Critical strike

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This page is about the game mechanic. For the support gem, see Increased Critical Strikes Support.

A critical strike is a type of hit that multiplies its damage by its critical strike multiplier. Critical strikes inherently gain 100% chance to ignite, freeze, and shock.

Mechanics

When a skill is used or triggers, it performs a critical strike roll. This roll ranges from 0 to 99.99, and determines the critical strike chance a hit must exceed to critically strike.[1]

For example: A player casts ArcArcSpell, Chaining, Lightning
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Requires Level 12An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.Deals (6-198) to (32-1122) Lightning Damage
Chains +(4-7) Times
15% more Damage with Hits and Ailments for each remaining Chain

Additional Effects From 1-20% Quality:
Chains +(0.05-1) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and rolls a 12. When enemies are hit, those hits require a critical strike chance of 12.01% to become critical strikes.

While hits from the same skill will usually have the same critical strike chance, resulting in all-or-nothing behaviour, conditional modifiers such as Assassin's MarkAssassin's MarkCritical, Spell, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 16Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain
Hits against Cursed Enemies have +1.5% to Critical Strike Chance
Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier
Cursed enemies grant (65-600) Life when Killed
Cursed enemies grant (25-80) Mana when Killed

Additional Effects From 1-20% Quality:
Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
or Brittle can cause critical strike chance to vary between enemies.

  • Some skills perform a new roll per hit or stage, such as channelling skills, Blade VortexBlade VortexSpell, AoE, Duration, Physical
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 30%
    Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Deals (3-140) to (5-211) Physical Damage
    Base duration is 4.00 seconds
    +(0-0.2) metres to radius
    35% increased Hit Rate for each blade
    35% more Damage for each blade
    Can have up to 10 active spinning blades

    Additional Effects From 1-20% Quality:
    +(0.25-5)% increased Hit Rate for each blade
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , or Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: (80-110)%
    Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage
    Strikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the Orb
    Strikes every 0.50 seconds while Channelling a Lightning Skill near the Orb
    Beam Splits towards 3 additional targets
    Orb disappears after (10-29) Strikes

    Additional Effects From 1-20% Quality:
    Beam Splits towards (0.1-2) additional targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    . This prevents reusing a skill to 'fish' for a good roll to use over a skill's entire duration.
  • If critical strike chance is lucky, skills perform two crit rolls and keep the lower requirement.
  • Critical strikes from attacks may be downgraded to regular hits by evasion.

Critical strike chance

"Critical Strike Chance" redirects here. For the passive skill, see Critical Strike Chance (passive skill).

A hit's chance to crit is determined by calculating the following:

Base critical strike chance is the default crit value of a skill before any additional crit chance modifiers.

  • For attack skills, base crit chance is usually the crit chance of the weapon used to hit. (Including #% increased Critical Strike Chance on the weapon, which multiplies its base chance.)
    • Unarmed attacks have 0% base crit by default.
    • Shield skills like Shield CrushShield CrushAttack, AoE, Physical, Melee
      Level: (1-20)
      Cost: (7-13) Mana
      Attack Time: 0.80 sec
      Critical Strike Chance: 5.00%
      Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(4-300) to (6-450) Base Off Hand Physical Damage
      (3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield
      +(0-0.6) metres to radius

      Additional Effects From 1-20% Quality:
      Deals up to (0.5-10)% more Damage with Hits to closer targets
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      have their base crit listed on the gem.
    • Skills that use two weapons simultaneously (e.g. Dual StrikeDual StrikeCritical, Attack, Melee, Strike
      Level: (1-20)
      Cost: (8-14) Mana
      Attack Speed: 70% of base
      Attack Damage: (155-442)% of base
      Effectiveness of Added Damage: (155-442)%
      Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life
      60% more Damage with Hits and Ailments against Enemies that are on Full Life

      Additional Effects From 1-20% Quality:
      +(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full Life
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      ) calculate each hand's crit chance and damage separately. If either hand crits, the combined hit is considered a crit.
  • Spells have their base crit listed on the gem.
  • Minions have variable base crit depending on the minion type.

Additional critical strike chance is an addition to base crit before other modifiers apply. Concoction skills receive additional crit chance from their gem. Other sources include Brittle, Assassin's MarkAssassin's MarkCritical, Spell, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 16Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain
Hits against Cursed Enemies have +1.5% to Critical Strike Chance
Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier
Cursed enemies grant (65-600) Life when Killed
Cursed enemies grant (25-80) Mana when Killed

Additional Effects From 1-20% Quality:
Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, Increased Critical Strikes SupportIncreased Critical Strikes SupportCritical, Support
Icon: s
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 8Supports any skill that hits enemies.Supported Skills have (60-117)% increased Critical Strike Chance
Supported Skills have +2% to Critical Strike Chance

Additional Effects From 1-20% Quality:
Supported Skills have (1-20)% increased Critical Strike Chance
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
, Assassin's Deadly Infusion, Rigwald's CurseRigwald's Curse
Wereclaw Talisman
Talisman Tier: 2
Requires Level 28
+(24-36)% to Global Critical Strike Multiplier+7% to Unarmed Melee Attack Critical Strike Chance
Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills
Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills
Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills
CorruptedI once thought the First Ones were just
stories made to scare children.
But I've seen what they can do. I've felt it.
And now I must live with that terrible knowledge.
, and Seething FurySeething Fury
Viridian Jewel
Limited to: 1(10-15)% increased Attack Damage while holding a Shield
+0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield
+4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
CorruptedIt took the Bloody Flowers Rebellion to show the clans of Ezomyr the truth;
What kept them apart was just a fabrication.
Conjured rivalries from men who grew fat from the discord they sowed.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
.

After base and additional are added together, multipliers such as increased and more apply. For example, if the player is using a weapon with 5% chance to crit, and has +1% to Critical Strike Chance and 50% increased Critical Strike Chance, hits will have 9% chance to crit.

Effects which prevent critical strikes (ex. Resolute Technique) will take priority over effects that causes you to always deal critical strikes (ex. Diamond Shrine).

Critical strike multiplier

Critical strikes cause hits to deal "extra damage" compared to a non-critical strike, the magnitude of which is determined by critical strike multiplier (i.e. crit multi). Player characters have a base crit multi value of 150%, while monsters have a base crit multi value of 130%, or 50% and 30% "extra damage" respectively.[2]

Reduced extra damage from critical strikes

Take #% reduced Extra Damage from Critical Strikes modifiers multiplicatively reduce the Critical Strike Multiplier exceeding the baseline damage (100%).[3][4] Similar numerical modifiers stack additively and are capped at 100% reduced extra damage from critical strikes, which is equivalent to Take no Extra Damage from Critical Strikes. For example, a character with 30% reduced extra damage from critical strikes against a monster will be calculated as follows:

  1. The default critical strike multiplier for monsters is 130%[5], so the extra damage is 130% - 100% = 30%.
  2. The total reduced extra damage is 30%, so multiply the extra damage by 0.7.
  3. 30% * 0.7 = 21% extra damage. Therefore, critical strikes will be treated as if a monster has 121% crit multi instead of 130%, and will deal 21% more damage on critical strike instead of 30%.

Ailments

Critical strikes inherently have always Ignite, always Freeze, and always Shock.[6] These ailments can still be discarded if they do not reach the minimum ailment threshold.

Damaging ailments (bleeding, poison, and ignite) from critical strikes do not scale with crit multi by default, but inherently have +50% to Damage over Time Multiplier, additive with other sources of Damage over Time Multiplier stats.[7] Allocating Perfect Agony allows critical strike multiplier to scale the Damage over Time Multiplier value.[8]

Weapon critical strike potential

An exhaustive list of weapon base Critical Strike Chances. Weapons may have a higher base Critical Strike Chance with the proper Item affix. The second column for min/max values includes increases by local implicit modifiers on the weapon.

Class Range Hands Min
Base
Max
Base
Min
+Implicit
Max
+Implicit
Bow Melee 2 5% 6.7% 5% 7.5%
Claw Melee 1 7% 8% 7% 8%
Dagger Melee 1 7.5% 8.5% 7.5% 8.5%
Fishing Rod Melee 2 5% 5% 5% 5%
One-Handed Axe Melee 1 5% 5% 5% 5%
One-Handed Mace Melee 1 5% 5% 5% 5%
One-Handed Sword Melee 1 5% 7% 5% 7%
Rune Dagger Melee 1 8% 8.5% 8% 8.5%
Sceptre Melee 1 7% 8% 7% 8%
Staff Melee 2 7.5% 8.5% 7.5% 8.5%
Thrusting One-Handed Sword Melee 1 5.5% 6.5% 5.5% 6.5%
Two-Handed Axe Melee 2 5% 6% 5% 7.5%
Two-Handed Mace Melee 2 5% 6% 5% 6%
Two-Handed Sword Melee 2 5% 7% 5% 7%
Wand Melee 1 8% 10% 8% 10%
Warstaff Melee 2 7.5% 8.5% 7.5% 8.5%

Skill critical strike potential

An exhaustive list of the base critical strike chances for spells and other skills with damage components that are not based on a weapon's critical strike chance.

GemRequired character level at gem level 1Gem requires strengthGem requires dexterityGem requires intelligenceCrit
Bear TrapBear TrapTrap, Spell, Duration, Physical
Level: (1-20)
Cost: (6-23) Mana
Cooldown Time: 4.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 300%
Requires Level 4Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to (22-2026) Physical Damage
Traps do not Trigger at the end of their Duration
Trap lasts 4 seconds
Base duration is 3.00 seconds
Locks enemy in place
Enemies take 25% increased Damage from Trap or Mine Hits
Enemies have 80% less Movement Speed when the Debuff starts

Additional Effects From 1-20% Quality:
Base duration is (0.05-1) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4NoYesNo6%
Bear Trap of SkewersBear Trap of SkewersTrap, Spell, Duration, Physical
Level: (1-20)
Cost: (6-23) Mana
Cooldown Time: 4.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 150%
Requires Level 4Throws a trap that damages and impales a single enemy, and immobilises them for a duration based on how much damage was dealt. Modifiers to spell damage do not affect this skill's damage.Deals (8-711) to (11-995) Physical Damage
Traps do not Trigger at the end of their Duration
Trap lasts 4 seconds
Locks enemy in place
Killing Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies
(100-195)% increased Impale Effect
Impale Enemies on Hit

Additional Effects From 1-20% Quality:
(4-80)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4NoYesNo6%
Blade BlastBlade BlastSpell, AoE, Physical
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 70%
Requires Level 16Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Deals (11-309) to (17-464) Physical Damage
Base radius is 1.4 metres

Additional Effects From 1-20% Quality:
Base radius is (0.005-0.1) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16NoYesNo6%
Blade Blast of Dagger DetonationBlade Blast of Dagger DetonationSpell, AoE, Physical, Nova
Level: (1-20)
Cost: (8-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Requires Level 16Deals spell damage in an area around you. Your equipped daggers add to this damage.Deals (11-309) to (17-464) Physical Damage
Deals Added Spell Damage equal to (200-675)% of Damage of Equipped Dagger
If two Daggers are Equipped, each contributes half as much Added Damage
Base radius is 2.6 metres

Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16NoYesNo6%
Blade Blast of UnloadingBlade Blast of UnloadingSpell, AoE, Physical, Nova
Level: (1-20)
Cost: (8-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 250%
Requires Level 16Deals spell damage in an area around you. If you have Blade Vortex blades orbiting you, it will detonate each of them in turn, dealing damage again in an area around you for each one.Deals (40-1107) to (60-1661) Physical Damage
Base radius is 1.4 metres
100% more Area of Effect per Blade Vortex blade detonated

Additional Effects From 1-20% Quality:
Base radius is (0.005-0.1) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16NoYesNo6%
Blade VortexBlade VortexSpell, AoE, Duration, Physical
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%
Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Deals (3-140) to (5-211) Physical Damage
Base duration is 4.00 seconds
+(0-0.2) metres to radius
35% increased Hit Rate for each blade
35% more Damage for each blade
Can have up to 10 active spinning blades

Additional Effects From 1-20% Quality:
+(0.25-5)% increased Hit Rate for each blade
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesNo6%
Blade Vortex of the ScytheBlade Vortex of the ScytheSpell, AoE, Duration, Physical
Level: (1-20)
Cost: (10-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Requires Level 12This spell creates a swarm of ethereal blades which briefly orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius.Deals (22-902) to (32-1353) Physical Damage
Base duration is 0.60 seconds
+(1-1.9) metres to radius
Can have up to 1 active spinning blade

Additional Effects From 1-20% Quality:
Base duration is (0.01-0.2) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesNo6%
BladefallBladefallSpell, AoE, Physical, Duration
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
AoE Radius: 12
Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage
Base duration is 6.00 seconds
Leaves a Lingering Blade in the ground for every Volley
5 Volleys
Maximum 40 Lingering Blades can be left in the ground at a time

Additional Effects From 1-20% Quality:
+(0.05-1) Volleys
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoYesNo6%
Bladefall of ImpalingBladefall of ImpalingCritical, Spell, AoE, Physical
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 10.00%
Effectiveness of Added Damage: 140%
Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage
5 Volleys
Critical Strikes do not deal extra Damage
(50-107)% increased Impale Effect
Critical Strikes Impale Enemies on Hit

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoYesNo10%
Bladefall of VolleysBladefall of VolleysCritical, Spell, AoE, Physical
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap.Deals (33-446) to (49-669) Physical Damage
6 Volleys
10% more Damage per Volley
25% increased Critical Strike Chance per Volley

Additional Effects From 1-20% Quality:
+(0.05-1) Volleys
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoYesNo6%
CremationCremationSpell, AoE, Fire, Duration, Projectile, Orb
Level: (1-20)
Cost: (11-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Fires Projectiles every 1.0 seconds
Base duration is 8.00 seconds
Deals (49-434) to (74-651) Fire Damage
Fires 4 Projectiles
Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life
Maximum of 3 Geysers at a time
+(0-0.3) metres to radius

Additional Effects From 1-20% Quality:
Fires Projectiles (0.5-10)% faster
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoYesYes5%
Cremation of ExhumingCremation of ExhumingSpell, AoE, Fire, Duration, Projectile, Orb
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.Fires Projectiles every 1.0 seconds
Base duration is 8.00 seconds
Deals (49-434) to (74-651) Fire Damage
Fires 4 Projectiles
Explosion deals base Fire Damage equal to (5-6)% of the corpse's Maximum Life
Maximum of 1 Geysers at a time
+(0-0.3) metres to radius
Explode a nearby Corpse when Firing Projectiles

Additional Effects From 1-20% Quality:
Fires Projectiles (0.5-10)% faster
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoYesYes5%
Cremation of the VolcanoCremation of the VolcanoSpell, AoE, Fire, Duration, Projectile, Orb
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 70%
Requires Level 28Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.Fires Projectiles every 1.0 seconds
Base duration is 2.50 seconds
Deals (34-303) to (52-454) Fire Damage
Fires 4 Projectiles
Maximum of 6 Geysers at a time

Additional Effects From 1-20% Quality:
Fires Projectiles (0.5-10)% faster
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoYesYes5%
Detonate DeadDetonate DeadSpell, AoE, Fire
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 160%
AoE Radius: 22
Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Deals (15-798) to (22-1197) Fire Damage
Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
Base radius is (2.2-2.6) metres

