 8 |
![]() Icon: i Level: (1-20) Cost & Reservation Multiplier: 110%Requires Level 18Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.Strength's Damage bonus applies to Projectile Attack Damage as well for Supported Skills Supported Skills deal (0-38)% increased Projectile Damage Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 18 |
Passive skills
There are passive skills that grant projectile bonuses.
Projectile damage
These passive skills grant increased projectile damage.
Name | Stats |
---|---|
Projectile Damage | 4% increased Projectile Damage [1] [2] 12% increased Projectile Damage [6] [7] [8] [9] [10] 8% increased Projectile Damage [7] [8] [9] 10% increased Projectile Damage [10] [11] [12] |
Projectile Damage and Accuracy | 16% increased Projectile Damage +30 to Accuracy Rating [1] |
Projectile Damage and Attack Speed | 10% increased Projectile Damage 4% increased Attack Speed [1] |
Projectile Damage and Dexterity | 10% increased Projectile Damage +5 to Dexterity [1] |
Projectile Damage and Speed | 10% increased Projectile Damage 10% increased Projectile Speed [1] 10% reduced Projectile Speed 10% increased Projectile Damage [2] |
Ballistics | 20% increased Projectile Damage +20 to Dexterity 20% increased Projectile Speed [1] |
Fury Bolts | 20% increased Projectile Damage +20 to Strength 20% increased Projectile Speed [1] |
Path of the Hunter | +20 to Dexterity 16% increased Projectile Damage +100 to Accuracy Rating [1] |
Projectile speed
These passive skills grant increased projectile speed.
Name | Stats |
---|---|
Projectile Damage and Speed | 10% increased Projectile Damage 10% increased Projectile Speed [1] 10% reduced Projectile Speed 10% increased Projectile Damage [2] |
Adjacent Animosity | 10% reduced Projectile Speed Projectiles deal 40% increased Damage with Hits to targets at the start of their movement, reducing to 0% as they travel farther [1] |
Ballistics | 20% increased Projectile Damage +20 to Dexterity 20% increased Projectile Speed [1] |
Fury Bolts | 20% increased Projectile Damage +20 to Strength 20% increased Projectile Speed [1] |
Longshot | Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets 30% increased Projectile Speed [1] |
Projectile piercing
These passive skills grant additional pierces.
Name | Stats |
---|---|
Pierce | Projectiles Pierce an additional Target [1] |
Piercing Shots | Projectiles Pierce 2 additional Targets [1] |
Miscellany
These passive skills are related to projectiles, but do not fit into any other category.
Ascendancy Class | Name | Stats |
---|---|---|
N/A | Chance for Extra Fork Projectile | Projectiles have 25% chance for an additional Projectile when Forking [1] |
N/A | Projectile Attack Critical Strike Chance | Projectile Attack Skills have 25% increased Critical Strike Chance [1] Projectile Attack Skills have 20% increased Critical Strike Chance [2] |
N/A | Projectile Attack Critical Strike Chance and Multiplier | Projectile Attack Skills have 10% increased Critical Strike Chance Projectile Attack Skills have +10% to Critical Strike Multiplier [1] [2] |
N/A | Adjacent Animosity | 10% reduced Projectile Speed Projectiles deal 40% increased Damage with Hits to targets at the start of their movement, reducing to 0% as they travel farther [1] |
N/A | Lethality | Projectile Attack Skills have 50% increased Critical Strike Chance Projectile Attack Skills have +30% to Critical Strike Multiplier [1] |
N/A | Longshot | Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets 30% increased Projectile Speed [1] |
N/A | Multishot | Attacks fire an additional Projectile [1] |
