Armour

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This page is about the defensive stat. For equipment classified as armour, see Armour (equipment).
For the small passive skill, see Armour (passive skill).

Armour is a form of defence that mitigates incoming physical damage from hits. Armour can implicitly appear on equipment, much like evasion, energy shield, and ward. Armour rating can be increased by wearing equipment, taking certain passive skills, using skills (e.g. DeterminationDeterminationAura, Spell, AoE, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 24Casts an aura that grants armour to you and your allies.+(0-1.9) metres to radius
You and nearby allies gain (90-1026) additional Armour
You and nearby allies gain (40-49)% more Armour

Additional Effects From 1-20% Quality:
(2-40)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
Level: (1-20)
Cost: (8-12) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 15
Requires Level 16Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
This Skill's Cooldown does not recover during its effect
Buff grants +(115-858) to Armour
75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted

Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
), and drinking flasks (e.g. Granite FlaskGranite FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
+1500 to Armour
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
and Basalt FlaskBasalt FlaskLasts 8.00 Seconds
Consumes 40 of 60 Charges on use
20% more Armour
Requires Level 27Taunts nearby Enemies on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
).

Mechanics

Armour grants physical damage reduction against hits, with the exact amount of damage reduction depending on the relative magnitude of the character's armour value and the physical damage of the hit. If the armour value is significantly larger than the damage, most of that damage is prevented. If the armour value is similar to or less than the incoming damage, only a small percentage of that damage will be prevented. For some numeric examples of how damage reduction changes based on armour, see the rule of thumb section later on this page.

As a result armour is more effective against many smaller hits than fewer larger hits, even if both scenarios represent the same total damage in the same amount of time. For a character with extreme investment in armour, what is considered a 'smaller hit' (receiving 75% damage reduction) can be 5000 damage or more. A character with only a minor investment in armour will encounter the limiting case where the damage reduction is very low (less than 5%) and the maximum damage that armour can prevent per hit is only one fifth of the armour value.

Armour never mitigates damage over time, as armour only applies to hits. Bleed is an ailment that deals physical damage over time that is based on the initial physical damage of an attack or spell; armour will reduce the initial hit but not the damage over time. However, both the initial hit and the damage over time can be mitigated with sources of #% additional Physical Damage Reduction, such as endurance charges or the suffix of Numbingof Numbing
Suffix
(3-4)% additional Physical Damage Reduction
found on some body armours that require strength to equip. Physical damage reduction is capped at 90%.[1] The statsheet physical damage reduction combines Armour and Physical Damage Reduction values, making it unreliable for calculating effective damage reduction.

Normally, armour will only grant damage reduction against physical hits, not elemental or chaos damage. However, with the Transcendence keystone or other items (e.g Doryani's PrototypeDoryani's Prototype
Saint's Hauberk
Armour: (1107-1488)
Energy Shield: (190-255)
Movement Speed: -5%
Requires Level 67, 109 Str, 94 Int(150-200)% increased Armour and Energy Shield
+(60-90) to maximum Life
Deal no Non-Lightning Damage
Armour also applies to Lightning Damage taken from Hits
Lightning Resistance does not affect Lightning Damage taken
Nearby Enemies have Lightning Resistance equal to yours
"This was the first step in some grand design,
lost to the ages, now ours to decipher."
- Dominus, High Templar
) or passives (e.g. Juggernaut), armour can apply to non-physical hits. In cases where armour mitigates multiple types of damage, it does so separately for each type it mitigates. If you make armour apply to lightning damage as well as physical damage, then take a hit containing both physical and lightning damage, then armour will calculate Physical Damage Reduction based on comparing the physical damage to armour, and apply that only to the physical damage, and will calculate Lightning Damage Reduction based on comparing the lightning damage to armour, and apply that only to the lightning damage.[2]

In the order of damage mitigation, damage reduction from armour is calculated after damage shifts and resistances (if applicable), but before modifiers to damage taken and spell suppression.[3][4]

Rule of thumb

  • To prevent one third of damage (33%), you need armour 2.5 times the damage (e.g. 250 armour for 100 damage)
  • To prevent half of damage (50%), you need armour 5 times the damage (e.g. 500 armour for 100 damage)
  • To prevent two thirds of damage (66%), you need armour 10 times the damage (e.g. 1000 armour for 100 damage)
  • To prevent three quarters of damage (75%), you need armour 15 times the damage (e.g. 1500 armour for 100 damage)
  • To prevent 90% of damage, you need armour 45 times the damage (e.g. 4500 armour for 100 damage)
  • Armour will never prevent more damage than its value divided by 5 (e.g. 1000 armour will never prevent more than 200 damage)

Armour on monsters

Monsters also have armour values. The general amount of armour on monsters will increase as monster level increases, with monster types like stone golems and zombies having relatively high amounts of armour compared to hellions or sea witches. Boss monsters similarly increase in armour rating throughout the campaign. For example, Malachai, The Nightmare has 783 armour, while early map bosses such as Piety the Empyrean can have around 7000 armour depending on map level. Endgame bosses such as The Elder or Sirus, Awakener of Worlds have over 20000 and 32000 armour respectively.[confirmation needed]

Formulas

The amount of physical damage reduction is a function of armour rating and the physical damage taken.

Relative Physical Damage Reduction (Base Formula)

This is the base formula all other formulas are based upon. It is used to calculate the #% additional Physical Damage Reduction when Hit factor, i.e. the percentage by which the physical damage is mitigated.

where A is the defender's armour rating and Draw is the raw physical damage.

Required Armour Rating

To calculate the armour rating you need to mitigate a given amount of Physical Damage at specific ratio, you can use this formula:


Reverse Physical Damage

You can also calculate the raw physical damage that would have resulted for a given Physical Damage Reduction and Armour rating:

Resulting Physical Damage

To calculate the net physical damage i.e. the damage after damage reduction, the following formula can be used:

Absolute Physical Damage Reduction

Another way of looking at it is in terms of absolute physical damage reduction:

Defense factor


Examples

Mitigated Damage as a function of Incoming Damage and Armour Rating. Note that Rounding is usually decided in the monster's favor.
% Mitigated Damage as a function of Incoming Damage and Armour Rating


Skill gems

Related base stats

The following skill gems have stats related to armour:

GemRequired character level at gem level 1Gem requires strengthGem requires dexterityGem requires intelligence
DeterminationDeterminationAura, Spell, AoE, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 24Casts an aura that grants armour to you and your allies.+(0-1.9) metres to radius
You and nearby allies gain (90-1026) additional Armour
You and nearby allies gain (40-49)% more Armour

Additional Effects From 1-20% Quality:
(2-40)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24YesNoNo
Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
Level: (1-20)
Cost: (8-12) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 15
Requires Level 16Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
This Skill's Cooldown does not recover during its effect
Buff grants +(115-858) to Armour
75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted

Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16YesNoNo
Vaal Molten ShellVaal Molten ShellSpell, AoE, Duration, Fire, Physical, Vaal, Guard
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 14 sec
Cast Time: Instant
Requires Level 16Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Base duration is 9.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Buff grants +(115-858) to Armour
(35-39)% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second,
or when Buff expires or is depleted

Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect Duration
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16YesNoNo

Related quality stats

The following skill gems have stats from quality related to armour:

GemRequired character level at gem level 1Gem requires strengthGem requires dexterityGem requires intelligence
DeterminationDeterminationAura, Spell, AoE, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 24Casts an aura that grants armour to you and your allies.+(0-1.9) metres to radius
You and nearby allies gain (90-1026) additional Armour
You and nearby allies gain (40-49)% more Armour

Additional Effects From 1-20% Quality:
(2-40)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24YesNoNo
Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
Level: (1-20)
Cost: (8-12) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 15
Requires Level 16Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
This Skill's Cooldown does not recover during its effect
Buff grants +(115-858) to Armour
75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted

Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16YesNoNo
Vaal Molten ShellVaal Molten ShellSpell, AoE, Duration, Fire, Physical, Vaal, Guard
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 14 sec
Cast Time: Instant
Requires Level 16Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Base duration is 9.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Buff grants +(115-858) to Armour
(35-39)% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second,
or when Buff expires or is depleted

Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect Duration
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16YesNoNo

Support gems

Related base stats

The following support gems have stats related to armour:

There are no support gems that have stats related to armour.

Related quality stats

The following support gems have stats from quality related to armour:

There are no support gems that have stats from quality related to armour.

Mechanics Scaled by Armour Rating

Unique Items

The following items provide some bonuses that scale with Armour rating.

ItemRequired levelStats
Cerberus LimbCerberus Limb
Blood Sceptre
Sceptre
Physical Damage: 30-55
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 47, 81 Str, 81 Int24% increased Elemental Damage(70-100)% increased Spell Damage
(15-20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
The greatest of guardians make the greatest of sacrifices.
4724% increased Elemental Damage(70-100)% increased Spell Damage
(15-20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
Replica DreamfeatherReplica Dreamfeather
Eternal Sword
One Handed Sword
Physical Damage: (81-106) to (138-168)
Critical Strike Chance: 5.00%
Attacks per Second: (1.58-1.65)
Weapon Range: 1.1 metres
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy RatingAdds (40-65) to (70-100) Physical Damage
(5-10)% increased Attack Speed
+(180-200) to Armour
3% reduced Movement Speed
+(280-300) to Accuracy Rating
1% increased Attack Damage per 450 Armour
"Once we armoured the test subject heavily enough to test Prototype #502, he proceeded
to fight his way out. I don't know what we expected."
- Researcher Graven
66+475 to Accuracy RatingAdds (40-65) to (70-100) Physical Damage
(5-10)% increased Attack Speed
+(180-200) to Armour
3% reduced Movement Speed
+(280-300) to Accuracy Rating
1% increased Attack Damage per 450 Armour
PerseverancePerseverance
Vanguard Belt
Requires Level 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
+(20-40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
Melee Hits which Stun Fortify
You have Onslaught while Fortified
"Some blows must be evaded. Some blows must be endured.
The trick is to tell them apart."
- Daresso, the Sword King
78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
+(20-40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
Melee Hits which Stun Fortify
You have Onslaught while Fortified
  • Aegis Aurora: Replenishes Energy Shield by 2% of Armour when you Block.

