Crafting Bench
Crafting BenchHideout ItemCreates an object in your hideout8 VariationsMetadata
Item class: Hideout Decoration
Metadata ID: Metadata/Items/HideoutInteractables/HideoutCraftingBench
The Crafting Bench lets players craft a modifier into equipment or modify sockets and links at the cost of some currency. It can be found in the player's hideout.
Mechanics
Typically, only one crafted modifier may be added to an item; the crafted modifier is shown in a brighter color than regular mods. Crafting a mod follows the normal affix rules. Specifically:
- The item cannot already have a mod of that type.
- The item must have a prefix or suffix slot open as appropriate. This means that a second prefix or suffix cannot be crafted onto a magic item, nor a fourth prefix or suffix onto a rare item.
It is possible to craft more than one mod onto an item with the of Craftingof Crafting
Suffix
Can have up to 3 Crafted Modifiers meta-crafting mod.
Players can remove a crafted mod from an item with an Orb of ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it.
Shift click to unstack.. If the item already has a crafted mod, the recipe will automatically use an Orb of Scouring to add a different crafted mod.
There are also recipes which modify the number of sockets, socket colors, or links on the item. Players may use socket recipes on corrupted equipment, which will require the same amount of Vaal OrbsVaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
Shift click to unstack. as the required currency.
For convenience, the ingredients/currency needed to craft a mod onto a piece of equipment do not need to directly be in your inventory at the time. The Crafting Bench will fully track, and use, items in your Stash as well.
Unlock locations
Crafting recipes are discovered in various locations across multiple contents. Most of them can be found in the campaign Acts, The Labyrinth, and maps. Unveiling veiled items also unlocks crafting recipes.
Crafting modifiers
Unlocked by visiting locations
Most crafting options need to be unlocked by clicking objects in specific locations. Some low-tier crafting options are unlocked from the beginning.
Prefix modifiers
Unlock Location | Modifier | Cost | Item Classes Categories |
---|---|---|---|
Starts unlocked | +(15-25) to maximum Life | 1x Orb of Alteration | Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
+(55-64) to maximum Mana | 3x Orb of Augmentation | Two Hand Melee | |
+(35-44) to maximum Mana | 3x Orb of Augmentation | One Hand Melee • One Hand Ranged • Two Hand Ranged | |
+(25-34) to maximum Mana | 3x Orb of Augmentation | Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Quiver • Belt | |
Arid Lake | (67-81)% increased Cold Damage | 4x Chaos Orb | Two Hand Melee |
(45-54)% increased Cold Damage | 4x Chaos Orb | One Hand Melee • One Hand Ranged | |
Adds (60-72) to (110-128) Cold Damage | 4x Chaos Orb | Two Hand Melee • Two Hand Ranged | |
Adds (35-41) to (63-73) Cold Damage | 4x Chaos Orb | One Hand Melee • One Hand Ranged | |
Adds (38-50) to (75-88) Cold Damage to Spells | 4x Chaos Orb | Two Hand Melee | |
Adds (25-33) to (50-58) Cold Damage to Spells | 4x Chaos Orb | One Hand Melee • One Hand Ranged | |
Atoll | (0.3-0.5)% of Physical Attack Damage Leeched as Life | 3x Orb of Chance | Ring • Amulet • Gloves • Quiver |
Canyon | (0.6-0.8)% of Physical Attack Damage Leeched as Life | 4x Orb of Chance | Amulet |
Chateau | (10-12)% increased maximum Energy Shield | 1x Chaos Orb | |
+(21-25) to maximum Energy Shield | 1x Orb of Alchemy | Amulet • Ring | |
Cold River | (82-99)% increased Spell Damage | 1x Exalted Orb | Two Hand Melee |
(55-66)% increased Spell Damage | 1x Exalted Orb | One Hand Melee • One Hand Ranged | |
Crimson Township | +(56-70) to maximum Life | 4x Orb of Alchemy | Body Armour • Gloves • Boots • Helmet • Shield |
+(85-94) to maximum Mana | 4x Chaos Orb | Two Hand Melee | |
+(65-74) to maximum Mana | 4x Chaos Orb | One Hand Melee • One Hand Ranged • Two Hand Ranged | |
Dig | (100-129)% increased Physical Damage | 1x Exalted Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
Dunes | (56-74)% increased Armour | 2x Chaos Orb | Body Armour • Boots • Gloves • Helmet • Shield |
+(250-320) to Armour | 2x Chaos Orb | Body Armour • Shield | |
(56-74)% increased Evasion Rating | 2x Chaos Orb | Body Armour • Boots • Gloves • Helmet • Shield | |
+(250-320) to Evasion Rating | 2x Chaos Orb | Body Armour • Shield | |
(56-74)% increased Energy Shield | 2x Chaos Orb | Body Armour • Boots • Gloves • Helmet • Shield | |
+(56-69) to maximum Energy Shield | 2x Chaos Orb | Body Armour • Shield | |
(56-74)% increased Armour and Evasion | 2x Chaos Orb | Body Armour • Boots • Gloves • Helmet • Shield | |
(56-74)% increased Armour and Energy Shield | 2x Chaos Orb | ||
(56-74)% increased Evasion and Energy Shield | 2x Chaos Orb | ||
Epilogue | (20-24)% increased Movement Speed | 4x Chaos Orb | Boots |
Foundry | (67-81)% increased Fire Damage | 4x Chaos Orb | Two Hand Melee |
(45-54)% increased Fire Damage | 4x Chaos Orb | One Hand Melee • One Hand Ranged | |
Adds (60-72) to (110-128) Fire Damage | 4x Chaos Orb | Two Hand Melee • Two Hand Ranged | |
Adds (35-41) to (63-73) Fire Damage | 4x Chaos Orb | One Hand Melee • One Hand Ranged | |
Adds (41-55) to (83-96) Fire Damage to Spells | 4x Chaos Orb | Two Hand Melee | |
Adds (31-41) to (61-71) Fire Damage to Spells | 4x Chaos Orb | One Hand Melee • One Hand Ranged | |
Ghetto | +(71-85) to maximum Life | 4x Chaos Orb | Body Armour |
Grave Trough | Item drops on Death if Equipped by an Animated Guardian | 1x Chaos Orb | |
Grotto | (13-15)% increased maximum Energy Shield | 2x Chaos Orb | Amulet |
+(26-30) to maximum Energy Shield | 2x Chaos Orb | Amulet • Ring | |
Labyrinth Trial in The Catacombs | (15-23)% increased Elemental Damage with Attack Skills | 6x Orb of Alteration | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Ring • Amulet • Belt • Quiver |
Labyrinth Trial in The Crypt | (11-20)% increased Damage over Time | 6x Orb of Alteration | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
Lair | (24-32)% increased Elemental Damage with Attack Skills | 4x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Quiver • Belt |
Leyline | (67-81)% increased Lightning Damage | 4x Chaos Orb | Two Hand Melee |
(45-54)% increased Lightning Damage | 4x Chaos Orb | One Hand Melee • One Hand Ranged | |
Adds (10-14) to (162-197) Lightning Damage | 4x Chaos Orb | Two Hand Melee • Two Hand Ranged | |
Adds (6-8) to (100-113) Lightning Damage | 4x Chaos Orb | One Hand Melee • One Hand Ranged | |
Adds (4-13) to (159-168) Lightning Damage to Spells | 4x Chaos Orb | Two Hand Melee | |
Adds (3-9) to (106-112) Lightning Damage to Spells | 4x Chaos Orb | One Hand Melee • One Hand Ranged | |
Oba's Cursed Trove | Suffixes Cannot Be Changed | 2x Divine Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
Promenade | Minions deal (67-81)% increased Damage | 4x Chaos Orb | Two Hand Melee • Two Hand Ranged |
Minions deal (45-54)% increased Damage | 4x Chaos Orb | One Hand Melee • One Hand Ranged | |
Racecourse | (67-81)% increased Trap Damage | 4x Chaos Orb | Two Hand Melee • Two Hand Ranged |
(45-54)% increased Trap Damage | 4x Chaos Orb | One Hand Melee • One Hand Ranged | |
(67-81)% increased Mine Damage | 4x Chaos Orb | Two Hand Melee • Two Hand Ranged | |
(45-54)% increased Mine Damage | 4x Chaos Orb | One Hand Melee • One Hand Ranged | |
Shavronne's Tower | (52-66)% increased Spell Damage | 8x Orb of Alteration | Two Hand Melee |
(35-44)% increased Spell Damage | 8x Orb of Alteration | One Hand Melee • One Hand Ranged | |
Shrine | Minions deal (52-66)% increased Damage | 2x Orb of Alchemy | Two Hand Melee • Two Hand Ranged |
Minions deal (35-44)% increased Damage | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged | |
The Ancient Pyramid | (37-51)% increased Spell Damage | 4x Orb of Alteration | Two Hand Melee |
(25-34)% increased Spell Damage | 4x Orb of Alteration | One Hand Melee • One Hand Ranged | |
The Beacon | +(26-40) to maximum Life | 6x Orb of Transmutation | Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
+(65-74) to maximum Mana | 6x Orb of Augmentation | Two Hand Melee | |
+(45-54) to maximum Mana | 6x Orb of Augmentation | One Hand Melee • One Hand Ranged • Two Hand Ranged | |
+(35-44) to maximum Mana | 6x Orb of Augmentation | Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Quiver • Belt | |
The Boiling Lake | (67-81)% increased Spell Damage | 4x Chaos Orb | Two Hand Melee |
(45-54)% increased Spell Damage | 4x Chaos Orb | One Hand Melee • One Hand Ranged | |
The Causeway | (52-66)% increased Cold Damage | 8x Orb of Alteration | Two Hand Melee |
(35-44)% increased Cold Damage | 8x Orb of Alteration | One Hand Melee • One Hand Ranged | |
Adds (38-46) to (73-85) Cold Damage | 2x Orb of Alchemy | Two Hand Melee • Two Hand Ranged | |
Adds (22-27) to (42-49) Cold Damage | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged | |
Adds (11-15) to (23-27) Cold Damage to Attacks | 2x Orb of Alchemy | Ring • Amulet | |
Adds (26-34) to (52-60) Cold Damage to Spells | 2x Orb of Alchemy | Two Hand Melee | |
Adds (17-23) to (34-40) Cold Damage to Spells | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged | |
Adds (19-23) to (37-42) Cold Damage to Attacks | 2x Orb of Alchemy | Quiver | |
The Caverns | (10-14)% increased Movement Speed | 3x Orb of Augmentation | Boots |
The Chamber of Innocence | (15-19)% increased Movement Speed | 2x Chaos Orb | |
The Chamber of Sins Level 1 | (52-66)% increased Lightning Damage | 8x Orb of Alteration | Two Hand Melee |
(35-44)% increased Lightning Damage | 8x Orb of Alteration | One Hand Melee • One Hand Ranged | |
Adds (6-9) to (104-139) Lightning Damage | 2x Orb of Alchemy | Two Hand Melee • Two Hand Ranged | |
Adds (3-5) to (60-80) Lightning Damage | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged | |
Adds (1-5) to (41-48) Lightning Damage to Attacks | 2x Orb of Alchemy | Ring • Amulet | |
Adds (3-9) to (109-115) Lightning Damage to Spells | 2x Orb of Alchemy | Two Hand Melee | |
Adds (2-6) to (73-77) Lightning Damage to Spells | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged | |
Adds (3-6) to (52-70) Lightning Damage to Attacks | 2x Orb of Alchemy | Quiver | |
The Crematorium | (26-35)% increased Armour | 4x Orb of Transmutation | Body Armour • Boots • Gloves • Helmet • Shield |
+(50-75) to Armour | 4x Orb of Transmutation | ||
(26-35)% increased Evasion Rating | 4x Orb of Transmutation | ||
+(50-75) to Evasion Rating | 4x Orb of Transmutation | ||
(26-35)% increased Energy Shield | 4x Orb of Transmutation | ||
+(17-22) to maximum Energy Shield | 4x Orb of Transmutation | ||
(26-35)% increased Armour and Evasion | 4x Orb of Transmutation | ||
(26-35)% increased Armour and Energy Shield | 4x Orb of Transmutation | ||
(26-35)% increased Evasion and Energy Shield | 4x Orb of Transmutation | ||
The Crystal Veins | (37-51)% increased Cold Damage | 4x Orb of Alteration | Two Hand Melee |
(25-34)% increased Cold Damage | 4x Orb of Alteration | One Hand Melee • One Hand Ranged | |
Adds (19-21) to (32-41) Cold Damage | 4x Orb of Transmutation | Two Hand Melee • Two Hand Ranged | |
Adds (11-12) to (19-23) Cold Damage | 4x Orb of Transmutation | One Hand Melee • One Hand Ranged | |
