Ignite
You're on fire
Take fire damage over time for a duration (default: 4s). The DOT is scaled with base fire damage of the hit (default: 90% of the base fire damage per second)Ignite is an elemental ailment associated with fire that causes the affected target to take burning damage (fire damage over time).

Mechanics
A hit of damage that has a chance to ignite is capable of inflicting ignite. Critical strikes inherently have a 100% chance to ignite. By default, only fire damage is able to inflict ignite, but certain equipment such as The Three DragonsThe Three Dragons
Golden MaskEvasion: (96-103)
Energy Shield: (20-22)Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn,
HrimburnHrimburn
Goathide GlovesEvasion: (72-92)Requires Level 24, 17 Dex+(20-30) to Strength
Adds (5-7) to (13-15) Cold Damage to Spells and Attacks
+(40-50) to Evasion Rating
+(20-30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
Your Cold Damage can IgniteGiant's blood you cannot tame,
as wild as an unwatched flame.,
StormfireStormfire
Opal RingRequires Level 80(15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate
+(20-30)% to Fire and Lightning Resistances
(8-12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies
Your Lightning Damage can IgniteWhen your skin sloughs, and your blood cooks,
you'll wish the lightning strike had killed you.,
Replica Volkuur's GuidanceReplica Volkuur's Guidance
Zealot GlovesArmour: (78-92)
Energy Shield: (16-19)Requires Level 43, 34 Str, 34 IntAdds (17-23) to (29-31) Chaos Damage
+(50-70) to maximum Life
+(29-41)% to Chaos Resistance
Your Chaos Damage can Ignite
Chaos Skills have 20% chance to Ignite
50% less Ignite Duration"Prototype #73 is a near perfect opposite of the original. Perhaps our failures
are due to some unknown polarity we have yet to discover.", or the Elemental Conflux buff can change which damage types are able to inflict ignite. Portions of ignites inflicted by non-fire damage are affected by modifiers that would increase the source damage type for the corresponding portion of the ignite damage. Damage over time effects, such as
Searing BondSearing BondSpell, Totem, Fire
Level: (1-20)
Cost: (18-51) Mana
Cast Time: 1.00 secRequires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.+1 to maximum number of Summoned Totems
Totem lasts 8 seconds
Deals (32.1-3899.6) Base Fire Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Summons a Totem which uses this Skill
Additional Effects per 1% Quality:
Supported Skills have 1% increased Totem LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., do not hit and therefore cannot inflict ignite.
Resistance modifiers like penetration do not affect the chance to ignite.
The base duration of ignite is 4 seconds. The burning damage over time is 90% of the base damage of the hit of fire damage (before increased and more multipliers and resistance calculations), per second.[1] Therefore, over the base duration the target will take 360% of the base damage dealt.[1] Increasing the duration of the Ignite, either via Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
AoE Radius: 22Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds
+(0-1) metre to radius
50% less Effect of Curse against Players
Cursed Normal and Magic Enemies have (15-29)% less Action Speed
Other effects on Cursed enemies expire 25% slower
Cursed Rare and Unique Enemies have (9-18)% less Action Speed
Additional Effects per 1% Quality:
1% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or the % increased Ignite duration modifier, causes the ignite to deal the same damage per second for a greater period of time. Linking a skill that applies an ignite with
Increased Duration SupportIncreased Duration SupportSupport, Duration
Icon: D
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill with a duration.Supported Skills have (45-64)% increased Skill Effect Duration
Additional Effects per 1% Quality:
Supported Skills have 0.5% increased Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. will not increase the duration of the ignite.[2]
Ignite inflicted by non-player unit deal 200% of base damage over 4 seconds, or 50% base damage per second.[confirmation needed because of 3.17.0 change]
Separate applications of ignite do not stack cumulatively. Each ignite effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.[3][4] For example, assume an enemy is inflicted with ignite for 100 damage per second, then after 2 seconds it is inflicted with ignite for 50 damage per second. The outcome will be 400 damage over 4 seconds followed by 100 damage over 2 seconds.
An exception to ignite stacking does, however, exist. EmberwakeEmberwake
Ruby RingRequires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage
(5-10)% increased Cast Speed
10% chance to Ignite
40% less Burning Damage
You can inflict an additional Ignite on an EnemyLeave the world in flames behind you. grants an additional ignite, and equipping two would result in three ignite stacks.
As an ailment, modifiers to attack, spell, melee, and ranged damage will not apply to ignite, nor will damage modifiers that are only applicable to the skill hit. For instance, area damage does not apply.
The following modifiers will directly affect the damage of ignite:
- Damage
- Damage over Time
- Elemental Damage
- Fire Damage
- Burning Damage
- Ignite Damage
- Damage over Time Multiplier
- Fire Damage over Time Multiplier
Double damage does not affect ignite damage. Double damage mechanic only modifies the hit damage, not the base damage - so it does not double ailment damage.
Critical Strikes
Critical Strike Multiplier does not affect Ignite damage, unless player has Perfect Agony keystone.
The damage multiplier for ailments from critical strikes exists independently from the critical strike multiplier used for hits.
A character's base critical strike multiplier is 150%. This damage multiplier does not function as 50% more damage but as +50% to Damage over Time multiplier, which stacks additively with other sources of Damage over Time Multiplier for Ailments.[5]
There currently exist no modifiers to this stat. However, the Perfect Agony keystone applies a percentage of modifiers to critical strike multiplier to the damage multiplier for ailments from critical strikes.[6]
Skill gems
Related base stats
Gem | ![]() | ![]() | ![]() | ![]() |
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![]() Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.Base duration is 4.00 seconds Burning Ground deals (20-26)% of the Fire Damage per Second of strongest Ignite on Enemy Caustic Ground deals (60-79)% of the Chaos Damage per Second of strongest Poison on Enemy Can create each Ground effect no more than once each second Gain 1 Flask Charge when you Hit a Cursed Enemy, no more than once every 3 seconds Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 24 |
![]() Level: (1-20) Cost: (7-12) Mana Attack Speed: 70% of base Attack Damage: (200-300)% of base Effectiveness of Added Damage: (200-300)% Projectile Speed: 3260Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies 25% chance to Ignite enemies 100% of Physical Damage Converted to Fire Damage Additional Effects per 1% Quality: 1% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy Additional Effects per 1% Quality: 1% increased Elemental DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: (7-9) Mana Attack Speed: 115% of baseRequires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(96-1003) to (145-1505) Added Fire Damage +6% to Critical Strike Chance Can consume Charges from Ruby, Sapphire, and Topaz Flasks Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible Deals (37-389) to (57-589) Added Cold Damage if Charges were consumed from a Sapphire Flask Deals (8-88) to (87-903) Added Lightning Damage if Charges were consumed from a Topaz Flask +(60-98)% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 2 sec Attack Speed: 70% of base Attack Damage: (280-400)% of base Effectiveness of Added Damage: (280-400)% Projectile Speed: 3260Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies 50% chance to Ignite enemies Projectiles Pierce 3 additional Targets 100% of Physical Damage Converted to Fire Damage Can't be Evaded Additional Effects per 1% Quality: +0.5% to Fire Damage over Time MultiplierCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (6-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 370% Projectile Speed: 1040 AoE Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage 25% chance to Ignite enemies Projectiles gain radius as they travel farther, up to a maximum of +(0-0.9) metres to radius Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 |
![]() Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 190% AoE Radius: 30Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Deals (26-832) to (40-1247) Fire Damage Base duration is 4.00 seconds (50-88)% more Damage with Hits against Burning enemies Cannot Ignite +(0-9) to Area of Effect length Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy Additional Effects per 1% Quality: 0.5% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 |
![]() Level: (1-20) Cost: (4-7) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 90%Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Deals (31-405) to (46-608) Fire Damage 50% chance to Ignite enemies 165% more Spell Damage for each stage 60% more Damage with Ailments for each stage 10 maximum Stages +0.3 metres to radius per Stage Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: (24-50) Mana Cast Time: 0.50 sec AoE Radius: 22Requires Level 24Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies have -(17-36)% to Fire Resistance Hits against Cursed Enemies have +25% chance to Ignite Additional Effects per 1% Quality: Ignite on Cursed enemies has 0.5% increased DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 24 |
![]() Level: (1-20) Cost: (16-30) Mana Cast Time: 1.00 sec Critical Strike Chance: 4.00% Effectiveness of Added Damage: 340%Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage This Spell's Cast Time is added to its Cooldown if Triggered All Damage can Ignite, Freeze, and Shock Chaos Damage with Hits is Resisted by lowest Resistance instead 40% more Damage with Ailments if Enemy is Hexed 100% more Damage with Hits if Enemy is Hexed Removes a Hex after Damaging Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: (2-4) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 50%Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage 25% more Damage with Hits and Ailments for each stage 100% increased angle per stage, up to 300% Final wave always Ignites 8 maximum stages +(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres Final wave deals 500% more Damage with Hits Final wave deals 250% more Damage with Ignite Additional Effects per 1% Quality: 1% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 |
![]() Level: (1-20) Cost: (6-25) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.50% Effectiveness of Added Damage: 300%A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Deals (8-1324) to (11-1986) Physical Damage Base duration is 4.00 seconds +(0-0.2) metres to radius +(0-0.6) metres to radius of Consecrated Ground 50% of Physical Damage Converted to Fire Damage Shockwave deals 25% less Damage Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 1 |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 4 sec Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 240%Launches a series of fireballs in a spiral around the caster.Deals (9-1095) to (14-1643) Fire Damage Fires 32 Projectiles in a spiral 25% chance to Ignite enemies Projectiles gain radius as they travel farther, up to a maximum of +(0-0.9) metres to radius Additional Effects per 1% Quality: 1% increased Projectile SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 3 sec Cast Time: 0.50 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 60%Requires Level 28Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.Deals (31-280) to (46-419) Fire Damage 50% chance to Ignite enemies 200% more Spell Damage for each stage 110% more Damage with Ailments for each stage -0.2 metres to radius per Stage Additional Effects per 1% Quality: 1% increased DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: (9-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 330%Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical Damage 25% of Physical Damage Converted to Lightning Damage Base duration is 0.50 seconds Base secondary duration is 4.00 seconds (0-38)% increased Skill Effect Duration 25% of Physical Damage Converted to Fire Damage Exposure applies -15% to Elemental Resistance matching highest Damage taken Additional Effects per 1% Quality: 1% increased Elemental DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 16 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (150-230)% of base Effectiveness of Added Damage: (150-230)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4.00 seconds 50% of Physical Damage Converted to Fire Damage Deals up to 20% more Damage with Hits to closer targets Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: (11-39) Mana Cast Time: 0.25 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 35% Projectile Speed: 750Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical Damage Projectiles Pierce all Targets Totem lasts 8 seconds Summons a Totem which uses this Skill Fires 2 additional Projectiles 50% of Physical Damage Converted to Fire Damage Consecrated Ground grants Immunity to Curses to you and Allies Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 4 |