N/A | Split Shot | Projectiles have 50% chance for an additional Projectile when Forking [1] |
Ascendant![]() | Deadeye | Projectiles gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets Skills fire an additional Projectile 25% increased Effect of your Marks You and nearby Allies have Tailwind [1] |
Deadeye![]() | Endless Munitions | Skills fire 2 additional Projectiles [1] |
Deadeye![]() | Far Shot | Far Shot Projectile Barrages have no spread [1] |
Deadeye![]() | Ricochet | Skills Chain +1 times Projectiles have 30% chance to be able to Chain when colliding with terrain [1] |
Ascendancy passive skills
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant![]() | Deadeye | Projectiles gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets Skills fire an additional Projectile 25% increased Effect of your Marks You and nearby Allies have Tailwind [1] |
Deadeye![]() | Projectile Damage, Accuracy | 10% increased Projectile Damage 10% increased Global Accuracy Rating [1] [2] |
Deadeye![]() | Projectile Damage, Attack Speed | 10% increased Projectile Damage 5% increased Attack Speed [1] [2] |
Deadeye![]() | Projectile Damage, Critical Strike Chance | 10% increased Projectile Damage 10% increased Critical Strike Chance [1] [2] |
Deadeye![]() | Projectile Damage, Mark Cast Speed | 10% increased Projectile Damage Mark Skills have 25% increased Cast Speed [1] |
Deadeye![]() | Projectile Damage, Mirage Archer Duration | 10% increased Projectile Damage 15% increased Mirage Archer Duration [1] [2] |
Deadeye![]() | Projectile Damage, Projectile Speed | 10% increased Projectile Damage 10% increased Projectile Speed [1] [2] |
Deadeye![]() | Endless Munitions | Skills fire 2 additional Projectiles [1] |
Deadeye![]() | Far Shot | Far Shot Projectile Barrages have no spread [1] |
Deadeye![]() | Ricochet | Skills Chain +1 times Projectiles have 30% chance to be able to Chain when colliding with terrain [1] |
Keystones
Name | Stats |
---|---|
Arrow Dancing | Evasion Rating is Doubled against Projectile Attacks 25% less Evasion Rating against Melee Attacks [1] |
Iron Grip | Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage [1] |
Kineticism | Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies Projectiles cannot Pierce, Fork or Chain [1] |
Point Blank | Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther [1] |
Cluster Jewel Passives
Name | Stats |
---|---|
Aerodynamics | 10% increased Projectile Damage 10% increased Projectile Speed Projectiles Pierce an additional Target [1] |
Eye to Eye | 25% increased Projectile Damage Projectiles deal 35% increased Damage with Hits against nearby Enemies [1] |
Follow-Through | Projectiles deal 15% increased Damage with Hits and Ailments for each remaining Chain [1] |
Shrieking Bolts | 35% increased Projectile Damage 10% chance to Taunt Enemies on Projectile Hit [1] |
Streamlined | 20% increased Projectile Damage 20% increased Projectile Speed [1] |
Projectile Damage | 10% increased Projectile Damage [1] |
Fan of Blades | Attack Skills fire an additional Projectile while wielding a Claw or Dagger 20% increased Projectile Attack Damage with Claws or Daggers [1] |
Repeater | 30% increased Projectile Damage 8% increased Attack and Cast Speed [1] |
Tattoos
Item | Effect(s) |
---|---|
Tattoo of the Ramako Makanga![]() Replaces a Small Dexterity Passive SkillRequires 7 adjacent Passive Skills AllocatedSkills fire an additional ProjectileRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos. Shift click to unstack. ![]() | Skills fire an additional Projectile |