Adds (6-8) to (14-18) Cold Damage to Attacks | 4x Orb of Transmutation | Ring • Amulet • Gloves | |
Adds (14-19) to (28-33) Cold Damage to Spells | 4x Orb of Transmutation | Two Hand Melee | |
Adds (10-13) to (19-22) Cold Damage to Spells | 4x Orb of Transmutation | One Hand Melee • One Hand Ranged | |
Adds (9-11) to (16-21) Cold Damage to Attacks | 4x Orb of Transmutation | Quiver | |
The Dread Thicket | (52-66)% increased Fire Damage | 8x Orb of Alteration | Two Hand Melee |
(35-44)% increased Fire Damage | 8x Orb of Alteration | One Hand Melee • One Hand Ranged | |
Adds (38-46) to (73-85) Fire Damage | 2x Orb of Alchemy | Two Hand Melee • Two Hand Ranged | |
Adds (22-27) to (42-49) Fire Damage | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged | |
Adds (12-17) to (26-30) Fire Damage to Attacks | 2x Orb of Alchemy | Ring • Amulet | |
Adds (28-38) to (57-66) Fire Damage to Spells | 2x Orb of Alchemy | Two Hand Melee | |
Adds (21-28) to (42-49) Fire Damage to Spells | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged | |
Adds (19-23) to (37-42) Fire Damage to Attacks | 2x Orb of Alchemy | Quiver | |
The Feeding Trough | +(41-55) to maximum Life | 2x Orb of Alchemy | Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
+(75-84) to maximum Mana | 2x Chaos Orb | Two Hand Melee | |
+(55-64) to maximum Mana | 2x Chaos Orb | One Hand Melee • One Hand Ranged • Two Hand Ranged | |
+(45-54) to maximum Mana | 2x Chaos Orb | Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Quiver • Belt | |
The Karui Fortress | (41-50)% increased Armour | 1x Orb of Alchemy | Body Armour • Boots • Gloves • Helmet • Shield |
+(100-150) to Armour | 1x Orb of Alchemy | Body Armour • Helmet • Shield | |
(41-50)% increased Evasion Rating | 1x Orb of Alchemy | Body Armour • Boots • Gloves • Helmet • Shield | |
+(100-150) to Evasion Rating | 1x Orb of Alchemy | Body Armour • Helmet • Shield | |
(41-50)% increased Energy Shield | 1x Orb of Alchemy | Body Armour • Boots • Gloves • Helmet • Shield | |
+(35-45) to maximum Energy Shield | 1x Orb of Alchemy | Body Armour • Helmet • Shield | |
(41-50)% increased Armour and Evasion | 1x Orb of Alchemy | Body Armour • Boots • Gloves • Helmet • Shield | |
(41-50)% increased Armour and Energy Shield | 1x Orb of Alchemy | ||
(41-50)% increased Evasion and Energy Shield | 1x Orb of Alchemy | ||
The Lunaris Temple Level 2 | (37-51)% increased Lightning Damage | 4x Orb of Alteration | Two Hand Melee |
(25-34)% increased Lightning Damage | 4x Orb of Alteration | One Hand Melee • One Hand Ranged | |
Adds (2-5) to (46-64) Lightning Damage | 4x Orb of Transmutation | Two Hand Melee • Two Hand Ranged | |
Adds (1-3) to (27-37) Lightning Damage | 4x Orb of Transmutation | One Hand Melee • One Hand Ranged | |
Adds (1-4) to (32-36) Lightning Damage to Attacks | 4x Orb of Transmutation | Ring • Amulet • Gloves | |
Adds (1-5) to (59-63) Lightning Damage to Spells | 4x Orb of Transmutation | Two Hand Melee | |
Adds (1-4) to (39-42) Lightning Damage to Spells | 4x Orb of Transmutation | One Hand Melee • One Hand Ranged | |
Minions deal (10-20)% increased Damage | 3x Chaos Orb | Gloves | |
Minions deal (37-51)% increased Damage | 4x Orb of Augmentation | Two Hand Melee • Two Hand Ranged | |
Minions deal (25-34)% increased Damage | 4x Orb of Augmentation | One Hand Melee • One Hand Ranged | |
Adds (1-4) to (32-36) Lightning Damage to Attacks | 4x Orb of Transmutation | Quiver | |
The Ossuary | (60-79)% increased Physical Damage | 8x Orb of Alteration | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
(52-66)% increased Chaos Damage | 4x Orb of Chance | Two Hand Melee | |
(35-44)% increased Chaos Damage | 4x Orb of Chance | One Hand Melee • One Hand Ranged | |
Adds (11-15) to (23-27) Physical Damage | 2x Orb of Alchemy | Two Hand Melee • Two Hand Ranged | |
Adds (7-11) to (16-19) Physical Damage | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged | |
Adds (5-7) to (8-10) Physical Damage to Attacks | 2x Chaos Orb | Ring • Amulet • Quiver | |
Adds (11-15) to (23-27) Chaos Damage to Attacks | 2x Chaos Orb | ||
The Quarry | (80-99)% increased Physical Damage | 4x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
Adds (18-24) to (36-42) Physical Damage | 4x Chaos Orb | Two Hand Melee • Two Hand Ranged | |
Adds (13-17) to (26-30) Physical Damage | 4x Chaos Orb | One Hand Melee • One Hand Ranged | |
The Sewers | (40-59)% increased Physical Damage | 4x Orb of Alteration | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
Adds (9-12) to (18-21) Physical Damage | 4x Orb of Transmutation | Two Hand Melee • Two Hand Ranged | |
Adds (6-8) to (13-15) Physical Damage | 4x Orb of Transmutation | One Hand Melee • One Hand Ranged | |
Adds (3-5) to (6-8) Physical Damage to Attacks | 4x Orb of Transmutation | Ring • Amulet • Quiver • Gloves | |
The Solaris Temple Level 2 | (37-51)% increased Fire Damage | 4x Orb of Alteration | Two Hand Melee |
(25-34)% increased Fire Damage | 4x Orb of Alteration | One Hand Melee • One Hand Ranged | |
Adds (19-21) to (32-41) Fire Damage | 4x Orb of Transmutation | Two Hand Melee • Two Hand Ranged | |
Adds (11-12) to (19-23) Fire Damage | 4x Orb of Transmutation | One Hand Melee • One Hand Ranged | |
Adds (8-11) to (16-20) Fire Damage to Attacks | 4x Orb of Transmutation | Ring • Amulet • Gloves | |
Adds (16-21) to (31-36) Fire Damage to Spells | 4x Orb of Transmutation | Two Hand Melee | |
Adds (12-16) to (23-27) Fire Damage to Spells | 4x Orb of Transmutation | One Hand Melee • One Hand Ranged | |
(52-66)% increased Trap Damage | 2x Orb of Alchemy | Two Hand Melee • Two Hand Ranged | |
(35-44)% increased Trap Damage | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged | |
(52-66)% increased Mine Damage | 2x Orb of Alchemy | Two Hand Melee • Two Hand Ranged | |
(35-44)% increased Mine Damage | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged | |
Adds (9-11) to (16-21) Fire Damage to Attacks | 4x Orb of Transmutation | Quiver | |
The Temple of Decay Level 2 | (37-51)% increased Chaos Damage | 2x Orb of Chance | Two Hand Melee |
(25-34)% increased Chaos Damage | 2x Orb of Chance | One Hand Melee • One Hand Ranged | |
Adds (6-8) to (14-18) Chaos Damage to Attacks | 6x Orb of Transmutation | Ring • Amulet • Quiver • Gloves | |
Underground River | (67-81)% increased Chaos Damage | 3x Regal Orb | Two Hand Melee |
(45-54)% increased Chaos Damage | 3x Regal Orb | One Hand Melee • One Hand Ranged | |
Vaal Pyramid | (21-30)% increased Damage over Time | 2x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
Suffix modifiers
Unlock Location | Modifier | Cost | Item Classes Categories |
---|---|---|---|
Starts unlocked | +(16-20)% to Fire Resistance | 1x Orb of Transmutation | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
+(16-20)% to Cold Resistance | 1x Orb of Transmutation | ||
+(16-20)% to Lightning Resistance | 1x Orb of Transmutation | ||
+(15-20) to Strength | 1x Orb of Augmentation | ||
+(15-20) to Dexterity | 1x Orb of Augmentation | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Quiver | |
+(15-20) to Intelligence | 1x Orb of Augmentation | ||
Acid Caverns | +(201-300) to Accuracy Rating | 2x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
+(151-220) to Accuracy Rating | 2x Chaos Orb | Gloves • Helmet • Ring • Amulet • Quiver • Shield | |
Armoury | +(4-5)% Chance to Block | 3x Chaos Orb | Shield |
(4-5)% Chance to Block Spell Damage | 3x Regal Orb | ||
Aspirant's Trial | +(5-8)% to all Elemental Resistances | 6x Orb of Alteration | Ring • Amulet |
+(4-6)% to all Elemental Resistances Minions have +(5-8)% to all Elemental Resistances |
6x Orb of Alteration | ||
Atoll | (0.3-0.5)% of Physical Attack Damage Leeched as Life | 3x Orb of Chance | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
Caer Blaidd, Wolfpack's Den | Cannot roll Attack Modifiers | 1x Divine Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
Canyon | (0.5-0.8)% of Physical Attack Damage Leeched as Life | 4x Orb of Chance | One Hand Melee • Two Hand Melee |
(0.2-0.4)% of Physical Attack Damage Leeched as Mana | 1x Regal Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged | |
Carcass | (11-15)% increased Flask Effect Duration | 4x Glassblower's Bauble | Belt |
Crimson Temple | (16-20)% increased Attack Speed | 1x Exalted Orb | One Hand Melee • Two Hand Melee |
(11-13)% increased Attack Speed | 1x Exalted Orb | One Hand Ranged • Two Hand Ranged | |
(27-32)% increased Cast Speed | 1x Exalted Orb | Two Hand Melee | |
(18-21)% increased Cast Speed | 1x Exalted Orb | One Hand Melee • One Hand Ranged | |
Cruel Aspirant's Trial | +(13-16)% to Fire and Cold Resistances | 1x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
+(13-16)% to Cold and Lightning Resistances | 1x Orb of Alchemy | ||
+(13-16)% to Fire and Lightning Resistances | 1x Orb of Alchemy | ||
Doedre's Cesspool | +(29-35)% to Fire Resistance | 3x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Belt • Quiver |
+(29-35)% to Cold Resistance | 3x Chaos Orb | ||
+(29-35)% to Lightning Resistance | 3x Chaos Orb | ||
Eternal Aspirant's Trial | +(9-12)% to all Elemental Resistances | 1x Chaos Orb | Ring • Amulet |
+(7-9)% to all Elemental Resistances Minions have +(9-12)% to all Elemental Resistances |
1x Chaos Orb | ||
Grave Trough | Light Radius is based on Energy Shield instead of Life | 4x Chaos Orb | Helmet • Ring |
Labyrinth Trial in The Bath House | (5-10)% increased Flask Effect Duration | 2x Glassblower's Bauble | Belt |
Labyrinth Trial in The Chamber of Sins Level 2 | (20-30)% increased Mana Regeneration Rate | 6x Orb of Alteration | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Ring • Amulet • Shield |
Labyrinth Trial in The Imperial Gardens | +(6-9) to all Attributes | 3x Orb of Chance | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Quiver |
Labyrinth Trial in The Lower Prison | +(10-12)% to Fire and Cold Resistances | 6x Orb of Transmutation | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
+(10-12)% to Cold and Lightning Resistances | 6x Orb of Transmutation | ||
+(10-12)% to Fire and Lightning Resistances | 6x Orb of Transmutation | ||
Labyrinth Trial in The Tunnel | +(10-13) to all Attributes | 6x Orb of Chance | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Quiver |
Mausoleum | (7-8)% increased Life Regeneration rate | 4x Chaos Orb | Helmet • Gloves • Boots |
3% additional Physical Damage Reduction | 4x Chaos Orb | Body Armour • Shield | |
+(5-6)% chance to Suppress Spell Damage | 4x Chaos Orb | Helmet • Gloves • Boots | |
+(8-10)% chance to Suppress Spell Damage | 4x Chaos Orb | Body Armour • Shield | |
(12-14)% increased Energy Shield Recharge Rate | 4x Chaos Orb | Helmet • Gloves • Boots | |
(21-25)% faster start of Energy Shield Recharge | 4x Chaos Orb | Body Armour • Shield | |
Maze | (20-24)% increased Critical Strike Chance | 2x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
+(20-24)% to Global Critical Strike Multiplier | 2x Orb of Alchemy | ||
(76-105)% increased Critical Strike Chance for Spells | 3x Chaos Orb | Two Hand Melee | |
(50-69)% increased Critical Strike Chance for Spells | 3x Chaos Orb | One Hand Melee • One Hand Ranged | |
(22-27)% increased Global Critical Strike Chance | 1x Chaos Orb | Quiver • Amulet | |
Merciless Aspirant's Trial | +(17-20)% to Fire and Cold Resistances | 3x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Belt • Quiver |