Mods

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Xoph'sItemPrefix1Armour is increased by Overcapped Fire Resistance

Related items

Flasks

ItemRequired levelDurationUsageCapacityBuff effectsStats
Basalt FlaskBasalt FlaskLasts 8.00 Seconds
Consumes 40 of 60 Charges on use
20% more Armour
Requires Level 27Taunts nearby Enemies on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
278.00406020% more ArmourTaunts nearby Enemies on use
Granite FlaskGranite FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
+1500 to Armour
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
276.003060+1500 to Armour

Unique items

Notable Armour Rating

Unique items that can potentially grant upwards of 1,000 Armour rating.

ItemRequired levelAR
Gruthkul's PeltGruthkul's Pelt
Wyrmscale Doublet
Armour: (840-1180)
Evasion: (840-1180)
Movement Speed: -3%
Requires Level 38, 57 Str, 57 Dex100% increased Global Physical Damage
+(240-300) to maximum Life
(300-400)% increased Armour and Evasion
Regenerate 10% of Life per second
15% increased Character Size
Spell Skills deal no Damage
Your Spells are disabled
Simple is the life of the bear.
38(840-1180)
Emperor's VigilanceEmperor's Vigilance
Steel Kite Shield
Chance to Block: 26%
Armour: (1606-1837)
Energy Shield: (330-385)
Movement Speed: -3%
Requires Level 46, 60 Str, 60 Int(16-22)% Chance to Block Spell Damage
1000% increased Armour and Energy Shield
Damage taken from Blocked Hits cannot bypass Energy Shield
Damage taken from Unblocked hits always bypasses Energy Shield
Glancing Blows
Chitus' success stemmed from his cunning, taking calculated risks so that greater dangers could be averted.
46(1606-1837)
PragmatismPragmatism
Colosseum Plate
Armour: (883-1295)
Movement Speed: -5%
Requires Level 49, 134 Str+12 to Level of Socketed Skill Gems
(80-120)% increased Armour
+(60-100) to maximum Mana
-2 to level of Socketed Skill Gems per Socketed Gem
The Maji were forbidden from touching virtue gems...
so their practical warriors employed geomancy instead.
49(883-1295)
Utula's HungerUtula's Hunger
Majestic Plate
Armour: (848-1250)
Movement Speed: -5%
Requires Level 53, 145 Str(60-100)% increased Armour
Recover (1-3)% of Life on Kill
(30-40)% increased Stun and Block Recovery
+(700-1000) to maximum Life if there are no Life Modifiers on other Equipped Items
The world will end in a divine stomach, once Kitava has eaten all that lives.
53(848-1250)
The Fourth VowThe Fourth Vow
Devout Chainmail
Armour: (755-1270)
Energy Shield: (155-259)
Movement Speed: -5%
Requires Level 55, 80 Str, 80 IntPhysical Damage taken bypasses Energy Shield
(150-250)% increased Armour and Energy Shield
+(17-29)% to Chaos Resistance
Regenerate 3% of Life per second
Armour also applies to Chaos Damage taken from Hits
Seek not to avoid the mortal pains of this world.
In flagellation, there lies freedom from temptation.
55(755-1270)
Lioneye's VisionLioneye's Vision
Crusader Plate
Armour: (1803-2418)
Movement Speed: -5%
Requires Level 59, 160 Str, 160 DexSocketed Gems are Supported by Level 15 Pierce
(200-250)% increased Armour
+(60-100) to maximum Life
0.4% of Physical Attack Damage Leeched as Mana
+160 Dexterity Requirement
Enemy Projectiles Pierce you
"The Virtue Gems are a gift from the land,
our land, and we will not let our gifts
be destroyed by savages."
- Marceus Lioneye
59(1803-2418)
The Iron FortressThe Iron Fortress
Crusader Plate
Armour: (1081-1382)
Movement Speed: -5%
Requires Level 59, 160 Str+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
+(60-120) to Strength
(80-100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
"Stand steadfast in the face of destruction.
The Council cannot afford to falter."
- Mauritius, the Iron Heart
59(1081-1382)
Chernobog's PillarChernobog's Pillar
Ebony Tower Shield
Chance to Block: 25%
Armour: (785-1027)
Movement Speed: -3%
Requires Level 61, 159 Str+(20-30) to maximum LifeAdds (12-15) to (30-35) Fire Damage to Spells and Attacks
(120-150)% increased Armour
+(60-80) to maximum Life
+(35-50)% to Fire Resistance
25% of Physical Damage Converted to Fire Damage
25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit
Fire dances with those who doubt
Licks the skin and flesh from the fearful
Where there is no fear
There is no flame
61(785-1027)
KingsguardKingsguard
Conquest Chainmail
Armour: (967-1201)
Energy Shield: (197-245)
Movement Speed: -5%
Requires Level 61, 96 Str, 96 Int(150-170)% increased Armour and Energy Shield
+(60-90) to maximum Life
+(50-70) to maximum Mana
30% increased Endurance Charge Duration
Gain 100 Life when you lose an Endurance Charge
The toughest armour is the trust of your people.
61(967-1201)
Aegis AuroraAegis Aurora
Champion Kite Shield
Chance to Block: 32%
Armour: (860-1235)
Energy Shield: (176-250)
Movement Speed: -3%
Requires Level 62, 85 Str, 85 Int(300-400)% increased Armour and Energy Shield
+10% to all Elemental Resistances
+5% to maximum Cold Resistance
+6% Chance to Block
Recover Energy Shield equal to 2% of Armour when you Block
(10-20)% increased Elemental Damage with Attack Skills
Born from the marriage of ice and sky,
the aurora evokes both awe and power.
62(860-1235)
BlunderboreBlunderbore
Astral Plate
Armour: (1279-1720)
Movement Speed: -5%
Requires Level 62, (680-880) Str+(8-12)% to all Elemental Resistances+(500-700) Strength Requirement
(80-120)% increased Armour
(50-75)% increased Effect of Shrine Buffs on you
You have Lesser Brutal Shrine Buff
You have Lesser Massive Shrine Buff
The giant cares not for the ants.
62(1279-1720)
Death's OathDeath's Oath
Astral Plate
Armour: (1990-2502)
Movement Speed: -5%
Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesTrigger Level 20 Death Aura when Equipped
+(40-50) to all Attributes
(10-15)% increased Attack Speed
(180-220)% increased Armour
+(60-70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore Footprints
Tears of blood, aching heart,
My dear Isildria must depart.
62(1990-2502)
Crown of the Inward EyeCrown of the Inward Eye
Prophet Crown
Armour: (969-1117)
Energy Shield: (138-160)
Requires Level 63, 85 Str, 62 Int333% increased Armour and Energy Shield
(9-21)% increased maximum Life, Mana and Global Energy Shield
Transfiguration of Soul
Transfiguration of Body
Transfiguration of Mind
Divinity is not the only path to enlightenment.
63(969-1117)
Daresso's DefianceDaresso's Defiance
Full Dragonscale
Armour: (1316-1731)
Evasion: (1044-1372)
Movement Speed: -3%
Requires Level 63, 115 Str, 94 Dex(180-220)% increased Armour and Evasion
+(60-90) to maximum Life
2% of Physical Attack Damage Leeched as Life
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
100% increased Effect of Onslaught on you
"When your back is against the wall,
And your opponent is bleeding you dry,
There is only one appropriate response:
Unbridled, overwhelming violence."
- Daresso, the Sword King
63(1316-1731)
The Brine CrownThe Brine Crown
Prophet Crown
Armour: (761-1032)
Energy Shield: (108-148)
Requires Level 63, 85 Str, 62 Int(240-300)% increased Armour and Energy Shield
+(80-100) to maximum Life
+3% to maximum Cold Resistance
Cannot be Frozen
+1500 Armour while stationary
15% chance to create Chilled Ground when Hit with an Attack
Greatest is the Brine King's domain,
and every day it grows a little greater,
not through force, but patience.
63(761-1032)
Craiceann's CarapaceCraiceann's Carapace
Golden Plate
Armour: (1677-2250)
Movement Speed: -5%
Requires Level 64, 152 StrGrants Level 20 Aspect of the Crab Skill
(200-250)% increased Armour
+(100-120) to maximum Life
+(25-30)% to Fire and Cold Resistances
Bleeding cannot be inflicted on you
+5 to Maximum number of Crab Barriers
The First of the Deep was the First of All. It was He who conquered the waves,
who stood guard as land rose from sea.
64(1677-2250)
The SurrenderThe Surrender
Ezomyte Tower Shield
Chance to Block: 30%
Armour: (1091-1445)
Movement Speed: -3%
Requires Level 64, 159 Str+(30-40) to maximum Life(165-205)% increased Armour
+(65-80) to maximum Life
Recover (250-500) Life when you Block
+6% Chance to Block
Our hearts cry out
but are silenced by our flesh
and so we give up our flesh.
64(1091-1445)
The Brass DomeThe Brass Dome
Gladiator Plate
Armour: (3321-4240)
Movement Speed: -5%
Requires Level 65, 177 Str(350-400)% increased Armour
+(1-5)% to all maximum Elemental Resistances
Strength provides no bonus to Maximum Life
Take no Extra Damage from Critical Strikes
The turtle's shell one day becomes its tomb.
65(3321-4240)
Ahn's HeritageAhn's Heritage
