Crafting Bench

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Crafting BenchHideout ItemCreates an object in your hideout8 Variations
Metadata
Item class: Hideout Decoration
Metadata ID: Metadata/Items/HideoutInteractables/HideoutCraftingBench

The Crafting Bench lets players craft a modifier into equipment or modify sockets and links at the cost of some currency. It can be found in the player's hideout.

Mechanics

Typically, only one crafted modifier may be added to an item; the crafted modifier is shown in a brighter colour than regular mods. Crafting a mod follows the normal affix rules. Specifically:

  • The item cannot already have a mod of that type.
  • The item must have a prefix or suffix slot open as appropriate. This means that a second prefix or suffix cannot be crafted onto a magic item, nor a fourth prefix or suffix onto a rare item.

It is possible to craft more than one mod onto an item with the of Craftingof Crafting
Suffix
Can have up to 3 Crafted Modifiers
meta-crafting mod, or a similar enchantment from Tempering OrbTempering OrbStack Size: 20Adds or replaces an enchantment on a weapon
This may reforge the weapon's sockets
Right click this item then left click on the item you wish to modify.
s, Tailoring OrbTailoring OrbStack Size: 20Adds or replaces an enchantment on a body armour
This may reforge the body armour's sockets
Right click this item then left click on the item you wish to modify.
s or certain items found in Grand Heists.

Players can remove a crafted mod from an item using the crafting bench for the cost of an Orb of ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it.. If attempting to use a craft on an item that already has a crafted modifier, the craft will attempt to replace the current crafted modifier for the cost of an additional Orb of Scouring. This cannot replace crafted modifiers that are fractured, if the item has multiple crafted modifiers, or if the item is corrupted, mirrored, or unmodifiable.

There are also recipes which modify the number, links, or colours of sockets on the item. Players can use socket-modifying recipes on corrupted equipment, which will additionally cost a number of Vaal OrbsVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. equivalent to the craft's default cost.

The crafting bench will use currency in your inventory, then attempt to use currency in your stash tab(s) starting with the leftmost tab.ll.

Socket coloring with the Crafting Bench (Vorici method)

Crafting recipes that modify socket colours and links will modify sockets following socket order, as shown below. Socket colour crafts can only modify sockets 1-3:

1 2
4 3
5 6

When modifying the number of sockets, the sockets that were not affected (e.g. sockets 1-3 when going from 3 sockets to 6) will retain their colours and not be rerolled. This trick can be used to repeatedly use alternating socket number crafts to repeatedly add and remove a socket until the desired colour socket is obtained; this allows crafting of off-colour sockets (e.g. red/blue sockets on a dexterity base item) for a significantly reduced cost than rerolling the colours using Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.s or socket colour crafts. The socket colour craft can be used to deterministically get the first three colours before starting. This method can get expensive for getting 6 off-colours, but guarantees the preservation of other sockets between each step. This method is referred to as the "Vorici method"[1], referencing the name of an NPC that originally unlocked these crafts in an older version of the game.

For corrupted items, Tainted Chromatic OrbTainted Chromatic OrbStack Size: 20Unpredictably reforges the colour of sockets on a corrupted itemRight click this item then left click a corrupted socketed item to apply it. may be more cost-efficient.

Unlock locations

Crafting recipes are discovered in various locations across multiple contents. Most of them can be found in the campaign Acts, The Labyrinth, and maps. Unveiling items with veiled modifiers will also unlock associated crafts, if any.

Crafting modifiers

Unlocked by visiting locations

Most crafting options need to be unlocked by clicking objects in specific locations. Some low-tier crafting options are unlocked from the beginning.

