Discharge

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DischargeSpell, AoE, Fire, Cold, Lightning, Nova
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: 0.75 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 600%
AoE Radius: 30
Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.60% less Damage with Ailments
Deals (69-639) to (206-1918) base Lightning Damage per Power Charge removed
Deals (110-1023) to (165-1535) base Fire Damage per Endurance Charge removed
Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed
20% increased Area of Effect per charge consumed

Additional Effects per 1% Quality:
1% increased Elemental Damage2% increased Cast Speed0.5% chance to deal Damage without removing Charges2% increased Damage if three different Charge types removed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Discharge skill icon.pngDischarge inventory icon.png
Acquisition
Drop level: 28
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemDischarge

Discharge skill screenshot.jpg


Discharge is a spell that consumes all of the player's charges (specifically frenzy charges, power charges and endurance charges) to deal elemental damage per charge consumed in an area around them.

Skill functions and interactions

  • Area of effect: All damage from expended charges is dealt simultaneously within an area centered on the caster. This area can be altered with area of effect modifiers and the number of charges used.
  • Charge bonuses: Any bonuses granted by charges that are being consumed will be applied to that cast of Discharge. For example, consuming three Power Charges will still cause that cast of Discharge to have +120% increased chance to critically strike. Once Discharge is finished casting, the charges are gone and their bonuses will no longer apply.
  • Charge gain: This skill will apply charge-gaining effects after the loss of the charges consumed to cast it. For example, critical hits while wearing the Voll's ProtectorVoll's Protector
    Holy Chainmail
    Armour: (388-582)
    Energy Shield: (82-122)
    Movement Speed: -5%
    Requires Level 35, 53 Str, 53 Int(100-150)% increased Armour and Energy Shield
    50% reduced maximum Mana
    Gain a Power Charge for each Enemy you hit with a Critical Strike
    Inner Conviction
    Although a great leader during the war,
    Voll proved disastrous in times of peace.
    armor will cause a number of Power Charges to remain after casting equal to the number of enemies hit (up to the character's charge cap). The same effect applies to Frenzy Charges gained from kills under the Blood RageBlood RageSpell, Duration, Physical
    Level: (1-20)
    Cost: (12-29) Life
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7-10.8) seconds
    (5-15)% increased Attack Speed
    1.2% of Attack Physical Damage Leeched as Life
    You take 4% of your Maximum Life per second as Physical Damage
    You take 4% of your Maximum Energy Shield per second as Physical Damage
    25% chance to gain a Frenzy Charge on Kill

    Additional Effects per 1% Quality:
    0.25% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blood Rage skill icon.png
    buff or Poacher's MarkPoacher's MarkSpell, Curse, Mark, Physical
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 24Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Frenzy Charge when slain
    Cursed enemies grant (15-50) Life when Hit by Attacks
    Cursed enemies grant (8-25) Mana when Hit by Attacks
    Cursed enemies have -20% to Physical Damage Reduction
    Adds (6-30) to (9-45) Physical Damage to Hits against Cursed Enemies

    Additional Effects per 1% Quality:
    Cursed Enemies have a 0.25% chance to grant a Frenzy Charge when Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Poacher's Mark skill icon.png
    charge-gaining effects.
The Power Charge On Critical SupportPower Charge On Critical SupportCritical, Support
Icon: P
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 18Supports any skill that hits enemies.Supported Skills have (35-54)% chance to gain a Power Charge on Critical Strike
Supported Skills deal 4% more Damage per Power Charge

Additional Effects per 1% Quality:
Supported Skills have 1% increased Critical Strike Chance
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
gem gives a chance to gain only one power charge after every cast, regardless of the number of monsters hit.
  • Minimum charges: Discharge needs to remove charges for its damage to be increased, and increases to Minimum Charges, such as the +1 to Minimum Endurance Charges from Disciple of the Unyielding, don't allow those charges to be removed. Therefore increasing minimum charges will decrease the damage of discharge as the player is effectively reducing their maximum consumable charges.
  • Cooldown: Discharge has a cooldown of 2 seconds, which can be modified by sources such as Second Wind SupportSecond Wind SupportSupport
    Icon: 8
    Level: (1-20)
    Cost & Reservation Multiplier: 200%
    Requires Level 31Supports skills with cooldowns.
    Cannot support triggered skills.
    Supported Non-Instant Skills have +1 Cooldown Use
    Supported Skills have (24-5)% reduced Cooldown Recovery Rate