Colossal Tower Shield
Chance to Block: 29%
Armour: (783-1202)
Movement Speed: -3%
Requires Level 67, 159 Str+(10-20) to maximum Life(50-100)% increased Armour
+(60-80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Chance to Block Attack Damage
+6% Chance to Block
+2% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges
"It's not Karui, Azmeri or even Vaal in origin,
but one thing is certain. It is very, very old."
- Icius Perandus, Antiquities Collection, Item 46
67(783-1202)
DawnbreakerDawnbreaker
Colossal Tower Shield
Chance to Block: (43-48)%
Armour: (1305-2103)
Movement Speed: -3%
Requires Level 67, 159 Str+(10-20) to maximum Life(150-250)% increased Armour
+(20-25)% Chance to Block
-1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently
(10-20)% of Cold Damage taken as Fire Damage
(10-20)% of Lightning Damage taken as Fire Damage
(10-20)% of Physical Damage taken as Fire Damage
Scorch Enemies in Close Range when you Block
"The newcomers warn of doom and death beyond mortal ken.
I ask, why should we fear the fire when we serve the Lord of Light?"
- Maxarius, the first High Templar
67(1305-2103)
Doryani's PrototypeDoryani's Prototype
Saint's Hauberk
Armour: (1107-1488)
Energy Shield: (190-255)
Movement Speed: -5%
Requires Level 67, 109 Str, 94 Int(150-200)% increased Armour and Energy Shield
+(60-90) to maximum Life
Deal no Non-Lightning Damage
Armour also applies to Lightning Damage taken from Hits
Lightning Resistance does not affect Lightning Damage taken
Nearby Enemies have Lightning Resistance equal to yours
"This was the first step in some grand design,
lost to the ages, now ours to decipher."
- Dominus, High Templar
67(1107-1488)
SporeguardSporeguard
Saint's Hauberk
Armour: (1329-1736)
Energy Shield: (228-297)
Movement Speed: -5%
Requires Level 67, 109 Str, 94 IntTrigger Level 10 Contaminate when you Kill an Enemy
(200-250)% increased Armour and Energy Shield
(7-10)% increased maximum Life
+(17-23)% to Chaos Resistance
Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage
You have Fungal Ground around you while stationary
Shrouded in seed, a conduit of contagion, yet the source of septicity remains unknown.This item can be anointed by Cassia
67(1329-1736)
Cherrubim's MaleficenceCherrubim's Maleficence
Triumphant Lamellar
Armour: (988-1311)
Evasion: (1240-1647)
Movement Speed: -3%
Requires Level 69, 95 Str, 116 Dex(50-80)% increased Chaos Damage
(160-200)% increased Armour and Evasion
+(70-100) to maximum Life
100% increased total Recovery per second from Life Leech
"The Consort of Chaos descended,
swiftly, brutally, artfully, she consumed the living,
leaving naught behind but a Rosemarie bloom,
to celebrate the massacre."
- Blass, explorer, hunter, adventurer
69(988-1311)
Farrul's FurFarrul's Fur
Triumphant Lamellar
Armour: (760-1092)
Evasion: (954-1372)
Movement Speed: -3%
Requires Level 69, 95 Str, 116 Dex(100-150)% increased Armour and Evasion
+(80-100) to maximum Life
Aspect of the Cat has no Reservation
+2.00 seconds to Cat's Stealth Duration
Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth
You have Phasing while you have Cat's Stealth
The First of the Plains was the First of the Hunt
It was she who showed us that there is honour in waiting in the shadows and picking your moment.
69(760-1092)
Replica Farrul's FurReplica Farrul's Fur
Triumphant Lamellar
Armour: (760-1092)
Evasion: (954-1372)
Movement Speed: -3%
Requires Level 69, 95 Str, 116 Dex(100-150)% increased Armour and Evasion
+(80-100) to maximum Life
+2.00 seconds to Cat's Agility Duration
Aspect of the Cat has no Reservation
Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility
You have Onslaught while you have Cat's Agility
"Attempt #120: the prototype has finally achieved power similar to the original without breaking all the bones of the test subject. A rousing success."
69(760-1092)
Chains of CommandChains of Command
Saintly Chainmail
Armour: (1002-1336)
Energy Shield: (240-319)
Movement Speed: -5%
Requires Level 70, 99 Str, 115 IntTrigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150-190)% increased Armour and Energy Shield
+(60-90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets
You cannot have non-Animated Minions
A general may carry his men to greatness, or be dragged beneath the mire by their burden.
70(1002-1336)
Incandescent HeartIncandescent Heart
Saintly Chainmail
Armour: (1283-1567)
Energy Shield: (307-374)
Movement Speed: -5%
Requires Level 70, 99 Str, 115 Int(220-240)% increased Armour and Energy Shield
+(80-90) to maximum Life
(0.8-1)% of Attack Damage Leeched as Life
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
25% of Elemental Damage from Hits taken as Chaos Damage
(20-30)% increased Light Radius
Light Radius is based on Energy Shield instead of Life
Only light may banish the shadows from this land
And the black lies wrapped around your heart
70(1283-1567)
Lioneye's RemorseLioneye's Remorse
Pinnacle Tower Shield
Chance to Block: 30%
Armour: (1307-1718)
Movement Speed: -3%
Requires Level 70, 159 Str+(20-30) to maximum Life(180-220)% increased Armour
20% increased Stun and Block Recovery
+(160-180) to maximum Life
5% reduced Movement Speed
-25 Physical Damage taken from Projectile Attacks
+5% Chance to Block
Marceus' unblemished shield is a testament
to his arrogance... and his fate.
70(1307-1718)
Magna EclipsisMagna Eclipsis
Pinnacle Tower Shield
Chance to Block: 25%
Armour: (1307-1718)
Evasion: (80-100)
Energy Shield: (80-100)
Movement Speed: -3%
Requires Level 70, 159 Str+(20-30) to maximum Life+2 to Level of Socketed Gems
Triggers Level 20 Elemental Aegis when Equipped
(180-220)% increased Armour
+(60-80) to maximum Life
+(80-100) to Evasion Rating and Energy Shield
Lunaris crossed silently, shining and full,
Softly night left her, alone and forlorn.
Solaris rose to meet her, feeling her pull.
'Neath the midday sun, the night was reborn.
70(1307-1718)
ShadowstitchShadowstitch
Sacrificial Garb
Armour: (1151-1701)
Evasion: (1151-1701)
Energy Shield: (234-346)
Movement Speed: -3%
Requires Level 72, 66 Str, 66 Dex, 66 Int<2 Random corrupted implicit modifiers>Has an additional Implicit Mod
+(20-30) to all Attributes
(250-350)% increased Armour, Evasion and Energy Shield
Recover (3-5)% of Life on Kill
Recover (3-5)% of Energy Shield on Kill
-(6-4)% to all Resistances for each Corrupted Item Equipped
8% increased Maximum Energy Shield for each Corrupted Item Equipped
6% increased Maximum Life for each Corrupted Item Equipped
Has 6 Linked Sockets (Hidden)
CorruptedDestined for sacrifice, they were dressed in garments that blurred the lines between this world and the next.
72(1151-1701)
Atziri's SplendourAtziri's Splendour
Sacrificial Garb
Armour: (987-1209)
Evasion: (329-378)
Energy Shield: (411-502)
Movement Speed: -3%
Requires Level 75, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems(200-220)% increased Armour and Energy Shield
+(70-80) to maximum Energy Shield
+(20-24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(987-1209)
Atziri's SplendourAtziri's Splendour
Sacrificial Garb
Armour: (987-1209)
Evasion: (329-378)
Energy Shield: (201-246)
Movement Speed: -3%
Requires Level 75, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems(200-220)% increased Armour and Energy Shield
+(90-100) to maximum Life
+(20-24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(987-1209)
Atziri's SplendourAtziri's Splendour
Sacrificial Garb
Armour: (987-1209)
Evasion: (987-1209)
Energy Shield: (67-77)
Movement Speed: -3%
Requires Level 75, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems(200-220)% increased Armour and Evasion
+(90-100) to maximum Life
+(20-24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(987-1209)
Atziri's SplendourAtziri's Splendour
Sacrificial Garb
Armour: (1217-1663)
Evasion: (1217-1663)
Energy Shield: (247-338)
Movement Speed: -3%
Requires Level 75, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems(270-340)% increased Armour, Evasion and Energy Shield
+(20-24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(1217-1663)
Atziri's SplendourAtziri's Splendour
Sacrificial Garb
Armour: (1579-1965)
Evasion: (329-378)
Energy Shield: (67-77)
Movement Speed: -3%
Requires Level 75, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems(380-420)% increased Armour
+(90-100) to maximum Life
+(20-24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(1579-1965)

Global Armour increases

Unique items that grant increased global Armour rating.