Prefix modifiers

Unlock Location Modifier Cost Item Classes Categories
Starts unlocked +(15-25) to maximum Life 1x Orb of Alteration Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
Starts unlocked +(55-64) to maximum Mana 3x Orb of Augmentation Two Hand Melee
Starts unlocked +(35-44) to maximum Mana 3x Orb of Augmentation One Hand Melee One Hand Ranged Two Hand Ranged
Starts unlocked +(25-34) to maximum Mana 3x Orb of Augmentation Body Armour Gloves Boots Helmet Shield Ring Amulet Quiver Belt
Cage (56-74)% increased Armour 2x Chaos Orb Body Armour Boots Gloves Helmet Shield
Cage +(250-320) to Armour 2x Chaos Orb Body Armour Shield
Cage (56-74)% increased Evasion Rating 2x Chaos Orb Body Armour Boots Gloves Helmet Shield
Cage +(250-320) to Evasion Rating 2x Chaos Orb Body Armour Shield
Cage (56-74)% increased Energy Shield 2x Chaos Orb Body Armour Boots Gloves Helmet Shield
Cage +(56-69) to maximum Energy Shield 2x Chaos Orb Body Armour Shield
Cage (56-74)% increased Armour and Evasion 2x Chaos Orb Body Armour Boots Gloves Helmet Shield
Cage (56-74)% increased Armour and Energy Shield 2x Chaos Orb Body Armour Boots Gloves Helmet Shield
Cage (56-74)% increased Evasion and Energy Shield 2x Chaos Orb Body Armour Boots Gloves Helmet Shield
Cells (0.3-0.5)% of Physical Attack Damage Leeched as Life 3x Orb of Chance Ring Amulet Gloves Quiver
Cells (0.3-0.5)% of Physical Attack Damage Leeched as Life 3x Orb of Chance One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
Channel +(56-70) to maximum Life 4x Orb of Alchemy Body Armour Gloves Boots Helmet Shield
Channel +(85-94) to maximum Mana 4x Chaos Orb Two Hand Melee
Channel +(65-74) to maximum Mana 4x Chaos Orb One Hand Melee One Hand Ranged Two Hand Ranged
Dry Sea (21-30)% increased Damage over Time 2x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
Epilogue (20-24)% increased Movement Speed 4x Chaos Orb Boots
Excavation (67-81)% increased Chaos Damage 3x Regal Orb Two Hand Melee
Excavation (45-54)% increased Chaos Damage 3x Regal Orb One Hand Melee One Hand Ranged
Frozen Cabins (13-15)% increased maximum Energy Shield 2x Chaos Orb Amulet
Frozen Cabins +(26-30) to maximum Energy Shield 2x Chaos Orb Amulet Ring
Labyrinth Trial in The Catacombs (15-23)% increased Elemental Damage with Attack Skills 6x Orb of Alteration One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Ring Amulet Belt Quiver
Labyrinth Trial in The Crypt (11-20)% increased Damage over Time 6x Orb of Alteration One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
Lava Lake (67-81)% increased Fire Damage 4x Chaos Orb Two Hand Melee
Lava Lake (45-54)% increased Fire Damage 4x Chaos Orb One Hand Melee One Hand Ranged
Lava Lake Adds (60-72) to (110-128) Fire Damage 4x Chaos Orb Two Hand Melee Two Hand Ranged
Lava Lake Adds (35-41) to (63-73) Fire Damage 4x Chaos Orb One Hand Melee One Hand Ranged
Lava Lake Adds (41-55) to (83-96) Fire Damage to Spells 4x Chaos Orb Two Hand Melee
Lava Lake Adds (31-41) to (61-71) Fire Damage to Spells 4x Chaos Orb One Hand Melee One Hand Ranged
Moon Temple (10-12)% increased maximum Energy Shield 1x Chaos Orb Amulet
Moon Temple +(21-25) to maximum Energy Shield 1x Orb of Alchemy Amulet Ring
Museum (82-99)% increased Spell Damage 1x Exalted Orb Two Hand Melee
Museum (55-66)% increased Spell Damage 1x Exalted Orb One Hand Melee One Hand Ranged
Oba's Cursed Trove Suffixes Cannot Be Changed 2x Divine Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
Orchard (67-81)% increased Cold Damage 4x Chaos Orb Two Hand Melee
Orchard (45-54)% increased Cold Damage 4x Chaos Orb One Hand Melee One Hand Ranged
Orchard Adds (60-72) to (110-128) Cold Damage 4x Chaos Orb Two Hand Melee Two Hand Ranged
Orchard Adds (35-41) to (63-73) Cold Damage 4x Chaos Orb One Hand Melee One Hand Ranged
Orchard Adds (38-50) to (75-88) Cold Damage to Spells 4x Chaos Orb Two Hand Melee
Orchard Adds (25-33) to (50-58) Cold Damage to Spells 4x Chaos Orb One Hand Melee One Hand Ranged
Park (0.6-0.8)% of Physical Attack Damage Leeched as Life 4x Orb of Chance Amulet
Park (0.5-0.8)% of Physical Attack Damage Leeched as Life 4x Orb of Chance One Hand Melee Two Hand Melee
Park (0.2-0.4)% of Physical Attack Damage Leeched as Mana 1x Regal Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
Phantasmagoria (67-81)% increased Trap Damage 4x Chaos Orb Two Hand Melee Two Hand Ranged
Phantasmagoria (45-54)% increased Trap Damage 4x Chaos Orb One Hand Melee One Hand Ranged
Phantasmagoria (67-81)% increased Mine Damage 4x Chaos Orb Two Hand Melee Two Hand Ranged
Phantasmagoria (45-54)% increased Mine Damage 4x Chaos Orb One Hand Melee One Hand Ranged
Pit Item drops on Death if Equipped by an Animated Guardian 1x Chaos Orb Body Armour
Promenade Minions deal (52-66)% increased Damage 2x Orb of Alchemy Two Hand Melee Two Hand Ranged
Promenade Minions deal (35-44)% increased Damage 2x Orb of Alchemy One Hand Melee One Hand Ranged
Reef (67-81)% increased Lightning Damage 4x Chaos Orb Two Hand Melee
Reef (45-54)% increased Lightning Damage 4x Chaos Orb One Hand Melee One Hand Ranged
Reef Adds (10-14) to (162-197) Lightning Damage 4x Chaos Orb Two Hand Melee Two Hand Ranged
Reef Adds (6-8) to (100-113) Lightning Damage 4x Chaos Orb One Hand Melee One Hand Ranged
Reef Adds (4-13) to (159-168) Lightning Damage to Spells 4x Chaos Orb Two Hand Melee
Reef Adds (3-9) to (106-112) Lightning Damage to Spells 4x Chaos Orb One Hand Melee One Hand Ranged
Shavronne's Tower (52-66)% increased Spell Damage 8x Orb of Alteration Two Hand Melee
Shavronne's Tower (35-44)% increased Spell Damage 8x Orb of Alteration One Hand Melee One Hand Ranged
Shrine Minions deal (67-81)% increased Damage 4x Chaos Orb Two Hand Melee Two Hand Ranged
Shrine Minions deal (45-54)% increased Damage 4x Chaos Orb One Hand Melee One Hand Ranged
Silo +(71-85) to maximum Life 4x Chaos Orb Body Armour
Sulphur Vents (100-129)% increased Physical Damage 1x Exalted Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
The Ancient Pyramid (37-51)% increased Spell Damage 4x Orb of Alteration Two Hand Melee
The Ancient Pyramid (25-34)% increased Spell Damage 4x Orb of Alteration One Hand Melee One Hand Ranged
The Beacon +(26-40) to maximum Life 6x Orb of Transmutation Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
The Beacon +(65-74) to maximum Mana 6x Orb of Augmentation Two Hand Melee
The Beacon +(45-54) to maximum Mana 6x Orb of Augmentation One Hand Melee One Hand Ranged Two Hand Ranged
The Beacon +(35-44) to maximum Mana 6x Orb of Augmentation Body Armour Gloves Boots Helmet Shield Ring Amulet Quiver Belt
The Boiling Lake (67-81)% increased Spell Damage 4x Chaos Orb Two Hand Melee
The Boiling Lake (45-54)% increased Spell Damage 4x Chaos Orb One Hand Melee One Hand Ranged
The Causeway (52-66)% increased Cold Damage 8x Orb of Alteration Two Hand Melee
The Causeway (35-44)% increased Cold Damage 8x Orb of Alteration One Hand Melee One Hand Ranged
The Causeway Adds (38-46) to (73-85) Cold Damage 2x Orb of Alchemy Two Hand Melee Two Hand Ranged
The Causeway Adds (22-27) to (42-49) Cold Damage 2x Orb of Alchemy One Hand Melee One Hand Ranged
The Causeway Adds (11-15) to (23-27) Cold Damage to Attacks 2x Orb of Alchemy Ring Amulet
The Causeway Adds (26-34) to (52-60) Cold Damage to Spells 2x Orb of Alchemy Two Hand Melee
The Causeway Adds (17-23) to (34-40) Cold Damage to Spells 2x Orb of Alchemy One Hand Melee One Hand Ranged
The Causeway Adds (19-23) to (37-42) Cold Damage to Attacks 2x Orb of Alchemy Quiver
The Caverns (20-60)% increased Damage with Vaal Skills 1x Vaal Orb Gloves
The Chamber of Innocence (15-19)% increased Movement Speed 2x Chaos Orb Boots
The Chamber of Sins Level 1 (52-66)% increased Lightning Damage 8x Orb of Alteration Two Hand Melee
The Chamber of Sins Level 1 (35-44)% increased Lightning Damage 8x Orb of Alteration One Hand Melee One Hand Ranged
The Chamber of Sins Level 1 Adds (6-9) to (104-139) Lightning Damage 2x Orb of Alchemy Two Hand Melee Two Hand Ranged
The Chamber of Sins Level 1 Adds (3-5) to (60-80) Lightning Damage 2x Orb of Alchemy One Hand Melee One Hand Ranged
The Chamber of Sins Level 1 Adds (1-5) to (41-48) Lightning Damage to Attacks 2x Orb of Alchemy Ring Amulet
The Chamber of Sins Level 1 Adds (3-9) to (109-115) Lightning Damage to Spells 2x Orb of Alchemy Two Hand Melee
The Chamber of Sins Level 1 Adds (2-6) to (73-77) Lightning Damage to Spells 2x Orb of Alchemy One Hand Melee One Hand Ranged
The Chamber of Sins Level 1 Adds (3-6) to (52-70) Lightning Damage to Attacks 2x Orb of Alchemy Quiver
The City of Sarn (10-14)% increased Movement Speed 3x Orb of Augmentation Boots
The Crematorium (26-35)% increased Armour 4x Orb of Transmutation Body Armour Boots Gloves Helmet Shield
The Crematorium +(50-75) to Armour 4x Orb of Transmutation Body Armour Boots Gloves Helmet Shield
The Crematorium (26-35)% increased Evasion Rating 4x Orb of Transmutation Body Armour Boots Gloves Helmet Shield
The Crematorium +(50-75) to Evasion Rating 4x Orb of Transmutation Body Armour Boots Gloves Helmet Shield
The Crematorium (26-35)% increased Energy Shield 4x Orb of Transmutation Body Armour Boots Gloves Helmet Shield
The Crematorium +(17-22) to maximum Energy Shield 4x Orb of Transmutation Body Armour Boots Gloves Helmet Shield
The Crematorium (26-35)% increased Armour and Evasion 4x Orb of Transmutation Body Armour Boots Gloves Helmet Shield
The Crematorium (26-35)% increased Armour and Energy Shield 4x Orb of Transmutation Body Armour Boots Gloves Helmet Shield
The Crematorium (26-35)% increased Evasion and Energy Shield 4x Orb of Transmutation Body Armour Boots Gloves Helmet Shield
The Crystal Veins (37-51)% increased Cold Damage 4x Orb of Alteration Two Hand Melee
The Crystal Veins (25-34)% increased Cold Damage 4x Orb of Alteration One Hand Melee One Hand Ranged
The Crystal Veins Adds (19-21) to (32-41) Cold Damage 4x Orb of Transmutation Two Hand Melee Two Hand Ranged
The Crystal Veins Adds (11-12) to (19-23) Cold Damage 4x Orb of Transmutation One Hand Melee One Hand Ranged
The Crystal Veins Adds (6-8) to (14-18) Cold Damage to Attacks 4x Orb of Transmutation Ring Amulet Gloves
The Crystal Veins Adds (14-19) to (28-33) Cold Damage to Spells 4x Orb of Transmutation Two Hand Melee
The Crystal Veins Adds (10-13) to (19-22) Cold Damage to Spells 4x Orb of Transmutation One Hand Melee One Hand Ranged
The Crystal Veins Adds (9-11) to (16-21) Cold Damage to Attacks 4x Orb of Transmutation Quiver
The Dread Thicket (52-66)% increased Fire Damage 8x Orb of Alteration Two Hand Melee
The Dread Thicket (35-44)% increased Fire Damage 8x Orb of Alteration One Hand Melee One Hand Ranged
The Dread Thicket Adds (38-46) to (73-85) Fire Damage 2x Orb of Alchemy Two Hand Melee Two Hand Ranged
The Dread Thicket Adds (22-27) to (42-49) Fire Damage 2x Orb of Alchemy One Hand Melee One Hand Ranged
The Dread Thicket Adds (12-17) to (26-30) Fire Damage to Attacks 2x Orb of Alchemy Ring Amulet
The Dread Thicket Adds (28-38) to (57-66) Fire Damage to Spells 2x Orb of Alchemy Two Hand Melee
The Dread Thicket Adds (21-28) to (42-49) Fire Damage to Spells 2x Orb of Alchemy One Hand Melee One Hand Ranged
The Dread Thicket Adds (19-23) to (37-42) Fire Damage to Attacks 2x Orb of Alchemy Quiver
The Feeding Trough +(41-55) to maximum Life 2x Orb of Alchemy Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
The Feeding Trough +(75-84) to maximum Mana 2x Chaos Orb Two Hand Melee
The Feeding Trough +(55-64) to maximum Mana 2x Chaos Orb One Hand Melee One Hand Ranged Two Hand Ranged
The Feeding Trough +(45-54) to maximum Mana 2x Chaos Orb Body Armour Gloves Boots Helmet Shield Ring Amulet Quiver Belt
The Karui Fortress (41-50)% increased Armour 1x Orb of Alchemy Body Armour Boots Gloves Helmet Shield
The Karui Fortress +(100-150) to Armour 1x Orb of Alchemy Body Armour Helmet Shield
The Karui Fortress (41-50)% increased Evasion Rating 1x Orb of Alchemy Body Armour Boots Gloves Helmet Shield
The Karui Fortress +(100-150) to Evasion Rating 1x Orb of Alchemy Body Armour Helmet Shield
The Karui Fortress (41-50)% increased Energy Shield 1x Orb of Alchemy Body Armour Boots Gloves Helmet Shield
The Karui Fortress +(35-45) to maximum Energy Shield 1x Orb of Alchemy Body Armour Helmet Shield
The Karui Fortress (41-50)% increased Armour and Evasion 1x Orb of Alchemy Body Armour Boots Gloves Helmet Shield
The Karui Fortress (41-50)% increased Armour and Energy Shield 1x Orb of Alchemy Body Armour Boots Gloves Helmet Shield
The Karui Fortress (41-50)% increased Evasion and Energy Shield 1x Orb of Alchemy Body Armour Boots Gloves Helmet Shield
The Lunaris Temple Level 2 (37-51)% increased Lightning Damage 4x Orb of Alteration Two Hand Melee
The Lunaris Temple Level 2 (25-34)% increased Lightning Damage 4x Orb of Alteration One Hand Melee One Hand Ranged
The Lunaris Temple Level 2 Adds (2-5) to (46-64) Lightning Damage 4x Orb of Transmutation Two Hand Melee Two Hand Ranged
The Lunaris Temple Level 2 Adds (1-3) to (27-37) Lightning Damage 4x Orb of Transmutation One Hand Melee One Hand Ranged
The Lunaris Temple Level 2 Adds (1-4) to (32-36) Lightning Damage to Attacks 4x Orb of Transmutation Ring Amulet Gloves
The Lunaris Temple Level 2 Adds (1-5) to (59-63) Lightning Damage to Spells 4x Orb of Transmutation Two Hand Melee
The Lunaris Temple Level 2 Adds (1-4) to (39-42) Lightning Damage to Spells 4x Orb of Transmutation One Hand Melee One Hand Ranged
The Lunaris Temple Level 2 Minions deal (10-20)% increased Damage 3x Chaos Orb Gloves
The Lunaris Temple Level 2 Minions deal (37-51)% increased Damage 4x Orb of Augmentation Two Hand Melee Two Hand Ranged
The Lunaris Temple Level 2 Minions deal (25-34)% increased Damage 4x Orb of Augmentation One Hand Melee One Hand Ranged
The Lunaris Temple Level 2 Adds (1-4) to (32-36) Lightning Damage to Attacks 4x Orb of Transmutation Quiver
The Ossuary (60-79)% increased Physical Damage 8x Orb of Alteration One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
The Ossuary (52-66)% increased Chaos Damage 4x Orb of Chance Two Hand Melee
The Ossuary (35-44)% increased Chaos Damage 4x Orb of Chance One Hand Melee One Hand Ranged
The Ossuary Adds (11-15) to (23-27) Physical Damage 2x Orb of Alchemy Two Hand Melee Two Hand Ranged
The Ossuary Adds (7-11) to (16-19) Physical Damage 2x Orb of Alchemy One Hand Melee One Hand Ranged
The Ossuary Adds (5-7) to (8-10) Physical Damage to Attacks 2x Chaos Orb Ring Amulet Quiver
The Ossuary Adds (11-15) to (23-27) Chaos Damage to Attacks 2x Chaos Orb Ring Amulet Quiver
The Quarry (80-99)% increased Physical Damage 4x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
The Quarry Adds (18-24) to (36-42) Physical Damage 4x Chaos Orb Two Hand Melee Two Hand Ranged
The Quarry Adds (13-17) to (26-30) Physical Damage 4x Chaos Orb One Hand Melee One Hand Ranged
The Sewers (40-59)% increased Physical Damage 4x Orb of Alteration One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
The Sewers Adds (9-12) to (18-21) Physical Damage 4x Orb of Transmutation Two Hand Melee Two Hand Ranged
The Sewers Adds (6-8) to (13-15) Physical Damage 4x Orb of Transmutation One Hand Melee One Hand Ranged
The Sewers Adds (3-5) to (6-8) Physical Damage to Attacks 4x Orb of Transmutation Ring Amulet Quiver Gloves
The Solaris Temple Level 2 (37-51)% increased Fire Damage 4x Orb of Alteration Two Hand Melee
The Solaris Temple Level 2 (25-34)% increased Fire Damage 4x Orb of Alteration One Hand Melee One Hand Ranged
The Solaris Temple Level 2 Adds (19-21) to (32-41) Fire Damage 4x Orb of Transmutation Two Hand Melee Two Hand Ranged
The Solaris Temple Level 2 Adds (11-12) to (19-23) Fire Damage 4x Orb of Transmutation One Hand Melee One Hand Ranged
The Solaris Temple Level 2 Adds (8-11) to (16-20) Fire Damage to Attacks 4x Orb of Transmutation Ring Amulet Gloves
The Solaris Temple Level 2 Adds (16-21) to (31-36) Fire Damage to Spells 4x Orb of Transmutation Two Hand Melee
The Solaris Temple Level 2 Adds (12-16) to (23-27) Fire Damage to Spells 4x Orb of Transmutation One Hand Melee One Hand Ranged
The Solaris Temple Level 2 (52-66)% increased Trap Damage 2x Orb of Alchemy Two Hand Melee Two Hand Ranged
The Solaris Temple Level 2 (35-44)% increased Trap Damage 2x Orb of Alchemy One Hand Melee One Hand Ranged
The Solaris Temple Level 2 (52-66)% increased Mine Damage 2x Orb of Alchemy Two Hand Melee Two Hand Ranged
The Solaris Temple Level 2 (35-44)% increased Mine Damage 2x Orb of Alchemy One Hand Melee One Hand Ranged
The Solaris Temple Level 2 Adds (9-11) to (16-21) Fire Damage to Attacks 4x Orb of Transmutation Quiver
The Temple of Decay Level 2 (37-51)% increased Chaos Damage 2x Orb of Chance Two Hand Melee
The Temple of Decay Level 2 (25-34)% increased Chaos Damage 2x Orb of Chance One Hand Melee One Hand Ranged
The Temple of Decay Level 2 Adds (6-8) to (14-18) Chaos Damage to Attacks 6x Orb of Transmutation Ring Amulet Quiver Gloves
Toxic Sewer (24-32)% increased Elemental Damage with Attack Skills 4x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Quiver Belt

