Critical strike

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This page is about the game mechanic. For the support gem, see Increased Critical Strikes Support.

A critical strike is a hit that typically deals more damage and may inflict elemental ailments. Whenever the player or a monster uses a skill that hits enemies, they have a chance to deal a critical strike by default.

Critical strikes are rolled on a per-action basis, not per-target. So each time a creature uses a skill, the critical strike roll is made once and only once. If someone rolls a critical strike, critical damage will be dealt to all targets hit by that skill. (Note that this is not entirely correct, as can be seen from Assassin's MarkAssassin's MarkCritical, Spell, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 16Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain
Hits against Cursed Enemies have +1.5% to Critical Strike Chance
Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier
Cursed enemies grant (65-600) Life when Killed
Cursed enemies grant (25-80) Mana when Killed

Additional Effects per 1% Quality:
Cursed Enemies have a 0.25% chance to grant a Power Charge when Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Assassin's Mark skill icon.png
and similar effects.)

Mechanics

Critical strike chance and critical strike damage multiplier are calculated separately for each spell and weapon attack. All weapons list a base critical strike chance, which only affects attacks using that weapon. Damage-dealing spells also have their own base critical strike chance, which is independent of the weapon used to cast the spell. For instance: the critical strike chance on a wand does not affect the chance to score a critical strike with Fireball, even when the player uses that wand to cast the spell.

Critical strike chance

"Critical Strike Chance" redirects here. For the passive skill, see Critical Strike Chance (passive skill).

The chance to deal a critical strike is taken from the weapon used to perform an attack or attack skill. This chance is based on the weapon's base critical strike plus any local critical strike mods on the weapon. In the case of spells, each spell has its own critical strike chance, which is listed in the skill gem's description. This value can be increased by various modifiers according to


where BaseCriticalStrikeChance is the base critical strike chance of the skill or weapon, AdditionalCriticalStrikeChance is the sum of all relevant +#% to Critical Strike Chance and IncreasedCriticalStrikeChance is the sum of all relevant #% increased Critical Strike Chance.

For example, if the player is using a weapon with 5% chance to crit, and has +1% to Critical Strike Chance and 50% increased Critical Strike Chance, he will have a 9% chance to score a critical strike.

These types of modifiers can be found on various items, skill gems, the passive skill tree or power charges.

Weapon modifiers which do not say "global critical strike chance" are local and are part of the base critical chance. Because of this, usually it is worth it to use blessed orbs on weapons with "increased critical strike chance" implicit modifiers to maximize its value.

Accuracy

Accuracy measures the chance for an attack to hit. Accuracy-dependent attacks make a second accuracy check to confirm the critical strike. If the check fails only a normal hit is dealt. Thus accuracy can play an important role in quantity of critical strikes.[1]

Critical strike multiplier

Critical strikes deal more damage than normal, based on critical strike multiplier. All characters have a base critical strike multiplier of 150%. The damage will be multiplied according to

CriticalStrikeDamage = Damage * (BaseCriticalStrikeMultiplier + AdditionalCriticalStrikeMultiplier)

Where Damage is the base damage, BaseCriticalStrikeMultiplier = 150% and AdditionalCriticalStrikeMultiplier is the sum of all +#% to Critical Strike Multiplier.

This multiplier will be applied to all damage types of a hit. For instance, with +100% to Critical Strike Multiplier, if the player scores a critical strike with an attack that normally deals 100 physical damage and 10 cold damage, he will instead deal 250 physical damage and 25 cold damage.

Critical strike multipliers do not affect the critical strike multiplier on ailments, including global critical strike modifiers. Ailments have a base 150% multiplier when applied by a critical strike. The only way to increase the critical strike multiplier on ailments is with the Perfect Agony keystone.

Monsters have a base critical strike multiplier of 130%.[2] It can be increased by various monster affixes and monster auras.

Take #% reduced Extra Damage from Critical Strikes modifiers are a multiplicative reduction to any Critical Strike Multiplier to hits against you exceeding the baseline damage (100%). For example, with 10% reduced Extra Damage from Crits, a monster with 130% Crit Multi will functionally deal damage to you as if they had 127% Crit Multi instead.[3]

Status effects

A critical strike that deals elemental damage also inflicts elemental ailments: ignite from fire damage, freeze from cold damage, and shock from lightning damage.

Effect on DPS

Ignoring Accuracy/Evasion and Armour, the DPS contributed by critical strikes is

net DPS = base DPS * (1 + base Critical Strike Chance * (1 + increased Critical Strike Chance) * (0.5 + increased Critical Strike Multiplier))
  • With no increased Critical modifiers, 1% base critical strike chance corresponds to 0.5% increased dps.

The marginal net DPS with respect to increased Critical Strike Chance is

marginal DPS = base DPS * base Critical Strike Chance * (0.5 + increased Critical Strike Multiplier)
  • At a typical base Critical Strike Chance of 5% and no increased Critical Strike Multiplier, 100% increased Critical Strike Chance corresponds to 2.5% increased dps.
  • With 100% increased Critical Strike Multiplier, this increases threefold to 7.5% increased dps.

The marginal net DPS with respect to increased Critical Strike Multiplier is

marginal DPS * base Critical Strike Chance * (1 + increased Critical Strike Chance) * increased Critical Strike Multiplier
  • At a typical base Critical Strike Chance of 5% and no increased Critical Strike Chance, 100% increased Critical Strike Multiplier corresponds to 5% increased dps.
  • With 100% increased Critical Strike Chance, this doubles to 10% increased dps.

Note that this does not take into account effects such as status ailments.

Weapon critical strike potential

An exhaustive list of weapon base Critical Strike Chances. Weapons may have a higher base Critical Strike Chance with the proper Item affix. The second column for min/max values includes increases by local implicit modifiers on the weapon.

Class Range Hands Min
Base
Max
Base
Min
+Implicit
Max
+Implicit
Bow Ranged 2 5% 6.7% 5% 7.5%
Claw Melee 1 6% 6.5% 6% 6.5%
Dagger Melee 1 6% 6.5% 6% 6.5%
Fishing Rod Melee 2 5% 5% 5% 5%
One-Handed Axe Melee 1 5% 5% 5% 5%
One-Handed Mace Melee 1 5% 5% 5% 5%
One-Handed Sword Melee 1 5% 7% 5% 7%
Rune Dagger Melee 1 6.3% 6.5% 6.3% 6.5%
Sceptre Melee 1 6% 6.5% 6% 6.5%
Staff Melee 2 6% 7% 6% 7%
Thrusting One-Handed Sword Melee 1 5.5% 6.5% 5.5% 6.5%
Two-Handed Axe Melee 2 5% 6% 5% 7.5%
Two-Handed Mace Melee 2 5% 6% 5% 6%
Two-Handed Sword Melee 2 5% 7% 5% 7%
Wand Ranged 1 7% 8% 7% 8%
Warstaff Melee 2 6.1% 7.3% 6.1% 7.3%

Skill critical strike potential

An exhaustive list of the base critical strike chances for spells and other skills with damage components that are not based on a weapon's critical strike chance.

GemStr.Dex.Int.Required levelCrit
Bear TrapBear TrapTrap, Spell, Duration, Physical
Level: (1-20)
Cost: (6-23) Mana
Cooldown Time: 4.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 260%
Requires Level 4Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to (22-2026) Physical Damage
Traps do not Trigger at the end of their Duration
Trap lasts 4 seconds
Base duration is 3 seconds
Locks enemy in place
Enemies take 25% increased Damage from Trap or Mine Hits
Enemies have 80% less Movement Speed when the Debuff starts

Additional Effects per 1% Quality:
1% increased Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bear Trap skill icon.png
N/AyesN/A46%
Blade BlastBlade BlastSpell, AoE, Physical
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 70%
Requires Level 16Deals spell damage in a targeted area. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Deals (11-309) to (17-464) Physical Damage
80% more Area of Effect per Blade Vortex blade detonated

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Blast skill icon.png
N/AyesN/A166%
Blade VortexBlade VortexCritical, Spell, AoE, Duration, Physical
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%
AoE Radius: 15
Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Deals (3-128) to (5-191) Physical Damage
Base duration is 4 seconds
+(0-2) to radius
35% increased Hit Rate for each blade
35% more Damage for each blade
Can have up to 10 active spinning blades
10% increased Critical Strike Chance for each blade

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Vortex skill icon.png
N/AyesN/A126%
BladefallBladefallCritical, Spell, AoE, Physical, Duration
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
AoE Radius: 12
Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage
Base duration is 6 seconds
Leaves a Lingering Blade in the ground for every Volley
5 Volleys
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
100% increased Critical Strike Chance
6% less Damage per Volley
20% reduced Critical Strike Chance per Volley
Maximum 40 Lingering Blades can be left in the ground at a time

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bladefall skill icon.png
N/AyesN/A286%
CremationCremationSpell, AoE, Fire, Duration, Projectile
Level: (1-20)
Cost: (11-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash exploding projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (49-434) to (74-651) Fire Damage
Fires Projectiles every 1 seconds
Base duration is 8 seconds
Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life
Maximum of 3 Geysers at a time
+(0-3) to radius
Fires 3 additional Projectiles

Additional Effects per 1% Quality:
1% increased Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cremation skill icon.png
N/Ayesyes285%
Detonate DeadDetonate DeadSpell, AoE, Fire
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 160%
AoE Radius: 22
Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Deals (15-798) to (22-1197) Fire Damage
Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
+(0-4) to radius

Additional Effects per 1% Quality:
0.5% increased Cast Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Detonate Dead skill icon.png
N/Ayesyes46%
Ethereal KnivesEthereal KnivesSpell, Projectile, Physical, Duration
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Projectile Speed: 1300
Fires an arc of knives in front of the caster which deals physical damage.Deals (7-949) to (10-1423) Physical Damage
Base duration is 6 seconds
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
Leaves a Lingering Blade in the ground for every 3 Projectiles fired
(0-19)% increased Projectile Speed
Fires (9-12) additional Projectiles
Maximum 40 Lingering Blades can be left in the ground at a time

Additional Effects per 1% Quality:
1% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ethereal Knives skill icon.png
N/Ayesyes16%
Explosive TrapExplosive TrapTrap, Spell, AoE, Fire, Physical
Level: (1-20)
Cost: (6-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first.Deals (4-437) to (6-655) Physical Damage
Trap lasts 4 seconds
+(0-6) to radius
50% of Physical Damage Converted to Fire Damage
Causes (3-7) smaller explosions

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Explosive Trap skill icon.png
N/Ayesyes16%
Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 260%
AoE Radius: 15
Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Deals (10-915) to (15-1373) Fire Damage
Trap lasts 4 seconds
Deals (32.5-3018.8) Base Fire Damage per second
Base duration is 1.75 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(0-8) to radius
(3-286) to (5-429) added Fire Damage against Burning Enemies

Additional Effects per 1% Quality:
1% increased Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Trap skill icon.png
N/Ayesyes126%
Flamethrower TrapFlamethrower TrapTrap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30%
Requires Level 28Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.Deals (6-243) to (9-366) Fire Damage
Trap lasts 4 seconds
Base duration is 3.5 seconds
Has 4 Flames
25% more Damage with Hits and Ailments against Burning Enemies

Additional Effects per 1% Quality:
1% increased Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flamethrower Trap skill icon.png
N/Ayesyes285%
Ice TrapIce TrapTrap, Spell, AoE, Cold
Level: (1-20)
Cost: (13-22) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 290%
Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Deals (88-1275) to (132-1912) Cold Damage
Trap lasts 4 seconds

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Trap skill icon.png
N/Ayesyes285%
Seismic TrapSeismic TrapTrap, Spell, Duration, AoE, Physical
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 190%
Requires Level 28Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to trap throwing speed affects how frequently it releases waves.Deals (46-597) to (68-896) Physical Damage
Trap lasts 4 seconds
Base duration is 3.5 seconds
Releases waves every 0.9 seconds
Releases 5 waves

Additional Effects per 1% Quality:
1% increased Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Seismic Trap skill icon.png
N/Ayesyes285%
Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
Level: (1-20)
Cost: (7-10) Mana
Critical Strike Chance: 5.00%
Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage
(47-203) to (70-304) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires 3 additional Projectiles
Primary Projectile Chains +3 Times

Additional Effects per 1% Quality:
2% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Shield Throw skill icon.png
yesyesN/A285%
TornadoTornadoSpell, Duration, Physical, AoE, Orb
Level: (1-20)
Cost: (15-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 95%
Requires Level 34Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.Deals (31-414) to (46-620) Physical Damage
Base duration is 1.5 seconds
Base secondary duration is 4 seconds
During initial Duration, can be hit by your Projectiles up to 20 times
Deals Damage every 0.25 seconds
Reflects 10% of Damage Taken to Enemies
Tornado has (0-57)% increased Movement Speed
Maximum 1 Tornado

Additional Effects per 1% Quality:
Tornado has 0.5% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tornado skill icon.png
N/Ayesyes345%
UnearthUnearthSpell, Projectile, AoE, Physical
Level: (1-20)
Cost: (4-10) Mana
Cast Time: 0.30 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Deals (15-607) to (22-911) Physical Damage
Projectiles Pierce all Targets
Spawns corpses with Level (12-80)
Maximum of 10 corpses allowed

Additional Effects per 1% Quality:
0.5% increased Cast Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unearth skill icon.png
N/Ayesyes106%
Vaal Blade VortexVaal Blade VortexCritical, Spell, AoE, Duration, Vaal, Physical
Level: (1-20)
Souls Per Use: 30
Can Store 2 Use(s)
Soul Gain Prevention: 6 sec
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 12Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.Deals (11-276) to (17-413) Physical Damage
Base duration is 5 seconds
Hits Enemies every 0.2 Seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
+(8-12) to radius
100% increased Critical Strike Chance
Has 10 blades

Additional Effects per 1% Quality:
0.5% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Blade Vortex skill icon.png
N/AyesN/A126%
Vaal Detonate DeadVaal Detonate DeadSpell, AoE, Vaal, Fire
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 8 sec
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 200%
Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.Deals (23-1395) to (33-2092) Fire Damage
Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
+(0-4) to radius

Additional Effects per 1% Quality:
1% increased Area Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Detonate Dead skill icon.png
N/Ayesyes45%
Volatile DeadVolatile DeadSpell, AoE, Fire
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%
Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (20-753) to (30-1129) Fire Damage
Explosion deals base Fire Damage equal to (3-4)% of the corpse's Maximum Life
Consumes up to 3 corpses
Maximum of 60 Orbs at a time

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Volatile Dead skill icon.png
N/Ayesyes125%
ArcArcSpell, Chaining, Lightning
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 120%
Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Deals (6-198) to (32-1122) Lightning Damage
10% chance to Shock enemies
Chains +(4-7) Times
15% more Damage for each remaining Chain
(10-29)% increased Effect of Lightning Ailments

Additional Effects per 1% Quality:
0.5% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arc skill icon.png
N/AN/Ayes125%
Armageddon BrandArmageddon BrandSpell, AoE, Fire, Duration, Brand
Level: (1-20)
Cost: (15-27) Mana
Cast Time: 0.40 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 200%
Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Deals (69-924) to (104-1386) Fire Damage
Your Skills can have an additional Brand Attached to an Enemy
Activates every 1.5 seconds while Attached
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Can be Detached for a total Duration of 6 seconds
Can be Attached for a total Duration of 5 seconds
Deals (10-29)% more Damage with Hits against Branded Enemy

Additional Effects per 1% Quality:
0.5% increased Cast Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Armageddon Brand skill icon.png
yesN/Ayes285%
Ball LightningBall LightningSpell, Projectile, AoE, Lightning
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Projectile Speed: 400
AoE Radius: 22
Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Deals (2-32) to (47-617) Lightning Damage

Additional Effects per 1% Quality:
1% increased Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ball Lightning skill icon.png
N/AN/Ayes285%
Blazing SalvoBlazing SalvoSpell, AoE, Fire, Projectile
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 12Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Deals (7-270) to (10-405) Fire Damage
Fires (4-6) additional Projectiles

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blazing Salvo skill icon.png
N/AN/Ayes126%
BodyswapBodyswapMovement, Spell, AoE, Fire, Travel
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.Deals (3-210) to (5-315) Fire Damage
This Spell deals 0 to 0, plus 4% of your maximum Life, as base Fire Damage
Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
+(0-2) to radius
200% more Area of Effect if Consuming a corpse

Additional Effects per 1% Quality:
0.5% increased Cast Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bodyswap skill icon.png
N/Ayesyes106%
Cold SnapCold SnapSpell, AoE, Cold, Duration
Level: (1-20)
Cost: (11-28) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 320%
AoE Radius: 16
Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
Deals (28.7-1895.4) Base Cold Damage per second
Base duration is 5 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-19)% increased Effect of Chill
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cold Snap skill icon.png
N/Ayesyes166%
Crackling LanceCrackling LanceSpell, AoE, Lightning
Level: (1-20)
Cost: (11-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 165%
Requires Level 28Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Deals (28-458) to (84-1375) Lightning Damage
This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
This Spell gains Intensity when you Cast it, to a maximum of 3
+3 to Beam Width Per Intensity
33% less branching angle per Intensity
35% more Damage with Hits and Ailments per Intensity

Additional Effects per 1% Quality:
0.5% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Crackling Lance skill icon.png
N/AN/Ayes286%
Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
Level: (1-20)
Cost: (7-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Projectile Speed: 844
AoE Radius: 12
Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage
Deals (18.4-2225.7) Base Cold Damage per second
Base duration is 5 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Can have up to 10 Chilling Areas

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Creeping Frost skill icon.png
N/Ayesyes126%
Dark PactDark PactMinion, Spell, AoE, Chaining, Chaos, Nova
Level: (1-20)
Cost: (7-13) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Deals (24-241) to (36-362) Chaos Damage
Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage
Chains +2 Times
Uses your Life if no Skeletons in range
(56-136)% more Damage with Hits and Ailments if using your Life

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dark Pact skill icon.png
N/AN/Ayes285%
DischargeDischargeSpell, AoE, Fire, Cold, Lightning, Nova
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: 0.75 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 600%
AoE Radius: 30
Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Deals (69-639) to (206-1918) base Lightning Damage per Power Charge removed
Deals (110-1023) to (165-1535) base Fire Damage per Endurance Charge removed
Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed
60% less Damage with Ailments
20% increased Area of Effect per charge consumed

Additional Effects per 1% Quality:
1% increased Elemental Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Discharge skill icon.png
N/AN/Ayes287%
Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 45%
Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.Deals (17-203) to (25-305) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Damages 5 nearby Enemies when you gain Stages
Beam deals 30% more Damage with Ailments per Stage after the first
50% less Damage while Channelling
Beam deals 110% more Damage with Hits per Stage after the first
40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy
Gains an additional Stage when Hitting a Rare or Unique Enemy

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Divine Ire skill icon.png
yesN/Ayes286%
Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage
Deals (31.2-1509.4) Base Chaos Damage per second
Base duration is 3.8 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Regenerate 0.5% of Debuff Damage as Life

Additional Effects per 1% Quality:
1% increased Chaos Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Essence Drain skill icon.png
N/Ayesyes125%
Eye of WinterEye of WinterSpell, Projectile, Cold
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 55%
Requires Level 28Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.Deals (16-245) to (25-367) Cold Damage
Fires 8 Shard Projectiles in a Spiral when Projectile ends
Modifiers to number of Projectiles only apply to the final Spiral
Projectiles continuously gain Damage, up to 200% more Damage by the time they dissipate

Additional Effects per 1% Quality:
1% increased Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Eye of Winter skill icon.png
N/AN/Ayes286%
FireballFireballProjectile, Spell, AoE, Fire
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 370%
Projectile Speed: 1040
AoE Radius: 9
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
25% chance to Ignite enemies
Projectiles gain Radius as they travel farther, up to +(0-9) Radius

Additional Effects per 1% Quality:
1% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fireball skill icon.png
N/AN/Ayes16%
FirestormFirestormSpell, AoE, Duration, Fire
Level: (1-20)
Cost: (13-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 80%
Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Deals (23-361) to (35-541) Fire Damage
Base duration is 1.4 seconds
One impact every 0.15 seconds
First Impact has 100% more Area of Effect
First Impact deals 325% more Damage with Hits and Ailments
Maximum 3 Firestorms at a time

Additional Effects per 1% Quality:
1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Firestorm skill icon.png
N/AN/Ayes286%
Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
Level: (1-20)
Cost: (8-23) Mana
Cooldown Time: 3.50 sec
Can Store 3 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.Deals (7-659) to (11-988) Fire Damage
Deals (19.7-1738.6) Base Fire Damage per second
Base duration is 4 seconds
(0-19)% increased Cooldown Recovery Rate

Additional Effects per 1% Quality:
0.5% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flame Dash skill icon.png
N/AN/Ayes106%
Flame SurgeFlame SurgeSpell, AoE, Fire, Duration
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
AoE Radius: 30
Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Deals (26-832) to (40-1247) Fire Damage
Base duration is 4 seconds
(50-88)% more Damage with Hits against Burning enemies
Cannot Ignite
+(0-9) to Area of Effect length
Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds
Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy

