Explosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow Level: (1-20) Cost: (7-10) Mana Projectile Speed: 3260 AoE Radius: 15Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1.00 seconds Explosion deals 50% less Base Damage Explosion will have (47-522) to (71-783) added Fire Damage +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres Explosion deals 6% more Damage with Hits per Explosive Arrow on Target Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target Maximum 20 Explosive Arrows stuck in an Enemy
Additional Effects From 1-20% Quality: +(0.1-2) Maximum Explosive Arrows stuck in an EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Explosive Arrow is a bowattackskill that fires an arrow which sticks to terrain or enemies and explodes after a duration, dealing damage in an area. Any additional arrows stuck to an enemy will add their damage to the explosion, while also granting more damage with hits, damaging ailments, and area of effect.
Explosive Arrow has two separate damaging mechanics: arrow collisions and exploding arrows.[1]
Collision: Attacking fires a regular arrow, colliding with enemies and dealing damage with no special mechanics. Instead of disappearing, arrows remain stuck to terrain or enemies for a duration. Sticking additional arrows in an enemy does not affect the duration of other arrows.
Explosion: When the duration of an arrow expires, the maximum number of stuck arrows is reached, or a target dies, all arrows on a target will explode for area projectile damage. Each arrow calculates its own damage, individually, including critical strike chance and chance to inflict damaging ailments. Hit damage and ailment dps from each arrow are then combined and applied as a single hit and debuff.[2]
If any contributing arrow deals a critical strike, the combined hit counts as a critical strike for relevant effects, though without further modifying damage.[3]
The Explosion deals 50% less Base Damage stat only modifies base damage, meaning flat damage contributed by local values on your bow.[4]
Projectile Mechanics: Arrows cannot stick in enemies if they continue due to Chain, Pierce, Fork, Split or Return.
Duration: Modifiers to skill effect duration, such as from Less Duration SupportLess Duration SupportSupport, Duration Icon: d Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that has a duration.Supported Skills deal (10-19)% more Damage Supported Skills have (40-49)% less Skill Effect Duration
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% less Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., will affect the duration an arrow sticks to terrain or enemies.
Proxies/allies: Arrows from different sources such as Ballista Totem SupportBallista Totem SupportBow, Projectile, Support, Totem Icon: R Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 8Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.Supported Attack Skills cannot be used with Melee Weapons Supported Skills deal (32-24)% less Damage Supported Skills will summon a Ballista Totem which uses that Skill Totem lasts 8 seconds Supported Skills have +2 to maximum number of Summoned Ballista Totems Supported Skills have 50% less Attack Speed
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Totem Placement speedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., Mirage Archer SupportMirage Archer SupportBow, Attack, Support, Duration Icon: M Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 4Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Maximum 1 Summoned Mirage Archer When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill Mirage Archer can use Triggered Attacks as though they were not Triggered Mirage Archer uses Supported Skill with 60% less Attack Speed Mirage Archer lasts 4 seconds Mirage Archer deals (40-31)% less Damage with Supported Skills
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Attack DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. or party members may all contribute to a single explosion. Each arrow will calculate the damage it contributes independently, but for the purpose of on-hit effects, the explosion hit is dealt by the entity that fired the arrow responsible for causing the explosion. This is the last arrow if the maximum was reached, or the first arrow if the explosion occurs due to duration or enemy death.
Gem level progression
Level
Mana Cost
Added Fire Damage to Explosion
Exp.
Total Exp.