+(17-20)% to Cold and Lightning Resistances | 3x Chaos Orb | ||
+(17-20)% to Fire and Lightning Resistances | 3x Chaos Orb | ||
Mesa | 5% reduced Damage taken from Damage Over Time | 2x Regal Orb | Shield |
+(31-36)% Chaos Resistance against Damage Over Time | 4x Orb of Alteration | Belt | |
+(37-43)% Chaos Resistance against Damage Over Time | 2x Chaos Orb | ||
Moon Temple | (5-6)% increased Life Regeneration rate | 2x Orb of Alchemy | Helmet • Gloves • Boots |
2% additional Physical Damage Reduction | 2x Orb of Alchemy | Body Armour • Shield | |
+(3-4)% chance to Suppress Spell Damage | 2x Orb of Alchemy | Helmet • Gloves • Boots | |
+(5-7)% chance to Suppress Spell Damage | 2x Orb of Alchemy | Body Armour • Shield | |
(9-11)% increased Energy Shield Recharge Rate | 2x Orb of Alchemy | Helmet • Gloves • Boots | |
(16-20)% faster start of Energy Shield Recharge | 2x Orb of Alchemy | Body Armour • Shield | |
Mud Geyser | +(2-3)% Chance to Block | 9x Orb of Alteration | Shield |
(2-3)% Chance to Block Spell Damage | 4x Orb of Chance | ||
Orchard | (21-25)% chance to Avoid being Stunned | 2x Regal Orb | Helmet • Gloves |
(21-25)% chance to Avoid Elemental Ailments | 2x Chaos Orb | Boots • Shield | |
(40-31)% reduced Effect of Chill and Shock on you | 2x Chaos Orb | Boots • Gloves | |
(51-60)% chance to Avoid Bleeding | 2x Chaos Orb | Boots | |
(51-60)% reduced Ignite Duration on you | 2x Chaos Orb | Ring | |
(60-51)% reduced Effect of Chill on you | 2x Chaos Orb | ||
(60-51)% reduced Effect of Shock on you | 2x Chaos Orb | ||
(25-21)% reduced Effect of Curses on you | 2x Chaos Orb | ||
(20-16)% reduced Effect of Freeze on you | 2x Chaos Orb | Helmet | |
Peninsula | (31-40)% increased Mana Regeneration Rate | 2x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Ring • Amulet • Shield |
Port | (25-27)% increased Critical Strike Chance | 4x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
+(25-28)% to Global Critical Strike Multiplier | 4x Chaos Orb | ||
Racecourse | (21-23)% increased Trap Throwing Speed | 2x Orb of Alchemy | Two Hand Melee • Two Hand Ranged |
(13-15)% increased Trap Throwing Speed | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged | |
(21-23)% increased Mine Throwing Speed | 2x Orb of Alchemy | Two Hand Melee • Two Hand Ranged | |
(13-15)% increased Mine Throwing Speed | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged | |
Residence | +(26-30) to Strength | 2x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
+(26-30) to Dexterity | 2x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Quiver | |
+(26-30) to Intelligence | 2x Chaos Orb | ||
Shrine | Minions have (16-20)% increased maximum Life | 2x Orb of Alchemy | Shield |
Minions have (18-22)% increased Movement Speed | 2x Orb of Alchemy | Ring • Amulet | |
The Ascent | (15-20)% chance to Avoid being Stunned | 1x Regal Orb | Helmet • Gloves |
(16-20)% chance to Avoid Elemental Ailments | 1x Chaos Orb | Boots • Shield | |
(30-24)% reduced Effect of Chill and Shock on you | 1x Chaos Orb | Boots • Gloves | |
Moving while Bleeding doesn't cause you to take extra Damage | 2x Chaos Orb | Shield • Quiver | |
(41-50)% chance to Avoid Bleeding | 4x Orb of Alteration | Boots | |
(41-50)% reduced Ignite Duration on you | 4x Orb of Alteration | Ring | |
(50-41)% reduced Effect of Chill on you | 4x Orb of Alteration | ||
(50-41)% reduced Effect of Shock on you | 4x Orb of Alteration | ||
(20-16)% reduced Effect of Curses on you | 4x Orb of Alteration | ||
(15-11)% reduced Effect of Freeze on you | 4x Orb of Alteration | Helmet | |
The Belly of the Beast Level 2 | +(21-28)% to Fire Resistance | 1x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
+(21-28)% to Cold Resistance | 1x Orb of Alchemy | ||
+(21-28)% to Lightning Resistance | 1x Orb of Alchemy | ||
The Causeway | (13-16)% increased Cold Damage | 2x Orb of Alchemy | Ring • Amulet • One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
The Chamber of Innocence | Warcries cannot Exert Travel Skills | 1x Orb of Alchemy | Ring • Amulet • Belt |
The Chamber of Sins Level 1 | (13-16)% increased Lightning Damage | 2x Orb of Alchemy | Ring • Amulet • One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
The Coward's Trial | Prefixes Cannot Be Changed | 2x Divine Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
The Crystal Veins | (9-12)% increased Cold Damage | 4x Orb of Transmutation | Ring • Amulet • One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
The Desecrated Chambers | +(121-200) to Accuracy Rating | 2x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
+(121-150) to Accuracy Rating | 2x Orb of Alchemy | Gloves • Helmet • Ring • Amulet • Quiver • Shield | |
The Dread Thicket | (13-16)% increased Fire Damage | 2x Orb of Alchemy | Ring • Amulet • One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
The Dried Lake | (8-10)% increased Attack Speed | 6x Orb of Alteration | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
(7-12)% increased Attack Speed | 2x Chaos Orb | Gloves • Quiver • Shield | |
(15-20)% increased Cast Speed | 6x Orb of Alteration | Two Hand Melee | |
(10-13)% increased Cast Speed | 6x Orb of Alteration | One Hand Melee • One Hand Ranged | |
(3-5)% increased Attack Speed | 2x Orb of Alchemy | Ring | |
(6-9)% increased Cast Speed | 6x Orb of Alteration | Shield • Amulet | |
(15-20)% increased Warcry Speed | 6x Orb of Alteration | Amulet | |
The Lunaris Temple Level 2 | (9-12)% increased Lightning Damage | 4x Orb of Transmutation | Ring • Amulet • One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
Minions have (11-15)% increased maximum Life | 4x Orb of Augmentation | Shield • Ring | |
Minions have (13-17)% increased Movement Speed | 4x Orb of Augmentation | Ring • Amulet | |
The Ossuary | (13-16)% increased Chaos Damage | 3x Orb of Alchemy | Ring • Amulet • One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
(13-16)% increased Global Physical Damage | 3x Orb of Alchemy | Shield • Amulet | |
The Putrid Cloister | Can have up to 3 Crafted Modifiers | 2x Divine Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
The Reliquary | +(91-120) to Accuracy Rating | 4x Orb of Transmutation | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
+(91-120) to Accuracy Rating | 4x Orb of Transmutation | Gloves • Helmet • Ring • Amulet • Quiver • Shield | |
The Sewers | (9-12)% increased Global Physical Damage | 3x Orb of Chance | Shield • Amulet |
The Solaris Temple Level 2 | (9-12)% increased Fire Damage | 4x Orb of Transmutation | Ring • Amulet • One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
(17-20)% increased Trap Throwing Speed | 6x Orb of Augmentation | Two Hand Melee • Two Hand Ranged | |
(9-12)% increased Trap Throwing Speed | 6x Orb of Augmentation | One Hand Melee • One Hand Ranged | |
(17-20)% increased Mine Throwing Speed | 6x Orb of Augmentation | Two Hand Melee • Two Hand Ranged | |
(9-12)% increased Mine Throwing Speed | 6x Orb of Augmentation | One Hand Melee • One Hand Ranged | |
The Temple of Decay Level 2 | (9-12)% increased Chaos Damage | 3x Orb of Chance | Ring • Amulet • One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
The Vastiri Desert | (11-15)% increased Attack Speed | 2x Chaos Orb | One Hand Melee • Two Hand Melee |
(21-26)% increased Cast Speed | 2x Chaos Orb | Two Hand Melee | |
(14-17)% increased Cast Speed | 2x Chaos Orb | One Hand Melee • One Hand Ranged | |
The Western Forest | +(21-25) to Strength | 2x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
+(21-25) to Dexterity | 2x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Quiver | |
+(21-25) to Intelligence | 2x Orb of Alchemy | ||
Thicket | (17-19)% increased Critical Strike Chance | 6x Orb of Alteration | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
+(17-19)% to Global Critical Strike Multiplier | 6x Orb of Alteration | ||
(45-75)% increased Critical Strike Chance for Spells | 6x Orb of Alteration | Two Hand Melee | |
(30-49)% increased Critical Strike Chance for Spells | 6x Orb of Alteration | One Hand Melee • One Hand Ranged | |
(17-21)% increased Global Critical Strike Chance | 9x Orb of Alteration | Quiver • Amulet | |
Whakawairua Tuahu | Cannot roll Caster Modifiers | 1x Divine Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
Socket modifiers
Unlock Location | Modification | Cost |
---|---|---|
The Mines Level 1 | At Least One Blue Socket | 4x ![]() Shift click to unstack. ![]() |
At Least Two Blue Sockets | 25x ![]() Shift click to unstack. ![]() |
|
At Least Three Blue Sockets | 120x ![]() Shift click to unstack. ![]() |
|
At Least Two Blue and One Green Socket | 100x ![]() Shift click to unstack. ![]() |
|
At Least Two Blue and One Red Socket | 100x ![]() Shift click to unstack. ![]() |
|
At Least One Green Socket | 4x ![]() Shift click to unstack. ![]() |
|
At Least One Green and One Blue Socket | 15x ![]() Shift click to unstack. ![]() |
|
At Least Two Green Sockets | 25x ![]() Shift click to unstack. ![]() |
|
At Least Two Green and One Blue Socket | 100x ![]() Shift click to unstack. ![]() |
|
At Least Three Green Sockets | 120x ![]() Shift click to unstack. ![]() |
|
At Least Two Green and One Red Socket | 100x ![]() Shift click to unstack. ![]() |
|
At Least One Red Socket | 4x ![]() Shift click to unstack. ![]() |
|
At Least One Red and One Blue Socket | 15x ![]() Shift click to unstack. ![]() |
|
At Least One Red and One Green Socket | 15x ![]() Shift click to unstack. ![]() |
|
At Least Two Red Sockets | 25x ![]() Shift click to unstack. ![]() |
|
At Least Two Red and One Blue Socket | 100x ![]() Shift click to unstack. ![]() |
|
At Least Two Red and One Green Socket | 100x ![]() Shift click to unstack. ![]() |
|
At Least Three Red Sockets | 120x ![]() Shift click to unstack. ![]() |
|
Kaom's Stronghold | Two Linked Sockets | 1x ![]() Shift click to unstack. ![]() |
Three Linked Sockets | 3x ![]() Shift click to unstack. ![]() |
|
Four Linked Sockets | 5x ![]() Shift click to unstack. ![]() |
|
Crater | Five Linked Sockets | 150x ![]() Shift click to unstack. ![]() |
Ancient City | Six Linked Sockets | 1500x ![]() Shift click to unstack. ![]() |
The Grand Arena | Two Sockets | 1x ![]() Shift click to unstack. ![]() |
Three Sockets | 3x ![]() Shift click to unstack. ![]() |
|
Four Sockets | 10x ![]() Shift click to unstack. ![]() |
|
Colonnade | Five Sockets | 70x ![]() Shift click to unstack. ![]() |
Summit | Six Sockets | 350x ![]() Shift click to unstack. ![]() |
Metacrafting modifiers
Unlock Location | Modifier | Cost | Item Classes Categories |
---|---|---|---|
Caer Blaidd, Wolfpack's Den | Suffix: Cannot roll Attack Modifiers | 1x Divine Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
Oba's Cursed Trove | Prefix: Suffixes Cannot Be Changed | 2x Divine Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
The Coward's Trial | Suffix: Prefixes Cannot Be Changed | 2x Divine Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
The Putrid Cloister | Suffix: Can have up to 3 Crafted Modifiers | 2x Divine Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
Whakawairua Tuahu | Suffix: Cannot roll Caster Modifiers | 1x Divine Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
Unlocked via unveiling
Some crafting modifiers are unlocked by having Jun unveil found items. Some veiled mods can only drop from a specific Immortal Syndicate member.
