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Chill
Chill is an elemental ailment inherent to cold that applies a slow effect to the character, reducing the animation speed at which the character plays.[1][2]
Mechanics
A hit of cold damage will attempt to inflict chill. This will occur regardless of whether or not the hit critically strikes. By default, only cold damage is able to inflict chill. Some skill effects and modifiers, such as Chilled ground and
Summon Skitterbots, apply chill without dealing damage.
The base duration of chill is 2 seconds and its effect is determined based on to the amount of Cold damage dealt relative to the enemy's ailment threshold. Chill's effect is capped at 30% reduced action speed. Chill's minimum effect is 5%; any chill of lesser effect than that is discarded. The effect of chill is calculated using the following formula:[3]
<math display="" style="background-color:transparent; padding:0;"> \color[RGB]{163,141,109} E = 1/2 * ({D \over T})^{0.4} * ( 1 + M )
</math>
where D is the cold damage dealt, T is the enemy's ailment threshold, and M is the sum of the attacker's increases to the effect of chill (normally 0%).
In the great majority of cases, a monster's ailment threshold is equal to its maximum life. It primarily differs for especially high-life monsters (such as The Shaper), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required life thresholds.[4]
Example chill values
| Resulting chill effect |
Percentage of enemy's ailment threshold dealt as cold damage |
|---|---|
| 5% | 0.32% |
| 10% | 1.79% |
| 15% | 4.93% |
| 20% | 10.12% |
| 25% | 17.68% |
| 30% | 27.89% |
In-depth mechanics
When a target is frozen, it is also considered chilled. As the target becomes unfrozen, chill will remain on the target for an additional duration of 0.3 seconds.[5]
Some modifiers such as Chilling Conflux or the modifier found on Module Error: Item link: No results found for search parameter "The Three Dragons". can change which damage types are able to inflict chill. If the player is able to chill with multiple different damage types, the chill's effect is determined by the total damage dealt by all applicable damage types.
Modifiers to chill effect, such as X% increased Effect of Chill, apply to the effect of the chill before the minimum or maximum effect is enforced. This means that increases to the effect of chill effectively reduce the amount of damage needed to apply both a minimum and a maximum chill. For example, a total of 100% increased Effect of Chill would reduce required the amount of damage dealt to apply a minimum effect chill to 0.06% of the enemy's ailment threshold, and reduce the required damage dealt for a maximum chill to 4.93%.
Unless otherwise specified, all sources of chill that apply without dealing damage have a base effect of 10% reduced action speed and scale with any modifiers to chill effectiveness.[6] Some examples of chills that apply without dealing damage are Chilling Ground,
Summon Skitterbots, and Elementalist's Beacon of Ruin.
The chill ailment is applied after the hit (not before), because the magnitude of the chill is based on damage dealt.[7][8]
Active skill gems
Related base stats
There are currently no active skill gems that have stats related to chill.
Related quality stats
| Skill gem | ||||
|---|---|---|---|---|
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36Requires Level 24Casts an aura that grants extra cold damage based on physical damage to you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies have 0.5% increased Chill and Freeze DurationYou and nearby Allies have 0.5% increased Movement Speed while on Chilled GroundYou and nearby allies gain (16-25)% of Physical Damage as Extra Cold Damage You and nearby allies deal (14-18)% more Cold Damage +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | |||
Level: (1-20) Cost: (11-28) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140% Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Effect of Chill2% increased Damage with Hits and AilmentsDeals (32-666) to (47-999) Cold Damage Base duration is 5 seconds Deals (26.3-1193.2) Base Cold Damage per second 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (0-19)% increased Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | |||
Level: (1-20) Cost: (7-20) Mana Soul Gain Prevention: 0 sec Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 80% Projectile Speed: 844 Radius: 12Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Skill Effect DurationFires an additional ProjectileChilling Area has 2% increased Movement SpeedBase duration is 5 seconds Deals (11-383) to (16-572) Cold Damage Can have up to 10 Chilling Areas Deals (16.7-1391.2) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 |
Support skill gems
Related base stats
There are currently no support skill gems that have stats related to chill.
Related quality stats
| Skill gem | ||||
|---|---|---|---|---|
Icon: B Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 38Supports any skill that can chill enemies or create chilling areas.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Chill Duration on EnemiesSupported Skills deal 0.5% increased Cold DamageSupported Skills have 0.5% increased Effect of Chill on EnemiesSupported Skills have (25-44)% increased Effect of Chill on Enemies Enemies Chilled by Supported Skills have Cold Damage taken increased by Chill Effect Enemies in Chilling Areas from Supported Skills have Cold Damage taken increased by Chill Effect Supported Skills deal 5-14% more Cold DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | 38 |
Related modifiers
The following modifiers that have spawn weight are related to chill (not including chilled ground mods):
Item mods
No results found
Enchantments
No results found
Abyss Jewel mods
No results found
Veil mod
No results found
Essence mod
- Module Error: Item link: No results found for search parameter "Essence of Horror".: Module Error: No results found. (shield only)
Misc
No results found The lists below displays chill related modifiers that can be found in The Temple of Atzoatl only:
No results found
Legacy
The following mods were used to be from the fossil but it is now disabled to roll. It can be obtain from item sold by players in the permanent league. No results found The lists below displays chill related modifiers where all spawn weights have been set to zero. No results found
Unique items
| Item | Stats |
|---|
Passive skills
These passive skills are related to Chill. Please note there are passives that apply to ailments or elemental status effects in general are not listed here.
Chill duration
No results found for the given query.
Chill effect
No results found for the given query.
Chance to avoid being Chilled
No results found for the given query.
Miscellaneous
Passives related to chill include: No results found for the given query.
Cluster jewel passives
The following cluster jewel-only passives are related to chill: No results found for the given query.
Ascendancy passives
No results found for the given query.
Version history
| Version | Changes |
|---|---|
| 3.9.0 |
|
| 3.0.0 |
|
| 2.0.2 |
|
| 0.10.0 |
|
| Unknown |
|
References
- ↑ Mark_GGG (November 18, 2015). "Item Development - Threshold Jewels". Official Path of Exile Forums. Retrieved November 18, 2015.
- ↑ Mark_GGG (November 24, 2015). "Unstoppable question". Official Path of Exile Forums. Retrieved February 9, 2016.
- ↑ https://pathofexile.gamepedia.com/Version_3.9.0
- ↑ https://pathofexile.gamepedia.com/Version_3.9.0
- ↑ Version 2.0.0 Patch note.
- ↑ https://www.reddit.com/r/pathofexile/comments/9ahcnj/question_about_chillshock_on_block_scaling/e4y3dal/?context=3
- ↑ Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.
- ↑ Mark_GGG (September 4, 2014). "Does shock bonus apply to first hit?". Official Path of Exile Forums. Retrieved May 21, 2016.