Additional Effects From 1-20% Quality:
(0.75-15)% chance to detonate an additional corpse
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4NoYesYes6%
Detonate Dead of Chain ReactionDetonate Dead of Chain ReactionSpell, AoE, Fire
Level: (1-20)
Cost: (7-27) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with a shorter delay between each one, until it runs out of corpses or has destroyed 8 corpses. Cannot be supported by Spell Cascade.Deals (9-469) to (13-704) Fire Damage
Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life
Base radius is (2-2.4) metres

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4NoYesYes6%
Detonate Dead of ScavengingDetonate Dead of ScavengingSpell, AoE, Fire
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Requires Level 4Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills.Explosion deals base Fire Damage equal to (20-29.5)% of the corpse's Maximum Life
60% less Damage with Ailments
Base radius is (2.8-3.2) metres

Additional Effects From 1-20% Quality:
Explosion deals base Fire Damage equal to (0.25-5)% of the corpse's Maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4NoYesYes6%
Ethereal KnivesEthereal KnivesSpell, Projectile, Physical
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (190-220)%
Projectile Speed: 1300
Fires an arc of knives outwards in front of the caster which deal physical damage.Deals (7-949) to (10-1423) Physical Damage
Fires (10-13) Projectiles

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesYes6%
Ethereal Knives of Lingering BladesEthereal Knives of Lingering BladesSpell, Projectile, Physical, Duration
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (190-220)%
Fires an arc of knives down into the ground in front of the caster which deal physical damage.
Cannot be supported by Volley.
Deals (7-949) to (10-1423) Physical Damage
Base duration is 6.00 seconds
Fires (6-8) Projectiles
Each Projectile fired remains in the ground as a Lingering Blade
Maximum 40 Lingering Blades can be left in the ground at a time

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesYes6%
Ethereal Knives of the MassacreEthereal Knives of the MassacreSpell, Projectile, Physical
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (190-220)%
Fires a circle of knives outwards around the caster which deal physical damage.Deals (7-949) to (10-1423) Physical Damage
Fires (12-16) Projectiles
Fires Projectiles in a circle

Additional Effects From 1-20% Quality:
Fires +(0.15-3) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesYes6%
Explosive TrapExplosive TrapTrap, Spell, AoE, Fire, Physical
Level: (1-20)
Cost: (6-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.Deals (4-437) to (6-655) Physical Damage
Trap lasts 4 seconds
50% of Physical Damage Converted to Fire Damage
Base explosion radius is (1.2-1.8) metres
Base secondary radius is (1.2-1.8) metres
Base smaller explosion radius is (0.7-1.3) metres
Causes (3-7) smaller explosions
Smaller explosions have between 30% reduced and 30% increased base radius at random

Additional Effects From 1-20% Quality:
Causes +(0.1-2) smaller explosions
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesYes6%
Explosive Trap of MagnitudeExplosive Trap of MagnitudeTrap, Spell, AoE, Physical
Level: (1-20)
Cost: (8-28) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 330%
Throws a trap that creates a large explosion when triggered, dealing spell damage in an area around it.Deals (13-1478) to (19-2216) Physical Damage
Trap lasts 4 seconds
50% increased Stun Duration on enemies
Base explosion radius is (1.8-2.4) metres
30% less Trap Throwing Speed

Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesYes6%
Explosive Trap of ShrapnelExplosive Trap of ShrapnelTrap, Spell, AoE, Fire, Physical
Level: (1-20)
Cost: (6-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.Deals (5-635) to (8-952) Physical Damage
Trap lasts 4 seconds
50% of Physical Damage Converted to Fire Damage
Base explosion radius is (1.2-1.8) metres
Base secondary radius is (2.4-3) metres
Base smaller explosion radius is (0.7-1.3) metres
Causes (3-7) smaller explosions
Smaller explosions have between 30% reduced and 30% increased base radius at random

Additional Effects From 1-20% Quality:
Causes +(0.1-2) smaller explosions
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesYes6%
Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 260%
AoE Radius: 15
Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Trap lasts 4 seconds
Deals (32.5-3018.8) Base Fire Damage per second
Base duration is 1.75 seconds
Deals (10-915) to (15-1373) Fire Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(0-0.8) metres to radius
(3-286) to (5-429) added Fire Damage against Burning Enemies

Additional Effects From 1-20% Quality:
(4-80)% increased Trap Trigger Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes6%
Fire Trap of BlastingFire Trap of BlastingTrap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 260%
Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies.Trap lasts 4 seconds
Deals (4-366) to (6-549) Fire Damage
+(0-0.8) metres to radius
50% Chance for Trap to Trigger an additional time
(9-881) to (14-1316) added Fire Damage against Burning Enemies

Additional Effects From 1-20% Quality:
(4-80)% increased Trap Trigger Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes6%
Flamethrower TrapFlamethrower TrapTrap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (15-30)%
Requires Level 28Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.Trap lasts 4 seconds
Base duration is 3.50 seconds
Deals (6-243) to (9-366) Fire Damage
Has 4 Flames
25% more Damage with Hits and Ailments against Burning Enemies

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoYesYes5%
Glacial Shield SwipeGlacial Shield SwipeAttack, AoE, Cold, Physical, Retaliation, Melee
Level: (1-20)
Cost: (7-11) Mana
Cooldown Time: 3.50 sec
Can Store 1 Use(s)
Attack Time: 0.70 sec
Critical Strike Chance: 5.00%
Requires Level 16Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.(78-607) to (117-911) Base Off Hand Physical Damage
(17-29) to (25-43) Added Physical Damage per 15 Armour or Evasion Rating on Shield
Cannot be used by default
Becomes Usable once for 2 seconds when you Block a Hit
Always Freezes enemies
100% of Physical Damage Converted to Cold Damage
Can't be Evaded
50% less Damage with Ailments
Base radius is 8 metres

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16YesYesNo5%
Ice TrapIce TrapTrap, Spell, AoE, Cold
Level: (1-20)
Cost: (13-22) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (230-290)%
Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Deals (88-1275) to (132-1912) Cold Damage
Trap lasts 4 seconds
Base radius is 1.8 metres
Base secondary radius is 0.9 metres
Base tertiary radius is 0.6 metres

Additional Effects From 1-20% Quality:
(0.75-15)% Chance for Trap to Trigger an additional time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoYesYes5%
Ice Trap of HollownessIce Trap of HollownessTrap, Spell, AoE, Cold
Level: (1-20)
Cost: (13-22) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (280-340)%
Requires Level 28Throws a trap that creates a series of icy runic explosions in a circle around itself when triggered, dealing cold damage to all enemies caught in the blasts.Deals (105-1531) to (158-2297) Cold Damage
Trap lasts 2 seconds
Base radius is 1.8 metres
Base secondary radius is 1.2 metres

Additional Effects From 1-20% Quality:
(0.75-15)% Chance for Trap to Trigger an additional time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoYesYes5%
Seismic TrapSeismic TrapTrap, Spell, Duration, AoE, Physical
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 140%
Requires Level 28Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.Deals (49-645) to (74-967) Physical Damage
Trap lasts 4 seconds
Base duration is 3.50 seconds
Modifiers to Trap Throwing Speed also apply to wave release Frequency
Releases waves every 0.9 seconds
Releases 5 waves

Additional Effects From 1-20% Quality:
Releases +(0.05-1) waves
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoYesYes5%
Seismic Trap of SwellsSeismic Trap of SwellsTrap, Spell, AoE, Physical
Level: (1-20)
Cost: (13-22) Mana
Cooldown Time: 0.75 sec
Can Store 6 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (220-240)%
Requires Level 28Throws a trap which, once triggered, releases a number of waves. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.Deals (81-1060) to (121-1589) Physical Damage
Trap lasts 4 seconds
Releases 3 waves

Additional Effects From 1-20% Quality:
Releases +(0.05-1) waves
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoYesYes5%
Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
Level: (1-20)
Cost: (7-10) Mana
Attack Time: 0.65 sec
Critical Strike Chance: 5.00%
Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage
(56-243) to (84-364) Base Off Hand Physical Damage
(3-5) to (5-9) Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires 3 additional Projectiles
Primary Projectile Chains +3 Times

Additional Effects From 1-20% Quality:
Fires (0.1-2) additional Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo5%
Spectral Shield Throw of ShatteringSpectral Shield Throw of ShatteringAttack, Projectile, Cold
Level: (1-20)
Cost: (7-10) Mana
Attack Time: 0.75 sec
Critical Strike Chance: 5.00%
Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 25% less Damage
(69-297) to (103-446) Base Off Hand Cold Damage
(4-7) to (7-12) Added Cold Damage per 15 Evasion Rating on Shield
Fires (6-12) additional Projectiles

Additional Effects From 1-20% Quality:
(1-20)% more Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo5%
TornadoTornadoSpell, Duration, Physical, AoE, Orb
Level: (1-20)
Cost: (15-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (55-95)%
Requires Level 34Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.Deals (31-414) to (46-620) Physical Damage
Base duration is 1.50 seconds
Base secondary duration is 4.00 seconds
During initial Duration, can be hit by your Projectiles up to 20 times
Deals Damage every 0.25 seconds
Reflects 10% of Damage Taken to Enemies
Enemies in range are Hindered
Tornado has (0-57)% increased Movement Speed
Maximum 1 Tornado

Additional Effects From 1-20% Quality:
Tornado has (1-20)% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
34NoYesYes5%
Tornado of Elemental TurbulenceTornado of Elemental TurbulenceSpell, Duration, Physical, AoE, Orb, Fire, Cold, Lightning, Prismatic
Level: (1-20)
Cost: (15-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 65%
Requires Level 34Create a Tornado of a random element that hinders and repeatedly damages enemies around it, converting physical damage to its element. The Tornado will chase down enemies for a duration.Deals (22-290) to (32-435) Physical Damage
Base duration is 4.00 seconds
Deals Damage every 0.25 seconds
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Enemies in range are Hindered
Tornado has (0-57)% increased Movement Speed
Maximum 3 Tornadoes

Additional Effects From 1-20% Quality:
Tornado has (2-40)% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
34NoYesYes5%
UnearthUnearthSpell, Projectile, AoE, Physical
Level: (1-20)
Cost: (4-10) Mana
Cast Time: 0.30 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Deals (15-607) to (22-911) Physical Damage
Projectiles Pierce all Targets
Spawned corpses are Level (10-70)
Maximum of 10 corpses allowed

Additional Effects From 1-20% Quality:
Corpses Spawned have (1-20)% increased Maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10NoYesYes6%
Vaal Blade VortexVaal Blade VortexCritical, Spell, AoE, Duration, Vaal, Physical
Level: (1-20)
Souls Per Use: 30
Can Store 2 Use(s)
Soul Gain Prevention: 6 sec
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 12Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.Deals (11-276) to (17-413) Physical Damage
Base duration is 5.00 seconds
Hits Enemies every 0.20 Seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
+(0.8-1.2) metres to radius
100% increased Critical Strike Chance
Has 10 blades

Additional Effects From 1-20% Quality:
+(0.25-5)% increased Hit Rate for each blade
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesNo6%
Vaal Detonate DeadVaal Detonate DeadSpell, AoE, Vaal, Fire
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 8 sec
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 200%
Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.Deals (23-1395) to (33-2092) Fire Damage
Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
Base radius is (2.4-2.8) metres

Additional Effects From 1-20% Quality:
(1.5-30)% chance to detonate an additional corpse
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4NoYesYes5%
Volatile DeadVolatile DeadSpell, AoE, Fire
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%
Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (20-753) to (30-1129) Fire Damage
Explosion deals base Fire Damage equal to (3-4)% of the corpse's Maximum Life
Consumes up to 3 corpses
Base radius is 2 metres
Base explosion radius is 1.5 metres
Maximum of 60 Orbs at a time

Additional Effects From 1-20% Quality:
(2-40)% increased Orb Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes5%
Volatile Dead of ConfinementVolatile Dead of ConfinementSpell, AoE, Fire, Duration
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 210%
Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Base duration is 1.50 seconds
Deals (25-938) to (37-1407) Fire Damage
Explosion deals base Fire Damage equal to (3-4)% of the corpse's Maximum Life
Consumes up to 3 corpses
Base radius is 2.8 metres
Base explosion radius is 1.5 metres
Maximum of 60 Orbs at a time

Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes5%
Volatile Dead of SeethingVolatile Dead of SeethingSpell, AoE, Fire
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%
Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (20-753) to (30-1129) Fire Damage
Explosion deals base Fire Damage equal to (3-4)% of the corpse's Maximum Life
Consumes up to 10 corpses
Base radius is 2 metres
Base explosion radius is 1.5 metres
Maximum of 10 Orbs at a time

Additional Effects From 1-20% Quality:
(2-40)% increased Orb Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes5%
ArcArcSpell, Chaining, Lightning
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Requires Level 12An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.Deals (6-198) to (32-1122) Lightning Damage
Chains +(4-7) Times
15% more Damage with Hits and Ailments for each remaining Chain

Additional Effects From 1-20% Quality:
Chains +(0.05-1) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoNoYes6%
Arc of OscillatingArc of OscillatingSpell, Chaining, Lightning
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 12An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains, it will also chain a secondary arc to another enemy, but this secondary arc cannot chain further.Deals (3-94) to (15-531) Lightning Damage
Chains +6 Times
50% more Damage with Hits and Ailments for each remaining Chain

Additional Effects From 1-20% Quality:
Chains +(0.05-1) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoNoYes6%
Arc of SurgingArc of SurgingSpell, Lightning
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 230%
Requires Level 12An arc of lightning reaches from the caster to a targeted enemy and splits to simultaneously hit several other enemies.Deals (11-381) to (62-2159) Lightning Damage
Beam Splits towards (4-7) additional targets
Modifiers to the number of times to Chain instead apply
to the number of targets Beam Splits towards

Additional Effects From 1-20% Quality:
Beam Splits towards (0.1-2) additional targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoNoYes6%
Armageddon BrandArmageddon BrandSpell, AoE, Fire, Duration, Brand
Level: (1-20)
Cost: (15-27) Mana
Cast Time: 0.40 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (180-210)%
Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Activates every 1.5 seconds while Attached
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Deals (69-924) to (104-1386) Fire Damage
Base radius is 2.2 metres
Can be Detached for a total Duration of 6.00 seconds
Can be Attached for a total Duration of 5.00 seconds
Deals (10-29)% more Damage with Hits against Branded Enemy

Additional Effects From 1-20% Quality:
Deals +(0.5-10)% more Damage with Hits against Branded Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes5%
Armageddon Brand of RecallArmageddon Brand of RecallSpell, AoE, Fire, Duration, Brand
Level: (1-20)
Cost: (15-27) Mana
Cast Time: 0.40 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (270-300)%
Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Activates every 1.5 seconds while Attached
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Deals (102-1357) to (152-2036) Fire Damage
Base radius is 2.2 metres
Can be Detached for a total Duration of 6.00 seconds
Can be Attached for a total Duration of 5.00 seconds
Deals 80% less Damage with Hits against Branded Enemy

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes5%
Armageddon Brand of VolatilityArmageddon Brand of VolatilitySpell, AoE, Fire, Duration, Brand
Level: (1-20)
Cost: (15-27) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 7.50%
Effectiveness of Added Damage: (330-370)%
Requires Level 28Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed.Deals (125-1676) to (188-2514) Fire Damage
Base radius is 2.6 metres
Cannot be Recalled
Can be Detached for a total Duration of 6.00 seconds
Activates once when Attached, then is Destroyed

