Armour
Armour is a form of defence that mitigates incoming physical damage from hits. Armour can implicitly appear on equipment, much like evasion, energy shield, and ward. Armour rating can be increased by wearing equipment, taking certain passive skills, using skills (e.g. DeterminationDeterminationAura, Spell, AoE, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36Requires Level 24Casts an aura that grants armour to you and your allies.+(0-1.9) metres to radius
You and nearby allies gain (90-1026) additional Armour
You and nearby allies gain (40-49)% more Armour
Additional Effects From 1-20% Quality:
(2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
Level: (1-20)
Cost: (8-12) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 15Requires Level 16Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
This Skill's Cooldown does not recover during its effect
Buff grants +(115-858) to Armour
75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.), and drinking flasks (e.g. Granite FlaskGranite FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
+1500 to ArmourRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. and Basalt FlaskBasalt FlaskLasts 8.00 Seconds
Consumes 40 of 60 Charges on use
20% more ArmourRequires Level 27Taunts nearby Enemies on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.).
Mechanics
Armour grants physical damage reduction against hits, with the exact amount of damage reduction depending on the relative magnitude of the character's armour value and the physical damage of the hit. If the armour value is significantly larger than the damage, most of that damage is prevented. If the armour value is similar to or less than the incoming damage, only a small percentage of that damage will be prevented. For some numeric examples of how damage reduction changes based on armour, see the rule of thumb section later on this page.
As a result armour is more effective against many smaller hits than fewer larger hits, even if both scenarios represent the same total damage in the same amount of time. For a character with extreme investment in armour, what is considered a 'smaller hit' (receiving 75% damage reduction) can be 5000 damage or more. A character with only a minor investment in armour will encounter the limiting case where the damage reduction is very low (less than 5%) and the maximum damage that armour can prevent per hit is only one fifth of the armour value.
Armour never mitigates damage over time, as armour only applies to hits. Bleed is an ailment that deals physical damage over time that is based on the initial physical damage of an attack or spell; armour will reduce the initial hit but not the damage over time. However, both the initial hit and the damage over time can be mitigated with sources of #% additional Physical Damage Reduction, such as endurance charges or the suffix of Numbingof Numbing
Suffix
(3-4)% additional Physical Damage Reduction found on some body armours that require strength to equip. Physical damage reduction is capped at 90%.[1] The statsheet physical damage reduction combines Armour and Physical Damage Reduction values, making it unreliable for calculating effective damage reduction.
Normally, armour will only grant damage reduction against physical hits, not elemental or chaos damage. However, with the Transcendence keystone or other items (e.g Doryani's PrototypeDoryani's Prototype
Saint's HauberkArmour: (1107-1488)
Energy Shield: (190-255)
Movement Speed: -5%Requires Level 67, 109 Str, 94 Int(150-200)% increased Armour and Energy Shield
+(60-90) to maximum Life
Deal no Non-Lightning Damage
Armour also applies to Lightning Damage taken from Hits
Lightning Resistance does not affect Lightning Damage taken
Nearby Enemies have Lightning Resistance equal to yours"This was the first step in some grand design,
lost to the ages, now ours to decipher."
- Dominus, High Templar) or passives (e.g. Juggernaut), armour can apply to non-physical hits. In cases where armour mitigates multiple types of damage, it does so separately for each type it mitigates. If you make armour apply to lightning damage as well as physical damage, then take a hit containing both physical and lightning damage, then armour will calculate Physical Damage Reduction based on comparing the physical damage to armour, and apply that only to the physical damage, and will calculate Lightning Damage Reduction based on comparing the lightning damage to armour, and apply that only to the lightning damage.[2]
In the order of damage mitigation, damage reduction from armour is calculated after damage shifts and resistances (if applicable), but before modifiers to damage taken and spell suppression.[3][4]
Rule of thumb
- To prevent one third of damage (33%), you need armour 2.5 times the damage (e.g. 250 armour for 100 damage)
- To prevent half of damage (50%), you need armour 5 times the damage (e.g. 500 armour for 100 damage)
- To prevent two thirds of damage (66%), you need armour 10 times the damage (e.g. 1000 armour for 100 damage)
- To prevent three quarters of damage (75%), you need armour 15 times the damage (e.g. 1500 armour for 100 damage)
- To prevent 90% of damage, you need armour 45 times the damage (e.g. 4500 armour for 100 damage)
- Armour will never prevent more damage than its value divided by 5 (e.g. 1000 armour will never prevent more than 200 damage)
Armour on monsters
Monsters also have armour values. The general amount of armour on monsters will increase as monster level increases, with monster types like stone golems and zombies having relatively high amounts of armour compared to hellions or sea witches. Boss monsters similarly increase in armour rating throughout the campaign. For example, Malachai, The Nightmare has 783 armour, while early map bosses such as Piety the Empyrean can have around 7000 armour depending on map level. Endgame bosses such as The Elder or Sirus, Awakener of Worlds have over 20000 and 32000 armour respectively.[confirmation needed]
Formulas
The amount of physical damage reduction is a function of armour rating and the physical damage taken.
Relative Physical Damage Reduction (Base Formula)
This is the base formula all other formulas are based upon. It is used to calculate the #% additional Physical Damage Reduction when Hit factor, i.e. the percentage by which the physical damage is mitigated.
where A is the defender's armour rating and Draw is the raw physical damage.
Required Armour Rating
To calculate the armour rating you need to mitigate a given amount of Physical Damage at specific ratio, you can use this formula:
Reverse Physical Damage
You can also calculate the raw physical damage that would have resulted for a given Physical Damage Reduction and Armour rating:
Resulting Physical Damage
To calculate the net physical damage i.e. the damage after damage reduction, the following formula can be used:
Absolute Physical Damage Reduction
Another way of looking at it is in terms of absolute physical damage reduction:
Defense factor
Examples
Skill gems
Related base stats
The following skill gems have stats related to armour:
Gem | ||||
---|---|---|---|---|
DeterminationDeterminationAura, Spell, AoE, Physical Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants armour to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (90-1026) additional Armour You and nearby allies gain (40-49)% more Armour Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | |||
Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard Level: (1-20) Cost: (8-12) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 15Requires Level 16Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds This Skill's Cooldown does not recover during its effect Buff grants +(115-858) to Armour 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000 Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | |||
Vaal Molten ShellVaal Molten ShellSpell, AoE, Duration, Fire, Physical, Vaal, Guard Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 14 sec Cast Time: InstantRequires Level 16Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Base duration is 9.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Buff grants +(115-858) to Armour (35-39)% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000 Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second, or when Buff expires or is depleted Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 |
Related quality stats
The following skill gems have stats from quality related to armour:
Gem | ||||
---|---|---|---|---|
DeterminationDeterminationAura, Spell, AoE, Physical Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants armour to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (90-1026) additional Armour You and nearby allies gain (40-49)% more Armour Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | |||
Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard Level: (1-20) Cost: (8-12) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 15Requires Level 16Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds This Skill's Cooldown does not recover during its effect Buff grants +(115-858) to Armour 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000 Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | |||
Vaal Molten ShellVaal Molten ShellSpell, AoE, Duration, Fire, Physical, Vaal, Guard Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 14 sec Cast Time: InstantRequires Level 16Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Base duration is 9.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Buff grants +(115-858) to Armour (35-39)% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000 Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second, or when Buff expires or is depleted Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 |
Support gems
Related base stats
The following support gems have stats related to armour:
There are no support gems that have stats related to armour.
Related quality stats
The following support gems have stats from quality related to armour:
There are no support gems that have stats from quality related to armour.
Mechanics Scaled by Armour Rating
Unique Items
The following items provide some bonuses that scale with Armour rating.
Item | Stats | |
---|---|---|
Cerberus LimbCerberus Limb Blood SceptreSceptre Physical Damage: 30-55 Critical Strike Chance: 7.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 47, 81 Str, 81 Int24% increased Elemental Damage(70-100)% increased Spell Damage (15-20)% increased Cast Speed 0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block +1 to Maximum Energy Shield per 5 Armour on Equipped Shield +5 to Armour per 5 Evasion Rating on Equipped Shield +20 to Evasion Rating per 5 Maximum Energy Shield on Equipped ShieldThe greatest of guardians make the greatest of sacrifices. | 47 | 24% increased Elemental Damage(70-100)% increased Spell Damage (15-20)% increased Cast Speed 0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block +1 to Maximum Energy Shield per 5 Armour on Equipped Shield +5 to Armour per 5 Evasion Rating on Equipped Shield +20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield |
Replica DreamfeatherReplica Dreamfeather Eternal SwordOne Handed Sword Physical Damage: (81-106) to (138-168) Critical Strike Chance: 5.00% Attacks per Second: (1.58-1.65) Weapon Range: 1.1 metresRequires Level 66, 104 Str, 122 Dex+475 to Accuracy RatingAdds (40-65) to (70-100) Physical Damage (5-10)% increased Attack Speed +(180-200) to Armour 3% reduced Movement Speed +(280-300) to Accuracy Rating 1% increased Attack Damage per 450 Armour"Once we armoured the test subject heavily enough to test Prototype #502, he proceeded to fight his way out. I don't know what we expected." - Researcher Graven | 66 | +475 to Accuracy RatingAdds (40-65) to (70-100) Physical Damage (5-10)% increased Attack Speed +(180-200) to Armour 3% reduced Movement Speed +(280-300) to Accuracy Rating 1% increased Attack Damage per 450 Armour |
PerseverancePerseverance Vanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life +(20-40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating Melee Hits which Stun Fortify You have Onslaught while Fortified"Some blows must be evaded. Some blows must be endured. The trick is to tell them apart." - Daresso, the Sword King | 78 | +(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life +(20-40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating Melee Hits which Stun Fortify You have Onslaught while Fortified |
- Aegis Aurora: Replenishes Energy Shield by 2% of Armour when you Block.
