Crafting Bench

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Crafting BenchHideout ItemCreates an object in your hideout8 VariationsCrafting Bench inventory icon.pngMetadata
Item class: Hideout Doodads
Metadata ID: Metadata/Items/HideoutInteractables/HideoutCraftingBench

The Crafting Bench lets players craft a modifier into equipment or modify sockets and links at the cost of some currency. It can be found in the player's hideout.

Mechanics

Typically, only one crafted modifier may be added to an item; the crafted modifier is shown in a brighter color than regular mods. Crafting a mod follows the normal affix rules. Specifically:

  • The item cannot already have a mod of that type.
  • The item must have a prefix or suffix slot open as appropriate. This means that a second prefix or suffix cannot be crafted onto a magic item, nor a fourth prefix or suffix onto a rare item.

It is possible to craft more than one mod onto an item with the of Craftingof Crafting
Suffix
Can have up to 3 Crafted Modifiers
meta-crafting mod.

Players can remove a crafted mod from an item with an Orb of ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it.
Shift click to unstack.
. If the item already has a crafted mod, the recipe will automatically use a Orb of Scouring to add a different crafted mod.

There are also recipes which modify the number of sockets, socket colors, or links on the item. Players may use socket recipes on corrupted equipment, which will require the same amount of Vaal OrbsVaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
Shift click to unstack.
as the required currency.

For convenience, the ingredients/currency needed to craft a mod onto a piece of equipment do not need to directly be in your inventory at the time. The Crafting Bench will fully track, and use, items in your Stash as well.

Unlock locations

Crafting recipes are discovered in various locations across multiple contents. Most of them can be found in the campaign Acts, The Labyrinth, and maps. Unveiling veiled items also unlocks crafting recipes.

Crafting modifiers

Unlocked by visiting locations

Most crafting options need to be unlocked by clicking objects in specific locations. Some low-tier crafting options are unlocked from the beginning.

Prefix modifiers

Unlock Location Modifier Cost Item Classes Categories
Starts unlocked +(15-25) to maximum Life 1x Orb of Alteration Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
+(55-64) to maximum Mana 3x Orb of Augmentation Two Hand Melee
+(35-44) to maximum Mana 3x Orb of Augmentation One Hand Melee One Hand Ranged Two Hand Ranged
+(25-34) to maximum Mana 3x Orb of Augmentation Body Armour Gloves Boots Helmet Shield Ring Amulet Quiver Belt
Arcade (82-99)% increased Spell Damage 1x Exalted Orb Two Hand Melee
(55-66)% increased Spell Damage 1x Exalted Orb One Hand Melee One Hand Ranged
Arid Lake (67-81)% increased Cold Damage 4x Chaos Orb Two Hand Melee
(45-54)% increased Cold Damage 4x Chaos Orb One Hand Melee One Hand Ranged
Adds (60-72) to (110-128) Cold Damage 4x Chaos Orb Two Hand Melee
Adds (35-41) to (63-73) Cold Damage 4x Chaos Orb One Hand Melee One Hand Ranged Two Hand Ranged
Adds (38-50) to (75-88) Cold Damage to Spells 4x Chaos Orb Two Hand Melee
Adds (25-33) to (50-58) Cold Damage to Spells 4x Chaos Orb One Hand Melee One Hand Ranged
Atoll (0.3-0.5)% of Physical Attack Damage Leeched as Life 3x Orb of Chance Ring Amulet Gloves Quiver
Basilica (24-32)% increased Elemental Damage with Attack Skills 4x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Quiver Belt
Crimson Township +(71-85) to maximum Life 4x Chaos Orb Body Armour
Epilogue (20-24)% increased Movement Speed 4x Chaos Orb Boots
Forbidden Woods (67-81)% increased Chaos Damage 3x Regal Orb Two Hand Melee
(45-54)% increased Chaos Damage 3x Regal Orb One Hand Melee One Hand Ranged
Gardens Minions deal (67-81)% increased Damage 4x Chaos Orb Two Hand Melee Two Hand Ranged
Minions deal (45-54)% increased Damage 4x Chaos Orb One Hand Melee One Hand Ranged
Grave Trough Item drops on Death if Equipped by an Animated Guardian 1x Chaos Orb Body Armour
Labyrinth Trial in The Catacombs (15-23)% increased Elemental Damage with Attack Skills 6x Orb of Alteration One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Ring Amulet Belt Quiver
Labyrinth Trial in The Crypt (11-20)% increased Damage over Time 6x Orb of Alteration One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
Lava Lake (13-15)% increased maximum Energy Shield 2x Chaos Orb Amulet
+(26-30) to maximum Energy Shield 2x Chaos Orb Amulet Ring
Maze +(56-70) to maximum Life 4x Orb of Alchemy Body Armour Gloves Boots Helmet Shield
+(85-94) to maximum Mana 4x Chaos Orb Two Hand Melee
+(65-74) to maximum Mana 4x Chaos Orb One Hand Melee One Hand Ranged Two Hand Ranged
Park (67-81)% increased Fire Damage 4x Chaos Orb Two Hand Melee
(45-54)% increased Fire Damage 4x Chaos Orb One Hand Melee One Hand Ranged
Adds (60-72) to (110-128) Fire Damage 4x Chaos Orb Two Hand Melee
Adds (35-41) to (63-73) Fire Damage 4x Chaos Orb One Hand Melee One Hand Ranged Two Hand Ranged
Adds (41-55) to (83-96) Fire Damage to Spells 4x Chaos Orb Two Hand Melee
Adds (31-41) to (61-71) Fire Damage to Spells 4x Chaos Orb One Hand Melee One Hand Ranged
Relic Chambers (100-129)% increased Physical Damage 1x Exalted Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
Sepulchre Minions deal (52-66)% increased Damage 2x Orb of Alchemy Two Hand Melee Two Hand Ranged
Minions deal (35-44)% increased Damage 2x Orb of Alchemy One Hand Melee One Hand Ranged
Shavronne's Tower (52-66)% increased Spell Damage 8x Orb of Alteration Two Hand Melee
(35-44)% increased Spell Damage 8x Orb of Alteration One Hand Melee One Hand Ranged
Silo (0.6-0.8)% of Physical Attack Damage Leeched as Life 4x Orb of Chance Amulet
Stagnation (67-81)% increased Trap Damage 4x Chaos Orb Two Hand Melee Two Hand Ranged
(45-54)% increased Trap Damage 4x Chaos Orb One Hand Melee One Hand Ranged
(67-81)% increased Mine Damage 4x Chaos Orb Two Hand Melee Two Hand Ranged
(45-54)% increased Mine Damage 4x Chaos Orb One Hand Melee One Hand Ranged
The Ancient Pyramid (37-51)% increased Spell Damage 4x Orb of Alteration Two Hand Melee
(25-34)% increased Spell Damage 4x Orb of Alteration One Hand Melee One Hand Ranged
The Beacon +(26-40) to maximum Life 6x Orb of Transmutation Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
+(65-74) to maximum Mana 6x Orb of Augmentation Two Hand Melee
+(45-54) to maximum Mana 6x Orb of Augmentation One Hand Melee One Hand Ranged Two Hand Ranged
+(35-44) to maximum Mana 6x Orb of Augmentation Body Armour Gloves Boots Helmet Shield Ring Amulet Quiver Belt
The Boiling Lake (67-81)% increased Spell Damage 4x Chaos Orb Two Hand Melee
(45-54)% increased Spell Damage 4x Chaos Orb One Hand Melee One Hand Ranged
The Causeway (52-66)% increased Cold Damage 8x Orb of Alteration Two Hand Melee
(35-44)% increased Cold Damage 8x Orb of Alteration One Hand Melee One Hand Ranged
Adds (38-46) to (73-85) Cold Damage 2x Orb of Alchemy Two Hand Melee
Adds (22-27) to (42-49) Cold Damage 2x Orb of Alchemy One Hand Melee One Hand Ranged Two Hand Ranged
Adds (11-15) to (23-27) Cold Damage to Attacks 2x Orb of Alchemy Ring Amulet
Adds (26-34) to (52-60) Cold Damage to Spells 2x Orb of Alchemy Two Hand Melee
Adds (17-23) to (34-40) Cold Damage to Spells 2x Orb of Alchemy One Hand Melee One Hand Ranged
Adds (19-23) to (37-42) Cold Damage to Attacks 2x Orb of Alchemy Quiver
The Caverns (10-14)% increased Movement Speed 3x Orb of Augmentation Boots
The Chamber of Innocence (15-19)% increased Movement Speed 2x Chaos Orb
The Chamber of Sins Level 1 (52-66)% increased Lightning Damage 8x Orb of Alteration Two Hand Melee
(35-44)% increased Lightning Damage 8x Orb of Alteration One Hand Melee One Hand Ranged
Adds (6-9) to (104-139) Lightning Damage 2x Orb of Alchemy Two Hand Melee
Adds (3-5) to (60-80) Lightning Damage 2x Orb of Alchemy One Hand Melee One Hand Ranged Two Hand Ranged
Adds (1-5) to (41-48) Lightning Damage to Attacks 2x Orb of Alchemy Ring Amulet
Adds (3-9) to (109-115) Lightning Damage to Spells 2x Orb of Alchemy Two Hand Melee
