Bow
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Bows is an item class of two-handed ranged weapons that require dexterity to equip. Quivers may be equipped with bows to provide additional bonuses. Bows have low base critical strike chance but moderate physical damage and attack speed, resulting in overall higher damage per second than wands.
Bows generally do not have implicit modifiers. There are 5 sets of bows (of each three) with the following implicit, however:
- x% increased Elemental Damage with Weapons
- x% increased Critical Strike Chance
- x% to Global Critical Strike Multiplier
- x% increased Movement Speed ( Maraketh weapons )
- Adds x to y Fire Damage (Experimented Base Types)
In additions, all bows are 2 x 4 in size, with the exception of the starter bow and another set of bows. The exception (total 4), are 2 x 3 in size and all without an implicit.
List of bows
Main page: List of bows
Item | ![]() | ![]() | Damage | APS | Crit | pDPS | DPS | Stats |
---|---|---|---|---|---|---|---|---|
Crude Bow![]() Physical Damage: 5-13 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 120 ![]() | 1 | 14 | 5-13 | 1.40 | 5.00% | 12.6 | 12.6 | N/A |
Short Bow![]() Physical Damage: 6-16 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 120Requires Level 5, 26 Dex ![]() | 5 | 26 | 6-16 | 1.50 | 5.00% | 16.5 | 16.5 | N/A |
Long Bow![]() Physical Damage: 8-33 Critical Strike Chance: 6.00% Attacks per Second: 1.30 Weapon Range: 120Requires Level 9, 38 Dex ![]() | 9 | 38 | 8-33 | 1.30 | 6.00% | 26.7 | 26.7 | N/A |
Composite Bow![]() Physical Damage: 16-34 Critical Strike Chance: 6.00% Attacks per Second: 1.30 Weapon Range: 120Requires Level 14, 53 Dex ![]() | 14 | 53 | 16-34 | 1.30 | 6.00% | 32.5 | 32.5 | N/A |
Recurve Bow![]() Physical Damage: 15-45 Critical Strike Chance: 6.70% Attacks per Second: 1.25 Weapon Range: 120Requires Level 18, 65 Dex+(15-25)% to Global Critical Strike Multiplier ![]() | 18 | 65 | 15-45 | 1.25 | 6.70% | 37.5 | 37.5 | +(15-25)% to Global Critical Strike Multiplier |
Bone Bow![]() Physical Damage: 15-45 Critical Strike Chance: 6.50% Attacks per Second: 1.40 Weapon Range: 120Requires Level 23, 80 Dex ![]() | 23 | 80 | 15-45 | 1.40 | 6.50% | 42.0 | 42.0 | N/A |
Royal Bow![]() Physical Damage: 14-56 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 120Requires Level 28, 95 Dex(20-24)% increased Elemental Damage with Attack Skills ![]() | 28 | 95 | 14-56 | 1.45 | 5.00% | 50.8 | 50.8 | (20-24)% increased Elemental Damage with Attack Skills |
Hedron Bow![]() Physical Damage: 9-13 Elemental Damage: (40-48) to (60-72) Critical Strike Chance: 5.50% Attacks per Second: 1.30 Weapon Range: 120Requires Level 30, 101 DexAdds (40-48) to (60-72) Fire Damage ![]() | 30 | 101 | 9-13 (40-48) to (60-72) | 1.30 | 5.50% | 14.3 | (79.3-92.3) | Adds (40-48) to (60-72) Fire Damage |
Death Bow![]() Physical Damage: 28-73 Critical Strike Chance: (6.50%-7.50%) Attacks per Second: 1.20 Weapon Range: 120Requires Level 32, 107 Dex(30-50)% increased Critical Strike Chance ![]() | 32 | 107 | 28-73 | 1.20 | (6.50%-7.50%) | 60.6 | 60.6 | (30-50)% increased Critical Strike Chance |
Grove Bow![]() Physical Damage: 20-61 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 120Requires Level 35, 116 Dex ![]() | 35 | 116 | 20-61 | 1.50 | 5.00% | 60.8 | 60.8 | N/A |
Reflex Bow![]() Physical Damage: 37-56 Critical Strike Chance: 5.50% Attacks per Second: 1.40 Weapon Range: 120Requires Level 36, 124 Dex6% increased Movement Speed ![]() | 36 | 124 | 37-56 | 1.40 | 5.50% | 65.1 | 65.1 | 6% increased Movement Speed |
Decurve Bow![]() Physical Damage: 24-96 Critical Strike Chance: 6.00% Attacks per Second: 1.25 Weapon Range: 120Requires Level 38, 125 Dex ![]() | 38 | 125 | 24-96 | 1.25 | 6.00% | 75.0 | 75.0 | N/A |
Compound Bow![]() Physical Damage: 37-76 Critical Strike Chance: 6.00% Attacks per Second: 1.30 Weapon Range: 120Requires Level 41, 134 Dex ![]() | 41 | 134 | 37-76 | 1.30 | 6.00% | 73.5 | 73.5 | N/A |
Sniper Bow![]() Physical Damage: 32-96 Critical Strike Chance: 6.70% Attacks per Second: 1.25 Weapon Range: 120Requires Level 44, 143 Dex+(15-25)% to Global Critical Strike Multiplier ![]() | 44 | 143 | 32-96 | 1.25 | 6.70% | 80.0 | 80.0 | +(15-25)% to Global Critical Strike Multiplier |
Ivory Bow![]() Physical Damage: 29-86 Critical Strike Chance: 6.50% Attacks per Second: 1.40 Weapon Range: 120Requires Level 47, 152 Dex ![]() | 47 | 152 | 29-86 | 1.40 | 6.50% | 80.5 | 80.5 | N/A |
Foundry Bow![]() Physical Damage: 13-20 Elemental Damage: (70-84) to (110-124) Critical Strike Chance: 5.50% Attacks per Second: 1.30 Weapon Range: 120Requires Level 50, 161 DexAdds (70-84) to (110-124) Fire Damage ![]() | 50 | 161 | 13-20 (70-84) to (110-124) | 1.30 | 5.50% | 21.4 | (138.5-156.7) | Adds (70-84) to (110-124) Fire Damage |
Highborn Bow![]() Physical Damage: 24-94 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 120Requires Level 50, 161 Dex(20-24)% increased Elemental Damage with Attack Skills ![]() | 50 | 161 | 24-94 | 1.45 | 5.00% | 85.5 | 85.5 | (20-24)% increased Elemental Damage with Attack Skills |
Decimation Bow![]() Physical Damage: 44-116 Critical Strike Chance: (6.50%-7.50%) Attacks per Second: 1.20 Weapon Range: 120Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance ![]() | 53 | 170 | 44-116 | 1.20 | (6.50%-7.50%) | 96.0 | 96.0 | (30-50)% increased Critical Strike Chance |