![]() Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 8 sec Cast Time: InstantRequires Level 24Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.Base duration is 3.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(1.4-2) metres to radius (0-76)% increased effect of Aura You and nearby allies gain 5% additional maximum Fire Resistance You and nearby allies are Immune to Ignite Nearby Enemies' Fire Resistance is Ignored by Hits Additional Effects per 1% Quality: 2% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 24 |
Related quality stats
Gem | ![]() | ![]() | ![]() | ![]() |
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![]() Level: (1-20) Cost: (5-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 160% AoE Radius: 22Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Deals (15-798) to (22-1197) Fire Damage Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life +(0-0.4) metres to radius Additional Effects per 1% Quality: 0.5% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 4 |
![]() Level: (1-20) Cost: (8-10) Mana Projectile Speed: 3260 AoE Radius: 15Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1.00 seconds Explosion deals 50% less Base Damage Explosion will have (47-522) to (71-783) added Fire Damage +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres Explosion deals 6% more Damage with Hits per Explosive Arrow on Target Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target Maximum 20 Explosive Arrows stuck in an Enemy Additional Effects per 1% Quality: 1% chance to Ignite enemies 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: (8-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 260% AoE Radius: 15Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Deals (10-915) to (15-1373) Fire Damage Trap lasts 4 seconds Deals (32.5-3018.8) Base Fire Damage per second Base duration is 1.75 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect +(0-0.8) metres to radius (3-286) to (5-429) added Fire Damage against Burning Enemies Additional Effects per 1% Quality: 1% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Level: (1-20) Cost: (6-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 370% Projectile Speed: 1040 AoE Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage 25% chance to Ignite enemies Projectiles gain radius as they travel farther, up to a maximum of +(0-0.9) metres to radius Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 |
![]() Level: (1-20) Cost: (13-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 80%Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Deals (23-361) to (35-541) Fire Damage Base duration is 1.40 seconds One impact every 0.15 seconds First Impact has 100% more Area of Effect First Impact deals 325% more Damage with Hits and Ailments Maximum 3 Firestorms at a time Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: (8-23) Mana Cooldown Time: 3.50 sec Can Store 3 Use(s) Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140%Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.Deals (7-659) to (11-988) Fire Damage Deals (19.7-1738.6) Base Fire Damage per second Base duration is 4.00 seconds (0-19)% increased Cooldown Recovery Rate Additional Effects per 1% Quality: 0.5% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 10 |
![]() Level: (1-20) Cost: (24-50) Mana Cast Time: 0.50 sec AoE Radius: 22Requires Level 24Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies have -(17-36)% to Fire Resistance Hits against Cursed Enemies have +25% chance to Ignite Additional Effects per 1% Quality: Ignite on Cursed enemies has 0.5% increased DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 24 |
![]() Level: (1-20) Cost: (2-4) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 50%Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage 25% more Damage with Hits and Ailments for each stage 100% increased angle per stage, up to 300% Final wave always Ignites 8 maximum stages +(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres Final wave deals 500% more Damage with Hits Final wave deals 250% more Damage with Ignite Additional Effects per 1% Quality: 1% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 |
![]() Level: (1-20) Cost: (4-6) Mana Reservation: (4-6) Mana Cast Time: 0.18 sec Critical Strike Chance: 5.50% Effectiveness of Added Damage: 80% AoE Radius: 30Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area.Deals (26-240) to (39-361) Fire Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.35 seconds Fires 2 additional Projectiles Fires an additional Projectile for every 4 prior Mines in Detonation Sequence Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up to a maximum of (64-601) to (96-901) Additional Effects per 1% Quality: 1% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 28 |
![]() Level: (1-20) Reservation: (30-25)% Mana Cooldown Time: 0.60 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack Supported Skills have (0-38)% increased Cooldown Recovery Rate Supported Skills have Added Spell Damage equal to (60-174)% of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added Damage Supported Skills deal (37-31)% less Damage with Hits and Ailments Additional Effects per 1% Quality: Supported Skills deal 1% increased Spell DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 24 |
![]() Level: (1-20) Cost: (15-32) Mana per second Cast Time: 0.50 secRequires Level 34Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.Base duration is (8.00-9.90) seconds Linked target gains (23-169) to (35-254) Added Fire Damage Linked target gains Added Fire Damage equal to 5% of your Maximum Life Link breaks if target leaves range or line of sight for 4 seconds Maximum 1 Link from any source per target You die if Linked target dies Additional Effects per 1% Quality: 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 34 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds (5-75) to (8-113) Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Debuff deals 66% of Damage per Charge Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants fire resistance to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (22-41)% additional Fire Resistance You and nearby allies gain (0-4)% additional maximum Fire Resistance Additional Effects per 1% Quality: 2% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 24 |
![]() Level: (1-20) Cost: 10 Mana Attack Speed: 80% of base Attack Damage: (180-275)% of base Effectiveness of Added Damage: (180-275)%Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage 5% more Area of Effect per Endurance Charge 30% fissure branching chance +5% fissure branching chance per Endurance Charge Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
Support gems
Related base stats
Gem | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Icon: i Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 8Supports any skill that hits enemies.Supported Skills deal (10-19)% more Fire Damage Supported Skills have 25% chance to Ignite Enemies Ignited by Supported Skills have -10% to Fire Resistance Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | ![]() | 8 |
![]() Icon: S Level: (1-20) Cost & Reservation Multiplier: 110%Supports any skill that hits enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres Supported Skills have 20% chance to Freeze, Shock and Ignite Additional Effects per 1% Quality: 0.5% increased Duration of Elemental Ailments on EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | N/A | ![]() | 1 |
![]() Icon: I Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 38Supports any skill that hits enemies.Ignites caused by Supported Skills spread to other Enemies within (1.4-2) metres Supported Skills deal (15-24)% more Damage with Ignite Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | ![]() | 38 |
![]() Icon: Z Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports melee attack skills.Supported Skills have (10-19)% chance to Ignite Each Supported Skill deals (10-14)% more Damage with Ignite for each Ignite inflicted with it Recently, up to a maximum of (230-364)% Each Supported Skill deals 3% less Damage for each Ignite inflicted with it Recently, up to a maximum of (69-78)% Additional Effects per 1% Quality: Supported Skills have 0.5% chance to IgniteThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 31 |
Related quality stats
Gem | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Icon: C Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 18Supports attack skills, or spell skills that deal damage.Supported Skills have 80% less Critical Strike Chance Supported Skills deal (25-39)% more Spell Damage Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | N/A | ![]() | 18 |
![]() Icon: S Level: (1-20) Cost & Reservation Multiplier: 110%Supports any skill that hits enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres Supported Skills have 20% chance to Freeze, Shock and Ignite Additional Effects per 1% Quality: 0.5% increased Duration of Elemental Ailments on EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | N/A | ![]() | 1 |
![]() Icon: I Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 38Supports any skill that hits enemies.Ignites caused by Supported Skills spread to other Enemies within (1.4-2) metres Supported Skills deal (15-24)% more Damage with Ignite Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | ![]() | 38 |
![]() Icon: m Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 38Supports any skill that hits enemies.Supported Skills deal (42-205) to (63-308) added Fire Damage against Burning Enemies Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | ![]() | 38 |
![]() Icon: y Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 18Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Hits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 seconds Lose 5 Resonance per second of each Element you are not gaining Supported Skills deal 3% more Elemental Damage per 5 of lowest Resonance Supported Skills penetrate (7-16)% Elemental Resistances while each Resonance is at least 25 Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Elemental DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | ![]() | 18 |
![]() Icon: b Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that hits enemies, or can deal burning damage directly.Supported Skills deal (20-34)% more Burning Damage Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Burning DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | ![]() | 31 |
![]() Icon: Z Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports melee attack skills.Supported Skills have (10-19)% chance to Ignite Each Supported Skill deals (10-14)% more Damage with Ignite for each Ignite inflicted with it Recently, up to a maximum of (230-364)% Each Supported Skill deals 3% less Damage for each Ignite inflicted with it Recently, up to a maximum of (69-78)% Additional Effects per 1% Quality: Supported Skills have 0.5% chance to IgniteThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 31 |
![]() Icon: W Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports attack skills.Supported Attack Skills deal (20-34)% more Elemental Damage Additional Effects per 1% Quality: 0.5% increased Elemental Damage with Attack SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | ![]() | 18 |
![]() Icon: V Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.Supported Skills Penetrate (20-34)% Fire Resistance Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | N/A | 31 |
Related modifiers
Item mods
Name | Generation Type | ![]() | Stats | Spawn Weighting |
---|---|---|---|---|
Warlord's | Prefix | 68 | Adds (19-26) to (38-46) Fire Damage against Ignited Enemies | ring_adjudicator 500 |
The Elder's | Prefix | 68 | Adds (19-26) to (38-46) Fire Damage against Ignited Enemies | ring_elder 800 |
Warlord's | Prefix | 75 | Adds (23-30) to (47-54) Fire Damage against Ignited Enemies | ring_adjudicator 500 |
The Elder's | Prefix | 75 | Adds (23-30) to (47-54) Fire Damage against Ignited Enemies | ring_elder 800 |
of the Crusade | Suffix | 75 | (51-60)% chance to Avoid being Ignited | boots_crusader 1000 quiver_crusader 1000 |
of Shaping | Suffix | 68 | (5-7)% chance to Freeze, Shock and Ignite Socketed Gems are Supported by Level 18 Elemental Proliferation | sceptre_shaper 1000 |
of Shaping | Suffix | 75 | (8-10)% chance to Freeze, Shock and Ignite Socketed Gems are Supported by Level 20 Elemental Proliferation | sceptre_shaper 1000 |
of the Elder | Suffix | 68 | (5-7)% chance to Freeze, Shock and Ignite Socketed Gems are Supported by Level 18 Unbound Ailments | sceptre_elder 1000 |
of the Elder | Suffix | 75 | (8-10)% chance to Freeze, Shock and Ignite Socketed Gems are Supported by Level 20 Unbound Ailments | sceptre_elder 1000 |
of Ignition | Suffix | 15 | 10% chance to Ignite | sceptre 1000 wand 1000 |
of Ignition | Suffix | 15 | 20% chance to Ignite | staff 1000 |
of Combustion | Suffix | 45 | 15% chance to Ignite | sceptre 1000 wand 1000 |
