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Energy shield

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Energy Shield is shown on the player's life orb.
"Energy Shield" redirects here. For the basic passive skill, see Energy Shield (passive skill).

Energy shield is a form of defence that acts as an additional hit point pool on top of life. Along with armour and evasion, energy shield is one of the three defence types that can implicitly appear on equipment. Unlike life, energy shield will recharge naturally after the character has not taken any damage for 2 seconds.

Every class starts with no energy shield, and gains 2% increased maximum energy shield every 10 intelligence.

Mechanics

Damage mitigation

If the character has any energy shield remaining when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental resistances applies to damage before it is deducted from energy shield. Damage is only applied to life or mana once all energy shield is depleted. The exception to this is chaos damage, which bypasses energy shield. Module Error: Item link: No results found for search parameter "Shavronne's Wrappings"., Module Error: Item link: No results found for search parameter "Solaris Lorica"., Module Error: Item link: No results found for search parameter "Coruscating Elixir". (during flask effect), and Module Error: Item link: No results found for search parameter "Esh's Visage". (while not on Low Life or Low Mana) prevents chaos damage from bypassing the character's energy shield. Module Error: Item link: No results found for search parameter "Corrupted Energy". causes 50% of chaos damage to not bypass energy shield, but causes 50% of physical damage to bypass it.

Start of Energy shield Recharge

Effect of #% faster start of Energy Shield Recharge

Energy shield will automatically begin to recharge if the character does not take any damage for a certain period of time. Spending energy shield with Blood Magic, Eldritch Battery or sacrifice mechanic (for life this mechanic can be found on, for example, Rathpith Globe or Dark Pact) does not count as taking damage. By default, the delay period for energy shield to begin to recharge is 2 seconds. This can be reduced with #% faster start of Energy Shield Recharge modifiers from passive skills and equipment.

Let r be the sum of #% faster start of Energy Shield Recharge modifiers (as a percentage). The delay period in seconds is given by:


<math display="" style="background-color:transparent; padding:0;"> \color[RGB]{163,141,109} \text{Delay Period} = {200 \over 100 + r}

   </math>

For example, having 100% faster start of Energy Shield Recharge results in a delay period of 1 second.

Energy shield Recharge Rate

Energy shield recharge rate is a form of recovery and is by default: No results

Energy shield will stop recharging if the character takes damage. This recharge rate can be increased with #% increased Energy Shield Recharge Rate modifiers.

Stun prevention

While the character has any energy shield remaining the character has a 50% chance to ignore being stunned. This bonus is not additive with other stun avoidance modifiers from passive skills and equipment; the chance to ignore stun granted by energy shield is rolled separately.[1]

Skills

Skill gemStr.Dex.Int.Lvl.

Base items

ItemLvl.Stats

Unique items

Notable maximum Energy shield

Unique items that can potentially grant upwards of 500 Energy shield.

ItemLvl.ES

#% increased Energy Shield

Unique items that increase or decrease the global energy shield rating by a percentage.

ItemLvl.Stats+% ES

+# to maximum Energy Shield

Unique items that grant a flat bonus to the global energy shield rating.

ItemLvl.Stats+ ES

#% increased Energy Shield Recharge Rate

Unique items that grant #% increased Energy Shield Recharge Rate.

ItemLvl.Stats+% RR

#% faster start of Energy Shield Recharge

Unique items that grant faster start of Energy Shield Recharge.

ItemLvl.Stats+% faster start

Modifiers

Pure energy shield armours

No results found

Hybrid energy shield/armour rating armours

No results found

Hybrid energy shield/evasion rating armours

No results found

Hybrid energy shield/armour/evasion rating armours

No results found

Belts, Rings & Amulets

No results found

Jewels

No results found

Abyss Jewels

No results found

Shaper

No results found

Crafted

No results found- Missing "Faster Start of Energy Shield Recharge" craft on rings (query doesn't fetch this mod for some reason)

Delve

All fossil specific crafts on this section have been removed as of patch 3.10. Increased energy shield from body armor can now be found on Shaper influenced belts.

Specifics on 3.10 fossil changes found here: https://www.pathofexile.com/forum/view-thread/2784310#fossilcraftingNo results found

Passive skills

There are passive skills that grant energy shield bonuses.

Base energy shield

These passive skills grant additional base maximum energy shield. No results found for the given query.

Maximum energy shield

These passive skills grant unconditional increases or reductions to maximum energy shield. No results found for the given query.

Energy shield recharge rate

These passive skills grant increased rate of energy shield recharge. No results found for the given query.

Energy shield delay

This passive skill grants faster start of energy shield recharge. No results found for the given query.

Miscellany

These passive skills are related to energy shield, but do not fit into any other category. No results found for the given query.

Keystones

No results found for the given query.

Timeless Jewel Keystones

Name Stats
Corrupted Soul
KeystoneCorruptedSoul passive skill icon.png

50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 20% of Maximum Life as Extra Maximum Energy Shield

Divine Flesh
KeystoneDivineFlesh passive skill icon.png

All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+10% to maximum Chaos Resistance

Immortal Ambition
KeystoneImmortalAmbition passive skill icon.png

Energy Shield starts at zero
Cannot Recharge or Regenerate Energy Shield
Lose 5% of Energy Shield per second
Life Leech effects are not removed at Full Life
Life Leech effects Recover Energy Shield instead while on Full Life

Supreme Decadence
KeystoneSupremeDecadence passive skill icon.png

Life Recovery from Flasks also applies to Energy Shield
30% less Life Recovery from Flasks

Ascendancy skills

The following Ascendancy class skills are related to energy shields: No results found for the given query.

Version history

Version Changes
3.5.0
  • Energy Shield Recharge is no longer interrupted by non-damage changes to your Life or Energy Shield, such as when you spend your Energy Shield on skills via Eldritch Battery.
3.0.0
  • Energy Shield as a defensive mechanic has undergone a review and, generally speaking, all sources of Energy Shield on items have been reduced by approximately 20%.
  • Elreon's crafted Increased Maximum Energy Shield mod can now only be crafted onto Amulets. The cost has been changed to 8 Chaos orbs (from 1 Exalted orb).
  • All local Energy Shield modifiers on items, as well as the base Energy Shield of items, have been reduced at higher levels. Very low-level items will see a slight increase or no change, scaling up to a 33% reduction at the highest tier of modifiers.
  • Because of Armour/Energy Shield and Evasion/Energy Shield equipment, we've had to apply this change to the local percentage modifiers on all other armour types as well. To compensate, all inherent values of base Armour and Evasion Rating on equipment are now greater at higher item levels.
  • The defences granted by all body armour has been increased at higher levels by 20%.
  • These changes will not apply to existing modifiers but will apply to existing base types. As a consequence, the Energy Shield values on many unique items have also been updated.
  • The following mods can now be crafted at Haku's Armourer's Bench: +27-34 to Maximum Energy Shield can be applied to all Armour Slots, +35-45 to Maximum Energy Shield can be applied to Body Armour, Shield and Helmet, +56-69 to Maximum Energy Shield can be applied to Body Armour and Shield.
  • Local Added Energy Shield modifiers have been rebalanced at all levels. Early mods grant more energy shield, dropping to 36%-45% less energy shield at the highest tier.
1.0.0
  • The Module Error: No results found. mod can no longer spawn on shields.
Unknown
  • Introduced to the game.

References

  1. Mark_GGG (July 15, 2013). "Re: 0.11.2 Patch Notes". Official Path of Exile Forums. Retrieved February 5, 2015.

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