Ignite
You're on fire
Take fire damage over time for a duration (default: 4s). The DOT is scaled with base fire damage of the hit (default: 90% of the base fire damage per second)Ignite is a damaging elemental ailment associated with fire that causes the affected target to take burning damage (fire damage over time).
Mechanics
Hits ignite when they combine a chance to ignite with damage capable of igniting. This is normally limited to fire damage, but can include other types through effects like StormfireStormfire
Opal RingRequires Level 80(15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate
+(20-30)% to Fire and Lightning Resistances
(8-12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies
Your Lightning Damage can IgniteWhen your skin sloughs, and your blood cooks,
you'll wish the lightning strike had killed you., Shaper of Flames, HexblastHexblastSpell, AoE, Chaos, Hex
Level: (1-20)
Cost: (16-30) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 4.00%
Effectiveness of Added Damage: (300-340)%Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage
This Spell's Cast Time is added to its Cooldown if Triggered
Base radius is 2.8 metres
All Damage can Ignite, Freeze, and Shock
Chaos Damage with Hits is Resisted by lowest Resistance instead
40% more Damage with Ailments if Enemy is Hexed
100% more Damage with Hits if Enemy is Hexed
100% chance to remove a Hex after Damaging
Additional Effects From 1-20% Quality:
-(0.5-10)% chance to remove a Hex after DamagingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., or a Conflux buff. Damage over time effects such as Righteous FireRighteous FireSpell, AoE, Fire
Level: (1-20)
Cooldown Time: 0.30 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
You Burn for 90% of your Maximum Life per second as Fire Damage
You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
Grants (20-39)% more Spell Damage
Base radius is (1.8-2.3) metres
Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. do not hit and therefore cannot inflict ignite. Critical strikes inherently have a 100% chance to ignite, though they still need damage capable of igniting; 0 DPS ignites are discarded.
The base duration of ignite is 4 seconds. Increasing the duration of the Ignite, either via Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds
+(0-1) metre to radius
50% less Effect of Curse against Players
Cursed Normal and Magic Enemies have (15-29)% less Action Speed
Other effects on Cursed enemies expire 25% slower
Cursed Rare and Unique Enemies have (9-18)% less Action Speed
Additional Effects From 1-20% Quality:
(1-20)% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or the % increased Ignite duration modifier, causes the ignite to deal the same damage per second for a greater period of time. Ignite is not affected by skill effect duration.[1]
By default, ignite does not stack. Multiple ignite debuffs can exist on a target, each with their own independent duration, but only the ignite with the highest damage per second will deal damage at any given moment.[2][3] For example, if an enemy is inflicted with a 100 DPS ignite, then a 50 DPS ignite 2 seconds later, the outcome will be 400 damage over 4 seconds followed by 100 damage over 2 seconds. Inactive ignites can still apply other stats, such as Combustion SupportCombustion SupportFire, Support
Icon: i
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 8Supports any skill that hits enemies.Supported Skills deal (10-19)% more Fire Damage
Supported Skills have 25% chance to Ignite
Enemies Ignited by Supported Skills have -10% to Fire Resistance
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.'s resistance penalty.
Ignite can stack by using EmberwakeEmberwake
Ruby RingRequires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage
(5-10)% increased Cast Speed
10% chance to Ignite
40% less Burning Damage
You can inflict an additional Ignite on each EnemyLeave the world in flames behind you., which causes hits to inflict a different 'Ignited' debuff on enemies that already have the regular Ignited. With two Emberwakes, this alternative debuff stacks 2 times, for a total of 3 damaging ignites per enemy.
Damage
Ignite's base burning damage is 90% of the flat damage of the hit per second.[4] Therefore, over the base duration the target will take 360% of the base damage dealt. Ignite inflicted by enemies deals 200% of base damage over 4 seconds, or 50% base damage per second.[confirmation needed because of 3.17.0 change]
Like other damaging ailments, ignite DPS is not directly related to immediate hit damage. Instead, ignite DPS is calculated separately by taking the flat damage of the hit (consisting of base and added damage modified by conversion) and multiplying that flat damage with damage modifiers relevant for ignite. This independent calculation prevents double-dipping by stats that apply to both the hit and ailment, such as the attacker's #% increased Fire Damage or the defender's Fire Resistance.
Due to the separated calculation, various hit-specific modifiers will never directly affect ignite DPS, such as Melee Damage, Attack Damage, Spell Damage, Area Damage, double or triple damage, resistance penetration, lucky damage, or critical strike multiplier. Many support gems will provide separate modifiers for hit and ailment damage however, such as Ruthless SupportRuthless SupportSlam, Support, Melee, Attack, Strike
Icon: u
Level: (1-20)
Cost & Reservation Multiplier: 120%Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.Every third Attack with Supported Melee Attacks deals a Ruthless Blow
Ruthless Blows with Supported Skills deal (70-98)% more Melee Damage
Ruthless Blows with Supported Skills deal (70-98)% more Damage with
Ailments caused by Melee Hits
Ruthless Blows with Supported Skills have a base Stun Duration of 0.8 seconds
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Attack DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket..
The following modifiers will directly affect the damage of ignite:
- Damage
- Damage over Time
- Elemental Damage
- Fire Damage
- Burning Damage
- Ignite Damage
- Damage over Time Multiplier
- Fire Damage over Time Multiplier
- Damaging Ailments deal Damage #% faster
- Ignites you inflict deal Damage #% faster
Note that while the deal Damage #% faster stats multiply base DPS, they also apply a corresponding inverse modifier to base duration.[5] This is typically favorable, as ignite does not stack, and a new ignite can be applied before the lowered duration matters.
Ignites inflicted by or originating from non-fire damage will include modifiers to those types, similar to converted damage. For example, if an Elementalist with Shaper of Flames ignites with the 100% physical-to-cold Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee
Level: (1-20)
Cost: (10-14) Mana
Attack Speed: 70% of base
Attack Damage: (332-611)% of base
Effectiveness of Added Damage: (332-611)%
AoE Radius: 26Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.100% of Physical Damage Converted to Cold Damage
Second Stage deals 15% less Damage
Third Stage deals 30% less Damage
Base radius is 1.1 metres
Base secondary radius is 2.1 metres
Base tertiary radius is 3.1 metres
Additional Effects From 1-20% Quality:
Gain (0.75-15)% of Physical Damage as Extra Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., the resulting ignite will include global increased and more damage modifiers for physical, cold, and fire damage.[6]
Critical Strikes
Critical strikes inherently have Always Ignite. Additionally, damaging ailments from critical strikes gain a bonus +50% damage over time multiplier, which stacks additively with other sources of damage over time multiplier.[7] Critical strikes do not directly affect ailment damage otherwise, though it's possible for mechanics to change this:
- Some stats can add to the DoT multiplier bonus for ailments from critical strikes, such as Dire Torment or Critical Strike Affliction SupportCritical Strike Affliction SupportCritical, Support
Icon: o
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that hits enemies.Supported Skills have +(70-98)% Damage over Time Multiplier for Ailments from Critical Strikes
Additional Effects From 1-20% Quality:
Supported Skills have +(0.5-10)% Damage over Time Multiplier for Ailments from Critical StrikesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.. - Cruelty SupportCruelty SupportSupport, Duration
Icon: Y
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 18Supports any skill that hits enemies. Minions cannot gain Cruelty.Supported Skills deal (15-24)% more Damage with Hits
Cruelty has a Base Duration of 4 seconds
Hits from Supported Skills grant Cruelty
(0-19)% increased Effect of Cruelty granted by Supported Skills
Additional Effects From 1-20% Quality:
(0.25-5)% increased Effect of Cruelty granted by Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. grants a damage over time bonus based on hit damage taken by the enemy, which extra damage dealt by critical strikes can contribute to. - Elemental Overload causes ailments to never count as being from critical strikes, removing their bonus.
- Perfect Agony causes ailments to use a hit's critical strike multiplier instead of damage over time multiplier.
- The combination of Elemental Overload and Perfect Agony prevents the application of damaging ailments by hits entirely.
Skill gems
Related base stats
The following skill gems have stats related to ignite:
Gem | ||||
---|---|---|---|---|
Alchemist's MarkAlchemist's MarkSpell, Curse, Mark, AoE, Duration, Fire, Chaos Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.Base duration is 4.00 seconds Burning Ground deals (20-26)% of the Fire Damage per Second of strongest Ignite on Enemy Caustic Ground deals (60-79)% of the Chaos Damage per Second of strongest Poison on Enemy Can create each Ground effect no more than once each second Gain 1 Flask Charge when you Hit a Cursed Enemy, no more than once every 3 seconds Additional Effects From 1-20% Quality: (0.5-10)% increased Effect of MarkPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | |||
Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow Level: (1-20) Cost: (8-14) Mana Attack Speed: 70% of base Attack Damage: (280-420)% of base Effectiveness of Added Damage: (280-420)% Projectile Speed: 3260Fires a burning arrow that deals fire damage and has a chance to ignite.25% chance to Ignite enemies 100% of Physical Damage Converted to Fire Damage Additional Effects From 1-20% Quality: (1-20)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Burning Arrow of VigourBurning Arrow of VigourAttack, Projectile, Fire, Bow Level: (1-20) Cost: (8-14) Mana Attack Speed: 70% of baseFires a burning arrow that deals fire damage and has a chance to ignite.Deals Added Fire Damage equal to (15-24)% of Maximum Life 25% chance to Ignite enemies 100% of Physical Damage Converted to Fire Damage Additional Effects From 1-20% Quality: (1-20)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic Level: (1-20) Cost: (6-10) Mana AoE Radius: 10Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(21-609) to (40-1133) Added Cold Damage (26-748) to (49-1389) Added Fire Damage (4-118) to (80-2287) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage for each type of Elemental Ailment on the Enemy Additional Effects From 1-20% Quality: +(0.25-5)% more Damage for each type of Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Elemental Hit of the SpectrumElemental Hit of the SpectrumAttack, Projectile, Fire, Cold, Lightning, AoE, Bow Level: (1-20) Cost: (6-10) ManaRequires Level 12Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.(6-148) to (12-275) Added Cold Damage (8-182) to (14-337) Added Fire Damage (1-29) to (23-555) Added Lightning Damage (30-49)% chance to Freeze, Shock and Ignite Base radius is 1.5 metres Deals no Non-Elemental Damage 10% more Damage for each type of Elemental Ailment on the Enemy Additional Effects From 1-20% Quality: +(0.25-5)% more Damage for each type of Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Explosive ConcoctionExplosive ConcoctionAttack, AoE, Fire, Cold, Lightning, Projectile Level: (1-20) Cost: (6-9) Mana Attack Speed: 115% of baseRequires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(116-1203) to (173-1805) Added Fire Damage +6% to Critical Strike Chance Base radius is 1.8 metres Can consume Charges from Ruby, Sapphire, and Topaz Flasks Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible Deals (45-466) to (68-707) Added Cold Damage if Charges were consumed from a Sapphire Flask Deals (10-105) to (104-1083) Added Lightning Damage if Charges were consumed from a Topaz Flask +(60-98)% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask Additional Effects From 1-20% Quality: (0.75-15)% reduced Flask Charges usedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Vaal Burning ArrowVaal Burning ArrowAttack, Projectile, AoE, Vaal, Fire, Bow Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 2 sec Attack Speed: 70% of base Attack Damage: (390-560)% of base Effectiveness of Added Damage: (390-560)% Projectile Speed: 3260Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.50% chance to Ignite enemies Projectiles Pierce 3 additional Targets 100% of Physical Damage Converted to Fire Damage Can't be Evaded Additional Effects From 1-20% Quality: (1-20)% more Damage with IgniteCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
FireballFireballProjectile, Spell, AoE, Fire Level: (1-20) Cost: (6-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (260-370)% Projectile Speed: 1040 AoE Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage 25% chance to Ignite enemies Base radius is (0.9-1.4) metres Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Flame SurgeFlame SurgeSpell, AoE, Fire, Duration Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 190% AoE Radius: 30Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds Deals (26-832) to (40-1247) Fire Damage (50-88)% more Damage with Hits against Burning enemies Cannot Ignite +(0-9) to Area of Effect length Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy Additional Effects From 1-20% Quality: +(1-20)% more Damage with Hits against Burning enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Flame Surge of CombustingFlame Surge of CombustingSpell, AoE, Fire, Duration Level: (1-20) Cost: (10-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 280%Requires Level 12Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds Deals (40-1249) to (59-1874) Fire Damage 25% chance to Ignite enemies +(0-9) to Area of Effect length Igniting Enemies creates Burning Ground, no more than once per second Burning Ground deals 35% of Fire Damage per second of inflicted Ignite Additional Effects From 1-20% Quality: Burning ground deals +(0.5-10)% of Fire Damage per second of inflicted IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
