Crafting Bench
Item class: Hideout Decoration
Metadata ID: Metadata/Items/HideoutInteractables/HideoutCraftingBench
The Crafting Bench lets players craft a modifier into equipment or modify sockets and links at the cost of some currency. It can be found in the player's hideout.
Mechanics
Typically, only one crafted modifier may be added to an item; the crafted modifier is shown in a brighter colour than regular mods. Crafting a mod follows the normal affix rules. Specifically:
- The item cannot already have a mod of that type.
- The item must have a prefix or suffix slot open as appropriate. This means that a second prefix or suffix cannot be crafted onto a magic item, nor a fourth prefix or suffix onto a rare item.
It is possible to craft more than one mod onto an item with the of Craftingof Crafting
Suffix
Can have up to 3 Crafted Modifiers meta-crafting mod, or a similar enchantment from Tempering OrbTempering OrbStack Size: 20Adds or replaces an enchantment on a weapon
This may reforge the weapon's socketsRight click this item then left click on the item you wish to modify.s, Tailoring OrbTailoring OrbStack Size: 20Adds or replaces an enchantment on a body armour
This may reforge the body armour's socketsRight click this item then left click on the item you wish to modify.s or certain items found in Grand Heists.
Players can remove a crafted mod from an item using the crafting bench for the cost of an Orb of ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it.. If attempting to use a craft on an item that already has a crafted modifier, the craft will attempt to replace the current crafted modifier for the cost of an additional Orb of Scouring. This cannot replace crafted modifiers that are fractured, if the item has multiple crafted modifiers, or if the item is corrupted, mirrored, or unmodifiable.
There are also recipes which modify the number, links, or colours of sockets on the item. Players can use socket-modifying recipes on corrupted equipment, which will additionally cost a number of Vaal OrbsVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. equivalent to the craft's default cost.
The crafting bench will use currency in your inventory, then attempt to use currency in your stash tab(s) starting with the leftmost tab.ll.
Socket coloring with the Crafting Bench (Vorici method)
Crafting recipes that modify socket colours and links will modify sockets following socket order, as shown below. Socket colour crafts can only modify sockets 1-3:
1 | ⇒ | 2 |
⇓ | ||
4 | ⇐ | 3 |
⇓ | ||
5 | ⇒ | 6 |
When modifying the number of sockets, the sockets that were not affected (e.g. sockets 1-3 when going from 3 sockets to 6) will retain their colours and not be rerolled. This trick can be used to repeatedly use alternating socket number crafts to repeatedly add and remove a socket until the desired colour socket is obtained; this allows crafting of off-colour sockets (e.g. red/blue sockets on a dexterity base item) for a significantly reduced cost than rerolling the colours using Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it.s or socket colour crafts. The socket colour craft can be used to deterministically get the first three colours before starting. This method can get expensive for getting 6 off-colours, but guarantees the preservation of other sockets between each step. This method is referred to as the "Vorici method"[1], referencing the name of an NPC that originally unlocked these crafts in an older version of the game.
For corrupted items, Tainted Chromatic OrbTainted Chromatic OrbStack Size: 20Unpredictably reforges the colour of sockets on a corrupted itemRight click this item then left click a corrupted socketed item to apply it. may be more cost-efficient.
Unlock locations
Crafting recipes are discovered in various locations across multiple contents. Most of them can be found in the campaign Acts, The Labyrinth, and maps. Unveiling items with veiled modifiers will also unlock associated crafts, if any.
Crafting modifiers
Unlocked by visiting locations
Most crafting options need to be unlocked by clicking objects in specific locations. Some low-tier crafting options are unlocked from the beginning.
Prefix modifiers
Unlock Location | Modifier | Cost | Item Classes Categories |
---|---|---|---|
Starts unlocked | +(15-25) to maximum Life | 1x Orb of Alteration | Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
Starts unlocked | +(55-64) to maximum Mana | 3x Orb of Augmentation | Two Hand Melee |
Starts unlocked | +(35-44) to maximum Mana | 3x Orb of Augmentation | One Hand Melee • One Hand Ranged • Two Hand Ranged |
Starts unlocked | +(25-34) to maximum Mana | 3x Orb of Augmentation | Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Quiver • Belt |
Ancient City | (56-74)% increased Armour | 2x Chaos Orb | Body Armour • Boots • Gloves • Helmet • Shield |
Ancient City | +(250-320) to Armour | 2x Chaos Orb | Body Armour • Shield |
Ancient City | (56-74)% increased Evasion Rating | 2x Chaos Orb | Body Armour • Boots • Gloves • Helmet • Shield |
Ancient City | +(250-320) to Evasion Rating | 2x Chaos Orb | Body Armour • Shield |
Ancient City | (56-74)% increased Energy Shield | 2x Chaos Orb | Body Armour • Boots • Gloves • Helmet • Shield |
Ancient City | +(56-69) to maximum Energy Shield | 2x Chaos Orb | Body Armour • Shield |
Ancient City | (56-74)% increased Armour and Evasion | 2x Chaos Orb | Body Armour • Boots • Gloves • Helmet • Shield |
Ancient City | (56-74)% increased Armour and Energy Shield | 2x Chaos Orb | Body Armour • Boots • Gloves • Helmet • Shield |
Ancient City | (56-74)% increased Evasion and Energy Shield | 2x Chaos Orb | Body Armour • Boots • Gloves • Helmet • Shield |
Arcade | Minions deal (67-81)% increased Damage | 4x Chaos Orb | Two Hand Melee • Two Hand Ranged |
Arcade | Minions deal (45-54)% increased Damage | 4x Chaos Orb | One Hand Melee • One Hand Ranged |
Atoll | (31-40)% increased Chance to Block | 9x Orb of Alteration | Shield |
Atoll | (3-4)% Chance to Block Spell Damage | 4x Orb of Chance | Shield |
Basilica | (0.6-0.8)% of Physical Attack Damage Leeched as Life | 4x Orb of Chance | Amulet |
Basilica | (0.5-0.8)% of Physical Attack Damage Leeched as Life | 4x Orb of Chance | One Hand Melee • Two Hand Melee |
Basilica | (0.2-0.4)% of Physical Attack Damage Leeched as Mana | 1x Regal Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
Cells | (0.3-0.5)% of Physical Attack Damage Leeched as Life | 3x Orb of Chance | Ring • Amulet • Gloves • Quiver |
Cells | (0.3-0.5)% of Physical Attack Damage Leeched as Life | 3x Orb of Chance | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
Cold River | (67-81)% increased Cold Damage | 4x Chaos Orb | Two Hand Melee |
Cold River | (45-54)% increased Cold Damage | 4x Chaos Orb | One Hand Melee • One Hand Ranged |
Cold River | Adds (60-72) to (110-128) Cold Damage | 4x Chaos Orb | Two Hand Melee • Two Hand Ranged |
Cold River | Adds (35-41) to (63-73) Cold Damage | 4x Chaos Orb | One Hand Melee • One Hand Ranged |
Cold River | Adds (38-50) to (75-88) Cold Damage to Spells | 4x Chaos Orb | Two Hand Melee |
Cold River | Adds (25-33) to (50-58) Cold Damage to Spells | 4x Chaos Orb | One Hand Melee • One Hand Ranged |
Desert | (67-81)% increased Lightning Damage | 4x Chaos Orb | Two Hand Melee |
Desert | (45-54)% increased Lightning Damage | 4x Chaos Orb | One Hand Melee • One Hand Ranged |
Desert | Adds (10-14) to (162-197) Lightning Damage | 4x Chaos Orb | Two Hand Melee • Two Hand Ranged |
Desert | Adds (6-8) to (100-113) Lightning Damage | 4x Chaos Orb | One Hand Melee • One Hand Ranged |
Desert | Adds (4-13) to (159-168) Lightning Damage to Spells | 4x Chaos Orb | Two Hand Melee |
Desert | Adds (3-9) to (106-112) Lightning Damage to Spells | 4x Chaos Orb | One Hand Melee • One Hand Ranged |
Dig | Item drops on Death if Equipped by an Animated Guardian | 1x Chaos Orb | Body Armour |
Epilogue | (20-24)% increased Movement Speed | 4x Chaos Orb | Boots |
Fields | (67-81)% increased Trap Damage | 4x Chaos Orb | Two Hand Melee • Two Hand Ranged |
Fields | (45-54)% increased Trap Damage | 4x Chaos Orb | One Hand Melee • One Hand Ranged |
Fields | (67-81)% increased Mine Damage | 4x Chaos Orb | Two Hand Melee • Two Hand Ranged |
Fields | (45-54)% increased Mine Damage | 4x Chaos Orb | One Hand Melee • One Hand Ranged |
Fungal Hollow | +(56-70) to maximum Life | 4x Orb of Alchemy | Body Armour • Gloves • Boots • Helmet • Shield |
Fungal Hollow | +(85-94) to maximum Mana | 4x Chaos Orb | Two Hand Melee |
Fungal Hollow | +(65-74) to maximum Mana | 4x Chaos Orb | One Hand Melee • One Hand Ranged • Two Hand Ranged |
Haunted Mansion | (41-50)% increased Chance to Block | 3x Chaos Orb | Shield |
Haunted Mansion | (5-6)% Chance to Block Spell Damage | 3x Regal Orb | Shield |
Labyrinth Trial in The Catacombs | (15-23)% increased Elemental Damage with Attack Skills | 6x Orb of Alteration | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Ring • Amulet • Belt • Quiver |
Labyrinth Trial in The Crypt | (11-20)% increased Damage over Time | 6x Orb of Alteration | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
Marshes | (24-32)% increased Elemental Damage with Attack Skills | 4x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Quiver • Belt |
Moon Temple | (10-12)% increased maximum Energy Shield | 1x Chaos Orb | Amulet |
Moon Temple | +(21-25) to maximum Energy Shield | 1x Orb of Alchemy | Amulet • Ring |
Museum | (82-99)% increased Spell Damage | 1x Exalted Orb | Two Hand Melee |
Museum | (55-66)% increased Spell Damage | 1x Exalted Orb | One Hand Melee • One Hand Ranged |
Oba's Cursed Trove | Suffixes Cannot Be Changed | 2x Divine Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
Port | (100-129)% increased Physical Damage | 1x Exalted Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
Promenade | Minions deal (52-66)% increased Damage | 2x Orb of Alchemy | Two Hand Melee • Two Hand Ranged |
Promenade | Minions deal (35-44)% increased Damage | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged |
Racecourse | +(71-85) to maximum Life | 4x Chaos Orb | Body Armour |
Ramparts | (13-15)% increased maximum Energy Shield | 2x Chaos Orb | Amulet |
Ramparts | +(26-30) to maximum Energy Shield | 2x Chaos Orb | Amulet • Ring |
Shavronne's Tower | (52-66)% increased Spell Damage | 8x Orb of Alteration | Two Hand Melee |
Shavronne's Tower | (35-44)% increased Spell Damage | 8x Orb of Alteration | One Hand Melee • One Hand Ranged |
Shore | (21-30)% increased Damage over Time | 2x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
Silo | (67-81)% increased Fire Damage | 4x Chaos Orb | Two Hand Melee |
Silo | (45-54)% increased Fire Damage | 4x Chaos Orb | One Hand Melee • One Hand Ranged |
Silo | Adds (60-72) to (110-128) Fire Damage | 4x Chaos Orb | Two Hand Melee • Two Hand Ranged |
Silo | Adds (35-41) to (63-73) Fire Damage | 4x Chaos Orb | One Hand Melee • One Hand Ranged |
Silo | Adds (41-55) to (83-96) Fire Damage to Spells | 4x Chaos Orb | Two Hand Melee |
Silo | Adds (31-41) to (61-71) Fire Damage to Spells | 4x Chaos Orb | One Hand Melee • One Hand Ranged |
Sulphur Vents | (67-81)% increased Chaos Damage | 3x Regal Orb | Two Hand Melee |
Sulphur Vents | (45-54)% increased Chaos Damage | 3x Regal Orb | One Hand Melee • One Hand Ranged |
The Ancient Pyramid | (37-51)% increased Spell Damage | 4x Orb of Alteration | Two Hand Melee |
The Ancient Pyramid | (25-34)% increased Spell Damage | 4x Orb of Alteration | One Hand Melee • One Hand Ranged |
The Beacon | +(26-40) to maximum Life | 6x Orb of Transmutation | Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
The Beacon | +(65-74) to maximum Mana | 6x Orb of Augmentation | Two Hand Melee |
The Beacon | +(45-54) to maximum Mana | 6x Orb of Augmentation | One Hand Melee • One Hand Ranged • Two Hand Ranged |
The Beacon | +(35-44) to maximum Mana | 6x Orb of Augmentation | Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Quiver • Belt |
The Boiling Lake | (67-81)% increased Spell Damage | 4x Chaos Orb | Two Hand Melee |
The Boiling Lake | (45-54)% increased Spell Damage | 4x Chaos Orb | One Hand Melee • One Hand Ranged |
