This article is about the variant of Relic Chambers Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Relic Chambers MapMap Level: 71 Map Tier: 4 Guild Character: 1Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition Drop disabled Drop level: 70Metadata Item class: Map
Relic Chambers Map is not in the current map series (Keepers) for the Atlas of Worlds. In permanent leagues, an existing Relic Chambers Map can be used in the Map Device, but it cannot be influenced by the Eldritch Horrors or witnessed by the Maven. There is no bonus objective for this map. It can be converted to a map from the current series by selling it to a vendor.
Relic Chambers MapRelic Chambers MapMap Level: 71 Map Tier: 4 Guild Character: 1Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Settlers
Relic Chambers MapRelic Chambers MapMap Level: 74 Map Tier: 7 Guild Character: 1Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
Affliction
Relic Chambers MapRelic Chambers MapMap Level: 74 Map Tier: 7 Guild Character: 1Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
Crucible
Relic Chambers MapRelic Chambers MapMap Level: 76 Map Tier: 9 Guild Character: 1Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Scourge
Relic Chambers MapRelic Chambers MapMap Level: 78 Map Tier: 11 Guild Character: 1Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Expedition
Relic Chambers MapRelic Chambers MapMap Level: 76 Map Tier: 9 Guild Character: 1Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Ritual
Relic Chambers MapRelic Chambers MapMap Level: 76 Map Tier: 9 Guild Character: 1Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Heist
Relic Chambers MapRelic Chambers MapMap Level: 76 Map Tier: 9 Guild Character: 1Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Harvest
Relic Chambers MapRelic Chambers MapMap Level: 70 Map Tier: 3 Guild Character: 1Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Delirium
Relic Chambers MapRelic Chambers MapMap Level: 70 Map Tier: 3 Guild Character: 1Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Metamorph
Relic Chambers MapRelic Chambers MapMap Level: 72 Map Tier: 5 Guild Character: 1Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Blight
Relic Chambers MapRelic Chambers MapMap Level: 70 Map Tier: 3 Guild Character: 1Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3
70
Legion
Relic Chambers MapRelic Chambers MapMap Level: 77 Map Tier: 10 Guild Character: 1Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
10
77
Synthesis
Relic Chambers MapRelic Chambers MapMap Level: 76 Map Tier: 9 Guild Character: 1Relics of a forbidden past. Hidden away. Forgotten.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
76
Betrayal
Relic Chambers MapRelic Chambers MapMap Level: 71 Map Tier: 4 Guild Character: 1Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
4
71
War for the Atlas
Unique versions
The following unique items are derived from this base type.
The following Maps have been removed from the Atlas: Ancient City, Bazaar, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Core, Coves, Crater, Dark Forest, Desert, Dig, Ghetto, Infested Valley, Ivory Temple, Laboratory, Mesa, Mud Geyser, Overgrown Ruin, Precinct, Racecourse, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Summit.
The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.