Discharge

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DischargeSpell, AoE, Fire, Cold, Lightning, Nova
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: 0.75 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 450%
Radius: 30
Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage2% increased Cast Speed0.5% chance to deal Damage without removing Charges2% increased Damage if three different Charge types removedDeals (62-432) to (186-1297) base Lightning Damage per Power Charge removed
Deals (99-692) to (148-1037) base Fire Damage per Endurance Charge removed
Deals (99-692) to (148-1037) base Cold Damage per Frenzy Charge removed
20% increased Area of Effect per charge consumed
55% less Damage with Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Discharge skill icon.pngDischarge inventory icon.png
Acquisition
Drop level: 28
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemDischarge

Discharge skill screenshot.jpg


Discharge is a spell that consumes all of the player's charges (specifically frenzy charges, power charges and endurance charges) to deal elemental damage per charge consumed in an area around them.

Skill functions and interactions

  • Area of effect: All damage from expended charges is dealt simultaneously within an area centered on the caster. This area can be altered with area of effect modifiers and the number of charges used.
  • Charge bonuses: Any bonuses granted by charges that are being consumed will be applied to that cast of Discharge. For example, consuming three Power Charges will still cause that cast of Discharge to have +120% increased chance to critically strike. Once Discharge is finished casting, the charges are gone and their bonuses will no longer apply.
  • Charge gain: This skill will apply charge-gaining effects after the loss of the charges consumed to cast it. For example, critical hits while wearing the Voll's ProtectorVoll's Protector
    Holy Chainmail
    Armour: (388-582)
    Energy Shield: (82-122)
    Movement Speed: -5%
    Requires Level 35, 53 Str, 53 Int(100-150)% increased Armour and Energy Shield
    50% reduced maximum Mana
    Gain a Power Charge for each Enemy you hit with a Critical Strike
    Inner Conviction
    Although a great leader during the war,
    Voll proved disastrous in times of peace.
    armor will cause a number of Power Charges to remain after casting equal to the number of enemies hit (up to the character's charge cap). The same effect applies to Frenzy Charges gained from kills under the Blood RageBlood RageSpell, Duration, Physical
    Level: (1-20)
    Cost: (12-29) Life
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.25% increased Attack SpeedBuff grants 0.1% chance to gain a Frenzy Charge when you Hit a Unique EnemyBuff grants 0.02% of Elemental Attack Damage leeched as Life(5-15)% increased Attack Speed
    1.2% of Attack Physical Damage Leeched as Life
    You take 4% of your Maximum Life per second as Physical Damage
    You take 4% of your Maximum Energy Shield per second as Physical Damage
    25% chance to gain a Frenzy Charge on Kill
    Base duration is (7-10.8) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blood Rage skill icon.png
    buff or Poacher's MarkPoacher's MarkSpell, Duration, Curse, Mark
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 24Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Per 1% Quality:1Superior2Anomalous3DivergentCursed Enemies have a 0.25% chance to grant a Frenzy Charge when HitCursed enemies take 0.2% increased DamageCursed enemies have -0.25% to Physical Damage ReductionBase duration is (6-9.8) seconds
    Adds (6-30) to (9-45) Physical Damage to Hits against Cursed Enemies
    Cursed enemies have -20% to Physical Damage Reduction
    Cursed enemies grant (15-50) Life when Hit by Attacks
    Cursed enemies grant (8-25) Mana when Hit by Attacks
    Cursed enemies have a 100% chance to grant a Frenzy Charge when slain
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Poacher's Mark skill icon.png
    charge-gaining effects.
The Power Charge On Critical SupportPower Charge On Critical SupportCritical, Support
Icon: P
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 18Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Critical Strike ChanceSupported Skills have 1% chance to gain a Power Charge on Critical StrikeSupported Skills deal 0.1% increased Damage per Power ChargeSupported Skills have (35-54)% chance to gain a Power Charge on Critical Strike
Supported Skills deal 4% more Damage per Power Charge
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
gem gives a chance to gain only one power charge after every cast, regardless of the number of monsters hit.
  • Minimum charges: Discharge needs to remove charges for its damage to be increased, and increases to Minimum Charges, such as the +1 to Minimum Endurance Charges from Disciple of the Unyielding, don't allow those charges to be removed. Therefore increasing minimum charges will decrease the damage of discharge as the player is effectively reducing their maximum consumable charges.
  • Cooldown: Discharge has a cooldown of 2 seconds, which can be modified by sources such as Second Wind SupportSecond Wind SupportSupport
    Icon: 8
    Level: (1-20)
    Cost & Reservation Multiplier: 200%
    Requires Level 31Supports skills with cooldowns.
    Cannot support triggered skills.
    Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.25% increased Cooldown Recovery RateSupported Non-Instant Skills have +0.05 Cooldown Use
    Supported Skills have 0.5% reduced Cooldown Recovery Rate
    Regenerate 0.05% of Life over 1 second when you use Supported Skills
    Supported Non-Instant Skills have +1 Cooldown Use
    Supported Skills have (24-5)% reduced Cooldown Recovery Rate
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    . The unique threshold jewel Endless MiseryEndless Misery
    Cobalt Jewel
    Limited to: 1
    Radius: Medium
    (7-10)% increased Elemental Damage
    With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms
    With at least 40 Intelligence in Radius, Discharge deals 60% less Damage
    With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect
    The sky, the land, the people burned.
    What little still stood soon faced wild, battering storms. Winter arrived suddenly and stayed for a generation. Civilisation was not simply halted, but reversed, erased.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    sets the cooldown to 250ms, which overrides all other cooldowns and cannot be further modified by any sources.
  • Spell Totem SupportSpell Totem SupportSupport, Spell, Totem
    Icon: T
    Level: (1-20)
    Cost & Reservation Multiplier: 200%
    Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Totem Placement speed1% increased Totem Duration1% increased Totem RangeSupported Skills will summon a Totem which uses that Skill
    Totem lasts 8 seconds
    Supported Skills deal (28-24)% less Damage
    Supported Skills have 40% less Cast Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Discharge cannot be linked to Spell Totem Support.