Mods
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
Xoph's | Item | Prefix | 1 | Armour is increased by Overcapped Fire Resistance | — |
Related items
Flasks
Item | Duration | Usage | Capacity | Buff effects | Stats | |
---|---|---|---|---|---|---|
Basalt FlaskBasalt FlaskLasts 8.00 Seconds Consumes 40 of 60 Charges on use 20% more ArmourRequires Level 27Taunts nearby Enemies on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | 8.00 | 40 | 60 | 20% more Armour | Taunts nearby Enemies on use |
Granite FlaskGranite FlaskLasts 6.00 Seconds Consumes 30 of 60 Charges on use +1500 to ArmourRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | 6.00 | 30 | 60 | +1500 to Armour | — |
Unique items
Notable Armour Rating
Unique items that can potentially grant upwards of 1,000 Armour rating.
Item | AR | |
---|---|---|
Gruthkul's PeltGruthkul's Pelt Wyrmscale DoubletArmour: (840-1180) Evasion: (840-1180) Movement Speed: -3%Requires Level 38, 57 Str, 57 Dex100% increased Global Physical Damage +(240-300) to maximum Life (300-400)% increased Armour and Evasion Regenerate 10% of Life per second 15% increased Character Size Spell Skills deal no Damage Your Spells are disabledSimple is the life of the bear. | 38 | (840-1180) |
Emperor's VigilanceEmperor's Vigilance Steel Kite ShieldChance to Block: 26% Armour: (1606-1837) Energy Shield: (330-385) Movement Speed: -3%Requires Level 46, 60 Str, 60 Int(16-22)% Chance to Block Spell Damage 1000% increased Armour and Energy Shield Damage taken from Blocked Hits cannot bypass Energy Shield Damage taken from Unblocked hits always bypasses Energy Shield Glancing BlowsChitus' success stemmed from his cunning, taking calculated risks so that greater dangers could be averted. | 46 | (1606-1837) |
PragmatismPragmatism Colosseum PlateArmour: (883-1295) Movement Speed: -5%Requires Level 49, 134 Str+12 to Level of Socketed Skill Gems (80-120)% increased Armour +(60-100) to maximum Mana -2 to level of Socketed Skill Gems per Socketed GemThe Maji were forbidden from touching virtue gems... so their practical warriors employed geomancy instead. | 49 | (883-1295) |
Utula's HungerUtula's Hunger Majestic PlateArmour: (848-1250) Movement Speed: -5%Requires Level 53, 145 Str(60-100)% increased Armour Recover (1-3)% of Life on Kill (30-40)% increased Stun and Block Recovery +(700-1000) to maximum Life if there are no Life Modifiers on other Equipped ItemsThe world will end in a divine stomach, once Kitava has eaten all that lives. | 53 | (848-1250) |
The Fourth VowThe Fourth Vow Devout ChainmailArmour: (755-1270) Energy Shield: (155-259) Movement Speed: -5%Requires Level 55, 80 Str, 80 IntPhysical Damage taken bypasses Energy Shield (150-250)% increased Armour and Energy Shield +(17-29)% to Chaos Resistance Regenerate 3% of Life per second Armour also applies to Chaos Damage taken from HitsSeek not to avoid the mortal pains of this world. In flagellation, there lies freedom from temptation. | 55 | (755-1270) |
Lioneye's VisionLioneye's Vision Crusader PlateArmour: (1803-2418) Movement Speed: -5%Requires Level 59, 160 Str, 160 DexSocketed Gems are Supported by Level 15 Pierce (200-250)% increased Armour +(60-100) to maximum Life 0.4% of Physical Attack Damage Leeched as Mana +160 Dexterity Requirement Enemy Projectiles Pierce you"The Virtue Gems are a gift from the land, our land, and we will not let our gifts be destroyed by savages." - Marceus Lioneye | 59 | (1803-2418) |
The Iron FortressThe Iron Fortress Crusader PlateArmour: (1081-1382) Movement Speed: -5%Requires Level 59, 160 Str+1% Chance to Block Attack Damage per 50 Strength Chance to Block Spell Damage is Unlucky +(60-120) to Strength (80-100)% increased Armour 10% reduced Movement Speed Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength"Stand steadfast in the face of destruction. The Council cannot afford to falter." - Mauritius, the Iron Heart | 59 | (1081-1382) |
Chernobog's PillarChernobog's Pillar Ebony Tower ShieldChance to Block: 25% Armour: (785-1027) Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum LifeAdds (12-15) to (30-35) Fire Damage to Spells and Attacks (120-150)% increased Armour +(60-80) to maximum Life +(35-50)% to Fire Resistance 25% of Physical Damage Converted to Fire Damage 25% chance to Curse Non-Cursed Enemies with Enfeeble on HitFire dances with those who doubt Licks the skin and flesh from the fearful Where there is no fear There is no flame | 61 | (785-1027) |
KingsguardKingsguard Conquest ChainmailArmour: (967-1201) Energy Shield: (197-245) Movement Speed: -5%Requires Level 61, 96 Str, 96 Int(150-170)% increased Armour and Energy Shield +(60-90) to maximum Life +(50-70) to maximum Mana 30% increased Endurance Charge Duration Gain 100 Life when you lose an Endurance ChargeThe toughest armour is the trust of your people. | 61 | (967-1201) |
Aegis AuroraAegis Aurora Champion Kite ShieldChance to Block: 32% Armour: (860-1235) Energy Shield: (176-250) Movement Speed: -3%Requires Level 62, 85 Str, 85 Int(300-400)% increased Armour and Energy Shield +10% to all Elemental Resistances +5% to maximum Cold Resistance +6% Chance to Block Recover Energy Shield equal to 2% of Armour when you Block (10-20)% increased Elemental Damage with Attack SkillsBorn from the marriage of ice and sky, the aurora evokes both awe and power. | 62 | (860-1235) |
BlunderboreBlunderbore Astral PlateArmour: (1279-1720) Movement Speed: -5%Requires Level 62, (680-880) Str+(8-12)% to all Elemental Resistances+(500-700) Strength Requirement (80-120)% increased Armour (50-75)% increased Effect of Shrine Buffs on you You have Lesser Brutal Shrine Buff You have Lesser Massive Shrine BuffThe giant cares not for the ants. | 62 | (1279-1720) |
Death's OathDeath's Oath Astral PlateArmour: (1990-2502) Movement Speed: -5%Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesTrigger Level 20 Death Aura when Equipped +(40-50) to all Attributes (10-15)% increased Attack Speed (180-220)% increased Armour +(60-70) to maximum Life 1% of Attack Damage Leeched as Life You take 450 Chaos Damage per second for 3 seconds on Kill Gore FootprintsTears of blood, aching heart, My dear Isildria must depart. | 62 | (1990-2502) |
Crown of the Inward EyeCrown of the Inward Eye Prophet CrownArmour: (969-1117) Energy Shield: (138-160)Requires Level 63, 85 Str, 62 Int333% increased Armour and Energy Shield (9-21)% increased maximum Life, Mana and Global Energy Shield Transfiguration of Soul Transfiguration of Body Transfiguration of MindDivinity is not the only path to enlightenment. | 63 | (969-1117) |
Daresso's DefianceDaresso's Defiance Full DragonscaleArmour: (1316-1731) Evasion: (1044-1372) Movement Speed: -3%Requires Level 63, 115 Str, 94 Dex(180-220)% increased Armour and Evasion +(60-90) to maximum Life 2% of Physical Attack Damage Leeched as Life You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill You gain Onslaught for 5 seconds per Endurance Charge when Hit 100% increased Effect of Onslaught on you"When your back is against the wall, And your opponent is bleeding you dry, There is only one appropriate response: Unbridled, overwhelming violence." - Daresso, the Sword King | 63 | (1316-1731) |
The Brine CrownThe Brine Crown Prophet CrownArmour: (761-1032) Energy Shield: (108-148)Requires Level 63, 85 Str, 62 Int(240-300)% increased Armour and Energy Shield +(80-100) to maximum Life +3% to maximum Cold Resistance Cannot be Frozen +1500 Armour while stationary 15% chance to create Chilled Ground when Hit with an AttackGreatest is the Brine King's domain, and every day it grows a little greater, not through force, but patience. | 63 | (761-1032) |
Craiceann's CarapaceCraiceann's Carapace Golden PlateArmour: (1677-2250) Movement Speed: -5%Requires Level 64, 152 StrGrants Level 20 Aspect of the Crab Skill (200-250)% increased Armour +(100-120) to maximum Life +(25-30)% to Fire and Cold Resistances Bleeding cannot be inflicted on you +5 to Maximum number of Crab BarriersThe First of the Deep was the First of All. It was He who conquered the waves, who stood guard as land rose from sea. | 64 | (1677-2250) |
The SurrenderThe Surrender Ezomyte Tower ShieldChance to Block: 30% Armour: (1091-1445) Movement Speed: -3%Requires Level 64, 159 Str+(30-40) to maximum Life(165-205)% increased Armour +(65-80) to maximum Life Recover (250-500) Life when you Block +6% Chance to BlockOur hearts cry out but are silenced by our flesh and so we give up our flesh. | 64 | (1091-1445) |
The Brass DomeThe Brass Dome Gladiator PlateArmour: (3321-4240) Movement Speed: -5%Requires Level 65, 177 Str(350-400)% increased Armour +(1-5)% to all maximum Elemental Resistances Strength provides no bonus to Maximum Life Take no Extra Damage from Critical StrikesThe turtle's shell one day becomes its tomb. | 65 | (3321-4240) |
Ahn's HeritageAhn's Heritage Colossal Tower ShieldChance to Block: 29% Armour: (783-1202) Movement Speed: -3%Requires Level 67, 159 Str+(10-20) to maximum Life(50-100)% increased Armour +(60-80) to maximum Life -1 to Maximum Endurance Charges -10% to maximum Chance to Block Attack Damage +6% Chance to Block +2% to all maximum Resistances while you have no Endurance Charges You have Onslaught while at maximum Endurance Charges"It's not Karui, Azmeri or even Vaal in origin, but one thing is certain. It is very, very old." - Icius Perandus, Antiquities Collection, Item 46 | 67 | (783-1202) |
