ReapSpell, Physical, AoE, Duration Level: (1-20) Cost: (25-46) Life Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (150-210)%Requires Level 28A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.Deals (57-943) to (86-1414) Physical Damage Deals (120.2-1463.3) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Gain a Blood Charge if this Skill Hits Enemies and none of them Die Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff Costs 20% more Life per Blood Charge Deals 15% more Damage per Blood Charge
Additional Effects From 1-20% Quality: Deals +(0.25-5)% more Damage per Blood ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
These charges are granted by and affect your Reap skill.
Reap is a physicalspell that hits with physical damage and applies a strong physical damage over timedebuff in a targeted area. If all enemies hit by this skill survive, the player gains a Blood Charge up to a maximum of 5. Blood charges increase this skill's damage and life cost.
Spell Cascade SupportSpell Cascade SupportAoE, Spell, Support Icon: p Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 4Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills have (25-16)% less Area of Effect Supported Skills deal (40-31)% less Damage Supported Area of Effect Skills also affect areas in front of and behind the targeted area
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. or Awakened Spell Cascade SupportAwakened Spell Cascade SupportAoE, Spell, Support Icon: p Level: (1-5) Cost & Reservation Multiplier: 130%Requires Level 72Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills have (30-26)% less Area of Effect Supported Skills deal (30-28)% less Damage Supported Area of Effect Skills also affect areas in front of, behind, and on each side of the targeted area
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. are particularly useful to scale the hit damage part of Reap.
The additional area of effects from Spell Cascade can overlaps slightly with the original AoE, which can result in additional hits on a single target. While Spell Cascade overlaps only once, Awakened Spell Cascade has three intrinsic overlaps, even when further reductions to AoE like Concentrated Effect SupportConcentrated Effect SupportSupport, AoE Icon: o Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 18Supports any skill with an area of effect, regardless of whether that skill deals damage.Supported Skills deal (25-39)% more Area Damage Supported Skills have 30% less Area of Effect
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Area DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. are applied. The number of overlaps can be increased to four with at least 120% increased area of effect.
Blood Charges
Blood Charges have no intrinsic effects, has a default maximum of 5, and a default duration of 10 seconds. Gaining a Blood Charge refreshes the stack duration.
Blood Charges are shared between multiple Reap skill gems, similar to how Inspiration Charges are shared between multiple Inspiration SupportInspiration SupportCritical, Support Icon: r Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.Supported Skills have (25-34)% less Mana Cost Gain an Inspiration Charge when you Spend Mana on Upfront Costs or Effects of Supported Skills Supported Skills have (6-8)% increased Critical Strike Chance per Inspiration Charge Supported Skills deal (3-5)% more Elemental Damage per Inspiration Charge Lose all Inspiration Charges after Spending a total of (122-800) Mana on Upfront Costs and Effects of Supported Skills
Additional Effects From 1-20% Quality: Supported Skills have (0.25-5)% less Mana CostThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. gems. Generic charge duration such as those from Charge Mastery affect Blood Charge duration; skill duration does not affect it, however.
HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical Level: (1-20) Cost: (12-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: (65-110)%Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage Base duration is 8.00 seconds Base secondary duration is 4.00 seconds Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped Can only be Hit once every 1 second Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances 100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped 100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle
Additional Effects From 1-20% Quality: +(0.5-10)% increased Pulse FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. can be hit to generate Blood Charges, since it meets the criteria of surviving enemies. This can be used prior to engaging a boss to maximize damage output. The Hydrosphere will grant Blood Charges even while pulsing despite the hit cooldown.
Spell Damage Modifiers
The line "Modifiers to Spell Damage apply to this Skill's Damage Over Time effect" specifically applies to DoT part of this this skill, and doesn't affect poison, other ailments, or other additional DoT effect like Decay.[1]
Gem level progression
Level
Life Cost
Damage Effectiveness
Physical Damage
Physical DoT
Exp.
Total Exp.
1
28
42
29
25
150%
57 to 86
120.2
0
0
2
31
46
32
26
160%
72 to 107
147
199345
199345
3
34
50
35
28
160%
89 to 134
179
285815
485160
4
37
54
37
30
160%
110 to 165
216.5
401344
886504
5
40
58
40
31
170%
136 to 204
261.1
554379
1440883
6
42
60
42
32
170%
156 to 234
295.1
477437
1918320
7
44
63
44
33
170%
178 to 267
333.1
583786
2502106
8
46
66
46
34
180%
204 to 306
375.3
710359
3212465
9
48
68
48
35
180%
233 to 349
423
1355511
4567976
10
50
71
49
36
180%
266 to 399
475.2
1138877
5706853
11
52
74
51
37
180%
303 to 454
534.2
1368233
7075086
12
54
76
53
38
190%
345 to 517
599.8
1638338
8713424
13
56
79
55
39
190%
392 to 588
672.5
1956648
10670072
14
58
82
57
40
190%
446 to 668
753.4
3655184
14325256
15
60
84
59
41
200%
506 to 759
843
3017327
17342583
16
62
87
60
42
200%
574 to 861
942.2
7759995
25102578
17
64
90
62
43
200%
650 to 975
1049.9
15138193
40240771
18
66
92
64
44
210%
736 to 1105
1168.6
26083825
66324596
19
68
95
66
45
210%
834 to 1250
1311.1
62620247
128944843
20
70
98
68
46
210%
943 to 1414
1463.3
211708088
340652931
21
72
100
70
47
210%
1066 to 1599
1631.8
—
—
22
74
—
—
48
210%
1204 to 1806
1814.2
—
—
23
76
—
—
49
210%
1359 to 2039
2020
—
—
24
78
—
—
50
210%
1534 to 2301
2247.4
—
—
25
80
—
—
51
210%
1730 to 2595
2498.7
—
—
26
82
—
—
52
210%
1950 to 2925
2776.1
—
—
27
84
—
—
53
210%
2197 to 3296
3082.1
—
—
28
86
—
—
54
210%
2474 to 3712
3428.2
—
—
29
88
—
—
55
210%
2786 to 4178
3801.2
—
—
30
90
—
—
56
210%
3135 to 4702
4212.1
—
—
31
91
—
—
57
210%
3325 to 4987
4432.8
—
—
32
92
—
—
58
210%
3526 to 5289
4676.6
—
—
33
93
—
—
58
210%
3739 to 5608
4920.1
—
—
34
94
—
—
58
210%
3964 to 5946
5175.6
—
—
35
95
—
—
60
210%
4203 to 6305
5458.1
—
—
36
96
—
—
60
210%
4456 to 6684
5739.8
—
—
37
97
—
—
60
210%
4723 to 7085
6035.2
—
—
38
98
—
—
60
210%
5006 to 7509
6362.1
—
—
39
99
—
—
61
210%
5306 to 7959
6687.6
—
—
40
100
—
—
61
210%
5623 to 8434
7028.6
—
—
Item acquisition
Reap can drop anywhere.
Recipes
Reap can be created from the following recipes:
Amount
Part
Description
Meta
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Improved the targeting of the Reap skill. Previously, casting Reap while targeting a Monster could result in the skill failing to hit the Monster, as the skill was being cast from the point of your cursor. Now, casting Reap while targeting a Monster will cause the skill to be cast at the Monster's location.