Suffix modifiers

Unlock Location Modifier Cost Item Classes Categories
Starts unlocked +(16-20)% to Fire Resistance 1x Orb of Transmutation One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
Starts unlocked +(16-20)% to Cold Resistance 1x Orb of Transmutation One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
Starts unlocked +(16-20)% to Lightning Resistance 1x Orb of Transmutation One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
Starts unlocked +(15-20) to Strength 1x Orb of Augmentation One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
Starts unlocked +(15-20) to Dexterity 1x Orb of Augmentation One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Quiver
Starts unlocked +(15-20) to Intelligence 1x Orb of Augmentation One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Quiver
Acid Caverns 5% reduced Damage taken from Damage Over Time 2x Regal Orb Shield
Acid Caverns +(31-36)% Chaos Resistance against Damage Over Time 4x Orb of Alteration Belt
Acid Caverns +(37-43)% Chaos Resistance against Damage Over Time 2x Chaos Orb Belt
Aspirant's Trial +(5-8)% to all Elemental Resistances 6x Orb of Alteration Ring Amulet
Aspirant's Trial +(4-6)% to all Elemental Resistances
Minions have +(5-8)% to all Elemental Resistances
6x Orb of Alteration Ring Amulet
Basilica (31-40)% increased Mana Regeneration Rate 2x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Ring Amulet Shield
Belfry (5-6)% increased Life Regeneration rate 2x Orb of Alchemy Helmet Gloves Boots
Belfry 2% additional Physical Damage Reduction 2x Orb of Alchemy Body Armour Shield
Belfry +(3-4)% chance to Suppress Spell Damage 2x Orb of Alchemy Helmet Gloves Boots
Belfry +(5-7)% chance to Suppress Spell Damage 2x Orb of Alchemy Body Armour Shield
Belfry (9-11)% increased Energy Shield Recharge Rate 2x Orb of Alchemy Helmet Gloves Boots
Belfry (16-20)% faster start of Energy Shield Recharge 2x Orb of Alchemy Body Armour Shield
Caer Blaidd, Wolfpack's Den Cannot roll Attack Modifiers 1x Divine Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
Cemetery (17-19)% increased Critical Strike Chance 6x Orb of Alteration One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
Cemetery +(17-19)% to Global Critical Strike Multiplier 6x Orb of Alteration One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
Cemetery (45-75)% increased Critical Strike Chance for Spells 6x Orb of Alteration Two Hand Melee
Cemetery (30-49)% increased Critical Strike Chance for Spells 6x Orb of Alteration One Hand Melee One Hand Ranged
Cemetery (17-21)% increased Global Critical Strike Chance 9x Orb of Alteration Quiver Amulet
Courtyard +(201-300) to Accuracy Rating 2x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
Courtyard +(151-220) to Accuracy Rating 2x Chaos Orb Gloves Helmet Ring Amulet Quiver Shield
Cruel Aspirant's Trial +(13-16)% to Fire and Cold Resistances 1x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
Cruel Aspirant's Trial +(13-16)% to Cold and Lightning Resistances 1x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
Cruel Aspirant's Trial +(13-16)% to Fire and Lightning Resistances 1x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
Doedre's Cesspool +(29-35)% to Fire Resistance 3x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Belt Quiver
Doedre's Cesspool +(29-35)% to Cold Resistance 3x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Belt Quiver
Doedre's Cesspool +(29-35)% to Lightning Resistance 3x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Belt Quiver
Eternal Aspirant's Trial +(9-12)% to all Elemental Resistances 1x Chaos Orb Ring Amulet
Eternal Aspirant's Trial +(7-9)% to all Elemental Resistances
Minions have +(9-12)% to all Elemental Resistances
1x Chaos Orb Ring Amulet
Flooded Mine (16-20)% increased Attack Speed 1x Exalted Orb One Hand Melee Two Hand Melee
Flooded Mine (11-13)% increased Attack Speed 1x Exalted Orb One Hand Ranged Two Hand Ranged
Flooded Mine (27-32)% increased Cast Speed 1x Exalted Orb Two Hand Melee
Flooded Mine (18-21)% increased Cast Speed 1x Exalted Orb One Hand Melee One Hand Ranged
Graveyard +(26-30) to Strength 2x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
Graveyard +(26-30) to Dexterity 2x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Quiver
Graveyard +(26-30) to Intelligence 2x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Quiver
Jungle Valley (20-24)% increased Critical Strike Chance 2x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
Jungle Valley +(20-24)% to Global Critical Strike Multiplier 2x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
Jungle Valley (76-105)% increased Critical Strike Chance for Spells 3x Chaos Orb Two Hand Melee
Jungle Valley (50-69)% increased Critical Strike Chance for Spells 3x Chaos Orb One Hand Melee One Hand Ranged
Jungle Valley (22-27)% increased Global Critical Strike Chance 1x Chaos Orb Quiver Amulet
Labyrinth Trial in The Bath House (5-10)% increased Flask Effect Duration 2x Glassblower's Bauble Belt
Labyrinth Trial in The Chamber of Sins Level 2 (20-30)% increased Mana Regeneration Rate 6x Orb of Alteration One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Ring Amulet Shield
Labyrinth Trial in The Imperial Gardens +(6-9) to all Attributes 3x Orb of Chance One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Quiver
Labyrinth Trial in The Lower Prison +(10-12)% to Fire and Cold Resistances 6x Orb of Transmutation One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
Labyrinth Trial in The Lower Prison +(10-12)% to Cold and Lightning Resistances 6x Orb of Transmutation One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
Labyrinth Trial in The Lower Prison +(10-12)% to Fire and Lightning Resistances 6x Orb of Transmutation One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
Labyrinth Trial in The Tunnel +(10-13) to all Attributes 6x Orb of Chance One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Quiver
Lair (11-15)% increased Flask Effect Duration 4x Glassblower's Bauble Belt
Lookout +(4-5)% Chance to Block 3x Chaos Orb Shield
Lookout (4-5)% Chance to Block Spell Damage 3x Regal Orb Shield
Maze (25-27)% increased Critical Strike Chance 4x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
Maze +(25-28)% to Global Critical Strike Multiplier 4x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
Merciless Aspirant's Trial +(17-20)% to Fire and Cold Resistances 3x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Belt Quiver
Merciless Aspirant's Trial +(17-20)% to Cold and Lightning Resistances 3x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Belt Quiver
Merciless Aspirant's Trial +(17-20)% to Fire and Lightning Resistances 3x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Belt Quiver
Phantasmagoria (21-23)% increased Trap Throwing Speed 2x Orb of Alchemy Two Hand Melee Two Hand Ranged
Phantasmagoria (13-15)% increased Trap Throwing Speed 2x Orb of Alchemy One Hand Melee One Hand Ranged
Phantasmagoria (21-23)% increased Mine Throwing Speed 2x Orb of Alchemy Two Hand Melee Two Hand Ranged
Phantasmagoria (13-15)% increased Mine Throwing Speed 2x Orb of Alchemy One Hand Melee One Hand Ranged
Pit Light Radius is based on Energy Shield instead of Life 4x Chaos Orb Helmet Ring
Promenade Minions have (16-20)% increased maximum Life 2x Orb of Alchemy Shield
Promenade Minions have (18-22)% increased Movement Speed 2x Orb of Alchemy Ring Amulet
Siege +(2-3)% Chance to Block 9x Orb of Alteration Shield
Siege (2-3)% Chance to Block Spell Damage 4x Orb of Chance Shield
The Archives Regenerate (12-20) Life per second
Regenerate (1.8-3) Mana per second
1x Orb of Alchemy Amulet
The Ascent (15-20)% chance to Avoid being Stunned 1x Regal Orb Helmet Gloves
The Ascent (16-20)% chance to Avoid Elemental Ailments 1x Chaos Orb Boots Shield
The Ascent (30-24)% reduced Effect of Chill and Shock on you 1x Chaos Orb Boots Gloves
The Ascent Moving while Bleeding doesn't cause you to take extra Damage 2x Chaos Orb Shield Quiver
The Ascent (41-50)% chance to Avoid Bleeding 4x Orb of Alteration Boots
The Ascent (41-50)% reduced Ignite Duration on you 4x Orb of Alteration Ring
The Ascent (50-41)% reduced Effect of Chill on you 4x Orb of Alteration Ring
The Ascent (50-41)% reduced Effect of Shock on you 4x Orb of Alteration Ring
The Ascent (20-16)% reduced Effect of Curses on you 4x Orb of Alteration Ring
The Ascent (15-11)% reduced Effect of Freeze on you 4x Orb of Alteration Helmet
The Belly of the Beast Level 2 +(21-28)% to Fire Resistance 1x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
The Belly of the Beast Level 2 +(21-28)% to Cold Resistance 1x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
The Belly of the Beast Level 2 +(21-28)% to Lightning Resistance 1x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
The Causeway (13-16)% increased Cold Damage 2x Orb of Alchemy Ring Amulet One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
The Chamber of Innocence Warcries cannot Exert Travel Skills 1x Orb of Alchemy Ring Amulet Belt
The Chamber of Sins Level 1 (13-16)% increased Lightning Damage 2x Orb of Alchemy Ring Amulet One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
The Coward's Trial Prefixes Cannot Be Changed 2x Divine Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
The Crystal Veins (9-12)% increased Cold Damage 4x Orb of Transmutation Ring Amulet One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
The Desecrated Chambers +(121-200) to Accuracy Rating 2x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
The Desecrated Chambers +(121-150) to Accuracy Rating 2x Orb of Alchemy Gloves Helmet Ring Amulet Quiver Shield
The Dread Thicket (13-16)% increased Fire Damage 2x Orb of Alchemy Ring Amulet One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
The Dried Lake (8-10)% increased Attack Speed 6x Orb of Alteration One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
The Dried Lake (7-12)% increased Attack Speed 2x Chaos Orb Gloves Quiver Shield
The Dried Lake (15-20)% increased Cast Speed 6x Orb of Alteration Two Hand Melee
The Dried Lake (10-13)% increased Cast Speed 6x Orb of Alteration One Hand Melee One Hand Ranged
The Dried Lake (3-5)% increased Attack Speed 2x Orb of Alchemy Ring
The Dried Lake (6-9)% increased Cast Speed 6x Orb of Alteration Shield Amulet
The Dried Lake (15-20)% increased Warcry Speed 6x Orb of Alteration Amulet
The Lunaris Temple Level 2 (9-12)% increased Lightning Damage 4x Orb of Transmutation Ring Amulet One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
The Lunaris Temple Level 2 Minions have (11-15)% increased maximum Life 4x Orb of Augmentation Shield Ring
The Lunaris Temple Level 2 Minions have (13-17)% increased Movement Speed 4x Orb of Augmentation Ring Amulet
The Ossuary (13-16)% increased Chaos Damage 3x Orb of Alchemy Ring Amulet One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
The Ossuary (13-16)% increased Global Physical Damage 3x Orb of Alchemy Shield Amulet
The Putrid Cloister Can have up to 3 Crafted Modifiers 2x Divine Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
The Reliquary +(91-120) to Accuracy Rating 4x Orb of Transmutation One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
The Reliquary +(91-120) to Accuracy Rating 4x Orb of Transmutation Gloves Helmet Ring Amulet Quiver Shield
The Sewers (9-12)% increased Global Physical Damage 3x Orb of Chance Shield Amulet
The Solaris Temple Level 2 (9-12)% increased Fire Damage 4x Orb of Transmutation Ring Amulet One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
The Solaris Temple Level 2 (17-20)% increased Trap Throwing Speed 6x Orb of Augmentation Two Hand Melee Two Hand Ranged
The Solaris Temple Level 2 (9-12)% increased Trap Throwing Speed 6x Orb of Augmentation One Hand Melee One Hand Ranged
The Solaris Temple Level 2 (17-20)% increased Mine Throwing Speed 6x Orb of Augmentation Two Hand Melee Two Hand Ranged
The Solaris Temple Level 2 (9-12)% increased Mine Throwing Speed 6x Orb of Augmentation One Hand Melee One Hand Ranged
The Temple of Decay Level 2 (9-12)% increased Chaos Damage 3x Orb of Chance Ring Amulet One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
The Vastiri Desert (11-15)% increased Attack Speed 2x Chaos Orb One Hand Melee Two Hand Melee
The Vastiri Desert (21-26)% increased Cast Speed 2x Chaos Orb Two Hand Melee
The Vastiri Desert (14-17)% increased Cast Speed 2x Chaos Orb One Hand Melee One Hand Ranged
The Western Forest +(21-25) to Strength 2x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
The Western Forest +(21-25) to Dexterity 2x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Quiver
The Western Forest +(21-25) to Intelligence 2x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Quiver
Underground Sea (7-8)% increased Life Regeneration rate 4x Chaos Orb Helmet Gloves Boots
Underground Sea 3% additional Physical Damage Reduction 4x Chaos Orb Body Armour Shield
Underground Sea +(5-6)% chance to Suppress Spell Damage 4x Chaos Orb Helmet Gloves Boots
Underground Sea +(8-10)% chance to Suppress Spell Damage 4x Chaos Orb Body Armour Shield
Underground Sea (12-14)% increased Energy Shield Recharge Rate 4x Chaos Orb Helmet Gloves Boots
Underground Sea (21-25)% faster start of Energy Shield Recharge 4x Chaos Orb Body Armour Shield
Wasteland (21-25)% chance to Avoid being Stunned 2x Regal Orb Helmet Gloves
Wasteland (21-25)% chance to Avoid Elemental Ailments 2x Chaos Orb Boots Shield
Wasteland (40-31)% reduced Effect of Chill and Shock on you 2x Chaos Orb Boots Gloves
Wasteland (51-60)% chance to Avoid Bleeding 2x Chaos Orb Boots
Wasteland (51-60)% reduced Ignite Duration on you 2x Chaos Orb Ring
Wasteland (60-51)% reduced Effect of Chill on you 2x Chaos Orb Ring
Wasteland (60-51)% reduced Effect of Shock on you 2x Chaos Orb Ring
Wasteland (25-21)% reduced Effect of Curses on you 2x Chaos Orb Ring
Wasteland (20-16)% reduced Effect of Freeze on you 2x Chaos Orb Helmet
Whakawairua Tuahu Cannot roll Caster Modifiers 1x Divine Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver

Socket modifiers

Unlock Location Modification Cost
The Mines Level 1 At Least One Blue Socket 4x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
The Mines Level 1 At Least Two Blue Sockets 25x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
The Mines Level 1 At Least Three Blue Sockets 120x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
The Mines Level 1 At Least Two Blue and One Green Socket 100x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
The Mines Level 1 At Least Two Blue and One Red Socket 100x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
The Mines Level 1 At Least One Green Socket 4x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
The Mines Level 1 At Least One Green and One Blue Socket 15x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
The Mines Level 1 At Least Two Green Sockets 25x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
The Mines Level 1 At Least Two Green and One Blue Socket 100x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
The Mines Level 1 At Least Three Green Sockets 120x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
The Mines Level 1 At Least Two Green and One Red Socket 100x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
The Mines Level 1 At Least One Red Socket 4x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
The Mines Level 1 At Least One Red and One Blue Socket 15x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
The Mines Level 1 At Least One Red and One Green Socket 15x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
The Mines Level 1 At Least Two Red Sockets 25x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
The Mines Level 1 At Least Two Red and One Blue Socket 100x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
The Mines Level 1 At Least Two Red and One Green Socket 100x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
The Mines Level 1 At Least Three Red Sockets 120x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.
Kaom's Stronghold Two Linked Sockets 1x Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links.
Kaom's Stronghold Three Linked Sockets 3x Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links.
Kaom's Stronghold Four Linked Sockets 5x Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links.
Crimson Temple Five Linked Sockets 150x Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links.
Plateau Six Linked Sockets 1500x Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links.
The Grand Arena Two Sockets 1x Jeweller's OrbJeweller's OrbStack Size: 20Reforges the number of sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more sockets.
The Grand Arena Three Sockets 3x Jeweller's OrbJeweller's OrbStack Size: 20Reforges the number of sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more sockets.
The Grand Arena Four Sockets 10x Jeweller's OrbJeweller's OrbStack Size: 20Reforges the number of sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more sockets.
Ashen Wood Five Sockets 70x Jeweller's OrbJeweller's OrbStack Size: 20Reforges the number of sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more sockets.
Plaza Six Sockets 350x Jeweller's OrbJeweller's OrbStack Size: 20Reforges the number of sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more sockets.