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes7.5%
Ball LightningBall LightningSpell, Projectile, AoE, Lightning
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Projectile Speed: 400
AoE Radius: 22
Requires Level 28Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.Deals (2-32) to (47-617) Lightning Damage
Base radius is 1.8 metres

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes5%
Ball Lightning of OrbitingBall Lightning of OrbitingSpell, Projectile, AoE, Lightning
Level: (1-20)
Cost: (11-19) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 50%
Requires Level 28Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning.Deals (2-27) to (39-511) Lightning Damage
Modifiers to number of Projectiles do not apply to this Skill
Base radius is 2 metres
100% more Projectile Speed

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes5%
Ball Lightning of StaticBall Lightning of StaticSpell, AoE, Lightning, Orb
Level: (1-20)
Cost: (12-23) Mana
Cooldown Time: 1.50 sec
Can Store 3 Use(s)
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
Requires Level 28Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems.Deals (4-50) to (73-946) Lightning Damage
Base radius is 2.8 metres

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes5%
Blazing SalvoBlazing SalvoSpell, AoE, Fire, Projectile
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 12Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Deals (7-270) to (10-405) Fire Damage
Fires (5-7) Projectiles

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoNoYes6%
BodyswapBodyswapMovement, Spell, AoE, Fire, Travel
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage
Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
+(0-0.2) metres to radius
200% more Area of Effect if Consuming a corpse

Additional Effects From 1-20% Quality:
Deals +(0.2-4)% of your maximum Life, as base Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10NoYesYes6%
Bodyswap of SacrificeBodyswap of SacrificeMovement, Spell, AoE, Fire, Travel, Minion
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage
Explosion deals base Fire Damage equal to (15-24)% of the Minion's maximum Life
+(0-0.2) metres to radius
50% less Damage with Ailments
200% more Area of Effect if Consuming a Minion

Additional Effects From 1-20% Quality:
Explosion deals base Fire Damage equal to (0.2-4)% of the Minion's maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10NoYesYes6%
Cold SnapCold SnapSpell, AoE, Cold, Duration
Level: (1-20)
Cost: (11-28) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (220-320)%
AoE Radius: 16
Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
Base duration is 5.00 seconds
Deals (28.7-1895.4) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Burst Base radius is 1.5 metres
Chilled Ground Base initial radius is 1.5 metres
Chilled Ground Base final radius is 3 metres
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

Additional Effects From 1-20% Quality:
(1-20)% more Effect of Chill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16NoYesYes6%
Cold Snap of PowerCold Snap of PowerCritical, Spell, AoE, Cold
Level: (1-20)
Cost: (8-20) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: 0.60 sec
Critical Strike Chance: 10.00%
Effectiveness of Added Damage: (220-320)%
Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. The cooldown can be bypassed by expending a Power Charge.Deals (34-1440) to (51-2160) Cold Damage
30% chance to gain a Power Charge on Critical Strike
Burst Base radius is 2.5 metres

Additional Effects From 1-20% Quality:
(1-20)% chance to gain a Power Charge on Critical Strike
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16NoYesYes10%
Crackling LanceCrackling LanceSpell, AoE, Lightning
Level: (1-20)
Cost: (11-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (120-165)%
Requires Level 28Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Deals (28-458) to (84-1375) Lightning Damage
This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
This Spell gains Intensity when you Cast it, to a maximum of 3
+0.3 metres to Beam Width Per Intensity
33% less branching angle per Intensity
35% more Damage with Hits and Ailments per Intensity

Additional Effects From 1-20% Quality:
+(0.5-10)% more Damage with Hits and Ailments per Intensity
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes6%
Crackling Lance of BranchingCrackling Lance of BranchingSpell, AoE, Lightning
Level: (1-20)
Cost: (13-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (190-260)%
Requires Level 28Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Deals (44-724) to (133-2172) Lightning Damage
50% increased branching angle

Additional Effects From 1-20% Quality:
(1-20)% more Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes6%
Crackling Lance of DisintegrationCrackling Lance of DisintegrationSpell, AoE, Lightning
Level: (1-20)
Cost: (13-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (220-300)%
Requires Level 28Release a concentrated beam which deals lightning damage to enemies in a long area in front of you.Deals (52-844) to (155-2532) Lightning Damage
25% chance to Shock enemies
+10% to Maximum Effect of Shock

Additional Effects From 1-20% Quality:
+(0.5-10)% to Maximum Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes6%
Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
Level: (1-20)
Cost: (7-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (90-130)%
AoE Radius: 12
Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage
Base duration is 5.00 seconds
Deals (18.4-2225.7) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Base radius is 1.5 metres
Base secondary radius is 1.8 metres
Can have up to 10 Chilling Areas

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes6%
Dark PactDark PactMinion, Spell, AoE, Chaining, Chaos, Nova
Level: (1-20)
Cost: (7-13) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Deals (24-241) to (36-362) Chaos Damage
Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage
Chains +2 Times
Uses your Life if no Skeletons in range
(56-136)% more Damage with Hits and Ailments if using your Life

Additional Effects From 1-20% Quality:
Sacrifices +(0.1-2)% of Skeleton's Life to deal that much Chaos Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes5%
DischargeDischargeSpell, AoE, Fire, Cold, Lightning, Nova
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: 0.75 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 600%
AoE Radius: 30
Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Deals (69-639) to (206-1918) base Lightning Damage per Power Charge removed
Deals (110-1023) to (165-1535) base Fire Damage per Endurance Charge removed
Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed
60% less Damage with Ailments
Base radius is 3 metres
15% more Area of Effect per Charge removed

Additional Effects From 1-20% Quality:
(0.5-10)% chance to deal Damage without removing Charges
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes7%
Discharge of MiseryDischarge of MiserySpell, AoE, Fire, Cold, Lightning, Nova
Level: (1-20)
Cost: (13-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 180%
Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Deals (21-195) to (63-584) base Lightning Damage per Power Charge removed
Deals (33-311) to (50-467) base Fire Damage per Endurance Charge removed
Deals (33-311) to (50-467) base Cold Damage per Frenzy Charge removed
Base radius is 2 metres
15% more Area of Effect per Charge removed

Additional Effects From 1-20% Quality:
(0.5-10)% chance to deal Damage without removing Charges
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes7%
Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 45%
Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.Deals (17-203) to (25-305) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Damages 5 nearby Enemies when you gain Stages
Beam deals 240% more Damage with Hits per Stage after the first
Beam deals 100% more Damage with Ailments per Stage after the first

Additional Effects From 1-20% Quality:
(1-20)% increased beam width
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes6%
Divine Ire of DisintegrationDivine Ire of DisintegrationLightning, Spell, AoE, Channelling, Physical
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 90%
Requires Level 28Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.Deals (32-394) to (48-591) Physical Damage
50% of Physical Damage Converted to Lightning Damage
(0-19)% increased beam width
Beam deals 200% more Damage with Hits per Stage after the first
Beam deals 60% more Damage with Ailments per Stage after the first

Additional Effects From 1-20% Quality:
(1-20)% increased beam width
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes6%
Divine Ire of Holy LightningDivine Ire of Holy LightningLightning, Spell, AoE, Channelling, Physical
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages.Deals (22-271) to (33-406) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Damages (6-10) nearby Enemies when you gain Stages
20% less Area of Effect
Burst deals 120% more Damage with Hits per Stage after the first
Burst deals 80% more Damage with Ailments per Stage after the first

Additional Effects From 1-20% Quality:
Damages (0.2-4) nearby Enemies when you gain Stages
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes6%
Divine RetributionDivine RetributionSpell, AoE, Lightning, Physical, Retaliation
Level: (1-20)
Cost: (9-23) Mana
Cooldown Time: 5.00 sec
Can Store 1 Use(s)
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 390%
Requires Level 16Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location. This skill cannot be Triggered or used by Totems, Traps, or Mines.Deals (57-1745) to (86-2617) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Cannot be used by default
Becomes Usable once for 2 seconds when you Block a Hit
Burst Base radius is (1.2-1.6) metres
Each wave has 6 Bursts
Causes 4 Waves

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16YesNoYes6%
Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 160%
Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (12-776) to (18-1164) Chaos Damage
Deals (42.2-1818.1) Base Chaos Damage per second
Base duration is 3.80 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Regenerate 0.50% of Debuff Damage as Life

Additional Effects From 1-20% Quality:
Regenerate +(0.025-0.5)% of Debuff Damage as Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes5%
Essence Drain of DesperationEssence Drain of DesperationSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 160%
Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion.Deals (12-776) to (18-1164) Chaos Damage
Deals (91.5-3959.4) Base Chaos Damage per second
Base duration is 3.80 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Lose Life and Energy Shield equal to 0.3% of Debuff Damage

Additional Effects From 1-20% Quality:
Base duration is (0.02-0.4) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes5%
Essence Drain of WickednessEssence Drain of WickednessSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 310%
Requires Level 12Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage.Deals (20-1409) to (30-2133) Chaos Damage
Projectiles Pierce all Targets
Deals (23.4-1129.3) Base Chaos Damage per second
Base duration is 1.90 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Regenerate 0.50% of Debuff Damage as Life

Additional Effects From 1-20% Quality:
Regenerate +(0.025-0.5)% of Debuff Damage as Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes5%
Eye of WinterEye of WinterSpell, Projectile, Cold
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 55%
Requires Level 28Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.Deals (16-245) to (25-367) Cold Damage
Fires 8 Shard Projectiles in a Spiral when Projectile ends
Modifiers to number of Projectiles only apply to the final Spiral
Projectiles continuously gain Damage, up to 200% more Damage by the time they dissipate

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Shard Projectiles in a Spiral when Projectile ends
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes6%
Eye of Winter of FinalityEye of Winter of FinalitySpell, Projectile, Cold
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 70%
Requires Level 28Fires a single eye projectile which cannot damage enemies. When the eye dissipates or collides with terrain, it releases a fast spiral of shards. The shards will deal cold damage to enemies they impact.Deals (21-315) to (32-473) Cold Damage
Fires 12 Shard Projectiles in a Spiral when Projectile ends
Modifiers to number of Projectiles only apply to the final Spiral
Projectiles continuously gain Damage, up to 100% more Damage by the time they dissipate

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Shard Projectiles in a Spiral when Projectile ends
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes6%
Eye of Winter of TransienceEye of Winter of TransienceSpell, Projectile, Cold
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Requires Level 28Fires a single eye projectile which releases a number shard projectiles in a spiral before dissipating. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies.Deals (31-458) to (46-687) Cold Damage
Fires 12 Shard Projectiles in a Spiral while flying, then ends
Modifiers to number of Projectiles only apply to the Shards
50% more Projectile Speed

Additional Effects From 1-20% Quality:
Projectiles gain up to +(0.75-15)% more Damage by the time they dissipate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes6%
FireballFireballProjectile, Spell, AoE, Fire
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (260-370)%
Projectile Speed: 1040
AoE Radius: 9
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
25% chance to Ignite enemies
Base radius is (0.9-1.4) metres

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoNoYes6%
FirestormFirestormSpell, AoE, Duration, Fire
Level: (1-20)
Cost: (13-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (60-80)%
Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Base duration is 1.40 seconds
Deals (23-361) to (35-541) Fire Damage
One impact every 0.15 seconds
Base radius is 1.3 metres
First Impact has 100% more Area of Effect
First Impact deals 325% more Damage with Hits and Ailments
Maximum 3 Firestorms at a time

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes6%
Firestorm of MeteorsFirestorm of MeteorsSpell, AoE, Fire
Level: (1-20)
Cost: (13-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (280-370)%
Requires Level 28A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies.Deals (107-1658) to (160-2487) Fire Damage
Base radius is 2.3 metres

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes6%
Firestorm of PeltingFirestorm of PeltingSpell, AoE, Duration, Fire
Level: (1-20)
Cost: (13-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (95-120)%
Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Base duration is 2.00 seconds
Deals (35-551) to (53-826) Fire Damage
One impact every 0.15 seconds
Base radius is 1.2 metres
Maximum 10 Firestorms at a time

Additional Effects From 1-20% Quality:
Maximum (0.1-2) Firestorms at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes6%
Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
Level: (1-20)
Cost: (8-23) Mana
Cooldown Time: 3.50 sec
Can Store 3 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (80-140)%
Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (19.7-1738.6) Base Fire Damage per second
Base duration is 4.00 seconds
Deals (7-659) to (11-988) Fire Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-19)% increased Cooldown Recovery Rate

Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10NoNoYes6%
Flame Dash of ReturnFlame Dash of ReturnSpell, Movement, Duration, Fire
Level: (1-20)
Cost: (7-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (150-270)%
Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine. Cannot be supported by Unleash.Deals (9.4-834.1) Base Fire Damage per second
Base duration is 4.00 seconds
Repeats once
Deals (14-1201) to (20-1802) Fire Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Reverses direction when Repeating

Additional Effects From 1-20% Quality:
(2-40)% increased maximum travel distance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10NoNoYes6%
Flame SurgeFlame SurgeSpell, AoE, Fire, Duration
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
AoE Radius: 30
Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds
Deals (26-832) to (40-1247) Fire Damage
(50-88)% more Damage with Hits against Burning enemies
Cannot Ignite
+(0-9) to Area of Effect length
Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds
Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy

Additional Effects From 1-20% Quality:
+(1-20)% more Damage with Hits against Burning enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoNoYes6%
Flame Surge of CombustingFlame Surge of CombustingSpell, AoE, Fire, Duration
Level: (1-20)
Cost: (10-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 280%
Requires Level 12Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds
Deals (40-1249) to (59-1874) Fire Damage
25% chance to Ignite enemies
+(0-9) to Area of Effect length
Igniting Enemies creates Burning Ground, no more than once per second
Burning Ground deals 35% of Fire Damage per second of inflicted Ignite

Additional Effects From 1-20% Quality:
Burning ground deals +(0.5-10)% of Fire Damage per second of inflicted Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoNoYes6%
FlameblastFlameblastSpell, AoE, Fire, Channelling
Level: (1-20)
Cost: (4-7) Mana
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Deals (31-405) to (46-608) Fire Damage
50% chance to Ignite enemies
165% more Spell Damage for each stage
60% more Damage with Ailments for each stage
10 maximum Stages
+0.3 metres to radius per Stage

Additional Effects From 1-20% Quality:
+(0.05-1) to maximum Stages
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes5%
Flameblast of CelerityFlameblast of CeleritySpell, AoE, Fire, Channelling
Level: (1-20)
Cost: (6-10) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 5.00%
Requires Level 28Channels to build up an explosion, which is released when you stop using the skill or automatically at maximum stages. The longer you channel, the larger the area of effect and damage of the explosion.Deals (34-443) to (50-665) Fire Damage
165% more Spell Damage for each stage
Base radius is 0.8 metres
3 maximum Stages
+0.5 metres to radius per Stage

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radius per Stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes5%
Flameblast of ContractionFlameblast of ContractionSpell, AoE, Fire, Channelling
Level: (1-20)
Cost: (4-7) Mana
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30%
Requires Level 28Channels to concentrate an explosion, which is released when you stop using the skill. The longer you channel, the larger the damage of the explosion, but the smaller the area.Deals (11-140) to (16-210) Fire Damage
50% chance to Ignite enemies
600% more Spell Damage for each stage
250% more Damage with Ailments for each stage
Base radius is 2.6 metres
10 maximum Stages
-0.2 metres to radius per Stage