Prefix modifiers
Modifier | Cost | Item Classes Categories |
---|---|---|
(81-85)% increased Physical Damage (13-15)% chance to Impale Enemies on Hit with Attacks |
3x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
(86-94)% increased Physical Damage (16-17)% chance to Impale Enemies on Hit with Attacks |
3x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
(95-105)% increased Physical Damage (18-20)% chance to Impale Enemies on Hit with Attacks |
8x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
(81-85)% increased Physical Damage (13-15)% chance to cause Bleeding on Hit |
3x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
(86-94)% increased Physical Damage (16-17)% chance to cause Bleeding on Hit |
3x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
(95-105)% increased Physical Damage (18-20)% chance to cause Bleeding on Hit |
8x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
(81-85)% increased Physical Damage (13-15)% chance to Blind Enemies on hit |
3x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
(86-94)% increased Physical Damage (16-17)% chance to Blind Enemies on hit |
3x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
(95-105)% increased Physical Damage (18-20)% chance to Blind Enemies on hit |
8x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
(81-85)% increased Physical Damage (13-15)% chance to Poison on Hit |
3x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
(86-94)% increased Physical Damage (16-17)% chance to Poison on Hit |
3x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
(95-105)% increased Physical Damage (18-20)% chance to Poison on Hit |
8x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
(60-64)% increased Fire Damage (21-24)% chance to Ignite |
3x Orb of Alchemy | Two Hand Melee |
(65-72)% increased Fire Damage (25-28)% chance to Ignite |
3x Chaos Orb | Two Hand Melee |
(73-80)% increased Fire Damage (29-34)% chance to Ignite |
8x Chaos Orb | Two Hand Melee |
(36-41)% increased Fire Damage (13-15)% chance to Ignite |
3x Orb of Alchemy | One Hand Melee • One Hand Ranged |
(42-50)% increased Fire Damage (16-17)% chance to Ignite |
3x Chaos Orb | One Hand Melee • One Hand Ranged |
(51-60)% increased Fire Damage (18-20)% chance to Ignite |
8x Chaos Orb | One Hand Melee • One Hand Ranged |
(60-64)% increased Cold Damage (21-24)% chance to Freeze |
3x Orb of Alchemy | Two Hand Melee |
(65-72)% increased Cold Damage (25-28)% chance to Freeze |
3x Chaos Orb | Two Hand Melee |
(73-80)% increased Cold Damage (29-34)% chance to Freeze |
8x Chaos Orb | Two Hand Melee |
(36-41)% increased Cold Damage (13-15)% chance to Freeze |
3x Orb of Alchemy | One Hand Melee • One Hand Ranged |
(42-50)% increased Cold Damage (16-17)% chance to Freeze |
3x Chaos Orb | One Hand Melee • One Hand Ranged |
(51-60)% increased Cold Damage (18-20)% chance to Freeze |
8x Chaos Orb | One Hand Melee • One Hand Ranged |
(60-64)% increased Lightning Damage (21-24)% chance to Shock |
3x Orb of Alchemy | Two Hand Melee |
(65-72)% increased Lightning Damage (25-28)% chance to Shock |
3x Chaos Orb | Two Hand Melee |
(73-80)% increased Lightning Damage (29-34)% chance to Shock |
8x Chaos Orb | Two Hand Melee |
(36-41)% increased Lightning Damage (13-15)% chance to Shock |
3x Orb of Alchemy | One Hand Melee • One Hand Ranged |
(42-50)% increased Lightning Damage (16-17)% chance to Shock |
3x Chaos Orb | One Hand Melee • One Hand Ranged |
(51-60)% increased Lightning Damage (18-20)% chance to Shock |
8x Chaos Orb | One Hand Melee • One Hand Ranged |
(53-60)% increased Chaos Damage Chaos Skills have (15-17)% increased Skill Effect Duration |
3x Orb of Alchemy | Two Hand Melee |
(61-68)% increased Chaos Damage Chaos Skills have (18-20)% increased Skill Effect Duration |
3x Chaos Orb | Two Hand Melee |
(69-75)% increased Chaos Damage Chaos Skills have (21-23)% increased Skill Effect Duration |
8x Chaos Orb | Two Hand Melee |
(35-39)% increased Chaos Damage Chaos Skills have (7-8)% increased Skill Effect Duration |
3x Orb of Alchemy | One Hand Melee • One Hand Ranged |
(40-45)% increased Chaos Damage Chaos Skills have (9-10)% increased Skill Effect Duration |
3x Chaos Orb | One Hand Melee • One Hand Ranged |
(46-50)% increased Chaos Damage Chaos Skills have (11-12)% increased Skill Effect Duration |
8x Chaos Orb | One Hand Melee • One Hand Ranged |
(60-64)% increased Spell Damage (16-20)% increased Mana Regeneration Rate |
8x Orb of Transmutation | Two Hand Melee |
(65-72)% increased Spell Damage (21-25)% increased Mana Regeneration Rate |
2x Chaos Orb | Two Hand Melee |
(73-80)% increased Spell Damage (26-30)% increased Mana Regeneration Rate |
6x Chaos Orb | Two Hand Melee |
(36-41)% increased Spell Damage (7-9)% increased Mana Regeneration Rate |
8x Orb of Transmutation | One Hand Melee • One Hand Ranged |
(42-50)% increased Spell Damage (10-12)% increased Mana Regeneration Rate |
2x Chaos Orb | One Hand Melee • One Hand Ranged |
(51-60)% increased Spell Damage (13-15)% increased Mana Regeneration Rate |
6x Chaos Orb | One Hand Melee • One Hand Ranged |
(53-58)% increased Spell Damage Gain (3-4)% of Non-Chaos Damage as extra Chaos Damage |
1x Chaos Orb | Two Hand Melee |
(59-66)% increased Spell Damage Gain (5-6)% of Non-Chaos Damage as extra Chaos Damage |
4x Chaos Orb | Two Hand Melee |
(67-75)% increased Spell Damage Gain (7-8)% of Non-Chaos Damage as extra Chaos Damage |
1x Exalted Orb | Two Hand Melee |
(38-40)% increased Spell Damage Gain 2% of Non-Chaos Damage as extra Chaos Damage |
1x Chaos Orb | One Hand Melee • One Hand Ranged |
(41-45)% increased Spell Damage Gain 3% of Non-Chaos Damage as extra Chaos Damage |
4x Chaos Orb | One Hand Melee • One Hand Ranged |
(46-50)% increased Spell Damage Gain 4% of Non-Chaos Damage as extra Chaos Damage |
1x Exalted Orb | One Hand Melee • One Hand Ranged |
Minions deal (26-32)% increased Damage Minions have (26-32)% increased maximum Life |
8x Orb of Alteration | Two Hand Melee • Two Hand Ranged |
Minions deal (33-38)% increased Damage Minions have (33-38)% increased maximum Life |
4x Orb of Alchemy | Two Hand Melee • Two Hand Ranged |
Minions deal (39-45)% increased Damage Minions have (39-45)% increased maximum Life |
4x Chaos Orb | Two Hand Melee • Two Hand Ranged |
Minions deal (16-19)% increased Damage Minions have (16-19)% increased maximum Life |
8x Orb of Alteration | One Hand Melee • One Hand Ranged |
Minions deal (20-24)% increased Damage Minions have (20-24)% increased maximum Life |
4x Orb of Alchemy | One Hand Melee • One Hand Ranged |
Minions deal (25-28)% increased Damage Minions have (25-28)% increased maximum Life |
4x Chaos Orb | One Hand Melee • One Hand Ranged |
Attacks with this Weapon Penetrate (6-7)% Elemental Resistances | 4x Orb of Alchemy | Two Hand Melee • Two Hand Ranged • One Hand Melee • One Hand Ranged |
Attacks with this Weapon Penetrate (8-10)% Elemental Resistances | 4x Chaos Orb | Two Hand Melee • Two Hand Ranged • One Hand Melee • One Hand Ranged |
Attacks with this Weapon Penetrate (11-13)% Elemental Resistances | 1x Exalted Orb | Two Hand Melee • Two Hand Ranged • One Hand Melee • One Hand Ranged |
Attacks with this Weapon Penetrate (6-7)% Chaos Resistance | 8x Orb of Alteration | Two Hand Melee • Two Hand Ranged • One Hand Melee • One Hand Ranged |
Attacks with this Weapon Penetrate (8-10)% Chaos Resistance | 4x Orb of Alchemy | Two Hand Melee • Two Hand Ranged • One Hand Melee • One Hand Ranged |
Attacks with this Weapon Penetrate (11-13)% Chaos Resistance | 4x Chaos Orb | Two Hand Melee • Two Hand Ranged • One Hand Melee • One Hand Ranged |
(12-14)% increased Armour and Evasion +(8-9) to maximum Life |
8x Orb of Alteration | Boots • Gloves |
(15-17)% increased Armour and Evasion +(10-11) to maximum Life |
2x Orb of Alchemy | Boots • Gloves |
(18-21)% increased Armour and Evasion +(12-14) to maximum Life |
2x Chaos Orb | Boots • Gloves |
(12-14)% increased Armour and Energy Shield +(8-9) to maximum Life |
8x Orb of Alteration | Boots • Gloves |
(15-17)% increased Armour and Energy Shield +(10-11) to maximum Life |
2x Orb of Alchemy | Boots • Gloves |
(18-21)% increased Armour and Energy Shield +(12-14) to maximum Life |
2x Chaos Orb | Boots • Gloves |
(12-14)% increased Evasion and Energy Shield +(8-9) to maximum Life |
8x Orb of Alteration | Boots • Gloves |
(15-17)% increased Evasion and Energy Shield +(10-11) to maximum Life |
2x Orb of Alchemy | Boots • Gloves |
(18-21)% increased Evasion and Energy Shield +(12-14) to maximum Life |
2x Chaos Orb | Boots • Gloves |
(12-14)% increased Armour +(8-9) to maximum Life |
8x Orb of Alteration | Boots • Gloves |
(15-17)% increased Armour +(10-11) to maximum Life |
2x Orb of Alchemy | Boots • Gloves |
(18-21)% increased Armour +(12-14) to maximum Life |
2x Chaos Orb | Boots • Gloves |
(12-14)% increased Evasion Rating +(8-9) to maximum Life |
8x Orb of Alteration | Boots • Gloves |
(15-17)% increased Evasion Rating +(10-11) to maximum Life |
2x Orb of Alchemy | Boots • Gloves |
(18-21)% increased Evasion Rating +(12-14) to maximum Life |
2x Chaos Orb | Boots • Gloves |
(12-14)% increased Energy Shield +(8-9) to maximum Life |
8x Orb of Alteration | Boots • Gloves |
(15-17)% increased Energy Shield +(10-11) to maximum Life |
2x Orb of Alchemy | Boots • Gloves |
(18-21)% increased Energy Shield +(12-14) to maximum Life |
2x Chaos Orb | Boots • Gloves |
(12-14)% increased Armour, Evasion and Energy Shield +(8-9) to maximum Life |
8x Orb of Alteration | Boots • Gloves |
(15-17)% increased Armour, Evasion and Energy Shield +(10-11) to maximum Life |
2x Orb of Alchemy | Boots • Gloves |
(18-21)% increased Armour, Evasion and Energy Shield +(12-14) to maximum Life |
2x Chaos Orb | Boots • Gloves |
(12-14)% increased Armour and Evasion +(10-11) to maximum Life |
8x Orb of Alteration | Helmet • Shield |
(15-17)% increased Armour and Evasion +(12-13) to maximum Life |
2x Orb of Alchemy | Helmet • Shield |
(18-21)% increased Armour and Evasion +(14-16) to maximum Life |
2x Chaos Orb | Helmet • Shield |
(12-14)% increased Armour and Energy Shield +(10-11) to maximum Life |
8x Orb of Alteration | Helmet • Shield |