The Causeway | (52-66)% increased Cold Damage | 8x Orb of Alteration | Two Hand Melee |
The Causeway | (35-44)% increased Cold Damage | 8x Orb of Alteration | One Hand Melee • One Hand Ranged |
The Causeway | Adds (38-46) to (73-85) Cold Damage | 2x Orb of Alchemy | Two Hand Melee • Two Hand Ranged |
The Causeway | Adds (22-27) to (42-49) Cold Damage | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged |
The Causeway | Adds (11-15) to (23-27) Cold Damage to Attacks | 2x Orb of Alchemy | Ring • Amulet |
The Causeway | Adds (26-34) to (52-60) Cold Damage to Spells | 2x Orb of Alchemy | Two Hand Melee |
The Causeway | Adds (17-23) to (34-40) Cold Damage to Spells | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged |
The Causeway | Adds (19-23) to (37-42) Cold Damage to Attacks | 2x Orb of Alchemy | Quiver |
The Caverns | (20-60)% increased Damage with Vaal Skills | 1x Vaal Orb | Gloves |
The Chamber of Innocence | (15-19)% increased Movement Speed | 2x Chaos Orb | Boots |
The Chamber of Sins Level 1 | (52-66)% increased Lightning Damage | 8x Orb of Alteration | Two Hand Melee |
The Chamber of Sins Level 1 | (35-44)% increased Lightning Damage | 8x Orb of Alteration | One Hand Melee • One Hand Ranged |
The Chamber of Sins Level 1 | Adds (6-9) to (104-139) Lightning Damage | 2x Orb of Alchemy | Two Hand Melee • Two Hand Ranged |
The Chamber of Sins Level 1 | Adds (3-5) to (60-80) Lightning Damage | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged |
The Chamber of Sins Level 1 | Adds (1-5) to (41-48) Lightning Damage to Attacks | 2x Orb of Alchemy | Ring • Amulet |
The Chamber of Sins Level 1 | Adds (3-9) to (109-115) Lightning Damage to Spells | 2x Orb of Alchemy | Two Hand Melee |
The Chamber of Sins Level 1 | Adds (2-6) to (73-77) Lightning Damage to Spells | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged |
The Chamber of Sins Level 1 | Adds (3-6) to (52-70) Lightning Damage to Attacks | 2x Orb of Alchemy | Quiver |
The City of Sarn | (10-14)% increased Movement Speed | 3x Orb of Augmentation | Boots |
The Crematorium | (26-35)% increased Armour | 4x Orb of Transmutation | Body Armour • Boots • Gloves • Helmet • Shield |
The Crematorium | +(50-75) to Armour | 4x Orb of Transmutation | Body Armour • Boots • Gloves • Helmet • Shield |
The Crematorium | (26-35)% increased Evasion Rating | 4x Orb of Transmutation | Body Armour • Boots • Gloves • Helmet • Shield |
The Crematorium | +(50-75) to Evasion Rating | 4x Orb of Transmutation | Body Armour • Boots • Gloves • Helmet • Shield |
The Crematorium | (26-35)% increased Energy Shield | 4x Orb of Transmutation | Body Armour • Boots • Gloves • Helmet • Shield |
The Crematorium | +(17-22) to maximum Energy Shield | 4x Orb of Transmutation | Body Armour • Boots • Gloves • Helmet • Shield |
The Crematorium | (26-35)% increased Armour and Evasion | 4x Orb of Transmutation | Body Armour • Boots • Gloves • Helmet • Shield |
The Crematorium | (26-35)% increased Armour and Energy Shield | 4x Orb of Transmutation | Body Armour • Boots • Gloves • Helmet • Shield |
The Crematorium | (26-35)% increased Evasion and Energy Shield | 4x Orb of Transmutation | Body Armour • Boots • Gloves • Helmet • Shield |
The Crystal Veins | (37-51)% increased Cold Damage | 4x Orb of Alteration | Two Hand Melee |
The Crystal Veins | (25-34)% increased Cold Damage | 4x Orb of Alteration | One Hand Melee • One Hand Ranged |
The Crystal Veins | Adds (19-21) to (32-41) Cold Damage | 4x Orb of Transmutation | Two Hand Melee • Two Hand Ranged |
The Crystal Veins | Adds (11-12) to (19-23) Cold Damage | 4x Orb of Transmutation | One Hand Melee • One Hand Ranged |
The Crystal Veins | Adds (6-8) to (14-18) Cold Damage to Attacks | 4x Orb of Transmutation | Ring • Amulet • Gloves |
The Crystal Veins | Adds (14-19) to (28-33) Cold Damage to Spells | 4x Orb of Transmutation | Two Hand Melee |
The Crystal Veins | Adds (10-13) to (19-22) Cold Damage to Spells | 4x Orb of Transmutation | One Hand Melee • One Hand Ranged |
The Crystal Veins | Adds (9-11) to (16-21) Cold Damage to Attacks | 4x Orb of Transmutation | Quiver |
The Dread Thicket | (52-66)% increased Fire Damage | 8x Orb of Alteration | Two Hand Melee |
The Dread Thicket | (35-44)% increased Fire Damage | 8x Orb of Alteration | One Hand Melee • One Hand Ranged |
The Dread Thicket | Adds (38-46) to (73-85) Fire Damage | 2x Orb of Alchemy | Two Hand Melee • Two Hand Ranged |
The Dread Thicket | Adds (22-27) to (42-49) Fire Damage | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged |
The Dread Thicket | Adds (12-17) to (26-30) Fire Damage to Attacks | 2x Orb of Alchemy | Ring • Amulet |
The Dread Thicket | Adds (28-38) to (57-66) Fire Damage to Spells | 2x Orb of Alchemy | Two Hand Melee |
The Dread Thicket | Adds (21-28) to (42-49) Fire Damage to Spells | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged |
The Dread Thicket | Adds (19-23) to (37-42) Fire Damage to Attacks | 2x Orb of Alchemy | Quiver |
The Feeding Trough | +(41-55) to maximum Life | 2x Orb of Alchemy | Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
The Feeding Trough | +(75-84) to maximum Mana | 2x Chaos Orb | Two Hand Melee |
The Feeding Trough | +(55-64) to maximum Mana | 2x Chaos Orb | One Hand Melee • One Hand Ranged • Two Hand Ranged |
The Feeding Trough | +(45-54) to maximum Mana | 2x Chaos Orb | Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Quiver • Belt |
The Karui Fortress | (41-50)% increased Armour | 1x Orb of Alchemy | Body Armour • Boots • Gloves • Helmet • Shield |
The Karui Fortress | +(100-150) to Armour | 1x Orb of Alchemy | Body Armour • Helmet • Shield |
The Karui Fortress | (41-50)% increased Evasion Rating | 1x Orb of Alchemy | Body Armour • Boots • Gloves • Helmet • Shield |
The Karui Fortress | +(100-150) to Evasion Rating | 1x Orb of Alchemy | Body Armour • Helmet • Shield |
The Karui Fortress | (41-50)% increased Energy Shield | 1x Orb of Alchemy | Body Armour • Boots • Gloves • Helmet • Shield |
The Karui Fortress | +(35-45) to maximum Energy Shield | 1x Orb of Alchemy | Body Armour • Helmet • Shield |
The Karui Fortress | (41-50)% increased Armour and Evasion | 1x Orb of Alchemy | Body Armour • Boots • Gloves • Helmet • Shield |
The Karui Fortress | (41-50)% increased Armour and Energy Shield | 1x Orb of Alchemy | Body Armour • Boots • Gloves • Helmet • Shield |
The Karui Fortress | (41-50)% increased Evasion and Energy Shield | 1x Orb of Alchemy | Body Armour • Boots • Gloves • Helmet • Shield |
The Lunaris Temple Level 2 | (37-51)% increased Lightning Damage | 4x Orb of Alteration | Two Hand Melee |
The Lunaris Temple Level 2 | (25-34)% increased Lightning Damage | 4x Orb of Alteration | One Hand Melee • One Hand Ranged |
The Lunaris Temple Level 2 | Adds (2-5) to (46-64) Lightning Damage | 4x Orb of Transmutation | Two Hand Melee • Two Hand Ranged |
The Lunaris Temple Level 2 | Adds (1-3) to (27-37) Lightning Damage | 4x Orb of Transmutation | One Hand Melee • One Hand Ranged |
The Lunaris Temple Level 2 | Adds (1-4) to (32-36) Lightning Damage to Attacks | 4x Orb of Transmutation | Ring • Amulet • Gloves |
The Lunaris Temple Level 2 | Adds (1-5) to (59-63) Lightning Damage to Spells | 4x Orb of Transmutation | Two Hand Melee |
The Lunaris Temple Level 2 | Adds (1-4) to (39-42) Lightning Damage to Spells | 4x Orb of Transmutation | One Hand Melee • One Hand Ranged |
The Lunaris Temple Level 2 | Minions deal (10-20)% increased Damage | 3x Chaos Orb | Gloves |
The Lunaris Temple Level 2 | Minions deal (37-51)% increased Damage | 4x Orb of Augmentation | Two Hand Melee • Two Hand Ranged |
The Lunaris Temple Level 2 | Minions deal (25-34)% increased Damage | 4x Orb of Augmentation | One Hand Melee • One Hand Ranged |
The Lunaris Temple Level 2 | Adds (1-4) to (32-36) Lightning Damage to Attacks | 4x Orb of Transmutation | Quiver |
The Ossuary | (60-79)% increased Physical Damage | 8x Orb of Alteration | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
The Ossuary | (52-66)% increased Chaos Damage | 4x Orb of Chance | Two Hand Melee |
The Ossuary | (35-44)% increased Chaos Damage | 4x Orb of Chance | One Hand Melee • One Hand Ranged |
The Ossuary | Adds (11-15) to (23-27) Physical Damage | 2x Orb of Alchemy | Two Hand Melee • Two Hand Ranged |
The Ossuary | Adds (7-11) to (16-19) Physical Damage | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged |
The Ossuary | Adds (5-7) to (8-10) Physical Damage to Attacks | 2x Chaos Orb | Ring • Amulet • Quiver |
The Ossuary | Adds (11-15) to (23-27) Chaos Damage to Attacks | 2x Chaos Orb | Ring • Amulet • Quiver |
The Quarry | (80-99)% increased Physical Damage | 4x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
The Quarry | Adds (18-24) to (36-42) Physical Damage | 4x Chaos Orb | Two Hand Melee • Two Hand Ranged |
The Quarry | Adds (13-17) to (26-30) Physical Damage | 4x Chaos Orb | One Hand Melee • One Hand Ranged |
The Sewers | (40-59)% increased Physical Damage | 4x Orb of Alteration | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
The Sewers | Adds (9-12) to (18-21) Physical Damage | 4x Orb of Transmutation | Two Hand Melee • Two Hand Ranged |
The Sewers | Adds (6-8) to (13-15) Physical Damage | 4x Orb of Transmutation | One Hand Melee • One Hand Ranged |
The Sewers | Adds (3-5) to (6-8) Physical Damage to Attacks | 4x Orb of Transmutation | Ring • Amulet • Quiver • Gloves |
The Solaris Temple Level 2 | (37-51)% increased Fire Damage | 4x Orb of Alteration | Two Hand Melee |
The Solaris Temple Level 2 | (25-34)% increased Fire Damage | 4x Orb of Alteration | One Hand Melee • One Hand Ranged |
The Solaris Temple Level 2 | Adds (19-21) to (32-41) Fire Damage | 4x Orb of Transmutation | Two Hand Melee • Two Hand Ranged |
The Solaris Temple Level 2 | Adds (11-12) to (19-23) Fire Damage | 4x Orb of Transmutation | One Hand Melee • One Hand Ranged |
The Solaris Temple Level 2 | Adds (8-11) to (16-20) Fire Damage to Attacks | 4x Orb of Transmutation | Ring • Amulet • Gloves |
The Solaris Temple Level 2 | Adds (16-21) to (31-36) Fire Damage to Spells | 4x Orb of Transmutation | Two Hand Melee |
The Solaris Temple Level 2 | Adds (12-16) to (23-27) Fire Damage to Spells | 4x Orb of Transmutation | One Hand Melee • One Hand Ranged |
The Solaris Temple Level 2 | (52-66)% increased Trap Damage | 2x Orb of Alchemy | Two Hand Melee • Two Hand Ranged |
The Solaris Temple Level 2 | (35-44)% increased Trap Damage | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged |
The Solaris Temple Level 2 | (52-66)% increased Mine Damage | 2x Orb of Alchemy | Two Hand Melee • Two Hand Ranged |
The Solaris Temple Level 2 | (35-44)% increased Mine Damage | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged |
The Solaris Temple Level 2 | Adds (9-11) to (16-21) Fire Damage to Attacks | 4x Orb of Transmutation | Quiver |
The Temple of Decay Level 2 | (37-51)% increased Chaos Damage | 2x Orb of Chance | Two Hand Melee |
The Temple of Decay Level 2 | (25-34)% increased Chaos Damage | 2x Orb of Chance | One Hand Melee • One Hand Ranged |
The Temple of Decay Level 2 | Adds (6-8) to (14-18) Chaos Damage to Attacks | 6x Orb of Transmutation | Ring • Amulet • Quiver • Gloves |
Suffix modifiers
Unlock Location | Modifier | Cost | Item Classes Categories |
---|---|---|---|
Starts unlocked | +(16-20)% to Fire Resistance | 1x Orb of Transmutation | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
Starts unlocked | +(16-20)% to Cold Resistance | 1x Orb of Transmutation | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
Starts unlocked | +(16-20)% to Lightning Resistance | 1x Orb of Transmutation | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
Starts unlocked | +(15-20) to Strength | 1x Orb of Augmentation | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
Starts unlocked | +(15-20) to Dexterity | 1x Orb of Augmentation | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Quiver |
Starts unlocked | +(15-20) to Intelligence | 1x Orb of Augmentation | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Quiver |
Aspirant's Trial | +(5-8)% to all Elemental Resistances | 6x Orb of Alteration | Ring • Amulet |
