Bow
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Bows is an item class of two-handed ranged weapons that require dexterity to equip. Quivers may be equipped with bows to provide additional bonuses. Bows have low base critical strike chance but moderate physical damage and attack speed, resulting in overall higher damage per second than wands.
Bows sometimes do not have implicit modifiers. There are 5 groups of bow base types (with 3 base types each) with the following implicits:
- x% increased Elemental Damage with Weapons
- x% increased Critical Strike Chance
- x% to Global Critical Strike Multiplier
- x% increased Movement Speed (Maraketh weapons)
- Adds # to # Fire Damage (Experimented Base Types)
In additions, all bows are 2 x 4 in size, with the exception of the starter bow and another set of bows. The exception (total 4), are 2 x 3 in size and all without an implicit.
List of bows
Main page: List of bows
Item | Damage | APS | Crit | pDPS | DPS | Stats | ||
---|---|---|---|---|---|---|---|---|
Crude BowCrude BowBow Physical Damage: 5-13 Critical Strike Chance: 5.00% Attacks per Second: 1.40 | 1 | 14 | 5-13 | 1.40 | 5.00% | 12.6 | 12.6 | N/A |
Short BowShort BowBow Physical Damage: 6-16 Critical Strike Chance: 5.00% Attacks per Second: 1.50Requires Level 5, 26 Dex | 5 | 26 | 6-16 | 1.50 | 5.00% | 16.5 | 16.5 | N/A |
Long BowLong BowBow Physical Damage: 8-33 Critical Strike Chance: 6.00% Attacks per Second: 1.30Requires Level 9, 38 Dex | 9 | 38 | 8-33 | 1.30 | 6.00% | 26.7 | 26.7 | N/A |
Composite BowComposite BowBow Physical Damage: 16-34 Critical Strike Chance: 6.00% Attacks per Second: 1.30Requires Level 14, 53 Dex | 14 | 53 | 16-34 | 1.30 | 6.00% | 32.5 | 32.5 | N/A |
Recurve BowRecurve BowBow Physical Damage: 15-45 Critical Strike Chance: 6.70% Attacks per Second: 1.25Requires Level 18, 65 Dex+(15-25)% to Global Critical Strike Multiplier | 18 | 65 | 15-45 | 1.25 | 6.70% | 37.5 | 37.5 | +(15-25)% to Global Critical Strike Multiplier |
Bone BowBone BowBow Physical Damage: 15-45 Critical Strike Chance: 6.50% Attacks per Second: 1.40Requires Level 23, 80 Dex | 23 | 80 | 15-45 | 1.40 | 6.50% | 42.0 | 42.0 | N/A |
Royal BowRoyal BowBow Physical Damage: 14-56 Critical Strike Chance: 5.00% Attacks per Second: 1.45Requires Level 28, 95 Dex(20-24)% increased Elemental Damage with Attack Skills | 28 | 95 | 14-56 | 1.45 | 5.00% | 50.8 | 50.8 | (20-24)% increased Elemental Damage with Attack Skills |
Death BowDeath BowBow Physical Damage: 28-73 Critical Strike Chance: (6.50-7.50)% Attacks per Second: 1.20Requires Level 32, 107 Dex(30-50)% increased Critical Strike Chance | 32 | 107 | 28-73 | 1.20 | (6.50-7.50)% | 60.6 | 60.6 | (30-50)% increased Critical Strike Chance |
Grove BowGrove BowBow Physical Damage: 20-61 Critical Strike Chance: 5.00% Attacks per Second: 1.50Requires Level 35, 116 Dex | 35 | 116 | 20-61 | 1.50 | 5.00% | 60.8 | 60.8 | N/A |
Reflex BowReflex BowBow Physical Damage: 37-56 Critical Strike Chance: 5.50% Attacks per Second: 1.40Requires Level 36, 124 Dex6% increased Movement Speed | 36 | 124 | 37-56 | 1.40 | 5.50% | 65.1 | 65.1 | 6% increased Movement Speed |
Decurve BowDecurve BowBow Physical Damage: 24-96 Critical Strike Chance: 6.00% Attacks per Second: 1.25Requires Level 38, 125 Dex | 38 | 125 | 24-96 | 1.25 | 6.00% | 75.0 | 75.0 | N/A |
Compound BowCompound BowBow Physical Damage: 37-76 Critical Strike Chance: 6.00% Attacks per Second: 1.30Requires Level 41, 134 Dex | 41 | 134 | 37-76 | 1.30 | 6.00% | 73.5 | 73.5 | N/A |
Sniper BowSniper BowBow Physical Damage: 32-96 Critical Strike Chance: 6.70% Attacks per Second: 1.25Requires Level 44, 143 Dex+(15-25)% to Global Critical Strike Multiplier | 44 | 143 | 32-96 | 1.25 | 6.70% | 80.0 | 80.0 | +(15-25)% to Global Critical Strike Multiplier |
Ivory BowIvory BowBow Physical Damage: 29-86 Critical Strike Chance: 6.50% Attacks per Second: 1.40Requires Level 47, 152 Dex | 47 | 152 | 29-86 | 1.40 | 6.50% | 80.5 | 80.5 | N/A |
Foundry BowFoundry BowBow Physical Damage: 13-20 Elemental Damage: (80-97) to (126-144) Critical Strike Chance: 5.50% Attacks per Second: 1.30Requires Level 50, 161 DexAdds (80-97) to (126-144) Fire Damage | 50 | 161 | 13-20 (80-97) to (126-144) | 1.30 | 5.50% | 21.4 | (155.3-178.1) | Adds (80-97) to (126-144) Fire Damage |
Highborn BowHighborn BowBow Physical Damage: 24-94 Critical Strike Chance: 5.00% Attacks per Second: 1.45Requires Level 50, 161 Dex(20-24)% increased Elemental Damage with Attack Skills | 50 | 161 | 24-94 | 1.45 | 5.00% | 85.5 | 85.5 | (20-24)% increased Elemental Damage with Attack Skills |
Decimation BowDecimation BowBow Physical Damage: 44-116 Critical Strike Chance: (6.50-7.50)% Attacks per Second: 1.20Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance | 53 | 170 | 44-116 | 1.20 | (6.50-7.50)% | 96.0 | 96.0 | (30-50)% increased Critical Strike Chance |
Thicket BowThicket BowBow Physical Damage: 32-96 Critical Strike Chance: 5.00% Attacks per Second: 1.50Requires Level 56, 179 Dex | 56 | 179 | 32-96 | 1.50 | 5.00% | 96.0 | 96.0 | N/A |
Steelwood BowSteelwood BowBow Physical Damage: 58-86 Critical Strike Chance: 5.50% Attacks per Second: 1.40Requires Level 57, 190 Dex6% increased Movement Speed | 57 | 190 | 58-86 | 1.40 | 5.50% | 100.8 | 100.8 | 6% increased Movement Speed |
Citadel BowCitadel BowBow Physical Damage: 36-144 Critical Strike Chance: 6.00% Attacks per Second: 1.25Requires Level 58, 185 Dex | 58 | 185 | 36-144 | 1.25 | 6.00% | 112.5 | 112.5 | N/A |
Ranger BowRanger BowBow Physical Damage: 56-117 Critical Strike Chance: 6.00% Attacks per Second: 1.30Requires Level 60, 212 Dex | 60 | 212 | 56-117 | 1.30 | 6.00% | 112.5 | 112.5 | N/A |
Assassin BowAssassin BowBow Physical Damage: 43-130 Critical Strike Chance: 6.70% Attacks per Second: 1.25Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier | 62 | 212 | 43-130 | 1.25 | 6.70% | 108.1 | 108.1 | +(15-25)% to Global Critical Strike Multiplier |
Spine BowSpine BowBow Physical Damage: 38-115 Critical Strike Chance: 6.50% Attacks per Second: 1.40Requires Level 64, 212 Dex | 64 | 212 | 38-115 | 1.40 | 6.50% | 107.1 | 107.1 | N/A |
Imperial BowImperial BowBow Physical Damage: 29-117 Critical Strike Chance: 5.00% Attacks per Second: 1.45Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills | 66 | 212 | 29-117 | 1.45 | 5.00% | 105.8 | 105.8 | (20-24)% increased Elemental Damage with Attack Skills |
Harbinger BowHarbinger BowBow Physical Damage: 50-133 Critical Strike Chance: (6.50-7.50)% Attacks per Second: 1.20Requires Level 68, 212 Dex(30-50)% increased Critical Strike Chance | 68 | 212 | 50-133 | 1.20 | (6.50-7.50)% | 109.8 | 109.8 | (30-50)% increased Critical Strike Chance |
Solarine BowSolarine BowBow Physical Damage: 16-24 Elemental Damage: (121-133) to (184-197) Critical Strike Chance: 5.50% Attacks per Second: 1.30Requires Level 70, 212 DexAdds (121-133) to (184-197) Fire Damage | 70 | 212 | 16-24 (121-133) to (184-197) | 1.30 | 5.50% | 26.0 | (224.2-240.5) | Adds (121-133) to (184-197) Fire Damage |
Maraketh BowMaraketh BowBow Physical Damage: 61-92 Critical Strike Chance: 5.50% Attacks per Second: 1.40Requires Level 71, 222 Dex10% increased Movement Speed | 71 | 222 | 61-92 | 1.40 | 5.50% | 107.1 | 107.1 | 10% increased Movement Speed |
List of unique bows
Main page: List of unique bows
Item | Damage | APS | Crit | pDPS | eDPS | DPS | Stats | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
SilverbranchSilverbranch Crude BowBow Physical Damage: (9-10) to (23.4-26) Critical Strike Chance: 5.00% Attacks per Second: 1.54+1 to Level of Socketed Bow Gems (80-100)% increased Physical Damage 10% increased Attack Speed Gain 10 Mana per Enemy Killed +30 to Accuracy Rating"The wild takes care of its own." - Hyrri of the Karui | 1 | 14 | (9-10) to (23.4-26) | 1.54 | 5.00% | (24.9-27.7) | N/A | (24.9-27.7) | +1 to Level of Socketed Bow Gems (80-100)% increased Physical Damage 10% increased Attack Speed Gain 10 Mana per Enemy Killed +30 to Accuracy Rating | ||
