The Dancing Dervish

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The Dancing Dervish
Reaver Sword
Two Hand Sword
Physical Damage: (142.6-161.2) to (239.2-270.4)
Critical Strike Chance: 5.00%
Attacks per Second: (1.88-1.95)
Weapon Range: 1.3 metres
Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
Take your partner by the hand,
Keep your steps in time.
Swing together, spin apart,
And dance with death sublime.
Vendor Offer
8x Alchemy Shard
13x Alteration Shard
Weapon DPS
Physical: (357.9-420.8)
Phys+Chaos: (357.9-420.8)
Total: (357.9-420.8)
Metadata
Item class: Two-Handed Sword

The Dancing Dervish is a unique Reaver SwordReaver SwordTwo Hand Sword
Physical Damage: 62-104
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.3 metres
Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating
.

Modifiers

The Dancing Dervish grants level 15 Manifest Dancing Dervishes. Manifest Dancing Dervishes will be supported by any applicable support gems socketed into The Dancing Dervish; it is not necessary to have the sockets be linked together. Manifest Dancing Dervishes will spawn upon reaching 15 consecutive Rampage Kills. The manifested dervishes do not deactivate when swapping to different weapons, however, the weapon slots remain disabled while the Dervishes are active.

While The Dancing Dervishes are manifested, the player character is considered unarmed and gains Onslaught, therefore effects such as FacebreakerFacebreaker
Strapped Mitts
Evasion: (30-39)
Energy Shield: (7-9)
Requires Level 16+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600-800)% more Physical Damage with Unarmed Melee Attacks
Extra gore
Fly like a Storm Crow, crush like a Rhoa
's, Doryani's FistDoryani's Fist
Vaal Gauntlets
Armour: (232-266)
Energy Shield: (80-100)
Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill
+(80-100) to maximum Energy Shield
30% chance to Shock
Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits
Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
+(200-250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
Doryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones.
's, or Hollow Palm Technique's unarmed damage bonus will take effect. As soon as Rampage ends, the manifested weapons will vanish and the character reequips the weapon, re-enabling the weapon slots.

The Writhing JarThe Writhing Jar
Hallowed Hybrid Flask
Recovers (120-168) Mana over 5.00 Seconds
Recovers (435-609) Life over 5.00 Seconds
Consumes (16-18) of 40 Charges on use
Requires Level 60Instant Recovery
(75-65)% reduced Amount Recovered
2 Enemy Writhing Worms escape the Flask when used
Writhing Worms are destroyed when Hit
(20-10)% reduced Charges per use
To achieve godhood, they would cast off all that god has gifted us.
Mortality, compassion, even the sanctity of flesh.
- High Templar Voll
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
, Vaal BreachVaal BreachSpell, Vaal
Level: 1
Souls Per Use: 100
Can Store 1 Use(s)
Soul Gain Prevention: 40 sec
Cast Time: 2.50 sec
Requires Level 10Creates a breach, making you vulnerable to its powerful inhabitants.Monsters from the Breach do not grant Experience or drop Items

Additional Effects From 1-20% Quality:
(3-60)% increased Cast Speed
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
etc. can be used to sustain Rampage while there are no nearby enemies to kill (or hit), or if the only enemies are invulnerable, such as during certain boss immunity phases. Due to the "Melee Hits count as Rampage Kills" modifier it is possible gain two Rampage Kills per enemy, if you kill the enemy with a melee hit. This includes the worms from The Writhing JarThe Writhing Jar
Hallowed Hybrid Flask
Recovers (120-168) Mana over 5.00 Seconds
Recovers (435-609) Life over 5.00 Seconds
Consumes (16-18) of 40 Charges on use
Requires Level 60Instant Recovery
(75-65)% reduced Amount Recovered
2 Enemy Writhing Worms escape the Flask when used
Writhing Worms are destroyed when Hit
(20-10)% reduced Charges per use
To achieve godhood, they would cast off all that god has gifted us.
Mortality, compassion, even the sanctity of flesh.
- High Templar Voll
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
that are destroyed on hit.

The minions themselves have extremely high damage reduction; it is possible for the minions to get damaged, however they are unlikely to die as long as they have even just a small amount of regen or leech.[1] They can however die from engaging with large packs of enemies in a map with damage reflection, or from being consumed by Summon Reaper. If one or both dervishes are killed, they cannot be re-summoned until rampage is gained again. These minions are damageable and can be targeted by Link skills if the "Link Skills can target Damageable Minions" Minion Defence Mastery node is allocated. Linked players do not die when these minions die due to Rampage's effect ending, despite the item's wording.

Note that not even unequipping the sword deactivates the dervishes and since they have 25% chance to generate a Rampage kill just on hitting a Rare or Unique enemy and also as noted they are unlikely to die, it can be practically impossible to get rid of them even when desired.

All modifiers on the The Dancing Dervish item itself apply to the minions once manifested, including enchantments, corrupted implicit modifiers, Scourge modifiers, and Crucible passive trees (except modifiers which allocate player notable passive skills, as minions do not have access to your passive tree).

Item acquisition

The Dancing Dervish can drop anywhere. It can be chanced.

