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Armour

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This page is about the defensive stat. For equipment classified as armour, see Armour (equipment).
For the basic passive skill, see Armour (passive skill).

Armour is a form of defence that mitigates incoming physical damage from hits. Armour can implicitly appear on equipment much like evasion, energy shield, and ward. Armour rating can be increased by wearing equipment, taking certain passive skills, using skills (e.g. Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
Level: (1-20)
Cost: (8-12) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: Instant
Radius: 15
Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect DurationBuff can take additional Damage equal to 0.25% of your ArmourReflected Damage Penetrates 1% of Enemy Fire ResistanceBase duration is 3 seconds
Buff grants +(50-858) to Armour
75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
This Skill's Cooldown does not recover during its effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Shell skill icon.png
), and drinking flasks (e.g. Granite FlaskGranite FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+1500 to Armour
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
and Basalt FlaskBasalt FlaskLasts 5.00 Seconds
Consumes 40 of 60 Charges on use
20% more Armour
Requires Level 40Taunts nearby Enemies on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
).

Mechanics

Armour mitigates physical damage from hits, with the exact amount of damage reduction depending on the relative magnitude of the character's armour value and the physical damage of the hit. If the armour value is significantly larger than the damage, most of that damage is prevented. If the armour value is similar to or less than the incoming damage, only a small percentage of that damage will be prevented. For some numeric examples of how damage reduction changes based on armour, see the rule of thumb section later on this page.

As a result armour is more effective against many smaller hits than fewer larger hits, even if both scenarios represent the same total damage in the same amount of time. For a character with extreme investment in armour, what is considered a 'smaller hit' (receiving 75% damage reduction) can be 5000 damage or more. A character with only a minor investment in armour will encounter the limiting case where the damage reduction is very low (less than 5%) and the maximum damage that armour can prevent per hit is only one tenth of the armour value.

Armour does not mitigate damage over time, as armour only applies to hits. Bleed is an ailment that deals physical damage over time that is based on the initial physical damage of an attack or spell; armour will reduce the initial hit but not the damage over time. However both the initial hit and the damage over time can be mitigated with sources of #% additional Physical Damage Reduction, such as endurance charges or the suffix of Numbingof Numbing
Suffix
(3-4)% additional Physical Damage Reduction
found on some body armours that require strength to equip. Physical damage reduction is capped at 90%.[1]

Armour will only mitigate physical damage hits, not elemental or chaos damage hits. If the Transcendence keystone is taken, armour will mitigate elemental damage hits but not physical hits.

Rule of thumb

  • With armour equal to the damage, you will prevent 9% of that damage (e.g. 1000 armour for 1000 damage)
  • With armour 5 times the damage, you will prevent 33% of that damage (e.g. 5000 armour for 1000 damage)
  • With armour 10 times the damage, you will prevent 50% of that damage (e.g. 10000 armour for 1000 damage)
  • With armour 20 times the damage, you will prevent 67% of that damage (e.g. 20000 armour for 1000 damage)
  • With armour 30 times the damage, you will prevent 75% of that damage (e.g. 30000 armour for 1000 damage)
  • With armour 90 times the damage, you will prevent 90% of that damage (e.g. 90000 armour for 1000 damage)
  • Armour will never prevent more damage per hit than 10% of its value (e.g. 1000 armour will never prevent more than 100 damage)

Armour on monsters

Monsters also have armour values. The general amount of armour on monsters will increase as monster level increases, with monster types like stone golems and zombies having relatively high amounts of armour compared to hellions or sea witches. Boss monsters similarly increase in armour rating throughout the campaign. For example, Malachai, The Nightmare has 783 armour, while early map bosses such as Piety the Empyrean can have around 7000 armour depending on map level. Endgame bosses such as The Elder or Sirus, Awakener of Worlds have over 20000 and 32000 armour respectively.

Formulas

For a step by step calculation of formulas, see Armour/math.

The amount of physical damage reduction is a function of armour rating and the physical damage taken.

Relative Physical Damage Reduction (Base Formula)

This is the base formula all other formulas are based upon. It is used to calculate the #% additional Physical Damage Reduction when Hit factor, i.e. the percentage by which the physical damage is mitigated.


where A is the defender's armour rating and Draw is the raw physical damage.

Required Armour Rating

To calculate the armour rating you need to mitigate a given amount of Physical Damage at specific ratio, you can use this formula:



Reverse Physical Damage

You can also calculate the raw physical damage that would have resulted for a given Physical Damage Reduction and Armour rating:


Resulting Physical Damage

To calculate the net physical damage (i.e. the damage after damage reduction, the following formula can be used:


Absolute Physical Damage Reduction

Another way of looking at it is in terms of absolute physical damage reduction:


Defense factor

Examples

The plots below displays how much damage reduction occurs at different armour ratings and raw physical damage.

Armour reduction at varying armour ratings and raw physical damage
Mitigated Damage as a function of Incoming Damage and Armour Rating. Note that Rounding is usually decided in the monster's favor.
% Mitigated Damage as a function of Incoming Damage and Armour Rating

From the plot below we can further conclude:

  • If raw damage is much less than Armour / 10, raw damage has a near-quadratic effect on net damage. Equivalently, in this regime raw damage has a near-linear effect on net DPS if the raw DPS is held constant.
  • If raw damage is much greater than Armour / 10, raw damage has a near-linear effect on net damage. Equivalently, in this regime raw damage has little effect on net DPS if the raw DPS is held constant.
  • Against attacks of a fixed raw damage, armour has a linear effect on the number of attacks it takes to deplete a certain amount of hit points.

Armor v Defense.png

Active skill gems

Related base stats

Skill gemStr.Dex.Int.Lvl.
Ancestral CryAncestral CryWarcry, AoE, Duration
Level: (1-20)
Cost: (14-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
Requires Level 16Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate2% increased Warcry SpeedBuff grants 1% increased ArmourBase duration is (4-4.9) seconds
Exerts the next 8 Melee Strike Attacks you perform
Buff grants +2 Melee Strike Range per 5 Power, up to a maximum of +6
Exerted Strikes target 2 additional Enemies
Buff grants +(28-257) to Armour per 5 Power, up to a maximum of +(170-1540)
Counts total Power of Enemies in Range
(0-38)% increased Warcry Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Cry skill icon.png
yesyesyes16
DeterminationDeterminationAura, Spell, AoE, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that grants armour to you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies have 0.25% chance to Avoid being StunnedYou and nearby Allies gain 0.1% of Evasion Rating as Extra ArmourYou and nearby allies gain (32-51)% more Armour
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Determination skill icon.png
yesyesyes24
Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
Level: (1-20)
Cost: (8-12) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: Instant
Radius: 15
Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect DurationBuff can take additional Damage equal to 0.25% of your ArmourReflected Damage Penetrates 1% of Enemy Fire ResistanceBase duration is 3 seconds
Buff grants +(50-858) to Armour
75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
This Skill's Cooldown does not recover during its effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Shell skill icon.png
yesyesyes1
Vaal Molten ShellVaal Molten ShellVaal, Spell, AoE, Duration, Fire, Physical, Guard
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: Instant
Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Per 1% Quality:1Superior1% increased Skill Effect DurationBase duration is 9 seconds
Buff grants +(25-429) to Armour
(30-35)% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 30% of your Armour, up to a maximum of 30000
Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second,
or when Buff expires or is depleted
Buff grants (20-29)% more Armour
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Molten Shell skill icon.png
yesyesyes1