Adds (2-6) to (73-77) Lightning Damage to Spells 2x Orb of Alchemy One Hand Melee One Hand Ranged
Adds (3-6) to (52-70) Lightning Damage to Attacks 2x Orb of Alchemy Quiver
The Crematorium (26-35)% increased Armour 4x Orb of Transmutation Body Armour Boots Gloves Helmet Shield
+(50-75) to Armour 4x Orb of Transmutation
(26-35)% increased Evasion Rating 4x Orb of Transmutation
+(50-75) to Evasion Rating 4x Orb of Transmutation
(26-35)% increased Energy Shield 4x Orb of Transmutation
+(17-22) to maximum Energy Shield 4x Orb of Transmutation
(26-35)% increased Armour and Evasion 4x Orb of Transmutation
(26-35)% increased Armour and Energy Shield 4x Orb of Transmutation
(26-35)% increased Evasion and Energy Shield 4x Orb of Transmutation
The Crystal Veins (37-51)% increased Cold Damage 4x Orb of Alteration Two Hand Melee
(25-34)% increased Cold Damage 4x Orb of Alteration One Hand Melee One Hand Ranged
Adds (19-21) to (32-41) Cold Damage 4x Orb of Transmutation Two Hand Melee
Adds (11-12) to (19-23) Cold Damage 4x Orb of Transmutation One Hand Melee One Hand Ranged Two Hand Ranged
Adds (6-8) to (14-18) Cold Damage to Attacks 4x Orb of Transmutation Ring Amulet Gloves
Adds (14-19) to (28-33) Cold Damage to Spells 4x Orb of Transmutation Two Hand Melee
Adds (10-13) to (19-22) Cold Damage to Spells 4x Orb of Transmutation One Hand Melee One Hand Ranged
Adds (9-11) to (16-21) Cold Damage to Attacks 4x Orb of Transmutation Quiver
The Dread Thicket (52-66)% increased Fire Damage 8x Orb of Alteration Two Hand Melee
(35-44)% increased Fire Damage 8x Orb of Alteration One Hand Melee One Hand Ranged
Adds (38-46) to (73-85) Fire Damage 2x Orb of Alchemy Two Hand Melee
Adds (22-27) to (42-49) Fire Damage 2x Orb of Alchemy One Hand Melee One Hand Ranged Two Hand Ranged
Adds (12-17) to (26-30) Fire Damage to Attacks 2x Orb of Alchemy Ring Amulet
Adds (28-38) to (57-66) Fire Damage to Spells 2x Orb of Alchemy Two Hand Melee
Adds (21-28) to (42-49) Fire Damage to Spells 2x Orb of Alchemy One Hand Melee One Hand Ranged
Adds (19-23) to (37-42) Fire Damage to Attacks 2x Orb of Alchemy Quiver
The Feeding Trough +(41-55) to maximum Life 2x Orb of Alchemy Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
+(75-84) to maximum Mana 2x Chaos Orb Two Hand Melee
+(55-64) to maximum Mana 2x Chaos Orb One Hand Melee One Hand Ranged Two Hand Ranged
+(45-54) to maximum Mana 2x Chaos Orb Body Armour Gloves Boots Helmet Shield Ring Amulet Quiver Belt
The Karui Fortress (41-50)% increased Armour 1x Orb of Alchemy Body Armour Boots Gloves Helmet Shield
+(100-150) to Armour 1x Orb of Alchemy Body Armour Helmet Shield
(41-50)% increased Evasion Rating 1x Orb of Alchemy Body Armour Boots Gloves Helmet Shield
+(100-150) to Evasion Rating 1x Orb of Alchemy Body Armour Helmet Shield
(41-50)% increased Energy Shield 1x Orb of Alchemy Body Armour Boots Gloves Helmet Shield
+(35-45) to maximum Energy Shield 1x Orb of Alchemy Body Armour Helmet Shield
(41-50)% increased Armour and Evasion 1x Orb of Alchemy Body Armour Boots Gloves Helmet Shield
(41-50)% increased Armour and Energy Shield 1x Orb of Alchemy
(41-50)% increased Evasion and Energy Shield 1x Orb of Alchemy
The Lunaris Temple Level 2 (37-51)% increased Lightning Damage 4x Orb of Alteration Two Hand Melee
(25-34)% increased Lightning Damage 4x Orb of Alteration One Hand Melee One Hand Ranged
Adds (2-5) to (46-64) Lightning Damage 4x Orb of Transmutation Two Hand Melee
Adds (1-3) to (27-37) Lightning Damage 4x Orb of Transmutation One Hand Melee One Hand Ranged Two Hand Ranged
Adds (1-4) to (32-36) Lightning Damage to Attacks 4x Orb of Transmutation Ring Amulet Gloves
Adds (1-5) to (59-63) Lightning Damage to Spells 4x Orb of Transmutation Two Hand Melee
Adds (1-4) to (39-42) Lightning Damage to Spells 4x Orb of Transmutation One Hand Melee One Hand Ranged
Minions deal (10-20)% increased Damage 3x Chaos Orb Gloves
Minions deal (37-51)% increased Damage 4x Orb of Augmentation Two Hand Melee Two Hand Ranged
Minions deal (25-34)% increased Damage 4x Orb of Augmentation One Hand Melee One Hand Ranged
Adds (1-4) to (32-36) Lightning Damage to Attacks 4x Orb of Transmutation Quiver
The Ossuary (60-79)% increased Physical Damage 8x Orb of Alteration One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
(52-66)% increased Chaos Damage 4x Orb of Chance Two Hand Melee
(35-44)% increased Chaos Damage 4x Orb of Chance One Hand Melee One Hand Ranged
Adds (11-15) to (23-27) Physical Damage 2x Orb of Alchemy Two Hand Melee Two Hand Ranged
Adds (7-11) to (16-19) Physical Damage 2x Orb of Alchemy One Hand Melee One Hand Ranged
Adds (5-7) to (8-10) Physical Damage to Attacks 2x Chaos Orb Ring Amulet Quiver
Adds (11-15) to (23-27) Chaos Damage to Attacks 2x Chaos Orb
The Quarry (80-99)% increased Physical Damage 4x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
Adds (18-24) to (36-42) Physical Damage 4x Chaos Orb Two Hand Melee Two Hand Ranged
Adds (13-17) to (26-30) Physical Damage 4x Chaos Orb One Hand Melee One Hand Ranged
The Sewers (40-59)% increased Physical Damage 4x Orb of Alteration One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
Adds (9-12) to (18-21) Physical Damage 4x Orb of Transmutation Two Hand Melee Two Hand Ranged
Adds (6-8) to (13-15) Physical Damage 4x Orb of Transmutation One Hand Melee One Hand Ranged
Adds (3-5) to (6-8) Physical Damage to Attacks 4x Orb of Transmutation Ring Amulet Quiver Gloves
The Solaris Temple Level 2 (37-51)% increased Fire Damage 4x Orb of Alteration Two Hand Melee
(25-34)% increased Fire Damage 4x Orb of Alteration One Hand Melee One Hand Ranged
Adds (19-21) to (32-41) Fire Damage 4x Orb of Transmutation Two Hand Melee
Adds (11-12) to (19-23) Fire Damage 4x Orb of Transmutation One Hand Melee One Hand Ranged Two Hand Ranged
Adds (8-11) to (16-20) Fire Damage to Attacks 4x Orb of Transmutation Ring Amulet Gloves
Adds (16-21) to (31-36) Fire Damage to Spells 4x Orb of Transmutation Two Hand Melee
Adds (12-16) to (23-27) Fire Damage to Spells 4x Orb of Transmutation One Hand Melee One Hand Ranged
(52-66)% increased Trap Damage 2x Orb of Alchemy Two Hand Melee Two Hand Ranged
(35-44)% increased Trap Damage 2x Orb of Alchemy One Hand Melee One Hand Ranged
(52-66)% increased Mine Damage 2x Orb of Alchemy Two Hand Melee Two Hand Ranged
(35-44)% increased Mine Damage 2x Orb of Alchemy One Hand Melee One Hand Ranged
Adds (9-11) to (16-21) Fire Damage to Attacks 4x Orb of Transmutation Quiver
The Temple of Decay Level 2 (37-51)% increased Chaos Damage 2x Orb of Chance Two Hand Melee
(25-34)% increased Chaos Damage 2x Orb of Chance One Hand Melee One Hand Ranged
Adds (6-8) to (14-18) Chaos Damage to Attacks 6x Orb of Transmutation Ring Amulet Quiver Gloves
Thicket (67-81)% increased Lightning Damage 4x Chaos Orb Two Hand Melee
(45-54)% increased Lightning Damage 4x Chaos Orb One Hand Melee One Hand Ranged
Adds (10-14) to (162-197) Lightning Damage 4x Chaos Orb Two Hand Melee
Adds (6-8) to (100-113) Lightning Damage 4x Chaos Orb One Hand Melee One Hand Ranged Two Hand Ranged
Adds (4-13) to (159-168) Lightning Damage to Spells 4x Chaos Orb Two Hand Melee
Adds (3-9) to (106-112) Lightning Damage to Spells 4x Chaos Orb One Hand Melee One Hand Ranged
Vaal Pyramid (21-30)% increased Damage over Time 2x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
Vault (10-12)% increased maximum Energy Shield 1x Chaos Orb Amulet
+(21-25) to maximum Energy Shield 1x Orb of Alchemy Amulet Ring
Waterways (56-74)% increased Armour 2x Chaos Orb Body Armour Boots Gloves Helmet Shield
+(250-320) to Armour 2x Chaos Orb Body Armour Shield
(56-74)% increased Evasion Rating 2x Chaos Orb Body Armour Boots Gloves Helmet Shield
+(250-320) to Evasion Rating 2x Chaos Orb Body Armour Shield
(56-74)% increased Energy Shield 2x Chaos Orb Body Armour Boots Gloves Helmet Shield
+(56-69) to maximum Energy Shield 2x Chaos Orb Body Armour Shield
(56-74)% increased Armour and Evasion 2x Chaos Orb Body Armour Boots Gloves Helmet Shield
(56-74)% increased Armour and Energy Shield 2x Chaos Orb
(56-74)% increased Evasion and Energy Shield 2x Chaos Orb

