Archnemesis modifier

From Path of Exile Wiki
Jump to navigation Jump to search

The following modifiers are found on Magic and Rare monsters throughout the game in all areas in 3.18.0 using modifiers introduced in the Archnemesis League, replacing Nemesis modifiers and Bloodline modifiers. The below values still need to be updated; the most recent official list can be found here.



Datamined list

NameStatsSpawn Weighting
Abberath-touched75% increased Damage
+60% to Fire Resistance (Hidden)
15% additional Physical Damage Reduction
N/A
Arakaali-touched75% increased Damage
+60% to Chaos Resistance (Hidden)
10% additional Physical Damage Reduction
N/A
Arcane Buffer150% faster start of Energy Shield Recharge (Hidden)
Chaos Damage does not bypass Energy Shield (Hidden)
40% of Maximum Life is added to Maximum Energy Shield (Hidden)
N/A
AssassinAll hits are Critical Strikes (Hidden)
+50% to Critical Strike Multiplier against Enemies that are on Full Life (Hidden)
Take no Extra Damage from Critical Strikes (Hidden)
100% Global chance to Blind Enemies on hit (Hidden)
100% increased Blind Effect (Hidden)
N/A
Berserker80% increased Damage
60% increased Movement Speed
60% reduced Damage taken (Hidden)
50% increased Character Size (Hidden)
100% increased Attack Speed
100% increased Cast Speed
N/A
BloodletterAttacks cause Bleeding (Hidden)
100% increased Damage with Bleeding (Hidden)
25% increased Bleeding Duration (Hidden)
70% reduced Physical Damage taken over time (Hidden)
30% reduced Movement Speed
N/A
BombardierSkills fire 5 additional Projectiles
Skills Chain +2 times (Hidden)
Projectiles can Chain when colliding with terrain (Hidden)
Projectiles gain Damage as they travel farther, dealing up
to 80% increased Damage with Hits to targets (Hidden)
N/A
BonebreakerAlways Stuns Enemies on Hit (Hidden)
100% chance to double Stun Duration (Hidden)
60% increased Damage
30% reduced Attack and Cast Speed (Hidden)
Resolute Technique (Hidden)
Cannot be Stunned
N/A
Brine King-touched75% increased Damage
+60% to Cold Resistance (Hidden)
20% additional Physical Damage Reduction
N/A
ChaosweaverGain 20% of Non-Chaos Damage as extra Chaos Damage (Hidden)
25% of Physical Damage Converted to Chaos Damage
+75% to Chaos Resistance (Hidden)
+10% to maximum Chaos Resistance (Hidden)
Immune to Wither (Hidden)
N/A
ConsecratorImmune to Elemental Ailments while on Consecrated Ground (Hidden)N/A
Corpse Detonator+60% to Fire Resistance (Hidden)N/A
CorrupterN/AN/A
Crystal-skinned+50% to all Elemental Resistances (Hidden)
Gain 50% of Physical Damage as Extra Damage of a random Element (Hidden)
N/A
DeadeyeYour hits can't be Evaded (Hidden)
50% increased Damage
60% less Damage taken if you have not been Hit Recently (Hidden)
200% increased Evasion Rating if you have been Hit Recently (Hidden)
N/A
Drought BringerFlasks gain -9 Charges every 3 seconds (Hidden)
Regenerate 1.5% of Life per second
Has a 100% Chance to remove Flask Effects on Hit (Hidden)
Always removes Charges on Hit (Hidden)
N/A
DynamoYour Hits always Shock (Hidden)
All Damage can Shock (Hidden)
50% increased Effect of Shock (Hidden)
100% increased Shock Duration on Enemies (Hidden)
Immune to Shock (Hidden)
N/A
Echoist200% increased Attack Speed
200% increased Cast Speed
Skills Repeat an additional 2 Times (Hidden)
N/A
EffigySummons an Effigy that links to an Enemy (10 second cooldown)
All damage from Hits taken by Effigy is also taken by linked Enemy as Reflected Damage
Effigy may Taunt Monsters
Link breaks if Enemy is too far away
N/A
Empowered ElementsN/AN/A
Empowering MinionsN/AN/A
EntanglerPoison on Hit (Hidden)
All Damage from Hits can Poison (Hidden)
+40% to Chaos Resistance (Hidden)