Related quality stats

Skill gemStr.Dex.Int.Lvl.
Ancestral CryAncestral CryWarcry, AoE, Duration
Level: (1-20)
Cost: (14-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
Requires Level 16Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate2% increased Warcry SpeedBuff grants 1% increased ArmourBase duration is (4-4.9) seconds
Exerts the next 8 Melee Strike Attacks you perform
Buff grants +2 Melee Strike Range per 5 Power, up to a maximum of +6
Exerted Strikes target 2 additional Enemies
Buff grants +(28-257) to Armour per 5 Power, up to a maximum of +(170-1540)
Counts total Power of Enemies in Range
(0-38)% increased Warcry Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Cry skill icon.png
yesyesyes16
DeterminationDeterminationAura, Spell, AoE, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that grants armour to you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies have 0.25% chance to Avoid being StunnedYou and nearby Allies gain 0.1% of Evasion Rating as Extra ArmourYou and nearby allies gain (32-51)% more Armour
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Determination skill icon.png
yesyesyes24
Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
Level: (1-20)
Cost: (8-12) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: Instant
Radius: 15
Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect DurationBuff can take additional Damage equal to 0.25% of your ArmourReflected Damage Penetrates 1% of Enemy Fire ResistanceBase duration is 3 seconds
Buff grants +(50-858) to Armour
75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
This Skill's Cooldown does not recover during its effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Shell skill icon.png
yesyesyes1
Vaal Molten ShellVaal Molten ShellVaal, Spell, AoE, Duration, Fire, Physical, Guard
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: Instant
Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Per 1% Quality:1Superior1% increased Skill Effect DurationBase duration is 9 seconds
Buff grants +(25-429) to Armour
(30-35)% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 30% of your Armour, up to a maximum of 30000
Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second,
or when Buff expires or is depleted
Buff grants (20-29)% more Armour
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Molten Shell skill icon.png
yesyesyes1

Support skill gems

Related base stats

There are currently no support skill gems that have stats related to armour.

Related quality stats

There are currently no support skill gems that have quality stats related to armour.

Mechanics Scaled by Armour Rating

The following items provide some bonuses that scale with Armour rating.

ItemLvl.Stats
Cerberus LimbCerberus Limb
Blood Sceptre
Sceptre
Quality: +20%
Physical Damage: 36-66
Critical Strike Chance: 6.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 47, 81 Str, 81 Int24% increased Elemental Damage(70-100)% increased Spell Damage
(15-20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
The greatest of guardians make the greatest of sacrifices.
4724% increased Elemental Damage(70-100)% increased Spell Damage
(15-20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
PerseverancePerseverance
Vanguard Belt
Requires Level 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
+(20-40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
(14-20)% chance to gain Fortify when you Stun an Enemy with Melee Damage
You have Onslaught while you have Fortify
"Some blows must be evaded. Some blows must be endured.
The trick is to tell them apart."
- Daresso, the Sword King
78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
+(20-40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
(14-20)% chance to gain Fortify when you Stun an Enemy with Melee Damage
You have Onslaught while you have Fortify

Related items

Flasks

ItemLvl.DurationUsageCapacityBuff EffectsStats
Granite FlaskGranite FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+1500 to Armour
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
274.003060+1500 to ArmourN/A
Basalt FlaskBasalt FlaskLasts 5.00 Seconds
Consumes 40 of 60 Charges on use
20% more Armour
Requires Level 40Taunts nearby Enemies on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
405.00406020% more ArmourTaunts nearby Enemies on use

Unique items

Notable Armour Rating

Unique items that can potentially grant upwards of 1,000 Armour rating.

ItemLvl.AR
Wall of BramblesWall of Brambles
Plate Vest
Quality: +20%
Armour: 2422
Movement Speed: -3%
Requires Level 30Adds 2 to 4 Physical Damage to Attacks
+2000 to Armour
+(12-20) to maximum Life
-2 Physical Damage taken from Attack Hits
40% of Melee Physical Damage taken reflected to Attacker
There is no wall thicker or stronger than fear.
302422
Iron HeartIron Heart
Crusader Plate
Quality: +20%
Armour: (1202-1322)
Movement Speed: -5%
Requires Level 59, 160 Str(8-12)% Chance to Block Attack Damage
(80-100)% increased Armour
10% reduced Movement Speed
Cannot Block Spells
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
"The Council have a great many secrets.
Some are better kept that way, Cospri."
- Mauritius, the Iron Heart
59(1202-1322)
Lioneye's VisionLioneye's Vision
Crusader Plate
Quality: +20%
Armour: (1923-2223)
Movement Speed: -5%
Requires Level 59, 160 Str, 160 DexSocketed Gems are Supported by Level 15 Pierce
(200-250)% increased Armour
+(60-100) to maximum Life
0.4% of Physical Attack Damage Leeched as Mana
+160 Dexterity Requirement
Enemy Projectiles Pierce you
"The Virtue Gems are a gift from the land,
our land, and we will not let our gifts
be destroyed by savages."
- Marceus Lioneye
59(1923-2223)
Chernobog's PillarChernobog's Pillar
Ebony Tower Shield
Quality: +20%
Chance to Block: 25%
Armour: (988-1112)
Movement Speed: -3%
Requires Level 61, 159 Str+(20-30) to maximum LifeAdds (12-15) to (30-35) Fire Damage to Spells and Attacks
(120-150)% increased Armour
+(60-80) to maximum Life
+(35-50)% to Fire Resistance
25% of Physical Damage Converted to Fire Damage
25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit, with 80% increased Effect
Fire dances with those who doubt
Licks the skin and flesh from the fearful
Where there is no fear
There is no flame
61(988-1112)
KingsguardKingsguard
Conquest Chainmail
Quality: +20%
Armour: (1044-1122)
Energy Shield: (202-217)
Movement Speed: -5%
Requires Level 61, 96 Str, 96 Int(150-170)% increased Armour and Energy Shield
+(60-90) to maximum Life
+(50-70) to maximum Mana
30% increased Endurance Charge Duration
Gain 100 Life when you lose an Endurance Charge
The toughest armour is the trust of your people.
61(1044-1122)
Aegis AuroraAegis Aurora
Champion Kite Shield
Quality: +20%
Chance to Block: 32%
Armour: (903-1118)
Energy Shield: (176-218)
Movement Speed: -3%
Requires Level 62, 85 Str, 85 Int(300-400)% increased Armour and Energy Shield
+10% to all Elemental Resistances
+5% to maximum Cold Resistance
+6% Chance to Block
Replenishes Energy Shield by 2% of Armour when you Block
(10-20)% increased Elemental Damage with Attack Skills
Born from the marriage of ice and sky,
the aurora evokes both awe and power.
62(903-1118)
BlunderboreBlunderbore
Astral Plate
Quality: +20%
Armour: (1422-1706)
Movement Speed: -5%
Requires Level 62, 180 Str+(8-12)% to all Elemental Resistances+(500-700) Strength Requirement
(80-120)% increased Armour
(50-75)% increased Effect of Shrine Buffs on you
You have Lesser Brutal Shrine Buff
You have Lesser Massive Shrine Buff
The giant cares not for the ants.
62(1422-1706)
Death's OathDeath's Oath
Astral Plate
Quality: +20%
Armour: (2133-2417)
Movement Speed: -5%
Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesGrants Level 20 Death Aura Skill
+(40-50) to all Attributes
(10-15)% increased Attack Speed
(180-220)% increased Armour
+(60-70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore Footprints
Tears of blood, aching heart,
My dear Isildria must depart.
62(2133-2417)
Crown of the Inward EyeCrown of the Inward Eye
Prophet Crown
Quality: +20%
Armour: 1014
Energy Shield: 135
Requires Level 63, 85 Str, 62 Int333% increased Armour and Energy Shield
(9-21)% increased maximum Life, Mana and Global Energy Shield
Transfiguration of Soul
Transfiguration of Body
Transfiguration of Mind
Divinity is not the only path to enlightenment.
631014
Daresso's DefianceDaresso's Defiance
Full Dragonscale
Quality: +20%
Armour: (1316-1504)
Evasion: (1044-1193)
Movement Speed: -3%
Requires Level 63, 115 Str, 94 Dex(160-200)% increased Armour and Evasion
+(60-90) to maximum Life
(0.4-0.6)% of Physical Attack Damage Leeched as Life
6% chance to Dodge Attack Hits
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
(60-100)% increased Onslaught Effect
"When your back is against the wall,
And your opponent is bleeding you dry,
There is only one appropriate response:
Unbridled, overwhelming violence."
- Daresso, the Sword King
63(1316-1504)
Craiceann's CarapaceCraiceann's Carapace
Golden Plate
Quality: +20%
Armour: (2347-2627)
Movement Speed: -5%
Requires Level 64, 152 StrGrants Level 20 Aspect of the Crab Skill
(300-350)% increased Armour
+(100-120) to maximum Life
+(25-30)% to Fire and Cold Resistances
Bleeding cannot be inflicted on you
+5 to Maximum number of Crab Barriers
The First of the Deep was the First of All. It was He who conquered the waves,
who stood guard as land rose from sea.
64(2347-2627)
The AnticipationThe Anticipation
Ezomyte Tower Shield
Quality: +20%
Chance to Block: 30%
Armour: (1252-1461)
Movement Speed: -3%
Requires Level 64, 159 Str+(30-40) to maximum Life(120-160)% increased Armour
+(50-70) to maximum Life
+6% Chance to Block
+1000 Armour if you've Blocked Recently
Permanently Intimidate Enemies on Block
We are within her reach,
and when the time is right,
she will reach into us.