Metacrafting modifiers

Unlock Location Modifier Cost Item Classes Categories
Caer Blaidd, Wolfpack's Den Suffix: Cannot roll Attack Modifiers 1x Divine Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
Oba's Cursed Trove Prefix: Suffixes Cannot Be Changed 2x Divine Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
The Coward's Trial Suffix: Prefixes Cannot Be Changed 2x Divine Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
The Putrid Cloister Suffix: Can have up to 3 Crafted Modifiers 2x Divine Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
Whakawairua Tuahu Suffix: Cannot roll Caster Modifiers 1x Divine Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver

Flask enchantment crafts

Flask enchantment crafts require both Instilling OrbInstilling OrbStack Size: 20Adds an enchantment to a utility flask that will cause
it to be used when certain conditions are met
Replaces any existing enchantment
Right click this item then left click a flask to apply it.
s and Glassblower's BaubleGlassblower's BaubleStack Size: 20Improves the quality of a flaskRight click this item then left click a flask to apply it. Has greater effect on lower-rarity flasks. The maximum quality is 20%.s. They can be unlocked on the Karui Shores immediately to the west of the arrival point after departing from Oriath Docks, or far south from the waypoint in the outside area.

Unlock Location Modifier Cost Item Classes Categories
Epilogue Enchant: Used when an adjacent Flask is used 5x Instilling Orb Flask
Epilogue Enchant: Used when an adjacent Flask is used 5x Glassblower's Bauble Flask
Epilogue Enchant: Reused at the end of this Flask's effect 5x Instilling Orb Flask
Epilogue Enchant: Reused at the end of this Flask's effect 5x Glassblower's Bauble Flask
Epilogue Enchant: Used when Charges reach full 5x Instilling Orb Flask
Epilogue Enchant: Used when Charges reach full 5x Glassblower's Bauble Flask
Epilogue Enchant: Used when you Use a Guard Skill 5x Instilling Orb Flask
Epilogue Enchant: Used when you Use a Guard Skill 5x Glassblower's Bauble Flask
Epilogue Enchant: Used when you Use a Travel Skill 5x Instilling Orb Flask
Epilogue Enchant: Used when you Use a Travel Skill 5x Glassblower's Bauble Flask
Epilogue Enchant: Used when you Hit a Rare or Unique Enemy, if not already in effect 5x Instilling Orb Flask
Epilogue Enchant: Used when you Hit a Rare or Unique Enemy, if not already in effect 5x Glassblower's Bauble Flask
Epilogue Enchant: Used when you become Frozen 5x Instilling Orb Flask
Epilogue Enchant: Used when you become Frozen 5x Glassblower's Bauble Flask
Epilogue Enchant: Used when you become Chilled 5x Instilling Orb Flask
Epilogue Enchant: Used when you become Chilled 5x Glassblower's Bauble Flask
Epilogue Enchant: Used when you become Shocked 5x Instilling Orb Flask
Epilogue Enchant: Used when you become Shocked 5x Glassblower's Bauble Flask
Epilogue Enchant: Used when you become Ignited 5x Instilling Orb Flask
Epilogue Enchant: Used when you become Ignited 5x Glassblower's Bauble Flask
Epilogue Enchant: Used when you start Bleeding 5x Instilling Orb Flask
Epilogue Enchant: Used when you start Bleeding 5x Glassblower's Bauble Flask
Epilogue Enchant: Used when you become Poisoned 5x Instilling Orb Flask
Epilogue Enchant: Used when you become Poisoned 5x Glassblower's Bauble Flask
Epilogue Enchant: Used when you Block 5x Instilling Orb Flask
Epilogue Enchant: Used when you Block 5x Glassblower's Bauble Flask
Epilogue Enchant: Used when you take a Savage Hit 5x Instilling Orb Flask
Epilogue Enchant: Used when you take a Savage Hit 5x Glassblower's Bauble Flask
Epilogue Enchant: Used when you use a Life Flask 5x Instilling Orb Flask
Epilogue Enchant: Used when you use a Life Flask 5x Glassblower's Bauble Flask

Other crafts

Unlock Location Crafting Option Cost Item Classes Categories
Starts unlocked Remove Crafted Mods 1x Orb of Scouring One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
Starts unlocked Remove Enchantments 3x Orb of Scouring Flask One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Belt Amulet Ring Quiver

Unlocked via unveiling

Some crafting modifiers are unlocked by having Jun unveil found items. Some veiled mods can only drop from a specific Immortal Syndicate member.