ItemRequired levelStats+% to global Armour Rating
Emperor's MasteryEmperor's Mastery
Prismatic Jewel
Limited to: 14% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased Attributes
Learn as much as you can,
and surround yourself with people who know the rest.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
14% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased Attributes
5%
Energised ArmourEnergised Armour
Crimson Jewel
Radius: Large(15-20)% increased Armour
Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
Corrupted"I've yet to see prayer stop an arrow."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(15-20)% increased Armour
Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their valueCorrupted
(15-20)%
Skin of the LordsSkin of the Lords
Simple Robe
Movement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Has 6 Linked Sockets (Hidden)
<Random Keystone>
CorruptedThe Lords are chosen so carefully.
Only they may grace His flesh.
1Has no Attribute Requirements or Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Has 6 Linked Sockets (Hidden)
<Random Keystone>
Acrobatics
Ancestral Bond
Arrow Dancing
Avatar of Fire
Blood Magic
Bloodsoaked Blade
Call to Arms
Conduit
Crimson Dance
Divine Shield
Hex Master
Eldritch Battery
Elemental Equilibrium
Elemental Overload
Eternal Youth
Ghost Dance
Ghost Reaver
Glancing Blows
Iron Grip
Iron Reflexes
Iron Will
Lethe Shade
Magebane
Mind Over Matter
Minion Instability
Pain Attunement
Perfect Agony
Point Blank
Precise Technique
Resolute Technique
Arsenal of Vengeance
Runebinder
Imbalanced Guard
Solipsism
Supreme Ego
The Agnostic
The Impaler
Unwavering Stance
Vaal Pact
Versatile Combatant
Wicked Ward
Wind Dancer
Zealot's Oath
Corrupted
100%
Skin of the LoyalSkin of the Loyal
Simple Robe
Movement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
Has 6 Linked Sockets (Hidden)
We happily give our limbs.
A net woven to keep safe the bones of the Lords.

This item can be transformed with a Blessing of Chayula
1Has no Attribute Requirements or Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
Has 6 Linked Sockets (Hidden)
100%
Veil of the NightVeil of the Night
Great Helmet
Armour: (61-76)
Energy Shield: (14-17)
Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
The seeds of greatness are planted in darkness,
Watered by suffering,
Tended by desperation,
And bloom steel flowers of victory.
22(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
(18-22)%
BlightwellBlightwell
Clutching Talisman
Talisman Tier: 2
Requires Level 28
(15-25)% increased Global Defences+(20-30) to maximum Energy Shield
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
50% slower start of Energy Shield Recharge during any Flask Effect
(150-200)% increased Energy Shield Recharge Rate during any Flask Effect
CorruptedLong ago, the ocean was a puddle where a golden fish dwelt,
who lit the ocean from within and kept the water fresh.
When the sky burned, the fish dived deep,
never to return, and the waters turned sour.
28(15-25)% increased Global Defences+(20-30) to maximum Energy Shield
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
50% slower start of Energy Shield Recharge during any Flask Effect
(150-200)% increased Energy Shield Recharge Rate during any Flask EffectCorrupted
(15-25)%
Titucius' SpanTitucius' Span
Reinforced Tower Shield
Chance to Block: 23%
Armour: (379-468)
Movement Speed: -3%
Requires Level 30, 76 Str+(10-20) to maximum Life(60-80)% increased Armour
+(30-50) to maximum Life
-(80-50) Physical Damage taken from Projectile Attacks
200% increased Armour against Projectiles
+25% chance to Block Projectile Attack Damage
A mighty bulwark, curved and strong
A dauntless wall, against the throng
All lance and arrow, knocked aside
For rout of foe, for turn of tide.
30+(10-20) to maximum Life(60-80)% increased Armour
+(30-50) to maximum Life
-(80-50) Physical Damage taken from Projectile Attacks
200% increased Armour against Projectiles
+25% chance to Block Projectile Attack Damage
0%
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
History teaches humility.
49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% chance to Suppress Spell Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Vaal Pact while at maximum Endurance Charges
0%
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
History teaches humility.
49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Power Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Power Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% chance to Suppress Spell Damage per Power Charge
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
0%
Precursor's EmblemPrecursor's Emblem
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
History teaches humility.
49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
(20-40)% increased Endurance Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% Chance to Block Attack Damage per Endurance Charge
+4% to Chaos Resistance per Endurance Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
5% increased Damage per Endurance Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
You cannot be Stunned while at maximum Endurance Charges
You have Vaal Pact while at maximum Endurance Charges
0%
Precursor's EmblemPrecursor's Emblem
Prismatic Ring
Requires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
History teaches humility.
49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% chance to Suppress Spell Damage per Frenzy Charge
+1% chance to Suppress Spell Damage per Power Charge
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
0%
Immortal FleshImmortal Flesh
Leather Belt
Requires Level 50+(25-40) to maximum Life+(75-100) to maximum Life
Regenerate (200-350) Life per second
Regenerate (8-10) Mana per second
-(25-15)% to all Elemental Resistances
-(50-40) Physical Damage taken from Attack Hits
40% increased Armour while not Ignited, Frozen or Shocked
"She begged the Earth to spare her Son;
Out of love the Earth agreed.
To the other Elements she did not speak
And out of spite They plotted."
- Berek and the Untamed
50+(25-40) to maximum Life+(75-100) to maximum Life
Regenerate (200-350) Life per second
Regenerate (8-10) Mana per second
-(25-15)% to all Elemental Resistances
-(50-40) Physical Damage taken from Attack Hits
40% increased Armour while not Ignited, Frozen or Shocked
0%
Eyes of the GreatwolfEyes of the Greatwolf
Greatwolf Talisman
Talisman Tier: 4
Requires Level 52
<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
(30-40)% increased Fish Bite Sensitivity
10% chance to gain a Frenzy Charge on Kill
+(12-18)% to Damage over Time Multiplier
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubledCorrupted
(15-25)%
SteelwormSteelworm
Broadhead Arrow Quiver
Requires Level 52(8-10)% increased Attack SpeedGrants Call of Steel
(30-60)% increased Evasion Rating and Armour
Deal no Non-Physical Damage
Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
Skills Fire 3 additional Projectiles for 4 seconds after
you consume a total of 12 Steel Shards
The dance of metal and flesh never ends.
52(8-10)% increased Attack SpeedGrants Call of Steel
(30-60)% increased Evasion Rating and Armour
Deal no Non-Physical Damage
Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
Skills Fire 3 additional Projectiles for 4 seconds after
you consume a total of 12 Steel Shards
0%
Aul's UprisingAul's Uprising
Onyx Amulet
Requires Level 55+(10-16) to all AttributesGrants Level 15 Envy Skill
+(15-20) to all Attributes
+(50-70) to maximum Life
(15-20)% increased Global Defences
Envy has no Reservation
It was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
55+(10-16) to all AttributesGrants Level 15 Envy Skill
+(15-20) to all Attributes
+(50-70) to maximum Life
(15-20)% increased Global Defences
Envy has no Reservation
(15-20)%
Aul's UprisingAul's Uprising
Onyx Amulet
Requires Level 55+(10-16) to all Attributes+(20-30) to Strength
(15-20)% increased Armour
+(50-70) to maximum Life
Nearby Enemies have 10% reduced Stun and Block Recovery
<Random Strength aura> has no Reservation
It was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
55+(10-16) to all Attributes+(20-30) to Strength
(15-20)% increased Armour
+(50-70) to maximum Life
Nearby Enemies have 10% reduced Stun and Block Recovery
<Random Strength aura> has no Reservation
Anger has no Reservation
Determination has no Reservation
Pride has no Reservation
Purity of Fire has no Reservation
Vitality has no Reservation
(15-20)%
ScaevaScaeva
Gladius
One Handed Sword
Physical Damage: (129-146) to (203-232)
Critical Strike Chance: (5.75-6.25)%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
Even from the back rows,
the whistling steel was mesmerising.
They watched the dance in the arena dust, silent as the dead.
A spell only broken by the spilling of blood.
6040% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
0%
The Eternal StruggleThe Eternal Struggle
Onyx Amulet
Requires Level 61<<Random Searing Exarch implicit>>
<<Random Eater of Worlds implicit>>
+(20-50) to Strength
+(20-50) to Dexterity
+(20-50) to Intelligence
(10-15)% increased Global Defences
Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
Simply the way it must be, so that existence may be.
61<<Random Searing Exarch implicit>>
<<Random Eater of Worlds implicit>>+(20-50) to Strength
+(20-50) to Dexterity
+(20-50) to Intelligence
(10-15)% increased Global Defences
Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
(10-15)%

Global flat Armour

Unique items that grant a flat bonus to global Armour rating.