DawnbreakerDawnbreaker Colossal Tower ShieldChance to Block: (43-48)% Armour: (1305-2103) Movement Speed: -3%Requires Level 67, 159 Str+(10-20) to maximum Life(150-250)% increased Armour +(20-25)% Chance to Block -1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently (10-20)% of Cold Damage taken as Fire Damage (10-20)% of Lightning Damage taken as Fire Damage (10-20)% of Physical Damage taken as Fire Damage Scorch Enemies in Close Range when you Block"The newcomers warn of doom and death beyond mortal ken. I ask, why should we fear the fire when we serve the Lord of Light?" - Maxarius, the first High Templar | 67 | (1305-2103) |
Doryani's PrototypeDoryani's Prototype Saint's HauberkArmour: (1107-1488) Energy Shield: (190-255) Movement Speed: -5%Requires Level 67, 109 Str, 94 Int(150-200)% increased Armour and Energy Shield +(60-90) to maximum Life Deal no Non-Lightning Damage Armour also applies to Lightning Damage taken from Hits Lightning Resistance does not affect Lightning Damage taken Nearby Enemies have Lightning Resistance equal to yours"This was the first step in some grand design, lost to the ages, now ours to decipher." - Dominus, High Templar | 67 | (1107-1488) |
SporeguardSporeguard Saint's HauberkArmour: (1329-1736) Energy Shield: (228-297) Movement Speed: -5%Requires Level 67, 109 Str, 94 IntTrigger Level 10 Contaminate when you Kill an Enemy (200-250)% increased Armour and Energy Shield (7-10)% increased maximum Life +(17-23)% to Chaos Resistance Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage You have Fungal Ground around you while stationaryShrouded in seed, a conduit of contagion, yet the source of septicity remains unknown.This item can be anointed by Cassia | 67 | (1329-1736) |
Cherrubim's MaleficenceCherrubim's Maleficence Triumphant LamellarArmour: (988-1311) Evasion: (1240-1647) Movement Speed: -3%Requires Level 69, 95 Str, 116 Dex(50-80)% increased Chaos Damage (160-200)% increased Armour and Evasion +(70-100) to maximum Life 100% increased total Recovery per second from Life Leech"The Consort of Chaos descended, swiftly, brutally, artfully, she consumed the living, leaving naught behind but a Rosemarie bloom, to celebrate the massacre." - Blass, explorer, hunter, adventurer | 69 | (988-1311) |
Farrul's FurFarrul's Fur Triumphant LamellarArmour: (760-1092) Evasion: (954-1372) Movement Speed: -3%Requires Level 69, 95 Str, 116 Dex(100-150)% increased Armour and Evasion +(80-100) to maximum Life Aspect of the Cat has no Reservation +2.00 seconds to Cat's Stealth Duration Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth You have Phasing while you have Cat's StealthThe First of the Plains was the First of the Hunt It was she who showed us that there is honour in waiting in the shadows and picking your moment. | 69 | (760-1092) |
Replica Farrul's FurReplica Farrul's Fur Triumphant LamellarArmour: (760-1092) Evasion: (954-1372) Movement Speed: -3%Requires Level 69, 95 Str, 116 Dex(100-150)% increased Armour and Evasion +(80-100) to maximum Life +2.00 seconds to Cat's Agility Duration Aspect of the Cat has no Reservation Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility You have Onslaught while you have Cat's Agility"Attempt #120: the prototype has finally achieved power similar to the original without breaking all the bones of the test subject. A rousing success." | 69 | (760-1092) |
Chains of CommandChains of Command Saintly ChainmailArmour: (1002-1336) Energy Shield: (240-319) Movement Speed: -5%Requires Level 70, 99 Str, 115 IntTrigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy 10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy (150-190)% increased Armour and Energy Shield +(60-90) to maximum Life Animated Guardian deals 5% increased Damage per Animated Weapon Animated Minions' Melee Attacks deal Splash Damage to surrounding targets Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets You cannot have non-Animated MinionsA general may carry his men to greatness, or be dragged beneath the mire by their burden. | 70 | (1002-1336) |
Incandescent HeartIncandescent Heart Saintly ChainmailArmour: (1283-1567) Energy Shield: (307-374) Movement Speed: -5%Requires Level 70, 99 Str, 115 Int(220-240)% increased Armour and Energy Shield +(80-90) to maximum Life (0.8-1)% of Attack Damage Leeched as Life Gain (10-20)% of Elemental Damage as Extra Chaos Damage 25% of Elemental Damage from Hits taken as Chaos Damage (20-30)% increased Light Radius Light Radius is based on Energy Shield instead of LifeOnly light may banish the shadows from this land And the black lies wrapped around your heart | 70 | (1283-1567) |
Lioneye's RemorseLioneye's Remorse Pinnacle Tower ShieldChance to Block: 30% Armour: (1307-1718) Movement Speed: -3%Requires Level 70, 159 Str+(20-30) to maximum Life(180-220)% increased Armour 20% increased Stun and Block Recovery +(160-180) to maximum Life 5% reduced Movement Speed -25 Physical Damage taken from Projectile Attacks +5% Chance to BlockMarceus' unblemished shield is a testament to his arrogance... and his fate. | 70 | (1307-1718) |
Magna EclipsisMagna Eclipsis Pinnacle Tower ShieldChance to Block: 25% Armour: (1307-1718) Evasion: (80-100) Energy Shield: (80-100) Movement Speed: -3%Requires Level 70, 159 Str+(20-30) to maximum Life+2 to Level of Socketed Gems Triggers Level 20 Elemental Aegis when Equipped (180-220)% increased Armour +(60-80) to maximum Life +(80-100) to Evasion Rating and Energy ShieldLunaris crossed silently, shining and full, Softly night left her, alone and forlorn. Solaris rose to meet her, feeling her pull. 'Neath the midday sun, the night was reborn. | 70 | (1307-1718) |
ShadowstitchShadowstitch Sacrificial GarbArmour: (1151-1701) Evasion: (1151-1701) Energy Shield: (234-346) Movement Speed: -3%Requires Level 72, 66 Str, 66 Dex, 66 Int<2 Random corrupted implicit modifiers>Has an additional Implicit Mod +(20-30) to all Attributes (250-350)% increased Armour, Evasion and Energy Shield Recover (3-5)% of Life on Kill Recover (3-5)% of Energy Shield on Kill -(6-4)% to all Resistances for each Corrupted Item Equipped 8% increased Maximum Energy Shield for each Corrupted Item Equipped 6% increased Maximum Life for each Corrupted Item Equipped Has 6 Linked Sockets (Hidden)CorruptedDestined for sacrifice, they were dressed in garments that blurred the lines between this world and the next. | 72 | (1151-1701) |
Atziri's SplendourAtziri's Splendour Sacrificial GarbArmour: (987-1209) Evasion: (329-378) Energy Shield: (411-502) Movement Speed: -3%Requires Level 75, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems(200-220)% increased Armour and Energy Shield +(70-80) to maximum Energy Shield +(20-24)% to all Elemental Resistances Gain 100 Life per Enemy Killed Gain 100 Mana per Enemy Killed"When you have nothing to hide, you have nothing to fear." - Atziri, Queen of the Vaal | 75 | (987-1209) |
Atziri's SplendourAtziri's Splendour Sacrificial GarbArmour: (987-1209) Evasion: (329-378) Energy Shield: (201-246) Movement Speed: -3%Requires Level 75, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems(200-220)% increased Armour and Energy Shield +(90-100) to maximum Life +(20-24)% to all Elemental Resistances Gain 100 Life per Enemy Killed Gain 100 Mana per Enemy Killed"When you have nothing to hide, you have nothing to fear." - Atziri, Queen of the Vaal | 75 | (987-1209) |
Atziri's SplendourAtziri's Splendour Sacrificial GarbArmour: (987-1209) Evasion: (987-1209) Energy Shield: (67-77) Movement Speed: -3%Requires Level 75, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems(200-220)% increased Armour and Evasion +(90-100) to maximum Life +(20-24)% to all Elemental Resistances Gain 100 Life per Enemy Killed Gain 100 Mana per Enemy Killed"When you have nothing to hide, you have nothing to fear." - Atziri, Queen of the Vaal | 75 | (987-1209) |
Atziri's SplendourAtziri's Splendour Sacrificial GarbArmour: (1217-1663) Evasion: (1217-1663) Energy Shield: (247-338) Movement Speed: -3%Requires Level 75, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems(270-340)% increased Armour, Evasion and Energy Shield +(20-24)% to all Elemental Resistances Gain 100 Life per Enemy Killed Gain 100 Mana per Enemy Killed"When you have nothing to hide, you have nothing to fear." - Atziri, Queen of the Vaal | 75 | (1217-1663) |
Atziri's SplendourAtziri's Splendour Sacrificial GarbArmour: (1579-1965) Evasion: (329-378) Energy Shield: (67-77) Movement Speed: -3%Requires Level 75, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems(380-420)% increased Armour +(90-100) to maximum Life +(20-24)% to all Elemental Resistances Gain 100 Life per Enemy Killed Gain 100 Mana per Enemy Killed"When you have nothing to hide, you have nothing to fear." - Atziri, Queen of the Vaal | 75 | (1579-1965) |
Global Armour increases
Unique items that grant increased global Armour rating.