of Combustion | Suffix | 45 | 25% chance to Ignite | staff 1000 |
of Conflagration | Suffix | 75 | 20% chance to Ignite | sceptre 500 wand 500 |
of Conflagration | Suffix | 75 | 30% chance to Ignite | staff 500 |
of Redemption | Suffix | 68 | (6-8)% chance to Ignite (15-17)% increased Burning Damage | helmet_eyrie 500 |
of Redemption | Suffix | 75 | (6-8)% chance to Ignite (18-20)% increased Burning Damage | helmet_eyrie 500 |
of the Elder | Suffix | 68 | (8-12)% increased Ignite Duration on Enemies Socketed Gems are Supported by Level 16 Immolate | helmet_elder 800 |
of the Elder | Suffix | 75 | (13-16)% increased Ignite Duration on Enemies Socketed Gems are Supported by Level 18 Immolate | helmet_elder 800 |
of the Elder | Suffix | 80 | (17-20)% increased Ignite Duration on Enemies Socketed Gems are Supported by Level 20 Immolate | helmet_elder 800 |
of the Crusade | Suffix | 75 | (51-60)% reduced Ignite Duration on you | helmet_crusader 1000 |
of the Conquest | Suffix | 75 | Remove Ignite and Burning when you use a Flask | belt_adjudicator 500 |
of the Elder | Suffix | 75 | Remove Ignite and Burning when you use a Flask | belt_elder 400 |
V2AvoidIgniteCorrupted | Corrupted | 40 | Cannot be Ignited | ring 1000 |
FlaskEnchantmentInjectorOnAffectedByIgnite | Instilling Orb | 1 | Used when you become Ignited | flask 100 |
HellscapeUpsideChanceToAvoidIgniteAndBurning2 | Scourge Benefit | 45 | (26-30)% chance to Avoid being Ignited | ring 500 |
HellscapeUpsideChanceToAvoidIgniteAndBurning3 | Scourge Benefit | 68 | (31-35)% chance to Avoid being Ignited | ring 500 |
HellscapeUpsideChanceToAvoidIgniteAndBurning4 | Scourge Benefit | 68 | (36-40)% chance to Avoid being Ignited | ring 500 |
HellscapeUpsideChanceToIgnite1h2 | Scourge Benefit | 45 | (5-6)% chance to Ignite | sceptre 500 wand 500 |
HellscapeUpsideChanceToIgnite2h2 | Scourge Benefit | 45 | (7-9)% chance to Ignite | staff 500 |
HellscapeUpsideChanceToIgnite1h3_ | Scourge Benefit | 68 | (7-8)% chance to Ignite | sceptre 500 wand 500 |
HellscapeUpsideChanceToIgnite1h4___ | Scourge Benefit | 68 | (9-10)% chance to Ignite | sceptre 500 wand 500 |
HellscapeUpsideChanceToIgnite2h3 | Scourge Benefit | 68 | (10-12)% chance to Ignite | staff 500 |
HellscapeUpsideChanceToIgnite2h4___ | Scourge Benefit | 68 | (13-15)% chance to Ignite | staff 500 |
HellscapeUpsideReducedBurnDuration3__ | Scourge Benefit | 68 | (31-35)% reduced Ignite Duration on you | ring 500 |
HellscapeUpsideReducedBurnDuration4 | Scourge Benefit | 68 | (36-40)% reduced Ignite Duration on you | ring 500 |
AvoidIgniteEldritchImplicit1 | Searing Exarch | 75 | (33-35)% chance to Avoid being Ignited | no_tier_6_eldritch_implicit 0 boots 700 |
AvoidIgniteEldritchImplicit2 | Searing Exarch | 75 | (36-38)% chance to Avoid being Ignited | no_tier_5_eldritch_implicit 0 boots 700 |
AvoidIgniteEldritchImplicit3 | Searing Exarch | 75 | (39-41)% chance to Avoid being Ignited | no_tier_4_eldritch_implicit 0 boots 700 |
AvoidIgniteEldritchImplicit4 | Searing Exarch | 75 | (42-44)% chance to Avoid being Ignited | no_tier_3_eldritch_implicit 0 boots 700 |
AvoidIgniteEldritchImplicit5 | Searing Exarch | 75 | (45-47)% chance to Avoid being Ignited | no_tier_2_eldritch_implicit 0 boots 700 |
AvoidIgniteEldritchImplicit6 | Searing Exarch | 75 | (48-50)% chance to Avoid being Ignited | no_tier_1_eldritch_implicit 0 boots 700 |
AvoidIgniteEldritchImplicitPinnaclePresence3 | Searing Exarch | 75 | (57-59)% chance to Avoid being Ignited | no_tier_4_eldritch_implicit 0 boots 140 |
AvoidIgniteEldritchImplicitPinnaclePresence4 | Searing Exarch | 75 | (60-62)% chance to Avoid being Ignited | no_tier_3_eldritch_implicit 0 boots 140 |
AvoidIgniteEldritchImplicitPinnaclePresence5 | Searing Exarch | 75 | (63-66)% chance to Avoid being Ignited | no_tier_2_eldritch_implicit 0 boots 140 |
AvoidIgniteEldritchImplicitPinnaclePresence6 | Searing Exarch | 75 | (67-70)% chance to Avoid being Ignited | no_tier_1_eldritch_implicit 0 boots 140 |
AvoidIgniteEldritchImplicitUniquePresence2 | Searing Exarch | 75 | (45-47)% chance to Avoid being Ignited | no_tier_5_eldritch_implicit 0 boots 350 |
AvoidIgniteEldritchImplicitUniquePresence3 | Searing Exarch | 75 | (48-50)% chance to Avoid being Ignited | no_tier_4_eldritch_implicit 0 boots 350 |
AvoidIgniteEldritchImplicitUniquePresence4 | Searing Exarch | 75 | (51-53)% chance to Avoid being Ignited | no_tier_3_eldritch_implicit 0 boots 350 |
AvoidIgniteEldritchImplicitUniquePresence5 | Searing Exarch | 75 | (54-57)% chance to Avoid being Ignited | no_tier_2_eldritch_implicit 0 boots 350 |
AvoidIgniteEldritchImplicitUniquePresence6 | Searing Exarch | 75 | (58-61)% chance to Avoid being Ignited | no_tier_1_eldritch_implicit 0 boots 350 |
IgniteProliferationEldritchImplicit1 | Searing Exarch | 75 | Ignites you inflict spread to other Enemies within 1.2 metres | no_tier_6_eldritch_implicit 0 gloves 400 |
IgniteProliferationEldritchImplicit2 | Searing Exarch | 75 | Ignites you inflict spread to other Enemies within 1.3 metres | no_tier_5_eldritch_implicit 0 gloves 400 |
IgniteProliferationEldritchImplicit3 | Searing Exarch | 75 | Ignites you inflict spread to other Enemies within 1.4 metres | no_tier_4_eldritch_implicit 0 gloves 400 |
IgniteProliferationEldritchImplicit4 | Searing Exarch | 75 | Ignites you inflict spread to other Enemies within 1.5 metres | no_tier_3_eldritch_implicit 0 gloves 400 |
IgniteProliferationEldritchImplicit5 | Searing Exarch | 75 | Ignites you inflict spread to other Enemies within 1.6 metres | no_tier_2_eldritch_implicit 0 gloves 400 |
IgniteProliferationEldritchImplicit6 | Searing Exarch | 75 | Ignites you inflict spread to other Enemies within 1.7 metres | no_tier_1_eldritch_implicit 0 gloves 400 |
IgniteProliferationEldritchImplicitPinnaclePresence3 | Searing Exarch | 75 | Ignites you inflict spread to other Enemies within 2 metres | no_tier_4_eldritch_implicit 0 gloves 80 |
IgniteProliferationEldritchImplicitPinnaclePresence4 | Searing Exarch | 75 | Ignites you inflict spread to other Enemies within 2.1 metres | no_tier_3_eldritch_implicit 0 gloves 80 |
IgniteProliferationEldritchImplicitPinnaclePresence5 | Searing Exarch | 75 | Ignites you inflict spread to other Enemies within 2.2 metres | no_tier_2_eldritch_implicit 0 gloves 80 |
IgniteProliferationEldritchImplicitPinnaclePresence6 | Searing Exarch | 75 | Ignites you inflict spread to other Enemies within 2.3 metres | no_tier_1_eldritch_implicit 0 gloves 80 |
IgniteProliferationEldritchImplicitUniquePresence2 | Searing Exarch | 75 | Ignites you inflict spread to other Enemies within 1.6 metres | no_tier_5_eldritch_implicit 0 gloves 200 |
IgniteProliferationEldritchImplicitUniquePresence3 | Searing Exarch | 75 | Ignites you inflict spread to other Enemies within 1.7 metres | no_tier_4_eldritch_implicit 0 gloves 200 |
IgniteProliferationEldritchImplicitUniquePresence4 | Searing Exarch | 75 | Ignites you inflict spread to other Enemies within 1.8 metres | no_tier_3_eldritch_implicit 0 gloves 200 |
IgniteProliferationEldritchImplicitUniquePresence5 | Searing Exarch | 75 | Ignites you inflict spread to other Enemies within 1.9 metres | no_tier_2_eldritch_implicit 0 gloves 200 |
IgniteProliferationEldritchImplicitUniquePresence6 | Searing Exarch | 75 | Ignites you inflict spread to other Enemies within 2 metres | no_tier_1_eldritch_implicit 0 gloves 200 |
ChanceToIgniteEldritchImplicit1 | Eater of Worlds | 75 | 5% chance to Ignite | no_tier_6_eldritch_implicit 0 helmet 700 |
ChanceToIgniteEldritchImplicit2 | Eater of Worlds | 75 | 10% chance to Ignite | no_tier_5_eldritch_implicit 0 helmet 700 |
ChanceToIgniteEldritchImplicit3 | Eater of Worlds | 75 | 15% chance to Ignite | no_tier_4_eldritch_implicit 0 helmet 700 |
ChanceToIgniteEldritchImplicit4 | Eater of Worlds | 75 | 20% chance to Ignite | no_tier_3_eldritch_implicit 0 helmet 700 |
ChanceToIgniteEldritchImplicit5 | Eater of Worlds | 75 | 25% chance to Ignite | no_tier_2_eldritch_implicit 0 helmet 700 |
ChanceToIgniteEldritchImplicit6 | Eater of Worlds | 75 | 30% chance to Ignite | no_tier_1_eldritch_implicit 0 helmet 700 |
ChanceToIgniteEldritchImplicitPinnaclePresence3 | Eater of Worlds | 75 | 35% chance to Ignite | no_tier_4_eldritch_implicit 0 helmet 140 |
ChanceToIgniteEldritchImplicitPinnaclePresence4 | Eater of Worlds | 75 | 40% chance to Ignite | no_tier_3_eldritch_implicit 0 helmet 140 |
ChanceToIgniteEldritchImplicitPinnaclePresence5 | Eater of Worlds | 75 | 45% chance to Ignite | no_tier_2_eldritch_implicit 0 helmet 140 |
ChanceToIgniteEldritchImplicitPinnaclePresence6 | Eater of Worlds | 75 | 50% chance to Ignite | no_tier_1_eldritch_implicit 0 helmet 140 |
ChanceToIgniteEldritchImplicitUniquePresence2 | Eater of Worlds | 75 | 20% chance to Ignite | no_tier_5_eldritch_implicit 0 helmet 350 |
ChanceToIgniteEldritchImplicitUniquePresence3 | Eater of Worlds | 75 | 25% chance to Ignite | no_tier_4_eldritch_implicit 0 helmet 350 |
ChanceToIgniteEldritchImplicitUniquePresence4 | Eater of Worlds | 75 | 30% chance to Ignite | no_tier_3_eldritch_implicit 0 helmet 350 |
ChanceToIgniteEldritchImplicitUniquePresence5 | Eater of Worlds | 75 | 35% chance to Ignite | no_tier_2_eldritch_implicit 0 helmet 350 |
ChanceToIgniteEldritchImplicitUniquePresence6 | Eater of Worlds | 75 | 40% chance to Ignite | no_tier_1_eldritch_implicit 0 helmet 350 |
ReducedIgniteDurationOnSelfEldritchImplicit1 | Eater of Worlds | 75 | (33-35)% reduced Ignite Duration on you | no_tier_6_eldritch_implicit 0 helmet 700 |
ReducedIgniteDurationOnSelfEldritchImplicit2 | Eater of Worlds | 75 | (36-38)% reduced Ignite Duration on you | no_tier_5_eldritch_implicit 0 helmet 700 |
ReducedIgniteDurationOnSelfEldritchImplicit3 | Eater of Worlds | 75 | (39-41)% reduced Ignite Duration on you | no_tier_4_eldritch_implicit 0 helmet 700 |
ReducedIgniteDurationOnSelfEldritchImplicit4 | Eater of Worlds | 75 | (42-44)% reduced Ignite Duration on you | no_tier_3_eldritch_implicit 0 helmet 700 |
ReducedIgniteDurationOnSelfEldritchImplicit5 | Eater of Worlds | 75 | (45-47)% reduced Ignite Duration on you | no_tier_2_eldritch_implicit 0 helmet 700 |
ReducedIgniteDurationOnSelfEldritchImplicit6 | Eater of Worlds | 75 | (48-50)% reduced Ignite Duration on you | no_tier_1_eldritch_implicit 0 helmet 700 |
ReducedIgniteDurationOnSelfEldritchImplicitPinnaclePresence3 | Eater of Worlds | 75 | (57-59)% reduced Ignite Duration on you | no_tier_4_eldritch_implicit 0 helmet 140 |
ReducedIgniteDurationOnSelfEldritchImplicitPinnaclePresence4 | Eater of Worlds | 75 | (60-62)% reduced Ignite Duration on you | no_tier_3_eldritch_implicit 0 helmet 140 |
ReducedIgniteDurationOnSelfEldritchImplicitPinnaclePresence5 | Eater of Worlds | 75 | (63-66)% reduced Ignite Duration on you | no_tier_2_eldritch_implicit 0 helmet 140 |
ReducedIgniteDurationOnSelfEldritchImplicitPinnaclePresence6 | Eater of Worlds | 75 | (67-70)% reduced Ignite Duration on you | no_tier_1_eldritch_implicit 0 helmet 140 |
ReducedIgniteDurationOnSelfEldritchImplicitUniquePresence2 | Eater of Worlds | 75 | (45-47)% reduced Ignite Duration on you | no_tier_5_eldritch_implicit 0 helmet 350 |
ReducedIgniteDurationOnSelfEldritchImplicitUniquePresence3 | Eater of Worlds | 75 | (48-50)% reduced Ignite Duration on you | no_tier_4_eldritch_implicit 0 helmet 350 |
ReducedIgniteDurationOnSelfEldritchImplicitUniquePresence4 | Eater of Worlds | 75 | (51-53)% reduced Ignite Duration on you | no_tier_3_eldritch_implicit 0 helmet 350 |
ReducedIgniteDurationOnSelfEldritchImplicitUniquePresence5 | Eater of Worlds | 75 | (54-57)% reduced Ignite Duration on you | no_tier_2_eldritch_implicit 0 helmet 350 |
ReducedIgniteDurationOnSelfEldritchImplicitUniquePresence6 | Eater of Worlds | 75 | (58-61)% reduced Ignite Duration on you | no_tier_1_eldritch_implicit 0 helmet 350 |
WeaponTreeAddedFire2hLowIgniteChance1 | Crucible Passive Skill Tree | 1 | Adds 4 to 9 Fire Damage 20% chance to Ignite | two_hand_weapon 250 |
WeaponTreeAddedFireLowIgniteChance1 | Crucible Passive Skill Tree | 1 | Adds 1 to 5 Fire Damage 10% chance to Ignite | one_hand_weapon 250 |
WeaponTreeAddedFire2hLowIgniteChance2 | Crucible Passive Skill Tree | 26 | Adds 7 to 11 Fire Damage 20% chance to Ignite | two_hand_weapon 250 |
WeaponTreeAddedFireLowIgniteChance2 | Crucible Passive Skill Tree | 26 | Adds 3 to 6 Fire Damage 10% chance to Ignite | one_hand_weapon 250 |
WeaponTreeAddedFire2hLowIgniteChance3 | Crucible Passive Skill Tree | 42 | Adds 13 to 22 Fire Damage 20% chance to Ignite | two_hand_weapon 250 |
WeaponTreeAddedFireLowIgniteChance3 | Crucible Passive Skill Tree | 42 | Adds 7 to 12 Fire Damage 10% chance to Ignite | one_hand_weapon 250 |
WeaponTreeAddedFire2hLowIgniteChance4 | Crucible Passive Skill Tree | 62 | Adds 23 to 36 Fire Damage 20% chance to Ignite | two_hand_weapon 125 |
WeaponTreeAddedFireLowIgniteChance4 | Crucible Passive Skill Tree | 62 | Adds 12 to 19 Fire Damage 10% chance to Ignite | one_hand_weapon 125 |
WeaponTreeAddedFire2hLowIgniteChance5 | Crucible Passive Skill Tree | 82 | Adds 48 to 71 Fire Damage 20% chance to Ignite | two_hand_weapon 63 |
WeaponTreeAddedFireLowIgniteChance5 | Crucible Passive Skill Tree | 82 | Adds 25 to 39 Fire Damage 10% chance to Ignite | one_hand_weapon 63 |
