Hydrosphere
HydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
Level: (1-20)
Cost: (12-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 110%Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage
Base duration is 8 seconds
Base secondary duration is 4 seconds
Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
100% of Physical Damage Converted to Cold Damage
Can only be Hit once every 1 second
Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.Acquisition
Drop level: 34Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemHydrosphere
Hydrosphere is a skill gem that creates a sphere of water, or moves an existing sphere and resets its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict cold and lightning ailments (other than chill). The sphere pulses at regular intervals while afflicted by an ailment, and after moving, damaging all drenched enemies in a large area with that ailment. It is classified as an Intelligence Skill Gem.
Skill functions
Conversion
The gem's advanced description specifies (If both conversions apply, each will convert 50%). In other words, if affected by both a Cold (excluding Chill) and Lightning Ailment, it will convert its Physical damage to 50% Cold and 50% Lightning damage.
You can only have one Hydrosphere at a time; whenever you recast the skill, it will either cause the sphere to pulse and refresh its duration in the same location, or the existing hydrosphere moves to the targeted location without pulsing and the duration is refreshed. Refreshing or moving the hydrosphere will not affect the pulsing behaviour from inflicting an ailment on it.
Critical strike
- Critical Strike: Because Hydrosphere is only a single spell, its critical strike chance is only rolled once. If it crits, the first hit including every pulse after will be a critical strike. If it doesn't crit, none of them will be.
Repeat
When Echoed, the placement of the sphere will be repeated, but the pulses will always count as a final repeat, making it synergize well with Plume of PursuitPlume of Pursuit
Bone CircletEnergy Shield: (64-92)Requires Level 64, 73 Int(30-20)% reduced Cast Speed
(80-130)% increased Energy Shield
Non-critical strikes deal 80% less Damage
Spell Skills always deal Critical Strikes on final Repeat
Spell Skills cannot deal Critical Strikes except on final RepeatA dance as old as time..
On-hit mechanics
Skills that hit enemies can also hit the hydrosphere. This can happen even when no enemies are around.[1] The hydrosphere itself cannot be directly targeted, so skills that require a specific target (e.g. Flicker Strike) and are not merely cast at a location will typically not work with Hydrosphere.
A Hydrosphere is considered a solid entity; it can block narrow passageways or bridges unless an entity has Phasing or can blink over small obstacles. Projectiles that hit a Hydrosphere will consume a hit and cause any relevant projectile behaviours to occur. It has a hit internal cooldown of 1 second that cannot be modified by increased cooldown recovery rate.
Skill interactions
Brands: Brands cannot attach to hydrosphere. Activations of brands attached to other creatures can hit the hydrosphere.
Chain HookChain HookAttack, AoE, Movement, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 120% of base
Attack Damage: (115-169)% of base
Effectiveness of Added Damage: (115-169)%Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.+1 Radius per 5 Rage
Gain 1 Rage if this Skill Hits any Enemies
Additional Effects per 1% Quality:
0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Grants Rage when hitting the hydrosphere. At a sufficient distance, Chain Hook will pull the player towards the hydrosphere.
Chaining skills: Skills can chain off the hydrosphere on their first hit. They will not chain from the enemies to the hydrosphere.
Curses: Hydrosphere cannot be affected by hexes or marks. However, since Hydrosphere itself does hit with its pulses, it can be used to curse on hit when linked with Hextouch Support.
Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
Level: (1-20)
Cost: (8-10) Mana
Projectile Speed: 3260
AoE Radius: 15Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1 seconds
Explosion deals 50% less Base Damage
Explosion will have (47-522) to (71-783) added Fire Damage
+2 to Explosion Radius per Explosive Arrow on Target, up to +12
Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy
Additional Effects per 1% Quality:
1% chance to Ignite enemies
1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Explosive Arrows can stick into a hydrosphere and will explode as expected.
FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
Level: (1-20)
Cost: 10 Mana
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge
Additional Effects per 1% Quality:
0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Grants frenzy charge when hitting the hydrosphere.
Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 32Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Deals (1-23) to (31-1108) Lightning Damage
Cannot inflict Shock
Base duration is 6 seconds
Storm Hits an Enemy every 0.25 Seconds
Creates a storm when you Kill a Shocked Enemy
Buff grants (2-19) to (7-76) Added Attack Lightning Damage
Buff grants (2-19) to (7-76) Added Spell Lightning Damage
Additional Effects per 1% Quality:
Buff grants 0.75% increased Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Lightning strikes will target the hydrosphere but since it cannot shock, it would need to be able to inflict another valid ailment to make it pulse.