WidowhailWidowhail Crude BowBow Physical Damage: 5-13 Critical Strike Chance: 5.00% Attacks per Second: 1.40(150-250)% increased bonuses gained from Equipped Quiver"A volley of arrows were loosed from my bow into the heart of the man who slew my beloved. I felt nothing but cold fury." - Chieftain Enoroa | 1 | 14 | 5-13 | 1.40 | 5.00% | 12.6 | N/A | 12.6 | (150-250)% increased bonuses gained from Equipped Quiver | ||
Quill RainQuill Rain Short BowBow Physical Damage: 12-32 Critical Strike Chance: 5.00% Attacks per Second: 3.00Requires Level 5, 26 Dex+(10-20) to Dexterity 100% increased Physical Damage 100% increased Attack Speed Grants 2 Mana per Enemy Hit (50-100)% increased Projectile Speed +(25-50) to Accuracy Rating 30% less Damage"The rain of a thousand quills that whittle present into past, life into death." - Rigwald of the Ezomytes | 5 | 26 | 12-32 | 3.00 | 5.00% | 66.0 | N/A | 66.0 | +(10-20) to Dexterity 100% increased Physical Damage 100% increased Attack Speed Grants 2 Mana per Enemy Hit (50-100)% increased Projectile Speed +(25-50) to Accuracy Rating 30% less Damage | ||
Replica Quill RainReplica Quill Rain Short BowBow Physical Damage: 12-32 Critical Strike Chance: 5.00% Attacks per Second: (1.88-1.95)Requires Level 5, 26 DexSocketed Gems are Supported by Level 1 Arrow Nova +(10-20) to Dexterity 100% increased Physical Damage (25-30)% increased Attack Speed Grants 2 Mana per Enemy Hit (50-100)% increased Projectile Speed +(25-50) to Accuracy Rating"How did you manage to lodge arrows in every single test subject and researcher in Lab Three simultaneously?" - Doctor Bircus | 5 | 26 | 12-32 | (1.88-1.95) | 5.00% | (41.2-42.9) | N/A | (41.2-42.9) | Socketed Gems are Supported by Level 1 Arrow Nova +(10-20) to Dexterity 100% increased Physical Damage (25-30)% increased Attack Speed Grants 2 Mana per Enemy Hit (50-100)% increased Projectile Speed +(25-50) to Accuracy Rating | ||
Storm CloudStorm Cloud Long BowBow Elemental Damage: 1-85 Critical Strike Chance: 6.00% Attacks per Second: (1.77-1.95)Requires Level 9, 38 DexNo Physical Damage Adds 1 to 85 Lightning Damage (36-50)% increased Attack SpeedCenturies of development in steel armoursmithing turned the armies of the Eternal Empire into very effective lightning rods. | 9 | 38 | 1-85 | (1.77-1.95) | 6.00% | N/A | (76.0-83.9) | (76.0-83.9) | No Physical Damage Adds 1 to 85 Lightning Damage (36-50)% increased Attack Speed | ||
Roth's ReachRoth's Reach Recurve BowBow Physical Damage: (24-27) to (72-81) Critical Strike Chance: 6.70% Attacks per Second: 1.25Requires Level 18, 65 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage Skills Chain +2 times 30% increased Projectile Speed (60-80)% increased Elemental Damage with Attack Skills"Exiled to the sea; what a joke. I'm more free than I've ever been." - Captain Weylam "Rot-tooth" Roth of the Black Crest | 18 | 65 | (24-27) to (72-81) | 1.25 | 6.70% | (60.0-67.5) | N/A | (60.0-67.5) | +(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage Skills Chain +2 times 30% increased Projectile Speed (60-80)% increased Elemental Damage with Attack Skills | ||
DoomfletchDoomfletch Royal BowBow Physical Damage: (26-30) to (76-80) Critical Strike Chance: 5.00% Attacks per Second: (1.59-1.65)Requires Level 28, 95 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage (10-14)% increased Attack Speed 60% increased Mana Regeneration Rate Gain 100% of Weapon Physical Damage as Extra Damage of each Element"Toasted or frozen Or twitching in the light I'm not fussy And neither is Death." - Koralus Doomfletch | 28 | 95 | (26-30) to (76-80) | (1.59-1.65) | 5.00% | (81.3-90.9) | N/A | (81.3-90.9) | (20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage (10-14)% increased Attack Speed 60% increased Mana Regeneration Rate Gain 100% of Weapon Physical Damage as Extra Damage of each Element | ||
Death's HarpDeath's Harp Death BowBow Physical Damage: (53.2-57.4) to (138.7-149.65) Critical Strike Chance: (6.50-7.50)% Attacks per Second: 1.32Requires Level 32, 107 Dex(30-50)% increased Critical Strike Chance(90-105)% increased Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire 2 additional ArrowsThe mournful music of the strings, The creaking arch, the arrow sings. A choking cry, a rattled breath, The Reaper's Song, the Harp of Death. | 32 | 107 | (53.2-57.4) to (138.7-149.65) | 1.32 | (6.50-7.50)% | (126.7-136.7) | N/A | (126.7-136.7) | (30-50)% increased Critical Strike Chance(90-105)% increased Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire 2 additional Arrows | ||
Iron CommanderIron Commander Death BowBow Physical Damage: (36-40) to (89-97) Critical Strike Chance: (6.50-7.50)% Attacks per Second: (1.37-1.44)Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity Adds 1 to 3 Physical Damage to Attacks per 25 DexterityThe Eternals commanded an army that need not eat, sleep, or breathe without the usual depravities of necromancy. | 32 | 107 | (36-40) to (89-97) | (1.37-1.44) | (6.50-7.50)% | (85.5-98.6) | N/A | (85.5-98.6) | (30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity | ||
Replica Iron CommanderReplica Iron Commander Death BowBow Physical Damage: (36-40) to (89-97) Critical Strike Chance: (6.50-7.50)% Attacks per Second: (1.37-1.44)Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength Adds 1 to 3 Physical Damage to Attacks per 25 Strength"Admittedly lacking the finesse of the fabled original, Prototype #4 achieved identical results through brute force alone." | 32 | 107 | (36-40) to (89-97) | (1.37-1.44) | (6.50-7.50)% | (85.5-98.6) | N/A | (85.5-98.6) | (30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength Adds 1 to 3 Physical Damage to Attacks per 25 Strength | ||
InfractemInfractem Decimation BowBow Physical Damage: (117.3-142.2) to (258.4-289.8) Critical Strike Chance: (6.50-7.50)% Attacks per Second: 1.20Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance+(20-30) to Dexterity (70-80)% increased Physical Damage Adds (25-35) to (36-45) Physical Damage 10% increased Movement Speed +(350-400) to Accuracy Rating Cannot Leech Life Arrows Pierce all TargetsMark us with mercy, then press on with care, Execute us steadily, notch away at our despair. | 53 | 170 | (117.3-142.2) to (258.4-289.8) | 1.20 | (6.50-7.50)% | (225.4-259.2) | N/A | (225.4-259.2) | (30-50)% increased Critical Strike Chance+(20-30) to Dexterity (70-80)% increased Physical Damage Adds (25-35) to (36-45) Physical Damage 10% increased Movement Speed +(350-400) to Accuracy Rating Cannot Leech Life Arrows Pierce all Targets | ||
Replica InfractemReplica Infractem Decimation BowBow Physical Damage: (117.3-142.2) to (258.4-289.8) Critical Strike Chance: (6.50-7.50)% Attacks per Second: 1.20Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance+(20-30) to Dexterity (70-80)% increased Physical Damage Adds (25-35) to (36-45) Physical Damage 10% increased Movement Speed +(350-400) to Accuracy Rating Cannot Leech Life Projectiles from Attacks Fork Projectiles from Attacks can Fork 1 additional timeHow did you manage to lodge arrows in every single test subject and researcher in Lab Three simultaneously... again?" - Doctor Bircus | 53 | 170 | (117.3-142.2) to (258.4-289.8) | 1.20 | (6.50-7.50)% | (225.4-259.2) | N/A | (225.4-259.2) | (30-50)% increased Critical Strike Chance+(20-30) to Dexterity (70-80)% increased Physical Damage Adds (25-35) to (36-45) Physical Damage 10% increased Movement Speed +(350-400) to Accuracy Rating Cannot Leech Life Projectiles from Attacks Fork Projectiles from Attacks can Fork 1 additional time | ||