Thicket Bow![]() Physical Damage: 32-96 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 120Requires Level 56, 179 Dex ![]() | 56 | 179 | 32-96 | 1.50 | 5.00% | 96.0 | 96.0 | N/A |
Steelwood Bow![]() Physical Damage: 58-86 Critical Strike Chance: 5.50% Attacks per Second: 1.40 Weapon Range: 120Requires Level 57, 190 Dex6% increased Movement Speed ![]() | 57 | 190 | 58-86 | 1.40 | 5.50% | 100.8 | 100.8 | 6% increased Movement Speed |
Citadel Bow![]() Physical Damage: 36-144 Critical Strike Chance: 6.00% Attacks per Second: 1.25 Weapon Range: 120Requires Level 58, 185 Dex ![]() | 58 | 185 | 36-144 | 1.25 | 6.00% | 112.5 | 112.5 | N/A |
Ranger Bow![]() Physical Damage: 56-117 Critical Strike Chance: 6.00% Attacks per Second: 1.30 Weapon Range: 120Requires Level 60, 212 Dex ![]() | 60 | 212 | 56-117 | 1.30 | 6.00% | 112.5 | 112.5 | N/A |
Assassin Bow![]() Physical Damage: 43-130 Critical Strike Chance: 6.70% Attacks per Second: 1.25 Weapon Range: 120Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier ![]() | 62 | 212 | 43-130 | 1.25 | 6.70% | 108.1 | 108.1 | +(15-25)% to Global Critical Strike Multiplier |
Spine Bow![]() Physical Damage: 38-115 Critical Strike Chance: 6.50% Attacks per Second: 1.40 Weapon Range: 120Requires Level 64, 212 Dex ![]() | 64 | 212 | 38-115 | 1.40 | 6.50% | 107.1 | 107.1 | N/A |
Imperial Bow![]() Physical Damage: 29-117 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 120Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills ![]() | 66 | 212 | 29-117 | 1.45 | 5.00% | 105.8 | 105.8 | (20-24)% increased Elemental Damage with Attack Skills |
Harbinger Bow![]() Physical Damage: 50-133 Critical Strike Chance: (6.50%-7.50%) Attacks per Second: 1.20 Weapon Range: 120Requires Level 68, 212 Dex(30-50)% increased Critical Strike Chance ![]() | 68 | 212 | 50-133 | 1.20 | (6.50%-7.50%) | 109.8 | 109.8 | (30-50)% increased Critical Strike Chance |
Solarine Bow![]() Physical Damage: 16-24 Elemental Damage: (105-116) to (160-172) Critical Strike Chance: 5.50% Attacks per Second: 1.30 Weapon Range: 120Requires Level 70, 212 DexAdds (105-116) to (160-172) Fire Damage ![]() | 70 | 212 | 16-24 (105-116) to (160-172) | 1.30 | 5.50% | 26.0 | (198.2-213.2) | Adds (105-116) to (160-172) Fire Damage |
Maraketh Bow![]() Physical Damage: 61-92 Critical Strike Chance: 5.50% Attacks per Second: 1.40 Weapon Range: 120Requires Level 71, 222 Dex10% increased Movement Speed ![]() | 71 | 222 | 61-92 | 1.40 | 5.50% | 107.1 | 107.1 | 10% increased Movement Speed |
List of unique bows
Main page: List of unique bows
Item | ![]() | ![]() | Damage | APS | Crit | pDPS | eDPS | DPS | Stats | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Silverbranch![]() Crude BowBow Physical Damage: (9-10) to (23.4-26) Critical Strike Chance: 5.00% Attacks per Second: 1.54 Weapon Range: 120+1 to Level of Socketed Bow Gems (80-100)% increased Physical Damage 10% increased Attack Speed Gain 10 Mana per Enemy Killed +30 to Accuracy Rating"The wild takes care of its own." - Hyrri of the Karui ![]() | 1 | 14 | (9-10) to (23.4-26) | 1.54 | 5.00% | (24.9-27.7) | N/A | (24.9-27.7) | +1 to Level of Socketed Bow Gems (80-100)% increased Physical Damage 10% increased Attack Speed Gain 10 Mana per Enemy Killed +30 to Accuracy Rating | ||
Quill Rain![]() Short BowBow Physical Damage: 12-32 Critical Strike Chance: 5.00% Attacks per Second: 3.00 Weapon Range: 120Requires Level 5, 26 Dex+(10-20) to Dexterity 100% increased Physical Damage 100% increased Attack Speed Gain 2 Mana per Enemy Hit with Attacks (50-100)% increased Projectile Speed +(25-50) to Accuracy Rating 30% less Damage"The rain of a thousand quills that whittle present into past, life into death." - Rigwald of the Ezomytes ![]() | 5 | 26 | 12-32 | 3.00 | 5.00% | 66.0 | N/A | 66.0 | +(10-20) to Dexterity 100% increased Physical Damage 100% increased Attack Speed Gain 2 Mana per Enemy Hit with Attacks (50-100)% increased Projectile Speed +(25-50) to Accuracy Rating 30% less Damage | ||
Replica Quill Rain![]() Short BowBow Physical Damage: 12-32 Critical Strike Chance: 5.00% Attacks per Second: (1.88-1.95) Weapon Range: 120Requires Level 5, 26 DexSocketed Gems are Supported by Level 1 Arrow Nova +(10-20) to Dexterity 100% increased Physical Damage (25-30)% increased Attack Speed Gain 2 Mana per Enemy Hit with Attacks (50-100)% increased Projectile Speed +(25-50) to Accuracy Rating"How did you manage to lodge arrows in every single test subject and researcher in Lab Three simultaneously?" - Doctor Bircus ![]() | 5 | 26 | 12-32 | (1.88-1.95) | 5.00% | (41.2-42.9) | N/A | (41.2-42.9) | Socketed Gems are Supported by Level 1 Arrow Nova +(10-20) to Dexterity 100% increased Physical Damage (25-30)% increased Attack Speed Gain 2 Mana per Enemy Hit with Attacks (50-100)% increased Projectile Speed +(25-50) to Accuracy Rating | ||
Storm Cloud![]() Long BowBow Elemental Damage: 1-85 Critical Strike Chance: 6.00% Attacks per Second: (1.77-1.95) Weapon Range: 120Requires Level 9, 38 DexNo Physical Damage Adds 1 to 85 Lightning Damage (36-50)% increased Attack SpeedCenturies of development in steel armoursmithing turned the armies of the Eternal Empire into very effective lightning rods. ![]() | 9 | 38 | 1-85 | (1.77-1.95) | 6.00% | N/A | (76.0-83.9) | (76.0-83.9) | No Physical Damage Adds 1 to 85 Lightning Damage (36-50)% increased Attack Speed | ||