Strike skills: When combined with skills that deal area of effect damage, such as Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-185)% of base
Effectiveness of Added Damage: (110-185)%
Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
Fires 3 additional Projectiles
60% of Physical Damage Converted to Fire Damage
+(2-6) to Melee Strike Range
Projectiles deal 50% less Damage with Hits and Ailments
Additional Effects per 1% Quality:
1% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or skills supported by
Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 130%
AoE Radius: 14Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets
Supported Skills deal (50-41)% less Damage to surrounding targets
Supported Skills have (0-57)% more Melee Splash Area of Effect
Additional Effects per 1% Quality:
Supported Skills have 0.5% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket., these extra strikes can cause an area of effect overlap back onto the primary target that may increase single target DPS. However, after the addition of a 1 second hit internal cooldown, this may no longer be an effective strategy.
Elemental proliferation: When linked with Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 110%Supports any skill that hits enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies
Elemental Ailments caused by Supported Skills spread to other enemies in a Radius of (12-15)
Supported Skills have 20% chance to Freeze, Shock and Ignite
Additional Effects per 1% Quality:
0.5% increased Duration of Elemental Ailments on EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. or similarly given a source of proliferation, the orb will proliferate ailments on itself to nearby enemies. The emitted proliferation aura moves with the orb as it moves.
Reflected Ailments
Maligaro's RestraintMaligaro's Restraint
Chain BeltRequires Level 44+(9-20) to maximum Energy ShieldAdds 1 to (30-50) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
60% increased Damage while Shocked
15% increased Movement Speed while Shocked"Our genius will pave the way forward.
May all who are worthy be improved!"
- Inquisitor Maligaro: Shocking hydrosphere reflects the same shock on the player.
The FulcrumThe Fulcrum
Ezomyte StaffWarstaff
Physical Damage: (127.2-148.4) to (384-448)
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 13Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are IgnitedTo stand at the confluence of the elements,
the master must achieve perfect balance.: All Cold and Lightning ailments applied to hydrosphere reflect to the player.
Gem level progression
Level | ![]() | ![]() | Mana Cost | Physical Damage | Exp. | Total Exp. |
---|---|---|---|---|---|---|
1 | 34 | 79 | 12 | 37 to 56 | 0 | 0 |
2 | 36 | 83 | 12 | 43 to 65 | 252595 | 252595 |
3 | 38 | 88 | 13 | 51 to 76 | 314394 | 566989 |
4 | 40 | 92 | 13 | 59 to 88 | 388734 | 955723 |
5 | 42 | 96 | 14 | 69 to 103 | 477437 | 1433160 |
6 | 44 | 100 | 14 | 80 to 120 | 583786 | 2016946 |
7 | 46 | 104 | 15 | 93 to 139 | 710359 | 2727305 |
8 | 48 | 109 | 15 | 107 to 161 | 1355511 | 4082816 |
9 | 50 | 113 | 15 | 124 to 186 | 1138877 | 5221693 |
10 | 52 | 117 | 16 | 144 to 215 | 1368233 | 6589926 |
11 | 54 | 121 | 16 | 166 to 249 | 1638338 | 8228264 |
12 | 56 | 125 | 17 | 191 to 287 | 1956648 | 10184912 |
13 | 58 | 130 | 17 | 221 to 331 | 3655184 | 13840096 |
14 | 60 | 134 | 18 | 254 to 381 | 3017327 | 16857423 |
15 | 62 | 138 | 18 | 293 to 439 | 3576232 | 20433655 |
16 | 64 | 142 | 18 | 337 to 505 | 9164731 | 29598386 |
17 | 66 | 146 | 19 | 387 to 580 | 17861428 | 47459814 |