The Crimson StormThe Crimson Storm Steelwood BowBow Physical Damage: (92.8-104.4) to (137.6-154.8) Critical Strike Chance: (6.88-7.43)% Attacks per Second: 1.40Requires Level 57, 190 Dex6% increased Movement Speed(60-80)% increased Physical Damage (25-35)% increased Critical Strike Chance 50% chance to inflict Bleeding on Critical Strike with Attacks Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies 50% chance to Maim Enemies on Critical Strike with Attacks Veiled Suffix"There were no survivors. It had only been fired twice." - Order of the Djinn inscriptionTake this item to Jun Ortoi to have her Unveil it. | 57 | 190 | (92.8-104.4) to (137.6-154.8) | 1.40 | (6.88-7.43)% | (161.3-181.4) | N/A | (161.3-181.4) | 6% increased Movement Speed(60-80)% increased Physical Damage (25-35)% increased Critical Strike Chance 50% chance to inflict Bleeding on Critical Strike with Attacks Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies 50% chance to Maim Enemies on Critical Strike with Attacks
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The Gluttonous TideThe Gluttonous Tide Citadel BowBow Physical Damage: (79.2-93.6) to (316.8-374.4) Critical Strike Chance: 6.00% Attacks per Second: (1.45-1.50)Requires Level 58, 185 Dex(120-160)% increased Physical Damage (16-20)% increased Attack Speed Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows +(30-50)% Global Critical Strike Multiplier while you have a Frenzy Charge (20-40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical StrikeTo eat, to feast, to forget the horror of endless agonizing existence if but for a moment... only to disgorge and do it all again... | 58 | 185 | (79.2-93.6) to (316.8-374.4) | (1.45-1.50) | 6.00% | (287.1-351.0) | N/A | (287.1-351.0) | (120-160)% increased Physical Damage (16-20)% increased Attack Speed Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows +(30-50)% Global Critical Strike Multiplier while you have a Frenzy Charge (20-40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike | ||
Xoph's InceptionXoph's Inception Citadel BowBow Physical Damage: (93.6-104.4) to (374.4-417.6) Critical Strike Chance: 6.00% Attacks per Second: 1.25Requires Level 58, 185 Dex(160-190)% increased Physical Damage Gain (200-300) Life per Ignited Enemy Killed Gain 20% of Physical Damage as Extra Fire Damage 10% chance to Ignite Projectiles Pierce all Burning Enemies Arrows deal 30 to 50 Added Fire Damage for each time they've PiercedUpon the red pyre we are born. This item can be transformed with a Blessing of Xoph | 58 | 185 | (93.6-104.4) to (374.4-417.6) | 1.25 | 6.00% | (292.5-326.2) | N/A | (292.5-326.2) | (160-190)% increased Physical Damage Gain (200-300) Life per Ignited Enemy Killed Gain 20% of Physical Damage as Extra Fire Damage 10% chance to Ignite Projectiles Pierce all Burning Enemies Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced | ||
HopeshredderHopeshredder Ranger BowBow Physical Damage: 56-117 Elemental Damage: (130-150) to (270-300) Critical Strike Chance: 6.00% Attacks per Second: (1.49-1.62)Requires Level 60, 212 DexAdds (130-150) to (270-300) Cold Damage 4% increased Movement Speed per Frenzy Charge +(400-500) to Accuracy Rating (15-25)% increased Attack Speed 12 to 14 Added Cold Damage per Frenzy Charge 2% chance to Avoid Elemental Damage from Hits per Frenzy Charge 0.5% of Attack Damage Leeched as Life per Frenzy Charge 200 Cold Damage taken per second per Frenzy Charge while movingTheir last thoughts were not of their friends, or their families, or their homes. Their last thoughts were untethered from reality, and bathed in fear and ferocity. | 60 | 212 | 56-117 (130-150) to (270-300) | (1.49-1.62) | 6.00% | (129.3-140.6) | (299.0-365.6) | (428.3-506.2) | Adds (130-150) to (270-300) Cold Damage 4% increased Movement Speed per Frenzy Charge +(400-500) to Accuracy Rating (15-25)% increased Attack Speed 12 to 14 Added Cold Damage per Frenzy Charge 2% chance to Avoid Elemental Damage from Hits per Frenzy Charge 0.5% of Attack Damage Leeched as Life per Frenzy Charge 200 Cold Damage taken per second per Frenzy Charge while moving | ||
Null's InclinationNull's Inclination Ranger BowBow Physical Damage: 56-117 Chaos Damage: (50-80) to (130-180) Critical Strike Chance: 6.00% Attacks per Second: (1.39-1.46)Requires Level 60, 212 Dex, 212 IntAdds (50-80) to (130-180) Chaos Damage (7-12)% increased Attack Speed +(7-11)% to Chaos Resistance +212 Intelligence Requirement Minions deal 1% increased Damage per 5 Dexterity Trigger Socketed Minion Spells on Kill with this Weapon Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 UsesThe hunt continues when the prey falls. | 60 | 212 | 56-117 (50-80) to (130-180) | (1.39-1.46) | 6.00% | (120.3-125.9) | N/A | (245.5-315.2) | Adds (50-80) to (130-180) Chaos Damage (7-12)% increased Attack Speed +(7-11)% to Chaos Resistance +212 Intelligence Requirement Minions deal 1% increased Damage per 5 Dexterity Trigger Socketed Minion Spells on Kill with this Weapon Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses | ||
ArborixArborix Assassin BowBow Physical Damage: (123-143) to (330-355) Critical Strike Chance: 6.70% Attacks per Second: 1.25Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill Adds (80-100) to (200-225) Physical Damage Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently (20-30)% increased Attack Speed if you haven't Cast Dash recently (100-160)% increased Evasion Rating if you've Cast Dash recently (20-30)% increased Movement Speed if you've Cast Dash recently Travel Skills other than Dash are Disabled Iron ReflexesThrough droughts, fires, floods and frost, the ancient giants stand resolute, while deep in the rich, dark earth, their grasp stretches ever farther. | 62 | 212 | (123-143) to (330-355) | 1.25 | 6.70% | (283.1-311.2) | N/A | (283.1-311.2) | +(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill Adds (80-100) to (200-225) Physical Damage Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently (20-30)% increased Attack Speed if you haven't Cast Dash recently (100-160)% increased Evasion Rating if you've Cast Dash recently (20-30)% increased Movement Speed if you've Cast Dash recently Travel Skills other than Dash are Disabled Iron Reflexes | ||
Chin SolChin Sol Assassin BowBow Physical Damage: (86-103.2) to (260-312) Elemental Damage: 25-50 Critical Strike Chance: 6.70% Attacks per Second: (1.38-1.43)Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier+(10-20) to Dexterity (100-140)% increased Physical Damage Adds 25 to 50 Fire Damage (10-14)% increased Attack Speed 50% more Damage with Arrow Hits at Close Range Bow Knockback at Close RangeAs a soldier you want to get close to enemy archers. That is not the case when fighting the Maraketh. | 62 | 212 | (86-103.2) to (260-312) 25-50 | (1.38-1.43) | 6.70% | (237.9-295.8) | (51.6-53.4) | (289.4-349.3) | +(15-25)% to Global Critical Strike Multiplier+(10-20) to Dexterity (100-140)% increased Physical Damage Adds 25 to 50 Fire Damage (10-14)% increased Attack Speed 50% more Damage with Arrow Hits at Close Range Bow Knockback at Close Range | ||
