Energy shield

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Energy Shield is shown on the player's life orb.
"Energy Shield" redirects here. For the small passive skill, see Energy Shield (passive skill).

Energy shield is a form of defence that acts as an additional hit point pool on top of life. Along with armour and evasion, energy shield is one of the three defence types that can implicitly appear on equipment. Unlike life, energy shield will recharge naturally after the character has not taken any damage for 2 seconds.

Every class starts with no energy shield, and gains 2% increased maximum energy shield every 10 intelligence.

Mechanics

Damage mitigation

If the character has any energy shield remaining when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental resistances applies to damage before it is deducted from energy shield. Damage is only applied to life or mana once all energy shield is depleted. The exception to this is chaos damage, which bypasses energy shield.

Effects which modify energy shield damage bypass

Chaos damage does not bypass Energy Shield
Non-chaos damage bypass Energy Shield
  • Divine Flesh keystone (All)
    • Mahuxotl's MachinationMahuxotl's Machination
      Steel Kite Shield
      Chance to Block: 26%
      Armour: (146-167)
      Energy Shield: (30-35)
      Movement Speed: -3%
      Requires Level 46, 60 Str, 60 IntCorrupted Soul
      Divine Flesh
      Eternal Youth
      Everlasting Sacrifice
      Immortal Ambition
      Vaal Pact
      The Banished Architect sought to employ all the
      darkest secrets of the Vaal... at the same time.
  • Corrupted Soul keystone (50%)
    • Replica Soul TetherReplica Soul Tether
      Cloth Belt
      Requires Level 48(15-25)% increased Stun and Block Recovery+(20-40) to Strength
      Gain (4-6)% of Maximum Life as Extra Maximum Energy Shield
      Corrupted Soul
      "Curious. The test spike penetrated the subject's flesh,
      but the chest wound was not as deep as expected. There is something here..."
  • Corrupted EnergyCorrupted Energy
    Cobalt Jewel
    Limited to: 1With 5 Corrupted Items Equipped: 50% of Chaos Damage taken does not bypass Energy Shield, and 50% of Physical Damage taken bypasses Energy ShieldCorruptedNothing is immune to the Nightmare's twisted influence.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    (50%, physical)
  • The Burden of TruthThe Burden of Truth
    Crystal Belt
    Requires Level 79+(60-80) to maximum Energy Shield(30-40)% increased Life Recovery from Flasks
    33% of Chaos Damage taken does not bypass Energy Shield
    33% of Non-Chaos Damage taken bypasses Energy Shield
    Gain (5-10)% of Maximum Life as Extra Maximum Energy Shield
    Supreme Decadence
    Mortal pleasures can hold back the memories,
    but a hollow soul can never be healed.
    (33%, 40% with Catalysts)
  • The Fourth VowThe Fourth Vow
    Devout Chainmail
    Armour: (755-1270)
    Energy Shield: (155-259)
    Movement Speed: -5%
    Requires Level 55, 80 Str, 80 IntPhysical Damage taken bypasses Energy Shield
    (150-250)% increased Armour and Energy Shield
    +(17-29)% to Chaos Resistance
    Regenerate 3% of Life per second
    Armour also applies to Chaos Damage taken from Hits
    Seek not to avoid the mortal pains of this world.
    In flagellation, there lies freedom from temptation.
    (physical)

Recharge

Recharge is active until it is interrupted by damage to energy shield, or damage to the status energy shield protects—normally life, or mana with Eldritch Battery. It is not interrupted by reaching full energy shield or by loss from non-damage sources.[1]

Start of Energy shield Recharge

Effect of #% faster start of Energy Shield Recharge

Energy shield will start recharging if the character does not take any damage for a certain period of time. By default, this time is 2 seconds. It can be reduced with #% faster start of Energy Shield Recharge modifiers from passive skills and equipment.

Let r be the sum of #% faster start of Energy Shield Recharge modifiers (as a percentage). The delay period in seconds is given by:

For example, having 100% faster start of Energy Shield Recharge results in a delay period of 1 second.

Energy shield Recharge Rate

Energy shield recharge rate modifies recovery from recharge and is by default:

This recharge rate can be increased with #% increased Energy Shield Recharge Rate modifiers.

With Eternal Youth, recharge rate is 33.33% of life instead.

Stun prevention

While the character has any energy shield remaining, the character has a 50% chance to ignore being stunned. This bonus is not additive with other stun avoidance modifiers from passive skills and equipment; the chance to ignore stun granted by energy shield is rolled separately.[2] This avoidance does not require damage to reach energy shield; it will work even when all damage is taken by an Aegis or Ward first, or bypasses energy shield due to Divine Flesh. It is disabled by Eldritch Battery[3] even when damage can still be taken by energy shield through Mind Over Matter.

Gems

Skill gems

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Blood RageBlood RageSpell, Duration, Physical
Level: (1-20)
Cost: (12-29) Life
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds
Grants (5-15)% increased Attack Speed
1.2% of Attack Physical Damage Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill

Additional Effects From 1-20% Quality:
Grants (0.25-5)% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16N/AyesN/A
Vaal Arctic ArmourVaal Arctic ArmourSpell, Duration, Cold, Vaal
Level: (1-20)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 24 sec
Cast Time: 1.00 sec
Requires Level 16Immediately encases you in ice, protecting you for a duration or until you take damage from a number of hits, and also grants a buff once the cast time has finished. You cannot move or perform non-instant actions while in the ice. When the ice breaks, the buff is also removed.Base duration is 5.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Buff grants (5-30.6) Mana Regeneration per second
Buff grants (20-395) Energy Shield Regeneration per second
You take 90% less Damage from Hits and count as Frozen
Ice breaks after you take 3 Damaging Hits or Duration expires

Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect Duration
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16N/Ayesyes
DisciplineDisciplineAura, Spell, AoE
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 24Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.+(0-1.9) metres to radius
You and nearby allies gain (60-217) additional Energy Shield
You and nearby Allies gain 30% increased Energy Shield Recharge Rate

Additional Effects From 1-20% Quality:
(2-40)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24N/AN/Ayes
Energy BladeEnergy BladeSpell, Lightning
Level: (1-20)
Cost: (136-624) Energy Shield
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Requires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus (2-12)
Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus (40-235)
Two Handed Energy Blades have 70% more Lightning Damage
Buff grants 50% less Maximum Energy Shield

Additional Effects From 1-20% Quality:
Buff grants (0.25-5)% more Maximum Energy Shield
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24N/AN/Ayes
Forbidden RiteForbidden RiteSpell, AoE, Chaos, Projectile
Level: (1-20)
Cost: (8-21) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage
Deals 5% of your maximum Energy Shield as base Chaos Damage
Deals 12% of your maximum Life as base Chaos Damage
Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage
Fires extra Projectiles at up to (6-7) surrounding Enemies

Additional Effects From 1-20% Quality:
Fires extra Projectiles at up to +(0.1-2) surrounding Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16N/AN/Ayes
Forbidden Rite of Soul SacrificeForbidden Rite of Soul SacrificeSpell, AoE, Chaos, Projectile
Level: (1-20)
Cost: (18-45) Life
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage
Deals 15% of your maximum Energy Shield as base Chaos Damage
Take 40% of maximum Energy Shield as Chaos Damage
Fires extra Projectiles at up to (6-7) surrounding Enemies

Additional Effects From 1-20% Quality:
Fires extra Projectiles at up to +(0.1-2) surrounding Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16N/AN/Ayes
Frost ShieldFrost ShieldCritical, Spell, AoE, Duration, Cold
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 5.00 sec
Can Store 1 Use(s)
Cast Time: 0.50 sec
Requires Level 34Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.Base duration is 10.00 seconds
20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield
60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield
You gain +(0.1-0.38)% to Spell Critical Strike Chance per Stage while in Area
Frost Shield has (190-910) maximum Life per Stage
Maximum 4 Stages
Gains 1 Stage every 0.3 seconds while you are losing Energy Shield
You lose (150-730) Energy Shield per second

Additional Effects From 1-20% Quality:
(1-20)% increased Effect of Cold Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
34N/Ayesyes
Righteous FireRighteous FireSpell, AoE, Fire
Level: (1-20)
Cooldown Time: 0.30 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
You Burn for 90% of your Maximum Life per second as Fire Damage
You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
Grants (20-39)% more Spell Damage
Base radius is (1.8-2.3) metres

Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16yesN/Ayes
Soul LinkSoul LinkSpell, Duration, Link
Level: (1-20)
Cost: (15-32) Mana per second
Cast Time: 0.50 sec
Requires Level 34Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.Base duration is (8.00-9.90) seconds
Linked target takes (5-14)% less Damage
30% of Damage from Hits against target is taken from your Energy Shield before them
Link breaks if target leaves range or line of sight for 4 seconds
Maximum 1 Link from any source per target
You die if Linked target dies

Additional Effects From 1-20% Quality:
Base duration is (0.075-1.5) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
34N/AN/Ayes
SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%
Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Deals (21-885) to (31-1327) Chaos Damage
Projectiles Pierce all Targets
Deals (180.8-2642.5) Base Chaos Damage per second
Base duration is 0.60 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
4% of Spell Damage Leeched as Energy Shield

Additional Effects From 1-20% Quality:
Base duration is (0.01-0.2) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/AN/Ayes
Soulrend of ReapingSoulrend of ReapingChaos, Spell, Projectile
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 400%
Requires Level 28Fires a projectile that deals chaos damage to enemies it hits and leeches some of that damage as energy shield.Deals (42-1784) to (62-2676) Chaos Damage
4% of Spell Damage Leeched as Energy Shield

Additional Effects From 1-20% Quality:
(2-40)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/AN/Ayes
Vaal DisciplineVaal DisciplineAura, Spell, AoE, Duration, Vaal
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 5 sec
Cast Time: Instant
AoE Radius: 36
Requires Level 24Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.Base duration is 3.00 seconds
Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
+(0-1.9) metres to radius
Your and nearby allies' Energy Shield Recharges are not delayed by Damage

Additional Effects From 1-20% Quality:
(2-40)% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24N/AN/Ayes

Support gems

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Energy Leech SupportEnergy Leech SupportSupport
Icon: g
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.Supported Skills have (1.5-1.9)% of Damage Leeched as Energy Shield
Supported Skills deal (10-14)% more Damage while on Full Energy Shield
Supported Skills deal (15-24)% more Damage while Leeching Energy Shield

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Damage while Leeching Energy Shield
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
31N/AN/Ayes

Unique items

#% increased Energy Shield

Unique items that increase or decrease the global energy shield rating by a percentage.

ItemRequired levelStats+% ES
Emperor's MasteryEmperor's Mastery
Prismatic Jewel
Limited to: 14% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased Attributes
Learn as much as you can,
and surround yourself with people who know the rest.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
14% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased Attributes
5
Energy From WithinEnergy From Within
Cobalt Jewel
Radius: Large(3-6)% increased maximum Energy Shield
Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
CorruptedThe Azmeri ascetics learnt the power
of going without the body's ordinary cravings.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(3-6)% increased maximum Energy Shield
Increases and Reductions to Life in Radius are Transformed to apply to Energy ShieldCorrupted
(3-6)
Skin of the LordsSkin of the Lords
Simple Robe
Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
CorruptedThe Lords are chosen so carefully.
Only they may grace His flesh.
1Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
Acrobatics
Ancestral Bond
Arrow Dancing
Avatar of Fire
Blood Magic
Call to Arms
Conduit
Crimson Dance
Divine Shield
Hex Master
Eldritch Battery
Elemental Equilibrium
Elemental Overload
Eternal Youth
Ghost Dance
Ghost Reaver
Glancing Blows
Iron Grip
Iron Reflexes
Iron Will
Lethe Shade
Magebane
Mind Over Matter
Minion Instability
Pain Attunement
Perfect Agony
Point Blank
Precise Technique
Resolute Technique
Runebinder
Imbalanced Guard
Solipsism
Supreme Ego
The Agnostic
The Impaler
Unwavering Stance
Vaal Pact
Versatile Combatant
Wicked Ward
Wind Dancer
Zealot's Oath
Corrupted
100
Skin of the LoyalSkin of the Loyal
Simple Robe
Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
Item has 6 Sockets and is fully linked (Hidden)
We happily give our limbs.
A net woven to keep safe the bones of the Lords.

