Deadeye
The Deadeye is an Ascendancy class for Rangers.
Overview
The Deadeye is a offense-oriented class focused around projectile skills and modifying them to enhance their power. While bow builds have obvious synergies with the Deadeye, wand and projectile spell builds can also easily benefit from the utility the class provides. Ricochet and Endless Munitions gives the class convenient access to chain and additional projectiles, Occupying Force modifies Mirage Archer Support to give more damage potential, and Far Shot enhances long-range combat and makes Barrage shots effective at long range. They can also gain Tailwind to hasten themselves and their allies. They also have access to bonuses related to Marks and frenzy charges.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Projectile Damage, Accuracy | 10% increased Projectile Damage 10% increased Global Accuracy Rating [1] [2] [3] |
Projectile Damage, Attack Speed | 10% increased Projectile Damage 5% increased Attack Speed [1] [2] |
Projectile Damage, Critical Strike Chance | 10% increased Projectile Damage 10% increased Critical Strike Chance [1] |
Projectile Damage, Mark Cast Speed | 10% increased Projectile Damage Mark Skills have 25% increased Cast Speed [1] |
Projectile Damage, Mirage Archer Duration | 10% increased Projectile Damage 15% increased Mirage Archer Duration [1] [2] |
Projectile Damage, Projectile Speed | 10% increased Projectile Damage 10% increased Projectile Speed [1] [2] |
Notable skills
The class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Far Shot | Projectiles gain Damage as they travel farther, dealing up to 30% more Damage with Hits and Ailments Projectile Barrages have no spread |
Projectile Damage, Projectile Speed | |
Occupying Force | Mirage Archers are not attached to you +2 to maximum number of Summoned Mirage Archers Cannot Summon Mirage Archers while near your Mirage Archers |
Projectile Damage, Mirage Archer Duration | |
Ricochet | Skills Chain +1 times Projectiles have 30% chance to be able to Chain when colliding with terrain |
Projectile Damage, Accuracy | |
Endless Munitions | Skills fire 2 additional Projectiles | Far Shot Occupying Force Ricochet |
Projectile Damage, Projectile Speed Projectile Damage, Mirage Archer Duration Projectile Damage, Accuracy |
Gathering Winds | Gain 1 Gale Force when you use a Skill 10% increased Effect of Tailwind on you per Gale Force You and nearby Allies have Tailwind |
Projectile Damage, Attack Speed | |
Wind Ward | 4% less Damage taken per Gale Force Lose all Gale Force when Hit |
Gathering Winds | Projectile Damage, Attack Speed |
Focal Point | 75% increased Effect of your Marks 25% less Damage taken from other Enemies near your Marked Enemy Your Mark Transfers to another Enemy when Marked Enemy dies |
Projectile Damage, Mark Cast Speed | |
Avidity | +1 to Maximum Frenzy Charges Gain a Frenzy Charge each second while Moving 5% more Accuracy Rating per Frenzy Charge |
Projectile Damage, Accuracy |
Version history
Version | Changes |
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3.25.0 | |
3.13.0 |
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3.2.0 |
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2.3.0 |
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