This item can be transformed with a Blessing of Uul-Netol
64(1252-1461)
The SurrenderThe Surrender
Ezomyte Tower Shield
Quality: +20%
Chance to Block: 30%
Armour: (1305-1513)
Movement Speed: -3%
Requires Level 64, 159 Str+(30-40) to maximum LifeGrants Level 30 Reckoning Skill
(130-170)% increased Armour
+(65-80) to maximum Life
Recover 250 Life when you Block
+6% Chance to Block
+1500 Armour if you've Blocked Recently
Our hearts cry out
but are silenced by our flesh
and so we give up our flesh.
64(1305-1513)
The Brass DomeThe Brass Dome
Gladiator Plate
Quality: +20%
Armour: (5313-5682)
Movement Speed: -5%
Requires Level 65, 177 Str30% reduced Chance to Block Attack and Spell Damage
(600-650)% increased Armour
10% reduced Movement Speed
50% increased Shock Duration on you
Take no Extra Damage from Critical Strikes
The turtle's shell one day becomes its tomb.
65(5313-5682)
Ahn's HeritageAhn's Heritage
Colossal Tower Shield
Quality: +20%
Chance to Block: 29%
Armour: (1074-1390)
Movement Speed: -3%
Requires Level 67, 159 Str+(10-20) to maximum Life(50-100)% increased Armour
+(60-80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Chance to Block Attack Damage
+6% Chance to Block
+2% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges
"It's not Karui, Azmeri or even Vaal in origin,
but one thing is certain. It is very, very old."
- Icius Perandus, Antiquities Collection, Item 46
67(1074-1390)
Doryani's PrototypeDoryani's Prototype
Saint's Hauberk
Quality: +20%
Armour: (1196-1417)
Energy Shield: (197-233)
Movement Speed: -5%
Requires Level 67, 109 Str, 94 Int(150-200)% increased Armour and Energy Shield
+(60-90) to maximum Life
Deal no Non-Lightning Damage
Armour also applies to Lightning Damage taken from Hits
Lightning Resistance does not affect Lightning Damage taken
Nearby Enemies have Lightning Resistance equal to yours
"This was the first step in some grand design,
lost to the ages, now ours to decipher."
- Dominus, High Templar
67(1196-1417)
SporeguardSporeguard
Saint's Hauberk
Quality: +20%
Armour: (1417-1639)
Energy Shield: (233-270)
Movement Speed: -5%
Requires Level 67, 109 Str, 94 IntTrigger Level 10 Contaminate when you Kill an Enemy
(200-250)% increased Armour and Energy Shield
(7-10)% increased maximum Life
+(17-23)% to Chaos Resistance
Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage
You have Fungal Ground around you while stationary
Shrouded in seed, a conduit of contagion, yet the source of septicity remains unknown.This item can be anointed by Cassia
67(1417-1639)
The Iron FortressThe Iron Fortress
Crusader Plate
Quality: +20%
Armour: (1202-1322)
Movement Speed: -5%
Requires Level 68, 160 Str+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
+(60-120) to Strength
(80-100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
"Stand steadfast in the face of destruction.
The Council cannot afford to falter."
- Mauritius, the Iron Heart
68(1202-1322)
Cherrubim's MaleficenceCherrubim's Maleficence
Triumphant Lamellar
Quality: +20%
Armour: (1064-1216)
Evasion: (1335-1526)
Movement Speed: -3%
Requires Level 69, 95 Str, 116 Dex(50-80)% increased Chaos Damage
(160-200)% increased Armour and Evasion
+(70-100) to maximum Life
100% increased total Recovery per second from Life Leech
"The Consort of Chaos descended,
swiftly, brutally, artfully, she consumed the living,
leaving naught behind but a Rosemarie bloom,
to celebrate the massacre."
- Blass, explorer, hunter, adventurer
69(1064-1216)
Farrul's FurFarrul's Fur
Triumphant Lamellar
Quality: +20%
Armour: (836-1026)
Evasion: (1049-1287)
Movement Speed: -3%
Requires Level 69, 95 Str, 116 Dex(100-150)% increased Armour and Evasion
+(80-100) to maximum Life
Aspect of the Cat Reserves no Mana
+2 seconds to Cat's Stealth Duration
Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth
You have Phasing while you have Cat's Stealth
The First of the Plains was the First of the Hunt
It was she who showed us that there is honour in waiting in the shadows and picking your moment.
69(836-1026)
Replica Farrul's FurReplica Farrul's Fur
Triumphant Lamellar
Quality: +20%
Armour: (836-1026)
Evasion: (1049-1287)
Movement Speed: -3%
Requires Level 69, 95 Str, 116 Dex(100-150)% increased Armour and Evasion
+(80-100) to maximum Life
+2 seconds to Cat's Agility Duration
Aspect of the Cat Reserves no Mana
Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility
You have Onslaught while you have Cat's Agility
"Attempt #120: the prototype has finally achieved power similar to the original without breaking all the bones of the test subject. A rousing success."
69(836-1026)
Chains of CommandChains of Command
Saintly Chainmail
Quality: +20%
Armour: (1082-1243)
Energy Shield: (245-282)
Movement Speed: -5%
Requires Level 70, 99 Str, 115 IntTrigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150-190)% increased Armour and Energy Shield
+(60-90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets
You cannot have non-Animated Minions
A general may carry his men to greatness, or be dragged beneath the mire by their burden.
70(1082-1243)
Incandescent HeartIncandescent Heart
Saintly Chainmail
Quality: +20%
Armour: (1363-1443)
Energy Shield: (309-327)
Movement Speed: -5%
Requires Level 70, 99 Str, 115 Int(220-240)% increased Armour and Energy Shield
+(80-90) to maximum Life
(0.8-1)% of Attack Damage Leeched as Life
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
25% of Elemental Damage from Hits taken as Chaos Damage
(20-30)% increased Light Radius
Light Radius is based on Energy Shield instead of Life
Only light may banish the shadows from this land
And the black lies wrapped around your heart
70(1363-1443)
Lioneye's RemorseLioneye's Remorse
Pinnacle Tower Shield
Quality: +20%
Chance to Block: 30%
Armour: (1494-1727)
Movement Speed: -3%
Requires Level 70, 159 Str+(20-30) to maximum Life(200-250)% increased Armour
20% increased Stun and Block Recovery
+(160-180) to maximum Life
5% reduced Movement Speed
-25 Physical Damage taken from Projectile Attacks
+5% Chance to Block
Marceus' unblemished shield is a testament
to his arrogance... and his fate.
70(1494-1727)
Magna EclipsisMagna Eclipsis
Pinnacle Tower Shield
Quality: +20%
Chance to Block: 25%
Armour: (1494-1727)
Evasion: (96-120)
Energy Shield: (96-120)
Movement Speed: -3%
Requires Level 70, 159 Str+(20-30) to maximum Life+2 to Level of Socketed Gems
Triggers Level 20 Elemental Aegis when Equipped
(200-250)% increased Armour
+(60-80) to maximum Life
+(80-100) to Evasion Rating and Energy Shield
Lunaris crossed silently, shining and full,
Softly night left her, alone and forlorn.
Solaris rose to meet her, feeling her pull.
'Neath the midday sun, the night was reborn.
70(1494-1727)
Atziri's SplendourAtziri's Splendour
Sacrificial Garb
Quality: +20%
Armour: (1052-1118)
Evasion: 394
Energy Shield: (428-489)
Movement Speed: -3%
Requires Level 75, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems(200-220)% increased Armour and Energy Shield
+(70-80) to maximum Energy Shield
+(20-24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(1052-1118)
Atziri's SplendourAtziri's Splendour
Sacrificial Garb
Quality: +20%
Armour: (1052-1118)
Evasion: 394
Energy Shield: (204-217)
Movement Speed: -3%
Requires Level 75, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems(200-220)% increased Armour and Energy Shield
+(90-100) to maximum Life
+(20-24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(1052-1118)
Atziri's SplendourAtziri's Splendour
Sacrificial Garb
Quality: +20%
Armour: (1052-1118)
Evasion: (1052-1118)
Energy Shield: 76
Movement Speed: -3%
Requires Level 75, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems(200-220)% increased Armour and Evasion
+(90-100) to maximum Life
+(20-24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(1052-1118)
Atziri's SplendourAtziri's Splendour
Sacrificial Garb
Quality: +20%
Armour: (1283-1513)
Evasion: (1283-1513)
Energy Shield: (249-294)
Movement Speed: -3%
Requires Level 75, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems(270-340)% increased Armour, Evasion and Energy Shield
+(20-24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(1283-1513)
Atziri's SplendourAtziri's Splendour
Sacrificial Garb
Quality: +20%
Armour: (1645-1776)
Evasion: 394
Energy Shield: 76
Movement Speed: -3%
Requires Level 75, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems(380-420)% increased Armour
+(90-100) to maximum Life
+(20-24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(1645-1776)