Additional Effects per 1% Quality:
0.5% increased Cast Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flame Surge skill icon.png
N/AN/Ayes126%
FlameblastFlameblastSpell, AoE, Fire, Channelling
Level: (1-20)
Cost: (4-7) Mana
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Deals (31-405) to (46-608) Fire Damage
50% chance to Ignite enemies
165% more Spell Damage for each stage
60% more Damage with Ailments for each stage
10 maximum Stages
+3 to Radius for each Stage

Additional Effects per 1% Quality:
1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flameblast skill icon.png
N/AN/Ayes285%
Forbidden RiteForbidden RiteSpell, AoE, Chaos, Projectile
Level: (1-20)
Cost: (8-21) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage
Deals 5% of your maximum Energy Shield as base Chaos Damage
Deals 12% of your maximum Life as base Chaos Damage
Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage
Fires extra Projectiles at up to (6-7) surrounding Enemies

Additional Effects per 1% Quality:
1% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Forbidden Rite skill icon.png
N/AN/Ayes166%
Freezing PulseFreezing PulseSpell, Projectile, Cold
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 330%
Projectile Speed: 1800
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage
Projectiles Pierce all Targets
Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
(0-19)% increased Projectile Speed

Additional Effects per 1% Quality:
2% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Freezing Pulse skill icon.png
N/AN/Ayes16%
Frost BombFrost BombSpell, AoE, Duration, Cold, Orb
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 2.50 sec
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 310%
Requires Level 4Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Deals (9-1391) to (13-2086) Cold Damage
4% more Damage with Hits per 0.1 seconds Duration
Base duration is 2 seconds
Base secondary duration is 5 seconds
+(0-7) to radius
75% reduced Life Regeneration rate
75% reduced Energy Shield Regeneration rate
Cold Exposure applies -15% to Cold Resistance

Additional Effects per 1% Quality:
1% increased Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Bomb skill icon.png
N/AN/Ayes46%
FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
Level: (1-20)
Cost: (12-22) Mana
Cooldown Time: (3.00 sec-2.60 sec)
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 180%
Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage
Base duration is 3 seconds
+(0-3) to radius
(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
(0-38)% increased maximum travel distance

Additional Effects per 1% Quality:
1% increased Effect of Cold Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frostblink skill icon.png
N/AN/Ayes45%
FrostboltFrostboltSpell, Projectile, Cold
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 360%
Projectile Speed: 375
Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Deals (9-1594) to (13-2392) Cold Damage
Projectiles Pierce all Targets

Additional Effects per 1% Quality:
1% increased Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frostbolt skill icon.png
N/AN/Ayes15%
Galvanic FieldGalvanic FieldSpell, AoE, Duration, Lightning, Chaining, Orb
Level: (1-20)
Cost: (9-18) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Deals (1-56) to (23-1067) Lightning Damage
Cannot inflict Shock
Base duration is 6 seconds
Fires a beam every 0.1 seconds
Can target each enemy only once every (0.7-0.5) seconds
Buff Grants 20% chance to Shock enemies
Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created
Field gains +1 to Radius per 10% Shock Effect on Enemy when created
Maximum 1 Field

Additional Effects per 1% Quality:
Buff grants 1.5% increased Shock Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Galvanic Field skill icon.png
N/AN/Ayes166%
Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 65%
Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Deals (21-300) to (32-450) Physical Damage
Knocks Enemies Back on Hit
100% of Physical Damage Converted to Cold Damage
Final Burst Deals 200% more Damage
Causes 4 Bursts

Additional Effects per 1% Quality:
1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Cascade skill icon.png
N/AN/Ayes285%
HexblastHexblastSpell, AoE, Chaos, Hex
Level: (1-20)
Cost: (16-30) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 4.00%
Effectiveness of Added Damage: 340%
Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage
This Spell's Cast Time is added to its Cooldown if Triggered
All Damage can Ignite, Freeze, and Shock
Chaos Damage with Hits is Resisted by lowest Resistance instead
40% more Damage with Ailments if Enemy is Hexed
100% more Damage with Hits if Enemy is Hexed
Removes a Hex after Damaging

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Hexblast skill icon.png
N/AN/Ayes284%
HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
Level: (1-20)
Cost: (12-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 110%
Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage
Base duration is 8 seconds
Base secondary duration is 4 seconds
Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
100% of Physical Damage Converted to Cold Damage
Can only be Hit once every 1 second
Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle

Additional Effects per 1% Quality:
0.5% increased Pulse Frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Hydrosphere skill icon.png
N/AN/Ayes345%
Ice NovaIce NovaSpell, AoE, Cold, Nova
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
AoE Radius: 30
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Deals (18-769) to (26-1130) Cold Damage
+(0-4) to radius
20% less Area of Effect when Cast on Frostbolt
Can expand from up to 2 Frostbolt Projectiles
Adds (3-118) to (4-172) Cold Damage against Chilled Enemies

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova skill icon.png
N/AN/Ayes126%
Ice SpearIce SpearCritical, Spell, Projectile, Cold
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 130%
Projectile Speed: 1000
Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage
Fires an additional Projectile
Second form has 600% increased Critical Strike Chance
Second form has +(30-49)% to Critical Strike Multiplier
Second form has 300% more Projectile Speed

Additional Effects per 1% Quality:
2% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Spear skill icon.png
N/AN/Ayes127%
Icicle MineIcicle MineMine, Critical, Spell, Projectile, Cold, Aura, AoE
Level: (1-20)
Cost: (3-6) Mana
Reservation: (3-6) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearingDeals (16-514) to (24-771) Cold Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.3 seconds
Fires Projectiles in a circle
Fires 4 additional Projectiles
Fires an additional Projectile for every 2 prior Mines in Detonation Sequence
Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%

Additional Effects per 1% Quality:
1% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Icicle Mine skill icon.png
N/Ayesyes126%
IncinerateIncinerateSpell, Fire, Channelling, AoE
Level: (1-20)
Cost: (2-4) Mana
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 50%
Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage
25% more Damage with Hits and Ailments for each stage
100% increased angle per stage, up to 300%
Final wave always Ignites
8 maximum stages
+(4-5) to radius per stage, up to +(15-19)
Final wave deals 500% more Damage with Hits
Final wave deals 250% more Damage with Ignite

Additional Effects per 1% Quality:
1% increased Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Incinerate skill icon.png
N/AN/Ayes125%
Lightning ConduitLightning ConduitSpell, AoE, Lightning
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Requires Level 28Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Deals (33-387) to (98-1161) Lightning Damage
Cannot inflict Shock
This Spell's Cast Time is added to its Cooldown if Triggered
(10-20)% more Damage with Hits per 5% Shock Effect on Enemy

Additional Effects per 1% Quality:
1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Conduit skill icon.png
N/AN/Ayes286%
Lightning Spire TrapLightning Spire TrapTrap, Critical, Spell, Duration, AoE, Lightning
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 85%
Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to trap throwing speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.Deals (15-238) to (45-713) Lightning Damage
Trap lasts 4 seconds
Base duration is 3.5 seconds
Strikes every (0.55-0.36) seconds
(100-138)% increased Critical Strike Chance against Shocked Enemies
Strikes 3 Areas

Additional Effects per 1% Quality:
1% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Spire Trap skill icon.png
N/Ayesyes286%
Lightning TendrilsLightning TendrilsSpell, AoE, Lightning, Channelling
Level: (1-20)
Cost: (1-5) Mana
Cast Time: 0.23 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 130%
AoE Radius: 22
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Deals (1-75) to (6-1420) Lightning Damage
+(0-7) to radius
Releases a Stronger Pulse every 3 Pulses

Additional Effects per 1% Quality:
1% increased Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Tendrils skill icon.png
N/AN/Ayes16%
Lightning TrapLightning TrapTrap, Critical, Spell, Projectile, Lightning
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Projectile Speed: 960
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (15-659) to (46-1978) Lightning Damage
Trap lasts 4 seconds
Fires Projectiles in a circle
20% chance to Shock enemies
Fires 8 additional Projectiles
(80-118)% increased Critical Strike Chance against Shocked Enemies
(0-19)% increased Effect of Shock

Additional Effects per 1% Quality:
1% increased Lightning Damage
0.5% increased Effect of Lightning Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Trap skill icon.png
N/Ayesyes126%
Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
AoE Radius: 16
Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage
+(0-4) to radius
(30-49)% reduced Duration
Can queue up to 50 uses

Additional Effects per 1% Quality:
1% increased Cast Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Warp skill icon.png
N/AN/Ayes105%
ManabondManabondSpell, AoE, Lightning, Arcane
Level: (1-20)
Cost: 5% Mana
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 160%
Requires Level 12Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.Deals (7-263) to (39-1488) Lightning Damage
Deals base Lightning Damage equal to (25-44)% of missing Unreserved Mana
+6 to length per 25% of Unreserved maximum Mana you have

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Manabond skill icon.png
N/AN/Ayes126%
Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 110%
Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage
Strikes every (3.5-2.55) seconds, and when you use a Lightning Skill near the Orb
Strikes every 0.5 seconds while Channelling a Lightning Skill near the Orb
Beams Split towards 3 additional targets
Orb disappears after (10-29) Strikes

Additional Effects per 1% Quality:
1% increased Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Orb of Storms skill icon.png
N/AN/Ayes45%
Penance BrandPenance BrandSpell, AoE, Physical, Lightning, Duration, Brand
Level: (1-20)
Cost: (15-27) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 40%
Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand. If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage. Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area.Deals (18-170) to (27-254) Physical Damage
Your Skills can have an additional Brand Attached to an Enemy
50% of Physical Damage Converted to Lightning Damage
Activates every 0.5 seconds while Attached
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Can be Detached for a total Duration of 6 seconds
Can be Attached for a total Duration of 2.5 seconds
Explosions deal 90% more Damage with Ailments per Energy after the first
Explosions deal 150% more Damage with Hits per Energy after the first
+1 to Explosion Radius per Energy
Pulse deals 50% more Damage with Hits and Ailments
Up to +(0-9) to Energy spread radius, scaled by distance from Brand

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Penance Brand skill icon.png
yesN/Ayes286%
Purifying FlamePurifying FlameFire, Spell, AoE, Duration, Physical
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.50%
Effectiveness of Added Damage: 300%
A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Deals (8-1324) to (11-1986) Physical Damage
Base duration is 4 seconds
+(0-2) to radius
+(0-6) to radius of Consecrated Ground
50% of Physical Damage Converted to Fire Damage
Shockwave deals 25% less Damage

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Purifying Flame skill icon.png
yesN/Ayes15.5%
Pyroclast MinePyroclast MineMine, Spell, Projectile, Fire, AoE, Aura, Nova
Level: (1-20)
Cost: (4-6) Mana
Reservation: (4-6) Mana
Cast Time: 0.18 sec
Critical Strike Chance: 5.50%
Effectiveness of Added Damage: 80%
AoE Radius: 30
Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area.Deals (26-240) to (39-361) Fire Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.35 seconds
Fires 2 additional Projectiles
Fires an additional Projectile for every 4 prior Mines in Detonation Sequence
Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up
to a maximum of (64-601) to (96-901)

Additional Effects per 1% Quality:
1% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Pyroclast Mine skill icon.png
N/Ayesyes285.5%
Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining
Level: (1-20)
Cost: (6-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 280%
Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage
+(0-4) to radius
Chains +(2-3) Times
Projectiles can Chain when impacting the ground
Projectiles do not change direction when Chaining

Additional Effects per 1% Quality:
1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rolling Magma skill icon.png
N/AN/Ayes15%
Shock NovaShock NovaSpell, AoE, Lightning, Nova
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
AoE Radius: 26 / 14
Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage
+10% to Maximum Effect of Shock
Ring always Shocks

Additional Effects per 1% Quality:
2% increased Shock Duration on enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shock Nova skill icon.png
N/AN/Ayes286%
SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%
Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Deals (21-885) to (31-1327) Chaos Damage
Projectiles Pierce all Targets
Deals (180.8-2642.5) Base Chaos Damage per second
Base duration is 0.6 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
4% of Spell Damage Leeched as Energy Shield

Additional Effects per 1% Quality:
1% increased Chaos Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Soulrend skill icon.png
N/AN/Ayes285%
SparkSparkSpell, Projectile, Duration, Lightning
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Projectile Speed: 420
Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
Base duration is 2 seconds
(0-19)% increased Projectile Speed
Fires (3-7) additional Projectiles

Additional Effects per 1% Quality:
1% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spark skill icon.png
N/AN/Ayes16%
Storm BrandStorm BrandLightning, Spell, AoE, Chaining, Duration, Brand
Level: (1-20)
Cost: (8-21) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%
Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Deals (3-92) to (8-277) Lightning Damage
Your Skills can have an additional Brand Attached to an Enemy
Activates every 0.5 seconds while Attached
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Can be Detached for a total Duration of 6 seconds
Can be Attached for a total Duration of 5 seconds
Sends beams to 3 Enemies, including the Branded Enemy
Deals (80-130)% more Damage with Hits against Branded Enemy

Additional Effects per 1% Quality:
0.5% increased Cast Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Brand skill icon.png
N/AN/Ayes126%
Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 35%
Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Deals (6-168) to (8-252) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 1.2 seconds
+(0-4) to radius
Orbs jump every 0.4 seconds
Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Burst skill icon.png
yesN/Ayes126%
Storm CallStorm CallSpell, AoE, Duration, Lightning
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 250%
Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Deals (21-949) to (39-1762) Lightning Damage
Base duration is 1.5 seconds
+(0-6) to radius
(10-29)% increased Effect of Lightning Ailments

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Call skill icon.png
N/AN/Ayes126%
Stormblast MineStormblast MineMine, Spell, AoE, Lightning, Aura, Nova
Level: (1-20)
Cost: (2-6) Mana
Reservation: (2-6) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Throws a mine that deals damage in an area when detonated.Deals (2-334) to (7-1002) Lightning Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.25 seconds
+(0-5) to radius
20% chance to Shock enemies
(20-39)% increased Effect of Lightning Ailments
Each Mine applies 3% increased Damage Taken to Enemies near it, up
to a maximum of 150%

Additional Effects per 1% Quality:
0.5% chance to Shock enemies
0.5% increased Effect of Lightning Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Stormblast Mine skill icon.png
N/Ayesyes16%
Tempest ShieldTempest ShieldSpell, Lightning, Chaining
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage
Chains +1 Times
Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield
Buff grants Immunity to Shock

Additional Effects per 1% Quality:
1% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tempest Shield skill icon.png
yesN/Ayes166%
Vaal ArcVaal ArcSpell, Chaining, Vaal, Lightning, Duration
Level: (1-20)
Souls Per Use: 25
Can Store 1 Use(s)
Soul Gain Prevention: 2 sec
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 180%
Requires Level 12A shocking arc of lightning stretches from the caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration.Deals (38-924) to (64-1539) Lightning Damage
100% increased Duration of Lightning Ailments
Base duration is 4 seconds
100% chance to Shock enemies
Chains +(5-9) Times
15% more Damage for each remaining Chain
100% increased Effect of Lightning Ailments

Additional Effects per 1% Quality:
1.5% increased Duration of Lightning Ailments
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Arc skill icon.png
N/AN/Ayes125%
Vaal Cold SnapVaal Cold SnapSpell, AoE, Duration, Vaal, Cold
Level: (1-20)
Souls Per Use: 35
Can Store 1 Use(s)
Soul Gain Prevention: 6 sec
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 350%
Requires Level 16Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Deals (46-1571) to (69-2356) Cold Damage
Deals (37.8-2454.5) Base Cold Damage per second
Base duration is 4 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Always Freezes enemies
(0-19)% increased Effect of Chill
Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

Additional Effects per 1% Quality:
0.5% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Cold Snap skill icon.png
N/Ayesyes166%
Vaal FireballVaal FireballProjectile, Spell, AoE, Vaal, Fire
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 4 sec
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Launches a series of fireballs in a spiral around the caster.Deals (9-1095) to (14-1643) Fire Damage
Fires 32 Projectiles in a spiral
25% chance to Ignite enemies
Projectiles gain Radius as they travel farther, up to +(0-9) Radius

Additional Effects per 1% Quality:
1% increased Projectile Speed
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Fireball skill icon.png
N/AN/Ayes16%
Vaal FirestormVaal FirestormSpell, AoE, Duration, Fire, Vaal
Level: (1-20)
Souls Per Use: 35
Can Store 1 Use(s)
Soul Gain Prevention: 7 sec
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 760%
Requires Level 28A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.Deals (224-3487) to (336-5230) Fire Damage
Deals (256.8-3995.2) Base Fire Damage per second
Burning Ground lasts 4 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
16 Bolts
Impacts have 20% more Area of Effect

Additional Effects per 1% Quality:
1% increased Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Firestorm skill icon.png
N/AN/Ayes286%
Vaal FlameblastVaal FlameblastSpell, AoE, Vaal, Fire, Channelling
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 3 sec
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Requires Level 28Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.Deals (31-280) to (46-419) Fire Damage
50% chance to Ignite enemies
200% more Spell Damage for each stage
110% more Damage with Ailments for each stage
-2 to Radius for each Stage

Additional Effects per 1% Quality:
1% increased Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Flameblast skill icon.png
N/AN/Ayes285%
Vaal Ice NovaVaal Ice NovaSpell, AoE, Vaal, Cold, Nova
Level: (1-20)
Souls Per Use: 25
Can Store 2 Use(s)
Soul Gain Prevention: 2 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Requires Level 12A chilling circle of ice expands from the caster, repeating from every enemy it hits.Deals (18-518) to (26-762) Cold Damage
Causes smaller novas up to 5 times on enemies hit
20% reduced Area of Effect each repeat

Additional Effects per 1% Quality:
0.5% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Ice Nova skill icon.png
N/AN/Ayes126%
Vaal Lightning TrapVaal Lightning TrapTrap, Critical, Spell, Projectile, Duration, Vaal, Lightning
Level: (1-20)
Souls Per Use: 20
Can Store 3 Use(s)
Soul Gain Prevention: 4 sec
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 250%
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Deals (26-686) to (79-2057) Lightning Damage
Projectiles Pierce all Targets
Trap lasts 4 seconds
Base duration is 4 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Fires Projectiles in a circle
Fires 8 additional Projectiles
Projectiles leave Shocked Ground
Shocked Ground causes 15% increased Damage taken

Additional Effects per 1% Quality:
Shocked Ground causes 0.25% increased Damage taken
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Trap skill icon.png
N/Ayesyes126%
Vaal SparkVaal SparkSpell, Projectile, Duration, Vaal, Lightning
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 5 sec
Cast Time: 0.65 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 40%
Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Deals (1-24) to (11-454) Lightning Damage
Base duration is 2 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Fires Projectiles in random directions
(0-19)% increased Projectile Speed

Additional Effects per 1% Quality:
1% increased Projectile Speed
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Spark skill icon.png
N/AN/Ayes15%
Vaal Storm CallVaal Storm CallSpell, AoE, Duration, Vaal, Lightning
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 7 sec
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 130%
Requires Level 12Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.Deals (21-510) to (38-947) Lightning Damage
Base duration is 6 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Strikes an Enemy every 0.25 seconds
(10-29)% increased Effect of Lightning Ailments

Additional Effects per 1% Quality:
0.5% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Storm Call skill icon.png
N/AN/Ayes126%
Void SphereVoid SphereSpell, AoE, Duration, Physical, Chaos, Orb
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 75%
Requires Level 34Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.Deals (27-344) to (40-516) Physical Damage
Base duration is 5 seconds
Pulses every 0.4 seconds
40% of Physical Damage Converted to Chaos Damage
Enemies in range are Hindered, with up to (30-39)% reduced Movement Speed, based on distance from the Void Sphere

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Void Sphere skill icon.png
N/AN/Ayes345%
Voltaxic BurstVoltaxic BurstSpell, AoE, Chaos, Lightning, Nova, Duration
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.50%
Effectiveness of Added Damage: 230%
Requires Level 12Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.Deals (20-906) to (38-1683) Lightning Damage
Base duration is 2.5 seconds
Explosion deals base Lightning Damage equal to 6% of corpse's Maximum Life
+(0-3) to radius
40% of Lightning Damage Converted to Chaos Damage
1% more Damage with Hits and Ailments for each Cast of this Spell currently waiting

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Voltaxic Burst skill icon.png
N/Ayesyes126.5%
VortexVortexSpell, AoE, Cold, Duration, Nova
Level: (1-20)
Cost: (11-20) Mana
Cooldown Time: 1.80 sec
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 270%
Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Deals (41-1209) to (62-1813) Cold Damage
Deals (116-2317.2) Base Cold Damage per second
Base duration is 3 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
20% less Area of Effect when Cast on Frostbolt
(0-76)% increased Cooldown Recovery Rate
Can explode from up to 5 Frostbolt Projectiles

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vortex skill icon.png
N/AN/Ayes286%
Wave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical
Level: (1-20)
Cost: (9-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 330%
Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical Damage
25% of Physical Damage Converted to Lightning Damage
Base duration is 0.5 seconds
Base secondary duration is 4 seconds
(0-38)% increased Skill Effect Duration
25% of Physical Damage Converted to Fire Damage
Exposure applies -15% to Elemental Resistance matching highest Damage taken

Additional Effects per 1% Quality:
1% increased Elemental Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wave of Conviction skill icon.png
yesN/Ayes166%
Winter OrbWinter OrbCold, Spell, Channelling, AoE, Duration, Projectile, Orb
Level: (1-20)
Cost: (2-4) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Deals (30-270) to (37-337) Cold Damage
Base duration is 1.6 seconds
Increases and Reductions to Cast Speed also apply to Projectile Frequency
Fires projectiles every 1.6 seconds
25% increased Duration per Stage
150% more Projectile Frequency while Channelling
15% increased Projectile Frequency per Stage
Maximum 10 Stages