FlameblastFlameblastSpell, AoE, Fire, Channelling Level: (1-20) Cost: (4-7) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 90%Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Deals (31-405) to (46-608) Fire Damage 50% chance to Ignite enemies 165% more Spell Damage for each stage 60% more Damage with Ailments for each stage 10 maximum Stages +0.3 metres to radius per Stage Additional Effects From 1-20% Quality: +(0.05-1) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Flameblast of ContractionFlameblast of ContractionSpell, AoE, Fire, Channelling Level: (1-20) Cost: (4-7) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 30%Requires Level 28Channels to concentrate an explosion, which is released when you stop using the skill. The longer you channel, the larger the damage of the explosion, but the smaller the area.Deals (11-140) to (16-210) Fire Damage 50% chance to Ignite enemies 600% more Spell Damage for each stage 250% more Damage with Ailments for each stage Base radius is 2.6 metres 10 maximum Stages -0.2 metres to radius per Stage Additional Effects From 1-20% Quality: +(0.05-1) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
FlammabilityFlammabilitySpell, AoE, Duration, Fire, Curse, Hex Level: (1-20) Cost: (24-50) Mana Cast Time: 0.50 sec AoE Radius: 22Requires Level 24Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies have -(17-36)% to Fire Resistance Hits against Cursed Enemies have +25% chance to Ignite Additional Effects From 1-20% Quality: Ignite on Cursed enemies has (1-20)% increased DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | |||
HexblastHexblastSpell, AoE, Chaos, Hex Level: (1-20) Cost: (16-30) Mana Cast Time: 1.00 sec Critical Strike Chance: 4.00% Effectiveness of Added Damage: (300-340)%Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage This Spell's Cast Time is added to its Cooldown if Triggered Base radius is 2.8 metres All Damage can Ignite, Freeze, and Shock Chaos Damage with Hits is Resisted by lowest Resistance instead 40% more Damage with Ailments if Enemy is Hexed 100% more Damage with Hits if Enemy is Hexed 100% chance to remove a Hex after Damaging Additional Effects From 1-20% Quality: -(0.5-10)% chance to remove a Hex after DamagingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Hexblast of ContradictionHexblast of ContradictionSpell, AoE, Chaos, Hex Level: (1-20) Cost: (16-30) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 340%Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage This Spell's Cast Time is added to its Cooldown if Triggered Base radius is 2.8 metres All Damage can Ignite, Freeze, and Shock Chaos Damage with Hits is Resisted by highest Resistance instead 40% more Damage with Ailments if Enemy is Hexed 150% more Damage with Hits if Enemy is Hexed 100% chance to remove a Hex after Damaging Additional Effects From 1-20% Quality: -(0.5-10)% chance to remove a Hex after DamagingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
IncinerateIncinerateSpell, Fire, Channelling, AoE Level: (1-20) Cost: (2-4) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 50%Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage 25% more Damage with Hits and Ailments for each stage 100% increased angle per stage, up to 300% Final wave always Ignites 8 maximum Stages +(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres Final wave deals 500% more Damage with Hits Final wave deals 250% more Damage with Ignite Additional Effects From 1-20% Quality: +(0.1-2) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Incinerate of ExpanseIncinerate of ExpanseSpell, Fire, Channelling, AoE Level: (1-20) Cost: (3-6) Mana Cast Time: 0.30 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 50%Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage 25% more Damage with Hits and Ailments for each stage 100% increased angle per stage, up to 300% Final wave always Ignites 4 maximum Stages +(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres Final wave deals 700% more Damage with Hits Final wave deals 400% more Damage with Ignite Additional Effects From 1-20% Quality: Final wave deals +(5-100)% more Damage with Hits Final wave deals +(2.5-50)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Purifying FlamePurifying FlameFire, Spell, AoE, Duration, Physical Level: (1-20) Cost: (6-25) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.50% Effectiveness of Added Damage: (220-300)%A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Deals (8-1324) to (11-1986) Physical Damage Base duration is 4.00 seconds +(0-0.2) metres to radius +(0-0.6) metres to radius of Consecrated Ground 50% of Physical Damage Converted to Fire Damage Shockwave deals 25% less Damage Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radius +(0.015-0.3) metres to radius of Consecrated GroundPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Purifying Flame of RevelationsPurifying Flame of RevelationsFire, Spell, AoE, Duration, Physical Level: (1-20) Cost: (6-25) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.50% Effectiveness of Added Damage: (140-190)%A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Deals (5-860) to (7-1291) Physical Damage Base duration is 4.00 seconds +(0-0.2) metres to radius +(0-0.6) metres to radius of Consecrated Ground 50% of Physical Damage Converted to Fire Damage Shockwave deals 90% more Damage Additional Effects From 1-20% Quality: Shockwave deals +(1-20)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Vaal FireballVaal FireballProjectile, Spell, AoE, Vaal, Fire Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 4 sec Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 240%Launches a series of fireballs in a spiral around the caster.Deals (9-1095) to (14-1643) Fire Damage Fires 32 Projectiles in a spiral 25% chance to Ignite enemies Base radius is (0.9-1.4) metres Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Vaal FlameblastVaal FlameblastSpell, AoE, Vaal, Fire, Channelling Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 3 sec Cast Time: 0.50 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 60%Requires Level 28Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.Deals (31-280) to (46-419) Fire Damage 50% chance to Ignite enemies 200% more Spell Damage for each stage 110% more Damage with Ailments for each stage -0.2 metres to radius per Stage Additional Effects From 1-20% Quality: (1-20)% increased DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Wave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical Level: (1-20) Cost: (9-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (220-330)%Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical Damage 25% of Physical Damage Converted to Lightning Damage Base duration is (0.50-0.69) seconds Base secondary duration is 4.00 seconds 25% of Physical Damage Converted to Fire Damage Exposure applies -15% to Elemental Resistance matching highest Damage taken Additional Effects From 1-20% Quality: Damage Penetrates (0.75-15)% of Enemy Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | |||
Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee Level: (1-20) Cost: (9-13) Mana Attack Speed: 80% of base Attack Damage: (227-417)% of base Effectiveness of Added Damage: (227-417)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4.00 seconds 50% of Physical Damage Converted to Fire Damage Deals up to 20% more Damage with Hits to closer targets Additional Effects From 1-20% Quality: Deals up to +(0.5-10)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Consecrated Path of EnduranceConsecrated Path of EnduranceFire, Attack, AoE, Movement, Duration, Slam, Melee Level: (1-20) Cost: (9-13) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 80% of base Attack Damage: (166-305)% of base Effectiveness of Added Damage: (166-305)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4.00 seconds 50% of Physical Damage Converted to Fire Damage Deals up to 20% more Damage with Hits to closer targets 10% more Area of Effect per Endurance Charge 10% more Attack Damage per Endurance Charge Additional Effects From 1-20% Quality: Deals up to +(0.5-10)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Holy Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical Level: (1-20) Cost: (11-39) Mana Cast Time: 0.25 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 35%Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical Damage Projectiles Pierce all Targets Totem lasts 8 seconds Fires 3 Projectiles Summons a Totem which uses this Skill 50% of Physical Damage Converted to Fire Damage Consecrated Ground grants Immunity to Curses to you and Allies Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | |||
Holy Flame Totem of IreHoly Flame Totem of IreTotem, Spell, Projectile, Fire, Channelling, Physical Level: (1-20) Cost: (11-39) Mana Cast Time: 0.18 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 35%Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical Damage Projectiles Pierce all Targets Totem lasts 8 seconds Summons a Totem which uses this Skill Modifiers to number of Projectiles do not apply to this Skill 50% of Physical Damage Converted to Fire Damage (50-88)% more Projectile Speed Consecrated Ground grants Immunity to Curses to you and Allies Additional Effects From 1-20% Quality: (2-40)% more Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | |||
Vaal Impurity of FireVaal Impurity of FireAura, Spell, AoE, Duration, Vaal, Fire Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 8 sec Cast Time: InstantRequires Level 24Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.Base duration is 3.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(1.4-2) metres to radius (0-76)% increased effect of Aura You and nearby allies gain 5% additional maximum Fire Resistance You and nearby allies are Immune to Ignite Nearby Enemies' Fire Resistance is Ignored by Hits Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 |
Related quality stats
The following skill gems have stats from quality related to ignite:
Gem | ||||
---|---|---|---|---|
Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow Level: (1-20) Cost: (8-14) Mana Attack Speed: 70% of base Attack Damage: (280-420)% of base Effectiveness of Added Damage: (280-420)% Projectile Speed: 3260Fires a burning arrow that deals fire damage and has a chance to ignite.25% chance to Ignite enemies 100% of Physical Damage Converted to Fire Damage Additional Effects From 1-20% Quality: (1-20)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Burning Arrow of VigourBurning Arrow of VigourAttack, Projectile, Fire, Bow Level: (1-20) Cost: (8-14) Mana Attack Speed: 70% of baseFires a burning arrow that deals fire damage and has a chance to ignite.Deals Added Fire Damage equal to (15-24)% of Maximum Life 25% chance to Ignite enemies 100% of Physical Damage Converted to Fire Damage Additional Effects From 1-20% Quality: (1-20)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Vaal Burning ArrowVaal Burning ArrowAttack, Projectile, AoE, Vaal, Fire, Bow Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 2 sec Attack Speed: 70% of base Attack Damage: (390-560)% of base Effectiveness of Added Damage: (390-560)% Projectile Speed: 3260Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.50% chance to Ignite enemies Projectiles Pierce 3 additional Targets 100% of Physical Damage Converted to Fire Damage Can't be Evaded Additional Effects From 1-20% Quality: (1-20)% more Damage with IgniteCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: (7-10) Mana Attack Damage: (219-403)% of base Effectiveness of Added Damage: (219-403)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Wild Strike of ExtremesWild Strike of ExtremesAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: (14-28) Energy Shield, (14-28) Life, (14-28) Mana Attack Damage: (178-328)% of base Effectiveness of Added Damage: (178-328)%Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Hits treat Enemy Monster Elemental Resistance values as inverted Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Flame Surge of CombustingFlame Surge of CombustingSpell, AoE, Fire, Duration Level: (1-20) Cost: (10-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 280%Requires Level 12Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds Deals (40-1249) to (59-1874) Fire Damage 25% chance to Ignite enemies +(0-9) to Area of Effect length Igniting Enemies creates Burning Ground, no more than once per second Burning Ground deals 35% of Fire Damage per second of inflicted Ignite Additional Effects From 1-20% Quality: Burning ground deals +(0.5-10)% of Fire Damage per second of inflicted IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
FlammabilityFlammabilitySpell, AoE, Duration, Fire, Curse, Hex Level: (1-20) Cost: (24-50) Mana Cast Time: 0.50 sec AoE Radius: 22Requires Level 24Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies have -(17-36)% to Fire Resistance Hits against Cursed Enemies have +25% chance to Ignite Additional Effects From 1-20% Quality: Ignite on Cursed enemies has (1-20)% increased DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | |||
Incinerate of ExpanseIncinerate of ExpanseSpell, Fire, Channelling, AoE Level: (1-20) Cost: (3-6) Mana Cast Time: 0.30 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 50%Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage 25% more Damage with Hits and Ailments for each stage 100% increased angle per stage, up to 300% Final wave always Ignites 4 maximum Stages +(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres Final wave deals 700% more Damage with Hits Final wave deals 400% more Damage with Ignite Additional Effects From 1-20% Quality: Final wave deals +(5-100)% more Damage with Hits Final wave deals +(2.5-50)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 |
Support gems
Related base stats
The following support gems have stats related to ignite:
Gem | ||||
---|---|---|---|---|
Combustion SupportCombustion SupportFire, Support Icon: i Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 8Supports any skill that hits enemies.Supported Skills deal (10-19)% more Fire Damage Supported Skills have 25% chance to Ignite Enemies Ignited by Supported Skills have -10% to Fire Resistance Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 8 | |||
Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE Icon: S Level: (1-20) Cost & Reservation Multiplier: 110%Supports any skill that hits enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres Supported Skills have 20% chance to Freeze, Shock and Ignite Additional Effects From 1-20% Quality: (0.5-10)% increased Duration of Elemental Ailments on EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 1 | |||
Ignite Proliferation SupportIgnite Proliferation SupportFire, Support, AoE Icon: I Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 38Supports any skill that hits enemies.Ignites caused by Supported Skills spread to other Enemies within (1.4-2) metres Supported Skills deal (15-24)% more Damage with Ignite Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 38 | |||
Controlled Blaze SupportControlled Blaze SupportFire, Support, Melee, Attack Icon: Z Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports melee attack skills.Supported Skills have (10-19)% chance to Ignite Each Supported Skill deals (10-14)% more Damage with Ignite for each Ignite inflicted with it Recently, up to a maximum of (230-364)% Each Supported Skill deals 3% less Damage for each Ignite inflicted with it Recently, up to a maximum of (69-78)% Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% chance to IgniteThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 31 |
Related quality stats
The following support gems have stats from quality related to ignite:
Gem | ||||
---|---|---|---|---|
Controlled Blaze SupportControlled Blaze SupportFire, Support, Melee, Attack Icon: Z Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports melee attack skills.Supported Skills have (10-19)% chance to Ignite Each Supported Skill deals (10-14)% more Damage with Ignite for each Ignite inflicted with it Recently, up to a maximum of (230-364)% Each Supported Skill deals 3% less Damage for each Ignite inflicted with it Recently, up to a maximum of (69-78)% Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% chance to IgniteThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 31 |
Related modifiers
Item mods
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
The Elder's | Prefix | 68 | Adds (19-26) to (38-46) Fire Damage against Ignited Enemies | ring_elder 800 |
Warlord's | Prefix | 68 | Adds (19-26) to (38-46) Fire Damage against Ignited Enemies | ring_adjudicator 500 |
The Elder's | Prefix | 75 | Adds (23-30) to (47-54) Fire Damage against Ignited Enemies | ring_elder 800 |
Warlord's | Prefix | 75 | Adds (23-30) to (47-54) Fire Damage against Ignited Enemies | ring_adjudicator 500 |
of Haunting | Suffix | 16 | (60-75)% chance to Avoid being Ignited | necropolis_boots 500 |
of the Crusade | Suffix | 75 | (51-60)% chance to Avoid being Ignited | boots_crusader 1000 quiver_crusader 1000 |
of Shaping | Suffix | 68 | (5-7)% chance to Freeze, Shock and Ignite Socketed Gems are Supported by Level 18 Elemental Proliferation | sceptre_shaper 1000 |
of Shaping | Suffix | 75 | (8-10)% chance to Freeze, Shock and Ignite Socketed Gems are Supported by Level 20 Elemental Proliferation | sceptre_shaper 1000 |
of the Elder | Suffix | 68 | (5-7)% chance to Freeze, Shock and Ignite Socketed Gems are Supported by Level 18 Unbound Ailments | sceptre_elder 1000 |
of the Elder | Suffix | 75 | (8-10)% chance to Freeze, Shock and Ignite Socketed Gems are Supported by Level 20 Unbound Ailments | sceptre_elder 1000 |
of Ignition | Suffix | 15 | 10% chance to Ignite | sceptre 1000 wand 1000 |
of Ignition | Suffix | 15 | 20% chance to Ignite | staff 1000 |
of Combustion | Suffix | 45 | 15% chance to Ignite | sceptre 1000 wand 1000 |
of Combustion | Suffix | 45 | 25% chance to Ignite | staff 1000 |
of Conflagration | Suffix | 75 | 20% chance to Ignite | sceptre 500 wand 500 |
of Conflagration | Suffix | 75 | 30% chance to Ignite | staff 500 |
of Redemption | Suffix | 68 | (6-8)% chance to Ignite (15-17)% increased Burning Damage | helmet_eyrie 500 |
of Redemption | Suffix | 75 | (6-8)% chance to Ignite (18-20)% increased Burning Damage | helmet_eyrie 500 |
of the Elder | Suffix | 68 | (8-12)% increased Ignite Duration on Enemies Socketed Gems are Supported by Level 16 Immolate | helmet_elder 800 |
of the Elder | Suffix | 75 | (13-16)% increased Ignite Duration on Enemies Socketed Gems are Supported by Level 18 Immolate | helmet_elder 800 |
of the Elder | Suffix | 80 | (17-20)% increased Ignite Duration on Enemies Socketed Gems are Supported by Level 20 Immolate | helmet_elder 800 |
of the Crusade | Suffix | 75 | (51-60)% reduced Ignite Duration on you | helmet_crusader 1000 |
of the Elder | Suffix | 75 | Remove Ignite and Burning when you use a Flask | belt_elder 400 |
of the Conquest | Suffix | 75 | Remove Ignite and Burning when you use a Flask | belt_adjudicator 500 |
V2AvoidIgniteCorrupted | Corrupted | 40 | Cannot be Ignited | ring 1000 |
FlaskEnchantmentInjectorOnAffectedByIgnite | Instilling Orb | 1 | Used when you become Ignited | flask 100 |
HellscapeUpsideChanceToAvoidIgniteAndBurning2 | Scourge Benefit | 45 | (26-30)% chance to Avoid being Ignited | ring 500 |
HellscapeUpsideChanceToAvoidIgniteAndBurning3 | Scourge Benefit | 68 | (31-35)% chance to Avoid being Ignited | ring 500 |
HellscapeUpsideChanceToAvoidIgniteAndBurning4 | Scourge Benefit | 68 | (36-40)% chance to Avoid being Ignited | ring 500 |
HellscapeUpsideChanceToIgnite1h2 | Scourge Benefit | 45 | (5-6)% chance to Ignite | sceptre 500 wand 500 |
HellscapeUpsideChanceToIgnite2h2 | Scourge Benefit | 45 | (7-9)% chance to Ignite | staff 500 |
HellscapeUpsideChanceToIgnite1h3_ | Scourge Benefit | 68 | (7-8)% chance to Ignite | sceptre 500 wand 500 |
HellscapeUpsideChanceToIgnite1h4___ | Scourge Benefit | 68 | (9-10)% chance to Ignite | sceptre 500 wand 500 |
HellscapeUpsideChanceToIgnite2h3 | Scourge Benefit | 68 | (10-12)% chance to Ignite | staff 500 |
HellscapeUpsideChanceToIgnite2h4___ | Scourge Benefit | 68 | (13-15)% chance to Ignite | staff 500 |
HellscapeUpsideReducedBurnDuration3__ | Scourge Benefit | 68 | (31-35)% reduced Ignite Duration on you | ring 500 |
HellscapeUpsideReducedBurnDuration4 | Scourge Benefit | 68 | (36-40)% reduced Ignite Duration on you | ring 500 |
AvoidIgniteEldritchImplicit1 | Searing Exarch | 75 | (33-35)% chance to Avoid being Ignited | no_tier_6_eldritch_implicit 0 boots 700 |
AvoidIgniteEldritchImplicit2 | Searing Exarch | 75 | (36-38)% chance to Avoid being Ignited | no_tier_5_eldritch_implicit 0 boots 700 |
AvoidIgniteEldritchImplicit3 | Searing Exarch | 75 | (39-41)% chance to Avoid being Ignited | no_tier_4_eldritch_implicit 0 boots 700 |
AvoidIgniteEldritchImplicit4 | Searing Exarch | 75 | (42-44)% chance to Avoid being Ignited | no_tier_3_eldritch_implicit 0 boots 700 |
AvoidIgniteEldritchImplicit5 | Searing Exarch | 75 | (45-47)% chance to Avoid being Ignited | no_tier_2_eldritch_implicit 0 boots 700 |
AvoidIgniteEldritchImplicit6 | Searing Exarch | 75 | (48-50)% chance to Avoid being Ignited | no_tier_1_eldritch_implicit 0 boots 700 |
AvoidIgniteEldritchImplicitPinnaclePresence3 | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, (57-59)% chance to Avoid being Ignited | no_tier_4_eldritch_implicit 0 boots 140 |
AvoidIgniteEldritchImplicitPinnaclePresence4 | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, (60-62)% chance to Avoid being Ignited | no_tier_3_eldritch_implicit 0 boots 140 |
AvoidIgniteEldritchImplicitPinnaclePresence5 | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, (63-66)% chance to Avoid being Ignited | no_tier_2_eldritch_implicit 0 boots 140 |
AvoidIgniteEldritchImplicitPinnaclePresence6 | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, (67-70)% chance to Avoid being Ignited | no_tier_1_eldritch_implicit 0 boots 140 |
AvoidIgniteEldritchImplicitUniquePresence2 | Searing Exarch | 75 | While a Unique Enemy is in your Presence, (45-47)% chance to Avoid being Ignited | no_tier_5_eldritch_implicit 0 boots 350 |
AvoidIgniteEldritchImplicitUniquePresence3 | Searing Exarch | 75 | While a Unique Enemy is in your Presence, (48-50)% chance to Avoid being Ignited | no_tier_4_eldritch_implicit 0 boots 350 |
AvoidIgniteEldritchImplicitUniquePresence4 | Searing Exarch | 75 | While a Unique Enemy is in your Presence, (51-53)% chance to Avoid being Ignited | no_tier_3_eldritch_implicit 0 boots 350 |
AvoidIgniteEldritchImplicitUniquePresence5 | Searing Exarch | 75 | While a Unique Enemy is in your Presence, (54-57)% chance to Avoid being Ignited | no_tier_2_eldritch_implicit 0 boots 350 |
AvoidIgniteEldritchImplicitUniquePresence6 | Searing Exarch | 75 | While a Unique Enemy is in your Presence, (58-61)% chance to Avoid being Ignited | no_tier_1_eldritch_implicit 0 boots 350 |
IgniteProliferationEldritchImplicit1 | Searing Exarch | 75 | Ignites you inflict spread to other Enemies within 1.2 metres | no_tier_6_eldritch_implicit 0 gloves 400 |
IgniteProliferationEldritchImplicit2 | Searing Exarch | 75 | Ignites you inflict spread to other Enemies within 1.3 metres | no_tier_5_eldritch_implicit 0 gloves 400 |
IgniteProliferationEldritchImplicit3 | Searing Exarch | 75 | Ignites you inflict spread to other Enemies within 1.4 metres | no_tier_4_eldritch_implicit 0 gloves 400 |
IgniteProliferationEldritchImplicit4 | Searing Exarch | 75 | Ignites you inflict spread to other Enemies within 1.5 metres | no_tier_3_eldritch_implicit 0 gloves 400 |
IgniteProliferationEldritchImplicit5 | Searing Exarch | 75 | Ignites you inflict spread to other Enemies within 1.6 metres | no_tier_2_eldritch_implicit 0 gloves 400 |
IgniteProliferationEldritchImplicit6 | Searing Exarch | 75 | Ignites you inflict spread to other Enemies within 1.7 metres | no_tier_1_eldritch_implicit 0 gloves 400 |
IgniteProliferationEldritchImplicitPinnaclePresence3 | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict spread to other Enemies within 2 metres | no_tier_4_eldritch_implicit 0 gloves 80 |
IgniteProliferationEldritchImplicitPinnaclePresence4 | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict spread to other Enemies within 2.1 metres | no_tier_3_eldritch_implicit 0 gloves 80 |
IgniteProliferationEldritchImplicitPinnaclePresence5 | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict spread to other Enemies within 2.2 metres | no_tier_2_eldritch_implicit 0 gloves 80 |
IgniteProliferationEldritchImplicitPinnaclePresence6 | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict spread to other Enemies within 2.3 metres | no_tier_1_eldritch_implicit 0 gloves 80 |
IgniteProliferationEldritchImplicitUniquePresence2 | Searing Exarch | 75 | While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within 1.6 metres | no_tier_5_eldritch_implicit 0 gloves 200 |
IgniteProliferationEldritchImplicitUniquePresence3 | Searing Exarch | 75 | While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within 1.7 metres | no_tier_4_eldritch_implicit 0 gloves 200 |
IgniteProliferationEldritchImplicitUniquePresence4 | Searing Exarch | 75 | While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within 1.8 metres | no_tier_3_eldritch_implicit 0 gloves 200 |
IgniteProliferationEldritchImplicitUniquePresence5 | Searing Exarch | 75 | While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within 1.9 metres | no_tier_2_eldritch_implicit 0 gloves 200 |
IgniteProliferationEldritchImplicitUniquePresence6 | Searing Exarch | 75 | While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within 2 metres | no_tier_1_eldritch_implicit 0 gloves 200 |
ChanceToIgniteEldritchImplicit1 | Eater of Worlds | 75 | 5% chance to Ignite | no_tier_6_eldritch_implicit 0 helmet 700 |
ChanceToIgniteEldritchImplicit2 | Eater of Worlds | 75 | 10% chance to Ignite | no_tier_5_eldritch_implicit 0 helmet 700 |
ChanceToIgniteEldritchImplicit3 | Eater of Worlds | 75 | 15% chance to Ignite | no_tier_4_eldritch_implicit 0 helmet 700 |
ChanceToIgniteEldritchImplicit4 | Eater of Worlds | 75 | 20% chance to Ignite | no_tier_3_eldritch_implicit 0 helmet 700 |
ChanceToIgniteEldritchImplicit5 | Eater of Worlds | 75 | 25% chance to Ignite | no_tier_2_eldritch_implicit 0 helmet 700 |
ChanceToIgniteEldritchImplicit6 | Eater of Worlds | 75 | 30% chance to Ignite | no_tier_1_eldritch_implicit 0 helmet 700 |
ChanceToIgniteEldritchImplicitPinnaclePresence3 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 35% chance to Ignite | no_tier_4_eldritch_implicit 0 helmet 140 |
ChanceToIgniteEldritchImplicitPinnaclePresence4 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 40% chance to Ignite | no_tier_3_eldritch_implicit 0 helmet 140 |
ChanceToIgniteEldritchImplicitPinnaclePresence5 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 45% chance to Ignite | no_tier_2_eldritch_implicit 0 helmet 140 |
ChanceToIgniteEldritchImplicitPinnaclePresence6 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 50% chance to Ignite | no_tier_1_eldritch_implicit 0 helmet 140 |
ChanceToIgniteEldritchImplicitUniquePresence2 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 20% chance to Ignite | no_tier_5_eldritch_implicit 0 helmet 350 |
ChanceToIgniteEldritchImplicitUniquePresence3 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 25% chance to Ignite | no_tier_4_eldritch_implicit 0 helmet 350 |
ChanceToIgniteEldritchImplicitUniquePresence4 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 30% chance to Ignite | no_tier_3_eldritch_implicit 0 helmet 350 |
ChanceToIgniteEldritchImplicitUniquePresence5 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 35% chance to Ignite | no_tier_2_eldritch_implicit 0 helmet 350 |
ChanceToIgniteEldritchImplicitUniquePresence6 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 40% chance to Ignite | no_tier_1_eldritch_implicit 0 helmet 350 |
ReducedIgniteDurationOnSelfEldritchImplicit1 | Eater of Worlds | 75 | (33-35)% reduced Ignite Duration on you | no_tier_6_eldritch_implicit 0 helmet 700 |
ReducedIgniteDurationOnSelfEldritchImplicit2 | Eater of Worlds | 75 | (36-38)% reduced Ignite Duration on you | no_tier_5_eldritch_implicit 0 helmet 700 |
ReducedIgniteDurationOnSelfEldritchImplicit3 | Eater of Worlds | 75 | (39-41)% reduced Ignite Duration on you | no_tier_4_eldritch_implicit 0 helmet 700 |
ReducedIgniteDurationOnSelfEldritchImplicit4 | Eater of Worlds | 75 | (42-44)% reduced Ignite Duration on you | no_tier_3_eldritch_implicit 0 helmet 700 |
ReducedIgniteDurationOnSelfEldritchImplicit5 | Eater of Worlds | 75 | (45-47)% reduced Ignite Duration on you | no_tier_2_eldritch_implicit 0 helmet 700 |
ReducedIgniteDurationOnSelfEldritchImplicit6 | Eater of Worlds | 75 | (48-50)% reduced Ignite Duration on you | no_tier_1_eldritch_implicit 0 helmet 700 |
