Evasion

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Not to be confused with Dodge.

This article needs to be updated.

Reason: Out of date following the version 3.16.0 and potentially version 3.7.0 changes to evasion/accuracy

Please update this article to reflect newly available information. Relevant discussion may be found on the talk page.

Evasion is the first layer of defence that affects a character's chance to evade incoming attacks. Evasion is opposed by the attacker's accuracy. Evasion is one of the four core defences that can appear locally on equipment, along with armour, energy shield and ward.

All classes start with 15 base evasion rating. Gaining a level does not implicitly grant an increase to evasion.[1].

Dexterity grant a bonus to evasion. Every 5 points of dexterity grants 1% increased Evasion Rating. Values of dexterity that are not multiples of 5 will be rounded up to the nearest multiple of 5 (e.g. 141 dexterity will be rounded to 145).

Mechanics

This section needs to be updated.

Reason: requires new 3.16.0 values for Evasion

Please update this article to reflect newly available information. Relevant discussion may be found on the talk page.

Evading an attack prevents all damage from the attack and other harmful effects including ailments and stun. Spells do not normally check for evasion. The chance to evade an attack is based on the defender's evasion rating, though the actual chance to be hit by an attack also depends on the attacker's accuracy. Because chance to hit cannot be lower than 5%, chance to evade cannot exceed 95%.

[2]

There are two modifiers which bypass evasion: Cannot Evade enemy Attacks (from for example the Unwavering Stance keystone or Ezomyte PeakEzomyte Peak
Iron Hat
Armour: (84-113)(15-20)% increased Area of Effect
+(75-100) to Armour
+(25-50) to maximum Life
Unwavering Stance
Centuries of servitude, a day
of glory, an eternity of death.
), and attacks using Hits can't be evaded.

Evasion also gives an implicit chance to not receive critical strikes from attacks.[3] If an incoming critical strike hit succeeds the initial hit/miss roll, a secondary check is performed to determine if it is a critical strike. If the first roll succeeds but the second roll fails, the non-crit damage is applied. Spell critical strikes ignore evasion.

Evasion does not calculate the chance of each hit independently. Instead, it uses a deterministic "entropy" based system to ensure that enemies won't get long strings of hits or misses by chance.[3] To summarize, these are the calculation steps in each attack:

  1. If it is the first time an entity is attacked, or if the time between the last attack and this one is larger than 100 server ticks (3.33 seconds), randomize the entropy value from 0–99.
    Evade chance as a function of Evasion Rating and Attacker Accuracy. Monsters at level 84 (Tier 16 Maps) have been highlighted.
    Evade chance as a function of Evasion Rating and Attacker Accuracy.  Monsters at level 84 (Tier 16 Maps) have 538 accuracy.
  2. Calculate chance to hit of the attacker using the above formula, and add this integer to the entropy value.
  3. If resulted entropy value is lower than 100 the hit counts as evade. When the value gets increased to 100 or greater, the check counts as a hit, and entropy value is subtracted by 100.
  4. A critical hit is evaded on a separate random roll and will not affect entropy.
Examples [Expand]

Example

A player is fighting three monsters, one (A) with a 70% chance to hit and two (B, C) with a 45% chance to hit.

  • A attacks. The player's entropy value is a random number between 0-99, in this case 37.
  • A adds 70 to the counter, raising it to 100 or greater, and hits. 100 is subtracted and the entropy is now at 7.
  • B attacks, adding 45. 52
  • C attacks, adding 45. 97
  • A attacks, adding 70. This hits and the entropy becomes 67. It happens to be a critical strike, which means it has a 70% chance to do bonus damage. This roll is independent and doesn't affect entropy.
  • The player runs away for >6 seconds, so a new entropy value will be rolled on the next attack.

As a result, if a player has a 1 in N chance to be hit, then the player will be hit exactly once for every N consecutive attacks. This eliminates all possibilities of lucky and/or unlucky streaks. It is still based on chance because of the entropy's value randomization in the first step. Note that if multiple mobs are attacking one character, all of the mobs' attacks share the same entropy value.[4] Also note that the chance to evade calculation on the character page is based on the average accuracy of a monster at the player's level.

Interaction with Avoidance

Chance to Avoid X Damage is separate from evasion and chance to hit, and does not contribute to the calculation. As avoidance still is considered taking a hit, the evasion roll occurs prior to avoidance.

Modifiers to chance to hit and chance to evade

Certain modifiers apply directly to the Chance to Hit and Chance to Evade stats, such as +(5-8)% chance to Evade Attack Hits while affected by Grace from Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
. These modifiers are unaffected by modifiers to Accuracy or Evasion Rating, but will be scaled by modifiers to Chance to Hit/Chance to Evade (such as Arrow Dancing).

Skill gems

Related base stats

GemStr.Dex.Int.Required level
GraceGraceAura, Spell, AoE
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 24Casts an aura that grants evasion to you and your allies.+(0-1.9) metres to radius
You and nearby allies gain (227-2575) additional Evasion Rating
You and nearby allies gain (20-29)% more Evasion rating

Additional Effects From 1-20% Quality:
(2-40)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A24
Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
Level: (1-20)
Cost: (7-10) Mana
Attack Time: 0.65 sec
Critical Strike Chance: 5.00%
Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage
(47-203) to (70-304) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires 3 additional Projectiles
Primary Projectile Chains +3 Times

Additional Effects From 1-20% Quality:
Fires (0.1-2) additional Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A28
Spectral Shield Throw of ShatteringSpectral Shield Throw of ShatteringAttack, Projectile, Cold
Level: (1-20)
Cost: (8-12) Mana
Attack Time: 0.75 sec
Critical Strike Chance: 5.00%
Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 25% less Damage
(57-248) to (86-372) Base Off Hand Cold Damage
(4-7) to (5-9) Added Cold Damage per 15 Evasion Rating on Shield
Fires (6-12) additional Projectiles

Additional Effects From 1-20% Quality:
(1-20)% more Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A28
Defiance BannerDefiance BannerAoE, Spell, Duration, Aura, Physical
Level: (1-20)
Reservation: 10% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Casting once reserves mana to carry a banner which increases the armour and evasion of nearby allies, and reduces the critical strike chance of nearby enemies. Gains stages over time while carrying the banner near enemies. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.You and nearby Allies have (15-24)% increased Armour and Evasion Rating
Nearby Enemies have (30-40)% reduced Critical Strike Chance
Gain 1 Stage every 0.2 seconds while an Enemy is Nearby
Taunt nearby Enemies for 0.15 seconds per Stage on Placing the Banner
Enemies Taunted this way deal 15% less Damage
Base Duration of 10.00 seconds after being Placed
+1 second to Base Placed Banner Duration per Stage
When placed, 8% increased Area of Effect per Stage
When placed, 1% increased Aura effect per Stage

Additional Effects From 1-20% Quality:
(0.5-10)% increased effect of Aura
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A16
Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
Level: (1-20)
Cost: 10 Mana
Attack Time: 0.50 sec
Critical Strike Chance: 5.00%
AoE Radius: 8 / 16
Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
75% increased Stun Threshold reduction on enemies at Maximum charge distance
100% more Damage with Hits at Maximum Charge Distance
(90-109)% increased Movement Speed

Additional Effects From 1-20% Quality:
(1-20)% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A10
Shield CrushShield CrushAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Attack Time: 0.80 sec
Critical Strike Chance: 5.00%
Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
+(0-0.6) metres to radius

Additional Effects From 1-20% Quality:
Deals up to (0.5-10)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A1

Related quality stats

There are currently no skill gems that have quality stats related to evasion.

Support gems

Related base stats

There are currently no support gems that have stats related to evasion.

Related quality stats

There are currently no support gems that have quality stats related to evasion.

Mechanics Scaled by Evasion Rating

Unique Items

The following items provide some bonuses that scale with evasion rating.

ItemRequired levelStats
Cerberus LimbCerberus Limb
Blood Sceptre
Sceptre
Physical Damage: 30-55
Critical Strike Chance: 6.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 47, 81 Str, 81 Int24% increased Elemental Damage(70-100)% increased Spell Damage
(15-20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
The greatest of guardians make the greatest of sacrifices.
4724% increased Elemental Damage(70-100)% increased Spell Damage
(15-20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
Queen of the ForestQueen of the Forest
Destiny Leather
Evasion: (1803-2451)
Movement Speed: -3%
Requires Level 59, 160 Dex(200-240)% increased Evasion Rating
+(60-70) to maximum Life
+(6-10)% to Fire Resistance
+(26-40)% to Cold Resistance
+(11-25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 600 Evasion Rating, up to 75%
-(50-40) Physical Damage taken from Hits by Animals
Shedding away her regal past,
she forged a new destiny.
Sacrificing the ephemeral joys of man,
she embraced the eternal grasp of nature.
Seizing her one true wish,
she found peace at last.
59(200-240)% increased Evasion Rating
+(60-70) to maximum Life
+(6-10)% to Fire Resistance
+(26-40)% to Cold Resistance
+(11-25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 600 Evasion Rating, up to 75%
-(50-40) Physical Damage taken from Hits by Animals
DreamfeatherDreamfeather
Eternal Sword
One Handed Sword
Physical Damage: (71-91) to (133-148)
Critical Strike Chance: 5.00%
Attacks per Second: (1.80-1.88)
Weapon Range: 1.1 metres
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Evasion Rating
3% increased Movement Speed
+(280-300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion Rating
She dances a dance beneath the shade,
The twilight shroud her only blade,
Who now hears her feathersteps flowing?
Beneath the stars, the moondrops glowing.
66+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Evasion Rating
3% increased Movement Speed
+(280-300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion Rating
PerseverancePerseverance
Vanguard Belt
Requires Level 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
+(20-40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
Melee Hits which Stun Fortify
You have Onslaught while Fortified
"Some blows must be evaded. Some blows must be endured.
The trick is to tell them apart."
- Daresso, the Sword King
78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
+(20-40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
Melee Hits which Stun Fortify
You have Onslaught while Fortified

Mods

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Tul'sItemPrefix1Evasion Rating is increased by Overcapped Cold ResistanceN/A

Related items

Flasks

ItemRequired levelDurationUsageCapacityBuff EffectsStats
Jade FlaskJade FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
+1500 to Evasion Rating
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
276.003060+1500 to Evasion RatingN/A
Stibnite FlaskStibnite FlaskLasts 8.00 Seconds
Consumes 40 of 60 Charges on use
20% more Evasion Rating
Requires Level 27Creates a Smoke Cloud on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
278.00406020% more Evasion RatingCreates a Smoke Cloud on Use

Unique items

Notable Evasion Rating

Unique items that can potentially grant upwards of 1,000 Evasion rating.