Global Armour increases

Unique items that grant increased global Armour rating.

ItemLvl.Stats+% to global Armour Rating
Emperor's MasteryEmperor's Mastery
Prismatic Jewel
Limited to: 14% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased Attributes
Learn as much as you can,
and surround yourself with people who know the rest.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
14% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased Attributes
0%
Energised ArmourEnergised Armour
Crimson Jewel
Radius: Large(15-20)% increased Armour
Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
"I've yet to see prayer stop an arrow."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(15-20)% increased Armour
Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
0%
Skin of the LordsSkin of the Lords
Simple Robe
Quality: +20%
Movement Speed: -3%
Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
Corrupted
The Lords are chosen so carefully.
Only they may grace His flesh.
1Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
Acrobatics
Ancestral Bond
Arrow Dancing
Avatar of Fire
Blood Magic
Call to Arms
Conduit
Corrupted Soul
Crimson Dance
Doomsday
Eldritch Battery
Elemental Equilibrium
Elemental Equilibrium
Elemental Overload
Elemental Overload
Eternal Youth
Ghost Reaver
Glancing Blows
Hollow Palm Technique
Iron Grip
Iron Reflexes
Mind Over Matter
Minion Instability
Mortal Conviction
Pain Attunement
Perfect Agony
Phase Acrobatics
Point Blank
Resolute Technique
Runebinder
Imbalanced Guard
Supreme Ego
The Agnostic
The Impaler
Unwavering Stance
Vaal Pact
Wicked Ward
Wind Dancer
Zealot's Oath

Corrupted
0%
Skin of the LoyalSkin of the Loyal
Simple Robe
Quality: +20%
Movement Speed: -3%
Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
Item has 6 Sockets and is fully linked (Hidden)
We happily give our limbs.
A net woven to keep safe the bones of the Lords.
This item can be transformed with a Blessing of Chayula
1Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
Item has 6 Sockets and is fully linked (Hidden)
0%
The VigilThe Vigil
Crimson Jewel
Limited to: 1(10-15)% increased Armour
With at least 40 Strength in Radius, Vigilant Strike
Fortifies you and Nearby Allies for 8 seconds
When Voll took the throne,
He swore to care for the empire with eyes open.
And so he looked to the salvation of his people,
Blind to the damnation in his hands.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(10-15)% increased Armour
With at least 40 Strength in Radius, Vigilant Strike
Fortifies you and Nearby Allies for 8 seconds
0%
Veil of the NightVeil of the Night
Great Helmet
Quality: +20%
Armour: 73
Energy Shield: 15
Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
The seeds of greatness are planted in darkness,
Watered by suffering,
Tended by desperation,
And bloom steel flowers of victory.
22(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
0%
Titucius' SpanTitucius' Span
Reinforced Tower Shield
Quality: +20%
Chance to Block: 23%
Armour: (516-574)
Movement Speed: -3%
Requires Level 30, 76 Str+(10-20) to maximum Life(60-80)% increased Armour
+(30-50) to maximum Life
-(80-50) Physical Damage taken from Projectile Attacks
200% increased Armour against Projectiles
+25% Chance to Block Projectile Attack Damage
A mighty bulwark, curved and strong
A dauntless wall, against the throng
All lance and arrow, knocked aside
For rout of foe, for turn of tide.
30+(10-20) to maximum Life(60-80)% increased Armour
+(30-50) to maximum Life
-(80-50) Physical Damage taken from Projectile Attacks
200% increased Armour against Projectiles
+25% Chance to Block Projectile Attack Damage
0%
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
History teaches humility.
49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Vaal Pact while at maximum Endurance Charges
0%
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
History teaches humility.
49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Power Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
0%
Precursor's EmblemPrecursor's Emblem
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
History teaches humility.
49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
(20-40)% increased Endurance Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1% Chance to Block Attack Damage per Endurance Charge
+4% to Chaos Resistance per Endurance Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
5% increased Damage per Endurance Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
You cannot be Stunned while at maximum Endurance Charges
You have Vaal Pact while at maximum Endurance Charges
0%
Precursor's EmblemPrecursor's Emblem
Prismatic Ring
Requires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
History teaches humility.
49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
0%
Immortal FleshImmortal Flesh
Leather Belt
Requires Level 50+(25-40) to maximum Life+(75-100) to maximum Life
Regenerate (66.7-75) Life per second
Regenerate (8-10) Mana per second
-(25-15)% to all Elemental Resistances
-(50-40) Physical Damage taken from Attack Hits
40% increased Armour while not Ignited, Frozen or Shocked
"She begged the Earth to spare her Son;
Out of love the Earth agreed.
To the other Elements she did not speak
And out of spite They plotted."
- Berek and the Untamed
50+(25-40) to maximum Life+(75-100) to maximum Life
Regenerate (66.7-75) Life per second
Regenerate (8-10) Mana per second
-(25-15)% to all Elemental Resistances
-(50-40) Physical Damage taken from Attack Hits
40% increased Armour while not Ignited, Frozen or Shocked
0%
Aul's UprisingAul's Uprising
Onyx Amulet
Talisman Tier: 0Requires Level 55+(10-16) to all AttributesGrants Level 15 Envy Skill
+(15-20) to all Attributes
+(50-70) to maximum Life
(15-20)% increased Global Defences
Envy Reserves no Mana
It was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
55+(10-16) to all AttributesGrants Level 15 Envy Skill
+(15-20) to all Attributes
+(50-70) to maximum Life
(15-20)% increased Global Defences
Envy Reserves no Mana
0%
Aul's UprisingAul's Uprising
Onyx Amulet
Talisman Tier: 0Requires Level 55+(10-16) to all Attributes+(20-30) to Strength
(15-20)% increased Armour
+(50-70) to maximum Life
Nearby Enemies have 10% reduced Stun and Block Recovery
<Random Strength aura> Reserves no Mana
It was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
55+(10-16) to all Attributes+(20-30) to Strength
(15-20)% increased Armour
+(50-70) to maximum Life
Nearby Enemies have 10% reduced Stun and Block Recovery
<Random Strength aura> Reserves no Mana
Anger Reserves no Mana
Determination Reserves no Mana
Pride Reserves no Mana
Purity of Fire Reserves no Mana
Vitality Reserves no Mana
0%
ScaevaScaeva
Gladius
One Handed Sword
Quality: +20%
Physical Damage: (154.8-175.2) to (243.6-278.4)
Critical Strike Chance: (5.75%-6.25%)
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
Even from the back rows,
the whistling steel was mesmerising.
They watched the dance in the arena dust, silent as the dead.
A spell only broken by the spilling of blood.
6040% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
0%

Global flat Armour

Unique items that grant a flat bonus to global Armour rating.