This item can be transformed with a Blessing of Chayula
1Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
Item has 6 Sockets and is fully linked (Hidden)
100
Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken while affected by Clarity Recouped as Mana
Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(10-15)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
Gain (20-30) Energy Shield per Enemy Hit while affected by Discipline
(10-15)% increased Energy Shield Recovery Rate while affected by Discipline
Regenerate (1.50-2.50)% of Energy Shield per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attack Hits while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
+(12-15)% chance to Suppress Spell Damage while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
Unaffected by Bleeding while affected by Malevolence
Unaffected by Poison while affected by Malevolence
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
Cannot be Blinded while affected by Precision
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
(10-15)% increased Attack Speed while affected by Precision
+(20-30)% to Critical Strike Multiplier while affected by Precision
(8-12)% chance to deal Double Damage while using Pride
25% chance to Impale Enemies on Hit with Attacks while using Pride
Impales you inflict last 2 additional Hits while using Pride
(40-60)% increased Physical Damage while using Pride
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
+(30-50)% to Chaos Resistance while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
Immune to Ignite while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
Immune to Shock while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(0.8-1.2)% of Damage leeched as Life while affected by Vitality
Gain (20-30) Life per Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(10-15)% increased Life Recovery Rate while affected by Vitality
Regenerate (1.00-1.50)% of Life per second while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
(10-15)% increased Cast Speed while affected by Zealotry
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
30% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry
(4-6)
Daresso's SaluteDaresso's Salute
Citrine Amulet
Requires Level 16+(16-24) to Strength and Dexterity50% reduced maximum Energy Shield
+(30-40)% to Fire Resistance
+(30-40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+0.2 metres to Melee Strike Range
60% increased Melee Damage when on Full Life
"A bit short in the arm, are you?
Then you'll be short of a head soon enough."
- Daresso the Daring
16+(16-24) to Strength and Dexterity50% reduced maximum Energy Shield
+(30-40)% to Fire Resistance
+(30-40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+0.2 metres to Melee Strike Range
60% increased Melee Damage when on Full Life
-50
Bated BreathBated Breath
Chain Belt
Requires Level 22+(9-20) to maximum Energy Shield+(15-25) to Intelligence
10% increased Damage
+(20-30) to maximum Energy Shield
20% increased maximum Energy Shield
50% increased Energy Shield Recharge Rate
At knifepoint, a moment's hesitation means death.
22+(9-20) to maximum Energy Shield+(15-25) to Intelligence
10% increased Damage
+(20-30) to maximum Energy Shield
20% increased maximum Energy Shield
50% increased Energy Shield Recharge Rate
20
Veil of the NightVeil of the Night
Great Helmet
Armour: (61-76)
Energy Shield: (14-17)
Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
The seeds of greatness are planted in darkness,
Watered by suffering,
Tended by desperation,
And bloom steel flowers of victory.
22(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
(18-22)
BlightwellBlightwell
Clutching Talisman
Talisman Tier: 2
Requires Level 28
(15-25)% increased Global Defences+(20-30) to maximum Energy Shield
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
50% slower start of Energy Shield Recharge during any Flask Effect
(150-200)% increased Energy Shield Recharge Rate during any Flask Effect
CorruptedLong ago, the ocean was a puddle where a golden fish dwelt,
who lit the ocean from within and kept the water fresh.
When the sky burned, the fish dived deep,
never to return, and the waters turned sour.
28(15-25)% increased Global Defences+(20-30) to maximum Energy Shield
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
50% slower start of Energy Shield Recharge during any Flask Effect
(150-200)% increased Energy Shield Recharge Rate during any Flask EffectCorrupted
(15-25)
Ephemeral EdgeEphemeral Edge
Dusk Blade
One Handed Sword
Physical Damage: 19-54
Elemental Damage: 1-75
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 32, 57 Str, 57 Dex40% increased Global Accuracy Rating+10 to Intelligence
50% increased Global Critical Strike Chance
(40-50)% increased maximum Energy Shield
25% reduced maximum Life
Adds 1 to 75 Lightning Damage
Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of Player's Maximum Energy Shield
In the rift between future and past,
life passes quickly.
3240% increased Global Accuracy Rating+10 to Intelligence
50% increased Global Critical Strike Chance
(40-50)% increased maximum Energy Shield
25% reduced maximum Life
Adds 1 to 75 Lightning Damage
Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of Player's Maximum Energy Shield
(40-50)
Replica SiegebreakerReplica Siegebreaker
Heavy Belt
Requires Level 44+(25-35) to Strength(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
+(15-25)% to Fire Resistance
Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second
Minions have 5% chance to Maim Enemies on Hit with Attacks
"Recommend extreme caution on any prototypes that can lead to a chain reaction
of deaths. Lab Twelve has been lost to the flames."
- Lead Researcher Ksaret
44+(25-35) to Strength(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
+(15-25)% to Fire Resistance
Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second
Minions have 5% chance to Maim Enemies on Hit with Attacks
(6-10)
SiegebreakerSiegebreaker
Heavy Belt
Requires Level 44+(25-35) to Strength(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
+(17-23)% to Chaos Resistance
Minions have 5% chance to Taunt on Hit with Attacks
Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second
Poison the land and they'll have nothing to defend.
44+(25-35) to Strength(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
+(17-23)% to Chaos Resistance
Minions have 5% chance to Taunt on Hit with Attacks
Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second
(6-10)
Ahkeli's MeadowAhkeli's Meadow
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Where once had stood a village, lay naught but splinters.
Some had once been her home.
Some had once been her creations.
Some had once been her family.
This item can be combined with a Mountain and Valley ring at a Vendor.
49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
5
Ahkeli's MountainAhkeli's Mountain
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Fleeing the destruction set upon her home,
the Clayshaper sought safety in the clouds of ash above.
This item can be combined with a Meadow and Valley ring at a Vendor.
49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
5
Ahkeli's ValleyAhkeli's Valley
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
The river, once fertile and fresh,
and flowing briskly to the sea,
now stood, stained, at a standstill.
Dammed by the coagulating dead.
This item can be combined with a Meadow and Mountain ring at a Vendor.
49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
5
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
History teaches humility.
49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% chance to Suppress Spell Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Vaal Pact while at maximum Endurance Charges
5
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
History teaches humility.
49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Power Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Power Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% chance to Suppress Spell Damage per Power Charge
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
5
Precursor's EmblemPrecursor's Emblem
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
History teaches humility.
49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
<Three Endurance Charge mods>
(20-40)% increased Endurance Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% Chance to Block Attack Damage per Endurance Charge
+4% to Chaos Resistance per Endurance Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
5% increased Damage per Endurance Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
You cannot be Stunned while at maximum Endurance Charges
You have Vaal Pact while at maximum Endurance Charges
5
Precursor's EmblemPrecursor's Emblem
Prismatic Ring
Requires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
History teaches humility.
49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% chance to Suppress Spell Damage per Frenzy Charge
+1% chance to Suppress Spell Damage per Power Charge
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
5
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Frenzy Charge mods and one Power Charge Mod>
or
<One Frenzy Charge mod and Two Power Charge Mods>
History teaches humility.
49+(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Frenzy Charge mods and one Power Charge Mod>
or
<One Frenzy Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% chance to Suppress Spell Damage per Frenzy Charge
+1% chance to Suppress Spell Damage per Power Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
5
Precursor's EmblemPrecursor's Emblem
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
<Three Frenzy Charge mods>
History teaches humility.
49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
<Three Frenzy Charge mods>
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
+1 to Maximum Frenzy Charges
+1% chance to Suppress Spell Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Frenzy Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Frenzy Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Regenerate 0.3% of Life per second per Frenzy Charge
You have Iron Reflexes while at maximum Frenzy Charges
5
Precursor's EmblemPrecursor's Emblem
Topaz Ring
Requires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
<Three Power Charge mods>
History teaches humility.
49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
<Three Power Charge mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Power Charge Duration
+1 to Maximum Power Charges
+1% chance to Suppress Spell Damage per Power Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
1% additional Physical Damage Reduction per Power Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Power Charge on Kill
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Power Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You have Mind over Matter while at maximum Power Charges
5
Putembo's MeadowPutembo's Meadow
Topaz Ring
Requires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
The fields were silent but for the plucking of fruits,
the rustling of leaves, and the breaking of stone.
No slave dared to speak or look the passing king in the eye.
No one... except Aul.
This item can be combined with a Mountain and Valley ring at a Vendor.
49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
5
Putembo's MountainPutembo's Mountain
Topaz Ring
Requires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
He surveyed his lands, green and vital, watched with pride as his slaves quarried fine stone for his fortress, and thanked the heavens for his many blessings.
But this pilgrimage to the peak was to be his last.
This item can be combined with a Meadow and Valley ring at a Vendor.
49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
5
Putembo's ValleyPutembo's Valley
Topaz Ring
Requires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
With no stone for rebuilding, each storm took its toll on the village.
Huts eventually collapsed, their occupants injured or dead.
Bodies were left by the river, to appease the gods.
But the dead would not remain there.
This item can be combined with a Meadow and Mountain ring at a Vendor.
49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
5
Uzaza's MeadowUzaza's Meadow
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Cold winds blasted what little grew on the icy surface.
The gifts of the land lay hidden deeper,
and only patience and persistence would free them.
This item can be combined with a Mountain and Valley ring at a Vendor.
49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
5
Uzaza's MountainUzaza's Mountain
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
The narrow path turned to rough rocks that led towards the sky.
One last obstacle in a life-long journey
to find a land they could call home.
This item can be combined with a Meadow and Valley ring at a Vendor.
49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
5
Uzaza's ValleyUzaza's Valley
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Sheltered beneath thick ice, the river ferried fat fish towards the sea.
But the First King knew the river's secret, and the fish were not the only ones who grew fat.
This item can be combined with a Meadow and Mountain ring at a Vendor.
49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
5
Eyes of the GreatwolfEyes of the Greatwolf
Greatwolf Talisman
Talisman Tier: 4
Requires Level 52
<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
(30-40)% increased Fish Bite Sensitivity
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubledCorrupted
(15-25)
Aul's UprisingAul's Uprising
Onyx Amulet
Requires Level 55+(10-16) to all AttributesGrants Level 15 Envy Skill
+(15-20) to all Attributes
+(50-70) to maximum Life
(15-20)% increased Global Defences
Envy has no Reservation
It was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
55+(10-16) to all AttributesGrants Level 15 Envy Skill
+(15-20) to all Attributes
+(50-70) to maximum Life
(15-20)% increased Global Defences
Envy has no Reservation
(15-20)
Aul's UprisingAul's Uprising
Onyx Amulet
Requires Level 55+(10-16) to all Attributes+(20-30) to Intelligence
(15-20)% increased maximum Energy Shield
+(50-70) to maximum Life
Hits against Nearby Enemies have 50% increased Critical Strike Chance
<Random Intelligence aura> has no Reservation
It was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
55+(10-16) to all Attributes+(20-30) to Intelligence
(15-20)% increased maximum Energy Shield
+(50-70) to maximum Life
Hits against Nearby Enemies have 50% increased Critical Strike Chance
<Random Intelligence aura> has no Reservation
Clarity has no Reservation
Discipline has no Reservation
Malevolence has no Reservation
Purity of Elements has no Reservation
Purity of Lightning has no Reservation
Wrath has no Reservation
Zealotry has no Reservation
(15-20)
ScaevaScaeva
Gladius
One Handed Sword
Physical Damage: (129-146) to (203-232)
Critical Strike Chance: (5.75-6.25)%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
Even from the back rows,
the whistling steel was mesmerising.
They watched the dance in the arena dust, silent as the dead.
A spell only broken by the spilling of blood.
6040% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
0
The Eternal StruggleThe Eternal Struggle
Onyx Amulet
Requires Level 61<<Random Searing Exarch implicit>>
<<Random Eater of Worlds implicit>>
+(20-50) to Strength
+(20-50) to Dexterity
+(20-50) to Intelligence
(10-15)% increased Global Defences
Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
Simply the way it must be, so that existence may be.
61<<Random Searing Exarch implicit>>
<<Random Eater of Worlds implicit>>+(20-50) to Strength
+(20-50) to Dexterity
+(20-50) to Intelligence
(10-15)% increased Global Defences
Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
(10-15)
Glimpse of ChaosGlimpse of Chaos
Vaal Mask
Evasion: (207-239)
Energy Shield: (37-43)
Requires Level 62, 79 Dex, 72 Int<Can roll a special implicit when corrupted>Can be modified while Corrupted
(30-40)% increased maximum Life and reduced Fire Resistance
(30-40)% increased maximum Mana and reduced Cold Resistance
(30-40)% increased Global maximum Energy Shield and reduced Lightning Resistance
Chaos Resistance is Zero
CorruptedMan retains sanity and strives toward civilisation
only under the blessed veil of ignorance.
62
<Can roll a special implicit when corrupted>
Skills fire an additional Projectile
+1 to Minimum Endurance, Frenzy and Power Charges
(15-25)% increased Area of Effect
(10-15)% increased effect of Non-Curse Auras from your Skills
(8-12)% increased Cooldown Recovery Rate
(10-15)% increased Effect of your Curses
(5-7)% increased Quantity of Items found
Nearby Enemies are Blinded
Nearby Enemies are Crushed
Nearby Enemies have Malediction
(15-25)% increased Skill Effect Duration
+2 to Level of Socketed Gems
Socketed Skill Gems get a 80% Cost & Reservation Multiplier
Can be modified while Corrupted
(30-40)% increased maximum Life and reduced Fire Resistance
(30-40)% increased maximum Mana and reduced Cold Resistance
(30-40)% increased Global maximum Energy Shield and reduced Lightning Resistance
Chaos Resistance is ZeroCorrupted
0
Crown of the Inward EyeCrown of the Inward Eye
Prophet Crown
Armour: (969-1117)
Energy Shield: (138-160)
Requires Level 63, 85 Str, 62 Int333% increased Armour and Energy Shield
(9-21)% increased maximum Life, Mana and Global Energy Shield
Transfiguration of Soul
Transfiguration of Body
Transfiguration of Mind
Divinity is not the only path to enlightenment.
63333% increased Armour and Energy Shield
(9-21)% increased maximum Life, Mana and Global Energy Shield
Transfiguration of Soul
Transfiguration of Body
Transfiguration of Mind
0
Shaper's TouchShaper's Touch
Crusader Gloves
Armour: (217-305)
Energy Shield: (45-61)
Requires Level 66, 51 Str, 51 Int(80-120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
By my hand, the inert is given life.
By my hand, that which rots is reborn.
There is nothing that cannot be changed.
Nothing.
66(80-120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
0
Ming's HeartMing's Heart
Amethyst Ring
Requires Level 69+(17-23)% to Chaos Resistance25% reduced maximum Energy Shield
25% reduced maximum Life
+(40-50)% to Chaos Resistance
Gain (40-60)% of Physical Damage as Extra Chaos Damage
Ming slew Tranquillity
Took Chaos for his wife
And on Her immortal finger
He placed his Heart
69+(17-23)% to Chaos Resistance25% reduced maximum Energy Shield
25% reduced maximum Life
+(40-50)% to Chaos Resistance
Gain (40-60)% of Physical Damage as Extra Chaos Damage
-25
Mark of the ElderMark of the Elder
Steel Ring
Requires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks20% chance to Trigger Level 20 Tentacle Whip on Kill
Adds (26-32) to (42-48) Cold Damage to Attacks
(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
(60-80)% increased Attack Damage if your other Ring is a Shaper Item
Cannot be Stunned by Attacks if your other Ring is an Elder Item
Be not stirred by the Void.
80Adds (3-4) to (10-14) Physical Damage to Attacks20% chance to Trigger Level 20 Tentacle Whip on Kill
Adds (26-32) to (42-48) Cold Damage to Attacks
(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
(60-80)% increased Attack Damage if your other Ring is a Shaper Item
Cannot be Stunned by Attacks if your other Ring is an Elder Item
(6-10)
Mark of the ShaperMark of the Shaper
Opal Ring
Requires Level 80(15-25)% increased Elemental Damage20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
Adds (13-18) to (50-56) Lightning Damage to Spells
(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
(60-80)% increased Spell Damage if your other Ring is an Elder Item
Cannot be Stunned by Spells if your other Ring is a Shaper Item
Let madness take control.
80(15-25)% increased Elemental Damage20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
Adds (13-18) to (50-56) Lightning Damage to Spells
(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
(60-80)% increased Spell Damage if your other Ring is an Elder Item
Cannot be Stunned by Spells if your other Ring is a Shaper Item
(6-10)

+# to maximum Energy Shield

Unique items that grant a flat bonus to the global energy shield rating.

ItemRequired levelStats+ ES
Split PersonalitySplit Personality
Crimson Jewel
Limited to: 2This Jewel's Socket has 25% increased effect per Allocated Passive Skill between
it and your Class' starting location
<Two random modifiers>
CorruptedYou need not go looking for a second opinion.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1This Jewel's Socket has 25% increased effect per Allocated Passive Skill between
it and your Class' starting location
<Two random modifiers>
+40 to Accuracy Rating
+40 to Armour
+5 to Dexterity
+5 to maximum Energy Shield
+40 to Evasion Rating
+5 to Intelligence
+5 to maximum Life
+5 to maximum Mana
+5 to Strength
Corrupted
5
Chain of EnduranceChain of Endurance
Chain Belt
Requires Level 14+(9-20) to maximum Energy Shield+(40-50) to maximum Life
(40-60)% increased Stun and Block Recovery
Reflects (100-150) Physical Damage to Melee Attackers
Regenerate 2% of Life per second for each different Ailment affecting you
"A man confronted with sufficient adversity
may ascend to unprecedented heights
and triumph over his coddled rivals."
- Weylan the Ezomyte
14+(9-20) to maximum Energy Shield+(40-50) to maximum Life
(40-60)% increased Stun and Block Recovery
Reflects (100-150) Physical Damage to Melee Attackers
Regenerate 2% of Life per second for each different Ailment affecting you
(9-20)
Berek's PassBerek's Pass
Two-Stone Ring
Requires Level 20+(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage
Adds (20-25) to (30-50) Cold Damage to Spells and Attacks
+(30-40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
"From Frost's ice-bound pass
Berek taunted and jeered
Until furious Flame scaled the mountain
Berek escaped through the thaw
And Frost's tortured moans."
- Berek and the Untamed
20+(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage
Adds (20-25) to (30-50) Cold Damage to Spells and Attacks
+(30-40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
(30-40)
Heartbound LoopHeartbound Loop
Moonstone Ring
Requires Level 20+(15-25) to maximum Energy ShieldRegenerate (10-15) Life per second
(20-40)% increased Mana Regeneration Rate
Minions have 15% increased maximum Life
Minions have 10% increased Area of Effect
350 Physical Damage taken on Minion Death
When the axe finally fell, Seryl shared his pain,
and the last thought that flickered through his
fading mind was her broken, shattered scream.
20+(15-25) to maximum Energy ShieldRegenerate (10-15) Life per second
(20-40)% increased Mana Regeneration Rate
Minions have 15% increased maximum Life
Minions have 10% increased Area of Effect
350 Physical Damage taken on Minion Death
(15-25)
Ixchel's TemptationIxchel's Temptation
Gold Ring
Requires Level 20(6-15)% increased Rarity of Items found+(10-15) to all Attributes
Adds (7-10) to (15-18) Chaos Damage to Attacks
Adds (9-12) to (19-22) Fire Damage to Spells
+(15-20)% to Global Critical Strike Multiplier
+(80-100) to Armour
+(80-100) to Evasion Rating
+(30-35) to maximum Energy Shield
+(25-30) to maximum Life
+(20-25) to maximum Mana
+(8-10)% to all Elemental Resistances
(6-8)% increased Attack and Cast Speed
Maximum Quality is 200%
CorruptedChaos offers possibility, not outcome.
Our own imaginations ensnare us.
20(6-15)% increased Rarity of Items found+(10-15) to all Attributes
Adds (7-10) to (15-18) Chaos Damage to Attacks
Adds (9-12) to (19-22) Fire Damage to Spells
+(15-20)% to Global Critical Strike Multiplier
+(80-100) to Armour
+(80-100) to Evasion Rating
+(30-35) to maximum Energy Shield
+(25-30) to maximum Life
+(20-25) to maximum Mana
+(8-10)% to all Elemental Resistances
(6-8)% increased Attack and Cast Speed
Maximum Quality is 200%Corrupted
(30-35)
Bated BreathBated Breath
Chain Belt
Requires Level 22+(9-20) to maximum Energy Shield+(15-25) to Intelligence
10% increased Damage
+(20-30) to maximum Energy Shield
20% increased maximum Energy Shield
50% increased Energy Shield Recharge Rate
At knifepoint, a moment's hesitation means death.
22+(9-20) to maximum Energy Shield+(15-25) to Intelligence
10% increased Damage
+(20-30) to maximum Energy Shield
20% increased maximum Energy Shield
50% increased Energy Shield Recharge Rate
(9-20)
Coward's ChainsCoward's Chains
Chain Belt
Requires Level 22+(9-20) to maximum Energy Shield+(15-20) to all Attributes
(5-10)% increased Movement Speed
Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability
You count as on Full Life while you are Cursed with Vulnerability
You are Cursed with Vulnerability
As a gift or as punishment,
the Empire will have your blood.

