Deadeye

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Deadeye
A woman can change the world with a single, well-placed arrow.
This page is about the Ascendancy class. For the Ascendant passive, see Deadeye (Ascendant passive).
For the monster mods "Deadeye", see Archnemesis modifier.

The Deadeye is an Ascendancy class for Rangers.

Overview

The Deadeye is a offense-oriented class focused around projectile skills and modifying them to enhance their power. While bow builds have obvious synergies with the Deadeye, wand and projectile spell builds can also easily benefit from the utility the class provides. Ricochet and Endless Munitions gives the class convenient access to chain and additional projectiles, Occupying Force modifies Mirage Archer Support to give more damage potential, and Far Shot enhances long-range combat and makes Barrage shots effective at long range. They can also gain Tailwind to hasten themselves and their allies. They also have access to bonuses related to Marks and frenzy charges.

Passive skills

Deadeye skill tree

Minor skills

This class has the following minor passive skills:

NameStats
Projectile Damage, Accuracy
10% increased Projectile Damage
10% increased Global Accuracy Rating [1] [2] [3]
Projectile Damage, Attack Speed
10% increased Projectile Damage
5% increased Attack Speed [1] [2]
Projectile Damage, Critical Strike Chance
10% increased Projectile Damage
10% increased Critical Strike Chance [1]
Projectile Damage, Mark Cast Speed
10% increased Projectile Damage
Mark Skills have 25% increased Cast Speed [1]
Projectile Damage, Mirage Archer Duration
10% increased Projectile Damage
15% increased Mirage Archer Duration [1] [2]
Projectile Damage, Projectile Speed
10% increased Projectile Damage
10% increased Projectile Speed [1] [2]

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Far Shot Projectiles gain Damage as they travel farther, dealing up
to 30% more Damage with Hits and Ailments
Projectile Barrages have no spread
Projectile Damage, Projectile Speed
Occupying Force Mirage Archers are not attached to you
+2 to maximum number of Summoned Mirage Archers
Cannot Summon Mirage Archers while near your Mirage Archers
Projectile Damage, Mirage Archer Duration
Ricochet Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain
Projectile Damage, Accuracy
Endless Munitions Skills fire 2 additional Projectiles Far Shot
Occupying Force
Ricochet
Projectile Damage, Projectile Speed
Projectile Damage, Mirage Archer Duration
Projectile Damage, Accuracy
Gathering Winds Gain 1 Gale Force when you use a Skill
10% increased Effect of Tailwind on you per Gale Force
You and nearby Allies have Tailwind
Projectile Damage, Attack Speed
Wind Ward 4% less Damage taken per Gale Force
Lose all Gale Force when Hit
Gathering Winds Projectile Damage, Attack Speed
Focal Point 75% increased Effect of your Marks
25% less Damage taken from other Enemies near your Marked Enemy
Your Mark Transfers to another Enemy when Marked Enemy dies
Projectile Damage, Mark Cast Speed
Avidity +1 to Maximum Frenzy Charges
Gain a Frenzy Charge each second while Moving
5% more Accuracy Rating per Frenzy Charge
Projectile Damage, Accuracy

Version history

Version Changes
3.25.0
3.13.0
3.2.0
2.3.0