ItemLvl.Stats+% to global Armour Rating
Emperor's MasteryEmperor's Mastery
Prismatic Jewel
Limited to: 14% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased Attributes
Learn as much as you can,
and surround yourself with people who know the rest.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
14% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased Attributes
0%
Energised ArmourEnergised Armour
Crimson Jewel
Radius: Large(15-20)% increased Armour
Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
"I've yet to see prayer stop an arrow."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(15-20)% increased Armour
Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
0%
Skin of the LordsSkin of the Lords
Simple Robe
Quality: +20%
Movement Speed: -3%
Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
Corrupted
The Lords are chosen so carefully.
Only they may grace His flesh.
1Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
Acrobatics
Ancestral Bond
Arrow Dancing
Avatar of Fire
Blood Magic
Call to Arms
Conduit
Corrupted Soul
Crimson Dance
Doomsday
Eldritch Battery
Elemental Equilibrium
Elemental Equilibrium
Elemental Overload
Elemental Overload
Eternal Youth
Ghost Reaver
Glancing Blows
Hollow Palm Technique
Iron Grip
Iron Reflexes
Mind Over Matter
Minion Instability
Mortal Conviction
Pain Attunement
Perfect Agony
Phase Acrobatics
Point Blank
Resolute Technique
Runebinder
Imbalanced Guard
Supreme Ego
The Agnostic
The Impaler
Unwavering Stance
Vaal Pact
Wicked Ward
Wind Dancer
Zealot's Oath

Corrupted
0%
Skin of the LoyalSkin of the Loyal
Simple Robe
Quality: +20%
Movement Speed: -3%
Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
Item has 6 Sockets and is fully linked (Hidden)
We happily give our limbs.
A net woven to keep safe the bones of the Lords.
This item can be transformed with a Blessing of Chayula
1Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
Item has 6 Sockets and is fully linked (Hidden)
0%
The VigilThe Vigil
Crimson Jewel
Limited to: 1(10-15)% increased Armour
With at least 40 Strength in Radius, Vigilant Strike
Fortifies you and Nearby Allies for 8 seconds
When Voll took the throne,
He swore to care for the empire with eyes open.
And so he looked to the salvation of his people,
Blind to the damnation in his hands.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(10-15)% increased Armour
With at least 40 Strength in Radius, Vigilant Strike
Fortifies you and Nearby Allies for 8 seconds
0%
Veil of the NightVeil of the Night
Great Helmet
Quality: +20%
Armour: 73
Energy Shield: 15
Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
The seeds of greatness are planted in darkness,
Watered by suffering,
Tended by desperation,
And bloom steel flowers of victory.
22(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
0%
Titucius' SpanTitucius' Span
Reinforced Tower Shield
Quality: +20%
Chance to Block: 23%
Armour: (516-574)
Movement Speed: -3%
Requires Level 30, 76 Str+(10-20) to maximum Life(60-80)% increased Armour
+(30-50) to maximum Life
-(80-50) Physical Damage taken from Projectile Attacks
200% increased Armour against Projectiles
+25% Chance to Block Projectile Attack Damage
A mighty bulwark, curved and strong
A dauntless wall, against the throng
All lance and arrow, knocked aside
For rout of foe, for turn of tide.
30+(10-20) to maximum Life(60-80)% increased Armour
+(30-50) to maximum Life
-(80-50) Physical Damage taken from Projectile Attacks
200% increased Armour against Projectiles
+25% Chance to Block Projectile Attack Damage
0%
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
History teaches humility.
49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Vaal Pact while at maximum Endurance Charges
0%
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
History teaches humility.
49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Power Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
0%
Precursor's EmblemPrecursor's Emblem
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
History teaches humility.
49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
(20-40)% increased Endurance Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1% Chance to Block Attack Damage per Endurance Charge
+4% to Chaos Resistance per Endurance Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
5% increased Damage per Endurance Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
You cannot be Stunned while at maximum Endurance Charges
You have Vaal Pact while at maximum Endurance Charges
0%
Precursor's EmblemPrecursor's Emblem
Prismatic Ring
Requires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
History teaches humility.
49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
0%
Immortal FleshImmortal Flesh
Leather Belt
Requires Level 50+(25-40) to maximum Life+(75-100) to maximum Life
Regenerate (66.7-75) Life per second
Regenerate (8-10) Mana per second
-(25-15)% to all Elemental Resistances
-(50-40) Physical Damage taken from Attack Hits
40% increased Armour while not Ignited, Frozen or Shocked
"She begged the Earth to spare her Son;
Out of love the Earth agreed.
To the other Elements she did not speak
And out of spite They plotted."
- Berek and the Untamed
50+(25-40) to maximum Life+(75-100) to maximum Life
Regenerate (66.7-75) Life per second
Regenerate (8-10) Mana per second
-(25-15)% to all Elemental Resistances
-(50-40) Physical Damage taken from Attack Hits
40% increased Armour while not Ignited, Frozen or Shocked
0%
Aul's UprisingAul's Uprising
Onyx Amulet
Talisman Tier: 0Requires Level 55+(10-16) to all AttributesGrants Level 15 Envy Skill
+(15-20) to all Attributes
+(50-70) to maximum Life
(15-20)% increased Global Defences
Envy Reserves no Mana
It was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
55+(10-16) to all AttributesGrants Level 15 Envy Skill
+(15-20) to all Attributes
+(50-70) to maximum Life
(15-20)% increased Global Defences
Envy Reserves no Mana
0%
Aul's UprisingAul's Uprising
Onyx Amulet
Talisman Tier: 0Requires Level 55+(10-16) to all Attributes+(20-30) to Strength
(15-20)% increased Armour
+(50-70) to maximum Life
Nearby Enemies have 10% reduced Stun and Block Recovery
<Random Strength aura> Reserves no Mana
It was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
55+(10-16) to all Attributes+(20-30) to Strength
(15-20)% increased Armour
+(50-70) to maximum Life
Nearby Enemies have 10% reduced Stun and Block Recovery
<Random Strength aura> Reserves no Mana
Anger Reserves no Mana
Determination Reserves no Mana
Pride Reserves no Mana
Purity of Fire Reserves no Mana
Vitality Reserves no Mana
0%
ScaevaScaeva
Gladius
One Handed Sword
Quality: +20%
Physical Damage: (154.8-175.2) to (243.6-278.4)
Critical Strike Chance: (5.75%-6.25%)
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
Even from the back rows,
the whistling steel was mesmerising.
They watched the dance in the arena dust, silent as the dead.
A spell only broken by the spilling of blood.
6040% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
0%