This item can be transformed on the Altar of Sacrifice along with Vial of Consequence
22+(9-20) to maximum Energy Shield+(15-20) to all Attributes
(5-10)% increased Movement Speed
Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability
You count as on Full Life while you are Cursed with Vulnerability
You are Cursed with Vulnerability
(9-20)
Replica Bated BreathReplica Bated Breath
Chain Belt
Requires Level 22+(9-20) to maximum Energy Shield-(25-15) to Intelligence
10% increased Damage
50% increased Fishing Pool Consumption
20% increased Fishing Range
(20-30)% increased Rarity of Fish Caught
"I cannot fathom the mysteries of Prototype #16. It did nearly nothing until I
brought it to [RESTRICTED]. It makes no sense!"
- Researcher Graven
22+(9-20) to maximum Energy Shield-(25-15) to Intelligence
10% increased Damage
50% increased Fishing Pool Consumption
20% increased Fishing Range
(20-30)% increased Rarity of Fish Caught
(9-20)
TimeclaspTimeclasp
Moonstone Ring
Requires Level 25+(15-25) to maximum Energy Shield(10-15)% increased Attack Speed
(10-15)% increased Cast Speed
(6-12)% of Damage taken Recouped as Life
(6-12)% of Damage taken Recouped as Mana
(-20-20)% increased Skill Effect Duration
Unaffected by Temporal Chains
"To us mere mortals, time is slippery.
I'm just evening things out."
- Doryani, Queen's Thaumaturgist
25+(15-25) to maximum Energy Shield(10-15)% increased Attack Speed
(10-15)% increased Cast Speed
(6-12)% of Damage taken Recouped as Life
(6-12)% of Damage taken Recouped as Mana
(-20-20)% increased Skill Effect Duration
Unaffected by Temporal Chains
(15-25)
BlightwellBlightwell
Clutching Talisman
Talisman Tier: 2
Requires Level 28
(15-25)% increased Global Defences+(20-30) to maximum Energy Shield
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
50% slower start of Energy Shield Recharge during any Flask Effect
(150-200)% increased Energy Shield Recharge Rate during any Flask Effect
CorruptedLong ago, the ocean was a puddle where a golden fish dwelt,
who lit the ocean from within and kept the water fresh.
When the sky burned, the fish dived deep,
never to return, and the waters turned sour.
28(15-25)% increased Global Defences+(20-30) to maximum Energy Shield
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
50% slower start of Energy Shield Recharge during any Flask Effect
(150-200)% increased Energy Shield Recharge Rate during any Flask EffectCorrupted
(20-30)
Xirgil's CrankXirgil's Crank
Coiled Staff
Warstaff
Physical Damage: 27-57
Critical Strike Chance: 6.20%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 28, 43 Str, 43 Int+20% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff
(60-80)% increased Spell Damage
+(70-100) to maximum Energy Shield
+1 to Level of all Spell Skill Gems
Reflects 1 to 150 Lightning Damage to Melee Attackers
20% chance for Energy Shield Recharge to start when you Block
"Since one with knowledge of machines
might be able to bring the labyrinth to a standstill,
Izaro had us place many boobytrapped decoys.
But I know which switch brings the monster down."
- Xirgil, Trapbuilder's final words.
28+20% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff
(60-80)% increased Spell Damage
+(70-100) to maximum Energy Shield
+1 to Level of all Spell Skill Gems
Reflects 1 to 150 Lightning Damage to Melee Attackers
20% chance for Energy Shield Recharge to start when you Block
(70-100)
Shavronne's RevelationShavronne's Revelation
Moonstone Ring
Requires Level 30+(15-25) to maximum Energy Shield+(60-75) to Intelligence
Right ring slot: You cannot Regenerate Mana
Right ring slot: Regenerate 6% of Energy Shield per second
Right ring slot: +250 to maximum Mana
Left ring slot: You cannot Recharge or Regenerate Energy Shield
Left ring slot: Regenerate 40 Mana per Second
Left ring slot: +250 to maximum Energy Shield
"Shavronne held Sanity in her right
hand and Revelation in her left.
Brutus chose the left hand."
- Kadavrus, Surgeon to the Umbra
30+(15-25) to maximum Energy Shield+(60-75) to Intelligence
Right ring slot: You cannot Regenerate Mana
Right ring slot: Regenerate 6% of Energy Shield per second
Right ring slot: +250 to maximum Mana
Left ring slot: You cannot Recharge or Regenerate Energy Shield
Left ring slot: Regenerate 40 Mana per Second
Left ring slot: +250 to maximum Energy Shield
(265-275)
Voll's DevotionVoll's Devotion
Agate Amulet
Requires Level 32+(16-24) to Strength and Intelligence+(20-30) to maximum Energy Shield
+(30-40) to maximum Life
+(15-20)% to all Elemental Resistances
30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when you lose a Power Charge
"We are the soldiers of Faith, armoured in devotion.
Let the sinners come, for we - the Pure - shall endure!"
- Voll of Thebrus, at the Battle of the Bridge
32+(16-24) to Strength and Intelligence+(20-30) to maximum Energy Shield
+(30-40) to maximum Life
+(15-20)% to all Elemental Resistances
30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when you lose a Power Charge
(20-30)
ValyriumValyrium
Moonstone Ring
Requires Level 38+(15-25) to maximum Energy Shield+(30-40) to maximum Energy Shield
+(30-40)% to Fire Resistance
-40% to Cold Resistance
Stun Threshold is based on Energy Shield instead of Life
They will rise and fall in fire and blood.
38+(15-25) to maximum Energy Shield+(30-40) to maximum Energy Shield
+(30-40)% to Fire Resistance
-40% to Cold Resistance
Stun Threshold is based on Energy Shield instead of Life
(15-25)
Replica WinterheartReplica Winterheart
Gold Amulet
Requires Level 42(12-20)% increased Rarity of Items found+(20-30) to Dexterity
+(50-70) to maximum Energy Shield
+75% to Lightning Resistance
Regenerate 5% of Energy Shield per second while Shocked
Unaffected by Shock
"Researcher Graven spent eleven hours suffering electrocution in the lab before he was found.
Prototype #14 somehow kept him from dying."
42(12-20)% increased Rarity of Items found+(20-30) to Dexterity
+(50-70) to maximum Energy Shield
+75% to Lightning Resistance
Regenerate 5% of Energy Shield per second while Shocked
Unaffected by Shock
(50-70)
Ascent From FleshAscent From Flesh
Chain Belt
Requires Level 44+(9-20) to maximum Energy Shield+300 to Evasion Rating
+(75-80) to maximum Energy Shield
+(10-15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
30% increased Evasion Rating while Phasing
10% increased Movement Speed while Phasing
A single step forward
Snap free from the prison
Reborn into freedom eternal
44+(9-20) to maximum Energy Shield+300 to Evasion Rating
+(75-80) to maximum Energy Shield
+(10-15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
30% increased Evasion Rating while Phasing
10% increased Movement Speed while Phasing
(9-20)
Brinerot MarkBrinerot Mark
Unset Ring
Requires Level 44Has 1 Socket25% increased Effect of Buffs granted by Socketed Golem Skills
Socketed Golem Skills gain 20% of Maximum Life as Extra Maximum Energy Shield
+3 to Level of Socketed Golem Gems
(20-25)% increased Spell Damage
+(15-25) to maximum Energy Shield
+(20-40)% to Lightning Resistance
Each time, it is granted to the most senior captain of the fleet,
and each time, the ring soon washes ashore once more,
still wrapped around a severed finger.
44Has 1 Socket25% increased Effect of Buffs granted by Socketed Golem Skills
Socketed Golem Skills gain 20% of Maximum Life as Extra Maximum Energy Shield
+3 to Level of Socketed Golem Gems
(20-25)% increased Spell Damage
+(15-25) to maximum Energy Shield
+(20-40)% to Lightning Resistance
(15-25)
Maligaro's RestraintMaligaro's Restraint
Chain Belt
Requires Level 44+(9-20) to maximum Energy ShieldAdds 1 to (30-50) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
60% increased Damage while Shocked
15% increased Movement Speed while Shocked
"Our genius will pave the way forward.
May all who are worthy be improved!"
- Inquisitor Maligaro
44+(9-20) to maximum Energy ShieldAdds 1 to (30-50) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
60% increased Damage while Shocked
15% increased Movement Speed while Shocked
(9-20)
Tawhanuku's TimingTawhanuku's Timing
Moonstone Ring
Requires Level 44+(15-25) to maximum Energy Shield(30-40)% increased Spell Damage
+(60-80) to maximum Mana
(5-10)% chance to Freeze, Shock and Ignite
Spells cause you to gain Energy Shield equal to their Upfront
Cost every fifth time you Pay it
The soul still beats, even when the heart never did.
44+(15-25) to maximum Energy Shield(30-40)% increased Spell Damage
+(60-80) to maximum Mana
(5-10)% chance to Freeze, Shock and Ignite
Spells cause you to gain Energy Shield equal to their Upfront
Cost every fifth time you Pay it
(15-25)
Advancing FortressAdvancing Fortress
Gut Ripper
Claw
Physical Damage: (40-44) to (106-116.6)
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 46, 80 Dex, 80 IntGrants 44 Life per Enemy HitSocketed Gems are Supported by Level 12 Fortify
15% Chance to Block Attack Damage
(100-120)% increased Physical Damage
+110 to Evasion Rating
+35 to maximum Energy Shield
+(30-50) to maximum Life
Reflects (71-90) Physical Damage to Melee Attackers
"A man cowers behind his walls.
A woman carries her fortress with her.
In heart, in mind, in hand."
- Sekhema Deshret
46Grants 44 Life per Enemy HitSocketed Gems are Supported by Level 12 Fortify
15% Chance to Block Attack Damage
(100-120)% increased Physical Damage
+110 to Evasion Rating
+35 to maximum Energy Shield
+(30-50) to maximum Life
Reflects (71-90) Physical Damage to Melee Attackers
35
AnathemaAnathema
Moonstone Ring
Requires Level 49+(15-25) to maximum Energy Shield+(30-40) to Intelligence
(10-15)% increased Cast Speed
(10-20)% chance to gain a Power Charge when you Cast a Curse Spell
Your Curse Limit is equal to your maximum Power Charges
Enraged by the incompetence of mortals
The demon-lord opens a gateway
Unleashing a litany of pain upon the world.
49+(15-25) to maximum Energy Shield+(30-40) to Intelligence
(10-15)% increased Cast Speed
(10-20)% chance to gain a Power Charge when you Cast a Curse Spell
Your Curse Limit is equal to your maximum Power Charges
(15-25)
Coward's LegacyCoward's Legacy
Chain Belt
Requires Level 52+(9-20) to maximum Energy Shield+(15-20) to all Attributes
(5-10)% increased Movement Speed
50% increased Effect of Curses on you
You count as on Low Life while you are Cursed with Vulnerability
You are Cursed with Vulnerability
Death is your most important duty.
Face it, or curse your bloodline for all eternity.
52+(9-20) to maximum Energy Shield+(15-20) to all Attributes
(5-10)% increased Movement Speed
50% increased Effect of Curses on you
You count as on Low Life while you are Cursed with Vulnerability
You are Cursed with Vulnerability
(9-20)
The PariahThe Pariah
Unset Ring
Requires Level 60Has 1 Socket+2 to Level of Socketed Gems
(5-10)% increased Attack and Cast Speed
+100 to Maximum Life per Red Socket
+100 to Maximum Mana per Green Socket
+100 to Maximum Energy Shield per Blue Socket
15% increased Item Quantity per White Socket
A man who changes his loyalties often,
soon finds he has none.
60Has 1 Socket+2 to Level of Socketed Gems
(5-10)% increased Attack and Cast Speed
+100 to Maximum Life per Red Socket
+100 to Maximum Mana per Green Socket
+100 to Maximum Energy Shield per Blue Socket
15% increased Item Quantity per White Socket
100
Chains of EmancipationChains of Emancipation
Chain Belt
Requires Level 61+(9-20) to maximum Energy Shield+(60-80) to maximum Life
+(17-23)% to Chaos Resistance
Enemy Hits inflict Temporal Chains on you
When you lose Temporal Chains you gain maximum Rage
Immune to Curses while you have at least 25 Rage
Freedom is won only by those who are not free.
61+(9-20) to maximum Energy Shield+(60-80) to maximum Life
+(17-23)% to Chaos Resistance
Enemy Hits inflict Temporal Chains on you
When you lose Temporal Chains you gain maximum Rage
Immune to Curses while you have at least 25 Rage
(9-20)
Soul StrikeSoul Strike
Spike-Point Arrow Quiver
Requires Level 64(20-30)% increased Critical Strike Chance with Bows+30 to Dexterity
Adds (13-18) to (26-32) Chaos Damage to Attacks
(8-12)% increased Attack Speed
+(100-120) to maximum Energy Shield
80% faster start of Energy Shield Recharge
40% reduced Energy Shield Recharge Rate
In this chaotic world
The rewards of the Soul
Outlast the rewards of the Flesh.
64(20-30)% increased Critical Strike Chance with Bows+30 to Dexterity
Adds (13-18) to (26-32) Chaos Damage to Attacks
(8-12)% increased Attack Speed
+(100-120) to maximum Energy Shield
80% faster start of Energy Shield Recharge
40% reduced Energy Shield Recharge Rate
(100-120)
Essentia SanguisEssentia Sanguis
Vaal Claw
Claw
Physical Damage: 29-76
Elemental Damage: 1 to (600-700)
Critical Strike Chance: 6.50%
Attacks per Second: (1.56-1.69)
Weapon Range: 1.1 metres
Requires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life+8% Chance to Block Attack Damage while Dual Wielding Claws
Adds 1 to (600-700) Lightning Damage
(20-30)% increased Attack Speed
+(30-40) to maximum Energy Shield
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
Ghost Reaver
The darkest clouds clashed and coupled,
giving birth to four lightning children of hate.
662% of Physical Attack Damage Leeched as Life+8% Chance to Block Attack Damage while Dual Wielding Claws
Adds 1 to (600-700) Lightning Damage
(20-30)% increased Attack Speed
+(30-40) to maximum Energy Shield
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
Ghost Reaver
(30-40)
VoidfletcherVoidfletcher
Primal Arrow Quiver
Requires Level 66(20-30)% increased Elemental Damage with Attack SkillsConsumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
Adds (30-40) to (80-100) Cold Damage to Attacks
+(80-120) to maximum Energy Shield
+(20-30)% to Cold Resistance
Gain (20-40) Mana per Enemy Killed
30% increased Projectile Speed
5 Maximum Void Charges
Gain a Void Charge every 0.5 seconds
Even emptiness may be harnessed.
66(20-30)% increased Elemental Damage with Attack SkillsConsumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
Adds (30-40) to (80-100) Cold Damage to Attacks
+(80-120) to maximum Energy Shield
+(20-30)% to Cold Resistance
Gain (20-40) Mana per Enemy Killed
30% increased Projectile Speed
5 Maximum Void Charges
Gain a Void Charge every 0.5 seconds
(80-120)
Graven's SecretGraven's Secret
Cloth Belt
Requires Level 68(15-25)% increased Stun and Block Recovery+(60-70) to maximum Energy Shield
(16-20)% increased maximum Mana
+(40-60)% to Lightning Resistance
+1 to Maximum Power Charges
Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges
Maximum Absorption Charges is equal to Maximum Power Charges
Gain Absorption Charges instead of Power Charges
The cowardly thinker's greatest success is simply surviving.
68(15-25)% increased Stun and Block Recovery+(60-70) to maximum Energy Shield
(16-20)% increased maximum Mana
+(40-60)% to Lightning Resistance
+1 to Maximum Power Charges
Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges
Maximum Absorption Charges is equal to Maximum Power Charges
Gain Absorption Charges instead of Power Charges
(60-70)
AuxiumAuxium
Crystal Belt
Requires Level 79+(60-80) to maximum Energy Shield+(60-70) to maximum Energy Shield
+(45-55) to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
(20-25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power Charge
As long as the soul is unfettered, so is the body.
79+(60-80) to maximum Energy Shield+(60-70) to maximum Energy Shield
+(45-55) to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
(20-25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power Charge
(60-80)
The Burden of TruthThe Burden of Truth
Crystal Belt
Requires Level 79+(60-80) to maximum Energy Shield(30-40)% increased Life Recovery from Flasks
33% of Chaos Damage taken does not bypass Energy Shield
33% of Non-Chaos Damage taken bypasses Energy Shield
Gain (5-10)% of Maximum Life as Extra Maximum Energy Shield
Supreme Decadence
Mortal pleasures can hold back the memories,
but a hollow soul can never be healed.
79+(60-80) to maximum Energy Shield(30-40)% increased Life Recovery from Flasks
33% of Chaos Damage taken does not bypass Energy Shield
33% of Non-Chaos Damage taken bypasses Energy Shield
Gain (5-10)% of Maximum Life as Extra Maximum Energy Shield
Supreme Decadence
(60-80)