Item | Stats | +% to global Armour Rating | |||
---|---|---|---|---|---|
Emperor's MasteryEmperor's Mastery Prismatic JewelLimited to: 14% increased maximum Life 3% increased Character Size 5% increased Global Defences (5-7)% increased AttributesLearn as much as you can, and surround yourself with people who know the rest.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | 4% increased maximum Life 3% increased Character Size 5% increased Global Defences (5-7)% increased Attributes | 5% | ||
Energised ArmourEnergised Armour Crimson JewelRadius: Large(15-20)% increased Armour Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their valueCorrupted"I've yet to see prayer stop an arrow."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (15-20)% increased Armour Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their valueCorrupted | (15-20)% | ||
Skin of the LordsSkin of the Lords Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden) <Random Keystone>CorruptedThe Lords are chosen so carefully. Only they may grace His flesh. | 1 | Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden)
| 100% | ||
Skin of the LoyalSkin of the Loyal Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences Has 6 Linked Sockets (Hidden)We happily give our limbs. A net woven to keep safe the bones of the Lords. This item can be transformed with a Blessing of Chayula | 1 | Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences Has 6 Linked Sockets (Hidden) | 100% | ||
Veil of the NightVeil of the Night Great HelmetArmour: (61-76) Energy Shield: (14-17)Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180-220) Lightning Damage to Attackers on Block (18-22)% increased Global Defences Elemental Resistances are ZeroThe seeds of greatness are planted in darkness, Watered by suffering, Tended by desperation, And bloom steel flowers of victory. | 22 | (20-22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180-220) Lightning Damage to Attackers on Block (18-22)% increased Global Defences Elemental Resistances are Zero | (18-22)% | ||
BlightwellBlightwell Clutching TalismanTalisman Tier: 2 Requires Level 28(15-25)% increased Global Defences+(20-30) to maximum Energy Shield +(15-30)% to Fire Resistance +(15-30)% to Lightning Resistance 50% slower start of Energy Shield Recharge during any Flask Effect (150-200)% increased Energy Shield Recharge Rate during any Flask EffectCorruptedLong ago, the ocean was a puddle where a golden fish dwelt, who lit the ocean from within and kept the water fresh. When the sky burned, the fish dived deep, never to return, and the waters turned sour. | 28 | (15-25)% increased Global Defences+(20-30) to maximum Energy Shield +(15-30)% to Fire Resistance +(15-30)% to Lightning Resistance 50% slower start of Energy Shield Recharge during any Flask Effect (150-200)% increased Energy Shield Recharge Rate during any Flask EffectCorrupted | (15-25)% | ||
Titucius' SpanTitucius' Span Reinforced Tower ShieldChance to Block: 23% Armour: (379-468) Movement Speed: -3%Requires Level 30, 76 Str+(10-20) to maximum Life(60-80)% increased Armour +(30-50) to maximum Life -(80-50) Physical Damage taken from Projectile Attacks 200% increased Armour against Projectiles +25% chance to Block Projectile Attack DamageA mighty bulwark, curved and strong A dauntless wall, against the throng All lance and arrow, knocked aside For rout of foe, for turn of tide. | 30 | +(10-20) to maximum Life(60-80)% increased Armour +(30-50) to maximum Life -(80-50) Physical Damage taken from Projectile Attacks 200% increased Armour against Projectiles +25% chance to Block Projectile Attack Damage | 0% | ||
Precursor's EmblemPrecursor's Emblem Two-Stone RingRequires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Dexterity <Two Endurance Charge mods and one Frenzy Charge Mod> or <One Endurance Charge mod and Two Frenzy Charge ModsHistory teaches humility. | 49 | +(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Dexterity
| 0% | ||
Precursor's EmblemPrecursor's Emblem Two-Stone RingRequires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Intelligence <Two Endurance Charge mods and one Power Charge Mod> or <One Endurance Charge mod and Two Power Charge Mods>History teaches humility. | 49 | +(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Intelligence
| 0% | ||
Precursor's EmblemPrecursor's Emblem Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life <Three Endurance Charge mods>History teaches humility. | 49 | +(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life
| 0% | ||
Precursor's EmblemPrecursor's Emblem Prismatic RingRequires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes 5% increased maximum Energy Shield 5% increased maximum Life <One Endurance Charge mod> <One Frenzy Charge mod> <One Power Charge mod>History teaches humility. | 49 | +(8-10)% to all Elemental Resistances+20 to all Attributes 5% increased maximum Energy Shield 5% increased maximum Life
| 0% | ||
Immortal FleshImmortal Flesh Leather BeltRequires Level 50+(25-40) to maximum Life+(75-100) to maximum Life Regenerate (200-350) Life per second Regenerate (8-10) Mana per second -(25-15)% to all Elemental Resistances -(50-40) Physical Damage taken from Attack Hits 40% increased Armour while not Ignited, Frozen or Shocked"She begged the Earth to spare her Son; Out of love the Earth agreed. To the other Elements she did not speak And out of spite They plotted." - Berek and the Untamed | 50 | +(25-40) to maximum Life+(75-100) to maximum Life Regenerate (200-350) Life per second Regenerate (8-10) Mana per second -(25-15)% to all Elemental Resistances -(50-40) Physical Damage taken from Attack Hits 40% increased Armour while not Ignited, Frozen or Shocked | 0% | ||
Eyes of the GreatwolfEyes of the Greatwolf Greatwolf TalismanTalisman Tier: 4 Requires Level 52<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force. It acts through me. Speaks through me. Decides what lives and dies through me. And will change the world through me. | 52 |
| (15-25)% | ||
SteelwormSteelworm Broadhead Arrow QuiverRequires Level 52(8-10)% increased Attack SpeedGrants Call of Steel (30-60)% increased Evasion Rating and Armour Deal no Non-Physical Damage Attacks that Fire Projectiles Consume up to 1 additional Steel Shard Skills Fire 3 additional Projectiles for 4 seconds after you consume a total of 12 Steel ShardsThe dance of metal and flesh never ends. | 52 | (8-10)% increased Attack SpeedGrants Call of Steel (30-60)% increased Evasion Rating and Armour Deal no Non-Physical Damage Attacks that Fire Projectiles Consume up to 1 additional Steel Shard Skills Fire 3 additional Projectiles for 4 seconds after you consume a total of 12 Steel Shards | 0% | ||
Aul's UprisingAul's Uprising Onyx AmuletRequires Level 55+(10-16) to all AttributesGrants Level 15 Envy Skill +(15-20) to all Attributes +(50-70) to maximum Life (15-20)% increased Global Defences Envy has no ReservationIt was not his fearlessness or ferocity, nor his tactical genius, it was his leadership that earned Aul, the Last King, his crown. | 55 | +(10-16) to all AttributesGrants Level 15 Envy Skill +(15-20) to all Attributes +(50-70) to maximum Life (15-20)% increased Global Defences Envy has no Reservation | (15-20)% | ||
Aul's UprisingAul's Uprising Onyx AmuletRequires Level 55+(10-16) to all Attributes+(20-30) to Strength (15-20)% increased Armour +(50-70) to maximum Life Nearby Enemies have 10% reduced Stun and Block Recovery <Random Strength aura> has no ReservationIt was not his fearlessness or ferocity, nor his tactical genius, it was his leadership that earned Aul, the Last King, his crown. | 55 | +(10-16) to all Attributes+(20-30) to Strength (15-20)% increased Armour +(50-70) to maximum Life Nearby Enemies have 10% reduced Stun and Block Recovery
| (15-20)% | ||
ScaevaScaeva GladiusOne Handed Sword Physical Damage: (129-146) to (203-232) Critical Strike Chance: (5.75-6.25)% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 60, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage (15-25)% increased Critical Strike Chance 0.3% of Physical Attack Damage Leeched as Life per Red Socket +10% to Global Critical Strike Multiplier per Green Socket 0.3% of Physical Attack Damage Leeched as Mana per Blue Socket 8% increased Global Defences per White Socket (60-80)% increased Global Critical Strike Chance when in Main Hand +8% Chance to Block Attack Damage when in Off HandEven from the back rows, the whistling steel was mesmerising. They watched the dance in the arena dust, silent as the dead. A spell only broken by the spilling of blood. | 60 | 40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage (15-25)% increased Critical Strike Chance 0.3% of Physical Attack Damage Leeched as Life per Red Socket +10% to Global Critical Strike Multiplier per Green Socket 0.3% of Physical Attack Damage Leeched as Mana per Blue Socket 8% increased Global Defences per White Socket (60-80)% increased Global Critical Strike Chance when in Main Hand +8% Chance to Block Attack Damage when in Off Hand | 0% | ||
The Eternal StruggleThe Eternal Struggle Onyx AmuletRequires Level 61<<Random Searing Exarch implicit>> <<Random Eater of Worlds implicit>>+(20-50) to Strength +(20-50) to Dexterity +(20-50) to Intelligence (10-15)% increased Global Defences Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominantSimply the way it must be, so that existence may be. | 61 | <<Random Searing Exarch implicit>> <<Random Eater of Worlds implicit>>+(20-50) to Strength +(20-50) to Dexterity +(20-50) to Intelligence (10-15)% increased Global Defences Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant | (10-15)% |
Global flat Armour
Unique items that grant a flat bonus to global Armour rating.
