This article is about the variant of Core Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Core MapMap Level: 69 Map Tier: 2 Guild Character: ûBlack monstrous bridges cross oily rivers, leading nowhere. Nothing as it should be.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition Drop disabled Drop level: 68Metadata Item class: Map
Core Map is not in the current map series (Settlers) for the Atlas of Worlds. In permanent leagues, an existing Core Map can be used in the Map Device, but it cannot be influenced by the Eldritch Horrors or witnessed by the Maven. There is no bonus objective for this map. It can be converted to a map from the current series by selling it to a vendor.
The Depraved Trio of Maligaro, Shavronne and Doedre (the Prodigy trio of this map) all maintain serious damage but have little health and should make for short work. Phase 1 Malachai avoid the "Die and be reborn" one-shot slam. In phase 2 avoid the teleport slam. The main difficulty of this boss comes from the small arena and ease to make a fatal mistake in a long fight. Absolutely manic with some map mods such as extra projectiles or double boss.
Core MapCore MapMap Level: 69 Map Tier: 2 Guild Character: ûBlack monstrous bridges cross oily rivers, leading nowhere. Nothing as it should be.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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69
Affliction
Core MapCore MapMap Level: 82 Map Tier: 15 Guild Character: ûBlack monstrous bridges cross oily rivers, leading nowhere. Nothing as it should be.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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82
Crucible
Core MapCore MapMap Level: 75 Map Tier: 8 Guild Character: ûBlack monstrous bridges cross oily rivers, leading nowhere. Nothing as it should be.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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75
Sentinel
Core MapCore MapMap Level: 70 Map Tier: 3 Guild Character: ûBlack monstrous bridges cross oily rivers, leading nowhere. Nothing as it should be.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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70
Scourge
Core MapCore MapMap Level: 70 Map Tier: 3 Guild Character: ûBlack monstrous bridges cross oily rivers, leading nowhere. Nothing as it should be.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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70
Expedition
Core MapCore MapMap Level: 81 Map Tier: 14 Guild Character: ûBlack monstrous bridges cross oily rivers, leading nowhere. Nothing as it should be.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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81
Ritual
Core MapCore MapMap Level: 78 Map Tier: 11 Guild Character: ûBlack monstrous bridges cross oily rivers, leading nowhere. Nothing as it should be.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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78
Heist
Core MapCore MapMap Level: 78 Map Tier: 11 Guild Character: ûBlack monstrous bridges cross oily rivers, leading nowhere. Nothing as it should be.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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78
Harvest
Core MapCore MapMap Level: 78 Map Tier: 11 Guild Character: ûBlack monstrous bridges cross oily rivers, leading nowhere. Nothing as it should be.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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78
Delirium
Core MapCore MapMap Level: 78 Map Tier: 11 Guild Character: ûBlack monstrous bridges cross oily rivers, leading nowhere. Nothing as it should be.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Metamorph
Core MapCore MapMap Level: 81 Map Tier: 14 Guild Character: ûBlack monstrous bridges cross oily rivers, leading nowhere. Nothing as it should be.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Blight
Core MapCore MapMap Level: 79 Map Tier: 12 Guild Character: ûBlack monstrous bridges cross oily rivers, leading nowhere. Nothing as it should be.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
12
79
Legion
Core MapCore MapMap Level: 82 Map Tier: 15 Guild Character: ûBlack monstrous bridges cross oily rivers, leading nowhere. Nothing as it should be.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
15
82
Synthesis
Core MapCore MapMap Level: 80 Map Tier: 13 Guild Character: ûBlack monstrous bridges cross oily rivers, leading nowhere. Nothing as it should be.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
13
80
Betrayal
Core MapCore MapMap Level: 80 Map Tier: 13 Guild Character: ûTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
13
80
War for the Atlas
Core MapCore MapMap Level: 82 Map Tier: 15 Guild Character: •Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
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82
Atlas of Worlds
Core MapCore MapMap Level: 82 Map Tier: 15 Guild Character: •Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
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82
The Awakening
Unique versions
The following unique items are derived from this base type.
The following Maps have been removed from the Atlas: Ancient City, Bazaar, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Core, Coves, Crater, Dark Forest, Desert, Dig, Ghetto, Infested Valley, Ivory Temple, Laboratory, Mesa, Mud Geyser, Overgrown Ruin, Precinct, Racecourse, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Summit.
The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
The Atlas of Worlds lets you track your progression through Path of Exile's map endgame. You can also use it to upgrade maps and add mods to the Atlas. It indicates which maps are connected to each other.
The map drop rules have been changed so that connected maps and maps you've previously completed can drop from the area you're playing. As you progress towards the center of the Atlas from the four corners, the tier of maps increases.
Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
Valdo's MapValdo's Puzzle BoxStack Size: 10Contains a Mysterious Map with a Foil Unique RewardI can find no method of destroying the dangerous contents within... perhaps, someday, you will find a way.Right click to open.