#% increased Energy Shield Recharge Rate

Unique items that grant #% increased Energy Shield Recharge Rate.

ItemRequired levelStats+% RRx% RR
Bated BreathBated Breath
Chain Belt
Requires Level 22+(9-20) to maximum Energy Shield+(15-25) to Intelligence
10% increased Damage
+(20-30) to maximum Energy Shield
20% increased maximum Energy Shield
50% increased Energy Shield Recharge Rate
At knifepoint, a moment's hesitation means death.
22+(9-20) to maximum Energy Shield+(15-25) to Intelligence
10% increased Damage
+(20-30) to maximum Energy Shield
20% increased maximum Energy Shield
50% increased Energy Shield Recharge Rate
500
BlightwellBlightwell
Clutching Talisman
Talisman Tier: 2
Requires Level 28
(15-25)% increased Global Defences+(20-30) to maximum Energy Shield
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
50% slower start of Energy Shield Recharge during any Flask Effect
(150-200)% increased Energy Shield Recharge Rate during any Flask Effect
CorruptedLong ago, the ocean was a puddle where a golden fish dwelt,
who lit the ocean from within and kept the water fresh.
When the sky burned, the fish dived deep,
never to return, and the waters turned sour.
28(15-25)% increased Global Defences+(20-30) to maximum Energy Shield
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
50% slower start of Energy Shield Recharge during any Flask Effect
(150-200)% increased Energy Shield Recharge Rate during any Flask EffectCorrupted
(150-200)0
Sudden DawnSudden Dawn
Steel Circlet
Energy Shield: (196-247)Requires Level 48, 101 Int(300-350)% increased Energy Shield
+(50-70) to maximum Mana
(10-20)% chance for Energy Shield Recharge to start when you Kill an Enemy
(40-30)% less Energy Shield Recharge Rate
Where that searing dawn fell, silence reigned.
We sought the shadows, but none remained.
48(300-350)% increased Energy Shield
+(50-70) to maximum Mana
(10-20)% chance for Energy Shield Recharge to start when you Kill an Enemy
(40-30)% less Energy Shield Recharge Rate
0(-40--30)
Soul StrikeSoul Strike
Spike-Point Arrow Quiver
Requires Level 64(20-30)% increased Critical Strike Chance with Bows+30 to Dexterity
Adds (13-18) to (26-32) Chaos Damage to Attacks
(8-12)% increased Attack Speed
+(100-120) to maximum Energy Shield
80% faster start of Energy Shield Recharge
40% reduced Energy Shield Recharge Rate
In this chaotic world
The rewards of the Soul
Outlast the rewards of the Flesh.
64(20-30)% increased Critical Strike Chance with Bows+30 to Dexterity
Adds (13-18) to (26-32) Chaos Damage to Attacks
(8-12)% increased Attack Speed
+(100-120) to maximum Energy Shield
80% faster start of Energy Shield Recharge
40% reduced Energy Shield Recharge Rate
-400
Rime GazeRime Gaze
Mind Cage
Energy Shield: (109-126)Requires Level 65, 138 IntSocketed Gems are Supported by Level 20 Concentrated Effect
+50% to Cold Damage over Time Multiplier
50% increased Energy Shield
50% reduced Energy Shield Recharge Rate
+(25-75) to maximum Mana
The malice in her gaze froze blood and shattered bone.
65Socketed Gems are Supported by Level 20 Concentrated Effect
+50% to Cold Damage over Time Multiplier
50% increased Energy Shield
50% reduced Energy Shield Recharge Rate
+(25-75) to maximum Mana
-500

#% faster start of Energy Shield Recharge

Unique items that grant faster start of Energy Shield Recharge.

ItemRequired levelStats+% faster start
Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken while affected by Clarity Recouped as Mana
Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(10-15)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
Gain (20-30) Energy Shield per Enemy Hit while affected by Discipline
(10-15)% increased Energy Shield Recovery Rate while affected by Discipline
Regenerate (1.50-2.50)% of Energy Shield per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attack Hits while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
+(12-15)% chance to Suppress Spell Damage while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
Unaffected by Bleeding while affected by Malevolence
Unaffected by Poison while affected by Malevolence
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
Cannot be Blinded while affected by Precision
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
(10-15)% increased Attack Speed while affected by Precision
+(20-30)% to Critical Strike Multiplier while affected by Precision
(8-12)% chance to deal Double Damage while using Pride
25% chance to Impale Enemies on Hit with Attacks while using Pride
Impales you inflict last 2 additional Hits while using Pride
(40-60)% increased Physical Damage while using Pride
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
+(30-50)% to Chaos Resistance while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
Immune to Ignite while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
Immune to Shock while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(0.8-1.2)% of Damage leeched as Life while affected by Vitality
Gain (20-30) Life per Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(10-15)% increased Life Recovery Rate while affected by Vitality
Regenerate (1.00-1.50)% of Life per second while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
(10-15)% increased Cast Speed while affected by Zealotry
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
30% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry
(30-40)
BlightwellBlightwell
Clutching Talisman
Talisman Tier: 2
Requires Level 28
(15-25)% increased Global Defences+(20-30) to maximum Energy Shield
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
50% slower start of Energy Shield Recharge during any Flask Effect
(150-200)% increased Energy Shield Recharge Rate during any Flask Effect
CorruptedLong ago, the ocean was a puddle where a golden fish dwelt,
who lit the ocean from within and kept the water fresh.
When the sky burned, the fish dived deep,
never to return, and the waters turned sour.
28(15-25)% increased Global Defences+(20-30) to maximum Energy Shield
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
50% slower start of Energy Shield Recharge during any Flask Effect
(150-200)% increased Energy Shield Recharge Rate during any Flask EffectCorrupted
-50
HeartbreakerHeartbreaker
Royal Skean
Rune Dagger
Physical Damage: 16-64
Critical Strike Chance: 6.30%
Attacks per Second: 1.45
Weapon Range: 1.0 metres
Requires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage
(40-80)% faster start of Energy Shield Recharge
+(60-100) to maximum Mana
Your Spells have Culling Strike
A heart can be stabbed by thoughts,
If your mind is sharp enough.
5030% increased Global Critical Strike Chance(60-70)% increased Spell Damage
(40-80)% faster start of Energy Shield Recharge
+(60-100) to maximum Mana
Your Spells have Culling Strike
(40-80)
Replica HeartbreakerReplica Heartbreaker
Royal Skean
Rune Dagger
Physical Damage: 16-64
Critical Strike Chance: 6.30%
Attacks per Second: 1.45
Weapon Range: 1.0 metres
Requires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage
(40-80)% faster start of Energy Shield Recharge
+(30-50) to maximum Life
20% increased Impale Effect
20% chance to Impale on Spell Hit
"There is something incredibly satisfying about impaling test subjects with Ethereal Knives. Perhaps it is the sound - the spell, the screams, or both."
- Researcher Olesya
5030% increased Global Critical Strike Chance(60-70)% increased Spell Damage
(40-80)% faster start of Energy Shield Recharge
+(30-50) to maximum Life
20% increased Impale Effect
20% chance to Impale on Spell Hit
(40-80)
FleshcrafterFleshcrafter
Necromancer Silks
Energy Shield: (246-367)
Movement Speed: -3%
Requires Level 59, 160 Int(100-150)% increased Energy Shield
Minions Convert 2% of their Maximum Life to Maximum Energy
Shield per 1% Chaos Resistance they have
Chaos Damage taken does not bypass Minions' Energy Shield
Minions have (50-100)% faster start of Energy Shield Recharge
While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances
Imbue the body with stolen spirit, hold the leash tight.
59(100-150)% increased Energy Shield
Minions Convert 2% of their Maximum Life to Maximum Energy
Shield per 1% Chaos Resistance they have
Chaos Damage taken does not bypass Minions' Energy Shield
Minions have (50-100)% faster start of Energy Shield Recharge
While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances
0
Apep's SupremacyApep's Supremacy
Vaal Spirit Shield
Chance to Block: 24%
Energy Shield: (186-214)
Movement Speed: -3%
Requires Level 62, 159 Int(5-10)% increased Spell DamageAdds (50-55) to (72-80) Chaos Damage
+(130-150) to maximum Energy Shield
(30-50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slower
Give him your body, and your burdens will follow.
62(5-10)% increased Spell DamageAdds (50-55) to (72-80) Chaos Damage
+(130-150) to maximum Energy Shield
(30-50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slower
(30-50)
Shavronne's WrappingsShavronne's Wrappings
Occultist's Vestment
Energy Shield: (274-377)
Movement Speed: -3%
Requires Level 62, 180 Int(3-10)% increased Spell Damage(100-150)% increased Energy Shield
10% faster start of Energy Shield Recharge
+(30-40)% to Lightning Resistance
Reflects 1 to 250 Lightning Damage to Melee Attackers
Chaos Damage taken does not bypass Energy Shield
Shavronne's apparel became ever more extravagant
as her body and soul became ever more corrupted.
62(3-10)% increased Spell Damage(100-150)% increased Energy Shield
10% faster start of Energy Shield Recharge
+(30-40)% to Lightning Resistance
Reflects 1 to 250 Lightning Damage to Melee Attackers
Chaos Damage taken does not bypass Energy Shield
10
Soul StrikeSoul Strike
Spike-Point Arrow Quiver
Requires Level 64(20-30)% increased Critical Strike Chance with Bows+30 to Dexterity
Adds (13-18) to (26-32) Chaos Damage to Attacks
(8-12)% increased Attack Speed
+(100-120) to maximum Energy Shield
80% faster start of Energy Shield Recharge
40% reduced Energy Shield Recharge Rate
In this chaotic world
The rewards of the Soul
Outlast the rewards of the Flesh.
64(20-30)% increased Critical Strike Chance with Bows+30 to Dexterity
Adds (13-18) to (26-32) Chaos Damage to Attacks
(8-12)% increased Attack Speed
+(100-120) to maximum Energy Shield
80% faster start of Energy Shield Recharge
40% reduced Energy Shield Recharge Rate
80