ItemRequired levelEV
Gruthkul's PeltGruthkul's Pelt
Wyrmscale Doublet
Armour: (840-1180)
Evasion: (840-1180)
Movement Speed: -3%
Requires Level 38, 57 Str, 57 Dex100% increased Global Physical Damage
+(240-300) to maximum Life
(300-400)% increased Armour and Evasion
Regenerate 10% of Life per second
15% increased Character Size
Spell Skills deal no Damage
Your Spells are disabled
Simple is the life of the bear.
38(840-1180)
Cloak of DefianceCloak of Defiance
Lacquered Garb
Evasion: (1144-1645)
Energy Shield: (236-340)
Movement Speed: -3%
Requires Level 52, 76 Dex, 76 Int(300-400)% increased Evasion and Energy Shield
+(100-150) to maximum Mana
Regenerate 1% of Mana per second
Mind Over Matter
When the throat roars,
As eyes weep,
When the hand grips hard
With trembling fingers,
When belly twists
Yet legs stand strong,
That is the work
Of the Defiant Heart.
52(1144-1645)
Bronn's LitheBronn's Lithe
Cutthroat's Garb
Evasion: (1590-2079)
Movement Speed: -3%
Requires Level 53, 145 Dex+5 to Level of Socketed Movement Gems
10% increased Attack Speed
(60-100)% increased Damage with Movement Skills
(200-250)% increased Evasion Rating
10% increased Movement Speed
Forget your kite shield. Just put the biggest man
in the field between you and the archers.
53(1590-2079)
The Rat CageThe Rat Cage
Sharkskin Tunic
Evasion: (1118-1414)
Movement Speed: -3%
Requires Level 56, 152 Dex(100-120)% increased Evasion Rating
+(200-300) to maximum Life
15% increased Movement Speed
100% of Fire Damage from Hits taken as Physical Damage
The truth lies inside every man, if you dig around.
Many a confession was found in the bowels of Axiom.
56(1118-1414)
Queen of the ForestQueen of the Forest
Destiny Leather
Evasion: (1803-2451)
Movement Speed: -3%
Requires Level 59, 160 Dex(200-240)% increased Evasion Rating
+(60-70) to maximum Life
+(6-10)% to Fire Resistance
+(26-40)% to Cold Resistance
+(11-25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 600 Evasion Rating, up to 75%
-(50-40) Physical Damage taken from Hits by Animals
Shedding away her regal past,
she forged a new destiny.
Sacrificing the ephemeral joys of man,
she embraced the eternal grasp of nature.
Seizing her one true wish,
she found peace at last.
59(1803-2451)
MistwallMistwall
Lacquered Buckler
Chance to Block: 24%
Evasion: (1049-1372)
Movement Speed: -3%
Requires Level 60, 154 Dex6% increased Movement Speed(120-150)% increased Evasion Rating
10% increased Movement Speed
+(10-20)% to Fire and Cold Resistances
+(8-15)% chance to Avoid Elemental Damage from Hits while Phasing
You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently
You have Phasing if you have Blocked Recently
Light as a board,
Stiff as a feather.
60(1049-1372)
Replica MistwallReplica Mistwall
Lacquered Buckler
Chance to Block: 24%
Evasion: (1049-1372)
Movement Speed: -3%
Requires Level 60, 154 Dex6% increased Movement Speed(120-150)% increased Evasion Rating
10% increased Movement Speed
+(10-20)% to Fire and Cold Resistances
You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently
+(8-15)% chance to Avoid Physical Damage from Hits while Phasing
You have Phasing if you have Blocked Recently
"For personal defence, Prototype #444 is fantastic. It is one hundred percent effective seventy five percent of the time... once."
- Lead Researcher Ksaret
60(1049-1372)
Carcass JackCarcass Jack
Varnished Coat
Evasion: (851-1085)
Energy Shield: (173-222)
Movement Speed: -3%
Requires Level 62, 96 Dex, 96 Int(120-150)% increased Evasion and Energy Shield
+(50-70) to maximum Life
+(9-12)% to all Elemental Resistances
(40-50)% increased Area of Effect
(40-50)% increased Area Damage
Extra gore
"...The discomfort shown by the others is amusing, but none
can deny that my work has made quite the splash..."
- Maligaro's Journal
62(851-1085)
Garukhan's FlightGarukhan's Flight
Stealth Boots
Evasion: (880-1113)Requires Level 62, 117 Dex+(30-40) to Dexterity
(300-340)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 Dexterity
The higher you soar, the further you must fall.
62(880-1113)
KintsugiKintsugi
Exquisite Leather
Evasion: (1548-2106)
Movement Speed: -3%
Requires Level 62, 170 Dex(120-160)% increased Evasion Rating
+(30-50)% to Fire Resistance
35% less Damage taken if you have not been Hit Recently
100% increased Evasion Rating if you have been Hit Recently
Do not hide your flaws, your cracks,
mend them, and display them proudly.
For it is these that set us apart.
62(1548-2106)
PerepiteiaPerepiteia
Ezomyte Spiked Shield
Chance to Block: 25%
Evasion: (724-1045)
Energy Shield: (148-215)
Movement Speed: -3%
Requires Level 62, 85 Dex, 85 Int<One to three random synthesis implicit modifiers>+(1-3) to Level of Socketed Lightning Gems
Triggers Level 20 Lightning Aegis when Equipped
(1-20)% increased Attack Speed
(1-20)% increased Cast Speed
(300-400)% increased Evasion and Energy Shield
+(1-75) to maximum Mana
(1-20)% increased Movement Speed
Something within the machine never stops moving,
but Oriathan scholars dare not open it to find out why.
62(724-1045)
The AdmiralThe Admiral
Varnished Coat
Evasion: (774-1041)
Energy Shield: (158-213)
Movement Speed: -3%
Requires Level 62, 96 Dex, 96 Int+(30-40) to Intelligence
(100-140)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
(5-10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
The Oriathans built their empire on naval mobility, which allowed them to wage war wherever their enemy was weakest.
62(774-1041)
Yriel's FosteringYriel's Fostering
Exquisite Leather
Evasion: (1619-2025)
Movement Speed: -3%
Requires Level 62, 170 DexGrants Level 20 Summon Bestial Rhoa Skill
+(300-400) to Accuracy Rating
(130-150)% increased Evasion Rating
+(90-100) to maximum Life
Projectile Attack Skills have (40-60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Maim on Hit while
you have a Bestial Minion
(10-15)% increased Attack and Movement Speed while you have a Bestial Minion
Feed a beast and it will not hunt.
Protect it and it will not fight.
Ferocity must be learned, not taught.
It is suffering that forges the greatest warriors.
62(1619-2025)
Yriel's FosteringYriel's Fostering
Exquisite Leather
Evasion: (1619-2025)
Movement Speed: -3%
Requires Level 62, 170 DexGrants Level 20 Summon Bestial Snake Skill
+(300-400) to Accuracy Rating
(130-150)% increased Evasion Rating
+(90-100) to maximum Life
Projectile Attack Skills have (40-60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Poison on Hit while
you have a Bestial Minion
Adds (13-19) to (23-29) Chaos Damage to Attacks while you have a Bestial Minion
Feed a beast and it will not hunt.
Protect it and it will not fight.
Ferocity must be learned, not taught.
It is suffering that forges the greatest warriors.
62(1619-2025)
Yriel's FosteringYriel's Fostering
Exquisite Leather
Evasion: (1619-2025)
Movement Speed: -3%
Requires Level 62, 170 DexGrants Level 20 Summon Bestial Ursa Skill
+(300-400) to Accuracy Rating
(130-150)% increased Evasion Rating
+(90-100) to maximum Life
Projectile Attack Skills have (40-60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while
you have a Bestial Minion
Adds (11-16) to (21-25) Physical Damage to Attacks while you have a Bestial Minion
Feed a beast and it will not hunt.
Protect it and it will not fight.
Ferocity must be learned, not taught.
It is suffering that forges the greatest warriors.
62(1619-2025)
Daresso's DefianceDaresso's Defiance
Full Dragonscale
Armour: (1316-1731)
Evasion: (1044-1372)
Movement Speed: -3%
Requires Level 63, 115 Str, 94 Dex(180-220)% increased Armour and Evasion
+(60-90) to maximum Life
2% of Physical Attack Damage Leeched as Life
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
100% increased Effect of Onslaught on you
"When your back is against the wall,
And your opponent is bleeding you dry,
There is only one appropriate response:
Unbridled, overwhelming violence."
- Daresso, the Sword King
63(1044-1372)
Hyrri's IreHyrri's Ire
Zodiac Leather
Evasion: (2049-3142)
Movement Speed: -3%
Requires Level 65, 197 Dex+(40-50) to Dexterity
(140-220)% increased Evasion Rating
25% increased Chill Duration on Enemies
(105-145) to (160-200) Added Cold Damage with Bow Attacks
+30% chance to Suppress Spell Damage
Hyrri loosed a barrage of arrows,
tipped with a poisoned hatred
only oppression can ferment.
65(2049-3142)
Replica Eternity ShroudReplica Eternity Shroud
Blood Raiment
Evasion: (872-1252)
Energy Shield: (146-210)
Movement Speed: -3%
Requires Level 65, 107 Dex, 90 IntTrigger Level 20 Shade Form when Hit
(100-150)% increased Evasion and Energy Shield
+(70-100) to maximum Life
+(17-23)% to Chaos Resistance
Gain (3-5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
"The form of this replica came to me in a troubled dream.
I do not believe we should ever allow it to be used."
- Researcher Arn
65(872-1252)
Replica Hyrri's IreReplica Hyrri's Ire
Zodiac Leather
Evasion: (2049-3142)
Movement Speed: -3%
Requires Level 65, 197 Dex(140-220)% increased Evasion Rating
(12-18) to (231-347) Added Lightning Damage with Wand Attacks
25% increased Shock Duration on Enemies
+(40-50) to Intelligence
+30% chance to Suppress Spell Damage
"Yes, a catastrophic storm erupted, and yes, they screamed for me
to stop the experiment... but you know how I am with screams."
- Researcher Olesya, on #2999 and the loss of Outpost Eight
65(2049-3142)
Replica Perfect FormReplica Perfect Form
Zodiac Leather
Evasion: (2135-2946)
Movement Speed: -3%
Requires Level 65, 197 Dex(150-200)% increased Evasion Rating
-30% to Cold Resistance
+20% chance to Block Attack Damage
Evasion Rating is increased by Overcapped Cold Resistance
Versatile Combatant
""This is what I've been trying to tell you. This prototype
was different before. Now, it's always been this way!"
- Researcher Graven"
65(2135-2946)
The Eternity ShroudThe Eternity Shroud
Blood Raiment
Evasion: (872-1252)
Energy Shield: (146-210)
Movement Speed: -3%
Requires Level 65, 107 Dex, 90 IntTrigger Level 20 Glimpse of Eternity when Hit
(100-150)% increased Evasion and Energy Shield
+(70-100) to maximum Life
+(17-23)% to Chaos Resistance
Gain (3-5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
There can be no defence against the celestial siblings entropy and time.
65(872-1252)
The Perfect FormThe Perfect Form
Zodiac Leather
Evasion: (2135-2946)
Movement Speed: -3%
Requires Level 65, 197 Dex+50% chance to Suppress Spell Damage
(150-200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Acrobatics
We share one space,
speak one voice,
act through one body.
A flawless crystal.
Brittle.
65(2135-2946)
The Snowblind GraceThe Snowblind Grace
Zodiac Leather
Evasion: (1537-1964)
Movement Speed: -3%
Requires Level 65, 197 Dex(10-15)% increased Dexterity
(80-100)% increased Evasion Rating
+(40-60) to maximum Life
50% increased Arctic Armour Buff Effect
Arctic Armour has no Reservation
We dance in the white, like water,
colliding as many and emerging as one.