Roth's Reach![]() Recurve BowBow Physical Damage: (24-27) to (72-81) Critical Strike Chance: 6.70% Attacks per Second: 1.25 Weapon Range: 120Requires Level 18, 65 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage Skills Chain +2 times 30% increased Projectile Speed (60-80)% increased Elemental Damage with Attack Skills"Exiled to the sea; what a joke. I'm more free than I've ever been." - Captain Weylam "Rot-tooth" Roth of the Black Crest ![]() | 18 | 65 | (24-27) to (72-81) | 1.25 | 6.70% | (60.0-67.5) | N/A | (60.0-67.5) | +(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage Skills Chain +2 times 30% increased Projectile Speed (60-80)% increased Elemental Damage with Attack Skills | ||
Xoph's Inception![]() Bone BowBow Physical Damage: (25.5-28.5) to (76.5-85.5) Critical Strike Chance: 6.50% Attacks per Second: 1.40 Weapon Range: 120Requires Level 23, 80 Dex(70-90)% increased Physical Damage Gain (20-30) Life per Ignited Enemy Killed Gain 20% of Physical Damage as Extra Fire Damage 10% chance to IgniteUpon the red pyre we are born. This item can be transformed with a Blessing of Xoph ![]() | 23 | 80 | (25.5-28.5) to (76.5-85.5) | 1.40 | 6.50% | (71.4-79.8) | N/A | (71.4-79.8) | (70-90)% increased Physical Damage Gain (20-30) Life per Ignited Enemy Killed Gain 20% of Physical Damage as Extra Fire Damage 10% chance to Ignite | ||
Doomfletch![]() Royal BowBow Physical Damage: (26-30) to (76-80) Critical Strike Chance: 5.00% Attacks per Second: (1.59-1.65) Weapon Range: 120Requires Level 28, 95 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage (10-14)% increased Attack Speed 60% increased Mana Regeneration Rate Gain 100% of Weapon Physical Damage as Extra Damage of each Element"Toasted or frozen Or twitching in the light I'm not fussy And neither is Death." - Koralus Doomfletch ![]() | 28 | 95 | (26-30) to (76-80) | (1.59-1.65) | 5.00% | (81.3-90.9) | N/A | (81.3-90.9) | (20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage (10-14)% increased Attack Speed 60% increased Mana Regeneration Rate Gain 100% of Weapon Physical Damage as Extra Damage of each Element | ||
Death's Harp![]() Death BowBow Physical Damage: (53.2-57.4) to (138.7-149.65) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: 1.32 Weapon Range: 120Requires Level 32, 107 Dex(30-50)% increased Critical Strike Chance(90-105)% increased Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire 2 additional ArrowsThe mournful music of the strings, The creaking arch, the arrow sings. A choking cry, a rattled breath, The Reaper's Song, the Harp of Death. ![]() | 32 | 107 | (53.2-57.4) to (138.7-149.65) | 1.32 | (6.50%-7.50%) | (126.7-136.7) | N/A | (126.7-136.7) | (30-50)% increased Critical Strike Chance(90-105)% increased Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire 2 additional Arrows | ||
Iron Commander![]() Death BowBow Physical Damage: (36-40) to (89-97) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: (1.37-1.44) Weapon Range: 120Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity Adds 1 to 3 Physical Damage to Attacks per 25 DexterityThe Eternals commanded an army that need not eat, sleep, or breathe without the usual depravities of necromancy. ![]() | 32 | 107 | (36-40) to (89-97) | (1.37-1.44) | (6.50%-7.50%) | (85.5-98.6) | N/A | (85.5-98.6) | (30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity | ||
Replica Iron Commander![]() Death BowBow Physical Damage: (36-40) to (89-97) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: (1.37-1.44) Weapon Range: 120Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength Adds 1 to 3 Physical Damage to Attacks per 25 Strength"Admittedly lacking the finesse of the fabled original, Prototype #4 achieved identical results through brute force alone." ![]() | 32 | 107 | (36-40) to (89-97) | (1.37-1.44) | (6.50%-7.50%) | (85.5-98.6) | N/A | (85.5-98.6) | (30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength Adds 1 to 3 Physical Damage to Attacks per 25 Strength | ||
Infractem![]() Decimation BowBow Physical Damage: (117.3-142.2) to (258.4-289.8) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: 1.20 Weapon Range: 120Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance+(20-30) to Dexterity (70-80)% increased Physical Damage Adds (25-35) to (36-45) Physical Damage 10% increased Movement Speed +(350-400) to Accuracy Rating Cannot Leech Life Arrows Pierce all TargetsMark us with mercy, then press on with care, Execute us steadily, notch away at our despair. ![]() | 53 | 170 | (117.3-142.2) to (258.4-289.8) | 1.20 | (6.50%-7.50%) | (225.4-259.2) | N/A | (225.4-259.2) | (30-50)% increased Critical Strike Chance+(20-30) to Dexterity (70-80)% increased Physical Damage Adds (25-35) to (36-45) Physical Damage 10% increased Movement Speed +(350-400) to Accuracy Rating Cannot Leech Life Arrows Pierce all Targets | ||