Aspirant's Trial | +(4-6)% to all Elemental Resistances Minions have +(5-8)% to all Elemental Resistances |
6x Orb of Alteration | Ring • Amulet |
Caer Blaidd, Wolfpack's Den | Cannot roll Attack Modifiers | 1x Divine Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
Cemetery | (17-19)% increased Critical Strike Chance | 6x Orb of Alteration | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
Cemetery | +(17-19)% to Global Critical Strike Multiplier | 6x Orb of Alteration | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
Cemetery | (45-75)% increased Spell Critical Strike Chance | 6x Orb of Alteration | Two Hand Melee |
Cemetery | (30-49)% increased Spell Critical Strike Chance | 6x Orb of Alteration | One Hand Melee • One Hand Ranged |
Cemetery | (17-21)% increased Global Critical Strike Chance | 9x Orb of Alteration | Quiver • Amulet |
Courtyard | +(201-300) to Accuracy Rating | 2x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
Courtyard | +(151-220) to Accuracy Rating | 2x Chaos Orb | Gloves • Helmet • Ring • Amulet • Quiver • Shield |
Crimson Township | 5% reduced Damage taken from Damage Over Time | 2x Regal Orb | Shield |
Crimson Township | +(31-36)% Chaos Resistance against Damage Over Time | 4x Orb of Alteration | Belt |
Crimson Township | +(37-43)% Chaos Resistance against Damage Over Time | 2x Chaos Orb | Belt |
Cruel Aspirant's Trial | +(13-16)% to Fire and Cold Resistances | 1x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
Cruel Aspirant's Trial | +(13-16)% to Cold and Lightning Resistances | 1x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
Cruel Aspirant's Trial | +(13-16)% to Fire and Lightning Resistances | 1x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
Dig | Light Radius is based on Energy Shield instead of Life | 4x Chaos Orb | Helmet • Ring |
Doedre's Cesspool | +(29-35)% to Fire Resistance | 3x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Belt • Quiver |
Doedre's Cesspool | +(29-35)% to Cold Resistance | 3x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Belt • Quiver |
Doedre's Cesspool | +(29-35)% to Lightning Resistance | 3x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Belt • Quiver |
Dungeon | (5-6)% increased Life Regeneration rate | 2x Orb of Alchemy | Helmet • Gloves • Boots |
Dungeon | 2% additional Physical Damage Reduction | 2x Orb of Alchemy | Body Armour • Shield |
Dungeon | +(3-4)% chance to Suppress Spell Damage | 2x Orb of Alchemy | Helmet • Gloves • Boots |
Dungeon | +(5-7)% chance to Suppress Spell Damage | 2x Orb of Alchemy | Body Armour • Shield |
Dungeon | (9-11)% increased Energy Shield Recharge Rate | 2x Orb of Alchemy | Helmet • Gloves • Boots |
Dungeon | (16-20)% faster start of Energy Shield Recharge | 2x Orb of Alchemy | Body Armour • Shield |
Estuary | (31-40)% increased Mana Regeneration Rate | 2x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Ring • Amulet • Shield |
Eternal Aspirant's Trial | +(9-12)% to all Elemental Resistances | 1x Chaos Orb | Ring • Amulet |
Eternal Aspirant's Trial | +(7-9)% to all Elemental Resistances Minions have +(9-12)% to all Elemental Resistances |
1x Chaos Orb | Ring • Amulet |
Fields | (21-23)% increased Trap Throwing Speed | 2x Orb of Alchemy | Two Hand Melee • Two Hand Ranged |
Fields | (13-15)% increased Trap Throwing Speed | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged |
Fields | (21-23)% increased Mine Throwing Speed | 2x Orb of Alchemy | Two Hand Melee • Two Hand Ranged |
Fields | (13-15)% increased Mine Throwing Speed | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged |
Glacier | (16-20)% increased Attack Speed | 1x Exalted Orb | One Hand Melee • Two Hand Melee |
Glacier | (11-13)% increased Attack Speed | 1x Exalted Orb | One Hand Ranged • Two Hand Ranged |
Glacier | (27-32)% increased Cast Speed | 1x Exalted Orb | Two Hand Melee |
Glacier | (18-21)% increased Cast Speed | 1x Exalted Orb | One Hand Melee • One Hand Ranged |
Graveyard | +(26-30) to Strength | 2x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
Graveyard | +(26-30) to Dexterity | 2x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Quiver |
Graveyard | +(26-30) to Intelligence | 2x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Quiver |
Jungle Valley | (20-24)% increased Critical Strike Chance | 2x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
Jungle Valley | +(20-24)% to Global Critical Strike Multiplier | 2x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
Jungle Valley | (76-105)% increased Spell Critical Strike Chance | 3x Chaos Orb | Two Hand Melee |
Jungle Valley | (50-69)% increased Spell Critical Strike Chance | 3x Chaos Orb | One Hand Melee • One Hand Ranged |
Jungle Valley | (22-27)% increased Global Critical Strike Chance | 1x Chaos Orb | Quiver • Amulet |
Labyrinth Trial in The Bath House | (5-10)% increased Flask Effect Duration | 2x Glassblower's Bauble | Belt |
Labyrinth Trial in The Chamber of Sins Level 2 | (20-30)% increased Mana Regeneration Rate | 6x Orb of Alteration | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Ring • Amulet • Shield |
Labyrinth Trial in The Imperial Gardens | +(6-9) to all Attributes | 3x Orb of Chance | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Quiver |
Labyrinth Trial in The Lower Prison | +(10-12)% to Fire and Cold Resistances | 6x Orb of Transmutation | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
Labyrinth Trial in The Lower Prison | +(10-12)% to Cold and Lightning Resistances | 6x Orb of Transmutation | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
Labyrinth Trial in The Lower Prison | +(10-12)% to Fire and Lightning Resistances | 6x Orb of Transmutation | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
Labyrinth Trial in The Tunnel | +(10-13) to all Attributes | 6x Orb of Chance | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Quiver |
Lair | (11-15)% increased Flask Effect Duration | 4x Glassblower's Bauble | Belt |
Malformation | (21-25)% chance to Avoid being Stunned | 2x Regal Orb | Helmet • Gloves |
Malformation | (21-25)% chance to Avoid Elemental Ailments | 2x Chaos Orb | Boots • Shield |
Malformation | (40-31)% reduced Effect of Chill and Shock on you | 2x Chaos Orb | Boots • Gloves |
Malformation | (51-60)% chance to Avoid Bleeding | 2x Chaos Orb | Boots |
Malformation | (51-60)% reduced Ignite Duration on you | 2x Chaos Orb | Ring |
Malformation | (60-51)% reduced Effect of Chill on you | 2x Chaos Orb | Ring |
Malformation | (60-51)% reduced Effect of Shock on you | 2x Chaos Orb | Ring |
Malformation | (25-21)% reduced Effect of Curses on you | 2x Chaos Orb | Ring |
Malformation | (20-16)% reduced Effect of Freeze on you | 2x Chaos Orb | Helmet |
Maze | (25-27)% increased Critical Strike Chance | 4x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
Maze | +(25-28)% to Global Critical Strike Multiplier | 4x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
Merciless Aspirant's Trial | +(17-20)% to Fire and Cold Resistances | 3x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Belt • Quiver |
Merciless Aspirant's Trial | +(17-20)% to Cold and Lightning Resistances | 3x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Belt • Quiver |
Merciless Aspirant's Trial | +(17-20)% to Fire and Lightning Resistances | 3x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Belt • Quiver |
Promenade | Minions have (16-20)% increased maximum Life | 2x Orb of Alchemy | Shield |
Promenade | Minions have (18-22)% increased Movement Speed | 2x Orb of Alchemy | Ring • Amulet |
The Archives | Regenerate (12-20) Life per second Regenerate (1.8-3) Mana per second |
1x Orb of Alchemy | Amulet |
The Ascent | (15-20)% chance to Avoid being Stunned | 1x Regal Orb | Helmet • Gloves |
The Ascent | (16-20)% chance to Avoid Elemental Ailments | 1x Chaos Orb | Boots • Shield |
The Ascent | (30-24)% reduced Effect of Chill and Shock on you | 1x Chaos Orb | Boots • Gloves |
The Ascent | Moving while Bleeding doesn't cause you to take extra Damage | 2x Chaos Orb | Shield • Quiver |
The Ascent | (41-50)% chance to Avoid Bleeding | 4x Orb of Alteration | Boots |
The Ascent | (41-50)% reduced Ignite Duration on you | 4x Orb of Alteration | Ring |
The Ascent | (50-41)% reduced Effect of Chill on you | 4x Orb of Alteration | Ring |
The Ascent | (50-41)% reduced Effect of Shock on you | 4x Orb of Alteration | Ring |
The Ascent | (20-16)% reduced Effect of Curses on you | 4x Orb of Alteration | Ring |
The Ascent | (15-11)% reduced Effect of Freeze on you | 4x Orb of Alteration | Helmet |
The Belly of the Beast Level 2 | +(21-28)% to Fire Resistance | 1x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
The Belly of the Beast Level 2 | +(21-28)% to Cold Resistance | 1x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
The Belly of the Beast Level 2 | +(21-28)% to Lightning Resistance | 1x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
The Causeway | (13-16)% increased Cold Damage | 2x Orb of Alchemy | Ring • Amulet • One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
The Chamber of Innocence | Warcries cannot Exert Travel Skills | 1x Orb of Alchemy | Ring • Amulet • Belt |
The Chamber of Sins Level 1 | (13-16)% increased Lightning Damage | 2x Orb of Alchemy | Ring • Amulet • One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
The Coward's Trial | Prefixes Cannot Be Changed | 2x Divine Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
The Crystal Veins | (9-12)% increased Cold Damage | 4x Orb of Transmutation | Ring • Amulet • One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
The Desecrated Chambers | +(121-200) to Accuracy Rating | 2x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
The Desecrated Chambers | +(121-150) to Accuracy Rating | 2x Orb of Alchemy | Gloves • Helmet • Ring • Amulet • Quiver • Shield |
The Dread Thicket | (13-16)% increased Fire Damage | 2x Orb of Alchemy | Ring • Amulet • One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
The Dried Lake | (8-10)% increased Attack Speed | 6x Orb of Alteration | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
The Dried Lake | (7-12)% increased Attack Speed | 2x Chaos Orb | Gloves • Quiver • Shield |
The Dried Lake | (15-20)% increased Cast Speed | 6x Orb of Alteration | Two Hand Melee |
The Dried Lake | (10-13)% increased Cast Speed | 6x Orb of Alteration | One Hand Melee • One Hand Ranged |
The Dried Lake | (3-5)% increased Attack Speed | 2x Orb of Alchemy | Ring |
The Dried Lake | (6-9)% increased Cast Speed | 6x Orb of Alteration | Shield • Amulet |
The Dried Lake | (15-20)% increased Warcry Speed | 6x Orb of Alteration | Amulet |
The Lunaris Temple Level 2 | (9-12)% increased Lightning Damage | 4x Orb of Transmutation | Ring • Amulet • One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
The Lunaris Temple Level 2 | Minions have (11-15)% increased maximum Life | 4x Orb of Augmentation | Shield • Ring |
The Lunaris Temple Level 2 | Minions have (13-17)% increased Movement Speed | 4x Orb of Augmentation | Ring • Amulet |
The Ossuary | (13-16)% increased Chaos Damage | 3x Orb of Alchemy | Ring • Amulet • One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
The Ossuary | (13-16)% increased Global Physical Damage | 3x Orb of Alchemy | Shield • Amulet |
The Putrid Cloister | Can have up to 3 Crafted Modifiers | 2x Divine Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
The Refinery | Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost |
3x Chaos Orb | One Hand Melee • One Hand Ranged • Two Hand Melee • Two Hand Ranged |
The Reliquary | +(91-120) to Accuracy Rating | 4x Orb of Transmutation | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
The Reliquary | +(91-120) to Accuracy Rating | 4x Orb of Transmutation | Gloves • Helmet • Ring • Amulet • Quiver • Shield |
The Sewers | (9-12)% increased Global Physical Damage | 3x Orb of Chance | Shield • Amulet |
The Solaris Temple Level 2 | (9-12)% increased Fire Damage | 4x Orb of Transmutation | Ring • Amulet • One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