Additional Effects per 1% Quality:
0.5% increased Cast Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Winter Orb skill icon.png
N/AN/Ayes286%
AbsolutionAbsolutionSpell, Minion, Duration, Physical, Lightning, AoE
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Requires Level 12Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed to summon a Sentinel of Absolution for a longer secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Deals (21-873) to (31-1310) Physical Damage
Base duration is 1 seconds
Base secondary duration is 10 seconds
+(0-6) to radius
25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy
This Spell and Minions Convert 50% of Physical Damage to Lightning Damage
Maximum 3 Summoned Sentinels of Absolution

Additional Effects per 1% Quality:
Minions deal 1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Absolution skill icon.png
yesN/Ayes126%
ExsanguinateExsanguinateSpell, Chaining, Physical, Duration
Level: (1-20)
Cost: (16-46) Life
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 270%
Requires Level 12Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical Damage
Deals (23.4-1121) Base Physical Damage per second
Base duration is 1 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Fires tendrils at up to +(7-9) Targets
Fires tendrils at up to 0 Targets

Additional Effects per 1% Quality:
1% increased Skill Effect Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Exsanguinate skill icon.png
yesN/Ayes126%
Holy Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical
Level: (1-20)
Cost: (11-39) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 35%
Projectile Speed: 750
Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical Damage
Projectiles Pierce all Targets
Totem lasts 8 seconds
Summons a Totem which uses this Skill
Fires 2 additional Projectiles
50% of Physical Damage Converted to Fire Damage
Consecrated Ground grants Immunity to Curses to you and Allies

Additional Effects per 1% Quality:
1% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Holy Flame Totem skill icon.png
yesN/Ayes45%
ReapReapSpell, Physical, AoE, Duration
Level: (1-20)
Cost: (25-46) Life
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 210%
Requires Level 28A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.Deals (57-943) to (86-1414) Physical Damage
Deals (120.2-1463.3) Base Physical Damage per second
Base duration is 1 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Gain a Blood Charge if this Skill Hits Enemies and none of them Die
Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff
Costs 20% more Life per Blood Charge
Deals 15% more Damage per Blood Charge

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reap skill icon.png
yesN/Ayes286%
Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
Level: (1-20)
Cost: 10 Mana
Critical Strike Chance: 5.00%
AoE Radius: 8 / 16
Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
75% increased Stun Threshold reduction on enemies at Maximum charge distance
100% more Damage with Hits at Maximum Charge Distance
(90-109)% increased Movement Speed

Additional Effects per 1% Quality:
1% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shield Charge skill icon.png
yesN/AN/A105%
Shield CrushShield CrushAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Critical Strike Chance: 5.00%
Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
+(0-6) to radius

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shield Crush skill icon.png
yesN/AN/A15%
Shockwave TotemShockwave TotemTotem, Spell, AoE, Physical, Nova
Level: (1-20)
Cost: (21-39) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 110%
AoE Radius: 24
Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesDeals (33-412) to (65-765) Physical Damage
Totem lasts 8 seconds
25% chance to Knock Enemies Back on hit
Summons a Totem which uses this Skill

Additional Effects per 1% Quality:
1% increased totem life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shockwave Totem skill icon.png
yesN/AN/A285%
Vaal ReapVaal ReapSpell, Physical, AoE, Duration, Vaal
Level: (1-20)
Souls Per Use: 25
Can Store 1 Use(s)
Soul Gain Prevention: 8 sec
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 420%
Requires Level 28Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.Deals (115-1886) to (172-2828) Physical Damage
Deals (179.1-2946.2) Base Physical Damage per second
Base duration is 5 seconds
Base secondary duration is 8 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Effects of Boiling Blood Linger for 2 seconds
Grants +4 to maximum Blood Charges
Grants up to maximum Blood Charges

Additional Effects per 1% Quality:
0.5% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
File:Vaal Reap skill icon.png
yesN/Ayes286%

Skill gems with effects related to critical strikes

Related base stats

The following skill gems have stats related to critical strikes:

GemStr.Dex.Int.Required level
AmbushAmbushCritical, Spell, Movement, Duration, Travel
Level: (1-20)
Cost: (8-23) Mana
Cooldown Time: 5.00 sec
Can Store 1 Use(s)
Cast Time: 0.30 sec
Requires Level 34Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.Base duration is 1.5 seconds
Base secondary duration is 3 seconds
Buff is removed to Exert the next Melee Attack you perform
Attacks Exerted by this Skill cannot be Exerted by other Skills
Exerted Attacks have +25% to Critical Strike Chance
Exerted Attacks have +(100-138)% to Critical Strike Multiplier

Additional Effects per 1% Quality:
0.5% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ambush skill icon.png
N/Ayesyes34
BladefallBladefallCritical, Spell, AoE, Physical, Duration
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
AoE Radius: 12
Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage
Base duration is 6 seconds
Leaves a Lingering Blade in the ground for every Volley
5 Volleys
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
100% increased Critical Strike Chance
6% less Damage per Volley
20% reduced Critical Strike Chance per Volley
Maximum 40 Lingering Blades can be left in the ground at a time

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bladefall skill icon.png
N/AyesN/A28
Dual StrikeDual StrikeCritical, Attack, Melee, Strike
Level: (1-20)
Cost: 5 Mana
Attack Speed: 70% of base
Attack Damage: (125-244)% of base
Effectiveness of Added Damage: (125-244)%
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.(50-107)% increased Critical Strike Chance
100% more Critical Strike Chance against Enemies that are on Full Life
30% more Damage with Hits and Ailments against Enemies that are on Full Life

Additional Effects per 1% Quality:
1% increased Critical Strike Chance
+0.5% to Critical Strike Multiplier
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dual Strike skill icon.png
yesyesN/A1
Explosive ConcoctionExplosive ConcoctionAttack, AoE, Fire, Cold, Lightning, Projectile
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 115% of base
Requires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(96-1003) to (145-1505) Added Fire Damage
+6% to Critical Strike Chance
Can consume Charges from Ruby, Sapphire, and Topaz Flasks
Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible
Deals (37-389) to (57-589) Added Cold Damage if Charges were consumed from a Sapphire Flask
Deals (8-88) to (87-903) Added Lightning Damage if Charges were consumed from a Topaz Flask
+(60-98)% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Explosive Concoction skill icon.png
N/AyesN/A28
Poisonous ConcoctionPoisonous ConcoctionAttack, AoE, Chaos, Projectile
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 115% of base
Requires Level 12Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.(26-622) to (39-933) Added Chaos Damage
40% chance to Poison on Hit
+6% to Critical Strike Chance
Consumes 1 Charge per Projectile Fired from 1 Life Flask, if possible
Added Chaos Damage equal to (3-11)% of Flask's Recovery Amount if Charges were consumed from a Life Flask

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Poisonous Concoction skill icon.png
N/AyesN/A12
PrecisionPrecisionAura, Critical, Spell, AoE
Level: (1-20)
Reservation: (22-186) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 10Casts an aura that grants accuracy and critical strike chance to you and your allies.+(0-19) to radius
You and nearby allies gain (20-58)% increased Critical Strike Chance
You and nearby allies gain +(93-701) to Accuracy Rating

Additional Effects per 1% Quality:
2% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Precision skill icon.png
N/AyesN/A10
Summon Ice GolemSummon Ice GolemCritical, Cold, Minion, Spell, Golem
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Requires Level 34Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning dash in addition to its melee attack.(0-10)% increased Character Size
Maximum 1 Summoned Golem
(0-38)% increased Minion Maximum Life
Golems Grant (20-30)% increased Critical Strike Chance
Golems Grant (20-30)% increased Accuracy

Additional Effects per 1% Quality:
Minions deal 1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Ice Golem skill icon.png
N/Ayesyes34
Vaal Blade VortexVaal Blade VortexCritical, Spell, AoE, Duration, Vaal, Physical
Level: (1-20)
Souls Per Use: 30
Can Store 2 Use(s)
Soul Gain Prevention: 6 sec
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 12Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.Deals (11-276) to (17-413) Physical Damage
Base duration is 5 seconds
Hits Enemies every 0.2 Seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
+(8-12) to radius
100% increased Critical Strike Chance
Has 10 blades

Additional Effects per 1% Quality:
0.5% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Blade Vortex skill icon.png
N/AyesN/A12
Assassin's MarkAssassin's MarkCritical, Spell, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 16Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain
Hits against Cursed Enemies have +1.5% to Critical Strike Chance
Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier
Cursed enemies grant (65-600) Life when Killed
Cursed enemies grant (25-80) Mana when Killed

Additional Effects per 1% Quality:
Cursed Enemies have a 0.25% chance to grant a Power Charge when Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Assassin's Mark skill icon.png
N/Ayesyes16
Destructive LinkDestructive LinkCritical, Spell, Duration, Link
Level: (1-20)
Cost: (15-32) Mana per second
Cast Time: 0.50 sec
Requires Level 34Targets an allied player to apply a buff which links you to them for a duration. While linked, they use your main hand critical strike chance. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.Base duration is (8-9.9) seconds
Linked target has +(30-49)% to Critical Strike Multiplier
Linked target's Main Hand Critical Strike Chance is equal to yours
Link breaks if target leaves range or line of sight for 4 seconds
Maximum 1 Link from any source per target
You die if Linked target dies

Additional Effects per 1% Quality:
1% increased Skill Effect Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Destructive Link skill icon.png
N/Ayesyes34
Frost ShieldFrost ShieldCritical, Spell, AoE, Duration, Cold
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 5.00 sec
Can Store 1 Use(s)
Cast Time: 0.50 sec
Requires Level 34Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.Base duration is 10 seconds
20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield
60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield
You gain +(0.1-0.38)% to Spell Critical Strike Chance per Stage while in Area
Frost Shield has (190-910) maximum Life per Stage
You lose (150-730) Energy Shield per second
Maximum 4 Stages
Gains 1 Stage every 0.3 seconds while you are losing Energy Shield

Additional Effects per 1% Quality:
1% increased Effect of Cold Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Shield skill icon.png
N/Ayesyes34
Ice SpearIce SpearCritical, Spell, Projectile, Cold
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 130%
Projectile Speed: 1000
Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage
Fires an additional Projectile
Second form has 600% increased Critical Strike Chance
Second form has +(30-49)% to Critical Strike Multiplier
Second form has 300% more Projectile Speed

Additional Effects per 1% Quality:
2% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Spear skill icon.png
N/AN/Ayes12
Lightning Spire TrapLightning Spire TrapTrap, Critical, Spell, Duration, AoE, Lightning
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 85%
Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to trap throwing speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.Deals (15-238) to (45-713) Lightning Damage
Trap lasts 4 seconds
Base duration is 3.5 seconds
Strikes every (0.55-0.36) seconds
(100-138)% increased Critical Strike Chance against Shocked Enemies
Strikes 3 Areas

Additional Effects per 1% Quality:
1% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Spire Trap skill icon.png
N/Ayesyes28
Lightning TrapLightning TrapTrap, Critical, Spell, Projectile, Lightning
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Projectile Speed: 960
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (15-659) to (46-1978) Lightning Damage
Trap lasts 4 seconds
Fires Projectiles in a circle
20% chance to Shock enemies
Fires 8 additional Projectiles
(80-118)% increased Critical Strike Chance against Shocked Enemies
(0-19)% increased Effect of Shock

Additional Effects per 1% Quality:
1% increased Lightning Damage
0.5% increased Effect of Lightning Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Trap skill icon.png
N/Ayesyes12
Power SiphonPower SiphonCritical, Attack, Projectile
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (140-159)% of base
Effectiveness of Added Damage: (140-159)%
Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Fires (4-7) additional Projectiles
Culling Strike
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
20% increased Critical Strike Chance per Power Charge
+10% to Critical Strike Multiplier per Power Charge

Additional Effects per 1% Quality:
1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Power Siphon skill icon.png
N/AN/Ayes12
Spirit OfferingSpirit OfferingMinion, Spell, Duration
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Base duration is 5 seconds
Additional 1 seconds Base Duration per extra corpse Consumed
Grants Minions (110-148)% increased Critical Strike Chance
Grants Minions +(30-39)% to Critical Strike Multiplier

Additional Effects per 1% Quality:
0.5% increased Skill Effect Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spirit Offering skill icon.png
N/AN/Ayes12
Vaal Power SiphonVaal Power SiphonCritical, Attack, Projectile, Vaal
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 2 sec
Attack Damage: (150-184)% of base
Effectiveness of Added Damage: (150-184)%
Requires Level 12Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Fires Projectiles at each nearby Enemy
Culling Strike
Can't be Evaded
Gain a Power Charge when Projectile Hits a Rare or Unique Enemy
50% increased Critical Strike Chance per Power Charge
+25% to Critical Strike Multiplier per Power Charge

Additional Effects per 1% Quality:
1% increased Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Power Siphon skill icon.png
N/AN/Ayes12
ZealotryZealotryAura, Critical, Spell, AoE
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 24Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.+(0-19) to radius
You and nearby Non-Minion Allies have a 10% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds
You and nearby allies have (20-39)% increased Spell Critical Strike Chance
You and nearby allies deal (10-15)% more Spell Damage

Additional Effects per 1% Quality:
2% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Zealotry skill icon.png
N/AN/Ayes24
Battlemage's CryBattlemage's CryWarcry, Critical, Trigger, AoE, Duration
Level: (1-20)
Cost: (15-19) Mana
Use Time: 0.80 sec
Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which boosts critical strike chance and allows attacks to benefit from increases to spell damage.Base duration is (5-5.9) seconds
(0-38)% increased Warcry Speed
Counts total Power of Enemies in Range
Buff grants 10% increased Critical Strike Chance per 5 power, up to a maximum of 30%
Buff makes Increases and Reductions to Spell Damage also apply to Attacks at 25% of their value per 5 power, up to a maximum of 150%
Exerts the next 5 Melee Attacks you perform
Exerted Attacks Trigger a Supported Spell with their first Melee Hit
Supported Skills deal (44-38)% less Damage
Supported Spells are Triggered by Attacks Exerted by Battlemage's Cry

Additional Effects per 1% Quality:
1% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Battlemage's Cry skill icon.png
yesN/Ayes24
Defiance BannerDefiance BannerAoE, Spell, Duration, Aura, Physical
Level: (1-20)
Reservation: 10% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Casting once reserves mana to carry a banner which increases the armour and evasion of nearby allies, and reduces the critical strike chance of nearby enemies. Gains stages over time while carrying the banner near enemies. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.You and nearby Allies have (15-24)% increased Armour and Evasion Rating
Nearby Enemies have (30-40)% reduced Critical Strike Chance
Gain 1 Stage every 0.2 seconds while an Enemy is Nearby
Taunt nearby Enemies for 0.15 seconds per Stage on Placing the Banner
Enemies Taunted this way deal 15% less Damage
Base Duration of 10 seconds after being Placed
+1 second to Base Placed Banner Duration per Stage
When placed, 8% increased Area of Effect per Stage
When placed, 1% increased Aura effect per Stage

Additional Effects per 1% Quality:
0.5% increased effect of Aura
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Defiance Banner skill icon.png
yesyesN/A16

Related quality stats

The following skill gems have quality stats related to critical strikes:

GemStr.Dex.Int.Required level
AmbushAmbushCritical, Spell, Movement, Duration, Travel
Level: (1-20)
Cost: (8-23) Mana
Cooldown Time: 5.00 sec
Can Store 1 Use(s)
Cast Time: 0.30 sec
Requires Level 34Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.Base duration is 1.5 seconds
Base secondary duration is 3 seconds
Buff is removed to Exert the next Melee Attack you perform
Attacks Exerted by this Skill cannot be Exerted by other Skills
Exerted Attacks have +25% to Critical Strike Chance
Exerted Attacks have +(100-138)% to Critical Strike Multiplier

Additional Effects per 1% Quality:
0.5% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ambush skill icon.png
N/Ayesyes34
Blade TrapBlade TrapTrap, Attack, AoE
Level: (1-20)
Cost: (8-20) Mana
Attack Damage: (76-96)% of base
Effectiveness of Added Damage: (76-96)%
Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each repeatedly damaging enemies they spin through.Trap lasts 4 seconds
Rotates 4 times
+(0-6) to radius
25% increased rotation speed if Dual Wielding
Rotates +1 times if Dual Wielding

Additional Effects per 1% Quality:
1.5% increased Critical Strike Chance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Trap skill icon.png
N/AyesN/A12
Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 70% of base
Attack Damage: (200-300)% of base
Effectiveness of Added Damage: (200-300)%
Projectile Speed: 3260
Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
25% chance to Ignite enemies
100% of Physical Damage Converted to Fire Damage

Additional Effects per 1% Quality:
1% increased Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Burning Arrow skill icon.png
N/AyesN/A1
Cobra LashCobra LashCritical, Attack, Projectile, Chaos
Level: (1-20)
Cost: (5-7) Mana
Attack Speed: 120% of base
Attack Damage: (75-125)% of base
Effectiveness of Added Damage: (75-125)%
Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.(3-113) to (5-169) Added Chaos Damage
Chains +(3-5) Times
60% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
Projectiles deal 5% more Damage with Hits for each remaining Chain
+50% to Damage over Time Multiplier for Poison from Critical Strikes

Additional Effects per 1% Quality:
1.5% increased Critical Strike Chance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cobra Lash skill icon.png
N/Ayesyes1
Dual StrikeDual StrikeCritical, Attack, Melee, Strike
Level: (1-20)
Cost: 5 Mana
Attack Speed: 70% of base
Attack Damage: (125-244)% of base
Effectiveness of Added Damage: (125-244)%
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.(50-107)% increased Critical Strike Chance
100% more Critical Strike Chance against Enemies that are on Full Life
30% more Damage with Hits and Ailments against Enemies that are on Full Life

Additional Effects per 1% Quality:
1% increased Critical Strike Chance
+0.5% to Critical Strike Multiplier
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dual Strike skill icon.png
yesyesN/A1
Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
Level: (1-20)
Cost: (8-10) Mana
Projectile Speed: 3260
AoE Radius: 15
Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1 seconds
Explosion deals 50% less Base Damage
Explosion will have (47-522) to (71-783) added Fire Damage
+2 to Explosion Radius per Explosive Arrow on Target, up to +12
Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy

Additional Effects per 1% Quality:
1% chance to Ignite enemies
1% increased Skill Effect Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Explosive Arrow skill icon.png
N/AyesN/A28
Explosive ConcoctionExplosive ConcoctionAttack, AoE, Fire, Cold, Lightning, Projectile
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 115% of base
Requires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(96-1003) to (145-1505) Added Fire Damage
+6% to Critical Strike Chance
Can consume Charges from Ruby, Sapphire, and Topaz Flasks
Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible
Deals (37-389) to (57-589) Added Cold Damage if Charges were consumed from a Sapphire Flask
Deals (8-88) to (87-903) Added Lightning Damage if Charges were consumed from a Topaz Flask
+(60-98)% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Explosive Concoction skill icon.png
N/AyesN/A28
Poisonous ConcoctionPoisonous ConcoctionAttack, AoE, Chaos, Projectile
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 115% of base
Requires Level 12Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.(26-622) to (39-933) Added Chaos Damage
40% chance to Poison on Hit
+6% to Critical Strike Chance
Consumes 1 Charge per Projectile Fired from 1 Life Flask, if possible
Added Chaos Damage equal to (3-11)% of Flask's Recovery Amount if Charges were consumed from a Life Flask

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Poisonous Concoction skill icon.png
N/AyesN/A12
Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
Level: (1-20)
Cost: (7-10) Mana
Critical Strike Chance: 5.00%
Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage
(47-203) to (70-304) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires 3 additional Projectiles
Primary Projectile Chains +3 Times

Additional Effects per 1% Quality:
2% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Shield Throw skill icon.png
yesyesN/A28
Assassin's MarkAssassin's MarkCritical, Spell, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 16Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain
Hits against Cursed Enemies have +1.5% to Critical Strike Chance
Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier
Cursed enemies grant (65-600) Life when Killed
Cursed enemies grant (25-80) Mana when Killed

Additional Effects per 1% Quality:
Cursed Enemies have a 0.25% chance to grant a Power Charge when Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Assassin's Mark skill icon.png
N/Ayesyes16
Destructive LinkDestructive LinkCritical, Spell, Duration, Link
Level: (1-20)
Cost: (15-32) Mana per second
Cast Time: 0.50 sec
Requires Level 34Targets an allied player to apply a buff which links you to them for a duration. While linked, they use your main hand critical strike chance. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.Base duration is (8-9.9) seconds
Linked target has +(30-49)% to Critical Strike Multiplier
Linked target's Main Hand Critical Strike Chance is equal to yours
Link breaks if target leaves range or line of sight for 4 seconds
Maximum 1 Link from any source per target
You die if Linked target dies

Additional Effects per 1% Quality:
1% increased Skill Effect Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Destructive Link skill icon.png
N/Ayesyes34
Energy BladeEnergy BladeSpell, Lightning
Level: (1-20)
Cost: (136-624) Energy Shield
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Requires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 0% of Energy Shield, plus (2-12)
Energy Blades have maximum Lightning Damage equal to 0% of Energy Shield, plus (40-235)
Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus 0
Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus 0
Two Handed Energy Blades have 70% more Lightning Damage
Buff grants 50% less Maximum Energy Shield