Replica Infractem![]() Decimation BowBow Physical Damage: (117.3-142.2) to (258.4-289.8) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: 1.20 Weapon Range: 120Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance+(20-30) to Dexterity (70-80)% increased Physical Damage Adds (25-35) to (36-45) Physical Damage 10% increased Movement Speed +(350-400) to Accuracy Rating Cannot Leech Life Projectiles from Attacks Fork Projectiles from Attacks Fork an additional timeHow did you manage to lodge arrows in every single test subject and researcher in Lab Three simultaneously... again?" - Doctor Bircus ![]() | 53 | 170 | (117.3-142.2) to (258.4-289.8) | 1.20 | (6.50%-7.50%) | (225.4-259.2) | N/A | (225.4-259.2) | (30-50)% increased Critical Strike Chance+(20-30) to Dexterity (70-80)% increased Physical Damage Adds (25-35) to (36-45) Physical Damage 10% increased Movement Speed +(350-400) to Accuracy Rating Cannot Leech Life Projectiles from Attacks Fork Projectiles from Attacks Fork an additional time | ||
The Crimson Storm![]() Steelwood BowBow Physical Damage: (92.8-104.4) to (137.6-154.8) Critical Strike Chance: (6.88%-7.43%) Attacks per Second: 1.40 Weapon Range: 120Requires Level 57, 190 Dex6% increased Movement Speed(60-80)% increased Physical Damage (25-35)% increased Critical Strike Chance 50% chance to inflict Bleeding on Critical Strike with Attacks Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies 50% chance to Maim Enemies on Critical Strike with Attacks Veiled Suffix"There were no survivors. It had only been fired twice." - Order of the Djinn inscriptionTake this item to Jun Ortoi to have her Unveil it. ![]() | 57 | 190 | (92.8-104.4) to (137.6-154.8) | 1.40 | (6.88%-7.43%) | (161.3-181.4) | N/A | (161.3-181.4) | 6% increased Movement Speed(60-80)% increased Physical Damage (25-35)% increased Critical Strike Chance 50% chance to inflict Bleeding on Critical Strike with Attacks Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies 50% chance to Maim Enemies on Critical Strike with Attacks
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The Gluttonous Tide![]() Citadel BowBow Physical Damage: (79.2-93.6) to (316.8-374.4) Critical Strike Chance: 6.00% Attacks per Second: (1.45-1.50) Weapon Range: 120Requires Level 58, 185 Dex(120-160)% increased Physical Damage (16-20)% increased Attack Speed Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows +(30-50)% Global Critical Strike Multiplier while you have a Frenzy Charge (20-40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical StrikeTo eat, to feast, to forget the horror of endless agonizing existence if but for a moment... only to disgorge and do it all again... ![]() | 58 | 185 | (79.2-93.6) to (316.8-374.4) | (1.45-1.50) | 6.00% | (287.1-351.0) | N/A | (287.1-351.0) | (120-160)% increased Physical Damage (16-20)% increased Attack Speed Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows +(30-50)% Global Critical Strike Multiplier while you have a Frenzy Charge (20-40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike | ||
Hopeshredder![]() Ranger BowBow Physical Damage: 56-117 Elemental Damage: (130-150) to (270-300) Critical Strike Chance: 6.00% Attacks per Second: (1.49-1.62) Weapon Range: 120Requires Level 60, 212 DexAdds (130-150) to (270-300) Cold Damage 4% increased Movement Speed per Frenzy Charge +(400-500) to Accuracy Rating (15-25)% increased Attack Speed 12 to 14 Added Cold Damage per Frenzy Charge 2% chance to Avoid Elemental Damage from Hits per Frenzy Charge 0.5% of Attack Damage Leeched as Life per Frenzy Charge 200 Cold Damage taken per second per Frenzy Charge while movingTheir last thoughts were not of their friends, or their families, or their homes. Their last thoughts were untethered from reality, and bathed in fear and ferocity. ![]() | 60 | 212 | 56-117 (130-150) to (270-300) | (1.49-1.62) | 6.00% | (129.3-140.6) | (299.0-365.6) | (428.3-506.2) | Adds (130-150) to (270-300) Cold Damage 4% increased Movement Speed per Frenzy Charge +(400-500) to Accuracy Rating (15-25)% increased Attack Speed 12 to 14 Added Cold Damage per Frenzy Charge 2% chance to Avoid Elemental Damage from Hits per Frenzy Charge 0.5% of Attack Damage Leeched as Life per Frenzy Charge 200 Cold Damage taken per second per Frenzy Charge while moving | ||
Null's Inclination![]() Ranger BowBow Physical Damage: 56-117 Chaos Damage: (50-80) to (130-180) Critical Strike Chance: 6.00% Attacks per Second: (1.39-1.46) Weapon Range: 120Requires Level 60, 212 Dex, 212 IntAdds (50-80) to (130-180) Chaos Damage (7-12)% increased Attack Speed +(7-11)% to Chaos Resistance +212 Intelligence Requirement Minions deal 1% increased Damage per 5 Dexterity Trigger Socketed Minion Spells on Kill with this Weapon Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 UsesThe hunt continues when the prey falls. ![]() | 60 | 212 | 56-117 (50-80) to (130-180) | (1.39-1.46) | 6.00% | (120.3-125.9) | N/A | (245.5-315.2) | Adds (50-80) to (130-180) Chaos Damage (7-12)% increased Attack Speed +(7-11)% to Chaos Resistance +212 Intelligence Requirement Minions deal 1% increased Damage per 5 Dexterity Trigger Socketed Minion Spells on Kill with this Weapon Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses | ||