This item can be transformed with a Blessing of Tul
65(1537-1964)
Font of ThunderFont of Thunder
Mirrored Spiked Shield
Chance to Block: 26%
Evasion: (755-1044)
Energy Shield: (155-210)
Movement Speed: -3%
Requires Level 66, 85 Dex, 85 Int+5% chance to Suppress Spell Damage(400-500)% increased Evasion and Energy Shield
(25-40)% increased Mana Regeneration Rate
+50% chance to be Shocked
40% of Cold Damage taken as Lightning Damage
40% of Fire Damage taken as Lightning Damage
The lightning fears not the flame.
66(755-1044)
Leper's AlmsLeper's Alms
Mirrored Spiked Shield
Chance to Block: (29-30)%
Evasion: (906-1218)
Energy Shield: (186-245)
Movement Speed: -3%
Requires Level 66, 85 Dex, 85 Int+5% chance to Suppress Spell Damage(500-600)% increased Evasion and Energy Shield
+(60-80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3-4)% Chance to Block
Shared Suffering
One's burden is another's gift.
66(906-1218)
The Bringer of RainThe Bringer of Rain
Nightmare Bascinet
Armour: (486-748)
Evasion: (699-1072)
Requires Level 67, 62 Str, 85 DexSocketed Gems are Supported by Level 30 Melee Physical Damage
Socketed Gems are Supported by Level 30 Faster Attacks
Socketed Gems are supported by Level 30 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
(200-300)% increased Armour and Evasion
+(200-300) to maximum Life
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore
"What lies beneath your feet?!"
"Sacred ground, watered with tears of blood!"
67(699-1072)
Atziri's ReflectionAtziri's Reflection
Golden Buckler
Chance to Block: 25%
Evasion: (991-1221)
Energy Shield: (180-200)
Movement Speed: -3%
Requires Level 68, 130 Dex6% increased Movement Speed+(40-60) to Intelligence
(180-200)% increased Evasion Rating
+(180-200) to maximum Energy Shield
+(20-30)% to all Elemental Resistances
Hex Reflection
Unaffected by Curses
(15-20)% increased Effect of your Curses
"At last, my beauty is beyond reproach."
- Atziri, Queen of the Vaal
68(991-1221)
Cospri's WillCospri's Will
Assassin's Garb
Evasion: (1842-2433)Requires Level 68, 183 Dex3% increased Movement Speed(150-200)% increased Evasion Rating
+(31-53)% to Chaos Resistance
You can apply an additional Curse
Your Hexes can affect Hexproof Enemies
Always Poison on Hit against Cursed Enemies
Curse their vile Council,
They cast me aside as if I am some bastard child.
If they only knew the power I possess.
68(1842-2433)
TinkerskinTinkerskin
Sadist Garb
Evasion: (1024-1325)
Energy Shield: (223-288)
Movement Speed: -3%
Requires Level 68, 103 Dex, 109 Int(140-170)% increased Evasion and Energy Shield
+(60-90) to maximum Life
(10-15)% increased Cooldown Recovery Rate for throwing Traps
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
Recover 100 Life when your Trap is triggered by an Enemy
Recover 50 Energy Shield when your Trap is triggered by an Enemy
Thin is the line between mechanical genius and magic.
68(1024-1325)
Cherrubim's MaleficenceCherrubim's Maleficence
Triumphant Lamellar
Armour: (988-1311)
Evasion: (1240-1647)
Movement Speed: -3%
Requires Level 69, 95 Str, 116 Dex(50-80)% increased Chaos Damage
(160-200)% increased Armour and Evasion
+(70-100) to maximum Life
100% increased total Recovery per second from Life Leech
"The Consort of Chaos descended,
swiftly, brutally, artfully, she consumed the living,
leaving naught behind but a Rosemarie bloom,
to celebrate the massacre."
- Blass, explorer, hunter, adventurer
69(1240-1647)
Farrul's FurFarrul's Fur
Triumphant Lamellar
Armour: (760-1092)
Evasion: (954-1372)
Movement Speed: -3%
Requires Level 69, 95 Str, 116 Dex(100-150)% increased Armour and Evasion
+(80-100) to maximum Life
Aspect of the Cat has no Reservation
+2.00 seconds to Cat's Stealth Duration
Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth
You have Phasing while you have Cat's Stealth
The First of the Plains was the First of the Hunt
It was she who showed us that there is honour in waiting in the shadows and picking your moment.
69(954-1372)
Replica Farrul's FurReplica Farrul's Fur
Triumphant Lamellar
Armour: (760-1092)
Evasion: (954-1372)
Movement Speed: -3%
Requires Level 69, 95 Str, 116 Dex(100-150)% increased Armour and Evasion
+(80-100) to maximum Life
+2.00 seconds to Cat's Agility Duration
Aspect of the Cat has no Reservation
Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility
You have Onslaught while you have Cat's Agility
"Attempt #120: the prototype has finally achieved power similar to the original without breaking all the bones of the test subject. A rousing success."
69(954-1372)
Replica Restless WardReplica Restless Ward
Carnal Armour
Evasion: (1129-1358)
Energy Shield: (329-395)
Movement Speed: -3%
Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum Mana(220-250)% increased Evasion and Energy Shield
+(60-80) to maximum Life
6% increased Movement Speed per Frenzy Charge
-2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
Regenerate (100-140) Life per second per Endurance Charge
"Further research must be done on Prototype #282.
There is power here, if it can be tapped."
71(1129-1358)
Shroud of the LightlessShroud of the Lightless
Carnal Armour
Evasion: (917-1086)
Energy Shield: (267-316)
Movement Speed: -3%
Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum ManaHas 2 Abyssal Sockets
Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160-180)% increased Evasion and Energy Shield
3% increased Maximum Life per Abyss Jewel affecting you
3% increased Maximum Mana per Abyss Jewel affecting you
Look to the darkness for nourishment and you will never go hungry.
71(917-1086)
Shroud of the LightlessShroud of the Lightless
Carnal Armour
Evasion: (917-1086)
Energy Shield: (267-316)
Movement Speed: -3%
Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum ManaHas 3 Abyssal Sockets
Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160-180)% increased Evasion and Energy Shield
3% increased Maximum Life per Abyss Jewel affecting you
3% increased Maximum Mana per Abyss Jewel affecting you
Look to the darkness for nourishment and you will never go hungry.
71(917-1086)
Stasis PrisonStasis Prison
Carnal Armour
Evasion: (847-1008)
Energy Shield: (247-293)
Movement Speed: -3%
Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum Mana(140-160)% increased Evasion and Energy Shield
+(80-100) to maximum Life
Temporal Rift has no Reservation
(80-100)% of Damage taken Recouped as Life
Debuffs on you expire (80-100)% faster
Those that can never die have but one wish.
71(847-1008)
The Restless WardThe Restless Ward
Carnal Armour
Evasion: (1129-1358)
Energy Shield: (329-395)
Movement Speed: -3%
Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum Mana(220-250)% increased Evasion and Energy Shield
+(60-80) to maximum Life
4% increased Movement Speed per Frenzy Charge
Regenerate 75 Life per second per Endurance Charge
(100-200)% increased Endurance, Frenzy and Power Charge Duration
Use the dead to stave off death,
An armour of bones and rot.
Hanging on with bated breath,
One lapse and all for naught.
71(1129-1358)
ShadowstitchShadowstitch
Sacrificial Garb
Armour: (1151-1701)
Evasion: (1151-1701)
Energy Shield: (234-346)
Movement Speed: -3%
Requires Level 72, 66 Str, 66 Dex, 66 Int<2 Random corrupted implicit modifiers>Has an additional Implicit Mod
+(20-30) to all Attributes
(250-350)% increased Armour, Evasion and Energy Shield
Recover (3-5)% of Life on Kill
Recover (3-5)% of Energy Shield on Kill
-(6-4)% to all Resistances for each Corrupted Item Equipped
8% increased Maximum Energy Shield for each Corrupted Item Equipped
6% increased Maximum Life for each Corrupted Item Equipped
Item has 6 Sockets and is fully linked (Hidden)
CorruptedDestined for sacrifice, they were dressed in garments that blurred the lines between this world and the next.
72(1151-1701)
Atziri's SplendourAtziri's Splendour
Sacrificial Garb
Armour: (987-1209)
Evasion: (987-1209)
Energy Shield: (67-77)
Movement Speed: -3%
Requires Level 75, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems(200-220)% increased Armour and Evasion
+(90-100) to maximum Life
+(20-24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(987-1209)
Atziri's SplendourAtziri's Splendour
Sacrificial Garb
Armour: (329-378)
Evasion: (987-1209)
Energy Shield: (411-502)
Movement Speed: -3%
Requires Level 75, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems(200-220)% increased Evasion and Energy Shield
+(70-80) to maximum Energy Shield
+(20-24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(987-1209)
Atziri's SplendourAtziri's Splendour
Sacrificial Garb
Armour: (329-378)
Evasion: (987-1209)
Energy Shield: (201-246)
Movement Speed: -3%
Requires Level 75, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems(200-220)% increased Evasion and Energy Shield
+(90-100) to maximum Life
+(20-24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(987-1209)
Atziri's SplendourAtziri's Splendour
Sacrificial Garb
Armour: (1217-1663)
Evasion: (1217-1663)
Energy Shield: (247-338)
Movement Speed: -3%
Requires Level 75, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems(270-340)% increased Armour, Evasion and Energy Shield
+(20-24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(1217-1663)
Atziri's SplendourAtziri's Splendour
Sacrificial Garb
Armour: (329-378)
Evasion: (1579-1965)
Energy Shield: (67-77)
Movement Speed: -3%
Requires Level 75, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems(380-420)% increased Evasion Rating
+(90-100) to maximum Life
+(20-24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
"When you have nothing to hide,
you have nothing to fear."
- Atziri, Queen of the Vaal
75(1579-1965)

Global Evasion increases

Unique items that grant increased global Evasion rating.

ItemRequired levelStats+% to global Evasion Rating
Emperor's MasteryEmperor's Mastery
Prismatic Jewel
Limited to: 14% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased Attributes
Learn as much as you can,
and surround yourself with people who know the rest.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
14% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased Attributes
5%
Skin of the LordsSkin of the Lords
Simple Robe
Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
CorruptedThe Lords are chosen so carefully.
Only they may grace His flesh.
1Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
Acrobatics
Ancestral Bond
Arrow Dancing
Avatar of Fire
Blood Magic
Call to Arms
Conduit
Crimson Dance
Divine Shield
Hex Master
Eldritch Battery
Elemental Equilibrium
Elemental Overload
Eternal Youth
Ghost Dance
Ghost Reaver
Glancing Blows
Iron Grip
Iron Reflexes
Iron Will
Lethe Shade
Magebane
Mind Over Matter
Minion Instability
Pain Attunement
Perfect Agony
Point Blank
Precise Technique
Resolute Technique
Runebinder
Imbalanced Guard
Solipsism
Supreme Ego
The Agnostic
The Impaler
Unwavering Stance
Vaal Pact
Versatile Combatant
Wicked Ward
Wind Dancer
Zealot's Oath
Corrupted
100%
Skin of the LoyalSkin of the Loyal
Simple Robe
Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
Item has 6 Sockets and is fully linked (Hidden)
We happily give our limbs.
A net woven to keep safe the bones of the Lords.