Item | Stats | +% to global Armour Rating | |||
---|---|---|---|---|---|
Emperor's MasteryEmperor's Mastery Prismatic JewelLimited to: 14% increased maximum Life 3% increased Character Size 5% increased Global Defences (5-7)% increased AttributesLearn as much as you can, and surround yourself with people who know the rest.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | 4% increased maximum Life 3% increased Character Size 5% increased Global Defences (5-7)% increased Attributes | 5% | ||
Energised ArmourEnergised Armour Crimson JewelRadius: Large(15-20)% increased Armour Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their valueCorrupted"I've yet to see prayer stop an arrow."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (15-20)% increased Armour Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their valueCorrupted | (15-20)% | ||
Skin of the LordsSkin of the Lords Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden) <Random Keystone>CorruptedThe Lords are chosen so carefully. Only they may grace His flesh. | 1 | Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden)
| 100% | ||
Skin of the LoyalSkin of the Loyal Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences Has 6 Linked Sockets (Hidden)We happily give our limbs. A net woven to keep safe the bones of the Lords. This item can be transformed with a Blessing of Chayula | 1 | Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences Has 6 Linked Sockets (Hidden) | 100% | ||
Veil of the NightVeil of the Night Great HelmetArmour: (61-76) Energy Shield: (14-17)Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180-220) Lightning Damage to Attackers on Block (18-22)% increased Global Defences Elemental Resistances are ZeroThe seeds of greatness are planted in darkness, Watered by suffering, Tended by desperation, And bloom steel flowers of victory. | 22 | (20-22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180-220) Lightning Damage to Attackers on Block (18-22)% increased Global Defences Elemental Resistances are Zero | (18-22)% | ||
BlightwellBlightwell Clutching TalismanTalisman Tier: 2 Requires Level 28(15-25)% increased Global Defences+(20-30) to maximum Energy Shield +(15-30)% to Fire Resistance +(15-30)% to Lightning Resistance 50% slower start of Energy Shield Recharge during any Flask Effect (150-200)% increased Energy Shield Recharge Rate during any Flask EffectCorruptedLong ago, the ocean was a puddle where a golden fish dwelt, who lit the ocean from within and kept the water fresh. When the sky burned, the fish dived deep, never to return, and the waters turned sour. | 28 | (15-25)% increased Global Defences+(20-30) to maximum Energy Shield +(15-30)% to Fire Resistance +(15-30)% to Lightning Resistance 50% slower start of Energy Shield Recharge during any Flask Effect (150-200)% increased Energy Shield Recharge Rate during any Flask EffectCorrupted | (15-25)% | ||
Titucius' SpanTitucius' Span Reinforced Tower ShieldChance to Block: 23% Armour: (379-468) Movement Speed: -3%Requires Level 30, 76 Str+(10-20) to maximum Life(60-80)% increased Armour +(30-50) to maximum Life -(80-50) Physical Damage taken from Projectile Attacks 200% increased Armour against Projectiles +25% chance to Block Projectile Attack DamageA mighty bulwark, curved and strong A dauntless wall, against the throng All lance and arrow, knocked aside For rout of foe, for turn of tide. | 30 | +(10-20) to maximum Life(60-80)% increased Armour +(30-50) to maximum Life -(80-50) Physical Damage taken from Projectile Attacks 200% increased Armour against Projectiles +25% chance to Block Projectile Attack Damage | 0% | ||
Precursor's EmblemPrecursor's Emblem Two-Stone RingRequires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Dexterity <Two Endurance Charge mods and one Frenzy Charge Mod> or <One Endurance Charge mod and Two Frenzy Charge ModsHistory teaches humility. | 49 | +(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Dexterity
| 0% | ||
Precursor's EmblemPrecursor's Emblem Two-Stone RingRequires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Intelligence <Two Endurance Charge mods and one Power Charge Mod> or <One Endurance Charge mod and Two Power Charge Mods>History teaches humility. | 49 | +(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Intelligence
| 0% | ||
Precursor's EmblemPrecursor's Emblem Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life <Three Endurance Charge mods>History teaches humility. | 49 | +(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life
| 0% | ||
Precursor's EmblemPrecursor's Emblem Prismatic RingRequires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes 5% increased maximum Energy Shield 5% increased maximum Life <One Endurance Charge mod> <One Frenzy Charge mod> <One Power Charge mod>History teaches humility. | 49 | +(8-10)% to all Elemental Resistances+20 to all Attributes 5% increased maximum Energy Shield 5% increased maximum Life
| 0% | ||
Immortal FleshImmortal Flesh Leather BeltRequires Level 50+(25-40) to maximum Life+(75-100) to maximum Life Regenerate (200-350) Life per second Regenerate (8-10) Mana per second -(25-15)% to all Elemental Resistances -(50-40) Physical Damage taken from Attack Hits 40% increased Armour while not Ignited, Frozen or Shocked"She begged the Earth to spare her Son; Out of love the Earth agreed. To the other Elements she did not speak And out of spite They plotted." - Berek and the Untamed | 50 | +(25-40) to maximum Life+(75-100) to maximum Life Regenerate (200-350) Life per second Regenerate (8-10) Mana per second -(25-15)% to all Elemental Resistances -(50-40) Physical Damage taken from Attack Hits 40% increased Armour while not Ignited, Frozen or Shocked | 0% | ||
Eyes of the GreatwolfEyes of the Greatwolf Greatwolf TalismanTalisman Tier: 4 Requires Level 52<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force. It acts through me. Speaks through me. Decides what lives and dies through me. And will change the world through me. | 52 |
| (15-25)% | ||
SteelwormSteelworm Broadhead Arrow QuiverRequires Level 52(8-10)% increased Attack SpeedGrants Call of Steel (30-60)% increased Evasion Rating and Armour Deal no Non-Physical Damage Attacks that Fire Projectiles Consume up to 1 additional Steel Shard Skills Fire 3 additional Projectiles for 4 seconds after you consume a total of 12 Steel ShardsThe dance of metal and flesh never ends. | 52 | (8-10)% increased Attack SpeedGrants Call of Steel (30-60)% increased Evasion Rating and Armour Deal no Non-Physical Damage Attacks that Fire Projectiles Consume up to 1 additional Steel Shard Skills Fire 3 additional Projectiles for 4 seconds after you consume a total of 12 Steel Shards | 0% | ||
Aul's UprisingAul's Uprising Onyx AmuletRequires Level 55+(10-16) to all AttributesGrants Level 15 Envy Skill +(15-20) to all Attributes +(50-70) to maximum Life (15-20)% increased Global Defences Envy has no ReservationIt was not his fearlessness or ferocity, nor his tactical genius, it was his leadership that earned Aul, the Last King, his crown. | 55 | +(10-16) to all AttributesGrants Level 15 Envy Skill +(15-20) to all Attributes +(50-70) to maximum Life (15-20)% increased Global Defences Envy has no Reservation | (15-20)% | ||
Aul's UprisingAul's Uprising Onyx AmuletRequires Level 55+(10-16) to all Attributes+(20-30) to Strength (15-20)% increased Armour +(50-70) to maximum Life Nearby Enemies have 10% reduced Stun and Block Recovery <Random Strength aura> has no ReservationIt was not his fearlessness or ferocity, nor his tactical genius, it was his leadership that earned Aul, the Last King, his crown. | 55 | +(10-16) to all Attributes+(20-30) to Strength (15-20)% increased Armour +(50-70) to maximum Life Nearby Enemies have 10% reduced Stun and Block Recovery
| (15-20)% | ||
ScaevaScaeva GladiusOne Handed Sword Physical Damage: (129-146) to (203-232) Critical Strike Chance: (5.75-6.25)% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 60, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage (15-25)% increased Critical Strike Chance 0.3% of Physical Attack Damage Leeched as Life per Red Socket +10% to Global Critical Strike Multiplier per Green Socket 0.3% of Physical Attack Damage Leeched as Mana per Blue Socket 8% increased Global Defences per White Socket (60-80)% increased Global Critical Strike Chance when in Main Hand +8% Chance to Block Attack Damage when in Off HandEven from the back rows, the whistling steel was mesmerising. They watched the dance in the arena dust, silent as the dead. A spell only broken by the spilling of blood. | 60 | 40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage (15-25)% increased Critical Strike Chance 0.3% of Physical Attack Damage Leeched as Life per Red Socket +10% to Global Critical Strike Multiplier per Green Socket 0.3% of Physical Attack Damage Leeched as Mana per Blue Socket 8% increased Global Defences per White Socket (60-80)% increased Global Critical Strike Chance when in Main Hand +8% Chance to Block Attack Damage when in Off Hand | 0% | ||
The Eternal StruggleThe Eternal Struggle Onyx AmuletRequires Level 61<<Random Searing Exarch implicit>> <<Random Eater of Worlds implicit>>+(20-50) to Strength +(20-50) to Dexterity +(20-50) to Intelligence (10-15)% increased Global Defences Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominantSimply the way it must be, so that existence may be. | 61 | <<Random Searing Exarch implicit>> <<Random Eater of Worlds implicit>>+(20-50) to Strength +(20-50) to Dexterity +(20-50) to Intelligence (10-15)% increased Global Defences Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant | (10-15)% |
Modifiers
Pure armour rating armours
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
Oyster's | Prefix | 30 | +(20-32) to Armour +(18-23) to maximum Life | str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 333 |
Urchin's | Prefix | 46 | +(33-48) to Armour +(24-28) to maximum Life | str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 333 |
Nautilus's | Prefix | 62 | +(49-96) to Armour +(29-33) to maximum Life | boots 0 gloves 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 333 |
Crocodile's | Prefix | 78 | +(97-144) to Armour +(34-38) to maximum Life | shield 0 boots 0 gloves 0 helmet 0 str_armour 500 str_dex_armour 250 str_int_armour 250 str_dex_int_armour 166 |
Lacquered | Prefix | 1 | +(6-12) to Armour | str_armour 1000 str_dex_int_armour 166 |
Unmoving | Prefix | 69 | +(301-400) to Armour | helmet 0 gloves 0 boots 0 str_armour 1000 str_dex_int_armour 166 |