DarkscornDarkscorn Assassin BowBow Physical Damage: (92.8-113.4) to (248-288) Critical Strike Chance: 6.70% Attacks per Second: 1.50Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage Adds (15-20) to (25-30) Physical Damage 20% increased Attack Speed (15-30)% increased Global Accuracy Rating 25% of Physical Damage Converted to Chaos Damage 25% of Physical Damage from Hits taken as Chaos Damage 20% chance for Poisons inflicted with this Weapon to deal 300% more Damage"The Spirit of War knows nothing of good and evil. It knows only destruction." - Sekhema Asenath | 62 | 212 | (92.8-113.4) to (248-288) | 1.50 | 6.70% | (255.6-301.0) | N/A | (255.6-301.0) | +(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage Adds (15-20) to (25-30) Physical Damage 20% increased Attack Speed (15-30)% increased Global Accuracy Rating 25% of Physical Damage Converted to Chaos Damage 25% of Physical Damage from Hits taken as Chaos Damage 20% chance for Poisons inflicted with this Weapon to deal 300% more Damage | ||
Reach of the CouncilReach of the Council Spine BowBow Physical Damage: (72-94.5) to (240-306.25) Critical Strike Chance: 6.50% Attacks per Second: (1.51-1.57)Requires Level 64, 212 DexSocketed Gems are Supported by Level 20 Greater Volley (50-75)% increased Physical Damage Adds (10-16) to (45-60) Physical Damage (8-12)% increased Attack Speed 20% reduced Projectile Speed Arrows fired from the first firing points always Pierce Arrows fired from the second firing points Fork Arrows fired from the third firing points Return to you Arrows fired from the fourth firing points Chain +2 timesWe stand together. We strike together. | 64 | 212 | (72-94.5) to (240-306.25) | (1.51-1.57) | 6.50% | (235.9-314.2) | N/A | (235.9-314.2) | Socketed Gems are Supported by Level 20 Greater Volley (50-75)% increased Physical Damage Adds (10-16) to (45-60) Physical Damage (8-12)% increased Attack Speed 20% reduced Projectile Speed Arrows fired from the first firing points always Pierce Arrows fired from the second firing points Fork Arrows fired from the third firing points Return to you Arrows fired from the fourth firing points Chain +2 times | ||
Voltaxic RiftVoltaxic Rift Spine BowBow Physical Damage: 38-115 Elemental Damage: 1 to (600-750) Critical Strike Chance: 6.50% Attacks per Second: (1.54-1.61)Requires Level 64, 212 DexAdds 1 to (600-750) Lightning Damage (10-15)% increased Attack Speed 100% of Lightning Damage Converted to Chaos Damage Your Chaos Damage can Shock Hits with this Weapon Shock Enemies as though dealing 300% more Damage +40% to Maximum Effect of ShockThe eldritch storm descended upon us, and bruised lightning rained down. Metal withered and flesh melted before its arcane power. There was no escape, no shelter. Only despair. | 64 | 212 | 38-115 1 to (600-750) | (1.54-1.61) | 6.50% | (117.8-123.2) | (462.8-604.6) | (580.6-727.7) | Adds 1 to (600-750) Lightning Damage (10-15)% increased Attack Speed 100% of Lightning Damage Converted to Chaos Damage Your Chaos Damage can Shock Hits with this Weapon Shock Enemies as though dealing 300% more Damage +40% to Maximum Effect of Shock | ||
Xoph's NurtureXoph's Nurture Citadel BowBow Physical Damage: (95.4-106.2) to (381.6-424.8) Critical Strike Chance: 6.00% Attacks per Second: 1.25Requires Level 64, 185 DexSocketed Gems are Supported by Level 20 Ignite Proliferation (165-195)% increased Physical Damage 50% of Physical Damage Converted to Fire Damage 10% chance to Ignite Recover (40-60) Life when you Ignite an EnemyUpon the grey winds his love spreads. | 64 | 185 | (95.4-106.2) to (381.6-424.8) | 1.25 | 6.00% | (298.1-331.9) | N/A | (298.1-331.9) | Socketed Gems are Supported by Level 20 Ignite Proliferation (165-195)% increased Physical Damage 50% of Physical Damage Converted to Fire Damage 10% chance to Ignite Recover (40-60) Life when you Ignite an Enemy | ||
Lioneye's GlareLioneye's Glare Imperial BowBow Physical Damage: (100.8-129) to (394.8-453) Critical Strike Chance: 5.00% Attacks per Second: (1.59-1.74)Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills(180-200)% increased Physical Damage Adds (7-14) to (24-34) Physical Damage (10-20)% increased Attack Speed +(80-100) to maximum Mana Hits can't be Evaded Far Shot"See without doubt, slay without hesitation." - Marceus Lioneye of Sarn | 66 | 212 | (100.8-129) to (394.8-453) | (1.59-1.74) | 5.00% | (395.2-506.3) | N/A | (395.2-506.3) | (20-24)% increased Elemental Damage with Attack Skills(180-200)% increased Physical Damage Adds (7-14) to (24-34) Physical Damage (10-20)% increased Attack Speed +(80-100) to maximum Mana Hits can't be Evaded Far Shot | ||
Replica WindripperReplica Windripper Imperial BowBow Physical Damage: 29-117 Elemental Damage: (48-60) to (72-90), 1 to (120-150) Critical Strike Chance: (6.50-7.00)% Attacks per Second: (1.59-1.67)Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage Adds 1 to (120-150) Lightning Damage (10-15)% increased Attack Speed (30-40)% increased Critical Strike Chance Enemies Frozen by you take 20% increased Damage +(90-120) Energy Shield gained on Killing a Shocked Enemy"Beware. Prototype #91 is haunted by a strange miasma, an odour of evil. Nothing can shield the senses." - Researcher Arn | 66 | 212 | 29-117 (48-60) to (72-90) 1 to (120-150) | (1.59-1.67) | (6.50-7.00)% | (116.4-121.7) | (192.2-251.0) | (308.6-372.7) | (20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage Adds 1 to (120-150) Lightning Damage (10-15)% increased Attack Speed (30-40)% increased Critical Strike Chance Enemies Frozen by you take 20% increased Damage +(90-120) Energy Shield gained on Killing a Shocked Enemy | ||
WindripperWindripper Imperial BowBow Physical Damage: 29-117 Elemental Damage: (48-60) to (72-90), 1 to (120-150) Critical Strike Chance: (6.50-7.00)% Attacks per Second: (1.59-1.67)Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage Adds 1 to (120-150) Lightning Damage (10-15)% increased Attack Speed (30-40)% increased Critical Strike Chance 30% increased Rarity of Items dropped by Frozen Enemies 30% increased Rarity of Items Dropped by Slain Shocked EnemiesIt hunts; as silent as falling snow, as deadly as the tempest. | 66 | 212 | 29-117 (48-60) to (72-90) 1 to (120-150) | (1.59-1.67) | (6.50-7.00)% | (116.4-121.7) | (192.2-251.0) | (308.6-372.7) | (20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage Adds 1 to (120-150) Lightning Damage (10-15)% increased Attack Speed (30-40)% increased Critical Strike Chance 30% increased Rarity of Items dropped by Frozen Enemies 30% increased Rarity of Items Dropped by Slain Shocked Enemies | ||
Nuro's HarpNuro's Harp Harbinger BowBow Elemental Damage: (120-140) to (180-210) Critical Strike Chance: (6.50-7.50)% Attacks per Second: (1.32-1.38)Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage Adds (120-140) to (180-210) Cold Damage (10-15)% increased Attack Speed (10-30)% increased Light Radius 15% chance to create Chilled Ground when you Freeze an Enemy Create Consecrated Ground when you Shatter an Enemy 40% increased Effect of Chilled GroundNight's frost becomes morning's dew Darkness cleansed, pure and new. | 68 | 212 | (120-140) to (180-210) | (1.32-1.38) | (6.50-7.50)% | N/A | (198.0-241.5) | (198.0-241.5) | (30-50)% increased Critical Strike ChanceNo Physical Damage Adds (120-140) to (180-210) Cold Damage (10-15)% increased Attack Speed (10-30)% increased Light Radius 15% chance to create Chilled Ground when you Freeze an Enemy Create Consecrated Ground when you Shatter an Enemy 40% increased Effect of Chilled Ground | ||
SlivertongueSlivertongue Harbinger BowBow Physical Damage: (130-145) to (353-373) Critical Strike Chance: (6.50-7.50)% Attacks per Second: 1.20Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceAdds (80-95) to (220-240) Physical Damage (150-200)% increased Critical Strike Chance with arrows that Fork Arrows Pierce all Targets after Forking Arrows that Pierce have +50% to Critical Strike MultiplierA hundred blind heads, each seeking the taste of prey on the air. | 68 | 212 | (130-145) to (353-373) | 1.20 | (6.50-7.50)% | (289.8-310.8) | N/A | (289.8-310.8) | (30-50)% increased Critical Strike ChanceAdds (80-95) to (220-240) Physical Damage (150-200)% increased Critical Strike Chance with arrows that Fork Arrows Pierce all Targets after Forking Arrows that Pierce have +50% to Critical Strike Multiplier |