WeaponTreeMinionAddedFire2hLowMinionIgniteChance1 | Crucible Passive Skill Tree | 1 | Minions deal 2 to 6 additional Fire Damage Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
WeaponTreeMinionAddedFireLowMinionIgniteChance1 | Crucible Passive Skill Tree | 1 | Minions deal 1 to 3 additional Fire Damage Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
WeaponTreeMinionAddedFire2hLowMinionIgniteChance2 | Crucible Passive Skill Tree | 26 | Minions deal 5 to 8 additional Fire Damage Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
WeaponTreeMinionAddedFireLowMinionIgniteChance2 | Crucible Passive Skill Tree | 26 | Minions deal 2 to 4 additional Fire Damage Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
WeaponTreeMinionAddedFire2hLowMinionIgniteChance3 | Crucible Passive Skill Tree | 42 | Minions deal 9 to 16 additional Fire Damage Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
WeaponTreeMinionAddedFireLowMinionIgniteChance3 | Crucible Passive Skill Tree | 42 | Minions deal 4 to 9 additional Fire Damage Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
WeaponTreeMinionAddedFire2hLowMinionIgniteChance4 | Crucible Passive Skill Tree | 62 | Minions deal 16 to 26 additional Fire Damage Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
WeaponTreeMinionAddedFireLowMinionIgniteChance4 | Crucible Passive Skill Tree | 62 | Minions deal 8 to 14 additional Fire Damage Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
WeaponTreeMinionAddedFire2hLowMinionIgniteChance5 | Crucible Passive Skill Tree | 82 | Minions deal 34 to 51 additional Fire Damage Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
WeaponTreeMinionAddedFireLowMinionIgniteChance5 | Crucible Passive Skill Tree | 82 | Minions deal 18 to 28 additional Fire Damage Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
WeaponTreeScorchChanceCannotIgnite1 | Crucible Passive Skill Tree | 25 | 6% chance to Scorch Enemies Cannot inflict Ignite | one_hand_weapon 250 |
WeaponTreeScorchChanceCannotIgnite2h1 | Crucible Passive Skill Tree | 25 | 12% chance to Scorch Enemies Cannot inflict Ignite | two_hand_weapon 250 |
WeaponTreeScorchChanceCannotIgnite2 | Crucible Passive Skill Tree | 68 | 10% chance to Scorch Enemies Cannot inflict Ignite | one_hand_weapon 250 |
WeaponTreeScorchChanceCannotIgnite2h2 | Crucible Passive Skill Tree | 68 | 20% chance to Scorch Enemies Cannot inflict Ignite | two_hand_weapon 250 |
WeaponTreeSpellAddedFire2hLowIgniteChance1 | Crucible Passive Skill Tree | 1 | Adds 2 to 6 Fire Damage to Spells 20% chance to Ignite | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
WeaponTreeSpellAddedFireLowIgniteChance1 | Crucible Passive Skill Tree | 1 | Adds 1 to 3 Fire Damage to Spells 10% chance to Ignite | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
WeaponTreeSpellAddedFire2hLowIgniteChance2 | Crucible Passive Skill Tree | 26 | Adds 5 to 8 Fire Damage to Spells 20% chance to Ignite | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
WeaponTreeSpellAddedFireLowIgniteChance2 | Crucible Passive Skill Tree | 26 | Adds 2 to 4 Fire Damage to Spells 10% chance to Ignite | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
WeaponTreeSpellAddedFire2hLowIgniteChance3 | Crucible Passive Skill Tree | 42 | Adds 9 to 16 Fire Damage to Spells 20% chance to Ignite | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
WeaponTreeSpellAddedFireLowIgniteChance3 | Crucible Passive Skill Tree | 42 | Adds 4 to 9 Fire Damage to Spells 10% chance to Ignite | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
WeaponTreeSpellAddedFire2hLowIgniteChance4 | Crucible Passive Skill Tree | 62 | Adds 16 to 26 Fire Damage to Spells 20% chance to Ignite | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
WeaponTreeSpellAddedFireLowIgniteChance4 | Crucible Passive Skill Tree | 62 | Adds 8 to 14 Fire Damage to Spells 10% chance to Ignite | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
WeaponTreeSpellAddedFire2hLowIgniteChance5 | Crucible Passive Skill Tree | 82 | Adds 34 to 51 Fire Damage to Spells 20% chance to Ignite | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
WeaponTreeSpellAddedFireLowIgniteChance5 | Crucible Passive Skill Tree | 82 | Adds 18 to 28 Fire Damage to Spells 10% chance to Ignite | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
WeaponTreeAvoidFreezeChanceToBeIgnited1 | Crucible Passive Skill Tree | 1 | 60% chance to Avoid being Frozen +20% chance to be Ignited | shield 750 |
WeaponTreeAvoidFreezeChanceToBeIgnited2 | Crucible Passive Skill Tree | 60 | 100% chance to Avoid being Frozen +20% chance to be Ignited | shield 750 |
WeaponTreeAvoidIgniteChanceToBeShocked1 | Crucible Passive Skill Tree | 1 | 60% chance to Avoid being Ignited +20% chance to be Shocked | shield 750 |
WeaponTreeAvoidIgniteChanceToBeShocked2 | Crucible Passive Skill Tree | 60 | 100% chance to Avoid being Ignited +20% chance to be Shocked | shield 750 |
WeaponTreeIgniteDuration1 | Crucible Passive Skill Tree | 1 | 20% increased Ignite Duration on Enemies 15% increased Ignite Duration on you | one_hand_weapon 300 shield 300 |
WeaponTreeIgniteDuration2h1 | Crucible Passive Skill Tree | 1 | 35% increased Ignite Duration on Enemies 30% increased Ignite Duration on you | two_hand_weapon 300 |
WeaponTreeIgniteDuration2 | Crucible Passive Skill Tree | 45 | 30% increased Ignite Duration on Enemies 20% increased Ignite Duration on you | one_hand_weapon 300 shield 300 |
WeaponTreeIgniteDuration2h2 | Crucible Passive Skill Tree | 45 | 50% increased Ignite Duration on Enemies 40% increased Ignite Duration on you | two_hand_weapon 300 |
WeaponTreeMinionIgniteChanceIgniteDurationOnSelf1 | Crucible Passive Skill Tree | 25 | Minions have 8% chance to Ignite 20% increased Ignite Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeMinionIgniteChanceIgniteDurationOnSelf2h1 | Crucible Passive Skill Tree | 25 | Minions have 16% chance to Ignite 40% increased Ignite Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeMinionIgniteChanceIgniteDurationOnSelf2 | Crucible Passive Skill Tree | 78 | Minions have 12% chance to Ignite 20% increased Ignite Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeMinionIgniteChanceIgniteDurationOnSelf2h2 | Crucible Passive Skill Tree | 78 | Minions have 24% chance to Ignite 40% increased Ignite Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeSkillElementalHitWildStrike | Crucible Passive Skill Tree | 1 | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock | shield 500 weapon 500 |
WeaponTreeSkillFrostBladesLightningStrike | Crucible Passive Skill Tree | 1 | All Damage from Lightning Strike and Frost Blades Hits can Ignite 15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage | ranged 0 shield 500 one_hand_weapon 1000 |
WeaponTreeSkillFrostBladesLightningStrike2H | Crucible Passive Skill Tree | 1 | All Damage from Lightning Strike and Frost Blades Hits can Ignite 25% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage | ranged 0 two_hand_weapon 1000 |
WeaponTreeSkillLightningArrowIceShot | Crucible Passive Skill Tree | 1 | All Damage from Lightning Arrow and Ice Shot Hits can Ignite 25% chance for Ignites inflicted with Lightning Arrow or Ice Shot to deal 100% more Damage | bow 1000 |
WeaponTreeSkillShockNovaStormCall | Crucible Passive Skill Tree | 1 | All Damage from Shock Nova and Storm Call Hits can Ignite 15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
WeaponTreeSkillShockNovaStormCall2H | Crucible Passive Skill Tree | 1 | All Damage from Shock Nova and Storm Call Hits can Ignite 25% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
UniqueTreeWeaponTreeSupportChanceToIgnite | Crucible Passive Skill Tree | 1 | Socketed Gems are Supported by Level 30 Combustion | crucible_unique_staff 1000 |
WeaponTreeSupportChanceToIgnite | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Combustion | one_hand_weapon 100 shield 100 |
WeaponTreeSupportChanceToIgnite2H | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Combustion | two_hand_weapon 100 |
WeaponTreeSupportChanceToIgnite2HHardMode | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Combustion | two_hand_weapon 25 |
WeaponTreeSupportChanceToIgniteHardMode | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Combustion | one_hand_weapon 25 shield 25 |
UniqueTreeWeaponTreeSupportIgniteProliferation | Crucible Passive Skill Tree | 1 | Socketed Gems are Supported by Level 30 Ignite Proliferation | crucible_unique_staff 1000 |
WeaponTreeSupportIgniteProliferation | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Ignite Proliferation | one_hand_weapon 100 shield 100 |
WeaponTreeSupportIgniteProliferation2H | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Ignite Proliferation | two_hand_weapon 100 |
WeaponTreeSupportIgniteProliferation2HHardMode | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Ignite Proliferation | two_hand_weapon 25 |
WeaponTreeSupportIgniteProliferationHardMode | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Ignite Proliferation | one_hand_weapon 25 shield 25 |
Enchantments
Name | ![]() | Stats | Spawn Weighting |
---|---|---|---|
Enchantment Burning Arrow Ignite Chance 1 | 66 | Burning Arrow has +20% chance to Ignite | helmet 100 |
Enchantment Burning Arrow Ignite Chance 2 | 75 | Burning Arrow has +30% chance to Ignite | helmet 100 |
Enchantment Elemental Hit Chance To Freeze Shock Ignite 1 | 66 | Elemental Hit has +20% chance to Freeze, Shock and Ignite | helmet 100 |
Enchantment Elemental Hit Chance To Freeze Shock Ignite 2 | 75 | Elemental Hit has +30% chance to Freeze, Shock and Ignite | helmet 100 |
Enchantment Fireball Ignite Chance 1 | 66 | Fireball has +20% chance to Ignite | helmet 100 |
Enchantment Fireball Ignite Chance 2 | 75 | Fireball has +30% chance to Ignite | helmet 100 |
Abyss Jewel mods
Name | Generation Type | ![]() | Stats | Spawn Weighting |
---|---|---|---|---|
of Combustion | Suffix | 60 | Minions have (10-15)% chance to Ignite | abyss_jewel_summoner 400 |
of Nonflammability | Suffix | 50 | (31-40)% chance to Avoid being Ignited | default 300 |
of Fireproofing | Suffix | 70 | (41-50)% chance to Avoid being Ignited | default 150 |
V2AvoidIgniteAbyssalJewelCorrupted | Corrupted | 1 | (20-25)% chance to Avoid being Ignited | default 1000 |
Veiled mod
Name | Generation Type | ![]() | Stats | Spawn Weighting |
---|---|---|---|---|
Chosen | Prefix | 60 | (70-79)% increased Fire Damage (21-23)% chance to Ignite | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 |
Chosen | Prefix | 60 | (100-109)% increased Fire Damage (35-40)% chance to Ignite | one_hand_weapon 0 bow 0 staff 1000 weapon 100 |
of the Order | Suffix | 60 | +(31-35) to Strength (21-25)% chance to Avoid being Ignited | body_armour 1000 shield 1000 |
Delve fossil-only item mod
Fossil only mod are spawn disabled since version 3.10.0
Name | Generation Type | ![]() | Stats | Spawn Weighting |
---|---|---|---|---|
of the Underground | Suffix | 1 | Cannot be Shocked or Ignited while moving | abyss_jewel 0 jewel 0 ring 2000 |
Map mod
Name | Generation Type | ![]() | Stats | Spawn Weighting |
---|---|---|---|---|
Conflagrating | Prefix | 69 | 15% increased Quantity of Items found in this Area Found Items have (1-3)% chance to drop Corrupted in Area Area contains 2 additional packs of Corrupted Vaal Monsters All Monster Damage from Hits always Ignites | secret_area 500 |
Conflagrating | Prefix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area All Monster Damage from Hits always Ignites | secret_area 0 unique_map 0 maven_map 650 primordial_map 650 |
Conflagrating | Prefix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size All Monster Damage from Hits always Ignites | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 650 |
Delve area mod
Name | Generation Type | ![]() | Stats | Spawn Weighting |
---|---|---|---|---|
MapMonstersAllDamageAlwaysIgnitesDelve | Delve Area | 92 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size All Monster Damage from Hits always Ignites | default 1000 |
Synthesis area mod
Name | Generation Type | ![]() | Stats | Spawn Weighting |
---|---|---|---|---|
MapMonstersAllDamageAlwaysIgnitesSynthesis___ | Synthesis unknown | 73 | All Monster Damage from Hits always Ignites | default 1000 |
Misc
Name | Domain | Generation Type | ![]() | Stats | Spawn Weighting |
---|---|---|---|---|---|
of the Guppy | Flask | Suffix | 6 | (31-35)% chance to Avoid being Ignited during Effect | utility_flask 600 |
of the Goldfish | Flask | Suffix | 25 | (36-40)% chance to Avoid being Ignited during Effect | utility_flask 600 |
of the Carp | Flask | Suffix | 44 | (41-45)% chance to Avoid being Ignited during Effect | utility_flask 600 |
of the Catfish | Flask | Suffix | 63 | (46-50)% chance to Avoid being Ignited during Effect | utility_flask 600 |
of the Sunfish | Flask | Suffix | 82 | (51-55)% chance to Avoid being Ignited during Effect | utility_flask 600 |
of Foisting | Flask | Suffix | 12 | (19-22)% chance to Freeze, Shock and Ignite during Effect | utility_flask 750 |
of Imposing | Flask | Suffix | 32 | (23-26)% chance to Freeze, Shock and Ignite during Effect | utility_flask 750 |
of Wreaking | Flask | Suffix | 52 | (27-30)% chance to Freeze, Shock and Ignite during Effect | utility_flask 750 |
of Infliction | Flask | Suffix | 72 | (31-34)% chance to Freeze, Shock and Ignite during Effect | utility_flask 750 |