The Solaris Temple Level 2 | (17-20)% increased Trap Throwing Speed | 6x Orb of Augmentation | Two Hand Melee • Two Hand Ranged |
The Solaris Temple Level 2 | (9-12)% increased Trap Throwing Speed | 6x Orb of Augmentation | One Hand Melee • One Hand Ranged |
The Solaris Temple Level 2 | (17-20)% increased Mine Throwing Speed | 6x Orb of Augmentation | Two Hand Melee • Two Hand Ranged |
The Solaris Temple Level 2 | (9-12)% increased Mine Throwing Speed | 6x Orb of Augmentation | One Hand Melee • One Hand Ranged |
The Temple of Decay Level 2 | (9-12)% increased Chaos Damage | 3x Orb of Chance | Ring • Amulet • One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
The Vastiri Desert | (11-15)% increased Attack Speed | 2x Chaos Orb | One Hand Melee • Two Hand Melee |
The Vastiri Desert | (21-26)% increased Cast Speed | 2x Chaos Orb | Two Hand Melee |
The Vastiri Desert | (14-17)% increased Cast Speed | 2x Chaos Orb | One Hand Melee • One Hand Ranged |
The Western Forest | +(21-25) to Strength | 2x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
The Western Forest | +(21-25) to Dexterity | 2x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Quiver |
The Western Forest | +(21-25) to Intelligence | 2x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Quiver |
Underground Sea | (7-8)% increased Life Regeneration rate | 4x Chaos Orb | Helmet • Gloves • Boots |
Underground Sea | 3% additional Physical Damage Reduction | 4x Chaos Orb | Body Armour • Shield |
Underground Sea | +(5-6)% chance to Suppress Spell Damage | 4x Chaos Orb | Helmet • Gloves • Boots |
Underground Sea | +(8-10)% chance to Suppress Spell Damage | 4x Chaos Orb | Body Armour • Shield |
Underground Sea | (12-14)% increased Energy Shield Recharge Rate | 4x Chaos Orb | Helmet • Gloves • Boots |
Underground Sea | (21-25)% faster start of Energy Shield Recharge | 4x Chaos Orb | Body Armour • Shield |
Whakawairua Tuahu | Cannot roll Caster Modifiers | 1x Divine Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
Socket modifiers
Unlock Location | Modification | Cost |
---|---|---|
The Mines Level 1 | At Least One Blue Socket | 4x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it. |
The Mines Level 1 | At Least Two Blue Sockets | 25x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it. |
The Mines Level 1 | At Least Three Blue Sockets | 120x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it. |
The Mines Level 1 | At Least Two Blue and One Green Socket | 100x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it. |
The Mines Level 1 | At Least Two Blue and One Red Socket | 100x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it. |
The Mines Level 1 | At Least One Green Socket | 4x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it. |
The Mines Level 1 | At Least One Green and One Blue Socket | 15x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it. |
The Mines Level 1 | At Least Two Green Sockets | 25x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it. |
The Mines Level 1 | At Least Two Green and One Blue Socket | 100x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it. |
The Mines Level 1 | At Least Three Green Sockets | 120x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it. |
The Mines Level 1 | At Least Two Green and One Red Socket | 100x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it. |
The Mines Level 1 | At Least One Red Socket | 4x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it. |
The Mines Level 1 | At Least One Red and One Blue Socket | 15x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it. |
The Mines Level 1 | At Least One Red and One Green Socket | 15x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it. |
The Mines Level 1 | At Least Two Red Sockets | 25x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it. |
The Mines Level 1 | At Least Two Red and One Blue Socket | 100x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it. |
The Mines Level 1 | At Least Two Red and One Green Socket | 100x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it. |
The Mines Level 1 | At Least Three Red Sockets | 120x Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it. |
Kaom's Stronghold | Two Linked Sockets | 1x Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links. |
Kaom's Stronghold | Three Linked Sockets | 3x Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links. |
Kaom's Stronghold | Four Linked Sockets | 5x Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links. |
Infested Valley | Five Linked Sockets | 150x Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links. |
Lighthouse | Six Linked Sockets | 1500x Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links. |
The Grand Arena | Two Sockets | 1x Jeweller's OrbJeweller's OrbStack Size: 20Reforges the number of sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more sockets. |
The Grand Arena | Three Sockets | 3x Jeweller's OrbJeweller's OrbStack Size: 20Reforges the number of sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more sockets. |
The Grand Arena | Four Sockets | 10x Jeweller's OrbJeweller's OrbStack Size: 20Reforges the number of sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more sockets. |
Arachnid Tomb | Five Sockets | 70x Jeweller's OrbJeweller's OrbStack Size: 20Reforges the number of sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more sockets. |
Pier | Six Sockets | 350x Jeweller's OrbJeweller's OrbStack Size: 20Reforges the number of sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more sockets. |
Metacrafting modifiers
Unlock Location | Modifier | Cost | Item Classes Categories |
---|---|---|---|
Caer Blaidd, Wolfpack's Den | Suffix: Cannot roll Attack Modifiers | 1x Divine Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
Oba's Cursed Trove | Prefix: Suffixes Cannot Be Changed | 2x Divine Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
The Coward's Trial | Suffix: Prefixes Cannot Be Changed | 2x Divine Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
The Putrid Cloister | Suffix: Can have up to 3 Crafted Modifiers | 2x Divine Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
Whakawairua Tuahu | Suffix: Cannot roll Caster Modifiers | 1x Divine Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
Flask enchantment crafts
Flask enchantment crafts require both Instilling OrbInstilling OrbStack Size: 20Adds an enchantment to a utility flask that will cause
it to be used when certain conditions are met
Replaces any existing enchantmentRight click this item then left click a flask to apply it.s and Glassblower's BaubleGlassblower's BaubleStack Size: 20Improves the quality of a flask or tinctureRight click this item then left click a flask or tincture to apply it. Has greater effect on lower item level, non-unique flasks. The maximum quality is 20%.s. They can be unlocked on the Karui Shores immediately to the west of the arrival point after departing from Oriath Docks, or far south from the waypoint in the outside area.
Unlock Location | Modifier | Cost | Item Classes Categories |
---|---|---|---|
Epilogue | Enchant: Used when an adjacent Flask is used | 5x Instilling Orb | Flask |
Epilogue | Enchant: Used when an adjacent Flask is used | 5x Glassblower's Bauble | Flask |
Epilogue | Enchant: Reused at the end of this Flask's effect | 5x Instilling Orb | Flask |
Epilogue | Enchant: Reused at the end of this Flask's effect | 5x Glassblower's Bauble | Flask |
Epilogue | Enchant: Used when Charges reach full | 5x Instilling Orb | Flask |
Epilogue | Enchant: Used when Charges reach full | 5x Glassblower's Bauble | Flask |
Epilogue | Enchant: Used when you Use a Guard Skill | 5x Instilling Orb | Flask |
Epilogue | Enchant: Used when you Use a Guard Skill | 5x Glassblower's Bauble | Flask |
Epilogue | Enchant: Used when you Use a Travel Skill | 5x Instilling Orb | Flask |
Epilogue | Enchant: Used when you Use a Travel Skill | 5x Glassblower's Bauble | Flask |
Epilogue | Enchant: Used when you Hit a Rare or Unique Enemy, if not already in effect | 5x Instilling Orb | Flask |
Epilogue | Enchant: Used when you Hit a Rare or Unique Enemy, if not already in effect | 5x Glassblower's Bauble | Flask |
Epilogue | Enchant: Used when you become Frozen | 5x Instilling Orb | Flask |
Epilogue | Enchant: Used when you become Frozen | 5x Glassblower's Bauble | Flask |
Epilogue | Enchant: Used when you become Chilled | 5x Instilling Orb | Flask |
Epilogue | Enchant: Used when you become Chilled | 5x Glassblower's Bauble | Flask |
Epilogue | Enchant: Used when you become Shocked | 5x Instilling Orb | Flask |
Epilogue | Enchant: Used when you become Shocked | 5x Glassblower's Bauble | Flask |
Epilogue | Enchant: Used when you become Ignited | 5x Instilling Orb | Flask |
Epilogue | Enchant: Used when you become Ignited | 5x Glassblower's Bauble | Flask |
Epilogue | Enchant: Used when you start Bleeding | 5x Instilling Orb | Flask |
Epilogue | Enchant: Used when you start Bleeding | 5x Glassblower's Bauble | Flask |
Epilogue | Enchant: Used when you become Poisoned | 5x Instilling Orb | Flask |
Epilogue | Enchant: Used when you become Poisoned | 5x Glassblower's Bauble | Flask |
Epilogue | Enchant: Used when you Block | 5x Instilling Orb | Flask |
Epilogue | Enchant: Used when you Block | 5x Glassblower's Bauble | Flask |
Epilogue | Enchant: Used when you take a Savage Hit | 5x Instilling Orb | Flask |
Epilogue | Enchant: Used when you take a Savage Hit | 5x Glassblower's Bauble | Flask |
Epilogue | Enchant: Used when you use a Life Flask | 5x Instilling Orb | Flask |
Epilogue | Enchant: Used when you use a Life Flask | 5x Glassblower's Bauble | Flask |
Other crafts
Unlock Location | Crafting Option | Cost | Item Classes Categories |
---|---|---|---|
Starts unlocked | Remove Crafted Mods | 1x Orb of Scouring | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
Starts unlocked | Remove Enchantments | 3x Orb of Scouring | Flask • One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Belt • Amulet • Ring • Quiver |
Unlocked via unveiling
Some crafting modifiers are unlocked by having Jun unveil found items. Some veiled mods can only drop from a specific Immortal Syndicate member.
Prefix modifiers
Modifier | Cost | Item Classes Categories |
---|---|---|
(81-85)% increased Physical Damage (13-15)% chance to Impale Enemies on Hit with Attacks |
3x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
(86-94)% increased Physical Damage (16-17)% chance to Impale Enemies on Hit with Attacks |
3x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
(95-105)% increased Physical Damage (18-20)% chance to Impale Enemies on Hit with Attacks |
8x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
(81-85)% increased Physical Damage (13-15)% chance to cause Bleeding on Hit |
3x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
(86-94)% increased Physical Damage (16-17)% chance to cause Bleeding on Hit |
3x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
(95-105)% increased Physical Damage (18-20)% chance to cause Bleeding on Hit |
8x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
(81-85)% increased Physical Damage (13-15)% chance to Blind Enemies on hit |
3x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
(86-94)% increased Physical Damage (16-17)% chance to Blind Enemies on hit |
3x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
(95-105)% increased Physical Damage (18-20)% chance to Blind Enemies on hit |
8x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
(81-85)% increased Physical Damage (13-15)% chance to Poison on Hit |
3x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
(86-94)% increased Physical Damage (16-17)% chance to Poison on Hit |
3x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
(95-105)% increased Physical Damage (18-20)% chance to Poison on Hit |
8x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged |
(60-64)% increased Fire Damage (21-24)% chance to Ignite |
3x Orb of Alchemy | Two Hand Melee |
(65-72)% increased Fire Damage (25-28)% chance to Ignite |
3x Chaos Orb | Two Hand Melee |
(73-80)% increased Fire Damage (29-34)% chance to Ignite |
8x Chaos Orb | Two Hand Melee |
(36-41)% increased Fire Damage (13-15)% chance to Ignite |