Prefix modifiers

Modifier Cost Item Classes Categories
(81-85)% increased Physical Damage
(13-15)% chance to Impale Enemies on Hit with Attacks
3x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
(86-94)% increased Physical Damage
(16-17)% chance to Impale Enemies on Hit with Attacks
3x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
(95-105)% increased Physical Damage
(18-20)% chance to Impale Enemies on Hit with Attacks
8x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
(81-85)% increased Physical Damage
(13-15)% chance to cause Bleeding on Hit
3x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
(86-94)% increased Physical Damage
(16-17)% chance to cause Bleeding on Hit
3x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
(95-105)% increased Physical Damage
(18-20)% chance to cause Bleeding on Hit
8x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
(81-85)% increased Physical Damage
(13-15)% chance to Blind Enemies on hit
3x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
(86-94)% increased Physical Damage
(16-17)% chance to Blind Enemies on hit
3x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
(95-105)% increased Physical Damage
(18-20)% chance to Blind Enemies on hit
8x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
(81-85)% increased Physical Damage
(13-15)% chance to Poison on Hit
3x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
(86-94)% increased Physical Damage
(16-17)% chance to Poison on Hit
3x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
(95-105)% increased Physical Damage
(18-20)% chance to Poison on Hit
8x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged
(60-64)% increased Fire Damage
(21-24)% chance to Ignite
3x Orb of Alchemy Two Hand Melee
(65-72)% increased Fire Damage
(25-28)% chance to Ignite
3x Chaos Orb Two Hand Melee
(73-80)% increased Fire Damage
(29-34)% chance to Ignite
8x Chaos Orb Two Hand Melee
(36-41)% increased Fire Damage
(13-15)% chance to Ignite
3x Orb of Alchemy One Hand Melee One Hand Ranged
(42-50)% increased Fire Damage
(16-17)% chance to Ignite
3x Chaos Orb One Hand Melee One Hand Ranged
(51-60)% increased Fire Damage
(18-20)% chance to Ignite
8x Chaos Orb One Hand Melee One Hand Ranged
(60-64)% increased Cold Damage
(21-24)% chance to Freeze
3x Orb of Alchemy Two Hand Melee
(65-72)% increased Cold Damage
(25-28)% chance to Freeze
3x Chaos Orb Two Hand Melee
(73-80)% increased Cold Damage
(29-34)% chance to Freeze
8x Chaos Orb Two Hand Melee
(36-41)% increased Cold Damage
(13-15)% chance to Freeze
3x Orb of Alchemy One Hand Melee One Hand Ranged
(42-50)% increased Cold Damage
(16-17)% chance to Freeze
3x Chaos Orb One Hand Melee One Hand Ranged
(51-60)% increased Cold Damage
(18-20)% chance to Freeze
8x Chaos Orb One Hand Melee One Hand Ranged
(60-64)% increased Lightning Damage
(21-24)% chance to Shock
3x Orb of Alchemy Two Hand Melee
(65-72)% increased Lightning Damage
(25-28)% chance to Shock
3x Chaos Orb Two Hand Melee
(73-80)% increased Lightning Damage
(29-34)% chance to Shock
8x Chaos Orb Two Hand Melee
(36-41)% increased Lightning Damage
(13-15)% chance to Shock
3x Orb of Alchemy One Hand Melee One Hand Ranged
(42-50)% increased Lightning Damage
(16-17)% chance to Shock
3x Chaos Orb One Hand Melee One Hand Ranged
(51-60)% increased Lightning Damage
(18-20)% chance to Shock
8x Chaos Orb One Hand Melee One Hand Ranged
(53-60)% increased Chaos Damage
Chaos Skills have (15-17)% increased Skill Effect Duration
3x Orb of Alchemy Two Hand Melee
(61-68)% increased Chaos Damage
Chaos Skills have (18-20)% increased Skill Effect Duration
3x Chaos Orb Two Hand Melee
(69-75)% increased Chaos Damage
Chaos Skills have (21-23)% increased Skill Effect Duration
8x Chaos Orb Two Hand Melee
(35-39)% increased Chaos Damage
Chaos Skills have (7-8)% increased Skill Effect Duration
3x Orb of Alchemy One Hand Melee One Hand Ranged
(40-45)% increased Chaos Damage
Chaos Skills have (9-10)% increased Skill Effect Duration
3x Chaos Orb One Hand Melee One Hand Ranged
(46-50)% increased Chaos Damage
Chaos Skills have (11-12)% increased Skill Effect Duration
8x Chaos Orb One Hand Melee One Hand Ranged
(60-64)% increased Spell Damage
(16-20)% increased Mana Regeneration Rate
8x Orb of Transmutation Two Hand Melee
(65-72)% increased Spell Damage
(21-25)% increased Mana Regeneration Rate
2x Chaos Orb Two Hand Melee
(73-80)% increased Spell Damage
(26-30)% increased Mana Regeneration Rate
6x Chaos Orb Two Hand Melee
(36-41)% increased Spell Damage
(7-9)% increased Mana Regeneration Rate
8x Orb of Transmutation One Hand Melee One Hand Ranged
(42-50)% increased Spell Damage
(10-12)% increased Mana Regeneration Rate
2x Chaos Orb One Hand Melee One Hand Ranged
(51-60)% increased Spell Damage
(13-15)% increased Mana Regeneration Rate
6x Chaos Orb One Hand Melee One Hand Ranged
(53-58)% increased Spell Damage
Gain (3-4)% of Non-Chaos Damage as extra Chaos Damage
1x Chaos Orb Two Hand Melee
(59-66)% increased Spell Damage
Gain (5-6)% of Non-Chaos Damage as extra Chaos Damage
4x Chaos Orb Two Hand Melee
(67-75)% increased Spell Damage
Gain (7-8)% of Non-Chaos Damage as extra Chaos Damage
1x Exalted Orb Two Hand Melee
(38-40)% increased Spell Damage
Gain 2% of Non-Chaos Damage as extra Chaos Damage
1x Chaos Orb One Hand Melee One Hand Ranged
(41-45)% increased Spell Damage
Gain 3% of Non-Chaos Damage as extra Chaos Damage
4x Chaos Orb One Hand Melee One Hand Ranged
(46-50)% increased Spell Damage
Gain 4% of Non-Chaos Damage as extra Chaos Damage
1x Exalted Orb One Hand Melee One Hand Ranged
Minions deal (26-32)% increased Damage
Minions have (26-32)% increased maximum Life
8x Orb of Alteration Two Hand Melee Two Hand Ranged
Minions deal (33-38)% increased Damage
Minions have (33-38)% increased maximum Life
4x Orb of Alchemy Two Hand Melee Two Hand Ranged
Minions deal (39-45)% increased Damage
Minions have (39-45)% increased maximum Life
4x Chaos Orb Two Hand Melee Two Hand Ranged
Minions deal (16-19)% increased Damage
Minions have (16-19)% increased maximum Life
8x Orb of Alteration One Hand Melee One Hand Ranged
Minions deal (20-24)% increased Damage
Minions have (20-24)% increased maximum Life
4x Orb of Alchemy One Hand Melee One Hand Ranged
Minions deal (25-28)% increased Damage
Minions have (25-28)% increased maximum Life
4x Chaos Orb One Hand Melee One Hand Ranged
Attacks with this Weapon Penetrate (6-7)% Elemental Resistances 4x Orb of Alchemy Two Hand Melee Two Hand Ranged One Hand Melee One Hand Ranged
Attacks with this Weapon Penetrate (8-10)% Elemental Resistances 4x Chaos Orb Two Hand Melee Two Hand Ranged One Hand Melee One Hand Ranged
Attacks with this Weapon Penetrate (11-13)% Elemental Resistances 1x Exalted Orb Two Hand Melee Two Hand Ranged One Hand Melee One Hand Ranged
Attacks with this Weapon Penetrate (6-7)% Chaos Resistance 8x Orb of Alteration Two Hand Melee Two Hand Ranged One Hand Melee One Hand Ranged
Attacks with this Weapon Penetrate (8-10)% Chaos Resistance 4x Orb of Alchemy Two Hand Melee Two Hand Ranged One Hand Melee One Hand Ranged
Attacks with this Weapon Penetrate (11-13)% Chaos Resistance 4x Chaos Orb Two Hand Melee Two Hand Ranged One Hand Melee One Hand Ranged
(12-14)% increased Armour and Evasion
+(8-9) to maximum Life
8x Orb of Alteration Boots Gloves
(15-17)% increased Armour and Evasion
+(10-11) to maximum Life
2x Orb of Alchemy Boots Gloves
(18-21)% increased Armour and Evasion
+(12-14) to maximum Life
2x Chaos Orb Boots Gloves
(12-14)% increased Armour and Energy Shield
+(8-9) to maximum Life
8x Orb of Alteration Boots Gloves
(15-17)% increased Armour and Energy Shield
+(10-11) to maximum Life
2x Orb of Alchemy Boots Gloves
(18-21)% increased Armour and Energy Shield
+(12-14) to maximum Life
2x Chaos Orb Boots Gloves
(12-14)% increased Evasion and Energy Shield
+(8-9) to maximum Life
8x Orb of Alteration Boots Gloves
(15-17)% increased Evasion and Energy Shield
+(10-11) to maximum Life
2x Orb of Alchemy Boots Gloves
(18-21)% increased Evasion and Energy Shield
+(12-14) to maximum Life
2x Chaos Orb Boots Gloves
(12-14)% increased Armour
+(8-9) to maximum Life
8x Orb of Alteration Boots Gloves
(15-17)% increased Armour
+(10-11) to maximum Life
2x Orb of Alchemy Boots Gloves
(18-21)% increased Armour
+(12-14) to maximum Life
2x Chaos Orb Boots Gloves
(12-14)% increased Evasion Rating
+(8-9) to maximum Life
8x Orb of Alteration Boots Gloves
(15-17)% increased Evasion Rating
+(10-11) to maximum Life
2x Orb of Alchemy Boots Gloves
(18-21)% increased Evasion Rating
+(12-14) to maximum Life
2x Chaos Orb Boots Gloves
(12-14)% increased Energy Shield
+(8-9) to maximum Life
8x Orb of Alteration Boots Gloves
(15-17)% increased Energy Shield
+(10-11) to maximum Life
2x Orb of Alchemy Boots Gloves
(18-21)% increased Energy Shield
+(12-14) to maximum Life
2x Chaos Orb Boots Gloves
(12-14)% increased Armour, Evasion and Energy Shield
+(8-9) to maximum Life
8x Orb of Alteration Boots Gloves
(15-17)% increased Armour, Evasion and Energy Shield
+(10-11) to maximum Life
2x Orb of Alchemy Boots Gloves
(18-21)% increased Armour, Evasion and Energy Shield
+(12-14) to maximum Life
2x Chaos Orb Boots Gloves
(12-14)% increased Armour and Evasion
+(10-11) to maximum Life
8x Orb of Alteration Helmet Shield
(15-17)% increased Armour and Evasion
+(12-13) to maximum Life
2x Orb of Alchemy Helmet Shield
(18-21)% increased Armour and Evasion
+(14-16) to maximum Life
2x Chaos Orb Helmet Shield
(12-14)% increased Armour and Energy Shield
+(10-11) to maximum Life
8x Orb of Alteration Helmet Shield
(15-17)% increased Armour and Energy Shield
+(12-13) to maximum Life
2x Orb of Alchemy Helmet Shield
(18-21)% increased Armour and Energy Shield
+(14-16) to maximum Life
2x Chaos Orb Helmet Shield
(12-14)% increased Evasion and Energy Shield
+(10-11) to maximum Life
8x Orb of Alteration Helmet Shield
(15-17)% increased Evasion and Energy Shield
+(12-13) to maximum Life
2x Orb of Alchemy Helmet Shield
(18-21)% increased Evasion and Energy Shield
+(14-16) to maximum Life
2x Chaos Orb Helmet Shield
(12-14)% increased Armour
+(10-11) to maximum Life
8x Orb of Alteration Helmet Shield
(15-17)% increased Armour
+(12-13) to maximum Life
2x Orb of Alchemy Helmet Shield
(18-21)% increased Armour
+(14-16) to maximum Life
2x Chaos Orb Helmet Shield
(12-14)% increased Evasion Rating
+(10-11) to maximum Life
8x Orb of Alteration Helmet Shield
(15-17)% increased Evasion Rating
+(12-13) to maximum Life
2x Orb of Alchemy Helmet Shield
(18-21)% increased Evasion Rating
+(14-16) to maximum Life
2x Chaos Orb Helmet Shield
(12-14)% increased Energy Shield
+(10-11) to maximum Life
8x Orb of Alteration Helmet Shield
(15-17)% increased Energy Shield
+(12-13) to maximum Life
2x Orb of Alchemy Helmet Shield
(18-21)% increased Energy Shield
+(14-16) to maximum Life
2x Chaos Orb Helmet Shield
(12-14)% increased Armour, Evasion and Energy Shield
+(10-11) to maximum Life
8x Orb of Alteration Helmet Shield
(15-17)% increased Armour, Evasion and Energy Shield
+(12-13) to maximum Life
2x Orb of Alchemy Helmet Shield
(18-21)% increased Armour, Evasion and Energy Shield
+(14-16) to maximum Life
2x Chaos Orb Helmet Shield
(12-14)% increased Armour and Evasion
+(13-14) to maximum Life
8x Orb of Alteration Body Armour
(15-17)% increased Armour and Evasion
+(15-16) to maximum Life
2x Orb of Alchemy Body Armour
(18-21)% increased Armour and Evasion
+(17-19) to maximum Life
2x Chaos Orb Body Armour
(12-14)% increased Armour and Energy Shield
+(13-14) to maximum Life
8x Orb of Alteration Body Armour
(15-17)% increased Armour and Energy Shield
+(15-16) to maximum Life
2x Orb of Alchemy Body Armour
(18-21)% increased Armour and Energy Shield
+(17-19) to maximum Life
2x Chaos Orb Body Armour
(12-14)% increased Evasion and Energy Shield
+(13-14) to maximum Life
8x Orb of Alteration Body Armour
(15-17)% increased Evasion and Energy Shield
+(15-16) to maximum Life
2x Orb of Alchemy Body Armour
(18-21)% increased Evasion and Energy Shield