of Damping | Flask | Suffix | 6 | Grants Immunity to Ignite for (6-8) seconds if used while Ignited Removes all Burning when used | utility_flask 0 default 750 |
of Quashing | Flask | Suffix | 30 | Grants Immunity to Ignite for (9-11) seconds if used while Ignited Removes all Burning when used | utility_flask 0 default 750 |
of Quelling | Flask | Suffix | 54 | Grants Immunity to Ignite for (12-14) seconds if used while Ignited Removes all Burning when used | utility_flask 0 default 750 |
of Quenching | Flask | Suffix | 78 | Grants Immunity to Ignite for (15-17) seconds if used while Ignited Removes all Burning when used | utility_flask 0 default 750 |
of the Urchin | Flask | Suffix | 6 | Immunity to Ignite during Effect Removes Burning on use (49-45)% less Duration | utility_flask 1000 |
of the Mussel | Flask | Suffix | 40 | Immunity to Ignite during Effect Removes Burning on use (44-40)% less Duration | utility_flask 1000 |
of the Starfish | Flask | Suffix | 74 | Immunity to Ignite during Effect Removes Burning on use (39-35)% less Duration | utility_flask 1000 |
of Ignition | Monster | Suffix | 34 | Hits always Ignite (Hidden) | fire_affinity 2500 |
of the Magma | Monster | Suffix | 1 | +75% to Fire Resistance (Hidden) 80% reduced Ignite Duration on you (Hidden) | default 5000 |
Elemental | Monster | Unique | 24 | +50% to all Elemental Resistances (Hidden) Hits always Ignite (Hidden) Hits always Shock (Hidden) All Damage can Ignite (Hidden) All Damage can Shock (Hidden) All Damage with Hits can Chill (Hidden) | rare 0 default 800 |
Elemental | Monster | Unique | 46 | Hits always Ignite (Hidden) Hits always Shock (Hidden) All Damage can Ignite (Hidden) All Damage can Shock (Hidden) All Damage with Hits can Chill (Hidden) | no_common_monster_mods 0 magic 0 default 800 |
of Flame-striding | Monster | Unique | 13 | 50% of Physical Damage Converted to Fire Damage (Hidden) 30% increased Fire Damage (Hidden) Gain 25% of Physical Damage as Extra Fire Damage (Hidden) +40% to Fire Resistance (Hidden) Hits always Ignite (Hidden) | immobile 0 no_strider_mod 0 not_part_of_pack 0 rare 0 default 1000 |
of Flame-striding | Monster | Unique | 13 | 50% of Physical Damage Converted to Fire Damage (Hidden) 30% increased Fire Damage (Hidden) Gain 25% of Physical Damage as Extra Fire Damage (Hidden) +40% to Fire Resistance (Hidden) Hits always Ignite (Hidden) | no_common_monster_mods 0 immobile 0 no_strider_mod 0 magic 0 default 1000 |
Igniting | Monster | Unique | 34 | Hits always Ignite (Hidden) All Damage can Ignite (Hidden) 25% increased Ignite Duration on Enemies (Hidden) | no_common_monster_mods 0 magic 0 default 2500 |
Igniting | Monster | Unique | 34 | Hits always Ignite (Hidden) All Damage can Ignite (Hidden) 25% increased Ignite Duration on Enemies (Hidden) | no_common_monster_mods 0 rare 0 default 2500 |
Arsonist's Grip | Monster | Torment | 1 | Gain 60% of Physical Damage as Extra Fire Damage (Hidden) 25% chance to Ignite (Hidden) +40% to Fire Resistance (Hidden) | default 1000 |
Arsonist's Touch | Monster | Torment | 1 | Gain 25% of Physical Damage as Extra Fire Damage (Hidden) 10% chance to Ignite (Hidden) +25% to Fire Resistance (Hidden) | default 1000 |
Incandescent | Chest | Prefix | 1 | Ignites you when activated | default 1000 |
Conflagrating | Heist Contract/Blueprint | Prefix | 46 | All Monster Damage from Hits always Ignites | default 650 |
ExpeditionRelicModifierAllDamageIgnitesIgniteDuration | Expedition Remnants | Prefix | 10 | 20% chance to Ignite All Damage can Ignite 100% increased Ignite Duration on Enemies | default 1000 |
ExpeditionRelicModifierImmuneStatusAilments_ | Expedition Remnants | Prefix | 1 | 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen 100% chance to Avoid being Ignited 100% chance to Avoid being Shocked | default 1000 |
CleansingAltarDownsideBossPhysToAddAsFire | Eldritch Altar | Unique | 1 | Gain (70-130)% of Physical Damage as Extra Fire Damage All Damage can Ignite Hits always Ignite | primordial_altar_upside 0 cleansing_fire_altar 1000 |
Apocalyptic | Sanctified Relic | Prefix | 84 | Your Cold Damage can Ignite | dex_special_relic 200 default 50 |
Incendiary | Sanctified Relic | Prefix | 75 | Ignites you inflict spread to other Enemies within 1.6 metres | str_special_relic 200 default 50 |
of the Blameless | Sanctified Relic | Suffix | 75 | (40-50)% chance to Avoid being Ignited | str_special_relic 600 default 150 |
of Ignition | Sanctified Relic | Suffix | 75 | (20-30)% chance to Ignite | str_special_relic 600 default 150 |
of Dousing | Sanctified Relic | Suffix | 75 | (40-50)% reduced Ignite Duration on you | str_special_relic 600 default 150 |
of Combustion | Crucible Area | Suffix | 1 | All Damage from Monsters' Hits can Ignite Monsters' Hits always Ignite | crucible_map_low 400 |
of Combustion | Crucible Area | Suffix | 1 | All Damage from Monsters' Hits can Ignite Monsters' Hits always Ignite Monsters have 100% increased Ignite Duration | crucible_map_high 400 |
Unique items
Item | ![]() | Stats | ||||
---|---|---|---|---|---|---|
Firesong![]() Crimson Jewel+(10-15)% to Fire Resistance Modifiers to Ignite Duration on you apply to all Elemental AilmentsWithin a firestorm, the Thane commands the flames Emblazoned by glory and the song of the First Ones For the master of fire fears nothing.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | +(10-15)% to Fire Resistance Modifiers to Ignite Duration on you apply to all Elemental Ailments | ||||
Oni-Goroshi![]() Charan's SwordOne Handed Sword Physical Damage: 5-11 Critical Strike Chance: (8.50%-9.50%) Attacks per Second: 1.45 Weapon Range: 1.1 metres40% increased Global Accuracy RatingUses both hand slots (70-90)% increased Critical Strike Chance Adds 2 to 3 Physical Damage to Attacks per Level Gain Her Embrace for 3 seconds when you Ignite an Enemy While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level Item has 6 Sockets and is fully linked (Hidden)"Your name is Demon Slayer? Really? Good name for rotgut, that." She said: I prefer "The Goddess Of Swords". Much more dignified. And accurate. "Demon Slayer The Cheap And Nasty it is then. Burns going down, burns coming up?" She said: Every single time, Charan. And still...you'll bathe me, and you'll drink my love. Until you can't. ![]() | 1 | 40% increased Global Accuracy RatingUses both hand slots (70-90)% increased Critical Strike Chance Adds 2 to 3 Physical Damage to Attacks per Level Gain Her Embrace for 3 seconds when you Ignite an Enemy While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level Item has 6 Sockets and is fully linked (Hidden) | ||||
Replica Reckless Defence![]() Cobalt Jewel+(2-4)% Chance to Block Spell Damage +(2-4)% Chance to Block Attack Damage +10% chance to be Frozen, Shocked and Ignited"Prototype #298 must be contained in a non-conductive glass box at all times."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | +(2-4)% Chance to Block Spell Damage +(2-4)% Chance to Block Attack Damage +10% chance to be Frozen, Shocked and Ignited | ||||
The Balance of Terror![]() Cobalt JewelLimited to: 1+(10-15)% to all Elemental Resistances <2 random curse modifiers>Fellshrine stood as a holy bastion opposite the Chamber of Sins, and all that it represented. For one to rise, the other must fall.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | +(10-15)% to all Elemental Resistances
| ||||
Watcher's Eye![]() Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | (4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana
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Abberath's Horn![]() Goat's HornWand Physical Damage: 9-16 Critical Strike Chance: 7.00% Attacks per Second: 1.20Requires Level 6, 29 IntAdds (1-2) to (3-4) Fire Damage to Spells and Attacks(20-30)% increased Fire Damage Adds (4-6) to (8-12) Fire Damage to Spells (40-60)% increased Global Critical Strike Chance Gain 10 Life per Ignited Enemy Killed 25% reduced Ignite Duration on EnemiesThe Goat King drank the smoke and ate the flames as his ruin spread across the land. ![]() | 6 | Adds (1-2) to (3-4) Fire Damage to Spells and Attacks(20-30)% increased Fire Damage Adds (4-6) to (8-12) Fire Damage to Spells (40-60)% increased Global Critical Strike Chance Gain 10 Life per Ignited Enemy Killed 25% reduced Ignite Duration on Enemies | ||||
Shackles of the Wretched![]() Chain GlovesArmour: (14-20) Energy Shield: (4-6)Requires Level 7Hexes applied by Socketed Curse Skills are Reflected back to you (40-60)% increased Stun and Block Recovery You cannot be Chilled for 3 seconds after being Chilled You cannot be Frozen for 3 seconds after being Frozen You cannot be Ignited for 3 seconds after being Ignited You cannot be Shocked for 3 seconds after being Shocked You grant (4-6) Frenzy Charges to allies on DeathCaptivity breeds creativity. ![]() | 7 | Hexes applied by Socketed Curse Skills are Reflected back to you (40-60)% increased Stun and Block Recovery You cannot be Chilled for 3 seconds after being Chilled You cannot be Frozen for 3 seconds after being Frozen You cannot be Ignited for 3 seconds after being Ignited You cannot be Shocked for 3 seconds after being Shocked You grant (4-6) Frenzy Charges to allies on Death | ||||
Pyre![]() Sapphire RingRequires Level 11+(20-30)% to Cold Resistance+(25-35)% to Fire Resistance (60-80)% increased Burning Damage 40% of Cold Damage Converted to Fire Damage 10% increased Light Radius Ignited Enemies Killed by your Hits are destroyedLet winter come. It will only make my fire burn brighter. ![]() | 11 | +(20-30)% to Cold Resistance+(25-35)% to Fire Resistance (60-80)% increased Burning Damage 40% of Cold Damage Converted to Fire Damage 10% increased Light Radius Ignited Enemies Killed by your Hits are destroyed | ||||
Abberath's Hooves![]() Goathide BootsEvasion: (42-54)Requires Level 12, 26 DexTriggers Level 7 Abberath's Fury when Equipped +(20-30) to Strength 15% increased Movement Speed (6-10)% chance to Ignite When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy 1% increased Fire Damage per 20 Strength Burning HoofprintsThe goat king knew not of war, of the lands and laws he trampled. The goat king knew only joy at turning life into ash. ![]() | 12 | Triggers Level 7 Abberath's Fury when Equipped +(20-30) to Strength 15% increased Movement Speed (6-10)% chance to Ignite When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy 1% increased Fire Damage per 20 Strength Burning Hoofprints | ||||
Emberwake![]() Ruby RingRequires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage (5-10)% increased Cast Speed 10% chance to Ignite 40% less Burning Damage You can inflict an additional Ignite on an EnemyLeave the world in flames behind you. ![]() | 16 | +(20-30)% to Fire Resistance(30-40)% increased Fire Damage (5-10)% increased Cast Speed 10% chance to Ignite 40% less Burning Damage You can inflict an additional Ignite on an Enemy | ||||
Mokou's Embrace![]() Ruby RingRequires Level 16+(20-30)% to Fire Resistance+(25-40)% to Cold Resistance (25-40)% increased Attack Speed while Ignited (25-40)% increased Cast Speed while Ignited +25% chance to be Ignited All Damage Taken from Hits can Ignite youFire makes the perfect blossom in the endless night. ![]() | 16 | +(20-30)% to Fire Resistance+(25-40)% to Cold Resistance (25-40)% increased Attack Speed while Ignited (25-40)% increased Cast Speed while Ignited +25% chance to be Ignited All Damage Taken from Hits can Ignite you | ||||
Replica Emberwake![]() Ruby RingRequires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage (5-10)% increased Cast Speed 90% reduced Ignite Duration on Enemies 10% chance to Ignite Ignites you inflict deal Damage (35-45)% faster"The flames raced through Lab Five with incredible speed, but were extinguished just as quickly. This could have been much worse." - Lead Researcher Ksaret ![]() | 16 | +(20-30)% to Fire Resistance(30-40)% increased Fire Damage (5-10)% increased Cast Speed 90% reduced Ignite Duration on Enemies 10% chance to Ignite Ignites you inflict deal Damage (35-45)% faster | ||||
Ashrend![]() Buckskin TunicEvasion: (316-442) Movement Speed: -3%Requires Level 17, 53 Dex(80-100)% increased Evasion Rating +(40-50)% to Fire Resistance Cannot be Ignited (75-150)% increased Physical Damage with Ranged Weapons -(60-30) Physical Damage taken from Attack HitsThe blasted oak stands forever. ![]() | 17 | (80-100)% increased Evasion Rating +(40-50)% to Fire Resistance Cannot be Ignited (75-150)% increased Physical Damage with Ranged Weapons -(60-30) Physical Damage taken from Attack Hits | ||||
Cloak of Flame![]() Scholar's RobeEnergy Shield: (43-53) Movement Speed: -3%Requires Level 18, 55 Int+(50-75)% to Fire Resistance (40-75)% increased Ignite Duration on Enemies Reflects 100 Fire Damage to Melee Attackers 40% of Physical Damage taken as Fire DamageHe who sows an ember shall reap an inferno. ![]() | 18 | +(50-75)% to Fire Resistance (40-75)% increased Ignite Duration on Enemies Reflects 100 Fire Damage to Melee Attackers 40% of Physical Damage taken as Fire Damage | ||||