(15-17)% increased Armour and Energy Shield +(12-13) to maximum Life |
2x Orb of Alchemy | Helmet • Shield |
(18-21)% increased Armour and Energy Shield +(14-16) to maximum Life |
2x Chaos Orb | Helmet • Shield |
(12-14)% increased Evasion and Energy Shield +(10-11) to maximum Life |
8x Orb of Alteration | Helmet • Shield |
(15-17)% increased Evasion and Energy Shield +(12-13) to maximum Life |
2x Orb of Alchemy | Helmet • Shield |
(18-21)% increased Evasion and Energy Shield +(14-16) to maximum Life |
2x Chaos Orb | Helmet • Shield |
(12-14)% increased Armour +(10-11) to maximum Life |
8x Orb of Alteration | Helmet • Shield |
(15-17)% increased Armour +(12-13) to maximum Life |
2x Orb of Alchemy | Helmet • Shield |
(18-21)% increased Armour +(14-16) to maximum Life |
2x Chaos Orb | Helmet • Shield |
(12-14)% increased Evasion Rating +(10-11) to maximum Life |
8x Orb of Alteration | Helmet • Shield |
(15-17)% increased Evasion Rating +(12-13) to maximum Life |
2x Orb of Alchemy | Helmet • Shield |
(18-21)% increased Evasion Rating +(14-16) to maximum Life |
2x Chaos Orb | Helmet • Shield |
(12-14)% increased Energy Shield +(10-11) to maximum Life |
8x Orb of Alteration | Helmet • Shield |
(15-17)% increased Energy Shield +(12-13) to maximum Life |
2x Orb of Alchemy | Helmet • Shield |
(18-21)% increased Energy Shield +(14-16) to maximum Life |
2x Chaos Orb | Helmet • Shield |
(12-14)% increased Armour, Evasion and Energy Shield +(10-11) to maximum Life |
8x Orb of Alteration | Helmet • Shield |
(15-17)% increased Armour, Evasion and Energy Shield +(12-13) to maximum Life |
2x Orb of Alchemy | Helmet • Shield |
(18-21)% increased Armour, Evasion and Energy Shield +(14-16) to maximum Life |
2x Chaos Orb | Helmet • Shield |
(12-14)% increased Armour and Evasion +(13-14) to maximum Life |
8x Orb of Alteration | Body Armour |
(15-17)% increased Armour and Evasion +(15-16) to maximum Life |
2x Orb of Alchemy | Body Armour |
(18-21)% increased Armour and Evasion +(17-19) to maximum Life |
2x Chaos Orb | Body Armour |
(12-14)% increased Armour and Energy Shield +(13-14) to maximum Life |
8x Orb of Alteration | Body Armour |
(15-17)% increased Armour and Energy Shield +(15-16) to maximum Life |
2x Orb of Alchemy | Body Armour |
(18-21)% increased Armour and Energy Shield +(17-19) to maximum Life |
2x Chaos Orb | Body Armour |
(12-14)% increased Evasion and Energy Shield +(13-14) to maximum Life |
8x Orb of Alteration | Body Armour |
(15-17)% increased Evasion and Energy Shield +(15-16) to maximum Life |
2x Orb of Alchemy | Body Armour |
(18-21)% increased Evasion and Energy Shield +(17-19) to maximum Life |
2x Chaos Orb | Body Armour |
(12-14)% increased Armour +(13-14) to maximum Life |
8x Orb of Alteration | Body Armour |
(15-17)% increased Armour +(15-16) to maximum Life |
2x Orb of Alchemy | Body Armour |
(18-21)% increased Armour +(17-19) to maximum Life |
2x Chaos Orb | Body Armour |
(12-14)% increased Evasion Rating +(13-14) to maximum Life |
8x Orb of Alteration | Body Armour |
(15-17)% increased Evasion Rating +(15-16) to maximum Life |
2x Orb of Alchemy | Body Armour |
(18-21)% increased Evasion Rating +(17-19) to maximum Life |
2x Chaos Orb | Body Armour |
(12-14)% increased Energy Shield +(13-14) to maximum Life |
8x Orb of Alteration | Body Armour |
(15-17)% increased Energy Shield +(15-16) to maximum Life |
2x Orb of Alchemy | Body Armour |
(18-21)% increased Energy Shield +(17-19) to maximum Life |
2x Chaos Orb | Body Armour |
(12-14)% increased Armour, Evasion and Energy Shield +(13-14) to maximum Life |
8x Orb of Alteration | Body Armour |
(15-17)% increased Armour, Evasion and Energy Shield +(15-16) to maximum Life |
2x Orb of Alchemy | Body Armour |
(18-21)% increased Armour, Evasion and Energy Shield +(17-19) to maximum Life |
2x Chaos Orb | Body Armour |
+(26-30) to maximum Mana Regenerate 2 Mana per second |
6x Orb of Augmentation | Ring • Amulet |
+(31-35) to maximum Mana Regenerate 3 Mana per second |
4x Orb of Alchemy | Ring • Amulet |
+(36-40) to maximum Mana Regenerate 4 Mana per second |
4x Chaos Orb | Ring • Amulet |
+(26-30) to maximum Mana 3% reduced Mana Cost of Skills |
6x Orb of Augmentation | Ring • Amulet |
+(31-35) to maximum Mana 4% reduced Mana Cost of Skills |
4x Orb of Alchemy | Ring • Amulet |
+(36-40) to maximum Mana 5% reduced Mana Cost of Skills |
4x Chaos Orb | Ring • Amulet |
+(26-30) to maximum Mana 4% of Damage taken Recouped as Mana |
6x Orb of Augmentation | Ring • Amulet |
+(31-35) to maximum Mana 5% of Damage taken Recouped as Mana |
4x Orb of Alchemy | Ring • Amulet |
+(36-40) to maximum Mana 6% of Damage taken Recouped as Mana |
4x Chaos Orb | Ring • Amulet |
(13-14)% increased Movement Speed (6-9)% increased Movement Speed if you haven't been Hit Recently |
4x Orb of Chance | Boots |
(15-17)% increased Movement Speed (6-9)% increased Movement Speed if you haven't been Hit Recently |
4x Orb of Alchemy | Boots |
(18-20)% increased Movement Speed (6-9)% increased Movement Speed if you haven't been Hit Recently |
4x Chaos Orb | Boots |
(13-14)% increased Movement Speed (8-12)% chance to gain Onslaught for 4 seconds on Kill |
4x Orb of Chance | Boots |
(15-17)% increased Movement Speed (8-12)% chance to gain Onslaught for 4 seconds on Kill |
4x Orb of Alchemy | Boots |
(18-20)% increased Movement Speed (8-12)% chance to gain Onslaught for 4 seconds on Kill |
4x Chaos Orb | Boots |
(13-14)% increased Movement Speed 100% chance to Avoid being Chilled |
4x Orb of Chance | Boots |
(15-17)% increased Movement Speed 100% chance to Avoid being Chilled |
4x Orb of Alchemy | Boots |
(18-20)% increased Movement Speed 100% chance to Avoid being Chilled |
4x Chaos Orb | Boots |
+(105-150) to Armour and Evasion Rating | 8x Orb of Alteration | Belt • Quiver |
+(151-213) to Armour and Evasion Rating | 2x Orb of Alchemy | Belt • Quiver |
+(214-285) to Armour and Evasion Rating | 4x Chaos Orb | Belt • Quiver |
+(105-150) to Armour +(11-15) to maximum Energy Shield |
8x Orb of Alteration | Belt |
+(151-213) to Armour +(16-20) to maximum Energy Shield |
2x Orb of Alchemy | Belt |
+(214-285) to Armour +(21-25) to maximum Energy Shield |
4x Chaos Orb | Belt |
+(105-150) to Evasion Rating +(11-15) to maximum Energy Shield |
8x Orb of Alteration | Belt • Quiver |
+(151-213) to Evasion Rating +(16-20) to maximum Energy Shield |
2x Orb of Alchemy | Belt • Quiver |
+(214-285) to Evasion Rating +(21-25) to maximum Energy Shield |
4x Chaos Orb | Belt • Quiver |
(5-6)% chance for Flasks you use to not consume Charges | 3x Glassblower's Bauble | Belt |
(7-8)% chance for Flasks you use to not consume Charges | 3x Chaos Orb | Belt |
Flasks applied to you have (8-10)% increased Effect 20% reduced Flask Charges gained |
2x Chaos Orb | Belt |
Flasks applied to you have (11-14)% increased Effect 33% reduced Flask Charges gained |
1x Exalted Orb | Belt |
(20-25)% of Physical Damage Converted to Fire Damage | 4x Chaos Orb | Gloves |
(20-25)% of Physical Damage Converted to Cold Damage | 4x Chaos Orb | Gloves |
(20-25)% of Physical Damage Converted to Lightning Damage | 4x Chaos Orb | Gloves |
+1 to maximum number of Raised Zombies +1 to maximum number of Skeletons |
4x Chaos Orb | Helmet |
+(1000-1600) to Armour during Soul Gain Prevention | 2x Vaal Orb | Body Armour • Shield |
+(1601-2200) to Armour during Soul Gain Prevention | 3x Vaal Orb | Body Armour • Shield |
+(2201-3000) to Armour during Soul Gain Prevention | 4x Vaal Orb | Body Armour • Shield |
(8-10)% increased Area of Effect +1 to Level of Socketed AoE Gems |
4x Chaos Orb | Helmet • Gloves |
Projectiles Pierce an additional Target +1 to Level of Socketed Projectile Gems |
4x Chaos Orb | Helmet • Gloves |
+2 to Melee Strike Range +1 to Level of Socketed Melee Gems |
4x Chaos Orb | Helmet • Gloves |
+(28-33) to maximum Life Regenerate 2 Mana per second |
6x Orb of Alteration | Helmet • Gloves • Boots • Ring • Amulet • Belt • Quiver |
+(34-40) to maximum Life Regenerate 3 Mana per second |
2x Orb of Alchemy | Helmet • Gloves • Boots • Ring • Amulet • Belt • Quiver |
+(41-45) to maximum Life Regenerate 4 Mana per second |
4x Chaos Orb | Helmet • Gloves • Boots • Ring • Amulet • Belt • Quiver |
+(28-33) to maximum Mana Regenerate 15 Life per second |
6x Orb of Alteration | Helmet • Gloves • Boots • Ring • Amulet • Belt • Quiver |
+(34-40) to maximum Mana Regenerate 20 Life per second |
2x Orb of Alchemy | Helmet • Gloves • Boots • Ring • Amulet • Belt • Quiver |
+(41-45) to maximum Mana Regenerate 25 Life per second |
4x Chaos Orb | Helmet • Gloves • Boots • Ring • Amulet • Belt • Quiver |
Adds (6-7) to (9-10) Fire Damage Adds (6-7) to (9-10) Cold Damage |
8x Orb of Transmutation | Shield • Ring • Quiver |
Adds (8-9) to (11-13) Fire Damage Adds (8-9) to (11-13) Cold Damage |
3x Orb of Alchemy | Shield • Ring • Quiver |
Adds (10-12) to (14-16) Fire Damage Adds (10-12) to (14-16) Cold Damage |
3x Chaos Orb | Shield • Ring • Quiver |
Adds (6-7) to (9-10) Fire Damage Adds 1 to (14-16) Lightning Damage |
8x Orb of Transmutation | Shield • Ring • Quiver |
Adds (8-9) to (11-13) Fire Damage Adds 1 to (17-20) Lightning Damage |
3x Orb of Alchemy | Shield • Ring • Quiver |
Adds (10-12) to (14-16) Fire Damage Adds 1 to (21-24) Lightning Damage |
3x Chaos Orb | Shield • Ring • Quiver |
Adds (6-7) to (9-10) Cold Damage Adds 1 to (14-16) Lightning Damage |
8x Orb of Transmutation | Shield • Ring • Quiver |
Adds (8-9) to (11-13) Cold Damage Adds 1 to (17-20) Lightning Damage |
3x Orb of Alchemy | Shield • Ring • Quiver |
Adds (10-12) to (14-16) Cold Damage Adds 1 to (21-24) Lightning Damage |
3x Chaos Orb | Shield • Ring • Quiver |
(16-18)% increased Evasion Rating while Focused | 4x Orb of Alteration | Helmet • Boots |
(19-22)% increased Evasion Rating while Focused | 2x Orb of Alchemy | Helmet • Boots |
(23-25)% increased Evasion Rating while Focused | 4x Chaos Orb | Helmet • Boots |
8% additional Physical Damage Reduction while Focused | 4x Orb of Alteration | Helmet • Gloves |
(9-10)% additional Physical Damage Reduction while Focused | 2x Orb of Alchemy | Helmet • Gloves |