ItemRequired levelStats+% to global Armour Rating
Emperor's MasteryEmperor's Mastery
Prismatic Jewel
Limited to: 14% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased Attributes
Learn as much as you can,
and surround yourself with people who know the rest.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
14% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased Attributes
5%
Energised ArmourEnergised Armour
Crimson Jewel
Radius: Large(15-20)% increased Armour
Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
Corrupted"I've yet to see prayer stop an arrow."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(15-20)% increased Armour
Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their valueCorrupted
(15-20)%
Skin of the LordsSkin of the Lords
Simple Robe
Movement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Has 6 Linked Sockets (Hidden)
<Random Keystone>
CorruptedThe Lords are chosen so carefully.
Only they may grace His flesh.
1Has no Attribute Requirements or Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Has 6 Linked Sockets (Hidden)
<Random Keystone>
Acrobatics
Ancestral Bond
Arrow Dancing
Avatar of Fire
Blood Magic
Bloodsoaked Blade
Call to Arms
Conduit
Crimson Dance
Divine Shield
Hex Master
Eldritch Battery
Elemental Equilibrium
Elemental Overload
Eternal Youth
Ghost Dance
Ghost Reaver
Glancing Blows
Iron Grip
Iron Reflexes
Iron Will
Lethe Shade
Magebane
Mind Over Matter
Minion Instability
Pain Attunement
Perfect Agony
Point Blank
Precise Technique
Resolute Technique
Arsenal of Vengeance
Runebinder
Imbalanced Guard
Solipsism
Supreme Ego
The Agnostic
The Impaler
Unwavering Stance
Vaal Pact
Versatile Combatant
Wicked Ward
Wind Dancer
Zealot's Oath
Corrupted
100%
Skin of the LoyalSkin of the Loyal
Simple Robe
Movement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
Has 6 Linked Sockets (Hidden)
We happily give our limbs.
A net woven to keep safe the bones of the Lords.

This item can be transformed with a Blessing of Chayula
1Has no Attribute Requirements or Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
Has 6 Linked Sockets (Hidden)
100%
Veil of the NightVeil of the Night
Great Helmet
Armour: (61-76)
Energy Shield: (14-17)
Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
The seeds of greatness are planted in darkness,
Watered by suffering,
Tended by desperation,
And bloom steel flowers of victory.
22(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
(18-22)%
BlightwellBlightwell
Clutching Talisman
Talisman Tier: 2
Requires Level 28
(15-25)% increased Global Defences+(20-30) to maximum Energy Shield
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
50% slower start of Energy Shield Recharge during any Flask Effect
(150-200)% increased Energy Shield Recharge Rate during any Flask Effect
CorruptedLong ago, the ocean was a puddle where a golden fish dwelt,
who lit the ocean from within and kept the water fresh.
When the sky burned, the fish dived deep,
never to return, and the waters turned sour.
28(15-25)% increased Global Defences+(20-30) to maximum Energy Shield
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
50% slower start of Energy Shield Recharge during any Flask Effect
(150-200)% increased Energy Shield Recharge Rate during any Flask EffectCorrupted
(15-25)%
Titucius' SpanTitucius' Span
Reinforced Tower Shield
Chance to Block: 23%
Armour: (379-468)
Movement Speed: -3%
Requires Level 30, 76 Str+(10-20) to maximum Life(60-80)% increased Armour
+(30-50) to maximum Life
-(80-50) Physical Damage taken from Projectile Attacks
200% increased Armour against Projectiles
+25% chance to Block Projectile Attack Damage
A mighty bulwark, curved and strong
A dauntless wall, against the throng
All lance and arrow, knocked aside
For rout of foe, for turn of tide.
30+(10-20) to maximum Life(60-80)% increased Armour
+(30-50) to maximum Life
-(80-50) Physical Damage taken from Projectile Attacks
200% increased Armour against Projectiles
+25% chance to Block Projectile Attack Damage
0%
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
History teaches humility.
49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% chance to Suppress Spell Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Vaal Pact while at maximum Endurance Charges
0%
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
History teaches humility.
49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Power Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Power Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% chance to Suppress Spell Damage per Power Charge
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
0%
Precursor's EmblemPrecursor's Emblem
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
History teaches humility.
49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
(20-40)% increased Endurance Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% Chance to Block Attack Damage per Endurance Charge
+4% to Chaos Resistance per Endurance Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
5% increased Damage per Endurance Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
You cannot be Stunned while at maximum Endurance Charges
You have Vaal Pact while at maximum Endurance Charges
0%
Precursor's EmblemPrecursor's Emblem
Prismatic Ring
Requires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
History teaches humility.
49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% chance to Suppress Spell Damage per Frenzy Charge
+1% chance to Suppress Spell Damage per Power Charge
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
0%
Immortal FleshImmortal Flesh
Leather Belt
Requires Level 50+(25-40) to maximum Life+(75-100) to maximum Life
Regenerate (200-350) Life per second
Regenerate (8-10) Mana per second
-(25-15)% to all Elemental Resistances
-(50-40) Physical Damage taken from Attack Hits
40% increased Armour while not Ignited, Frozen or Shocked
"She begged the Earth to spare her Son;
Out of love the Earth agreed.
To the other Elements she did not speak
And out of spite They plotted."
- Berek and the Untamed
50+(25-40) to maximum Life+(75-100) to maximum Life
Regenerate (200-350) Life per second
Regenerate (8-10) Mana per second
-(25-15)% to all Elemental Resistances
-(50-40) Physical Damage taken from Attack Hits
40% increased Armour while not Ignited, Frozen or Shocked
0%
Eyes of the GreatwolfEyes of the Greatwolf
Greatwolf Talisman
Talisman Tier: 4
Requires Level 52
<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
(30-40)% increased Fish Bite Sensitivity
10% chance to gain a Frenzy Charge on Kill
+(12-18)% to Damage over Time Multiplier
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubledCorrupted
(15-25)%
SteelwormSteelworm
Broadhead Arrow Quiver
Requires Level 52(8-10)% increased Attack SpeedGrants Call of Steel
(30-60)% increased Evasion Rating and Armour
Deal no Non-Physical Damage
Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
Skills Fire 3 additional Projectiles for 4 seconds after
you consume a total of 12 Steel Shards
The dance of metal and flesh never ends.
52(8-10)% increased Attack SpeedGrants Call of Steel
(30-60)% increased Evasion Rating and Armour
Deal no Non-Physical Damage
Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
Skills Fire 3 additional Projectiles for 4 seconds after
you consume a total of 12 Steel Shards
0%
Aul's UprisingAul's Uprising
Onyx Amulet
Requires Level 55+(10-16) to all AttributesGrants Level 15 Envy Skill
+(15-20) to all Attributes
+(50-70) to maximum Life
(15-20)% increased Global Defences
Envy has no Reservation
It was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
55+(10-16) to all AttributesGrants Level 15 Envy Skill
+(15-20) to all Attributes
+(50-70) to maximum Life
(15-20)% increased Global Defences
Envy has no Reservation
(15-20)%
Aul's UprisingAul's Uprising
Onyx Amulet
Requires Level 55+(10-16) to all Attributes+(20-30) to Strength
(15-20)% increased Armour
+(50-70) to maximum Life
Nearby Enemies have 10% reduced Stun and Block Recovery
<Random Strength aura> has no Reservation
It was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
55+(10-16) to all Attributes+(20-30) to Strength
(15-20)% increased Armour
+(50-70) to maximum Life
Nearby Enemies have 10% reduced Stun and Block Recovery
<Random Strength aura> has no Reservation
Anger has no Reservation
Determination has no Reservation
Pride has no Reservation
Purity of Fire has no Reservation
Vitality has no Reservation
(15-20)%
ScaevaScaeva
Gladius
One Handed Sword
Physical Damage: (129-146) to (203-232)
Critical Strike Chance: (5.75-6.25)%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
Even from the back rows,
the whistling steel was mesmerising.
They watched the dance in the arena dust, silent as the dead.
A spell only broken by the spilling of blood.
6040% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
0%
The Eternal StruggleThe Eternal Struggle
Onyx Amulet
Requires Level 61<<Random Searing Exarch implicit>>
<<Random Eater of Worlds implicit>>
+(20-50) to Strength
+(20-50) to Dexterity
+(20-50) to Intelligence
(10-15)% increased Global Defences
Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
Simply the way it must be, so that existence may be.
61<<Random Searing Exarch implicit>>
<<Random Eater of Worlds implicit>>+(20-50) to Strength
+(20-50) to Dexterity
+(20-50) to Intelligence
(10-15)% increased Global Defences
Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
(10-15)%