Additional Effects per 1% Quality:
Energy Blades have 0.5% increased Critical Strike Chance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Energy Blade skill icon.png
N/AN/Ayes24
Icicle MineIcicle MineMine, Critical, Spell, Projectile, Cold, Aura, AoE
Level: (1-20)
Cost: (3-6) Mana
Reservation: (3-6) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearingDeals (16-514) to (24-771) Cold Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.3 seconds
Fires Projectiles in a circle
Fires 4 additional Projectiles
Fires an additional Projectile for every 2 prior Mines in Detonation Sequence
Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%

Additional Effects per 1% Quality:
1% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Icicle Mine skill icon.png
N/Ayesyes12
Lightning ConduitLightning ConduitSpell, AoE, Lightning
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Requires Level 28Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Deals (33-387) to (98-1161) Lightning Damage
Cannot inflict Shock
This Spell's Cast Time is added to its Cooldown if Triggered
(10-20)% more Damage with Hits per 5% Shock Effect on Enemy

Additional Effects per 1% Quality:
1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Conduit skill icon.png
N/AN/Ayes28
Power SiphonPower SiphonCritical, Attack, Projectile
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (140-159)% of base
Effectiveness of Added Damage: (140-159)%
Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Fires (4-7) additional Projectiles
Culling Strike
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
20% increased Critical Strike Chance per Power Charge
+10% to Critical Strike Multiplier per Power Charge

Additional Effects per 1% Quality:
1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Power Siphon skill icon.png
N/AN/Ayes12
Spirit OfferingSpirit OfferingMinion, Spell, Duration
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Base duration is 5 seconds
Additional 1 seconds Base Duration per extra corpse Consumed
Grants Minions (110-148)% increased Critical Strike Chance
Grants Minions +(30-39)% to Critical Strike Multiplier

Additional Effects per 1% Quality:
0.5% increased Skill Effect Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spirit Offering skill icon.png
N/AN/Ayes12
ZealotryZealotryAura, Critical, Spell, AoE
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 24Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.+(0-19) to radius
You and nearby Non-Minion Allies have a 10% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds
You and nearby allies have (20-39)% increased Spell Critical Strike Chance
You and nearby allies deal (10-15)% more Spell Damage

Additional Effects per 1% Quality:
2% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Zealotry skill icon.png
N/AN/Ayes24
ReapReapSpell, Physical, AoE, Duration
Level: (1-20)
Cost: (25-46) Life
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 210%
Requires Level 28A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.Deals (57-943) to (86-1414) Physical Damage
Deals (120.2-1463.3) Base Physical Damage per second
Base duration is 1 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Gain a Blood Charge if this Skill Hits Enemies and none of them Die
Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff
Costs 20% more Life per Blood Charge
Deals 15% more Damage per Blood Charge

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reap skill icon.png
yesN/Ayes28
Shield CrushShield CrushAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Critical Strike Chance: 5.00%
Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
+(0-6) to radius

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shield Crush skill icon.png
yesN/AN/A1

Support gems with effects related to critical strikes

Related base stats

The following support gems have stats related to critical strikes:

GemStr.Dex.Int.Required level
Charged Traps SupportCharged Traps SupportCritical, Support, Trap
Icon: F
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 31Supports skills which throw traps.Supported Skills have (20-30)% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
Supported Skills have (20-30)% chance to gain a Power Charge when your Trap is triggered by an Enemy
Supported Skills have +15% to Critical Strike Multiplier per Power Charge when used by Traps
Supported Skills have 10% increased Trap Throwing Speed per Frenzy Charge

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Trap Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/Ayesyes31
Critical Strike Affliction SupportCritical Strike Affliction SupportCritical, Support
Icon: o
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports any skill that hits enemies.Supported Skills have +(70-98)% Damage over Time Multiplier for Ailments from Critical Strikes

Additional Effects per 1% Quality:
Supported Skills have +0.5% Damage over Time Multiplier for Ailments from Critical Strikes
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A31
Nightblade SupportNightblade SupportAttack, Critical, Support
Icon: u
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 18Supports attack skills. Cannot support skills which create minions.Supported Skills grant Elusive on Critical Strike
Supported Skills have +(0.7-1)% to Critical Strike Chance while Elusive
(0-38)% increased Effect of Elusive from Supported Skills
Elusive from Supported Skills also grants +(100-138)% to Critical Strike Multiplier for
Skills Supported by Nightblade
Supported Skills can only be used with Claws or Daggers

Additional Effects per 1% Quality:
Supported Skills have 1% increased Critical Strike Chance
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/Ayesyes18
Awakened Controlled Destruction SupportAwakened Controlled Destruction SupportSpell, Critical, Support
Icon: C
Level: (1-5)
Cost & Reservation Multiplier: 140%
Requires Level 72Supports attack skills, or spell skills that deal damage.Supported Skills have 80% less Critical Strike Chance
Supported Skills deal (40-44)% more Spell Damage
Supported Skills have (0-10)% chance to Unnerve Enemies for 4 seconds on Hit

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Spell Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AN/Ayes72
Charged Mines SupportCharged Mines SupportCritical, Support, Mine
Icon: -
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 31Supports skills which throw mines.Supported Skills have 10% increased Mine Throwing Speed per Frenzy Charge
Supported Skills have 25% increased Critical Strike Chance per
Power Charge when used by Mines
(20-30)% chance to gain a Frenzy Charge when a Mine from Supported
Skills is Detonated targeting an Enemy
(20-30)% chance to gain a Power Charge when a Mine from Supported
Skills is Detonated targeting an Enemy

Additional Effects per 1% Quality:
0.5% increased Mine Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/Ayesyes31
Controlled Destruction SupportControlled Destruction SupportSpell, Critical, Support
Icon: C
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 18Supports attack skills, or spell skills that deal damage.Supported Skills have 80% less Critical Strike Chance
Supported Skills deal (25-39)% more Spell Damage

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Spell Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AN/Ayes18
Increased Critical Damage SupportIncreased Critical Damage SupportCritical, Support
Icon: c
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 18Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike Multiplier

Additional Effects per 1% Quality:
Supported Skills have +0.5% to Critical Strike Multiplier
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AN/Ayes18
Increased Critical Strikes SupportIncreased Critical Strikes SupportCritical, Support
Icon: s
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 8Supports any skill that hits enemies.Supported Skills have (60-117)% increased Critical Strike Chance
Supported Skills have +2% to Critical Strike Chance

Additional Effects per 1% Quality:
Supported Skills have 1% increased Critical Strike Chance
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AN/Ayes8
Power Charge On Critical SupportPower Charge On Critical SupportCritical, Support
Icon: P
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 18Supports any skill that hits enemies.Supported Skills have (35-54)% chance to gain a Power Charge on Critical Strike
Supported Skills deal 4% more Damage per Power Charge

Additional Effects per 1% Quality:
Supported Skills have 1% increased Critical Strike Chance
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AN/Ayes18
Inspiration SupportInspiration SupportCritical, Support
Icon: r
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 31Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.Supported Skills have (25-34)% reduced Mana Cost
Gain an Inspiration Charge when you Spend Mana on Upfront
Costs or Effects of Supported Skills
Supported Skills have (6-8)% increased Critical Strike Chance per Inspiration Charge
Supported Skills deal (3-5)% more Elemental Damage per Inspiration Charge
Lose all Inspiration Charges after Spending a total of (122-800) Mana on Upfront Costs and Effects of Supported Skills

Additional Effects per 1% Quality:
Supported Skills have 1% increased Inspiration Charge Duration
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/Ayes31

Related quality stats

The following support gems have quality stats related to critical strikes:

GemStr.Dex.Int.Required level
Additional Accuracy SupportAdditional Accuracy SupportAttack, Support
Icon: a
Level: (1-20)
Cost & Reservation Multiplier: 110%
Requires Level 8Supports attack skills.Supported Skills have +(74-1034) to Accuracy Rating

Additional Effects per 1% Quality:
Supported Skills have 1% increased Accuracy Rating
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesyesN/A8
Awakened Cast On Critical Strike SupportAwakened Cast On Critical Strike SupportCritical, Support, Spell, Trigger
Icon: &
Level: (1-5)
Cost & Reservation Multiplier: 120%
Requires Level 72Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Supported Attacks will Trigger a Supported Spell when you Crit an Enemy
Supported Skills deal (9-7)% less Spell Damage
You cannot Cast Supported Triggerable Spells directly
Supported Spells have (10-22)% increased Cooldown Recovery Rate

Additional Effects per 1% Quality:
Supported Skills have 1% increased Attack Critical Strike Chance
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/Ayesyes72
Blind SupportBlind SupportSupport
Icon: x
Level: (1-20)
Cost & Reservation Multiplier: 110%
Requires Level 8Supports any skill that hits enemies.Supported Skills have 10% chance to Blind enemies on hit
Supported Skills have (0-38)% increased Blinding duration

Additional Effects per 1% Quality:
Supported Skills have 1% increased Blinding duration
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A8
Cast On Critical Strike SupportCast On Critical Strike SupportCritical, Support, Spell, Trigger
Icon: &
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 38Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Supported Attacks will Trigger a Supported Spell when you Crit an Enemy
Supported Skills deal (19-10)% less Spell Damage
You cannot Cast Supported Triggerable Spells directly

Additional Effects per 1% Quality:
Supported Skills have 1% increased Attack Critical Strike Chance
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/Ayesyes38
Cast on Death SupportCast on Death SupportSupport, Spell, Trigger
Icon: !
Level: (1-20)
Cost & Reservation Multiplier: 0%
Requires Level 38Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.(0-152)% more Damage while Dead
You cannot Cast Supported Triggerable Spells directly
100% chance to Trigger Supported Non-Minion Spells on Death
Supported Skills Cost nothing

Additional Effects per 1% Quality:
Supported Skills have 3% increased Area of Effect while Dead
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/Ayesyes38
Critical Strike Affliction SupportCritical Strike Affliction SupportCritical, Support
Icon: o
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports any skill that hits enemies.Supported Skills have +(70-98)% Damage over Time Multiplier for Ailments from Critical Strikes

Additional Effects per 1% Quality:
Supported Skills have +0.5% Damage over Time Multiplier for Ailments from Critical Strikes
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A31
Nightblade SupportNightblade SupportAttack, Critical, Support
Icon: u
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 18Supports attack skills. Cannot support skills which create minions.Supported Skills grant Elusive on Critical Strike
Supported Skills have +(0.7-1)% to Critical Strike Chance while Elusive
(0-38)% increased Effect of Elusive from Supported Skills
Elusive from Supported Skills also grants +(100-138)% to Critical Strike Multiplier for
Skills Supported by Nightblade
Supported Skills can only be used with Claws or Daggers

Additional Effects per 1% Quality:
Supported Skills have 1% increased Critical Strike Chance
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/Ayesyes18
Added Lightning Damage SupportAdded Lightning Damage SupportLightning, Support
Icon: L
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 8Supports any skill that hits enemies.Supported Skills have (1-19) to (8-358) added Lightning Damage

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Lightning Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AN/Ayes8
Controlled Destruction SupportControlled Destruction SupportSpell, Critical, Support
Icon: C
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 18Supports attack skills, or spell skills that deal damage.Supported Skills have 80% less Critical Strike Chance
Supported Skills deal (25-39)% more Spell Damage

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Spell Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AN/Ayes18
High-Impact Mine SupportHigh-Impact Mine SupportMine, Support, AoE, Aura
Icon: Y
Level: (1-20)
Cost & Reservation Multiplier: 50%
Requires Level 31Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Supported Attack Skills cannot be used with Melee Weapons
Mine lasts 5 seconds
Supported Skills gain a Base Reservation equal to Base Mana and Life Cost
Supported Skills have a Base Mine Detonation Time of 0.25 seconds
Supported Skills deal (56-50)% less Damage
Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%

Additional Effects per 1% Quality:
Supported Skills have 0.5% increased Mine Throwing Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/Ayesyes31
Increased Critical Damage SupportIncreased Critical Damage SupportCritical, Support
Icon: c
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 18Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike Multiplier

Additional Effects per 1% Quality:
Supported Skills have +0.5% to Critical Strike Multiplier
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AN/Ayes18
Increased Critical Strikes SupportIncreased Critical Strikes SupportCritical, Support
Icon: s
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 8Supports any skill that hits enemies.Supported Skills have (60-117)% increased Critical Strike Chance
Supported Skills have +2% to Critical Strike Chance

Additional Effects per 1% Quality:
Supported Skills have 1% increased Critical Strike Chance
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AN/Ayes8
Overcharge SupportOvercharge SupportLightning, Support
Icon: Z
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 18Supports any skill that hits enemies.Supported Skills have 50% chance to Shock
Supported Skills deal 25% less Damage
Supported Skills Shock Enemies as though dealing (500-690)% more Damage

Additional Effects per 1% Quality:
Supported Skills have 1.5% increased Shock Duration on Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AN/Ayes18
Power Charge On Critical SupportPower Charge On Critical SupportCritical, Support
Icon: P
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 18Supports any skill that hits enemies.Supported Skills have (35-54)% chance to gain a Power Charge on Critical Strike
Supported Skills deal 4% more Damage per Power Charge

Additional Effects per 1% Quality:
Supported Skills have 1% increased Critical Strike Chance
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AN/Ayes18
Prismatic Burst SupportPrismatic Burst SupportSupport, Spell, AoE, Fire, Cold, Lightning, Prismatic, Trigger
Icon: J
Level: (1-20)
Cost & Reservation Multiplier: 130%
Cast Time: 1.00 sec
Chooses an element at random and deals damage of that type in an area. Having higher strength makes it more likely to choose fire, higher dexterity makes it more likely to choose cold, and higher intelligence makes it more likely to choose lightning.Supported Skills will Trigger Prismatic Burst on Hit
Deals (3-1224) to (5-1836) Fire Damage
Deals (3-1224) to (5-1836) Cold Damage
Deals (1-153) to (7-2907) Lightning Damage
+(0-9) to radius
Deals 100% less Damage of each unchosen Damage Type
(0-57)% increased Cooldown Recovery Rate

Additional Effects per 1% Quality:
1% increased Elemental Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Prismatic Burst skill icon.png
N/Ayesyes1
Cruelty SupportCruelty SupportSupport, Duration
Icon: Y
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 18Supports any skill that hits enemies. Minions cannot gain Cruelty.Supported Skills deal (15-24)% more Damage with Hits
Cruelty has a Base Duration of 4 seconds
Hits from Supported Skills grant Cruelty
(0-19)% increased Effect of Cruelty granted by Supported Skills

Additional Effects per 1% Quality:
0.25% increased Effect of Cruelty granted by Supported Skills
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/Ayes18
Inspiration SupportInspiration SupportCritical, Support
Icon: r
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 31Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.Supported Skills have (25-34)% reduced Mana Cost
Gain an Inspiration Charge when you Spend Mana on Upfront
Costs or Effects of Supported Skills
Supported Skills have (6-8)% increased Critical Strike Chance per Inspiration Charge
Supported Skills deal (3-5)% more Elemental Damage per Inspiration Charge
Lose all Inspiration Charges after Spending a total of (122-800) Mana on Upfront Costs and Effects of Supported Skills

Additional Effects per 1% Quality:
Supported Skills have 1% increased Inspiration Charge Duration
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/Ayes31

Unique items

Local critical strike chance

Items that have increases to their local critical strike chance.