Suffix modifiers

Unlock Location Modifier Cost Item Classes Categories
Starts unlocked +(16-20)% to Fire Resistance 1x Orb of Transmutation One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
+(16-20)% to Cold Resistance 1x Orb of Transmutation
+(16-20)% to Lightning Resistance 1x Orb of Transmutation
+(15-20) to Strength 1x Orb of Augmentation
+(15-20) to Dexterity 1x Orb of Augmentation One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Quiver
+(15-20) to Intelligence 1x Orb of Augmentation
Armoury +(4-5)% Chance to Block 3x Chaos Orb Shield
(4-5)% Chance to Block Spell Damage 3x Regal Orb
Aspirant's Trial +(5-8)% to all Elemental Resistances 6x Orb of Alteration Ring Amulet
+(4-6)% to all Elemental Resistances
Minions have +(5-8)% to all Elemental Resistances
6x Orb of Alteration
Atoll (0.3-0.5)% of Physical Attack Damage Leeched as Life 3x Orb of Chance One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
Barrows (5-6)% increased Life Regeneration rate 2x Orb of Alchemy Helmet Gloves Boots
2% additional Physical Damage Reduction 2x Orb of Alchemy Body Armour Shield
+(5-6)% chance to Suppress Spell Damage 2x Orb of Alchemy Helmet Gloves Boots
+(8-10)% chance to Suppress Spell Damage 2x Orb of Alchemy Body Armour Shield
(9-11)% increased Energy Shield Recharge Rate 2x Orb of Alchemy Helmet Gloves Boots
(16-20)% faster start of Energy Shield Recharge 2x Orb of Alchemy Body Armour Shield
Carcass (11-15)% increased Flask Effect Duration 4x Glassblower's Bauble Belt
Crimson Temple (16-20)% increased Attack Speed 1x Exalted Orb One Hand Melee Two Hand Melee
(11-13)% increased Attack Speed 1x Exalted Orb One Hand Ranged Two Hand Ranged
(21-28)% increased Cast Speed 1x Exalted Orb Two Hand Melee
(15-18)% increased Cast Speed 1x Exalted Orb One Hand Melee One Hand Ranged
Cruel Aspirant's Trial +(13-16)% to Fire and Cold Resistances 1x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
+(13-16)% to Cold and Lightning Resistances 1x Orb of Alchemy
+(13-16)% to Fire and Lightning Resistances 1x Orb of Alchemy
Desert (20-24)% increased Critical Strike Chance 2x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
+(20-24)% to Global Critical Strike Multiplier 2x Orb of Alchemy
(76-105)% increased Critical Strike Chance for Spells 3x Chaos Orb Two Hand Melee
(50-69)% increased Critical Strike Chance for Spells 3x Chaos Orb One Hand Melee One Hand Ranged
(22-27)% increased Global Critical Strike Chance 1x Chaos Orb Quiver Amulet
Dig +(2-3)% Chance to Block 9x Orb of Alteration Shield
(2-3)% Chance to Block Spell Damage 4x Orb of Chance
Doedre's Cesspool +(29-35)% to Fire Resistance 3x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Belt Quiver
+(29-35)% to Cold Resistance 3x Chaos Orb
+(29-35)% to Lightning Resistance 3x Chaos Orb
Dry Sea (25-27)% increased Critical Strike Chance 4x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
+(25-28)% to Global Critical Strike Multiplier 4x Chaos Orb
Eternal Aspirant's Trial +(9-12)% to all Elemental Resistances 1x Chaos Orb Ring Amulet
+(7-9)% to all Elemental Resistances
Minions have +(9-12)% to all Elemental Resistances
1x Chaos Orb
Forking River 5% reduced Damage taken from Damage Over Time 2x Regal Orb Shield
+(31-36)% Chaos Resistance against Damage Over Time 4x Orb of Alteration Belt
+(37-43)% Chaos Resistance against Damage Over Time 2x Chaos Orb
Foundry +(201-300) to Accuracy Rating 2x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
+(151-220) to Accuracy Rating 2x Chaos Orb Gloves Helmet Ring Amulet Quiver Shield
Grave Trough Light Radius is based on Energy Shield instead of Life 4x Chaos Orb Helmet Ring
Labyrinth Trial in The Bath House (5-10)% increased Flask Effect Duration 2x Glassblower's Bauble Belt
Labyrinth Trial in The Chamber of Sins Level 2 (20-30)% increased Mana Regeneration Rate 6x Orb of Alteration One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Ring Amulet Shield
Labyrinth Trial in The Imperial Gardens +(6-9) to all Attributes 3x Orb of Chance One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Quiver
Labyrinth Trial in The Lower Prison +(10-12)% to Fire and Cold Resistances 6x Orb of Transmutation One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
+(10-12)% to Cold and Lightning Resistances 6x Orb of Transmutation
+(10-12)% to Fire and Lightning Resistances 6x Orb of Transmutation
Labyrinth Trial in The Tunnel +(10-13) to all Attributes 6x Orb of Chance One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Quiver
Lookout (7-8)% increased Life Regeneration rate 4x Chaos Orb Helmet Gloves Boots
3% additional Physical Damage Reduction 4x Chaos Orb Body Armour Shield
+(7-8)% chance to Suppress Spell Damage 4x Chaos Orb Helmet Gloves Boots
+(11-13)% chance to Suppress Spell Damage 4x Chaos Orb Body Armour Shield
(12-14)% increased Energy Shield Recharge Rate 4x Chaos Orb Helmet Gloves Boots
(21-25)% faster start of Energy Shield Recharge 4x Chaos Orb Body Armour Shield
Merciless Aspirant's Trial +(17-20)% to Fire and Cold Resistances 3x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Belt Quiver
+(17-20)% to Cold and Lightning Resistances 3x Chaos Orb
+(17-20)% to Fire and Lightning Resistances 3x Chaos Orb
Orchard (21-25)% chance to Avoid being Stunned 2x Regal Orb Helmet Gloves
(21-25)% chance to Avoid Elemental Ailments 2x Chaos Orb Boots Shield
(40-31)% reduced Effect of Chill and Shock on you 2x Chaos Orb Boots Gloves
(51-60)% chance to Avoid Bleeding 2x Chaos Orb Boots
(51-60)% reduced Ignite Duration on you 2x Chaos Orb Ring
(60-51)% reduced Effect of Chill on you 2x Chaos Orb
(60-51)% reduced Effect of Shock on you 2x Chaos Orb
(25-21)% reduced Effect of Curses on you 2x Chaos Orb
(20-16)% reduced Effect of Freeze on you 2x Chaos Orb Helmet
Port (17-19)% increased Critical Strike Chance 6x Orb of Alteration One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
+(17-19)% to Global Critical Strike Multiplier 6x Orb of Alteration
(45-75)% increased Critical Strike Chance for Spells 6x Orb of Alteration Two Hand Melee
(30-49)% increased Critical Strike Chance for Spells 6x Orb of Alteration One Hand Melee One Hand Ranged
(17-21)% increased Global Critical Strike Chance 9x Orb of Alteration Quiver Amulet
Sepulchre Minions have (16-20)% increased maximum Life 2x Orb of Alchemy Helmet
Minions have (18-22)% increased Movement Speed 2x Orb of Alchemy Ring Amulet
Siege +(26-30) to Strength 2x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
+(26-30) to Dexterity 2x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Quiver
+(26-30) to Intelligence 2x Chaos Orb
Silo (0.5-0.8)% of Physical Attack Damage Leeched as Life 4x Orb of Chance One Hand Melee Two Hand Melee
(0.2-0.4)% of Physical Attack Damage Leeched as Mana 1x Regal Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
Stagnation (21-23)% increased Trap Throwing Speed 2x Orb of Alchemy Two Hand Melee Two Hand Ranged
(13-15)% increased Trap Throwing Speed 2x Orb of Alchemy One Hand Melee One Hand Ranged
(21-23)% increased Mine Throwing Speed 2x Orb of Alchemy Two Hand Melee Two Hand Ranged
(13-15)% increased Mine Throwing Speed 2x Orb of Alchemy One Hand Melee One Hand Ranged
The Ascent (15-20)% chance to Avoid being Stunned 1x Regal Orb Helmet Gloves
(16-20)% chance to Avoid Elemental Ailments 1x Chaos Orb Boots Shield
(30-24)% reduced Effect of Chill and Shock on you 1x Chaos Orb Boots Gloves
Moving while Bleeding doesn't cause you to take extra Damage 2x Chaos Orb Shield Quiver
(41-50)% chance to Avoid Bleeding 4x Orb of Alteration Boots
(41-50)% reduced Ignite Duration on you 4x Orb of Alteration Ring
(50-41)% reduced Effect of Chill on you 4x Orb of Alteration
(50-41)% reduced Effect of Shock on you 4x Orb of Alteration
(20-16)% reduced Effect of Curses on you 4x Orb of Alteration
(15-11)% reduced Effect of Freeze on you 4x Orb of Alteration Helmet
The Belly of the Beast Level 2 +(21-28)% to Fire Resistance 1x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
+(21-28)% to Cold Resistance 1x Orb of Alchemy
+(21-28)% to Lightning Resistance 1x Orb of Alchemy
The Causeway (13-16)% increased Cold Damage 2x Orb of Alchemy Ring Amulet One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
The Chamber of Innocence Warcries cannot Exert Travel Skills 1x Orb of Alchemy Ring Amulet Belt
The Chamber of Sins Level 1 (13-16)% increased Lightning Damage 2x Orb of Alchemy Ring Amulet One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
The Crystal Veins (9-12)% increased Cold Damage 4x Orb of Transmutation
The Desecrated Chambers +(121-200) to Accuracy Rating 2x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
+(121-150) to Accuracy Rating 2x Orb of Alchemy Gloves Helmet Ring Amulet Quiver Shield
The Dread Thicket (13-16)% increased Fire Damage 2x Orb of Alchemy Ring Amulet One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
The Dried Lake (8-10)% increased Attack Speed 6x Orb of Alteration One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
(7-12)% increased Attack Speed 2x Chaos Orb Gloves Quiver
(12-15)% increased Cast Speed 6x Orb of Alteration Two Hand Melee
(9-11)% increased Cast Speed 6x Orb of Alteration One Hand Melee One Hand Ranged
(3-5)% increased Attack Speed 2x Orb of Alchemy Shield Ring
(6-8)% increased Cast Speed 6x Orb of Alteration Shield Amulet
(15-20)% increased Warcry Speed 6x Orb of Alteration Amulet
The Lunaris Temple Level 2 (9-12)% increased Lightning Damage 4x Orb of Transmutation Ring Amulet One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
Minions have (11-15)% increased maximum Life 4x Orb of Augmentation Helmet
Minions have (13-17)% increased Movement Speed 4x Orb of Augmentation Ring Amulet
The Ossuary (13-16)% increased Chaos Damage 3x Orb of Alchemy Ring Amulet One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
(13-16)% increased Global Physical Damage 3x Orb of Alchemy Shield Amulet
The Reliquary +(91-120) to Accuracy Rating 4x Orb of Transmutation One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
+(91-120) to Accuracy Rating 4x Orb of Transmutation Gloves Helmet Ring Amulet Quiver Shield
The Sewers (9-12)% increased Global Physical Damage 3x Orb of Chance Shield Amulet
The Solaris Temple Level 2 (9-12)% increased Fire Damage 4x Orb of Transmutation Ring Amulet One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
(17-20)% increased Trap Throwing Speed 6x Orb of Augmentation Two Hand Melee Two Hand Ranged
(9-12)% increased Trap Throwing Speed 6x Orb of Augmentation One Hand Melee One Hand Ranged
(17-20)% increased Mine Throwing Speed 6x Orb of Augmentation Two Hand Melee Two Hand Ranged
(9-12)% increased Mine Throwing Speed 6x Orb of Augmentation One Hand Melee One Hand Ranged
The Temple of Decay Level 2 (9-12)% increased Chaos Damage 3x Orb of Chance Ring Amulet One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
The Vastiri Desert (11-15)% increased Attack Speed 2x Chaos Orb One Hand Melee Two Hand Melee
(16-20)% increased Cast Speed 2x Chaos Orb Two Hand Melee
(12-14)% increased Cast Speed 2x Chaos Orb One Hand Melee One Hand Ranged
The Western Forest +(21-25) to Strength 2x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
+(21-25) to Dexterity 2x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Quiver
+(21-25) to Intelligence 2x Orb of Alchemy
Tower (31-40)% increased Mana Regeneration Rate 2x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Ring Amulet Shield

Socket modifiers

Unlock Location Modification Cost
Core At Least One Blue Socket 4x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
Shift click to unstack.
At Least Two Blue Sockets 25x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
Shift click to unstack.
Moon Temple At Least Three Blue Sockets 120x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
Shift click to unstack.
At Least Two Blue and One Green Socket 100x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
Shift click to unstack.
At Least Two Blue and One Red Socket 100x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
Shift click to unstack.
Core At Least One Green Socket 4x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
Shift click to unstack.
At Least One Green and One Blue Socket 15x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
Shift click to unstack.
At Least Two Green Sockets 25x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
Shift click to unstack.
Moon Temple At Least Two Green and One Blue Socket 100x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
Shift click to unstack.
At Least Three Green Sockets 120x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
Shift click to unstack.
At Least Two Green and One Red Socket 100x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
Shift click to unstack.
Core At Least One Red Socket 4x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
Shift click to unstack.
At Least One Red and One Blue Socket 15x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
Shift click to unstack.
At Least One Red and One Green Socket 15x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
Shift click to unstack.
At Least Two Red Sockets 25x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
Shift click to unstack.
Moon Temple At Least Two Red and One Blue Socket 100x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
Shift click to unstack.
At Least Two Red and One Green Socket 100x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
Shift click to unstack.
At Least Three Red Sockets 120x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
Shift click to unstack.
Dungeon Two Linked Sockets 1x Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links.
Shift click to unstack.
Cemetery Three Linked Sockets 3x Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links.
Shift click to unstack.
Conservatory Four Linked Sockets 5x Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links.
Shift click to unstack.
Palace Five Linked Sockets 150x Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links.
Shift click to unstack.
Summit Six Linked Sockets 1500x Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links.
Shift click to unstack.
Reef Two Sockets 1x Jeweller's OrbJeweller's OrbStack Size: 20Reforges the number of sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more sockets.
Shift click to unstack.
Three Sockets 3x Jeweller's OrbJeweller's OrbStack Size: 20Reforges the number of sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more sockets.
Shift click to unstack.
Necropolis Four Sockets 10x Jeweller's OrbJeweller's OrbStack Size: 20Reforges the number of sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more sockets.
Shift click to unstack.
Malformation Five Sockets 70x Jeweller's OrbJeweller's OrbStack Size: 20Reforges the number of sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more sockets.
Shift click to unstack.
Cells Six Sockets 350x Jeweller's OrbJeweller's OrbStack Size: 20Reforges the number of sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more sockets.
Shift click to unstack.

Metacrafting modifiers

Unlock Location Modifier Cost Item Classes Categories
Caer Blaidd, Wolfpack's Den Suffix: Cannot roll Attack Modifiers 1x Exalted Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
Oba's Cursed Trove Prefix: Suffixes Cannot Be Changed 2x Exalted Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
The Coward's Trial Suffix: Prefixes Cannot Be Changed 2x Exalted Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
The Putrid Cloister Suffix: Can have up to 3 Crafted Modifiers 2x Exalted Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
Whakawairua Tuahu Suffix: Cannot roll Caster Modifiers 5x Blessed Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver


Unlocked via unveiling

Some crafting modifiers are unlocked by having Jun unveil found items.Each unveil gives a specific amount of process towards an unlock and if the threshold is reached, the next rank is unlocked. Higher ranks require more unlocks, but some missions may give more progress as well. Some veiled mods can only drop from a specific Immortal Syndicate member.

