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Explosive Arrow

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Explosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
Level: (1-20)
Cost: (8-10) Mana
Projectile Speed: 3260
Radius: 15
Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Per 1% Quality:1Superior2Anomalous3Divergent1% chance to Ignite enemies
1% increased Skill Effect Duration
3% increased Critical Strike ChanceMaximum 0.2 Explosive Arrows stuck in an Enemy
2% less Skill Effect Duration
Base duration is 1 seconds
+2 to Explosion Radius per Explosive Arrow on Target, up to +12
Explosion will have (47-522) to (71-783) added Fire Damage
Explosion deals 50% less Base Damage
Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Explosive Arrow skill icon.pngExplosive Arrow inventory icon.png
Acquisition
Area level: 28
Vendor Prices
Normal1x Orb of Chance
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemExplosiveArrow

Explosive Arrow skill screenshot.jpg


Explosive Arrow is a bow attack skill that fires an arrow which sticks to an enemy or wall and detonates after a duration, dealing fire area of effect damage. Any additional arrows stuck to the enemy after the first one will add its damage to the explosion. Additional arrows on an enemy increases the hit damage, ignite damage, and area of effect of the explosion.

Skill functions and interactions

Explosive Arrow has two separate damaging effects: an attack and an explosion.

Attack: The Explosive Arrow attack is an arrow which deals weapon damage based on the bow equipped. This component of the skill is affected by any modifiers to bow attacks. At the final destination of the arrow, one of three effects will occur:

  • If the arrow gets stuck on the terrain or on an obstacle, it will leave a single fuse charge that will explode after a duration.
  • If the arrow gets stuck on a target that does not yet have the debuff Hit by Explosive Arrow, it will apply that debuff with a single fuse charge, which creates an explosion when it expires after a duration.
  • If the arrow gets stuck on a target that already has the debuff Hit by Explosive Arrow, the arrow's intended explosion damage will get added to the final explosion. However, the debuff duration will NOT be refreshed.

If the arrow pierces or is evaded by a target, it will not leave a fuse charge on the target, but can still leave a fuse charge on the terrain behind it.

Chaining this projectile will only leave a Fuse Charge on the last target struck, and due to the speed of the initial projectile, can sometimes miss the intended target and collide with an object or terrain, placing a Fuse Charge on the location it hit.

Explosion: When the debuff Hit by Explosive Arrow, or a fuse stuck on terrain expires, it causes an explosion based on the number of fuse charges. This damage is area projectile fire damage, which is also considered bow damage and will scale with sources of weapon damage, bow damage, etc.

If the arrow that applied the Hit by Explosive Arrow debuff is a crit, the explosion will also crit. While subsequent arrows which have crit will apply its total damage to the explosion after critical strike modifiers, the explosion itself will not crit.

Duration: Modifiers to duration, such as from Less Duration SupportLess Duration SupportSupport, Duration
Icon: d
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 31Supports any skill that has a duration.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% less Skill Effect DurationSupported Skills have 0.5% increased Attack and Cast SpeedBleeding inflicted by Supported Skills deals Damage 0.5% fasterSupported Skills have (40-49)% less Skill Effect Duration
Supported Skills deal (10-19)% more Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
, will affect the duration of the debuff when it is applied, as well as the duration of the fuse charge if it hits the terrain or an obstacle.

Totem: Ballista Totems will execute this attack until the targeted enemy dies, instantly triggering the explosion, or until the totem is destroyed, causing the applied Fuse Charges to last their remaining duration before exploding.

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthRequired IntelligenceCost and
Reservation
Multiplier
Critical
Strike
Chance
Mana
Cost
Damage
Effectiveness
Stored
Uses
CooldownVaal
souls
Stored
Uses
Soul
Prevention
Time
Attack
Damage
Base durationAttack
Speed
Added
Fire
Damage
to Explosion
Exp.Total Exp.
12867000%0%80%00.00 sec000 sec0%0.00 sec0%47 to 7100
23173000%0%80%00.00 sec000 sec0%0.00 sec0%57 to 86199345199345
33479000%0%80%00.00 sec000 sec0%0.00 sec0%69 to 104285815485160
43785000%0%80%00.00 sec000 sec0%0.00 sec0%83 to 125401344886504
54092000%0%90%00.00 sec000 sec0%0.00 sec0%100 to 1495543791440883
64296000%0%90%00.00 sec000 sec0%0.00 sec0%112 to 1684774371918320
744100000%0%90%00.00 sec000 sec0%0.00 sec0%126 to 1895837862502106
846104000%0%90%00.00 sec000 sec0%0.00 sec0%141 to 2127103593212465
948109000%0%90%00.00 sec000 sec0%0.00 sec0%158 to 23813555114567976
1050113000%0%90%00.00 sec000 sec0%0.00 sec0%177 to 26611388775706853
1152117000%0%90%00.00 sec000 sec0%0.00 sec0%198 to 29813682337075086
1254121000%0%100%00.00 sec000 sec0%0.00 sec0%222 to 33316383388713424
1356125000%0%100%00.00 sec000 sec0%0.00 sec0%247 to 371195664810670072
1458130000%0%100%00.00 sec000 sec0%0.00 sec0%276 to 414365518414325256
1560134000%0%100%00.00 sec000 sec0%0.00 sec0%307 to 461301732717342583
1662138000%0%100%00.00 sec000 sec0%0.00 sec0%342 to 513775999525102578
1764142000%0%100%00.00 sec000 sec0%0.00 sec0%381 to 5711513819340240771
1866146000%0%100%00.00 sec000 sec0%0.00 sec0%423 to 6352608382566324596
1968151000%0%100%00.00 sec000 sec0%0.00 sec0%470 to 70562620247128944843
2070155000%0%100%00.00 sec000 sec0%0.00 sec0%522 to 783211708088340652931
2172159000%0%100%00.00 sec000 sec0%0.00 sec0%579 to 868-3406529310
22740000%0%100%00.00 sec000 sec0%0.00 sec0%642 to 96300
23760000%0%110%00.00 sec000 sec0%0.00 sec0%711 to 106700
24780000%0%110%00.00 sec000 sec0%0.00 sec0%788 to 118100
25800000%0%110%00.00 sec000 sec0%0.00 sec0%872 to 130800
26820000%0%110%00.00 sec000 sec0%0.00 sec0%964 to 144700
27840000%0%110%00.00 sec000 sec0%0.00 sec0%1067 to 160000
28860000%0%120%00.00 sec000 sec0%0.00 sec0%1179 to 176800
29880000%0%120%00.00 sec000 sec0%0.00 sec0%1302 to 195400
30900000%0%120%00.00 sec000 sec0%0.00 sec0%1438 to 215700
31910000%0%120%00.00 sec000 sec0%0.00 sec0%1511 to 226700
32920000%0%120%00.00 sec000 sec0%0.00 sec0%1588 to 238200
33930000%0%120%00.00 sec000 sec0%0.00 sec0%1668 to 250200
34940000%0%120%00.00 sec000 sec0%0.00 sec0%1752 to 262800
35950000%0%120%00.00 sec000 sec0%0.00 sec0%1840 to 276000
36960000%0%120%00.00 sec000 sec0%0.00 sec0%1933 to 289900
37970000%0%130%00.00 sec000 sec0%0.00 sec0%2030 to 304400
38980000%0%130%00.00 sec000 sec0%0.00 sec0%2131 to 319700
39990000%0%130%00.00 sec000 sec0%0.00 sec0%2238 to 335600
401000000%0%130%00.00 sec000 sec0%0.00 sec0%2349 to 352400

