Beach Map

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This article is about the variant of Beach Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Beach MapMap Level: 81
Map Tier: 14
Guild Character: X
A paradise, forever replenished by
endless waves teeming with life.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition
Drop level: 80
Metadata
Item class: Map
Beach
Map area
No Waypoint
IdMapWorldsBeach
Act11
Area level68
BossesGlace
Area type tagsbeach
Tagsmap, einharmaps, map_drops_can_upgrade_to_abomination
The Shaper: A paradise, forever replenished by endless waves teeming with life.
Vaal Side AreasSunken Shingle (MapSideArea1_3)
A paradise, forever replenished by endless waves teeming with life.

Beach Map is a map area.

Beach Map is in the current map series (Settlers) for the Atlas of Worlds.

Layout

The layout is similar to The Beacon in Act 6, but the map and map boss is a heavily modified version of The Tidal Island (Act 1). In fact, Part 2 of the campaign released after the first version of Beach Map.

The layout is a single broad corridor, toward the end of which; the boss arena can be found. Certain layouts have a region of shallow water along the right side of the map which contains many monster packs.

Boss Arena

The arena is a circular area - when entering, there is only a small area to move before the boss engages and seals the entrance.


Encounters

Boss

Glace (Based on Hailrake of The Tidal Island (Act 1))

Boss video

Item drops

The following drop-restricted items can drop in this area.

ItemDrop
level
The AvengerThe Avenger12Mjölner
Corrupted
Justice comes swift
Equal to the crime
Revenge is a gift
Life for a life
Eye for an eye
60
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
68
The JourneyThe Journey3Harbinger's OrbOh the places you will go, the sights you will see, the things you will meet.68
The LeviathanThe Leviathan7Maven Item
Two-Implicit
Corrupted
Ancient behemoths swam the
depths of the oceans long
before Man walked these lands.
81

Item acquisition

Beach Map can drop anywhere.

Recipes

Beach Map can be created from the following recipes:

AmountPartDescriptionMeta
4The SurveyorThe Surveyor4Map
Map Tier: 14
Exploring lands made of flesh and sorrow, we'll reap and plunder like there's no tomorrow.
Random tier 14 mapA
5The Price of ProtectionThe Price of Protection5Elder Guardian Occupied Map
Map Tier: 14 to 16
Modifiers: 8
Corrupted
To protect her mansion, she would cut a deal with anyone. Anything.

Something answered.
Random corrupted tier 14–16 map with 8 modifiers and occupied by an Elder GuardianA
4Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.Random mapA
6The ExplorerThe Explorer6Map
Corrupted
A map is only useful if you know where you stand.
Random corrupted mapA
5A Dusty MemoryA Dusty Memory5Item
Item Level: 100
Fractured
In the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 itemA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Map variants

ItemMap
tier
Map
level
Map
series
Beach MapBeach MapMap Level: 81
Map Tier: 14
Guild Character: X
A paradise, forever replenished by
endless waves teeming with life.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1481Settlers
Beach MapBeach MapMap Level: 69
Map Tier: 2
Guild Character: X
A paradise, forever replenished by
endless waves teeming with life.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Ancestor
Beach MapBeach MapMap Level: 78
Map Tier: 11
Guild Character: X
A paradise, forever replenished by
endless waves teeming with life.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1178Crucible
Beach MapBeach MapMap Level: 81
Map Tier: 14
Guild Character: X
A paradise, forever replenished by
endless waves teeming with life.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1481Sentinel
Beach MapBeach MapMap Level: 70
Map Tier: 3
Guild Character: X
A paradise, forever replenished by
endless waves teeming with life.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Archnemesis
Beach MapBeach MapMap Level: 68
Map Tier: 1
Guild Character: X
A paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
168Expedition
Beach MapBeach MapMap Level: 81
Map Tier: 14
Guild Character: X
A paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1481Ritual
Beach MapBeach MapMap Level: 69
Map Tier: 2
Guild Character: X
A paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Heist
Beach MapBeach MapMap Level: 69
Map Tier: 2
Guild Character: X
A paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Harvest
Beach MapBeach MapMap Level: 68
Map Tier: 1
Guild Character: X
A paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
168Delirium
Beach MapBeach MapMap Level: 68
Map Tier: 1
Guild Character: X
A paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
168Metamorph
Beach MapBeach MapMap Level: 72
Map Tier: 5
Guild Character: X
A paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
572Blight
Beach MapBeach MapMap Level: 71
Map Tier: 4
Guild Character: X
A paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
471Legion
Beach MapBeach MapMap Level: 71
Map Tier: 4
Guild Character: X
A paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
471Synthesis
Beach MapBeach MapMap Level: 71
Map Tier: 4
Guild Character: X
A paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
471Betrayal
Beach MapBeach MapMap Level: 68
Map Tier: 1
Guild Character: X
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
168War for the Atlas
Beach MapBeach MapMap Level: 69
Map Tier: 2
Guild Character: a
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
269Atlas of Worlds
Shaped Beach MapShaped Beach MapMap Level: 74
Map Tier: 7
Guild Character: a
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
774Atlas of Worlds

Unique versions

The following unique items are derived from this base type.

There are no unique versions of this item.


Version history

Version Changes
3.23.0
  • The following Maps have been removed from the Atlas: Alleyways, Arachnid Tomb, Barrows, Beach, Cells, Cold River, Courthouse, Dungeon, Excavation, Factory, Fungal Hollow, Geode, Graveyard, Haunted Mansion, Lava Lake, Leyline, Malformation, Mausoleum, Pen, Phantasmagoria, Pit, Primordial Blocks, Primordial Pool, Silo, Sulphur Vents, Sunken City, Terrace, Tower, and Waterways.
3.21.0
  • The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
3.19.0
  • The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
3.17.0
  • The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
3.16.0
  • This map has been removed from the Atlas.
  • This map can no longer drop.
  • You can still use your existing maps in the Map Device.
  • You can trade your existing maps to vendors. You will receive other maps that are still in the Atlas.
3.9.0
  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • The Atlas will now be shuffled every league. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Added to the game.