Arborix![]() Assassin BowBow Physical Damage: (123-143) to (330-355) Critical Strike Chance: 6.70% Attacks per Second: 1.25 Weapon Range: 120Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill Adds (80-100) to (200-225) Physical Damage Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently (20-30)% increased Attack Speed if you haven't Cast Dash recently (100-160)% increased Evasion Rating if you've Cast Dash recently (20-30)% increased Movement Speed if you've Cast Dash recently Travel Skills other than Dash are Disabled Iron ReflexesThrough droughts, fires, floods and frost, the ancient giants stand resolute, while deep in the rich, dark earth, their grasp stretches ever farther. ![]() | 62 | 212 | (123-143) to (330-355) | 1.25 | 6.70% | (283.1-311.2) | N/A | (283.1-311.2) | +(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill Adds (80-100) to (200-225) Physical Damage Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently (20-30)% increased Attack Speed if you haven't Cast Dash recently (100-160)% increased Evasion Rating if you've Cast Dash recently (20-30)% increased Movement Speed if you've Cast Dash recently Travel Skills other than Dash are Disabled Iron Reflexes | ||
Chin Sol![]() Assassin BowBow Physical Damage: (86-103.2) to (260-312) Elemental Damage: 25-50 Critical Strike Chance: 6.70% Attacks per Second: (1.38-1.43) Weapon Range: 120Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier+(10-20) to Dexterity (100-140)% increased Physical Damage Adds 25 to 50 Fire Damage (10-14)% increased Attack Speed 50% More Damage with Arrow Hits at Close Range Bow Knockback at Close RangeAs a soldier you want to get close to enemy archers. That is not the case when fighting the Maraketh. ![]() | 62 | 212 | (86-103.2) to (260-312) 25-50 | (1.38-1.43) | 6.70% | (237.9-295.8) | (51.6-53.4) | (289.4-349.3) | +(15-25)% to Global Critical Strike Multiplier+(10-20) to Dexterity (100-140)% increased Physical Damage Adds 25 to 50 Fire Damage (10-14)% increased Attack Speed 50% More Damage with Arrow Hits at Close Range Bow Knockback at Close Range | ||
Darkscorn![]() Assassin BowBow Physical Damage: (92.8-113.4) to (248-288) Critical Strike Chance: 6.70% Attacks per Second: 1.50 Weapon Range: 120Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage Adds (15-20) to (25-30) Physical Damage 20% increased Attack Speed (15-30)% increased Global Accuracy Rating 25% of Physical Damage Converted to Chaos Damage 25% of Physical Damage from Hits taken as Chaos Damage 20% chance for Poisons inflicted with this Weapon to deal 300% more Damage"The Spirit of War knows nothing of good and evil. It knows only destruction." - Sekhema Asenath ![]() | 62 | 212 | (92.8-113.4) to (248-288) | 1.50 | 6.70% | (255.6-301.0) | N/A | (255.6-301.0) | +(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage Adds (15-20) to (25-30) Physical Damage 20% increased Attack Speed (15-30)% increased Global Accuracy Rating 25% of Physical Damage Converted to Chaos Damage 25% of Physical Damage from Hits taken as Chaos Damage 20% chance for Poisons inflicted with this Weapon to deal 300% more Damage | ||
Reach of the Council![]() Spine BowBow Physical Damage: (72-94.5) to (240-306.25) Critical Strike Chance: 6.50% Attacks per Second: (1.51-1.57) Weapon Range: 120Requires Level 64, 212 DexSocketed Gems are Supported by Level 20 Greater Volley (50-75)% increased Physical Damage Adds (10-16) to (45-60) Physical Damage (8-12)% increased Attack Speed 20% reduced Projectile Speed Arrows fired from the first firing points always Pierce Arrows fired from the second firing points Fork Arrows fired from the third firing points Return to you Arrows fired from the fourth firing points Chain +2 timesWe stand together. We strike together. ![]() | 64 | 212 | (72-94.5) to (240-306.25) | (1.51-1.57) | 6.50% | (235.9-314.2) | N/A | (235.9-314.2) | Socketed Gems are Supported by Level 20 Greater Volley (50-75)% increased Physical Damage Adds (10-16) to (45-60) Physical Damage (8-12)% increased Attack Speed 20% reduced Projectile Speed Arrows fired from the first firing points always Pierce Arrows fired from the second firing points Fork Arrows fired from the third firing points Return to you Arrows fired from the fourth firing points Chain +2 times | ||
Voltaxic Rift![]() Spine BowBow Physical Damage: 38-115 Elemental Damage: 1 to (600-750) Critical Strike Chance: 6.50% Attacks per Second: (1.54-1.61) Weapon Range: 120Requires Level 64, 212 DexAdds 1 to (600-750) Lightning Damage (10-15)% increased Attack Speed 100% of Lightning Damage Converted to Chaos Damage Your Chaos Damage can Shock Hits with this Weapon Shock Enemies as though dealing 300% more Damage +40% to Maximum Effect of ShockThe eldritch storm descended upon us, and bruised lightning rained down. Metal withered and flesh melted before its arcane power. There was no escape, no shelter. Only despair. ![]() | 64 | 212 | 38-115 1 to (600-750) | (1.54-1.61) | 6.50% | (117.8-123.2) | (462.8-604.6) | (580.6-727.7) | Adds 1 to (600-750) Lightning Damage (10-15)% increased Attack Speed 100% of Lightning Damage Converted to Chaos Damage Your Chaos Damage can Shock Hits with this Weapon Shock Enemies as though dealing 300% more Damage +40% to Maximum Effect of Shock | ||