3x Orb of Alchemy | One Hand Melee • One Hand Ranged |
(42-50)% increased Fire Damage (16-17)% chance to Ignite |
3x Chaos Orb | One Hand Melee • One Hand Ranged |
(51-60)% increased Fire Damage (18-20)% chance to Ignite |
8x Chaos Orb | One Hand Melee • One Hand Ranged |
(60-64)% increased Cold Damage (21-24)% chance to Freeze |
3x Orb of Alchemy | Two Hand Melee |
(65-72)% increased Cold Damage (25-28)% chance to Freeze |
3x Chaos Orb | Two Hand Melee |
(73-80)% increased Cold Damage (29-34)% chance to Freeze |
8x Chaos Orb | Two Hand Melee |
(36-41)% increased Cold Damage (13-15)% chance to Freeze |
3x Orb of Alchemy | One Hand Melee • One Hand Ranged |
(42-50)% increased Cold Damage (16-17)% chance to Freeze |
3x Chaos Orb | One Hand Melee • One Hand Ranged |
(51-60)% increased Cold Damage (18-20)% chance to Freeze |
8x Chaos Orb | One Hand Melee • One Hand Ranged |
(60-64)% increased Lightning Damage (21-24)% chance to Shock |
3x Orb of Alchemy | Two Hand Melee |
(65-72)% increased Lightning Damage (25-28)% chance to Shock |
3x Chaos Orb | Two Hand Melee |
(73-80)% increased Lightning Damage (29-34)% chance to Shock |
8x Chaos Orb | Two Hand Melee |
(36-41)% increased Lightning Damage (13-15)% chance to Shock |
3x Orb of Alchemy | One Hand Melee • One Hand Ranged |
(42-50)% increased Lightning Damage (16-17)% chance to Shock |
3x Chaos Orb | One Hand Melee • One Hand Ranged |
(51-60)% increased Lightning Damage (18-20)% chance to Shock |
8x Chaos Orb | One Hand Melee • One Hand Ranged |
(53-60)% increased Chaos Damage Chaos Skills have (15-17)% increased Skill Effect Duration |
3x Orb of Alchemy | Two Hand Melee |
(61-68)% increased Chaos Damage Chaos Skills have (18-20)% increased Skill Effect Duration |
3x Chaos Orb | Two Hand Melee |
(69-75)% increased Chaos Damage Chaos Skills have (21-23)% increased Skill Effect Duration |
8x Chaos Orb | Two Hand Melee |
(35-39)% increased Chaos Damage Chaos Skills have (7-8)% increased Skill Effect Duration |
3x Orb of Alchemy | One Hand Melee • One Hand Ranged |
(40-45)% increased Chaos Damage Chaos Skills have (9-10)% increased Skill Effect Duration |
3x Chaos Orb | One Hand Melee • One Hand Ranged |
(46-50)% increased Chaos Damage Chaos Skills have (11-12)% increased Skill Effect Duration |
8x Chaos Orb | One Hand Melee • One Hand Ranged |
(60-64)% increased Spell Damage (16-20)% increased Mana Regeneration Rate |
8x Orb of Transmutation | Two Hand Melee |
(65-72)% increased Spell Damage (21-25)% increased Mana Regeneration Rate |
2x Chaos Orb | Two Hand Melee |
(73-80)% increased Spell Damage (26-30)% increased Mana Regeneration Rate |
6x Chaos Orb | Two Hand Melee |
(36-41)% increased Spell Damage (7-9)% increased Mana Regeneration Rate |
8x Orb of Transmutation | One Hand Melee • One Hand Ranged |
(42-50)% increased Spell Damage (10-12)% increased Mana Regeneration Rate |
2x Chaos Orb | One Hand Melee • One Hand Ranged |
(51-60)% increased Spell Damage (13-15)% increased Mana Regeneration Rate |
6x Chaos Orb | One Hand Melee • One Hand Ranged |
(53-58)% increased Spell Damage Gain (3-4)% of Non-Chaos Damage as extra Chaos Damage |
1x Chaos Orb | Two Hand Melee |
(59-66)% increased Spell Damage Gain (5-6)% of Non-Chaos Damage as extra Chaos Damage |
4x Chaos Orb | Two Hand Melee |
(67-75)% increased Spell Damage Gain (7-8)% of Non-Chaos Damage as extra Chaos Damage |
1x Exalted Orb | Two Hand Melee |
(38-40)% increased Spell Damage Gain 2% of Non-Chaos Damage as extra Chaos Damage |
1x Chaos Orb | One Hand Melee • One Hand Ranged |
(41-45)% increased Spell Damage Gain 3% of Non-Chaos Damage as extra Chaos Damage |
4x Chaos Orb | One Hand Melee • One Hand Ranged |
(46-50)% increased Spell Damage Gain 4% of Non-Chaos Damage as extra Chaos Damage |
1x Exalted Orb | One Hand Melee • One Hand Ranged |
Minions deal (26-32)% increased Damage Minions have (26-32)% increased maximum Life |
8x Orb of Alteration | Two Hand Melee • Two Hand Ranged |
Minions deal (33-38)% increased Damage Minions have (33-38)% increased maximum Life |
4x Orb of Alchemy | Two Hand Melee • Two Hand Ranged |
Minions deal (39-45)% increased Damage Minions have (39-45)% increased maximum Life |
4x Chaos Orb | Two Hand Melee • Two Hand Ranged |
Minions deal (16-19)% increased Damage Minions have (16-19)% increased maximum Life |
8x Orb of Alteration | One Hand Melee • One Hand Ranged |
Minions deal (20-24)% increased Damage Minions have (20-24)% increased maximum Life |
4x Orb of Alchemy | One Hand Melee • One Hand Ranged |
Minions deal (25-28)% increased Damage Minions have (25-28)% increased maximum Life |
4x Chaos Orb | One Hand Melee • One Hand Ranged |
Attacks with this Weapon Penetrate (6-7)% Elemental Resistances | 4x Orb of Alchemy | Two Hand Melee • Two Hand Ranged • One Hand Melee • One Hand Ranged |
Attacks with this Weapon Penetrate (8-10)% Elemental Resistances | 4x Chaos Orb | Two Hand Melee • Two Hand Ranged • One Hand Melee • One Hand Ranged |
Attacks with this Weapon Penetrate (11-13)% Elemental Resistances | 1x Exalted Orb | Two Hand Melee • Two Hand Ranged • One Hand Melee • One Hand Ranged |
Attacks with this Weapon Penetrate (6-7)% Chaos Resistance | 8x Orb of Alteration | Two Hand Melee • Two Hand Ranged • One Hand Melee • One Hand Ranged |
Attacks with this Weapon Penetrate (8-10)% Chaos Resistance | 4x Orb of Alchemy | Two Hand Melee • Two Hand Ranged • One Hand Melee • One Hand Ranged |
Attacks with this Weapon Penetrate (11-13)% Chaos Resistance | 4x Chaos Orb | Two Hand Melee • Two Hand Ranged • One Hand Melee • One Hand Ranged |
(12-14)% increased Armour and Evasion +(8-9) to maximum Life |
8x Orb of Alteration | Boots • Gloves |
(15-17)% increased Armour and Evasion +(10-11) to maximum Life |
2x Orb of Alchemy | Boots • Gloves |
(18-21)% increased Armour and Evasion +(12-14) to maximum Life |
2x Chaos Orb | Boots • Gloves |
(12-14)% increased Armour and Energy Shield +(8-9) to maximum Life |
8x Orb of Alteration | Boots • Gloves |
(15-17)% increased Armour and Energy Shield +(10-11) to maximum Life |
2x Orb of Alchemy | Boots • Gloves |
(18-21)% increased Armour and Energy Shield +(12-14) to maximum Life |
2x Chaos Orb | Boots • Gloves |
(12-14)% increased Evasion and Energy Shield +(8-9) to maximum Life |
8x Orb of Alteration | Boots • Gloves |
(15-17)% increased Evasion and Energy Shield +(10-11) to maximum Life |
2x Orb of Alchemy | Boots • Gloves |
(18-21)% increased Evasion and Energy Shield +(12-14) to maximum Life |
2x Chaos Orb | Boots • Gloves |
(12-14)% increased Armour +(8-9) to maximum Life |
8x Orb of Alteration | Boots • Gloves |
(15-17)% increased Armour +(10-11) to maximum Life |
2x Orb of Alchemy | Boots • Gloves |
(18-21)% increased Armour +(12-14) to maximum Life |
2x Chaos Orb | Boots • Gloves |
(12-14)% increased Evasion Rating +(8-9) to maximum Life |
8x Orb of Alteration | Boots • Gloves |
(15-17)% increased Evasion Rating +(10-11) to maximum Life |
2x Orb of Alchemy | Boots • Gloves |
(18-21)% increased Evasion Rating +(12-14) to maximum Life |
2x Chaos Orb | Boots • Gloves |
(12-14)% increased Energy Shield +(8-9) to maximum Life |
8x Orb of Alteration | Boots • Gloves |
(15-17)% increased Energy Shield +(10-11) to maximum Life |
2x Orb of Alchemy | Boots • Gloves |
(18-21)% increased Energy Shield +(12-14) to maximum Life |
2x Chaos Orb | Boots • Gloves |
(12-14)% increased Armour, Evasion and Energy Shield +(8-9) to maximum Life |
8x Orb of Alteration | Boots • Gloves |
(15-17)% increased Armour, Evasion and Energy Shield +(10-11) to maximum Life |
2x Orb of Alchemy | Boots • Gloves |
(18-21)% increased Armour, Evasion and Energy Shield +(12-14) to maximum Life |
2x Chaos Orb | Boots • Gloves |
(12-14)% increased Armour and Evasion +(10-11) to maximum Life |
8x Orb of Alteration | Helmet • Shield |
(15-17)% increased Armour and Evasion +(12-13) to maximum Life |
2x Orb of Alchemy | Helmet • Shield |
(18-21)% increased Armour and Evasion +(14-16) to maximum Life |
2x Chaos Orb | Helmet • Shield |
(12-14)% increased Armour and Energy Shield +(10-11) to maximum Life |
8x Orb of Alteration | Helmet • Shield |
(15-17)% increased Armour and Energy Shield +(12-13) to maximum Life |
2x Orb of Alchemy | Helmet • Shield |
(18-21)% increased Armour and Energy Shield +(14-16) to maximum Life |
2x Chaos Orb | Helmet • Shield |
(12-14)% increased Evasion and Energy Shield +(10-11) to maximum Life |
8x Orb of Alteration | Helmet • Shield |
(15-17)% increased Evasion and Energy Shield +(12-13) to maximum Life |
2x Orb of Alchemy | Helmet • Shield |
(18-21)% increased Evasion and Energy Shield +(14-16) to maximum Life |
2x Chaos Orb | Helmet • Shield |
(12-14)% increased Armour +(10-11) to maximum Life |
8x Orb of Alteration | Helmet • Shield |
(15-17)% increased Armour +(12-13) to maximum Life |
2x Orb of Alchemy | Helmet • Shield |
(18-21)% increased Armour +(14-16) to maximum Life |
2x Chaos Orb | Helmet • Shield |
(12-14)% increased Evasion Rating +(10-11) to maximum Life |
8x Orb of Alteration | Helmet • Shield |
(15-17)% increased Evasion Rating +(12-13) to maximum Life |
2x Orb of Alchemy | Helmet • Shield |
(18-21)% increased Evasion Rating +(14-16) to maximum Life |
2x Chaos Orb | Helmet • Shield |
(12-14)% increased Energy Shield +(10-11) to maximum Life |
8x Orb of Alteration | Helmet • Shield |
(15-17)% increased Energy Shield +(12-13) to maximum Life |
2x Orb of Alchemy | Helmet • Shield |
(18-21)% increased Energy Shield +(14-16) to maximum Life |
2x Chaos Orb | Helmet • Shield |
(12-14)% increased Armour, Evasion and Energy Shield +(10-11) to maximum Life |
8x Orb of Alteration | Helmet • Shield |
(15-17)% increased Armour, Evasion and Energy Shield +(12-13) to maximum Life |
2x Orb of Alchemy | Helmet • Shield |
(18-21)% increased Armour, Evasion and Energy Shield +(14-16) to maximum Life |
2x Chaos Orb | Helmet • Shield |
(12-14)% increased Armour and Evasion +(13-14) to maximum Life |
8x Orb of Alteration | Body Armour |
(15-17)% increased Armour and Evasion +(15-16) to maximum Life |
2x Orb of Alchemy | Body Armour |
(18-21)% increased Armour and Evasion +(17-19) to maximum Life |
2x Chaos Orb | Body Armour |
(12-14)% increased Armour and Energy Shield +(13-14) to maximum Life |
8x Orb of Alteration | Body Armour |
(15-17)% increased Armour and Energy Shield +(15-16) to maximum Life |
2x Orb of Alchemy | Body Armour |
(18-21)% increased Armour and Energy Shield +(17-19) to maximum Life |
2x Chaos Orb | Body Armour |
(12-14)% increased Evasion and Energy Shield +(13-14) to maximum Life |
8x Orb of Alteration | Body Armour |
(15-17)% increased Evasion and Energy Shield +(15-16) to maximum Life |
2x Orb of Alchemy | Body Armour |
(18-21)% increased Evasion and Energy Shield +(17-19) to maximum Life |
2x Chaos Orb | Body Armour |
(12-14)% increased Armour +(13-14) to maximum Life |
8x Orb of Alteration | Body Armour |
(15-17)% increased Armour +(15-16) to maximum Life |
2x Orb of Alchemy | Body Armour |
(18-21)% increased Armour +(17-19) to maximum Life |
2x Chaos Orb | Body Armour |
(12-14)% increased Evasion Rating +(13-14) to maximum Life |
8x Orb of Alteration | Body Armour |
(15-17)% increased Evasion Rating +(15-16) to maximum Life |
2x Orb of Alchemy | Body Armour |
(18-21)% increased Evasion Rating +(17-19) to maximum Life |
2x Chaos Orb | Body Armour |
(12-14)% increased Energy Shield +(13-14) to maximum Life |
8x Orb of Alteration | Body Armour |
(15-17)% increased Energy Shield +(15-16) to maximum Life |
2x Orb of Alchemy | Body Armour |
(18-21)% increased Energy Shield +(17-19) to maximum Life |
2x Chaos Orb | Body Armour |
(12-14)% increased Armour, Evasion and Energy Shield +(13-14) to maximum Life |
8x Orb of Alteration | Body Armour |
(15-17)% increased Armour, Evasion and Energy Shield +(15-16) to maximum Life |
2x Orb of Alchemy | Body Armour |
(18-21)% increased Armour, Evasion and Energy Shield +(17-19) to maximum Life |
2x Chaos Orb | Body Armour |
+(26-30) to maximum Mana Regenerate 2 Mana per second |
6x Orb of Augmentation | Ring • Amulet |
+(31-35) to maximum Mana Regenerate 3 Mana per second |
4x Orb of Alchemy | Ring • Amulet |
