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Hydrosphere

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HydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
Level: (1-20)
Cost: (12-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 80%
Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Pulse Frequency0.5% increased Cast Speed0.5% increased Area of EffectBase duration is 8 seconds
Deals (37-356) to (56-533) Physical Damage
Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
Base secondary duration is 4 seconds
Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Hydrosphere skill icon.pngHydrosphere inventory icon.png
Acquisition
Area level: 34
Vendor Prices
Normal1x Orb of Chance
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemHydrosphere

Hydrosphere is a skill gem that creates a sphere of water, or moves an existing sphere and resets its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict cold and lightning ailments (other than chill). The sphere pulses at regular intervals while afflicted by an ailment, and after moving, damaging all drenched enemies in a large area with that ailment. It is classified as an Intelligence Skill Gem.

Skill functions

Skills that hit enemies can also hit the hydrosphere. This can happen even when no enemies are around.[1] The hydrosphere itself cannot be targeted, so skills that require a specific target and are not merely cast at a location will typically not work with Hydrosphere.

Skill interactions

Brands: Brands cannot attach to hydrosphere. Activations of brands attached to other creatures can hit the hydrosphere.

Chain HookChain HookAttack, AoE, Movement, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 120% of base
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%
Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect+0.2 to radius1% increased RangeDeals (115-135)% of Base Attack Damage
+1 Radius per 5 Rage
Gain 1 Rage if this Skill Hits any Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Chain Hook skill icon.png
: Grants Rage when hitting the hydrosphere.

Chaining skills: Skills can chain off the hydrosphere on their first hit. They will not chain from the enemies to the hydrosphere.

Curses: Hydrosphere cannot be affected by hexes or marks, even if the player applies them on-hit. However, since Hydrosphere itself does hit with its initial pulse, it can be used to curse on hit when linked with Hextouch Support.

Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
Level: (1-20)
Cost: (8-10) Mana
Projectile Speed: 3260
Radius: 15
Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Per 1% Quality:1Superior2Anomalous3Divergent1% chance to Ignite enemies
1% increased Skill Effect Duration
3% increased Critical Strike ChanceMaximum 0.2 Explosive Arrows stuck in an Enemy
2% less Skill Effect Duration
Base duration is 1 seconds
+2 to Explosion Radius per Explosive Arrow on Target, up to +12
Explosion will have (47-522) to (71-783) added Fire Damage
Explosion deals 50% less Base Damage
Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Explosive Arrow skill icon.png
: Explosive Arrows can stick into a hydrosphere and will explode as expected.

FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
Level: (1-20)
Cost: 10 Mana
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack SpeedFires an additional ProjectileMelee Strikes target 0.05 additional nearby Enemy0.25% increased Damage with Ailments per Frenzy ChargeDeals (115-135)% of Base Attack Damage
5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frenzy skill icon.png
: Grants frenzy charge when hitting the hydrosphere.

Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 32
Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Per 1% Quality:1Superior2Anomalous3DivergentBuff grants 0.75% increased Lightning Damage1% increased Skill Effect DurationBuff grants 1.5% increased Damage
Buff grants 0.5% increased Damage taken
Buff grants (2-19) to (7-76) Added Spell Lightning Damage
Buff grants (2-19) to (7-76) Added Attack Lightning Damage
Deals (1-23) to (31-1108) Lightning Damage
Base duration is 6 seconds
Storm Hits an Enemy every 0.25 Seconds
Cannot inflict Shock
Creates a storm when you Kill a Shocked Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Herald of Thunder skill icon.png
: Lightning strikes will target hydrosphere but since it is not allowed to shock it would need to be able to inflict another valid ailment.

Strike skills: Strike skills that strike additional nearby targets, such as those supported by Ancestral Call SupportAncestral Call SupportSupport, Melee, Attack, Strike
Icon: A
Level: (1-20)
Cost & Reservation Multiplier: 140%
Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Attack SpeedSupported Skills have 0.5% increased Area of EffectSupported Skills have +0.2 to Melee Strike RangeSupported Strike Skills target 2 additional nearby Enemies
Supported Skills deal (19-0)% less Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
, can choose the hydrosphere as a nearby target. When combined with skills that deal area of effect damage, such as Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-148)% of base
Effectiveness of Added Damage: (110-148)%
Projectile Speed: 750
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage1% increased Projectile Speed+0.1 to Melee Strike Range2% increased Damage over TimeDeals (110-148)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Fires 3 additional Projectiles
Projectiles deal 50% less Damage
Damage Over Time caused by Projectiles deals 50% less Damage
+(2-6) to Melee Strike Range
(2-75) to (3-113) Added Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Strike skill icon.png
or skills supported by Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 140%
Radius: 14
Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Area of EffectSupported Skills deal 1% increased Melee DamageSupported Skills deal -2% less Damage to surrounding targetsSupported Skills deal (50-41)% less Damage to surrounding targets
Supported Skills deal Splash Damage to surrounding targets
Supported Skills have (0-57)% more Melee Splash Area of Effect
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
, these extra strikes can cause an area of effect overlap back onto the primary target that may increase single target DPS.