+(17-19) to maximum Life
2x Chaos Orb Body Armour
(12-14)% increased Armour
+(13-14) to maximum Life
8x Orb of Alteration Body Armour
(15-17)% increased Armour
+(15-16) to maximum Life
2x Orb of Alchemy Body Armour
(18-21)% increased Armour
+(17-19) to maximum Life
2x Chaos Orb Body Armour
(12-14)% increased Evasion Rating
+(13-14) to maximum Life
8x Orb of Alteration Body Armour
(15-17)% increased Evasion Rating
+(15-16) to maximum Life
2x Orb of Alchemy Body Armour
(18-21)% increased Evasion Rating
+(17-19) to maximum Life
2x Chaos Orb Body Armour
(12-14)% increased Energy Shield
+(13-14) to maximum Life
8x Orb of Alteration Body Armour
(15-17)% increased Energy Shield
+(15-16) to maximum Life
2x Orb of Alchemy Body Armour
(18-21)% increased Energy Shield
+(17-19) to maximum Life
2x Chaos Orb Body Armour
(12-14)% increased Armour, Evasion and Energy Shield
+(13-14) to maximum Life
8x Orb of Alteration Body Armour
(15-17)% increased Armour, Evasion and Energy Shield
+(15-16) to maximum Life
2x Orb of Alchemy Body Armour
(18-21)% increased Armour, Evasion and Energy Shield
+(17-19) to maximum Life
2x Chaos Orb Body Armour
+(26-30) to maximum Mana
Regenerate 2 Mana per second
6x Orb of Augmentation Ring Amulet
+(31-35) to maximum Mana
Regenerate 3 Mana per second
4x Orb of Alchemy Ring Amulet
+(36-40) to maximum Mana
Regenerate 4 Mana per second
4x Chaos Orb Ring Amulet
+(26-30) to maximum Mana
3% reduced Mana Cost of Skills
6x Orb of Augmentation Ring Amulet
+(31-35) to maximum Mana
4% reduced Mana Cost of Skills
4x Orb of Alchemy Ring Amulet
+(36-40) to maximum Mana
5% reduced Mana Cost of Skills
4x Chaos Orb Ring Amulet
+(26-30) to maximum Mana
4% of Damage taken Recouped as Mana
6x Orb of Augmentation Ring Amulet
+(31-35) to maximum Mana
5% of Damage taken Recouped as Mana
4x Orb of Alchemy Ring Amulet
+(36-40) to maximum Mana
6% of Damage taken Recouped as Mana
4x Chaos Orb Ring Amulet
(13-14)% increased Movement Speed
(6-9)% increased Movement Speed if you haven't been Hit Recently
4x Orb of Chance Boots
(15-17)% increased Movement Speed
(6-9)% increased Movement Speed if you haven't been Hit Recently
4x Orb of Alchemy Boots
(18-20)% increased Movement Speed
(6-9)% increased Movement Speed if you haven't been Hit Recently
4x Chaos Orb Boots
(13-14)% increased Movement Speed
(8-12)% chance to gain Onslaught for 4 seconds on Kill
4x Orb of Chance Boots
(15-17)% increased Movement Speed
(8-12)% chance to gain Onslaught for 4 seconds on Kill
4x Orb of Alchemy Boots
(18-20)% increased Movement Speed
(8-12)% chance to gain Onslaught for 4 seconds on Kill
4x Chaos Orb Boots
(13-14)% increased Movement Speed
100% chance to Avoid being Chilled
4x Orb of Chance Boots
(15-17)% increased Movement Speed
100% chance to Avoid being Chilled
4x Orb of Alchemy Boots
(18-20)% increased Movement Speed
100% chance to Avoid being Chilled
4x Chaos Orb Boots
+(105-150) to Armour and Evasion Rating 8x Orb of Alteration Belt Quiver
+(151-213) to Armour and Evasion Rating 2x Orb of Alchemy Belt Quiver
+(214-285) to Armour and Evasion Rating 4x Chaos Orb Belt Quiver
+(105-150) to Armour
+(11-15) to maximum Energy Shield
8x Orb of Alteration Belt
+(151-213) to Armour
+(16-20) to maximum Energy Shield
2x Orb of Alchemy Belt
+(214-285) to Armour
+(21-25) to maximum Energy Shield
4x Chaos Orb Belt
+(105-150) to Evasion Rating
+(11-15) to maximum Energy Shield
8x Orb of Alteration Belt Quiver
+(151-213) to Evasion Rating
+(16-20) to maximum Energy Shield
2x Orb of Alchemy Belt Quiver
+(214-285) to Evasion Rating
+(21-25) to maximum Energy Shield
4x Chaos Orb Belt Quiver
Flasks applied to you have (8-10)% increased Effect
20% reduced Flask Charges gained
2x Chaos Orb Belt
Flasks applied to you have (11-14)% increased Effect
33% reduced Flask Charges gained
1x Exalted Orb Belt
(20-25)% of Physical Damage Converted to Fire Damage 4x Chaos Orb Gloves
(20-25)% of Physical Damage Converted to Cold Damage 4x Chaos Orb Gloves
(20-25)% of Physical Damage Converted to Lightning Damage 4x Chaos Orb Gloves
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
4x Chaos Orb Helmet
+(1000-1600) to Armour during Soul Gain Prevention 2x Vaal Orb Body Armour Shield
+(1601-2200) to Armour during Soul Gain Prevention 3x Vaal Orb Body Armour Shield
+(2201-3000) to Armour during Soul Gain Prevention 4x Vaal Orb Body Armour Shield
(8-10)% increased Area of Effect
+1 to Level of Socketed AoE Gems
4x Chaos Orb Helmet Gloves
Projectiles Pierce an additional Target
+1 to Level of Socketed Projectile Gems
4x Chaos Orb Helmet Gloves
+0.2 metres to Melee Strike Range
+1 to Level of Socketed Melee Gems
4x Chaos Orb Helmet Gloves
+(28-33) to maximum Life
Regenerate 2 Mana per second
6x Orb of Alteration Helmet Gloves Boots Ring Amulet Belt Quiver
+(34-40) to maximum Life
Regenerate 3 Mana per second
2x Orb of Alchemy Helmet Gloves Boots Ring Amulet Belt Quiver
+(41-45) to maximum Life
Regenerate 4 Mana per second
4x Chaos Orb Helmet Gloves Boots Ring Amulet Belt Quiver
+(28-33) to maximum Mana
Regenerate 15 Life per second
6x Orb of Alteration Helmet Gloves Boots Ring Amulet Belt Quiver
+(34-40) to maximum Mana
Regenerate 20 Life per second
2x Orb of Alchemy Helmet Gloves Boots Ring Amulet Belt Quiver
+(41-45) to maximum Mana
Regenerate 25 Life per second
4x Chaos Orb Helmet Gloves Boots Ring Amulet Belt Quiver
Adds (6-7) to (9-10) Fire Damage
Adds (6-7) to (9-10) Cold Damage
8x Orb of Transmutation Shield Ring Quiver
Adds (8-9) to (11-13) Fire Damage
Adds (8-9) to (11-13) Cold Damage
3x Orb of Alchemy Shield Ring Quiver
Adds (10-12) to (14-16) Fire Damage
Adds (10-12) to (14-16) Cold Damage
3x Chaos Orb Shield Ring Quiver
Adds (6-7) to (9-10) Fire Damage
Adds 1 to (14-16) Lightning Damage
8x Orb of Transmutation Shield Ring Quiver
Adds (8-9) to (11-13) Fire Damage
Adds 1 to (17-20) Lightning Damage
3x Orb of Alchemy Shield Ring Quiver
Adds (10-12) to (14-16) Fire Damage
Adds 1 to (21-24) Lightning Damage
3x Chaos Orb Shield Ring Quiver
Adds (6-7) to (9-10) Cold Damage
Adds 1 to (14-16) Lightning Damage
8x Orb of Transmutation Shield Ring Quiver
Adds (8-9) to (11-13) Cold Damage
Adds 1 to (17-20) Lightning Damage
3x Orb of Alchemy Shield Ring Quiver
Adds (10-12) to (14-16) Cold Damage
Adds 1 to (21-24) Lightning Damage
3x Chaos Orb Shield Ring Quiver
(16-18)% increased Evasion Rating while Focused 4x Orb of Alteration Helmet Boots
(19-22)% increased Evasion Rating while Focused 2x Orb of Alchemy Helmet Boots
(23-25)% increased Evasion Rating while Focused 4x Chaos Orb Helmet Boots
8% additional Physical Damage Reduction while Focused 4x Orb of Alteration Helmet Gloves
(9-10)% additional Physical Damage Reduction while Focused 2x Orb of Alchemy Helmet Gloves
(11-12)% additional Physical Damage Reduction while Focused 4x Chaos Orb Helmet Gloves
(12-14)% increased Damage 4x Chaos Orb Ring Belt
(15-17)% increased Damage 1x Exalted Orb Ring Belt
+1 to Level of Socketed Support Gems 8x Chaos Orb One Hand Melee One Hand Ranged Two Hand Melee Two Hand Ranged Shield
+2 to Level of Socketed Support Gems 2x Exalted Orb One Hand Melee One Hand Ranged Two Hand Melee Two Hand Ranged Shield
Channelling Skills have -1 to Total Mana Cost 2x Orb of Alchemy Ring Amulet
Channelling Skills have -2 to Total Mana Cost 2x Chaos Orb Ring Amulet
Channelling Skills have -3 to Total Mana Cost 4x Chaos Orb Ring Amulet
Non-Channelling Skills have -4 to Total Mana Cost 2x Orb of Alchemy Ring Amulet
Non-Channelling Skills have -5 to Total Mana Cost 2x Chaos Orb Ring Amulet
Non-Channelling Skills have -(7-6) to Total Mana Cost 4x Chaos Orb Ring Amulet
(31-36)% increased Damage while Leeching 3x Chaos Orb Gloves Amulet
(37-43)% increased Damage while Leeching 1x Exalted Orb Gloves Amulet
+(6-7)% to Quality of Socketed Gems 8x Gemcutter's Prism One Hand Melee One Hand Ranged Two Hand Melee Two Hand Ranged Shield
+(7-8)% to Quality of Socketed Gems 1x Exalted Orb One Hand Melee One Hand Ranged Two Hand Melee Two Hand Ranged Shield
Adds (11-13) to (16-17) Physical Damage
35% chance to cause Bleeding on Hit
2x Orb of Alchemy Two Hand Melee Two Hand Ranged
Adds (14-16) to (18-20) Physical Damage
40% chance to cause Bleeding on Hit
4x Chaos Orb Two Hand Melee Two Hand Ranged
Adds (7-8) to (10-11) Physical Damage
35% chance to cause Bleeding on Hit
2x Orb of Alchemy One Hand Melee One Hand Ranged
Adds (9-11) to (12-14) Physical Damage
40% chance to cause Bleeding on Hit
4x Chaos Orb One Hand Melee One Hand Ranged
Hits can't be Evaded 3x Exalted Orb One Hand Melee Two Hand Melee
(19-23)% increased Damage during any Flask Effect 2x Orb of Alchemy Gloves
(24-28)% increased Damage during any Flask Effect 4x Chaos Orb Gloves
Gain (11-13)% of Fire Damage as Extra Chaos Damage 6x Vaal Orb Two Hand Melee Two Hand Ranged
Gain (14-16)% of Fire Damage as Extra Chaos Damage 8x Vaal Orb Two Hand Melee Two Hand Ranged
Gain (5-6)% of Fire Damage as Extra Chaos Damage 6x Vaal Orb One Hand Melee One Hand Ranged Shield
Gain (7-8)% of Fire Damage as Extra Chaos Damage 8x Vaal Orb One Hand Melee One Hand Ranged Shield
Gain (11-13)% of Cold Damage as Extra Chaos Damage 6x Vaal Orb Two Hand Melee Two Hand Ranged
Gain (14-16)% of Cold Damage as Extra Chaos Damage 8x Vaal Orb Two Hand Melee Two Hand Ranged
Gain (5-6)% of Cold Damage as Extra Chaos Damage 6x Vaal Orb One Hand Melee One Hand Ranged Shield
Gain (7-8)% of Cold Damage as Extra Chaos Damage 8x Vaal Orb One Hand Melee One Hand Ranged Shield
Gain (11-13)% of Lightning Damage as Extra Chaos Damage 6x Vaal Orb Two Hand Melee Two Hand Ranged
Gain (14-16)% of Lightning Damage as Extra Chaos Damage 8x Vaal Orb Two Hand Melee Two Hand Ranged
Gain (5-6)% of Lightning Damage as Extra Chaos Damage 6x Vaal Orb One Hand Melee One Hand Ranged Shield
Gain (7-8)% of Lightning Damage as Extra Chaos Damage 8x Vaal Orb One Hand Melee One Hand Ranged Shield
Gain (11-13)% of Physical Damage as Extra Chaos Damage 6x Vaal Orb Two Hand Melee Two Hand Ranged
Gain (14-16)% of Physical Damage as Extra Chaos Damage 8x Vaal Orb Two Hand Melee Two Hand Ranged
Gain (5-6)% of Physical Damage as Extra Chaos Damage 6x Vaal Orb One Hand Melee One Hand Ranged Shield
Gain (7-8)% of Physical Damage as Extra Chaos Damage 8x Vaal Orb One Hand Melee One Hand Ranged Shield
(3-4)% of Physical Damage from Hits taken as Fire Damage
(3-4)% of Physical Damage from Hits taken as Lightning Damage
2x Orb of Alchemy Body Armour
(5-6)% of Physical Damage from Hits taken as Fire Damage
(5-6)% of Physical Damage from Hits taken as Lightning Damage
4x Chaos Orb Body Armour
(5-6)% of Physical Damage from Hits taken as Fire Damage 4x Chaos Orb Helmet
(7-8)% of Physical Damage from Hits taken as Fire Damage 1x Exalted Orb Helmet
80% chance to Avoid being Frozen 4x Chaos Orb Boots
100% chance to Avoid being Frozen 1x Exalted Orb Boots
(5-8)% increased maximum Life
(5-8)% increased maximum Mana
6x Chaos Orb Body Armour
(5-7)% Chance to Block Attack Damage 4x Chaos Orb Body Armour
(6-8)% Chance to Block Spell Damage 4x Chaos Orb Body Armour
(20-25)% chance to Avoid Elemental Ailments
(20-25)% chance to Avoid being Stunned
6x Orb of Alchemy Body Armour
(9-10)% increased Area Damage
(6-7)% increased Area of Effect
3x Orb of Alchemy Amulet
(11-13)% increased Area Damage
(8-9)% increased Area of Effect
3x Chaos Orb Amulet
(14-16)% increased Area Damage
(10-12)% increased Area of Effect
1x Exalted Orb Amulet
(9-10)% increased Projectile Damage
(10-12)% increased Projectile Speed
3x Orb of Alchemy Amulet
(11-13)% increased Projectile Damage
(13-16)% increased Projectile Speed
3x Chaos Orb Amulet
(14-16)% increased Projectile Damage
(17-20)% increased Projectile Speed
1x Exalted Orb Amulet
(9-10)% increased Melee Damage
+0.1 metres to Melee Strike Range
3x Orb of Alchemy Amulet
(11-13)% increased Melee Damage
+0.1 metres to Melee Strike Range
3x Chaos Orb Amulet
(14-16)% increased Melee Damage
+0.1 metres to Melee Strike Range
1x Exalted Orb Amulet