Prefix modifiers

Modifier Cost Item Classes Categories
(81-85)% increased Physical Damage
(13-15)% chance to Impale Enemies on Hit with Attacks
3x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
(86-94)% increased Physical Damage
(16-17)% chance to Impale Enemies on Hit with Attacks
3x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
(95-105)% increased Physical Damage
(18-20)% chance to Impale Enemies on Hit with Attacks
8x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
(81-85)% increased Physical Damage
(13-15)% chance to cause Bleeding on Hit
3x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
(86-94)% increased Physical Damage
(16-17)% chance to cause Bleeding on Hit
3x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
(95-105)% increased Physical Damage
(18-20)% chance to cause Bleeding on Hit
8x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
(81-85)% increased Physical Damage
(13-15)% chance to Blind Enemies on hit
3x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
(86-94)% increased Physical Damage
(16-17)% chance to Blind Enemies on hit
3x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
(95-105)% increased Physical Damage
(18-20)% chance to Blind Enemies on hit
8x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
(81-85)% increased Physical Damage
(13-15)% chance to Poison on Hit
3x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
(86-94)% increased Physical Damage
(16-17)% chance to Poison on Hit
3x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
(95-105)% increased Physical Damage
(18-20)% chance to Poison on Hit
8x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
(60-64)% increased Fire Damage
(21-24)% chance to Ignite
3x Orb of Alchemy Two Hand Melee
(65-72)% increased Fire Damage
(25-28)% chance to Ignite
3x Chaos Orb Two Hand Melee
(73-80)% increased Fire Damage
(29-34)% chance to Ignite
8x Chaos Orb Two Hand Melee
(36-41)% increased Fire Damage
(13-15)% chance to Ignite
3x Orb of Alchemy One Hand Melee One Hand Ranged
(42-50)% increased Fire Damage
(16-17)% chance to Ignite
3x Chaos Orb One Hand Melee One Hand Ranged
(51-60)% increased Fire Damage
(18-20)% chance to Ignite
8x Chaos Orb One Hand Melee One Hand Ranged
(60-64)% increased Cold Damage
(21-24)% chance to Freeze
3x Orb of Alchemy Two Hand Melee
(65-72)% increased Cold Damage
(25-28)% chance to Freeze
3x Chaos Orb Two Hand Melee
(73-80)% increased Cold Damage
(29-34)% chance to Freeze
8x Chaos Orb Two Hand Melee
(36-41)% increased Cold Damage
(13-15)% chance to Freeze
3x Orb of Alchemy One Hand Melee One Hand Ranged
(42-50)% increased Cold Damage
(16-17)% chance to Freeze
3x Chaos Orb One Hand Melee One Hand Ranged
(51-60)% increased Cold Damage
(18-20)% chance to Freeze
8x Chaos Orb One Hand Melee One Hand Ranged
(60-64)% increased Lightning Damage
(21-24)% chance to Shock
3x Orb of Alchemy Two Hand Melee
(65-72)% increased Lightning Damage
(25-28)% chance to Shock
3x Chaos Orb Two Hand Melee
(73-80)% increased Lightning Damage
(29-34)% chance to Shock
8x Chaos Orb Two Hand Melee
(36-41)% increased Lightning Damage
(13-15)% chance to Shock
3x Orb of Alchemy One Hand Melee One Hand Ranged
(42-50)% increased Lightning Damage
(16-17)% chance to Shock
3x Chaos Orb One Hand Melee One Hand Ranged
(51-60)% increased Lightning Damage
(18-20)% chance to Shock
8x Chaos Orb One Hand Melee One Hand Ranged
(53-60)% increased Chaos Damage
Chaos Skills have (15-17)% increased Skill Effect Duration
3x Orb of Alchemy Two Hand Melee
(61-68)% increased Chaos Damage
Chaos Skills have (18-20)% increased Skill Effect Duration
3x Chaos Orb Two Hand Melee
(69-75)% increased Chaos Damage
Chaos Skills have (21-23)% increased Skill Effect Duration
8x Chaos Orb Two Hand Melee
(35-39)% increased Chaos Damage
Chaos Skills have (7-8)% increased Skill Effect Duration
3x Orb of Alchemy One Hand Melee One Hand Ranged
(40-45)% increased Chaos Damage
Chaos Skills have (9-10)% increased Skill Effect Duration
3x Chaos Orb One Hand Melee One Hand Ranged
(46-50)% increased Chaos Damage
Chaos Skills have (11-12)% increased Skill Effect Duration
8x Chaos Orb One Hand Melee One Hand Ranged
(60-64)% increased Spell Damage
(16-20)% increased Mana Regeneration Rate
8x Orb of Transmutation Two Hand Melee
(65-72)% increased Spell Damage
(21-25)% increased Mana Regeneration Rate
2x Chaos Orb Two Hand Melee
(73-80)% increased Spell Damage
(26-30)% increased Mana Regeneration Rate
6x Chaos Orb Two Hand Melee
(36-41)% increased Spell Damage
(7-9)% increased Mana Regeneration Rate
8x Orb of Transmutation One Hand Melee One Hand Ranged
(42-50)% increased Spell Damage
(10-12)% increased Mana Regeneration Rate
2x Chaos Orb One Hand Melee One Hand Ranged
(51-60)% increased Spell Damage
(13-15)% increased Mana Regeneration Rate
6x Chaos Orb One Hand Melee One Hand Ranged
(53-58)% increased Spell Damage
Gain (3-4)% of Non-Chaos Damage as extra Chaos Damage
1x Chaos Orb Two Hand Melee
(59-66)% increased Spell Damage
Gain (5-6)% of Non-Chaos Damage as extra Chaos Damage
4x Chaos Orb Two Hand Melee
(67-75)% increased Spell Damage
Gain (7-8)% of Non-Chaos Damage as extra Chaos Damage
1x Exalted Orb Two Hand Melee
(38-40)% increased Spell Damage
Gain 2% of Non-Chaos Damage as extra Chaos Damage
1x Chaos Orb One Hand Melee One Hand Ranged
(41-45)% increased Spell Damage
Gain 3% of Non-Chaos Damage as extra Chaos Damage
4x Chaos Orb One Hand Melee One Hand Ranged
(46-50)% increased Spell Damage
Gain 4% of Non-Chaos Damage as extra Chaos Damage
1x Exalted Orb One Hand Melee One Hand Ranged
Minions deal (26-32)% increased Damage
Minions have (26-32)% increased maximum Life
8x Orb of Alteration Two Hand Melee Two Hand Ranged
Minions deal (33-38)% increased Damage
Minions have (33-38)% increased maximum Life
4x Orb of Alchemy Two Hand Melee Two Hand Ranged
Minions deal (39-45)% increased Damage
Minions have (39-45)% increased maximum Life
4x Chaos Orb Two Hand Melee Two Hand Ranged
Minions deal (16-19)% increased Damage
Minions have (16-19)% increased maximum Life
8x Orb of Alteration One Hand Melee One Hand Ranged
Minions deal (20-24)% increased Damage
Minions have (20-24)% increased maximum Life
4x Orb of Alchemy One Hand Melee One Hand Ranged
Minions deal (25-28)% increased Damage
Minions have (25-28)% increased maximum Life
4x Chaos Orb One Hand Melee One Hand Ranged
Attacks with this Weapon Penetrate (6-7)% Elemental Resistances 4x Orb of Alchemy Two Hand Melee Two Hand Ranged One Hand Melee One Hand Ranged
Attacks with this Weapon Penetrate (8-10)% Elemental Resistances 4x Chaos Orb Two Hand Melee Two Hand Ranged One Hand Melee One Hand Ranged
Attacks with this Weapon Penetrate (11-13)% Elemental Resistances 1x Exalted Orb Two Hand Melee Two Hand Ranged One Hand Melee One Hand Ranged
Attacks with this Weapon Penetrate (6-7)% Chaos Resistance 8x Orb of Alteration Two Hand Melee Two Hand Ranged One Hand Melee One Hand Ranged
Attacks with this Weapon Penetrate (8-10)% Chaos Resistance 4x Orb of Alchemy Two Hand Melee Two Hand Ranged One Hand Melee One Hand Ranged
Attacks with this Weapon Penetrate (11-13)% Chaos Resistance 4x Chaos Orb Two Hand Melee Two Hand Ranged One Hand Melee One Hand Ranged
(12-14)% increased Armour and Evasion
+(8-9) to maximum Life
8x Orb of Alteration Boots Gloves
(15-17)% increased Armour and Evasion
+(10-11) to maximum Life
2x Orb of Alchemy Boots Gloves
(18-21)% increased Armour and Evasion
+(12-14) to maximum Life
2x Chaos Orb Boots Gloves
(12-14)% increased Armour and Energy Shield
+(8-9) to maximum Life
8x Orb of Alteration Boots Gloves
(15-17)% increased Armour and Energy Shield
+(10-11) to maximum Life
2x Orb of Alchemy Boots Gloves
(18-21)% increased Armour and Energy Shield
+(12-14) to maximum Life
2x Chaos Orb Boots Gloves
(12-14)% increased Evasion and Energy Shield
+(8-9) to maximum Life
8x Orb of Alteration Boots Gloves
(15-17)% increased Evasion and Energy Shield
+(10-11) to maximum Life
2x Orb of Alchemy Boots Gloves
(18-21)% increased Evasion and Energy Shield
+(12-14) to maximum Life
2x Chaos Orb Boots Gloves
(12-14)% increased Armour
+(8-9) to maximum Life
8x Orb of Alteration Boots Gloves
(15-17)% increased Armour
+(10-11) to maximum Life
2x Orb of Alchemy Boots Gloves
(18-21)% increased Armour
+(12-14) to maximum Life
2x Chaos Orb Boots Gloves
(12-14)% increased Evasion Rating
+(8-9) to maximum Life
8x Orb of Alteration Boots Gloves
(15-17)% increased Evasion Rating
+(10-11) to maximum Life
2x Orb of Alchemy Boots Gloves
(18-21)% increased Evasion Rating
+(12-14) to maximum Life
2x Chaos Orb Boots Gloves
(12-14)% increased Energy Shield
+(8-9) to maximum Life
8x Orb of Alteration Boots Gloves
(15-17)% increased Energy Shield
+(10-11) to maximum Life
2x Orb of Alchemy Boots Gloves
(18-21)% increased Energy Shield
+(12-14) to maximum Life
2x Chaos Orb Boots Gloves
(12-14)% increased Armour, Evasion and Energy Shield
+(8-9) to maximum Life
8x Orb of Alteration Boots Gloves
(15-17)% increased Armour, Evasion and Energy Shield
+(10-11) to maximum Life
2x Orb of Alchemy Boots Gloves
(18-21)% increased Armour, Evasion and Energy Shield
+(12-14) to maximum Life
2x Chaos Orb Boots Gloves
(12-14)% increased Armour and Evasion
+(10-11) to maximum Life
8x Orb of Alteration Helmet Shield
(15-17)% increased Armour and Evasion
+(12-13) to maximum Life
2x Orb of Alchemy Helmet Shield
(18-21)% increased Armour and Evasion
+(14-16) to maximum Life
2x Chaos Orb Helmet Shield
(12-14)% increased Armour and Energy Shield
+(10-11) to maximum Life
8x Orb of Alteration Helmet Shield
(15-17)% increased Armour and Energy Shield
+(12-13) to maximum Life
2x Orb of Alchemy Helmet Shield
(18-21)% increased Armour and Energy Shield
+(14-16) to maximum Life
2x Chaos Orb Helmet Shield
(12-14)% increased Evasion and Energy Shield
+(10-11) to maximum Life
8x Orb of Alteration Helmet Shield
(15-17)% increased Evasion and Energy Shield
+(12-13) to maximum Life
2x Orb of Alchemy Helmet Shield
(18-21)% increased Evasion and Energy Shield
+(14-16) to maximum Life
2x Chaos Orb Helmet Shield
(12-14)% increased Armour
+(10-11) to maximum Life
8x Orb of Alteration Helmet Shield
(15-17)% increased Armour
+(12-13) to maximum Life
2x Orb of Alchemy Helmet Shield
(18-21)% increased Armour
+(14-16) to maximum Life
2x Chaos Orb Helmet Shield
(12-14)% increased Evasion Rating
+(10-11) to maximum Life
8x Orb of Alteration Helmet Shield
(15-17)% increased Evasion Rating
+(12-13) to maximum Life
2x Orb of Alchemy Helmet Shield
(18-21)% increased Evasion Rating
+(14-16) to maximum Life
2x Chaos Orb Helmet Shield
(12-14)% increased Energy Shield
+(10-11) to maximum Life
8x Orb of Alteration Helmet Shield
(15-17)% increased Energy Shield
+(12-13) to maximum Life
2x Orb of Alchemy Helmet Shield
(18-21)% increased Energy Shield
+(14-16) to maximum Life
2x Chaos Orb Helmet Shield
(12-14)% increased Armour, Evasion and Energy Shield
+(10-11) to maximum Life
8x Orb of Alteration Helmet Shield
(15-17)% increased Armour, Evasion and Energy Shield
+(12-13) to maximum Life
2x Orb of Alchemy Helmet Shield
(18-21)% increased Armour, Evasion and Energy Shield
+(14-16) to maximum Life
2x Chaos Orb Helmet Shield
(12-14)% increased Armour and Evasion
+(13-14) to maximum Life
8x Orb of Alteration Body Armour
(15-17)% increased Armour and Evasion
+(15-16) to maximum Life
2x Orb of Alchemy Body Armour
(18-21)% increased Armour and Evasion
+(17-19) to maximum Life
2x Chaos Orb Body Armour
(12-14)% increased Armour and Energy Shield
+(13-14) to maximum Life
8x Orb of Alteration Body Armour
(15-17)% increased Armour and Energy Shield
+(15-16) to maximum Life
2x Orb of Alchemy Body Armour
(18-21)% increased Armour and Energy Shield
+(17-19) to maximum Life
2x Chaos Orb Body Armour
(12-14)% increased Evasion and Energy Shield
+(13-14) to maximum Life
8x Orb of Alteration Body Armour