N/A
Evocationist+75% to all Elemental Resistances (Hidden)
Your Hits always Ignite (Hidden)
Your Hits always Shock (Hidden)
Always Freezes Enemies on Hit (Hidden)
All Damage can Ignite (Hidden)
All Damage can Shock (Hidden)
N/A
ExecutionerCannot Recover Life or Energy Shield to above 50% (Hidden)N/A
Flame Strider50% of Physical Damage Converted to Fire Damage
50% increased Fire Damage (Hidden)
Gain 50% of Physical Damage as Extra Fire Damage
+60% to Fire Resistance (Hidden)
Your Hits always Ignite (Hidden)
N/A
FlameweaverInflict Fire Exposure on Hit (Hidden)
25% of Physical Damage Converted to Fire Damage
50% increased Fire Damage (Hidden)
Gain 50% of Physical Damage as Extra Fire Damage
+75% to Fire Resistance (Hidden)
+10% to maximum Fire Resistance (Hidden)
N/A
FrenziedN/AN/A
Frost Strider50% of Physical Damage Converted to Cold Damage
50% increased Cold Damage (Hidden)
Gain 50% of Physical Damage as Extra Cold Damage
+60% to Cold Resistance (Hidden)
Immune to Cold Ailments (Hidden)
200% increased Effect of Chill (Hidden)
N/A
FrostweaverInflict Cold Exposure on Hit (Hidden)
25% of Physical Damage Converted to Cold Damage
50% increased Cold Damage (Hidden)
Gain 50% of Physical Damage as Extra Cold Damage
+75% to Cold Resistance (Hidden)
+10% to maximum Cold Resistance (Hidden)
N/A
Gargantuan40% increased Damage
40% increased Character Size (Hidden)
100% increased Area of Effect (Hidden)
60% increased maximum Life
N/A
Hasted50% increased Attack and Cast Speed (Hidden)
50% increased Movement Speed
100% increased Evasion Rating
100% chance to gain a Frenzy Charge on Hit
N/A
Heralding MinionsN/AN/A
HexerHexproofN/A
Ice Prison25% of Physical Damage Converted to Cold Damage
50% increased Cold Damage (Hidden)
Gain 50% of Physical Damage as Extra Cold Damage
+60% to Cold Resistance (Hidden)
Immune to Cold Ailments (Hidden)
25% additional Physical Damage Reduction
N/A
IncendiaryYour Hits always Ignite (Hidden)
All Damage can Ignite (Hidden)
25% increased Ignite Duration on Enemies (Hidden)
+75% to Fire Resistance (Hidden)
80% reduced Ignite Duration on you (Hidden)
N/A
Innocence-touched75% increased Damage
+40% to all Elemental Resistances (Hidden)
15% additional Physical Damage Reduction
N/A
InvulnerableBlocks Attacks and Spells
30% increased Damage
N/A
JuggernautCannot be Stunned
Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value (Hidden)
15% increased Character Size (Hidden)
30% increased Area of Effect (Hidden)
+3 to Maximum Endurance Charges (Hidden)
N/A
Kitava-touched75% increased Damage
+30% to all Elemental Resistances (Hidden)
25% additional Physical Damage Reduction
+30% to Chaos Resistance (Hidden)
N/A
Lunaris-touched75% increased Damage
+60% to Cold Resistance (Hidden)
10% additional Physical Damage Reduction
N/A
Magma Barrier25% of Physical Damage Converted to Fire Damage
50% increased Fire Damage (Hidden)
Gain 50% of Physical Damage as Extra Fire Damage
+60% to Fire Resistance (Hidden)
25% additional Physical Damage Reduction
N/A
Malediction50% increased Damage taken (Hidden)
20% reduced Movement Speed
N/A
Mana Siphoner50% of Physical Damage Converted to Lightning Damage
50% increased Lightning Damage (Hidden)
Gain 50% of Physical Damage as Extra Lightning Damage
+60% to Lightning Resistance (Hidden)
Immune to Shock (Hidden)
N/A
Mirror ImageN/AN/A
Necromancer30% increased maximum Life
Gain 10% of Non-Chaos Damage as extra Chaos Damage (Hidden)
N/A
Opulent5000% increased Quantity of Items dropped by this Monster (Hidden)
25000% increased Rarity of Items dropped by this Monster (Hidden)
N/A
Overcharged+3 to Maximum Endurance Charges (Hidden)
+3 to Maximum Frenzy Charges (Hidden)