Modifiers

Pure armour rating armours

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Oyster'sPrefix30+(14-20) to Armour
+(18-23) to maximum Life
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
default 0
Urchin'sPrefix46+(21-42) to Armour
+(24-28) to maximum Life
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
default 0
Nautilus'sPrefix62+(43-95) to Armour
+(29-33) to maximum Life
boots 0
gloves 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
default 0
Crocodile'sPrefix78+(96-120) to Armour
+(34-38) to maximum Life
shield 0
boots 0
gloves 0
helmet 0
str_armour 500
str_dex_armour 250
str_int_armour 250
str_dex_int_armour 166
default 0
LacqueredPrefix1+(3-10) to Armourstr_armour 1000
str_dex_int_armour 166
default 0
StuddedPrefix18+(11-35) to Armourstr_armour 1000
str_dex_int_armour 166
default 0
RibbedPrefix30+(36-60) to Armourstr_armour 1000
str_dex_int_armour 166
default 0
FortifiedPrefix46+(61-138) to Armourboots 0
gloves 0
str_armour 1000
str_dex_int_armour 166
default 0
PlatedPrefix59+(139-322) to Armourboots 0
gloves 0
helmet 0
str_armour 1000
str_dex_int_armour 166
default 0
CarapacedPrefix73+(323-400) to Armourboots 0
gloves 0
helmet 0
str_armour 1000
str_dex_int_armour 166
default 0
ReinforcedPrefix3(15-26)% increased Armourstr_armour 1000
default 0
LayeredPrefix17(27-42)% increased Armourstr_armour 1000
default 0
LobsteredPrefix29(43-55)% increased Armourstr_armour 1000
default 0
ButtressedPrefix42(56-67)% increased Armourstr_armour 1000
default 0
ThickenedPrefix60(68-79)% increased Armourstr_armour 1000
default 0
GirdedPrefix72(80-91)% increased Armourstr_armour 1000
default 0
ImpregnablePrefix84(92-100)% increased Armourstr_armour 1000
default 0
Beetle'sPrefix1(6-13)% increased Armour
(6-7)% increased Stun and Block Recovery
str_armour 1000
default 0
Crab'sPrefix17(14-20)% increased Armour
(8-9)% increased Stun and Block Recovery
str_armour 1000
default 0
Armadillo'sPrefix29(21-26)% increased Armour
(10-11)% increased Stun and Block Recovery
str_armour 1000
default 0
Rhino'sPrefix42(27-32)% increased Armour
(12-13)% increased Stun and Block Recovery
str_armour 1000
default 0
Elephant'sPrefix60(33-38)% increased Armour
(14-15)% increased Stun and Block Recovery
str_armour 1000
default 0
Mammoth'sPrefix78(39-42)% increased Armour
(16-17)% increased Stun and Block Recovery
str_armour 1000
default 0

Hybrid armour/evasion rating armours

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
SupplePrefix1+(3-7) to Armour
+(3-7) to Evasion Rating
str_dex_armour 1000
str_dex_int_armour 166
default 0
PliantPrefix18+(9-25) to Armour
+(9-25) to Evasion Rating
str_dex_armour 1000
str_dex_int_armour 166
default 0
FlexiblePrefix30+(27-45) to Armour
+(27-45) to Evasion Rating
str_dex_armour 1000
str_dex_int_armour 166
default 0
DurablePrefix46+(46-103) to Armour
+(46-103) to Evasion Rating
boots 0
gloves 0
str_dex_armour 1000
str_dex_int_armour 166
default 0
SturdyPrefix69+(105-241) to Armour
+(105-241) to Evasion Rating
boots 0
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
default 0
ResilientPrefix73+(243-300) to Armour
+(243-300) to Evasion Rating
boots 0
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
default 0
Oyster'sPrefix30+(14-20) to Armour
+(18-23) to maximum Life
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
default 0
Urchin'sPrefix46+(21-42) to Armour
+(24-28) to maximum Life
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
default 0
Nautilus'sPrefix62+(43-95) to Armour
+(29-33) to maximum Life
boots 0
gloves 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
default 0
Crocodile'sPrefix78+(96-120) to Armour
+(34-38) to maximum Life
shield 0
boots 0
gloves 0
helmet 0
str_armour 500
str_dex_armour 250
str_int_armour 250
str_dex_int_armour 166
default 0

Hybrid armour/energy shield armours

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
BlessedPrefix1+(3-7) to Armour
+(3-4) to maximum Energy Shield
str_int_armour 1000
str_dex_int_armour 166
default 0
AnointedPrefix18+(9-25) to Armour
+(9-12) to maximum Energy Shield
str_int_armour 1000
str_dex_int_armour 166
default 0
SanctifiedPrefix30+(27-45) to Armour
+(18-22) to maximum Energy Shield
str_int_armour 1000
str_dex_int_armour 166
default 0
HallowedPrefix46+(46-103) to Armour
+(30-36) to maximum Energy Shield
boots 0
gloves 0
str_int_armour 1000
str_dex_int_armour 166
default 0
BeatifiedPrefix69+(105-241) to Armour
+(58-67) to maximum Energy Shield
boots 0
gloves 0
helmet 0
str_int_armour 1000
str_dex_int_armour 166
default 0
ConsecratedPrefix73+(243-300) to Armour
+(69-75) to maximum Energy Shield
boots 0
gloves 0
helmet 0
str_int_armour 1000
str_dex_int_armour 166
default 0
Oyster'sPrefix30+(14-20) to Armour
+(18-23) to maximum Life
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
default 0
Urchin'sPrefix46+(21-42) to Armour
+(24-28) to maximum Life
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
default 0
Nautilus'sPrefix62+(43-95) to Armour
+(29-33) to maximum Life
boots 0
gloves 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
default 0
Crocodile'sPrefix78+(96-120) to Armour
+(34-38) to maximum Life
shield 0
boots 0
gloves 0
helmet 0
str_armour 500
str_dex_armour 250
str_int_armour 250
str_dex_int_armour 166
default 0

Hybrid armour/evasion/energy shield armours

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
BlessedPrefix1+(3-7) to Armour
+(3-4) to maximum Energy Shield
str_int_armour 1000
str_dex_int_armour 166
default 0
AnointedPrefix18+(9-25) to Armour
+(9-12) to maximum Energy Shield
str_int_armour 1000
str_dex_int_armour 166
default 0
SanctifiedPrefix30+(27-45) to Armour
+(18-22) to maximum Energy Shield
str_int_armour 1000
str_dex_int_armour 166
default 0
HallowedPrefix46+(46-103) to Armour
+(30-36) to maximum Energy Shield
boots 0
gloves 0
str_int_armour 1000
str_dex_int_armour 166
default 0
BeatifiedPrefix69+(105-241) to Armour
+(58-67) to maximum Energy Shield
boots 0
gloves 0
helmet 0
str_int_armour 1000
str_dex_int_armour 166
default 0
ConsecratedPrefix73+(243-300) to Armour
+(69-75) to maximum Energy Shield
boots 0
gloves 0
helmet 0
str_int_armour 1000
str_dex_int_armour 166
default 0
SupplePrefix1+(3-7) to Armour
+(3-7) to Evasion Rating
str_dex_armour 1000
str_dex_int_armour 166
default 0
PliantPrefix18+(9-25) to Armour
+(9-25) to Evasion Rating
str_dex_armour 1000
str_dex_int_armour 166
default 0
FlexiblePrefix30+(27-45) to Armour
+(27-45) to Evasion Rating
str_dex_armour 1000
str_dex_int_armour 166
default 0
DurablePrefix46+(46-103) to Armour
+(46-103) to Evasion Rating
boots 0
gloves 0
str_dex_armour 1000
str_dex_int_armour 166
default 0
SturdyPrefix69+(105-241) to Armour
+(105-241) to Evasion Rating
boots 0
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
default 0
ResilientPrefix73+(243-300) to Armour
+(243-300) to Evasion Rating
boots 0
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
default 0
Oyster'sPrefix30+(14-20) to Armour
+(18-23) to maximum Life
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
default 0
Urchin'sPrefix46+(21-42) to Armour
+(24-28) to maximum Life
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
default 0
Nautilus'sPrefix62+(43-95) to Armour
+(29-33) to maximum Life
boots 0
gloves 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
default 0
Crocodile'sPrefix78+(96-120) to Armour
+(34-38) to maximum Life
shield 0
boots 0
gloves 0
helmet 0
str_armour 500
str_dex_armour 250
str_int_armour 250
str_dex_int_armour 166
default 0
LacqueredPrefix1+(3-10) to Armourstr_armour 1000
str_dex_int_armour 166
default 0
StuddedPrefix18+(11-35) to Armourstr_armour 1000
str_dex_int_armour 166
default 0
RibbedPrefix30+(36-60) to Armourstr_armour 1000
str_dex_int_armour 166
default 0
FortifiedPrefix46+(61-138) to Armourboots 0
gloves 0
str_armour 1000
str_dex_int_armour 166
default 0
PlatedPrefix59+(139-322) to Armourboots 0
gloves 0
helmet 0
str_armour 1000
str_dex_int_armour 166
default 0
CarapacedPrefix73+(323-400) to Armourboots 0
gloves 0
helmet 0
str_armour 1000
str_dex_int_armour 166
default 0