+(36-40) to maximum Mana Regenerate 4 Mana per second |
4x Chaos Orb | Ring • Amulet |
+(26-30) to maximum Mana 3% reduced Mana Cost of Skills |
6x Orb of Augmentation | Ring • Amulet |
+(31-35) to maximum Mana 4% reduced Mana Cost of Skills |
4x Orb of Alchemy | Ring • Amulet |
+(36-40) to maximum Mana 5% reduced Mana Cost of Skills |
4x Chaos Orb | Ring • Amulet |
+(26-30) to maximum Mana 4% of Damage taken Recouped as Mana |
6x Orb of Augmentation | Ring • Amulet |
+(31-35) to maximum Mana 5% of Damage taken Recouped as Mana |
4x Orb of Alchemy | Ring • Amulet |
+(36-40) to maximum Mana 6% of Damage taken Recouped as Mana |
4x Chaos Orb | Ring • Amulet |
(13-14)% increased Movement Speed (6-9)% increased Movement Speed if you haven't been Hit Recently |
4x Orb of Chance | Boots |
(15-17)% increased Movement Speed (6-9)% increased Movement Speed if you haven't been Hit Recently |
4x Orb of Alchemy | Boots |
(18-20)% increased Movement Speed (6-9)% increased Movement Speed if you haven't been Hit Recently |
4x Chaos Orb | Boots |
(13-14)% increased Movement Speed (8-12)% chance to gain Onslaught for 4 seconds on Kill |
4x Orb of Chance | Boots |
(15-17)% increased Movement Speed (8-12)% chance to gain Onslaught for 4 seconds on Kill |
4x Orb of Alchemy | Boots |
(18-20)% increased Movement Speed (8-12)% chance to gain Onslaught for 4 seconds on Kill |
4x Chaos Orb | Boots |
(13-14)% increased Movement Speed 100% chance to Avoid being Chilled |
4x Orb of Chance | Boots |
(15-17)% increased Movement Speed 100% chance to Avoid being Chilled |
4x Orb of Alchemy | Boots |
(18-20)% increased Movement Speed 100% chance to Avoid being Chilled |
4x Chaos Orb | Boots |
+(105-150) to Armour and Evasion Rating | 8x Orb of Alteration | Belt • Quiver |
+(151-213) to Armour and Evasion Rating | 2x Orb of Alchemy | Belt • Quiver |
+(214-285) to Armour and Evasion Rating | 4x Chaos Orb | Belt • Quiver |
+(105-150) to Armour +(11-15) to maximum Energy Shield |
8x Orb of Alteration | Belt |
+(151-213) to Armour +(16-20) to maximum Energy Shield |
2x Orb of Alchemy | Belt |
+(214-285) to Armour +(21-25) to maximum Energy Shield |
4x Chaos Orb | Belt |
+(105-150) to Evasion Rating +(11-15) to maximum Energy Shield |
8x Orb of Alteration | Belt • Quiver |
+(151-213) to Evasion Rating +(16-20) to maximum Energy Shield |
2x Orb of Alchemy | Belt • Quiver |
+(214-285) to Evasion Rating +(21-25) to maximum Energy Shield |
4x Chaos Orb | Belt • Quiver |
Flasks applied to you have (8-10)% increased Effect 20% reduced Flask Charges gained |
2x Chaos Orb | Belt |
Flasks applied to you have (11-14)% increased Effect 33% reduced Flask Charges gained |
1x Exalted Orb | Belt |
(20-25)% of Physical Damage Converted to Fire Damage | 4x Chaos Orb | Gloves |
(20-25)% of Physical Damage Converted to Cold Damage | 4x Chaos Orb | Gloves |
(20-25)% of Physical Damage Converted to Lightning Damage | 4x Chaos Orb | Gloves |
+1 to maximum number of Raised Zombies +1 to maximum number of Skeletons |
4x Chaos Orb | Helmet |
+(1000-1600) to Armour during Soul Gain Prevention | 2x Vaal Orb | Body Armour • Shield |
+(1601-2200) to Armour during Soul Gain Prevention | 3x Vaal Orb | Body Armour • Shield |
+(2201-3000) to Armour during Soul Gain Prevention | 4x Vaal Orb | Body Armour • Shield |
(8-10)% increased Area of Effect +1 to Level of Socketed AoE Gems |
4x Chaos Orb | Helmet • Gloves |
Projectiles Pierce an additional Target +1 to Level of Socketed Projectile Gems |
4x Chaos Orb | Helmet • Gloves |
+0.2 metres to Melee Strike Range +1 to Level of Socketed Melee Gems |
4x Chaos Orb | Helmet • Gloves |
+(28-33) to maximum Life Regenerate 2 Mana per second |
6x Orb of Alteration | Helmet • Gloves • Boots • Ring • Amulet • Belt • Quiver |
+(34-40) to maximum Life Regenerate 3 Mana per second |
2x Orb of Alchemy | Helmet • Gloves • Boots • Ring • Amulet • Belt • Quiver |
+(41-45) to maximum Life Regenerate 4 Mana per second |
4x Chaos Orb | Helmet • Gloves • Boots • Ring • Amulet • Belt • Quiver |
+(28-33) to maximum Mana Regenerate 15 Life per second |
6x Orb of Alteration | Helmet • Gloves • Boots • Ring • Amulet • Belt • Quiver |
+(34-40) to maximum Mana Regenerate 20 Life per second |
2x Orb of Alchemy | Helmet • Gloves • Boots • Ring • Amulet • Belt • Quiver |
+(41-45) to maximum Mana Regenerate 25 Life per second |
4x Chaos Orb | Helmet • Gloves • Boots • Ring • Amulet • Belt • Quiver |
Adds (6-7) to (9-10) Fire Damage Adds (6-7) to (9-10) Cold Damage |
8x Orb of Transmutation | Shield • Ring • Quiver |
Adds (8-9) to (11-13) Fire Damage Adds (8-9) to (11-13) Cold Damage |
3x Orb of Alchemy | Shield • Ring • Quiver |
Adds (10-12) to (14-16) Fire Damage Adds (10-12) to (14-16) Cold Damage |
3x Chaos Orb | Shield • Ring • Quiver |
Adds (6-7) to (9-10) Fire Damage Adds 1 to (14-16) Lightning Damage |
8x Orb of Transmutation | Shield • Ring • Quiver |
Adds (8-9) to (11-13) Fire Damage Adds 1 to (17-20) Lightning Damage |
3x Orb of Alchemy | Shield • Ring • Quiver |
Adds (10-12) to (14-16) Fire Damage Adds 1 to (21-24) Lightning Damage |
3x Chaos Orb | Shield • Ring • Quiver |
Adds (6-7) to (9-10) Cold Damage Adds 1 to (14-16) Lightning Damage |
8x Orb of Transmutation | Shield • Ring • Quiver |
Adds (8-9) to (11-13) Cold Damage Adds 1 to (17-20) Lightning Damage |
3x Orb of Alchemy | Shield • Ring • Quiver |
Adds (10-12) to (14-16) Cold Damage Adds 1 to (21-24) Lightning Damage |
3x Chaos Orb | Shield • Ring • Quiver |
(16-18)% increased Evasion Rating while Focused | 4x Orb of Alteration | Helmet • Boots |
(19-22)% increased Evasion Rating while Focused | 2x Orb of Alchemy | Helmet • Boots |
(23-25)% increased Evasion Rating while Focused | 4x Chaos Orb | Helmet • Boots |
8% additional Physical Damage Reduction while Focused | 4x Orb of Alteration | Helmet • Gloves |
(9-10)% additional Physical Damage Reduction while Focused | 2x Orb of Alchemy | Helmet • Gloves |
(11-12)% additional Physical Damage Reduction while Focused | 4x Chaos Orb | Helmet • Gloves |
(12-14)% increased Damage | 4x Chaos Orb | Ring • Belt |
(15-17)% increased Damage | 1x Exalted Orb | Ring • Belt |
+1 to Level of Socketed Support Gems | 8x Chaos Orb | One Hand Melee • One Hand Ranged • Two Hand Melee • Two Hand Ranged • Shield |
+2 to Level of Socketed Support Gems | 2x Exalted Orb | One Hand Melee • One Hand Ranged • Two Hand Melee • Two Hand Ranged • Shield |
Channelling Skills have -1 to Total Mana Cost | 2x Orb of Alchemy | Ring • Amulet |
Channelling Skills have -2 to Total Mana Cost | 2x Chaos Orb | Ring • Amulet |
Channelling Skills have -3 to Total Mana Cost | 4x Chaos Orb | Ring • Amulet |
Non-Channelling Skills have -4 to Total Mana Cost | 2x Orb of Alchemy | Ring • Amulet |
Non-Channelling Skills have -5 to Total Mana Cost | 2x Chaos Orb | Ring • Amulet |
Non-Channelling Skills have -(7-6) to Total Mana Cost | 4x Chaos Orb | Ring • Amulet |
(31-36)% increased Damage while Leeching | 3x Chaos Orb | Gloves • Amulet |
(37-43)% increased Damage while Leeching | 1x Exalted Orb | Gloves • Amulet |
+(6-7)% to Quality of Socketed Gems | 8x Gemcutter's Prism | One Hand Melee • One Hand Ranged • Two Hand Melee • Two Hand Ranged • Shield |
+(7-8)% to Quality of Socketed Gems | 1x Exalted Orb | One Hand Melee • One Hand Ranged • Two Hand Melee • Two Hand Ranged • Shield |
Adds (11-13) to (16-17) Physical Damage 35% chance to cause Bleeding on Hit |
2x Orb of Alchemy | Two Hand Melee • Two Hand Ranged |
Adds (14-16) to (18-20) Physical Damage 40% chance to cause Bleeding on Hit |
4x Chaos Orb | Two Hand Melee • Two Hand Ranged |
Adds (7-8) to (10-11) Physical Damage 35% chance to cause Bleeding on Hit |
2x Orb of Alchemy | One Hand Melee • One Hand Ranged |
Adds (9-11) to (12-14) Physical Damage 40% chance to cause Bleeding on Hit |
4x Chaos Orb | One Hand Melee • One Hand Ranged |
Hits can't be Evaded | 3x Exalted Orb | One Hand Melee • Two Hand Melee |
(19-23)% increased Damage during any Flask Effect | 2x Orb of Alchemy | Gloves |
(24-28)% increased Damage during any Flask Effect | 4x Chaos Orb | Gloves |
Gain (11-13)% of Fire Damage as Extra Chaos Damage | 6x Vaal Orb | Two Hand Melee • Two Hand Ranged |
Gain (14-16)% of Fire Damage as Extra Chaos Damage | 8x Vaal Orb | Two Hand Melee • Two Hand Ranged |
Gain (5-6)% of Fire Damage as Extra Chaos Damage | 6x Vaal Orb | One Hand Melee • One Hand Ranged • Shield |
Gain (7-8)% of Fire Damage as Extra Chaos Damage | 8x Vaal Orb | One Hand Melee • One Hand Ranged • Shield |
Gain (11-13)% of Cold Damage as Extra Chaos Damage | 6x Vaal Orb | Two Hand Melee • Two Hand Ranged |
Gain (14-16)% of Cold Damage as Extra Chaos Damage | 8x Vaal Orb | Two Hand Melee • Two Hand Ranged |
Gain (5-6)% of Cold Damage as Extra Chaos Damage | 6x Vaal Orb | One Hand Melee • One Hand Ranged • Shield |
Gain (7-8)% of Cold Damage as Extra Chaos Damage | 8x Vaal Orb | One Hand Melee • One Hand Ranged • Shield |
Gain (11-13)% of Lightning Damage as Extra Chaos Damage | 6x Vaal Orb | Two Hand Melee • Two Hand Ranged |
Gain (14-16)% of Lightning Damage as Extra Chaos Damage | 8x Vaal Orb | Two Hand Melee • Two Hand Ranged |
Gain (5-6)% of Lightning Damage as Extra Chaos Damage | 6x Vaal Orb | One Hand Melee • One Hand Ranged • Shield |
Gain (7-8)% of Lightning Damage as Extra Chaos Damage | 8x Vaal Orb | One Hand Melee • One Hand Ranged • Shield |
Gain (11-13)% of Physical Damage as Extra Chaos Damage | 6x Vaal Orb | Two Hand Melee • Two Hand Ranged |
Gain (14-16)% of Physical Damage as Extra Chaos Damage | 8x Vaal Orb | Two Hand Melee • Two Hand Ranged |
Gain (5-6)% of Physical Damage as Extra Chaos Damage | 6x Vaal Orb | One Hand Melee • One Hand Ranged • Shield |
Gain (7-8)% of Physical Damage as Extra Chaos Damage | 8x Vaal Orb | One Hand Melee • One Hand Ranged • Shield |
Banner Skills have (12-15)% increased Aura Effect | 2x Orb of Alchemy | Body Armour |
Banner Skills have (16-20)% increased Aura Effect | 4x Chaos Orb | Body Armour |
(10-14)% increased Warcry Buff Effect | 2x Orb of Alchemy | Helmet |
(15-18)% increased Warcry Buff Effect | 4x Chaos Orb | Helmet |
80% chance to Avoid being Frozen | 4x Chaos Orb | Boots |
100% chance to Avoid being Frozen | 1x Exalted Orb | Boots |
(5-8)% increased maximum Life (5-8)% increased maximum Mana |
6x Chaos Orb | Body Armour |
(5-7)% Chance to Block Attack Damage | 4x Chaos Orb | Body Armour |
(6-8)% Chance to Block Spell Damage | 4x Chaos Orb | Body Armour |
(20-25)% chance to Avoid Elemental Ailments (20-25)% chance to Avoid being Stunned |
6x Orb of Alchemy | Body Armour |
(9-10)% increased Area Damage (6-7)% increased Area of Effect |
3x Orb of Alchemy | Amulet |
(11-13)% increased Area Damage (8-9)% increased Area of Effect |
3x Chaos Orb | Amulet |
(14-16)% increased Area Damage (10-12)% increased Area of Effect |
1x Exalted Orb | Amulet |
(9-10)% increased Projectile Damage (10-12)% increased Projectile Speed |
3x Orb of Alchemy | Amulet |
(11-13)% increased Projectile Damage (13-16)% increased Projectile Speed |
3x Chaos Orb | Amulet |
(14-16)% increased Projectile Damage (17-20)% increased Projectile Speed |
1x Exalted Orb | Amulet |
(9-10)% increased Melee Damage +0.1 metres to Melee Strike Range |
3x Orb of Alchemy | Amulet |
(11-13)% increased Melee Damage +0.1 metres to Melee Strike Range |
3x Chaos Orb | Amulet |
(14-16)% increased Melee Damage +0.1 metres to Melee Strike Range |
1x Exalted Orb | Amulet |
Suffix modifiers
Modifier | Cost | Item Classes Categories |
---|---|---|
Minions have (19-21)% increased Attack Speed Minions have (19-21)% increased Cast Speed |
8x Orb of Alteration | Two Hand Melee • Two Hand Ranged |
Minions have (22-24)% increased Attack Speed Minions have (22-24)% increased Cast Speed |
2x Orb of Alchemy | Two Hand Melee • Two Hand Ranged |
Minions have (25-28)% increased Attack Speed Minions have (25-28)% increased Cast Speed |
4x Chaos Orb | Two Hand Melee • Two Hand Ranged |
Minions have (10-11)% increased Attack Speed Minions have (10-11)% increased Cast Speed |
8x Orb of Alteration | One Hand Melee • One Hand Ranged |
Minions have (12-13)% increased Attack Speed Minions have (12-13)% increased Cast Speed |
