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CleaveAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-237)% of base
Effectiveness of Added Damage: (125-237)%
Radius: 20
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack Speed+1 Life gained for each Enemy hit by your Attacks2% increased Area of Effect while not Dual Wielding5% chance to Destroy Corpses on KillWhen Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-8) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cleave skill icon.pngCleave inventory icon.png
Drop level: 5
Vendor Offer
1x Scroll Fragment
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemCleave

Cleave skill screenshot.jpg

Cleave is a melee attack that deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When dual wielding, equipment requirement applies to both weapons, and each weapon does reduced damage. Requires an axe, sword, two-handed axe, or two-handed sword.

Skill functions and interactions

  • Attack Speed: When dual wielding attack speed is averaged between the two weapons.
  • Dual Wielding:
    • If the player's weapons have different critical strike chance values, it is possible for one weapon to get a critical strike when the other doesn't. It is also possible to miss with only one of the weapons swung. The decrease in damage while dual wielding is multiplicative and applies to all damage bonuses.
    • Two hits are calculated separately (one from each weapon) and then combined into one unique hit/stack (damaging ailments).

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthDamage
Physical DamageRadiusExp.Total Exp.
1100125%125%2 to 3N/A00
2200131%130.9%2 to 3N/A7070
3400137%136.8%3 to 4N/A308378
47014143%142.7%4 to 6115541932
511019149%148.6%5 to 8166678599
6161826154%154.5%7 to 1122604734646
7202231160%160.4%9 to 1324972584371
8242537166%166.3%11 to 17395714180085
9282942172%172.2%14 to 203169595349680
10323347178%178.1%16 to 254283759633439
11363652184%183.9%20 to 3044539961087435
12404058190%189.8%24 to 3557031281790563
13444463196%195.7%28 to 42510612232851786
14484868202%201.6%33 to 49620658704917656
15525174208%207.5%39 to 58625071107424766
16565579213%213.4%45 to 687579893613223702
17605984219%219.3%52 to 7971508391928307621
18646290225%225.2%61 to 9182779273556100356
19676594231%231.1%68 to 10284386973999970095
20706898237%237%75 to 1138242081556342051651
217270100243%242.9%81 to 1229N/AN/A
2274N/AN/A249%248.8%87 to 1309N/AN/A
2376N/AN/A255%254.7%93 to 1409N/AN/A
2478N/AN/A261%260.6%100 to 15010N/AN/A
2580N/AN/A266%266.5%107 to 16010N/AN/A
2682N/AN/A272%272.4%114 to 17210N/AN/A
2784N/AN/A278%278.3%123 to 18411N/AN/A
2886N/AN/A284%284.2%131 to 19711N/AN/A
2988N/AN/A290%290.1%140 to 21011N/AN/A
3090N/AN/A296%295.9%150 to 22412N/AN/A
3191N/AN/A299%298.9%155 to 23212N/AN/A
3292N/AN/A302%301.8%160 to 24012N/AN/A
3393N/AN/A305%304.8%165 to 24812N/AN/A
3494N/AN/A308%307.7%171 to 25613N/AN/A
3595N/AN/A311%310.7%176 to 26513N/AN/A
3696N/AN/A314%313.6%182 to 27313N/AN/A
3797N/AN/A317%316.6%188 to 28213N/AN/A
3898N/AN/A320%319.5%194 to 29214N/AN/A
3999N/AN/A322%322.5%201 to 30114N/AN/A
40100N/AN/A325%325.4%207 to 31114N/AN/A

Item acquisition

Cleave can drop anywhere.


Cleave can be created from the following recipes:

8Dying AnguishDying Anguish8Level 19 Gem
Alternate Quality: +19%
Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
Random level 19 gem with 19% alternative qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Quality GemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Shift click to unstack.
Random superior gemA
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random superior gem with 20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1
A Fixture of Fate
Act 3
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Cleave:


Related helmet enchantments

The following helmet enchantments affect Cleave.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Cleave Attack Speed 166Merciless Labyrinth10% increased Cleave Attack Speedhelmet 100
default 0
Enchantment Cleave Attack Speed 275Eternal Labyrinth15% increased Cleave Attack Speedhelmet 100
default 0
Enchantment Cleave Damage 166Merciless Labyrinth25% increased Cleave Damagehelmet 100
default 0
Enchantment Cleave Damage 275Eternal Labyrinth40% increased Cleave Damagehelmet 100
default 0
Enchantment Cleave Area Of Effect 166Merciless Labyrinth16% increased Cleave Area of Effecthelmet 100
default 0
Enchantment Cleave Area Of Effect 275Eternal Labyrinth24% increased Cleave Area of Effecthelmet 100
default 0

Alternate skill effects

Cleave has the following alternate skill effects:

Demon Hand Cleave EffectDemon Hand Cleave EffectSkill Gem EffectYour Cleave becomes a swiping, demonic claw.Your Cleave becomes a swiping, demonic claw.

Version history

Version Changes
  • Now has +8 to radius at gem level 20 (previously +6).
  • Now deals 125% of base Attack Damage at gem level 1 (unchanged), up to 237% at gem level 20 (previously 213%).
  • Now has 125% Effectiveness of Added Damage at gem level 1 (unchanged), up to 237% at gem level 20 (previously 213%).
  • Now deals 213% of Base Damage, and has 213% Effectiveness of Added Damage at gem level 20 (previously 170%).
  • Now deals base damage equal to, and has an added damage effectiveness of, 125% at gem level 1 (from 110%), up to 170% at gem level 20 (from 163%).
  • Now adds 2 to 3 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now has an attack speed multiplier of 80%.
  • Can now affect up to 40 targets per attack (from 20).
  • Cleave gains 1 additional unit of radius every 3 levels.
  • No longer gain increased area of effect radius.
  • 19% more damage at gem level 20.
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • Cleave now gains increased area of effect radius of 1% for each level after the first.
  • Damage dealt while dual wielding reduced to 60% for each weapon (from 65%). Base damage increased by 10%.
  • The mana cost of all skills has been revised.
  • Removed damage effectiveness penalty and reduced dual wield penalty from 40% to 35%.
  • Reduced Cleave penalty from -30% to -20%.
  • Fixed a bug introduced in 1.0.2 where the skill tooltip damage per second stats displayed incorrect values for Dual Strike, Double Strike and Cleave.
  • The dual wielding penalty for Cleave is now multiplicative and includes elemental damage.
  • Cleave's physical damage now increases by 4% per level rather than 3%.
  • Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
  • From 1% attack speed per quality point to 0.35%
  • Fixed a newly introduced bug where Cleave would always get critical strikes.
  • Cleave now averages the attack speed of your two weapons if you are dual wielding.
  • Reduced the mana cost of level 1 Cleave.
  • Normalised the balance of Cleave slightly so that there isn't such a large disparity.
  • Removed Cleave's bonus against the selected target. The damage against non-targeted enemies is now higher.
  • Cleave now does its augmented damage to one target and half of that damage to other enemies caught within its swing.
  • The penalty for hitting with two weapons in a Cleave is now -40% total damage.
  • Fixed a bug where Cleave dealt damage with the wrong timing.
  • Cleave now has less of a penalty when dual wielding.
  • Increased damage and attack range of Cleave.
  • Increased damage of Cleave skill
  • Added new skills: Ground Slam, Elemental Hit and Cleave