Berek's Pass![]() Two-Stone RingRequires Level 20+(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage Adds (20-25) to (30-50) Cold Damage to Spells and Attacks +(30-40) to maximum Energy Shield 30% increased Damage while Ignited +5000 to Armour while Frozen"From Frost's ice-bound pass Berek taunted and jeered Until furious Flame scaled the mountain Berek escaped through the thaw And Frost's tortured moans." - Berek and the Untamed ![]() | 20 | +(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage Adds (20-25) to (30-50) Cold Damage to Spells and Attacks +(30-40) to maximum Energy Shield 30% increased Damage while Ignited +5000 to Armour while Frozen | ||||
Berek's Respite![]() Two-Stone RingRequires Level 20+(12-16)% to Fire and Lightning ResistancesAdds (20-25) to (30-50) Fire Damage to Spells and Attacks (25-30)% increased Lightning Damage +(30-40) to maximum Mana When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy"With Flame licking at his heels Berek berated the clouds Until vengeful Storm spewed forth his rains And Berek held on tight As Fire screamed and steamed And fled." - Berek and the Untamed ![]() | 20 | +(12-16)% to Fire and Lightning ResistancesAdds (20-25) to (30-50) Fire Damage to Spells and Attacks (25-30)% increased Lightning Damage +(30-40) to maximum Mana When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy | ||||
Doedre's Tongue![]() Lapis AmuletRequires Level 24+(20-30) to Intelligence+(20-25)% to all Elemental Resistances (20-25)% chance to Freeze, Shock and Ignite Cursed Enemies cannot inflict Elemental Ailments on YouMaligaro did the cutting... at her request. In the new void, a malevolent power emerged. ![]() | 24 | +(20-30) to Intelligence+(20-25)% to all Elemental Resistances (20-25)% chance to Freeze, Shock and Ignite Cursed Enemies cannot inflict Elemental Ailments on You | ||||
Winterweave![]() Coral RingRequires Level 24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks Adds (12-15) to (25-30) Cold Damage to Attacks +(20-40) to maximum Life +(25-30)% to Cold Resistance 10% increased Movement Speed while Ignited The Effect of Chill on you is reversedFury fuels defiance. ![]() | 24 | +(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks Adds (12-15) to (25-30) Cold Damage to Attacks +(20-40) to maximum Life +(25-30)% to Cold Resistance 10% increased Movement Speed while Ignited The Effect of Chill on you is reversed | ||||
Mark of the Red Covenant![]() Tribal CircletEnergy Shield: (58-83)Requires Level 26, 58 Int+(30-50) to maximum Energy Shield Summoned Raging Spirits deal (175-250)% increased Damage 75% reduced Maximum number of Summoned Raging Spirits Summoned Raging Spirits' Hits always Ignite Summoned Raging Spirits' Melee Strikes deal Fire-only Splash Damage to Surrounding TargetsGleeful are the few who bask in the blood of many. ![]() | 26 | +(30-50) to maximum Energy Shield Summoned Raging Spirits deal (175-250)% increased Damage 75% reduced Maximum number of Summoned Raging Spirits Summoned Raging Spirits' Hits always Ignite Summoned Raging Spirits' Melee Strikes deal Fire-only Splash Damage to Surrounding Targets | ||||
Ngamahu's Sign![]() Ruby RingRequires Level 28+(20-30)% to Fire Resistance+(15-25) to Strength Adds (20-25) to (30-35) Fire Damage to Spells and Attacks 15% increased Ignite Duration on Enemies 10% chance to Ignite Recover (20-30) Life when you Ignite an EnemyA gift from Ngamahu, a sign to the Karui to spread like fire. Given to Akoya, but inherited by Kaom with the swing of his axe. ![]() | 28 | +(20-30)% to Fire Resistance+(15-25) to Strength Adds (20-25) to (30-35) Fire Damage to Spells and Attacks 15% increased Ignite Duration on Enemies 10% chance to Ignite Recover (20-30) Life when you Ignite an Enemy | ||||
The Goddess Scorned![]() Elegant SwordOne Handed Sword Physical Damage: (70-80) to (115.5-132) Critical Strike Chance: (9.50%-10.50%) Attacks per Second: 1.50 Weapon Range: 11.0 metresRequires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingUses both hand slots (250-300)% increased Physical Damage (90-110)% increased Critical Strike Chance +(20-30)% to Global Critical Strike Multiplier +(40-50)% to Fire Resistance Cannot be Ignited 100% of Physical Damage Converted to Fire Damage Ignites you inflict deal Damage 50% faster You can only deal Damage with this Weapon or IgniteHer purpose seems done; the oath is fulfilled. Rust dulls her smirk with the last demon killed. The embers grow dim and yet hope burns her lips: "An old flame renewed can define our eclipse!" ![]() | 28 | +190 to Accuracy RatingUses both hand slots (250-300)% increased Physical Damage (90-110)% increased Critical Strike Chance +(20-30)% to Global Critical Strike Multiplier +(40-50)% to Fire Resistance Cannot be Ignited 100% of Physical Damage Converted to Fire Damage Ignites you inflict deal Damage 50% faster You can only deal Damage with this Weapon or Ignite | ||||
The Taming![]() Prismatic RingRequires Level 30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy +(20-30)% to all Elemental Resistances 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills"Moon after moon did Berek make fools Of the great and Untamed Three Until malice for a Brother Slew the hatred of the Other And Berek did hunt Alone and free." - Berek and the Untamed ![]() | 30 | +(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy +(20-30)% to all Elemental Resistances 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills | ||||
Triad Grip![]() Mesh GlovesArmour: (104-147) Energy Shield: (21-30)Requires Level 32, 26 Str, 26 Int(80-120)% increased Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket Minions convert 25% of Physical Damage to Chaos Damage per White Socket Minions have (5-10)% chance to Freeze, Shock and IgniteThe secret of the elements lies within a square triangle. ![]() | 32 | (80-120)% increased Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket Minions convert 25% of Physical Damage to Chaos Damage per White Socket Minions have (5-10)% chance to Freeze, Shock and Ignite | ||||
The Three Dragons![]() Golden MaskEvasion: (96-103) Energy Shield: (20-22)Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock"The ice seared his naked feet As the lightning stilled his heart, But it was the flames upon his lover's face That roused him to vengeance." - From 'The Three Dragons' by Victario of Sarn ![]() | 35 | +(26-30)% to all Elemental Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock | ||||
Sin's Rebirth![]() Stibnite FlaskLasts 8.00 Seconds Consumes 40 of 60 Charges on use 20% more Evasion RatingRequires Level 40Creates a Smoke Cloud on UseUnholy Might during Effect Grants Immunity to Ignite for 4 seconds if used while Ignited Removes all Burning when usedAnd from the ashes he rose, like a black cloud. The Sin of one became the Sin of many.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. ![]() | 40 | Creates a Smoke Cloud on UseUnholy Might during Effect Grants Immunity to Ignite for 4 seconds if used while Ignited Removes all Burning when used | ||||
Pyroshock Clasp![]() Leather BeltRequires Level 43+(25-40) to maximum Life+(30-40) to Dexterity +(300-500) to Evasion Rating (10-15)% increased Duration of Elemental Ailments on Enemies Enemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire Enemies Shocked by you have (10-15)% of Physical Damage they deal converted to LightningTeach a man to burn, and you'll be warm for the rest of his life. ![]() | 43 | +(25-40) to maximum Life+(30-40) to Dexterity +(300-500) to Evasion Rating (10-15)% increased Duration of Elemental Ailments on Enemies Enemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire Enemies Shocked by you have (10-15)% of Physical Damage they deal converted to Lightning | ||||
Replica Volkuur's Guidance![]() Zealot GlovesArmour: (78-92) Energy Shield: (16-19)Requires Level 43, 34 Str, 34 IntAdds (17-23) to (29-31) Chaos Damage +(50-70) to maximum Life +(29-41)% to Chaos Resistance Your Chaos Damage can Ignite Chaos Skills have 20% chance to Ignite 50% less Ignite Duration"Prototype #73 is a near perfect opposite of the original. Perhaps our failures are due to some unknown polarity we have yet to discover." ![]() | 43 | Adds (17-23) to (29-31) Chaos Damage +(50-70) to maximum Life +(29-41)% to Chaos Resistance Your Chaos Damage can Ignite Chaos Skills have 20% chance to Ignite 50% less Ignite Duration | ||||
Tawhanuku's Timing![]() Moonstone RingRequires Level 44+(15-25) to maximum Energy Shield(30-40)% increased Spell Damage +(60-80) to maximum Mana (5-10)% chance to Freeze, Shock and Ignite Spells cause you to gain Energy Shield equal to their Upfront Cost every fifth time you Pay itThe soul still beats, even when the heart never did. ![]() | 44 | +(15-25) to maximum Energy Shield(30-40)% increased Spell Damage +(60-80) to maximum Mana (5-10)% chance to Freeze, Shock and Ignite Spells cause you to gain Energy Shield equal to their Upfront Cost every fifth time you Pay it | ||||
Cinderswallow Urn![]() Silver FlaskLasts 6.00 Seconds Consumes (180-200) of 240 Charges on use OnslaughtRequires Level 48+90 to Maximum Charges Recharges 5 Charges when you Consume an Ignited corpse (175-200)% increased Charges per use Enemies Ignited by you during Effect take (7-10)% increased Damage Veiled Suffix <One of the three modifiers>A controlled burn is sometimes necessary for new life.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. Take this item to Jun Ortoi to have her Unveil it. ![]() | 48 | +90 to Maximum Charges Recharges 5 Charges when you Consume an Ignited corpse (175-200)% increased Charges per use Enemies Ignited by you during Effect take (7-10)% increased Damage Veiled Suffix
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Rashkaldor's Patience![]() Jade AmuletRequires Level 48+(20-30) to Dexterity+(40-80) to maximum Life +(20-40) to maximum Mana 20% reduced Duration of Elemental Ailments on Enemies Items and Gems have 10% increased Attribute Requirements Always Freeze, Shock and IgniteFate's smile, man's ruin. ![]() | 48 | +(20-30) to Dexterity+(40-80) to maximum Life +(20-40) to maximum Mana 20% reduced Duration of Elemental Ailments on Enemies Items and Gems have 10% increased Attribute Requirements Always Freeze, Shock and Ignite | ||||
Blackflame![]() Amethyst RingRequires Level 49+(17-23)% to Chaos Resistance+(8-12)% to Fire Damage over Time Multiplier 50% reduced Ignite Duration on Enemies (10-15)% chance to Ignite Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite Withered does not expire on Enemies Ignited by you +(20-25)% to Fire and Chaos ResistancesBeyond the veil of death, there burns a fire by whose light night is borne. ![]() | 49 | +(17-23)% to Chaos Resistance+(8-12)% to Fire Damage over Time Multiplier 50% reduced Ignite Duration on Enemies (10-15)% chance to Ignite Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite Withered does not expire on Enemies Ignited by you +(20-25)% to Fire and Chaos Resistances | ||||
The Scales of Justice![]() Chiming Spirit ShieldChance to Block: 23% Movement Speed: -3%Requires Level 49, 119 Int(10-15)% increased Spell DamageHas no Energy Shield +(40-70) to maximum Life +(40-70) to maximum Mana (3-4) to (7-8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500You shall be weighed and measured. You shall be judged... and perhaps you shall be found worthy. ![]() | 49 | (10-15)% increased Spell DamageHas no Energy Shield +(40-70) to maximum Life +(40-70) to maximum Mana (3-4) to (7-8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500 | ||||
Immortal Flesh![]() Leather BeltRequires Level 50+(25-40) to maximum Life+(75-100) to maximum Life Regenerate (200-350) Life per second Regenerate (8-10) Mana per second -(25-15)% to all Elemental Resistances -(50-40) Physical Damage taken from Attack Hits 40% increased Armour while not Ignited, Frozen or Shocked"She begged the Earth to spare her Son; Out of love the Earth agreed. To the other Elements she did not speak And out of spite They plotted." - Berek and the Untamed ![]() | 50 | +(25-40) to maximum Life+(75-100) to maximum Life Regenerate (200-350) Life per second Regenerate (8-10) Mana per second -(25-15)% to all Elemental Resistances -(50-40) Physical Damage taken from Attack Hits 40% increased Armour while not Ignited, Frozen or Shocked | ||||
Dyadian Dawn![]() Heavy BeltRequires Level 52+(25-35) to Strength+(70-85) to maximum Life +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance 1% of Attack Damage Leeched as Life against Chilled Enemies Ignites you inflict with Attacks deal Damage 35% faster Deal no Physical DamageWith her cold resolve And burning sacrifice The Eternal twins arose. ![]() | 52 | +(25-35) to Strength+(70-85) to maximum Life +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance 1% of Attack Damage Leeched as Life against Chilled Enemies Ignites you inflict with Attacks deal Damage 35% faster Deal no Physical Damage | ||||
Eyes of the Greatwolf![]() Greatwolf TalismanTalisman Tier: 4 Requires Level 52
It acts through me. Speaks through me. Decides what lives and dies through me. And will change the world through me. ![]() | 52 |