Armour shields

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
ReliablePrefix45(25-30)% increased Armour
+2% Chance to Block
str_shield 1000
default 0
UnfailingPrefix78(31-36)% increased Armour
+3% Chance to Block
str_shield 1000
default 0

Belts

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
LacqueredPrefix1+(3-10) to Armourbelt 1000
default 0
StuddedPrefix18+(11-35) to Armourbelt 1000
default 0
RibbedPrefix30+(36-60) to Armourbelt 1000
default 0
FortifiedPrefix44+(61-138) to Armourbelt 1000
default 0
PlatedPrefix57+(139-322) to Armourbelt 1000
default 0
CarapacedPrefix71+(323-400) to Armourbelt 1000
default 0
EncasedPrefix83+(401-460) to Armourbelt 1000
default 0
EnvelopedPrefix86+(461-540) to Armourbelt 1000
default 0

Amulets

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
ReinforcedPrefix2(2-4)% increased Armouramulet 1000
default 0
LayeredPrefix18(5-7)% increased Armouramulet 1000
default 0
LobsteredPrefix30(8-10)% increased Armouramulet 1000
default 0
ButtressedPrefix42(11-13)% increased Armouramulet 1000
default 0
ThickenedPrefix56(14-16)% increased Armouramulet 1000
default 0
GirdedPrefix70(17-19)% increased Armouramulet 1000
default 0
ImpregnablePrefix77(20-22)% increased Armouramulet 1000
default 0

Jewels

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
ArmouredPrefix1(14-18)% increased Armournot_str 0
default 500

Abyss Jewels

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
LacqueredPrefix1+(36-60) to Armourdefault 600
FortifiedPrefix40+(61-100) to Armourdefault 600
CarapacedPrefix75+(101-180) to Armourdefault 300

Corrupted

No results found

Delve

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of the UndergroundSuffix1+(250-300) to Armour if you've Hit an Enemy Recentlyjewel 300
abyss_jewel 300
default 0
of the UndergroundSuffix1+500 to Armour if you've Hit an Enemy Recentlyabyss_jewel 0
jewel 0
two_hand_weapon 0
sceptre 1600
mace 1600
axe 1600
sword 1600
default 0
of the UndergroundSuffix1+1000 to Armour if you've Hit an Enemy Recentlyabyss_jewel 0
jewel 0
one_hand_weapon 0
staff 1600
mace 1600
axe 1600
sword 1600
default 0

Passive skills

There are passive skills that grant armour bonuses.

Base passives

These passive skills grant increased armour rating or additional base armour rating. The Iron Reflexes keystone is special in that it converts evasion rating to armour rating. No results found for the given query.

Ascendancy passives

Ascendancy
Class
NameStats
N/AArmour
ArmourNode passive skill icon.png
15% increased Armour [1]
14% increased Armour [3] [4]
8% increased Armour [5] [6]
12% increased Armour
+150 to Armour [4]
N/AArmour and Elemental Resistances
Dmgreduction passive skill icon.png
14% increased Armour
+3% to all Elemental Resistances [1] [2]

10% increased Armour
+5% to all Elemental Resistances [3] [4]
N/AArmour and Endurance Charges
Dmgreduction passive skill icon.png
12% increased Armour
10% chance to gain an Endurance Charge when you are Hit [1]
N/AArmour and Energy Shield
Dmgreduction passive skill icon.png
8% increased Armour
5% increased maximum Energy Shield [1] [2]

10% increased Armour
5% increased maximum Energy Shield [4] [5] [6]
N/AArmour and Evasion
Evadepercentage passive skill icon.png
12% increased Evasion Rating and Armour [1]
12% increased Evasion Rating and Armour
+4% to all Elemental Resistances [3] [4]
N/AArmour and Guard Skill Cooldown Recovery
Dmgreduction passive skill icon.png
12% increased Armour
Guard Skills have 20% increased Cooldown Recovery Rate [1]
N/AArmour and Guard Skills
Dmgreduction passive skill icon.png
N/A
N/AArmour and Life
Dmgreduction passive skill icon.png
10% increased Armour
3% increased maximum Life [1]
N/AArmour and Life Regeneration
Lifepercentage passive skill icon.png
12% increased Armour
Regenerate 0.5% of Life per second [1]
N/AArmour and Mana
Dmgreduction passive skill icon.png
14% increased Armour
8% increased maximum Mana [1] [2]
N/AArmour, Evasion and Life
LifeArmourAndEvasion passive skill icon.png
6% increased Evasion Rating and Armour
4% increased maximum Life [1] [2] [3]
N/AArmour, Evasion and Onslaught Effect
AttackDamangeAndEvasionNotableNode passive skill icon.png
12% increased Evasion Rating and Armour
15% increased Onslaught Effect [1] [2]
N/AAttack Damage, Armour and Evasion
Evadepercentage passive skill icon.png
14% increased Attack Damage
12% increased Evasion Rating and Armour [1]
N/AFortify Effect and Armour
FortifyNode passive skill icon.png
10% increased Effect of Fortify on you
15% increased Armour while you have Fortify [1]
N/ALife and Armour
Increased armor passive skill icon.png
4% increased maximum Life
8% increased Armour [1] [2]

6% increased Armour
4% increased maximum Life [3] [4]

12% increased Armour
4% increased maximum Life [3]

5% increased maximum Life
6% increased Armour [4]