Xoph's Nurture![]() Citadel BowBow Physical Damage: (95.4-106.2) to (381.6-424.8) Critical Strike Chance: 6.00% Attacks per Second: 1.25 Weapon Range: 120Requires Level 64, 185 DexSocketed Gems are Supported by Level 20 Ignite Proliferation (165-195)% increased Physical Damage 50% of Physical Damage Converted to Fire Damage 10% chance to Ignite Recover (40-60) Life when you Ignite an EnemyUpon the grey winds his love spreads. ![]() | 64 | 185 | (95.4-106.2) to (381.6-424.8) | 1.25 | 6.00% | (298.1-331.9) | N/A | (298.1-331.9) | Socketed Gems are Supported by Level 20 Ignite Proliferation (165-195)% increased Physical Damage 50% of Physical Damage Converted to Fire Damage 10% chance to Ignite Recover (40-60) Life when you Ignite an Enemy | ||
Lioneye's Glare![]() Imperial BowBow Physical Damage: (100.8-129) to (394.8-453) Critical Strike Chance: 5.00% Attacks per Second: (1.59-1.74) Weapon Range: 120Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills(180-200)% increased Physical Damage Adds (7-14) to (24-34) Physical Damage (10-20)% increased Attack Speed +(80-100) to maximum Mana Hits can't be Evaded Far Shot"See without doubt, slay without hesitation." - Marceus Lioneye of Sarn ![]() | 66 | 212 | (100.8-129) to (394.8-453) | (1.59-1.74) | 5.00% | (395.2-506.3) | N/A | (395.2-506.3) | (20-24)% increased Elemental Damage with Attack Skills(180-200)% increased Physical Damage Adds (7-14) to (24-34) Physical Damage (10-20)% increased Attack Speed +(80-100) to maximum Mana Hits can't be Evaded Far Shot | ||
Replica Windripper![]() Imperial BowBow Physical Damage: 29-117 Elemental Damage: (48-60) to (72-90), 1 to (120-150) Critical Strike Chance: (6.50%-7.00%) Attacks per Second: (1.59-1.67) Weapon Range: 120Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage Adds 1 to (120-150) Lightning Damage (10-15)% increased Attack Speed (30-40)% increased Critical Strike Chance Enemies Frozen by you take 20% increased Damage +(90-120) Energy Shield gained on Killing a Shocked Enemy"Beware. Prototype #91 is haunted by a strange miasma, an odour of evil. Nothing can shield the senses." - Researcher Arn ![]() | 66 | 212 | 29-117 (48-60) to (72-90) 1 to (120-150) | (1.59-1.67) | (6.50%-7.00%) | (116.4-121.7) | (192.2-251.0) | (308.6-372.7) | (20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage Adds 1 to (120-150) Lightning Damage (10-15)% increased Attack Speed (30-40)% increased Critical Strike Chance Enemies Frozen by you take 20% increased Damage +(90-120) Energy Shield gained on Killing a Shocked Enemy | ||
Windripper![]() Imperial BowBow Physical Damage: 29-117 Elemental Damage: (48-60) to (72-90), 1 to (120-150) Critical Strike Chance: (6.50%-7.00%) Attacks per Second: (1.59-1.67) Weapon Range: 120Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage Adds 1 to (120-150) Lightning Damage (10-15)% increased Attack Speed (30-40)% increased Critical Strike Chance 15% increased Quantity of Items Dropped by Slain Frozen Enemies 30% increased Rarity of Items Dropped by Slain Shocked EnemiesIt hunts; as silent as falling snow, as deadly as the tempest. ![]() | 66 | 212 | 29-117 (48-60) to (72-90) 1 to (120-150) | (1.59-1.67) | (6.50%-7.00%) | (116.4-121.7) | (192.2-251.0) | (308.6-372.7) | (20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage Adds 1 to (120-150) Lightning Damage (10-15)% increased Attack Speed (30-40)% increased Critical Strike Chance 15% increased Quantity of Items Dropped by Slain Frozen Enemies 30% increased Rarity of Items Dropped by Slain Shocked Enemies | ||
Nuro's Harp![]() Harbinger BowBow Elemental Damage: (120-140) to (180-210) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: (1.32-1.38) Weapon Range: 120Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage Adds (120-140) to (180-210) Cold Damage (10-15)% increased Attack Speed (10-30)% increased Light Radius 15% chance to create Chilled Ground when you Freeze an Enemy Create Consecrated Ground when you Shatter an Enemy 40% increased Effect of Chilled GroundNight's frost becomes morning's dew Darkness cleansed, pure and new. ![]() | 68 | 212 | (120-140) to (180-210) | (1.32-1.38) | (6.50%-7.50%) | N/A | (198.0-241.5) | (198.0-241.5) | (30-50)% increased Critical Strike ChanceNo Physical Damage Adds (120-140) to (180-210) Cold Damage (10-15)% increased Attack Speed (10-30)% increased Light Radius 15% chance to create Chilled Ground when you Freeze an Enemy Create Consecrated Ground when you Shatter an Enemy 40% increased Effect of Chilled Ground | ||
Slivertongue![]() Harbinger BowBow Physical Damage: (130-145) to (353-373) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: 1.20 Weapon Range: 120Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceAdds (80-95) to (220-240) Physical Damage (150-200)% increased Critical Strike Chance with arrows that Fork Arrows Pierce all Targets after Forking Arrows that Pierce have +50% to Critical Strike MultiplierA hundred blind heads, each seeking the taste of prey on the air. ![]() | 68 | 212 | (130-145) to (353-373) | 1.20 | (6.50%-7.50%) | (289.8-310.8) | N/A | (289.8-310.8) | (30-50)% increased Critical Strike ChanceAdds (80-95) to (220-240) Physical Damage (150-200)% increased Critical Strike Chance with arrows that Fork Arrows Pierce all Targets after Forking Arrows that Pierce have +50% to Critical Strike Multiplier |
Passive skills
There are passive skills that grant bow bonuses.