Impervious | Prefix | 77 | +(401-500) to Armour | shield 0 helmet 0 gloves 0 boots 0 str_armour 1000 str_dex_int_armour 166 |
Studded | Prefix | 11 | +(13-35) to Armour | str_armour 1000 str_dex_int_armour 166 |
Ribbed | Prefix | 17 | +(36-63) to Armour | str_armour 1000 str_dex_int_armour 166 |
Fortified | Prefix | 23 | +(64-82) to Armour | str_armour 1000 str_dex_int_armour 166 |
Plated | Prefix | 29 | +(83-101) to Armour | str_armour 1000 str_dex_int_armour 166 |
Carapaced | Prefix | 35 | +(102-120) to Armour | str_armour 1000 str_dex_int_armour 166 |
Encased | Prefix | 43 | +(121-150) to Armour | str_armour 1000 str_dex_int_armour 166 |
Enveloped | Prefix | 51 | +(151-200) to Armour | gloves 0 boots 0 str_armour 1000 str_dex_int_armour 166 |
Abating | Prefix | 60 | +(201-300) to Armour | helmet 0 gloves 0 boots 0 str_armour 1000 str_dex_int_armour 166 |
Reinforced | Prefix | 3 | (15-26)% increased Armour | str_armour 1000 |
Layered | Prefix | 17 | (27-42)% increased Armour | str_armour 1000 |
Lobstered | Prefix | 29 | (43-55)% increased Armour | str_armour 1000 |
Buttressed | Prefix | 42 | (56-67)% increased Armour | str_armour 1000 |
Thickened | Prefix | 60 | (68-79)% increased Armour | str_armour 1000 |
Girded | Prefix | 72 | (80-91)% increased Armour | str_armour 1000 |
Impregnable | Prefix | 84 | (92-100)% increased Armour | str_armour 1000 |
Beetle's | Prefix | 1 | (6-13)% increased Armour (6-7)% increased Stun and Block Recovery | str_armour 1000 |
Crab's | Prefix | 17 | (14-20)% increased Armour (8-9)% increased Stun and Block Recovery | str_armour 1000 |
Armadillo's | Prefix | 29 | (21-26)% increased Armour (10-11)% increased Stun and Block Recovery | str_armour 1000 |
Rhino's | Prefix | 42 | (27-32)% increased Armour (12-13)% increased Stun and Block Recovery | str_armour 1000 |
Elephant's | Prefix | 60 | (33-38)% increased Armour (14-15)% increased Stun and Block Recovery | str_armour 1000 |
Mammoth's | Prefix | 78 | (39-42)% increased Armour (16-17)% increased Stun and Block Recovery | str_armour 1000 |
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour1 | Scourge Benefit | 1 | +(31-60) to Armour | helmet 0 shield 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour2 | Scourge Benefit | 45 | +(61-90) to Armour | helmet 0 shield 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour3 | Scourge Benefit | 68 | +(91-120) to Armour | helmet 0 shield 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour4_ | Scourge Benefit | 68 | +(121-150) to Armour | helmet 0 shield 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots1__ | Scourge Benefit | 1 | +(30-33) to Armour | body_armour 0 helmet 0 shield 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots2 | Scourge Benefit | 45 | +(34-37) to Armour | body_armour 0 helmet 0 shield 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots3 | Scourge Benefit | 68 | +(38-41) to Armour | body_armour 0 helmet 0 shield 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots4_ | Scourge Benefit | 68 | +(42-45) to Armour | body_armour 0 helmet 0 shield 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield1 | Scourge Benefit | 1 | +(33-39) to Armour | body_armour 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield2__ | Scourge Benefit | 45 | +(40-46) to Armour | body_armour 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield3 | Scourge Benefit | 68 | +(47-53) to Armour | body_armour 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield4_ | Scourge Benefit | 68 | +(54-60) to Armour | body_armour 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
Hybrid armour/evasion rating armours
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
Supple | Prefix | 1 | +(5-9) to Armour +(5-9) to Evasion Rating | str_dex_armour 1000 str_dex_int_armour 166 |
Pliant | Prefix | 18 | +(10-27) to Armour +(10-27) to Evasion Rating | str_dex_armour 1000 str_dex_int_armour 166 |
Flexible | Prefix | 30 | +(28-48) to Armour +(28-48) to Evasion Rating | str_dex_armour 1000 str_dex_int_armour 166 |
Durable | Prefix | 38 | +(49-85) to Armour +(49-85) to Evasion Rating | str_dex_armour 1000 str_dex_int_armour 166 |
Sturdy | Prefix | 46 | +(86-145) to Armour +(86-145) to Evasion Rating | boots 0 gloves 0 str_dex_armour 1000 str_dex_int_armour 166 |
Resilient | Prefix | 58 | +(146-220) to Armour +(146-220) to Evasion Rating | boots 0 gloves 0 helmet 0 str_dex_armour 1000 str_dex_int_armour 166 |
Adaptable | Prefix | 69 | +(221-300) to Armour +(221-300) to Evasion Rating | boots 0 gloves 0 helmet 0 str_dex_armour 1000 str_dex_int_armour 166 |
Versatile | Prefix | 79 | +(301-375) to Armour +(301-375) to Evasion Rating | shield 0 boots 0 gloves 0 helmet 0 str_dex_armour 1000 str_dex_int_armour 166 |
Oyster's | Prefix | 30 | +(20-32) to Armour +(18-23) to maximum Life | str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 333 |
Urchin's | Prefix | 46 | +(33-48) to Armour +(24-28) to maximum Life | str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 333 |
Nautilus's | Prefix | 62 | +(49-96) to Armour +(29-33) to maximum Life | boots 0 gloves 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 333 |
Crocodile's | Prefix | 78 | +(97-144) to Armour +(34-38) to maximum Life | shield 0 boots 0 gloves 0 helmet 0 str_armour 500 str_dex_armour 250 str_int_armour 250 str_dex_int_armour 166 |
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour1 | Scourge Benefit | 1 | +(31-60) to Armour | helmet 0 shield 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour2 | Scourge Benefit | 45 | +(61-90) to Armour | helmet 0 shield 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour3 | Scourge Benefit | 68 | +(91-120) to Armour | helmet 0 shield 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour4_ | Scourge Benefit | 68 | +(121-150) to Armour | helmet 0 shield 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots1__ | Scourge Benefit | 1 | +(30-33) to Armour | body_armour 0 helmet 0 shield 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots2 | Scourge Benefit | 45 | +(34-37) to Armour | body_armour 0 helmet 0 shield 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots3 | Scourge Benefit | 68 | +(38-41) to Armour | body_armour 0 helmet 0 shield 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots4_ | Scourge Benefit | 68 | +(42-45) to Armour | body_armour 0 helmet 0 shield 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield1 | Scourge Benefit | 1 | +(33-39) to Armour | body_armour 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield2__ | Scourge Benefit | 45 | +(40-46) to Armour | body_armour 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield3 | Scourge Benefit | 68 | +(47-53) to Armour | body_armour 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield4_ | Scourge Benefit | 68 | +(54-60) to Armour | body_armour 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
Hybrid armour/energy shield armours
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
Blessed | Prefix | 1 | +(5-9) to Armour +(3-4) to maximum Energy Shield | str_int_armour 1000 str_dex_int_armour 166 |
Anointed | Prefix | 18 | +(10-27) to Armour +(5-12) to maximum Energy Shield | str_int_armour 1000 str_dex_int_armour 166 |
Sanctified | Prefix | 30 | +(28-48) to Armour +(13-22) to maximum Energy Shield | str_int_armour 1000 str_dex_int_armour 166 |
Hallowed | Prefix | 38 | +(49-85) to Armour +(23-28) to maximum Energy Shield | str_int_armour 1000 str_dex_int_armour 166 |
Beatified | Prefix | 46 | +(86-145) to Armour +(29-48) to maximum Energy Shield | boots 0 gloves 0 str_int_armour 1000 str_dex_int_armour 166 |
Consecrated | Prefix | 58 | +(146-220) to Armour +(49-60) to maximum Energy Shield | boots 0 gloves 0 helmet 0 str_int_armour 1000 str_dex_int_armour 166 |
Saintly | Prefix | 69 | +(221-300) to Armour +(61-72) to maximum Energy Shield | boots 0 gloves 0 helmet 0 str_int_armour 1000 str_dex_int_armour 166 |
Godly | Prefix | 79 | +(301-375) to Armour +(73-80) to maximum Energy Shield | shield 0 boots 0 gloves 0 helmet 0 str_int_armour 1000 str_dex_int_armour 166 |
Oyster's | Prefix | 30 | +(20-32) to Armour +(18-23) to maximum Life | str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 333 |
Urchin's | Prefix | 46 | +(33-48) to Armour +(24-28) to maximum Life | str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 333 |
Nautilus's | Prefix | 62 | +(49-96) to Armour +(29-33) to maximum Life | boots 0 gloves 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 333 |
Crocodile's | Prefix | 78 | +(97-144) to Armour +(34-38) to maximum Life | shield 0 boots 0 gloves 0 helmet 0 str_armour 500 str_dex_armour 250 str_int_armour 250 str_dex_int_armour 166 |
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour1 | Scourge Benefit | 1 | +(31-60) to Armour | helmet 0 shield 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour2 | Scourge Benefit | 45 | +(61-90) to Armour | helmet 0 shield 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour3 | Scourge Benefit | 68 | +(91-120) to Armour | helmet 0 shield 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour4_ | Scourge Benefit | 68 | +(121-150) to Armour | helmet 0 shield 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots1__ | Scourge Benefit | 1 | +(30-33) to Armour | body_armour 0 helmet 0 shield 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots2 | Scourge Benefit | 45 | +(34-37) to Armour | body_armour 0 helmet 0 shield 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots3 | Scourge Benefit | 68 | +(38-41) to Armour | body_armour 0 helmet 0 shield 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots4_ | Scourge Benefit | 68 | +(42-45) to Armour | body_armour 0 helmet 0 shield 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield1 | Scourge Benefit | 1 | +(33-39) to Armour | body_armour 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield2__ | Scourge Benefit | 45 | +(40-46) to Armour | body_armour 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield3 | Scourge Benefit | 68 | +(47-53) to Armour | body_armour 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield4_ | Scourge Benefit | 68 | +(54-60) to Armour | body_armour 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
Hybrid armour/evasion/energy shield armours
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
Blessed | Prefix | 1 | +(5-9) to Armour +(3-4) to maximum Energy Shield | str_int_armour 1000 str_dex_int_armour 166 |
Anointed | Prefix | 18 | +(10-27) to Armour +(5-12) to maximum Energy Shield | str_int_armour 1000 str_dex_int_armour 166 |