Reflected Ailments

Module Error: Item link: No results found for search parameter "Maligaro's Restraint".: Shocking hydrosphere reflects the same shock on the player.

Module Error: Item link: No results found for search parameter "The Fulcrum".: All Cold and Lightning ailments applied to hydrosphere reflect to the player.

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthRequired IntelligenceCost and
Reservation
Multiplier
Critical
Strike
Chance
Mana
Cost
Damage
Effectiveness
Stored
Uses
CooldownVaal
souls
Stored
Uses
Soul
Prevention
Time
Attack
Damage
Base durationAttack
Speed
Physical
Damage
Exp.Total Exp.
13400790%0%120%00.00 sec000 sec0%0.00 sec0%37 to 5600
23600830%0%120%00.00 sec000 sec0%0.00 sec0%43 to 64252595252595
33800880%0%130%00.00 sec000 sec0%0.00 sec0%49 to 73314394566989
44000920%0%130%00.00 sec000 sec0%0.00 sec0%56 to 84388734955723
54200960%0%140%00.00 sec000 sec0%0.00 sec0%64 to 964774371433160
644001000%0%140%00.00 sec000 sec0%0.00 sec0%73 to 1095837862016946
746001040%0%150%00.00 sec000 sec0%0.00 sec0%83 to 1247103592727305
848001090%0%150%00.00 sec000 sec0%0.00 sec0%94 to 14113555114082816
950001130%0%150%00.00 sec000 sec0%0.00 sec0%106 to 15911388775221693
1052001170%0%160%00.00 sec000 sec0%0.00 sec0%120 to 18113682336589926
1154001210%0%160%00.00 sec000 sec0%0.00 sec0%136 to 20416383388228264
1256001250%0%170%00.00 sec000 sec0%0.00 sec0%154 to 231195664810184912
1358001300%0%170%00.00 sec000 sec0%0.00 sec0%174 to 261365518413840096
1460001340%0%180%00.00 sec000 sec0%0.00 sec0%196 to 295301732716857423
1562001380%0%180%00.00 sec000 sec0%0.00 sec0%222 to 332357623220433655
1664001420%0%180%00.00 sec000 sec0%0.00 sec0%250 to 374916473129598386
1766001460%0%190%00.00 sec000 sec0%0.00 sec0%281 to 4221786142847459814
1868001510%0%190%00.00 sec000 sec0%0.00 sec0%316 to 4744603238693492200
1969001530%0%200%00.00 sec000 sec0%0.00 sec0%335 to 50387248039180740239
2070001550%0%200%00.00 sec000 sec0%0.00 sec0%356 to 533157972052338712291
2172001590%0%200%00.00 sec000 sec0%0.00 sec0%399 to 599-3387122910
22740000%0%210%00.00 sec000 sec0%0.00 sec0%449 to 67300
23760000%0%210%00.00 sec000 sec0%0.00 sec0%504 to 75500
24780000%0%210%00.00 sec000 sec0%0.00 sec0%565 to 84700
25800000%0%220%00.00 sec000 sec0%0.00 sec0%633 to 95000
26820000%0%220%00.00 sec000 sec0%0.00 sec0%710 to 106500
27840000%0%230%00.00 sec000 sec0%0.00 sec0%795 to 119200
28860000%0%230%00.00 sec000 sec0%0.00 sec0%890 to 133500
29880000%0%240%00.00 sec000 sec0%0.00 sec0%996 to 149400
30900000%0%240%00.00 sec000 sec0%0.00 sec0%1114 to 167100
31910000%0%240%00.00 sec000 sec0%0.00 sec0%1178 to 176700
32920000%0%250%00.00 sec000 sec0%0.00 sec0%1246 to 186900
33930000%0%250%00.00 sec000 sec0%0.00 sec0%1317 to 197600
34940000%0%250%00.00 sec000 sec0%0.00 sec0%1392 to 208900
35950000%0%250%00.00 sec000 sec0%0.00 sec0%1472 to 220800
36960000%0%250%00.00 sec000 sec0%0.00 sec0%1556 to 233400
37970000%0%260%00.00 sec000 sec0%0.00 sec0%1644 to 246700
38980000%0%260%00.00 sec000 sec0%0.00 sec0%1738 to 260700
39990000%0%260%00.00 sec000 sec0%0.00 sec0%1836 to 275400
401000000%0%260%00.00 sec000 sec0%0.00 sec0%1940 to 291000

Item acquisition
Questionmark.png

Threshold jewels

The following threshold jewels augment Hydrosphere:

ItemLimitRadiusStats

Related helmet enchantments

The following helmet enchantments affect Hydrosphere. No results found

Version history

Version Changes
3.13.1e
  • Fixed a bug where Hydrospheres couldn't be Shocked or Frozen when using Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Radius: 10
    Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage
    (18-392) to (33-729) Added Cold Damage
    (4-77) to (67-1465) Added Lightning Damage
    (30-49)% chance to Freeze, Shock and Ignite
    10% more Damage per Elemental Ailment on the Enemy
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    +(0-2) to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Elemental Hit skill icon.png
    as a Ranged skill.
3.13.0
  • Introduced to the game.

References


ru:Гидросфера