Name | Stats |
---|---|
Bow Accuracy | 15% increased Accuracy Rating with Bows [1] [2] |
Bow Area of Effect | 12% increased Area of Effect while wielding a Bow [1] |
Bow Attack Speed and Accuracy | 4% increased Attack Speed with Bows 8% increased Accuracy Rating with Bows [1] [2] |
Bow Attack Speed and Phasing | 4% increased Attack Speed with Bows 8% chance to gain Phasing for 4 seconds on Kill [1] |
Bow Critical Strike Chance and Multiplier | 18% increased Critical Strike Chance with Bows +12% to Critical Strike Multiplier with Bows [1] [2] [3] |
Bow Damage | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills [1] [2] 16% increased Damage Over Time with Bow Skills [2] 20% increased Damage Over Time with Bow Skills [3] |
Bow Damage and Accuracy | 10% increased Damage with Bows 6% increased Accuracy Rating with Bows 10% increased Damage Over Time with Bow Skills [1] 10% increased Damage with Bows 10% increased Damage Over Time with Bow Skills 8% increased Accuracy Rating with Bows [2] |
Bow Damage and Attack Speed | 10% increased Damage with Bows 4% increased Attack Speed with Bows 10% increased Damage Over Time with Bow Skills [1] [2] [3] 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills 3% increased Attack Speed with Bows [2] |
Bow Damage and Critical Strike Chance | 15% increased Damage with Bows 15% increased Damage Over Time with Bow Skills 20% increased Critical Strike Chance with Bows [1] [2] |
Bow Damage and Evasion | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills 15% increased Evasion Rating [1] [2] |
Bow Damage Over Time | 20% increased Damage Over Time with Bow Skills [1] |
Physical Bow Damage | 14% increased Physical Damage with Bows 14% increased Damage Over Time with Bow Skills [1] |
Physical Bow Damage and Stun Threshold | 10% increased Physical Damage with Bows 10% increased Damage Over Time with Bow Skills 10% reduced Enemy Stun Threshold with Bows [1] |
Aspect of the Eagle | 20% increased Damage with Bows 20% increased Damage Over Time with Bow Skills 6% increased Attack Speed with Bows 10% increased Accuracy Rating with Bows [1] |
Avatar of the Hunt | 30% increased Damage with Bows 6% increased Movement Speed 30% increased Damage Over Time with Bow Skills +200 to Evasion Rating [1] |
Deadly Draw | Damaging Ailments deal damage 10% faster 30% increased Damage Over Time with Bow Skills [1] |
Farsight | 24% increased Damage with Bows 24% increased Damage Over Time with Bow Skills 16% increased Accuracy Rating with Bows 6% increased Attack Speed with Bows [1] |
Heavy Draw | 30% increased Physical Damage with Bows 30% increased Damage Over Time with Bow Skills 50% increased Stun Duration with Bows on Enemies [1] |
Hunter's Gambit | 25% increased Damage Over Time with Bow Skills 10% increased Skill Effect Duration +10% to Chaos Damage over Time Multiplier [1] |
King of the Hill | 100% increased Critical Strike Chance with Bows [1] |
Master Fletcher | 15% increased Attack Speed with Bows 20% increased Projectile Speed 20% increased Accuracy Rating with Bows [1] |
List of active skill gems usable with bows
Main page: List of skill gems usable with bows
Gem | ![]() | ![]() | ![]() | ![]() |
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![]() Level: (1-20) Cost: (7-11) Mana Attack Speed: 50% of base Attack Damage: (50-65)% of base Effectiveness of Added Damage: (50-65)%Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.Totem lasts 8 seconds +(2-3) to maximum number of Summoned Ballista Totems Fires 5 additional Arrows Summons a Ballista Totem which uses this Skill 100% of Physical Damage Converted to Fire Damage Additional Effects per 1% Quality: 1% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: (7-11) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)%Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Fires Projectiles sequentially Fires 4 additional Projectiles Additional Effects per 1% Quality: 0.5% increased Projectile DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: (8-10) Mana Attack Damage: (30-35)% of base Effectiveness of Added Damage: (30-36)%Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Fires 5 additional Arrows 100% of Physical Damage Converted to Fire Damage Penetrates (20-30)% Fire Resistance Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: (14-20) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s)Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Base duration is 3 seconds Minions deal (0-114)% increased Damage (0-57)% increased Minion Maximum Life (0-47)% increased Cooldown Recovery Rate Minions deal 75% more Damage Additional Effects per 1% Quality: This Attack and Minions have 1.5% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 10 |
![]() Level: (1-20) Cost: (7-12) Mana Attack Speed: 70% of base Attack Damage: (200-300)% of base Effectiveness of Added Damage: (200-300)% Projectile Speed: 3260Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies 25% chance to Ignite enemies 100% of Physical Damage Converted to Fire Damage Additional Effects per 1% Quality: 1% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (6-10) Mana Attack Damage: (55-64)% of base Effectiveness of Added Damage: (55-64)% Projectile Speed: 3260 AoE Radius: 20Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second Base duration is 2 seconds Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect +(0-6) to radius 60% of Physical Damage Converted to Chaos Damage Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy Additional Effects per 1% Quality: 1% increased Elemental DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: (8-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)%Requires Level 16Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.Ensnared Enemies take (15-20)% increased Projectile Damage from Attack Hits Each Snare applies 40% less Movement Speed to Normal or Magic Enemies Each Snare applies 30% less Movement Speed to Rare Enemies Each Snare applies 25% less Movement Speed to Unique Enemies Maximum 3 Snares per Enemy Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 16 |
![]() Level: (1-20) Cost: (8-10) Mana Projectile Speed: 3260 AoE Radius: 15Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1 seconds Explosion deals 50% less Base Damage Explosion will have (47-522) to (71-783) added Fire Damage +2 to Explosion Radius per Explosive Arrow on Target, up to +12 Explosion deals 6% more Damage with Hits per Explosive Arrow on Target Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target Maximum 20 Explosive Arrows stuck in an Enemy Additional Effects per 1% Quality: 1% chance to Ignite enemies 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 16 |