(11-12)% additional Physical Damage Reduction while Focused | 4x Chaos Orb | Helmet • Gloves |
(12-14)% increased Damage | 4x Chaos Orb | Ring • Belt |
(15-17)% increased Damage | 1x Exalted Orb | Ring • Belt |
+1 to Level of Socketed Support Gems | 8x Chaos Orb | One Hand Melee • One Hand Ranged • Two Hand Melee • Two Hand Ranged • Shield |
+2 to Level of Socketed Support Gems | 2x Exalted Orb | One Hand Melee • One Hand Ranged • Two Hand Melee • Two Hand Ranged • Shield |
Channelling Skills have -1 to Total Mana Cost | 2x Orb of Alchemy | Ring • Amulet |
Channelling Skills have -2 to Total Mana Cost | 2x Chaos Orb | Ring • Amulet |
Channelling Skills have -3 to Total Mana Cost | 4x Chaos Orb | Ring • Amulet |
Non-Channelling Skills have -4 to Total Mana Cost | 2x Orb of Alchemy | Ring • Amulet |
Non-Channelling Skills have -5 to Total Mana Cost | 2x Chaos Orb | Ring • Amulet |
Non-Channelling Skills have -(7-6) to Total Mana Cost | 4x Chaos Orb | Ring • Amulet |
(31-36)% increased Damage while Leeching | 3x Chaos Orb | Gloves • Amulet |
(37-43)% increased Damage while Leeching | 1x Exalted Orb | Gloves • Amulet |
+(6-7)% to Quality of Socketed Gems | 8x Gemcutter's Prism | One Hand Melee • One Hand Ranged • Two Hand Melee • Two Hand Ranged • Shield |
+(7-8)% to Quality of Socketed Gems | 1x Exalted Orb | One Hand Melee • One Hand Ranged • Two Hand Melee • Two Hand Ranged • Shield |
Adds (11-13) to (16-17) Physical Damage 35% chance to cause Bleeding on Hit |
2x Orb of Alchemy | Two Hand Melee • Two Hand Ranged |
Adds (14-16) to (18-20) Physical Damage 40% chance to cause Bleeding on Hit |
4x Chaos Orb | Two Hand Melee • Two Hand Ranged |
Adds (7-8) to (10-11) Physical Damage 35% chance to cause Bleeding on Hit |
2x Orb of Alchemy | One Hand Melee • One Hand Ranged |
Adds (9-11) to (12-14) Physical Damage 40% chance to cause Bleeding on Hit |
4x Chaos Orb | One Hand Melee • One Hand Ranged |
Hits can't be Evaded | 3x Exalted Orb | One Hand Melee • Two Hand Melee |
(19-23)% increased Damage during any Flask Effect | 2x Orb of Alchemy | Gloves |
(24-28)% increased Damage during any Flask Effect | 4x Chaos Orb | Gloves |
Gain (11-13)% of Fire Damage as Extra Chaos Damage | 6x Vaal Orb | Two Hand Melee • Two Hand Ranged |
Gain (14-16)% of Fire Damage as Extra Chaos Damage | 8x Vaal Orb | Two Hand Melee • Two Hand Ranged |
Gain (5-6)% of Fire Damage as Extra Chaos Damage | 6x Vaal Orb | One Hand Melee • One Hand Ranged • Shield |
Gain (7-8)% of Fire Damage as Extra Chaos Damage | 8x Vaal Orb | One Hand Melee • One Hand Ranged • Shield |
Gain (11-13)% of Cold Damage as Extra Chaos Damage | 6x Vaal Orb | Two Hand Melee • Two Hand Ranged |
Gain (14-16)% of Cold Damage as Extra Chaos Damage | 8x Vaal Orb | Two Hand Melee • Two Hand Ranged |
Gain (5-6)% of Cold Damage as Extra Chaos Damage | 6x Vaal Orb | One Hand Melee • One Hand Ranged • Shield |
Gain (7-8)% of Cold Damage as Extra Chaos Damage | 8x Vaal Orb | One Hand Melee • One Hand Ranged • Shield |
Gain (11-13)% of Lightning Damage as Extra Chaos Damage | 6x Vaal Orb | Two Hand Melee • Two Hand Ranged |
Gain (14-16)% of Lightning Damage as Extra Chaos Damage | 8x Vaal Orb | Two Hand Melee • Two Hand Ranged |
Gain (5-6)% of Lightning Damage as Extra Chaos Damage | 6x Vaal Orb | One Hand Melee • One Hand Ranged • Shield |
Gain (7-8)% of Lightning Damage as Extra Chaos Damage | 8x Vaal Orb | One Hand Melee • One Hand Ranged • Shield |
Gain (11-13)% of Physical Damage as Extra Chaos Damage | 6x Vaal Orb | Two Hand Melee • Two Hand Ranged |
Gain (14-16)% of Physical Damage as Extra Chaos Damage | 8x Vaal Orb | Two Hand Melee • Two Hand Ranged |
Gain (5-6)% of Physical Damage as Extra Chaos Damage | 6x Vaal Orb | One Hand Melee • One Hand Ranged • Shield |
Gain (7-8)% of Physical Damage as Extra Chaos Damage | 8x Vaal Orb | One Hand Melee • One Hand Ranged • Shield |
(3-4)% of Physical Damage from Hits taken as Fire Damage (3-4)% of Physical Damage from Hits taken as Lightning Damage |
2x Orb of Alchemy | Body Armour |
(5-6)% of Physical Damage from Hits taken as Fire Damage (5-6)% of Physical Damage from Hits taken as Lightning Damage |
4x Chaos Orb | Body Armour |
(5-6)% of Physical Damage from Hits taken as Fire Damage | 4x Chaos Orb | Helmet |
(7-8)% of Physical Damage from Hits taken as Fire Damage | 1x Exalted Orb | Helmet |
80% chance to Avoid being Frozen | 4x Chaos Orb | Boots |
100% chance to Avoid being Frozen | 1x Exalted Orb | Boots |
(5-8)% increased maximum Life (5-8)% increased maximum Mana |
6x Chaos Orb | Body Armour |
(5-7)% Chance to Block Attack Damage | 4x Chaos Orb | Body Armour |
(6-8)% Chance to Block Spell Damage | 4x Chaos Orb | Body Armour |
(20-25)% chance to Avoid Elemental Ailments (20-25)% chance to Avoid being Stunned |
6x Orb of Alchemy | Body Armour |
(9-10)% increased Area Damage (6-7)% increased Area of Effect |
3x Orb of Alchemy | Amulet |
(11-13)% increased Area Damage (8-9)% increased Area of Effect |
3x Chaos Orb | Amulet |
(14-16)% increased Area Damage (10-12)% increased Area of Effect |
1x Exalted Orb | Amulet |
(9-10)% increased Projectile Damage (10-12)% increased Projectile Speed |
3x Orb of Alchemy | Amulet |
(11-13)% increased Projectile Damage (13-16)% increased Projectile Speed |
3x Chaos Orb | Amulet |
(14-16)% increased Projectile Damage (17-20)% increased Projectile Speed |
1x Exalted Orb | Amulet |
(9-10)% increased Melee Damage +1 to Melee Strike Range |
3x Orb of Alchemy | Amulet |
(11-13)% increased Melee Damage +1 to Melee Strike Range |
3x Chaos Orb | Amulet |
(14-16)% increased Melee Damage +1 to Melee Strike Range |
1x Exalted Orb | Amulet |
Suffix modifiers
Modifier | Cost | Item Classes Categories |
---|---|---|
Minions have (19-21)% increased Attack Speed Minions have (19-21)% increased Cast Speed |
8x Orb of Alteration | Two Hand Melee • Two Hand Ranged |
Minions have (22-24)% increased Attack Speed Minions have (22-24)% increased Cast Speed |
2x Orb of Alchemy | Two Hand Melee • Two Hand Ranged |
Minions have (25-28)% increased Attack Speed Minions have (25-28)% increased Cast Speed |
4x Chaos Orb | Two Hand Melee • Two Hand Ranged |
Minions have (10-11)% increased Attack Speed Minions have (10-11)% increased Cast Speed |
8x Orb of Alteration | One Hand Melee • One Hand Ranged |
Minions have (12-13)% increased Attack Speed Minions have (12-13)% increased Cast Speed |
2x Orb of Alchemy | One Hand Melee • One Hand Ranged |
Minions have (14-15)% increased Attack Speed Minions have (14-15)% increased Cast Speed |
4x Chaos Orb | One Hand Melee • One Hand Ranged |
+(25-27)% to Chaos Damage over Time Multiplier | 8x Orb of Alteration | Two Hand Melee |
+(28-30)% to Chaos Damage over Time Multiplier | 2x Orb of Alchemy | Two Hand Melee |
+(31-35)% to Chaos Damage over Time Multiplier | 4x Chaos Orb | Two Hand Melee |
+(14-15)% to Chaos Damage over Time Multiplier | 8x Orb of Alteration | One Hand Melee • One Hand Ranged • Two Hand Ranged |
+(16-17)% to Chaos Damage over Time Multiplier | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged • Two Hand Ranged |
+(18-20)% to Chaos Damage over Time Multiplier | 4x Chaos Orb | One Hand Melee • One Hand Ranged • Two Hand Ranged |
+(25-27)% to Physical Damage over Time Multiplier | 8x Orb of Alteration | Two Hand Melee |
+(28-30)% to Physical Damage over Time Multiplier | 2x Orb of Alchemy | Two Hand Melee |
+(31-35)% to Physical Damage over Time Multiplier | 4x Chaos Orb | Two Hand Melee |
+(14-15)% to Physical Damage over Time Multiplier | 8x Orb of Alteration | One Hand Melee • One Hand Ranged • Two Hand Ranged |
+(16-17)% to Physical Damage over Time Multiplier | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged • Two Hand Ranged |
+(18-20)% to Physical Damage over Time Multiplier | 4x Chaos Orb | One Hand Melee • One Hand Ranged • Two Hand Ranged |
+(25-27)% to Cold Damage over Time Multiplier | 8x Orb of Alteration | Two Hand Melee |
+(28-30)% to Cold Damage over Time Multiplier | 2x Orb of Alchemy | Two Hand Melee |
+(31-35)% to Cold Damage over Time Multiplier | 4x Chaos Orb | Two Hand Melee |
+(14-15)% to Cold Damage over Time Multiplier | 8x Orb of Alteration | One Hand Melee • One Hand Ranged • Two Hand Ranged |
+(16-17)% to Cold Damage over Time Multiplier | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged • Two Hand Ranged |
+(18-20)% to Cold Damage over Time Multiplier | 4x Chaos Orb | One Hand Melee • One Hand Ranged • Two Hand Ranged |
+(25-27)% to Fire Damage over Time Multiplier | 8x Orb of Alteration | Two Hand Melee |
+(28-30)% to Fire Damage over Time Multiplier | 2x Orb of Alchemy | Two Hand Melee |
+(31-35)% to Fire Damage over Time Multiplier | 4x Chaos Orb | Two Hand Melee |
+(14-15)% to Fire Damage over Time Multiplier | 8x Orb of Alteration | One Hand Melee • One Hand Ranged • Two Hand Ranged |
+(16-17)% to Fire Damage over Time Multiplier | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged • Two Hand Ranged |
+(18-20)% to Fire Damage over Time Multiplier | 4x Chaos Orb | One Hand Melee • One Hand Ranged • Two Hand Ranged |
(6-7)% chance to deal Double Damage | 2x Chaos Orb | Two Hand Melee • Two Hand Ranged |
(8-10)% chance to deal Double Damage | 8x Chaos Orb | Two Hand Melee • Two Hand Ranged |
3% chance to deal Double Damage | 2x Chaos Orb | One Hand Melee • One Hand Ranged • Shield |
(4-5)% chance to deal Double Damage | 8x Chaos Orb | One Hand Melee • One Hand Ranged • Shield |
+(10-15) to Strength and Dexterity | 6x Orb of Alteration | Body Armour • Boots • Gloves • Helmet • Shield • Amulet • Belt • Ring • Quiver |
+(16-20) to Strength and Dexterity | 2x Orb of Alchemy | Body Armour • Boots • Gloves • Helmet • Shield • Amulet • Belt • Ring • Quiver |
+(21-25) to Strength and Dexterity | 4x Chaos Orb | Body Armour • Boots • Gloves • Helmet • Shield • Amulet • Belt • Ring • Quiver |
+(10-15) to Dexterity and Intelligence | 6x Orb of Alteration | Body Armour • Boots • Gloves • Helmet • Shield • Amulet • Belt • Ring • Quiver |
+(16-20) to Dexterity and Intelligence | 2x Orb of Alchemy | Body Armour • Boots • Gloves • Helmet • Shield • Amulet • Belt • Ring • Quiver |