ItemItem ClassRequired levelCrit% crit chance
Oni-GoroshiOni-Goroshi
Charan's Sword
One Handed Sword
Physical Damage: 5-11
Critical Strike Chance: (8.50%-9.50%)
Attacks per Second: 1.45
Weapon Range: 11
40% increased Global Accuracy RatingUses both hand slots
(70-90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
Item has 6 Sockets and is fully linked (Hidden)
"Your name is Demon Slayer? Really? Good name for rotgut, that."
She said: I prefer "The Goddess Of Swords". Much more dignified. And accurate.
"Demon Slayer The Cheap And Nasty it is then. Burns going down, burns coming up?"
She said: Every single time, Charan. And still...you'll bathe me, and you'll drink my love. Until you can't.
One-Handed Sword1(8.50%-9.50%)(70-90)%
GoredrillGoredrill
Skinning Knife
Dagger
Physical Damage: (7.5-10.2) to (30-37.4)
Critical Strike Chance: 7.80%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 5, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity
(50-70)% increased Physical Damage
Adds (1-2) to (3-5) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
A tap on the shoulder
A peck on the cheek
A sip of your wine
So red and so sleek
Dagger57.80%30%
BrightbeakBrightbeak
War Hammer
One Handed Mace
Physical Damage: (19.5-22.75) to (46.5-54.25)
Critical Strike Chance: 6.25%
Attacks per Second: 2.10
Weapon Range: 11
Requires Level 20, 71 Str10% reduced Enemy Stun Threshold(50-75)% increased Physical Damage
45% increased Attack Speed
25% increased Critical Strike Chance
+(20-30)% to Fire Resistance
+(20-30)% to Lightning Resistance
"I know how to say 'faster' and 'attack' in Karui, Marak and Ezo."
- Voll of Thebrus
One-Handed Mace206.25%25%
Brutus' Lead SprinklerBrutus' Lead Sprinkler
Ritual Sceptre
Sceptre
Physical Damage: (34.8-40.8) to (91.2-97.2)
Critical Strike Chance: (7.80%-8.40%)
Attacks per Second: (1.38-1.44)
Weapon Range: 11
Requires Level 28, 51 Str, 51 Int16% increased Elemental Damage20% increased Physical Damage
Adds (8-13) to (26-31) Physical Damage
30% increased Fire Damage
(15-20)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
"A sprinkle of liquid encouragement is often required
to garnish the perfect confession."
- Brutus, Warden of Axiom
Sceptre28(7.80%-8.40%)(30-40)%
The Goddess ScornedThe Goddess Scorned
Elegant Sword
One Handed Sword
Physical Damage: (70-80) to (115.5-132)
Critical Strike Chance: (9.50%-10.50%)
Attacks per Second: 1.50
Weapon Range: 11
Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingUses both hand slots
(250-300)% increased Physical Damage
(90-110)% increased Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
+(40-50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon or Ignite
Her purpose seems done; the oath is fulfilled.
Rust dulls her smirk with the last demon killed.
The embers grow dim and yet hope burns her lips:
"An old flame renewed can define our eclipse!"
One-Handed Sword28(9.50%-10.50%)(90-110)%
The StormheartThe Stormheart
Royal Staff
Staff
Physical Damage: (48.6-54) to (145.8-162)
Elemental Damage: (25-35) to (45-60), (1-10) to (70-90)
Critical Strike Chance: (7.80%-8.78%)
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 28, 51 Str, 51 Int+18% Chance to Block Attack Damage while wielding a Staff(80-100)% increased Physical Damage
Adds (25-35) to (45-60) Cold Damage
Adds (1-10) to (70-90) Lightning Damage
(20-35)% increased Critical Strike Chance
Cannot be Shocked while Chilled
50% chance to Shock Chilled Enemies
When the storm comes,
the safest place to be is the centre.
Staff28(7.80%-8.78%)(20-35)%
Replica TwyzelReplica Twyzel
Sage Wand
Wand
Physical Damage: 23-42
Critical Strike Chance: (9.60%-11.20%)
Attacks per Second: (1.26-1.32)
Weapon Range: 120
Requires Level 30, 119 Int(17-21)% increased Spell Damage(5-10)% increased Attack Speed
(20-40)% increased Critical Strike Chance
Attacks fire an additional Projectile
"Energy redirected is energy imbalanced.
Prototype #78 serves as a prime example."
Wand30(9.60%-11.20%)(20-40)%
TwyzelTwyzel
Sage Wand
Wand
Physical Damage: (50.4-68.2) to (99-129.8)
Critical Strike Chance: (8.80%-9.60%)
Attacks per Second: (1.26-1.32)
Weapon Range: 120
Requires Level 30, 119 Int(17-21)% increased Spell DamageSocketed Gems fire an additional Projectile
(80-120)% increased Physical Damage
Adds (5-8) to (13-17) Physical Damage
(5-10)% increased Attack Speed
(10-20)% increased Critical Strike Chance
Life persisted,
hardened, twisted.
Wand30(8.80%-9.60%)(10-20)%
Death's HarpDeath's Harp
Death Bow
Bow
Physical Damage: (53.2-57.4) to (138.7-149.65)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: 1.32
Weapon Range: 120
Requires Level 32, 107 Dex(30-50)% increased Critical Strike Chance(90-105)% increased Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 2 additional Arrows
The mournful music of the strings,
The creaking arch, the arrow sings.
A choking cry, a rattled breath,
The Reaper's Song, the Harp of Death.
Bow32(6.50%-7.50%)0%
Iron CommanderIron Commander
Death Bow
Bow
Physical Damage: (36-40) to (89-97)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: (1.37-1.44)
Weapon Range: 120
Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
The Eternals commanded an army that need not eat, sleep, or breathe
without the usual depravities of necromancy.
Bow32(6.50%-7.50%)0%
Replica Iron CommanderReplica Iron Commander
Death Bow
Bow
Physical Damage: (36-40) to (89-97)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: (1.37-1.44)
Weapon Range: 120
Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
Adds 1 to 3 Physical Damage to Attacks per 25 Strength
"Admittedly lacking the finesse of the fabled original,
Prototype #4 achieved identical results through brute force alone."
Bow32(6.50%-7.50%)0%
Mortem MorsuMortem Morsu
Fright Claw
Claw
Physical Damage: (21-24) to (80.5-92)
Critical Strike Chance: 7.88%
Attacks per Second: 1.80
Weapon Range: 11
Requires Level 34, 61 Dex, 61 IntGrants 20 Life per Enemy Hit(75-100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10-20)% of Physical Damage Converted to Chaos Damage
25% reduced Enemy Stun Threshold with this Weapon
60% chance to Poison on Hit
Fear blisters the heart and thins the blood.
Fear squeezes lungs and sets the guts to fester.
Fear is the wound left untended.
Claw347.88%25%
Moonbender's WingMoonbender's Wing
Tomahawk
One Handed Axe
Physical Damage: (32.5-37.5) to (59.8-69)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: 1.50
Weapon Range: 11
Requires Level 39, 81 Str, 56 DexTrigger Level 15 Lightning Warp on Hit with this Weapon
(30-50)% increased Physical Damage
(30-50)% increased Critical Strike Chance
Hits with this Weapon gain (75-100)% of Physical Damage as Extra Cold or Lightning Damage
Beneath the cold light of the moon,
the wing moves faster than the eye.
One-Handed Axe39(6.50%-7.50%)(30-50)%
WidowmakerWidowmaker
Boot Blade
Rune Dagger
Physical Damage: (50-55) to (114-119)
Critical Strike Chance: (7.69%-8.19%)
Attacks per Second: 1.40
Weapon Range: 10
Requires Level 44, 63 Dex, 90 Int30% increased Global Critical Strike ChanceAdds (35-40) to (55-60) Physical Damage
(22-30)% increased Critical Strike Chance
+(30-40)% to Global Critical Strike Multiplier
100% increased Critical Strike Chance against Enemies on Full Life
1% of Attack Damage Leeched as Life on Critical Strike
Love only death
For she shall never let you go.
Rune Dagger44(7.69%-8.19%)(22-30)%
Terminus EstTerminus Est
Tiger Sword
Two Hand Sword
Physical Damage: (151.2-172.8) to (249.2-284.8)
Critical Strike Chance: (7.50%-8.75%)
Attacks per Second: 1.68
Weapon Range: 13
Requires Level 51, 80 Str, 96 Dex+360 to Accuracy Rating(180-220)% increased Physical Damage
20% increased Attack Speed
(50-75)% increased Critical Strike Chance
Gain 10 Mana per Enemy Killed
10% increased Movement Speed
Gain a Frenzy Charge on Critical Strike
His final sensation was of the executioner's blade.
It was not cold, instead warm and reassuring,
murmuring a promise of better times ahead.
Smiling, he returned death's embrace.
Two-Handed Sword51(7.50%-8.75%)(50-75)%
InfractemInfractem
Decimation Bow
Bow
Physical Damage: (117.3-142.2) to (258.4-289.8)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance+(20-30) to Dexterity
(70-80)% increased Physical Damage
Adds (25-35) to (36-45) Physical Damage
10% increased Movement Speed
+(350-400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all Targets
Mark us with mercy, then press on with care,
Execute us steadily, notch away at our despair.
Bow53(6.50%-7.50%)0%
Replica InfractemReplica Infractem
Decimation Bow
Bow
Physical Damage: (117.3-142.2) to (258.4-289.8)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance+(20-30) to Dexterity
(70-80)% increased Physical Damage
Adds (25-35) to (36-45) Physical Damage
10% increased Movement Speed
+(350-400) to Accuracy Rating
Cannot Leech Life
Projectiles from Attacks Fork
Projectiles from Attacks Fork an additional time
How did you manage to lodge arrows in every single test subject
and researcher in Lab Three simultaneously... again?"
- Doctor Bircus
Bow53(6.50%-7.50%)0%
Death's HandDeath's Hand
Karui Sceptre
Sceptre
Physical Damage: (72-83) to (140-183)
Critical Strike Chance: (7.50%-9.00%)
Attacks per Second: 1.50
Weapon Range: 11
Requires Level 56, 96 Str, 96 Int26% increased Elemental DamageAdds (35-46) to (85-128) Physical Damage
(25-50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 4 seconds on Critical Strike
"All are welcome in Hinekora's eternal home."
- Karui Proverb
Sceptre56(7.50%-9.00%)(25-50)%
The Crimson StormThe Crimson Storm
Steelwood Bow
Bow
Physical Damage: (92.8-104.4) to (137.6-154.8)
Critical Strike Chance: (6.88%-7.43%)
Attacks per Second: 1.40
Weapon Range: 120
Requires Level 57, 190 Dex6% increased Movement Speed(60-80)% increased Physical Damage
(25-35)% increased Critical Strike Chance
50% chance to inflict Bleeding on Critical Strike with Attacks
Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges
Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies
50% chance to Maim Enemies on Critical Strike with Attacks
Veiled Suffix
"There were no survivors. It had only been fired twice."
- Order of the Djinn inscription
Take this item to Jun Ortoi to have her Unveil it.
Bow57(6.88%-7.43%)(25-35)%
HiltlessHiltless
Reaver Sword
Two Hand Sword
Physical Damage: (152-177) to (334-364)
Critical Strike Chance: (7.00%-7.50%)
Attacks per Second: 1.50
Weapon Range: 15
Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Lifetap
Adds (90-115) to (230-260) Physical Damage
(40-50)% increased Critical Strike Chance
Enemies you Attack Reflect 100 Physical Damage to you
+2 to Weapon Range
The cuts on my hands are a small price to pay
for the opportunity to drive my steel
beyond the flesh and into the demon's soul.
Two-Handed Sword59(7.00%-7.50%)(40-50)%
Piscator's VigilPiscator's Vigil
Imbued Wand
Wand
Critical Strike Chance: (8.40%-9.10%)
Attacks per Second: (1.65-1.77)
Weapon Range: 120
Requires Level 59, 188 Int(33-37)% increased Spell DamageNo Physical Damage
(10-18)% increased Attack Speed
(20-30)% increased Critical Strike Chance
+(340-400) to Accuracy Rating
Attacks with this Weapon have (100-115)% increased Elemental Damage
Damage with Weapons Penetrates 5% Elemental Resistances
"Stone still, amidst the reeds,
breath fogging in the iron cold air.
he sits, he waits, he watches.
A piscatorial vigil, sat by the river,
his cathedral, his patience his unanswered prayer."
- Jojoba Mansell, bard, angler, adventurer
Wand59(8.40%-9.10%)(20-30)%
Cameria's AvariceCameria's Avarice
Gavel
One Handed Mace
Physical Damage: (156-190.4) to (283.2-341.6)
Critical Strike Chance: (5.75%-7.00%)
Attacks per Second: 1.15
Weapon Range: 11
Requires Level 60, 212 Str15% reduced Enemy Stun ThresholdTrigger Level 20 Icicle Burst when you Hit a Frozen Enemy
(140-180)% increased Physical Damage
Adds (11-14) to (17-21) Physical Damage
(15-40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30-40)% increased Cold Damage with Attack Skills
"Please, take whatever you want. Just don't kill me"
"But then I wouldn't have everything I want, would I?"
One-Handed Mace60(5.75%-7.00%)(15-40)%
Cameria's MaulCameria's Maul
Gavel
One Handed Mace
Physical Damage: (129.6-151.2) to (242.4-282.8)
Elemental Damage: (10-20) to (30-50)
Critical Strike Chance: (5.75%-7.00%)
Attacks per Second: 1.15
Weapon Range: 11
Requires Level 60, 212 Str15% reduced Enemy Stun Threshold(140-180)% increased Physical Damage
Adds (10-20) to (30-50) Cold Damage
(15-40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30-40)% increased Cold Damage with Attack Skills
"You'll have my riches when you pry them from my cold, dead hands!"
"That's how I prefer it."
One-Handed Mace60(5.75%-7.00%)(15-40)%
ScaevaScaeva
Gladius
One Handed Sword
Physical Damage: (129-146) to (203-232)
Critical Strike Chance: (5.75%-6.25%)
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
Even from the back rows,
the whistling steel was mesmerising.
They watched the dance in the arena dust, silent as the dead.
A spell only broken by the spilling of blood.
One-Handed Sword60(5.75%-6.25%)(15-25)%
The Wasp NestThe Wasp Nest
Throat Stabber
Claw
Physical Damage: (52.5-56.7) to (182.5-197.1)
Critical Strike Chance: (7.56%-7.88%)
Attacks per Second: (1.80-1.88)
Weapon Range: 11
Requires Level 60, 113 Dex, 113 IntGrants 40 Life per Enemy Hit(150-170)% increased Physical Damage
(20-25)% increased Attack Speed
(20-25)% increased Critical Strike Chance
+(330-350) to Accuracy Rating
20% chance to Poison on Hit
Attacks with this Weapon deal 80 to 120 added Chaos Damage against
Enemies affected by at least 5 Poisons
To discover how cruel nature can be,
you need only shake the wrong branch.
Claw60(7.56%-7.88%)(20-25)%
Law of the WildsLaw of the Wilds
Hellion's Paw
Claw
Physical Damage: 29-55
Critical Strike Chance: (7.32%-7.68%)
Attacks per Second: (1.84-1.92)
Weapon Range: 11
Requires Level 62, 131 Dex, 95 Int1.6% of Physical Attack Damage Leeched as Life20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon
(15-20)% increased Attack Speed
(22-28)% increased Critical Strike Chance
+(15-25)% to Global Critical Strike Multiplier
The strong survive. The strongest thrive.
Claw62(7.32%-7.68%)(22-28)%
The SaviourThe Saviour
Legion Sword
One Handed Sword
Physical Damage: (158.7-187.5) to (317.4-357.5)
Critical Strike Chance: (5.40%-5.60%)
Attacks per Second: (1.30-1.34)
Weapon Range: 11
Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingTriggers Level 20 Reflection when Equipped
(130-150)% increased Physical Damage
Adds (16-22) to (40-45) Physical Damage
(8-12)% increased Attack Speed
(8-12)% increased Critical Strike Chance
On the mirrored edge of infinity, one man sinks forever into darkness, one man rises into light.
But which one am I?
One-Handed Sword62(5.40%-5.60%)(8-12)%
Replica DuskdawnReplica Duskdawn
Maelström Staff
Warstaff
Physical Damage: 71-147
Critical Strike Chance: (9.52%-10.20%)
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
(40-50)% increased Critical Strike Chance
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120-150)% increased Elemental Damage if you've dealt a Critical Strike Recently
"Lab Two suffered significant structural damage in the process of creating
Prototype #77. It is, however, the closest we've come to perfection."
Warstaff64(9.52%-10.20%)(40-50)%
Bino's Kitchen KnifeBino's Kitchen Knife
Slaughter Knife
Rune Dagger
Physical Damage: (150-165) to (296-321)
Critical Strike Chance: (8.82%-9.45%)
Attacks per Second: 1.40
Weapon Range: 10
Requires Level 65, 81 Dex, 117 Int30% increased Global Critical Strike ChanceAdds (140-155) to (210-235) Physical Damage
(40-50)% increased Critical Strike Chance
+(15-25)% to Global Critical Strike Multiplier
+(8-12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per second
Calling it poison would imply
that it was even edible.
Rune Dagger65(8.82%-9.45%)(40-50)%
KingmakerKingmaker
Despot Axe
Two Handed Axe
Physical Damage: (360-414) to (488-561.2)
Critical Strike Chance: (6.50%-7.00%)
Attacks per Second: (1.50-1.57)
Weapon Range: 13
Requires Level 66, 140 Str, 86 Dex(300-360)% increased Physical Damage
(7-12)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 Fortification
A King and his people are linked together
like a soul and a beating heart.
Both can be severed by a same edge,
then forged anew.
Two-Handed Axe66(6.50%-7.00%)(30-40)%
ParadoxicaParadoxica
Vaal Rapier
One Handed Sword
Physical Damage: 22-87
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 14
Requires Level 66, 212 Dex+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage
Veiled Prefix
Veiled Suffix
<veiled mod pool>
What has no siblings but is always a twin?Take this item to Jun Ortoi to have her Unveil it.
Thrusting One-Handed Sword666.50%(28-32)%
Replica ParadoxicaReplica Paradoxica
Vaal Rapier
One Handed Sword
Physical Damage: 22-87
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 14
Requires Level 66, 212 Dex+25% to Global Critical Strike MultiplierVeiled Prefix
Veiled Prefix
Veiled Suffix
Veiled Suffix
Veiled Prefix
<veiled mod pool>
"This is one riddle I can't solve."
- Researcher Graven
Take this item to Jun Ortoi to have her Unveil it.
Thrusting One-Handed Sword666.50%(28-32)%
Replica WindripperReplica Windripper
Imperial Bow
Bow
Physical Damage: 29-117
Elemental Damage: (48-60) to (72-90), 1 to (120-150)
Critical Strike Chance: (6.50%-7.00%)
Attacks per Second: (1.59-1.67)
Weapon Range: 120
Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage
Adds 1 to (120-150) Lightning Damage
(10-15)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90-120) Energy Shield gained on Killing a Shocked Enemy
"Beware. Prototype #91 is haunted by a strange miasma,
an odour of evil. Nothing can shield the senses."
- Researcher Arn
Bow66(6.50%-7.00%)(30-40)%
The Enmity DivineThe Enmity Divine
Imperial Staff
Staff
Physical Damage: (217-242) to (371-396)
Critical Strike Chance: (9.10%-9.80%)
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 66, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed
Grants Summon Harbinger of Brutality Skill
+5% Chance to Block Attack Damage while wielding a Staff
+(30-40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160-185) to (200-225) Physical Damage
(30-40)% increased Critical Strike Chance



Staff66(9.10%-9.80%)(30-40)%
The Yielding MortalityThe Yielding Mortality
Imperial Staff
Staff
Physical Damage: (217-242) to (371-396)
Critical Strike Chance: (9.10%-9.80%)
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 66, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed
Grants Summon Greater Harbinger of Brutality Skill
+5% Chance to Block Attack Damage while wielding a Staff
+(30-40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160-185) to (200-225) Physical Damage
(30-40)% increased Critical Strike Chance


Staff66(9.10%-9.80%)(30-40)%
WindripperWindripper
Imperial Bow
Bow
Physical Damage: 29-117
Elemental Damage: (48-60) to (72-90), 1 to (120-150)
Critical Strike Chance: (6.50%-7.00%)
Attacks per Second: (1.59-1.67)
Weapon Range: 120
Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage
Adds 1 to (120-150) Lightning Damage
(10-15)% increased Attack Speed
(30-40)% increased Critical Strike Chance
15% increased Quantity of Items Dropped by Slain Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
It hunts; as silent as falling snow, as deadly as the tempest.
Bow66(6.50%-7.00%)(30-40)%
Kongor's Undying RageKongor's Undying Rage
Terror Maul
Two Hand Mace
Physical Damage: (144-157) to (467-537)
Critical Strike Chance: (7.80%-8.40%)
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 67, 212 Str25% chance to double Stun DurationAdds (43-56) to (330-400) Physical Damage
(30-40)% increased Critical Strike Chance
+(15-20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
You gain Onslaught for 4 seconds on Critical Strike
Command like a king and nothing will stand in your way.
Two-Handed Mace67(7.80%-8.40%)(30-40)%
Replica Kongor's Undying RageReplica Kongor's Undying Rage
Terror Maul
Two Hand Mace
Physical Damage: (144-157) to (467-537)
Critical Strike Chance: (7.80%-8.40%)
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 67, 212 Str25% chance to double Stun DurationAdds (43-56) to (330-400) Physical Damage
(30-40)% increased Critical Strike Chance
+(15-20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently
"Prototype #599 offers an incredible defensive power, but at a cost.
What underlying physics are at play here, I wonder?"
Two-Handed Mace67(7.80%-8.40%)(30-40)%
Ahn's MightAhn's Might
Midnight Blade
One Handed Sword
Physical Damage: (115-150) to (249-304)
Critical Strike Chance: (5.75%-6.25%)
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 68, 213 Str, 113 Dex40% increased Global Accuracy RatingAdds (80-115) to (150-205) Physical Damage
(15-25)% increased Critical Strike Chance
-1 to Maximum Frenzy Charges
10% increased Area of Effect
+100 Strength Requirement
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400-500) to Accuracy Rating while at Maximum Frenzy Charges
"Impossibly heavy, yet the ancient edge is keen as any modern blade.
A reminder that, in the end, when we lie in the bellies of worms,
it is what we make that makes us."
- Icius Perandus, Antiquities Collection, Item 47
One-Handed Sword68(5.75%-6.25%)(15-25)%
AugyreAugyre
Void Sceptre
Sceptre
Physical Damage: (140-160) to (212.8-243.2)
Critical Strike Chance: (11.16%-12.40%)
Attacks per Second: (1.38-1.44)
Weapon Range: 11
Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage(180-220)% increased Physical Damage
(10-15)% increased Attack Speed
(80-100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
When the world spins out of control,
the safest place to be is in the centre.
Sceptre68(11.16%-12.40%)(80-100)%
Cane of KulemakCane of Kulemak
Serpentine Staff
Warstaff
Physical Damage: 56-117
Critical Strike Chance: 6.30%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 68, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudes
Veiled Prefix
Veiled Suffix
<Veiled Prefix or Veiled Suffix>
<veiled mod pool>
Stolen power is still power.Take this item to Jun Ortoi to have her Unveil it.
Warstaff686.30%(28-32)%
Hegemony's EraHegemony's Era
Judgement Staff
Warstaff
Physical Damage: (208-218) to (296-311)
Critical Strike Chance: (7.15%-7.80%)
Attacks per Second: (1.46-1.51)
Weapon Range: 13
Requires Level 68, 113 Str, 113 Int+20% Chance to Block Spell Damage while wielding a Staff+6% Chance to Block Attack Damage while wielding a Staff
Adds (135-145) to (160-175) Physical Damage
(12-16)% increased Attack Speed
(10-20)% increased Critical Strike Chance
+1 to Maximum Power Charges
10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
The right to rule demands mental acuity,
a strong arm,
And a tenacious sense of justice.
Warstaff68(7.15%-7.80%)(10-20)%
Nuro's HarpNuro's Harp
Harbinger Bow
Bow
Elemental Damage: (120-140) to (180-210)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: (1.32-1.38)
Weapon Range: 120
Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage
Adds (120-140) to (180-210) Cold Damage
(10-15)% increased Attack Speed
(10-30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
Night's frost becomes morning's dew
Darkness cleansed, pure and new.
Bow68(6.50%-7.50%)0%
SlivertongueSlivertongue
Harbinger Bow
Bow
Physical Damage: (130-145) to (353-373)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceAdds (80-95) to (220-240) Physical Damage
(150-200)% increased Critical Strike Chance with arrows that Fork
Arrows Pierce all Targets after Forking
Arrows that Pierce have +50% to Critical Strike Multiplier
A hundred blind heads, each seeking the taste of prey on the air.
Bow68(6.50%-7.50%)0%
Touch of AnguishTouch of Anguish
Imperial Claw
Claw
Physical Damage: (65-75) to (195-215)
Critical Strike Chance: (7.80%-8.40%)
Attacks per Second: 1.60
Weapon Range: 11
Requires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy HitAdds (40-50) to (130-150) Physical Damage
30% increased Cold Damage
(30-40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently Freeze
Grip the frozen steel, feel it numb you.
Wield the cold touch of death like
a splinter of your own shattered heart.
Claw68(7.80%-8.40%)(30-40)%

Global critical strike chance

Items that have global critical strike chance or other interactions with global critical strike chance.