ReducedIgniteDurationOnSelfEldritchImplicitPinnaclePresence3 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, (57-59)% reduced Ignite Duration on you | no_tier_4_eldritch_implicit 0 helmet 140 |
ReducedIgniteDurationOnSelfEldritchImplicitPinnaclePresence4 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, (60-62)% reduced Ignite Duration on you | no_tier_3_eldritch_implicit 0 helmet 140 |
ReducedIgniteDurationOnSelfEldritchImplicitPinnaclePresence5 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, (63-66)% reduced Ignite Duration on you | no_tier_2_eldritch_implicit 0 helmet 140 |
ReducedIgniteDurationOnSelfEldritchImplicitPinnaclePresence6 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, (67-70)% reduced Ignite Duration on you | no_tier_1_eldritch_implicit 0 helmet 140 |
ReducedIgniteDurationOnSelfEldritchImplicitUniquePresence2 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, (45-47)% reduced Ignite Duration on you | no_tier_5_eldritch_implicit 0 helmet 350 |
ReducedIgniteDurationOnSelfEldritchImplicitUniquePresence3 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, (48-50)% reduced Ignite Duration on you | no_tier_4_eldritch_implicit 0 helmet 350 |
ReducedIgniteDurationOnSelfEldritchImplicitUniquePresence4 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, (51-53)% reduced Ignite Duration on you | no_tier_3_eldritch_implicit 0 helmet 350 |
ReducedIgniteDurationOnSelfEldritchImplicitUniquePresence5 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, (54-57)% reduced Ignite Duration on you | no_tier_2_eldritch_implicit 0 helmet 350 |
ReducedIgniteDurationOnSelfEldritchImplicitUniquePresence6 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, (58-61)% reduced Ignite Duration on you | no_tier_1_eldritch_implicit 0 helmet 350 |
WeaponTreeAddedFire2hLowIgniteChance1 | Crucible Passive Skill Tree | 1 | Adds 4 to 9 Fire Damage 20% chance to Ignite | two_hand_weapon 250 |
WeaponTreeAddedFireLowIgniteChance1 | Crucible Passive Skill Tree | 1 | Adds 1 to 5 Fire Damage 10% chance to Ignite | one_hand_weapon 250 |
WeaponTreeAddedFire2hLowIgniteChance2 | Crucible Passive Skill Tree | 26 | Adds 7 to 11 Fire Damage 20% chance to Ignite | two_hand_weapon 250 |
WeaponTreeAddedFireLowIgniteChance2 | Crucible Passive Skill Tree | 26 | Adds 3 to 6 Fire Damage 10% chance to Ignite | one_hand_weapon 250 |
WeaponTreeAddedFire2hLowIgniteChance3 | Crucible Passive Skill Tree | 42 | Adds 13 to 22 Fire Damage 20% chance to Ignite | two_hand_weapon 250 |
WeaponTreeAddedFireLowIgniteChance3 | Crucible Passive Skill Tree | 42 | Adds 7 to 12 Fire Damage 10% chance to Ignite | one_hand_weapon 250 |
WeaponTreeAddedFire2hLowIgniteChance4 | Crucible Passive Skill Tree | 62 | Adds 23 to 36 Fire Damage 20% chance to Ignite | two_hand_weapon 125 |
WeaponTreeAddedFireLowIgniteChance4 | Crucible Passive Skill Tree | 62 | Adds 12 to 19 Fire Damage 10% chance to Ignite | one_hand_weapon 125 |
WeaponTreeAddedFire2hLowIgniteChance5 | Crucible Passive Skill Tree | 82 | Adds 48 to 71 Fire Damage 20% chance to Ignite | two_hand_weapon 63 |
WeaponTreeAddedFireLowIgniteChance5 | Crucible Passive Skill Tree | 82 | Adds 25 to 39 Fire Damage 10% chance to Ignite | one_hand_weapon 63 |
WeaponTreeMinionAddedFire2hLowMinionIgniteChance1 | Crucible Passive Skill Tree | 1 | Minions deal 2 to 6 additional Fire Damage Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
WeaponTreeMinionAddedFireLowMinionIgniteChance1 | Crucible Passive Skill Tree | 1 | Minions deal 1 to 3 additional Fire Damage Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
WeaponTreeMinionAddedFire2hLowMinionIgniteChance2 | Crucible Passive Skill Tree | 26 | Minions deal 5 to 8 additional Fire Damage Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
WeaponTreeMinionAddedFireLowMinionIgniteChance2 | Crucible Passive Skill Tree | 26 | Minions deal 2 to 4 additional Fire Damage Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
WeaponTreeMinionAddedFire2hLowMinionIgniteChance3 | Crucible Passive Skill Tree | 42 | Minions deal 9 to 16 additional Fire Damage Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
WeaponTreeMinionAddedFireLowMinionIgniteChance3 | Crucible Passive Skill Tree | 42 | Minions deal 4 to 9 additional Fire Damage Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
WeaponTreeMinionAddedFire2hLowMinionIgniteChance4 | Crucible Passive Skill Tree | 62 | Minions deal 16 to 26 additional Fire Damage Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
WeaponTreeMinionAddedFireLowMinionIgniteChance4 | Crucible Passive Skill Tree | 62 | Minions deal 8 to 14 additional Fire Damage Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
WeaponTreeMinionAddedFire2hLowMinionIgniteChance5 | Crucible Passive Skill Tree | 82 | Minions deal 34 to 51 additional Fire Damage Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
WeaponTreeMinionAddedFireLowMinionIgniteChance5 | Crucible Passive Skill Tree | 82 | Minions deal 18 to 28 additional Fire Damage Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
WeaponTreeScorchChanceCannotIgnite1 | Crucible Passive Skill Tree | 25 | 6% chance to Scorch Enemies Cannot inflict Ignite | one_hand_weapon 250 |
WeaponTreeScorchChanceCannotIgnite2h1 | Crucible Passive Skill Tree | 25 | 12% chance to Scorch Enemies Cannot inflict Ignite | two_hand_weapon 250 |
WeaponTreeScorchChanceCannotIgnite2 | Crucible Passive Skill Tree | 68 | 10% chance to Scorch Enemies Cannot inflict Ignite | one_hand_weapon 250 |
WeaponTreeScorchChanceCannotIgnite2h2 | Crucible Passive Skill Tree | 68 | 20% chance to Scorch Enemies Cannot inflict Ignite | two_hand_weapon 250 |
WeaponTreeSpellAddedFire2hLowIgniteChance1 | Crucible Passive Skill Tree | 1 | Adds 2 to 6 Fire Damage to Spells 20% chance to Ignite | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
WeaponTreeSpellAddedFireLowIgniteChance1 | Crucible Passive Skill Tree | 1 | Adds 1 to 3 Fire Damage to Spells 10% chance to Ignite | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
WeaponTreeSpellAddedFire2hLowIgniteChance2 | Crucible Passive Skill Tree | 26 | Adds 5 to 8 Fire Damage to Spells 20% chance to Ignite | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
WeaponTreeSpellAddedFireLowIgniteChance2 | Crucible Passive Skill Tree | 26 | Adds 2 to 4 Fire Damage to Spells 10% chance to Ignite | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
WeaponTreeSpellAddedFire2hLowIgniteChance3 | Crucible Passive Skill Tree | 42 | Adds 9 to 16 Fire Damage to Spells 20% chance to Ignite | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
WeaponTreeSpellAddedFireLowIgniteChance3 | Crucible Passive Skill Tree | 42 | Adds 4 to 9 Fire Damage to Spells 10% chance to Ignite | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
WeaponTreeSpellAddedFire2hLowIgniteChance4 | Crucible Passive Skill Tree | 62 | Adds 16 to 26 Fire Damage to Spells 20% chance to Ignite | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
WeaponTreeSpellAddedFireLowIgniteChance4 | Crucible Passive Skill Tree | 62 | Adds 8 to 14 Fire Damage to Spells 10% chance to Ignite | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
WeaponTreeSpellAddedFire2hLowIgniteChance5 | Crucible Passive Skill Tree | 82 | Adds 34 to 51 Fire Damage to Spells 20% chance to Ignite | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
WeaponTreeSpellAddedFireLowIgniteChance5 | Crucible Passive Skill Tree | 82 | Adds 18 to 28 Fire Damage to Spells 10% chance to Ignite | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
WeaponTreeAvoidFreezeChanceToBeIgnited1 | Crucible Passive Skill Tree | 1 | 60% chance to Avoid being Frozen +20% chance to be Ignited | shield 750 |
WeaponTreeAvoidFreezeChanceToBeIgnited2 | Crucible Passive Skill Tree | 60 | 100% chance to Avoid being Frozen +20% chance to be Ignited | shield 750 |
WeaponTreeAvoidIgniteChanceToBeShocked1 | Crucible Passive Skill Tree | 1 | 60% chance to Avoid being Ignited +20% chance to be Shocked | shield 750 |
WeaponTreeAvoidIgniteChanceToBeShocked2 | Crucible Passive Skill Tree | 60 | 100% chance to Avoid being Ignited +20% chance to be Shocked | shield 750 |
WeaponTreeIgniteDuration1 | Crucible Passive Skill Tree | 1 | 20% increased Ignite Duration on Enemies 15% increased Ignite Duration on you | one_hand_weapon 300 shield 300 |
WeaponTreeIgniteDuration2h1 | Crucible Passive Skill Tree | 1 | 35% increased Ignite Duration on Enemies 30% increased Ignite Duration on you | two_hand_weapon 300 |
WeaponTreeIgniteDuration2 | Crucible Passive Skill Tree | 45 | 30% increased Ignite Duration on Enemies 20% increased Ignite Duration on you | one_hand_weapon 300 shield 300 |
WeaponTreeIgniteDuration2h2 | Crucible Passive Skill Tree | 45 | 50% increased Ignite Duration on Enemies 40% increased Ignite Duration on you | two_hand_weapon 300 |
WeaponTreeMinionIgniteChanceIgniteDurationOnSelf1 | Crucible Passive Skill Tree | 25 | Minions have 8% chance to Ignite 20% increased Ignite Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeMinionIgniteChanceIgniteDurationOnSelf2h1 | Crucible Passive Skill Tree | 25 | Minions have 16% chance to Ignite 40% increased Ignite Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeMinionIgniteChanceIgniteDurationOnSelf2 | Crucible Passive Skill Tree | 78 | Minions have 12% chance to Ignite 20% increased Ignite Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeMinionIgniteChanceIgniteDurationOnSelf2h2 | Crucible Passive Skill Tree | 78 | Minions have 24% chance to Ignite 40% increased Ignite Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeSkillElementalHitWildStrike | Crucible Passive Skill Tree | 1 | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock | shield 500 weapon 500 |
WeaponTreeSkillFrostBladesLightningStrike | Crucible Passive Skill Tree | 1 | All Damage from Lightning Strike and Frost Blades Hits can Ignite 15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage | ranged 0 shield 500 one_hand_weapon 1000 |
WeaponTreeSkillFrostBladesLightningStrike2H | Crucible Passive Skill Tree | 1 | All Damage from Lightning Strike and Frost Blades Hits can Ignite 25% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage | ranged 0 two_hand_weapon 1000 |
WeaponTreeSkillLightningArrowIceShot | Crucible Passive Skill Tree | 1 | All Damage from Lightning Arrow and Ice Shot Hits can Ignite 25% chance for Ignites inflicted with Lightning Arrow or Ice Shot to deal 100% more Damage | bow 1000 |
WeaponTreeSkillShockNovaStormCall | Crucible Passive Skill Tree | 1 | All Damage from Shock Nova and Storm Call Hits can Ignite 15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
WeaponTreeSkillShockNovaStormCall2H | Crucible Passive Skill Tree | 1 | All Damage from Shock Nova and Storm Call Hits can Ignite 25% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
UniqueTreeWeaponTreeSupportChanceToIgnite | Crucible Passive Skill Tree | 1 | Socketed Gems are Supported by Level 30 Combustion | crucible_unique_staff 1000 |
WeaponTreeSupportChanceToIgnite | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Combustion | one_hand_weapon 100 shield 100 |
WeaponTreeSupportChanceToIgnite2H | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Combustion | two_hand_weapon 100 |
WeaponTreeSupportChanceToIgniteHardMode | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Combustion | one_hand_weapon 25 shield 25 |
WeaponTreeSupportChanceToIgnite2HHardMode | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Combustion | two_hand_weapon 25 |
UniqueTreeWeaponTreeSupportIgniteProliferation | Crucible Passive Skill Tree | 1 | Socketed Gems are Supported by Level 30 Ignite Proliferation | crucible_unique_staff 1000 |
WeaponTreeSupportIgniteProliferation | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Ignite Proliferation | one_hand_weapon 100 shield 100 |
WeaponTreeSupportIgniteProliferation2H | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Ignite Proliferation | two_hand_weapon 100 |
WeaponTreeSupportIgniteProliferation2HHardMode | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Ignite Proliferation | two_hand_weapon 25 |
WeaponTreeSupportIgniteProliferationHardMode | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Ignite Proliferation | one_hand_weapon 25 shield 25 |
Enchantments
Name | Stats | Spawn Weighting | |
---|---|---|---|
Enchantment Burning Arrow Ignite Chance 1 | 66 | Burning Arrow has +20% chance to Ignite | helmet 100 |
Enchantment Burning Arrow Ignite Chance 2 | 75 | Burning Arrow has +30% chance to Ignite | helmet 100 |
Enchantment Elemental Hit Chance To Freeze Shock Ignite 1 | 66 | Elemental Hit has +20% chance to Freeze, Shock and Ignite | helmet 100 |
Enchantment Elemental Hit Chance To Freeze Shock Ignite 2 | 75 | Elemental Hit has +30% chance to Freeze, Shock and Ignite | helmet 100 |
Enchantment Fireball Ignite Chance 1 | 66 | Fireball has +20% chance to Ignite | helmet 100 |
Enchantment Fireball Ignite Chance 2 | 75 | Fireball has +30% chance to Ignite | helmet 100 |
Abyss Jewel mods
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
of Combustion | Suffix | 60 | Minions have (10-15)% chance to Ignite | abyss_jewel_summoner 400 |
of Nonflammability | Suffix | 50 | (31-40)% chance to Avoid being Ignited | default 300 |
of Fireproofing | Suffix | 70 | (41-50)% chance to Avoid being Ignited | default 150 |
V2AvoidIgniteAbyssalJewelCorrupted | Corrupted | 1 | (20-25)% chance to Avoid being Ignited | default 1000 |
Veiled mod
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
Chosen | Prefix | 60 | (70-79)% increased Fire Damage (21-23)% chance to Ignite | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 |
Chosen | Prefix | 60 | (100-109)% increased Fire Damage (35-40)% chance to Ignite | one_hand_weapon 0 bow 0 staff 1000 weapon 100 |
of the Order | Suffix | 60 | +(31-35) to Strength (21-25)% chance to Avoid being Ignited | body_armour 1000 shield 1000 |
Delve fossil-only item mod
Fossil only mod are spawn disabled since version 3.10.0
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
of the Underground | Suffix | 1 | Cannot be Shocked or Ignited while moving | abyss_jewel 0 jewel 0 ring 2000 |
Map mod
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
Conflagrating | Prefix | 69 | 15% increased Quantity of Items found in this Area Found Items have (1-3)% chance to drop Corrupted in Area Area contains 2 additional packs of Corrupted Vaal Monsters All Monster Damage from Hits always Ignites | secret_area 500 |
Conflagrating | Prefix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area All Monster Damage from Hits always Ignites | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 650 primordial_map 650 |