+(21-25) to Dexterity and Intelligence | 4x Chaos Orb | Body Armour • Boots • Gloves • Helmet • Shield • Amulet • Belt • Ring • Quiver |
+(10-15) to Strength and Intelligence | 6x Orb of Alteration | Body Armour • Boots • Gloves • Helmet • Shield • Amulet • Belt • Ring • Quiver |
+(16-20) to Strength and Intelligence | 2x Orb of Alchemy | Body Armour • Boots • Gloves • Helmet • Shield • Amulet • Belt • Ring • Quiver |
+(21-25) to Strength and Intelligence | 4x Chaos Orb | Body Armour • Boots • Gloves • Helmet • Shield • Amulet • Belt • Ring • Quiver |
+1 to Minimum Endurance Charges | 1x Exalted Orb | Ring • Amulet |
+1 to Minimum Power Charges | 1x Exalted Orb | Ring • Amulet |
+1 to Minimum Frenzy Charges | 1x Exalted Orb | Ring • Amulet |
3% increased Attack and Cast Speed | 8x Orb of Alteration | Amulet • Quiver |
4% increased Attack and Cast Speed | 4x Orb of Alchemy | Amulet • Quiver |
(5-6)% increased Attack and Cast Speed | 3x Chaos Orb | Amulet • Quiver |
(6-8)% increased Cooldown Recovery Rate | 2x Chaos Orb | Belt |
(9-12)% increased Cooldown Recovery Rate | 1x Exalted Orb | Belt |
(5-6)% increased Damage per Endurance Charge | 3x Chaos Orb | Two Hand Melee • Two Hand Ranged |
(3-4)% increased Damage per Endurance Charge | 3x Chaos Orb | One Hand Melee • One Hand Ranged |
(5-6)% increased Damage per Frenzy Charge | 3x Chaos Orb | Two Hand Melee • Two Hand Ranged |
(3-4)% increased Damage per Frenzy Charge | 3x Chaos Orb | One Hand Melee • One Hand Ranged |
(5-6)% increased Damage per Power Charge | 3x Chaos Orb | Two Hand Melee • Two Hand Ranged |
(3-4)% increased Damage per Power Charge | 3x Chaos Orb | One Hand Melee • One Hand Ranged |
(16-22)% increased Effect of Non-Damaging Ailments | 2x Orb of Chance | Boots • Amulet |
(23-30)% increased Effect of Non-Damaging Ailments | 2x Regal Orb | Boots • Amulet |
(4-5)% increased Effect of your Curses | 2x Chaos Orb | Shield |
(6-7)% increased Effect of your Curses | 1x Exalted Orb | Shield |
(6-7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 2x Vaal Orb | Body Armour • Helmet |
(8-9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 4x Vaal Orb | Body Armour • Helmet |
You have Onslaught during Soul Gain Prevention | 3x Vaal Orb | Boots • Gloves |
(30-40)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 1x Vaal Orb | Boots • Gloves |
(41-50)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 2x Vaal Orb | Boots • Gloves |
(51-60)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 4x Vaal Orb | Boots • Gloves |
+(25-31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | Two Hand Melee • Two Hand Ranged |
+(32-38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | Two Hand Melee • Two Hand Ranged |
+(39-45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | Two Hand Melee • Two Hand Ranged |
+(17-21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | One Hand Melee • One Hand Ranged |
+(22-25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged |
+(26-30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | One Hand Melee • One Hand Ranged |
(14-16)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | Two Hand Melee • Two Hand Ranged |
(17-19)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | Two Hand Melee • Two Hand Ranged |
(20-22)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | Two Hand Melee • Two Hand Ranged |
7% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | One Hand Melee • One Hand Ranged |
(8-9)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged |
(10-11)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | One Hand Melee • One Hand Ranged |
Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | Body Armour • Belt |
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | Body Armour • Belt |
Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | Body Armour • Belt |
3% chance to gain a Frenzy Charge on Critical Strike (9-10)% increased Global Critical Strike Chance |
6x Orb of Alteration | Quiver |
4% chance to gain a Frenzy Charge on Critical Strike (11-12)% increased Global Critical Strike Chance |
2x Orb of Alchemy | Quiver |
5% chance to gain a Frenzy Charge on Critical Strike (13-14)% increased Global Critical Strike Chance |
4x Chaos Orb | Quiver |
(14-16)% increased Elemental Damage if you've dealt a Critical Strike Recently (11-12)% increased Global Critical Strike Chance |
6x Orb of Alteration | Gloves • Quiver |
(17-19)% increased Elemental Damage if you've dealt a Critical Strike Recently (13-14)% increased Global Critical Strike Chance |
2x Orb of Alchemy | Gloves • Quiver |
(20-22)% increased Elemental Damage if you've dealt a Critical Strike Recently (15-16)% increased Global Critical Strike Chance |
4x Chaos Orb | Gloves • Quiver |
Adds (10-11) to (14-16) Chaos Damage if you've dealt a Critical Strike Recently (11-12)% increased Global Critical Strike Chance |
6x Orb of Alteration | Gloves • Quiver |
Adds (12-13) to (17-20) Chaos Damage if you've dealt a Critical Strike Recently (13-14)% increased Global Critical Strike Chance |
2x Orb of Alchemy | Gloves • Quiver |
Adds (14-16) to (21-24) Chaos Damage if you've dealt a Critical Strike Recently (15-16)% increased Global Critical Strike Chance |
4x Chaos Orb | Gloves • Quiver |
(18-20)% increased Totem Placement speed | 6x Orb of Augmentation | Boots • Amulet |
(21-25)% increased Totem Placement speed | 3x Orb of Alchemy | Boots • Amulet |
(26-30)% increased Totem Placement speed | 3x Chaos Orb | Boots • Amulet |
Your Critical Strike Chance is Lucky while Focused | 9x Orb of Alteration | Belt |
Shock nearby Enemies for 2 Seconds when you Focus | 4x Orb of Alteration | Ring |
Shock nearby Enemies for 3 Seconds when you Focus | 2x Orb of Alchemy | Ring |
Shock nearby Enemies for 4 Seconds when you Focus | 2x Chaos Orb | Ring |
1% of Evasion Rating is Regenerated as Life per second while Focused | 3x Chaos Orb | Body Armour |
Recover (23-25)% of Mana and Energy Shield when you Focus | 6x Orb of Alteration | Body Armour |
Recover (26-28)% of Mana and Energy Shield when you Focus | 2x Orb of Alchemy | Body Armour |
Recover (29-31)% of Mana and Energy Shield when you Focus | 4x Chaos Orb | Body Armour |
(16-20)% chance to deal Double Damage while Focused | 4x Orb of Alteration | Two Hand Melee • Two Hand Ranged |
(21-25)% chance to deal Double Damage while Focused | 8x Orb of Alchemy | Two Hand Melee • Two Hand Ranged |
(26-30)% chance to deal Double Damage while Focused | 8x Chaos Orb | Two Hand Melee • Two Hand Ranged |
(7-9)% chance to deal Double Damage while Focused | 4x Orb of Alteration | One Hand Melee • One Hand Ranged • Shield |
(10-12)% chance to deal Double Damage while Focused | 8x Orb of Alchemy | One Hand Melee • One Hand Ranged • Shield |
(13-15)% chance to deal Double Damage while Focused | 8x Chaos Orb | One Hand Melee • One Hand Ranged • Shield |
(22-25)% increased Attack and Cast Speed while Focused | 6x Orb of Alteration | Gloves |
(26-30)% increased Attack and Cast Speed while Focused | 3x Orb of Alchemy | Gloves |
(31-36)% increased Attack and Cast Speed while Focused | 2x Chaos Orb | Gloves |
(41-50)% increased Duration of Ailments you inflict while Focused | 4x Orb of Alteration | Helmet |
(51-60)% increased Duration of Ailments you inflict while Focused | 4x Orb of Alchemy | Helmet |
(61-70)% increased Duration of Ailments you inflict while Focused | 4x Chaos Orb | Helmet |
You are Immune to Ailments while Focused | 3x Chaos Orb | Boots |
10% of Damage Leeched as Life while Focused You have Vaal Pact while Focused |
3x Chaos Orb | Amulet |
+5 to maximum Fortification while Focused | 4x Orb of Alteration | Body Armour |
+6 to maximum Fortification while Focused | 2x Orb of Alchemy | Body Armour |
+7 to maximum Fortification while Focused | 2x Chaos Orb | Body Armour |
Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown | 3x Chaos Orb | Helmet |
(11-15)% of Damage is taken from Mana before Life while Focused | 3x Chaos Orb | Body Armour |
Minions Recover 100% of their Life when you Focus | 3x Chaos Orb | Gloves |
(36-40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | 8x Orb of Chance | Helmet |
(41-45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | 4x Regal Orb | Helmet |
5% increased Attributes | 2x Orb of Alchemy | Body Armour |
6% increased Attributes | 4x Chaos Orb | Body Armour |
Trigger Level 10 Summon Spectral Wolf on Kill | 3x Chaos Orb | Amulet |
+(18-20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently (12-13)% increased Global Critical Strike Chance |
2x Orb of Alchemy | Ring |
+(21-23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently (14-16)% increased Global Critical Strike Chance |
4x Chaos Orb | Ring |
(11-13)% increased Chaos Damage (11-13)% increased Global Physical Damage |
2x Orb of Alchemy | Ring |
(14-16)% increased Chaos Damage (14-16)% increased Global Physical Damage |
4x Chaos Orb | Ring |
(11-13)% increased Fire Damage (11-13)% increased Lightning Damage |
2x Orb of Alchemy | Ring |
(14-16)% increased Fire Damage (14-16)% increased Lightning Damage |
4x Chaos Orb | Ring |
Regenerate 3% of Life per second during Effect | 6x Glassblower's Bauble | Flask |
50% Chance to Avoid being Stunned during Effect | 6x Glassblower's Bauble | Flask |
(25-20)% reduced Mana Cost of Skills during Effect | 6x Glassblower's Bauble | Flask |
(20-30)% increased Rarity of Items found during Effect | 6x Glassblower's Bauble | Flask |
(55-45)% reduced Reflected Damage taken during Effect | 6x Glassblower's Bauble | Flask |
15% of Damage Taken from Hits is Leeched as Life during Effect | 6x Glassblower's Bauble | Flask |
(8-10)% increased Attack Speed +(15-19) to Dexterity and Intelligence |
4x Chaos Orb | One Hand Melee • One Hand Ranged • Two Hand Melee • Two Hand Ranged |
(13-16)% increased Attack Speed +(20-24) to Dexterity and Intelligence |
1x Exalted Orb | One Hand Melee • Two Hand Melee |
(15-20)% increased Critical Strike Chance +(15-19) to Strength and Intelligence |
2x Chaos Orb | One Hand Melee • One Hand Ranged • Two Hand Melee • Two Hand Ranged |
(21-25)% increased Critical Strike Chance +(20-24) to Strength and Intelligence |