Modifiers

Pure armour rating armours

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Oyster'sPrefix30+(20-32) to Armour
+(18-23) to maximum Life
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
Urchin'sPrefix46+(33-48) to Armour
+(24-28) to maximum Life
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
Nautilus'sPrefix62+(49-96) to Armour
+(29-33) to maximum Life
boots 0
gloves 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
Crocodile'sPrefix78+(97-144) to Armour
+(34-38) to maximum Life
shield 0
boots 0
gloves 0
helmet 0
str_armour 500
str_dex_armour 250
str_int_armour 250
str_dex_int_armour 166
LacqueredPrefix1+(6-12) to Armourstr_armour 1000
str_dex_int_armour 166
UnmovingPrefix69+(301-400) to Armourhelmet 0
gloves 0
boots 0
str_armour 1000
str_dex_int_armour 166
ImperviousPrefix77+(401-500) to Armourshield 0
helmet 0
gloves 0
boots 0
str_armour 1000
str_dex_int_armour 166
StuddedPrefix11+(13-35) to Armourstr_armour 1000
str_dex_int_armour 166
RibbedPrefix17+(36-63) to Armourstr_armour 1000
str_dex_int_armour 166
FortifiedPrefix23+(64-82) to Armourstr_armour 1000
str_dex_int_armour 166
PlatedPrefix29+(83-101) to Armourstr_armour 1000
str_dex_int_armour 166
CarapacedPrefix35+(102-120) to Armourstr_armour 1000
str_dex_int_armour 166
EncasedPrefix43+(121-150) to Armourstr_armour 1000
str_dex_int_armour 166
EnvelopedPrefix51+(151-200) to Armourgloves 0
boots 0
str_armour 1000
str_dex_int_armour 166
AbatingPrefix60+(201-300) to Armourhelmet 0
gloves 0
boots 0
str_armour 1000
str_dex_int_armour 166
ReinforcedPrefix3(15-26)% increased Armourstr_armour 1000
LayeredPrefix17(27-42)% increased Armourstr_armour 1000
LobsteredPrefix29(43-55)% increased Armourstr_armour 1000
ButtressedPrefix42(56-67)% increased Armourstr_armour 1000
ThickenedPrefix60(68-79)% increased Armourstr_armour 1000
GirdedPrefix72(80-91)% increased Armourstr_armour 1000
ImpregnablePrefix84(92-100)% increased Armourstr_armour 1000
Beetle'sPrefix1(6-13)% increased Armour
(6-7)% increased Stun and Block Recovery
str_armour 1000
Crab'sPrefix17(14-20)% increased Armour
(8-9)% increased Stun and Block Recovery
str_armour 1000
Armadillo'sPrefix29(21-26)% increased Armour
(10-11)% increased Stun and Block Recovery
str_armour 1000
Rhino'sPrefix42(27-32)% increased Armour
(12-13)% increased Stun and Block Recovery
str_armour 1000
Elephant'sPrefix60(33-38)% increased Armour
(14-15)% increased Stun and Block Recovery
str_armour 1000
Mammoth'sPrefix78(39-42)% increased Armour
(16-17)% increased Stun and Block Recovery
str_armour 1000
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour1Scourge Benefit1+(31-60) to Armourhelmet 0
shield 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour2Scourge Benefit45+(61-90) to Armourhelmet 0
shield 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour3Scourge Benefit68+(91-120) to Armourhelmet 0
shield 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour4_Scourge Benefit68+(121-150) to Armourhelmet 0
shield 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots1__Scourge Benefit1+(30-33) to Armourbody_armour 0
helmet 0
shield 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots2Scourge Benefit45+(34-37) to Armourbody_armour 0
helmet 0
shield 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots3Scourge Benefit68+(38-41) to Armourbody_armour 0
helmet 0
shield 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots4_Scourge Benefit68+(42-45) to Armourbody_armour 0
helmet 0
shield 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield1Scourge Benefit1+(33-39) to Armourbody_armour 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield2__Scourge Benefit45+(40-46) to Armourbody_armour 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield3Scourge Benefit68+(47-53) to Armourbody_armour 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield4_Scourge Benefit68+(54-60) to Armourbody_armour 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300

Hybrid armour/evasion rating armours

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
SupplePrefix1+(5-9) to Armour
+(5-9) to Evasion Rating
str_dex_armour 1000
str_dex_int_armour 166
PliantPrefix18+(10-27) to Armour
+(10-27) to Evasion Rating
str_dex_armour 1000
str_dex_int_armour 166
FlexiblePrefix30+(28-48) to Armour
+(28-48) to Evasion Rating
str_dex_armour 1000
str_dex_int_armour 166
DurablePrefix38+(49-85) to Armour
+(49-85) to Evasion Rating
str_dex_armour 1000
str_dex_int_armour 166
SturdyPrefix46+(86-145) to Armour
+(86-145) to Evasion Rating
boots 0
gloves 0
str_dex_armour 1000
str_dex_int_armour 166
ResilientPrefix58+(146-220) to Armour
+(146-220) to Evasion Rating
boots 0
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
AdaptablePrefix69+(221-300) to Armour
+(221-300) to Evasion Rating
boots 0
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
VersatilePrefix79+(301-375) to Armour
+(301-375) to Evasion Rating
shield 0
boots 0
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
Oyster'sPrefix30+(20-32) to Armour
+(18-23) to maximum Life
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
Urchin'sPrefix46+(33-48) to Armour
+(24-28) to maximum Life
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
Nautilus'sPrefix62+(49-96) to Armour
+(29-33) to maximum Life
boots 0
gloves 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
Crocodile'sPrefix78+(97-144) to Armour
+(34-38) to maximum Life
shield 0
boots 0
gloves 0
helmet 0
str_armour 500
str_dex_armour 250
str_int_armour 250
str_dex_int_armour 166
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour1Scourge Benefit1+(31-60) to Armourhelmet 0
shield 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour2Scourge Benefit45+(61-90) to Armourhelmet 0
shield 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour3Scourge Benefit68+(91-120) to Armourhelmet 0
shield 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour4_Scourge Benefit68+(121-150) to Armourhelmet 0
shield 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots1__Scourge Benefit1+(30-33) to Armourbody_armour 0
helmet 0
shield 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots2Scourge Benefit45+(34-37) to Armourbody_armour 0
helmet 0
shield 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots3Scourge Benefit68+(38-41) to Armourbody_armour 0
helmet 0
shield 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots4_Scourge Benefit68+(42-45) to Armourbody_armour 0
helmet 0
shield 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield1Scourge Benefit1+(33-39) to Armourbody_armour 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield2__Scourge Benefit45+(40-46) to Armourbody_armour 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield3Scourge Benefit68+(47-53) to Armourbody_armour 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield4_Scourge Benefit68+(54-60) to Armourbody_armour 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300

Hybrid armour/energy shield armours

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
BlessedPrefix1+(5-9) to Armour
+(3-4) to maximum Energy Shield
str_int_armour 1000
str_dex_int_armour 166
AnointedPrefix18+(10-27) to Armour
+(5-12) to maximum Energy Shield
str_int_armour 1000
str_dex_int_armour 166
SanctifiedPrefix30+(28-48) to Armour
+(13-22) to maximum Energy Shield
str_int_armour 1000
str_dex_int_armour 166
HallowedPrefix38+(49-85) to Armour
+(23-28) to maximum Energy Shield
str_int_armour 1000
str_dex_int_armour 166
BeatifiedPrefix46+(86-145) to Armour
+(29-48) to maximum Energy Shield
boots 0
gloves 0
str_int_armour 1000
str_dex_int_armour 166
ConsecratedPrefix58+(146-220) to Armour
+(49-60) to maximum Energy Shield
boots 0
gloves 0
helmet 0
str_int_armour 1000
str_dex_int_armour 166
SaintlyPrefix69+(221-300) to Armour
+(61-72) to maximum Energy Shield
boots 0
gloves 0
helmet 0
str_int_armour 1000
str_dex_int_armour 166
GodlyPrefix79+(301-375) to Armour
+(73-80) to maximum Energy Shield
shield 0
boots 0
gloves 0
helmet 0
str_int_armour 1000
str_dex_int_armour 166
Oyster'sPrefix30+(20-32) to Armour
+(18-23) to maximum Life
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
Urchin'sPrefix46+(33-48) to Armour
+(24-28) to maximum Life
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
Nautilus'sPrefix62+(49-96) to Armour
+(29-33) to maximum Life
boots 0
gloves 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
Crocodile'sPrefix78+(97-144) to Armour
+(34-38) to maximum Life
shield 0
boots 0
gloves 0
helmet 0
str_armour 500
str_dex_armour 250
str_int_armour 250
str_dex_int_armour 166
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour1Scourge Benefit1+(31-60) to Armourhelmet 0
shield 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour2Scourge Benefit45+(61-90) to Armourhelmet 0
shield 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour3Scourge Benefit68+(91-120) to Armourhelmet 0
shield 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour4_Scourge Benefit68+(121-150) to Armourhelmet 0
shield 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots1__Scourge Benefit1+(30-33) to Armourbody_armour 0
helmet 0
shield 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots2Scourge Benefit45+(34-37) to Armourbody_armour 0
helmet 0
shield 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots3Scourge Benefit68+(38-41) to Armourbody_armour 0
helmet 0
shield 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots4_Scourge Benefit68+(42-45) to Armourbody_armour 0
helmet 0
shield 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield1Scourge Benefit1+(33-39) to Armourbody_armour 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield2__Scourge Benefit45+(40-46) to Armourbody_armour 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield3Scourge Benefit68+(47-53) to Armourbody_armour 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield4_Scourge Benefit68+(54-60) to Armourbody_armour 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300