Conflagrating | Prefix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size All Monster Damage from Hits always Ignites | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 650 |
Delve area mod
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
MapMonstersAllDamageAlwaysIgnitesDelve | Delve Area | 92 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size All Monster Damage from Hits always Ignites | default 1000 |
Synthesis area mod
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
MapMonstersAllDamageAlwaysIgnitesSynthesis___ | Synthesis unknown | 73 | All Monster Damage from Hits always Ignites | default 1000 |
Misc
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
of the Guppy | Flask | Suffix | 6 | (31-35)% chance to Avoid being Ignited during Effect | utility_flask 600 |
of the Goldfish | Flask | Suffix | 25 | (36-40)% chance to Avoid being Ignited during Effect | utility_flask 600 |
of the Carp | Flask | Suffix | 44 | (41-45)% chance to Avoid being Ignited during Effect | utility_flask 600 |
of the Catfish | Flask | Suffix | 63 | (46-50)% chance to Avoid being Ignited during Effect | utility_flask 600 |
of the Sunfish | Flask | Suffix | 82 | (51-55)% chance to Avoid being Ignited during Effect | utility_flask 600 |
of Foisting | Flask | Suffix | 12 | (19-22)% chance to Freeze, Shock and Ignite during Effect | utility_flask 750 |
of Imposing | Flask | Suffix | 32 | (23-26)% chance to Freeze, Shock and Ignite during Effect | utility_flask 750 |
of Wreaking | Flask | Suffix | 52 | (27-30)% chance to Freeze, Shock and Ignite during Effect | utility_flask 750 |
of Infliction | Flask | Suffix | 72 | (31-34)% chance to Freeze, Shock and Ignite during Effect | utility_flask 750 |
of Damping | Flask | Suffix | 6 | Grants Immunity to Ignite for (6-8) seconds if used while Ignited Removes all Burning when used | utility_flask 0 default 750 |
of Quashing | Flask | Suffix | 30 | Grants Immunity to Ignite for (9-11) seconds if used while Ignited Removes all Burning when used | utility_flask 0 default 750 |
of Quelling | Flask | Suffix | 54 | Grants Immunity to Ignite for (12-14) seconds if used while Ignited Removes all Burning when used | utility_flask 0 default 750 |
of Quenching | Flask | Suffix | 78 | Grants Immunity to Ignite for (15-17) seconds if used while Ignited Removes all Burning when used | utility_flask 0 default 750 |
of the Urchin | Flask | Suffix | 6 | Immunity to Ignite during Effect Removes Burning on use (49-45)% less Duration | utility_flask 1000 |
of the Mussel | Flask | Suffix | 40 | Immunity to Ignite during Effect Removes Burning on use (44-40)% less Duration | utility_flask 1000 |
of the Starfish | Flask | Suffix | 74 | Immunity to Ignite during Effect Removes Burning on use (39-35)% less Duration | utility_flask 1000 |
of Ignition | Monster | Suffix | 34 | Hits always Ignite (Hidden) | fire_affinity 2500 |
of the Magma | Monster | Suffix | 1 | +75% to Fire Resistance (Hidden) 80% reduced Ignite Duration on you (Hidden) | default 5000 |
Elemental | Monster | Intrinsic | 24 | +50% to all Elemental Resistances (Hidden) Hits always Ignite (Hidden) Hits always Shock (Hidden) All Damage can Ignite (Hidden) All Damage can Shock (Hidden) All Damage with Hits can Chill (Hidden) | rare 0 default 800 |
Elemental | Monster | Intrinsic | 46 | Hits always Ignite (Hidden) Hits always Shock (Hidden) All Damage can Ignite (Hidden) All Damage can Shock (Hidden) All Damage with Hits can Chill (Hidden) | no_common_monster_mods 0 magic 0 default 800 |
of Flame-striding | Monster | Intrinsic | 13 | 50% of Physical Damage Converted to Fire Damage (Hidden) 30% increased Fire Damage (Hidden) Gain 25% of Physical Damage as Extra Fire Damage (Hidden) +40% to Fire Resistance (Hidden) Hits always Ignite (Hidden) | immobile 0 no_strider_mod 0 not_part_of_pack 0 rare 0 default 1000 |
of Flame-striding | Monster | Intrinsic | 13 | 50% of Physical Damage Converted to Fire Damage (Hidden) 30% increased Fire Damage (Hidden) Gain 25% of Physical Damage as Extra Fire Damage (Hidden) +40% to Fire Resistance (Hidden) Hits always Ignite (Hidden) | no_common_monster_mods 0 immobile 0 no_strider_mod 0 magic 0 default 1000 |
Igniting | Monster | Intrinsic | 34 | Hits always Ignite (Hidden) All Damage can Ignite (Hidden) 25% increased Ignite Duration on Enemies (Hidden) | no_common_monster_mods 0 magic 0 default 2500 |
Igniting | Monster | Intrinsic | 34 | Hits always Ignite (Hidden) All Damage can Ignite (Hidden) 25% increased Ignite Duration on Enemies (Hidden) | no_common_monster_mods 0 rare 0 default 2500 |
Arsonist's Grip | Monster | Torment | 1 | Gain 60% of Physical Damage as Extra Fire Damage (Hidden) 25% chance to Ignite (Hidden) +40% to Fire Resistance (Hidden) | default 1000 |
Arsonist's Touch | Monster | Torment | 1 | Gain 25% of Physical Damage as Extra Fire Damage (Hidden) 10% chance to Ignite (Hidden) +25% to Fire Resistance (Hidden) | default 1000 |
Incandescent | Strongbox | Prefix | 1 | Ignites you when activated | default 1000 |
Conflagrating | Heist Contract/Blueprint | Prefix | 46 | All Monster Damage from Hits always Ignites | default 650 |
ExpeditionRelicModifierAllDamageIgnitesIgniteDuration | Expedition Remnant | Prefix | 10 | 20% chance to Ignite All Damage can Ignite 100% increased Ignite Duration on Enemies | default 1000 |
ExpeditionRelicModifierImmuneStatusAilments_ | Expedition Remnant | Prefix | 1 | 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen 100% chance to Avoid being Ignited 100% chance to Avoid being Shocked | default 1000 |
CleansingAltarDownsideBossPhysToAddAsFire | Eldritch Altar | Intrinsic | 1 | Gain (70-130)% of Physical Damage as Extra Fire Damage All Damage can Ignite Hits always Ignite | primordial_altar_upside 0 cleansing_fire_altar 1000 |
Apocalyptic | Sanctified Relic | Prefix | 84 | Your Cold Damage can Ignite | dex_special_relic 200 default 50 |
Incendiary | Sanctified Relic | Prefix | 75 | Ignites you inflict spread to other Enemies within 1.6 metres | str_special_relic 200 default 50 |
of the Blameless | Sanctified Relic | Suffix | 75 | (40-50)% chance to Avoid being Ignited | str_special_relic 600 default 150 |
of Ignition | Sanctified Relic | Suffix | 75 | (20-30)% chance to Ignite | str_special_relic 600 default 150 |
of Dousing | Sanctified Relic | Suffix | 75 | (40-50)% reduced Ignite Duration on you | str_special_relic 600 default 150 |
of Combustion | Crucible Area | Suffix | 1 | All Damage from Monsters' Hits can Ignite Monsters' Hits always Ignite | uber_tier_map 0 crucible_map_low 400 |
of Combustion | Crucible Area | Suffix | 1 | All Damage from Monsters' Hits can Ignite Monsters' Hits always Ignite Monsters have 100% increased Ignite Duration | uber_tier_map 0 crucible_map_high 400 |
Charring | Tincture | Prefix | 70 | (14-18)% chance to refresh Ignite Duration on Hit | tincture 100 |
Singeing | Tincture | Prefix | 70 | (9-13)% chance to refresh Ignite Duration on Hit | tincture 100 |
Roasting | Tincture | Prefix | 81 | (19-25)% chance to refresh Ignite Duration on Hit | tincture 50 |
Elementalist's | Charm | Prefix | 81 | All Damage can Ignite | int_animal_charm 20 |
Elementalist's | Charm | Prefix | 1 | (10-15)% chance to Freeze, Shock and Ignite | int_animal_charm 1000 |
Elementalist's | Charm | Prefix | 60 | (16-25)% chance to Freeze, Shock and Ignite | int_animal_charm 500 |
of the Chieftain | Charm | Suffix | 1 | (20-30)% reduced Ignite Duration on you | str_animal_charm 1000 |
of the Chieftain | Charm | Suffix | 60 | (31-50)% reduced Ignite Duration on you | str_animal_charm 500 |
NecropolisIgnite1 | Necropolis Monster | Necropolis Downside | 9 | All Damage can Ignite 20% chance to Ignite | default 300 |
NecropolisIgnite2 | Necropolis Monster | Necropolis Downside | 38 | All Damage can Ignite 50% chance to Ignite | default 200 |
NecropolisIgnite3 | Necropolis Monster | Necropolis Downside | 68 | All Damage can Ignite Always Ignite | default 100 |
Conflagrating | Uber Map Area | Prefix | 1 | All Monster Damage from Hits always Ignites | has_uber_map_prefix 78 |
Afflicting | Uber Map Area | Prefix | 1 | Monsters Ignite, Freeze and Shock on Hit All Monster Damage can Ignite, Freeze and Shock | uber_tier_map 50 |
Unique items
Item | Stats | |||
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FiresongFiresong Crimson Jewel+(10-15)% to Fire Resistance Modifiers to Ignite Duration on you apply to all Elemental AilmentsWithin a firestorm, the Thane commands the flames Emblazoned by glory and the song of the First Ones For the master of fire fears nothing.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | +(10-15)% to Fire Resistance Modifiers to Ignite Duration on you apply to all Elemental Ailments | ||
Oni-GoroshiOni-Goroshi Charan's SwordOne Handed Sword Physical Damage: 5-11 Critical Strike Chance: (8.50-9.50)% Attacks per Second: 1.45 Weapon Range: 1.1 metres40% increased Global Accuracy RatingUses both hand slots (70-90)% increased Critical Strike Chance Adds 2 to 3 Physical Damage to Attacks per Level Gain Her Embrace for 3 seconds when you Ignite an Enemy While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level Has 6 Linked Sockets (Hidden) Uses goddess player audio (Hidden)"Your name is Demon Slayer? Really? Good name for rotgut, that." She said: I prefer "The Goddess Of Swords". Much more dignified. And accurate. "Demon Slayer The Cheap And Nasty it is then. Burns going down, burns coming up?" She said: Every single time, Charan. And still...you'll bathe me, and you'll drink my love. Until you can't. | 1 | 40% increased Global Accuracy RatingUses both hand slots (70-90)% increased Critical Strike Chance Adds 2 to 3 Physical Damage to Attacks per Level Gain Her Embrace for 3 seconds when you Ignite an Enemy While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level Has 6 Linked Sockets (Hidden) Uses goddess player audio (Hidden) | ||
Replica Reckless DefenceReplica Reckless Defence Cobalt Jewel+(2-6)% Chance to Block Spell Damage +(2-6)% Chance to Block Attack Damage +10% chance to be Frozen, Shocked and Ignited"Prototype #298 must be contained in a non-conductive glass box at all times."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | +(2-6)% Chance to Block Spell Damage +(2-6)% Chance to Block Attack Damage +10% chance to be Frozen, Shocked and Ignited | ||
The Balance of TerrorThe Balance of Terror Cobalt JewelLimited to: 1+(10-15)% to all Elemental Resistances <2 random curse modifiers>Fellshrine stood as a holy bastion opposite the Chamber of Sins, and all that it represented. For one to rise, the other must fall.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | +(10-15)% to all Elemental Resistances
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Watcher's EyeWatcher's Eye Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana
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Abberath's HornAbberath's Horn Goat's HornWand Physical Damage: 7-13 Critical Strike Chance: 9.00% Attacks per Second: 1.40Requires Level 6, 29 IntAdds (1-2) to (3-4) Fire Damage to Spells and Attacks(20-30)% increased Fire Damage Adds (4-6) to (8-12) Fire Damage to Spells (40-60)% increased Global Critical Strike Chance Gain 10 Life per Ignited Enemy Killed 25% reduced Ignite Duration on EnemiesThe Goat King drank the smoke and ate the flames as his ruin spread across the land. | 6 | Adds (1-2) to (3-4) Fire Damage to Spells and Attacks(20-30)% increased Fire Damage Adds (4-6) to (8-12) Fire Damage to Spells (40-60)% increased Global Critical Strike Chance Gain 10 Life per Ignited Enemy Killed 25% reduced Ignite Duration on Enemies | ||
Shackles of the WretchedShackles of the Wretched Chain GlovesArmour: (14-20) Energy Shield: (4-6)Requires Level 7Hexes applied by Socketed Curse Skills are Reflected back to you (40-60)% increased Stun and Block Recovery You cannot be Chilled for 3 seconds after being Chilled You cannot be Frozen for 3 seconds after being Frozen You cannot be Ignited for 3 seconds after being Ignited You cannot be Shocked for 3 seconds after being Shocked You grant (4-6) Frenzy Charges to allies on DeathCaptivity breeds creativity. | 7 | Hexes applied by Socketed Curse Skills are Reflected back to you (40-60)% increased Stun and Block Recovery You cannot be Chilled for 3 seconds after being Chilled You cannot be Frozen for 3 seconds after being Frozen You cannot be Ignited for 3 seconds after being Ignited You cannot be Shocked for 3 seconds after being Shocked You grant (4-6) Frenzy Charges to allies on Death | ||
PyrePyre Sapphire RingRequires Level 11+(20-30)% to Cold Resistance+(25-35)% to Fire Resistance (60-80)% increased Burning Damage 40% of Cold Damage Converted to Fire Damage 10% increased Light Radius Ignited Enemies Killed by your Hits are destroyedLet winter come. It will only make my fire burn brighter. | 11 | +(20-30)% to Cold Resistance+(25-35)% to Fire Resistance (60-80)% increased Burning Damage 40% of Cold Damage Converted to Fire Damage 10% increased Light Radius Ignited Enemies Killed by your Hits are destroyed | ||
Abberath's HoovesAbberath's Hooves Goathide BootsEvasion: (42-54)Requires Level 12, 26 DexTriggers Level 7 Abberath's Fury when Equipped +(20-30) to Strength 15% increased Movement Speed (6-10)% chance to Ignite When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy 1% increased Fire Damage per 20 Strength Burning HoofprintsThe goat king knew not of war, of the lands and laws he trampled. The goat king knew only joy at turning life into ash. | 12 | Triggers Level 7 Abberath's Fury when Equipped +(20-30) to Strength 15% increased Movement Speed (6-10)% chance to Ignite When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy 1% increased Fire Damage per 20 Strength Burning Hoofprints | ||
EmberwakeEmberwake Ruby RingRequires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage (5-10)% increased Cast Speed 10% chance to Ignite 40% less Burning Damage You can inflict an additional Ignite on each EnemyLeave the world in flames behind you. | 16 | +(20-30)% to Fire Resistance(30-40)% increased Fire Damage (5-10)% increased Cast Speed 10% chance to Ignite 40% less Burning Damage You can inflict an additional Ignite on each Enemy | ||
Mokou's EmbraceMokou's Embrace Ruby RingRequires Level 16+(20-30)% to Fire Resistance+(25-40)% to Cold Resistance (25-40)% increased Attack Speed while Ignited (25-40)% increased Cast Speed while Ignited +25% chance to be Ignited All Damage Taken from Hits can Ignite youFire makes the perfect blossom in the endless night. | 16 | +(20-30)% to Fire Resistance+(25-40)% to Cold Resistance (25-40)% increased Attack Speed while Ignited (25-40)% increased Cast Speed while Ignited +25% chance to be Ignited All Damage Taken from Hits can Ignite you | ||