Sanctified | Prefix | 30 | +(28-48) to Armour +(13-22) to maximum Energy Shield | str_int_armour 1000 str_dex_int_armour 166 |
Hallowed | Prefix | 38 | +(49-85) to Armour +(23-28) to maximum Energy Shield | str_int_armour 1000 str_dex_int_armour 166 |
Beatified | Prefix | 46 | +(86-145) to Armour +(29-48) to maximum Energy Shield | boots 0 gloves 0 str_int_armour 1000 str_dex_int_armour 166 |
Consecrated | Prefix | 58 | +(146-220) to Armour +(49-60) to maximum Energy Shield | boots 0 gloves 0 helmet 0 str_int_armour 1000 str_dex_int_armour 166 |
Saintly | Prefix | 69 | +(221-300) to Armour +(61-72) to maximum Energy Shield | boots 0 gloves 0 helmet 0 str_int_armour 1000 str_dex_int_armour 166 |
Godly | Prefix | 79 | +(301-375) to Armour +(73-80) to maximum Energy Shield | shield 0 boots 0 gloves 0 helmet 0 str_int_armour 1000 str_dex_int_armour 166 |
Supple | Prefix | 1 | +(5-9) to Armour +(5-9) to Evasion Rating | str_dex_armour 1000 str_dex_int_armour 166 |
Pliant | Prefix | 18 | +(10-27) to Armour +(10-27) to Evasion Rating | str_dex_armour 1000 str_dex_int_armour 166 |
Flexible | Prefix | 30 | +(28-48) to Armour +(28-48) to Evasion Rating | str_dex_armour 1000 str_dex_int_armour 166 |
Durable | Prefix | 38 | +(49-85) to Armour +(49-85) to Evasion Rating | str_dex_armour 1000 str_dex_int_armour 166 |
Sturdy | Prefix | 46 | +(86-145) to Armour +(86-145) to Evasion Rating | boots 0 gloves 0 str_dex_armour 1000 str_dex_int_armour 166 |
Resilient | Prefix | 58 | +(146-220) to Armour +(146-220) to Evasion Rating | boots 0 gloves 0 helmet 0 str_dex_armour 1000 str_dex_int_armour 166 |
Adaptable | Prefix | 69 | +(221-300) to Armour +(221-300) to Evasion Rating | boots 0 gloves 0 helmet 0 str_dex_armour 1000 str_dex_int_armour 166 |
Versatile | Prefix | 79 | +(301-375) to Armour +(301-375) to Evasion Rating | shield 0 boots 0 gloves 0 helmet 0 str_dex_armour 1000 str_dex_int_armour 166 |
Oyster's | Prefix | 30 | +(20-32) to Armour +(18-23) to maximum Life | str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 333 |
Urchin's | Prefix | 46 | +(33-48) to Armour +(24-28) to maximum Life | str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 333 |
Nautilus's | Prefix | 62 | +(49-96) to Armour +(29-33) to maximum Life | boots 0 gloves 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 333 |
Crocodile's | Prefix | 78 | +(97-144) to Armour +(34-38) to maximum Life | shield 0 boots 0 gloves 0 helmet 0 str_armour 500 str_dex_armour 250 str_int_armour 250 str_dex_int_armour 166 |
Lacquered | Prefix | 1 | +(6-12) to Armour | str_armour 1000 str_dex_int_armour 166 |
Unmoving | Prefix | 69 | +(301-400) to Armour | helmet 0 gloves 0 boots 0 str_armour 1000 str_dex_int_armour 166 |
Impervious | Prefix | 77 | +(401-500) to Armour | shield 0 helmet 0 gloves 0 boots 0 str_armour 1000 str_dex_int_armour 166 |
Studded | Prefix | 11 | +(13-35) to Armour | str_armour 1000 str_dex_int_armour 166 |
Ribbed | Prefix | 17 | +(36-63) to Armour | str_armour 1000 str_dex_int_armour 166 |
Fortified | Prefix | 23 | +(64-82) to Armour | str_armour 1000 str_dex_int_armour 166 |
Plated | Prefix | 29 | +(83-101) to Armour | str_armour 1000 str_dex_int_armour 166 |
Carapaced | Prefix | 35 | +(102-120) to Armour | str_armour 1000 str_dex_int_armour 166 |
Encased | Prefix | 43 | +(121-150) to Armour | str_armour 1000 str_dex_int_armour 166 |
Enveloped | Prefix | 51 | +(151-200) to Armour | gloves 0 boots 0 str_armour 1000 str_dex_int_armour 166 |
Abating | Prefix | 60 | +(201-300) to Armour | helmet 0 gloves 0 boots 0 str_armour 1000 str_dex_int_armour 166 |
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour1 | Scourge Benefit | 1 | +(31-60) to Armour | helmet 0 shield 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour2 | Scourge Benefit | 45 | +(61-90) to Armour | helmet 0 shield 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour3 | Scourge Benefit | 68 | +(91-120) to Armour | helmet 0 shield 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingBodyArmour4_ | Scourge Benefit | 68 | +(121-150) to Armour | helmet 0 shield 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots1__ | Scourge Benefit | 1 | +(30-33) to Armour | body_armour 0 helmet 0 shield 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots2 | Scourge Benefit | 45 | +(34-37) to Armour | body_armour 0 helmet 0 shield 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots3 | Scourge Benefit | 68 | +(38-41) to Armour | body_armour 0 helmet 0 shield 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingGlovesBoots4_ | Scourge Benefit | 68 | +(42-45) to Armour | body_armour 0 helmet 0 shield 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield1 | Scourge Benefit | 1 | +(33-39) to Armour | body_armour 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield2__ | Scourge Benefit | 45 | +(40-46) to Armour | body_armour 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield3 | Scourge Benefit | 68 | +(47-53) to Armour | body_armour 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
HellscapeUpsideLocalPhysicalDamageReductionRatingHelmetShield4_ | Scourge Benefit | 68 | +(54-60) to Armour | body_armour 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 |
Armour shields
No results found
Belts
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
Lacquered | Prefix | 1 | +(3-10) to Armour | belt 1000 |
Studded | Prefix | 18 | +(11-35) to Armour | belt 1000 |
Ribbed | Prefix | 30 | +(36-60) to Armour | belt 1000 |
Fortified | Prefix | 44 | +(61-138) to Armour | belt 1000 |
Plated | Prefix | 57 | +(139-322) to Armour | belt 1000 |
Carapaced | Prefix | 71 | +(323-400) to Armour | belt 1000 |
Encased | Prefix | 83 | +(401-460) to Armour | belt 1000 |
Enveloped | Prefix | 86 | +(461-540) to Armour | belt 1000 |
Amulets
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
Reinforced | Prefix | 2 | (4-8)% increased Armour | amulet 1000 |
Layered | Prefix | 18 | (9-13)% increased Armour | amulet 1000 |
Lobstered | Prefix | 30 | (14-18)% increased Armour | amulet 1000 |
Buttressed | Prefix | 42 | (19-23)% increased Armour | amulet 1000 |
Thickened | Prefix | 56 | (24-28)% increased Armour | amulet 1000 |
Girded | Prefix | 70 | (29-32)% increased Armour | amulet 1000 |
Impregnable | Prefix | 77 | (33-36)% increased Armour | amulet 1000 |
GlobalPhysicalDamageReductionRatingPercentEldritchImplicit1 | Eater of Worlds | 75 | (17-18)% increased Armour | no_tier_6_eldritch_implicit 0 body_armour 1000 amulet 1000 |
GlobalPhysicalDamageReductionRatingPercentEldritchImplicit2 | Eater of Worlds | 75 | (19-20)% increased Armour | no_tier_5_eldritch_implicit 0 body_armour 1000 amulet 1000 |
GlobalPhysicalDamageReductionRatingPercentEldritchImplicit3 | Eater of Worlds | 75 | (21-22)% increased Armour | no_tier_4_eldritch_implicit 0 body_armour 1000 amulet 1000 |
GlobalPhysicalDamageReductionRatingPercentEldritchImplicit4 | Eater of Worlds | 75 | (23-24)% increased Armour | no_tier_3_eldritch_implicit 0 body_armour 1000 amulet 1000 |
GlobalPhysicalDamageReductionRatingPercentEldritchImplicit5 | Eater of Worlds | 75 | (25-26)% increased Armour | no_tier_2_eldritch_implicit 0 body_armour 1000 amulet 1000 |
GlobalPhysicalDamageReductionRatingPercentEldritchImplicit6 | Eater of Worlds | 75 | (27-28)% increased Armour | no_tier_1_eldritch_implicit 0 body_armour 1000 amulet 1000 |
GlobalPhysicalDamageReductionRatingPercentEldritchImplicitPinnaclePresence3 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, (33-34)% increased Armour | no_tier_4_eldritch_implicit 0 body_armour 200 amulet 200 |
GlobalPhysicalDamageReductionRatingPercentEldritchImplicitPinnaclePresence4 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, (35-36)% increased Armour | no_tier_3_eldritch_implicit 0 body_armour 200 amulet 200 |
GlobalPhysicalDamageReductionRatingPercentEldritchImplicitPinnaclePresence5 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, (37-38)% increased Armour | no_tier_2_eldritch_implicit 0 body_armour 200 amulet 200 |
GlobalPhysicalDamageReductionRatingPercentEldritchImplicitPinnaclePresence6 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, (39-40)% increased Armour | no_tier_1_eldritch_implicit 0 body_armour 200 amulet 200 |
GlobalPhysicalDamageReductionRatingPercentEldritchImplicitUniquePresence2 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, (25-26)% increased Armour | no_tier_5_eldritch_implicit 0 body_armour 500 amulet 500 |
GlobalPhysicalDamageReductionRatingPercentEldritchImplicitUniquePresence3 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, (27-28)% increased Armour | no_tier_4_eldritch_implicit 0 body_armour 500 amulet 500 |
GlobalPhysicalDamageReductionRatingPercentEldritchImplicitUniquePresence4 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, (29-30)% increased Armour | no_tier_3_eldritch_implicit 0 body_armour 500 amulet 500 |
GlobalPhysicalDamageReductionRatingPercentEldritchImplicitUniquePresence5 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, (31-32)% increased Armour | no_tier_2_eldritch_implicit 0 body_armour 500 amulet 500 |
GlobalPhysicalDamageReductionRatingPercentEldritchImplicitUniquePresence6 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, (33-34)% increased Armour | no_tier_1_eldritch_implicit 0 body_armour 500 amulet 500 |
Jewels
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
Armoured | Prefix | 1 | (14-18)% increased Armour | not_str 0 default 500 |
Abyss Jewels
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
Lacquered | Prefix | 1 | +(36-60) to Armour | default 600 |
Fortified | Prefix | 40 | +(61-100) to Armour | default 600 |
Carapaced | Prefix | 75 | +(101-180) to Armour | default 600 |
Encased | Prefix | 83 | +(181-250) to Armour | default 300 |
Corrupted
Name | Stats | Spawn Weighting | |
---|---|---|---|
V2AdditionalPhysicalDamageReductionWhileStationaryCorrupted_ | 1 | (3-5)% additional Physical Damage Reduction while stationary | body_armour 1000 |
Delve
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
of the Underground | Suffix | 1 | +(250-300) to Armour if you've Hit an Enemy Recently | jewel 300 abyss_jewel 300 |
of the Underground | Suffix | 1 | +500 to Armour if you've Hit an Enemy Recently | abyss_jewel 0 jewel 0 two_hand_weapon 0 sceptre 1600 mace 1600 axe 1600 sword 1600 |
of the Underground | Suffix | 1 | +1000 to Armour if you've Hit an Enemy Recently | abyss_jewel 0 jewel 0 one_hand_weapon 0 staff 1600 mace 1600 axe 1600 sword 1600 |
Passive skills
There are passive skills that grant armour bonuses.