This item can be transformed with a Blessing of Chayula
1Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
Item has 6 Sockets and is fully linked (Hidden)
100%
Veil of the NightVeil of the Night
Great Helmet
Armour: (61-76)
Energy Shield: (14-17)
Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
The seeds of greatness are planted in darkness,
Watered by suffering,
Tended by desperation,
And bloom steel flowers of victory.
22(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
(18-22)%
BlightwellBlightwell
Clutching Talisman
Talisman Tier: 2
Requires Level 28
(15-25)% increased Global Defences+(20-30) to maximum Energy Shield
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
50% slower start of Energy Shield Recharge during any Flask Effect
(150-200)% increased Energy Shield Recharge Rate during any Flask Effect
CorruptedLong ago, the ocean was a puddle where a golden fish dwelt,
who lit the ocean from within and kept the water fresh.
When the sky burned, the fish dived deep,
never to return, and the waters turned sour.
28(15-25)% increased Global Defences+(20-30) to maximum Energy Shield
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
50% slower start of Energy Shield Recharge during any Flask Effect
(150-200)% increased Energy Shield Recharge Rate during any Flask EffectCorrupted
(15-25)%
Fury ValveFury Valve
Turquoise Amulet
Requires Level 40+(16-24) to Dexterity and Intelligence(15-25)% increased Evasion Rating
+(15-20)% to all Elemental Resistances
Skills fire 2 additional Projectiles
(20-30)% increased Projectile Speed
Modifiers to number of Projectiles instead apply
to the number of targets Projectiles Split towards
A single act of anger travels countless paths of destruction.
40+(16-24) to Dexterity and Intelligence(15-25)% increased Evasion Rating
+(15-20)% to all Elemental Resistances
Skills fire 2 additional Projectiles
(20-30)% increased Projectile Speed
Modifiers to number of Projectiles instead apply
to the number of targets Projectiles Split towards
0%
Ascent From FleshAscent From Flesh
Chain Belt
Requires Level 44+(9-20) to maximum Energy Shield+300 to Evasion Rating
+(75-80) to maximum Energy Shield
+(10-15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
30% increased Evasion Rating while Phasing
10% increased Movement Speed while Phasing
A single step forward
Snap free from the prison
Reborn into freedom eternal
44+(9-20) to maximum Energy Shield+300 to Evasion Rating
+(75-80) to maximum Energy Shield
+(10-15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
30% increased Evasion Rating while Phasing
10% increased Movement Speed while Phasing
0%
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
History teaches humility.
49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% chance to Suppress Spell Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Vaal Pact while at maximum Endurance Charges
0%
Precursor's EmblemPrecursor's Emblem
Prismatic Ring
Requires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
History teaches humility.
49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% chance to Suppress Spell Damage per Endurance Charge
+1% chance to Suppress Spell Damage per Frenzy Charge
+1% chance to Suppress Spell Damage per Power Charge
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
0%
Precursor's EmblemPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Frenzy Charge mods and one Power Charge Mod>
or
<One Frenzy Charge mod and Two Power Charge Mods>
History teaches humility.
49+(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Frenzy Charge mods and one Power Charge Mod>
or
<One Frenzy Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% chance to Suppress Spell Damage per Frenzy Charge
+1% chance to Suppress Spell Damage per Power Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
0%
Precursor's EmblemPrecursor's Emblem
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
<Three Frenzy Charge mods>
History teaches humility.
49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
<Three Frenzy Charge mods>
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
+1 to Maximum Frenzy Charges
+1% chance to Suppress Spell Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Frenzy Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Frenzy Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Regenerate 0.3% of Life per second per Frenzy Charge
You have Iron Reflexes while at maximum Frenzy Charges
0%
Eyes of the GreatwolfEyes of the Greatwolf
Greatwolf Talisman
Talisman Tier: 4
Requires Level 52
<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
(30-40)% increased Fish Bite Sensitivity
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubledCorrupted
(15-25)%
Aul's UprisingAul's Uprising
Onyx Amulet
Requires Level 55+(10-16) to all AttributesGrants Level 15 Envy Skill
+(15-20) to all Attributes
+(50-70) to maximum Life
(15-20)% increased Global Defences
Envy has no Reservation
It was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
55+(10-16) to all AttributesGrants Level 15 Envy Skill
+(15-20) to all Attributes
+(50-70) to maximum Life
(15-20)% increased Global Defences
Envy has no Reservation
(15-20)%
Aul's UprisingAul's Uprising
Onyx Amulet
Requires Level 55+(10-16) to all Attributes+(20-30) to Dexterity
(15-20)% increased Evasion Rating
+(50-70) to maximum Life
Nearby Enemies grant 25% increased Flask Charges
<Random Dexterity aura> has no Reservation
It was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
55+(10-16) to all Attributes+(20-30) to Dexterity
(15-20)% increased Evasion Rating
+(50-70) to maximum Life
Nearby Enemies grant 25% increased Flask Charges
<Random Dexterity aura> has no Reservation
Grace has no Reservation
Haste has no Reservation
Hatred has no Reservation
Purity of Ice has no Reservation
0%
OmeyocanOmeyocan
Carnal Boots
Evasion: (99-117)
Energy Shield: (20-24)
Requires Level 55, 52 Dex, 52 Int(15-20)% increased maximum Mana
+(25-30)% to Lightning Resistance
30% increased Movement Speed
10% increased Evasion Rating per 500 Maximum Mana, up to 100%
You have Onslaught while not on Low Mana
Lose 7% of Mana per Second
Only a fool seeks meaning
in a life so fleeting.
55(15-20)% increased maximum Mana
+(25-30)% to Lightning Resistance
30% increased Movement Speed
10% increased Evasion Rating per 500 Maximum Mana, up to 100%
You have Onslaught while not on Low Mana
Lose 7% of Mana per Second
0%
Three-step AssaultThree-step Assault
Shagreen Boots
Evasion: (216-302)Requires Level 55, 97 Dex+(25-35) to Dexterity
(20-40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50-70) to maximum Life
25% increased Movement Speed
30% chance to Avoid Elemental Ailments while Phasing
Move in with haste.
Strike quick, strike hard.
Vanish like smoke in the wind.
55+(25-35) to Dexterity
(20-40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50-70) to maximum Life
25% increased Movement Speed
30% chance to Avoid Elemental Ailments while Phasing
0%
ScaevaScaeva
Gladius
One Handed Sword
Physical Damage: (129-146) to (203-232)
Critical Strike Chance: (5.75-6.25)%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
Even from the back rows,
the whistling steel was mesmerising.
They watched the dance in the arena dust, silent as the dead.
A spell only broken by the spilling of blood.
6040% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
0%
Starkonja's HeadStarkonja's Head
Silken Hood
Evasion: (692-876)Requires Level 60, 138 Dex+(50-70) to Dexterity
50% reduced Damage when on Low Life
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100-130)% increased Evasion Rating
+(80-100) to maximum Life
150% increased Global Evasion Rating when on Low Life
There was no hero made out of Starkonja's death,
but merely a long sleep made eternal.
60+(50-70) to Dexterity
50% reduced Damage when on Low Life
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100-130)% increased Evasion Rating
+(80-100) to maximum Life
150% increased Global Evasion Rating when on Low Life
0%
The Eternal StruggleThe Eternal Struggle
Onyx Amulet
Requires Level 61<<Random Searing Exarch implicit>>
<<Random Eater of Worlds implicit>>
+(20-50) to Strength
+(20-50) to Dexterity
+(20-50) to Intelligence
(10-15)% increased Global Defences
Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
Simply the way it must be, so that existence may be.
61<<Random Searing Exarch implicit>>
<<Random Eater of Worlds implicit>>+(20-50) to Strength
+(20-50) to Dexterity
+(20-50) to Intelligence
(10-15)% increased Global Defences
Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
(10-15)%
ArborixArborix
Assassin Bow
Bow
Physical Damage: (123-143) to (330-355)
Critical Strike Chance: 6.70%
Attacks per Second: 1.25
Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill
Adds (80-100) to (200-225) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20-30)% increased Attack Speed if you haven't Cast Dash recently
(100-160)% increased Evasion Rating if you've Cast Dash recently
(20-30)% increased Movement Speed if you've Cast Dash recently
Travel Skills other than Dash are Disabled
Iron Reflexes
Through droughts, fires, floods and frost,
the ancient giants stand resolute,
while deep in the rich, dark earth,
their grasp stretches ever farther.
62+(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill
Adds (80-100) to (200-225) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20-30)% increased Attack Speed if you haven't Cast Dash recently
(100-160)% increased Evasion Rating if you've Cast Dash recently
(20-30)% increased Movement Speed if you've Cast Dash recently
Travel Skills other than Dash are Disabled
Iron Reflexes
0%
Darkray VectorsDarkray Vectors
Dragonscale Boots
Armour: (169-236)
Evasion: (169-236)
Requires Level 65, 62 Str, 62 Dex(40-70)% increased Armour and Evasion
10% increased Evasion Rating per Frenzy Charge
+(20-40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius
"Sirrius flew on wings of light, faster than wind, faster
than thought. But try as he might to outrun the darkness,
it was there, at every turn, waiting for him."
- Azmerian legend
65(40-70)% increased Armour and Evasion
10% increased Evasion Rating per Frenzy Charge
+(20-40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius
0%
Beltimber BladeBeltimber Blade
Eternal Sword
One Handed Sword
Physical Damage: (116.85-129.15) to (193.8-214.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72-1.80)
Weapon Range: 1.1 metres
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
By wind and wing they are carried,
Their fates not theirs to control,
Yet the fates of others dragged in their wake.
66+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
0%

Global flat Evasion

Unique items that grant a flat bonus to global Evasion rating.

ItemRequired levelStats+ to Evasion rating
Split PersonalitySplit Personality
Crimson Jewel
Limited to: 2This Jewel's Socket has 25% increased effect per Allocated Passive Skill between
it and your Class' starting location
<Two random modifiers>
CorruptedYou need not go looking for a second opinion.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1This Jewel's Socket has 25% increased effect per Allocated Passive Skill between
it and your Class' starting location
<Two random modifiers>
+40 to Accuracy Rating
+40 to Armour
+5 to Dexterity
+5 to maximum Energy Shield
+40 to Evasion Rating
+5 to Intelligence
+5 to maximum Life
+5 to maximum Mana
+5 to Strength
Corrupted
40
The Goddess BoundThe Goddess Bound
Whalebone Rapier
One Handed Sword
Physical Damage: (14-16) to (59.5-68)
Elemental Damage: 3-7
Critical Strike Chance: 5.50%
Attacks per Second: 1.92
Weapon Range: 1.4 metres
Requires Level 7, 32 Dex+25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems
Uses both hand slots
(250-300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20-40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
She paints her offer in wicked hues
An off-white grin, an elegant bruise.
To the nascent scourge she sings the ruse:
"With me in hand, what else need you use?"
7+25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems
Uses both hand slots
(250-300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20-40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
(20-40)
The IgnomonThe Ignomon
Gold Amulet
Requires Level 8(12-20)% increased Rarity of Items found20% increased Light Radius
Adds (18-24) to (32-40) Fire Damage to Attacks
+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
+20% to Fire Resistance
Nearby Enemies are Blinded
The light that reveals is the glare that blinds.
8(12-20)% increased Rarity of Items found20% increased Light Radius
Adds (18-24) to (32-40) Fire Damage to Attacks
+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
+20% to Fire Resistance
Nearby Enemies are Blinded
(100-150)
Ixchel's TemptationIxchel's Temptation
Gold Ring
Requires Level 20(6-15)% increased Rarity of Items found+(10-15) to all Attributes
Adds (7-10) to (15-18) Chaos Damage to Attacks
Adds (9-12) to (19-22) Fire Damage to Spells
+(15-20)% to Global Critical Strike Multiplier
+(80-100) to Armour
+(80-100) to Evasion Rating
+(30-35) to maximum Energy Shield
+(25-30) to maximum Life
+(20-25) to maximum Mana
+(8-10)% to all Elemental Resistances
(6-8)% increased Attack and Cast Speed
Maximum Quality is 200%
CorruptedChaos offers possibility, not outcome.
Our own imaginations ensnare us.
20(6-15)% increased Rarity of Items found+(10-15) to all Attributes
Adds (7-10) to (15-18) Chaos Damage to Attacks
Adds (9-12) to (19-22) Fire Damage to Spells
+(15-20)% to Global Critical Strike Multiplier
+(80-100) to Armour
+(80-100) to Evasion Rating
+(30-35) to maximum Energy Shield
+(25-30) to maximum Life
+(20-25) to maximum Mana
+(8-10)% to all Elemental Resistances
(6-8)% increased Attack and Cast Speed
Maximum Quality is 200%Corrupted
(80-100)
Replica Tasalio's SignReplica Tasalio's Sign
Sapphire Ring
Requires Level 20+(20-30)% to Cold ResistanceAdds (15-20) to (25-35) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies
"Likely our closest to the original, yet Prototype #22 still falls short.
Are these objects actually somehow resisting our efforts?"
20+(20-30)% to Cold ResistanceAdds (15-20) to (25-35) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies
(200-300)
Tasalio's SignTasalio's Sign
Sapphire Ring
Requires Level 20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
A gift from Tasalio, God of Water,
to the chieftain Rakiata.
Kaom took Rakiata's head and hand
so that his warriors' axes might rise and fall like the waves.
20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
(200-300)
DrillneckDrillneck
Penetrating Arrow Quiver
Requires Level 36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
(10-14) to (19-24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
"Why waste such a fine arrow on just one man?"
- Kiravi, Vaal Archer
36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
(10-14) to (19-24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
350
Marylene's FallacyMarylene's Fallacy
Lapis Amulet
Requires Level 40+(20-30) to Intelligence+(80-120) to Accuracy Rating
+(210-240)% to Global Critical Strike Multiplier
+(80-100) to Evasion Rating
(10-15)% increased Light Radius
40% less Critical Strike Chance
Critical Strikes have Culling Strike
"Marylene stroked the medallion at her breast before every duel and every cast of the die."
- Victario, the People's Poet
40+(20-30) to Intelligence+(80-120) to Accuracy Rating
+(210-240)% to Global Critical Strike Multiplier
+(80-100) to Evasion Rating
(10-15)% increased Light Radius
40% less Critical Strike Chance
Critical Strikes have Culling Strike
(80-100)
Pyroshock ClaspPyroshock Clasp
Leather Belt
Requires Level 43+(25-40) to maximum Life+(30-40) to Dexterity
+(300-500) to Evasion Rating
(10-15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10-15)% of Physical Damage they deal converted to Lightning
Teach a man to burn, and you'll be warm for the rest of his life.
43+(25-40) to maximum Life+(30-40) to Dexterity
+(300-500) to Evasion Rating
(10-15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10-15)% of Physical Damage they deal converted to Lightning
(300-500)
Ascent From FleshAscent From Flesh
Chain Belt
Requires Level 44+(9-20) to maximum Energy Shield+300 to Evasion Rating
+(75-80) to maximum Energy Shield
+(10-15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
30% increased Evasion Rating while Phasing
10% increased Movement Speed while Phasing
A single step forward
Snap free from the prison
Reborn into freedom eternal
44+(9-20) to maximum Energy Shield+300 to Evasion Rating
+(75-80) to maximum Energy Shield
+(10-15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
30% increased Evasion Rating while Phasing
10% increased Movement Speed while Phasing
300
Hinekora's SightHinekora's Sight
Onyx Amulet
Requires Level 44+(10-16) to all AttributesPrevent +3% of Suppressed Spell Damage
+(600-1000) to Accuracy Rating
+(600-1000) to Evasion Rating
Cannot be Blinded
Remember the past, anticipate the future.
44+(10-16) to all AttributesPrevent +3% of Suppressed Spell Damage
+(600-1000) to Accuracy Rating
+(600-1000) to Evasion Rating
Cannot be Blinded
(600-1000)
BlackgleamBlackgleam
Blazing Arrow Quiver
Requires Level 45Adds (12-15) to (24-27) Fire Damage to Attacks10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
5 to 10 Added Fire Damage with Bow Attacks
Molten feathers, veiled spark,
Hissing arrows from the dark.
45Adds (12-15) to (24-27) Fire Damage to Attacks10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
5 to 10 Added Fire Damage with Bow Attacks
(80-100)
Advancing FortressAdvancing Fortress
Gut Ripper
Claw
Physical Damage: (40-44) to (106-116.6)
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 46, 80 Dex, 80 IntGrants 44 Life per Enemy HitSocketed Gems are Supported by Level 12 Fortify
15% Chance to Block Attack Damage
(100-120)% increased Physical Damage
+110 to Evasion Rating
+35 to maximum Energy Shield
+(30-50) to maximum Life
Reflects (71-90) Physical Damage to Melee Attackers
"A man cowers behind his walls.
A woman carries her fortress with her.
In heart, in mind, in hand."
- Sekhema Deshret
46Grants 44 Life per Enemy HitSocketed Gems are Supported by Level 12 Fortify
15% Chance to Block Attack Damage
(100-120)% increased Physical Damage
+110 to Evasion Rating
+35 to maximum Energy Shield
+(30-50) to maximum Life
Reflects (71-90) Physical Damage to Melee Attackers
110
DreamfeatherDreamfeather
Eternal Sword
One Handed Sword
Physical Damage: (71-91) to (133-148)
Critical Strike Chance: 5.00%
Attacks per Second: (1.80-1.88)
Weapon Range: 1.1 metres
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Evasion Rating
3% increased Movement Speed
+(280-300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion Rating
She dances a dance beneath the shade,
The twilight shroud her only blade,
Who now hears her feathersteps flowing?
Beneath the stars, the moondrops glowing.
66+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Evasion Rating
3% increased Movement Speed
+(280-300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion Rating
(180-200)
White WindWhite Wind
Imperial Skean
Rune Dagger
Physical Damage: 18-73
Elemental Damage: (160-190) to (280-320)
Critical Strike Chance: 6.30%
Attacks per Second: (1.65-1.72)
Weapon Range: 1.0 metres
Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike ChanceAdds (160-190) to (280-320) Cold Damage
(10-15)% increased Attack Speed
+(1000-1500) to Evasion Rating
+(30-40)% chance to Suppress Spell Damage while your Off Hand is empty
(100-200)% increased Cold Damage while your Off Hand is empty
The Maraketh fear very little,
but they dare not whisper the name
of the demon that flies on Winter's gales.
6630% increased Global Critical Strike ChanceAdds (160-190) to (280-320) Cold Damage
(10-15)% increased Attack Speed
+(1000-1500) to Evasion Rating
+(30-40)% chance to Suppress Spell Damage while your Off Hand is empty
(100-200)% increased Cold Damage while your Off Hand is empty
(1000-1500)
Olesya's DelightOlesya's Delight
Cloth Belt
Requires Level 68(15-25)% increased Stun and Block Recovery+(600-700) to Evasion Rating
+(40-60)% to Cold Resistance
(8-12)% increased Movement Speed
+1 to Maximum Frenzy Charges
Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges
Maximum Affliction Charges is equal to Maximum Frenzy Charges
Gain Affliction Charges instead of Frenzy Charges
The cruel thinker finds glee in torture most precise.
68(15-25)% increased Stun and Block Recovery+(600-700) to Evasion Rating
+(40-60)% to Cold Resistance
(8-12)% increased Movement Speed
+1 to Maximum Frenzy Charges
Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges
Maximum Affliction Charges is equal to Maximum Frenzy Charges
Gain Affliction Charges instead of Frenzy Charges
(600-700)