    Additional Effects per 1% Quality:
    Supported Skills have 0.25% increased Cooldown Recovery Rate
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    . The unique threshold jewel Endless MiseryEndless Misery
    Cobalt Jewel
    Limited to: 1
    Radius: Medium
    (7-10)% increased Elemental Damage
    With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms
    With at least 40 Intelligence in Radius, Discharge deals 60% less Damage
    With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect
    The sky, the land, the people burned.
    What little still stood soon faced wild, battering storms. Winter arrived suddenly and stayed for a generation. Civilisation was not simply halted, but reversed, erased.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    sets the cooldown to 250ms, which overrides all other cooldowns and cannot be further modified by any sources.
  • Spell Totem SupportSpell Totem SupportSupport, Spell, Totem
    Icon: T
    Level: (1-20)
    Cost & Reservation Multiplier: 200%
    Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Supported Skills will summon a Totem which uses that Skill
    Totem lasts 8 seconds
    Supported Skills deal (49-40)% less Damage
    Supported Skills have 40% less Cast Speed

    Additional Effects per 1% Quality:
    Supported Skills have 1% increased Totem Placement speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Discharge cannot be linked to Spell Totem Support.

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
Lightning
Damage
per Power
Charge
Fire
Damage
per Endurance
Charge
Cold
Damage
per Frenzy
Charge
Exp.Total Exp.
128671369 to 206110 to 165110 to 16500
231731482 to 247132 to 197132 to 197199345199345
334791598 to 295157 to 236157 to 236285815485160
4378516117 to 350187 to 280187 to 280401344886504
5409216138 to 414221 to 331221 to 3315543791440883
6429617154 to 462247 to 370247 to 3704774371918320
74410018172 to 516275 to 412275 to 4125837862502106
84610418191 to 574306 to 459306 to 4597103593212465
94810919213 to 638340 to 510340 to 51013555114567976
105011319236 to 709378 to 567378 to 56711388775706853
115211720262 to 786419 to 629419 to 62913682337075086
125412120290 to 871464 to 697464 to 69716383388713424
135612521321 to 964514 to 771514 to 771195664810670072
145813021355 to 1066569 to 853569 to 853365518414325256
156013422393 to 1178628 to 942628 to 942301732717342583
166213822434 to 1301694 to 1040694 to 1040775999525102578
176414223478 to 1435765 to 1148765 to 11481513819340240771
186614624527 to 1582844 to 1265844 to 12652608382566324596
196815124581 to 1742929 to 1394929 to 139462620247128944843
207015525639 to 19181023 to 15351023 to 1535211708088340652931
217215925703 to 21101126 to 16881126 to 1688N/AN/A
2274N/A26773 to 23201238 to 18561238 to 1856N/AN/A
2376N/A26850 to 25501360 to 20401360 to 2040N/AN/A
2478N/A27934 to 28011494 to 22411494 to 2241N/AN/A
2580N/A271025 to 30751640 to 24601640 to 2460N/AN/A
2682N/A281124 to 33731799 to 26991799 to 2699N/AN/A
2784N/A281233 to 37001973 to 29601973 to 2960N/AN/A
2886N/A291352 to 40552163 to 32442163 to 3244N/AN/A
2988N/A301481 to 44432370 to 35552370 to 3555N/AN/A
3090N/A301622 to 48672596 to 38932596 to 3893N/AN/A
3191N/A301697 to 50922716 to 40742716 to 4074N/AN/A
3292N/A311776 to 53282842 to 42622842 to 4262N/AN/A
3393N/A311858 to 55742973 to 44592973 to 4459N/AN/A
3494N/A311944 to 58313110 to 46653110 to 4665N/AN/A
3595N/A312033 to 60993253 to 48793253 to 4879N/AN/A
3696N/A322126 to 63793402 to 51033402 to 5103N/AN/A
3797N/A322224 to 66713558 to 53373558 to 5337N/AN/A
3898N/A322325 to 69763721 to 55813721 to 5581N/AN/A
3999N/A332431 to 72943890 to 58353890 to 5835N/AN/A
40100N/A332542 to 76264067 to 61014067 to 6101N/AN/A

Gem quality

TypeStats (per 1% quality)Weight
Superior1% increased Elemental Damage50
Anomalous2% increased Cast Speed100
Divergent0.5% chance to deal Damage without removing Charges5
Phantasmal2% increased Damage if three different Charge types removed20

Item acquisition
Questionmark.png

Discharge can drop anywhere.