Modifiers

Pure energy shield armours

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Monk'sPrefix30+(8-10) to maximum Energy Shield
+(18-23) to maximum Life
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
Prior'sPrefix46+(11-15) to maximum Energy Shield
+(24-28) to maximum Life
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
Abbot'sPrefix62+(16-25) to maximum Energy Shield
+(29-33) to maximum Life
boots 0
gloves 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
Exarch'sPrefix78+(26-30) to maximum Energy Shield
+(34-38) to maximum Life
shield 0
boots 0
gloves 0
helmet 0
int_armour 500
str_int_armour 250
dex_int_armour 250
str_dex_int_armour 166
Acolyte'sPrefix30+(8-10) to maximum Energy Shield
+(11-15) to maximum Mana
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
Deacon'sPrefix46+(11-15) to maximum Energy Shield
+(16-19) to maximum Mana
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
Priest'sPrefix62+(16-25) to maximum Energy Shield
+(20-22) to maximum Mana
boots 0
gloves 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
Bishop'sPrefix78+(26-30) to maximum Energy Shield
+(23-25) to maximum Mana
shield 0
boots 0
gloves 0
helmet 0
int_armour 500
str_int_armour 250
dex_int_armour 250
str_dex_int_armour 166
ShiningPrefix3+(3-5) to maximum Energy Shieldint_armour 1000
str_dex_int_armour 166
IncandescentPrefix69+(77-90) to maximum Energy Shieldhelmet 0
gloves 0
boots 0
int_armour 1000
str_dex_int_armour 166
ResplendentPrefix75+(91-100) to maximum Energy Shieldshield 0
helmet 0
gloves 0
boots 0
int_armour 1000
str_dex_int_armour 166
GlimmeringPrefix11+(6-11) to maximum Energy Shieldint_armour 1000
str_dex_int_armour 166
GlitteringPrefix17+(12-16) to maximum Energy Shieldint_armour 1000
str_dex_int_armour 166
GlowingPrefix23+(17-23) to maximum Energy Shieldint_armour 1000
str_dex_int_armour 166
RadiatingPrefix29+(24-30) to maximum Energy Shieldint_armour 1000
str_dex_int_armour 166
PulsingPrefix35+(31-38) to maximum Energy Shieldint_armour 1000
str_dex_int_armour 166
SeethingPrefix43+(39-49) to maximum Energy Shieldint_armour 1000
str_dex_int_armour 166
BlazingPrefix51+(50-61) to maximum Energy Shieldgloves 0
boots 0
int_armour 1000
str_dex_int_armour 166
ScintillatingPrefix60+(62-76) to maximum Energy Shieldhelmet 0
gloves 0
boots 0
int_armour 1000
str_dex_int_armour 166
ProtectivePrefix3(11-28)% increased Energy Shieldint_armour 1000
Strong-WilledPrefix18(27-42)% increased Energy Shieldint_armour 1000
ResolutePrefix30(43-55)% increased Energy Shieldint_armour 1000
FearlessPrefix44(56-67)% increased Energy Shieldint_armour 1000
DauntlessPrefix60(68-79)% increased Energy Shieldint_armour 1000
IndomitablePrefix72(80-91)% increased Energy Shieldint_armour 1000
UnassailablePrefix84(92-100)% increased Energy Shieldint_armour 1000
Pixie'sPrefix3(6-13)% increased Energy Shield
(6-7)% increased Stun and Block Recovery
int_armour 1000
Gremlin'sPrefix18(14-20)% increased Energy Shield
(8-9)% increased Stun and Block Recovery
int_armour 1000
Boggart'sPrefix30(21-26)% increased Energy Shield
(10-11)% increased Stun and Block Recovery
int_armour 1000
Naga'sPrefix44(27-32)% increased Energy Shield
(12-13)% increased Stun and Block Recovery
int_armour 1000
Djinn'sPrefix60(33-38)% increased Energy Shield
(14-15)% increased Stun and Block Recovery
int_armour 1000
Seraphim'sPrefix78(39-42)% increased Energy Shield
(16-17)% increased Stun and Block Recovery
int_armour 1000
of AllayingSuffix46(24-26)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of DiffusionSuffix57(27-29)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of DispersalSuffix68(30-32)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of BufferingSuffix76(33-35)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of ArdourSuffix85(36-38)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of EnliveningSuffix45(27-34)% faster start of Energy Shield Rechargeweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of ZestSuffix58(35-42)% faster start of Energy Shield Rechargeweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of GalvanisingSuffix67(43-50)% faster start of Energy Shield Rechargeweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of VigourSuffix77(51-58)% faster start of Energy Shield Rechargeweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of Second WindSuffix86(59-66)% faster start of Energy Shield Rechargeweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldBodyArmour1Scourge Benefit1+(15-18) to maximum Energy Shieldhelmet 0
shield 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldBodyArmour2_Scourge Benefit45+(19-22) to maximum Energy Shieldhelmet 0
shield 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldBodyArmour3_Scourge Benefit68+(23-26) to maximum Energy Shieldhelmet 0
shield 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldBodyArmour4Scourge Benefit68+(27-30) to maximum Energy Shieldhelmet 0
shield 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldGlovesBoots1_Scourge Benefit1+(8-9) to maximum Energy Shieldbody_armour 0
helmet 0
shield 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldGlovesBoots2__Scourge Benefit45+(10-11) to maximum Energy Shieldbody_armour 0
helmet 0
shield 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldGlovesBoots3Scourge Benefit68+(12-13) to maximum Energy Shieldbody_armour 0
helmet 0
shield 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldGlovesBoots4Scourge Benefit68+(14-15) to maximum Energy Shieldbody_armour 0
helmet 0
shield 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldHelmetShield1_Scourge Benefit1+(11-12) to maximum Energy Shieldbody_armour 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldHelmetShield2Scourge Benefit45+(13-14) to maximum Energy Shieldbody_armour 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldHelmetShield3Scourge Benefit68+(15-16) to maximum Energy Shieldbody_armour 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldHelmetShield4Scourge Benefit68+(17-18) to maximum Energy Shieldbody_armour 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldRechargeRate2Scourge Benefit45(11-15)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldRechargeRate3Scourge Benefit68(16-20)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldRechargeRate4Scourge Benefit68(21-25)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300

Hybrid energy shield/armour rating armours

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
BlessedPrefix1+(5-9) to Armour
+(3-4) to maximum Energy Shield
str_int_armour 1000
str_dex_int_armour 166
AnointedPrefix18+(10-27) to Armour
+(5-12) to maximum Energy Shield
str_int_armour 1000
str_dex_int_armour 166
SanctifiedPrefix30+(28-48) to Armour
+(13-22) to maximum Energy Shield
str_int_armour 1000
str_dex_int_armour 166
HallowedPrefix38+(49-85) to Armour
+(23-28) to maximum Energy Shield
str_int_armour 1000
str_dex_int_armour 166
BeatifiedPrefix46+(86-145) to Armour
+(29-48) to maximum Energy Shield
boots 0
gloves 0
str_int_armour 1000
str_dex_int_armour 166
ConsecratedPrefix58+(146-220) to Armour
+(49-60) to maximum Energy Shield
boots 0
gloves 0
helmet 0
str_int_armour 1000
str_dex_int_armour 166
SaintlyPrefix69+(221-300) to Armour
+(61-72) to maximum Energy Shield
boots 0
gloves 0
helmet 0
str_int_armour 1000
str_dex_int_armour 166
GodlyPrefix79+(301-375) to Armour
+(73-80) to maximum Energy Shield
shield 0
boots 0
gloves 0
helmet 0
str_int_armour 1000
str_dex_int_armour 166
Monk'sPrefix30+(8-10) to maximum Energy Shield
+(18-23) to maximum Life
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
Prior'sPrefix46+(11-15) to maximum Energy Shield
+(24-28) to maximum Life
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
Abbot'sPrefix62+(16-25) to maximum Energy Shield
+(29-33) to maximum Life
boots 0
gloves 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
Exarch'sPrefix78+(26-30) to maximum Energy Shield
+(34-38) to maximum Life
shield 0
boots 0
gloves 0
helmet 0
int_armour 500
str_int_armour 250
dex_int_armour 250
str_dex_int_armour 166
Acolyte'sPrefix30+(8-10) to maximum Energy Shield
+(11-15) to maximum Mana
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
Deacon'sPrefix46+(11-15) to maximum Energy Shield
+(16-19) to maximum Mana
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
Priest'sPrefix62+(16-25) to maximum Energy Shield
+(20-22) to maximum Mana
boots 0
gloves 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
Bishop'sPrefix78+(26-30) to maximum Energy Shield
+(23-25) to maximum Mana
shield 0
boots 0
gloves 0
helmet 0
int_armour 500
str_int_armour 250
dex_int_armour 250
str_dex_int_armour 166
InfixedPrefix3(15-26)% increased Armour and Energy Shieldstr_int_armour 1000
IngrainedPrefix19(27-42)% increased Armour and Energy Shieldstr_int_armour 1000
InstilledPrefix30(43-55)% increased Armour and Energy Shieldstr_int_armour 1000
InfusedPrefix44(56-67)% increased Armour and Energy Shieldstr_int_armour 1000
InculcatedPrefix60(68-79)% increased Armour and Energy Shieldstr_int_armour 1000
InterpolatedPrefix72(80-91)% increased Armour and Energy Shieldstr_int_armour 1000
InspiredPrefix84(92-100)% increased Armour and Energy Shieldstr_int_armour 1000
Pixie'sPrefix2(6-13)% increased Armour and Energy Shield
(6-7)% increased Stun and Block Recovery
str_int_armour 1000
Gremlin'sPrefix19(14-20)% increased Armour and Energy Shield
(8-9)% increased Stun and Block Recovery
str_int_armour 1000
Boggart'sPrefix30(21-26)% increased Armour and Energy Shield
(10-11)% increased Stun and Block Recovery
str_int_armour 1000
Naga'sPrefix44(27-32)% increased Armour and Energy Shield
(12-13)% increased Stun and Block Recovery
str_int_armour 1000
Djinn'sPrefix60(33-38)% increased Armour and Energy Shield
(14-15)% increased Stun and Block Recovery
str_int_armour 1000
Seraphim'sPrefix78(39-42)% increased Armour and Energy Shield
(16-17)% increased Stun and Block Recovery
str_int_armour 1000
of AllayingSuffix46(24-26)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of DiffusionSuffix57(27-29)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of DispersalSuffix68(30-32)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of BufferingSuffix76(33-35)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of ArdourSuffix85(36-38)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of EnliveningSuffix45(27-34)% faster start of Energy Shield Rechargeweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of ZestSuffix58(35-42)% faster start of Energy Shield Rechargeweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of GalvanisingSuffix67(43-50)% faster start of Energy Shield Rechargeweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of VigourSuffix77(51-58)% faster start of Energy Shield Rechargeweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of Second WindSuffix86(59-66)% faster start of Energy Shield Rechargeweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldBodyArmour1Scourge Benefit1+(15-18) to maximum Energy Shieldhelmet 0
shield 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldBodyArmour2_Scourge Benefit45+(19-22) to maximum Energy Shieldhelmet 0
shield 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldBodyArmour3_Scourge Benefit68+(23-26) to maximum Energy Shieldhelmet 0
shield 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldBodyArmour4Scourge Benefit68+(27-30) to maximum Energy Shieldhelmet 0
shield 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldGlovesBoots1_Scourge Benefit1+(8-9) to maximum Energy Shieldbody_armour 0
helmet 0
shield 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldGlovesBoots2__Scourge Benefit45+(10-11) to maximum Energy Shieldbody_armour 0
helmet 0
shield 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldGlovesBoots3Scourge Benefit68+(12-13) to maximum Energy Shieldbody_armour 0
helmet 0
shield 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldGlovesBoots4Scourge Benefit68+(14-15) to maximum Energy Shieldbody_armour 0
helmet 0
shield 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldHelmetShield1_Scourge Benefit1+(11-12) to maximum Energy Shieldbody_armour 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldHelmetShield2Scourge Benefit45+(13-14) to maximum Energy Shieldbody_armour 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldHelmetShield3Scourge Benefit68+(15-16) to maximum Energy Shieldbody_armour 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldHelmetShield4Scourge Benefit68+(17-18) to maximum Energy Shieldbody_armour 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldRechargeRate2Scourge Benefit45(11-15)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldRechargeRate3Scourge Benefit68(16-20)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldRechargeRate4Scourge Benefit68(21-25)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300

Hybrid energy shield/evasion rating armours

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Monk'sPrefix30+(8-10) to maximum Energy Shield
+(18-23) to maximum Life
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
Prior'sPrefix46+(11-15) to maximum Energy Shield
+(24-28) to maximum Life
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
Abbot'sPrefix62+(16-25) to maximum Energy Shield
+(29-33) to maximum Life
boots 0
gloves 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
Exarch'sPrefix78+(26-30) to maximum Energy Shield
+(34-38) to maximum Life
shield 0
boots 0
gloves 0
helmet 0
int_armour 500
str_int_armour 250
dex_int_armour 250
str_dex_int_armour 166
Acolyte'sPrefix30+(8-10) to maximum Energy Shield
+(11-15) to maximum Mana
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
Deacon'sPrefix46+(11-15) to maximum Energy Shield
+(16-19) to maximum Mana
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
Priest'sPrefix62+(16-25) to maximum Energy Shield
+(20-22) to maximum Mana
boots 0
gloves 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
Bishop'sPrefix78+(26-30) to maximum Energy Shield
+(23-25) to maximum Mana
shield 0
boots 0
gloves 0
helmet 0
int_armour 500
str_int_armour 250
dex_int_armour 250
str_dex_int_armour 166
Will-o-wisp'sPrefix1+(5-9) to Evasion Rating
+(3-4) to maximum Energy Shield
dex_int_armour 1000
str_dex_int_armour 166
Nymph'sPrefix18+(10-27) to Evasion Rating
+(5-12) to maximum Energy Shield
dex_int_armour 1000
str_dex_int_armour 166
Sylph'sPrefix30+(28-48) to Evasion Rating
+(13-22) to maximum Energy Shield
dex_int_armour 1000
str_dex_int_armour 166
Cherub'sPrefix38+(49-85) to Evasion Rating
+(23-28) to maximum Energy Shield
dex_int_armour 1000
str_dex_int_armour 166
Spirit'sPrefix46+(86-145) to Evasion Rating
+(29-48) to maximum Energy Shield
boots 0
gloves 0
dex_int_armour 1000
str_dex_int_armour 166
Eidolon'sPrefix58+(146-220) to Evasion Rating
+(49-60) to maximum Energy Shield
boots 0
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
Apparition'sPrefix69+(221-300) to Evasion Rating
+(61-72) to maximum Energy Shield
boots 0
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
Phantasm'sPrefix79+(301-375) to Evasion Rating
+(73-80) to maximum Energy Shield
shield 0
boots 0
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
ShadowyPrefix3(15-26)% increased Evasion and Energy Shielddex_int_armour 1000
EtherealPrefix19(27-42)% increased Evasion and Energy Shielddex_int_armour 1000
UnworldlyPrefix30(43-55)% increased Evasion and Energy Shielddex_int_armour 1000
EphemeralPrefix44(56-67)% increased Evasion and Energy Shielddex_int_armour 1000
EvanescentPrefix60(68-79)% increased Evasion and Energy Shielddex_int_armour 1000
UnrealPrefix72(80-91)% increased Evasion and Energy Shielddex_int_armour 1000
IllusoryPrefix84(92-100)% increased Evasion and Energy Shielddex_int_armour 1000
Mosquito'sPrefix2(6-13)% increased Evasion and Energy Shield
(6-7)% increased Stun and Block Recovery
dex_int_armour 1000
Moth'sPrefix19(14-20)% increased Evasion and Energy Shield
(8-9)% increased Stun and Block Recovery
dex_int_armour 1000
Butterfly'sPrefix30(21-26)% increased Evasion and Energy Shield
(10-11)% increased Stun and Block Recovery
dex_int_armour 1000
Wasp'sPrefix44(27-32)% increased Evasion and Energy Shield
(12-13)% increased Stun and Block Recovery
dex_int_armour 1000
Dragonfly'sPrefix60(33-38)% increased Evasion and Energy Shield
(14-15)% increased Stun and Block Recovery
dex_int_armour 1000
Hummingbird'sPrefix78(39-42)% increased Evasion and Energy Shield
(16-17)% increased Stun and Block Recovery
dex_int_armour 1000
of AllayingSuffix46(24-26)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of DiffusionSuffix57(27-29)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of DispersalSuffix68(30-32)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of BufferingSuffix76(33-35)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of ArdourSuffix85(36-38)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of EnliveningSuffix45(27-34)% faster start of Energy Shield Rechargeweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of ZestSuffix58(35-42)% faster start of Energy Shield Rechargeweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of GalvanisingSuffix67(43-50)% faster start of Energy Shield Rechargeweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of VigourSuffix77(51-58)% faster start of Energy Shield Rechargeweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of Second WindSuffix86(59-66)% faster start of Energy Shield Rechargeweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldBodyArmour1Scourge Benefit1+(15-18) to maximum Energy Shieldhelmet 0
shield 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldBodyArmour2_Scourge Benefit45+(19-22) to maximum Energy Shieldhelmet 0
shield 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldBodyArmour3_Scourge Benefit68+(23-26) to maximum Energy Shieldhelmet 0
shield 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldBodyArmour4Scourge Benefit68+(27-30) to maximum Energy Shieldhelmet 0
shield 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldGlovesBoots1_Scourge Benefit1+(8-9) to maximum Energy Shieldbody_armour 0
helmet 0
shield 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldGlovesBoots2__Scourge Benefit45+(10-11) to maximum Energy Shieldbody_armour 0
helmet 0
shield 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldGlovesBoots3Scourge Benefit68+(12-13) to maximum Energy Shieldbody_armour 0
helmet 0
shield 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldGlovesBoots4Scourge Benefit68+(14-15) to maximum Energy Shieldbody_armour 0
helmet 0
shield 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldHelmetShield1_Scourge Benefit1+(11-12) to maximum Energy Shieldbody_armour 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldHelmetShield2Scourge Benefit45+(13-14) to maximum Energy Shieldbody_armour 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldHelmetShield3Scourge Benefit68+(15-16) to maximum Energy Shieldbody_armour 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldHelmetShield4Scourge Benefit68+(17-18) to maximum Energy Shieldbody_armour 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldRechargeRate2Scourge Benefit45(11-15)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldRechargeRate3Scourge Benefit68(16-20)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldRechargeRate4Scourge Benefit68(21-25)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300