Additional Effects From 1-20% Quality:
+(0.05-1) to maximum Stages
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes5%
Forbidden RiteForbidden RiteSpell, AoE, Chaos, Projectile
Level: (1-20)
Cost: (8-21) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage
Deals 5% of your maximum Energy Shield as base Chaos Damage
Deals 12% of your maximum Life as base Chaos Damage
Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage
Fires extra Projectiles at up to (6-7) surrounding Enemies

Additional Effects From 1-20% Quality:
Fires extra Projectiles at up to +(0.1-2) surrounding Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16NoNoYes6%
Forbidden Rite of Soul SacrificeForbidden Rite of Soul SacrificeSpell, AoE, Chaos, Projectile
Level: (1-20)
Cost: (18-45) Life
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage
Deals 15% of your maximum Energy Shield as base Chaos Damage
Take 40% of maximum Energy Shield as Chaos Damage
Fires extra Projectiles at up to (6-7) surrounding Enemies

Additional Effects From 1-20% Quality:
Fires extra Projectiles at up to +(0.1-2) surrounding Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16NoNoYes6%
Freezing PulseFreezing PulseSpell, Projectile, Cold
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (250-330)%
Projectile Speed: 1800
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage
Projectiles Pierce all Targets
Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight

Additional Effects From 1-20% Quality:
(2-40)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoNoYes6%
Frost BombFrost BombSpell, AoE, Duration, Cold, Orb
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 2.50 sec
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (170-310)%
Requires Level 4Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Deals (9-1391) to (13-2086) Cold Damage
Base duration is 2.00 seconds
Base secondary duration is 5.00 seconds
75% reduced Life Regeneration rate
Base radius is (2.4-3.1) metres
Cold Exposure applies -15% to Cold Resistance

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4NoNoYes6%
Frost Bomb of ForthcomingFrost Bomb of ForthcomingSpell, AoE, Duration, Cold
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (170-310)%
Requires Level 4Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Deals (9-1391) to (13-2086) Cold Damage
Base duration is 2.50 seconds
Deals 10% more Damage with Hits per 0.1 seconds Duration
Deals 3% more Damage with Ailments per 0.1 seconds Duration
Base radius is (2.6-3.3) metres

Additional Effects From 1-20% Quality:
Base duration is (0.025-0.5) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4NoNoYes6%
Frost Bomb of InstabilityFrost Bomb of InstabilitySpell, AoE, Duration, Cold
Level: (1-20)
Cost: (7-24) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (140-260)%
Requires Level 4Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing cold damage to enemies around it.Deals (7-1178) to (11-1766) Cold Damage
Base duration is 1.50 seconds
Base radius is (2-2.4) metres

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4NoNoYes6%
FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
Level: (1-20)
Cost: (12-22) Mana
Cooldown Time: (3.00 sec-2.60 sec)
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (180-250)%
Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage
Base duration is 3.00 seconds
+(0-0.3) metres to radius
(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
(0-38)% increased maximum travel distance

Additional Effects From 1-20% Quality:
(0.5-10)% increased maximum travel distance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4NoNoYes5%
Frostblink of Wintry BlastFrostblink of Wintry BlastSpell, Movement, Cold, Travel, AoE
Level: (1-20)
Cost: (12-30) Mana
Cast Time: 0.85 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (150-200)%
Requires Level 4Teleport to a location, damaging enemies in an area at both ends of the teleport. Deals higher damage to chilled enemies, then removes chill from them. Cannot be supported by Unleash.Deals (7-916) to (11-1374) Cold Damage
+(0-0.3) metres to radius
This Spell's Cast Time is added to its Cooldown if Triggered
Cannot inflict Chill
15% more Damage with Hits per 5% Chill Effect on Enemy
Removes Chill after Damaging

Additional Effects From 1-20% Quality:
(0.2-4)% more Damage with Hits per 5% Chill Effect on Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4NoNoYes5%
FrostboltFrostboltSpell, Projectile, Cold
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (250-360)%
Projectile Speed: 375
Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Deals (9-1594) to (13-2392) Cold Damage
Projectiles Pierce all Targets

Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (1-20)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoNoYes5%
Galvanic FieldGalvanic FieldSpell, AoE, Duration, Lightning, Chaining, Orb
Level: (1-20)
Cost: (9-18) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (60-100)%
Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Deals (1-56) to (23-1067) Lightning Damage
Cannot inflict Shock
Base duration is 6.00 seconds
Fires a beam every 0.10 seconds
Can target each enemy only once every (0.70-0.50) seconds
Buff Grants 20% chance to Shock enemies
Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created
Field gains +0.1 metres to radius per 10% Shock Effect on Enemy when created
Maximum 1 Field

Additional Effects From 1-20% Quality:
Buff grants +(1-20)% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16NoNoYes6%
Galvanic Field of IntensityGalvanic Field of IntensitySpell, AoE, Duration, Lightning, Chaining, Orb
Level: (1-20)
Cost: (9-18) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (190-320)%
Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning.Deals (4-176) to (72-3350) Lightning Damage
Cannot inflict Shock
Base duration is 6.00 seconds
Fires a beam every 0.30 seconds
Can target each enemy only once every 0.80 seconds
Buff Grants 20% chance to Shock enemies
Maximum 1 Field

Additional Effects From 1-20% Quality:
Buff grants +(1-20)% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16NoNoYes6%
Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 65%
Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Deals (21-300) to (32-450) Physical Damage
Knocks Enemies Back on Hit
100% of Physical Damage Converted to Cold Damage
Cannot Knockback Unique Enemies more than once per second
Final Burst Deals 200% more Damage
Final Burst has 100% more Area of Effect
Final Burst cannot Knockback
Causes 4 Bursts

Additional Effects From 1-20% Quality:
Final Burst Deals +(2.5-50)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes5%
Glacial Cascade of the FissureGlacial Cascade of the FissureSpell, AoE, Cold, Physical
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (110-130)%
Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals (40-568) to (60-852) Physical Damage
100% of Physical Damage Converted to Cold Damage
Causes 6 Bursts

Additional Effects From 1-20% Quality:
Causes +(0.1-2) Bursts
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes5%
HexblastHexblastSpell, AoE, Chaos, Hex
Level: (1-20)
Cost: (16-30) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 4.00%
Effectiveness of Added Damage: (300-340)%
Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage
This Spell's Cast Time is added to its Cooldown if Triggered
Base radius is 2.8 metres
All Damage can Ignite, Freeze, and Shock
Chaos Damage with Hits is Resisted by lowest Resistance instead
40% more Damage with Ailments if Enemy is Hexed
100% more Damage with Hits if Enemy is Hexed
100% chance to remove a Hex after Damaging

Additional Effects From 1-20% Quality:
-(0.5-10)% chance to remove a Hex after Damaging
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes4%
Hexblast of ContradictionHexblast of ContradictionSpell, AoE, Chaos, Hex
Level: (1-20)
Cost: (16-30) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 340%
Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage
This Spell's Cast Time is added to its Cooldown if Triggered
Base radius is 2.8 metres
All Damage can Ignite, Freeze, and Shock
Chaos Damage with Hits is Resisted by highest Resistance instead
40% more Damage with Ailments if Enemy is Hexed
150% more Damage with Hits if Enemy is Hexed
100% chance to remove a Hex after Damaging

Additional Effects From 1-20% Quality:
-(0.5-10)% chance to remove a Hex after Damaging
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes6%
Hexblast of HavocHexblast of HavocSpell, AoE, Chaos, Hex
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 310%
Requires Level 28Deals chaos damage to a single enemy. If the enemy was Hexed, also deals area damage to other enemies around the target.Deals (100-1362) to (149-2044) Chaos Damage
Base radius is 2.8 metres

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes6%
HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
Level: (1-20)
Cost: (12-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (65-110)%
Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage
Base duration is 8.00 seconds
Base secondary duration is 4.00 seconds
Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
Can only be Hit once every 1 second
Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle

Additional Effects From 1-20% Quality:
+(0.5-10)% increased Pulse Frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
34NoNoYes5%
Ice NovaIce NovaSpell, AoE, Cold, Nova
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (200-230)%
AoE Radius: 30
Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold Damage
Base radius is (2.6-3) metres

Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoNoYes6%
Ice Nova of Deep FreezeIce Nova of Deep FreezeSpell, AoE, Cold, Nova
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Requires Level 12A circle of ice expands from the caster.Deals (15-642) to (22-963) Cold Damage
50% chance to Freeze enemies
Base radius is (2.6-3) metres
Freeze Enemies as though dealing (200-390)% more Damage

Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoNoYes6%
Ice Nova of FrostboltsIce Nova of FrostboltsSpell, AoE, Cold, Nova
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 130%
Requires Level 12A circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Deals (14-590) to (20-885) Cold Damage
25% less Area of Effect when Cast on Frostbolt
Base radius is (2.6-3) metres
Deals 50% more Damage with Hits and Ailments when cast on Frostbolt
Can expand from up to 4 Frostbolt Projectiles

Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoNoYes6%
Ice SpearIce SpearCritical, Spell, Projectile, Cold
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 130%
Projectile Speed: 1000
Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage
Fires 2 Projectiles
Second form has 600% increased Critical Strike Chance
Second form has +(30-49)% to Critical Strike Multiplier
Second form has 300% more Projectile Speed

Additional Effects From 1-20% Quality:
Second form has +(2-40)% to Critical Strike Multiplier
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoNoYes7%
Ice Spear of SplittingIce Spear of SplittingSpell, Projectile, Cold
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 330%
Requires Level 12Launches a shard of ice that splits on hitting terrain or enemies. After splitting, the projectiles are in second form, which moves much faster and pierces through enemies.Deals (57-1465) to (86-2197) Cold Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (2-5) targets
Second form has 300% more Projectile Speed
Projectiles can Split from hitting terrain

Additional Effects From 1-20% Quality:
Projectiles Split towards (0.1-2) targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoNoYes5%
Icicle MineIcicle MineMine, Critical, Spell, Projectile, Cold, Aura, AoE
Level: (1-20)
Cost: (3-6) Mana
Reservation: (3-6) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.Deals (16-514) to (24-771) Cold Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.30 seconds
Fires 5 Projectiles
Fires Projectiles in a circle
Fires an additional Projectile for every 2 prior Mines in Detonation Sequence
Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes6%
Icicle Mine of FanningIcicle Mine of FanningMine, Critical, Spell, Projectile, Cold, Aura, AoE
Level: (1-20)
Cost: (3-6) Mana
Reservation: (3-6) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 130%
Requires Level 12Throws a mine that fires projectiles at enemies when detonated. These projectiles quickly dissipate as they travel, before disappearing.Deals (18-591) to (28-886) Cold Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.30 seconds
Fires 3 Projectiles
Fires an additional Projectile for every 2 prior Mines in Detonation Sequence
Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes6%
Icicle Mine of SabotageIcicle Mine of SabotageMine, Critical, Spell, Projectile, Cold, Aura, AoE
Level: (1-20)
Cost: (3-6) Mana
Reservation: 15 Mana
Cast Time: 0.75 sec
Critical Strike Chance: 4.00%
Effectiveness of Added Damage: 90%
Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.Deals (12-388) to (18-583) Cold Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.30 seconds
Fires 5 Projectiles
Fires Projectiles in a circle
Fires an additional Projectile for every 2 prior Mines in Detonation Sequence
Each Mine applies 40% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%

Additional Effects From 1-20% Quality:
(1-20)% increased effect of Aura
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes4%
Impending Doom SupportImpending Doom SupportSupport, Hex, Spell, AoE, Chaos, Trigger
Icon: X
Level: (1-20)
Cost & Reservation Multiplier: 130%
Cooldown Time: 0.15 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Requires Level 31Supports hex curse skills, causing them to trigger Doom Blast when the hex ends. Cannot support curse skills which are triggered or applied as an aura.Trigger Doom Blast when a Hex from Supported Curse Skills ends
Deals (102-1654) to (154-2481) Chaos Damage
Trigger This Skill when a Hex from Supported Skills ends

Additional Effects From 1-20% Quality:
(0.5-10)% increased Area of Effect
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
31NoNoYes5%
IncinerateIncinerateSpell, Fire, Channelling, AoE
Level: (1-20)
Cost: (2-4) Mana
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 50%
Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage
25% more Damage with Hits and Ailments for each stage
100% increased angle per stage, up to 300%
Final wave always Ignites
8 maximum Stages
+(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres
Final wave deals 500% more Damage with Hits
Final wave deals 250% more Damage with Ignite

Additional Effects From 1-20% Quality:
+(0.1-2) to maximum Stages
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoNoYes5%
Incinerate of ExpanseIncinerate of ExpanseSpell, Fire, Channelling, AoE
Level: (1-20)
Cost: (3-6) Mana
Cast Time: 0.30 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 50%
Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage
25% more Damage with Hits and Ailments for each stage
100% increased angle per stage, up to 300%
Final wave always Ignites
4 maximum Stages
+(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres
Final wave deals 700% more Damage with Hits
Final wave deals 400% more Damage with Ignite

Additional Effects From 1-20% Quality:
Final wave deals +(5-100)% more Damage with Hits
Final wave deals +(2.5-50)% more Damage with Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoNoYes5%
Incinerate of VentingIncinerate of VentingSpell, Fire, Channelling, AoE
Level: (1-20)
Cost: (2-4) Mana
Cast Time: 0.17 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 50%
Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you.Deals (3-207) to (5-311) Fire Damage
25% more Damage with Hits and Ailments for each stage
100% increased angle per stage, up to 300%
12 maximum Stages
+(0.4-0.5) metres to radius per stage, up to a maximum of +(2.4-3) metres

Additional Effects From 1-20% Quality:
+(0.1-2) to maximum Stages
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoNoYes5%
Lightning ConduitLightning ConduitSpell, AoE, Lightning
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Requires Level 28Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Deals (33-387) to (98-1161) Lightning Damage
Cannot inflict Shock
This Spell's Cast Time is added to its Cooldown if Triggered
Base radius is 6 metres
(10-20)% more Damage with Hits per 5% Shock Effect on Enemy

Additional Effects From 1-20% Quality:
+(0.2-4)% more Damage with Hits per 5% Shock Effect on Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes6%
Lightning Conduit of the HeavensLightning Conduit of the HeavensSpell, AoE, Lightning
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 270%
Requires Level 28Lightning strikes a number of enemies around a targeted location. Cannot be supported by Spell Cascade.Deals (63-749) to (189-2248) Lightning Damage
Base radius is 4 metres
Hits up to (6-12) Enemies

Additional Effects From 1-20% Quality:
Hits up to (0.2-4) Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes6%
Lightning Spire TrapLightning Spire TrapTrap, Critical, Spell, Duration, AoE, Lightning
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (65-85)%
Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.Deals (15-238) to (45-713) Lightning Damage
Trap lasts 4 seconds
Base duration is 3.50 seconds
Strikes every (0.55-0.36) seconds
Modifiers to Trap Throwing Speed also apply to strike Frequency
(100-138)% increased Critical Strike Chance against Shocked Enemies
Strikes 3 Areas

Additional Effects From 1-20% Quality:
Strikes +(0.05-1) Areas
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoYesYes6%
Lightning Spire Trap of OverloadingLightning Spire Trap of OverloadingTrap, Spell, Duration, AoE, Lightning
Level: (1-20)
Cost: (25-48) Mana
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 100.00%
Effectiveness of Added Damage: 170%
Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.Deals (31-484) to (93-1453) Lightning Damage
Trap lasts 4 seconds
Base duration is 3.50 seconds
Strikes every 1.00 seconds
Strikes 8 Areas