1
28
67
7
47 to 71
0
0
2
31
73
8
57 to 86
199345
199345
3
34
79
8
69 to 104
285815
485160
4
37
85
8
83 to 125
401344
886504
5
40
92
8
100 to 149
554379
1440883
6
42
96
8
112 to 168
477437
1918320
7
44
100
8
126 to 189
583786
2502106
8
46
104
8
141 to 212
710359
3212465
9
48
109
9
158 to 238
1355511
4567976
10
50
113
9
177 to 266
1138877
5706853
11
52
117
9
198 to 298
1368233
7075086
12
54
121
9
222 to 333
1638338
8713424
13
56
125
9
247 to 371
1956648
10670072
14
58
130
9
276 to 414
3655184
14325256
15
60
134
9
307 to 461
3017327
17342583
16
62
138
10
342 to 513
7759995
25102578
17
64
142
10
381 to 571
15138193
40240771
18
66
146
10
423 to 635
26083825
66324596
19
68
151
10
470 to 705
62620247
128944843
20
70
155
10
522 to 783
211708088
340652931
21
72
159
10
579 to 868
—
—
22
74
—
10
642 to 963
—
—
23
76
—
10
711 to 1067
—
—
24
78
—
11
788 to 1181
—
—
25
80
—
11
872 to 1308
—
—
26
82
—
11
964 to 1447
—
—
27
84
—
11
1067 to 1600
—
—
28
86
—
11
1179 to 1768
—
—
29
88
—
11
1302 to 1954
—
—
30
90
—
11
1438 to 2157
—
—
31
91
—
11
1511 to 2267
—
—
32
92
—
11
1588 to 2382
—
—
33
93
—
12
1668 to 2502
—
—
34
94
—
12
1752 to 2628
—
—
35
95
—
12
1840 to 2760
—
—
36
96
—
12
1933 to 2899
—
—
37
97
—
12
2030 to 3044
—
—
38
98
—
12
2131 to 3197
—
—
39
99
—
12
2238 to 3356
—
—
40
100
—
12
2349 to 3524
—
—
Item acquisition
Explosive Arrow can drop anywhere.
Recipes
Explosive Arrow can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Quality now provides +0-2 Maximum Explosive Arrows stuck in an Enemy, instead of 0-20% increased Skill Effect Duration and 0-20% chance to Ignite enemies.
Explosive Arrow no longer has "Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target. Instead, it now has "Explosion deals 6% more Damage with Hits per Explosive Arrow on Target" and "Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target".
Now has “Explosion deals 5% more Damage with Hits per Explosive Arrow on Target” (previously Hits and Ailments).
Because of base Ignite damage changes, Ignite with the skill is now 66.7% higher with 10 arrows on the target. Ignite with the skill is now 25.0% higher with 20 arrows on the target.
Now gains +2 to Explosion Radius per Explosive Arrow on the target, up to +12 at all gem levels (previously scaled as the gem levelled up, from +10 at gem level 1, to +19 at 20).
You can now stick a maximum of 20 Explosive Arrows to an enemy (previously no limit).
Explosions now deal 3% more damage with Hits and Ailments per explosive arrow on the target (previously, this only applied to ignites).
Now costs 8 mana at gem level 1 (from 18), up to 10 at gem level 20 (from 27).
Arrows stick into the enemy or wall and explode after a duration. The duration no longer refreshes whenever a new arrow is attached (previously they were handled like "charges", which refresh their duration whenever a new one is gained).
If an enemy has multiple arrows stuck in them, the first one to explode will consume all other attached arrows, adding their damage to the first arrow's explosion.
On-hit effects such as Chance to Ignite or Critical Strikes are determined by the exploding arrow, however each arrow's damage is calculated with their independent critical strike chance taken into account. For example, if the exploding arrow did not successfully roll a critical strike or ignite, the explosion will not ignite. If two other arrows were also attached at the point of the explosion and they successfully rolled to critically strike, they will add their critical strike damage to the explosion, but it will not cause an ignite (or trigger any other on-critical-strike effects).
Explosions now deal 50% of base damage (previously weapon damage was not taken into account).
Explosions now also deal added fire damage based on gem level, up to 522 to 783 at gem level 20 (from 586 to 879).
Now inherits its base critical strike chance from your weapon (previously had a 6% base critical strike chance).
Now gains +2 to explosion radius up to a cap determined by gem level, up to +19 at gem level 20. Previously it naturally capped at +10 due to the charge limit.
Explosions now deal 3% more damage with Ignite per explosive arrow on the target.
Added new skill prototype - "Explosive Arrow": Fires an arrow which inflicts a short duration fuse charge on the enemy. Applying additional charges extends the duration. When the target dies or the fuses expire, the charges explode, dealing fire splash damage to nearby enemies.