ItemRequired levelGeneric
Crit. Chance
Spell
Crit. Chance
Apex ModeApex Mode
Cobalt Jewel
Limited to: 1(20-25)% increased Spell Damage
Spells have 10% reduced Critical Strike Chance per Intensity
Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds
Maximum power fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%0%
Emperor's WitEmperor's Wit
Cobalt Jewel
30% increased Global Critical Strike Chance
3% increased Character Size
(4-6)% increased Intelligence
The greatest victories happen
before the battle has begun.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
130%0%
Grand SpectrumGrand Spectrum
Cobalt Jewel
25% increased Critical Strike Chance per Grand SpectrumThoughts that shimmer like light across the rain.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%0%
Nadir ModeNadir Mode
Cobalt Jewel
Limited to: 1(20-25)% increased Spell Damage
Spells have 30% increased Critical Strike Chance per Intensity
Spells which have gained Intensity Recently lose 1 Intensity every 0.5 Seconds
Indiscriminate destruction fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%0%
Reckless DefenceReckless Defence
Cobalt Jewel
+(2-4)% Chance to Block Spell Damage
+(2-4)% Chance to Block Attack Damage
Hits have (140-200)% increased Critical Strike Chance against you
CorruptedThere's no motivation for genius
quite like desperation.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%0%
Replica Poorjoy's AsylumReplica Poorjoy's Asylum
Temple Map
Map Level: 72
Map Tier: 5
Guild Character: ß
Item Quantity: +100%
Item Rarity: +250%
Monster Pack Size: +50%
200% increased Experience gain
(140-160)% more Monster Life
50% increased Pack size
Monsters have (500-1000)% increased Critical Strike Chance
+(60-100)% to Monster Critical Strike Multiplier
(140-160)% increased Monster Damage
25% increased Monster Movement Speed
25% increased Monster Attack Speed
25% increased Monster Cast Speed
Area is a large Maze
Unique Boss drops (10-15) additional Rare (Life Flasks-Boots)
"Suppression troop two, the 'Martyrs for Science,' were able to seal the portals before Outpost Four was overrun. Only three men survived."Travel to this Map by using it in a personal Map Device. Maps can only be used once.
10%0%
Seething FurySeething Fury
Viridian Jewel
(10-15)% increased Attack Damage while holding a Shield
+0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield
+4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
CorruptedIt took the Bloody Flowers Rebellion to show the clans of Ezomyr the truth;
What kept them apart was just a fabrication.
Conjured rivalries from men who grew fat from the discord they sowed.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%0%
Soul's WickSoul's Wick
Cobalt Jewel
+2 to maximum number of Spectres
(50-40)% reduced Mana Cost of Raise Spectre
Spectres have (800-1000)% increased Critical Strike Chance
Spectres have a Base Duration of 20 seconds
Spectres do not travel between Areas
CorruptedCandles with the brightest light
Bring life to death and day to night.
But lovely as the glow may seem,
Their light is fleeting, as a dream...
Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
10%0%
Sublime VisionSublime Vision
Prismatic Jewel
<Aura bonus modifier>This world is not good enough for her,
so I will make a better one. Nothing
matters but the pursuit of perfection.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%0%
Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%0%
GoredrillGoredrill
Skinning Knife
Dagger
Physical Damage: (7.5-10.2) to (30-37.4)
Critical Strike Chance: 7.80%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 5, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity
(50-70)% increased Physical Damage
Adds (1-2) to (3-5) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
A tap on the shoulder
A peck on the cheek
A sip of your wine
So red and so sleek
50%0%
Abberath's HornAbberath's Horn
Goat's Horn
Wand
Physical Damage: 9-16
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 6, 29 IntAdds (1-2) to (3-4) Fire Damage to Spells and Attacks(20-30)% increased Fire Damage
Adds (4-6) to (8-12) Fire Damage to Spells
(40-60)% increased Global Critical Strike Chance
Gain 10 Life per Ignited Enemy Killed
25% reduced Ignite Duration on Enemies
The Goat King drank the smoke and ate the flames
as his ruin spread across the land.
6(40-60)%0%
The Goddess BoundThe Goddess Bound
Whalebone Rapier
One Handed Sword
Physical Damage: (14-16) to (59.5-68)
Elemental Damage: 3-7
Critical Strike Chance: 5.50%
Attacks per Second: 1.92
Weapon Range: 14
Requires Level 7, 32 Dex+25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems
Uses both hand slots
(250-300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20-40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
She paints her offer in wicked hues
An off-white grin, an elegant bruise.
To the nascent scourge she sings the ruse:
"With me in hand, what else need you use?"
730%0%
Axiom PerpetuumAxiom Perpetuum
Bronze Sceptre
Sceptre
Physical Damage: 15-29
Critical Strike Chance: 6.00%
Attacks per Second: 1.10
Weapon Range: 11
Requires Level 10, 22 Str, 22 Int12% increased Elemental DamageAdds (2-3) to (5-6) Fire Damage to Spells
Adds (2-3) to (5-6) Cold Damage to Spells
Adds 1 to (10-12) Lightning Damage to Spells
(4-6)% increased Cast Speed
(100-140)% increased Critical Strike Chance for Spells
The worst of Axiom were imprisoned by more than iron.
100%(100-140)%
BloodplayBloodplay
Stiletto
Dagger
Physical Damage: (12-18.2) to (43.2-56)
Critical Strike Chance: 6.10%
Attacks per Second: 1.65
Weapon Range: 10
Requires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Dexterity
(20-40)% increased Physical Damage
Adds (3-6) to (9-13) Physical Damage
10% increased Attack Speed
30% chance to cause Bleeding on Hit
Extra gore
"I'm a painter, and crimson is my chosen hue."
- Coralito, Brotherhood of Silence
150%0%
Replica BloodplayReplica Bloodplay
Stiletto
Dagger
Physical Damage: (12-18.2) to (43.2-56)
Critical Strike Chance: 6.10%
Attacks per Second: 1.50
Weapon Range: 10
Requires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Strength
(20-40)% increased Physical Damage
Adds (3-6) to (9-13) Physical Damage
30% chance to cause Bleeding on Hit
(100-150)% increased Critical Strike Chance against Bleeding Enemies
Extra gore
"Prototype #131 must never be allowed near anyone who bears a wound, no
matter how slight. Even a tiny cut makes it exponentially more dangerous."
150%0%
Replica Ungil's GaucheReplica Ungil's Gauche
Boot Knife
Rune Dagger
Physical Damage: 8-34
Critical Strike Chance: 6.30%
Attacks per Second: 1.59
Weapon Range: 10
Requires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance+18% Chance to Block Attack Damage while Dual Wielding
+(10-20) to Dexterity
10% increased Attack Speed
50% increased Global Critical Strike Chance
Chill Attackers for 4 seconds on Block
Shock Attackers for 4 seconds on Block
"Recommend further production of Prototype #122. It makes
an ideal weapon for our suppression troops and guards."
2050%0%
Ungil's GaucheUngil's Gauche
Boot Knife
Rune Dagger
Physical Damage: (14.4-16) to (61.2-68)
Elemental Damage: 3-30
Critical Strike Chance: 6.30%
Attacks per Second: 1.59
Weapon Range: 10
Requires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance+12% Chance to Block Attack Damage while Dual Wielding
+(10-20) to Dexterity
(80-100)% increased Physical Damage
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
Unwieldy and garish became graceful
and deadly in Ungil's nimble hands.
2050%0%
Maligaro's VirtuosityMaligaro's Virtuosity
Deerskin Gloves
Evasion: (113-158)Requires Level 21, 33 Dex+(20-30) to Dexterity
5% increased Attack Speed
50% increased Global Critical Strike Chance
(60-80)% increased Evasion Rating
Your Critical Strike Multiplier is 300%
Maligaro operated effortlessly,
with great speed and terrible consequences.
2150%0%
Ungil's HarmonyUngil's Harmony
Turquoise Amulet
Requires Level 23+(16-24) to Dexterity and Intelligence(250-350)% increased Global Critical Strike Chance
Your Critical Strikes do not deal extra Damage
+(30-50) to maximum Life
+(30-50) to maximum Mana
40% increased Stun and Block Recovery
Gentle anger, raging calm.
23(250-350)%0%
Gifts from AboveGifts from Above
Diamond Ring
Requires Level 28(20-30)% increased Global Critical Strike ChanceTrigger Level 10 Consecrate when you deal a Critical Strike
(30-35)% increased Global Critical Strike Chance
(10-15)% increased Light Radius
(40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
50% increased Damage while on Consecrated Ground
+5% Chance to Block Attack Damage while on Consecrated Ground
God blesses those who bless themselves.
28(30-35)%0%
Light of LunarisLight of Lunaris
Jingling Spirit Shield
Chance to Block: (29%-33%)
Energy Shield: (143-203)
Movement Speed: -3%
Requires Level 28, 71 Int(10-15)% increased Spell DamageAdds (35-39) to (54-60) Cold Damage to Spells
(60-80)% increased Critical Strike Chance for Spells
(475-600)% increased Energy Shield
+(6-10)% Chance to Block
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
Without night, there can be no day.
280%(60-80)%
Rigwald's CurseRigwald's Curse
Wereclaw Talisman
Talisman Tier: 2Requires Level 28+(24-36)% to Global Critical Strike Multiplier+7% to Unarmed Melee Attack Critical Strike Chance
Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills
Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills
Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills
CorruptedI once thought the First Ones were just
stories made to scare children.
But I've seen what they can do. I've felt it.
And now I must live with that terrible knowledge.
280%0%
MightflayMightflay
Flaying Knife
Dagger
Physical Damage: (41.4-46) to (124.2-138)
Critical Strike Chance: 6.00%
Attacks per Second: 1.40
Weapon Range: 10
Requires Level 30, 64 Dex, 44 Int30% increased Global Critical Strike Chance+25 to Strength
(80-100)% increased Physical Damage
Adds 12 to 24 Physical Damage
Grants 10 Life per Enemy Hit
A mighty beast, a lavish feast.
300%0%
Shadows and DustShadows and Dust
Clasped Mitts
Evasion: (114-149)
Energy Shield: (24-32)
Requires Level 31, 25 Dex, 25 Int(20-30)% increased Global Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
(100-130)% increased Evasion and Energy Shield
0.2% of Physical Attack Damage Leeched as Mana
Creates a Smoke Cloud on Rampage
Gain Unholy Might for 3 seconds on Rampage
Rampage
What is fear but a snuffed torch
and death in the wind?
31(20-30)%0%
Ephemeral EdgeEphemeral Edge
Dusk Blade
One Handed Sword
Physical Damage: 19-54
Elemental Damage: 1-75
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 32, 57 Str, 57 Dex40% increased Global Accuracy Rating+10 to Intelligence
50% increased Global Critical Strike Chance
(40-50)% increased maximum Energy Shield
25% reduced maximum Life
Adds 1 to 75 Lightning Damage
Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of your Maximum Energy Shield
In the rift between future and past,
life passes quickly.
3250%0%
The AylardexThe Aylardex
Agate Amulet
Requires Level 32+(16-24) to Strength and Intelligence+(30-50) to maximum Life
+(50-70) to maximum Mana
+1 to Maximum Power Charges
10% increased Mana Regeneration Rate per Power Charge
(80-100)% increased Power Charge Duration
1% of Damage is taken from Mana before Life per Power Charge
40% reduced Critical Strike Chance per Power Charge
Shackled fires dance about;
Might within from force without.
320%0%
Replica HarvestReplica Harvest
Jasper Chopper
Two Handed Axe
Physical Damage: (127.6-139.2) to (200.2-218.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 37, 100 Str, 29 Dex(120-140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain Elusive on Critical Strike
"Why is Prototype #67 never in the vault it should be?
Either we're keeping faulty logs, or..."
- Researcher Graven
370%0%
The HarvestThe Harvest
Jasper Chopper
Two Handed Axe
Physical Damage: (127.6-139.2) to (200.2-218.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 37, 100 Str, 29 Dex(120-140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain a Flask Charge when you deal a Critical Strike
Let it grow and gather inside them,
Let it flow through their veins.
Don't waste a drop.
370%0%
Choir of the StormChoir of the Storm
Lapis Amulet
Requires Level 40+(20-30) to IntelligenceTrigger Level 30 Lightning Bolt when you deal a Critical Strike
(10-20)% increased maximum Mana
-30% to Lightning Resistance
Critical Strike Chance is increased by Overcapped Lightning Resistance
But the fool did not bow.
The fool stood and questioned.
And the fool was unwritten.
400%0%
Eclipse SolarisEclipse Solaris
Engraved Wand
Wand
Physical Damage: 21-38
Elemental Damage: (30-45) to (60-80)
Critical Strike Chance: 7.00%
Attacks per Second: (1.59-1.65)
Weapon Range: 120
Requires Level 40, 131 Int(22-26)% increased Spell DamageAdds (30-45) to (60-80) Fire Damage
(6-10)% increased Attack Speed
+(27-33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120-140)% increased Critical Strike Chance against Blinded Enemies
Every decade, Lunaris devours Solaris
Each time, Solaris emerges from Lunaris, born anew.
400%0%
Marylene's FallacyMarylene's Fallacy
Lapis Amulet
Requires Level 40+(20-30) to Intelligence+(80-120) to Accuracy Rating
+(210-240)% to Global Critical Strike Multiplier
+(80-100) to Evasion Rating
(10-15)% increased Light Radius
40% less Critical Strike Chance
Critical Strikes have Culling Strike
"Marylene stroked the medallion at her breast before every duel and every cast of the die."
- Victario, the People's Poet
400%0%
Tecrod's GazeTecrod's Gaze
Murderous Eye Jewel
Requires Level 40+(10-20) to Strength
40% increased Main Hand Critical Strike Chance per
Murderous Eye Jewel affecting you, up to a maximum of 200%
+20% to Off Hand Critical Strike Multiplier per
Murderous Eye Jewel affecting you, up to a maximum of +100%
The Hated Slave seeks dominion over his own kind.Place into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
400%0%
Mutewind WhisperstepsMutewind Whispersteps
Serpentscale Boots
Armour: (76-90)
Evasion: (152-225)
Requires Level 42, 40 Str, 40 DexAdds (25-30) to (40-50) Cold Damage to Spells
(50-70)% increased Critical Strike Chance for Spells
(100-150)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% increased Movement Speed
Unaffected by Chilled Ground
Corruption sweeps across this land,
but our bloodline is clear.
It is our duty to keep it so.
420%(50-70)%
WidowmakerWidowmaker
Boot Blade
Rune Dagger
Physical Damage: (50-55) to (114-119)
Critical Strike Chance: (7.69%-8.19%)
Attacks per Second: 1.40
Weapon Range: 10
Requires Level 44, 63 Dex, 90 Int30% increased Global Critical Strike ChanceAdds (35-40) to (55-60) Physical Damage
(22-30)% increased Critical Strike Chance
+(30-40)% to Global Critical Strike Multiplier
100% increased Critical Strike Chance against Enemies on Full Life
1% of Attack Damage Leeched as Life on Critical Strike
Love only death
For she shall never let you go.
440%0%
Maw of ConquestMaw of Conquest
Steel Circlet
Energy Shield: (147-192)Requires Level 48, 101 Int(60-80)% increased Critical Strike Chance for Spells
(200-250)% increased Energy Shield
+(50-70) to maximum Life
Unaffected by Poison
(10-20)% of Damage taken Recouped as Life
Young Napuatzi was thrown into the pits, an unwilling sacrifice, but the offer of her blood was refused.
She rose from the pit alive and anew.
A Leader. A Conquerer. A Viper.
480%(60-80)%
Bloodsoaked MedallionBloodsoaked Medallion
Amber Amulet
Requires Level 49+(20-30) to Strength(30-50)% increased Global Critical Strike Chance
+(50-70) to maximum Life
+(17-29)% to Chaos Resistance
Every 10 seconds:
Gain 2% of Life per Enemy Hit with Attacks for 5 seconds
Gain 5% of Life per Enemy Killed for 5 seconds
"Atziri ordained that we exploit the weaknesses inherent in our slaves.
With relish, we did exactly as she instructed."
- Guatelitzi, Architect of Flesh
49(30-50)%0%
Precursor's EmblemPrecursor's Emblem
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
History teaches humility.
490%0%
Precursor's EmblemPrecursor's Emblem
Prismatic Ring
Requires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
History teaches humility.
490%0%
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
History teaches humility.
490%0%
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
History teaches humility.
490%0%
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Intelligence
<Two Frenzy Charge mods and one Power Charge Mod>
or
<One Frenzy Charge mod and Two Power Charge Mods>
History teaches humility.
490%0%
Precursor's EmblemPrecursor's Emblem
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
<Three Frenzy Charge mods>
History teaches humility.
490%0%
HeartbreakerHeartbreaker
Royal Skean
Rune Dagger
Physical Damage: 16-64
Critical Strike Chance: 6.30%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage
(40-80)% faster start of Energy Shield Recharge
+(60-100) to maximum Mana
Your Spells have Culling Strike
A heart can be stabbed by thoughts,
If your mind is sharp enough.
500%0%
Replica HeartbreakerReplica Heartbreaker
Royal Skean
Rune Dagger
Physical Damage: 16-64
Critical Strike Chance: 6.30%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage
(40-80)% faster start of Energy Shield Recharge
+(30-50) to maximum Life
20% increased Impale Effect
20% chance to Impale on Spell Hit
"There is something incredibly satisfying about impaling test subjects with Ethereal Knives. Perhaps it is the sound - the spell, the screams, or both."
- Researcher Olesya
500%0%
Eyes of the GreatwolfEyes of the Greatwolf
Greatwolf Talisman
Talisman Tier: 4Requires Level 52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
520%0%
OskarmOskarm
Nubuck Gloves
Evasion: (109-122)Requires Level 52, 50 Dex(30-40)% increased Global Accuracy Rating
+(40-50) to maximum Life
-(20-10)% to Chaos Resistance
+(10-12)% chance to Suppress Spell Damage
Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark
2% increased Attack Critical Strike Chance per 200 Accuracy Rating
Land and sea did not dissuade,
nor did the Kelpie's maw;
the wild beast crossed half the world
to sate his hungry claw.
520%0%
The Geomantic GyreThe Geomantic Gyre
Highborn Staff
Staff
Physical Damage: 48-145
Critical Strike Chance: 6.50%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 52, 89 Str, 89 Int+18% Chance to Block Attack Damage while wielding a StaffHas 1 Socket
(150-200)% increased Spell Damage
(80-120)% increased Critical Strike Chance for Spells
+(150-200) to maximum Mana
Gain 150 Life per Enemy Killed
Has a Crucible Passive Skill Tree with only Support Passive Skills
Crucible Passive Skill Tree is removed if this Modifier is removed
For their mortal allies, the last Titans forged a mighty staff,
one that could safely hold the first unearthed virtue gem.
520%(80-120)%
Arakaali's FangArakaali's Fang
Fiend Dagger
Rune Dagger
Physical Damage: (81-105) to (288.9-351)
Chaos Damage: 1-59
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 10
Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill
(170-200)% increased Physical Damage
Adds (8-13) to (20-30) Physical Damage
Adds 1 to 59 Chaos Damage
15% chance to Poison on Hit
All children must eat.
530%0%
The Consuming DarkThe Consuming Dark
Fiend Dagger
Rune Dagger
Physical Damage: 22-87
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 10
Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance+1 to Level of all Fire Spell Skill Gems
+(20-40) to Intelligence
(40-60)% increased Fire Damage
30% of Fire Damage Converted to Chaos Damage
Your Chaos Damage has 60% chance to Poison Enemies
The brightest flames cast the darkest shadows.
530%0%
Aul's UprisingAul's Uprising
Onyx Amulet
Requires Level 55+(10-16) to all Attributes+(20-30) to Intelligence
(15-20)% increased maximum Energy Shield
+(100-120) to maximum Life
Hits against Nearby Enemies have 50% increased Critical Strike Chance
<Random Intelligence aura> has no Reservation
It was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
550%0%
Kalisa's GraceKalisa's Grace
Samite Gloves
Energy Shield: (82-117)Requires Level 55, 68 IntSocketed Gems are Supported by Level 18 Faster Casting
+(20-30) to Intelligence
+(50-80) to maximum Energy Shield
+(50-70) to maximum Life
Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana
"You shall hang, in blissful agony, on my every note."
- Kalisa, Prima Donna of Sarn
550%0%
Rat's NestRat's Nest
Ursine Pelt
Evasion: (690-812)Requires Level 55, 114 Dex15% increased Attack Speed
(60-75)% increased Global Critical Strike Chance
150% increased Evasion Rating
(20-25)% increased Rarity of Items found
10% increased Movement Speed
10% reduced Character Size
A lad with no fear of the pest
Let rats fill his helmet in jest
When they picked his skull clean
Where his head should have been
Was naught but a vermin-filled nest!
55(60-75)%0%
VoidbringerVoidbringer
Conjurer Gloves
Energy Shield: (103-154)Requires Level 55, 79 Int+1 to Level of Socketed Elemental Gems
(125-150)% increased Critical Strike Chance for Spells
(180-250)% increased Energy Shield
Lose (40-80) Mana when you use a Skill
Gain (15-20) Energy Shield per Enemy Killed
Absolute corruption empowers absolutely.
550%(125-150)%
Farrul's BiteFarrul's Bite
Harlequin Mask
Evasion: (439-592)
Energy Shield: (89-121)
Requires Level 57, 64 Dex, 64 IntGrants Level 20 Aspect of the Cat Skill
(180-220)% increased Evasion and Energy Shield
+(25-35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth
(40-50)% increased Damage with Hits and Ailments against Blinded Enemies
It is a fool who strikes the turtle's shell. The First of the Plains teaches us to exploit weaknesses, and where no weakness can be found, to create one.
570%0%
The Ghastly TheatreThe Ghastly Theatre
Teak Round Shield
Chance to Block: 24%
Armour: (524-730)
Evasion: (524-730)
Movement Speed: -3%
Requires Level 58, 74 Str, 74 Dex180% increased Block Recovery+2 to Level of Socketed Support Gems
Triggers Level 20 Physical Aegis when Equipped
(300-400)% increased Armour and Evasion
Bleeding cannot be inflicted on you
(8-15)% increased Attack and Cast Speed while Physical Aegis is depleted
(50-70)% increased Critical Strike Chance while Physical Aegis is depleted
Nearby Enemies are Blinded while Physical Aegis is not depleted
Never let the audience know your true form.
Misdirect them, beguile them.
Strike when they least expect it.
580%0%
GoblinedgeGoblinedge
Ambusher
Dagger
Physical Damage: (57-66.5) to (222-259)
Critical Strike Chance: 6.10%
Attacks per Second: 1.50
Weapon Range: 10
Requires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike Chance(200-250)% increased Physical Damage
(20-25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently
(60-80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently
+3 seconds to Duration of Frenzy and Power Charges on Culling Strike
Gain (120-150) Life on Culling Strike
Gain (10-20) Mana on Culling Strike
"That bronze girl sure knows how to cut someone down to size!"
– Bertrand the Plush
600%0%
Romira's BanquetRomira's Banquet
Diamond Ring
Requires Level 60(20-30)% increased Global Critical Strike Chance+333 to Accuracy Rating
+(15-25)% to Global Critical Strike Multiplier
+(40-60) to maximum Mana
0.4% of Physical Attack Damage Leeched as Mana
Gain a Power Charge on Non-Critical Strike
Lose all Power Charges on Critical Strike
The Empress gave Romira two sons
Born of his brother's seed
Romira threw her a banquet
A perfidious meal indeed.
600%0%
ScaevaScaeva
Gladius
One Handed Sword
Physical Damage: (129-146) to (203-232)
Critical Strike Chance: (5.75%-6.25%)
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
Even from the back rows,
the whistling steel was mesmerising.
They watched the dance in the arena dust, silent as the dead.
A spell only broken by the spilling of blood.
600%0%
Starkonja's HeadStarkonja's Head
Silken Hood
Evasion: (692-876)Requires Level 60, 138 Dex+(50-70) to Dexterity
50% reduced Damage when on Low Life
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100-130)% increased Evasion Rating
+(80-100) to maximum Life
150% increased Global Evasion Rating when on Low Life
There was no hero made out of Starkonja's death,
but merely a long sleep made eternal.
6025%0%
TaprootTaproot
Ambusher
Dagger
Physical Damage: (53.2-57) to (207.2-222)
Critical Strike Chance: 6.10%
Attacks per Second: (1.65-1.72)
Weapon Range: 10
Requires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike Chance(180-200)% increased Physical Damage
(10-15)% increased Attack Speed
(15-20)% increased Poison Duration
0.5% of Attack Damage Leeched as Mana against Poisoned Enemies
0.5% of Attack Damage Leeched as Life against Maimed Enemies
(15-20)% chance to Maim on Hit
20% chance to Poison on Hit
Some things must die so that others can live.
600%0%
The Hidden BladeThe Hidden Blade
Ambusher
Dagger
Physical Damage: (62.7-68.4) to (244.2-266.4)
Critical Strike Chance: 6.10%
Attacks per Second: 1.50
Weapon Range: 10
Requires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike ChanceTrigger Level 20 Unseen Strike every 0.5 seconds while Phasing
+(20-40) to Dexterity
(230-260)% increased Physical Damage
30% reduced Attack Speed while Phasing
The shadow warrior moves like the wind;
his strikes land long after he is gone.
600%0%
Replica Tukohama's FortressReplica Tukohama's Fortress
Ebony Tower Shield
Chance to Block: 25%
Armour: (357-411)
Movement Speed: -3%
Requires Level 61, 159 Str+(20-30) to maximum Life+(80-100) to maximum Life
You can Cast an additional Brand
20% increased Critical Strike Chance per Brand
40% increased Brand Damage
Blood Magic
"As one of our few creations that did not cost any fatalities,
Prototype #10 bore unexpectedly positive results."
610%0%
Cold Iron PointCold Iron Point
Ezomyte Dagger
Rune Dagger
Physical Damage: 20-79
Critical Strike Chance: 6.30%
Attacks per Second: 1.40
Weapon Range: 10
Requires Level 62, 95 Dex, 131 Int30% increased Global Critical Strike Chance+3 to Level of all Physical Spell Skill Gems
Deal no Elemental Damage
There is nothing more brutal than a simple blade wielded with rage.
620%0%
Replica Cold Iron PointReplica Cold Iron Point
Ezomyte Dagger
Rune Dagger
Physical Damage: 20-79
Critical Strike Chance: 6.30%
Attacks per Second: 1.40
Weapon Range: 10
Requires Level 62, 95 Dex, 131 Int30% increased Global Critical Strike Chance+3 to Level of all Cold Spell Skill Gems
Deal no Cold Damage
"Researchers will refrain from scaring each other by firing ice spears while holding
Prototype #141. Sooner or later, someone's going to lose an eye."
- Administrator Qotra
620%0%
Replica Wings of EntropyReplica Wings of Entropy
Ezomyte Axe
Two Handed Axe
Physical Damage: (139.2-156.6) to (209.6-235.8)
Critical Strike Chance: 5.70%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage
+(8-12)% Chance to Block Attack Damage while Dual Wielding
(60-80)% increased Physical Damage
Counts as Dual Wielding
+(8-10)% to Off Hand Critical Strike Chance
(50-70)% more Main Hand attack speed
"The remarkable imbalance of Prototype #848 leads to uncommon
power or speed when striking."
620%0%
Yriel's FosteringYriel's Fostering
Exquisite Leather
Evasion: (1619-2025)
Movement Speed: -3%
Requires Level 62, 170 DexGrants Level 20 Summon Bestial Ursa Skill
+(300-400) to Accuracy Rating
(130-150)% increased Evasion Rating
+(90-100) to maximum Life
Projectile Attack Skills have (40-60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while
you have a Bestial Minion
Adds (11-16) to (21-25) Physical Damage to Attacks while you have a Bestial Minion
Feed a beast and it will not hunt.
Protect it and it will not fight.
Ferocity must be learned, not taught.
It is suffering that forges the greatest warriors.
620%0%
Yriel's FosteringYriel's Fostering
Exquisite Leather
Evasion: (1619-2025)
Movement Speed: -3%
Requires Level 62, 170 DexGrants Level 20 Summon Bestial Rhoa Skill
+(300-400) to Accuracy Rating
(130-150)% increased Evasion Rating
+(90-100) to maximum Life
Projectile Attack Skills have (40-60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Maim on Hit while
you have a Bestial Minion
(10-15)% increased Attack and Movement Speed while you have a Bestial Minion
Feed a beast and it will not hunt.
Protect it and it will not fight.
Ferocity must be learned, not taught.
It is suffering that forges the greatest warriors.
620%0%
Yriel's FosteringYriel's Fostering
Exquisite Leather
Evasion: (1619-2025)
Movement Speed: -3%
Requires Level 62, 170 DexGrants Level 20 Summon Bestial Snake Skill
+(300-400) to Accuracy Rating
(130-150)% increased Evasion Rating
+(90-100) to maximum Life
Projectile Attack Skills have (40-60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Poison on Hit while
you have a Bestial Minion
Adds (13-19) to (23-29) Chaos Damage to Attacks while you have a Bestial Minion
Feed a beast and it will not hunt.
Protect it and it will not fight.
Ferocity must be learned, not taught.
It is suffering that forges the greatest warriors.
620%0%
Atziri's AcuityAtziri's Acuity
Vaal Gauntlets
Armour: (696-851)Requires Level 63, 100 Str+(60-80) to Intelligence
(40-60)% increased Global Critical Strike Chance
(200-220)% increased Armour
+(60-75) to maximum Life
You have Vaal Pact if you've dealt a Critical Strike Recently
"The heart is the herald.
It will tell me when it is best to strike."
- Atziri, Queen of the Vaal
63(40-60)%0%
Replica Atziri's AcuityReplica Atziri's Acuity
Vaal Gauntlets
Armour: (696-851)Requires Level 63, 100 Str+(60-80) to Intelligence
(40-60)% increased Global Critical Strike Chance
(200-220)% increased Armour
+(60-75) to maximum Life
You have Perfect Agony if you've dealt a Critical Strike recently
"One of our researchers cut himself on Prototype #2,
and he has not stopped screaming for months..."
63(40-60)%0%
DuskdawnDuskdawn
Maelström Staff
Warstaff
Physical Damage: 71-147
Critical Strike Chance: 6.80%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
(60-80)% increased Critical Strike Chance for Spells
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120-150)% increased Spell Damage if you've dealt a Critical Strike Recently
"The world is not simply black and white,
it is not divided into good and evil.
But black and white, good and evil, do exist,
and we must know how to recognize them."
- Archbishop Geofri
640%(60-80)%
LoreweaveLoreweave
Elegant Ringmail
Armour: (377-433)
Energy Shield: (107-155)
Movement Speed: -5%
Requires Level 64, 90 Str, 105 IntHas 6 Sockets
+(8-24) to all Attributes
Adds (4-10) to (14-36) Physical Damage to Attacks
(20-60)% increased Global Critical Strike Chance
+(15-50) to maximum Energy Shield
+(20-60) to maximum Life
+(20-50) to maximum Mana
(6-30)% increased Rarity of Items found
(15-50)% increased Elemental Damage
Your Maximum Resistances are (76-78)%
When it comes to finding a use for surplus,
a rich man has within himself
boundless creativity.
64(20-60)%0%
Mark of the Doubting KnightMark of the Doubting Knight
Platinum Kris
Rune Dagger
Physical Damage: (84-88.8) to (332.5-351.5)
Critical Strike Chance: 6.50%
Attacks per Second: 1.08
Weapon Range: 10
Requires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding
(250-270)% increased Physical Damage
10% reduced Attack Speed
+(6-10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
Nothing is pure.
Slice open the Innocent
And spill a thousand Sins.
640%0%
Replica LoreweaveReplica Loreweave
Elegant Ringmail
Armour: (377-433)
Energy Shield: (242-305)
Movement Speed: -5%
Requires Level 64, 90 Str, 105 IntHas 6 Sockets
+(8-24) to all Attributes
Adds (4-10) to (14-36) Physical Damage to Attacks
(120-160)% increased Global Critical Strike Chance
+(150-200) to maximum Energy Shield
+(120-160) to maximum Life
+(120-160) to maximum Mana
(6-30)% increased Rarity of Items found
(15-50)% increased Elemental Damage
Your Maximum Resistances are (70-72)%
"Better... stronger... more vital... and then... failure. Always, failure.
What key fundamental secret are we missing?"
64(120-160)%0%
Replica Soul StrikeReplica Soul Strike
Spike-Point Arrow Quiver
Requires Level 64(20-30)% increased Critical Strike Chance with Bows+30 to Dexterity
Adds (13-18) to (26-32) Physical Damage to Attacks
(8-12)% increased Attack Speed
+(60-80) to maximum Life
80% reduced Maximum Recovery per Life Leech
40% increased Maximum total Life Recovery per second from Leech
"The theft of another's vitality is short-lived, but sweet.
It calls to me, bidding me abandon all other pursuits."
- Researcher Arn
640%0%
Soul StrikeSoul Strike
Spike-Point Arrow Quiver
Requires Level 64(20-30)% increased Critical Strike Chance with Bows+30 to Dexterity
Adds (13-18) to (26-32) Chaos Damage to Attacks
(8-12)% increased Attack Speed
+(100-120) to maximum Energy Shield
80% faster start of Energy Shield Recharge
40% reduced Energy Shield Recharge Rate
In this chaotic world
The rewards of the Soul
Outlast the rewards of the Flesh.
640%0%
Bino's Kitchen KnifeBino's Kitchen Knife
Slaughter Knife
Rune Dagger
Physical Damage: (150-165) to (296-321)
Critical Strike Chance: (8.82%-9.45%)
Attacks per Second: 1.40
Weapon Range: 10
Requires Level 65, 81 Dex, 117 Int30% increased Global Critical Strike ChanceAdds (140-155) to (210-235) Physical Damage
(40-50)% increased Critical Strike Chance
+(15-25)% to Global Critical Strike Multiplier
+(8-12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per second
Calling it poison would imply
that it was even edible.
650%0%
Infernal MantleInfernal Mantle
Widowsilk Robe
Energy Shield: (345-470)
Movement Speed: -3%
Requires Level 65, 187 Int+3 to Level of Socketed Fire Gems
100% increased Global Critical Strike Chance
(120-160)% increased Energy Shield
15% of Fire Damage Converted to Chaos Damage
100% increased Spell Damage taken when on Low Mana
Despair hums, softly, deadly, in the bones of my enemies.
Eyes will burn, and souls wither, as they bask in my radiance.
65100%0%
ShimmeronShimmeron
Tornado Wand
Wand
Physical Damage: 25-75
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 65, 212 IntAdds (3-5) to (70-82) Lightning Damage to Spells and Attacks(30-40)% increased Spell Damage
Adds (26-35) to (95-105) Lightning Damage to Spells
+(6-10)% to Critical Strike Multiplier per Power Charge
+0.3% Critical Strike Chance per Power Charge
+2% Chance to Block Spell Damage per Power Charge
Adds 3 to 9 Lightning Damage to Spells per Power Charge
200 Lightning Damage taken per second per Power Charge if
your Skills have dealt a Critical Strike Recently
All at once, a calmness would encompass them,
and all at once, it would be torn away,
unveiling forms no sound mind could grasp.
650%0%
DivinariusDivinarius
Imperial Skean
Rune Dagger
Physical Damage: 18-73
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 10
Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance(150-200)% increased Spell Damage
Gain (100-200) Life per Enemy Killed
Gain (50-100) Mana per Enemy Killed
30% increased Area of Effect
(200-250)% increased Critical Strike Chance for Spells if you've Killed Recently
+(60-100)% to Critical Strike Multiplier for Spells if you haven't Killed Recently
Divine intervention feels better
when you do it yourself.
660%0%
White WindWhite Wind
Imperial Skean
Rune Dagger
Physical Damage: 18-73
Elemental Damage: (160-190) to (280-320)
Critical Strike Chance: 6.30%
Attacks per Second: (1.65-1.72)
Weapon Range: 10
Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike ChanceAdds (160-190) to (280-320) Cold Damage
(10-15)% increased Attack Speed
+(1000-1500) to Evasion Rating
+(30-40)% chance to Suppress Spell Damage while your Off Hand is empty
(100-200)% increased Cold Damage while your Off Hand is empty
The Maraketh fear very little,
but they dare not whisper the name
of the demon that flies on Winter's gales.
660%0%
Bitterbind PointBitterbind Point
Titanium Spirit Shield
Chance to Block: 25%
Energy Shield: (187-246)
Movement Speed: -3%
Requires Level 68, 159 Int(30-50)% increased Spell Damage
(180-220)% increased Energy Shield
Spectres have (50-100)% increased maximum Life
Gain Arcane Surge when you deal a Critical Strike
Your Raised Spectres also gain Arcane Surge when you do
(40-50)% increased Critical Strike Chance for Spells per Raised Spectre
Veiled Prefix
Though we live and act as individuals, in truth, we are tethered together.
The barriers that divide us need not be broken for our spirits to become entangled.
Take this item to Jun Ortoi to have her Unveil it.
680%0%
Cospri's MaliceCospri's Malice
Jewelled Foil
One Handed Sword
Elemental Damage: (80-100) to (160-200)
Critical Strike Chance: 5.50%
Attacks per Second: (1.73-1.82)
Weapon Range: 14
Requires Level 68, 212 Dex, 257 Int+25% to Global Critical Strike MultiplierTrigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown
No Physical Damage
Adds (80-100) to (160-200) Cold Damage
Adds (40-60) to (90-110) Cold Damage to Spells
(8-14)% increased Attack Speed
+257 Intelligence Requirement
60% increased Critical Strike Chance against Chilled Enemies
Breathe deep, my child.
Let the frigid air engulf your soul.
Embrace the eternal cold,
And it will embrace you back.
680%0%
Doppelgänger GuiseDoppelgänger Guise
Sadist Garb
Evasion: (427-491)
Energy Shield: (93-107)
Movement Speed: -3%
Requires Level 68, 103 Dex, 109 IntGrants Level 20 Unhinge Skill
(40-60)% more Critical Strike Chance while Insane
Enemies Killed by your Hits are destroyed while Insane
(40-30)% less Physical and Chaos Damage Taken while Sane
Regenerate 10% Life over one second when Hit while Sane
Within each of us exists a being of pure malice,
held back only by the lies we tell ourselves.
680%0%
Hand of Thought and MotionHand of Thought and Motion
Imperial Claw
Claw
Physical Damage: 25-65
Critical Strike Chance: 6.00%
Attacks per Second: 1.60
Weapon Range: 11
Requires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy Hit(8-12)% increased Dexterity
(8-12)% increased Intelligence
Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity
5% increased Critical Strike Chance per 25 Intelligence
Recover 1% of Life on Kill
She carries us and nurtures us
until we must feed upon each other.