+16 to maximum Life
16% increased Armour [5]
N/AStaff and Mace Attack Speed and Armour
Attackspeedstaff passive skill icon.png
3% increased Attack Speed with Staves
3% increased Attack Speed with Maces or Sceptres
10% increased Armour [1] [2]
N/AStaff Damage, Armour and Stun Threshold
Damagestaff passive skill icon.png
Staff Attacks deal 15% increased Damage with Hits and Ailments
15% increased Armour
5% reduced Enemy Stun Threshold [1]
N/AAdamant
ArmourGuardsNotable passive skill icon.png
20% increased Armour
+400 to Armour while affected by a Guard Skill Buff
Remove Bleeding when you use a Guard Skill
Remove Corrupted Blood when you use a Guard Skill [1]
N/ABattle-Hardened
IncreasedPhysicalDamage passive skill icon.png
35% increased Physical Damage
30% increased Evasion Rating and Armour [1]
N/ABlacksmith
FireResistNotable passive skill icon.png
+20% to Fire Resistance
25% increased Armour
0.4% of Fire Damage Leeched as Life [1]
N/ABravery
LifeArmourAndEvasion passive skill icon.png
24% increased Evasion Rating and Armour
8% increased maximum Life [1]
N/ACloth and Chain
Newevadepercentage passive skill icon.png
24% increased Evasion Rating and Armour
+12% to all Elemental Resistances [1]
N/ACombat Stamina
CombatStamina passive skill icon.png
Regenerate 1% of Life per second
20% increased Armour
5% increased maximum Life [1]
N/ADiamond Skin
Armourmastery passive skill icon.png
24% increased Armour
3% increased Movement Speed
+12% to all Elemental Resistances [1]
N/ADragon Hunter
ArmourNotable passive skill icon.png
+20% to Fire Resistance
30% increased Armour
15% chance to Defend with Double Armour [1]
N/AEnduring Composure
ArmourNotable passive skill icon.png
30% increased Armour
Gain 1 Endurance Charge every second if you've been Hit Recently [1]
N/AFaith and Steel
Bodysoul passive skill icon.png
20% increased Armour
10% increased maximum Energy Shield
+8% to all Elemental Resistances
10% increased Energy Shield Recharge Rate [1]
N/AInexorable
ArmourChargeNotable passive skill icon.png
20% increased Armour
Regenerate 0.3% of Life per second per Endurance Charge
15% chance to gain an Endurance Charge when you are Hit
30% increased Armour while stationary [1]
N/AJuggernaut
Increased armor passive skill icon.png
6% increased maximum Life
20% increased Armour
20% increased Life Recovery from Flasks [1]
N/AMilitarism
ArmourNotable passive skill icon.png
8% increased maximum Life
30% increased Armour [1]
N/APath of the Warrior
Warrior passive skill icon.png
+20 to Strength
16% increased Physical Damage
+50 to Armour [1]
N/APrismatic Carapace
ArmourNotable passive skill icon.png
+1% to all maximum Elemental Resistances
30% increased Armour [1]
N/ASanctity
Bodysoul passive skill icon.png
+10 to Strength and Intelligence
20% increased Armour
10% increased maximum Energy Shield
Regenerate 1% of Life per second [1]
N/ASanctum of Thought
Unwavering passive skill icon.png
You take 20% reduced Extra Damage from Critical Strikes
30% increased Armour
20% reduced Effect of Curses on you [1]
N/ASecond Skin
ArmourNotable passive skill icon.png
+3% Chance to Block Attack Damage
3% Chance to Block Spell Damage
30% increased Armour [1]
N/ASentinel
Sentinel passive skill icon.png
24% increased Evasion Rating and Armour
+10% to all Elemental Resistances [1]
N/ASoul of Steel
Armourmastery passive skill icon.png
30% increased Armour
+1% to all maximum Elemental Resistances
+150 to Armour [1]
N/ASteadfast
FortifyNotable2 passive skill icon.png
10% increased Effect of Fortify on you
10% increased Effect of Fortify on you while Stationary
30% increased Armour while you have Fortify [1]
N/ASteelwood Stance
StaffNotable3 passive skill icon.png
Staff Attacks deal 30% increased Damage with Hits and Ailments
20% increased Armour
+600 Armour if you've Blocked Recently
+6% Chance to Block Attack Damage while wielding a Staff [1]
N/AStubborn Student
MaxManaNotable passive skill icon.png
15% increased maximum Mana
20% increased Armour
+1 Armour per 10 Unreserved Maximum Mana [1]
N/ASummer Commander
AuraEffectNotable passive skill icon.png
Purity of Fire has 30% increased Aura Effect
8% increased Armour [1]
N/AWarning Call
IncreasedWarcryNotable passive skill icon.png
Gain 25% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100% [1]
N/AWay of the Warrior
EyesOfThePowerful passive skill icon.png
+30 to Strength
16% increased Melee Damage
16% increased Armour
+16 to maximum Life [1]
Champion
Champion avatar.png
Armour and Evasion, Attack Damage
AnEAttDamage (Champion) passive skill icon.png
10% increased Attack Damage
15% increased Evasion Rating and Armour [1]
Champion
Champion avatar.png
Armour and Evasion, Aura Effect
AnEAura (Champion) passive skill icon.png
15% increased Evasion Rating and Armour
5% increased effect of Non-Curse Auras from your Skills [1]
Champion
Champion avatar.png
Armour and Evasion, Fortify Effect
AnEFortify (Champion) passive skill icon.png
15% increased Evasion Rating and Armour
10% increased Attack Damage while you have Fortify [1] [2]
Champion
Champion avatar.png
Armour and Evasion, Impale Effect
ImpalePassive (Champion) passive skill icon.png
15% increased Evasion Rating and Armour
10% chance to Impale Enemies on Hit with Attacks [1]
Champion
Champion avatar.png
Armour and Evasion, Taunt Duration
AnETaunt (Champion) passive skill icon.png
15% increased Evasion Rating and Armour
20% increased Taunt Duration [1] [2]
Guardian
Guardian avatar.png
Armour and Energy Shield, Aura Effect
ArmourEnergyShieldManaPool (Guardian) passive skill icon.png
14% increased Armour
5% increased maximum Energy Shield
5% increased effect of Non-Curse Auras from your Skills [1] [2]
Guardian
Guardian avatar.png
Armour and Energy Shield, Block Chance
ArmourEnergyShieldStaves (Guardian) passive skill icon.png
14% increased Armour
5% increased maximum Energy Shield
+2% Chance to Block Attack Damage [1]
Guardian
Guardian avatar.png
Armour and Energy Shield, Charge Duration
ArmourEnergyMeleeDamage (Guardian) passive skill icon.png
14% increased Armour
5% increased maximum Energy Shield
15% increased Endurance, Frenzy and Power Charge Duration [1]
Guardian
Guardian avatar.png
Armour and Energy Shield, Life Regeneration
ArmourEnergyShieldDefenseFromShields (Guardian) passive skill icon.png
14% increased Armour
5% increased maximum Energy Shield
Regenerate 0.5% of Life per second [1]
Guardian
Guardian avatar.png
Armour and Energy Shield, Minion Damage
Minion Damage Armour and Energy Shield (Guardian) passive skill icon.png
14% increased Armour
5% increased maximum Energy Shield
Minions deal 10% increased Damage [1] [2]
Guardian
Guardian avatar.png
Armour and Energy Shield, Warcry Duration
ArmourEnergyWarCry (Guardian) passive skill icon.png
14% increased Armour
5% increased maximum Energy Shield
20% increased Warcry Duration [1]
Juggernaut
Juggernaut avatar.png
Armour, Attack Speed
IncreasedArmourAttackSpeed (Juggernaut) passive skill icon.png
15% increased Armour
6% increased Attack Speed [1]
Juggernaut
Juggernaut avatar.png
Armour, Endurance Charge Duration
IncreasedArmourAttackDamage (Juggernaut) passive skill icon.png
15% increased Armour
15% increased Endurance Charge Duration [1] [2]
Juggernaut
Juggernaut avatar.png
Armour, Life Regeneration
IncreasedArmourLifeRegeneration (Juggernaut) passive skill icon.png
15% increased Armour
Regenerate 0.5% of Life per second [1]
Juggernaut
Juggernaut avatar.png
Armour, Movement Speed
IncreasedArmourMovementSpeed (Juggernaut) passive skill icon.png
15% increased Armour
4% increased Movement Speed [1]
Juggernaut
Juggernaut avatar.png
Armour, Stun Duration
IncreasedArmourStunDuration (Juggernaut) passive skill icon.png
15% increased Armour
20% increased Stun Duration on Enemies [1]

Keystones

No results found for the given query.

Cluster jewel passives

The following cluster jewel-only passives are related to armour:

NameStats
Armour
ArmourNode passive skill icon.png
15% increased Armour [1]
Battle-Hardened
IncreasedPhysicalDamage passive skill icon.png
35% increased Physical Damage
30% increased Evasion Rating and Armour [1]
Blacksmith
FireResistNotable passive skill icon.png
+20% to Fire Resistance
25% increased Armour
0.4% of Fire Damage Leeched as Life [1]
Dragon Hunter
ArmourNotable passive skill icon.png
+20% to Fire Resistance
30% increased Armour
15% chance to Defend with Double Armour [1]
Enduring Composure
ArmourNotable passive skill icon.png
30% increased Armour
Gain 1 Endurance Charge every second if you've been Hit Recently [1]
Gladiatorial Combat
HoldingShieldDamage passive skill icon.png
2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
+1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield [1]
Heart of Iron
ArmourNotable passive skill icon.png
Gain 10% of Maximum Life as Extra Armour [1]
Militarism
ArmourNotable passive skill icon.png
8% increased maximum Life
30% increased Armour [1]
Peace Amidst Chaos
IncreasedMaximumLifeNotable passive skill icon.png
8% increased maximum Life
Regenerate 2% of Life per second while stationary
20% increased Armour while stationary [1]
Prismatic Carapace
ArmourNotable passive skill icon.png
+1% to all maximum Elemental Resistances
30% increased Armour [1]
Second Skin
ArmourNotable passive skill icon.png
+3% Chance to Block Attack Damage
3% Chance to Block Spell Damage
30% increased Armour [1]
Stubborn Student
MaxManaNotable passive skill icon.png
15% increased maximum Mana
20% increased Armour
+1 Armour per 10 Unreserved Maximum Mana [1]
Summer Commander
AuraEffectNotable passive skill icon.png
Purity of Fire has 30% increased Aura Effect
8% increased Armour [1]
Warning Call
IncreasedWarcryNotable passive skill icon.png
Gain 25% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100% [1]

References

  1. Malice (November 14, 2011). "Mechanics Thread". Official Path of Exile Forums. Retrieved November 16, 2015.

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