![]() Level: (1-20) Cost: (6-10) Mana Attack Damage: (80-99)% of base Effectiveness of Added Damage: (80-99)% Projectile Speed: 3260Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.50% of Physical Damage Converted to Lightning Damage (1-9) to (5-179) Added Lightning Damage Fires 2 additional Arrows +(0-5) to radius Increases and Reductions to Projectile Speed also apply to this Skill's Area of Effect Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (6-10) Mana Attack Damage: (130-174)% of base Effectiveness of Added Damage: (130-174)% Projectile Speed: 3260 AoE Radius: 23 / 10Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage 60% of Physical Damage Converted to Cold Damage Chills Enemies as though dealing (100-195)% more Damage (0-19)% increased Effect of Cold Ailments Additional Effects per 1% Quality: 1% increased Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Hits up to 3 additional enemies near the target Shocks Enemies as though dealing (100-290)% more Damage Additional Effects per 1% Quality: 1% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: (14-20) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s)Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.Base duration is 3 seconds Minions deal (0-114)% increased Damage (0-57)% increased Minion Maximum Life (0-47)% increased Cooldown Recovery Rate Minions deal 75% more Damage Additional Effects per 1% Quality: This Attack and Minions have 1.5% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 10 |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8 seconds (3-75) to (4-113) Added Attack Physical Damage Causes Bleeding (30-49)% more Damage with Bleeding Additional Effects per 1% Quality: Bleeding inflicted by this Skill deals Damage 0.5% fasterPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 4 |
![]() Level: (1-20) Cost: (7-11) Mana Attack Damage: (48-60)% of base Effectiveness of Added Damage: (48-60)% AoE Radius: 24Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (17-21) additional Arrows Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (30-40)% of base Effectiveness of Added Damage: (30-40)%Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.Arrows Pierce all Targets (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 150% more Damage with Hits and Ailments per Stage 5 maximum Stages Each Spore Pod fires 9 Thorn Arrows Thorn Arrows deal 50% less Damage Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: (5-11) Mana Attack Speed: 50% of base Attack Damage: (38-44)% of base Effectiveness of Added Damage: (38-44)%Requires Level 4Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.Totem lasts 8 seconds +(2-3) to maximum number of Summoned Ballista Totems (2-56) to (3-85) Added Attack Physical Damage Fires 2 additional Arrows Summons a Ballista Totem which uses this Skill Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 4 |
![]() Level: (1-20) Cost: (6-11) Mana Attack Speed: 50% of base Attack Damage: (100-145)% of base Effectiveness of Added Damage: (100-145)% Projectile Speed: 3260Requires Level 12Summons a ballista totem that attacks with piercing arrows. Requires a Bow.Arrows Pierce (6-9) additional Targets +(2-3) to maximum number of Summoned Totems Totem lasts 8 seconds Summons a Ballista Totem which uses this Skill Additional Effects per 1% Quality: 1% increased Projectile DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: (6-10) Mana Attack Speed: 110% of base Attack Damage: (100-119)% of base Effectiveness of Added Damage: (100-119)% Projectile Speed: 3260Fires multiple arrows at different targets.(1-56) to (2-85) Added Attack Physical Damage Fires (4-8) additional Arrows Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (7-11) Mana Attack Damage: (46-58)% of base Effectiveness of Added Damage: (46-58)%Requires Level 28Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.50% of Physical Damage Converted to Lightning Damage Arrows fire Beams every (0.5-0.41) seconds Maximum 100 Arrows in the ground Each Arrow can fire 4 Beams Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: (8-10) Mana Attack Damage: (100-120)% of base Effectiveness of Added Damage: (100-120)%Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Fires 3 secondary Projectiles Additional Effects per 1% Quality: 1% increased Projectile DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: (7-11) Mana Attack Damage: (50-72)% of base Effectiveness of Added Damage: (50-73)%Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Deals (8-238) Base Chaos Damage per second Base duration is 1 seconds Fires 4 additional Arrows Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect 60% of Physical Damage Converted to Chaos Damage Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30% Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 2 sec Attack Speed: 70% of base Attack Damage: (280-400)% of base Effectiveness of Added Damage: (280-400)% Projectile Speed: 3260Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies 50% chance to Ignite enemies Projectiles Pierce 3 additional Targets 100% of Physical Damage Converted to Fire Damage Can't be Evaded Additional Effects per 1% Quality: +0.5% to Fire Damage over Time MultiplierCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Speed: 70% of base Attack Damage: (280-400)% of base Effectiveness of Added Damage: (280-400)%Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.Projectiles Pierce all Targets Deals (21.1-4622.5) Base Chaos Damage per second Base duration is 6 seconds Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 60% of Physical Damage Converted to Chaos Damage Can't be Evaded Additional Effects per 1% Quality: 0.5% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 5 sec Attack Damage: (80-100)% of base Effectiveness of Added Damage: (80-100)%Requires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (27-33) additional Arrows Fires 4 additional sequences of arrows Can't be Evaded Maim on Hit 150% increased Effect of Maim Additional Effects per 1% Quality: 0.5% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
Version history
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3.17.0 |
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Unknown |
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