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
Lightning
Damage
per Power
Charge
Fire
Damage
per Endurance
Charge
Cold
Damage
per Frenzy
Charge
Exp.Total Exp.
128671362 to 18699 to 14899 to 14800
231731473 to 218116 to 175116 to 175199345199345
334791585 to 255136 to 204136 to 204285815485160
437851699 to 297158 to 238158 to 238401344886504
5409216115 to 344184 to 275184 to 2755543791440883
6429617126 to 379202 to 303202 to 3034774371918320
74410018139 to 417222 to 333222 to 3335837862502106
84610418153 to 458244 to 366244 to 3667103593212465
94810919167 to 502268 to 401268 to 40113555114567976
105011319183 to 550293 to 440293 to 44011388775706853
115211720200 to 601321 to 481321 to 48113682337075086
125412120219 to 657350 to 526350 to 52616383388713424
135612521239 to 718383 to 574383 to 574195664810670072
145813021261 to 783417 to 626417 to 626365518414325256
156013422284 to 853455 to 682455 to 682301732717342583
166213822310 to 929495 to 743495 to 743775999525102578
176414223337 to 1011539 to 809539 to 8091513819340240771
186614624366 to 1099586 to 879586 to 8792608382566324596
196815124398 to 1194637 to 955637 to 95562620247128944843
207015525432 to 1297692 to 1037692 to 1037211708088340652931
217215925469 to 1407750 to 1126750 to 1126N/AN/A
2274N/A26509 to 1526814 to 1221814 to 1221N/AN/A
2376N/A26551 to 1654882 to 1323882 to 1323N/AN/A
2478N/A27597 to 1792956 to 1434956 to 1434N/AN/A
2580N/A27647 to 19401035 to 15521035 to 1552N/AN/A
2682N/A28700 to 21001120 to 16801120 to 1680N/AN/A
2784N/A28757 to 22711211 to 18171211 to 1817N/AN/A
2886N/A29819 to 24561310 to 19651310 to 1965N/AN/A
2988N/A30885 to 26541416 to 21231416 to 2123N/AN/A
3090N/A30956 to 28671529 to 22941529 to 2294N/AN/A
3191N/A30993 to 29801589 to 23841589 to 2384N/AN/A
3292N/A311032 to 30961651 to 24771651 to 2477N/AN/A
3393N/A311072 to 32171716 to 25741716 to 2574N/AN/A
3494N/A311114 to 33421782 to 26741782 to 2674N/AN/A
3595N/A311157 to 34721852 to 27771852 to 2777N/AN/A
3696N/A321202 to 36061923 to 28851923 to 2885N/AN/A
3797N/A321249 to 37461998 to 29961998 to 2996N/AN/A
3898N/A321297 to 38902075 to 31122075 to 3112N/AN/A
3999N/A331346 to 40392154 to 32322154 to 3232N/AN/A
40100N/A331398 to 41942237 to 33552237 to 3355N/AN/A