Tattoo of the Ramako Sniper![]() Replaces a Small Dexterity Passive Skill8% increased Projectile SpeedRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos. Shift click to unstack. ![]() | 8% increased Projectile Speed |
Item Modifiers
Name | Generation Type | ![]() | Stats | Spawn Weighting |
---|---|---|---|---|
of the Elder | Suffix | 82 | Skills fire an additional Projectile | 2h_sword_elder 500 2h_axe_elder 500 staff_elder 500 warstaff_elder 500 bow_elder 500 |
Hunter's | Prefix | 75 | Projectiles Pierce an additional Target | boots_basilisk 500 quiver_basilisk 500 amulet_basilisk 500 |
Hunter's | Prefix | 80 | Projectiles Pierce 2 additional Targets | boots_basilisk 500 |
of Shaping | Suffix | 68 | Projectiles Pierce an additional Target | bow_shaper 1000 wand_shaper 1000 |
of Shaping | Suffix | 75 | Projectiles Pierce 2 additional Targets | bow_shaper 1000 wand_shaper 1000 |
The Elder's | Prefix | 68 | Projectiles Pierce an additional Target | amulet_elder 800 quiver_elder 800 |
of the Conquest | Suffix | 82 | Skills fire an additional Projectile | 2h_sword_adjudicator 200 2h_axe_adjudicator 200 staff_adjudicator 200 warstaff_adjudicator 200 bow_adjudicator 200 |
of Redemption | Suffix | 68 | (6-9)% chance to avoid Projectiles | boots_eyrie 500 |
of Redemption | Suffix | 73 | (10-12)% chance to avoid Projectiles | boots_eyrie 500 |
of Shaping | Suffix | 68 | (6-9)% chance to avoid Projectiles | boots_shaper 500 |
of Shaping | Suffix | 84 | (10-12)% chance to avoid Projectiles | boots_shaper 500 |
of the Elder | Suffix | 68 | 1% increased Projectile Attack Damage per 200 Accuracy Rating | bow_elder 1000 |
Hunter's | Prefix | 68 | (25-34)% increased Physical Damage Projectiles Pierce an additional Target | wand_basilisk 500 bow_basilisk 500 |
Hunter's | Prefix | 71 | (35-44)% increased Physical Damage Projectiles Pierce an additional Target | wand_basilisk 250 bow_basilisk 250 |
Hunter's | Prefix | 74 | (45-54)% increased Physical Damage Projectiles Pierce an additional Target | wand_basilisk 150 bow_basilisk 150 |
Hunter's | Prefix | 77 | (55-64)% increased Physical Damage Projectiles Pierce an additional Target | wand_basilisk 100 bow_basilisk 100 |
Hunter's | Prefix | 80 | (65-69)% increased Physical Damage Projectiles Pierce an additional Target | wand_basilisk 50 bow_basilisk 50 |
Crusader's | Prefix | 68 | (25-34)% increased Physical Damage (20-25)% increased Projectile Speed | wand_crusader 500 bow_crusader 500 |
Crusader's | Prefix | 71 | (35-44)% increased Physical Damage (20-25)% increased Projectile Speed | wand_crusader 250 bow_crusader 250 |
Crusader's | Prefix | 74 | (45-54)% increased Physical Damage (20-25)% increased Projectile Speed | wand_crusader 150 bow_crusader 150 |
Crusader's | Prefix | 77 | (55-64)% increased Physical Damage (20-25)% increased Projectile Speed | wand_crusader 100 bow_crusader 100 |
Crusader's | Prefix | 80 | (65-69)% increased Physical Damage (20-25)% increased Projectile Speed | wand_crusader 50 bow_crusader 50 |
of Redemption | Suffix | 68 | (20-25)% increased Projectile Attack Damage during any Flask Effect | belt_eyrie 500 |
of Redemption | Suffix | 75 | (26-30)% increased Projectile Attack Damage during any Flask Effect | belt_eyrie 500 |
of Redemption | Suffix | 80 | (31-35)% increased Projectile Attack Damage during any Flask Effect | belt_eyrie 500 |
of the Elder | Suffix | 68 | (20-25)% increased Projectile Attack Damage during any Flask Effect | belt_elder 800 |
of the Elder | Suffix | 75 | (26-30)% increased Projectile Attack Damage during any Flask Effect | belt_elder 800 |
of the Elder | Suffix | 80 | (31-35)% increased Projectile Attack Damage during any Flask Effect | belt_elder 800 |