Global Evasion chance

Unique items which grant additional chance to Evade damage.

ItemRequired levelStats
Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken while affected by Clarity Recouped as Mana
Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(10-15)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
Gain (20-30) Energy Shield per Enemy Hit while affected by Discipline
(10-15)% increased Energy Shield Recovery Rate while affected by Discipline
Regenerate (1.50-2.50)% of Energy Shield per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attack Hits while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
+(12-15)% chance to Suppress Spell Damage while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
Unaffected by Bleeding while affected by Malevolence
Unaffected by Poison while affected by Malevolence
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
Cannot be Blinded while affected by Precision
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
(10-15)% increased Attack Speed while affected by Precision
+(20-30)% to Critical Strike Multiplier while affected by Precision
(8-12)% chance to deal Double Damage while using Pride
25% chance to Impale Enemies on Hit with Attacks while using Pride
Impales you inflict last 2 additional Hits while using Pride
(40-60)% increased Physical Damage while using Pride
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
+(30-50)% to Chaos Resistance while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
Immune to Ignite while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
Immune to Shock while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(0.8-1.2)% of Damage leeched as Life while affected by Vitality
Gain (20-30) Life per Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(10-15)% increased Life Recovery Rate while affected by Vitality
Regenerate (1.00-1.50)% of Life per second while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
(10-15)% increased Cast Speed while affected by Zealotry
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
30% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry

Modifiers

Pure evasion armours

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Flea'sPrefix30+(14-20) to Evasion Rating
+(18-23) to maximum Life
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
Fawn'sPrefix46+(21-42) to Evasion Rating
+(24-28) to maximum Life
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
Ram'sPrefix62+(43-95) to Evasion Rating
+(29-33) to maximum Life
boots 0
gloves 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
Ibex'sPrefix78+(96-120) to Evasion Rating
+(34-38) to maximum Life
shield 0
boots 0
gloves 0
helmet 0
dex_armour 500
str_dex_armour 250
dex_int_armour 250
str_dex_int_armour 166
AgilePrefix1+(6-12) to Evasion Ratingdex_armour 1000
str_dex_int_armour 166
LissomePrefix69+(301-400) to Evasion Ratinghelmet 0
gloves 0
boots 0
dex_armour 1000
str_dex_int_armour 166
FugitivePrefix77+(401-500) to Evasion Ratingshield 0
helmet 0
gloves 0
boots 0
dex_armour 1000
str_dex_int_armour 166
Dancer'sPrefix11+(13-35) to Evasion Ratingdex_armour 1000
str_dex_int_armour 166
Acrobat'sPrefix17+(36-63) to Evasion Ratingdex_armour 1000
str_dex_int_armour 166
FleetPrefix23+(64-82) to Evasion Ratingdex_armour 1000
str_dex_int_armour 166
BlurredPrefix29+(83-101) to Evasion Ratingdex_armour 1000
str_dex_int_armour 166
PhasedPrefix35+(102-120) to Evasion Ratingdex_armour 1000
str_dex_int_armour 166
VaporousPrefix43+(121-150) to Evasion Ratingdex_armour 1000
str_dex_int_armour 166
ElusoryPrefix51+(151-200) to Evasion Ratinggloves 0
boots 0
dex_armour 1000
str_dex_int_armour 166
AdroitPrefix60+(201-300) to Evasion Ratinghelmet 0
gloves 0
boots 0
dex_armour 1000
str_dex_int_armour 166
Shade'sPrefix3(15-26)% increased Evasion Ratingdex_armour 1000
Ghost'sPrefix19(27-42)% increased Evasion Ratingdex_armour 1000
Spectre'sPrefix30(43-55)% increased Evasion Ratingdex_armour 1000
Wraith'sPrefix44(56-67)% increased Evasion Ratingdex_armour 1000
Phantasm'sPrefix60(68-79)% increased Evasion Ratingdex_armour 1000
Nightmare'sPrefix72(80-91)% increased Evasion Ratingdex_armour 1000
Mirage'sPrefix84(92-100)% increased Evasion Ratingdex_armour 1000
Mosquito'sPrefix2(6-13)% increased Evasion Rating
(6-7)% increased Stun and Block Recovery
dex_armour 1000
Moth'sPrefix19(14-20)% increased Evasion Rating
(8-9)% increased Stun and Block Recovery
dex_armour 1000
Butterfly'sPrefix30(21-26)% increased Evasion Rating
(10-11)% increased Stun and Block Recovery
dex_armour 1000
Wasp'sPrefix44(27-32)% increased Evasion Rating
(12-13)% increased Stun and Block Recovery
dex_armour 1000
Dragonfly'sPrefix60(33-38)% increased Evasion Rating
(14-15)% increased Stun and Block Recovery
dex_armour 1000
Hummingbird'sPrefix78(39-42)% increased Evasion Rating
(16-17)% increased Stun and Block Recovery
dex_armour 1000
HellscapeUpsideLocalEvasionRatingBodyArmour1Scourge Benefit1+(31-60) to Evasion Ratinghelmet 0
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingBodyArmour2Scourge Benefit45+(61-90) to Evasion Ratinghelmet 0
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingBodyArmour3Scourge Benefit68+(91-120) to Evasion Ratinghelmet 0
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingBodyArmour4_Scourge Benefit68+(121-150) to Evasion Ratinghelmet 0
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingGlovesBoots1Scourge Benefit1+(30-33) to Evasion Ratingbody_armour 0
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingGlovesBoots2___Scourge Benefit45+(34-37) to Evasion Ratingbody_armour 0
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingGlovesBoots3_Scourge Benefit68+(38-41) to Evasion Ratingbody_armour 0
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingGlovesBoots4_Scourge Benefit68+(42-45) to Evasion Ratingbody_armour 0
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingHelmetShield1Scourge Benefit1+(33-39) to Evasion Ratingbody_armour 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingHelmetShield2Scourge Benefit45+(40-46) to Evasion Ratingbody_armour 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingHelmetShield3Scourge Benefit68+(47-53) to Evasion Ratingbody_armour 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingHelmetShield4Scourge Benefit68+(54-60) to Evasion Ratingbody_armour 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
of the UndergroundSuffix1(25-50)% increased Global Evasion Rating when on Full Lifeabyss_jewel 0
jewel 0
shield 0
body_armour 0
gloves 0
boots 0
dex_armour 2000
dex_int_armour 2000
str_dex_armour 2000
ChosenPrefix60(24-28)% increased Evasion Rating
+(23-26) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
dex_armour 1000
ChosenPrefix60(24-28)% increased Evasion Rating
+(19-22) to maximum Life
body_armour 0
gloves 0
boots 0
dex_armour 1000
ChosenPrefix60(24-28)% increased Evasion Rating
+(17-19) to maximum Life
body_armour 0
shield 0
helmet 0
dex_armour 1000