This item can be transformed with a Blessing of Esh
680%0%
Rathpith GlobeRathpith Globe
Titanium Spirit Shield
Chance to Block: 25%
Energy Shield: (147-200)
Movement Speed: -3%
Requires Level 68, 159 Int(10-15)% Chance to Block Spell Damage
(120-160)% increased Energy Shield
10% increased maximum Life
Sacrifice 10% of your Life when you Use or Trigger a Spell Skill
5% increased Critical Strike Chance for Spells per 100 Player Maximum Life
5% increased Spell Damage per 100 Player Maximum Life
The Vaal emptied their slaves of beating hearts,
and left a mountain of twitching dead.
680%0%
SlivertongueSlivertongue
Harbinger Bow
Bow
Physical Damage: (130-145) to (353-373)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceAdds (80-95) to (220-240) Physical Damage
(150-200)% increased Critical Strike Chance with arrows that Fork
Arrows Pierce all Targets after Forking
Arrows that Pierce have +50% to Critical Strike Multiplier
A hundred blind heads, each seeking the taste of prey on the air.
680%0%
Unyielding FlameUnyielding Flame
Archon Kite Shield
Chance to Block: 22%
Armour: (156-179)
Energy Shield: (32-37)
Movement Speed: -3%
Requires Level 68, 85 Str, 85 Int+12% to all Elemental ResistancesTrigger Commandment of Inferno on Critical Strike
(50-70)% increased Global Critical Strike Chance
+(60-80) to maximum Life
+(20-30)% to Fire Resistance
(8-12)% increased Attack Speed if you've dealt a Critical Strike Recently
(8-12)% increased Cast Speed if you've dealt a Critical Strike Recently
An Emperor must conquer his own darkness before he can act as a beacon of light.
68(50-70)%0%
Void BatteryVoid Battery
Prophecy Wand
Wand
Physical Damage: 35-64
Critical Strike Chance: 8.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 68, 245 Int(36-40)% increased Spell Damage80% reduced Spell Damage
(10-20)% increased Cast Speed
(50-65)% increased Global Critical Strike Chance
+(40-50) to maximum Mana
+1 to Maximum Power Charges
25% increased Spell Damage per Power Charge
"The trick is to give nothingness,
and to receive everything in return."
- Inquisitor Maligaro
68(50-65)%0%
VulconusVulconus
Demon Dagger
Rune Dagger
Physical Damage: (109-134) to (232-247)
Elemental Damage: (130-160) to (220-240)
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 10
Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
Adds (130-160) to (220-240) Fire Damage
50% chance to cause Bleeding on Hit
(70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160-200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
Lava bled from the earth and,
after a time, cooled and hardened.
The world protecting its beating heart
with a thick, black scab.
680%0%
Ancient SkullAncient Skull
Bone Helmet
Armour: (492-681)
Energy Shield: (100-138)
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage(150-200)% increased Armour and Energy Shield
Minions have (40-20)% reduced maximum Life
Minions have (15-25)% increased Movement Speed
Minions have 50% increased Critical Strike Chance per Maximum Power Charge you have
Minions can hear the whispers for 5 seconds after they deal a Critical Strike
Primordial rage slumbers, waiting for the call of the stars to return and swallow the world.
730%0%
Doryani's CatalystDoryani's Catalyst
Vaal Sceptre
Sceptre
Physical Damage: (102-122) to (170-230)
Critical Strike Chance: 6.00%
Attacks per Second: (1.55-1.61)
Weapon Range: 11
Requires Level 75, 113 Str, 113 Int32% increased Elemental DamageSocketed Gems are Supported by Level 20 Elemental Proliferation
Adds (65-85) to (100-160) Physical Damage
(11-15)% increased Attack Speed
(6-10)% increased Cast Speed
(30-40)% increased Global Critical Strike Chance
0.2% of Elemental Damage Leeched as Life
(80-100)% increased Elemental Damage
The result of the catalytic reaction would be either immortality for all,
or death for all. It was a risk Doryani was willing to take.
75(30-40)%0%
Polaric DevastationPolaric Devastation
Opal Ring
Requires Level 80(15-25)% increased Elemental Damage(15-25)% increased Global Critical Strike Chance
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
(10-20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
Those that escaped the annihilating light
sank eternally into crushing darkness.
80(15-25)%0%
  • Watcher's EyeWatcher's Eye
    Prismatic Jewel
    Limited to: 1(4-6)% increased maximum Energy Shield
    (4-6)% increased maximum Life
    (4-6)% increased maximum Mana
    <Two or Three random aura modifiers>
    One by one, they stood their ground against a creature
    they had no hope of understanding, let alone defeating,
    and one by one, they became a part of it.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    can have following modifiers:
    • +(1.2-1.8)% to Critical Strike Chance while affected by Hatred
    • (70-100)% increased Critical Strike Chance while affected by Wrath

Critical strike multiplier

Items that have global critical strike multiplier or other interactions with global critical strike multiplier.