Additional Effects From 1-20% Quality:
Strikes +(0.1-2) Areas
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoYesYes100%
Lightning Spire Trap of ZappingLightning Spire Trap of ZappingTrap, Spell, Duration, AoE, Lightning
Level: (1-20)
Cost: (13-22) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (80-100)%
Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.Deals (19-291) to (56-872) Lightning Damage
Trap lasts 4 seconds
Base duration is 1.00 seconds
Strikes every 0.40 seconds
Strikes 2 Areas

Additional Effects From 1-20% Quality:
(0.75-15)% Chance for Trap to Trigger an additional time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoYesYes6%
Lightning TendrilsLightning TendrilsCritical, Spell, AoE, Lightning, Channelling
Level: (1-20)
Cost: (1-5) Mana
Cast Time: 0.23 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (70-130)%
AoE Radius: 22
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Deals (1-75) to (6-1420) Lightning Damage
Releases a Stronger Pulse every 3 Pulses
Stronger Pulses always Critically Strike
Base radius is (2.4-3.1) metres

Additional Effects From 1-20% Quality:
+(2-40)% to Critical Strike Multiplier
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoNoYes6%
Lightning Tendrils of EccentricityLightning Tendrils of EccentricityCritical, Spell, AoE, Lightning, Channelling
Level: (1-20)
Cost: (1-5) Mana
Cast Time: 0.23 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (30-60)%
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Deals (1-33) to (2-629) Lightning Damage
Releases a Stronger Pulse every 6 Pulses
Stronger Pulses always Critically Strike
Base radius is (2.4-3.1) metres
Stronger Pulses have 150% more Area of Effect
Stronger Pulses deal 500% more Damage with Hits and Ailments

Additional Effects From 1-20% Quality:
+(2-40)% to Critical Strike Multiplier
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoNoYes6%
Lightning Tendrils of EscalationLightning Tendrils of EscalationSpell, AoE, Lightning, Channelling
Level: (1-20)
Cost: (1-5) Mana
Cast Time: 0.23 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (80-150)%
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a growing semicircular area in front of you.Deals (1-86) to (6-1633) Lightning Damage
Base radius is (2.4-3.1) metres
Gains +1 metre to radius per second while Channelling, up to a maximum of +2 metres

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoNoYes6%
Lightning TrapLightning TrapTrap, Critical, Spell, Projectile, Lightning
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Projectile Speed: 960
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (15-659) to (46-1978) Lightning Damage
Trap lasts 4 seconds
Fires 9 Projectiles
Fires Projectiles in a circle
20% chance to Shock enemies
(80-118)% increased Critical Strike Chance against Shocked Enemies
(0-19)% increased Effect of Shock

Additional Effects From 1-20% Quality:
(0.75-15)% Chance for Trap to Trigger an additional time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes6%
Lightning Trap of SparkingLightning Trap of SparkingTrap, Critical, Spell, Projectile, Lightning
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 285%
Requires Level 12Throws a trap that launches projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (19-791) to (56-2374) Lightning Damage
Projectiles Pierce all Targets
Trap lasts 4 seconds
Fires 5 Projectiles
20% chance to Shock enemies
Chains +2 Times
Projectiles can Chain when colliding with terrain
(80-118)% increased Critical Strike Chance against Shocked Enemies
(0-19)% increased Effect of Shock

Additional Effects From 1-20% Quality:
(0.75-15)% Chance for Trap to Trigger an additional time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes6%
Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
AoE Radius: 16
Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage
+(0-0.4) metres to radius
(30-49)% reduced Duration
Can queue up to 50 uses

Additional Effects From 1-20% Quality:
(1-20)% increased Cast Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10NoNoYes5%
ManabondManabondSpell, AoE, Lightning, Arcane
Level: (1-20)
Cost: 5% Mana
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 160%
Requires Level 12Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.Deals (7-263) to (39-1488) Lightning Damage
Deals base Lightning Damage equal to (25-44)% of missing Unreserved Mana
+6 to length per 25% of Unreserved maximum Mana you have

Additional Effects From 1-20% Quality:
Deals base Lightning Damage equal to +(0.5-10)% of missing Unreserved Mana
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoNoYes6%
Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (80-110)%
Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage
Strikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the Orb
Strikes every 0.50 seconds while Channelling a Lightning Skill near the Orb
Beam Splits towards 3 additional targets
Orb disappears after (10-29) Strikes

Additional Effects From 1-20% Quality:
Beam Splits towards (0.1-2) additional targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4NoNoYes5%
Penance BrandPenance BrandSpell, AoE, Physical, Lightning, Duration, Brand
Level: (1-20)
Cost: (15-27) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (470-570)%
Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. All energy is removed from the enemy when the brand is detached.Deals (177-2541) to (265-3811) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Activates every 0.1 seconds while Attached
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
30% less Damage with Ailments
Can be Detached for a total Duration of 6.00 seconds

Additional Effects From 1-20% Quality:
Deals +(0.5-10)% more Damage with Hits against Branded Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes6%
Penance Brand of ConductionPenance Brand of ConductionSpell, AoE, Physical, Lightning, Duration, Brand
Level: (1-20)
Cost: (15-27) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (95-110)%
Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and nearby enemies who do not have energy. When the brand is detached, all enemies with energy are dealt damage.Deals (35-509) to (53-764) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Activates every 0.15 seconds while Attached
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Can be Detached for a total Duration of 6.00 seconds
Can be Attached for a total Duration of 0.50 seconds
Deals 100% more Damage with Hits against Branded Enemy
Up to +(0-0.9) metres to Energy spread radius, scaled by distance from Brand

Additional Effects From 1-20% Quality:
Deals +(1-20)% more Damage with Hits against Branded Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes6%
Penance Brand of DissipationPenance Brand of DissipationSpell, AoE, Physical, Lightning, Duration, Brand
Level: (1-20)
Cost: (15-27) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (45-50)%
Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and causing a pulse that deals damage to the branded enemy and other nearby enemies. The pulse gains area of effect and damage for each energy on the branded enemy, up to 20. All energy is removed from the enemy when the brand is detached.Deals (16-231) to (24-347) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Activates every 0.75 seconds while Attached
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Can be Detached for a total Duration of 6.00 seconds
Can be Attached for a total Duration of 5.00 seconds
Pulses deal 30% more Damage with Ailments per Energy after the first
Pulses deal 30% more Damage with Hits per Energy after the first
+0.1 metres to Pulse radius per Energy

Additional Effects From 1-20% Quality:
Deals +(0.5-10)% more Damage with Hits against Branded Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes6%
Prismatic Burst SupportPrismatic Burst SupportSupport, Spell, AoE, Fire, Cold, Lightning, Prismatic, Trigger
Icon: J
Level: (1-20)
Cost & Reservation Multiplier: 130%
Cooldown Time: 0.80 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.Supported Skills will Trigger Prismatic Burst on Hit
Deals (3-1224) to (5-1836) Cold Damage
Deals (1-153) to (7-2907) Lightning Damage
Deals (3-1224) to (5-1836) Fire Damage
+(0-0.9) metres to radius
Deals 100% less Damage of each unchosen Damage Type
(0-57)% increased Cooldown Recovery Rate

Additional Effects From 1-20% Quality:
(1-20)% increased Elemental Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
1NoYesYes5%
Purifying FlamePurifying FlameFire, Spell, AoE, Duration, Physical
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.50%
Effectiveness of Added Damage: (220-300)%
A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Deals (8-1324) to (11-1986) Physical Damage
Base duration is 4.00 seconds
+(0-0.2) metres to radius
+(0-0.6) metres to radius of Consecrated Ground
50% of Physical Damage Converted to Fire Damage
Shockwave deals 25% less Damage

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radius
+(0.015-0.3) metres to radius of Consecrated Ground
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesNoYes5.5%
Purifying Flame of RevelationsPurifying Flame of RevelationsFire, Spell, AoE, Duration, Physical
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.50%
Effectiveness of Added Damage: (140-190)%
A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Deals (5-860) to (7-1291) Physical Damage
Base duration is 4.00 seconds
+(0-0.2) metres to radius
+(0-0.6) metres to radius of Consecrated Ground
50% of Physical Damage Converted to Fire Damage
Shockwave deals 90% more Damage

Additional Effects From 1-20% Quality:
Shockwave deals +(1-20)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesNoYes5.5%
Pyroclast MinePyroclast MineMine, Spell, Projectile, Fire, AoE, Aura, Nova
Level: (1-20)
Cost: (4-6) Mana
Reservation: (4-6) Mana
Cast Time: 0.18 sec
Critical Strike Chance: 5.50%
Effectiveness of Added Damage: 80%
AoE Radius: 30
Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area.Mine lasts 5 seconds
Deals (26-240) to (39-361) Fire Damage
Base Mine Detonation Time is 0.35 seconds
Fires 3 Projectiles
Fires an additional Projectile for every 4 prior Mines in Detonation Sequence
Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up
to a maximum of (64-601) to (96-901)

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoYesYes5.5%
Pyroclast Mine of SabotagePyroclast Mine of SabotageMine, Spell, Projectile, Fire, AoE, Aura, Nova
Level: (1-20)
Cost: (4-6) Mana
Reservation: (16-24) Mana
Cast Time: 0.18 sec
Critical Strike Chance: 5.50%
Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area.Mine lasts 5 seconds
Deals (7-62) to (10-94) Fire Damage
Base Mine Detonation Time is 0.35 seconds
Fires 3 Projectiles
Fires an additional Projectile for every 4 prior Mines in Detonation Sequence
Each Mine Adds (4-37) to (6-56) Fire Damage to Hits against Enemies near it, up
to a maximum of (133-1249) to (200-1873)

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoYesYes5.5%
Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining
Level: (1-20)
Cost: (6-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (230-280)%
Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage
+(0-0.4) metres to radius
Chains +(2-3) Times
Projectiles can Chain when impacting the ground
Projectiles do not change direction when Chaining

Additional Effects From 1-20% Quality:
Chains +(0.1-2) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoNoYes5%
Shock NovaShock NovaSpell, AoE, Lightning, Nova
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (140-190)%
AoE Radius: 26 / 14
Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage
+10% to Maximum Effect of Shock
Ring always Shocks

Additional Effects From 1-20% Quality:
+(0.5-10)% to Maximum Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes6%
SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%
Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Deals (21-885) to (31-1327) Chaos Damage
Projectiles Pierce all Targets
Deals (180.8-2642.5) Base Chaos Damage per second
Base duration is 0.60 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
4% of Spell Damage Leeched as Energy Shield

Additional Effects From 1-20% Quality:
Base duration is (0.01-0.2) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes5%
Soulrend of ReapingSoulrend of ReapingChaos, Spell, Projectile
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 400%
Requires Level 28Fires a projectile that deals chaos damage to enemies it hits and leeches some of that damage as energy shield.Deals (42-1784) to (62-2676) Chaos Damage
4% of Spell Damage Leeched as Energy Shield

Additional Effects From 1-20% Quality:
(2-40)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes7%
Soulrend of the SpiralSoulrend of the SpiralChaos, Spell, AoE, Duration, Projectile
Level: (1-20)
Cost: (34-64) Mana
Cast Time: 0.90 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%
Requires Level 28Fires a series of projectiles in a spiral that turn towards enemies in front of them, damaging and piercing through those they hit, and leeching some of that damage as energy shield. As the projectiles travel, they repeatedly apply a short but powerful chaos damage over time debuff to each enemy in an area around them.Deals (21-885) to (31-1327) Chaos Damage
Projectiles Pierce all Targets
Deals (180.8-2642.5) Base Chaos Damage per second
Base duration is 0.50 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Fires 5 Projectiles in a spiral

Additional Effects From 1-20% Quality:
Base duration is (0.01-0.2) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes5%
SparkSparkSpell, Projectile, Duration, Lightning
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Projectile Speed: 420
Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
Base duration is 2.00 seconds
Fires (4-8) Projectiles

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoNoYes6%
Spark of the NovaSpark of the NovaSpell, Projectile, Duration, Lightning
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Deals (2-111) to (30-2113) Lightning Damage
Base duration is 2.00 seconds
Fires (8-12) Projectiles
Fires Projectiles in a circle

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoNoYes6%
Spark of UnpredictabilitySpark of UnpredictabilitySpell, Projectile, Duration, Lightning
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Launches unpredictable sparks with that move randomly with large differences in speed and distance until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
Base duration is 2.50 seconds
Fires (3-6) Projectiles

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoNoYes6%
Storm BrandStorm BrandLightning, Spell, AoE, Chaining, Duration, Brand
Level: (1-20)
Cost: (8-21) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%
Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Deals (3-92) to (8-277) Lightning Damage
Activates every 0.5 seconds while Attached
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Can be Detached for a total Duration of 6.00 seconds
Can be Attached for a total Duration of 5.00 seconds
Sends beams to 3 Enemies, including the Branded Enemy
Deals (80-130)% more Damage with Hits against Branded Enemy

Additional Effects From 1-20% Quality:
Sends beams to +(0.05-1) Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoNoYes6%
Storm Brand of IndecisionStorm Brand of IndecisionLightning, Spell, AoE, Chaining, Duration, Brand
Level: (1-20)
Cost: (8-21) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing a beam which deals damage to the branded enemy and those around it. The brand will detach if the enemy dies.Deals (5-172) to (14-515) Lightning Damage
Activates every 0.4 seconds while Attached
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Attaches to a new Enemy after Activating, no more than once every 0.3 seconds
Can be Detached for a total Duration of 6.00 seconds
Can be Attached for a total Duration of 5.00 seconds
Sends a beam to the Branded Enemy

Additional Effects From 1-20% Quality:
Deals +(0.5-10)% more Damage with Hits against Branded Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoNoYes6%
Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 35%
Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Deals (6-168) to (8-252) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 1.20 seconds
+(0-0.4) metres to radius
Orbs jump every 0.4 seconds
Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration

Additional Effects From 1-20% Quality:
Base duration is (0.02-0.4) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoYes6%
Storm CallStorm CallSpell, AoE, Duration, Lightning
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (220-250)%
Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.Deals (21-949) to (39-1762) Lightning Damage
Base duration is 1.50 seconds
+(0-0.6) metres to radius

Additional Effects From 1-20% Quality:
(0.75-15)% chance for Lightning to Strike the Marker when Cast
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoNoYes6%
StormbindStormbindSpell, AoE, Channelling, Lightning, Duration, Arcane
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.12 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 160%
Requires Level 28Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.Deals (36-444) to (107-1332) Lightning Damage
Base duration is 12.00 seconds
50% reduced Movement Speed
Runes have 30% more Area of Effect per Improvement
Runes deal 100% more Damage with Hits and Ailments per Improvement
A Rune is Improved for each (5-24) Mana Spent
Runes can be improved 3 times

Additional Effects From 1-20% Quality:
Runes have +(0.5-10)% more Area of Effect per Improvement
(0.5-10)% increased Cast Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes6%
Stormbind of TeleportationStormbind of TeleportationSpell, AoE, Channelling, Lightning, Duration, Arcane, Movement, Travel, Blink
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.12 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 160%
Requires Level 28Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.Deals (36-444) to (107-1332) Lightning Damage
Base duration is 12.00 seconds
50% reduced Movement Speed
Runes have 30% more Area of Effect per Improvement
Runes deal 100% more Damage with Hits and Ailments per Improvement
A Rune is Improved for each (5-24) Mana Spent
Runes can be improved 3 times
Teleport to the detonated Rune if you have not detonated Runes in the past 1 second