(15-17)% increased Evasion and Energy Shield
+(15-16) to maximum Life
2x Orb of Alchemy Body Armour
(18-21)% increased Evasion and Energy Shield
+(17-19) to maximum Life
2x Chaos Orb Body Armour
(12-14)% increased Armour
+(13-14) to maximum Life
8x Orb of Alteration Body Armour
(15-17)% increased Armour
+(15-16) to maximum Life
2x Orb of Alchemy Body Armour
(18-21)% increased Armour
+(17-19) to maximum Life
2x Chaos Orb Body Armour
(12-14)% increased Evasion Rating
+(13-14) to maximum Life
8x Orb of Alteration Body Armour
(15-17)% increased Evasion Rating
+(15-16) to maximum Life
2x Orb of Alchemy Body Armour
(18-21)% increased Evasion Rating
+(17-19) to maximum Life
2x Chaos Orb Body Armour
(12-14)% increased Energy Shield
+(13-14) to maximum Life
8x Orb of Alteration Body Armour
(15-17)% increased Energy Shield
+(15-16) to maximum Life
2x Orb of Alchemy Body Armour
(18-21)% increased Energy Shield
+(17-19) to maximum Life
2x Chaos Orb Body Armour
(12-14)% increased Armour, Evasion and Energy Shield
+(13-14) to maximum Life
8x Orb of Alteration Body Armour
(15-17)% increased Armour, Evasion and Energy Shield
+(15-16) to maximum Life
2x Orb of Alchemy Body Armour
(18-21)% increased Armour, Evasion and Energy Shield
+(17-19) to maximum Life
2x Chaos Orb Body Armour
+(26-30) to maximum Mana
Regenerate 2 Mana per second
6x Orb of Augmentation Ring Amulet
+(31-35) to maximum Mana
Regenerate 3 Mana per second
4x Orb of Alchemy Ring Amulet
+(36-40) to maximum Mana
Regenerate 4 Mana per second
4x Chaos Orb Ring Amulet
+(26-30) to maximum Mana
3% reduced Mana Cost of Skills
6x Orb of Augmentation Ring Amulet
+(31-35) to maximum Mana
4% reduced Mana Cost of Skills
4x Orb of Alchemy Ring Amulet
+(36-40) to maximum Mana
5% reduced Mana Cost of Skills
4x Chaos Orb Ring Amulet
+(26-30) to maximum Mana
4% of Damage taken Recouped as Mana
6x Orb of Augmentation Ring Amulet
+(31-35) to maximum Mana
5% of Damage taken Recouped as Mana
4x Orb of Alchemy Ring Amulet
+(36-40) to maximum Mana
6% of Damage taken Recouped as Mana
4x Chaos Orb Ring Amulet
(13-14)% increased Movement Speed
(6-9)% increased Movement Speed if you haven't been Hit Recently
4x Orb of Chance Boots
(15-17)% increased Movement Speed
(6-9)% increased Movement Speed if you haven't been Hit Recently
4x Orb of Alchemy Boots
(18-20)% increased Movement Speed
(6-9)% increased Movement Speed if you haven't been Hit Recently
4x Chaos Orb Boots
(13-14)% increased Movement Speed
(8-12)% chance to gain Onslaught for 4 seconds on Kill
4x Orb of Chance Boots
(15-17)% increased Movement Speed
(8-12)% chance to gain Onslaught for 4 seconds on Kill
4x Orb of Alchemy Boots
(18-20)% increased Movement Speed
(8-12)% chance to gain Onslaught for 4 seconds on Kill
4x Chaos Orb Boots
(13-14)% increased Movement Speed
Cannot be Chilled
4x Orb of Chance Boots
(15-17)% increased Movement Speed
Cannot be Chilled
4x Orb of Alchemy Boots
(18-20)% increased Movement Speed
Cannot be Chilled
4x Chaos Orb Boots
+(105-150) to Armour and Evasion Rating 8x Orb of Alteration Belt Quiver
+(151-213) to Armour and Evasion Rating 2x Orb of Alchemy Belt Quiver
+(214-285) to Armour and Evasion Rating 4x Chaos Orb Belt Quiver
+(105-150) to Armour
+(11-15) to maximum Energy Shield
8x Orb of Alteration Belt
+(151-213) to Armour
+(16-20) to maximum Energy Shield
2x Orb of Alchemy Belt
+(214-285) to Armour
+(21-25) to maximum Energy Shield
4x Chaos Orb Belt
+(105-150) to Evasion Rating
+(11-15) to maximum Energy Shield
8x Orb of Alteration Belt Quiver
+(151-213) to Evasion Rating
+(16-20) to maximum Energy Shield
2x Orb of Alchemy Belt Quiver
+(214-285) to Evasion Rating
+(21-25) to maximum Energy Shield
4x Chaos Orb Belt Quiver
(5-6)% chance for Flasks you use to not consume Charges 3x Glassblower's Bauble Belt
(7-8)% chance for Flasks you use to not consume Charges 3x Chaos Orb Belt
(20-25)% of Physical Damage Converted to Fire Damage 1x Divine Orb Gloves
(20-25)% of Physical Damage Converted to Cold Damage 1x Divine Orb Gloves
(20-25)% of Physical Damage Converted to Lightning Damage 1x Divine Orb Gloves
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
4x Chaos Orb Helmet
+(1000-1600) to Armour during Soul Gain Prevention 2x Vaal Orb Body Armour Shield
+(1601-2200) to Armour during Soul Gain Prevention 3x Vaal Orb Body Armour Shield
+(2201-3000) to Armour during Soul Gain Prevention 4x Vaal Orb Body Armour Shield
(8-10)% increased Area of Effect
+1 to Level of Socketed AoE Gems
1x Divine Orb Helmet Gloves
Projectiles Pierce an additional Target
+1 to Level of Socketed Projectile Gems
1x Divine Orb Helmet Gloves
+2 to Melee Strike Range
+1 to Level of Socketed Melee Gems
1x Divine Orb Helmet Gloves
+(28-33) to maximum Life
Regenerate 2 Mana per second
6x Orb of Alteration Helmet Gloves Boots Ring Amulet Belt Quiver
+(34-40) to maximum Life
Regenerate 3 Mana per second
2x Orb of Alchemy Helmet Gloves Boots Ring Amulet Belt Quiver
+(41-45) to maximum Life
Regenerate 4 Mana per second
4x Chaos Orb Helmet Gloves Boots Ring Amulet Belt Quiver
+(28-33) to maximum Mana
Regenerate 15 Life per second
6x Orb of Alteration Helmet Gloves Boots Ring Amulet Belt Quiver
+(34-40) to maximum Mana
Regenerate 20 Life per second
2x Orb of Alchemy Helmet Gloves Boots Ring Amulet Belt Quiver
+(41-45) to maximum Mana
Regenerate 25 Life per second
4x Chaos Orb Helmet Gloves Boots Ring Amulet Belt Quiver
Adds (6-7) to (9-10) Fire Damage
Adds (6-7) to (9-10) Cold Damage
8x Orb of Transmutation Shield Ring Quiver
Adds (8-9) to (11-13) Fire Damage
Adds (8-9) to (11-13) Cold Damage
3x Orb of Alchemy Shield Ring Quiver
Adds (10-12) to (14-16) Fire Damage
Adds (10-12) to (14-16) Cold Damage
3x Chaos Orb Shield Ring Quiver
Adds (6-7) to (9-10) Fire Damage
Adds 1 to (14-16) Lightning Damage
8x Orb of Transmutation Shield Ring Quiver
Adds (8-9) to (11-13) Fire Damage
Adds 1 to (17-20) Lightning Damage
3x Orb of Alchemy Shield Ring Quiver
Adds (10-12) to (14-16) Fire Damage
Adds 1 to (21-24) Lightning Damage
3x Chaos Orb Shield Ring Quiver
Adds (6-7) to (9-10) Cold Damage
Adds 1 to (14-16) Lightning Damage
8x Orb of Transmutation Shield Ring Quiver
Adds (8-9) to (11-13) Cold Damage
Adds 1 to (17-20) Lightning Damage
3x Orb of Alchemy Shield Ring Quiver
Adds (10-12) to (14-16) Cold Damage
Adds 1 to (21-24) Lightning Damage
3x Chaos Orb Shield Ring Quiver
(16-18)% increased Evasion Rating while Focused 4x Orb of Alteration Helmet Boots
(19-22)% increased Evasion Rating while Focused 2x Orb of Alchemy Helmet Boots
(23-25)% increased Evasion Rating while Focused 4x Chaos Orb Helmet Boots
8% additional Physical Damage Reduction while Focused 4x Orb of Alteration Helmet Gloves
(9-10)% additional Physical Damage Reduction while Focused 2x Orb of Alchemy Helmet Gloves
(11-12)% additional Physical Damage Reduction while Focused 4x Chaos Orb Helmet Gloves
(12-14)% increased Damage 4x Chaos Orb Ring Belt
(15-17)% increased Damage 1x Exalted Orb Ring Belt
+1 to Level of Socketed Support Gems 1x Divine Orb One Hand Melee One Hand Ranged Two Hand Melee Two Hand Ranged Shield
+2 to Level of Socketed Support Gems 2x Exalted Orb One Hand Melee One Hand Ranged Two Hand Melee Two Hand Ranged Shield
Channelling Skills have -1 to Total Mana Cost 2x Orb of Alchemy Ring Amulet
Channelling Skills have -2 to Total Mana Cost 2x Chaos Orb Ring Amulet
Channelling Skills have -3 to Total Mana Cost 4x Chaos Orb Ring Amulet
Non-Channelling Skills have -4 to Total Mana Cost 2x Orb of Alchemy Ring Amulet
Non-Channelling Skills have -5 to Total Mana Cost 2x Chaos Orb Ring Amulet
Non-Channelling Skills have -(7-6) to Total Mana Cost 4x Chaos Orb Ring Amulet
(31-36)% increased Damage while Leeching 3x Chaos Orb Gloves Amulet
(37-43)% increased Damage while Leeching 1x Exalted Orb Gloves Amulet
+(6-7)% to Quality of Socketed Gems 8x Gemcutter's Prism One Hand Melee One Hand Ranged Two Hand Melee Two Hand Ranged Shield
+(7-8)% to Quality of Socketed Gems 1x Exalted Orb One Hand Melee One Hand Ranged Two Hand Melee Two Hand Ranged Shield
Adds (11-13) to (16-17) Physical Damage
35% chance to cause Bleeding on Hit
2x Orb of Alchemy Two Hand Melee Two Hand Ranged
Adds (14-16) to (18-20) Physical Damage
40% chance to cause Bleeding on Hit
4x Chaos Orb Two Hand Melee Two Hand Ranged
Adds (7-8) to (10-11) Physical Damage
35% chance to cause Bleeding on Hit
2x Orb of Alchemy One Hand Melee One Hand Ranged
Adds (9-11) to (12-14) Physical Damage
40% chance to cause Bleeding on Hit
4x Chaos Orb One Hand Melee One Hand Ranged
Hits can't be Evaded 3x Exalted Orb One Hand Melee Two Hand Melee
(19-23)% increased Damage during any Flask Effect 2x Orb of Alchemy Gloves
(24-28)% increased Damage during any Flask Effect 4x Chaos Orb Gloves
Gain (11-13)% of Fire Damage as Extra Chaos Damage 6x Vaal Orb Two Hand Melee Two Hand Ranged
Gain (14-16)% of Fire Damage as Extra Chaos Damage 8x Vaal Orb Two Hand Melee Two Hand Ranged
Gain (5-6)% of Fire Damage as Extra Chaos Damage 6x Vaal Orb One Hand Melee One Hand Ranged Shield
Gain (7-8)% of Fire Damage as Extra Chaos Damage 8x Vaal Orb One Hand Melee One Hand Ranged Shield
Gain (11-13)% of Cold Damage as Extra Chaos Damage 6x Vaal Orb Two Hand Melee Two Hand Ranged
Gain (14-16)% of Cold Damage as Extra Chaos Damage 8x Vaal Orb Two Hand Melee Two Hand Ranged
Gain (5-6)% of Cold Damage as Extra Chaos Damage 6x Vaal Orb One Hand Melee One Hand Ranged Shield
Gain (7-8)% of Cold Damage as Extra Chaos Damage 8x Vaal Orb One Hand Melee One Hand Ranged Shield
Gain (11-13)% of Lightning Damage as Extra Chaos Damage 6x Vaal Orb Two Hand Melee Two Hand Ranged
Gain (14-16)% of Lightning Damage as Extra Chaos Damage 8x Vaal Orb Two Hand Melee Two Hand Ranged
Gain (5-6)% of Lightning Damage as Extra Chaos Damage 6x Vaal Orb One Hand Melee One Hand Ranged Shield
Gain (7-8)% of Lightning Damage as Extra Chaos Damage 8x Vaal Orb One Hand Melee One Hand Ranged Shield
Gain (11-13)% of Physical Damage as Extra Chaos Damage 6x Vaal Orb Two Hand Melee Two Hand Ranged
Gain (14-16)% of Physical Damage as Extra Chaos Damage 8x Vaal Orb Two Hand Melee Two Hand Ranged
Gain (5-6)% of Physical Damage as Extra Chaos Damage 6x Vaal Orb One Hand Melee One Hand Ranged Shield
Gain (7-8)% of Physical Damage as Extra Chaos Damage 8x Vaal Orb One Hand Melee One Hand Ranged Shield
Gain (7-8)% of Maximum Life as Extra Maximum Energy Shield 2x Orb of Alchemy Body Armour
Gain (9-10)% of Maximum Life as Extra Maximum Energy Shield 4x Chaos Orb Body Armour
(5-6)% of Physical Damage from Hits taken as Fire Damage 1x Divine Orb Helmet
(7-8)% of Physical Damage from Hits taken as Fire Damage 1x Exalted Orb Helmet
80% chance to Avoid being Frozen 4x Chaos Orb Boots
Cannot be Frozen 1x Exalted Orb Boots
(5-8)% increased maximum Life
(5-8)% increased maximum Mana
6x Chaos Orb Body Armour
(5-7)% Chance to Block Attack Damage 4x Chaos Orb Body Armour
(6-8)% Chance to Block Spell Damage 4x Chaos Orb Body Armour
(20-25)% chance to Avoid Elemental Ailments
(20-25)% chance to Avoid being Stunned
6x Orb of Alchemy Body Armour
(9-10)% increased Area Damage
(6-7)% increased Area of Effect
3x Orb of Alchemy Amulet
(11-13)% increased Area Damage
(8-9)% increased Area of Effect
3x Chaos Orb Amulet
(14-16)% increased Area Damage
(10-12)% increased Area of Effect
1x Divine Orb Amulet
(9-10)% increased Projectile Damage
(10-12)% increased Projectile Speed
3x Orb of Alchemy Amulet
(11-13)% increased Projectile Damage
(13-16)% increased Projectile Speed
3x Chaos Orb Amulet
(14-16)% increased Projectile Damage
(17-20)% increased Projectile Speed
1x Divine Orb Amulet
(9-10)% increased Melee Damage
+1 to Melee Strike Range
3x Orb of Alchemy Amulet
(11-13)% increased Melee Damage
+1 to Melee Strike Range
3x Chaos Orb Amulet
(14-16)% increased Melee Damage
+1 to Melee Strike Range
1x Divine Orb Amulet