Suffix modifiers

Modifier Cost Item Classes Categories
Minions have (19-21)% increased Attack Speed
Minions have (19-21)% increased Cast Speed
8x Orb of Alteration Two Hand Melee Two Hand Ranged
Minions have (22-24)% increased Attack Speed
Minions have (22-24)% increased Cast Speed
2x Orb of Alchemy Two Hand Melee Two Hand Ranged
Minions have (25-28)% increased Attack Speed
Minions have (25-28)% increased Cast Speed
4x Chaos Orb Two Hand Melee Two Hand Ranged
Minions have (10-11)% increased Attack Speed
Minions have (10-11)% increased Cast Speed
8x Orb of Alteration One Hand Melee One Hand Ranged
Minions have (12-13)% increased Attack Speed
Minions have (12-13)% increased Cast Speed
2x Orb of Alchemy One Hand Melee One Hand Ranged
Minions have (14-15)% increased Attack Speed
Minions have (14-15)% increased Cast Speed
4x Chaos Orb One Hand Melee One Hand Ranged
+(25-27)% to Chaos Damage over Time Multiplier 8x Orb of Alteration Two Hand Melee
+(28-30)% to Chaos Damage over Time Multiplier 2x Orb of Alchemy Two Hand Melee
+(31-35)% to Chaos Damage over Time Multiplier 4x Chaos Orb Two Hand Melee
+(14-15)% to Chaos Damage over Time Multiplier 8x Orb of Alteration One Hand Melee One Hand Ranged Two Hand Ranged
+(16-17)% to Chaos Damage over Time Multiplier 2x Orb of Alchemy One Hand Melee One Hand Ranged Two Hand Ranged
+(18-20)% to Chaos Damage over Time Multiplier 4x Chaos Orb One Hand Melee One Hand Ranged Two Hand Ranged
+(25-27)% to Physical Damage over Time Multiplier 8x Orb of Alteration Two Hand Melee
+(28-30)% to Physical Damage over Time Multiplier 2x Orb of Alchemy Two Hand Melee
+(31-35)% to Physical Damage over Time Multiplier 4x Chaos Orb Two Hand Melee
+(14-15)% to Physical Damage over Time Multiplier 8x Orb of Alteration One Hand Melee One Hand Ranged Two Hand Ranged
+(16-17)% to Physical Damage over Time Multiplier 2x Orb of Alchemy One Hand Melee One Hand Ranged Two Hand Ranged
+(18-20)% to Physical Damage over Time Multiplier 4x Chaos Orb One Hand Melee One Hand Ranged Two Hand Ranged
+(25-27)% to Cold Damage over Time Multiplier 8x Orb of Alteration Two Hand Melee
+(28-30)% to Cold Damage over Time Multiplier 2x Orb of Alchemy Two Hand Melee
+(31-35)% to Cold Damage over Time Multiplier 4x Chaos Orb Two Hand Melee
+(14-15)% to Cold Damage over Time Multiplier 8x Orb of Alteration One Hand Melee One Hand Ranged Two Hand Ranged
+(16-17)% to Cold Damage over Time Multiplier 2x Orb of Alchemy One Hand Melee One Hand Ranged Two Hand Ranged
+(18-20)% to Cold Damage over Time Multiplier 4x Chaos Orb One Hand Melee One Hand Ranged Two Hand Ranged
+(25-27)% to Fire Damage over Time Multiplier 8x Orb of Alteration Two Hand Melee
+(28-30)% to Fire Damage over Time Multiplier 2x Orb of Alchemy Two Hand Melee
+(31-35)% to Fire Damage over Time Multiplier 4x Chaos Orb Two Hand Melee
+(14-15)% to Fire Damage over Time Multiplier 8x Orb of Alteration One Hand Melee One Hand Ranged Two Hand Ranged
+(16-17)% to Fire Damage over Time Multiplier 2x Orb of Alchemy One Hand Melee One Hand Ranged Two Hand Ranged
+(18-20)% to Fire Damage over Time Multiplier 4x Chaos Orb One Hand Melee One Hand Ranged Two Hand Ranged
(6-7)% chance to deal Double Damage 2x Chaos Orb Two Hand Melee Two Hand Ranged
(8-10)% chance to deal Double Damage 8x Chaos Orb Two Hand Melee Two Hand Ranged
3% chance to deal Double Damage 2x Chaos Orb One Hand Melee One Hand Ranged Shield
(4-5)% chance to deal Double Damage 8x Chaos Orb One Hand Melee One Hand Ranged Shield
+(10-15) to Strength and Dexterity 6x Orb of Alteration Body Armour Boots Gloves Helmet Shield Amulet Belt Ring Quiver
+(16-20) to Strength and Dexterity 2x Orb of Alchemy Body Armour Boots Gloves Helmet Shield Amulet Belt Ring Quiver
+(21-25) to Strength and Dexterity 4x Chaos Orb Body Armour Boots Gloves Helmet Shield Amulet Belt Ring Quiver
+(10-15) to Dexterity and Intelligence 6x Orb of Alteration Body Armour Boots Gloves Helmet Shield Amulet Belt Ring Quiver
+(16-20) to Dexterity and Intelligence 2x Orb of Alchemy Body Armour Boots Gloves Helmet Shield Amulet Belt Ring Quiver
+(21-25) to Dexterity and Intelligence 4x Chaos Orb Body Armour Boots Gloves Helmet Shield Amulet Belt Ring Quiver
+(10-15) to Strength and Intelligence 6x Orb of Alteration Body Armour Boots Gloves Helmet Shield Amulet Belt Ring Quiver
+(16-20) to Strength and Intelligence 2x Orb of Alchemy Body Armour Boots Gloves Helmet Shield Amulet Belt Ring Quiver
+(21-25) to Strength and Intelligence 4x Chaos Orb Body Armour Boots Gloves Helmet Shield Amulet Belt Ring Quiver
+1 to Minimum Endurance Charges 1x Exalted Orb Ring Amulet
+1 to Minimum Power Charges 1x Exalted Orb Ring Amulet
+1 to Minimum Frenzy Charges 1x Exalted Orb Ring Amulet
3% increased Attack and Cast Speed 8x Orb of Alteration Amulet Quiver
4% increased Attack and Cast Speed 4x Orb of Alchemy Amulet Quiver
(5-6)% increased Attack and Cast Speed 3x Chaos Orb Amulet Quiver
(6-8)% increased Cooldown Recovery Rate 2x Chaos Orb Belt
(9-12)% increased Cooldown Recovery Rate 1x Exalted Orb Belt
(5-6)% increased Damage per Endurance Charge 3x Chaos Orb Two Hand Melee Two Hand Ranged
(3-4)% increased Damage per Endurance Charge 3x Chaos Orb One Hand Melee One Hand Ranged
(5-6)% increased Damage per Frenzy Charge 3x Chaos Orb Two Hand Melee Two Hand Ranged
(3-4)% increased Damage per Frenzy Charge 3x Chaos Orb One Hand Melee One Hand Ranged
(5-6)% increased Damage per Power Charge 3x Chaos Orb Two Hand Melee Two Hand Ranged
(3-4)% increased Damage per Power Charge 3x Chaos Orb One Hand Melee One Hand Ranged
(16-22)% increased Effect of Non-Damaging Ailments 2x Orb of Chance Boots Amulet
(23-30)% increased Effect of Non-Damaging Ailments 2x Regal Orb Boots Amulet
(4-5)% increased Effect of your Curses 2x Chaos Orb Shield
(6-7)% increased Effect of your Curses 1x Exalted Orb Shield
(6-7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention 2x Vaal Orb Body Armour Helmet
(8-9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention 4x Vaal Orb Body Armour Helmet
You have Onslaught during Soul Gain Prevention 3x Vaal Orb Boots Gloves
(30-40)% increased Damage with Non-Vaal Skills during Soul Gain Prevention 1x Vaal Orb Boots Gloves
(41-50)% increased Damage with Non-Vaal Skills during Soul Gain Prevention 2x Vaal Orb Boots Gloves
(51-60)% increased Damage with Non-Vaal Skills during Soul Gain Prevention 4x Vaal Orb Boots Gloves
+(25-31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby 6x Orb of Alteration Two Hand Melee Two Hand Ranged
+(32-38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby 2x Orb of Alchemy Two Hand Melee Two Hand Ranged
+(39-45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby 4x Chaos Orb Two Hand Melee Two Hand Ranged
+(17-21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby 6x Orb of Alteration One Hand Melee One Hand Ranged
+(22-25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby 2x Orb of Alchemy One Hand Melee One Hand Ranged
+(26-30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby 4x Chaos Orb One Hand Melee One Hand Ranged
(14-16)% increased Attack Speed while a Rare or Unique Enemy is Nearby 6x Orb of Alteration Two Hand Melee Two Hand Ranged
(17-19)% increased Attack Speed while a Rare or Unique Enemy is Nearby 2x Orb of Alchemy Two Hand Melee Two Hand Ranged
(20-22)% increased Attack Speed while a Rare or Unique Enemy is Nearby 4x Chaos Orb Two Hand Melee Two Hand Ranged
7% increased Attack Speed while a Rare or Unique Enemy is Nearby 6x Orb of Alteration One Hand Melee One Hand Ranged
(8-9)% increased Attack Speed while a Rare or Unique Enemy is Nearby 2x Orb of Alchemy One Hand Melee One Hand Ranged
(10-11)% increased Attack Speed while a Rare or Unique Enemy is Nearby 4x Chaos Orb One Hand Melee One Hand Ranged
Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby 6x Orb of Alteration Body Armour Belt
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby 2x Orb of Alchemy Body Armour Belt
Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby 4x Chaos Orb Body Armour Belt
3% chance to gain a Frenzy Charge on Critical Strike
(9-10)% increased Global Critical Strike Chance
6x Orb of Alteration Quiver
4% chance to gain a Frenzy Charge on Critical Strike
(11-12)% increased Global Critical Strike Chance
2x Orb of Alchemy Quiver
5% chance to gain a Frenzy Charge on Critical Strike
(13-14)% increased Global Critical Strike Chance
4x Chaos Orb Quiver
(14-16)% increased Elemental Damage if you've dealt a Critical Strike Recently
(11-12)% increased Global Critical Strike Chance
6x Orb of Alteration Gloves Quiver
(17-19)% increased Elemental Damage if you've dealt a Critical Strike Recently
(13-14)% increased Global Critical Strike Chance
2x Orb of Alchemy Gloves Quiver
(20-22)% increased Elemental Damage if you've dealt a Critical Strike Recently
(15-16)% increased Global Critical Strike Chance
4x Chaos Orb Gloves Quiver
Adds (10-11) to (14-16) Chaos Damage if you've dealt a Critical Strike Recently
(11-12)% increased Global Critical Strike Chance
6x Orb of Alteration Gloves Quiver
Adds (12-13) to (17-20) Chaos Damage if you've dealt a Critical Strike Recently
(13-14)% increased Global Critical Strike Chance
2x Orb of Alchemy Gloves Quiver
Adds (14-16) to (21-24) Chaos Damage if you've dealt a Critical Strike Recently
(15-16)% increased Global Critical Strike Chance
4x Chaos Orb Gloves Quiver
(18-20)% increased Totem Placement speed 6x Orb of Augmentation Boots Amulet
(21-25)% increased Totem Placement speed 3x Orb of Alchemy Boots Amulet
(26-30)% increased Totem Placement speed 3x Chaos Orb Boots Amulet
Your Critical Strike Chance is Lucky while Focused 9x Orb of Alteration Belt
Shock nearby Enemies for 2 Seconds when you Focus 4x Orb of Alteration Ring
Shock nearby Enemies for 3 Seconds when you Focus 2x Orb of Alchemy Ring
Shock nearby Enemies for 4 Seconds when you Focus 2x Chaos Orb Ring
1% of Evasion Rating is Regenerated as Life per second while Focused 3x Chaos Orb Body Armour
Recover (23-25)% of Mana and Energy Shield when you Focus 6x Orb of Alteration Body Armour
Recover (26-28)% of Mana and Energy Shield when you Focus 2x Orb of Alchemy Body Armour
Recover (29-31)% of Mana and Energy Shield when you Focus 4x Chaos Orb Body Armour
(16-20)% chance to deal Double Damage while Focused 4x Orb of Alteration Two Hand Melee Two Hand Ranged
(21-25)% chance to deal Double Damage while Focused 8x Orb of Alchemy Two Hand Melee Two Hand Ranged
(26-30)% chance to deal Double Damage while Focused 8x Chaos Orb Two Hand Melee Two Hand Ranged
(7-9)% chance to deal Double Damage while Focused 4x Orb of Alteration One Hand Melee One Hand Ranged Shield
(10-12)% chance to deal Double Damage while Focused 8x Orb of Alchemy One Hand Melee One Hand Ranged Shield
(13-15)% chance to deal Double Damage while Focused 8x Chaos Orb One Hand Melee One Hand Ranged Shield
(22-25)% increased Attack and Cast Speed while Focused 6x Orb of Alteration Gloves
(26-30)% increased Attack and Cast Speed while Focused 3x Orb of Alchemy Gloves
(31-36)% increased Attack and Cast Speed while Focused 2x Chaos Orb Gloves
(16-20)% increased Duration of Ailments you inflict while Focused 4x Orb of Alteration Helmet
(21-25)% increased Duration of Ailments you inflict while Focused 4x Orb of Alchemy Helmet
(26-30)% increased Duration of Ailments you inflict while Focused 4x Chaos Orb Helmet
You are Immune to Ailments while Focused 3x Chaos Orb Boots
10% of Damage Leeched as Life while Focused
You have Vaal Pact while Focused
3x Chaos Orb Amulet
+5 to maximum Fortification while Focused 4x Orb of Alteration Body Armour
+6 to maximum Fortification while Focused 2x Orb of Alchemy Body Armour
+7 to maximum Fortification while Focused 2x Chaos Orb Body Armour
Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown 3x Chaos Orb Helmet
(11-15)% of Damage is taken from Mana before Life while Focused 3x Chaos Orb Body Armour
Minions Recover 100% of their Life when you Focus 3x Chaos Orb Gloves
(36-40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies 8x Orb of Chance Helmet
(41-45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies 4x Regal Orb Helmet
5% increased Attributes 2x Orb of Alchemy Body Armour
6% increased Attributes 4x Chaos Orb Body Armour
Trigger Level 10 Summon Spectral Wolf on Kill 3x Chaos Orb Amulet
+(18-20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(12-13)% increased Global Critical Strike Chance
2x Orb of Alchemy Ring
+(21-23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(14-16)% increased Global Critical Strike Chance
4x Chaos Orb Ring
(11-13)% increased Chaos Damage
(11-13)% increased Global Physical Damage
2x Orb of Alchemy Ring
(14-16)% increased Chaos Damage
(14-16)% increased Global Physical Damage
4x Chaos Orb Ring
(11-13)% increased Fire Damage
(11-13)% increased Lightning Damage
2x Orb of Alchemy Ring
(14-16)% increased Fire Damage
(14-16)% increased Lightning Damage
4x Chaos Orb Ring
Regenerate 3% of Life per second during Effect 6x Glassblower's Bauble Flask
50% Chance to Avoid being Stunned during Effect 6x Glassblower's Bauble Flask
(20-30)% increased Rarity of Items found during Effect 6x Glassblower's Bauble Flask
(55-45)% reduced Reflected Damage taken during Effect 6x Glassblower's Bauble Flask
15% of Damage Taken from Hits is Leeched as Life during Effect 6x Glassblower's Bauble Flask
(8-10)% increased Attack Speed
+(15-19) to Dexterity and Intelligence
4x Chaos Orb One Hand Melee One Hand Ranged Two Hand Melee Two Hand Ranged
(13-16)% increased Attack Speed
+(20-24) to Dexterity and Intelligence
1x Exalted Orb One Hand Melee Two Hand Melee
(15-20)% increased Critical Strike Chance
+(15-19) to Strength and Intelligence
2x Chaos Orb One Hand Melee One Hand Ranged Two Hand Melee Two Hand Ranged
(21-25)% increased Critical Strike Chance
+(20-24) to Strength and Intelligence
1x Exalted Orb One Hand Melee One Hand Ranged Two Hand Melee Two Hand Ranged
+(161-200) to Accuracy Rating
+(15-19) to Strength and Dexterity
4x Orb of Alteration One Hand Melee One Hand Ranged Two Hand Melee Two Hand Ranged
+(201-250) to Accuracy Rating
+(20-24) to Strength and Dexterity
4x Orb of Alchemy One Hand Melee One Hand Ranged Two Hand Melee Two Hand Ranged
(8-10)% increased Attack Speed
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
4x Chaos Orb One Hand Melee One Hand Ranged Two Hand Melee Two Hand Ranged
(13-16)% increased Attack Speed
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
1x Exalted Orb One Hand Melee Two Hand Melee
(12-14)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of Alteration Two Hand Melee Two Hand Ranged
(15-18)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of Alchemy Two Hand Melee Two Hand Ranged
(19-24)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Chaos Orb Two Hand Melee Two Hand Ranged
(8-9)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of Alteration One Hand Melee One Hand Ranged
(10-12)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of Alchemy One Hand Melee One Hand Ranged
(13-16)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Chaos Orb One Hand Melee One Hand Ranged
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown
Spells Triggered this way have 150% more Cost
3x Chaos Orb One Hand Melee One Hand Ranged Two Hand Melee Two Hand Ranged
+(9-10)% to Fire and Chaos Resistances 8x Orb of Transmutation One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
+(11-12)% to Fire and Chaos Resistances 2x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
+(13-15)% to Fire and Chaos Resistances 3x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
+(9-10)% to Lightning and Chaos Resistances 8x Orb of Transmutation One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
+(11-12)% to Lightning and Chaos Resistances 2x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
+(13-15)% to Lightning and Chaos Resistances 3x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
+(9-10)% to Cold and Chaos Resistances 8x Orb of Transmutation One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
+(11-12)% to Cold and Chaos Resistances 2x Orb of Alchemy One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
+(13-15)% to Cold and Chaos Resistances 3x Chaos Orb One Hand Melee Two Hand Melee One Hand Ranged Two Hand Ranged Body Armour Gloves Boots Helmet Shield Ring Amulet Belt Quiver
+(10-15) to Strength
(21-25)% chance to Avoid being Ignited
8x Armourer's Scrap Body Armour Shield
+(16-20) to Strength
(21-25)% chance to Avoid being Ignited
3x Orb of Alchemy Body Armour Shield
+(21-25) to Strength
(21-25)% chance to Avoid being Ignited
4x Chaos Orb Body Armour Shield
+(10-15) to Dexterity
(21-25)% chance to Avoid being Frozen
8x Armourer's Scrap Body Armour Shield
+(16-20) to Dexterity
(21-25)% chance to Avoid being Frozen
3x Orb of Alchemy Body Armour Shield
+(21-25) to Dexterity
(21-25)% chance to Avoid being Frozen
4x Chaos Orb Body Armour Shield
+(10-15) to Intelligence
(21-25)% chance to Avoid being Shocked
8x Armourer's Scrap Body Armour Shield
+(16-20) to Intelligence
(21-25)% chance to Avoid being Shocked
3x Orb of Alchemy Body Armour Shield
+(21-25) to Intelligence
(21-25)% chance to Avoid being Shocked
4x Chaos Orb Body Armour Shield
(7-8)% increased Trap Throwing Speed 6x Orb of Augmentation Amulet Belt
(9-10)% increased Trap Throwing Speed 3x Orb of Alchemy Amulet Belt
(11-12)% increased Trap Throwing Speed 4x Chaos Orb Amulet Belt
(7-8)% increased Mine Throwing Speed 6x Orb of Augmentation Amulet Helmet
(9-10)% increased Mine Throwing Speed 3x Orb of Alchemy Amulet Helmet
(11-12)% increased Mine Throwing Speed 4x Chaos Orb Amulet Helmet
(11-13)% increased Brand Attachment range 6x Orb of Augmentation Amulet Gloves
(14-16)% increased Brand Attachment range 3x Orb of Alchemy Amulet Gloves
(17-20)% increased Brand Attachment range 4x Chaos Orb Amulet Gloves
Focus has (21-25)% increased Cooldown Recovery Rate 3x Chaos Orb Boots

Syndicate member specific modifiers

See also: veiled modifier

The following types of crafted modifiers can only unlock from specific veiled items dropped by a Immortal Syndicate member.