Additional Effects From 1-20% Quality:
Runes have +(0.5-10)% more Area of Effect per Improvement
(0.5-10)% increased Cast Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes6%
Stormblast MineStormblast MineMine, Spell, AoE, Lightning, Aura, Nova
Level: (1-20)
Cost: (2-6) Mana
Reservation: (2-6) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (120-130)%
Throws a mine that deals damage in an area when detonated.Deals (3-367) to (8-1102) Lightning Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.25 seconds
+(0-0.5) metres to radius
Each Mine applies 3% increased Damage Taken to Enemies near it, up
to a maximum of 150%

Additional Effects From 1-20% Quality:
Each mine applies +(0.05-1)% increased Damage Taken to Enemies near it, up
to a maximum of 150%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesYes6%
Tempest ShieldTempest ShieldSpell, Lightning, Chaining
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage
Chains +1 Times
Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield
Buff grants Immunity to Shock

Additional Effects From 1-20% Quality:
(2-40)% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16YesNoYes6%
Vaal ArcVaal ArcSpell, Chaining, Vaal, Lightning, Duration
Level: (1-20)
Souls Per Use: 25
Can Store 1 Use(s)
Soul Gain Prevention: 2 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Requires Level 12A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.Deals (38-924) to (64-1539) Lightning Damage
100% increased Duration of Lightning Ailments
Base duration is 4.00 seconds
100% chance to Shock enemies
Chains +(5-9) Times
15% more Damage with Hits and Ailments for each remaining Chain
100% increased Effect of Lightning Ailments

Additional Effects From 1-20% Quality:
Chains +(0.05-1) Times
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoNoYes6%
Vaal Cold SnapVaal Cold SnapSpell, AoE, Duration, Vaal, Cold
Level: (1-20)
Souls Per Use: 35
Can Store 1 Use(s)
Soul Gain Prevention: 6 sec
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 350%
Requires Level 16Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Deals (46-1571) to (69-2356) Cold Damage
Base duration is 4.00 seconds
Deals (37.8-2454.5) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Always Freezes enemies
Base radius is 3.2 metres
Base secondary radius is 2 metres
Base tertiary radius is 3.6 metres
Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area

Additional Effects From 1-20% Quality:
(1-20)% more Effect of Chill
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16NoYesYes6%
Vaal FireballVaal FireballProjectile, Spell, AoE, Vaal, Fire
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 4 sec
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Launches a series of fireballs in a spiral around the caster.Deals (9-1095) to (14-1643) Fire Damage
Fires 32 Projectiles in a spiral
25% chance to Ignite enemies
Base radius is (0.9-1.4) metres

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoNoYes6%
Vaal FirestormVaal FirestormSpell, AoE, Duration, Fire, Vaal
Level: (1-20)
Souls Per Use: 35
Can Store 1 Use(s)
Soul Gain Prevention: 7 sec
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (600-760)%
Requires Level 28A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.Deals (256.8-3995.2) Base Fire Damage per second
Burning Ground lasts 4.00 seconds
Deals (224-3487) to (336-5230) Fire Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
16 Bolts
Impacts have 20% more Area of Effect
Base radius is 1.3 metres

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes6%
Vaal FlameblastVaal FlameblastSpell, AoE, Vaal, Fire, Channelling
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 3 sec
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Requires Level 28Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.Deals (31-280) to (46-419) Fire Damage
50% chance to Ignite enemies
200% more Spell Damage for each stage
110% more Damage with Ailments for each stage
-0.2 metres to radius per Stage

Additional Effects From 1-20% Quality:
(1-20)% increased Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes5%
Vaal Ice NovaVaal Ice NovaSpell, AoE, Vaal, Cold, Nova
Level: (1-20)
Souls Per Use: 25
Can Store 2 Use(s)
Soul Gain Prevention: 2 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Requires Level 12A chilling circle of ice expands from the caster, repeating from every enemy it hits.Deals (18-518) to (26-762) Cold Damage
Causes smaller novas up to 5 times on enemies hit
20% reduced Area of Effect each repeat
Base radius is 2.6 metres

Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metres
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoNoYes6%
Vaal Lightning TrapVaal Lightning TrapTrap, Critical, Spell, Projectile, Duration, Vaal, Lightning
Level: (1-20)
Souls Per Use: 20
Can Store 3 Use(s)
Soul Gain Prevention: 4 sec
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 250%
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Deals (26-686) to (79-2057) Lightning Damage
Projectiles Pierce all Targets
Trap lasts 4 seconds
Base duration is 4.00 seconds
Fires 9 Projectiles
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Fires Projectiles in a circle
Projectiles leave Shocked Ground
Shocked Ground causes 15% increased Damage taken

Additional Effects From 1-20% Quality:
Shocked Ground causes (0.25-5)% increased Damage taken
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes6%
Vaal SparkVaal SparkSpell, Projectile, Duration, Vaal, Lightning
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 5 sec
Cast Time: 0.65 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 40%
Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Deals (1-24) to (11-454) Lightning Damage
Base duration is 2.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Fires Projectiles in random directions

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoNoYes5%
Vaal Storm CallVaal Storm CallSpell, AoE, Duration, Vaal, Lightning
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 7 sec
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 130%
Requires Level 12Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.Deals (21-510) to (38-947) Lightning Damage
Base duration is 6.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Strikes an Enemy every 0.25 seconds

Additional Effects From 1-20% Quality:
(0.5-10)% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoNoYes6%
Void SphereVoid SphereSpell, AoE, Duration, Physical, Chaos, Orb
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (50-75)%
Requires Level 34Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.Deals (27-344) to (40-516) Physical Damage
Base duration is 5.00 seconds
Pulses every 0.40 seconds
40% of Physical Damage Converted to Chaos Damage
Base radius is 3.8 metres
Enemies in range are Hindered, with up to (30-39)% reduced Movement Speed, based on distance from the Void Sphere

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
34NoNoYes5%
Void Sphere of RendingVoid Sphere of RendingSpell, AoE, Duration, Physical, Chaos, Orb
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (120-190)%
Requires Level 34Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.Deals (68-860) to (101-1290) Physical Damage
Base duration is 2.00 seconds
Pulses every 0.30 seconds
40% of Physical Damage Converted to Chaos Damage
Base radius is 2.2 metres
Enemies in range are Hindered, with up to (30-39)% reduced Movement Speed, based on distance from the Void Sphere

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
34NoNoYes5%
Voltaxic BurstVoltaxic BurstSpell, AoE, Chaos, Lightning, Nova, Duration
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.50%
Effectiveness of Added Damage: (210-230)%
Requires Level 12Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.Deals (20-906) to (38-1683) Lightning Damage
Base duration is 2.50 seconds
Explosion deals base Lightning Damage equal to 6% of corpse's Maximum Life
+(0-0.3) metres to radius
40% of Lightning Damage Converted to Chaos Damage
1% more Damage with Hits and Ailments for each Cast of this Spell currently waiting

Additional Effects From 1-20% Quality:
+(0.05-1)% more Damage with Hits and Ailments for each Cast of this Spell currently waiting
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes6.5%
VortexVortexSpell, AoE, Cold, Duration, Nova
Level: (1-20)
Cost: (13-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (130-170)%
AoE Radius: 2
Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.Deals (49-779) to (73-1169) Cold Damage
Base duration is 3.00 seconds
Deals (116-2316.1) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Base radius is 2 metres
Base secondary radius is 2 metres

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes6%
Vortex of ProjectionVortex of ProjectionSpell, AoE, Cold, Duration, Nova
Level: (1-20)
Cost: (13-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (130-170)%
Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Deals (49-779) to (73-1169) Cold Damage
Base duration is 1.50 seconds
Deals (57.9-1158.1) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
50% more Area of Effect when Cast on Frostbolt
Base radius is 2 metres
50% more Damage when Cast on Frostbolt
Base secondary radius is 2 metres
Can explode from up to 5 Frostbolt Projectiles

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes6%
Wave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical
Level: (1-20)
Cost: (9-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (220-330)%
Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical Damage
25% of Physical Damage Converted to Lightning Damage
Base duration is (0.50-0.69) seconds
Base secondary duration is 4.00 seconds
25% of Physical Damage Converted to Fire Damage
Exposure applies -15% to Elemental Resistance matching highest Damage taken

Additional Effects From 1-20% Quality:
Damage Penetrates (0.75-15)% of Enemy Elemental Resistances
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16YesNoYes6%
Winter OrbWinter OrbCold, Spell, Channelling, AoE, Duration, Projectile, Orb
Level: (1-20)
Cost: (2-4) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Deals (30-270) to (37-337) Cold Damage
Base duration is 1.60 seconds
Increases and Reductions to Cast Speed also apply to Projectile Frequency
Fires projectiles every 1.6 seconds
25% increased Duration per Stage
150% more Projectile Frequency while Channelling
15% increased Projectile Frequency per Stage
Maximum 10 Stages

Additional Effects From 1-20% Quality:
+(0.1-2) Maximum Stages
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes6%
AbsolutionAbsolutionSpell, Minion, Duration, Physical, Lightning, AoE
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (180-200)%
Requires Level 12Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Deals (21-873) to (31-1310) Physical Damage
Base duration is 1.00 seconds
Base secondary duration is 10.00 seconds
+(0-0.6) metres to radius
25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy
This Spell and Minions Convert 50% of Physical Damage to Lightning Damage
Maximum 3 Summoned Sentinels of Absolution

Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoYes6%
Absolution of InspiringAbsolution of InspiringSpell, Minion, Duration, Physical, Lightning, AoE
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (180-200)%
Requires Level 12Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Deals (21-873) to (31-1310) Physical Damage
Base duration is 1.00 seconds
Base secondary duration is 10.00 seconds
Increases and Reductions to Minion Damage also apply
to this Skill's Damage at 250% of their value
+(0-0.6) metres to radius
25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy
This Spell and Minions Convert 50% of Physical Damage to Lightning Damage
Maximum 2 Summoned Sentinels of Absolution

Additional Effects From 1-20% Quality:
Increases and Reductions to Minion Damage also apply
to this Skill's Damage at (2.5-50)% of their value
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoYes6%
ExsanguinateExsanguinateSpell, Chaining, Physical, Duration
Level: (1-20)
Cost: (16-46) Life
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (150-270)%
Requires Level 12Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical Damage
Deals (23.4-1121) Base Physical Damage per second
Base duration is 1.00 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Fires tendrils at up to (7-9) Targets

Additional Effects From 1-20% Quality:
Base duration is (0.075-1.5) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoYes6%
Exsanguinate of TransmissionExsanguinate of TransmissionSpell, Chaining, Physical, Duration
Level: (1-20)
Cost: (16-46) Life
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 12Releases a tendril of blood from your character, which will target an enemy in front of you, then chain to other enemies. The tendril deals physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times.Deals (4-268) to (5-401) Physical Damage
Deals (26.2-1256) Base Physical Damage per second
Base duration is 2.00 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Chains +(6-10) Times
Fires tendrils at up to 1 Target

Additional Effects From 1-20% Quality:
Base duration is (0.1-2) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoYes6%
Flamewood SupportFlamewood SupportSupport, Totem, Spell, AoE, Fire, Projectile, Trigger
Icon: f
Level: (1-20)
Cost & Reservation Multiplier: 140%
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Requires Level 8Supports skills which summon totems. Cannot modify the skills of minions.Totems from Supported Skills gain the Avenging Flame
Skill and Trigger it when Hit by an Enemy
Base radius is (1.3-1.8) metres
Deals base Fire Damage equal to (80-137)% of Totem's Maximum Life
Totems with this Skill Trigger it when Hit by an Enemy

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Totem Life
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
8YesNoYes5%
Holy Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical
Level: (1-20)
Cost: (11-39) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 35%
Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical Damage
Projectiles Pierce all Targets
Totem lasts 8 seconds
Fires 3 Projectiles
Summons a Totem which uses this Skill
50% of Physical Damage Converted to Fire Damage
Consecrated Ground grants Immunity to Curses to you and Allies

Additional Effects From 1-20% Quality:
(2-40)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4YesNoYes5%
Holy Flame Totem of IreHoly Flame Totem of IreTotem, Spell, Projectile, Fire, Channelling, Physical
Level: (1-20)
Cost: (11-39) Mana
Cast Time: 0.18 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 35%
Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical Damage
Projectiles Pierce all Targets
Totem lasts 8 seconds
Summons a Totem which uses this Skill
Modifiers to number of Projectiles do not apply to this Skill
50% of Physical Damage Converted to Fire Damage
(50-88)% more Projectile Speed
Consecrated Ground grants Immunity to Curses to you and Allies

Additional Effects From 1-20% Quality:
(2-40)% more Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4YesNoYes5%
ReapReapSpell, Physical, AoE, Duration
Level: (1-20)
Cost: (25-46) Life
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (150-210)%
Requires Level 28A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.Deals (57-943) to (86-1414) Physical Damage
Deals (120.2-1463.3) Base Physical Damage per second
Base duration is 1.00 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Gain a Blood Charge if this Skill Hits Enemies and none of them Die
Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff
Costs 20% more Life per Blood Charge
Deals 15% more Damage per Blood Charge

Additional Effects From 1-20% Quality:
Deals +(0.25-5)% more Damage per Blood Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes6%
Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
Level: (1-20)
Cost: (6-10) Mana
Attack Time: 0.50 sec
Critical Strike Chance: 5.00%
AoE Radius: 8 / 16
Requires Level 4Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage
(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield
75% increased Stun Threshold reduction on enemies at Maximum charge distance
100% more Damage with Hits at Maximum Charge Distance
(90-109)% increased Movement Speed

Additional Effects From 1-20% Quality:
(1-20)% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4YesNoNo5%
Shield CrushShield CrushAttack, AoE, Physical, Melee
Level: (1-20)
Cost: (7-13) Mana
Attack Time: 0.80 sec
Critical Strike Chance: 5.00%
Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(4-300) to (6-450) Base Off Hand Physical Damage
(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield
+(0-0.6) metres to radius

Additional Effects From 1-20% Quality:
Deals up to (0.5-10)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesNoNo5%
Shield Crush of the ChieftainShield Crush of the ChieftainAttack, AoE, Fire, Melee
Level: (1-20)
Cost: (9-15) Mana
Attack Time: 1.00 sec
Critical Strike Chance: 5.00%
Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(6-389) to (8-583) Base Off Hand Fire Damage
(7-13) to (10-20) Added Fire Damage per 15 Armour on Shield
Central wave has (50-88)% more Area of Effect

Additional Effects From 1-20% Quality:
Central wave has (2-40)% more Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesNoNo5%
Shockwave TotemShockwave TotemTotem, Spell, AoE, Physical, Nova
Level: (1-20)
Cost: (21-39) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 110%
AoE Radius: 24
Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesDeals (33-412) to (65-765) Physical Damage
Totem lasts 8 seconds
25% chance to Knock Enemies Back on hit
Summons a Totem which uses this Skill
Base radius is 2.4 metres

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoNo5%
Vaal ReapVaal ReapSpell, Physical, AoE, Duration, Vaal
Level: (1-20)
Souls Per Use: 25
Can Store 1 Use(s)
Soul Gain Prevention: 8 sec
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (310-420)%
Requires Level 28Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.Deals (115-1886) to (172-2828) Physical Damage
Deals (179.1-2946.2) Base Physical Damage per second
Base duration is 5.00 seconds
Base secondary duration is 8.00 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Effects of Boiling Blood Linger for 2 seconds
Grants +4 to maximum Blood Charges
Grants up to maximum Blood Charges

Additional Effects From 1-20% Quality:
Deals +(0.25-5)% more Damage per Blood Charge
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes6%

Gems with effects related to critical strikes

Unique items

Local critical strike chance

Items that have increases to their local critical strike chance.