Suffix modifiers

Modifier Cost Item Classes Categories
Minions have (19-21)% increased Attack Speed
Minions have (19-21)% increased Cast Speed
8x Orb of Alteration Two Hand Melee Two Hand Ranged
Minions have (22-24)% increased Attack Speed
Minions have (22-24)% increased Cast Speed
2x Orb of Alchemy Two Hand Melee Two Hand Ranged
Minions have (25-28)% increased Attack Speed
Minions have (25-28)% increased Cast Speed
4x Chaos Orb Two Hand Melee Two Hand Ranged
Minions have (10-11)% increased Attack Speed
Minions have (10-11)% increased Cast Speed
8x Orb of Alteration One Hand Melee One Hand Ranged
Minions have (12-13)% increased Attack Speed
Minions have (12-13)% increased Cast Speed
2x Orb of Alchemy One Hand Melee One Hand Ranged
Minions have (14-15)% increased Attack Speed
Minions have (14-15)% increased Cast Speed
4x Chaos Orb One Hand Melee One Hand Ranged
+(25-27)% to Chaos Damage over Time Multiplier 8x Orb of Alteration Two Hand Melee
+(28-30)% to Chaos Damage over Time Multiplier 2x Orb of Alchemy Two Hand Melee
+(31-35)% to Chaos Damage over Time Multiplier 4x Chaos Orb Two Hand Melee
+(14-15)% to Chaos Damage over Time Multiplier 8x Orb of Alteration One Hand Melee One Hand Ranged Two Hand Ranged
+(16-17)% to Chaos Damage over Time Multiplier 2x Orb of Alchemy One Hand Melee One Hand Ranged Two Hand Ranged
+(18-20)% to Chaos Damage over Time Multiplier 4x Chaos Orb One Hand Melee One Hand Ranged Two Hand Ranged
+(25-27)% to Physical Damage over Time Multiplier 8x Orb of Alteration Two Hand Melee
+(28-30)% to Physical Damage over Time Multiplier 2x Orb of Alchemy Two Hand Melee
+(31-35)% to Physical Damage over Time Multiplier 4x Chaos Orb Two Hand Melee
+(14-15)% to Physical Damage over Time Multiplier 8x Orb of Alteration One Hand Melee One Hand Ranged Two Hand Ranged
+(16-17)% to Physical Damage over Time Multiplier 2x Orb of Alchemy One Hand Melee One Hand Ranged Two Hand Ranged
+(18-20)% to Physical Damage over Time Multiplier 4x Chaos Orb One Hand Melee One Hand Ranged Two Hand Ranged
+(25-27)% to Cold Damage over Time Multiplier 8x Orb of Alteration Two Hand Melee
+(28-30)% to Cold Damage over Time Multiplier 2x Orb of Alchemy Two Hand Melee
+(31-35)% to Cold Damage over Time Multiplier 4x Chaos Orb Two Hand Melee
+(14-15)% to Cold Damage over Time Multiplier 8x Orb of Alteration One Hand Melee One Hand Ranged Two Hand Ranged
+(16-17)% to Cold Damage over Time Multiplier 2x Orb of Alchemy One Hand Melee One Hand Ranged Two Hand Ranged
+(18-20)% to Cold Damage over Time Multiplier 4x Chaos Orb One Hand Melee One Hand Ranged Two Hand Ranged
+(25-27)% to Fire Damage over Time Multiplier 8x Orb of Alteration Two Hand Melee
+(28-30)% to Fire Damage over Time Multiplier 2x Orb of Alchemy Two Hand Melee
+(31-35)% to Fire Damage over Time Multiplier 4x Chaos Orb Two Hand Melee
+(14-15)% to Fire Damage over Time Multiplier 8x Orb of Alteration One Hand Melee One Hand Ranged Two Hand Ranged
+(16-17)% to Fire Damage over Time Multiplier 2x Orb of Alchemy One Hand Melee One Hand Ranged Two Hand Ranged
+(18-20)% to Fire Damage over Time Multiplier 4x Chaos Orb One Hand Melee One Hand Ranged Two Hand Ranged
(6-7)% chance to deal Double Damage 2x Chaos Orb Two Hand Melee Two Hand Ranged
(8-10)% chance to deal Double Damage 1x Divine Orb Two Hand Melee Two Hand Ranged
3% chance to deal Double Damage 2x Chaos Orb One Hand Melee One Hand Ranged Shield
(4-5)% chance to deal Double Damage 1x Divine Orb One Hand Melee One Hand Ranged Shield
+(10-15) to Strength and Dexterity 6x Orb of Alteration Body Armour Boots Gloves Helmet Shield Amulet Belt Ring Quiver
+(16-20) to Strength and Dexterity 2x Orb of Alchemy Body Armour Boots Gloves Helmet Shield Amulet Belt Ring Quiver
+(21-25) to Strength and Dexterity 4x Chaos Orb Body Armour Boots Gloves Helmet Shield Amulet Belt Ring Quiver
+(10-15) to Dexterity and Intelligence 6x Orb of Alteration Body Armour Boots Gloves Helmet Shield Amulet Belt Ring Quiver
+(16-20) to Dexterity and Intelligence 2x Orb of Alchemy Body Armour Boots Gloves Helmet Shield Amulet Belt Ring Quiver
+(21-25) to Dexterity and Intelligence 4x Chaos Orb Body Armour Boots Gloves Helmet Shield Amulet Belt Ring Quiver
+(10-15) to Strength and Intelligence 6x Orb of Alteration Body Armour Boots Gloves Helmet Shield Amulet Belt Ring Quiver
+(16-20) to Strength and Intelligence 2x Orb of Alchemy Body Armour Boots Gloves Helmet Shield Amulet Belt Ring Quiver
+(21-25) to Strength and Intelligence 4x Chaos Orb Body Armour Boots Gloves Helmet Shield Amulet Belt Ring Quiver
+1 to Minimum Endurance Charges 1x Divine Orb Ring Amulet
+1 to Minimum Power Charges 1x Divine Orb Ring Amulet
+1 to Minimum Frenzy Charges 1x Divine Orb Ring Amulet
3% increased Attack and Cast Speed 8x Orb of Alteration Amulet Quiver
4% increased Attack and Cast Speed 4x Orb of Alchemy Amulet Quiver
(5-6)% increased Attack and Cast Speed 3x Chaos Orb Amulet Quiver
Flasks applied to you have (8-10)% increased Effect
20% reduced Flask Charges gained
2x Chaos Orb Belt
Flasks applied to you have (11-14)% increased Effect
33% reduced Flask Charges gained
1x Exalted Orb Belt
(6-8)% increased Cooldown Recovery Rate 2x Chaos Orb Belt
(9-12)% increased Cooldown Recovery Rate 1x Divine Orb Belt
(5-6)% increased Damage per Endurance Charge 3x Chaos Orb Two Hand Melee Two Hand Ranged
(3-4)% increased Damage per Endurance Charge 3x Chaos Orb One Hand Melee One Hand Ranged
(5-6)% increased Damage per Frenzy Charge 3x Chaos Orb Two Hand Melee Two Hand Ranged
(3-4)% increased Damage per Frenzy Charge 3x Chaos Orb One Hand Melee One Hand Ranged
(5-6)% increased Damage per Power Charge 3x Chaos Orb Two Hand Melee Two Hand Ranged
(3-4)% increased Damage per Power Charge 3x Chaos Orb One Hand Melee One Hand Ranged
(16-22)% increased Effect of Non-Damaging Ailments 2x Orb of Chance Boots Amulet
(23-30)% increased Effect of Non-Damaging Ailments 2x Regal Orb Boots Amulet
(6-7)% increased Effect of your Curses 2x Chaos Orb Shield
(8-10)% increased Effect of your Curses 1x Exalted Orb Shield
(6-7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention 2x Vaal Orb Body Armour Helmet
(8-9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention 4x Vaal Orb Body Armour Helmet
You have Onslaught during Soul Gain Prevention 3x Vaal Orb Boots Gloves
(30-40)% increased Damage with Non-Vaal Skills during Soul Gain Prevention 1x Vaal Orb Boots Gloves
(41-50)% increased Damage with Non-Vaal Skills during Soul Gain Prevention 2x Vaal Orb Boots Gloves
(51-60)% increased Damage with Non-Vaal Skills during Soul Gain Prevention 4x Vaal Orb Boots Gloves
+(25-31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby 6x Orb of Alteration Two Hand Melee Two Hand Ranged
+(32-38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby 2x Orb of Alchemy Two Hand Melee Two Hand Ranged
+(39-45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby 4x Chaos Orb Two Hand Melee Two Hand Ranged
+(17-21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby 6x Orb of Alteration One Hand Melee One Hand Ranged
+(22-25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby 2x Orb of Alchemy One Hand Melee One Hand Ranged
+(26-30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby 4x Chaos Orb One Hand Melee One Hand Ranged
(14-16)% increased Attack Speed while a Rare or Unique Enemy is Nearby 6x Orb of Alteration Two Hand Melee Two Hand Ranged
(17-19)% increased Attack Speed while a Rare or Unique Enemy is Nearby 2x Orb of Alchemy Two Hand Melee Two Hand Ranged
(20-22)% increased Attack Speed while a Rare or Unique Enemy is Nearby 4x Chaos Orb Two Hand Melee Two Hand Ranged
7% increased Attack Speed while a Rare or Unique Enemy is Nearby 6x Orb of Alteration One Hand Melee One Hand Ranged
(8-9)% increased Attack Speed while a Rare or Unique Enemy is Nearby 2x Orb of Alchemy One Hand Melee One Hand Ranged
(10-11)% increased Attack Speed while a Rare or Unique Enemy is Nearby 4x Chaos Orb One Hand Melee One Hand Ranged
Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby 6x Orb of Alteration Body Armour Belt
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby 2x Orb of Alchemy Body Armour Belt
Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby 4x Chaos Orb Body Armour Belt
3% chance to gain a Frenzy Charge on Critical Strike
(9-10)% increased Global Critical Strike Chance
6x Orb of Alteration Quiver
4% chance to gain a Frenzy Charge on Critical Strike
(11-12)% increased Global Critical Strike Chance
2x Orb of Alchemy Quiver
5% chance to gain a Frenzy Charge on Critical Strike
(13-14)% increased Global Critical Strike Chance
4x Chaos Orb Quiver
(14-16)% increased Elemental Damage if you've dealt a Critical Strike Recently
(11-12)% increased Global Critical Strike Chance
6x Orb of Alteration Gloves Quiver
(17-19)% increased Elemental Damage if you've dealt a Critical Strike Recently
(13-14)% increased Global Critical Strike Chance
2x Orb of Alchemy Gloves Quiver
(20-22)% increased Elemental Damage if you've dealt a Critical Strike Recently
(15-16)% increased Global Critical Strike Chance
4x Chaos Orb Gloves Quiver