Hybrid evasion/energy shield armours

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Will-o-wisp'sPrefix1+(5-9) to Evasion Rating
+(3-4) to maximum Energy Shield
dex_int_armour 1000
str_dex_int_armour 166
Nymph'sPrefix18+(10-27) to Evasion Rating
+(5-12) to maximum Energy Shield
dex_int_armour 1000
str_dex_int_armour 166
Sylph'sPrefix30+(28-48) to Evasion Rating
+(13-22) to maximum Energy Shield
dex_int_armour 1000
str_dex_int_armour 166
Cherub'sPrefix38+(49-85) to Evasion Rating
+(23-28) to maximum Energy Shield
dex_int_armour 1000
str_dex_int_armour 166
Spirit'sPrefix46+(86-145) to Evasion Rating
+(29-48) to maximum Energy Shield
boots 0
gloves 0
dex_int_armour 1000
str_dex_int_armour 166
Eidolon'sPrefix58+(146-220) to Evasion Rating
+(49-60) to maximum Energy Shield
boots 0
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
Apparition'sPrefix69+(221-300) to Evasion Rating
+(61-72) to maximum Energy Shield
boots 0
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
Phantasm'sPrefix79+(301-375) to Evasion Rating
+(73-80) to maximum Energy Shield
shield 0
boots 0
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
Flea'sPrefix30+(14-20) to Evasion Rating
+(18-23) to maximum Life
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
Fawn'sPrefix46+(21-42) to Evasion Rating
+(24-28) to maximum Life
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
Ram'sPrefix62+(43-95) to Evasion Rating
+(29-33) to maximum Life
boots 0
gloves 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
Ibex'sPrefix78+(96-120) to Evasion Rating
+(34-38) to maximum Life
shield 0
boots 0
gloves 0
helmet 0
dex_armour 500
str_dex_armour 250
dex_int_armour 250
str_dex_int_armour 166
ShadowyPrefix3(15-26)% increased Evasion and Energy Shielddex_int_armour 1000
EtherealPrefix19(27-42)% increased Evasion and Energy Shielddex_int_armour 1000
UnworldlyPrefix30(43-55)% increased Evasion and Energy Shielddex_int_armour 1000
EphemeralPrefix44(56-67)% increased Evasion and Energy Shielddex_int_armour 1000
EvanescentPrefix60(68-79)% increased Evasion and Energy Shielddex_int_armour 1000
UnrealPrefix72(80-91)% increased Evasion and Energy Shielddex_int_armour 1000
IllusoryPrefix84(92-100)% increased Evasion and Energy Shielddex_int_armour 1000
Mosquito'sPrefix2(6-13)% increased Evasion and Energy Shield
(6-7)% increased Stun and Block Recovery
dex_int_armour 1000
Moth'sPrefix19(14-20)% increased Evasion and Energy Shield
(8-9)% increased Stun and Block Recovery
dex_int_armour 1000
Butterfly'sPrefix30(21-26)% increased Evasion and Energy Shield
(10-11)% increased Stun and Block Recovery
dex_int_armour 1000
Wasp'sPrefix44(27-32)% increased Evasion and Energy Shield
(12-13)% increased Stun and Block Recovery
dex_int_armour 1000
Dragonfly'sPrefix60(33-38)% increased Evasion and Energy Shield
(14-15)% increased Stun and Block Recovery
dex_int_armour 1000
Hummingbird'sPrefix78(39-42)% increased Evasion and Energy Shield
(16-17)% increased Stun and Block Recovery
dex_int_armour 1000
HellscapeUpsideLocalEvasionRatingBodyArmour1Scourge Benefit1+(31-60) to Evasion Ratinghelmet 0
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingBodyArmour2Scourge Benefit45+(61-90) to Evasion Ratinghelmet 0
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingBodyArmour3Scourge Benefit68+(91-120) to Evasion Ratinghelmet 0
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingBodyArmour4_Scourge Benefit68+(121-150) to Evasion Ratinghelmet 0
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingGlovesBoots1Scourge Benefit1+(30-33) to Evasion Ratingbody_armour 0
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingGlovesBoots2___Scourge Benefit45+(34-37) to Evasion Ratingbody_armour 0
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingGlovesBoots3_Scourge Benefit68+(38-41) to Evasion Ratingbody_armour 0
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingGlovesBoots4_Scourge Benefit68+(42-45) to Evasion Ratingbody_armour 0
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingHelmetShield1Scourge Benefit1+(33-39) to Evasion Ratingbody_armour 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingHelmetShield2Scourge Benefit45+(40-46) to Evasion Ratingbody_armour 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingHelmetShield3Scourge Benefit68+(47-53) to Evasion Ratingbody_armour 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingHelmetShield4Scourge Benefit68+(54-60) to Evasion Ratingbody_armour 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
of the UndergroundSuffix1(25-50)% increased Global Evasion Rating when on Full Lifeabyss_jewel 0
jewel 0
shield 0
body_armour 0
gloves 0
boots 0
dex_armour 2000
dex_int_armour 2000
str_dex_armour 2000
ChosenPrefix60(24-28)% increased Evasion and Energy Shield
+(17-19) to maximum Life
body_armour 0
shield 0
helmet 0
dex_int_armour 1000
ChosenPrefix60(24-28)% increased Evasion and Energy Shield
+(23-26) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
dex_int_armour 1000
ChosenPrefix60(24-28)% increased Evasion and Energy Shield
+(19-22) to maximum Life
body_armour 0
gloves 0
boots 0
dex_int_armour 1000

Hybrid evasion/armour rating armours

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
SupplePrefix1+(5-9) to Armour
+(5-9) to Evasion Rating
str_dex_armour 1000
str_dex_int_armour 166
PliantPrefix18+(10-27) to Armour
+(10-27) to Evasion Rating
str_dex_armour 1000
str_dex_int_armour 166
FlexiblePrefix30+(28-48) to Armour
+(28-48) to Evasion Rating
str_dex_armour 1000
str_dex_int_armour 166
DurablePrefix38+(49-85) to Armour
+(49-85) to Evasion Rating
str_dex_armour 1000
str_dex_int_armour 166
SturdyPrefix46+(86-145) to Armour
+(86-145) to Evasion Rating
boots 0
gloves 0
str_dex_armour 1000
str_dex_int_armour 166
ResilientPrefix58+(146-220) to Armour
+(146-220) to Evasion Rating
boots 0
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
AdaptablePrefix69+(221-300) to Armour
+(221-300) to Evasion Rating
boots 0
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
VersatilePrefix79+(301-375) to Armour
+(301-375) to Evasion Rating
shield 0
boots 0
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
Flea'sPrefix30+(14-20) to Evasion Rating
+(18-23) to maximum Life
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
Fawn'sPrefix46+(21-42) to Evasion Rating
+(24-28) to maximum Life
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
Ram'sPrefix62+(43-95) to Evasion Rating
+(29-33) to maximum Life
boots 0
gloves 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
Ibex'sPrefix78+(96-120) to Evasion Rating
+(34-38) to maximum Life
shield 0
boots 0
gloves 0
helmet 0
dex_armour 500
str_dex_armour 250
dex_int_armour 250
str_dex_int_armour 166
Scrapper'sPrefix3(15-26)% increased Armour and Evasionstr_dex_armour 1000
Brawler'sPrefix19(27-42)% increased Armour and Evasionstr_dex_armour 1000
Fencer'sPrefix30(43-55)% increased Armour and Evasionstr_dex_armour 1000
Gladiator'sPrefix44(56-67)% increased Armour and Evasionstr_dex_armour 1000
Duelist'sPrefix60(68-79)% increased Armour and Evasionstr_dex_armour 1000
Hero'sPrefix72(80-91)% increased Armour and Evasionstr_dex_armour 1000
Legend'sPrefix84(92-100)% increased Armour and Evasionstr_dex_armour 1000
Beetle'sPrefix2(6-13)% increased Armour and Evasion
(6-7)% increased Stun and Block Recovery
str_dex_armour 1000
Crab'sPrefix19(14-20)% increased Armour and Evasion
(8-9)% increased Stun and Block Recovery
str_dex_armour 1000
Armadillo'sPrefix30(21-26)% increased Armour and Evasion
(10-11)% increased Stun and Block Recovery
str_dex_armour 1000
Rhino'sPrefix44(27-32)% increased Armour and Evasion
(12-13)% increased Stun and Block Recovery
str_dex_armour 1000
Elephant'sPrefix60(33-38)% increased Armour and Evasion
(14-15)% increased Stun and Block Recovery
str_dex_armour 1000
Mammoth'sPrefix78(39-42)% increased Armour and Evasion
(16-17)% increased Stun and Block Recovery
str_dex_armour 1000
HellscapeUpsideLocalEvasionRatingBodyArmour1Scourge Benefit1+(31-60) to Evasion Ratinghelmet 0
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingBodyArmour2Scourge Benefit45+(61-90) to Evasion Ratinghelmet 0
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingBodyArmour3Scourge Benefit68+(91-120) to Evasion Ratinghelmet 0
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingBodyArmour4_Scourge Benefit68+(121-150) to Evasion Ratinghelmet 0
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingGlovesBoots1Scourge Benefit1+(30-33) to Evasion Ratingbody_armour 0
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingGlovesBoots2___Scourge Benefit45+(34-37) to Evasion Ratingbody_armour 0
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingGlovesBoots3_Scourge Benefit68+(38-41) to Evasion Ratingbody_armour 0
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingGlovesBoots4_Scourge Benefit68+(42-45) to Evasion Ratingbody_armour 0
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingHelmetShield1Scourge Benefit1+(33-39) to Evasion Ratingbody_armour 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingHelmetShield2Scourge Benefit45+(40-46) to Evasion Ratingbody_armour 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingHelmetShield3Scourge Benefit68+(47-53) to Evasion Ratingbody_armour 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingHelmetShield4Scourge Benefit68+(54-60) to Evasion Ratingbody_armour 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
of the UndergroundSuffix1(25-50)% increased Global Evasion Rating when on Full Lifeabyss_jewel 0
jewel 0
shield 0
body_armour 0
gloves 0
boots 0
dex_armour 2000
dex_int_armour 2000
str_dex_armour 2000
ChosenPrefix60(24-28)% increased Armour and Evasion
+(17-19) to maximum Life
body_armour 0
shield 0
helmet 0
str_dex_armour 1000
ChosenPrefix60(24-28)% increased Armour and Evasion
+(23-26) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_dex_armour 1000
ChosenPrefix60(24-28)% increased Armour and Evasion
+(19-22) to maximum Life
body_armour 0
gloves 0
boots 0
str_dex_armour 1000