Warlord's | Prefix | 68 | (18-22)% increased Projectile Attack Damage | gloves_adjudicator 500 |
Warlord's | Prefix | 70 | (23-26)% increased Projectile Attack Damage | gloves_adjudicator 500 |
Warlord's | Prefix | 73 | (27-30)% increased Projectile Attack Damage | gloves_adjudicator 500 |
Redeemer's | Prefix | 68 | (15-17)% increased Projectile Attack Damage | ring_eyrie 500 |
Redeemer's | Prefix | 75 | (18-21)% increased Projectile Attack Damage | ring_eyrie 500 |
Redeemer's | Prefix | 80 | (22-25)% increased Projectile Attack Damage | ring_eyrie 500 |
of the Crusade | Suffix | 68 | Projectiles deal (15-20)% increased Damage with Hits and Ailments for each Enemy Pierced | bow_crusader 500 |
of the Crusade | Suffix | 70 | Projectiles deal (21-25)% increased Damage with Hits and Ailments for each Enemy Pierced | bow_crusader 500 |
of the Crusade | Suffix | 73 | Projectiles deal (26-30)% increased Damage with Hits and Ailments for each Enemy Pierced | bow_crusader 500 |
of Shaping | Suffix | 68 | Projectiles deal (20-30)% increased Damage with Hits and Ailments for each Enemy Pierced | bow_shaper 1000 |
The Shaper's | Prefix | 68 | (15-18)% increased Projectile Damage Socketed Gems are Supported by Level 16 Slower Projectiles | gloves_shaper 800 |
The Shaper's | Prefix | 75 | (19-22)% increased Projectile Damage Socketed Gems are Supported by Level 18 Slower Projectiles | gloves_shaper 800 |
The Shaper's | Prefix | 83 | (23-25)% increased Projectile Damage Socketed Gems are Supported by Level 20 Slower Projectiles | gloves_shaper 800 |
of Darting | Suffix | 14 | (10-17)% increased Projectile Speed | ranged 1000 quiver 1000 |
of Flight | Suffix | 27 | (18-25)% increased Projectile Speed | ranged 1000 quiver 1000 |
of Propulsion | Suffix | 41 | (26-33)% increased Projectile Speed | ranged 1000 quiver 1000 |
of the Zephyr | Suffix | 55 | (34-41)% increased Projectile Speed | ranged 1000 quiver 1000 |
of the Gale | Suffix | 82 | (42-46)% increased Projectile Speed | ranged 1000 quiver 1000 |
The Elder's | Prefix | 68 | (15-20)% increased Projectile Speed Socketed Gems are supported by Level 16 Faster Projectiles | gloves_elder 800 |
The Elder's | Prefix | 75 | (21-25)% increased Projectile Speed Socketed Gems are supported by Level 18 Faster Projectiles | gloves_elder 800 |
The Elder's | Prefix | 82 | (26-30)% increased Projectile Speed Socketed Gems are supported by Level 20 Faster Projectiles | gloves_elder 800 |
of the Elder | Suffix | 68 | (15-20)% increased Projectile Damage Socketed Gems are Supported by Level 16 Lesser Multiple Projectiles | wand_elder 1000 |
of the Elder | Suffix | 75 | (21-25)% increased Projectile Damage Socketed Gems are Supported by Level 18 Lesser Multiple Projectiles | wand_elder 1000 |
of the Elder | Suffix | 80 | (26-30)% increased Projectile Damage Socketed Gems are Supported by Level 20 Lesser Multiple Projectiles | wand_elder 1000 |
of Shaping | Suffix | 68 | (15-18)% increased Projectile Speed Socketed Gems are Supported by Level 16 Volley | wand_shaper 1000 |
of Shaping | Suffix | 75 | (19-22)% increased Projectile Speed Socketed Gems are Supported by Level 18 Volley | wand_shaper 1000 |
of Shaping | Suffix | 80 | (23-25)% increased Projectile Speed Socketed Gems are Supported by Level 20 Volley | wand_shaper 1000 |
V2AdditionalProjectilesCorrupted | Corrupted | 1 | Skills fire an additional Projectile | rapier 1000 |
V2IncreasedProjectileDamageForEachChainCorrupted | Corrupted | 40 | Projectiles deal (20-25)% increased Damage with Hits and Ailments for each time they have Chained | quiver 1000 |