Hybrid armour/evasion/energy shield armours

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
BlessedPrefix1+(5-9) to Armour
+(3-4) to maximum Energy Shield
str_int_armour 1000
str_dex_int_armour 166
AnointedPrefix18+(10-27) to Armour
+(5-12) to maximum Energy Shield
str_int_armour 1000
str_dex_int_armour 166
SanctifiedPrefix30+(28-48) to Armour
+(13-22) to maximum Energy Shield
str_int_armour 1000
str_dex_int_armour 166
HallowedPrefix38+(49-85) to Armour
+(23-28) to maximum Energy Shield
str_int_armour 1000
str_dex_int_armour 166
BeatifiedPrefix46+(86-145) to Armour
+(29-48) to maximum Energy Shield
boots 0
gloves 0
str_int_armour 1000
str_dex_int_armour 166
ConsecratedPrefix58+(146-220) to Armour
+(49-60) to maximum Energy Shield
boots 0
gloves 0
helmet 0
str_int_armour 1000
str_dex_int_armour 166
SaintlyPrefix69+(221-300) to Armour
+(61-72) to maximum Energy Shield
boots 0
gloves 0
helmet 0
str_int_armour 1000
str_dex_int_armour 166
GodlyPrefix79+(301-375) to Armour
+(73-80) to maximum Energy Shield
shield 0
boots 0
gloves 0
helmet 0
str_int_armour 1000
str_dex_int_armour 166
SupplePrefix1+(5-9) to Armour
+(5-9) to Evasion Rating
str_dex_armour 1000
str_dex_int_armour 166
PliantPrefix18+(10-27) to Armour
+(10-27) to Evasion Rating
str_dex_armour 1000
str_dex_int_armour 166
FlexiblePrefix30+(28-48) to Armour
+(28-48) to Evasion Rating
str_dex_armour 1000
str_dex_int_armour 166
DurablePrefix38+(49-85) to Armour
+(49-85) to Evasion Rating
str_dex_armour 1000
str_dex_int_armour 166
SturdyPrefix46+(86-145) to Armour
+(86-145) to Evasion Rating
boots 0
gloves 0
str_dex_armour 1000
str_dex_int_armour 166
ResilientPrefix58+(146-220) to Armour
+(146-220) to Evasion Rating
boots 0
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
AdaptablePrefix69+(221-300) to Armour
+(221-300) to Evasion Rating
boots 0
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
VersatilePrefix79+(301-375) to Armour
+(301-375) to Evasion Rating
shield 0
boots 0
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
Oyster'sPrefix30+(20-32) to Armour
+(18-23) to maximum Life
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
Urchin'sPrefix46+(33-48) to Armour
+(24-28) to maximum Life
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
Nautilus'sPrefix62+(49-96) to Armour
+(29-33) to maximum Life
boots 0
gloves 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
Crocodile'sPrefix78+(97-144) to Armour
+(34-38) to maximum Life
shield 0
boots 0
gloves 0
helmet 0
str_armour 500
str_dex_armour 250
str_int_armour 250
str_dex_int_armour 166
LacqueredPrefix1+(6-12) to Armourstr_armour 1000
str_dex_int_armour 166
UnmovingPrefix69+(301-400) to Armourhelmet 0
gloves 0
boots 0
str_armour 1000
str_dex_int_armour 166
ImperviousPrefix77+(401-500) to Armourshield 0
helmet 0
gloves 0
boots 0
str_armour 1000
str_dex_int_armour 166
StuddedPrefix11+(13-35) to Armourstr_armour 1000
str_dex_int_armour 166
RibbedPrefix17+(36-63) to Armourstr_armour 1000
str_dex_int_armour 166
FortifiedPrefix23+(64-82) to Armourstr_armour 1000
str_dex_int_armour 166
PlatedPrefix29+(83-101) to Armourstr_armour 1000
str_dex_int_armour 166
CarapacedPrefix35+(102-120) to Armourstr_armour 1000
str_dex_int_armour 166
EncasedPrefix43+(121-150) to Armourstr_armour 1000
str_dex_int_armour 166
EnvelopedPrefix51+(151-200) to Armourgloves 0
boots 0
str_armour 1000
str_dex_int_armour 166
AbatingPrefix60+(201-300) to Armourhelmet 0
gloves 0
boots 0
str_armour 1000
str_dex_int_armour 166
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour1Scourge Benefit1+(31-60) to Armourhelmet 0
shield 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour2Scourge Benefit45+(61-90) to Armourhelmet 0
shield 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour3Scourge Benefit68+(91-120) to Armourhelmet 0
shield 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour4_Scourge Benefit68+(121-150) to Armourhelmet 0
shield 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots1__Scourge Benefit1+(30-33) to Armourbody_armour 0
helmet 0
shield 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots2Scourge Benefit45+(34-37) to Armourbody_armour 0
helmet 0
shield 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots3Scourge Benefit68+(38-41) to Armourbody_armour 0
helmet 0
shield 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots4_Scourge Benefit68+(42-45) to Armourbody_armour 0
helmet 0
shield 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield1Scourge Benefit1+(33-39) to Armourbody_armour 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield2__Scourge Benefit45+(40-46) to Armourbody_armour 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield3Scourge Benefit68+(47-53) to Armourbody_armour 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield4_Scourge Benefit68+(54-60) to Armourbody_armour 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300

Armour shields

No results found

Belts

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
LacqueredPrefix1+(3-10) to Armourbelt 1000
StuddedPrefix18+(11-35) to Armourbelt 1000
RibbedPrefix30+(36-60) to Armourbelt 1000
FortifiedPrefix44+(61-138) to Armourbelt 1000
PlatedPrefix57+(139-322) to Armourbelt 1000
CarapacedPrefix71+(323-400) to Armourbelt 1000
EncasedPrefix83+(401-460) to Armourbelt 1000
EnvelopedPrefix86+(461-540) to Armourbelt 1000

Amulets

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
ReinforcedPrefix2(4-8)% increased Armouramulet 1000
LayeredPrefix18(9-13)% increased Armouramulet 1000
LobsteredPrefix30(14-18)% increased Armouramulet 1000
ButtressedPrefix42(19-23)% increased Armouramulet 1000
ThickenedPrefix56(24-28)% increased Armouramulet 1000
GirdedPrefix70(29-32)% increased Armouramulet 1000
ImpregnablePrefix77(33-36)% increased Armouramulet 1000
GlobalPhysicalDamageReductionRatingPercentEldritchImplicit1Eater of Worlds75(17-18)% increased Armourno_tier_6_eldritch_implicit 0
body_armour 1000
amulet 1000
GlobalPhysicalDamageReductionRatingPercentEldritchImplicit2Eater of Worlds75(19-20)% increased Armourno_tier_5_eldritch_implicit 0
body_armour 1000
amulet 1000
GlobalPhysicalDamageReductionRatingPercentEldritchImplicit3Eater of Worlds75(21-22)% increased Armourno_tier_4_eldritch_implicit 0
body_armour 1000
amulet 1000
GlobalPhysicalDamageReductionRatingPercentEldritchImplicit4Eater of Worlds75(23-24)% increased Armourno_tier_3_eldritch_implicit 0
body_armour 1000
amulet 1000
GlobalPhysicalDamageReductionRatingPercentEldritchImplicit5Eater of Worlds75(25-26)% increased Armourno_tier_2_eldritch_implicit 0
body_armour 1000
amulet 1000
GlobalPhysicalDamageReductionRatingPercentEldritchImplicit6Eater of Worlds75(27-28)% increased Armourno_tier_1_eldritch_implicit 0
body_armour 1000
amulet 1000
GlobalPhysicalDamageReductionRatingPercentEldritchImplicitPinnaclePresence3Eater of Worlds75While a Pinnacle Atlas Boss is in your Presence, (33-34)% increased Armourno_tier_4_eldritch_implicit 0
body_armour 200
amulet 200
GlobalPhysicalDamageReductionRatingPercentEldritchImplicitPinnaclePresence4Eater of Worlds75While a Pinnacle Atlas Boss is in your Presence, (35-36)% increased Armourno_tier_3_eldritch_implicit 0
body_armour 200
amulet 200
GlobalPhysicalDamageReductionRatingPercentEldritchImplicitPinnaclePresence5Eater of Worlds75While a Pinnacle Atlas Boss is in your Presence, (37-38)% increased Armourno_tier_2_eldritch_implicit 0
body_armour 200
amulet 200
GlobalPhysicalDamageReductionRatingPercentEldritchImplicitPinnaclePresence6Eater of Worlds75While a Pinnacle Atlas Boss is in your Presence, (39-40)% increased Armourno_tier_1_eldritch_implicit 0
body_armour 200
amulet 200
GlobalPhysicalDamageReductionRatingPercentEldritchImplicitUniquePresence2Eater of Worlds75While a Unique Enemy is in your Presence, (25-26)% increased Armourno_tier_5_eldritch_implicit 0
body_armour 500
amulet 500
GlobalPhysicalDamageReductionRatingPercentEldritchImplicitUniquePresence3Eater of Worlds75While a Unique Enemy is in your Presence, (27-28)% increased Armourno_tier_4_eldritch_implicit 0
body_armour 500
amulet 500
GlobalPhysicalDamageReductionRatingPercentEldritchImplicitUniquePresence4Eater of Worlds75While a Unique Enemy is in your Presence, (29-30)% increased Armourno_tier_3_eldritch_implicit 0
body_armour 500
amulet 500
GlobalPhysicalDamageReductionRatingPercentEldritchImplicitUniquePresence5Eater of Worlds75While a Unique Enemy is in your Presence, (31-32)% increased Armourno_tier_2_eldritch_implicit 0
body_armour 500
amulet 500
GlobalPhysicalDamageReductionRatingPercentEldritchImplicitUniquePresence6Eater of Worlds75While a Unique Enemy is in your Presence, (33-34)% increased Armourno_tier_1_eldritch_implicit 0
body_armour 500
amulet 500

Jewels

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
ArmouredPrefix1(14-18)% increased Armournot_str 0
default 500

Abyss Jewels

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
LacqueredPrefix1+(36-60) to Armourdefault 600
FortifiedPrefix40+(61-100) to Armourdefault 600
CarapacedPrefix75+(101-180) to Armourdefault 600
EncasedPrefix83+(181-250) to Armourdefault 300

Corrupted

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
V2AdditionalPhysicalDamageReductionWhileStationaryCorrupted_1(3-5)% additional Physical Damage Reduction while stationarybody_armour 1000

Delve

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of the UndergroundSuffix1+(250-300) to Armour if you've Hit an Enemy Recentlyjewel 300
abyss_jewel 300
of the UndergroundSuffix1+500 to Armour if you've Hit an Enemy Recentlyabyss_jewel 0
jewel 0
two_hand_weapon 0
sceptre 1600
mace 1600
axe 1600
sword 1600
of the UndergroundSuffix1+1000 to Armour if you've Hit an Enemy Recentlyabyss_jewel 0
jewel 0
one_hand_weapon 0
staff 1600
mace 1600
axe 1600
sword 1600

Passive skills

There are passive skills that grant armour bonuses.

