Spark

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SparkSpell, Projectile, Duration, Lightning
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Projectile Speed: 560
Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedProjectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles2% of Lightning Damage Converted to Chaos DamageDeals (1-104) to (28-1983) Lightning Damage
Base duration is 2 seconds
Fires (4-7) additional Projectiles
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spark skill icon.pngSpark inventory icon.png
Acquisition
Drop level: 5
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemSpark

Spark skill screenshot.jpg


For the Vaal-themed counterpart, see Vaal Spark.

Spark is a lightning spell that launches unpredictable sparks that move randomly until they hit an enemy.

Skill functions and interactions

  • Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support.
  • Ricochets: Spark projectiles will bounce off of terrain obstructions and edges for as long as they persist. If a spark projectile strikes a mob, it will be absorbed unless it can pierce.
  • A single cast of Spark can hit an enemy once every 0.66 second (after patch 2.3). Keep in mind this is per cast, not per projectile. So without any increase in duration, a single cast can hit an enemy thrice with the base duration of 2 seconds. That is why projectile speed and increased duration can result in significant increases in real DPS.
  • When an enemy is hit with a Spark projectile, projectiles from the same cast will go through that enemy without damaging it, as if it wasn't there (until the enemy can be hit again with the same cast which happens after 0.66 second).
  • There is no guaranteed distance or time the projectiles will go straight, but they are guaranteed to go forward if there are no obstacles.
  • After patch 2.3 Spark projectiles now destroy themselves after travelling 150 units from the character. It should be noted that it's entirely possible for infinite-duration sparks to bounce/circle around within that radius, and never leave it. In general, sparks will be more likely to stay within the radius in an enclosed space with walls to bounce off, and more likely to leave it in open areas.[1]

Immunity to Spark

Spark projectiles travel on the ground and as such all flying enemies are immune to spark. Currently, flying monsters (which not only appear to be flying, such as Ribbons, are:

It is therefore advised you have a secondary skill that can hit these monsters.


Spark Duration and Cast Speed

Given the current cast speed of 0.65 seconds, and the lifetime of the Spark is 2 seconds, you can get about 18 sparks into play before the initial sparks expire. 2 seconds / 0.65 seconds = 3.07 casts or 18 sparks.

To figure out the required cast speed to get more sparks into play, divide 2 by the number of casts.

4 casts ( 24 sparks ): 2 / 4 = 0.5 seconds per cast.
5 casts ( 30 sparks ): 2 / 5 = 0.4 seconds per cast.

Note, you may have to decrease these cast times, as this the minimum time; the initial sparks will expire just as the new ones are leaving your position.

To calculate the new desired increase in casting speed, consider that if you increase your speed by 100%, you'll cut the time in half.

NewCastSpeed = OldCastSpeed / ( 1 + IncreasedSpeed )
IncreasedSpeed = OldCastSpeed / NewCastSpeed - 1

As an example, if we wanted to get to 0.5 seconds, this is an % increase of (0.65/.5 - 1)*100% = 30%

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
Lightning
Damage
# ProjectilesProjectile
Speed
Exp.Total Exp.
11051 to 284N/A00
22052 to 3241%7070
341662 to 4042%308378
472273 to 5443%15541932
5113174 to 7644%66678599
6164196 to 11045%2604734646
72050108 to 14556%4972584371
824581110 to 18857%95714180085
928671113 to 23958%169595349680
1032751216 to 30159%283759633439
1136831320 to 376510%4539961087435
1240921425 to 466511%7031281790563
13441001530 to 573612%10612232851786
14481091637 to 702613%20658704917656
15521171745 to 855614%25071107424766
16561251855 to 1037615%579893613223702
17601341966 to 1253616%1508391928307621
18641422079 to 1509617%2779273556100356
19671482191 to 1731718%4386973999970095
207015521104 to 1983719%242081556342051651
217215922114 to 2170720%N/AN/A
2274N/A22125 to 2373721%N/AN/A
2376N/A23136 to 2593722%N/AN/A
2478N/A23149 to 2832723%N/AN/A
2580N/A24163 to 3091824%N/AN/A
2682N/A24178 to 3373825%N/AN/A
2784N/A25194 to 3678826%N/AN/A
2886N/A25211 to 4009827%N/AN/A
2988N/A26230 to 4368828%N/AN/A
3090N/A26250 to 4758829%N/AN/A
3191N/A26261 to 4965829%N/AN/A
3292N/A27273 to 5180930%N/AN/A
3393N/A27284 to 5404930%N/AN/A
3494N/A27297 to 5637931%N/AN/A
3595N/A27309 to 5880931%N/AN/A
3696N/A27323 to 6132932%N/AN/A
3797N/A28337 to 6395932%N/AN/A
3898N/A28351 to 6669933%N/AN/A
3999N/A28366 to 6953933%N/AN/A
40100N/A28382 to 72501034%N/AN/A

Item acquisition
Questionmark.png

Spark can drop anywhere.