18 | 68 | 151 | 19 | 444 to 666 | 46032386 | 93492200 |
19 | 69 | 153 | 20 | 476 to 714 | 87248039 | 180740239 |
20 | 70 | 155 | 20 | 510 to 765 | 157972052 | 338712291 |
21 | 72 | 159 | 20 | 585 to 877 | N/A | N/A |
22 | 74 | N/A | 21 | 670 to 1006 | N/A | N/A |
23 | 76 | N/A | 21 | 768 to 1152 | N/A | N/A |
24 | 78 | N/A | 21 | 879 to 1319 | N/A | N/A |
25 | 80 | N/A | 22 | 1006 to 1510 | N/A | N/A |
26 | 82 | N/A | 22 | 1151 to 1727 | N/A | N/A |
27 | 84 | N/A | 23 | 1316 to 1974 | N/A | N/A |
28 | 86 | N/A | 23 | 1504 to 2256 | N/A | N/A |
29 | 88 | N/A | 24 | 1718 to 2577 | N/A | N/A |
30 | 90 | N/A | 24 | 1962 to 2943 | N/A | N/A |
31 | 91 | N/A | 24 | 2096 to 3144 | N/A | N/A |
32 | 92 | N/A | 25 | 2239 to 3359 | N/A | N/A |
33 | 93 | N/A | 25 | 2392 to 3588 | N/A | N/A |
34 | 94 | N/A | 25 | 2555 to 3832 | N/A | N/A |
35 | 95 | N/A | 25 | 2729 to 4093 | N/A | N/A |
36 | 96 | N/A | 25 | 2914 to 4371 | N/A | N/A |
37 | 97 | N/A | 26 | 3111 to 4667 | N/A | N/A |
38 | 98 | N/A | 26 | 3322 to 4983 | N/A | N/A |
39 | 99 | N/A | 26 | 3547 to 5320 | N/A | N/A |
40 | 100 | N/A | 26 | 3786 to 5679 | N/A | N/A |
Gem quality
Type | Stats (per 1% quality) | Weight |
---|---|---|
Superior | 0.5% increased Pulse Frequency | 50 |
Anomalous | 0.5% increased Cast Speed | 100 |
Divergent | 0.5% increased Area of Effect | 100 |
Item acquisition
Hydrosphere can drop anywhere.
Recipes
Hydrosphere can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
13 | ![]() ![]() ![]() CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all. ![]() | Random corrupted level 21 Spell gem | A |
6 | ![]() ![]() ![]() - Ezomyte Proverb ![]() | Random level 20 gem | A |
8 | ![]() ![]() ![]() Alternate Quality: +19%Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home. ![]() | Random level 19 gem with 19% alternative quality | A |
8 | ![]() ![]() ![]() Alternate Quality: +23% CorruptedEvery obsession began with a single, innocent taste. ![]() | Random corrupted level 21 gem with 23% alternative quality | A |
3 | ![]() ![]() ![]() Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter ![]() | Random gem with 20% quality | A |
1 | ![]() Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. Shift click to unstack. ![]() | Random gem with 1–20% quality | A |
1 | ![]() ![]() ![]() ![]() | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Breaking the Seal Act 4 | ✓ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Breaking the Seal Act 4 Petarus and Vanja | ✓ | ✓ | ✗ | ✗ | ✗ | ✓ | ✓ |
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Hydrosphere.
Name | ![]() | Labyrinth | Stats | Spawn Weighting |
---|---|---|---|---|
Enchantment Hydrosphere Damage 1 | 66 | Merciless Labyrinth | Hydrosphere deals 25% increased Damage | helmet 100 |
Enchantment Hydrosphere Damage 2 | 75 | Eternal Labyrinth | Hydrosphere deals 40% increased Damage | helmet 100 |
Enchantment Hydrosphere Exposure Amount 1 | 66 | Merciless Labyrinth | Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying -4% to Resistances | helmet 100 |
Enchantment Hydrosphere Exposure Amount 2 | 75 | Eternal Labyrinth | Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying -6% to Resistances | helmet 100 |
Enchantment Hydrosphere Pulse Frequency 1 | 66 | Merciless Labyrinth | Hydrosphere has 20% increased Pulse Frequency | helmet 100 |
Enchantment Hydrosphere Pulse Frequency 2 | 75 | Eternal Labyrinth | Hydrosphere has 30% increased Pulse Frequency | helmet 100 |
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.17.0 |
|
3.13.1e |
|
3.13.0 |
|
References
- ↑ ZiggyD, 1/25/2021, https://www.youtube.com/watch?v=K7i0kkgS7AI