+3 to Maximum Power Charges (Hidden)
N/A
PermafrostAlways Freezes Enemies on Hit (Hidden)
All Damage can Freeze (Hidden)
25% increased Freeze Duration on Enemies (Hidden)
Immune to Freeze (Hidden)
Immune to Chill (Hidden)
N/A
RejuvenatingRegenerate 3% of Life per second
20% increased maximum Life
N/A
SentinelBlocks Attacks and Spells
+10% to maximum Chance to Block Attack Damage (Hidden)
+10% to maximum Chance to Block Spell Damage (Hidden)
N/A
Shakari-touched75% increased Damage
+60% to Chaos Resistance (Hidden)
10% additional Physical Damage Reduction
N/A
Solaris-touched75% increased Damage
+60% to Fire Resistance (Hidden)
10% additional Physical Damage Reduction
N/A
Soul ConduitCorpse can not be destroyed (Hidden)
Can not be dominated (Hidden)
N/A
Soul EaterGrants 1% increased Character Size to aura owner on death (Hidden)
Grants 5% increased Attack Speed to aura owner on death (Hidden)
Grants 5% increased Cast Speed to aura owner on death (Hidden)
Grants 5% increased Damage Reduction to aura owner on death (Hidden)
Soul is consumed on death (Hidden)
N/A
Steel-infusedOverwhelm 100% Physical Damage Reduction (Hidden)
50% increased Global Physical Damage (Hidden)
50% additional Physical Damage Reduction
Cannot be Stunned
N/A
Storm Strider50% of Physical Damage Converted to Lightning Damage
50% increased Lightning Damage (Hidden)
Gain 50% of Physical Damage as Extra Lightning Damage
+60% to Lightning Resistance (Hidden)
Immune to Shock (Hidden)
N/A
StormweaverInflict Lightning Exposure on Hit (Hidden)
25% of Physical Damage Converted to Lightning Damage
50% increased Lightning Damage (Hidden)
Gain 50% of Physical Damage as Extra Lightning Damage
+75% to Lightning Resistance (Hidden)
+10% to maximum Lightning Resistance (Hidden)
N/A
Temporal Bubble45% reduced Action Speed (Hidden)
Debuffs on you expire 60% slower (Hidden)
80% reduced Cooldown Recovery Rate (Hidden)
N/A
ToxicPoison on Hit (Hidden)
All Damage from Hits can Poison (Hidden)
30% increased Poison Duration (Hidden)
30% increased Damage with Poison (Hidden)
+100% Chaos Resistance against Damage Over Time (Hidden)
N/A
Treant HordeN/AN/A
Trickster+100% chance to Suppress Spell Damage (Hidden)
Prevent +20% of Suppressed Spell Damage (Hidden)
Non-Damaging Ailments Reflection (Hidden)
N/A
Tukohama-touched75% increased Damage
+40% to Fire Resistance (Hidden)
20% additional Physical Damage Reduction
N/A
Vampiric100% of Damage Leeched as Life (Hidden)
Life Leech effects are not removed when Unreserved Life is Filled (Hidden)
40% increased Damage while Leeching Life (Hidden)
Enemies Cannot Leech Life From you
Enemies Cannot Leech Mana From you (Hidden)
Enemies Cannot Leech Energy Shield From you (Hidden)
N/A

Version history

Version Changes
3.18.0

Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers. Rare monsters will be found with two Archnemesis modifiers by default. From Act 6 onwards, there is a chance to find monsters with three modifiers, and in Maps, a chance for finding monsters with four modifiers. Magic monsters will be found with one Archnemesis modifier by default. The life, experience, increased item quantity and rarity of Magic and Rare monsters are no longer primarily determined by the monster's rarity, these are now primarily determined by the type of modifiers on the monster itself. A monster with more, or rarer, modifiers will have more life, increased item quantity and rarity, and grant more experience. Archnemesis modifiers are able to be gained by characters through sources such as Headhunter and Inspired Learning, though you are only able to have one instance of each modifier at any given time.

3.17.0
  • Added to the game.