Item acquisition
Questionmark.png

Discharge can drop anywhere.

Recipes

Discharge can be created from the following recipes:

AmountPartDescriptionMeta
8Dying AnguishDying Anguish8Level 19 Gem
Alternate Quality: +19%
Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
Random level 19 gem with 19% alternative qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Quality GemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Shift click to unstack.
Random superior gemA
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
13The CataclysmThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corrupted level 21 Spell gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random superior gem with 20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
A Fixture of Fate
Act 3
Siosa
Sever the Right Hand
Act 3
Clarissa
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Discharge:

ItemLimitRadiusStats
Endless MiseryEndless Misery
Cobalt Jewel
Limited to: 1
Radius: Medium
(7-10)% increased Elemental Damage
With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms
With at least 40 Intelligence in Radius, Discharge deals 60% less Damage
With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect
The sky, the land, the people burned.
What little still stood soon faced wild, battering storms. Winter arrived suddenly and stayed for a generation. Civilisation was not simply halted, but reversed, erased.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1Medium(7-10)% increased Elemental Damage
With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms
With at least 40 Intelligence in Radius, Discharge deals 60% less Damage
With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect

Related helmet enchantments

The following helmet enchantments affect Discharge.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Enchantment Discharge Radius 166Discharge has +3 to Radiushelmet 100
default 0
Enchantment Discharge Radius 275Discharge has +5 to Radiushelmet 100
default 0
Enchantment Discharge Consume Charges 16620% chance for Discharge to deal Damage without removing Chargeshelmet 100
default 0
Enchantment Discharge Consume Charges 27530% chance for Discharge to deal Damage without removing Chargeshelmet 100
default 0
Enchantment Discharge Damage 16625% increased Discharge Damagehelmet 100
default 0
Enchantment Discharge Damage 27540% increased Discharge Damagehelmet 100
default 0

Legacy enchantments

The following enchantments can only be found on legacy items in permanent leagues:

NameLabyrinthStats
Enchantment Discharge Area of Effect 1Merciless Labyrinth16% increased Discharge Radius
Enchantment Discharge Area of Effect 2Eternal Labyrinth24% increased Discharge Radius

Alternate skill effects

Discharge has the following alternate skill effects:

ItemEffect(s)
Celestial Discharge EffectCelestial Discharge EffectSkill Gem EffectYour Discharge becomes a Celestial Effect.Your Discharge becomes a Celestial Effect.
Flare Discharge EffectFlare Discharge EffectSkill Gem EffectYour Discharge becomes an explosive flare effect.Your Discharge becomes an explosive flare effect.

