Explosive Arrow

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Explosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
Level: (1-20)
Cost: (8-10) Mana
Projectile Speed: 3260
AoE Radius: 15
Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1.00 seconds
Explosion deals 50% less Base Damage
Explosion will have (47-522) to (71-783) added Fire Damage
+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy

Additional Effects From 1-20% Quality:
+(0.1-2) Maximum Explosive Arrows stuck in an Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 28
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemExplosiveArrow


Explosive Arrow is a bow attack skill that fires an arrow which sticks to terrain or enemies and explodes after a duration, dealing damage in an area. Any additional arrows stuck to an enemy will add their damage to the explosion, while also granting more damage with hits, damaging ailments, and area of effect.

Skill functions and interactions

Explosive Arrow has two separate damaging mechanics: arrow collisions and exploding arrows.[1]

Collision: Attacking fires a regular arrow, colliding with enemies and dealing damage with no special mechanics. Instead of disappearing, arrows remain stuck to terrain or enemies for a duration. Sticking additional arrows in an enemy does not affect the duration of other arrows.

Explosion: When the duration of an arrow expires, the maximum number of stuck arrows is reached, or a target dies, all arrows on a target will explode for area projectile damage. Each arrow calculates its own damage, individually, including critical strike chance and chance to inflict damaging ailments. Hit damage and ailment dps from each arrow are then combined and applied as a single hit and debuff.[2]

If any contributing arrow deals a critical strike, the combined hit counts as a critical strike for relevant effects, though without further modifying damage.[3]

The Explosion deals 50% less Base Damage stat only modifies base damage, meaning flat damage contributed by local values on your bow.[4]

Projectile Mechanics: Arrows cannot stick in enemies if they continue due to Chain, Pierce, Fork, Split or Return.

Duration: Modifiers to skill effect duration, such as from Less Duration SupportLess Duration SupportSupport, Duration
Icon: d
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports any skill that has a duration.Supported Skills deal (10-19)% more Damage
Supported Skills have (40-49)% less Skill Effect Duration

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% less Skill Effect Duration
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
, will affect the duration an arrow sticks to terrain or enemies.

Proxies: Arrows from different sources such as Ballista Totem SupportBallista Totem SupportBow, Projectile, Support, Totem
Icon: R
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 8Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.Supported Attack Skills cannot be used with Melee Weapons
Supported Skills deal (32-24)% less Damage
Supported Skills will summon a Ballista Totem which uses that Skill
Totem lasts 8 seconds
Supported Skills have +2 to maximum number of Summoned Ballista Totems
Supported Skills have 50% less Attack Speed

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Totem Placement speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
or Mirage Archer SupportMirage Archer SupportBow, Attack, Support, Duration
Icon: M
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 4Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Maximum 1 Summoned Mirage Archer
When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill
Mirage Archer can use Triggered Attacks as though they were not Triggered
Mirage Archer uses Supported Skill with 60% less Attack Speed
Mirage Archer lasts 4 seconds
Mirage Archer deals (40-31)% less Damage with Supported Skills

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Attack Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
may all contribute to a single explosion.

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Added
Fire
Damage
to Explosion
Exp.Total Exp.
12867847 to 7100
23173857 to 86199345199345
33479869 to 104285815485160
43785883 to 125401344886504
540929100 to 1495543791440883
642969112 to 1684774371918320
7441009126 to 1895837862502106
8461049141 to 2127103593212465
9481099158 to 23813555114567976
10501139177 to 26611388775706853
11521179198 to 29813682337075086
125412110222 to 33316383388713424
135612510247 to 371195664810670072
145813010276 to 414365518414325256
156013410307 to 461301732717342583
166213810342 to 513775999525102578
176414210381 to 5711513819340240771
186614610423 to 6352608382566324596
196815110470 to 70562620247128944843
207015510522 to 783211708088340652931
217215910579 to 868N/AN/A
2274N/A10642 to 963N/AN/A
2376N/A11711 to 1067N/AN/A
2478N/A11788 to 1181N/AN/A
2580N/A11872 to 1308N/AN/A
2682N/A11964 to 1447N/AN/A
2784N/A111067 to 1600N/AN/A
2886N/A121179 to 1768N/AN/A
2988N/A121302 to 1954N/AN/A
3090N/A121438 to 2157N/AN/A
3191N/A121511 to 2267N/AN/A
3292N/A121588 to 2382N/AN/A
3393N/A121668 to 2502N/AN/A
3494N/A121752 to 2628N/AN/A
3595N/A121840 to 2760N/AN/A
3696N/A121933 to 2899N/AN/A
3797N/A132030 to 3044N/AN/A
3898N/A132131 to 3197N/AN/A
3999N/A132238 to 3356N/AN/A
40100N/A132349 to 3524N/AN/A

Item acquisition

Explosive Arrow can drop anywhere.