V2IncreasedProjectileDamageForEachPierceCorrupted | Corrupted | 40 | Projectiles deal (8-10)% increased Damage with Hits and Ailments for each Enemy Pierced | quiver 1000 |
V2ReducedDamageFromProjectilesCorrupted | Corrupted | 20 | (6-4)% reduced Damage taken from Projectile Hits | shield 1000 |
V2SocketedProjectileGemCorrupted_ | Corrupted | 20 | +2 to Level of Socketed Projectile Gems | armour 1000 |
V2SupportedByFasterProjectilesCorrupted | Corrupted | 1 | Socketed Gems are supported by Level 10 Faster Projectiles | bow 1000 |
HellscapeUpsideMonsterNemesisOndarsGuile1__ | Scourge Benefit | 68 | Arrow Dancing | body_armour 10 |
HellscapeUpsideProjectileSpeed1 | Scourge Benefit | 1 | (14-16)% increased Projectile Speed | ranged 500 quiver 500 |
HellscapeUpsideProjectileSpeed2 | Scourge Benefit | 45 | (17-19)% increased Projectile Speed | ranged 500 quiver 500 |
HellscapeUpsideProjectileSpeed3 | Scourge Benefit | 68 | (20-22)% increased Projectile Speed | ranged 500 quiver 500 |
HellscapeUpsideProjectileSpeed4 | Scourge Benefit | 68 | (23-25)% increased Projectile Speed | ranged 500 quiver 500 |
HellscapeUpsideProjectileDamagePercentage1 | Scourge Benefit | 1 | (8-9)% increased Projectile Damage | gloves 1000 |
HellscapeUpsideProjectileDamagePercentage2 | Scourge Benefit | 45 | (10-11)% increased Projectile Damage | gloves 1000 |
HellscapeUpsideProjectileDamagePercentage3 | Scourge Benefit | 68 | (12-13)% increased Projectile Damage | gloves 1000 |
HellscapeUpsideProjectileDamagePercentage4 | Scourge Benefit | 68 | (14-15)% increased Projectile Damage | gloves 1000 |
HellscapeUpsideLocalIncreaseSocketedProjectileGemLevel_ | Scourge Benefit | 68 | +1 to Level of Socketed Projectile Gems | body_armour 25 |
HellscapeUpsideAdditionalPierceChance1__ | Scourge Benefit | 68 | Projectiles Pierce 2 additional Targets | quiver 5 |
HellscapeUpsideAdditionalSplitChance1_ | Scourge Benefit | 68 | Projectiles Split towards +1 targets | quiver 5 |
HellscapeUpsideAdditionalReturn1___ | Scourge Benefit | 68 | Attack Projectiles Return to you | quiver 5 |
HellscapeUpsideGrantsLevel1SnipersMark | Scourge Benefit | 1 | Grants Level 1 Sniper's Mark Skill | quiver 200 |
HellscapeUpsideGrantsLevel10SnipersMark | Scourge Benefit | 45 | Grants Level 10 Sniper's Mark Skill | quiver 200 |
HellscapeUpsideGrantsLevel20SnipersMark | Scourge Benefit | 68 | Grants Level 20 Sniper's Mark Skill | quiver 200 |
HellscapeUpsideGrantsLevel22SnipersMark | Scourge Benefit | 68 | Grants Level 22 Sniper's Mark Skill | quiver 200 |
HellscapeDownsideProjectileDamagePercentage0 | Scourge Detriment | 1 | (21-18)% reduced Projectile Damage | gloves 250 |
HellscapeDownsideProjectileDamagePercentage1__ | Scourge Detriment | 45 | (27-24)% reduced Projectile Damage | gloves 250 |
HellscapeDownsideProjectileDamagePercentage2_ | Scourge Detriment | 68 | (33-30)% reduced Projectile Damage | gloves 250 |
HellscapeDownsideProjectileDamagePercentage3_ | Scourge Detriment | 68 | (39-36)% reduced Projectile Damage | gloves 250 |
AdditionalPierceEldritchImplicit1 | Eater of Worlds | 75 | Projectiles Pierce an additional Target | no_tier_6_eldritch_implicit 0 gloves 500 |
AdditionalPierceEldritchImplicit2 | Eater of Worlds | 75 | Projectiles Pierce an additional Target | no_tier_5_eldritch_implicit 0 gloves 500 |
AdditionalPierceEldritchImplicit3 | Eater of Worlds | 75 | Projectiles Pierce an additional Target | no_tier_4_eldritch_implicit 0 gloves 500 |
AdditionalPierceEldritchImplicit4 | Eater of Worlds | 75 | Projectiles Pierce an additional Target | no_tier_3_eldritch_implicit 0 gloves 500 |