Hybrid energy shield/armour/evasion rating armours

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
BlessedPrefix1+(5-9) to Armour
+(3-4) to maximum Energy Shield
str_int_armour 1000
str_dex_int_armour 166
AnointedPrefix18+(10-27) to Armour
+(5-12) to maximum Energy Shield
str_int_armour 1000
str_dex_int_armour 166
SanctifiedPrefix30+(28-48) to Armour
+(13-22) to maximum Energy Shield
str_int_armour 1000
str_dex_int_armour 166
HallowedPrefix38+(49-85) to Armour
+(23-28) to maximum Energy Shield
str_int_armour 1000
str_dex_int_armour 166
BeatifiedPrefix46+(86-145) to Armour
+(29-48) to maximum Energy Shield
boots 0
gloves 0
str_int_armour 1000
str_dex_int_armour 166
ConsecratedPrefix58+(146-220) to Armour
+(49-60) to maximum Energy Shield
boots 0
gloves 0
helmet 0
str_int_armour 1000
str_dex_int_armour 166
SaintlyPrefix69+(221-300) to Armour
+(61-72) to maximum Energy Shield
boots 0
gloves 0
helmet 0
str_int_armour 1000
str_dex_int_armour 166
GodlyPrefix79+(301-375) to Armour
+(73-80) to maximum Energy Shield
shield 0
boots 0
gloves 0
helmet 0
str_int_armour 1000
str_dex_int_armour 166
Monk'sPrefix30+(8-10) to maximum Energy Shield
+(18-23) to maximum Life
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
Prior'sPrefix46+(11-15) to maximum Energy Shield
+(24-28) to maximum Life
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
Abbot'sPrefix62+(16-25) to maximum Energy Shield
+(29-33) to maximum Life
boots 0
gloves 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
Exarch'sPrefix78+(26-30) to maximum Energy Shield
+(34-38) to maximum Life
shield 0
boots 0
gloves 0
helmet 0
int_armour 500
str_int_armour 250
dex_int_armour 250
str_dex_int_armour 166
Acolyte'sPrefix30+(8-10) to maximum Energy Shield
+(11-15) to maximum Mana
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
Deacon'sPrefix46+(11-15) to maximum Energy Shield
+(16-19) to maximum Mana
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
Priest'sPrefix62+(16-25) to maximum Energy Shield
+(20-22) to maximum Mana
boots 0
gloves 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
Bishop'sPrefix78+(26-30) to maximum Energy Shield
+(23-25) to maximum Mana
shield 0
boots 0
gloves 0
helmet 0
int_armour 500
str_int_armour 250
dex_int_armour 250
str_dex_int_armour 166
Will-o-wisp'sPrefix1+(5-9) to Evasion Rating
+(3-4) to maximum Energy Shield
dex_int_armour 1000
str_dex_int_armour 166
Nymph'sPrefix18+(10-27) to Evasion Rating
+(5-12) to maximum Energy Shield
dex_int_armour 1000
str_dex_int_armour 166
Sylph'sPrefix30+(28-48) to Evasion Rating
+(13-22) to maximum Energy Shield
dex_int_armour 1000
str_dex_int_armour 166
Cherub'sPrefix38+(49-85) to Evasion Rating
+(23-28) to maximum Energy Shield
dex_int_armour 1000
str_dex_int_armour 166
Spirit'sPrefix46+(86-145) to Evasion Rating
+(29-48) to maximum Energy Shield
boots 0
gloves 0
dex_int_armour 1000
str_dex_int_armour 166
Eidolon'sPrefix58+(146-220) to Evasion Rating
+(49-60) to maximum Energy Shield
boots 0
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
Apparition'sPrefix69+(221-300) to Evasion Rating
+(61-72) to maximum Energy Shield
boots 0
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
Phantasm'sPrefix79+(301-375) to Evasion Rating
+(73-80) to maximum Energy Shield
shield 0
boots 0
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
ShadowyPrefix3(27-42)% increased Armour, Evasion and Energy Shieldstr_dex_int_armour 1000
EtherealPrefix19(43-55)% increased Armour, Evasion and Energy Shieldstr_dex_int_armour 1000
UnworldlyPrefix30(56-67)% increased Armour, Evasion and Energy Shieldstr_dex_int_armour 1000
EphemeralPrefix44(68-79)% increased Armour, Evasion and Energy Shieldstr_dex_int_armour 1000
EvanescentPrefix60(80-91)% increased Armour, Evasion and Energy Shieldstr_dex_int_armour 1000
UnrealPrefix72(92-100)% increased Armour, Evasion and Energy Shieldstr_dex_int_armour 1000
Mosquito'sPrefix2(6-13)% increased Armour, Evasion and Energy Shield
(6-7)% increased Stun and Block Recovery
str_dex_int_armour 1000
Moth'sPrefix19(14-20)% increased Armour, Evasion and Energy Shield
(8-9)% increased Stun and Block Recovery
str_dex_int_armour 1000
Butterfly'sPrefix30(21-26)% increased Armour, Evasion and Energy Shield
(10-11)% increased Stun and Block Recovery
str_dex_int_armour 1000
Wasp'sPrefix44(27-32)% increased Armour, Evasion and Energy Shield
(12-13)% increased Stun and Block Recovery
str_dex_int_armour 1000
Dragonfly'sPrefix60(33-38)% increased Armour, Evasion and Energy Shield
(14-15)% increased Stun and Block Recovery
str_dex_int_armour 1000
Hummingbird'sPrefix78(39-42)% increased Armour, Evasion and Energy Shield
(16-17)% increased Stun and Block Recovery
str_dex_int_armour 1000
ShiningPrefix3+(3-5) to maximum Energy Shieldint_armour 1000
str_dex_int_armour 166
IncandescentPrefix69+(77-90) to maximum Energy Shieldhelmet 0
gloves 0
boots 0
int_armour 1000
str_dex_int_armour 166
ResplendentPrefix75+(91-100) to maximum Energy Shieldshield 0
helmet 0
gloves 0
boots 0
int_armour 1000
str_dex_int_armour 166
GlimmeringPrefix11+(6-11) to maximum Energy Shieldint_armour 1000
str_dex_int_armour 166
GlitteringPrefix17+(12-16) to maximum Energy Shieldint_armour 1000
str_dex_int_armour 166
GlowingPrefix23+(17-23) to maximum Energy Shieldint_armour 1000
str_dex_int_armour 166
RadiatingPrefix29+(24-30) to maximum Energy Shieldint_armour 1000
str_dex_int_armour 166
PulsingPrefix35+(31-38) to maximum Energy Shieldint_armour 1000
str_dex_int_armour 166
SeethingPrefix43+(39-49) to maximum Energy Shieldint_armour 1000
str_dex_int_armour 166
BlazingPrefix51+(50-61) to maximum Energy Shieldgloves 0
boots 0
int_armour 1000
str_dex_int_armour 166
ScintillatingPrefix60+(62-76) to maximum Energy Shieldhelmet 0
gloves 0
boots 0
int_armour 1000
str_dex_int_armour 166
of AllayingSuffix46(24-26)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of DiffusionSuffix57(27-29)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of DispersalSuffix68(30-32)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of BufferingSuffix76(33-35)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of ArdourSuffix85(36-38)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of EnliveningSuffix45(27-34)% faster start of Energy Shield Rechargeweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of ZestSuffix58(35-42)% faster start of Energy Shield Rechargeweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of GalvanisingSuffix67(43-50)% faster start of Energy Shield Rechargeweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of VigourSuffix77(51-58)% faster start of Energy Shield Rechargeweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
of Second WindSuffix86(59-66)% faster start of Energy Shield Rechargeweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldBodyArmour1Scourge Benefit1+(15-18) to maximum Energy Shieldhelmet 0
shield 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldBodyArmour2_Scourge Benefit45+(19-22) to maximum Energy Shieldhelmet 0
shield 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldBodyArmour3_Scourge Benefit68+(23-26) to maximum Energy Shieldhelmet 0
shield 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldBodyArmour4Scourge Benefit68+(27-30) to maximum Energy Shieldhelmet 0
shield 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldGlovesBoots1_Scourge Benefit1+(8-9) to maximum Energy Shieldbody_armour 0
helmet 0
shield 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldGlovesBoots2__Scourge Benefit45+(10-11) to maximum Energy Shieldbody_armour 0
helmet 0
shield 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldGlovesBoots3Scourge Benefit68+(12-13) to maximum Energy Shieldbody_armour 0
helmet 0
shield 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldGlovesBoots4Scourge Benefit68+(14-15) to maximum Energy Shieldbody_armour 0
helmet 0
shield 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldHelmetShield1_Scourge Benefit1+(11-12) to maximum Energy Shieldbody_armour 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldHelmetShield2Scourge Benefit45+(13-14) to maximum Energy Shieldbody_armour 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldHelmetShield3Scourge Benefit68+(15-16) to maximum Energy Shieldbody_armour 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldHelmetShield4Scourge Benefit68+(17-18) to maximum Energy Shieldbody_armour 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldRechargeRate2Scourge Benefit45(11-15)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldRechargeRate3Scourge Benefit68(16-20)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
HellscapeUpsideEnergyShieldRechargeRate4Scourge Benefit68(21-25)% increased Energy Shield Recharge Rateweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300

Belts, Rings & Amulets

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
ShiningPrefix3+(1-3) to maximum Energy Shieldring 1000
amulet 1000
belt 1000
IncandescentPrefix68+(38-43) to maximum Energy Shieldring 1000
amulet 1000
belt 1000
ResplendentPrefix74+(44-47) to maximum Energy Shieldring 1000
amulet 1000
belt 1000
DazzlingPrefix80+(48-51) to maximum Energy Shieldring 0
amulet 1000
belt 1000
GlimmeringPrefix11+(4-8) to maximum Energy Shieldring 1000
amulet 1000
belt 1000
GlitteringPrefix17+(9-12) to maximum Energy Shieldring 1000
amulet 1000
belt 1000
GlowingPrefix23+(13-15) to maximum Energy Shieldring 1000
amulet 1000
belt 1000
RadiatingPrefix29+(16-19) to maximum Energy Shieldring 1000
amulet 1000
belt 1000
PulsingPrefix35+(20-22) to maximum Energy Shieldring 1000
amulet 1000
belt 1000
SeethingPrefix42+(23-26) to maximum Energy Shieldring 1000
amulet 1000
belt 1000
BlazingPrefix50+(27-31) to maximum Energy Shieldring 1000
amulet 1000
belt 1000
ScintillatingPrefix59+(32-37) to maximum Energy Shieldring 1000
amulet 1000
belt 1000
ProtectivePrefix3(2-4)% increased maximum Energy Shieldamulet 1000
Strong-WilledPrefix18(5-7)% increased maximum Energy Shieldamulet 1000
ResolutePrefix30(8-10)% increased maximum Energy Shieldamulet 1000
FearlessPrefix42(11-13)% increased maximum Energy Shieldamulet 1000
DauntlessPrefix56(14-16)% increased maximum Energy Shieldamulet 1000
IndomitablePrefix70(17-19)% increased maximum Energy Shieldamulet 1000
UnassailablePrefix77(20-22)% increased maximum Energy Shieldamulet 1000
V2IncreasedEnergyShieldCorruptedCorrupted1(8-10)% increased maximum Energy Shieldbelt 1000
EnergyShieldRegenerationEldritchImplicit1Eater of Worlds7521% increased Energy Shield Recharge Rateno_tier_6_eldritch_implicit 0
helmet 1000
amulet 1000
EnergyShieldRegenerationEldritchImplicit2Eater of Worlds7522% increased Energy Shield Recharge Rateno_tier_5_eldritch_implicit 0
helmet 1000
amulet 1000
EnergyShieldRegenerationEldritchImplicit3Eater of Worlds7523% increased Energy Shield Recharge Rateno_tier_4_eldritch_implicit 0
helmet 1000
amulet 1000
EnergyShieldRegenerationEldritchImplicit4Eater of Worlds7524% increased Energy Shield Recharge Rateno_tier_3_eldritch_implicit 0
helmet 1000
amulet 1000
EnergyShieldRegenerationEldritchImplicit5Eater of Worlds7525% increased Energy Shield Recharge Rateno_tier_2_eldritch_implicit 0
helmet 1000
amulet 1000
EnergyShieldRegenerationEldritchImplicit6Eater of Worlds7526% increased Energy Shield Recharge Rateno_tier_1_eldritch_implicit 0
helmet 1000
amulet 1000
EnergyShieldRegenerationEldritchImplicitPinnaclePresence3Eater of Worlds7529% increased Energy Shield Recharge Rateno_tier_4_eldritch_implicit 0
helmet 200
amulet 200
EnergyShieldRegenerationEldritchImplicitPinnaclePresence4Eater of Worlds7530% increased Energy Shield Recharge Rateno_tier_3_eldritch_implicit 0
helmet 200
amulet 200
EnergyShieldRegenerationEldritchImplicitPinnaclePresence5Eater of Worlds7531% increased Energy Shield Recharge Rateno_tier_2_eldritch_implicit 0
helmet 200
amulet 200
EnergyShieldRegenerationEldritchImplicitPinnaclePresence6Eater of Worlds7532% increased Energy Shield Recharge Rateno_tier_1_eldritch_implicit 0
helmet 200
amulet 200
EnergyShieldRegenerationEldritchImplicitUniquePresence2Eater of Worlds7525% increased Energy Shield Recharge Rateno_tier_5_eldritch_implicit 0
helmet 500
amulet 500
EnergyShieldRegenerationEldritchImplicitUniquePresence3Eater of Worlds7526% increased Energy Shield Recharge Rateno_tier_4_eldritch_implicit 0
helmet 500
amulet 500
EnergyShieldRegenerationEldritchImplicitUniquePresence4Eater of Worlds7527% increased Energy Shield Recharge Rateno_tier_3_eldritch_implicit 0
helmet 500
amulet 500
EnergyShieldRegenerationEldritchImplicitUniquePresence5Eater of Worlds7528% increased Energy Shield Recharge Rateno_tier_2_eldritch_implicit 0
helmet 500
amulet 500
EnergyShieldRegenerationEldritchImplicitUniquePresence6Eater of Worlds7529% increased Energy Shield Recharge Rateno_tier_1_eldritch_implicit 0
helmet 500
amulet 500
GlobalEnergyShieldPercentEldritchImplicit1Eater of Worlds75(6-7)% increased maximum Energy Shieldno_tier_6_eldritch_implicit 0
body_armour 1000
amulet 1000
GlobalEnergyShieldPercentEldritchImplicit2Eater of Worlds75(8-9)% increased maximum Energy Shieldno_tier_5_eldritch_implicit 0
body_armour 1000
amulet 1000
GlobalEnergyShieldPercentEldritchImplicit3Eater of Worlds75(10-11)% increased maximum Energy Shieldno_tier_4_eldritch_implicit 0
body_armour 1000
amulet 1000
GlobalEnergyShieldPercentEldritchImplicit4Eater of Worlds75(12-13)% increased maximum Energy Shieldno_tier_3_eldritch_implicit 0
body_armour 1000
amulet 1000
GlobalEnergyShieldPercentEldritchImplicit5Eater of Worlds75(14-15)% increased maximum Energy Shieldno_tier_2_eldritch_implicit 0
body_armour 1000
amulet 1000
GlobalEnergyShieldPercentEldritchImplicit6Eater of Worlds75(16-17)% increased maximum Energy Shieldno_tier_1_eldritch_implicit 0
body_armour 1000
amulet 1000
GlobalEnergyShieldPercentEldritchImplicitPinnaclePresence3Eater of Worlds75(22-23)% increased maximum Energy Shieldno_tier_4_eldritch_implicit 0
body_armour 200
amulet 200
GlobalEnergyShieldPercentEldritchImplicitPinnaclePresence4Eater of Worlds75(24-25)% increased maximum Energy Shieldno_tier_3_eldritch_implicit 0
body_armour 200
amulet 200
GlobalEnergyShieldPercentEldritchImplicitPinnaclePresence5Eater of Worlds75(26-27)% increased maximum Energy Shieldno_tier_2_eldritch_implicit 0
body_armour 200
amulet 200
GlobalEnergyShieldPercentEldritchImplicitPinnaclePresence6Eater of Worlds75(28-29)% increased maximum Energy Shieldno_tier_1_eldritch_implicit 0
body_armour 200
amulet 200
GlobalEnergyShieldPercentEldritchImplicitUniquePresence2Eater of Worlds75(14-15)% increased maximum Energy Shieldno_tier_5_eldritch_implicit 0
body_armour 500
amulet 500
GlobalEnergyShieldPercentEldritchImplicitUniquePresence3Eater of Worlds75(16-17)% increased maximum Energy Shieldno_tier_4_eldritch_implicit 0
body_armour 500
amulet 500
GlobalEnergyShieldPercentEldritchImplicitUniquePresence4Eater of Worlds75(18-19)% increased maximum Energy Shieldno_tier_3_eldritch_implicit 0
body_armour 500
amulet 500
GlobalEnergyShieldPercentEldritchImplicitUniquePresence5Eater of Worlds75(20-21)% increased maximum Energy Shieldno_tier_2_eldritch_implicit 0
body_armour 500
amulet 500
GlobalEnergyShieldPercentEldritchImplicitUniquePresence6Eater of Worlds75(22-23)% increased maximum Energy Shieldno_tier_1_eldritch_implicit 0
body_armour 500
amulet 500