Recipes

The Dancing Dervish can be created from the following recipes:

AmountPartDescriptionMeta
4The GentlemanThe Gentleman4Sword
Corrupted
"Axes and mauls are so uncivilised. A good clean cut to the neck with a sharp blade, that's the Sarn way!"
Random corrupted swordA
4Atziri's ArsenalAtziri's Arsenal4Weapon
Corrupted
In the prison of all sins, will you grasp godhood or sorrow? Only hope lies under the shadows.
Random corrupted weaponA
7PrejudicePrejudice7Item
Influenced Item
One who is blinded by their past may only see a sliver of the present.
Random influenced itemA
6Costly CurioCostly Curio6Item
Double-Influenced Item
"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking."
Random double-influenced itemA
8Arrogance of the VaalArrogance of the Vaal8Item
Two-Implicit
Corrupted
Discovery can lead to beauty, or it can lead to ruin.
Random two-implicit corrupted itemA
4Jack in the BoxJack in the Box4ItemTurn the crank,
close your eyes,
and pray to the gods
for a pleasant surprise.
Random itemA
1Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random itemA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Legacy variants

The Dancing Dervish has legacy variants.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.11.0
  • 40(40)% increased Global Accuracy Rating[a]
  • (160-190)% increased Physical Damage
  • (25-30)% increased Attack Speed
  • 5% increased Movement Speed
  • Triggers Level 15 Manifest Dancing Dervish on Rampage
  • Manifested Dancing Dervish disables both weapon slots
  • Manifested Dancing Dervish dies when Rampage ends
  • Rampage
2.6.0
  • 18(40)% increased Global Accuracy Rating[b]
  • (160-190)% increased Physical Damage
  • (25-30)% increased Attack Speed
  • 5% increased Movement Speed
  • Triggers Level 15 Manifest Dancing Dervish on Rampage
  • Manifested Dancing Dervish disables both weapon slots
  • Manifested Dancing Dervish dies when Rampage ends
  • Rampage

Design attribution

The Dancing Dervish was created by Grinding Gear Games programmer Rhys.[2]

Gallery

Version history

Before the removal of the prophecy system in version 3.17.0, the Dancing Dervish could be upgraded to The Dancing DuoThe Dancing Duo
Reaver Sword
Two Hand Sword
Physical Damage: (142.6-161.2) to (239.2-270.4)
Critical Strike Chance: 5.00%
Attacks per Second: (1.88-1.95)
Weapon Range: 1.3 metres
Requires Level 65, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
One more partner by the hand,
Let your steps entwine.
Spin together, swing as one,
And dance with death in trine.
by fulfilling the prophecy, Dance of SteelDance of SteelA soul of steel shatters, and a spinning shard joins the eternal dance.You will defeat The Steel Soul while holding The Dancing Dervish.Right-click to add this prophecy to your character..

Version Changes
3.17.1
  • The Manifest Dancing Dervishes skill, triggered by The Dancing Dervish Unique Item, now provides a chance to gain a Rampage kill when minions hit a Rare or Unique Enemy (previously only Unique enemies).
3.17.0
  • Removed the Prophecy mechanic from the game, and moved many of its rewards to other content.
  • The skill granted by The Dancing Dervish is now called "Manifest Dancing Dervishes" and manifests two copies of the Sword. Existing versions of The Dancing Duo are affected by this change, and no longer have "Manifest Dancing Dervish also manifests a copy of Dancing Dervish". The Dancing Duo can no longer be acquired.
  • The Dancing Dervish's "Rampage" modifier now also has "Melee Hits count as Rampage Kills", allowing players to easily build up a new rampage streak without having to kill monsters. This stat will not affect you while rampaging as Dancing Dervish disables itself on rampage but the existing behaviour where the minion generates rampage kills on unique hits is still present.
  • The minions summoned by Dancing Dervish now use the new, channelled version of Cyclone. Their movement speed and AI have also been adjusted to feel more proactive while clearing.
3.11.0
  • Basetype Base attacks per second is now 1.5 (from 1.45), Implicit now grants 60% increased Global Accuracy Rating. Basetype's Damage increased to 62-104 (up from 52-86)
  • The Dancing Dervish now has 130-160% increased Physical Damage (from 160-190%).
3.1.0
  • While Manifest Dancing Dervish is active, the Dancing Dervish now has a 25% chance to grant you a Rampage kill when it hits a unique enemy. The minion created by this unique can no longer cross unwalkable gaps. These changes affect all versions of the item.
3.0.0
  • The following changes affect existing items automatically:
  • Improved the behaviour of the Manifested weapon minion.
2.6.0
  • Base type implicit mod increased to 40% increased Accuracy Rating (up from 18%).
  • Base type attack speed increased to 1.45 attacks per second (up from 1.35).
  • Base type damage decreased to 52-86 (down from 57-95).
  • Improved the behaviour of the Manifested weapon minion to cyclone more frequently.
2.3.0
  • Introduced to the game.

Notes

  1. A legacy The Dancing Dervish with the implicit modifier 40% increased Global Accuracy Rating cannot have the value of that modifier be raised above 40% using a Blessed OrbBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it..
  2. Using a Blessed OrbBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it. on a legacy The Dancing Dervish with the implicit modifier 18% increased Global Accuracy Rating will raise the value of that modifier to 40%. It cannot be raised above 40%.

References

ru:Танцующий дервиш