1x Exalted Orb | One Hand Melee • One Hand Ranged • Two Hand Melee • Two Hand Ranged |
+(161-200) to Accuracy Rating +(15-19) to Strength and Dexterity |
4x Orb of Alteration | One Hand Melee • One Hand Ranged • Two Hand Melee • Two Hand Ranged |
+(201-250) to Accuracy Rating +(20-24) to Strength and Dexterity |
4x Orb of Alchemy | One Hand Melee • One Hand Ranged • Two Hand Melee • Two Hand Ranged |
(8-10)% increased Attack Speed 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy |
4x Chaos Orb | One Hand Melee • One Hand Ranged • Two Hand Melee • Two Hand Ranged |
(13-16)% increased Attack Speed 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy |
1x Exalted Orb | One Hand Melee • Two Hand Melee |
(12-14)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy |
4x Orb of Alteration | Two Hand Melee • Two Hand Ranged |
(15-18)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy |
4x Orb of Alchemy | Two Hand Melee • Two Hand Ranged |
(19-24)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy |
4x Chaos Orb | Two Hand Melee • Two Hand Ranged |
(8-9)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy |
4x Orb of Alteration | One Hand Melee • One Hand Ranged |
(10-12)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy |
4x Orb of Alchemy | One Hand Melee • One Hand Ranged |
(13-16)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy |
4x Chaos Orb | One Hand Melee • One Hand Ranged |
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost |
3x Chaos Orb | One Hand Melee • One Hand Ranged • Two Hand Melee • Two Hand Ranged |
+(9-10)% to Fire and Chaos Resistances | 8x Orb of Transmutation | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
+(11-12)% to Fire and Chaos Resistances | 2x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
+(13-15)% to Fire and Chaos Resistances | 3x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
+(9-10)% to Lightning and Chaos Resistances | 8x Orb of Transmutation | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
+(11-12)% to Lightning and Chaos Resistances | 2x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
+(13-15)% to Lightning and Chaos Resistances | 3x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
+(9-10)% to Cold and Chaos Resistances | 8x Orb of Transmutation | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
+(11-12)% to Cold and Chaos Resistances | 2x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
+(13-15)% to Cold and Chaos Resistances | 3x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
+(10-15) to Strength (21-25)% chance to Avoid being Ignited |
8x Armourer's Scrap | Body Armour • Shield |
+(16-20) to Strength (21-25)% chance to Avoid being Ignited |
3x Orb of Alchemy | Body Armour • Shield |
+(21-25) to Strength (21-25)% chance to Avoid being Ignited |
4x Chaos Orb | Body Armour • Shield |
+(10-15) to Dexterity (21-25)% chance to Avoid being Frozen |
8x Armourer's Scrap | Body Armour • Shield |
+(16-20) to Dexterity (21-25)% chance to Avoid being Frozen |
3x Orb of Alchemy | Body Armour • Shield |
+(21-25) to Dexterity (21-25)% chance to Avoid being Frozen |
4x Chaos Orb | Body Armour • Shield |
+(10-15) to Intelligence (21-25)% chance to Avoid being Shocked |
8x Armourer's Scrap | Body Armour • Shield |
+(16-20) to Intelligence (21-25)% chance to Avoid being Shocked |
3x Orb of Alchemy | Body Armour • Shield |
+(21-25) to Intelligence (21-25)% chance to Avoid being Shocked |
4x Chaos Orb | Body Armour • Shield |
(7-8)% increased Trap Throwing Speed | 6x Orb of Augmentation | Amulet • Belt |
(9-10)% increased Trap Throwing Speed | 3x Orb of Alchemy | Amulet • Belt |
(11-12)% increased Trap Throwing Speed | 4x Chaos Orb | Amulet • Belt |
(7-8)% increased Mine Throwing Speed | 6x Orb of Augmentation | Amulet • Helmet |
(9-10)% increased Mine Throwing Speed | 3x Orb of Alchemy | Amulet • Helmet |
(11-12)% increased Mine Throwing Speed | 4x Chaos Orb | Amulet • Helmet |
(11-13)% increased Brand Attachment range | 6x Orb of Augmentation | Amulet • Gloves |
(14-16)% increased Brand Attachment range | 3x Orb of Alchemy | Amulet • Gloves |
(17-20)% increased Brand Attachment range | 4x Chaos Orb | Amulet • Gloves |
Focus has (21-25)% increased Cooldown Recovery Rate | 3x Chaos Orb | Boots |
Syndicate member specific modifiers
The following types of crafted modifiers can only unlock from specific veiled items dropped by a Immortal Syndicate member.
Name | Stats |
---|---|
Brinerot | (16-18)% increased Damage during any Flask Effect |
Brinerot | (19-23)% increased Damage during any Flask Effect |
Brinerot | (24-28)% increased Damage during any Flask Effect |
Catarina's | +1 to Level of Socketed Support Gems |
Catarina's | +2 to Level of Socketed Support Gems |
Elreon's | -(7-6) to Total Mana Cost of Skills |
Elreon's | -4 to Total Mana Cost of Skills |
Elreon's | -5 to Total Mana Cost of Skills |
Elreon's | Channelling Skills Cost -1 Mana |
Elreon's | Channelling Skills Cost -2 Mana |
Elreon's | Channelling Skills Cost -3 Mana |
Elreon's | Channelling Skills have -1 to Total Mana Cost |
Elreon's | Channelling Skills have -2 to Total Mana Cost |
Elreon's | Channelling Skills have -3 to Total Mana Cost |
Elreon's | Non-Channelling Skills Cost -(7-6) Mana |
Elreon's | Non-Channelling Skills Cost -4 Mana |
Elreon's | Non-Channelling Skills Cost -5 Mana |
Elreon's | Non-Channelling Skills have -(7-6) to Total Mana Cost |
Elreon's | Non-Channelling Skills have -4 to Total Mana Cost |
Elreon's | Non-Channelling Skills have -5 to Total Mana Cost |
Gravicius' | (3-4)% of Physical Damage from Hits taken as Fire Damage (3-4)% of Physical Damage from Hits taken as Lightning Damage |
Gravicius' | (5-6)% of Physical Damage from Hits taken as Fire Damage (5-6)% of Physical Damage from Hits taken as Lightning Damage |
Gravicius' | Gain (7-8)% of Maximum Life as Extra Maximum Energy Shield |
Gravicius' | Gain (9-10)% of Maximum Life as Extra Maximum Energy Shield |
Gravicius' | Gain 6% of Maximum Life as Extra Maximum Energy Shield |
Haku's | +(5-6)% to Quality of Socketed Gems |
Haku's | +(6-7)% to Quality of Socketed Gems |
Haku's | +(7-8)% to Quality of Socketed Gems |
It's | Gain (11-13)% of Cold Damage as Extra Chaos Damage |
It's | Gain (11-13)% of Fire Damage as Extra Chaos Damage |
It's | Gain (11-13)% of Lightning Damage as Extra Chaos Damage |
It's | Gain (11-13)% of Physical Damage as Extra Chaos Damage |
It's | Gain (14-16)% of Cold Damage as Extra Chaos Damage |
It's | Gain (14-16)% of Fire Damage as Extra Chaos Damage |
It's | Gain (14-16)% of Lightning Damage as Extra Chaos Damage |
It's | Gain (14-16)% of Physical Damage as Extra Chaos Damage |
It's | Gain (5-6)% of Cold Damage as Extra Chaos Damage |
It's | Gain (5-6)% of Fire Damage as Extra Chaos Damage |
It's | Gain (5-6)% of Lightning Damage as Extra Chaos Damage |
It's | Gain (5-6)% of Physical Damage as Extra Chaos Damage |
It's | Gain (7-8)% of Cold Damage as Extra Chaos Damage |
It's | Gain (7-8)% of Fire Damage as Extra Chaos Damage |
It's | Gain (7-8)% of Lightning Damage as Extra Chaos Damage |
It's | Gain (7-8)% of Physical Damage as Extra Chaos Damage |
It's | Gain (8-10)% of Cold Damage as Extra Chaos Damage |
It's | Gain (8-10)% of Fire Damage as Extra Chaos Damage |
It's | Gain (8-10)% of Lightning Damage as Extra Chaos Damage |
It's | Gain (8-10)% of Physical Damage as Extra Chaos Damage |
It's | Gain 4% of Cold Damage as Extra Chaos Damage |
It's | Gain 4% of Fire Damage as Extra Chaos Damage |
It's | Gain 4% of Lightning Damage as Extra Chaos Damage |
It's | Gain 4% of Physical Damage as Extra Chaos Damage |
Jorgin's | Trigger Level 10 Summon Spectral Wolf on Kill |
Korell's | (3-4)% of Physical Damage from Hits taken as Fire Damage |
Korell's | (5-6)% of Physical Damage from Hits taken as Fire Damage |
Korell's | (7-8)% of Physical Damage from Hits taken as Fire Damage |
Leo's | (12-14)% increased Damage |
Leo's | (15-17)% increased Damage |
Leo's | (9-11)% increased Damage |
of Aisling | (11-13)% increased Chaos Damage (11-13)% increased Global Physical Damage |
of Aisling | (14-16)% increased Chaos Damage (14-16)% increased Global Physical Damage |
of Aisling | (8-10)% increased Chaos Damage (8-10)% increased Global Physical Damage |
of Cameria | +(15-17)% to Critical Strike Multiplier if you've Shattered an Enemy Recently (10-11)% increased Global Critical Strike Chance |
of Cameria | +(18-20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently (12-13)% increased Global Critical Strike Chance |
of Cameria | +(21-23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently (14-16)% increased Global Critical Strike Chance |
of Hillock | 4% increased Attributes |
of Hillock | 5% increased Attributes |
of Hillock | 6% increased Attributes |
of Janus | (31-35)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies |
of Janus | (36-40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies |
of Janus | (41-45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies |
of Riker | (11-13)% increased Fire Damage (11-13)% increased Lightning Damage |
of Riker | (14-16)% increased Fire Damage (14-16)% increased Lightning Damage |
of Riker | (8-10)% increased Fire Damage (8-10)% increased Lightning Damage |
Rin's | 100% chance to Avoid being Frozen |
Rin's | 60% chance to Avoid being Frozen |
Rin's | 80% chance to Avoid being Frozen |
Tora's | Adds (11-13) to (16-17) Physical Damage 35% chance to cause Bleeding on Hit |
Tora's | Adds (14-16) to (18-20) Physical Damage 40% chance to cause Bleeding on Hit |
Tora's | Adds (5-6) to (8-9) Physical Damage 30% chance to cause Bleeding on Hit |
Tora's | Adds (7-8) to (10-11) Physical Damage 35% chance to cause Bleeding on Hit |
Tora's | Adds (9-10) to (14-15) Physical Damage 30% chance to cause Bleeding on Hit |
Tora's | Adds (9-11) to (12-14) Physical Damage 40% chance to cause Bleeding on Hit |
Vagan's | Hits can't be Evaded |
Vorici's | (24-30)% increased Damage while Leeching |
Vorici's | (31-36)% increased Damage while Leeching |
Vorici's | (37-43)% increased Damage while Leeching |
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.16.0 |
|
3.11.0 |
|
3.5.0 |
|
1.2.0 |
|