AdditionalPierceEldritchImplicit6 | Eater of Worlds | 75 | Projectiles Pierce 2 additional Targets | no_tier_1_eldritch_implicit 0 gloves 500 |
AdditionalPierceEldritchImplicit5 | Eater of Worlds | 75 | Projectiles Pierce 2 additional Targets | no_tier_2_eldritch_implicit 0 gloves 500 |
AdditionalPierceEldritchImplicitUniquePresence2 | Eater of Worlds | 75 | Projectiles Pierce 2 additional Targets | no_tier_5_eldritch_implicit 0 gloves 250 |
AdditionalPierceEldritchImplicitUniquePresence3 | Eater of Worlds | 75 | Projectiles Pierce 2 additional Targets | no_tier_4_eldritch_implicit 0 gloves 250 |
AdditionalPierceEldritchImplicitUniquePresence4 | Eater of Worlds | 75 | Projectiles Pierce 2 additional Targets | no_tier_3_eldritch_implicit 0 gloves 250 |
AdditionalPierceEldritchImplicitUniquePresence5 | Eater of Worlds | 75 | Projectiles Pierce 3 additional Targets | no_tier_2_eldritch_implicit 0 gloves 250 |
AdditionalPierceEldritchImplicitUniquePresence6 | Eater of Worlds | 75 | Projectiles Pierce 3 additional Targets | no_tier_1_eldritch_implicit 0 gloves 250 |
AdditionalPierceEldritchImplicitPinnaclePresence3 | Eater of Worlds | 75 | Projectiles Pierce 3 additional Targets | no_tier_4_eldritch_implicit 0 gloves 100 |
AdditionalPierceEldritchImplicitPinnaclePresence4 | Eater of Worlds | 75 | Projectiles Pierce 3 additional Targets | no_tier_3_eldritch_implicit 0 gloves 100 |
AdditionalPierceEldritchImplicitPinnaclePresence5 | Eater of Worlds | 75 | Projectiles Pierce 4 additional Targets | no_tier_2_eldritch_implicit 0 gloves 100 |
AdditionalPierceEldritchImplicitPinnaclePresence6 | Eater of Worlds | 75 | Projectiles Pierce 4 additional Targets | no_tier_1_eldritch_implicit 0 gloves 100 |
WeaponTreeKeystoneArrowDancing | Crucible Passive Skill Tree | 30 | Arrow Dancing | dagger 20 claw 20 sword 20 bow 40 axe 20 |
WeaponTreeProjectileSpeedReducedProjectileDamage1 | Crucible Passive Skill Tree | 10 | 25% increased Projectile Speed 15% reduced Projectile Damage | wand 500 |
WeaponTreeProjectileSpeedReducedProjectileDamage2h1 | Crucible Passive Skill Tree | 10 | 40% increased Projectile Speed 30% reduced Projectile Damage | bow 500 |
WeaponTreeProjectileSpeedReducedProjectileDamage2 | Crucible Passive Skill Tree | 65 | 35% increased Projectile Speed 15% reduced Projectile Damage | wand 500 |
WeaponTreeProjectileSpeedReducedProjectileDamage2h2 | Crucible Passive Skill Tree | 65 | 55% increased Projectile Speed 30% reduced Projectile Damage | bow 500 |
WeaponTreeAdditionalPierce1 | Crucible Passive Skill Tree | 78 | Projectiles Pierce an additional Target | two_hand_weapon 0 ranged 300 one_hand_weapon 75 |
WeaponTreeAdditionalPierce2h1 | Crucible Passive Skill Tree | 16 | Projectiles Pierce an additional Target | one_hand_weapon 0 ranged 300 two_hand_weapon 75 |
WeaponTreeAdditionalPierce2h2 | Crucible Passive Skill Tree | 78 | Projectiles Pierce 2 additional Targets | one_hand_weapon 0 ranged 300 two_hand_weapon 75 |
WeaponTreeForkExtraProjectileChance1 | Crucible Passive Skill Tree | 32 | Projectiles have 30% chance for an additional Projectile when Forking | two_hand_weapon 0 ranged 200 one_hand_weapon 50 |
WeaponTreeForkExtraProjectileChance2 | Crucible Passive Skill Tree | 78 | Projectiles have 40% chance for an additional Projectile when Forking | two_hand_weapon 0 ranged 200 one_hand_weapon 50 |
WeaponTreeForkExtraProjectileChance2h1 | Crucible Passive Skill Tree | 32 | Projectiles have 50% chance for an additional Projectile when Forking | one_hand_weapon 0 ranged 200 two_hand_weapon 50 |