Jewels

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
SerenePrefix1(4-6)% faster start of Energy Shield Rechargenot_int 0
default 500
ShimmeringPrefix1(6-8)% increased maximum Energy Shieldnot_int 0
default 500
FeveredPrefix1(6-8)% increased Energy Shield Recharge Ratenot_int 0
default 500
of FocusSuffix1Gain (2-3) Energy Shield per Enemy Hit with Attacksnot_int 0
default 500
JewelImplicitEnergyShieldRechargeRateIntrinsic1(3-6)% increased Energy Shield Recharge Ratejewel 1

Abyss Jewels

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
ShiningPrefix1+(21-25) to maximum Energy Shielddefault 600
SeethingPrefix40+(26-30) to maximum Energy Shielddefault 600
IncandescentPrefix75+(31-35) to maximum Energy Shielddefault 600
ResplendentPrefix83+(36-40) to maximum Energy Shielddefault 300
CaptivatingPrefix1Regenerate (9-12) Energy Shield per secondabyss_jewel_melee 250
abyss_jewel_ranged 250
abyss_jewel_caster 500
abyss_jewel_summoner 500
BeautifulPrefix30Regenerate (13-16) Energy Shield per secondabyss_jewel_melee 250
abyss_jewel_ranged 250
abyss_jewel_caster 500
abyss_jewel_summoner 500
BreathtakingPrefix60Regenerate (17-20) Energy Shield per secondabyss_jewel_melee 250
abyss_jewel_ranged 250
abyss_jewel_caster 500
abyss_jewel_summoner 500

Shaper

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
The Shaper'sPrefix75(21-25)% increased Energy Shield from Equipped Body Armourbelt_shaper 400
The Shaper'sPrefix80(26-30)% increased Energy Shield from Equipped Body Armourbelt_shaper 400
of ShapingSuffix68(7-9)% increased Energy Shield Recovery ratebelt_shaper 800
of ShapingSuffix75(10-12)% increased Energy Shield Recovery ratebelt_shaper 800
of ShapingSuffix68Recover (3-4)% of Energy Shield on Killbody_armour_shaper 800
of ShapingSuffix75Recover (5-6)% of Energy Shield on Killbody_armour_shaper 800
of ShapingSuffix68Recover (3-5)% of Energy Shield when you Blockshield_shaper 800

Crusader

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Crusader'sPrefix68(7-9)% increased maximum Energy Shieldbelt_crusader 500
ring_crusader 500
Crusader'sPrefix78(10-12)% increased maximum Energy Shieldbelt_crusader 500
ring_crusader 500
Crusader'sPrefix82(13-15)% increased maximum Energy Shieldbelt_crusader 500
ring_crusader 500
Crusader'sPrefix68(0.2-0.4)% of Lightning Damage Leeched as Energy Shieldamulet_crusader 500
Crusader'sPrefix68(15-25)% increased Maximum total Energy Shield Recovery per second from Leechamulet_crusader 250
Crusader'sPrefix7515% increased Maximum total Energy Shield Recovery per second from Leechgloves_crusader 250
of the CrusadeSuffix68Recover (3-4)% of Energy Shield on Killbody_armour_crusader 500
of the CrusadeSuffix80Recover (5-6)% of Energy Shield on Killbody_armour_crusader 500
of the CrusadeSuffix68(8-11)% increased Energy Shield Recovery ratebody_armour_crusader 500
of the CrusadeSuffix80(12-15)% increased Energy Shield Recovery ratebody_armour_crusader 500
of the CrusadeSuffix68(7-9)% increased Energy Shield Recovery ratebelt_crusader 250
of the CrusadeSuffix75(10-12)% increased Energy Shield Recovery ratebelt_crusader 250
of the CrusadeSuffix68Recover (3-5)% of Energy Shield when you Blockshield_crusader 250

Crafted

No results found- Missing "Faster Start of Energy Shield Recharge" craft on rings (query doesn't fetch this mod for some reason)

Delve

All fossil specific crafts on this section have been removed as of patch 3.10. Increased energy shield from body armour can now be found on Shaper influenced belts.

Specifics on 3.10 fossil changes found here: https://www.pathofexile.com/forum/view-thread/2784310#fossilcrafting

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of the UndergroundSuffix10.3% of Spell Damage Leeched as Energy Shieldabyss_jewel 0
jewel 0
shield 0
body_armour 0
boots 0
helmet 0
int_armour 2000
dex_int_armour 2000
str_int_armour 2000
of the UndergroundSuffix1Regenerate 1% of Energy Shield per secondabyss_jewel 0
jewel 0
shield 0
body_armour 0
gloves 0
helmet 0
int_armour 2000
dex_int_armour 2000
str_int_armour 2000
of the UndergroundSuffix1Regenerate 0.3% of Energy Shield per second if you've Hit an Enemy Recentlyjewel 300
abyss_jewel 300
of the UndergroundSuffix1(20-30)% increased Energy Shield from Equipped Body Armourabyss_jewel 0
jewel 0
ring 1600
amulet 1600
belt 1600
of the UndergroundSuffix1Regenerate 0.5% of Energy Shield per second if you've Hit an Enemy Recentlyabyss_jewel 0
jewel 0
dagger 1600
claw 1600
wand 1600
sceptre 1600
of the UndergroundSuffix1Regenerate 1% of Energy Shield per second if you've Hit an Enemy Recentlyabyss_jewel 0
jewel 0
staff 2000

Passive skills

There are passive skills that grant energy shield bonuses.

Base energy shield

These passive skills grant additional base maximum energy shield.

NameStats
Damage and Energy Shield
14% increased Damage
+12 to maximum Energy Shield [1]

12% increased Damage
+10 to maximum Energy Shield [2]
Energy Shield
+10 to maximum Energy Shield
4% increased maximum Energy Shield [1] [2]
Energy Shield and Energy Shield Recharge Rate
+15 to maximum Energy Shield
10% increased Energy Shield Recharge Rate [1] [2]
Energy Shield and Mana
+14 to maximum Energy Shield
+16 to maximum Mana [1]
Energy Shield and Mana Regeneration
+16 to maximum Energy Shield
25% increased Mana Regeneration Rate [1]
Deep Wisdom
+20 to Intelligence
+20 to maximum Mana
+20 to maximum Energy Shield [1]
Essence Surge
+30 to maximum Energy Shield
20% faster start of Energy Shield Recharge [1]
Foresight
+20 to maximum Energy Shield
14% increased maximum Energy Shield
10% increased Energy Shield Recharge Rate [1]

Maximum energy shield

These passive skills grant unconditional increases or reductions to maximum energy shield.

NameStats
Armour and Energy Shield
10% increased Armour
4% increased maximum Energy Shield [1] [2]

8% increased Armour
5% increased maximum Energy Shield [3] [4]

10% increased Armour
5% increased maximum Energy Shield [9] [10] [11] [12]
Energy Shield
6% increased maximum Energy Shield [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12]
+10 to maximum Energy Shield
4% increased maximum Energy Shield [3] [4]
Energy Shield and Mana
5% increased maximum Energy Shield
6% increased maximum Mana [1] [2] [3]
Energy Shield and Recovery
6% increased maximum Energy Shield
10% increased Energy Shield Recharge Rate [1]
Evasion and Energy Shield
10% increased Evasion Rating
5% increased maximum Energy Shield [1] [2] [3] [4] [5]

8% increased Evasion Rating
5% increased maximum Energy Shield [3] [4]

10% increased Evasion Rating
4% increased maximum Energy Shield [5] [6]
Life and Energy Shield
5% increased maximum Life
4% increased maximum Energy Shield [1] [2] [3]

5% increased maximum Energy Shield
5% increased maximum Life [4] [5] [6]

3% increased maximum Life
5% increased maximum Energy Shield [7] [8] [9]
Arcane Focus
20% increased maximum Energy Shield
10% faster start of Energy Shield Recharge
+10 to Intelligence [1]
Faith and Steel
15% increased Armour
10% increased maximum Energy Shield
+8% to all Elemental Resistances [1]
Foresight
+20 to maximum Energy Shield
14% increased maximum Energy Shield
10% increased Energy Shield Recharge Rate [1]
Insightfulness
10% increased maximum Energy Shield
16% increased maximum Mana
10% reduced Mana Cost of Skills while on Full Energy Shield [1]
Purity of Flesh
10% increased maximum Life
+8% to Chaos Resistance
8% increased maximum Energy Shield [1]
Resourcefulness
5% increased maximum Life
10% increased maximum Energy Shield
+8% chance to Suppress Spell Damage [1]
Sanctity
+10 to Strength and Intelligence
20% increased Armour
10% increased maximum Energy Shield
Regenerate 1% of Life per second [1]
Sanctum of Thought
You take 30% reduced Extra Damage from Critical Strikes
18% increased Armour
12% increased maximum Energy Shield [1]
Soul Thief
10% increased maximum Energy Shield
15% increased Evasion Rating
Recover 2% of Energy Shield on Kill [1]
Unnatural Calm
18% increased maximum Energy Shield
+1% to maximum Lightning Resistance
15% increased Energy Shield Recharge Rate [1]
Void Barrier
12% increased maximum Energy Shield
18% increased Evasion Rating
+10% chance to Suppress Spell Damage while on Full Energy Shield [1]
Written in Blood
10% increased maximum Life
10% increased maximum Energy Shield
+10 to Strength [1]

Energy shield recharge rate

These passive skills grant increased rate of energy shield recharge.

NameStats
Energy Shield and Energy Shield Recharge Rate
+15 to maximum Energy Shield
10% increased Energy Shield Recharge Rate [1] [2]
Energy Shield and Recovery
6% increased maximum Energy Shield
10% increased Energy Shield Recharge Rate [1]
Energy Shield Recharge Rate
15% increased Energy Shield Recharge Rate [1] [2] [3]
Spell Suppression and Energy Shield Recharge Rate
+5% chance to Suppress Spell Damage
10% increased Energy Shield Recharge Rate [1] [2]
Essence Infusion
30% increased Energy Shield Recharge Rate
15% faster start of Energy Shield Recharge [1]
Foresight
+20 to maximum Energy Shield
14% increased maximum Energy Shield
10% increased Energy Shield Recharge Rate [1]
Unnatural Calm
18% increased maximum Energy Shield
+1% to maximum Lightning Resistance
15% increased Energy Shield Recharge Rate [1]

Energy shield delay

This passive skill grants faster start of energy shield recharge.

NameStats
Arcane Focus
20% increased maximum Energy Shield
10% faster start of Energy Shield Recharge
+10 to Intelligence [1]
Essence Infusion
30% increased Energy Shield Recharge Rate
15% faster start of Energy Shield Recharge [1]
Essence Surge
+30 to maximum Energy Shield
20% faster start of Energy Shield Recharge [1]

Miscellany

These passive skills are related to energy shield, but do not fit into any other category.