Passive skills
There are passive skills that grant bow bonuses.
Name | Stats |
---|---|
Bow Accuracy | 15% increased Accuracy Rating with Bows [1] [2] |
Bow Area of Effect | 12% increased Area of Effect while wielding a Bow [1] |
Bow Attack Speed | 5% increased Attack Speed with Bows [1] [2] [3] |
Bow Attack Speed and Accuracy | 4% increased Attack Speed with Bows 8% increased Accuracy Rating with Bows [1] [2] |
Bow Attack Speed and Phasing | 4% increased Attack Speed with Bows 8% chance to gain Phasing for 4 seconds on Kill [1] |
Bow Critical Strike Chance and Multiplier | 18% increased Critical Strike Chance with Bows +12% to Critical Strike Multiplier with Bows [1] [2] [3] |
Bow Damage | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills [1] [2] [3] 16% increased Damage Over Time with Bow Skills [2] 20% increased Damage Over Time with Bow Skills [3] |
Bow Damage and Accuracy | 10% increased Damage with Bows 10% increased Damage Over Time with Bow Skills 8% increased Accuracy Rating with Bows [1] |
Bow Damage and Attack Speed | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills 3% increased Attack Speed with Bows [1] |
Bow Damage and Critical Strike Chance | 15% increased Damage with Bows 15% increased Damage Over Time with Bow Skills 20% increased Critical Strike Chance with Bows [1] [2] |
Bow Damage and Evasion | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills 15% increased Evasion Rating [1] [2] |
Bow Damage Over Time | 20% increased Damage Over Time with Bow Skills [1] |
Physical Bow Damage | 14% increased Physical Damage with Bows 14% increased Damage Over Time with Bow Skills [1] |
Physical Bow Damage and Stun Threshold | 10% increased Physical Damage with Bows 10% increased Damage Over Time with Bow Skills 10% reduced Enemy Stun Threshold with Bows [1] |
Aspect of the Eagle | 20% increased Damage with Bows 20% increased Damage Over Time with Bow Skills 6% increased Attack Speed with Bows 10% increased Accuracy Rating with Bows [1] |
Avatar of the Hunt | 30% increased Damage with Bows 6% increased Movement Speed 30% increased Damage Over Time with Bow Skills +200 to Evasion Rating [1] |
Deadly Draw | Damaging Ailments deal damage 10% faster 30% increased Damage Over Time with Bow Skills [1] |
Farsight | 24% increased Damage with Bows 24% increased Damage Over Time with Bow Skills 16% increased Accuracy Rating with Bows 6% increased Attack Speed with Bows [1] |
Heavy Draw | 30% increased Physical Damage with Bows 30% increased Damage Over Time with Bow Skills 50% increased Stun Duration with Bows on Enemies [1] |
Hunter's Gambit | 25% increased Damage Over Time with Bow Skills 10% increased Skill Effect Duration +10% to Chaos Damage over Time Multiplier [1] |
King of the Hill | 100% increased Critical Strike Chance with Bows [1] |
List of active skill gems usable with bows
Main page: List of skill gems usable with bows
Gem | ||||
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Artillery BallistaArtillery BallistaAttack, Totem, AoE, Fire, Projectile, Bow Level: (1-20) Cost: (9-13) Mana Attack Speed: 50% of base Attack Damage: (50-65)% of base Effectiveness of Added Damage: (50-65)%Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.Totem lasts 8 seconds +(2-3) to maximum number of Summoned Ballista Totems Fires 6 Arrows Summons a Ballista Totem which uses this Skill 100% of Physical Damage Converted to Fire Damage Additional Effects From 1-20% Quality: Fires +(0.05-1) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Artillery Ballista of Cross StrafeArtillery Ballista of Cross StrafeAttack, Totem, AoE, Fire, Projectile, Bow Level: (1-20) Cost: (9-13) Mana Attack Speed: 50% of base Attack Damage: (50-65)% of base Effectiveness of Added Damage: (50-65)%Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.Totem lasts 8 seconds +(2-3) to maximum number of Summoned Ballista Totems Fires 6 Arrows Summons a Ballista Totem which uses this Skill 100% of Physical Damage Converted to Fire Damage Arrows fall in two perpendicular lines Additional Effects From 1-20% Quality: Fires +(0.05-1) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Artillery Ballista of Focus FireArtillery Ballista of Focus FireAttack, Totem, AoE, Fire, Projectile, Bow Level: (1-20) Cost: (9-13) Mana Attack Speed: 50% of base Attack Damage: (80-120)% of base Effectiveness of Added Damage: (80-120)%Requires Level 28Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.Totem lasts 8 seconds +(2-3) to maximum number of Summoned Ballista Totems Fires up to 5 Arrows at different targets Summons a Ballista Totem which uses this Skill 100% of Physical Damage Converted to Fire Damage Additional Effects From 1-20% Quality: Fires +(0.05-1) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
BarrageBarrageAttack, Projectile, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)%Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles Fires Projectiles sequentially Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Barrage of Volley FireBarrage of Volley FireAttack, Projectile, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (50-60)% of base Effectiveness of Added Damage: (50-60)%Requires Level 12After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 4 Projectiles Fires Projectiles sequentially The first and final shots of the sequence fire 6 additional Projectiles simultaneously Additional Effects From 1-20% Quality: The first and final shots of the sequence fire (0.2-4) additional Projectiles simultaneouslyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Blast RainBlast RainFire, Attack, AoE, Projectile, Bow Level: (1-20) Cost: (7-10) Mana Attack Damage: (30-35)% of base Effectiveness of Added Damage: (30-36)%Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Fires 6 Arrows 100% of Physical Damage Converted to Fire Damage Penetrates (20-30)% Fire Resistance Additional Effects From 1-20% Quality: Fires +(0.05-1) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Blink ArrowBlink ArrowAttack, Minion, Duration, Movement, Travel, Bow Level: (1-20) Cost: (14-20) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s)Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds (0-47)% increased Cooldown Recovery Rate Minions deal (0-57)% more Damage Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | N/A | |
Blink Arrow of Bombarding ClonesBlink Arrow of Bombarding ClonesAttack, Minion, Duration, Movement, Travel, Bow Level: (1-20) Cost: (14-20) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s)Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.Base duration is 20.00 seconds Maximum of 3 Clones that fire Arrows upwards Minions deal (0-57)% more Damage Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | N/A | |
Blink Arrow of Prismatic ClonesBlink Arrow of Prismatic ClonesAttack, Minion, Duration, Movement, Travel, Prismatic, Bow Level: (1-20) Cost: (14-20) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s)Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.Base duration is 20.00 seconds Maximum of 3 Clones that fire Elemental Arrows Minions deal (0-57)% more Damage Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | N/A | |
Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow Level: (1-20) Cost: (8-14) Mana Attack Speed: 70% of base Attack Damage: (280-420)% of base Effectiveness of Added Damage: (280-420)% Projectile Speed: 3260Fires a burning arrow that deals fire damage and has a chance to ignite.25% chance to Ignite enemies 100% of Physical Damage Converted to Fire Damage Additional Effects From 1-20% Quality: (1-20)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Burning Arrow of VigourBurning Arrow of VigourAttack, Projectile, Fire, Bow Level: (1-20) Cost: (8-14) Mana Attack Speed: 70% of baseFires a burning arrow that deals fire damage and has a chance to ignite.Deals Added Fire Damage equal to (15-24)% of Maximum Life 25% chance to Ignite enemies 100% of Physical Damage Converted to Fire Damage Additional Effects From 1-20% Quality: (1-20)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (55-64)% of base Effectiveness of Added Damage: (55-64)% AoE Radius: 20Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 60% of Physical Damage Converted to Chaos Damage Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Caustic Arrow of PoisonCaustic Arrow of PoisonAttack, Projectile, AoE, Chaos, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (71-91)% of base Effectiveness of Added Damage: (71-91)%Fires a poisonous arrow which deals chaos damage in an area on impact.+(0-0.6) metres to radius 60% of Physical Damage Converted to Chaos Damage 40% chance to Poison on Hit Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Elemental Hit of the SpectrumElemental Hit of the SpectrumAttack, Projectile, Fire, Cold, Lightning, AoE, Bow Level: (1-20) Cost: (6-10) ManaRequires Level 12Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.(6-148) to (12-275) Added Cold Damage (8-182) to (14-337) Added Fire Damage (1-29) to (23-555) Added Lightning Damage (30-49)% chance to Freeze, Shock and Ignite Base radius is 1.5 metres Deals no Non-Elemental Damage 10% more Damage for each type of Elemental Ailment on the Enemy Additional Effects From 1-20% Quality: +(0.25-5)% more Damage for each type of Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Ensnaring ArrowEnsnaring ArrowAttack, Projectile, AoE, Bow Level: (1-20) Cost: (7-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)%Requires Level 16Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.Ensnared Enemies take (15-20)% increased Projectile Damage from Attack Hits Each Snare applies 40% less Movement Speed to Normal or Magic Enemies Each Snare applies 30% less Movement Speed to Rare Enemies Each Snare applies 25% less Movement Speed to Unique Enemies Maximum 3 Snares per Enemy Additional Effects From 1-20% Quality: (1-20)% increased Debuff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | N/A | |
Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow Level: (1-20) Cost: (7-10) Mana Projectile Speed: 3260 AoE Radius: 15Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1.00 seconds Explosion deals 50% less Base Damage Explosion will have (47-522) to (71-783) added Fire Damage +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres Explosion deals 6% more Damage with Hits per Explosive Arrow on Target Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target Maximum 20 Explosive Arrows stuck in an Enemy Additional Effects From 1-20% Quality: +(0.1-2) Maximum Explosive Arrows stuck in an EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
FrenzyFrenzyAttack, Projectile, Bow Level: (1-20) Cost: (7-10) Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects From 1-20% Quality: +(0.1-2)% more Attack Damage per Frenzy Charge +(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | N/A | |
Galvanic ArrowGalvanic ArrowLightning, Attack, Projectile, AoE, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (92-113)% of base Effectiveness of Added Damage: (92-113)%Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.50% of Physical Damage Converted to Lightning Damage Fires 3 Arrows +(0-0.5) metres to radius Increases and Reductions to Projectile Speed also apply to this Skill's Area of Effect Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Galvanic Arrow of EnergyGalvanic Arrow of EnergyLightning, Attack, AoE, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (201-241)% of base Effectiveness of Added Damage: (201-241)%Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you.50% of Physical Damage Converted to Lightning Damage +(0.8-1.3) metres to radius Additional Effects From 1-20% Quality: +(0.02-0.4) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Galvanic Arrow of SurgingGalvanic Arrow of SurgingLightning, Attack, Projectile, AoE, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (92-113)% of base Effectiveness of Added Damage: (92-113)%Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target50% of Physical Damage Converted to Lightning Damage Fires 3 Arrows Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (149-200)% of base Effectiveness of Added Damage: (149-200)% Projectile Speed: 3260 AoE Radius: 23 / 10Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.60% of Physical Damage Converted to Cold Damage Base radius is 2.4 metres Chills Enemies as though dealing (100-195)% more Damage Additional Effects From 1-20% Quality: (4-80)% increased Area of Effect anglePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Ice Shot of PenetrationIce Shot of PenetrationAttack, Projectile, AoE, Cold, Bow Level: (1-20) Cost: (7-13) Mana Attack Speed: 75% of base Attack Damage: (180-280)% of base Effectiveness of Added Damage: (180-280)%Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.Modifiers to number of Projectiles do not apply to this Skill Projectiles Pierce 3 additional Targets 60% of Physical Damage Converted to Cold Damage Base radius is (2.6-3.1) metres Chills Enemies as though dealing (100-195)% more Damage Additional Effects From 1-20% Quality: (4-80)% increased Area of Effect anglePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (149-177)% of base Effectiveness of Added Damage: (149-177)% Projectile Speed: 3260Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning Damage Hits up to 3 additional enemies near the target Shocks Enemies as though dealing (100-290)% more Damage Additional Effects From 1-20% Quality: Hits up to (0.1-2) additional enemies near the targetPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Lightning Arrow of ElectrocutionLightning Arrow of ElectrocutionAttack, Projectile, Lightning, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (74-86)% of base Effectiveness of Added Damage: (74-86)%Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times.50% of Physical Damage Converted to Lightning Damage Arrows Damage final target 4 additional times after sticking in Lightning bolts strike every 0.5 seconds 10 Maximum Lightning Arrows stuck in an Enemy Additional Effects From 1-20% Quality: Arrows Damage final target (0.05-1) additional times after sticking inPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Mirror ArrowMirror ArrowAttack, Minion, Duration, Movement, Travel, Bow Level: (1-20) Cost: (14-20) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s)Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds (0-47)% increased Cooldown Recovery Rate Minions deal (0-57)% more Damage Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | N/A | |
Mirror Arrow of Bombarding ClonesMirror Arrow of Bombarding ClonesAttack, Minion, Duration, Movement, Travel, Bow Level: (1-20) Cost: (14-20) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s)Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.Base duration is 20.00 seconds Maximum of 3 Clones that fire Arrows upwards Minions deal (0-57)% more Damage Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | N/A | |
Mirror Arrow of Prismatic ClonesMirror Arrow of Prismatic ClonesAttack, Minion, Duration, Movement, Travel, Prismatic, Bow Level: (1-20) Cost: (14-20) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s)Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.Base duration is 20.00 seconds Maximum of 3 Clones that fire Elemental Arrows Minions deal (0-57)% more Damage Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | N/A | |