Name Stats
Brinerot (16-18)% increased Damage during any Flask Effect
Brinerot (19-23)% increased Damage during any Flask Effect
Brinerot (24-28)% increased Damage during any Flask Effect
Catarina's +1 to Level of Socketed Support Gems
Catarina's +2 to Level of Socketed Support Gems
Elreon's -(7-6) to Total Mana Cost of Skills
Elreon's -4 to Total Mana Cost of Skills
Elreon's -5 to Total Mana Cost of Skills
Elreon's Channelling Skills Cost -1 Mana
Elreon's Channelling Skills Cost -2 Mana
Elreon's Channelling Skills Cost -3 Mana
Elreon's Channelling Skills have -1 to Total Mana Cost
Elreon's Channelling Skills have -2 to Total Mana Cost
Elreon's Channelling Skills have -3 to Total Mana Cost
Elreon's Non-Channelling Skills Cost -(7-6) Mana
Elreon's Non-Channelling Skills Cost -4 Mana
Elreon's Non-Channelling Skills Cost -5 Mana
Elreon's Non-Channelling Skills have -(7-6) to Total Mana Cost
Elreon's Non-Channelling Skills have -4 to Total Mana Cost
Elreon's Non-Channelling Skills have -5 to Total Mana Cost
Gravicius' (3-4)% of Physical Damage from Hits taken as Fire Damage
(3-4)% of Physical Damage from Hits taken as Lightning Damage
Gravicius' (5-6)% of Physical Damage from Hits taken as Fire Damage
(5-6)% of Physical Damage from Hits taken as Lightning Damage
Gravicius' Gain (7-8)% of Maximum Life as Extra Maximum Energy Shield
Gravicius' Gain (9-10)% of Maximum Life as Extra Maximum Energy Shield
Gravicius' Gain 6% of Maximum Life as Extra Maximum Energy Shield
Haku's +(5-6)% to Quality of Socketed Gems
Haku's +(6-7)% to Quality of Socketed Gems
Haku's +(7-8)% to Quality of Socketed Gems
It's Gain (11-13)% of Cold Damage as Extra Chaos Damage
It's Gain (11-13)% of Fire Damage as Extra Chaos Damage
It's Gain (11-13)% of Lightning Damage as Extra Chaos Damage
It's Gain (11-13)% of Physical Damage as Extra Chaos Damage
It's Gain (14-16)% of Cold Damage as Extra Chaos Damage
It's Gain (14-16)% of Fire Damage as Extra Chaos Damage
It's Gain (14-16)% of Lightning Damage as Extra Chaos Damage
It's Gain (14-16)% of Physical Damage as Extra Chaos Damage
It's Gain (5-6)% of Cold Damage as Extra Chaos Damage
It's Gain (5-6)% of Fire Damage as Extra Chaos Damage
It's Gain (5-6)% of Lightning Damage as Extra Chaos Damage
It's Gain (5-6)% of Physical Damage as Extra Chaos Damage
It's Gain (7-8)% of Cold Damage as Extra Chaos Damage
It's Gain (7-8)% of Fire Damage as Extra Chaos Damage
It's Gain (7-8)% of Lightning Damage as Extra Chaos Damage
It's Gain (7-8)% of Physical Damage as Extra Chaos Damage
It's Gain (8-10)% of Cold Damage as Extra Chaos Damage
It's Gain (8-10)% of Fire Damage as Extra Chaos Damage
It's Gain (8-10)% of Lightning Damage as Extra Chaos Damage
It's Gain (8-10)% of Physical Damage as Extra Chaos Damage
It's Gain 4% of Cold Damage as Extra Chaos Damage
It's Gain 4% of Fire Damage as Extra Chaos Damage
It's Gain 4% of Lightning Damage as Extra Chaos Damage
It's Gain 4% of Physical Damage as Extra Chaos Damage
Jorgin's Trigger Level 10 Summon Spectral Wolf on Kill
Korell's (3-4)% of Physical Damage from Hits taken as Fire Damage
Korell's (5-6)% of Physical Damage from Hits taken as Fire Damage
Korell's (7-8)% of Physical Damage from Hits taken as Fire Damage
Leo's (12-14)% increased Damage
Leo's (15-17)% increased Damage
Leo's (9-11)% increased Damage
of Aisling (11-13)% increased Chaos Damage
(11-13)% increased Global Physical Damage
of Aisling (14-16)% increased Chaos Damage
(14-16)% increased Global Physical Damage
of Aisling (8-10)% increased Chaos Damage
(8-10)% increased Global Physical Damage
of Cameria +(15-17)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(10-11)% increased Global Critical Strike Chance
of Cameria +(18-20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(12-13)% increased Global Critical Strike Chance
of Cameria +(21-23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(14-16)% increased Global Critical Strike Chance
of Hillock 4% increased Attributes
of Hillock 5% increased Attributes
of Hillock 6% increased Attributes
of Janus (31-35)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies
of Janus (36-40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies
of Janus (41-45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies
of Riker (11-13)% increased Fire Damage
(11-13)% increased Lightning Damage
of Riker (14-16)% increased Fire Damage
(14-16)% increased Lightning Damage
of Riker (8-10)% increased Fire Damage
(8-10)% increased Lightning Damage
Rin's 100% chance to Avoid being Frozen
Rin's 60% chance to Avoid being Frozen
Rin's 80% chance to Avoid being Frozen
Tora's Adds (11-13) to (16-17) Physical Damage
35% chance to cause Bleeding on Hit
Tora's Adds (14-16) to (18-20) Physical Damage
40% chance to cause Bleeding on Hit
Tora's Adds (5-6) to (8-9) Physical Damage
30% chance to cause Bleeding on Hit
Tora's Adds (7-8) to (10-11) Physical Damage
35% chance to cause Bleeding on Hit
Tora's Adds (9-10) to (14-15) Physical Damage
30% chance to cause Bleeding on Hit
Tora's Adds (9-11) to (12-14) Physical Damage
40% chance to cause Bleeding on Hit
Vagan's Hits can't be Evaded
Vorici's (24-30)% increased Damage while Leeching
Vorici's (31-36)% increased Damage while Leeching
Vorici's (37-43)% increased Damage while Leeching

Version history

Version Changes
3.22.0
  • The craft button in the Crafting Bench UI is now disabled if that craft would fail.
3.21.0
  • The Elder's, Hunter's, Veiled and crafted belt modifiers that provided a chance for Flasks you use to not consume Charges can no longer roll.
3.17.0
  • Socket crafting option recipes can now be found in The Mines, The Grand Arena and Kaom's Stronghold in Act 4.
3.16.0d
  • The Rank 1 Defences Crafting Bench options now have a cost of 4 Orbs of Transmutation (previously 6 Orbs of Alteration).
3.16.0
  • Many crafting modifiers that were obtained from Delve, Prophecy and Incursion are now obtained in maps, including Meta Crafting Modifiers being found in unique maps.
    • The crafts that allow Items to have multiple Crafted Modifiers, prevent Item Prefixes or Suffixes from being changed, prevent Items from rolling Attack or Caster Modifiers, crafts that modify Socket Colours, Numbers or Links on an item, and all crafts previously found in the Incursion Temple can now be found in Maps.
  • Crafting Recipes that were previously unlocked in Maps that have been removed are now found within other Maps currently on the Atlas.
3.15.2
  • Added crafting bench recipes for adding a specific Enchantment to a Flask. There are recipes for all of the possible Enchantments obtained through Instilling OrbInstilling OrbStack Size: 20Adds an enchantment to a utility flask that will cause
    it to be used when certain conditions are met
    Replaces any existing enchantment
    Right click this item then left click a flask to apply it.
    s. These recipes are unlocked alongside the Rank 3 Movement Speed crafting option in Oriath (and will already be unlocked for you if you have obtained the Rank 3 Movement Speed crafting option in that league).
  • Added a crafting bench recipe to remove Enchantments from an item. This recipe does not need to be unlocked and is always available.
3.15.0
  • Veiled modifiers are no longer considered Crafted modifiers.
  • The Veiled modifier that causes you to Trigger a Socketed Spell when you use a Skill now has a 250% Cost and Reservation Multiplier.
  • Damage over Time Multiplier Prefix modifiers on Weapons are now Suffix modifiers, and can no longer roll as Prefixes. This includes Veiled and Crafted modifiers.
  • Dual-attribute Veiled and Crafted modifiers can no longer be rolled with other modifiers that grant flat amounts of attributes of the same types.
    • Dual-defence Veiled and Crafted modifiers on belts were also affected by this change[2]. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
  • The Veiled/crafted Flask Suffix that gives increased Critical Strike Chance during Flask Effect, now grants 40-60% (previously 60-80%).
  • The Veiled/crafted Flask Suffix that gives 50% Chance to Avoid Being Stunned During Flask Effect and 8-12% increased Movement Speed during Flask Effect, no longer grants movement speed during Flask Effect.
3.11.0
  • Fixed a bug where items with a fixed number of sockets (such as LoreweaveLoreweave
    Elegant Ringmail
    Armour: (377-433)
    Energy Shield: (107-155)
    Movement Speed: -5%
    Requires Level 64, 90 Str, 105 IntHas 6 Sockets
    +(8-24) to all Attributes
    Adds (4-10) to (14-36) Physical Damage to Attacks
    (20-60)% increased Global Critical Strike Chance
    +(15-50) to maximum Energy Shield
    +(20-60) to maximum Life
    +(20-50) to maximum Mana
    (6-30)% increased Rarity of Items found
    (15-50)% increased Elemental Damage
    Your Maximum Resistances are (76-78)%
    When it comes to finding a use for surplus,
    a rich man has within himself
    boundless creativity.
    or Oni-GoroshiOni-Goroshi
    Charan's Sword
    One Handed Sword
    Physical Damage: 5-11
    Critical Strike Chance: (8.50-9.50)%
    Attacks per Second: 1.45
    Weapon Range: 1.1 metres
    40% increased Global Accuracy RatingUses both hand slots
    (70-90)% increased Critical Strike Chance
    Adds 2 to 3 Physical Damage to Attacks per Level
    Gain Her Embrace for 3 seconds when you Ignite an Enemy
    While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
    Item has 6 Sockets and is fully linked (Hidden)
    Uses goddess player audio (Hidden)
    "Your name is Demon Slayer? Really? Good name for rotgut, that."
    She said: I prefer "The Goddess Of Swords". Much more dignified. And accurate.
    "Demon Slayer The Cheap And Nasty it is then. Burns going down, burns coming up?"
    She said: Every single time, Charan. And still...you'll bathe me, and you'll drink my love. Until you can't.
    ) could have the number of sockets reduced through the hideout crafting bench, but not increased. Now, the number (or, if the item specifies, colour) of sockets can no longer be affected by the crafting bench.
3.5.0
  • Overhauled Mastercrafting: You now have a single Crafting Bench in your Hideout that covers all item types and crafting mods. You now gain new crafting mods from a variety of different sources, including through exploration and helping the new Masters. You can also overwrite previously crafted mods at the cost of an Orb of Scouring.
  • Masters, including Zana, no longer have Reputation levels. Features such as crafting bench options are, as a result, no longer unlocked by grinding master missions, and are instead unlocked by encountering specific locations, situations or completing specific objectives.
1.2.0
  • Introduced to the game.
  • Talking to a master in your hideout allows you to receive a Crafting Bench that can be placed in your hideout. The bench levels up with the master and has more options with each level. You can still use a crafting bench even after you've dismissed that master from your hideout. Visitors can't use your crafting benches.

References

ru:Верстак de:Werkbank