WeaponTreeForkExtraProjectileChance2h2 | Crucible Passive Skill Tree | 78 | Projectiles have 75% chance for an additional Projectile when Forking | one_hand_weapon 0 ranged 200 two_hand_weapon 50 |
WeaponTreeSpellProjectileBlockReducedAttackProjectileBlock1 | Crucible Passive Skill Tree | 1 | +25% chance to Block Projectile Spell Damage -20% chance to Block Projectile Attack Damage | shield 500 |
WeaponTreeAttackProjectileBlockReducedSpellProjectileBlock1 | Crucible Passive Skill Tree | 1 | +25% chance to Block Projectile Attack Damage -20% chance to Block Projectile Spell Damage | shield 500 |
WeaponTreeSpellProjectileBlockReducedAttackProjectileBlock2 | Crucible Passive Skill Tree | 65 | +30% chance to Block Projectile Spell Damage -20% chance to Block Projectile Attack Damage | shield 500 |
WeaponTreeAttackProjectileBlockReducedSpellProjectileBlock2 | Crucible Passive Skill Tree | 62 | +30% chance to Block Projectile Attack Damage -20% chance to Block Projectile Spell Damage | shield 500 |
WeaponTreeMinionProjectileSpeed1 | Crucible Passive Skill Tree | 1 | Minions have 15% increased Projectile Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeMinionProjectileSpeed2 | Crucible Passive Skill Tree | 76 | Minions have 20% increased Projectile Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeMinionProjectileSpeed2h1 | Crucible Passive Skill Tree | 1 | Minions have 30% increased Projectile Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeMinionProjectileSpeed2h2 | Crucible Passive Skill Tree | 76 | Minions have 40% increased Projectile Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeSupportFasterProjectiles | Crucible Passive Skill Tree | 38 | Socketed Gems are supported by Level 10 Faster Projectiles | one_hand_weapon 100 shield 100 |
WeaponTreeSupportFasterProjectiles2H | Crucible Passive Skill Tree | 38 | Socketed Gems are supported by Level 10 Faster Projectiles | two_hand_weapon 100 |
WeaponTreeSupportLesserMultipleProjectiles | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles | one_hand_weapon 100 shield 100 |
WeaponTreeSupportLesserMultipleProjectiles2H | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles | two_hand_weapon 100 |
WeaponTreeSupportSlowerProjectiles | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Slower Projectiles | one_hand_weapon 100 shield 100 |
WeaponTreeSupportSlowerProjectiles2H | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Slower Projectiles | two_hand_weapon 100 |
WeaponTreeSupportVolley | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Volley | one_hand_weapon 100 shield 100 |
WeaponTreeSupportVolley2H | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Volley | two_hand_weapon 100 |
WeaponTreeSupportFasterProjectilesHardMode | Crucible Passive Skill Tree | 38 | Socketed Gems are supported by Level 10 Faster Projectiles | one_hand_weapon 25 shield 25 |
WeaponTreeSupportFasterProjectiles2HHardMode | Crucible Passive Skill Tree | 38 | Socketed Gems are supported by Level 10 Faster Projectiles | two_hand_weapon 25 |
WeaponTreeSupportLesserMultipleProjectilesHardMode | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles | one_hand_weapon 25 shield 25 |
WeaponTreeSupportLesserMultipleProjectiles2HHardMode | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles | two_hand_weapon 25 |
WeaponTreeSupportSlowerProjectilesHardMode | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Slower Projectiles | one_hand_weapon 25 shield 25 |
WeaponTreeSupportSlowerProjectiles2HHardMode | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Slower Projectiles | two_hand_weapon 25 |
WeaponTreeSupportVolleyHardMode | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Volley | one_hand_weapon 25 shield 25 |