NameStats
Block Recovery and Energy Shield
50% increased Energy Shield from Equipped Shield
50% increased Block Recovery [1]
Energy Shield
30% increased Energy Shield from Equipped Shield [1]
Energy Shield Leech
0.3% of Spell Damage Leeched as Energy Shield [1] [2]
15% increased Maximum total Energy Shield Recovery per second from Leech [3] [4]
Increased Energy Shield Leeched
80% increased total Recovery per second from Energy Shield Leech [1]
30% increased total Recovery per second from Energy Shield Leech [2]
Life and Energy Shield on Kill
Gain 15 Life per Enemy Killed
Gain 15 Energy Shield per Enemy Killed [1] [2]
Arcane Guarding
60% increased Energy Shield from Equipped Shield
+8% Chance to Block Spell Damage while holding a Shield [1]
Crimson Power
-6 Maximum Life per Level
Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items
Removes all Energy Shield [1]
Ethereal Feast
1% of Spell Damage Leeched as Energy Shield
40% increased Maximum total Energy Shield Recovery per second from Leech [1]
Grave Intentions
Minions have +27% to Chaos Resistance
Minions gain 20% of Maximum Life as Extra Maximum Energy Shield [1]
Insightfulness
10% increased maximum Energy Shield
16% increased maximum Mana
10% reduced Mana Cost of Skills while on Full Energy Shield [1]
Inspiring Bond
Link Skills have 20% increased Buff Effect if you have Linked to a target Recently
10% chance for Energy Shield Recharge to start when you Link to a target [1]
Instinct
+12% chance to Suppress Spell Damage
Recover 50 Energy Shield when you Suppress Spell Damage [1]
Last Rites
Enemies Cursed by you have 50% reduced Life Regeneration Rate
Enemies you Curse cannot Recharge Energy Shield
Cursed Enemies you Kill are destroyed [1]
Light Eater
0.8% of Spell Damage Leeched as Energy Shield
30% increased Maximum total Energy Shield Recovery per second from Leech
24% increased Damage while on Full Energy Shield [1]
Melding
7% increased maximum Life
Gain 3% of Maximum Life as Extra Maximum Energy Shield [1]
Safeguard
+6% chance to Block Spell Damage while holding a Staff or Shield
Recover 50 Energy Shield when you Block Spell Damage
+8% to all Elemental Resistances [1]
Soul Thief
10% increased maximum Energy Shield
15% increased Evasion Rating
Recover 2% of Energy Shield on Kill [1]
Trial of the Faith
50% increased Stun and Block Recovery
Regenerate 5% of Life over 1 second when Stunned
Regenerate 5% of Energy Shield over 1 second when Stunned [1]
Void Barrier
12% increased maximum Energy Shield
18% increased Evasion Rating
+10% chance to Suppress Spell Damage while on Full Energy Shield [1]

Keystones

NameStats
Corrupted Soul
50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield [1]
Divine Flesh
All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance [1]
Divine Shield
Cannot Recover Energy Shield to above Armour
3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second [1]
Eldritch Battery
Spend Energy Shield before Mana for Skill Mana Costs
Energy Shield protects Mana instead of Life
50% less Energy Shield Recharge Rate [1]
Eternal Youth
50% less Life Regeneration Rate
50% less maximum Total Life Recovery per Second from Leech
Energy Shield Recharge instead applies to Life [1]
Ghost Dance
Cannot Recover Energy Shield to above Evasion Rating
Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3
When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating [1]
Ghost Reaver
Leech Energy Shield instead of Life
Maximum total Energy Shield Recovery per second from Leech is doubled
Cannot Recharge Energy Shield [1]
Immortal Ambition
Energy Shield starts at zero
Cannot Recharge or Regenerate Energy Shield
Lose 5% of Energy Shield per second
Life Leech effects are not removed when Unreserved Life is Filled
Life Leech effects Recover Energy Shield instead while on Full Life [1]
Solipsism
Intelligence provides no inherent bonus to Energy Shield
2% reduced Duration of Elemental Ailments on you per 15 Intelligence [1]
Supreme Decadence
Life Recovery from Flasks also applies to Energy Shield
30% less Life Recovery from Flasks [1]
The Agnostic
Maximum Energy Shield is 0
While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life [1]
Wicked Ward
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
40% less Energy Shield Recharge Rate [1]
Zealot's Oath
Life Regeneration is applied to Energy Shield instead [1]

Timeless Jewel Keystones

NameStats
Corrupted Soul
50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield [1]
Divine Flesh
All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance [1]
Immortal Ambition
Energy Shield starts at zero
Cannot Recharge or Regenerate Energy Shield
Lose 5% of Energy Shield per second
Life Leech effects are not removed when Unreserved Life is Filled
Life Leech effects Recover Energy Shield instead while on Full Life [1]
Supreme Decadence
Life Recovery from Flasks also applies to Energy Shield
30% less Life Recovery from Flasks [1]

Masteries

The following Masteries are related to energy shield:

Mastery Effects
Armour and Energy Shield Mastery
  • 2% chance to Defend with 150% of Armour per 5% missing Energy Shield
  • Recover 5% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit
  • 100% increased Armour and Energy Shield from Equipped Body Armour if Equipped Helmet,
    Gloves and Boots all have Armour and Energy Shield
Chaos Mastery
  • +1 to Level of all Chaos Skill Gems
    Lose 10% of Life and Energy Shield when you use a Chaos Skill
  • Deal 10% more Chaos Damage to enemies which have Energy Shield
Energy Shield Mastery
  • Regenerate 2% of Energy Shield per second
  • Light Radius is based on Energy Shield instead of Life
    30% increased Light Radius
  • 10% less Physical Damage Taken while on Full Energy Shield
  • 30% of Chaos Damage taken does not bypass Energy Shield
  • 100% increased Energy Shield from Equipped Helmet
  • 50% of your Energy Shield is added to your Stun Threshold
Evasion and Energy Shield Mastery
  • 30% increased Evasion Rating while you have Energy Shield
  • 20% increased Energy Shield Recovery Rate if you haven't been Hit Recently
  • 100% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds
  • Every 4 seconds, Regenerate Energy Shield equal to 1% of Evasion Rating over 1 second
  • 20% increased Maximum Energy Shield if both Equipped Rings have an Explicit Evasion Modifier
    40% increased Energy Shield Recharge Rate if Equipped Amulet has an Explicit Evasion Modifier
Leech Mastery
  • 100% increased total Recovery per second from Life, Mana, or Energy Shield Leech
  • 25% increased Maximum total Life, Mana and Energy Shield Recovery per second from Leech
Shield Mastery
  • +1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
Staff Mastery
  • Recover 2% of Life when you Block Attack Damage while wielding a Staff
    Recover 2% of Energy Shield when you Block Spell Damage while wielding a Staff


Ascendancy skills

The following Ascendancy class skills are related to energy shield:

Ascendancy
Class
NameStats
Ascendant
Guardian
Auras from your Skills grant 3% increased Recovery Rate of Life,
Mana and Energy Shield to you and Allies
Every 4 seconds, Regenerate 50% of Life over one second
If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage [1]
Ascendant
Occultist
You can apply an additional Curse
Regenerate 1.5% of Energy Shield per second
10% increased Effect of your Curses
Cannot Be Stunned while you have Energy Shield [1]
Ascendant
Trickster
2% of Damage Leeched as Energy Shield
2% more Damage for each different type of Mastery you have Allocated
Prevent +6% of Suppressed Spell Damage while on Full Energy Shield
Nearby 6.0m radius Enemy Monsters' Action Speed is at most 92% of base value [1]
Guardian
Armour and Energy Shield, Aura Effect
14% increased Armour
5% increased maximum Energy Shield
5% increased effect of Non-Curse Auras from your Skills [1] [2]
Guardian
Armour and Energy Shield, Block Recovery
14% increased Armour
5% increased maximum Energy Shield
30% increased Block Recovery [1]
Guardian
Armour and Energy Shield, Life Regeneration
14% increased Armour
5% increased maximum Energy Shield
Regenerate 0.5% of Life per second [1]
Guardian
Armour and Energy Shield, Link Effect
14% increased Armour
5% increased maximum Energy Shield
Link Skills have 5% increased Buff Effect [1]
Guardian
Armour and Energy Shield, Minion Damage
14% increased Armour
5% increased maximum Energy Shield
Minions deal 10% increased Damage [1] [2]
Guardian
Radiant Faith
Grants maximum Energy Shield equal to 10% of your Reserved Mana to
you and nearby Allies
Grants Armour equal to 25% of your Reserved Mana to you and nearby Allies [1]
Guardian
Unwavering Faith
Auras from your Skills grant 5% increased Recovery Rate of Life,
Mana and Energy Shield to you and Allies [1]
Hierophant
Sanctuary of Thought
Gain 20% of Maximum Mana as Extra Maximum Energy Shield
25% increased Mana Reservation Efficiency of Skills
50% less Mana Cost of Skills
1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100% [1]
Inquisitor
Pious Path
Effects of Consecrated Ground you create Linger for 4 seconds
Consecrated Ground you create causes Life Regeneration to
also Recover Energy Shield for you and Allies [1]
Necromancer
Bone Barrier
1% additional Physical Damage Reduction per Minion, up to 10%
1% of Damage Dealt by your Minions is Leeched to you as Life
Minions gain 40% of Maximum Life as Extra Maximum Energy Shield [1]
Necromancer
Essence Glutton
Regenerate 4% of Mana over 2 seconds when you Consume a corpse
Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse
For each nearby corpse, you and nearby Allies Regenerate 5 Mana
per second, up to 50 per second
For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second [1]
Occultist
Energy Shield, Chaos Damage
6% increased maximum Energy Shield
10% increased Chaos Damage [1]
Occultist
Energy Shield, Cold and Chaos Damage
6% increased maximum Energy Shield
10% increased Chaos Damage
10% increased Cold Damage [1]
Occultist
Energy Shield, Cold Damage
6% increased maximum Energy Shield
10% increased Cold Damage [1]
Occultist
Energy Shield, Curse Effect
6% increased maximum Energy Shield
5% increased Effect of your Curses [1] [2]
Occultist
Energy Shield, Energy Shield Recharge Rate
6% increased maximum Energy Shield
15% increased Energy Shield Recharge Rate [1] [2]
Occultist
Energy Shield, Power Charge Duration
6% increased maximum Energy Shield
15% increased Power Charge Duration [1]
Occultist
Vile Bastion
Regenerate 2% of Energy Shield per second for each
Enemy you or your Minions have Killed Recently, up to 10% per second
Cannot Be Stunned while you have Energy Shield
Regenerate 40 Energy Shield per second [1]
Trickster
Evasion and Energy Shield, Attack and Cast Speed
14% increased Evasion Rating
5% increased maximum Energy Shield
4% increased Attack and Cast Speed [1]
Trickster
Evasion and Energy Shield, Damage
14% increased Evasion Rating
5% increased maximum Energy Shield
10% increased Damage [1]
Trickster
Evasion and Energy Shield, Energy Shield Leech
14% increased Evasion Rating
5% increased maximum Energy Shield
40% increased total Recovery per second from Energy Shield Leech [1]
Trickster
Evasion and Energy Shield, Energy Shield Recharge
14% increased Evasion Rating
5% increased maximum Energy Shield
10% increased Energy Shield Recharge Rate [1]
Trickster
Evasion and Energy Shield, Frenzy Charge Duration
14% increased Evasion Rating
5% increased maximum Energy Shield
15% increased Frenzy Charge Duration [1]
Trickster
Evasion and Energy Shield, Movement Speed
14% increased Evasion Rating
5% increased maximum Energy Shield
4% increased Movement Speed [1] [2]
Trickster
Escape Artist
+5 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet
+1 to maximum Energy Shield per 6 Evasion Rating on Equipped Body Armour [1]
Trickster
Polymath
3% more Damage for each different type of Mastery you have Allocated
Recover 1% of Life on Kill for each different type of Mastery you have Allocated
Recover 1% of Mana on Kill for each different type of Mastery you have Allocated
Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated [1]
Trickster
Soul Drinker
Energy Shield Leech effects are not removed when Energy Shield is Filled
2% of Damage Leeched as Energy Shield
20% increased Attack and Cast Speed while Leeching Energy Shield [1]
Trickster
Spellbreaker
+20% chance to Suppress Spell Damage
Prevent +10% of Suppressed Spell Damage while on Full Energy Shield
50% chance for Energy Shield Recharge to start when you Suppress Spell Damage [1]
Witch
Nine Lives25% of Damage Taken Recouped as Life, Mana and Energy Shield
Recoup Effects instead occur over 3 seconds [1]

Cluster jewel passives

The following cluster jewel-only passives are related to energy shield:

NameStats
Brush with Death
+5% to Damage over Time Multiplier
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill [1]
Conservation of Energy
10% increased maximum Energy Shield
0.3% of Spell Damage Leeched as Energy Shield [1]
Energy From Naught
+70 to maximum Energy Shield
15% increased Energy Shield Recharge Rate [1]
Misery Everlasting
Despair can affect Hexproof Enemies
Recover 2% of Energy Shield when you Kill a Cursed Enemy [1]
Pure Aptitude
+20 to Intelligence
Purity of Lightning has 80% increased Mana Reservation Efficiency
15% increased Energy Shield Recharge Rate [1]
Savour the Moment
10% increased maximum Energy Shield
Regenerate 3.00% of Energy Shield per second while stationary [1]
Spring Back
10% increased maximum Energy Shield
5% faster start of Energy Shield Recharge [1]
Thaumophage
0.6% of Spell Damage Leeched as Energy Shield
25% increased Spell Damage while on Full Energy Shield
10% chance to Hinder Enemies on Hit with Spells [1]
Energy Shield
6% increased maximum Energy Shield [1]
Essence Rush
0.3% of Spell Damage Leeched as Energy Shield
5% increased Attack and Cast Speed while Leeching Energy Shield
40% increased Damage while Leeching Energy Shield [1]
Gladiatorial Combat
2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
+1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield [1]
Mystical Ward
4% Chance to Block Spell Damage
Regenerate 1.5% of Energy Shield per second
0.3% of Spell Damage Leeched as Energy Shield [1]
Rot-Resistant
+13% to Chaos Resistance
Regenerate 1.2% of Life per second
Regenerate 0.6% of Energy Shield per second
Regenerate 0.3% of Mana per second [1]
Sap Psyche
20% increased Spell Damage
30% increased Mana Regeneration Rate
Regenerate 1% of Energy Shield per second if you've Cursed an Enemy Recently [1]
Storm Drinker
Damage Penetrates 8% Lightning Resistance
0.5% of Lightning Damage Leeched as Energy Shield [1]
Sublime Sensation
8% increased maximum Life
10% increased maximum Energy Shield [1]
Vile Reinvigoration
24% increased Damage over Time
6% increased maximum Energy Shield
Regenerate 2% of Energy Shield per second if you've Killed an Enemy Recently [1]
Will Shaper
Gain 5% of Maximum Mana as Extra Maximum Energy Shield [1]

Tattoos

ItemEffect(s)
Journey Tattoo of the SoulJourney Tattoo of the SoulStack Size: 10
Replaces a +30 to Intelligence Notable Passive Skill
+40 to maximum Energy Shield per Allocated Journey Tattoo of the SoulRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
+40 to maximum Energy Shield per Allocated Journey Tattoo of the Soul
Tattoo of the Hinekora WarriorTattoo of the Hinekora WarriorStack Size: 10
Replaces a Small Intelligence Passive Skill
3% increased maximum Energy ShieldRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
3% increased maximum Energy Shield

Version history

Version Changes
3.16.0
  • Energy Shield now recharges at a base amount of 33% per second (previously 20%).
3.5.0
  • Energy Shield Recharge is no longer interrupted by non-damage changes to your Life or Energy Shield, such as when you spend your Energy Shield on skills via Eldritch Battery.
3.0.0
  • Energy Shield as a defensive mechanic has undergone a review and, generally speaking, all sources of Energy Shield on items have been reduced by approximately 20%.
  • Elreon's crafted Increased Maximum Energy Shield mod can now only be crafted onto Amulets. The cost has been changed to 8 Chaos orbs (from 1 Exalted orb).
  • All local Energy Shield modifiers on items, as well as the base Energy Shield of items, have been reduced at higher levels. Very low-level items will see a slight increase or no change, scaling up to a 33% reduction at the highest tier of modifiers.
  • Because of Armour/Energy Shield and Evasion/Energy Shield equipment, we've had to apply this change to the local percentage modifiers on all other armour types as well. To compensate, all inherent values of base Armour and Evasion Rating on equipment are now greater at higher item levels.
  • The defences granted by all body armour has been increased at higher levels by 20%.
  • These changes will not apply to existing modifiers but will apply to existing base types. As a consequence, the Energy Shield values on many unique items have also been updated.
  • The following mods can now be crafted at Haku's Armourer's Bench: +27-34 to Maximum Energy Shield can be applied to all Armour Slots, +35-45 to Maximum Energy Shield can be applied to Body Armour, Shield and Helmet, +56-69 to Maximum Energy Shield can be applied to Body Armour and Shield.
  • Local Added Energy Shield modifiers have been rebalanced at all levels. Early mods grant more energy shield, dropping to 36%-45% less energy shield at the highest tier.
1.0.0
  • The ResplendentResplendent
    Prefix
    +(91-100) to maximum Energy Shield
    mod can no longer spawn on shields.
0.9.3
  • Energy shield now makes it a lot harder to get stunned, but doesn't prevent it all the time like it did before.
0.8.4
  • Improved Energy Shield on items by 34%.
0.8.3
  • Players can now not get stunned if they currently have any remaining energy shield. Greatly reduced amount of energy shield on items to compensate for this new behaviour.
  • Nerfed quantity of energy shield delay mod available.
0.6.8
  • Nerfed energy shield quantities by 50%.

References

ru:Энергетический щит de:Energieschild