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Martyr of Innocence![]() Highborn StaffStaff Physical Damage: 48-145 Elemental Damage: (315-360) to (450-540) Critical Strike Chance: 6.50% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 52, 89 Str, 89 Int+18% Chance to Block Attack Damage while wielding a StaffGrants Level 15 Vengeance Skill +(12-16)% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage Adds (315-360) to (450-540) Fire Damage Battlemage Damage Penetrates 15% of Fire Resistance if you have Blocked Recently Immune to Freeze and Chill while IgnitedYou have been found guilty. Let the fires cleanse you of your sins. ![]() | 52 | +18% Chance to Block Attack Damage while wielding a StaffGrants Level 15 Vengeance Skill +(12-16)% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage Adds (315-360) to (450-540) Fire Damage Battlemage Damage Penetrates 15% of Fire Resistance if you have Blocked Recently Immune to Freeze and Chill while Ignited | ||||
Fate of the Vaal![]() Gemstone SwordOne Handed Sword Physical Damage: (109.2-120.9) to (232.4-257.3) Critical Strike Chance: 5.00% Attacks per Second: (1.43-1.49) Weapon Range: 11.0 metresRequires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating(180-210)% increased Physical Damage (10-15)% increased Attack Speed 100% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies Hits with this Weapon deal (30-60)% increased Damage to Shocked EnemiesDoryani promises immortality, yet we build great structures, carve magnificent works into stone, so a part of us lives onward. A sign of faithlessness through action. ![]() | 56 | +400 to Accuracy Rating(180-210)% increased Physical Damage (10-15)% increased Attack Speed 100% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies Hits with this Weapon deal (30-60)% increased Damage to Shocked Enemies | ||||
Story of the Vaal![]() Gemstone SwordOne Handed Sword Physical Damage: (109.2-120.9) to (232.4-257.3) Critical Strike Chance: 5.00% Attacks per Second: (1.43-1.49) Weapon Range: 11.0 metresRequires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating(180-210)% increased Physical Damage (10-15)% increased Attack Speed 50% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon Freeze Enemies as though dealing (150-200)% more Damage Hits with this Weapon Shock Enemies as though dealing (150-200)% more Damage Ignites inflicted with this Weapon deal (50-75)% more DamageThrough war we found peace. Through death we found advancement. Our ancestors did not know where their actions would take them. Are we any better? This item can be transformed on the Altar of Sacrifice along with Vial of Fate ![]() | 56 | +400 to Accuracy Rating(180-210)% increased Physical Damage (10-15)% increased Attack Speed 50% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon Freeze Enemies as though dealing (150-200)% more Damage Hits with this Weapon Shock Enemies as though dealing (150-200)% more Damage Ignites inflicted with this Weapon deal (50-75)% more Damage | ||||
Gang's Momentum![]() Legion BootsArmour: (270-336) Energy Shield: (54-70)Requires Level 58, 54 Str, 54 Int(160-180)% increased Armour and Energy Shield +(50-60)% to Fire Resistance 25% increased Movement Speed (10-15)% chance to Ignite (25-40)% increased Damage with Hits and Ailments against Ignited EnemiesBecome one with the unstoppable flame. ![]() | 58 | (160-180)% increased Armour and Energy Shield +(50-60)% to Fire Resistance 25% increased Movement Speed (10-15)% chance to Ignite (25-40)% increased Damage with Hits and Ailments against Ignited Enemies | ||||
Xoph's Inception![]() Citadel BowBow Physical Damage: (93.6-104.4) to (374.4-417.6) Critical Strike Chance: 6.00% Attacks per Second: 1.25Requires Level 58, 185 Dex(160-190)% increased Physical Damage Gain (200-300) Life per Ignited Enemy Killed Gain 20% of Physical Damage as Extra Fire Damage 10% chance to Ignite Projectiles Pierce all Burning Enemies Arrows deal 30 to 50 Added Fire Damage for each time they've PiercedUpon the red pyre we are born. This item can be transformed with a Blessing of Xoph ![]() | 58 | (160-190)% increased Physical Damage Gain (200-300) Life per Ignited Enemy Killed Gain 20% of Physical Damage as Extra Fire Damage 10% chance to Ignite Projectiles Pierce all Burning Enemies Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced | ||||
Flamesight![]() Solaris CircletEnergy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield +(30-40)% to Fire Resistance (30-40)% increased Elemental Damage (25-50)% chance to Scorch Enemies Cannot inflict IgniteSee creation as it was, aflame and frantic. ![]() | 59 | (240-280)% increased Energy Shield +(30-40)% to Fire Resistance (30-40)% increased Elemental Damage (25-50)% chance to Scorch Enemies Cannot inflict Ignite | ||||
The Fulcrum![]() Ezomyte StaffWarstaff Physical Damage: (127.2-148.4) to (384-448) Critical Strike Chance: 7.30% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8-10)% Elemental Resistances while you are Chilled Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are IgnitedTo stand at the confluence of the elements, the master must achieve perfect balance. ![]() | 60 | +20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8-10)% Elemental Resistances while you are Chilled Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited | ||||
The Admiral![]() Varnished CoatEvasion: (774-1041) Energy Shield: (158-213) Movement Speed: -3%Requires Level 62, 96 Dex, 96 Int+(30-40) to Intelligence (100-140)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances (5-10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance insteadThe Oriathans built their empire on naval mobility, which allowed them to wage war wherever their enemy was weakest. ![]() | 62 | +(30-40) to Intelligence (100-140)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances (5-10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead | ||||
Speaker's Wreath![]() Prophet CrownArmour: (224-258) Energy Shield: (32-37)Requires Level 63, 85 Str, 62 Int+(20-40) to Dexterity (10-15)% increased Skill Effect Duration 2% increased Minion Attack Speed per 50 Dexterity 2% increased Minion Movement Speed per 50 Dexterity Minions' Hits can only Kill Ignited EnemiesA strong pair of legs may carry you far, but a silver tongue and a few brutes can take you to the edge of the world. ![]() | 63 | +(20-40) to Dexterity (10-15)% increased Skill Effect Duration 2% increased Minion Attack Speed per 50 Dexterity 2% increased Minion Movement Speed per 50 Dexterity Minions' Hits can only Kill Ignited Enemies | ||||
Xoph's Nurture![]() Citadel BowBow Physical Damage: (95.4-106.2) to (381.6-424.8) Critical Strike Chance: 6.00% Attacks per Second: 1.25Requires Level 64, 185 DexSocketed Gems are Supported by Level 20 Ignite Proliferation (165-195)% increased Physical Damage 50% of Physical Damage Converted to Fire Damage 10% chance to Ignite Recover (40-60) Life when you Ignite an EnemyUpon the grey winds his love spreads. ![]() | 64 | Socketed Gems are Supported by Level 20 Ignite Proliferation (165-195)% increased Physical Damage 50% of Physical Damage Converted to Fire Damage 10% chance to Ignite Recover (40-60) Life when you Ignite an Enemy | ||||
Rise of the Phoenix![]() Mosaic Kite ShieldChance to Block: 24% Armour: (499-676) Energy Shield: (102-136) Movement Speed: -3%Requires Level 65, 85 Str, 85 Int+8% to all Elemental Resistances(240-300)% increased Armour and Energy Shield Regenerate (100-200) Life per second +5% to maximum Fire Resistance +(20-25)% to Fire Resistance +25% to Fire Resistance while on Low Life 10% increased Movement Speed when on Low Life 100% chance to Avoid being Ignited while on Low LifeMy bearer shall be guarded by flame, for I am the phoenix, forever radiant in glory. ![]() | 65 | +8% to all Elemental Resistances(240-300)% increased Armour and Energy Shield Regenerate (100-200) Life per second +5% to maximum Fire Resistance +(20-25)% to Fire Resistance +25% to Fire Resistance while on Low Life 10% increased Movement Speed when on Low Life 100% chance to Avoid being Ignited while on Low Life | ||||
Paradoxica![]() Vaal RapierOne Handed Sword Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 14.0 metresRequires Level 66, 212 Dex+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage Veiled Prefix Veiled Suffix <veiled mod pool>What has no siblings but is always a twin?Take this item to Jun Ortoi to have her Unveil it. ![]() | 66 | +25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage Veiled Prefix Veiled Suffix
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Replica Paradoxica![]() Vaal RapierOne Handed Sword Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 1.4 metresRequires Level 66, 212 Dex+25% to Global Critical Strike MultiplierVeiled Prefix Veiled Prefix Veiled Suffix Veiled Suffix Veiled Suffix Veiled Prefix <veiled mod pool>"This is one riddle I can't solve." - Researcher GravenTake this item to Jun Ortoi to have her Unveil it. ![]() | 66 | +25% to Global Critical Strike MultiplierVeiled Prefix Veiled Prefix Veiled Suffix Veiled Suffix Veiled Suffix Veiled Prefix
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Oro's Sacrifice![]() Infernal SwordTwo Hand Sword Elemental Damage: (425-475) to (550-600) Critical Strike Chance: 5.00% Attacks per Second: (1.49-1.55) Weapon Range: 13.0 metresRequires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack SkillsNo Physical Damage Adds (425-475) to (550-600) Fire Damage (10-15)% increased Attack Speed 20% chance to Ignite 10% increased Physical Damage taken 10% increased Fire Damage taken Culling Strike against Burning Enemies Gain a Frenzy Charge if an Attack Ignites an EnemyGive yourself to the flames and your name will burn in the minds of men forever. ![]() | 67 | 30% increased Elemental Damage with Attack SkillsNo Physical Damage Adds (425-475) to (550-600) Fire Damage (10-15)% increased Attack Speed 20% chance to Ignite 10% increased Physical Damage taken 10% increased Fire Damage taken Culling Strike against Burning Enemies Gain a Frenzy Charge if an Attack Ignites an Enemy | ||||
Cane of Kulemak![]() Serpentine StaffWarstaff Physical Damage: 56-117 Critical Strike Chance: 6.30% Attacks per Second: 1.25 Weapon Range: 13.0 metresRequires Level 68, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudes Veiled Prefix Veiled Suffix <Veiled Prefix or Veiled Suffix> <veiled mod pool>Stolen power is still power.Take this item to Jun Ortoi to have her Unveil it. ![]() | 68 | +20% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudes Veiled Prefix Veiled Suffix <Veiled Prefix or Veiled Suffix>
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Cyclopean Coil![]() Leather BeltRequires Level 68+(25-40) to maximum Life+(60-80) to maximum Life (5-15)% increased Attributes Cannot be Frozen if Dexterity is higher than Intelligence Cannot be Ignited if Strength is higher than Dexterity Cannot be Shocked if Intelligence is higher than Strength 1% increased Damage per 5 of your lowest AttributeWith the patience of a prowling lion, the Shade watched the Scholar. ![]() | 68 | +(25-40) to maximum Life+(60-80) to maximum Life (5-15)% increased Attributes Cannot be Frozen if Dexterity is higher than Intelligence Cannot be Ignited if Strength is higher than Dexterity Cannot be Shocked if Intelligence is higher than Strength 1% increased Damage per 5 of your lowest Attribute | ||||
Doryani's Invitation![]() Heavy BeltRequires Level 68+(25-35) to Strength(20-30)% increased Fire Damage +(300-350) to Armour +(30-35)% to Cold Resistance +(30-35)% to Lightning Resistance 0.6% of Fire Damage Leeched as Life (20-30)% chance to Ignite during any Flask Effect"You can invite them but you can never be sure who will come knocking." - Doryani, Queen's Thaumaturgist ![]() | 68 | +(25-35) to Strength(20-30)% increased Fire Damage +(300-350) to Armour +(30-35)% to Cold Resistance +(30-35)% to Lightning Resistance 0.6% of Fire Damage Leeched as Life (20-30)% chance to Ignite during any Flask Effect | ||||
Eye of Innocence![]() Citrine AmuletRequires Level 68+(16-24) to Strength and Dexterity10% chance to Ignite (50-70)% increased Damage while Ignited Take 100 Fire Damage when you Ignite an Enemy 2% of Fire Damage Leeched as Life while Ignited"...and so He said: 'Let only the good meet my gaze' and no eye met His. So He called down the cleansing flames and let black smoke sweep the Sinners away." - Book of Innocence ![]() | 68 | +(16-24) to Strength and Dexterity10% chance to Ignite (50-70)% increased Damage while Ignited Take 100 Fire Damage when you Ignite an Enemy 2% of Fire Damage Leeched as Life while Ignited | ||||
Invictus Solaris![]() Archon Kite ShieldChance to Block: 22% Armour: (468-626) Energy Shield: (96-129) Movement Speed: -3%Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances+2 to Level of Socketed Gems Triggers Level 20 Fire Aegis when Equipped (200-250)% increased Armour and Energy Shield +(60-80) to maximum Life Cannot be IgnitedEternal soldiers fight for glory or death. Solaris vanguard know only glory. ![]() | 68 | +12% to all Elemental Resistances+2 to Level of Socketed Gems Triggers Level 20 Fire Aegis when Equipped (200-250)% increased Armour and Energy Shield +(60-80) to maximum Life Cannot be Ignited | ||||
Leadership's Price![]() Onyx AmuletRequires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance +(-3-3)% to maximum Cold Resistance +(-3-3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or ShockCorrupted"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage." ![]() | 68 | +(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance +(-3-3)% to maximum Cold Resistance +(-3-3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or ShockCorrupted | ||||