WeaponTreeSupportVolley2HHardMode | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Volley | two_hand_weapon 25 |
WeaponTreeSkillCausticArrowScourgeArrow | Crucible Passive Skill Tree | 1 | Caustic Arrow and Scourge Arrow fire 25% more projectiles | bow 1000 |
WeaponTreeSkillSpectralHelixSpectralThrow | Crucible Passive Skill Tree | 1 | Each Projectile from Spectral Helix or Spectral Throw has between 40% more and 40% less Projectile Speed at random | ranged 0 one_hand_weapon 1000 |
WeaponTreeSkillSpectralHelixSpectralThrow2H | Crucible Passive Skill Tree | 1 | Each Projectile from Spectral Helix or Spectral Throw has between 75% more and 75% less Projectile Speed at random | ranged 0 two_hand_weapon 1000 |
WeaponTreeSkillEtherealKnives | Crucible Passive Skill Tree | 1 | Ethereal Knives requires 1 fewer Projectile Fired to leave each Lingering Blade | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
WeaponTreeSkillEtherealKnives2H | Crucible Passive Skill Tree | 1 | Ethereal Knives requires 2 fewer Projectiles Fired to leave each Lingering Blade | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
WeaponTreeSkillFireballRollingMagma | Crucible Passive Skill Tree | 1 | Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma Fireball and Rolling Magma have 100% more Area of Effect | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
WeaponTreeSkillFireballRollingMagma2H | Crucible Passive Skill Tree | 1 | Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma Fireball and Rolling Magma have 200% more Area of Effect | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
WeaponTreeSkillIceSpearBallLightning | Crucible Passive Skill Tree | 1 | Ice Spear and Ball Lightning fire Projectiles in a circle Ice Spear and Ball Lightning Projectiles Return to you | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
WeaponTreeSkillEssenceDrainSoulrend | Crucible Passive Skill Tree | 1 | 25% reduced Essence Drain and Soulrend Projectile Speed Essence Drain and Soulrend fire 2 additional Projectiles | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
WeaponTreeSkillEssenceDrainSoulrend2H | Crucible Passive Skill Tree | 1 | 50% reduced Essence Drain and Soulrend Projectile Speed Essence Drain and Soulrend fire 4 additional Projectiles | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
WeaponTreeSkillBlazingSalvoFlameWall | Crucible Passive Skill Tree | 1 | Blazing Salvo Projectiles Fork when they pass through a Flame Wall | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
Version history
Version | Changes |
---|---|
3.21.0 |
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3.17.0 |
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3.12.0 |
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3.11.0 |
|
3.0.0 |
|
2.2.2 |
|
0.8.0 |
|
0.8.0 |
|
0.6.13 |
|
0.6.0 |
|
0.8.4 |
|
0.5.2 |
|
0.5.1 |
|
References
- ↑ Mark_GGG (July 19, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 19, 2016.
- ↑ https://discord.com/channels/174993814845521922/174994219390337024/962098615675945091
- ↑ A projectile which has 100% reduced projectile speed does not move and therefore cannot collide or hit enemies, according to Mark in Exilecon 2023.
- ↑ https://www.pathofexile.com/forum/view-thread/1676002/page/81#p13504526
- ↑ https://www.pathofexile.com/forum/view-thread/1794136
- ↑ Mark_GGG (October 16, 2017). "[QUESTION] powerful precision". Path of Exile Reddit. Retrieved October 16, 2017.
- ↑ windzqt (September 10, 2014). "GGG Mark explains Projectiles return to you (Tora's lvl 7 mod)". Path of Exile Reddit. Retrieved October 13, 2014.