PuncturePunctureAttack, Projectile, Duration, Physical, Bow Level: (1-20) Cost: (8-14) Mana Attack Speed: 70% of base Attack Damage: (168-205)% of base Effectiveness of Added Damage: (168-205)%Requires Level 4Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.Base duration is 8.00 seconds (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | ||
Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (48-60)% of base Effectiveness of Added Damage: (48-60)% AoE Radius: 24Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (18-22) Arrows Additional Effects From 1-20% Quality: Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Rain of Arrows of ArtilleryRain of Arrows of ArtilleryAttack, AoE, Projectile, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (40-49)% of base Effectiveness of Added Damage: (40-49)%Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.Fires (18-22) Arrows Additional Effects From 1-20% Quality: Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Rain of Arrows of SaturationRain of Arrows of SaturationAttack, AoE, Projectile, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (25-35)% of base Effectiveness of Added Damage: (25-35)%Requires Level 12Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (27-33) Arrows Additional Effects From 1-20% Quality: Fires +(0.4-8) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Scourge ArrowScourge ArrowAttack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (39-52)% of base Effectiveness of Added Damage: (39-52)%Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.Arrows Pierce all Targets 60% of Physical Damage Converted to Chaos Damage 150% more Damage with Hits and Ailments per Stage Maximum 5 Stages Leaves 1 Spore Pod per Stage Each Spore Pod fires 9 Thorn Arrows Thorn Arrows deal 50% less Damage Additional Effects From 1-20% Quality: Each Spore Pod fires +(0.1-2) Thorn ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Scourge Arrow of MenaceScourge Arrow of MenaceAttack, Projectile, Chaos, Bow Level: (1-20) Cost: (9-13) Mana Attack Speed: 80% of base Attack Damage: (117-162)% of base Effectiveness of Added Damage: (117-162)%Requires Level 28Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod.Arrows Pierce all Targets 60% of Physical Damage Converted to Chaos Damage Each Arrow leaves 1 Spore Pod Each Spore Pod fires 4 Thorn Arrows Thorn Arrows deal 50% less Damage Additional Effects From 1-20% Quality: Each Spore Pod fires +(0.05-1) Thorn ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Shrapnel BallistaShrapnel BallistaAttack, Projectile, Totem, Bow Level: (1-20) Cost: (7-13) Mana Attack Speed: 50% of base Attack Damage: (45-52)% of base Effectiveness of Added Damage: (45-52)%Requires Level 4Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.Totem lasts 8 seconds +(2-3) to maximum number of Summoned Ballista Totems Fires 3 Arrows Summons a Ballista Totem which uses this Skill Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | N/A | |
Shrapnel Ballista of SteelShrapnel Ballista of SteelAttack, Projectile, Totem, Physical, Bow Level: (1-20) Cost: (7-13) Mana Attack Speed: 50% of base Attack Damage: (59-68)% of base Effectiveness of Added Damage: (59-68)%Requires Level 4Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill.Totem lasts 8 seconds +(2-3) to maximum number of Summoned Ballista Totems Fires 3 Arrows Summons a Ballista Totem which uses this Skill 40% chance to Impale Enemies on Hit If you have no Steel Shards, only Fires 1 Projectile Totem Attacks consume up to 1 of your Steel Shards Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | N/A | |
Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow Level: (1-20) Cost: (8-13) Mana Attack Speed: 50% of base Attack Damage: (100-145)% of base Effectiveness of Added Damage: (100-145)% Projectile Speed: 3260Requires Level 12Summons a ballista totem that attacks with piercing arrows. Requires a Bow.Arrows Pierce (6-9) additional Targets +(2-3) to maximum number of Summoned Totems Totem lasts 8 seconds Summons a Ballista Totem which uses this Skill Additional Effects From 1-20% Quality: (0.25-5)% increased Attack Speed per maximum TotemPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Siege Ballista of SplinteringSiege Ballista of SplinteringAttack, Projectile, Totem, Bow Level: (1-20) Cost: (8-13) Mana Attack Speed: 50% of base Attack Damage: (90-130)% of base Effectiveness of Added Damage: (90-130)%Requires Level 12Summons a ballista totem that attacks with forking arrows. Requires a Bow.+(2-3) to maximum number of Summoned Totems Totem lasts 8 seconds Projectiles Fork Projectiles can Fork 1 additional Time Summons a Ballista Totem which uses this Skill Additional Effects From 1-20% Quality: Projectiles have (2-40)% chance for an additional Projectile when ForkingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
SnipeSnipeAttack, Projectile, Channelling, Physical, Bow Level: (1-20) Cost: (4-6) Mana Cost & Reservation Multiplier: 50% Cooldown Time: 0.05 sec Can Store 1 Use(s) Attack Speed: 180% of baseRequires Level 34Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.Maximum 6 Stages This Skill's Arrows deal (50-80)% more Damage with Ailments per Stage This Skill's Arrows deal (70-108)% more Damage with Hits per Stage Supported Skills deal 40% less Damage Supported Skills deal (70-108)% more Damage with Hits per Snipe Stage Supported Skills deal (50-80)% more Damage with Ailments per Snipe Stage Additional Effects From 1-20% Quality: +(0.05-1) Maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 34 | N/A | N/A | |
Split ArrowSplit ArrowAttack, Projectile, Bow Level: (1-20) Cost: (5-9) Mana Attack Speed: 110% of base Attack Damage: (120-142)% of base Effectiveness of Added Damage: (120-142)% Projectile Speed: 3260Fires multiple arrows at different targets.Fires (5-9) Arrows Additional Effects From 1-20% Quality: Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Split Arrow of SplittingSplit Arrow of SplittingAttack, Projectile, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (110-160)% of base Effectiveness of Added Damage: (110-160)%Fires an arrow that splits to hit different targets.Modifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards Projectiles Split towards (3-6) targets Projectiles can Split without hitting a target Additional Effects From 1-20% Quality: Projectiles Split towards (0.1-2) targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Storm RainStorm RainAttack, AoE, Lightning, Projectile, Bow Level: (1-20) Cost: (7-10) Mana Attack Damage: (46-58)% of base Effectiveness of Added Damage: (46-58)%Requires Level 28Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.50% of Physical Damage Converted to Lightning Damage Arrows fire Beams every (0.50-0.41) seconds Maximum 100 Arrows in the ground Each Arrow can fire 4 Beams Additional Effects From 1-20% Quality: Each Arrow can fire +(0.05-1) BeamsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Storm Rain of the ConduitStorm Rain of the ConduitAttack, AoE, Lightning, Projectile, Bow Level: (1-20) Cost: (7-10) Mana Attack Damage: (65-90)% of base Effectiveness of Added Damage: (65-90)%Requires Level 28Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you.50% of Physical Damage Converted to Lightning Damage Arrows fire Beams every (0.50-0.41) seconds Maximum 10 Arrows in the ground Each Arrow can fire 4 Beams Additional Effects From 1-20% Quality: Each Arrow can fire +(0.05-1) BeamsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Storm Rain of the FenceStorm Rain of the