2x Orb of Alchemy | One Hand Melee • One Hand Ranged |
Minions have (14-15)% increased Attack Speed Minions have (14-15)% increased Cast Speed |
4x Chaos Orb | One Hand Melee • One Hand Ranged |
+(25-27)% to Chaos Damage over Time Multiplier | 8x Orb of Alteration | Two Hand Melee |
+(28-30)% to Chaos Damage over Time Multiplier | 2x Orb of Alchemy | Two Hand Melee |
+(31-35)% to Chaos Damage over Time Multiplier | 4x Chaos Orb | Two Hand Melee |
+(14-15)% to Chaos Damage over Time Multiplier | 8x Orb of Alteration | One Hand Melee • One Hand Ranged • Two Hand Ranged |
+(16-17)% to Chaos Damage over Time Multiplier | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged • Two Hand Ranged |
+(18-20)% to Chaos Damage over Time Multiplier | 4x Chaos Orb | One Hand Melee • One Hand Ranged • Two Hand Ranged |
+(25-27)% to Physical Damage over Time Multiplier | 8x Orb of Alteration | Two Hand Melee |
+(28-30)% to Physical Damage over Time Multiplier | 2x Orb of Alchemy | Two Hand Melee |
+(31-35)% to Physical Damage over Time Multiplier | 4x Chaos Orb | Two Hand Melee |
+(14-15)% to Physical Damage over Time Multiplier | 8x Orb of Alteration | One Hand Melee • One Hand Ranged • Two Hand Ranged |
+(16-17)% to Physical Damage over Time Multiplier | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged • Two Hand Ranged |
+(18-20)% to Physical Damage over Time Multiplier | 4x Chaos Orb | One Hand Melee • One Hand Ranged • Two Hand Ranged |
+(25-27)% to Cold Damage over Time Multiplier | 8x Orb of Alteration | Two Hand Melee |
+(28-30)% to Cold Damage over Time Multiplier | 2x Orb of Alchemy | Two Hand Melee |
+(31-35)% to Cold Damage over Time Multiplier | 4x Chaos Orb | Two Hand Melee |
+(14-15)% to Cold Damage over Time Multiplier | 8x Orb of Alteration | One Hand Melee • One Hand Ranged • Two Hand Ranged |
+(16-17)% to Cold Damage over Time Multiplier | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged • Two Hand Ranged |
+(18-20)% to Cold Damage over Time Multiplier | 4x Chaos Orb | One Hand Melee • One Hand Ranged • Two Hand Ranged |
+(25-27)% to Fire Damage over Time Multiplier | 8x Orb of Alteration | Two Hand Melee |
+(28-30)% to Fire Damage over Time Multiplier | 2x Orb of Alchemy | Two Hand Melee |
+(31-35)% to Fire Damage over Time Multiplier | 4x Chaos Orb | Two Hand Melee |
+(14-15)% to Fire Damage over Time Multiplier | 8x Orb of Alteration | One Hand Melee • One Hand Ranged • Two Hand Ranged |
+(16-17)% to Fire Damage over Time Multiplier | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged • Two Hand Ranged |
+(18-20)% to Fire Damage over Time Multiplier | 4x Chaos Orb | One Hand Melee • One Hand Ranged • Two Hand Ranged |
(6-7)% chance to deal Double Damage | 2x Chaos Orb | Two Hand Melee • Two Hand Ranged |
(8-10)% chance to deal Double Damage | 8x Chaos Orb | Two Hand Melee • Two Hand Ranged |
3% chance to deal Double Damage | 2x Chaos Orb | One Hand Melee • One Hand Ranged • Shield |
(4-5)% chance to deal Double Damage | 8x Chaos Orb | One Hand Melee • One Hand Ranged • Shield |
+(10-15) to Strength and Dexterity | 6x Orb of Alteration | Body Armour • Boots • Gloves • Helmet • Shield • Amulet • Belt • Ring • Quiver |
+(16-20) to Strength and Dexterity | 2x Orb of Alchemy | Body Armour • Boots • Gloves • Helmet • Shield • Amulet • Belt • Ring • Quiver |
+(21-25) to Strength and Dexterity | 4x Chaos Orb | Body Armour • Boots • Gloves • Helmet • Shield • Amulet • Belt • Ring • Quiver |
+(10-15) to Dexterity and Intelligence | 6x Orb of Alteration | Body Armour • Boots • Gloves • Helmet • Shield • Amulet • Belt • Ring • Quiver |
+(16-20) to Dexterity and Intelligence | 2x Orb of Alchemy | Body Armour • Boots • Gloves • Helmet • Shield • Amulet • Belt • Ring • Quiver |
+(21-25) to Dexterity and Intelligence | 4x Chaos Orb | Body Armour • Boots • Gloves • Helmet • Shield • Amulet • Belt • Ring • Quiver |
+(10-15) to Strength and Intelligence | 6x Orb of Alteration | Body Armour • Boots • Gloves • Helmet • Shield • Amulet • Belt • Ring • Quiver |
+(16-20) to Strength and Intelligence | 2x Orb of Alchemy | Body Armour • Boots • Gloves • Helmet • Shield • Amulet • Belt • Ring • Quiver |
+(21-25) to Strength and Intelligence | 4x Chaos Orb | Body Armour • Boots • Gloves • Helmet • Shield • Amulet • Belt • Ring • Quiver |
+1 to Minimum Endurance Charges | 1x Exalted Orb | Ring • Amulet |
+1 to Minimum Power Charges | 1x Exalted Orb | Ring • Amulet |
+1 to Minimum Frenzy Charges | 1x Exalted Orb | Ring • Amulet |
3% increased Attack and Cast Speed | 8x Orb of Alteration | Amulet • Quiver |
4% increased Attack and Cast Speed | 4x Orb of Alchemy | Amulet • Quiver |
(5-6)% increased Attack and Cast Speed | 3x Chaos Orb | Amulet • Quiver |
(6-8)% increased Cooldown Recovery Rate | 2x Chaos Orb | Belt |
(9-12)% increased Cooldown Recovery Rate | 1x Exalted Orb | Belt |
(5-6)% increased Damage per Endurance Charge | 3x Chaos Orb | Two Hand Melee • Two Hand Ranged |
(3-4)% increased Damage per Endurance Charge | 3x Chaos Orb | One Hand Melee • One Hand Ranged |
(5-6)% increased Damage per Frenzy Charge | 3x Chaos Orb | Two Hand Melee • Two Hand Ranged |
(3-4)% increased Damage per Frenzy Charge | 3x Chaos Orb | One Hand Melee • One Hand Ranged |
(5-6)% increased Damage per Power Charge | 3x Chaos Orb | Two Hand Melee • Two Hand Ranged |
(3-4)% increased Damage per Power Charge | 3x Chaos Orb | One Hand Melee • One Hand Ranged |
(16-22)% increased Effect of Non-Damaging Ailments | 2x Orb of Chance | Boots • Amulet |
(23-30)% increased Effect of Non-Damaging Ailments | 2x Regal Orb | Boots • Amulet |
(4-5)% increased Effect of your Curses | 2x Chaos Orb | Shield |
(6-7)% increased Effect of your Curses | 1x Exalted Orb | Shield |
(6-7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 2x Vaal Orb | Body Armour • Helmet |
(8-9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 4x Vaal Orb | Body Armour • Helmet |
You have Onslaught during Soul Gain Prevention | 3x Vaal Orb | Boots • Gloves |
(30-40)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 1x Vaal Orb | Boots • Gloves |
(41-50)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 2x Vaal Orb | Boots • Gloves |
(51-60)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 4x Vaal Orb | Boots • Gloves |
+(25-31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | Two Hand Melee • Two Hand Ranged |
+(32-38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | Two Hand Melee • Two Hand Ranged |
+(39-45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | Two Hand Melee • Two Hand Ranged |
+(17-21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | One Hand Melee • One Hand Ranged |
+(22-25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged |
+(26-30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | One Hand Melee • One Hand Ranged |
(14-16)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | Two Hand Melee • Two Hand Ranged |
(17-19)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | Two Hand Melee • Two Hand Ranged |
(20-22)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | Two Hand Melee • Two Hand Ranged |
7% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | One Hand Melee • One Hand Ranged |
(8-9)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | One Hand Melee • One Hand Ranged |
(10-11)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | One Hand Melee • One Hand Ranged |
Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | Body Armour • Belt |
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | Body Armour • Belt |
Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | Body Armour • Belt |
3% chance to gain a Frenzy Charge on Critical Strike (9-10)% increased Global Critical Strike Chance |
6x Orb of Alteration | Quiver |
4% chance to gain a Frenzy Charge on Critical Strike (11-12)% increased Global Critical Strike Chance |
2x Orb of Alchemy | Quiver |
5% chance to gain a Frenzy Charge on Critical Strike (13-14)% increased Global Critical Strike Chance |
4x Chaos Orb | Quiver |
(14-16)% increased Elemental Damage if you've dealt a Critical Strike Recently (11-12)% increased Global Critical Strike Chance |
6x Orb of Alteration | Gloves • Quiver |
(17-19)% increased Elemental Damage if you've dealt a Critical Strike Recently (13-14)% increased Global Critical Strike Chance |
2x Orb of Alchemy | Gloves • Quiver |
(20-22)% increased Elemental Damage if you've dealt a Critical Strike Recently (15-16)% increased Global Critical Strike Chance |
4x Chaos Orb | Gloves • Quiver |
Adds (10-11) to (14-16) Chaos Damage if you've dealt a Critical Strike Recently (11-12)% increased Global Critical Strike Chance |
6x Orb of Alteration | Gloves • Quiver |
Adds (12-13) to (17-20) Chaos Damage if you've dealt a Critical Strike Recently (13-14)% increased Global Critical Strike Chance |
2x Orb of Alchemy | Gloves • Quiver |
Adds (14-16) to (21-24) Chaos Damage if you've dealt a Critical Strike Recently (15-16)% increased Global Critical Strike Chance |
4x Chaos Orb | Gloves • Quiver |
(18-20)% increased Totem Placement speed | 6x Orb of Augmentation | Boots • Amulet |
(21-25)% increased Totem Placement speed | 3x Orb of Alchemy | Boots • Amulet |
(26-30)% increased Totem Placement speed | 3x Chaos Orb | Boots • Amulet |
Your Critical Strike Chance is Lucky while Focused | 9x Orb of Alteration | Belt |
Shock nearby Enemies for 2 Seconds when you Focus | 4x Orb of Alteration | Ring |
Shock nearby Enemies for 3 Seconds when you Focus | 2x Orb of Alchemy | Ring |
Shock nearby Enemies for 4 Seconds when you Focus | 2x Chaos Orb | Ring |
1% of Evasion Rating is Regenerated as Life per second while Focused | 3x Chaos Orb | Body Armour |
Recover (23-25)% of Mana and Energy Shield when you Focus | 6x Orb of Alteration | Body Armour |
Recover (26-28)% of Mana and Energy Shield when you Focus | 2x Orb of Alchemy | Body Armour |
Recover (29-31)% of Mana and Energy Shield when you Focus | 4x Chaos Orb | Body Armour |
(16-20)% chance to deal Double Damage while Focused | 4x Orb of Alteration | Two Hand Melee • Two Hand Ranged |
(21-25)% chance to deal Double Damage while Focused | 8x Orb of Alchemy | Two Hand Melee • Two Hand Ranged |
(26-30)% chance to deal Double Damage while Focused | 8x Chaos Orb | Two Hand Melee • Two Hand Ranged |
(7-9)% chance to deal Double Damage while Focused | 4x Orb of Alteration | One Hand Melee • One Hand Ranged • Shield |
(10-12)% chance to deal Double Damage while Focused | 8x Orb of Alchemy | One Hand Melee • One Hand Ranged • Shield |
(13-15)% chance to deal Double Damage while Focused | 8x Chaos Orb | One Hand Melee • One Hand Ranged • Shield |
(22-25)% increased Attack and Cast Speed while Focused | 6x Orb of Alteration | Gloves |
(26-30)% increased Attack and Cast Speed while Focused | 3x Orb of Alchemy | Gloves |
(31-36)% increased Attack and Cast Speed while Focused | 2x Chaos Orb | Gloves |
(16-20)% increased Duration of Ailments you inflict while Focused | 4x Orb of Alteration | Helmet |
(21-25)% increased Duration of Ailments you inflict while Focused | 4x Orb of Alchemy | Helmet |
(26-30)% increased Duration of Ailments you inflict while Focused | 4x Chaos Orb | Helmet |
You are Immune to Ailments while Focused | 3x Chaos Orb | Boots |
10% of Damage Leeched as Life while Focused You have Vaal Pact while Focused |
3x Chaos Orb | Amulet |
+5 to maximum Fortification while Focused | 4x Orb of Alteration | Body Armour |
+6 to maximum Fortification while Focused | 2x Orb of Alchemy | Body Armour |
+7 to maximum Fortification while Focused | 2x Chaos Orb | Body Armour |
Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown | 3x Chaos Orb | Helmet |
(11-15)% of Damage is taken from Mana before Life while Focused | 3x Chaos Orb | Body Armour |
Minions Recover 100% of their Life when you Focus | 3x Chaos Orb | Gloves |
(36-40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | 8x Orb of Chance | Helmet |
(41-45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | 4x Regal Orb | Helmet |
5% increased Attributes | 2x Orb of Alchemy | Body Armour |
6% increased Attributes | 4x Chaos Orb | Body Armour |