Replica EmberwakeReplica Emberwake Ruby RingRequires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage (5-10)% increased Cast Speed 90% reduced Ignite Duration on Enemies 10% chance to Ignite Ignites you inflict deal Damage (35-45)% faster"The flames raced through Lab Five with incredible speed, but were extinguished just as quickly. This could have been much worse." - Lead Researcher Ksaret | 16 | +(20-30)% to Fire Resistance(30-40)% increased Fire Damage (5-10)% increased Cast Speed 90% reduced Ignite Duration on Enemies 10% chance to Ignite Ignites you inflict deal Damage (35-45)% faster | ||
AshrendAshrend Buckskin TunicEvasion: (316-442) Movement Speed: -3%Requires Level 17, 53 Dex(80-100)% increased Evasion Rating +(40-50)% to Fire Resistance Cannot be Ignited (75-150)% increased Physical Damage with Ranged Weapons -(60-30) Physical Damage taken from Attack HitsThe blasted oak stands forever. | 17 | (80-100)% increased Evasion Rating +(40-50)% to Fire Resistance Cannot be Ignited (75-150)% increased Physical Damage with Ranged Weapons -(60-30) Physical Damage taken from Attack Hits | ||
Cloak of FlameCloak of Flame Scholar's RobeEnergy Shield: (43-53) Movement Speed: -3%Requires Level 18, 55 Int+(50-75)% to Fire Resistance (40-75)% increased Ignite Duration on Enemies Reflects 100 Fire Damage to Melee Attackers 40% of Physical Damage taken as Fire DamageHe who sows an ember shall reap an inferno. | 18 | +(50-75)% to Fire Resistance (40-75)% increased Ignite Duration on Enemies Reflects 100 Fire Damage to Melee Attackers 40% of Physical Damage taken as Fire Damage | ||
Berek's PassBerek's Pass Two-Stone RingRequires Level 20+(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage Adds (20-25) to (30-50) Cold Damage to Spells and Attacks +(30-40) to maximum Energy Shield 30% increased Damage while Ignited +5000 to Armour while Frozen"From Frost's ice-bound pass Berek taunted and jeered Until furious Flame scaled the mountain Berek escaped through the thaw And Frost's tortured moans." - Berek and the Untamed | 20 | +(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage Adds (20-25) to (30-50) Cold Damage to Spells and Attacks +(30-40) to maximum Energy Shield 30% increased Damage while Ignited +5000 to Armour while Frozen | ||
Berek's RespiteBerek's Respite Two-Stone RingRequires Level 20+(12-16)% to Fire and Lightning ResistancesAdds (20-25) to (30-50) Fire Damage to Spells and Attacks (25-30)% increased Lightning Damage +(30-40) to maximum Mana When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy"With Flame licking at his heels Berek berated the clouds Until vengeful Storm spewed forth his rains And Berek held on tight As Fire screamed and steamed And fled." - Berek and the Untamed | 20 | +(12-16)% to Fire and Lightning ResistancesAdds (20-25) to (30-50) Fire Damage to Spells and Attacks (25-30)% increased Lightning Damage +(30-40) to maximum Mana When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy | ||
Doedre's TongueDoedre's Tongue Lapis AmuletRequires Level 24+(20-30) to Intelligence+(20-25)% to all Elemental Resistances (20-25)% chance to Freeze, Shock and Ignite Cursed Enemies cannot inflict Elemental Ailments on YouMaligaro did the cutting... at her request. In the new void, a malevolent power emerged. | 24 | +(20-30) to Intelligence+(20-25)% to all Elemental Resistances (20-25)% chance to Freeze, Shock and Ignite Cursed Enemies cannot inflict Elemental Ailments on You | ||
WinterweaveWinterweave Coral RingRequires Level 24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks Adds (12-15) to (25-30) Cold Damage to Attacks +(20-40) to maximum Life +(25-30)% to Cold Resistance 10% increased Movement Speed while Ignited The Effect of Chill on you is reversedFury fuels defiance. | 24 | +(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks Adds (12-15) to (25-30) Cold Damage to Attacks +(20-40) to maximum Life +(25-30)% to Cold Resistance 10% increased Movement Speed while Ignited The Effect of Chill on you is reversed | ||
Mark of the Red CovenantMark of the Red Covenant Tribal CircletEnergy Shield: (58-83)Requires Level 26, 58 Int+(30-50) to maximum Energy Shield Summoned Raging Spirits deal (175-250)% increased Damage 75% reduced Maximum number of Summoned Raging Spirits Summoned Raging Spirits' Hits always Ignite Summoned Raging Spirits' Melee Strikes deal Fire-only Splash Damage to Surrounding TargetsGleeful are the few who bask in the blood of many. | 26 | +(30-50) to maximum Energy Shield Summoned Raging Spirits deal (175-250)% increased Damage 75% reduced Maximum number of Summoned Raging Spirits Summoned Raging Spirits' Hits always Ignite Summoned Raging Spirits' Melee Strikes deal Fire-only Splash Damage to Surrounding Targets | ||
Sin's RebirthSin's Rebirth Stibnite FlaskLasts 8.00 Seconds Consumes 40 of 60 Charges on use 20% more Evasion RatingRequires Level 27Creates a Smoke Cloud on UseUnholy Might during Effect Grants Immunity to Ignite for 4 seconds if used while Ignited Removes all Burning when usedAnd from the ashes he rose, like a black cloud. The Sin of one became the Sin of many.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | Creates a Smoke Cloud on UseUnholy Might during Effect Grants Immunity to Ignite for 4 seconds if used while Ignited Removes all Burning when used | ||
Ngamahu's SignNgamahu's Sign Ruby RingRequires Level 28+(20-30)% to Fire Resistance+(15-25) to Strength Adds (20-25) to (30-35) Fire Damage to Spells and Attacks 15% increased Ignite Duration on Enemies 10% chance to Ignite Recover (20-30) Life when you Ignite an EnemyA gift from Ngamahu, a sign to the Karui to spread like fire. Given to Akoya, but inherited by Kaom with the swing of his axe. | 28 | +(20-30)% to Fire Resistance+(15-25) to Strength Adds (20-25) to (30-35) Fire Damage to Spells and Attacks 15% increased Ignite Duration on Enemies 10% chance to Ignite Recover (20-30) Life when you Ignite an Enemy | ||
The Goddess ScornedThe Goddess Scorned Elegant SwordOne Handed Sword Physical Damage: (70-80) to (115.5-132) Critical Strike Chance: (9.50-10.50)% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingUses both hand slots (250-300)% increased Physical Damage (90-110)% increased Critical Strike Chance +(20-30)% to Global Critical Strike Multiplier +(40-50)% to Fire Resistance Cannot be Ignited 100% of Physical Damage Converted to Fire Damage Ignites you inflict deal Damage 50% faster You can only deal Damage with this Weapon or IgniteHer purpose seems done; the oath is fulfilled. Rust dulls her smirk with the last demon killed. The embers grow dim and yet hope burns her lips: "An old flame renewed can define our eclipse!" | 28 | +190 to Accuracy RatingUses both hand slots (250-300)% increased Physical Damage (90-110)% increased Critical Strike Chance +(20-30)% to Global Critical Strike Multiplier +(40-50)% to Fire Resistance Cannot be Ignited 100% of Physical Damage Converted to Fire Damage Ignites you inflict deal Damage 50% faster You can only deal Damage with this Weapon or Ignite | ||
The TamingThe Taming Prismatic RingRequires Level 30+(8-10)% to all Elemental Resistances(30-40)% increased Elemental Damage with Hits and Ailments for each type of Elemental Ailment on Enemy +(20-30)% to all Elemental Resistances 10% chance to Freeze, Shock and Ignite"Moon after moon did Berek make fools Of the great and Untamed Three Until malice for a Brother Slew the hatred of the Other And Berek did hunt Alone and free." - Berek and the Untamed | 30 | +(8-10)% to all Elemental Resistances(30-40)% increased Elemental Damage with Hits and Ailments for each type of Elemental Ailment on Enemy +(20-30)% to all Elemental Resistances 10% chance to Freeze, Shock and Ignite | ||
Triad GripTriad Grip Mesh GlovesArmour: (104-147) Energy Shield: (21-30)Requires Level 32, 26 Str, 26 Int(80-120)% increased Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket Minions convert 25% of Physical Damage to Chaos Damage per White Socket Minions have (5-10)% chance to Freeze, Shock and IgniteThe secret of the elements lies within a square triangle. | 32 | (80-120)% increased Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket Minions convert 25% of Physical Damage to Chaos Damage per White Socket Minions have (5-10)% chance to Freeze, Shock and Ignite | ||
Wildfire PhloemWildfire Phloem Ashbark TinctureInflicts Mana Burn every 0.60 Seconds 7.00 Second Cooldown when DeactivatedRequires Level 3225% chance to Ignite with Melee Weapons (60-90)% increased Damage with Ignite from Melee Weapons-1 Fire Damage taken from Hits per Mana Burn (15-25)% chance to refresh Ignite Duration on Melee Weapon Hit Cover Full Life Enemies in Ash for (4-10) seconds on Melee Weapon HitNew life will follow, but first come the flames.Right click to activate. Only one Tincture in your belt can be active at a time. Mana Burn causes you to lose 1% of your maximum Mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 Mana. | 32 | 25% chance to Ignite with Melee Weapons (60-90)% increased Damage with Ignite from Melee Weapons-1 Fire Damage taken from Hits per Mana Burn (15-25)% chance to refresh Ignite Duration on Melee Weapon Hit Cover Full Life Enemies in Ash for (4-10) seconds on Melee Weapon Hit | ||
The Three DragonsThe Three Dragons Golden MaskEvasion: (96-103) Energy Shield: (20-22)Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock"The ice seared his naked feet As the lightning stilled his heart, But it was the flames upon his lover's face That roused him to vengeance." - From 'The Three Dragons' by Victario of Sarn | 35 | +(26-30)% to all Elemental Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock | ||
Pyroshock ClaspPyroshock Clasp Leather BeltRequires Level 43+(25-40) to maximum Life+(30-40) to Dexterity +(300-500) to Evasion Rating (10-15)% increased Duration of Elemental Ailments on Enemies Enemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire Enemies Shocked by you have (10-15)% of Physical Damage they deal converted to LightningTeach a man to burn, and you'll be warm for the rest of his life. | 43 | +(25-40) to maximum Life+(30-40) to Dexterity +(300-500) to Evasion Rating (10-15)% increased Duration of Elemental Ailments on Enemies Enemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire Enemies Shocked by you have (10-15)% of Physical Damage they deal converted to Lightning | ||
Replica Volkuur's GuidanceReplica Volkuur's Guidance Zealot GlovesArmour: (78-92) Energy Shield: (16-19)Requires Level 43, 34 Str, 34 IntAdds (17-23) to (29-31) Chaos Damage +(50-70) to maximum Life +(29-41)% to Chaos Resistance Your Chaos Damage can Ignite Chaos Skills have 20% chance to Ignite 50% less Ignite Duration"Prototype #73 is a near perfect opposite of the original. Perhaps our failures are due to some unknown polarity we have yet to discover." | 43 | Adds (17-23) to (29-31) Chaos Damage +(50-70) to maximum Life +(29-41)% to Chaos Resistance Your Chaos Damage can Ignite Chaos Skills have 20% chance to Ignite 50% less Ignite Duration | ||
Tawhanuku's TimingTawhanuku's Timing Moonstone RingRequires Level 44+(15-25) to maximum Energy Shield(30-40)% increased Spell Damage +(60-80) to maximum Mana (5-10)% chance to Freeze, Shock and Ignite Spells cause you to gain Energy Shield equal to their Upfront Cost every fifth time you Pay itThe soul still beats, even when the heart never did. | 44 | +(15-25) to maximum Energy Shield(30-40)% increased Spell Damage +(60-80) to maximum Mana (5-10)% chance to Freeze, Shock and Ignite Spells cause you to gain Energy Shield equal to their Upfront Cost every fifth time you Pay it | ||
Cinderswallow UrnCinderswallow Urn Silver FlaskLasts 6.00 Seconds Consumes (180-200) of 240 Charges on use OnslaughtRequires Level 48+90 to Maximum Charges Recharges 5 Charges when you Consume an Ignited corpse (175-200)% increased Charges per use Enemies Ignited by you during Effect take (7-10)% increased Damage Veiled Suffix <One of the three modifiers>A controlled burn is sometimes necessary for new life.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. Take this item to Jun Ortoi to have her Unveil it. | 48 | +90 to Maximum Charges Recharges 5 Charges when you Consume an Ignited corpse (175-200)% increased Charges per use Enemies Ignited by you during Effect take (7-10)% increased Damage Veiled Suffix
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Rashkaldor's PatienceRashkaldor's Patience Jade AmuletRequires Level 48+(20-30) to Dexterity+(40-80) to maximum Life +(20-40) to maximum Mana 20% reduced Duration of Elemental Ailments on Enemies Items and Gems have 10% increased Attribute Requirements Always Freeze, Shock and IgniteFate's smile, man's ruin. | 48 | +(20-30) to Dexterity+(40-80) to maximum Life +(20-40) to maximum Mana 20% reduced Duration of Elemental Ailments on Enemies Items and Gems have 10% increased Attribute Requirements Always Freeze, Shock and Ignite | ||
BlackflameBlackflame Amethyst RingRequires Level 49+(17-23)% to Chaos Resistance+(8-12)% to Fire Damage over Time Multiplier 50% reduced Ignite Duration on Enemies (10-15)% chance to Ignite Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite Withered does not expire on Enemies Ignited by you +(20-25)% to Fire and Chaos ResistancesBeyond the veil of death, there burns a fire by whose light night is borne. | 49 | +(17-23)% to Chaos Resistance+(8-12)% to Fire Damage over Time Multiplier 50% reduced Ignite Duration on Enemies (10-15)% chance to Ignite Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite Withered does not expire on Enemies Ignited by you +(20-25)% to Fire and Chaos Resistances | ||
The Scales of JusticeThe Scales of Justice Chiming Spirit ShieldChance to Block: 23% Movement Speed: -3%Requires Level 49, 119 Int(10-15)% increased Spell DamageHas no Energy Shield +(40-70) to maximum Life +(40-70) to maximum Mana (3-4) to (7-8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500You shall be weighed and measured. You shall be judged... and perhaps you shall be found worthy. | 49 | (10-15)% increased Spell DamageHas no Energy Shield +(40-70) to maximum Life +(40-70) to maximum Mana (3-4) to (7-8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500 | ||