Item acquisition
Questionmark.png

Related helmet enchantments

The following helmet enchantments affect Explosive Arrow. No results found

Alternate skill effects

Explosive Arrow has the following alternate skill effects:

ItemEffect(s)
Revenant Explosive Arrow EffectRevenant Explosive Arrow EffectSkill Gem EffectYour Explosive Arrow becomes a Revenant Explosive Arrow effectYour Explosive Arrow becomes a Revenant Explosive Arrow effect

Version history

Version Changes
3.15.0
  • Explosion now deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target (previously 3%).
3.10.0
  • Now gains +2 to Explosion Radius per Explosive Arrow on the target, up to +12 at all gem levels (previously scaled as the gem levelled up, from +10 at gem level 1, to +19 at 20).
  • You can now stick a maximum of 20 Explosive Arrows to an enemy (previously no limit).
  • Explosions now deal 3% more damage with Hits and Ailments per explosive arrow on the target (previously, this only applied to ignites).
3.9.0
  • Now costs 8 mana at gem level 1 (from 18), up to 10 at gem level 20 (from 27).
  • Arrows stick into the enemy or wall and explode after a duration. The duration no longer refreshes whenever a new arrow is attached (previously they were handled like "charges", which refresh their duration whenever a new one is gained).
  • If an enemy has multiple arrows stuck in them, the first one to explode will consume all other attached arrows, adding their damage to the first arrow's explosion.
  • On-hit effects such as Chance to Ignite or Critical Strikes are determined by the exploding arrow, however each arrow's damage is calculated with their independent critical strike chance taken into account. For example, if the exploding arrow did not successfully roll a critical strike or ignite, the explosion will not ignite. If two other arrows were also attached at the point of the explosion and they successfully rolled to critically strike, they will add their critical strike damage to the explosion, but it will not cause an ignite (or trigger any other on-critical-strike effects).
  • Explosions now deal 50% of base damage (previously weapon damage was not taken into account).
  • Explosions now also deal added fire damage based on gem level, up to 522 to 783 at gem level 20 (from 586 to 879).
  • Now inherits its base critical strike chance from your weapon (previously had a 6% base critical strike chance).
  • Now gains +2 to explosion radius up to a cap determined by gem level, up to +19 at gem level 20. Previously it naturally capped at +10 due to the charge limit.
  • Explosions now deal 3% more damage with Ignite per explosive arrow on the target.
1.1.1b
  • Fixed a bug that caused the first level of Explosive Arrow to have a greater mana cost than intended.
0.9.12m
0.9.12f
  • Fixed a client crash with Explosive Arrow.
0.9.12
  • Explosive Arrows now have their own arrow effect. If they miss and stick into terrain,
    they'll explode as normal after a short time.
  • Now does not explode each time it pierces through monsters.
0.9.8
  • Reduced the mana cost.
0.9.5
  • Made Explosive Arrow more powerful. The damage has been increased and the fuse time is now one second.
0.9.4
  • Increased the damage Explosive Arrow.
0.9.3g
  • Changed Explosive Arrow to not have the damage scaled by mods that affect Spell Damage.
0.9.3e
  • Increased damage by 15%.
0.9.2g
  • Fixed a server crash that would occasionally occur when using Explosive Arrow.
0.9.2f
  • Fixed a bug with Explosive Arrow not exploding serverside when the monster is killed by the arrow outright.
  • Fixed a bug with Explosive Arrow interacting badly with other buffs.
  • Fixed two server crashes that occured rarely when using Explosive Arrow.
0.9.2b
  • Updated the description to describe that the Area of effect of the explosion is proportional
    to the number of fuse charges.
0.9.2
  • Explosive Arrow has been added to the game.

References

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