Version history

Version Changes
3.16.0
  • Now has 55% less Damage with Ailments (previously 30%).
  • Because of base Ignite damage changes, Ignite with the skill is now 60.7% higher.
3.15.0
  • Now deals 62 to 186 base Lightning Damage per Power Charge removed at gem level 1 (previously 56 to 203), up to 432 to 1297 base Lightning Damage at gem level 20 (previously 394 to 1422).
  • Now deals 99 to 148 base Cold Damage per Frenzy Charge removed at gem level 1 (previously 81 to 121), up to 692 to 1037 base Cold Damage at gem level 20 (previously 566 to 849).
3.13.0
  • PvP Changes: No longer has an attack time override. The skill's actual cast time is now used to calculate damage scaling against other players.
3.12.0
Discharge now has a cooldown, and a much higher added damage effectiveness and base area of effect, to encourage large, individual Discharge casts that consume many charges over the rapidfire Discharge usage often triggered by other sources. There is a Threshold jewel which drastically lowers this cooldown for players who seek a Discharge playstyle similar to the older version of the spell.
  • Now has a larger base area of effect.
  • Now has an added damage effectiveness of 450%.
  • Now deals 56 to 203 base lightning damage per power charge removed at gem level 1, up to 394 to 1422 base lightning damage at gem level 20.
  • Now deals 99 to 148 base fire damage per endurance charge removed at gem level 1, up to 692 to 1037 base fire damage at gem level 20.
  • Now deals 81 to 121 base cold damage per frenzy charge removed at gem level 1, up to 566 to 849 base cold damage at gem level 20.
  • Now has 20% increased area of effect per charge consumed.
  • Now deals 30% less damage with Ailments.
  • The "increased Discharge Radius" Labyrinth Enchantment has been replaced with a new enchantment granting Discharge +3/+5 to Radius. Existing items with this enchantment are unaffected.
3.9.0
  • Discharge no longer has a target cap of 30 monsters.
3.6.0
  • Mana Cost at gem level 1 is now 13 (was 24).
  • Mana Cost at gem level 20 is now 25 (was 47).
  • Now has a cast time of 0.75 seconds (from 1 second).
  • Now deals 5 to 93 Lightning damage per Power Charge removed at gem level 1 (from 4 to 77) and 34 to 651 Lighting damage per Power Charge removed at gem level 20 (from 31 to 589).
  • Now deals 35 to 52 Fire damage per Endurance Charge removed at gem level 1 (from 29 to 43) and 244 to 365 Fire damage per Endurance Charge removed at gem level 20 (from 221 to 331).
  • Now deals 29 to 43 Cold damage per Frenzy Charge removed at gem level 1 (from 24 to 36) and 199 to 299 Cold damage per Frenzy Charge removed at gem level 20 (from 180 to 271).
  • Discharge can no longer be linked to Spell Totem Support (undocumented).
2.4.0
  • Discharge now deals 35% less damage when triggered.
2.3.0e
  • The number of targets that Discharge can hit has been increased from 20 to 30.
2.0.2
  • The graphical performance of Discharge has been improved - it now only plays the dominant effect if you have multiple charge types.
2.0.0
  • Damage increased at lower levels.
  • It now grants 0.5% increased area of effect radius per 1% of quality (was 1% per 1% quality).
  • Critical Strike Chance has been reduced from 8% to 7%.
1.0.0
  • Mana cost increased.
0.10.8
  • Damage increased.
0.10.0
  • Early levels improved by around 20%.
0.9.12s
  • Damage progression increased. By skill level 15, it's doing 29% more damage than before.
0.9.9
  • Slight buff to damage.
0.9.7
  • Discharge's damage has been nerfed.
0.9.5g
  • Reduced the Critical Strike chance.
0.9.4
  • Reduced the damage.
  • Fixed Discharge not granting Charges for hitting/killing enemies.
0.9.3
  • Discharge has been added to the game.


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