Hybrid evasion/armour/energy shield armours

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
SupplePrefix1+(5-9) to Armour
+(5-9) to Evasion Rating
str_dex_armour 1000
str_dex_int_armour 166
PliantPrefix18+(10-27) to Armour
+(10-27) to Evasion Rating
str_dex_armour 1000
str_dex_int_armour 166
FlexiblePrefix30+(28-48) to Armour
+(28-48) to Evasion Rating
str_dex_armour 1000
str_dex_int_armour 166
DurablePrefix38+(49-85) to Armour
+(49-85) to Evasion Rating
str_dex_armour 1000
str_dex_int_armour 166
SturdyPrefix46+(86-145) to Armour
+(86-145) to Evasion Rating
boots 0
gloves 0
str_dex_armour 1000
str_dex_int_armour 166
ResilientPrefix58+(146-220) to Armour
+(146-220) to Evasion Rating
boots 0
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
AdaptablePrefix69+(221-300) to Armour
+(221-300) to Evasion Rating
boots 0
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
VersatilePrefix79+(301-375) to Armour
+(301-375) to Evasion Rating
shield 0
boots 0
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
Will-o-wisp'sPrefix1+(5-9) to Evasion Rating
+(3-4) to maximum Energy Shield
dex_int_armour 1000
str_dex_int_armour 166
Nymph'sPrefix18+(10-27) to Evasion Rating
+(5-12) to maximum Energy Shield
dex_int_armour 1000
str_dex_int_armour 166
Sylph'sPrefix30+(28-48) to Evasion Rating
+(13-22) to maximum Energy Shield
dex_int_armour 1000
str_dex_int_armour 166
Cherub'sPrefix38+(49-85) to Evasion Rating
+(23-28) to maximum Energy Shield
dex_int_armour 1000
str_dex_int_armour 166
Spirit'sPrefix46+(86-145) to Evasion Rating
+(29-48) to maximum Energy Shield
boots 0
gloves 0
dex_int_armour 1000
str_dex_int_armour 166
Eidolon'sPrefix58+(146-220) to Evasion Rating
+(49-60) to maximum Energy Shield
boots 0
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
Apparition'sPrefix69+(221-300) to Evasion Rating
+(61-72) to maximum Energy Shield
boots 0
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
Phantasm'sPrefix79+(301-375) to Evasion Rating
+(73-80) to maximum Energy Shield
shield 0
boots 0
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
Flea'sPrefix30+(14-20) to Evasion Rating
+(18-23) to maximum Life
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
Fawn'sPrefix46+(21-42) to Evasion Rating
+(24-28) to maximum Life
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
Ram'sPrefix62+(43-95) to Evasion Rating
+(29-33) to maximum Life
boots 0
gloves 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
Ibex'sPrefix78+(96-120) to Evasion Rating
+(34-38) to maximum Life
shield 0
boots 0
gloves 0
helmet 0
dex_armour 500
str_dex_armour 250
dex_int_armour 250
str_dex_int_armour 166
ShadowyPrefix3(27-42)% increased Armour, Evasion and Energy Shieldstr_dex_int_armour 1000
EtherealPrefix19(43-55)% increased Armour, Evasion and Energy Shieldstr_dex_int_armour 1000
UnworldlyPrefix30(56-67)% increased Armour, Evasion and Energy Shieldstr_dex_int_armour 1000
EphemeralPrefix44(68-79)% increased Armour, Evasion and Energy Shieldstr_dex_int_armour 1000
EvanescentPrefix60(80-91)% increased Armour, Evasion and Energy Shieldstr_dex_int_armour 1000
UnrealPrefix72(92-100)% increased Armour, Evasion and Energy Shieldstr_dex_int_armour 1000
Mosquito'sPrefix2(6-13)% increased Armour, Evasion and Energy Shield
(6-7)% increased Stun and Block Recovery
str_dex_int_armour 1000
Moth'sPrefix19(14-20)% increased Armour, Evasion and Energy Shield
(8-9)% increased Stun and Block Recovery
str_dex_int_armour 1000
Butterfly'sPrefix30(21-26)% increased Armour, Evasion and Energy Shield
(10-11)% increased Stun and Block Recovery
str_dex_int_armour 1000
Wasp'sPrefix44(27-32)% increased Armour, Evasion and Energy Shield
(12-13)% increased Stun and Block Recovery
str_dex_int_armour 1000
Dragonfly'sPrefix60(33-38)% increased Armour, Evasion and Energy Shield
(14-15)% increased Stun and Block Recovery
str_dex_int_armour 1000
Hummingbird'sPrefix78(39-42)% increased Armour, Evasion and Energy Shield
(16-17)% increased Stun and Block Recovery
str_dex_int_armour 1000
AgilePrefix1+(6-12) to Evasion Ratingdex_armour 1000
str_dex_int_armour 166
LissomePrefix69+(301-400) to Evasion Ratinghelmet 0
gloves 0
boots 0
dex_armour 1000
str_dex_int_armour 166
FugitivePrefix77+(401-500) to Evasion Ratingshield 0
helmet 0
gloves 0
boots 0
dex_armour 1000
str_dex_int_armour 166
Dancer'sPrefix11+(13-35) to Evasion Ratingdex_armour 1000
str_dex_int_armour 166
Acrobat'sPrefix17+(36-63) to Evasion Ratingdex_armour 1000
str_dex_int_armour 166
FleetPrefix23+(64-82) to Evasion Ratingdex_armour 1000
str_dex_int_armour 166
BlurredPrefix29+(83-101) to Evasion Ratingdex_armour 1000
str_dex_int_armour 166
PhasedPrefix35+(102-120) to Evasion Ratingdex_armour 1000
str_dex_int_armour 166
VaporousPrefix43+(121-150) to Evasion Ratingdex_armour 1000
str_dex_int_armour 166
ElusoryPrefix51+(151-200) to Evasion Ratinggloves 0
boots 0
dex_armour 1000
str_dex_int_armour 166
AdroitPrefix60+(201-300) to Evasion Ratinghelmet 0
gloves 0
boots 0
dex_armour 1000
str_dex_int_armour 166
HellscapeUpsideLocalEvasionRatingBodyArmour1Scourge Benefit1+(31-60) to Evasion Ratinghelmet 0
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingBodyArmour2Scourge Benefit45+(61-90) to Evasion Ratinghelmet 0
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingBodyArmour3Scourge Benefit68+(91-120) to Evasion Ratinghelmet 0
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingBodyArmour4_Scourge Benefit68+(121-150) to Evasion Ratinghelmet 0
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingGlovesBoots1Scourge Benefit1+(30-33) to Evasion Ratingbody_armour 0
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingGlovesBoots2___Scourge Benefit45+(34-37) to Evasion Ratingbody_armour 0
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingGlovesBoots3_Scourge Benefit68+(38-41) to Evasion Ratingbody_armour 0
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingGlovesBoots4_Scourge Benefit68+(42-45) to Evasion Ratingbody_armour 0
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingHelmetShield1Scourge Benefit1+(33-39) to Evasion Ratingbody_armour 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingHelmetShield2Scourge Benefit45+(40-46) to Evasion Ratingbody_armour 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingHelmetShield3Scourge Benefit68+(47-53) to Evasion Ratingbody_armour 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
HellscapeUpsideLocalEvasionRatingHelmetShield4Scourge Benefit68+(54-60) to Evasion Ratingbody_armour 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
ChosenPrefix60(24-28)% increased Armour, Evasion and Energy Shield
+(17-19) to maximum Life
body_armour 0
shield 0
helmet 0
str_dex_int_armour 1000
ChosenPrefix60(24-28)% increased Armour, Evasion and Energy Shield
+(23-26) to maximum Life
shield 0
helmet 0
gloves 0
boots 0
str_dex_int_armour 1000
ChosenPrefix60(24-28)% increased Armour, Evasion and Energy Shield
+(19-22) to maximum Life
body_armour 0
gloves 0
boots 0
str_dex_int_armour 1000

Jewels

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
EvasivePrefix1(14-18)% increased Evasion Ratingnot_dex 0
default 500

Abyss Jewels

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
AgilePrefix1+(36-60) to Evasion Ratingdefault 600
FleetPrefix40+(61-100) to Evasion Ratingdefault 600
VaporousPrefix75+(101-180) to Evasion Ratingdefault 600
BecloudedPrefix83+(181-250) to Evasion Ratingdefault 300
of ManeuveringSuffix1(25-35)% increased Evasion Rating while movingabyss_jewel_melee 250
abyss_jewel_ranged 500
abyss_jewel_caster 250
abyss_jewel_summoner 250

Other items

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Redeemer'sPrefix68(7-9)% increased Evasion Ratingbelt_eyrie 500
ring_eyrie 500
Redeemer'sPrefix78(10-12)% increased Evasion Ratingbelt_eyrie 500
ring_eyrie 500
Redeemer'sPrefix82(13-15)% increased Evasion Ratingbelt_eyrie 500
ring_eyrie 500
AgilePrefix1+(3-10) to Evasion Ratingring 1000
Dancer'sPrefix18+(11-35) to Evasion Ratingring 1000
Acrobat'sPrefix29+(36-60) to Evasion Ratingring 1000
FleetPrefix42+(61-80) to Evasion Ratingring 1000
BlurredPrefix58+(81-120) to Evasion Ratingring 1000
PhasedPrefix72+(121-150) to Evasion Ratingring 1000
VaporousPrefix84+(151-170) to Evasion Ratingring 1000
AgilePrefix2(4-8)% increased Evasion Ratingamulet 1000
Dancer'sPrefix19(9-13)% increased Evasion Ratingamulet 1000
Acrobat'sPrefix30(14-18)% increased Evasion Ratingamulet 1000
FleetPrefix42(19-23)% increased Evasion Ratingamulet 1000
BlurredPrefix56(24-28)% increased Evasion Ratingamulet 1000
PhasedPrefix70(29-32)% increased Evasion Ratingamulet 1000
VaporousPrefix77(33-36)% increased Evasion Ratingamulet 1000
Victor'sPrefix86(101-110)% increased Armour and Evasionint_armour 0
str_int_armour 0
dex_armour 0
str_armour 0
dex_int_armour 0
str_dex_int_armour 0
body_armour 1000
shield 1000
IncorporealPrefix85(101-110)% increased Armour, Evasion and Energy Shieldint_armour 0
str_int_armour 0
dex_armour 0
str_armour 0
str_dex_armour 0
dex_int_armour 0
body_armour 1000
IncorporealPrefix86(101-110)% increased Evasion and Energy Shieldint_armour 0
str_int_armour 0
dex_armour 0
str_armour 0
str_dex_armour 0
str_dex_int_armour 0
body_armour 1000
shield 1000
Illusion'sPrefix86(101-110)% increased Evasion Ratingint_armour 0
str_dex_armour 0
str_int_armour 0
str_armour 0
dex_int_armour 0
str_dex_int_armour 0
body_armour 1000
shield 1000
of ShapingSuffix68Enemies have 20% reduced Evasion if you have Hit them Recentlyclaw_shaper 1000

Flasks

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of the GazelleSuffix6(41-45)% increased Evasion Rating during Effectexpedition_flask 0
utility_flask 750
of the AntelopeSuffix32(46-50)% increased Evasion Rating during Effectexpedition_flask 0
utility_flask 750
of the IbexSuffix58(51-55)% increased Evasion Rating during Effectexpedition_flask 0
utility_flask 750
of the ImpalaSuffix84(56-60)% increased Evasion Rating during Effectexpedition_flask 0
utility_flask 750

Corrupted

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
V2AddedEvasionWhileMovingCorrupted1_1+(35-60) to Global Evasion Rating while movingboots 1000
V2AddedEvasionWhileMovingCorrupted231+(61-138) to Global Evasion Rating while movingboots 1000
V2AddedEvasionWhileMovingCorrupted375+(139-322) to Global Evasion Rating while movingboots 500
SanctumSpecialCorruptionKeystoneArrowDancing1Arrow Dancingdefault 100

Crafted

No results found

Delve

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of the UndergroundSuffix1(25-50)% increased Global Evasion Rating when on Full Lifeabyss_jewel 0
jewel 0
shield 0
body_armour 0
gloves 0
boots 0
dex_armour 2000
dex_int_armour 2000
str_dex_armour 2000
of the UndergroundSuffix1+(250-300) to Evasion Rating if Hit an Enemy Recentlyjewel 300
abyss_jewel 300
of the UndergroundSuffix1+500 to Evasion Rating if Hit an Enemy Recentlyabyss_jewel 0
jewel 0
two_hand_weapon 0
axe 1600
sword 1600
dagger 1600
claw 1600
of the UndergroundSuffix1+1000 to Evasion Rating if Hit an Enemy Recentlyabyss_jewel 0
jewel 0
one_hand_weapon 0
axe 1600
sword 1600
bow 1600

Passive skills

There are passive skills that grant evasion bonuses.

Evasion rating

These passive skills grant increased evasion rating or additional base evasion rating.