Recipes

Discharge can be created from the following recipes:

AmountPartDescriptionMeta
13The CataclysmThe CataclysmThe Cataclysm card art.png13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corrupted level 21 Spell gemA
6The FoxThe FoxThe Fox card art.png6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
8Dying AnguishDying AnguishDying Anguish card art.png8Level 19 Gem
Alternate Quality: +19%
Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
Random level 19 gem with 19% alternative qualityA
8The HookThe HookThe Hook card art.png8Level 21 Gem
Alternate Quality: +23%
Corrupted
Every obsession began with a single, innocent taste.
Random corrupted level 21 gem with 23% alternative qualityA
3Gemcutter's PromiseGemcutter's PromiseGemcutter's Promise card art.png3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Shift click to unstack.
Random gem with 1–20% qualityA
1The VoidThe VoidThe Void card art.png1Reach into the Void and claim your prize.Random divination card set exchangeA

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
A Fixture of Fate
Act 3
Siosa
Sever the Right Hand
Act 3
Clarissa
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Discharge:

ItemLimitRadiusStats
Endless MiseryEndless Misery
Cobalt Jewel
Limited to: 1
Radius: Medium
(7-10)% increased Elemental Damage
With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms
With at least 40 Intelligence in Radius, Discharge deals 60% less Damage
With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect
The sky, the land, the people burned.
What little still stood soon faced wild, battering storms. Winter arrived suddenly and stayed for a generation. Civilisation was not simply halted, but reversed, erased.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1Medium(7-10)% increased Elemental Damage
With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms
With at least 40 Intelligence in Radius, Discharge deals 60% less Damage
With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect

Related helmet enchantments

The following helmet enchantments affect Discharge.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Discharge Radius 166Merciless LabyrinthDischarge has +3 to Radiushelmet 100
default 0
Enchantment Discharge Radius 275Eternal LabyrinthDischarge has +5 to Radiushelmet 100
default 0
Enchantment Discharge Consume Charges 166Merciless Labyrinth20% chance for Discharge to deal Damage without removing Chargeshelmet 100
default 0
Enchantment Discharge Consume Charges 275Eternal Labyrinth30% chance for Discharge to deal Damage without removing Chargeshelmet 100
default 0
Enchantment Discharge Damage 166Merciless Labyrinth25% increased Discharge Damagehelmet 100
default 0
Enchantment Discharge Damage 275Eternal Labyrinth40% increased Discharge Damagehelmet 100
default 0

Legacy enchantments

The following enchantments can only be found on legacy items in permanent leagues:

NameLabyrinthStats
Enchantment Discharge Area of Effect 1Merciless Labyrinth16% increased Discharge Radius
Enchantment Discharge Area of Effect 2Eternal Labyrinth24% increased Discharge Radius

Alternate skill effects

Discharge has the following alternate skill effects:

ItemEffect(s)
Celestial Discharge EffectCelestial Discharge EffectSkill Gem EffectYour Discharge becomes a Celestial Effect.Your Discharge becomes a Celestial Effect.
Flare Discharge EffectFlare Discharge EffectSkill Gem EffectYour Discharge becomes an explosive flare effect.Your Discharge becomes an explosive flare effect.