Trigger Level 10 Summon Spectral Wolf on Kill | 3x Chaos Orb | Amulet |
+(18-20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently (12-13)% increased Global Critical Strike Chance |
2x Orb of Alchemy | Ring |
+(21-23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently (14-16)% increased Global Critical Strike Chance |
4x Chaos Orb | Ring |
(11-13)% increased Chaos Damage (11-13)% increased Global Physical Damage |
2x Orb of Alchemy | Ring |
(14-16)% increased Chaos Damage (14-16)% increased Global Physical Damage |
4x Chaos Orb | Ring |
(11-13)% increased Fire Damage (11-13)% increased Lightning Damage |
2x Orb of Alchemy | Ring |
(14-16)% increased Fire Damage (14-16)% increased Lightning Damage |
4x Chaos Orb | Ring |
Regenerate 3% of Life per second during Effect | 6x Glassblower's Bauble | Flask |
50% Chance to Avoid being Stunned during Effect | 6x Glassblower's Bauble | Flask |
(20-30)% increased Rarity of Items found during Effect | 6x Glassblower's Bauble | Flask |
(55-45)% reduced Reflected Damage taken during Effect | 6x Glassblower's Bauble | Flask |
15% of Damage Taken from Hits is Leeched as Life during Effect | 6x Glassblower's Bauble | Flask |
(8-10)% increased Attack Speed +(15-19) to Dexterity and Intelligence |
4x Chaos Orb | One Hand Melee • One Hand Ranged • Two Hand Melee • Two Hand Ranged |
(13-16)% increased Attack Speed +(20-24) to Dexterity and Intelligence |
1x Exalted Orb | One Hand Melee • Two Hand Melee |
(15-20)% increased Critical Strike Chance +(15-19) to Strength and Intelligence |
2x Chaos Orb | One Hand Melee • One Hand Ranged • Two Hand Melee • Two Hand Ranged |
(21-25)% increased Critical Strike Chance +(20-24) to Strength and Intelligence |
1x Exalted Orb | One Hand Melee • One Hand Ranged • Two Hand Melee • Two Hand Ranged |
+(161-200) to Accuracy Rating +(15-19) to Strength and Dexterity |
4x Orb of Alteration | One Hand Melee • One Hand Ranged • Two Hand Melee • Two Hand Ranged |
+(201-250) to Accuracy Rating +(20-24) to Strength and Dexterity |
4x Orb of Alchemy | One Hand Melee • One Hand Ranged • Two Hand Melee • Two Hand Ranged |
(8-10)% increased Attack Speed 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy |
4x Chaos Orb | One Hand Melee • One Hand Ranged • Two Hand Melee • Two Hand Ranged |
(13-16)% increased Attack Speed 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy |
1x Exalted Orb | One Hand Melee • Two Hand Melee |
(12-14)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy |
4x Orb of Alteration | Two Hand Melee • Two Hand Ranged |
(15-18)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy |
4x Orb of Alchemy | Two Hand Melee • Two Hand Ranged |
(19-24)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy |
4x Chaos Orb | Two Hand Melee • Two Hand Ranged |
(8-9)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy |
4x Orb of Alteration | One Hand Melee • One Hand Ranged |
(10-12)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy |
4x Orb of Alchemy | One Hand Melee • One Hand Ranged |
(13-16)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy |
4x Chaos Orb | One Hand Melee • One Hand Ranged |
+(9-10)% to Fire and Chaos Resistances | 8x Orb of Transmutation | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
+(11-12)% to Fire and Chaos Resistances | 2x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
+(13-15)% to Fire and Chaos Resistances | 3x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
+(9-10)% to Lightning and Chaos Resistances | 8x Orb of Transmutation | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
+(11-12)% to Lightning and Chaos Resistances | 2x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
+(13-15)% to Lightning and Chaos Resistances | 3x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
+(9-10)% to Cold and Chaos Resistances | 8x Orb of Transmutation | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
+(11-12)% to Cold and Chaos Resistances | 2x Orb of Alchemy | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
+(13-15)% to Cold and Chaos Resistances | 3x Chaos Orb | One Hand Melee • Two Hand Melee • One Hand Ranged • Two Hand Ranged • Body Armour • Gloves • Boots • Helmet • Shield • Ring • Amulet • Belt • Quiver |
+(10-15) to Strength (21-25)% chance to Avoid being Ignited |
8x Armourer's Scrap | Body Armour • Shield |
+(16-20) to Strength (21-25)% chance to Avoid being Ignited |
3x Orb of Alchemy | Body Armour • Shield |
+(21-25) to Strength (21-25)% chance to Avoid being Ignited |
4x Chaos Orb | Body Armour • Shield |
+(10-15) to Dexterity (21-25)% chance to Avoid being Frozen |
8x Armourer's Scrap | Body Armour • Shield |
+(16-20) to Dexterity (21-25)% chance to Avoid being Frozen |
3x Orb of Alchemy | Body Armour • Shield |
+(21-25) to Dexterity (21-25)% chance to Avoid being Frozen |
4x Chaos Orb | Body Armour • Shield |
+(10-15) to Intelligence (21-25)% chance to Avoid being Shocked |
8x Armourer's Scrap | Body Armour • Shield |
+(16-20) to Intelligence (21-25)% chance to Avoid being Shocked |
3x Orb of Alchemy | Body Armour • Shield |
+(21-25) to Intelligence (21-25)% chance to Avoid being Shocked |
4x Chaos Orb | Body Armour • Shield |
(7-8)% increased Trap Throwing Speed | 6x Orb of Augmentation | Amulet • Belt |
(9-10)% increased Trap Throwing Speed | 3x Orb of Alchemy | Amulet • Belt |
(11-12)% increased Trap Throwing Speed | 4x Chaos Orb | Amulet • Belt |
(7-8)% increased Mine Throwing Speed | 6x Orb of Augmentation | Amulet • Helmet |
(9-10)% increased Mine Throwing Speed | 3x Orb of Alchemy | Amulet • Helmet |
(11-12)% increased Mine Throwing Speed | 4x Chaos Orb | Amulet • Helmet |
(11-13)% increased Brand Attachment range | 6x Orb of Augmentation | Amulet • Gloves |
(14-16)% increased Brand Attachment range | 3x Orb of Alchemy | Amulet • Gloves |
(17-20)% increased Brand Attachment range | 4x Chaos Orb | Amulet • Gloves |
Focus has (21-25)% increased Cooldown Recovery Rate | 3x Chaos Orb | Boots |
Syndicate member specific modifiers
The following types of crafted modifiers can only unlock from specific veiled items dropped by a Immortal Syndicate member.
Name | Stats |
---|---|
Brinerot | (16-18)% increased Damage during any Flask Effect |
Brinerot | (19-23)% increased Damage during any Flask Effect |
Brinerot | (24-28)% increased Damage during any Flask Effect |
Catarina's | +1 to Level of Socketed Support Gems |
Catarina's | +2 to Level of Socketed Support Gems |
Elreon's | -(7-6) to Total Mana Cost of Skills |
Elreon's | -4 to Total Mana Cost of Skills |
Elreon's | -5 to Total Mana Cost of Skills |
Elreon's | Channelling Skills Cost +1 Mana |
Elreon's | Channelling Skills Cost +2 Mana |
Elreon's | Channelling Skills Cost +3 Mana |
Elreon's | Channelling Skills have -1 to Total Mana Cost |
Elreon's | Channelling Skills have -2 to Total Mana Cost |
Elreon's | Channelling Skills have -3 to Total Mana Cost |
Elreon's | Non-Channelling Skills Cost +(7-6) Mana |
Elreon's | Non-Channelling Skills Cost +4 Mana |
Elreon's | Non-Channelling Skills Cost +5 Mana |
Elreon's | Non-Channelling Skills have -(7-6) to Total Mana Cost |
Elreon's | Non-Channelling Skills have -4 to Total Mana Cost |
Elreon's | Non-Channelling Skills have -5 to Total Mana Cost |
Gravicius' | (3-4)% of Physical Damage from Hits taken as Fire Damage (3-4)% of Physical Damage from Hits taken as Lightning Damage |
Gravicius' | (5-6)% of Physical Damage from Hits taken as Fire Damage (5-6)% of Physical Damage from Hits taken as Lightning Damage |
Gravicius' | Banner Skills have (12-15)% increased Aura Effect |
Gravicius' | Banner Skills have (16-20)% increased Aura Effect |
Gravicius' | Gain (7-8)% of Maximum Life as Extra Maximum Energy Shield |
Gravicius' | Gain (9-10)% of Maximum Life as Extra Maximum Energy Shield |
Gravicius' | Gain 6% of Maximum Life as Extra Maximum Energy Shield |
Haku's | +(5-6)% to Quality of Socketed Gems |
Haku's | +(6-7)% to Quality of Socketed Gems |
Haku's | +(7-8)% to Quality of Socketed Gems |
It's | Gain (11-13)% of Cold Damage as Extra Chaos Damage |
It's | Gain (11-13)% of Fire Damage as Extra Chaos Damage |
It's | Gain (11-13)% of Lightning Damage as Extra Chaos Damage |
It's | Gain (11-13)% of Physical Damage as Extra Chaos Damage |
It's | Gain (14-16)% of Cold Damage as Extra Chaos Damage |
It's | Gain (14-16)% of Fire Damage as Extra Chaos Damage |
It's | Gain (14-16)% of Lightning Damage as Extra Chaos Damage |
It's | Gain (14-16)% of Physical Damage as Extra Chaos Damage |
It's | Gain (5-6)% of Cold Damage as Extra Chaos Damage |
It's | Gain (5-6)% of Fire Damage as Extra Chaos Damage |
It's | Gain (5-6)% of Lightning Damage as Extra Chaos Damage |
It's | Gain (5-6)% of Physical Damage as Extra Chaos Damage |
It's | Gain (7-8)% of Cold Damage as Extra Chaos Damage |
It's | Gain (7-8)% of Fire Damage as Extra Chaos Damage |
It's | Gain (7-8)% of Lightning Damage as Extra Chaos Damage |
It's | Gain (7-8)% of Physical Damage as Extra Chaos Damage |
It's | Gain (8-10)% of Cold Damage as Extra Chaos Damage |
It's | Gain (8-10)% of Fire Damage as Extra Chaos Damage |
It's | Gain (8-10)% of Lightning Damage as Extra Chaos Damage |
It's | Gain (8-10)% of Physical Damage as Extra Chaos Damage |
It's | Gain 4% of Cold Damage as Extra Chaos Damage |
It's | Gain 4% of Fire Damage as Extra Chaos Damage |
It's | Gain 4% of Lightning Damage as Extra Chaos Damage |
It's | Gain 4% of Physical Damage as Extra Chaos Damage |
Jorgin's | Trigger Level 10 Summon Spectral Wolf on Kill |
Korell's | (10-14)% increased Warcry Buff Effect |
Korell's | (15-18)% increased Warcry Buff Effect |
Korell's | (3-4)% of Physical Damage from Hits taken as Fire Damage |
Korell's | (5-6)% of Physical Damage from Hits taken as Fire Damage |
Korell's | (7-8)% of Physical Damage from Hits taken as Fire Damage |
Leo's | (12-14)% increased Damage |
Leo's | (15-17)% increased Damage |
Leo's | (9-11)% increased Damage |
of Aisling | (11-13)% increased Chaos Damage (11-13)% increased Global Physical Damage |
of Aisling | (14-16)% increased Chaos Damage (14-16)% increased Global Physical Damage |
of Aisling | (8-10)% increased Chaos Damage (8-10)% increased Global Physical Damage |
of Cameria | +(15-17)% to Critical Strike Multiplier if you've Shattered an Enemy Recently (10-11)% increased Global Critical Strike Chance |
of Cameria | +(18-20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently (12-13)% increased Global Critical Strike Chance |
of Cameria | +(21-23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently (14-16)% increased Global Critical Strike Chance |
of Hillock | 4% increased Attributes |
of Hillock | 5% increased Attributes |
of Hillock | 6% increased Attributes |
of Janus | (31-35)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies |
of Janus | (36-40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies |
of Janus | (41-45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies |
of Riker | (11-13)% increased Fire Damage (11-13)% increased Lightning Damage |
of Riker | (14-16)% increased Fire Damage (14-16)% increased Lightning Damage |
of Riker | (8-10)% increased Fire Damage (8-10)% increased Lightning Damage |
Rin's | 100% chance to Avoid being Frozen |
Rin's | 60% chance to Avoid being Frozen |
Rin's | 80% chance to Avoid being Frozen |
Tora's | Adds (11-13) to (16-17) Physical Damage 35% chance to cause Bleeding on Hit |
Tora's | Adds (14-16) to (18-20) Physical Damage 40% chance to cause Bleeding on Hit |
Tora's | Adds (5-6) to (8-9) Physical Damage 30% chance to cause Bleeding on Hit |
Tora's | Adds (7-8) to (10-11) Physical Damage 35% chance to cause Bleeding on Hit |
Tora's | Adds (9-10) to (14-15) Physical Damage 30% chance to cause Bleeding on Hit |
Tora's | Adds (9-11) to (12-14) Physical Damage 40% chance to cause Bleeding on Hit |
Vagan's | Hits can't be Evaded |
Vorici's | (24-30)% increased Damage while Leeching |
Vorici's | (31-36)% increased Damage while Leeching |
Vorici's | (37-43)% increased Damage while Leeching |
Version history
Version | Changes |
---|---|
3.22.0 |
|
3.21.0 |
|
3.17.0 |
|
3.16.0d |
|
3.16.0 |
|
3.15.2 |
|
3.15.0 |
|
3.11.0 |
|
3.5.0 |
|
1.2.0 |
|