Razor of the Seventh Sun![]() Midnight BladeOne Handed Sword Physical Damage: (125-145) to (244-269) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11.0 metresRequires Level 68, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (90-110) to (145-170) Physical Damage 30% of Physical Damage Converted to Fire Damage 25% chance to Ignite 100% increased Burning Damage if you've Ignited an Enemy Recently Recover 1% of Life when you Ignite an Enemy 100% increased Melee Physical Damage against Ignited EnemiesQuickly cooled the steel, but never could it forget the heat of the forge. ![]() | 68 | 40% increased Global Accuracy RatingAdds (90-110) to (145-170) Physical Damage 30% of Physical Damage Converted to Fire Damage 25% chance to Ignite 100% increased Burning Damage if you've Ignited an Enemy Recently Recover 1% of Life when you Ignite an Enemy 100% increased Melee Physical Damage against Ignited Enemies | ||||
The Queen's Hunger![]() Vaal RegaliaEnergy Shield: (342-453) Movement Speed: -3%Requires Level 68, 194 IntTrigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds Offering Skills Triggered this way also affect you (5-10)% increased Cast Speed (100-130)% increased Energy Shield (6-10)% increased maximum Life Veiled Prefix Veiled Suffix <veiled mod pool>In their crimson nightmare, the Vaal are still sacrificing themselves to her glory and beauty. They stab their own hearts and cry out in ecstasy, only to rise again.Take this item to Jun Ortoi to have her Unveil it. ![]() | 68 | Trigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds Offering Skills Triggered this way also affect you (5-10)% increased Cast Speed (100-130)% increased Energy Shield (6-10)% increased maximum Life Veiled Prefix Veiled Suffix
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Vulconus![]() Demon DaggerRune Dagger Physical Damage: (109-134) to (232-247) Elemental Damage: (130-160) to (220-240) Critical Strike Chance: 6.50% Attacks per Second: 1.20 Weapon Range: 10.0 metresRequires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage Adds (130-160) to (220-240) Fire Damage 50% chance to cause Bleeding on Hit (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160-200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of FireLava bled from the earth and, after a time, cooled and hardened. The world protecting its beating heart with a thick, black scab. ![]() | 68 | 40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage Adds (130-160) to (220-240) Fire Damage 50% chance to cause Bleeding on Hit (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160-200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of Fire | ||||
Dyadus![]() Infernal AxeOne Handed Axe Physical Damage: 51-85 Critical Strike Chance: 5.00% Attacks per Second: (1.43-1.49) Weapon Range: 11.0 metresRequires Level 69, 158 Str, 76 DexAdds (255-285) to (300-330) Fire Damage in Main Hand Adds (255-285) to (300-330) Cold Damage in Off Hand (10-15)% increased Attack Speed 25% chance to Ignite when in Main Hand 100% increased Damage with Ignite inflicted on Chilled Enemies Chill Enemies for 1 second on Hit with this Weapon when in Off HandBorn of love, forged in blood He burned as a torch in the blackest night She shone as ice in the winter sun Proudly, fiercely At their mother's side, forever. ![]() | 69 | Adds (255-285) to (300-330) Fire Damage in Main Hand Adds (255-285) to (300-330) Cold Damage in Off Hand (10-15)% increased Attack Speed 25% chance to Ignite when in Main Hand 100% increased Damage with Ignite inflicted on Chilled Enemies Chill Enemies for 1 second on Hit with this Weapon when in Off Hand | ||||
Vorana's March![]() Runic SabatonsWard: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 IntHas no Sockets Triggers Level 20 Summon Arbalists when Equipped 25% increased Movement Speed <Four random Summoned Arbalists modifiers>In their hour of desperate need, the Knights of the Sun called out for aid... and the Black Scythe answered. ![]() | 69 | Has no Sockets Triggers Level 20 Summon Arbalists when Equipped 25% increased Movement Speed
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Beacon of Madness![]() Two-Toned BootsArmour: (126-145) Energy Shield: (26-30)Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill 30% increased Movement Speed (20-40)% increased Effect of Non-Damaging Ailments You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness Immune to Elemental Ailments while affected by Glorious MadnessNothing spreads as quickly as an idea. ![]() | 70 | +(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill 30% increased Movement Speed (20-40)% increased Effect of Non-Damaging Ailments You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness Immune to Elemental Ailments while affected by Glorious Madness | ||||
The Hungry Loop![]() Unset RingRequires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems <Consumed support gem modifier>Be careful where you put your finger. ![]() | 70 | Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems
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Zerphi's Heart![]() Paua AmuletRequires Level 70(20-30)% increased Mana Regeneration RateAdds (48-53) to (58-60) Chaos Damage Items and Gems have 50% increased Attribute Requirements Chaos Damage can Ignite, Chill and Shock Gain Soul Eater for 20 seconds when you use a Vaal SkillWe are incapable of change without sacrifice, for we are both the iron and the forge. ![]() | 70 | (20-30)% increased Mana Regeneration RateAdds (48-53) to (58-60) Chaos Damage Items and Gems have 50% increased Attribute Requirements Chaos Damage can Ignite, Chill and Shock Gain Soul Eater for 20 seconds when you use a Vaal Skill | ||||
Polaric Devastation![]() Opal RingRequires Level 80(15-25)% increased Elemental Damage(15-25)% increased Global Critical Strike Chance +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance (10-20)% increased Duration of Ailments on Enemies Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze themThose that escaped the annihilating light sank eternally into crushing darkness. ![]() | 80 | (15-25)% increased Elemental Damage(15-25)% increased Global Critical Strike Chance +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance (10-20)% increased Duration of Ailments on Enemies Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them | ||||
Stormfire![]() Opal RingRequires Level 80(15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate +(20-30)% to Fire and Lightning Resistances (8-12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120% Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies Your Lightning Damage can IgniteWhen your skin sloughs, and your blood cooks, you'll wish the lightning strike had killed you. ![]() | 80 | (15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate +(20-30)% to Fire and Lightning Resistances (8-12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120% Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies Your Lightning Damage can Ignite |
Related passive skills
These passive skills are related to Ignite.
Chance to Ignite
Name | Stats |
---|---|
Chance to Ignite | 20% chance to Ignite [1] |
Chance to Ignite, Freeze and Shock | 15% chance to Freeze, Shock and Ignite [1] |
Ignite Chance | 15% chance to Ignite [1] [2] |
Ignite Chance and Duration | 15% chance to Ignite 15% increased Ignite Duration on Enemies [1] [2] |
Weapon Elemental Damage, Status Ailment Chance | 10% increased Elemental Damage with Attack Skills 10% chance to Freeze, Shock and Ignite [1] [2] |
Ash, Frost and Storm | 30% increased Elemental Damage 30% increased Effect of Non-Damaging Ailments 10% chance to Freeze, Shock and Ignite [1] |
Holy Dominion | 24% increased Elemental Damage +12% to all Elemental Resistances 10% chance to Freeze, Shock and Ignite [1] |
Ignite duration
Name | Stats |
---|---|
Ignite and Bleed Duration | 25% increased Ignite Duration on Enemies 25% increased Bleeding Duration [1] [2] |
Ignite Chance and Duration | 15% chance to Ignite 15% increased Ignite Duration on Enemies [1] [2] |
Chance to avoid being Ignited
Name | Stats |
---|---|
Ignite Avoidance | 20% chance to Avoid being Ignited [1] |
Miscellaneous
Name | Stats |
---|---|
Attack Ignite Chance | Attacks have 15% chance to Ignite [1] [2] [3] [4] [5] |
Attack Ignite Chance and Attack Speed | Attacks have 10% chance to Ignite 3% increased Attack Speed [1] [2] |
Ignite Resistance | 20% reduced Ignite Duration on you [1] |
Cauterisation | Ignited enemies cannot Ignite you Bleeding enemies cannot inflict Bleeding on you [1] |
Concussive Force | Ignites from Stunning Melee Hits deal 20% more Damage Hits Stun as though dealing 50% more Melee Fire Damage [1] |
Defiled Forces | Remove Elemental Ailments when you Cast a Curse Spell Refresh Duration of Ignite, Chill and Shock on Enemies you Curse [1] |
Invigorating Blaze | +10% to Fire Damage over Time Multiplier with Attack Skills Recover 2% of Life when you Ignite a non-Ignited Enemy [1] |
Snowforged | Enemies Ignited or Chilled by you have -5% to Elemental Resistances 25% increased Fire Damage 25% increased Cold Damage [1] |
Masteries
The following Masteries are related to ignite:
Mastery | Effects |
---|---|
Charge Mastery |
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Curse Mastery |
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Fire Mastery |
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Ascendancy passive skills
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant![]() | Chieftain | 20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit Unaffected by Ignite Totems Taunt Enemies around them for 2 seconds when Summoned 10% increased Strength [1] |
Chieftain![]() | Tasalio, Cleansing Water | Modifiers to Fire Resistance also apply to Cold and Lightning Resistances at 50% of their Value Unaffected by Ignite [1] |
Elementalist![]() | Elemental Damage, Status Ailment Chance | 10% increased Elemental Damage 5% chance to Freeze, Shock and Ignite [1] [2] |
Elementalist![]() | Shaper of Flames | All Damage can Ignite Hits always Ignite 25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire [1] |
Cluster jewel passives
The following cluster jewel-only passives are related to ignite:
Name | Stats |
---|---|
Blowback | Ignites you inflict deal Damage 8% faster 10% chance to Ignite [1] |
Cremator | 30% increased Fire Damage Ignited Enemies Killed by your Hits are destroyed [1] |
Eye of the Storm | 40% increased Critical Strike Chance +10% to Damage over Time Multiplier for Ignite from Critical Strikes 20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes [1] |
Fan the Flames | Ignites you inflict spread to other Enemies within a Radius of 1.5 metres [1] |
Lord of Drought | Flammability can affect Hexproof Enemies 30% increased Damage with Ignites inflicted on Cursed Enemies [1] |
Raze and Pillage | Minions gain 6% of Physical Damage as Extra Fire Damage Minions have 20% chance to Ignite Minions deal 20% increased Damage with Hits and Ailments against Ignited Enemies [1] |
Agent of Destruction | 25% increased Elemental Damage while affected by a Herald 10% chance to Freeze, Shock and Ignite while affected by a Herald [1] |
Calamitous | 30% increased Elemental Damage with Attack Skills 10% chance to Freeze, Shock and Ignite 15% increased Effect of Non-Damaging Ailments [1] |
Cooked Alive | 15% chance to Ignite Enemies Ignited by you have -5% to Fire Resistance [1] |
Fire Attunement | 30% reduced Ignite Duration on you Unaffected by Burning Ground You cannot be Ignited if you've been Ignited Recently [1] |
Non-Flammable | +20% to Fire Resistance 30% chance to Avoid being Ignited +1% to maximum Fire Resistance [1] |
Sadist | 15% increased Elemental Damage if you've Chilled an Enemy Recently 25% increased Elemental Damage if you've Shocked an Enemy Recently 20% increased Elemental Damage if you've Ignited an Enemy Recently [1] |
Secrets of Suffering | Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped [1] |
Tattoos
Item | Effect(s) |
---|---|
Tattoo of the Ngamahu Shaman![]() Replaces a Small Strength Passive Skill15% reduced Ignite Duration on youRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos. Shift click to unstack. ![]() | 15% reduced Ignite Duration on you |
Version history
In the patch notes for older versions of Path of Exile, ignite is sometimes referred to as "burn".
Version | Changes |
---|---|
3.21.1 |
|
3.19.0 |
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3.17.0 |
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3.16.0 |
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3.3.0 |
|
3.0.0 |
|
1.0.2 |
|
0.8.7 |
|
0.7.0 |
|
0.6.12 |
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0.6.11 |
|
References
- ↑ 1.0 1.1 Version 3.3.0 patch notes
- ↑ https://www.reddit.com/r/pathofexile/comments/5vsnt3/question_increased_skill_duration_applies_to/
- ↑ Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.
- ↑ Community_Team (June 19, 2022). "Game Mechanics Q&A Answers". Official Path of Exile Forums. Retrieved June 19, 2022.
- ↑ https://www.pathofexile.com/forum/view-thread/2627116
- ↑ Rory (April 27, 2017). "Damage Over Time Changes - Part 1". Official Path of Exile Forums. Retrieved December 26, 2017.