ItemItem classRequired levelCrit% crit chance
Oni-GoroshiOni-Goroshi
Charan's Sword
One Handed Sword
Physical Damage: 5-11
Critical Strike Chance: (8.50-9.50)%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
40% increased Global Accuracy RatingUses both hand slots
(70-90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
Has 6 Linked Sockets (Hidden)
Uses goddess player audio (Hidden)
"Your name is Demon Slayer? Really? Good name for rotgut, that."
She said: I prefer "The Goddess Of Swords". Much more dignified. And accurate.
"Demon Slayer The Cheap And Nasty it is then. Burns going down, burns coming up?"
She said: Every single time, Charan. And still...you'll bathe me, and you'll drink my love. Until you can't.
One-Handed Sword1(8.50-9.50)%(70-90)%
GoredrillGoredrill
Skinning Knife
Dagger
Physical Damage: (7.5-10.2) to (30-37.4)
Critical Strike Chance: 9.75%
Attacks per Second: 1.45
Weapon Range: 1.0 metres
Requires Level 5, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity
(50-70)% increased Physical Damage
Adds (1-2) to (3-5) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
A tap on the shoulder
A peck on the cheek
A sip of your wine
So red and so sleek
Dagger59.75%30%
BrightbeakBrightbeak
War Hammer
One Handed Mace
Physical Damage: (19.5-22.75) to (46.5-54.25)
Critical Strike Chance: 6.25%
Attacks per Second: 2.10
Weapon Range: 1.1 metres
Requires Level 20, 71 Str10% reduced Enemy Stun Threshold(50-75)% increased Physical Damage
45% increased Attack Speed
25% increased Critical Strike Chance
+(20-30)% to Fire Resistance
+(20-30)% to Lightning Resistance
"I know how to say 'faster' and 'attack' in Karui, Marak and Ezo."
- Voll of Thebrus
One-Handed Mace206.25%25%
Brutus' Lead SprinklerBrutus' Lead Sprinkler
Ritual Sceptre
Sceptre
Physical Damage: (34.8-40.8) to (91.2-97.2)
Critical Strike Chance: (9.10-9.80)%
Attacks per Second: (1.38-1.44)
Weapon Range: 1.1 metres
Requires Level 28, 51 Str, 51 Int16% increased Elemental Damage20% increased Physical Damage
Adds (8-13) to (26-31) Physical Damage
30% increased Fire Damage
(15-20)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
"A sprinkle of liquid encouragement is often required
to garnish the perfect confession."
- Brutus, Warden of Axiom
Sceptre28(9.10-9.80)%(30-40)%
The Goddess ScornedThe Goddess Scorned
Elegant Sword
One Handed Sword
Physical Damage: (70-80) to (115.5-132)
Critical Strike Chance: (9.50-10.50)%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingUses both hand slots
(250-300)% increased Physical Damage
(90-110)% increased Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
+(40-50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon or Ignite
Her purpose seems done; the oath is fulfilled.
Rust dulls her smirk with the last demon killed.
The embers grow dim and yet hope burns her lips:
"An old flame renewed can define our eclipse!"
One-Handed Sword28(9.50-10.50)%(90-110)%
The StormheartThe Stormheart
Royal Staff
Staff
Physical Damage: (48.6-54) to (145.8-162)
Elemental Damage: (25-35) to (45-60), (1-10) to (70-90)
Critical Strike Chance: (10.20-11.48)%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 28, 51 Str, 51 Int+20% Chance to Block Spell Damage while wielding a Staff(80-100)% increased Physical Damage
Adds (25-35) to (45-60) Cold Damage
Adds (1-10) to (70-90) Lightning Damage
(20-35)% increased Critical Strike Chance
100% chance to Avoid being Shocked while Chilled
50% chance to Shock Chilled Enemies
When the storm comes,
the safest place to be is the centre.
Staff28(10.20-11.48)%(20-35)%
Replica TwyzelReplica Twyzel
Sage Wand
Wand
Physical Damage: 18-34
Critical Strike Chance: (12.00-14.00)%
Attacks per Second: (1.47-1.54)
Requires Level 30, 119 Int(17-21)% increased Spell Damage(5-10)% increased Attack Speed
(20-40)% increased Critical Strike Chance
Attacks fire an additional Projectile
"Energy redirected is energy imbalanced.
Prototype #78 serves as a prime example."
Wand30(12.00-14.00)%(20-40)%
TwyzelTwyzel
Sage Wand
Wand
Physical Damage: (41.4-57.2) to (84.6-112.2)
Critical Strike Chance: (11.00-12.00)%
Attacks per Second: (1.47-1.54)
Requires Level 30, 119 Int(17-21)% increased Spell DamageSocketed Gems fire an additional Projectile
(80-120)% increased Physical Damage
Adds (5-8) to (13-17) Physical Damage
(5-10)% increased Attack Speed
(10-20)% increased Critical Strike Chance
Life persisted,
hardened, twisted.
Wand30(11.00-12.00)%(10-20)%
Death's HarpDeath's Harp
Death Bow
Bow
Physical Damage: (53.2-57.4) to (138.7-149.65)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: 1.32
Requires Level 32, 107 Dex(30-50)% increased Critical Strike Chance(90-105)% increased Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 2 additional Arrows
The mournful music of the strings,
The creaking arch, the arrow sings.
A choking cry, a rattled breath,
The Reaper's Song, the Harp of Death.
Bow32(6.50-7.50)%(30-50)%
Iron CommanderIron Commander
Death Bow
Bow
Physical Damage: (36-40) to (89-97)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: (1.37-1.44)
Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
The Eternals commanded an army that need not eat, sleep, or breathe
without the usual depravities of necromancy.
Bow32(6.50-7.50)%(30-50)%
Replica Iron CommanderReplica Iron Commander
Death Bow
Bow
Physical Damage: (36-40) to (89-97)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: (1.37-1.44)
Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
Adds 1 to 3 Physical Damage to Attacks per 25 Strength
"Admittedly lacking the finesse of the fabled original,
Prototype #4 achieved identical results through brute force alone."
Bow32(6.50-7.50)%(30-50)%
Mortem MorsuMortem Morsu
Fright Claw
Claw
Physical Damage: (21-24) to (80.5-92)
Critical Strike Chance: 9.38%
Attacks per Second: 1.80
Weapon Range: 1.1 metres
Requires Level 34, 61 Dex, 61 IntGrants 20 Life per Enemy Hit(75-100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10-20)% of Physical Damage Converted to Chaos Damage
25% reduced Enemy Stun Threshold with this Weapon
60% chance to Poison on Hit
Fear blisters the heart and thins the blood.
Fear squeezes lungs and sets the guts to fester.
Fear is the wound left untended.
Claw349.38%25%
Moonbender's WingMoonbender's Wing
Tomahawk
One Handed Axe
Physical Damage: (32.5-37.5) to (59.8-69)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 39, 81 Str, 56 DexTrigger Level 15 Lightning Warp on Hit with this Weapon
(30-50)% increased Physical Damage
(30-50)% increased Critical Strike Chance
Hits with this Weapon gain (75-100)% of Physical Damage as Extra Cold or Lightning Damage
Beneath the cold light of the moon,
the wing moves faster than the eye.
One-Handed Axe39(6.50-7.50)%(30-50)%
WidowmakerWidowmaker
Boot Blade
Rune Dagger
Physical Damage: (50-55) to (114-119)
Critical Strike Chance: (9.76-10.40)%
Attacks per Second: 1.40
Weapon Range: 1.0 metres
Requires Level 44, 63 Dex, 90 Int30% increased Global Critical Strike ChanceAdds (35-40) to (55-60) Physical Damage
(22-30)% increased Critical Strike Chance
+(30-40)% to Global Critical Strike Multiplier
100% increased Critical Strike Chance against Enemies that are on Full Life
1% of Attack Damage Leeched as Life on Critical Strike
Love only death
For she shall never let you go.
Rune Dagger44(9.76-10.40)%(22-30)%
NametakerNametaker
Graceful Sword
One Handed Sword
Physical Damage: 34-55
Critical Strike Chance: (6.00-7.00)%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 50, 78 Str, 94 Dex+350 to Accuracy Rating(20-40)% increased Critical Strike Chance
2% of Physical Attack Damage Leeched as Life
2% of Physical Attack Damage Leeched as Mana
Hits with this Weapon have +10% to Critical Strike Multiplier per Enemy Power
5% of Leech from Hits with this Weapon is Instant per Enemy Power
It need not know your True Name. Our most
dearly held secrets spill forth in our blood.
One-Handed Sword50(6.00-7.00)%(20-40)%
Terminus EstTerminus Est
Tiger Sword
Two Hand Sword
Physical Damage: (151.2-172.8) to (249.2-284.8)
Critical Strike Chance: (7.50-8.75)%
Attacks per Second: 1.68
Weapon Range: 1.3 metres
Requires Level 51, 80 Str, 96 Dex+360 to Accuracy Rating(180-220)% increased Physical Damage
20% increased Attack Speed
(50-75)% increased Critical Strike Chance
Gain 10 Mana per Enemy Killed
10% increased Movement Speed
Gain a Frenzy Charge on Critical Strike
His final sensation was of the executioner's blade.
It was not cold, instead warm and reassuring,
murmuring a promise of better times ahead.
Smiling, he returned death's embrace.
Two-Handed Sword51(7.50-8.75)%(50-75)%
InfractemInfractem
Decimation Bow
Bow
Physical Damage: (117.3-142.2) to (258.4-289.8)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: 1.20
Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance+(20-30) to Dexterity
(70-80)% increased Physical Damage
Adds (25-35) to (36-45) Physical Damage
10% increased Movement Speed
+(350-400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all Targets
Mark us with mercy, then press on with care,
Execute us steadily, notch away at our despair.
Bow53(6.50-7.50)%(30-50)%
Replica InfractemReplica Infractem
Decimation Bow
Bow
Physical Damage: (117.3-142.2) to (258.4-289.8)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: 1.20
Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance+(20-30) to Dexterity
(70-80)% increased Physical Damage
Adds (25-35) to (36-45) Physical Damage
10% increased Movement Speed
+(350-400) to Accuracy Rating
Cannot Leech Life
Projectiles from Attacks Fork
Projectiles from Attacks can Fork 1 additional time
How did you manage to lodge arrows in every single test subject
and researcher in Lab Three simultaneously... again?"
- Doctor Bircus
Bow53(6.50-7.50)%(30-50)%
Death's HandDeath's Hand
Karui Sceptre
Sceptre
Physical Damage: (72-83) to (140-183)
Critical Strike Chance: (8.75-10.50)%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 56, 96 Str, 96 Int26% increased Elemental DamageAdds (35-46) to (85-128) Physical Damage
(25-50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 4 seconds on Critical Strike
"All are welcome in Hinekora's eternal home."
- Karui Proverb
Sceptre56(8.75-10.50)%(25-50)%
Maata's TeachingMaata's Teaching
Karui Sceptre
Sceptre
Physical Damage: 37-55
Critical Strike Chance: (8.05-9.10)%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 56, 96 Str, 96 Int26% increased Elemental Damage+(30-40) to Intelligence
(15-30)% increased Critical Strike Chance
+(1-2) to Level of all Minion Skill Gems
Minions' Base Attack Critical Strike Chance is equal to the Critical
Strike Chance of your Main Hand Weapon
What we give to others, we also give to ourselves.
Sceptre56(8.05-9.10)%(15-30)%
The Crimson StormThe Crimson Storm
Steelwood Bow
Bow
Physical Damage: (92.8-104.4) to (137.6-154.8)
Critical Strike Chance: (6.88-7.43)%
Attacks per Second: 1.40
Requires Level 57, 190 Dex6% increased Movement Speed(60-80)% increased Physical Damage
(25-35)% increased Critical Strike Chance
50% chance to inflict Bleeding on Critical Strike with Attacks
Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges
Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies
50% chance to Maim Enemies on Critical Strike with Attacks
Veiled Suffix
"There were no survivors. It had only been fired twice."
- Order of the Djinn inscription
Take this item to Jun Ortoi to have her Unveil it.
Bow57(6.88-7.43)%(25-35)%
HiltlessHiltless
Reaver Sword
Two Hand Sword
Physical Damage: (152-177) to (334-364)
Critical Strike Chance: (7.00-7.50)%
Attacks per Second: 1.50
Weapon Range: 1.5 metres
Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Lifetap
Adds (90-115) to (230-260) Physical Damage
(40-50)% increased Critical Strike Chance
Enemies you Attack Reflect 100 Physical Damage to you
+0.2 metres to Weapon Range
The cuts on my hands are a small price to pay
for the opportunity to drive my steel
beyond the flesh and into the demon's soul.
Two-Handed Sword59(7.00-7.50)%(40-50)%
Piscator's VigilPiscator's Vigil
Imbued Wand
Wand
Critical Strike Chance: (9.60-10.40)%
Attacks per Second: (1.76-1.89)
Requires Level 59, 188 Int(33-37)% increased Spell DamageNo Physical Damage
(10-18)% increased Attack Speed
(20-30)% increased Critical Strike Chance
+(340-400) to Accuracy Rating
Attacks with this Weapon have (100-115)% increased Elemental Damage
Damage with Weapons Penetrates 5% Elemental Resistances
"Stone still, amidst the reeds,
breath fogging in the iron cold air.
he sits, he waits, he watches.
A piscatorial vigil, sat by the river,
his cathedral, his patience his unanswered prayer."
- Jojoba Mansell, bard, angler, adventurer
Wand59(9.60-10.40)%(20-30)%
Cameria's AvariceCameria's Avarice
Gavel
One Handed Mace
Physical Damage: (156-190.4) to (283.2-341.6)
Critical Strike Chance: (5.75-7.00)%
Attacks per Second: 1.15
Weapon Range: 1.1 metres
Requires Level 60, 212 Str15% reduced Enemy Stun ThresholdTrigger Level 20 Icicle Burst when you Hit a Frozen Enemy
(140-180)% increased Physical Damage
Adds (11-14) to (17-21) Physical Damage
(15-40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30-40)% increased Cold Damage with Attack Skills
"Please, take whatever you want. Just don't kill me"
"But then I wouldn't have everything I want, would I?"
One-Handed Mace60(5.75-7.00)%(15-40)%
Cameria's MaulCameria's Maul
Gavel
One Handed Mace
Physical Damage: (129.6-151.2) to (242.4-282.8)
Elemental Damage: (10-20) to (30-50)
Critical Strike Chance: (5.75-7.00)%
Attacks per Second: 1.15
Weapon Range: 1.1 metres
Requires Level 60, 212 Str15% reduced Enemy Stun Threshold(140-180)% increased Physical Damage
Adds (10-20) to (30-50) Cold Damage
(15-40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30-40)% increased Cold Damage with Attack Skills
"You'll have my riches when you pry them from my cold, dead hands!"
"That's how I prefer it."
One-Handed Mace60(5.75-7.00)%(15-40)%
ScaevaScaeva
Gladius
One Handed Sword
Physical Damage: (129-146) to (203-232)
Critical Strike Chance: (5.75-6.25)%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
Even from the back rows,
the whistling steel was mesmerising.
They watched the dance in the arena dust, silent as the dead.
A spell only broken by the spilling of blood.
One-Handed Sword60(5.75-6.25)%(15-25)%
The Wasp NestThe Wasp Nest
Throat Stabber
Claw
Physical Damage: (52.5-56.7) to (182.5-197.1)
Critical Strike Chance: (9.00-9.38)%
Attacks per Second: (1.80-1.88)
Weapon Range: 1.1 metres
Requires Level 60, 113 Dex, 113 IntGrants 40 Life per Enemy Hit(150-170)% increased Physical Damage
(20-25)% increased Attack Speed
(20-25)% increased Critical Strike Chance
+(330-350) to Accuracy Rating
20% chance to Poison on Hit
Attacks with this Weapon deal 80 to 120 added Chaos Damage against
Enemies affected by at least 5 Poisons
To discover how cruel nature can be,
you need only shake the wrong branch.
Claw60(9.00-9.38)%(20-25)%
Law of the WildsLaw of the Wilds
Hellion's Paw
Claw
Physical Damage: 29-55
Critical Strike Chance: (8.54-8.96)%
Attacks per Second: (1.84-1.92)
Weapon Range: 1.1 metres
Requires Level 62, 131 Dex, 95 Int1.6% of Physical Attack Damage Leeched as Life20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon
(15-20)% increased Attack Speed
(22-28)% increased Critical Strike Chance
+(15-25)% to Global Critical Strike Multiplier
The strong survive. The strongest thrive.
Claw62(8.54-8.96)%(22-28)%
The SaviourThe Saviour
Legion Sword
One Handed Sword
Physical Damage: (158.7-187.5) to (317.4-357.5)
Critical Strike Chance: (5.40-5.60)%
Attacks per Second: (1.30-1.34)
Weapon Range: 1.1 metres
Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingTriggers Level 20 Reflection when Equipped
(130-150)% increased Physical Damage
Adds (16-22) to (40-45) Physical Damage
(8-12)% increased Attack Speed
(8-12)% increased Critical Strike Chance
On the mirrored edge of infinity, one man sinks forever into darkness, one man rises into light.
But which one am I?
One-Handed Sword62(5.40-5.60)%(8-12)%
Replica DuskdawnReplica Duskdawn
Maelström Staff
Warstaff
Physical Damage: 71-147
Critical Strike Chance: (11.34-12.15)%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
(40-50)% increased Critical Strike Chance
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120-150)% increased Elemental Damage if you've dealt a Critical Strike Recently
"Lab Two suffered significant structural damage in the process of creating
Prototype #77. It is, however, the closest we've come to perfection."
Warstaff64(11.34-12.15)%(40-50)%
Bino's Kitchen KnifeBino's Kitchen Knife
Slaughter Knife
Rune Dagger
Physical Damage: (150-165) to (296-321)
Critical Strike Chance: (11.20-12.00)%
Attacks per Second: 1.40
Weapon Range: 1.0 metres
Requires Level 65, 81 Dex, 117 Int30% increased Global Critical Strike ChanceAdds (140-155) to (210-235) Physical Damage
(40-50)% increased Critical Strike Chance
+(15-25)% to Global Critical Strike Multiplier
+(8-12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per second
Calling it poison would imply
that it was even edible.
Rune Dagger65(11.20-12.00)%(40-50)%
KingmakerKingmaker
Despot Axe
Two Handed Axe
Physical Damage: (360-414) to (488-561.2)
Critical Strike Chance: (6.50-7.00)%
Attacks per Second: (1.50-1.57)
Weapon Range: 1.3 metres
Requires Level 66, 140 Str, 86 Dex(300-360)% increased Physical Damage
(7-12)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 Fortification
A King and his people are linked together
like a soul and a beating heart.
Both can be severed by a same edge,
then forged anew.
Two-Handed Axe66(6.50-7.00)%(30-40)%
ParadoxicaParadoxica
Vaal Rapier
One Handed Sword
Physical Damage: 22-87
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 1.4 metres
Requires Level 66, 212 Dex+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage
Veiled Prefix
Veiled Suffix
<veiled mod pool>
What has no siblings but is always a twin?Take this item to Jun Ortoi to have her Unveil it.
Thrusting One-Handed Sword666.50%(28-32)%
Replica ParadoxicaReplica Paradoxica
Vaal Rapier
One Handed Sword
Physical Damage: 22-87
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 1.4 metres
Requires Level 66, 212 Dex+25% to Global Critical Strike MultiplierVeiled Prefix
Veiled Prefix
Veiled Suffix
Veiled Suffix
Veiled Suffix
Veiled Prefix
<veiled mod pool>
"This is one riddle I can't solve."
- Researcher Graven
Take this item to Jun Ortoi to have her Unveil it.
Thrusting One-Handed Sword666.50%(28-32)%
Replica WindripperReplica Windripper
Imperial Bow
Bow
Physical Damage: 29-117
Elemental Damage: (48-60) to (72-90), 1 to (120-150)
Critical Strike Chance: (6.50-7.00)%
Attacks per Second: (1.59-1.67)
Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage
Adds 1 to (120-150) Lightning Damage
(10-15)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90-120) Energy Shield gained on Killing a Shocked Enemy
"Beware. Prototype #91 is haunted by a strange miasma,
an odour of evil. Nothing can shield the senses."
- Researcher Arn
Bow66(6.50-7.00)%(30-40)%
The Enmity DivineThe Enmity Divine
Imperial Staff
Staff
Physical Damage: (217-242) to (371-396)
Critical Strike Chance: (11.05-11.90)%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 66, 113 Str, 113 Int+25% Chance to Block Spell Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed
Grants Summon Harbinger of Brutality Skill
+5% Chance to Block Attack Damage while wielding a Staff
+(30-40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160-185) to (200-225) Physical Damage
(30-40)% increased Critical Strike Chance