Base passives

These passive skills grant increased armour rating or additional base armour rating. The Iron Reflexes keystone is special in that it converts evasion rating to armour rating.

NameStats
Armour
8% increased Armour [1] [2]
14% increased Armour [4] [5] [6]
20% increased Armour [3]
Armour and Elemental Resistances
10% increased Armour
+5% to all Elemental Resistances [1] [2]
Armour and Energy Shield
10% increased Armour
4% increased maximum Energy Shield [1] [2]

8% increased Armour
5% increased maximum Energy Shield [3] [4]

10% increased Armour
5% increased maximum Energy Shield [9] [10] [11] [12]
Armour and Evasion
12% increased Evasion Rating and Armour
+4% to all Elemental Resistances [1] [2]

14% increased Evasion Rating and Armour [3] [4]
Armour and Guard Skill Cooldown Recovery
12% increased Armour
Guard Skills have 20% increased Cooldown Recovery Rate [1] [2]
Armour and Life
10% increased Armour
3% increased maximum Life [1]
Armour and Life Regeneration
10% increased Armour
Regenerate 0.6% of Life per second [1]
Armour and Mana
14% increased Armour
8% increased maximum Mana [1]
Armour per Endurance Charge
5% increased Armour per Endurance Charge [1]
Armour, Evasion and Life
6% increased Evasion Rating and Armour
4% increased maximum Life [1] [2] [3]
Armour, Evasion and Onslaught Effect
10% increased Evasion Rating and Armour
15% increased Effect of Onslaught on you [1] [2]
Block and Armour
+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
12% increased Armour [1]
Life and Armour
10% increased Armour
4% increased maximum Life [1] [2]

12% increased Armour
4% increased maximum Life [2]

5% increased maximum Life
+30 to Armour [3]

+20 to Armour
+16 to maximum Life [4]

4% increased maximum Life
8% increased Armour [9] [10]
Maximum Rage and Armour
+2 to Maximum Rage
8% increased Armour [1]
Slower Rage Decay and Armour
Inherent loss of Rage is 8% slower
8% increased Armour [1]
Staff Damage and Armour
Staff Attacks deal 15% increased Damage with Hits and Ailments
15% increased Armour [1]
Adamant
25% increased Armour
Remove Bleeding when you use a Guard Skill
Remove Corrupted Blood when you use a Guard Skill
Guard Skills have 25% increased Duration [1]
Bravery
24% increased Evasion Rating and Armour
8% increased maximum Life [1]
Cloth and Chain
24% increased Evasion Rating and Armour
+12% to all Elemental Resistances [1]
Combat Stamina
Regenerate 1% of Life per second
20% increased Armour
5% increased maximum Life [1]
Faith and Steel
15% increased Armour
10% increased maximum Energy Shield
+8% to all Elemental Resistances [1]
Juggernaut
8% increased maximum Life
24% increased Armour [1]
Path of the Warrior
+20 to Strength
16% increased Physical Damage
+50 to Armour [1]
Sanctity
+10 to Strength and Intelligence
20% increased Armour
10% increased maximum Energy Shield
Regenerate 1% of Life per second [1]
Sanctum of Thought
You take 30% reduced Extra Damage from Critical Strikes
18% increased Armour
12% increased maximum Energy Shield [1]
Sentinel
24% increased Evasion Rating and Armour
+10% to all Elemental Resistances [1]
Soul of Steel
30% increased Armour
+1% to all maximum Elemental Resistances
+150 to Armour [1]
Spiked Bulwark
28% increased Armour
Reflects 50 Physical Damage to Melee Attackers [1]

Ascendancy passives

Ascendancy
Class
NameStats
Berserker
Defy Pain
Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds
25% increased Armour per Defiance
50% increased Maximum total Life Recovery per second from Leech while you have Defiance
At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance [1]
Champion
Master of Metal
Impales you inflict last 1 additional Hit
If you've Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy [1]
Guardian
Radiant Faith
Grants maximum Energy Shield equal to 10% of your Reserved Mana to
you and nearby Allies
Grants Armour equal to 25% of your Reserved Mana to you and nearby Allies [1]
Juggernaut
Unbreakable
Armour from Equipped Body Armour is doubled
15% of Armour also applies to Chaos Damage taken from Hits [1]

Keystones

NameStats
Divine Shield
Cannot Recover Energy Shield to above Armour
3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second [1]
Imbalanced Guard
100% chance to Defend with 200% of Armour
Maximum Damage Reduction for any Damage Type is 50% [1]
Iron Reflexes
Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating [1]
Power of Purpose
80% of Maximum Mana is Converted to twice that much Armour [1]
Transcendence
Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage
-15% to all maximum Elemental Resistances [1]

Masteries

The following Masteries are related to armour:

Mastery Effects
Armour and Energy Shield Mastery
  • 2% chance to Defend with 150% of Armour per 5% missing Energy Shield
  • Increases and Reductions to Armour also apply to Energy
    Shield Recharge Rate at 20% of their value
  • 100% increased Armour and Energy Shield from Equipped Body Armour if Equipped Helmet,
    Gloves and Boots all have Armour and Energy Shield
Armour and Evasion Mastery
  • Defend with 120% of Armour against Projectile Attacks
    5% more chance to Evade Melee Attacks
  • 8% increased Armour per Endurance Charge
    8% increased Evasion Rating per Frenzy Charge
  • Every 4 seconds, Regenerate Life equal to 1% of Armour and Evasion Rating over 1 second
  • 40% increased Armour if you haven't been Hit Recently
    40% increased Evasion Rating if you have been Hit Recently
  • Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour
    Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating
Armour Mastery
  • 20% chance to Defend with 200% of Armour
  • +1 Armour per 2 Strength
  • 100% increased Armour from Equipped Boots and Gloves
  • +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
  • 20% increased Armour per second you've been stationary, up to a maximum of 100%
Evasion Mastery
  • 100% increased Evasion Rating from Equipped Body Armour
  • +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
Leech Mastery
  • 40% increased Armour and Evasion Rating while Leeching
Life Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Retaliation Mastery
  • 20% increased Armour for each different Retaliation Skill you've used in the past 10 seconds
Shield Mastery
  • 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
Two Hand Mastery
  • 10% increased Armour per Red Socket on Main Hand Weapon
    10% increased Evasion Rating per Green Socket on Main Hand Weapon


Cluster jewel passives

The following cluster jewel-only passives are related to armour:

NameStats
Dragon Hunter
+20% to Fire Resistance
30% increased Armour
15% chance to Defend with 200% of Armour [1]
Peace Amidst Chaos
8% increased maximum Life
Regenerate 2% of Life per second while stationary
20% increased Armour while stationary [1]
Second Skin
+4% Chance to Block Attack Damage
4% Chance to Block Spell Damage
30% increased Armour [1]
Armour
15% increased Armour [1]
Battle-Hardened
35% increased Physical Damage
30% increased Evasion Rating and Armour [1]
Blacksmith
+20% to Fire Resistance
25% increased Armour
0.4% of Fire Damage Leeched as Life [1]
Enduring Composure
30% increased Armour
Gain 1 Endurance Charge every second if you've been Hit Recently [1]
Gladiatorial Combat
2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
+1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield [1]
Heart of Iron
Gain 10% of Maximum Life as Extra Armour [1]
Militarism
8% increased maximum Life
30% increased Armour [1]
Prismatic Carapace
+1% to all maximum Elemental Resistances
30% increased Armour [1]
Stubborn Student
15% increased maximum Mana
20% increased Armour
+1 Armour per 10 Unreserved Maximum Mana [1]
Warning Call
Gain 25% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100% [1]

Tattoos

ItemDescription
Tattoo of the Rongokurai WarriorTattoo of the Rongokurai WarriorStack Size: 10
Replaces a Small Strength Passive Skill
6% increased ArmourRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
6% increased Armour

Version history

Version Changes
3.25.0
  • Added icons to monster health bars to display whether or not they are armoured. We've also taken the opportunity to examine the armour of different monster types to make sure they're appropriate.
3.16.0
  • Improved the Armour formula so that Armour is more powerful, providing better mitigation across the board, and increased the strength of modifiers on items that add base local Armour.
  • Armour provided by base types can now be 15% higher on average, as part of a variable base type system.
0.9.3
  • The armour system has been changed so that it doesn't provide a linear reduction in damage received. The equation now reduces the damage based on the size of the damage you take. The equation is: reduction = armour / (armour + 25*damage).
0.8.2
0.5.13
  • Reduced the effectiveness of global armour increase mods.
0.5.4
  • Renamed Physical Damage Reduction to Armour.
0.5.3
  • Damage reduction (armour) balance.

References