FenceAttack, AoE, Lightning, Projectile, Bow Level: (1-20) Cost: (7-10) Mana Attack Damage: (110-170)% of base Effectiveness of Added Damage: (110-170)%Requires Level 28Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.50% of Physical Damage Converted to Lightning Damage 50% reduced Enemy Stun Threshold Modifiers to number of Projectiles do not apply to this Skill Arrows fire Beams every 0.20 seconds Maximum 2 Arrows in the ground Each Arrow can fire 14 Beams Additional Effects From 1-20% Quality: Each Arrow can fire +(0.1-2) BeamsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Tornado ShotTornado ShotAttack, Projectile, Bow Level: (1-20) Cost: (9-13) Mana Attack Speed: 80% of base Attack Damage: (100-120)% of base Effectiveness of Added Damage: (100-120)%Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Fires 3 secondary Projectiles Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Tornado Shot of CloudburstTornado Shot of CloudburstAttack, Projectile, Bow Level: (1-20) Cost: (7-10) Mana Attack Damage: (175-210)% of base Effectiveness of Added Damage: (175-210)%Requires Level 28Fires a single payload arrow into the air to land at a targeted location. It will then fire arrows out in all directions from that point.Fires 9 Arrows Fires Projectiles in a circle Fires a Payload Arrow into the air Projectiles Fire from where the Payload Arrow lands Additional Effects From 1-20% Quality: Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (50-72)% of base Effectiveness of Added Damage: (50-73)%Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Deals (8-238) Base Chaos Damage per second Base duration is 1.00 seconds Fires 5 Arrows Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect 60% of Physical Damage Converted to Chaos Damage Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30% Additional Effects From 1-20% Quality: Base duration is (0.01-0.2) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Toxic Rain of SporeburstToxic Rain of SporeburstAttack, AoE, Chaos, Duration, Projectile, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (72-102)% of base Effectiveness of Added Damage: (72-102)%Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod slows the movement speed of nearby enemies. The pods last for a duration before bursting, dealing area damage.Base duration is 1.00 seconds Fires 5 Arrows 60% of Physical Damage Converted to Chaos Damage 40% chance to Poison on Hit Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30% Additional Effects From 1-20% Quality: Fires +(0.1-2) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Toxic Rain of WitheringToxic Rain of WitheringAttack, AoE, Chaos, Duration, Projectile, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (50-72)% of base Effectiveness of Added Damage: (50-73)%Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and withers them, causing them to take increased chaos damage. The pods last for a duration before bursting, dealing area damage.Deals (8-238) Base Chaos Damage per second Base duration is 0.40 seconds Fires 5 Arrows Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect 60% of Physical Damage Converted to Chaos Damage Each Spore Pod inflicts 1 Withered Debuff on nearby Enemies Additional Effects From 1-20% Quality: Base duration is (0.005-0.1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Vaal Burning ArrowVaal Burning ArrowAttack, Projectile, AoE, Vaal, Fire, Bow Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 2 sec Attack Speed: 70% of base Attack Damage: (390-560)% of base Effectiveness of Added Damage: (390-560)% Projectile Speed: 3260Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.50% chance to Ignite enemies Projectiles Pierce 3 additional Targets 100% of Physical Damage Converted to Fire Damage Can't be Evaded Additional Effects From 1-20% Quality: (1-20)% more Damage with IgniteCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Vaal Caustic ArrowVaal Caustic ArrowAttack, Projectile, AoE, Duration, Chaos, Vaal, Bow Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Speed: 70% of base Attack Damage: (280-400)% of base Effectiveness of Added Damage: (280-400)%Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.Projectiles Pierce all Targets Deals (21.1-4622.5) Base Chaos Damage per second Base duration is 6.00 seconds Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 60% of Physical Damage Converted to Chaos Damage Can't be Evaded Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Vaal Ice ShotVaal Ice ShotAttack, Projectile, AoE, Cold, Vaal, Duration, Bow Level: (1-20) Souls Per Use: 40 Can Store 1 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (74-100)% of base Effectiveness of Added Damage: (74-100)%Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.Base duration is 6.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 60% of Physical Damage Converted to Cold Damage Maximum 6 Summoned Mirage Sharpshooters Summons 6 Mirage Sharpshooters which use this Skill Mirage Sharpshooters fire at your target when you use Ice Shot Modifiers to number of Projectiles do not apply to this Skill when used by Mirage Sharpshooters Additional Effects From 1-20% Quality: (4-80)% increased Area of Effect angleCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Vaal Lightning ArrowVaal Lightning ArrowAttack, AoE, Projectile, Lightning, Vaal, Bow Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (71-89)% of base Effectiveness of Added Damage: (71-89)%Requires Level 12Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.Projectiles Pierce all Targets 50% of Physical Damage Converted to Lightning Damage Fires 5 Arrows Fires Projectiles sequentially Projectiles change direction 9 times Projectiles can Hit targets each time they change direction Modifiers which would cause Projectiles to Fork or Chain instead cause them to change direction additional times Hits up to 3 additional enemies near the target Projectiles cannot Split Additional Effects From 1-20% Quality: Hits up to (0.1-2) additional enemies near the targetCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Vaal Rain of ArrowsVaal Rain of ArrowsAttack, AoE, Projectile, Vaal, Bow Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 5 sec Attack Damage: (80-100)% of base Effectiveness of Added Damage: (80-100)%Requires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (28-34) Arrows Fires 4 additional sequences of arrows Can't be Evaded Maim on Hit 150% increased Effect of Maim Additional Effects From 1-20% Quality: Fires +(0.2-4) ArrowsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Vaal DominationVaal DominationSpell, Minion, Duration, Vaal, Attack, Melee, Strike Level: (1-20) Souls Per Use: 30 Can Store 3 Use(s) Soul Gain Prevention: 20 sec Cast Time: 0.50 secRequires Level 28This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.Base duration is 30.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Maximum 3 Ascended Sentinels of Dominance Ascended Sentinels do not count towards the regular limits Ascended Sentinels deal 200% more Damage Ascended Sentinels take 70% less Damage Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RateCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A |
Version history
Version | Changes |
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3.17.2 |
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3.17.0 |
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0.8.7 | |
0.8.3 |
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0.7.1 |
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0.6.8 |
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0.6.7 |
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0.6.0 |
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