ItemRequired level% crit multi
Grand SpectrumGrand Spectrum
Cobalt Jewel
Minions have +10% to Critical Strike Multiplier per Grand SpectrumA mass of flesh writhing with savage fury.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%
Replica Poorjoy's AsylumReplica Poorjoy's Asylum
Temple Map
Map Level: 72
Map Tier: 5
Guild Character: ß
Item Quantity: +100%
Item Rarity: +250%
Monster Pack Size: +50%
200% increased Experience gain
(140-160)% more Monster Life
50% increased Pack size
Monsters have (500-1000)% increased Critical Strike Chance
+(60-100)% to Monster Critical Strike Multiplier
(140-160)% increased Monster Damage
25% increased Monster Movement Speed
25% increased Monster Attack Speed
25% increased Monster Cast Speed
Area is a large Maze
Unique Boss drops (10-15) additional Rare (Life Flasks-Boots)
"Suppression troop two, the 'Martyrs for Science,' were able to seal the portals before Outpost Four was overrun. Only three men survived."Travel to this Map by using it in a personal Map Device. Maps can only be used once.
10%
Seething FurySeething Fury
Viridian Jewel
(10-15)% increased Attack Damage while holding a Shield
+0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield
+4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
CorruptedIt took the Bloody Flowers Rebellion to show the clans of Ezomyr the truth;
What kept them apart was just a fabrication.
Conjured rivalries from men who grew fat from the discord they sowed.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%
Transcendent FleshTranscendent Flesh
Crimson Jewel
Radius: Medium-1 Strength per 1 Strength on Allocated Passives in Radius
+7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius
We are as much shaped by what we do as what is done to us.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
10%
Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
10%
The Goddess BoundThe Goddess Bound
Whalebone Rapier
One Handed Sword
Physical Damage: (14-16) to (59.5-68)
Elemental Damage: 3-7
Critical Strike Chance: 5.50%
Attacks per Second: 1.92
Weapon Range: 14
Requires Level 7, 32 Dex+25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems
Uses both hand slots
(250-300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20-40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
She paints her offer in wicked hues
An off-white grin, an elegant bruise.
To the nascent scourge she sings the ruse:
"With me in hand, what else need you use?"
70%
FacebreakerFacebreaker
Strapped Mitts
Evasion: (30-39)
Energy Shield: (7-9)
Requires Level 16+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600-800)% more Physical Damage with Unarmed Melee Attacks
Extra gore
Fly like a Storm Crow, crush like a Rhoa
1630%
AurumvoraxAurumvorax
Basket Rapier
One Handed Sword
Physical Damage: (24.2-27.5) to (55-62.5)
Critical Strike Chance: 5.50%
Attacks per Second: 1.55
Weapon Range: 14
Requires Level 17, 62 Dex+25% to Global Critical Strike Multiplier(120-150)% increased Physical Damage
20% reduced Rarity of Items found
+(40-60)% to all Elemental Resistances
Grants 3 Life per Enemy Hit
Many a collector of rarities discovered to his dismay
that the intelligent spirit in this sword
does not like to share its master's attention
170%
Roth's ReachRoth's Reach
Recurve Bow
Bow
Physical Damage: (24-27) to (72-81)
Critical Strike Chance: 6.70%
Attacks per Second: 1.25
Weapon Range: 120
Requires Level 18, 65 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage
Skills Chain +2 times
30% increased Projectile Speed
(60-80)% increased Elemental Damage with Attack Skills
"Exiled to the sea; what a joke.
I'm more free than I've ever been."
- Captain Weylam "Rot-tooth" Roth of the Black Crest
180%
Replica Tempestuous SteelReplica Tempestuous Steel
War Sword
One Handed Sword
Physical Damage: (21-24) to (45-50)
Critical Strike Chance: 5.00%
Attacks per Second: (1.51-1.60)
Weapon Range: 11
Requires Level 20, 41 Str, 35 Dex40% increased Global Accuracy RatingAdds (5-8) to (15-20) Physical Damage
(8-14)% increased Attack Speed
100% reduced Global Accuracy Rating
+(60-100)% to Critical Strike Multiplier with One Handed Melee Weapons
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
"Test subjects were unable to strike even a motionless target.
However, when a trained guard tried it..."
200%
Maligaro's VirtuosityMaligaro's Virtuosity
Deerskin Gloves
Evasion: (113-158)Requires Level 21, 33 Dex+(20-30) to Dexterity
5% increased Attack Speed
50% increased Global Critical Strike Chance
(60-80)% increased Evasion Rating
Your Critical Strike Multiplier is 300%
Maligaro operated effortlessly,
with great speed and terrible consequences.
210%
Fidelitas' SpikeFidelitas' Spike
Jagged Foil
One Handed Sword
Elemental Damage: 1 to (40-50)
Critical Strike Chance: 5.50%
Attacks per Second: (2.00-2.08)
Weapon Range: 14
Requires Level 22, 77 Dex+25% to Global Critical Strike MultiplierNo Physical Damage
Adds 1 to (40-50) Lightning Damage
(25-30)% increased Attack Speed
Grants 2 Life per Enemy Hit
(15-20)% chance to Shock
Herald of Thunder has 50% increased Buff Effect
Maligaro was transformed by Raulo's love.
Thaumaturgy allowed Maligaro to return the favour.
220%
Ungil's HarmonyUngil's Harmony
Turquoise Amulet
Requires Level 23+(16-24) to Dexterity and Intelligence(250-350)% increased Global Critical Strike Chance
Your Critical Strikes do not deal extra Damage
+(30-50) to maximum Life
+(30-50) to maximum Mana
40% increased Stun and Block Recovery
Gentle anger, raging calm.
230%
Ewar's MirageEwar's Mirage
Antique Rapier
One Handed Sword
Physical Damage: 12-46
Elemental Damage: 1 to (45-55)
Critical Strike Chance: 6.50%
Attacks per Second: (1.51-1.59)
Weapon Range: 14
Requires Level 26, 89 Dex+25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage
(16-22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks fire an additional Projectile when in Off Hand
(40-55)% increased Elemental Damage with Attack Skills
A single breeze blows
A hundred blades dance
260%
Coralito's SignatureCoralito's Signature
Diamond Flask
Lasts 6.00 Seconds
Consumes 20 of 40 Charges on use
100% increased Global Critical Strike Chance
Requires Level 2725% chance to Poison on Hit during Effect
Your Critical Strikes do not deal extra Damage during Effect
+(20-30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect
Take 250 Chaos Damage per Second during Effect
"What cruelty it is, that to be judged a success,
such great work must go uncredited."
- Coralito, Brotherhood of Silence
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
270%
Light of LunarisLight of Lunaris
Jingling Spirit Shield
Chance to Block: (29%-33%)
Energy Shield: (143-203)
Movement Speed: -3%
Requires Level 28, 71 Int(10-15)% increased Spell DamageAdds (35-39) to (54-60) Cold Damage to Spells
(60-80)% increased Critical Strike Chance for Spells
(475-600)% increased Energy Shield
+(6-10)% Chance to Block
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
Without night, there can be no day.
280%
Rigwald's CurseRigwald's Curse
Wereclaw Talisman
Talisman Tier: 2Requires Level 28+(24-36)% to Global Critical Strike Multiplier+7% to Unarmed Melee Attack Critical Strike Chance
Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills
Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills
Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills
CorruptedI once thought the First Ones were just
stories made to scare children.
But I've seen what they can do. I've felt it.
And now I must live with that terrible knowledge.
280%
The Goddess ScornedThe Goddess Scorned
Elegant Sword
One Handed Sword
Physical Damage: (70-80) to (115.5-132)
Critical Strike Chance: (9.50%-10.50%)
Attacks per Second: 1.50
Weapon Range: 11
Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingUses both hand slots
(250-300)% increased Physical Damage
(90-110)% increased Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
+(40-50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon or Ignite
Her purpose seems done; the oath is fulfilled.
Rust dulls her smirk with the last demon killed.
The embers grow dim and yet hope burns her lips:
"An old flame renewed can define our eclipse!"
28(20-30)%
Shadows and DustShadows and Dust
Clasped Mitts
Evasion: (114-149)
Energy Shield: (24-32)
Requires Level 31, 25 Dex, 25 Int(20-30)% increased Global Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
(100-130)% increased Evasion and Energy Shield
0.2% of Physical Attack Damage Leeched as Mana
Creates a Smoke Cloud on Rampage
Gain Unholy Might for 3 seconds on Rampage
Rampage
What is fear but a snuffed torch
and death in the wind?
31(20-30)%
Death's HarpDeath's Harp
Death Bow
Bow
Physical Damage: (53.2-57.4) to (138.7-149.65)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: 1.32
Weapon Range: 120
Requires Level 32, 107 Dex(30-50)% increased Critical Strike Chance(90-105)% increased Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 2 additional Arrows
The mournful music of the strings,
The creaking arch, the arrow sings.
A choking cry, a rattled breath,
The Reaper's Song, the Harp of Death.
3250%
Mortem MorsuMortem Morsu
Fright Claw
Claw
Physical Damage: (21-24) to (80.5-92)
Critical Strike Chance: 7.88%
Attacks per Second: 1.80
Weapon Range: 11
Requires Level 34, 61 Dex, 61 IntGrants 20 Life per Enemy Hit(75-100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10-20)% of Physical Damage Converted to Chaos Damage
25% reduced Enemy Stun Threshold with this Weapon
60% chance to Poison on Hit
Fear blisters the heart and thins the blood.
Fear squeezes lungs and sets the guts to fester.
Fear is the wound left untended.
3440%
Eclipse SolarisEclipse Solaris
Engraved Wand
Wand
Physical Damage: 21-38
Elemental Damage: (30-45) to (60-80)
Critical Strike Chance: 7.00%
Attacks per Second: (1.59-1.65)
Weapon Range: 120
Requires Level 40, 131 Int(22-26)% increased Spell DamageAdds (30-45) to (60-80) Fire Damage
(6-10)% increased Attack Speed
+(27-33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120-140)% increased Critical Strike Chance against Blinded Enemies
Every decade, Lunaris devours Solaris
Each time, Solaris emerges from Lunaris, born anew.
40(27-33)%
Marylene's FallacyMarylene's Fallacy
Lapis Amulet
Requires Level 40+(20-30) to Intelligence+(80-120) to Accuracy Rating
+(210-240)% to Global Critical Strike Multiplier
+(80-100) to Evasion Rating
(10-15)% increased Light Radius
40% less Critical Strike Chance
Critical Strikes have Culling Strike
"Marylene stroked the medallion at her breast before every duel and every cast of the die."
- Victario, the People's Poet
40(210-240)%
Tecrod's GazeTecrod's Gaze
Murderous Eye Jewel
Requires Level 40+(10-20) to Strength
40% increased Main Hand Critical Strike Chance per
Murderous Eye Jewel affecting you, up to a maximum of 200%
+20% to Off Hand Critical Strike Multiplier per
Murderous Eye Jewel affecting you, up to a maximum of +100%
The Hated Slave seeks dominion over his own kind.Place into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
400%
Daresso's PassionDaresso's Passion
Estoc
One Handed Sword
Physical Damage: (51-59) to (90-100)
Elemental Damage: (30-38) to (40-50)
Critical Strike Chance: 5.50%
Attacks per Second: 1.50
Weapon Range: 14
Requires Level 43, 140 Dex+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage
Adds (30-38) to (40-50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60-80)% increased Damage while you have no Frenzy Charges
It doesn't matter how well the young swordsman trains.
All form and finesse are forgotten when blood first hits the ground.
430%
WidowmakerWidowmaker
Boot Blade
Rune Dagger
Physical Damage: (50-55) to (114-119)
Critical Strike Chance: (7.69%-8.19%)
Attacks per Second: 1.40
Weapon Range: 10
Requires Level 44, 63 Dex, 90 Int30% increased Global Critical Strike ChanceAdds (35-40) to (55-60) Physical Damage
(22-30)% increased Critical Strike Chance
+(30-40)% to Global Critical Strike Multiplier
100% increased Critical Strike Chance against Enemies on Full Life
1% of Attack Damage Leeched as Life on Critical Strike
Love only death
For she shall never let you go.
44(30-40)%
Precursor's EmblemPrecursor's Emblem
Prismatic Ring
Requires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
History teaches humility.
490%
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
History teaches humility.
490%
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Intelligence
<Two Frenzy Charge mods and one Power Charge Mod>
or
<One Frenzy Charge mod and Two Power Charge Mods>
History teaches humility.
490%
Precursor's EmblemPrecursor's Emblem
Topaz Ring
Requires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
<Three Power Charge mods>
History teaches humility.
490%
Eyes of the GreatwolfEyes of the Greatwolf
Greatwolf Talisman
Talisman Tier: 4Requires Level 52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
520%
The Crimson StormThe Crimson Storm
Steelwood Bow
Bow
Physical Damage: (92.8-104.4) to (137.6-154.8)
Critical Strike Chance: (6.88%-7.43%)
Attacks per Second: 1.40
Weapon Range: 120
Requires Level 57, 190 Dex6% increased Movement Speed(60-80)% increased Physical Damage
(25-35)% increased Critical Strike Chance
50% chance to inflict Bleeding on Critical Strike with Attacks
Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges
Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies
50% chance to Maim Enemies on Critical Strike with Attacks
Veiled Suffix
"There were no survivors. It had only been fired twice."
- Order of the Djinn inscription
Take this item to Jun Ortoi to have her Unveil it.
570%
Mask of the TribunalMask of the Tribunal
Magistrate Crown
Armour: (400-567)
Energy Shield: (82-117)
Requires Level 58, 64 Str, 64 Int<One to three random Synthesis implicit modifiers>+(25-30) to all Attributes
(150-200)% increased Armour and Energy Shield
Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have
Nearby Allies have +(6-8)% to Critical Strike Multiplier per 100 Dexterity you have
Nearby Allies have (2-4)% increased Cast Speed per 100 Intelligence you have
2% increased Mana Reservation Efficiency of Skills per 250 total Attributes
The judge determines worthiness by comparison to the paragon: himself.
580%
The Gluttonous TideThe Gluttonous Tide
Citadel Bow
Bow
Physical Damage: (79.2-93.6) to (316.8-374.4)
Critical Strike Chance: 6.00%
Attacks per Second: (1.45-1.50)
Weapon Range: 120
Requires Level 58, 185 Dex(120-160)% increased Physical Damage
(16-20)% increased Attack Speed
Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
+(30-50)% Global Critical Strike Multiplier while you have a Frenzy Charge
(20-40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
To eat, to feast, to forget the horror of endless agonizing existence
if but for a moment... only to disgorge and do it all again...
580%
AbyssusAbyssus
Ezomyte Burgonet
Armour: (692-838)Requires Level 60, 138 Str+(20-25) to all Attributes
Adds 40 to 60 Physical Damage to Attacks
+(100-125)% to Melee Critical Strike Multiplier
(100-120)% increased Armour
(40-50)% increased Physical Damage taken
When you have slain all of your enemies,
what is left to fear?
600%
Replica AbyssusReplica Abyssus
Ezomyte Burgonet
Armour: (692-838)Requires Level 60, 138 Str+(20-25) to all Attributes
Adds 40 to 75 Fire Damage to Attacks
Adds 30 to 65 Cold Damage to Attacks
Adds 10 to 130 Lightning Damage to Attacks
+(100-125)% to Melee Critical Strike Multiplier
(100-120)% increased Armour
(40-50)% increased Elemental Damage taken
"While Prototype #3 does imbue its wearer with strength to match the original,
the first researcher to don it burst into flames when he walked into sunlight..."
600%
Romira's BanquetRomira's Banquet
Diamond Ring
Requires Level 60(20-30)% increased Global Critical Strike Chance+333 to Accuracy Rating
+(15-25)% to Global Critical Strike Multiplier
+(40-60) to maximum Mana
0.4% of Physical Attack Damage Leeched as Mana
Gain a Power Charge on Non-Critical Strike
Lose all Power Charges on Critical Strike
The Empress gave Romira two sons
Born of his brother's seed
Romira threw her a banquet
A perfidious meal indeed.
60(15-25)%
Kondo's PrideKondo's Pride
Ezomyte Blade
Two Hand Sword
Physical Damage: (198.4-217) to (368-402.5)
Critical Strike Chance: 6.50%
Attacks per Second: 1.40
Weapon Range: 13
Requires Level 61, 113 Str, 113 Dex+25% to Global Critical Strike Multiplier(220-250)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
Faintly gleaming in the moonlit night,
Kondo's Pride was primed to fight.
Driven by an inner fire,
bloodlust, spite and ill desire.
He swiftly moved to strike them all,
wreaking havoc like a steel squall.
610%
ArborixArborix
Assassin Bow
Bow
Physical Damage: (123-143) to (330-355)
Critical Strike Chance: 6.70%
Attacks per Second: 1.25
Weapon Range: 120
Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill
Adds (80-100) to (200-225) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20-30)% increased Attack Speed if you haven't Cast Dash recently
(100-160)% increased Evasion Rating if you've Cast Dash recently
(20-30)% increased Movement Speed if you've Cast Dash recently
Travel Skills other than Dash are Disabled
Iron Reflexes
Through droughts, fires, floods and frost,
the ancient giants stand resolute,
while deep in the rich, dark earth,
their grasp stretches ever farther.
620%
Chin SolChin Sol
Assassin Bow
Bow
Physical Damage: (86-103.2) to (260-312)
Elemental Damage: 25-50
Critical Strike Chance: 6.70%
Attacks per Second: (1.38-1.43)
Weapon Range: 120
Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier+(10-20) to Dexterity
(100-140)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10-14)% increased Attack Speed
50% More Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
As a soldier you want to get close to enemy archers.
That is not the case when fighting the Maraketh.
620%
DarkscornDarkscorn
Assassin Bow
Bow
Physical Damage: (92.8-113.4) to (248-288)
Critical Strike Chance: 6.70%
Attacks per Second: 1.50
Weapon Range: 120
Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage
Adds (15-20) to (25-30) Physical Damage
20% increased Attack Speed
(15-30)% increased Global Accuracy Rating
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage from Hits taken as Chaos Damage
20% chance for Poisons inflicted with this Weapon to deal 300% more Damage
"The Spirit of War knows nothing of good and evil.
It knows only destruction."
- Sekhema Asenath
620%
Fractal ThoughtsFractal Thoughts
Vaal Mask
Evasion: (496-669)
Energy Shield: (88-120)
Requires Level 62, 79 Dex, 72 Int(140-180)% increased Evasion and Energy Shield
+(25-40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence
15% increased Dexterity if Strength is higher than Intelligence
1% increased Elemental Damage per 10 Dexterity
+2 to Maximum Life per 10 Intelligence
"The more the warrior understood Tangmazu's gift, the less the mask aided him.
His dreams were filled with divine laughter."
- Tenth Song of the Islands
620%
Law of the WildsLaw of the Wilds
Hellion's Paw
Claw
Physical Damage: 29-55
Critical Strike Chance: (7.32%-7.68%)
Attacks per Second: (1.84-1.92)
Weapon Range: 11
Requires Level 62, 131 Dex, 95 Int1.6% of Physical Attack Damage Leeched as Life20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon
(15-20)% increased Attack Speed
(22-28)% increased Critical Strike Chance
+(15-25)% to Global Critical Strike Multiplier
The strong survive. The strongest thrive.
62(15-25)%
DuskdawnDuskdawn
Maelström Staff
Warstaff
Physical Damage: 71-147
Critical Strike Chance: 6.80%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
(60-80)% increased Critical Strike Chance for Spells
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120-150)% increased Spell Damage if you've dealt a Critical Strike Recently
"The world is not simply black and white,
it is not divided into good and evil.
But black and white, good and evil, do exist,
and we must know how to recognize them."
- Archbishop Geofri
640%
Hyrri's TruthHyrri's Truth
Jade Amulet
Requires Level 64+(20-30) to DexterityGrants Level 30 Precision Skill
+(40-80) to Dexterity
+(25-50)% to Global Critical Strike Multiplier
Bow Attacks have Culling Strike
Precision has 100% increased Mana Reservation Efficiency
Strike true, strike hard, and leave no survivors to retaliate.
64(25-50)%
Replica DuskdawnReplica Duskdawn
Maelström Staff
Warstaff
Physical Damage: 71-147
Critical Strike Chance: (9.52%-10.20%)
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
(40-50)% increased Critical Strike Chance
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120-150)% increased Elemental Damage if you've dealt a Critical Strike Recently
"Lab Two suffered significant structural damage in the process of creating
Prototype #77. It is, however, the closest we've come to perfection."
640%
Replica Hyrri's TruthReplica Hyrri's Truth
Jade Amulet
Requires Level 64+(20-30) to DexterityGrants Level 22 Hatred Skill
+(30-55) to Dexterity
+(18-35)% to Global Critical Strike Multiplier
Bow Attacks have Culling Strike
Hatred has 100% increased Mana Reservation Efficiency
"The type Delta test subjects could have escaped with the power offered by
Prototype #15, but they suddenly chose to murder each other instead..."
64(18-35)%
Bino's Kitchen KnifeBino's Kitchen Knife
Slaughter Knife
Rune Dagger
Physical Damage: (150-165) t