Reef is not in the current map series (Keepers) for the Atlas of Worlds. In permanent leagues, an existing Reef Map can be used in the Map Device, but it cannot be influenced by the Eldritch Horrors or witnessed by the Maven. There is no bonus objective for this map. It can be converted to a map from the current series by selling it to a vendor.
Reef MapReef MapMap Level: 75 Map Tier: 8 Guild Character: 7Travel to this Map by using it in a personal Map Device. Maps can only be used once.
8
75
Necropolis
Reef MapReef MapMap Level: 76 Map Tier: 9 Guild Character: YTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
76
Atlas of Worlds
Shaped Reef MapShaped Reef MapMap Level: 81 Map Tier: 14 Guild Character: YTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
14
81
Atlas of Worlds
Reef MapReef MapMap Level: 70 Map Tier: 3 Guild Character: YTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3
70
The Awakening
Reef MapReef MapMap Level: 68 Map Tier: 3 Guild Character: PTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3
68
Original
Unique versions
The following unique items are derived from this base type.
The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
In the Reef and Coves Map, the boss encounters for First Mate Crastus and Telvar, the Inebriated are now more forgiving when they have additional projectiles. The spread on the barrel throw ability has been increased to prevent area damage overlapping and the damage on this skill has been changed to deal half fire and half physical at reduced values.
In the Reef and Coves map, the boss encounters for First Mate Crastus and Telvar, the Inebriated now have new effects on their barrel throwing and placing abilities.