Staff66(11.05-11.90)%(30-40)%
The Yielding MortalityThe Yielding Mortality
Imperial Staff
Staff
Physical Damage: (217-242) to (371-396)
Critical Strike Chance: (11.05-11.90)%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 66, 113 Str, 113 Int+25% Chance to Block Spell Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed
Grants Summon Greater Harbinger of Brutality Skill
+5% Chance to Block Attack Damage while wielding a Staff
+(30-40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160-185) to (200-225) Physical Damage
(30-40)% increased Critical Strike Chance


Staff66(11.05-11.90)%(30-40)%
WindripperWindripper
Imperial Bow
Bow
Physical Damage: 29-117
Elemental Damage: (48-60) to (72-90), 1 to (120-150)
Critical Strike Chance: (6.50-7.00)%
Attacks per Second: (1.59-1.67)
Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage
Adds 1 to (120-150) Lightning Damage
(10-15)% increased Attack Speed
(30-40)% increased Critical Strike Chance
30% increased Rarity of Items dropped by Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
It hunts; as silent as falling snow, as deadly as the tempest.
Bow66(6.50-7.00)%(30-40)%
Kongor's Undying RageKongor's Undying Rage
Terror Maul
Two Hand Mace
Physical Damage: (144-157) to (467-537)
Critical Strike Chance: (7.80-8.40)%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 67, 212 Str25% chance to double Stun DurationAdds (43-56) to (330-400) Physical Damage
(30-40)% increased Critical Strike Chance
+(15-20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
You gain Onslaught for 4 seconds on Critical Strike
Command like a king and nothing will stand in your way.
Two-Handed Mace67(7.80-8.40)%(30-40)%
Replica Kongor's Undying RageReplica Kongor's Undying Rage
Terror Maul
Two Hand Mace
Physical Damage: (144-157) to (467-537)
Critical Strike Chance: (7.80-8.40)%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 67, 212 Str25% chance to double Stun DurationAdds (43-56) to (330-400) Physical Damage
(30-40)% increased Critical Strike Chance
+(15-20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently
"Prototype #599 offers an incredible defensive power, but at a cost.
What underlying physics are at play here, I wonder?"
Two-Handed Mace67(7.80-8.40)%(30-40)%
Ahn's MightAhn's Might
Midnight Blade
One Handed Sword
Physical Damage: (115-150) to (249-304)
Critical Strike Chance: (5.75-6.25)%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 68, 213 Str, 113 Dex40% increased Global Accuracy RatingAdds (80-115) to (150-205) Physical Damage
(15-25)% increased Critical Strike Chance
-1 to Maximum Frenzy Charges
10% increased Area of Effect
+100 Strength Requirement
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400-500) to Accuracy Rating while at Maximum Frenzy Charges
"Impossibly heavy, yet the ancient edge is keen as any modern blade.
A reminder that, in the end, when we lie in the bellies of worms,
it is what we make that makes us."
- Icius Perandus, Antiquities Collection, Item 47
One-Handed Sword68(5.75-6.25)%(15-25)%
AugyreAugyre
Void Sceptre
Sceptre
Physical Damage: (140-160) to (212.8-243.2)
Critical Strike Chance: (13.14-14.60)%
Attacks per Second: (1.38-1.44)
Weapon Range: 1.1 metres
Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage(180-220)% increased Physical Damage
(10-15)% increased Attack Speed
(80-100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
When the world spins out of control,
the safest place to be is in the centre.
Sceptre68(13.14-14.60)%(80-100)%
Cane of KulemakCane of Kulemak
Serpentine Staff
Warstaff
Physical Damage: 56-117
Critical Strike Chance: 7.80%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 68, 85 Str, 85 Int+22% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudes
Veiled Prefix
Veiled Suffix
<Veiled Prefix or Veiled Suffix>
<veiled mod pool>
Stolen power is still power.Take this item to Jun Ortoi to have her Unveil it.
Warstaff687.80%(28-32)%
Hegemony's EraHegemony's Era
Judgement Staff
Warstaff
Physical Damage: (208-218) to (296-311)
Critical Strike Chance: (8.80-9.60)%
Attacks per Second: (1.46-1.51)
Weapon Range: 1.3 metres
Requires Level 68, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+6% Chance to Block Attack Damage while wielding a Staff
Adds (135-145) to (160-175) Physical Damage
(12-16)% increased Attack Speed
(10-20)% increased Critical Strike Chance
+1 to Maximum Power Charges
10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
The right to rule demands mental acuity,
a strong arm,
And a tenacious sense of justice.
Warstaff68(8.80-9.60)%(10-20)%
Nuro's HarpNuro's Harp
Harbinger Bow
Bow
Elemental Damage: (120-140) to (180-210)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: (1.32-1.38)
Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage
Adds (120-140) to (180-210) Cold Damage
(10-15)% increased Attack Speed
(10-30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
Night's frost becomes morning's dew
Darkness cleansed, pure and new.
Bow68(6.50-7.50)%(30-50)%
SlivertongueSlivertongue
Harbinger Bow
Bow
Physical Damage: (130-145) to (353-373)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: 1.20
Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceAdds (80-95) to (220-240) Physical Damage
(150-200)% increased Critical Strike Chance with arrows that Fork
Arrows Pierce all Targets after Forking
Arrows that Pierce have +50% to Critical Strike Multiplier
A hundred blind heads, each seeking the taste of prey on the air.
Bow68(6.50-7.50)%(30-50)%
Touch of AnguishTouch of Anguish
Imperial Claw
Claw
Physical Damage: (65-75) to (195-215)
Critical Strike Chance: (9.10-9.80)%
Attacks per Second: 1.60
Weapon Range: 1.1 metres
Requires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy HitAdds (40-50) to (130-150) Physical Damage
30% increased Cold Damage
(30-40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently Freeze
Grip the frozen steel, feel it numb you.
Wield the cold touch of death like
a splinter of your own shattered heart.
Claw68(9.10-9.80)%(30-40)%

Global critical strike chance

Items that have global critical strike chance or other interactions with global critical strike chance.

ItemRequired levelGeneric
Crit. Chance
Spell
Crit. Chance
Apex ModeApex Mode
Cobalt Jewel
Limited to: 1(20-25)% increased Spell Damage
Spells have 10% reduced Critical Strike Chance per Intensity
Spells which have gained Intensity Recently gain 1 Intensity every 0.50 Seconds
Maximum power fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%0%
Emperor's WitEmperor's Wit
Cobalt Jewel
Limited to: 130% increased Global Critical Strike Chance
3% increased Character Size
(4-6)% increased Intelligence
The greatest victories happen
before the battle has begun.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
130%0%
Grand SpectrumGrand Spectrum
Cobalt Jewel
Limited to: 325% increased Critical Strike Chance per Grand SpectrumThoughts that shimmer like light across the rain.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%0%
Nadir ModeNadir Mode
Cobalt Jewel
Limited to: 1(20-25)% increased Spell Damage
Spells have 30% increased Critical Strike Chance per Intensity
Spells which have gained Intensity Recently lose 1 Intensity every 0.50 Seconds
Indiscriminate destruction fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%0%
Reckless DefenceReckless Defence
Cobalt Jewel
+(2-6)% Chance to Block Spell Damage
+(2-6)% Chance to Block Attack Damage
Hits have (140-200)% increased Critical Strike Chance against you
CorruptedThere's no motivation for genius
quite like desperation.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%0%
Replica Poorjoy's AsylumReplica Poorjoy's Asylum
Temple Map
Map Level: 81
Map Tier: 14
Guild Character: ß
Item Quantity: +100%
Item Rarity: +250%
Monster Pack Size: +50%
200% increased Experience gain
(140-160)% more Monster Life
50% increased Pack size
Monsters have (500-1000)% increased Critical Strike Chance
+(60-100)% to Monster Critical Strike Multiplier
(140-160)% increased Monster Damage
25% increased Monster Movement Speed
25% increased Monster Attack Speed
25% increased Monster Cast Speed
Area is a large Maze
Unique Boss drops (10-15) additional Rare <Item Class>
"Suppression troop two, the 'Martyrs for Science,' were able to seal the portals before Outpost Four was overrun. Only three men survived."Travel to this Map by using it in a personal Map Device. Maps can only be used once.
10%0%
Seething FurySeething Fury
Viridian Jewel
Limited to: 1(10-15)% increased Attack Damage while holding a Shield
+0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield
+4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
CorruptedIt took the Bloody Flowers Rebellion to show the clans of Ezomyr the truth;
What kept them apart was just a fabrication.
Conjured rivalries from men who grew fat from the discord they sowed.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%0%
Sublime VisionSublime Vision
Prismatic Jewel
Limited to: 1<Aura bonus modifier>This world is not good enough for her,
so I will make a better one. Nothing
matters but the pursuit of perfection.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%0%
Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%0%
GoredrillGoredrill
Skinning Knife
Dagger
Physical Damage: (7.5-10.2) to (30-37.4)
Critical Strike Chance: 9.75%
Attacks per Second: 1.45
Weapon Range: 1.0 metres
Requires Level 5, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity
(50-70)% increased Physical Damage
Adds (1-2) to (3-5) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
A tap on the shoulder
A peck on the cheek
A sip of your wine
So red and so sleek
530%0%
Abberath's HornAbberath's Horn
Goat's Horn
Wand
Physical Damage: 7-13
Critical Strike Chance: 9.00%
Attacks per Second: 1.40
Requires Level 6, 29 IntAdds (1-2) to (3-4) Fire Damage to Spells and Attacks(20-30)% increased Fire Damage
Adds (4-6) to (8-12) Fire Damage to Spells
(40-60)% increased Global Critical Strike Chance
Gain 10 Life per Ignited Enemy Killed
25% reduced Ignite Duration on Enemies
The Goat King drank the smoke and ate the flames
as his ruin spr