Adds (10-11) to (14-16) Chaos Damage if you've dealt a Critical Strike Recently
(11-12)% increased Global Critical Strike Chance
6x Orb of Alteration Gloves Quiver
Adds (12-13) to (17-20) Chaos Damage if you've dealt a Critical Strike Recently
(13-14)% increased Global Critical Strike Chance
2x Orb of Alchemy Gloves Quiver
Adds (14-16) to (21-24) Chaos Damage if you've dealt a Critical Strike Recently
(15-16)% increased Global Critical Strike Chance
4x Chaos Orb Gloves Quiver
(18-20)% increased Totem Placement speed 6x Orb of Augmentation Boots Amulet
(21-25)% increased Totem Placement speed 3x Orb of Alchemy Boots Amulet
(26-30)% increased Totem Placement speed 3x Chaos Orb Boots Amulet
Your Critical Strike Chance is Lucky while Focused 9x Orb of Alteration Belt
Shock nearby Enemies for 2 Seconds when you Focus 4x Orb of Alteration Ring
Shock nearby Enemies for 3 Seconds when you Focus 2x Orb of Alchemy Ring
Shock nearby Enemies for 4 Seconds when you Focus 2x Chaos Orb Ring
1% of Evasion Rating is Regenerated as Life per second while Focused 3x Chaos Orb Body Armour
Recover (23-25)% of Mana and Energy Shield when you Focus 6x Orb of Alteration Body Armour
Recover (26-28)% of Mana and Energy Shield when you Focus 2x Orb of Alchemy Body Armour
Recover (29-31)% of Mana and Energy Shield when you Focus 4x Chaos Orb Body Armour
(16-20)% chance to deal Double Damage while Focused 4x Orb of Alteration Two Hand Melee Two Hand Ranged
(21-25)% chance to deal Double Damage while Focused 8x Orb of Alchemy Two Hand Melee Two Hand Ranged
(26-30)% chance to deal Double Damage while Focused 1x Divine Orb Two Hand Melee Two Hand Ranged
(7-9)% chance to deal Double Damage while Focused 4x Orb of Alteration One Hand Melee One Hand Ranged Shield
(10-12)% chance to deal Double Damage while Focused 8x Orb of Alchemy One Hand Melee One Hand Ranged Shield
(13-15)% chance to deal Double Damage while Focused 1x Divine Orb One Hand Melee One Hand Ranged Shield
(22-25)% increased Attack and Cast Speed while Focused 6x Orb of Alteration Gloves
(26-30)% increased Attack and Cast Speed while Focused 3x Orb of Alchemy Gloves
(31-36)% increased Attack and Cast Speed while Focused 2x Chaos Orb Gloves
(81-100)% increased Duration of Ailments you inflict while Focused 4x Orb of Alteration Helmet
(101-120)% increased Duration of Ailments you inflict while Focused 4x Orb of Alchemy Helmet
(121-140)% increased Duration of Ailments you inflict while Focused 1x Divine Orb Helmet
You are Immune to Ailments while Focused 3x Chaos Orb Boots
10% of Damage Leeched as Life while Focused
You have Vaal Pact while Focused
3x Chaos Orb Amulet
+5 to maximum Fortification while Focused 4x Orb of Alteration Body Armour
+6 to maximum Fortification while Focused 2x Orb of Alchemy Body Armour
+7 to maximum Fortification while Focused 2x Chaos Orb Body Armour
Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown 3x Chaos Orb Helmet
(21-25)% of Damage is taken from Mana before Life while Focused 3x Chaos Orb Body Armour
Minions Recover 100% of their Life when you Focus 3x Chaos Orb Gloves
Skills Cost no Mana or Life while Focused 3x Chaos Orb Amulet
(36-40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies 8x Orb of Chance Helmet
(41-45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies 4x Regal Orb Helmet
5% increased Attributes 2x Orb of Alchemy Body Armour
6% increased Attributes 4x Chaos Orb Body Armour
10% Chance to Trigger Level 10 Summon Spectral Wolf on Kill 3x Chaos Orb Amulet
+(18-20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(12-13)% increased Global Critical Strike Chance
2x Orb of Alchemy Ring
+(21-23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(14-16)% increased Global Critical Strike Chance
4x Chaos Orb Ring
(11-13)% increased Chaos Damage
(11-13)% increased Global Physical Damage
2x Orb of Alchemy Ring
(14-16)% increased Chaos Damage
(14-16)% increased Global Physical Damage
4x Chaos Orb Ring
(11-13)% increased Fire Damage
(11-13)% increased Lightning Damage
2x Orb of Alchemy Ring
(14-16)% increased Fire Damage
(14-16)% increased Lightning Damage
4x Chaos Orb Ring
Regenerate 3% of Life per second during Flask Effect 6x Glassblower's Bauble Flask
50% Chance to Avoid being Stunned during Flask Effect 6x Glassblower's Bauble Flask
(25-20)% reduced Mana Cost of Skills during Flask Effect 6x Glassblower's Bauble Flask
(20-30)% increased Rarity of Items found during Flask Effect 6x Glassblower's Bauble Flask
(55-45)% reduced Reflected Damage taken during Flask Effect 6x Glassblower's Bauble Flask
15% of Damage Taken from Hits is Leeched as Life during Flask Effect 6x Glassblower's Bauble Flask
(8-10)% increased Attack Speed
+(15-19) to Dexterity and Intelligence
1x Divine Orb One Hand Melee One Hand Ranged Two Hand Melee Two Hand Ranged
(13-16)% increased Attack Speed
+(20-24) to Dexterity and Intelligence
1x Exalted Orb One Hand Melee Two Hand Melee
(15-20)% increased Critical Strike Chance
+(15-19) to Strength and Intelligence
2x Chaos Orb One Hand Melee One Hand Ranged Two Hand Melee Two Hand Ranged
(21-25)% increased Critical Strike Chance
+(20-24) to Strength and Intelligence
1x Exalted Orb One Hand Melee One Hand Ranged Two Hand Melee Two Hand Ranged
+(161-200) to Accuracy Rating
+(15-19) to Strength and Dexterity
4x Orb of Alteration One Hand Melee One Hand Ranged Two Hand Melee Two Hand Ranged
+(201-250) to Accuracy Rating
+(20-24) to Strength and Dexterity
4x Orb of Alchemy One Hand Melee One Hand Ranged Two Hand Melee Two Hand Ranged
(8-10)% increased Attack Speed
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
1x Divine Orb One Hand Melee One Hand Ranged Two Hand Melee Two Hand Ranged
(13-16)% increased Attack Speed
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
1x Exalted Orb One Hand Melee Two Hand Melee
(10-12)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of Alteration Two Hand Melee Two Hand Ranged
(13-15)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of Alchemy Two Hand Melee Two Hand Ranged
(16-19)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Chaos Orb Two Hand Melee Two Hand Ranged
(7-8)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of Alteration One Hand Melee One Hand Ranged
(9-10)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of Alchemy One Hand Melee One Hand Ranged
(11-13)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Chaos Orb One Hand Melee One Hand Ranged
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown
Spells Triggered this way have 150% more Cost
3x Chaos Orb One Hand Melee One Hand Ranged Two Hand Melee Two Hand Ranged
+(9-10)% to Fire and Chaos Resistances 8x Orb of Transmutation One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
+(11-12)% to Fire and Chaos Resistances 2x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
+(13-15)% to Fire and Chaos Resistances 3x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
+(9-10)% to Lightning and Chaos Resistances 8x Orb of Transmutation One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
+(11-12)% to Lightning and Chaos Resistances 2x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
+(13-15)% to Lightning and Chaos Resistances 3x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
+(9-10)% to Cold and Chaos Resistances 8x Orb of Transmutation One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
+(11-12)% to Cold and Chaos Resistances 2x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
+(13-15)% to Cold and Chaos Resistances 3x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
+(10-15) to Strength
(21-25)% chance to Avoid being Ignited
8x Armourer's Scrap Body Armour Shield
+(16-20) to Strength
(21-25)% chance to Avoid being Ignited
3x Orb of Alchemy Body Armour Shield
+(21-25) to Strength
(21-25)% chance to Avoid being Ignited
4x Chaos Orb Body Armour Shield
+(10-15) to Dexterity
(21-25)% chance to Avoid being Frozen
8x Armourer's Scrap Body Armour Shield
+(16-20) to Dexterity
(21-25)% chance to Avoid being Frozen
3x Orb of Alchemy Body Armour Shield
+(21-25) to Dexterity
(21-25)% chance to Avoid being Frozen
4x Chaos Orb Body Armour Shield
+(10-15) to Intelligence
(21-25)% chance to Avoid being Shocked
8x Armourer's Scrap Body Armour Shield
+(16-20) to Intelligence
(21-25)% chance to Avoid being Shocked
3x Orb of Alchemy Body Armour Shield
+(21-25) to Intelligence
(21-25)% chance to Avoid being Shocked
4x Chaos Orb Body Armour Shield
(7-8)% increased Trap Throwing Speed 6x Orb of Augmentation Amulet Belt
(9-10)% increased Trap Throwing Speed 3x Orb of Alchemy Amulet Belt
(11-12)% increased Trap Throwing Speed 4x Chaos Orb Amulet Belt
(7-8)% increased Mine Throwing Speed 6x Orb of Augmentation Amulet Helmet
(9-10)% increased Mine Throwing Speed 3x Orb of Alchemy Amulet Helmet
(11-12)% increased Mine Throwing Speed 4x Chaos Orb Amulet Helmet
(11-13)% increased Brand Attachment range 6x Orb of Augmentation Amulet Gloves
(14-16)% increased Brand Attachment range 3x Orb of Alchemy Amulet Gloves
(17-20)% increased Brand Attachment range 4x Chaos Orb Amulet Gloves
Focus has (21-25)% increased Cooldown Recovery Rate 3x Chaos Orb Boots

