This article is about the variant of Park Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Park MapMap Level: 79 Map Tier: 12 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition Drop level: 78Metadata Item class: Map
Assassin's FavourAssassin's Favour9DaggerBy the time their eyes meet, the dark deal has long since been made, and his fate long since sealed.
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Dialla's SubjugationDialla's Subjugation7Support Gem Quality:+23% CorruptedA symbol of beauty and innocence The gems corrupted her mind Malachai corrupted her gems All but a glimmer of greatness lost in madness
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The Road to PowerThe Road to Power7Runic One-Hand Weapon Item Level:100A beacon on the horizon; a guiding light, a call for help, or a warning to turn back.
A Dusty MemoryA Dusty Memory5Item Item Level:100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 item
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1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
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Map variants
Item
Map tier
Map level
Map series
Park MapPark MapMap Level: 79 Map Tier: 12 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
12
79
Keepers
Park MapPark MapMap Level: 76 Map Tier: 9 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Mercenaries
Park MapPark MapMap Level: 76 Map Tier: 9 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Necropolis
Park MapPark MapMap Level: 76 Map Tier: 9 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Affliction
Park MapPark MapMap Level: 70 Map Tier: 3 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Kalandra
Park MapPark MapMap Level: 82 Map Tier: 15 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Sentinel
Park MapPark MapMap Level: 82 Map Tier: 15 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Scourge
Park MapPark MapMap Level: 68 Map Tier: 1 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Expedition
Park MapPark MapMap Level: 80 Map Tier: 13 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
13
80
Ritual
Park MapPark MapMap Level: 68 Map Tier: 1 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Heist
Park MapPark MapMap Level: 71 Map Tier: 4 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Harvest
Park MapPark MapMap Level: 71 Map Tier: 4 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Delirium
Park MapPark MapMap Level: 71 Map Tier: 4 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Metamorph
Park MapPark MapMap Level: 78 Map Tier: 11 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Blight
Park MapPark MapMap Level: 79 Map Tier: 12 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
12
79
Legion
Park MapPark MapMap Level: 80 Map Tier: 13 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
13
80
Synthesis
Park MapPark MapMap Level: 78 Map Tier: 11 Guild Character: ÷A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
11
78
Betrayal
Park MapPark MapMap Level: 80 Map Tier: 13 Guild Character: ÷Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
13
80
War for the Atlas
Unique versions
The following unique items are derived from this base type.
The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf.
The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.