Version history

Version Changes
3.17.0
  • Discharge now deals 69 to 206 base Lightning Damage per Power Charge removed at gem level 1 (previously 62 to 185), up to 639 to 1918 at gem level 20 (previously 432 to 1297).
  • Now deals 110 to 165 base Fire Damage per Endurance Charge removed at gem level 1 (previously 99 to 148), up to 1023 to 1535 at gem level 20 (previously 692 to 1037).
  • Now deals 110 to 165 base Cold Damage per Frenzy Charge removed at gem level 1 (previously 99 to 148), up to 1023 to 1535 at gem level 20 (previously 692 to 1037).
  • Now has 600% Effectiveness of Added Damage at all gem levels (previously 450%).
  • Now has 60% less Damage with Ailments" (previously 55%).
3.16.0
  • Now has 55% less Damage with Ailments (previously 30%).
  • Because of base Ignite damage changes, Ignite with the skill is now 60.7% higher.
3.15.0
  • Now deals 62 to 186 base Lightning Damage per Power Charge removed at gem level 1 (previously 56 to 203), up to 432 to 1297 base Lightning Damage at gem level 20 (previously 394 to 1422).
  • Now deals 99 to 148 base Cold Damage per Frenzy Charge removed at gem level 1 (previously 81 to 121), up to 692 to 1037 base Cold Damage at gem level 20 (previously 566 to 849).
3.13.0
  • PvP Changes: No longer has an attack time override. The skill's actual cast time is now used to calculate damage scaling against other players.
3.12.0
Discharge now has a cooldown, and a much higher added damage effectiveness and base area of effect, to encourage large, individual Discharge casts that consume many charges over the rapidfire Discharge usage often triggered by other sources. There is a Threshold jewel which drastically lowers this cooldown for players who seek a Discharge playstyle similar to the older version of the spell.
  • Now has a larger base area of effect.
  • Now has an added damage effectiveness of 450%.
  • Now deals 56 to 203 base lightning damage per power charge removed at gem level 1, up to 394 to 1422 base lightning damage at gem level 20.
  • Now deals 99 to 148 base fire damage per endurance charge removed at gem level 1, up to 692 to 1037 base fire damage at gem level 20.
  • Now deals 81 to 121 base cold damage per frenzy charge removed at gem level 1, up to 566 to 849 base cold damage at gem level 20.
  • Now has 20% increased area of effect per charge consumed.
  • Now deals 30% less damage with Ailments.
  • The "increased Discharge Radius" Labyrinth Enchantment has been replaced with a new enchantment granting Discharge +3/+5 to Radius. Existing items with this enchantment are unaffected.
3.9.0
  • Discharge no longer has a target cap of 30 monsters.
3.6.0
  • Mana Cost at gem level 1 is now 13 (was 24).
  • Mana Cost at gem level 20 is now 25 (was 47).
  • Now has a cast time of 0.75 seconds (from 1 second).
  • Now deals 5 to 93 Lightning damage per Power Charge removed at gem level 1 (from 4 to 77) and 34 to 651 Lighting damage per Power Charge removed at gem level 20 (from 31 to 589).
  • Now deals 35 to 52 Fire damage per Endurance Charge removed at gem level 1 (from 29 to 43) and 244 to 365 Fire damage per Endurance Charge removed at gem level 20 (from 221 to 331).
  • Now deals 29 to 43 Cold damage per Frenzy Charge removed at gem level 1 (from 24 to 36) and 199 to 299 Cold damage per Frenzy Charge removed at gem level 20 (from 180 to 271).
  • Discharge can no longer be linked to Spell Totem Support (undocumented).
2.4.0
  • Discharge now deals 35% less damage when triggered.
2.3.0e
  • The number of targets that Discharge can hit has been increased from 20 to 30.
2.0.2
  • The graphical performance of Discharge has been improved - it now only plays the dominant effect if you have multiple charge types.
2.0.0
  • Damage increased at lower levels.
  • It now grants 0.5% increased area of effect radius per 1% of quality (was 1% per 1% quality).
  • Critical Strike Chance has been reduced from 8% to 7%.
1.0.0
  • Mana cost increased.
0.10.8
  • Damage increased.
0.10.0
  • Early levels improved by around 20%.
0.9.12s
  • Damage progression increased. By skill level 15, it's doing 29% more damage than before.
0.9.9
  • Slight buff to damage.
0.9.7
  • Discharge's damage has been nerfed.
0.9.5g
  • Reduced the Critical Strike chance.
0.9.4
  • Reduced the damage.
  • Fixed Discharge not granting Charges for hitting/killing enemies.
0.9.3
  • Discharge has been added to the game.


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