Immortal FleshImmortal Flesh Leather BeltRequires Level 50+(25-40) to maximum Life+(75-100) to maximum Life Regenerate (200-350) Life per second Regenerate (8-10) Mana per second -(25-15)% to all Elemental Resistances -(50-40) Physical Damage taken from Attack Hits 40% increased Armour while not Ignited, Frozen or Shocked"She begged the Earth to spare her Son; Out of love the Earth agreed. To the other Elements she did not speak And out of spite They plotted." - Berek and the Untamed | 50 | +(25-40) to maximum Life+(75-100) to maximum Life Regenerate (200-350) Life per second Regenerate (8-10) Mana per second -(25-15)% to all Elemental Resistances -(50-40) Physical Damage taken from Attack Hits 40% increased Armour while not Ignited, Frozen or Shocked | ||
Dyadian DawnDyadian Dawn Heavy BeltRequires Level 52+(25-35) to Strength+(70-85) to maximum Life +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance 1% of Attack Damage Leeched as Life against Chilled Enemies Ignites you inflict with Attacks deal Damage 35% faster Deal no Physical DamageWith her cold resolve And burning sacrifice The Eternal twins arose. | 52 | +(25-35) to Strength+(70-85) to maximum Life +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance 1% of Attack Damage Leeched as Life against Chilled Enemies Ignites you inflict with Attacks deal Damage 35% faster Deal no Physical Damage | ||
Eyes of the GreatwolfEyes of the Greatwolf Greatwolf TalismanTalisman Tier: 4 Requires Level 52<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force. It acts through me. Speaks through me. Decides what lives and dies through me. And will change the world through me. | 52 |
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Martyr of InnocenceMartyr of Innocence Highborn StaffStaff Physical Damage: 48-145 Elemental Damage: (315-360) to (450-540) Critical Strike Chance: 8.25% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 52, 89 Str, 89 Int+22% Chance to Block Spell Damage while wielding a StaffGrants Level 15 Battlemage's Cry Skill +(12-16)% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage Adds (315-360) to (450-540) Fire Damage Damage Penetrates 15% of Fire Resistance if you have Blocked Recently Immune to Freeze and Chill while Ignited BattlemageYou have been found guilty. Let the fires cleanse you of your sins. | 52 | +22% Chance to Block Spell Damage while wielding a StaffGrants Level 15 Battlemage's Cry Skill +(12-16)% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage Adds (315-360) to (450-540) Fire Damage Damage Penetrates 15% of Fire Resistance if you have Blocked Recently Immune to Freeze and Chill while Ignited Battlemage | ||
Fate of the VaalFate of the Vaal Gemstone SwordOne Handed Sword Physical Damage: (109.2-120.9) to (232.4-257.3) Critical Strike Chance: 5.00% Attacks per Second: (1.43-1.49) Weapon Range: 1.1 metresRequires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating(180-210)% increased Physical Damage (10-15)% increased Attack Speed 100% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies Hits with this Weapon deal (30-60)% increased Damage to Shocked EnemiesDoryani promises immortality, yet we build great structures, carve magnificent works into stone, so a part of us lives onward. A sign of faithlessness through action. | 56 | +400 to Accuracy Rating(180-210)% increased Physical Damage (10-15)% increased Attack Speed 100% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies Hits with this Weapon deal (30-60)% increased Damage to Shocked Enemies | ||
Story of the VaalStory of the Vaal Gemstone SwordOne Handed Sword Physical Damage: (109.2-120.9) to (232.4-257.3) Critical Strike Chance: 5.00% Attacks per Second: (1.43-1.49) Weapon Range: 1.1 metresRequires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating(180-210)% increased Physical Damage (10-15)% increased Attack Speed 50% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon Freeze Enemies as though dealing (150-200)% more Damage Hits with this Weapon Shock Enemies as though dealing (150-200)% more Damage Ignites inflicted with this Weapon deal (50-75)% more DamageThrough war we found peace. Through death we found advancement. Our ancestors did not know where their actions would take them. Are we any better? This item can be transformed on the Altar of Sacrifice along with Vial of Fate | 56 | +400 to Accuracy Rating(180-210)% increased Physical Damage (10-15)% increased Attack Speed 50% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon Freeze Enemies as though dealing (150-200)% more Damage Hits with this Weapon Shock Enemies as though dealing (150-200)% more Damage Ignites inflicted with this Weapon deal (50-75)% more Damage | ||
Gang's MomentumGang's Momentum Legion BootsArmour: (270-336) Energy Shield: (54-70)Requires Level 58, 54 Str, 54 Int(160-180)% increased Armour and Energy Shield +(50-60)% to Fire Resistance 25% increased Movement Speed (10-15)% chance to Ignite (25-40)% increased Damage with Hits and Ailments against Ignited EnemiesBecome one with the unstoppable flame. | 58 | (160-180)% increased Armour and Energy Shield +(50-60)% to Fire Resistance 25% increased Movement Speed (10-15)% chance to Ignite (25-40)% increased Damage with Hits and Ailments against Ignited Enemies | ||
Xoph's InceptionXoph's Inception Citadel BowBow Physical Damage: (93.6-104.4) to (374.4-417.6) Critical Strike Chance: 6.00% Attacks per Second: 1.25Requires Level 58, 185 Dex(160-190)% increased Physical Damage Gain (200-300) Life per Ignited Enemy Killed Gain 20% of Physical Damage as Extra Fire Damage 10% chance to Ignite Projectiles Pierce all Burning Enemies Arrows deal 30 to 50 Added Fire Damage for each time they've PiercedUpon the red pyre we are born. This item can be transformed with a Blessing of Xoph | 58 | (160-190)% increased Physical Damage Gain (200-300) Life per Ignited Enemy Killed Gain 20% of Physical Damage as Extra Fire Damage 10% chance to Ignite Projectiles Pierce all Burning Enemies Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced | ||
FlamesightFlamesight Solaris CircletEnergy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield +(30-40)% to Fire Resistance (30-40)% increased Elemental Damage (25-50)% chance to Scorch Enemies Cannot inflict IgniteSee creation as it was, aflame and frantic. | 59 | (240-280)% increased Energy Shield +(30-40)% to Fire Resistance (30-40)% increased Elemental Damage (25-50)% chance to Scorch Enemies Cannot inflict Ignite | ||
The FulcrumThe Fulcrum Ezomyte StaffWarstaff Physical Damage: (127.2-148.4) to (384-448) Critical Strike Chance: 8.50% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 60, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8-10)% Elemental Resistances while you are Chilled Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are IgnitedTo stand at the confluence of the elements, the master must achieve perfect balance. | 60 | +25% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8-10)% Elemental Resistances while you are Chilled Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited | ||
The AdmiralThe Admiral Varnished CoatEvasion: (774-1041) Energy Shield: (158-213) Movement Speed: -3%Requires Level 62, 96 Dex, 96 Int+(30-40) to Intelligence (100-140)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances (5-10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance insteadThe Oriathans built their empire on naval mobility, which allowed them to wage war wherever their enemy was weakest. | 62 | +(30-40) to Intelligence (100-140)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances (5-10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead | ||
Speaker's WreathSpeaker's Wreath Prophet CrownArmour: (224-258) Energy Shield: (32-37)Requires Level 63, 85 Str, 62 Int+(20-40) to Dexterity (10-15)% increased Skill Effect Duration 2% increased Minion Attack Speed per 50 Dexterity 2% increased Minion Movement Speed per 50 Dexterity Minions' Hits can only Kill Ignited EnemiesA strong pair of legs may carry you far, but a silver tongue and a few brutes can take you to the edge of the world. | 63 | +(20-40) to Dexterity (10-15)% increased Skill Effect Duration 2% increased Minion Attack Speed per 50 Dexterity 2% increased Minion Movement Speed per 50 Dexterity Minions' Hits can only Kill Ignited Enemies | ||
Xoph's NurtureXoph's Nurture Citadel BowBow Physical Damage: (95.4-106.2) to (381.6-424.8) Critical Strike Chance: 6.00% Attacks per Second: 1.25Requires Level 64, 185 DexSocketed Gems are Supported by Level 20 Ignite Proliferation (165-195)% increased Physical Damage 50% of Physical Damage Converted to Fire Damage 10% chance to Ignite Recover (40-60) Life when you Ignite an EnemyUpon the grey winds his love spreads. | 64 | Socketed Gems are Supported by Level 20 Ignite Proliferation (165-195)% increased Physical Damage 50% of Physical Damage Converted to Fire Damage 10% chance to Ignite Recover (40-60) Life when you Ignite an Enemy | ||
Rise of the PhoenixRise of the Phoenix Mosaic Kite ShieldChance to Block: 24% Armour: (499-676) Energy Shield: (102-136) Movement Speed: -3%Requires Level 65, 85 Str, 85 Int+8% to all Elemental Resistances(240-300)% increased Armour and Energy Shield Regenerate (100-200) Life per second +5% to maximum Fire Resistance +(20-25)% to Fire Resistance +25% to Fire Resistance while on Low Life 10% increased Movement Speed when on Low Life 100% chance to Avoid being Ignited while on Low LifeMy bearer shall be guarded by flame, for I am the phoenix, forever radiant in glory. | 65 | +8% to all Elemental Resistances(240-300)% increased Armour and Energy Shield Regenerate (100-200) Life per second +5% to maximum Fire Resistance +(20-25)% to Fire Resistance +25% to Fire Resistance while on Low Life 10% increased Movement Speed when on Low Life 100% chance to Avoid being Ignited while on Low Life | ||
ParadoxicaParadoxica Vaal RapierOne Handed Sword Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 1.4 metresRequires Level 66, 212 Dex+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage Veiled Prefix Veiled Suffix <veiled mod pool>What has no siblings but is always a twin?Take this item to Jun Ortoi to have her Unveil it. | 66 | +25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage Veiled Prefix Veiled Suffix
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Replica ParadoxicaReplica Paradoxica Vaal RapierOne Handed Sword Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 1.4 metresRequires Level 66, 212 Dex+25% to Global Critical Strike MultiplierVeiled Prefix Veiled Prefix Veiled Suffix Veiled Suffix Veiled Suffix Veiled Prefix <veiled mod pool>"This is one riddle I can't solve." - Researcher GravenTake this item to Jun Ortoi to have her Unveil it. | 66 | +25% to Global Critical Strike MultiplierVeiled Prefix Veiled Prefix Veiled Suffix Veiled Suffix Veiled Suffix Veiled Prefix
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Oro's SacrificeOro's Sacrifice Infernal SwordTwo Hand Sword Elemental Damage: (425-475) to (550-600) Critical Strike Chance: 5.00% Attacks per Second: (1.49-1.55) Weapon Range: 1.3 metresRequires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack SkillsNo Physical Damage Adds (425-475) to (550-600) Fire Damage (10-15)% increased Attack Speed 20% chance to Ignite 10% increased Physical Damage taken 10% increased Fire Damage taken Culling Strike against Burning Enemies Gain a Frenzy Charge if an Attack Ignites an EnemyGive yourself to the flames and your name will burn in the minds of men forever. | 67 | 30% increased Elemental Damage with Attack SkillsNo Physical Damage Adds (425-475) to (550-600) Fire Damage (10-15)% increased Attack Speed 20% chance to Ignite 10% increased Physical Damage taken 10% increased Fire Damage taken Culling Strike against Burning Enemies Gain a Frenzy Charge if an Attack Ignites an Enemy | ||
Cane of KulemakCane of Kulemak Serpentine StaffWarstaff Physical Damage: 56-117 Critical Strike Chance: 7.80% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 68, 85 Str, 85 Int+22% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudes Veiled Prefix Veiled Suffix <Veiled Prefix or Veiled Suffix> <veiled mod pool>Stolen power is still power.Take this item to Jun Ortoi to have her Unveil it. | 68 | +22% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudes Veiled Prefix Veiled Suffix <Veiled Prefix or Veiled Suffix>
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Cyclopean CoilCyclopean Coil Leather BeltRequires Level 68+(25-40) to maximum Life+(60-80) to maximum Life (5-15)% increased Attributes Cannot be Frozen if Dexterity is higher than Intelligence Cannot be Ignited if Strength is higher than Dexterity Cannot be Shocked if Intelligence is higher than Strength 1% increased Damage per 5 of your lowest AttributeWith the patience of a prowling lion, the Shade watched the Scholar. | 68 | +(25-40) to maximum Life+(60-80) to maximum Life (5-15)% increased Attributes Cannot be Frozen if Dexterity is higher than Intelligence Cannot be Ignited if Strength is higher than Dexterity Cannot be Shocked if Intelligence is higher than Strength 1% increased Damage per 5 of your lowest Attribute | ||
Doryani's InvitationDoryani's Invitation Heavy BeltRequires Level 68+(25-35) to Strength(20-30)% increased Fire Damage +(300-350) to Armour +(30-35)% to Cold Resistance +(30-35)% to Lightning Resistance 0.6% of Fire Damage Leeched as Life (20-30)% chance to Ignite during any Flask Effect"You can invite them but you can never be sure who will come knocking." - Doryani, Queen's Thaumaturgist | 68 | +(25-35) to Strength(20-30)% increased Fire Damage +(300-350) to Armour +(30-35)% to Cold Resistance +(30-35)% to Lightning Resistance 0.6% of Fire Damage Leeched as Life (20-30)% chance to Ignite during any Flask Effect | ||
Eye of InnocenceEye of Innocence Citrine AmuletRequires Level 68+(16-24) to Strength and Dexterity10% chance to Ignite (50-70)% increased Damage while Ignited Take 100 Fire Damage when you Ignite an Enemy 2% of Fire Damage Leeched as Life while Ignited"...and so He said: 'Let only the good meet my gaze' and no eye met His. So He called down the cleansing flames and let black smoke sweep the Sinners away." - Book of Innocence | 68 | +(16-24) to Strength and Dexterity10% chance to Ignite (50-70)% increased Damage while Ignited Take 100 Fire Damage when you Ignite an Enemy 2% of Fire Damage Leeched as Life while Ignited | ||
Invictus SolarisInvictus Solaris Archon Kite ShieldChance to Block: 22% Armour: (468-626) Energy Shield: (96-129) Movement Speed: -3%Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances+2 to Level of Socketed Gems Triggers Level 20 Fire Aegis when Equipped (200-250)% increased Armour and Energy Shield +(60-80) to maximum Life Cannot be IgnitedEternal soldiers fight for glory or death. Solaris vanguard know only glory. | 68 | +12% to all Elemental Resistances+2 to Level of Socketed Gems Triggers Level 20 Fire Aegis when Equipped (200-250)% increased Armour and Energy Shield +(60-80) to maximum Life Cannot be Ignited | ||