Recipes

Explosive Arrow can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
A Fixture of Fate
Act 3
Siosa
Sever the Right Hand
Act 3
Clarissa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Explosive Arrow.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Explosive Arrow Attack Speed 166Merciless LabyrinthExplosive Arrow has 10% increased Attack Speedhelmet 75
Enchantment Explosive Arrow Attack Speed 275Eternal LabyrinthExplosive Arrow has 15% increased Attack Speedhelmet 75
Enchantment Explosive Arrow Damage 166Merciless LabyrinthExplosive Arrow deals 25% increased Damagehelmet 75
Enchantment Explosive Arrow Damage 275Eternal LabyrinthExplosive Arrow deals 40% increased Damagehelmet 75
Enchantment Explosive Arrow Increased Duration 166Merciless LabyrinthExplosive Arrow has 25% increased Durationhelmet 50
Enchantment Explosive Arrow Increased Duration 275Eternal LabyrinthExplosive Arrow has 40% increased Durationhelmet 50
Enchantment Explosive Arrow Area Of Effect 166Merciless LabyrinthExplosive Arrow has 16% increased Area of Effecthelmet 75
Enchantment Explosive Arrow Area Of Effect 275Eternal LabyrinthExplosive Arrow has 24% increased Area of Effecthelmet 75
Enchantment Explosive Arrow Reduced Duration 166Merciless LabyrinthExplosive Arrow has 20% reduced Durationhelmet 50
Enchantment Explosive Arrow Reduced Duration 275Eternal LabyrinthExplosive Arrow has 30% reduced Durationhelmet 50

Alternate skill effects

Explosive Arrow has the following alternate skill effects:

ItemEffect(s)
Pandemonium Explosive Arrow EffectPandemonium Explosive Arrow EffectSkill Gem EffectYour Explosive Arrow becomes a Pandemonium Effect.Your Explosive Arrow becomes a Pandemonium Effect.
Revenant Explosive Arrow EffectRevenant Explosive Arrow EffectSkill Gem EffectYour Explosive Arrow becomes a Revenant Effect.Your Explosive Arrow becomes a Revenant Effect.
Twilight Explosive Arrow EffectTwilight Explosive Arrow EffectSkill Gem EffectYour Explosive Arrow becomes a Twilight Effect.Your Explosive Arrow becomes a Twilight Effect.

Version history

Version Changes
3.23.0
  • Quality now provides +0-2 Maximum Explosive Arrows stuck in an Enemy, instead of 0-20% increased Skill Effect Duration and 0-20% chance to Ignite enemies.
3.19.0
  • Explosive Arrow no longer has "Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target. Instead, it now has "Explosion deals 6% more Damage with Hits per Explosive Arrow on Target" and "Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target".
3.17.0
  • Explosive Arrow now has "Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target" (previously just Hits).
3.16.0
  • Now has “Explosion deals 5% more Damage with Hits per Explosive Arrow on Target” (previously Hits and Ailments).
  • Because of base Ignite damage changes, Ignite with the skill is now 66.7% higher with 10 arrows on the target. Ignite with the skill is now 25.0% higher with 20 arrows on the target.
3.15.0
  • Explosion now deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target (previously 3%).
3.10.0
  • Now gains +2 to Explosion Radius per Explosive Arrow on the target, up to +12 at all gem levels (previously scaled as the gem levelled up, from +10 at gem level 1, to +19 at 20).
  • You can now stick a maximum of 20 Explosive Arrows to an enemy (previously no limit).
  • Explosions now deal 3% more damage with Hits and Ailments per explosive arrow on the target (previously, this only applied to ignites).
3.9.0
  • Now costs 8 mana at gem level 1 (from 18), up to 10 at gem level 20 (from 27).
  • Arrows stick into the enemy or wall and explode after a duration. The duration no longer refreshes whenever a new arrow is attached (previously they were handled like "charges", which refresh their duration whenever a new one is gained).
  • If an enemy has multiple arrows stuck in them, the first one to explode will consume all other attached arrows, adding their damage to the first arrow's explosion.
  • On-hit effects such as Chance to Ignite or Critical Strikes are determined by the exploding arrow, however each arrow's damage is calculated with their independent critical strike chance taken into account. For example, if the exploding arrow did not successfully roll a critical strike or ignite, the explosion will not ignite. If two other arrows were also attached at the point of the explosion and they successfully rolled to critically strike, they will add their critical strike damage to the explosion, but it will not cause an ignite (or trigger any other on-critical-strike effects).
  • Explosions now deal 50% of base damage (previously weapon damage was not taken into account).
  • Explosions now also deal added fire damage based on gem level, up to 522 to 783 at gem level 20 (from 586 to 879).
  • Now inherits its base critical strike chance from your weapon (previously had a 6% base critical strike chance).
  • Now gains +2 to explosion radius up to a cap determined by gem level, up to +19 at gem level 20. Previously it naturally capped at +10 due to the charge limit.
  • Explosions now deal 3% more damage with Ignite per explosive arrow on the target.
1.1.1b
  • Fixed a bug that caused the first level of Explosive Arrow to have a greater mana cost than intended.
0.9.12m
0.9.12f
  • Fixed a client crash with Explosive Arrow.
0.9.12
  • Explosive Arrows now have their own arrow effect. If they miss and stick into terrain,
    they'll explode as normal after a short time.
  • Now does not explode each time it pierces through monsters.
0.9.8
  • Reduced the mana cost.
0.9.5
  • Made Explosive Arrow more powerful. The damage has been increased and the fuse time is now one second.
0.9.4
  • Increased the damage Explosive Arrow.
0.9.3g
  • Changed Explosive Arrow to not have the damage scaled by mods that affect Spell Damage.
0.9.3e
  • Increased damage by 15%.
0.9.2g
  • Fixed a server crash that would occasionally occur when using Explosive Arrow.
0.9.2f
  • Fixed a bug with Explosive Arrow not exploding serverside when the monster is killed by the arrow outright.
  • Fixed a bug with Explosive Arrow interacting badly with other buffs.
  • Fixed two server crashes that occurred rarely when using Explosive Arrow.
0.9.2b
  • Updated the description to describe that the Area of effect of the explosion is proportional
    to the number of fuse charges.
0.9.2
  • Added new skill prototype - "Explosive Arrow": Fires an arrow which inflicts a short duration fuse charge on the enemy. Applying additional charges extends the duration. When the target dies or the fuses expire, the charges explode, dealing fire splash damage to nearby enemies.

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