Base passives
These passive skills grant increased armour rating or additional base armour rating. The Iron Reflexes keystone is special in that it converts evasion rating to armour rating.
Name | Stats |
---|---|
Armour | 8% increased Armour [1] [2] 14% increased Armour [4] [5] [6] 20% increased Armour [3] |
Armour and Elemental Resistances | 10% increased Armour +5% to all Elemental Resistances [1] [2] |
Armour and Energy Shield | 10% increased Armour 4% increased maximum Energy Shield [1] [2] 8% increased Armour 5% increased maximum Energy Shield [3] [4] 10% increased Armour 5% increased maximum Energy Shield [9] [10] [11] [12] |
Armour and Evasion | 12% increased Evasion Rating and Armour +4% to all Elemental Resistances [1] [2] 14% increased Evasion Rating and Armour [3] [4] |
Armour and Guard Skill Cooldown Recovery | 12% increased Armour Guard Skills have 20% increased Cooldown Recovery Rate [1] [2] |
Armour and Life | 10% increased Armour 3% increased maximum Life [1] |
Armour and Life Regeneration | 10% increased Armour Regenerate 0.6% of Life per second [1] |
Armour and Mana | 14% increased Armour 8% increased maximum Mana [1] |
Armour per Endurance Charge | 5% increased Armour per Endurance Charge [1] |
Armour, Evasion and Life | 6% increased Evasion Rating and Armour 4% increased maximum Life [1] [2] [3] |
Armour, Evasion and Onslaught Effect | 10% increased Evasion Rating and Armour 15% increased Effect of Onslaught on you [1] [2] |
Block and Armour | +3% Chance to Block Attack Damage while Dual Wielding or holding a Shield 12% increased Armour [1] |
Life and Armour | 10% increased Armour 4% increased maximum Life [1] [2] 12% increased Armour 4% increased maximum Life [2] 5% increased maximum Life +30 to Armour [3] +20 to Armour +16 to maximum Life [4] 4% increased maximum Life 8% increased Armour [9] [10] |
Maximum Rage and Armour | +2 to Maximum Rage 8% increased Armour [1] |
Slower Rage Decay and Armour | Inherent loss of Rage is 8% slower 8% increased Armour [1] |
Staff Damage and Armour | Staff Attacks deal 15% increased Damage with Hits and Ailments 15% increased Armour [1] |
Adamant | 25% increased Armour Remove Bleeding when you use a Guard Skill Remove Corrupted Blood when you use a Guard Skill Guard Skills have 25% increased Duration [1] |
Bravery | 24% increased Evasion Rating and Armour 8% increased maximum Life [1] |
Cloth and Chain | 24% increased Evasion Rating and Armour +12% to all Elemental Resistances [1] |
Combat Stamina | Regenerate 1% of Life per second 20% increased Armour 5% increased maximum Life [1] |
Faith and Steel | 15% increased Armour 10% increased maximum Energy Shield +8% to all Elemental Resistances [1] |
Juggernaut | 8% increased maximum Life 24% increased Armour [1] |
Path of the Warrior | +20 to Strength 16% increased Physical Damage +50 to Armour [1] |
Sanctity | +10 to Strength and Intelligence 20% increased Armour 10% increased maximum Energy Shield Regenerate 1% of Life per second [1] |
Sanctum of Thought | You take 30% reduced Extra Damage from Critical Strikes 18% increased Armour 12% increased maximum Energy Shield [1] |
Sentinel | 24% increased Evasion Rating and Armour +10% to all Elemental Resistances [1] |
Soul of Steel | 30% increased Armour +1% to all maximum Elemental Resistances +150 to Armour [1] |
Spiked Bulwark | 28% increased Armour Reflects 50 Physical Damage to Melee Attackers [1] |
Ascendancy passives
Ascendancy Class | Name | Stats |
---|---|---|
Berserker | Defy Pain | Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds 25% increased Armour per Defiance 50% increased Maximum total Life Recovery per second from Leech while you have Defiance At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance [1] |
Champion | Master of Metal | Impales you inflict last 1 additional Hit If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy [1] |
Guardian | Radiant Faith | Grants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies Grants Armour equal to 25% of your Reserved Mana to you and nearby Allies [1] |
Juggernaut | Unbreakable | Armour from Equipped Body Armour is doubled 15% of Armour also applies to Chaos Damage taken from Hits [1] |
Keystones
Name | Stats |
---|---|
Divine Shield | Cannot Recover Energy Shield to above Armour 3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second [1] |
Imbalanced Guard | 100% chance to Defend with 200% of Armour Maximum Damage Reduction for any Damage Type is 50% [1] |
Iron Reflexes | Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating [1] |
Power of Purpose | 80% of Maximum Mana is Converted to twice that much Armour [1] |
Transcendence | Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage -15% to all maximum Elemental Resistances [1] |
Masteries
The following Masteries are related to armour:
Mastery | Effects |
---|---|
Armour and Energy Shield Mastery |
|
Armour and Evasion Mastery |
|
Armour Mastery |
|
Evasion Mastery |
|
Leech Mastery |
|
Life Mastery |
|
Retaliation Mastery |
|
Shield Mastery |
|
Two Hand Mastery |
|
Cluster jewel passives
The following cluster jewel-only passives are related to armour:
Name | Stats |
---|---|
Dragon Hunter | +20% to Fire Resistance 30% increased Armour 15% chance to Defend with 200% of Armour [1] |
Peace Amidst Chaos | 8% increased maximum Life Regenerate 2% of Life per second while stationary 20% increased Armour while stationary [1] |
Second Skin | +4% Chance to Block Attack Damage 4% Chance to Block Spell Damage 30% increased Armour [1] |
Armour | 15% increased Armour [1] |
Battle-Hardened | 35% increased Physical Damage 30% increased Evasion Rating and Armour [1] |
Blacksmith | +20% to Fire Resistance 25% increased Armour 0.4% of Fire Damage Leeched as Life [1] |
Enduring Composure | 30% increased Armour Gain 1 Endurance Charge every second if you've been Hit Recently [1] |
Gladiatorial Combat | 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield +1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield [1] |
Heart of Iron | Gain 10% of Maximum Life as Extra Armour [1] |
Militarism | 8% increased maximum Life 30% increased Armour [1] |
Prismatic Carapace | +1% to all maximum Elemental Resistances 30% increased Armour [1] |
Stubborn Student | 15% increased maximum Mana 20% increased Armour +1 Armour per 10 Unreserved Maximum Mana [1] |
Warning Call | Gain 25% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100% [1] |
Tattoos
Item | Description |
---|---|
Tattoo of the Rongokurai WarriorTattoo of the Rongokurai WarriorStack Size: 10 Replaces a Small Strength Passive Skill6% increased ArmourRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos. | 6% increased Armour |
Version history
Version | Changes |
---|---|
3.25.0 |
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3.16.0 |
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0.9.3 |
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0.8.2 | |
0.5.13 |
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0.5.4 |
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0.5.3 |
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References
- ↑ Malice (November 14, 2011). "Mechanics Thread". Official Path of Exile Forums. Retrieved November 16, 2015.
- ↑ https://www.reddit.com/r/pathofexile/comments/wg8y6e/comment/iizzay5/
- ↑ https://www.reddit.com/r/pathofexile/comments/gww68s/here_is_one_of_the_new_timeless_jewel_keystones/fsxqtk1/
- ↑ https://old.reddit.com/r/PathOfExileBuilds/comments/qkpwb0/thoughts_on_transcendence_divine_shield/hiz4yxv/?context=3