Leadership's PriceLeadership's Price Onyx AmuletRequires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance +(-3-3)% to maximum Cold Resistance +(-3-3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or ShockCorrupted"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage." | 68 | +(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance +(-3-3)% to maximum Cold Resistance +(-3-3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or ShockCorrupted | ||
Razor of the Seventh SunRazor of the Seventh Sun Midnight BladeOne Handed Sword Physical Damage: (125-145) to (244-269) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 68, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (90-110) to (145-170) Physical Damage 30% of Physical Damage Converted to Fire Damage 25% chance to Ignite 100% increased Burning Damage if you've Ignited an Enemy Recently Recover 1% of Life when you Ignite an Enemy 100% increased Melee Physical Damage against Ignited EnemiesQuickly cooled the steel, but never could it forget the heat of the forge. | 68 | 40% increased Global Accuracy RatingAdds (90-110) to (145-170) Physical Damage 30% of Physical Damage Converted to Fire Damage 25% chance to Ignite 100% increased Burning Damage if you've Ignited an Enemy Recently Recover 1% of Life when you Ignite an Enemy 100% increased Melee Physical Damage against Ignited Enemies | ||
The Queen's HungerThe Queen's Hunger Vaal RegaliaEnergy Shield: (342-453) Movement Speed: -3%Requires Level 68, 194 IntTrigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds Offering Skills Triggered this way also affect you (5-10)% increased Cast Speed (100-130)% increased Energy Shield (6-10)% increased maximum Life Veiled Prefix Veiled Suffix <veiled mod pool>In their crimson nightmare, the Vaal are still sacrificing themselves to her glory and beauty. They stab their own hearts and cry out in ecstasy, only to rise again.Take this item to Jun Ortoi to have her Unveil it. | 68 | Trigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds Offering Skills Triggered this way also affect you (5-10)% increased Cast Speed (100-130)% increased Energy Shield (6-10)% increased maximum Life Veiled Prefix Veiled Suffix
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VulconusVulconus Demon DaggerRune Dagger Physical Damage: (109-134) to (232-247) Elemental Damage: (130-160) to (220-240) Critical Strike Chance: 8.50% Attacks per Second: 1.20 Weapon Range: 1.0 metresRequires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage Adds (130-160) to (220-240) Fire Damage 50% chance to cause Bleeding on Hit (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160-200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of FireLava bled from the earth and, after a time, cooled and hardened. The world protecting its beating heart with a thick, black scab. | 68 | 40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage Adds (130-160) to (220-240) Fire Damage 50% chance to cause Bleeding on Hit (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160-200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of Fire | ||
DyadusDyadus Infernal AxeOne Handed Axe Physical Damage: 51-85 Critical Strike Chance: 5.00% Attacks per Second: (1.43-1.49) Weapon Range: 1.1 metresRequires Level 69, 158 Str, 76 DexAdds (255-285) to (300-330) Fire Damage in Main Hand Adds (255-285) to (300-330) Cold Damage in Off Hand (10-15)% increased Attack Speed 25% chance to Ignite when in Main Hand 100% increased Damage with Ignite inflicted on Chilled Enemies Chill Enemies for 1 second on Hit with this Weapon when in Off HandBorn of love, forged in blood He burned as a torch in the blackest night She shone as ice in the winter sun Proudly, fiercely At their mother's side, forever. | 69 | Adds (255-285) to (300-330) Fire Damage in Main Hand Adds (255-285) to (300-330) Cold Damage in Off Hand (10-15)% increased Attack Speed 25% chance to Ignite when in Main Hand 100% increased Damage with Ignite inflicted on Chilled Enemies Chill Enemies for 1 second on Hit with this Weapon when in Off Hand | ||
Vorana's MarchVorana's March Runic SabatonsWard: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 IntHas no Sockets Triggers Level 20 Summon Arbalists when Equipped 25% increased Movement Speed <Four random Summoned Arbalists modifiers>In their hour of desperate need, the Knights of the Sun called out for aid... and the Black Scythe answered. | 69 | Has no Sockets Triggers Level 20 Summon Arbalists when Equipped 25% increased Movement Speed
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Beacon of MadnessBeacon of Madness Two-Toned BootsArmour: (126-145) Energy Shield: (26-30)Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill 30% increased Movement Speed (20-40)% increased Effect of Non-Damaging Ailments You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness Immune to Elemental Ailments while affected by Glorious MadnessNothing spreads as quickly as an idea. | 70 | +(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill 30% increased Movement Speed (20-40)% increased Effect of Non-Damaging Ailments You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness Immune to Elemental Ailments while affected by Glorious Madness | ||
The Hungry LoopThe Hungry Loop Unset RingRequires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems <Consumed support gem modifier>Be careful where you put your finger. | 70 | Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems
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Zerphi's HeartZerphi's Heart Paua AmuletRequires Level 70(20-30)% increased Mana Regeneration RateAdds (48-53) to (58-60) Chaos Damage Items and Gems have 50% increased Attribute Requirements Chaos Damage can Ignite, Chill and Shock Gain Soul Eater for 20 seconds when you use a Vaal SkillWe are incapable of change without sacrifice, for we are both the iron and the forge. | 70 | (20-30)% increased Mana Regeneration RateAdds (48-53) to (58-60) Chaos Damage Items and Gems have 50% increased Attribute Requirements Chaos Damage can Ignite, Chill and Shock Gain Soul Eater for 20 seconds when you use a Vaal Skill | ||
Polaric DevastationPolaric Devastation Opal RingRequires Level 80(15-25)% increased Elemental Damage(15-25)% increased Global Critical Strike Chance +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance (10-20)% increased Duration of Ailments on Enemies Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze themThose that escaped the annihilating light sank eternally into crushing darkness. | 80 | (15-25)% increased Elemental Damage(15-25)% increased Global Critical Strike Chance +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance (10-20)% increased Duration of Ailments on Enemies Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them | ||
StormfireStormfire Opal RingRequires Level 80(15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate +(20-30)% to Fire and Lightning Resistances (8-12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120% Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies Your Lightning Damage can IgniteWhen your skin sloughs, and your blood cooks, you'll wish the lightning strike had killed you. | 80 | (15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate +(20-30)% to Fire and Lightning Resistances (8-12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120% Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies Your Lightning Damage can Ignite |
Related passive skills
These passive skills are related to Ignite.
Chance to Ignite
Name | Stats |
---|---|
Chance to Ignite | 20% chance to Ignite [1] |
Chance to Ignite, Freeze and Shock | 15% chance to Freeze, Shock and Ignite [1] |
Ignite Chance | 15% chance to Ignite [1] [2] |
Ignite Chance and Duration | 15% chance to Ignite 15% increased Ignite Duration on Enemies [1] [2] |
Weapon Elemental Damage, Status Ailment Chance | 10% increased Elemental Damage with Attack Skills 10% chance to Freeze, Shock and Ignite [1] [2] |
Ash, Frost and Storm | 30% increased Elemental Damage 30% increased Effect of Non-Damaging Ailments 10% chance to Freeze, Shock and Ignite [1] |
Holy Dominion | 24% increased Elemental Damage +12% to all Elemental Resistances 10% chance to Freeze, Shock and Ignite [1] |
Ignite duration
Name | Stats |
---|---|
Ignite and Bleed Duration | 25% increased Ignite Duration on Enemies 25% increased Bleeding Duration [1] [2] |
Ignite Chance and Duration | 15% chance to Ignite 15% increased Ignite Duration on Enemies [1] [2] |
Chance to avoid being Ignited
Name | Stats |
---|---|
Ignite Avoidance | 20% chance to Avoid being Ignited [1] |
Miscellaneous
Name | Stats |
---|---|
Attack Ignite Chance | Attacks have 15% chance to Ignite [1] [2] [3] [4] [5] |
Attack Ignite Chance and Attack Speed | Attacks have 10% chance to Ignite 3% increased Attack Speed [1] [2] |
Ignite Resistance | 20% reduced Ignite Duration on you [1] |
Cauterisation | Ignited enemies cannot Ignite you Bleeding enemies cannot inflict Bleeding on you [1] |
Concussive Force | Ignites from Stunning Melee Hits deal 20% more Damage Hits Stun as though dealing 50% more Melee Fire Damage [1] |
Defiled Forces | Remove Elemental Ailments when you Cast a Curse Spell Refresh Duration of Ignite, Chill and Shock on Enemies you Curse [1] |
Invigorating Blaze | +10% to Fire Damage over Time Multiplier with Attack Skills Recover 2% of Life when you Ignite a non-Ignited Enemy [1] |
Snowforged | Enemies Ignited or Chilled by you have -5% to Elemental Resistances 25% increased Fire Damage 25% increased Cold Damage [1] |
Masteries
The following Masteries are related to ignite:
Mastery | Effects |
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Charge Mastery |
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Curse Mastery |
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Fire Mastery |
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Ascendancy passive skills
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Chieftain | 20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit Unaffected by Ignite 10% increased Strength 20% increased Warcry Buff Effect [1] |
Chieftain | Tasalio, Cleansing Water | Modifiers to Fire Resistance also apply to Cold and Lightning Resistances at 50% of their Value Unaffected by Ignite [1] |
Elementalist | Elemental Damage, Status Ailment Chance | 10% increased Elemental Damage 5% chance to Freeze, Shock and Ignite [1] [2] |
Elementalist | Shaper of Flames | All Damage can Ignite Hits always Ignite 25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire [1] |
Saboteur | Pyromaniac | Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second Immune to Ignite and Shock [1] |
Warden | Evasion, Chance to Ignite | 15% increased Evasion Rating 10% chance to Ignite [1] |
Warden | Avatar of the Wilds | Grants Level 20 Unbound Avatar Skill Your Hits always inflict Freeze, Shock and Ignite while Unbound Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment Cannot gain Unbound Fury while Unbound 80% more Elemental Damage while Unbound [1] |
Warden | Oath of Summer | Hits that would Ignite instead Scorch You can inflict an additional Scorch on each Enemy [1] |
Cluster jewel passives
The following cluster jewel-only passives are related to ignite:
Name | Stats |
---|---|
Agent of Destruction | 25% increased Elemental Damage while affected by a Herald 10% chance to Freeze, Shock and Ignite while affected by a Herald [1] |
Blowback | Ignites you inflict deal Damage 8% faster 10% chance to Ignite [1] |
Calamitous | 30% increased Elemental Damage with Attack Skills 10% chance to Freeze, Shock and Ignite 15% increased Effect of Non-Damaging Ailments [1] |
Cremator | 30% increased Fire Damage Ignited Enemies Killed by your Hits are destroyed [1] |
Eye of the Storm | 40% increased Critical Strike Chance +10% to Damage over Time Multiplier for Ignite from Critical Strikes 20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes [1] |
Fan the Flames | Ignites you inflict spread to other Enemies within a Radius of 1.5 metres [1] |
Lord of Drought | Flammability can affect Hexproof Enemies 30% increased Damage with Ignites inflicted on Cursed Enemies [1] |
Raze and Pillage | Minions gain 6% of Physical Damage as Extra Fire Damage Minions have 20% chance to Ignite Minions deal 20% increased Damage with Hits and Ailments against Ignited Enemies [1] |
Sadist | 15% increased Elemental Damage if you've Chilled an Enemy Recently 25% increased Elemental Damage if you've Shocked an Enemy Recently 20% increased Elemental Damage if you've Ignited an Enemy Recently [1] |
Secrets of Suffering | Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped [1] |
Cooked Alive | 15% chance to Ignite Enemies Ignited by you have -5% to Fire Resistance [1] |
Fire Attunement | 30% reduced Ignite Duration on you Unaffected by Burning Ground You cannot be Ignited if you've been Ignited Recently [1] |
Non-Flammable | +20% to Fire Resistance 30% chance to Avoid being Ignited +1% to maximum Fire Resistance [1] |
Tattoos
Item | Description |
---|---|
Tattoo of the Ngamahu ShamanTattoo of the Ngamahu ShamanStack Size: 10 Replaces a Small Strength Passive Skill10% reduced Ignite Duration on youRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos. | 10% reduced Ignite Duration on you |
Tattoo of the Ngamahu WarmongerTattoo of the Ngamahu WarmongerStack Size: 10 Replaces a Small Strength Passive Skill5% chance to IgniteRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos. | 5% chance to Ignite |
Version history
In the patch notes for older versions of Path of Exile, ignite is sometimes referred to as "burn".
Version | Changes |
---|---|
3.21.1 |
|
3.19.0 |
|
3.17.0 |
|
3.16.0 |
|
3.3.0 |
|
3.0.0 |
|
1.0.2 |
|
0.8.7 |
|
0.7.0 |
|
0.6.12 |
|
0.6.11 |
|
References
- ↑ https://www.reddit.com/r/pathofexile/comments/5vsnt3/question_increased_skill_duration_applies_to/
- ↑ Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.
- ↑ Community_Team (June 19, 2022). "Game Mechanics Q&A Answers". Official Path of Exile Forums. Retrieved June 19, 2022.
- ↑ Originally 40% in 3.0.0, 50% in 3.3.0, 125% in 3.16.0, then lowered by 28% in 3.17.0 to 90%.
- ↑ https://www.reddit.com/r/pathofexile/comments/be7kek/ailments_you_inflict_deal_damage_faster/eteenql/?context=2
- ↑ https://www.reddit.com/r/pathofexile/comments/9pee8w/trying_to_understand_poe_mechanics_in_a_nutshell/e81gme3/?context=1
- ↑ https://www.pathofexile.com/forum/view-thread/2627116