Syndicate member specific modifiers

See also: veiled modifier

The following types of crafted modifiers can only unlock from specific veiled items dropped by a Immortal Syndicate member.

Name Stats
Brinerot (16-18)% increased Damage during any Flask Effect
Brinerot (19-23)% increased Damage during any Flask Effect
Brinerot (24-28)% increased Damage during any Flask Effect
Catarina's +1 to Level of Socketed Support Gems
Catarina's +2 to Level of Socketed Support Gems
Elreon's -(7-6) to Total Mana Cost of Skills
Elreon's -4 to Total Mana Cost of Skills
Elreon's -5 to Total Mana Cost of Skills
Elreon's Channelling Skills have -1 to Total Mana Cost
Elreon's Channelling Skills have -2 to Total Mana Cost
Elreon's Channelling Skills have -3 to Total Mana Cost
Elreon's Non-Channelling Skills have -(7-6) to Total Mana Cost
Elreon's Non-Channelling Skills have -4 to Total Mana Cost
Elreon's Non-Channelling Skills have -5 to Total Mana Cost
Gravicius' Gain (7-8)% of Maximum Life as Extra Maximum Energy Shield
Gravicius' Gain (9-10)% of Maximum Life as Extra Maximum Energy Shield
Gravicius' Gain 6% of Maximum Life as Extra Maximum Energy Shield
Haku's +(5-6)% to Quality of Socketed Gems
Haku's +(6-7)% to Quality of Socketed Gems
Haku's +(7-8)% to Quality of Socketed Gems
It's Gain (11-13)% of Cold Damage as Extra Chaos Damage
It's Gain (11-13)% of Fire Damage as Extra Chaos Damage
It's Gain (11-13)% of Lightning Damage as Extra Chaos Damage
It's Gain (11-13)% of Physical Damage as Extra Chaos Damage
It's Gain (14-16)% of Cold Damage as Extra Chaos Damage
It's Gain (14-16)% of Fire Damage as Extra Chaos Damage
It's Gain (14-16)% of Lightning Damage as Extra Chaos Damage
It's Gain (14-16)% of Physical Damage as Extra Chaos Damage
It's Gain (5-6)% of Cold Damage as Extra Chaos Damage
It's Gain (5-6)% of Fire Damage as Extra Chaos Damage
It's Gain (5-6)% of Lightning Damage as Extra Chaos Damage
It's Gain (5-6)% of Physical Damage as Extra Chaos Damage
It's Gain (7-8)% of Cold Damage as Extra Chaos Damage
It's Gain (7-8)% of Fire Damage as Extra Chaos Damage
It's Gain (7-8)% of Lightning Damage as Extra Chaos Damage
It's Gain (7-8)% of Physical Damage as Extra Chaos Damage
It's Gain (8-10)% of Cold Damage as Extra Chaos Damage
It's Gain (8-10)% of Fire Damage as Extra Chaos Damage
It's Gain (8-10)% of Lightning Damage as Extra Chaos Damage
It's Gain (8-10)% of Physical Damage as Extra Chaos Damage
It's Gain 4% of Cold Damage as Extra Chaos Damage
It's Gain 4% of Fire Damage as Extra Chaos Damage
It's Gain 4% of Lightning Damage as Extra Chaos Damage
It's Gain 4% of Physical Damage as Extra Chaos Damage
Jorgin's 10% Chance to Trigger Level 10 Summon Spectral Wolf on Kill
Korell's (3-4)% of Physical Damage from Hits taken as Fire Damage
Korell's (5-6)% of Physical Damage from Hits taken as Fire Damage
Korell's (7-8)% of Physical Damage from Hits taken as Fire Damage
Leo's (12-14)% increased Damage
Leo's (15-17)% increased Damage
Leo's (9-11)% increased Damage
of Aisling (11-13)% increased Chaos Damage
(11-13)% increased Global Physical Damage
of Aisling (14-16)% increased Chaos Damage
(14-16)% increased Global Physical Damage
of Aisling (8-10)% increased Chaos Damage
(8-10)% increased Global Physical Damage
of Cameria +(15-17)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(10-11)% increased Global Critical Strike Chance
of Cameria +(18-20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(12-13)% increased Global Critical Strike Chance
of Cameria +(21-23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(14-16)% increased Global Critical Strike Chance
of Hillock 4% increased Attributes
of Hillock 5% increased Attributes
of Hillock 6% increased Attributes
of Janus (31-35)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies
of Janus (36-40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies
of Janus (41-45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies
of Riker (11-13)% increased Fire Damage
(11-13)% increased Lightning Damage
of Riker (14-16)% increased Fire Damage
(14-16)% increased Lightning Damage
of Riker (8-10)% increased Fire Damage
(8-10)% increased Lightning Damage
Rin's 60% chance to Avoid being Frozen
Rin's 80% chance to Avoid being Frozen
Rin's Cannot be Frozen
Tora's Adds (11-13) to (16-17) Physical Damage
35% chance to cause Bleeding on Hit
Tora's Adds (14-16) to (18-20) Physical Damage
40% chance to cause Bleeding on Hit
Tora's Adds (5-6) to (8-9) Physical Damage
30% chance to cause Bleeding on Hit
Tora's Adds (7-8) to (10-11) Physical Damage
35% chance to cause Bleeding on Hit
Tora's Adds (9-10) to (14-15) Physical Damage
30% chance to cause Bleeding on Hit
Tora's Adds (9-11) to (12-14) Physical Damage
40% chance to cause Bleeding on Hit
Vagan's Hits can't be Evaded
Vorici's (24-30)% increased Damage while Leeching
Vorici's (31-36)% increased Damage while Leeching
Vorici's (37-43)% increased Damage while Leeching

Version history

Version Changes
3.16.0
  • Many crafting modifiers that were obtained from Delve, Prophecy and Incursion are now obtained in maps, including Meta Crafting Modifiers being found in unique maps.
    • The crafts that allow Items to have multiple Crafted Modifiers, prevent Item Prefixes or Suffixes from being changed, prevent Items from rolling Attack or Caster Modifiers, crafts that modify Socket Colours, Numbers or Links on an item, and all crafts previously found in the Incursion Temple can now be found in Maps.
  • Crafting Recipes that were previously unlocked in Maps that have been removed are now found within other Maps currently on the Atlas.
3.11.0
  • Fixed a bug where items with a fixed number of sockets (such as LoreweaveLoreweave
    Elegant Ringmail
    Armour: (377-433)
    Energy Shield: (107-155)
    Movement Speed: -5%
    Requires Level 64, 90 Str, 105 IntHas 6 Sockets
    +(8-24) to all Attributes
    Adds (4-10) to (14-36) Physical Damage to Attacks
    (20-60)% increased Global Critical Strike Chance
    +(15-50) to maximum Energy Shield
    +(20-60) to maximum Life
    +(20-50) to maximum Mana
    (6-30)% increased Rarity of Items found
    (15-50)% increased Elemental Damage
    Your Maximum Resistances are (76-78)%
    When it comes to finding a use for surplus,
    a rich man has within himself
    boundless creativity.
    or Oni-GoroshiOni-Goroshi
    Charan's Sword
    One Handed Sword
    Physical Damage: 5-11
    Critical Strike Chance: (8.50%-9.50%)
    Attacks per Second: 1.45
    Weapon Range: 11
    40% increased Global Accuracy RatingUses both hand slots
    (70-90)% increased Critical Strike Chance
    Adds 2 to 3 Physical Damage to Attacks per Level
    Gain Her Embrace for 3 seconds when you Ignite an Enemy
    While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
    Item has 6 Sockets and is fully linked (Hidden)
    "Your name is Demon Slayer? Really? Good name for rotgut, that."
    She said: I prefer "The Goddess Of Swords". Much more dignified. And accurate.
    "Demon Slayer The Cheap And Nasty it is then. Burns going down, burns coming up?"
    She said: Every single time, Charan. And still...you'll bathe me, and you'll drink my love. Until you can't.
    ) could have the number of sockets reduced through the hideout crafting bench, but not increased. Now, the number (or, if the item specificies, colour) of sockets can no longer be affected by the crafting bench.
3.5.0
  • Overhauled Mastercrafting: You now have a single Crafting Bench in your Hideout that covers all item types and crafting mods. You now gain new crafting mods from a variety of different sources, including through exploration and helping the new Masters. You can also overwrite previously crafted mods at the cost of an Orb of Scouring.
  • Masters, including Zana, no longer have Reputation levels. Features such as crafting bench options are, as a result, no longer unlocked by grinding master missions, and are instead unlocked by encountering specific locations, situations or completing specific objectives.
1.2.0
  • Introduced to the game.
  • Talking to a master in your hideout allows you to receive a Crafting Bench that can be placed in your hideout. The bench levels up with the master and has more options with each level. You can still use a crafting bench even after you've dismissed that master from your hideout. Visitors can't use your crafting benches.

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