NameStats
Bow Damage and Evasion
12% increased Damage with Bows
12% increased Damage Over Time with Bow Skills
15% increased Evasion Rating [1] [2]
Evasion
14% increased Evasion Rating [1] [2] [3]
8% increased Evasion Rating [3] [4]
12% increased Evasion Rating [3]
Evasion and Blind Effect
12% increased Evasion Rating
15% increased Blind Effect [1] [2]
Evasion and Elemental Resistances
12% increased Evasion Rating
+4% to all Elemental Resistances [1] [2]
Evasion and Energy Shield
10% increased Evasion Rating
5% increased maximum Energy Shield [1] [2] [3] [4] [5]

8% increased Evasion Rating
5% increased maximum Energy Shield [3] [4]

10% increased Evasion Rating
4% increased maximum Energy Shield [5] [6]
Evasion and Life
10% increased Evasion Rating
5% increased maximum Life [1] [2]

10% increased Evasion Rating
4% increased maximum Life [3] [4]
Evasion and Movement Skill Cooldown Recovery
14% increased Evasion Rating
15% increased Cooldown Recovery Rate of Movement Skills [1]
Evasion and Movement Speed
12% increased Evasion Rating
3% increased Movement Speed [1]

14% increased Evasion Rating
3% increased Movement Speed [2]
Evasion and Phasing
12% increased Evasion Rating
10% chance to gain Phasing for 4 seconds on Kill [1] [2]
Evasion and Spell Suppression
12% increased Evasion Rating
+4% chance to Suppress Spell Damage [1] [2] [3] [4] [5] [6]
Fleetfoot
30% increased Evasion Rating
30% increased Cooldown Recovery Rate of Movement Skills
5% increased Movement Speed [1]
Intuition
5% increased maximum Life
+8% chance to Suppress Spell Damage
15% increased Evasion Rating [1]
Reflexes
30% increased Evasion Rating
+100 to Evasion Rating
+10% chance to Suppress Spell Damage [1]
Revenge of the Hunted
20% increased Evasion Rating
8% increased maximum Life
12% increased Damage [1]
Silent Steps
20% increased Evasion Rating
40% increased Blind Effect [1]
Soul Thief
10% increased maximum Energy Shield
15% increased Evasion Rating
Recover 2% of Energy Shield on Kill [1]
Survivalist
24% increased Evasion Rating
+8% to all Elemental Resistances
+1% to maximum Cold Resistance [1]
Void Barrier
12% increased maximum Energy Shield
18% increased Evasion Rating
+10% chance to Suppress Spell Damage while on Full Energy Shield [1]

Evasion rating and armour

NameStats
Armour and Evasion
12% increased Evasion Rating and Armour
+4% to all Elemental Resistances [1] [2]

14% increased Evasion Rating and Armour [3] [4]
Armour, Evasion and Life
6% increased Evasion Rating and Armour
4% increased maximum Life [1] [2] [3]
Armour, Evasion and Onslaught Effect
10% increased Evasion Rating and Armour
15% increased Effect of Onslaught on you [1] [2]
Bravery
24% increased Evasion Rating and Armour
8% increased maximum Life [1]
Cloth and Chain
24% increased Evasion Rating and Armour
+12% to all Elemental Resistances [1]
Sentinel
24% increased Evasion Rating and Armour
+10% to all Elemental Resistances [1]

Miscellany

These passive skills are related to evasion, but do not fit into any other category.

NameStats
Evasion and Life
5% increased maximum Life
+30 to Evasion Rating [1]

+20 to Evasion Rating
+14 to maximum Life [2]
Evasion Per Frenzy Charge
4% increased Evasion Rating per Frenzy Charge [1]
Evasion per Frenzy Charge
5% increased Evasion Rating per Frenzy Charge [1]
Avatar of the Hunt
30% increased Damage with Bows
6% increased Movement Speed
30% increased Damage Over Time with Bow Skills
+200 to Evasion Rating [1]
Courage
30% increased Armour if you have been Hit Recently
30% increased Evasion Rating if you haven't been Hit Recently
+15% chance to Suppress Spell Damage if you've Hit an Enemy Recently [1]
Freedom of Movement
10% increased Movement Speed while Phasing
40% increased Evasion Rating while Phasing
+20 to Dexterity [1]
Graceful Assault
30% increased Armour and Evasion Rating during Onslaught
10% chance to gain Onslaught for 4 seconds on Kill
30% increased Effect of Onslaught on you [1]
Rampart
30% increased Armour and Evasion Rating while Fortified
Fortifying Hits against Unique Enemies grant 100% increased Fortification [1]
Reflexes
30% increased Evasion Rating
+100 to Evasion Rating
+10% chance to Suppress Spell Damage [1]

Keystones

NameStats
Arrow Dancing
Evasion Rating is Doubled against Projectile Attacks
25% less Evasion Rating against Melee Attacks [1]
Ghost Dance
Cannot Recover Energy Shield to above Evasion Rating
Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3
When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating [1]
Iron Reflexes
Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating [1]
Magebane
Dexterity provides no inherent bonus to Evasion Rating
+1% Chance to Suppress Spell Damage per 15 Dexterity [1]
Resolute Technique
Your hits can't be Evaded
Never deal Critical Strikes [1]
Unwavering Stance
Cannot Evade enemy Attacks
Cannot be Stunned [1]
Wind Dancer
20% less Attack Damage taken if you haven't been Hit by an Attack Recently
10% more chance to Evade Attacks if you have been Hit by an Attack Recently
20% more Attack Damage taken if you have been Hit by an Attack Recently [1]

Masteries

The following Masteries are related to evasion:

Mastery Effects
Armour and Evasion Mastery
  • 8% increased Armour per Endurance Charge
    8% increased Evasion Rating per Frenzy Charge
  • Every 4 seconds, Regenerate Life equal to 1% of Armour and Evasion Rating over 1 second
  • 40% increased Armour if you haven't been Hit Recently
    40% increased Evasion Rating if you have been Hit Recently
  • Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour
    Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating
Evasion and Energy Shield Mastery
  • 30% increased Evasion Rating while you have Energy Shield
  • 100% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds
  • 1% increased Evasion Rating per 5 Intelligence
    Dexterity provides no inherent bonus to Evasion Rating
  • Every 4 seconds, Regenerate Energy Shield equal to 1% of Evasion Rating over 1 second
  • 20% increased Maximum Energy Shield if both Equipped Rings have an Explicit Evasion Modifier
    40% increased Energy Shield Recharge Rate if Equipped Amulet has an Explicit Evasion Modifier
Evasion Mastery
  • 40% increased Evasion Rating if you have been Hit Recently
  • +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
  • 100% increased Evasion Rating from Equipped Body Armour
Leech Mastery
  • 40% increased Armour and Evasion Rating while Leeching
Shield Mastery
  • 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
Two Hand Mastery
  • 10% increased Armour per Red Socket on Main Hand Weapon
    10% increased Evasion Rating per Green Socket on Main Hand Weapon


Ascendancy passive skills

Ascendancy
Class
NameStats
Champion
Armour and Evasion, Attack Damage
15% increased Evasion Rating and Armour
10% increased Attack Damage [1]
Champion
Armour and Evasion, Attack Damage while Fortified
15% increased Evasion Rating and Armour
10% increased Damage with Attack Skills while Fortified [1] [2]
Champion
Armour and Evasion, Aura Effect
15% increased Evasion Rating and Armour
5% increased effect of Non-Curse Auras from your Skills [1]
Champion
Armour and Evasion, Impale Chance
15% increased Evasion Rating and Armour
10% chance to Impale Enemies on Hit with Attacks [1]
Champion
Armour and Evasion, Taunt Duration
15% increased Evasion Rating and Armour
20% increased Taunt Duration [1] [2]
Champion
Unstoppable Hero
20% increased Attack Speed while Fortified
Cannot be Stunned while Fortified
+500 to Armour and Evasion Rating while Fortified [1]
Champion
Worthy Foe
Enemies Taunted by you take 20% increased Damage
Enemies Taunted by you cannot Evade Attacks [1]
Gladiator
Reigning Veteran
+10% to maximum Chance to Block Attack Damage
+10 to Armour and Evasion Rating per 1% Chance to Block Attack Damage [1]
Raider
Evasion, Elemental Damage
15% increased Evasion Rating
10% increased Elemental Damage [1] [2]
Raider
Evasion, Frenzy Charge Duration
15% increased Evasion Rating
15% increased Frenzy Charge Duration [1] [2]
Raider
Evasion, Onslaught Effect
15% increased Evasion Rating
15% increased Effect of Onslaught on you [1] [2]
Raider
Avatar of the Chase
10% more chance to Evade Attacks during Onslaught
100% increased Effect of Onslaught on you [1]
Raider
Avatar of the Slaughter
10% increased Attack Damage per Frenzy Charge
4% increased Movement Speed per Frenzy Charge
4% increased Attack Speed per Frenzy Charge
10% increased Evasion Rating per Frenzy Charge [1]
Trickster
Evasion and Energy Shield, Attack and Cast Speed
14% increased Evasion Rating
5% increased maximum Energy Shield
4% increased Attack and Cast Speed [1]
Trickster
Evasion and Energy Shield, Damage
14% increased Evasion Rating
5% increased maximum Energy Shield
10% increased Damage [1]
Trickster
Evasion and Energy Shield, Energy Shield Leech
14% increased Evasion Rating
5% increased maximum Energy Shield
40% increased total Recovery per second from Energy Shield Leech [1]
Trickster
Evasion and Energy Shield, Energy Shield Recharge
14% increased Evasion Rating
5% increased maximum Energy Shield
10% increased Energy Shield Recharge Rate [1]
Trickster
Evasion and Energy Shield, Frenzy Charge Duration
14% increased Evasion Rating
5% increased maximum Energy Shield
15% increased Frenzy Charge Duration [1]
Trickster
Evasion and Energy Shield, Movement Speed
14% increased Evasion Rating
5% increased maximum Energy Shield
4% increased Movement Speed [1] [2]
Trickster
Escape Artist
+5 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet
+1 to maximum Energy Shield per 6 Evasion Rating on Equipped Body Armour [1]

Cluster jewel passives

The following cluster jewel-only passives are related to evasion:

NameStats
Readiness
30% increased Evasion Rating if you haven't been Hit Recently
30% chance to Avoid Bleeding
30% chance to Avoid being Impaled [1]
Untouchable
+10% chance to Suppress Spell Damage
30% increased Evasion Rating [1]
Evasion
15% increased Evasion Rating [1]
Battle-Hardened
35% increased Physical Damage
30% increased Evasion Rating and Armour [1]
Gladiatorial Combat
2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
+1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield [1]
Natural Vigour
8% increased maximum Life
30% increased Evasion Rating [1]
Prismatic Dance
+1% to all maximum Elemental Resistances
30% increased Evasion Rating [1]
Shifting Shadow
+20 to Dexterity
10% chance to Blind Enemies on Hit
20% increased Evasion Rating [1]

Tattoos

ItemEffect(s)
Tattoo of the Ramako ScoutTattoo of the Ramako ScoutStack Size: 10
Replaces a Small Dexterity Passive Skill
+80 to Evasion RatingRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
+80 to Evasion Rating

Version history

Version Changes
3.16.0
  • Improved the Evasion formula to grant more chance to evade for all values of Evasion Rating.
  • Increased modifiers on gear that add base local Evasion Rating, and smoothed the progression of tiers.
  • Evasion provided by base types can now be 15% higher on average, as part of a variable base type system.
  • Reworked Evasion passives.
  • Adjusted monster base Evasion and Minion Accuracy to compensate for changes to the evasion formula.
  • Monsters with abilities that always hit have been reviewed as a result of the removal of Dodge. Abilities that were deemed an issue no longer always hit, such as Fractal Gargantuan’s Slam, Rigwald, the Wolven King’s Barrage, Daresso, King of Swords’ Reave, and Guardian of the Chimera’s Combo and Charged Attacks.
  • Additional chance to Evade modifiers were discontinued from all Rare modifiers, passives and Pantheon powers as their values were generally too low or felt out of place and so that Vaal Grace could provide a very large value of this stat.
    • Vaal Grace no longer has 24-34% Chance to Dodge Attack Hits or Spell Hits. Instead, it now has +15% Chance to Evade Attack Hits, and “Suppressed Spell Damage dealt to you is Unlucky”.
3.7.0
  • Accuracy is no longer capped to a 95% chance to hit. With enough accuracy, an enemy will never be able to evade an attack, so you will no longer have lone surviving monster frustratingly taunting you (unless you didn't get enough accuracy!).
0.8.5
  • Improved evasion rating by 25% around the board. This brings it in line with previous changes to energy shield and damage reduction (armour).
0.5.10
  • Prevented area of effect damage from being evaded.
0.5.3
  • Evasion/Damage balance
0.5.2
  • Evasion balance changes.

References

  1. Version 3.15.0#Character Balance
  2. u/esqtin (October 7, 2021). "I worked out the new evasion formula". Reddit. Retrieved October 20, 2021.
  3. 3.0 3.1 Mark_GGG (December 10, 2012). "Mechanics thread". Path of Exile Forum. Retrieved February 7, 2013.
  4. Mark_GGG (September 14, 2012). "Mechanics thread". Path of Exile Forum. Retrieved October 20, 2013.

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