Recipes

Spark can be created from the following recipes:

AmountPartDescriptionMeta
8Dying AnguishDying Anguish8Level 19 Gem
Alternate Quality: +19%
Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
Random level 19 gem with 19% alternative qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Quality GemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Shift click to unstack.
Random superior gemA
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
13The CataclysmThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corrupted level 21 Spell gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random superior gem with 20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Spark:

ItemLimitRadiusStats
Hazardous ResearchHazardous Research
Cobalt Jewel
Limited to: 1
Radius: Medium
(10-15)% increased Lightning Damage
With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle
Of the elements at the thaumaturgist's disposal, lightning remained the least understood.
The simple passage of energy from one to another could result in profound power, or rapid death.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1Medium(10-15)% increased Lightning Damage
With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle

Related helmet enchantments

The following helmet enchantments affect Spark.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Spark Damage 166Merciless Labyrinth25% increased Spark Damagehelmet 100
default 0
Enchantment Spark Damage 275Eternal Labyrinth40% increased Spark Damagehelmet 100
default 0
Enchantment Spark Num Of Additional Projectiles 166Merciless LabyrinthSpark fires 2 additional Projectileshelmet 100
default 0
Enchantment Spark Num Of Additional Projectiles 275Eternal LabyrinthSpark fires 3 additional Projectileshelmet 100
default 0
Enchantment Spark Projectile Speed 166Merciless Labyrinth20% increased Spark Projectile Speedhelmet 100
default 0
Enchantment Spark Projectile Speed 275Eternal Labyrinth30% increased Spark Projectile Speedhelmet 100
default 0

Alternate skill effects

Spark has the following alternate skill effects:

ItemEffect(s)
Automaton Spark EffectAutomaton Spark EffectSkill Gem EffectYour Spark becomes an Automaton Effect.Your Spark becomes an Automaton Effect.
Celestial Spark Effect78x78pxCelestial Spark EffectSkill Gem EffectYour Spark becomes a Celestial Effect.File:Celestial Spark Effect inventory icon.pngYour Spark becomes a Celestial Effect.
Spark Spiders EffectSpark Spiders EffectSkill Gem EffectYour Sparks become skittering spiders of raw electrical energyYour Sparks become skittering spiders of raw electrical energy
Void Spark EffectVoid Spark EffectSkill Gem EffectYour Spark becomes a Void Effect.Your Spark becomes a Void Effect.

Version history

Version Changes
3.17.0
  • Spark now deals 1 to 28 Lightning Damage at gem level 1 (previously 2 to 29), up to 104 to 1983 at gem level 20 (previously 70 to 1326).
  • Now fires 4 additional Projectiles at gem level 1 (unchanged), up to 7 at gem level 20 (previously 6).
  • Now has 190% Effectiveness of Added Damage at all gem levels (previously 125%).
3.15.0
  • Now deals 2 to 29 Lightning Damage at gem level 1 (previously 1 to 29), up to 70 to 1326 Lightning Damage at gem level 20 (previously 63 to 1198).
  • Now has 125% Effectiveness of Added Damage.
3.6.0
  • Mana Cost at gem level 20 is now 21 (was 23)
  • Now deals 1 to 20 Lightning damage at gem level 1 (unchanged) and 63 to 1198 Lightning damage at gem level 20 (from 52 to 997).
  • Now clears its hit list every 0.66 seconds (from 1 second). This means the same projectile can hit the same monster more frequently.
3.3.0
  • Now deals 1-20 lightning damage at gem level 1 (same as previously), up to 52-997 damage at gem level 20 (up from 44-832).
  • Now gains 1% increased projectile speed per gem level, up to 19% increased projectile speed at gem level 20.
  • Projectiles now have a base duration of 2 seconds (up from 1.5).
  • Now has an added damage effectiveness of 100% (up from 70%).
2.3.0
  • SparkSparkSpell, Projectile, Duration, Lightning
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    Projectile Speed: 560
    Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedProjectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles2% of Lightning Damage Converted to Chaos DamageDeals (1-104) to (28-1983) Lightning Damage
    Base duration is 2 seconds
    Fires (4-7) additional Projectiles
    (0-19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spark skill icon.png
    and Vaal SparkVaal SparkVaal, Spell, Projectile, Duration, Lightning
    Level: (1-20)
    Souls Per Use: 30
    Can Store 1 Use(s)
    Soul Gain Prevention: 5 sec
    Cast Time: 0.65 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 40%
    Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Per 1% Quality:1Superior1% increased Projectile SpeedDeals (1-24) to (11-454) Lightning Damage
    Base duration is 2 seconds
    Fires Projectiles in random directions
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    (0-19)% increased Projectile Speed
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Spark skill icon.png
    projectiles (including those from monster Sparks) are now 20% slower. Quality on Spark and Vaal Spark is now worth 1% projectile speed per point of quality (rather than 2%). The time that Sparks must travel before they re-arm has been increased from 500ms to 1000ms. Spark projectiles now destroy themselves after travelling 150 units, which is in-line with other projectiles.
2.2.2
  • Lowered Spark's damage in PvP by 1% per gem level up to level 10, then 2% per gem level (damage reduced by 10% at level 10, and by 30% at level 20). Spark's tendency to completely coat the battlefield in unavoidable damage was making PvP matches extremely unfun, especially at high levels. While this doesn't solve the core issue of spark's unavoidable damage, it should give players a chance to close the gap.
2.1.0
  • Damage has been increased in damage by 10%, and starts at 4 projectiles, increasing by an additional one at levels 9, 17 and 25.
2.0.0
  • Damage increased by 76%.
  • Now grants 2% increased projectile speed per 1% quality (was 3% per 1% quality).
  • Critical Strike Chance has been increased from 5% to 6%.
1.2.0
  • Spark does 20% more damage at all levels. It now bounces off Frost Walls, regardless of whether they are cast by players or monsters. The critical strike chance has been increased from 4% to 5% (this change was not listed in the official patch notes).
1.1.0
  • Increased the damage of the following skills at low levels: SparkSparkSpell, Projectile, Duration, Lightning
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    Projectile Speed: 560
    Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedProjectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles2% of Lightning Damage Converted to Chaos DamageDeals (1-104) to (28-1983) Lightning Damage
    Base duration is 2 seconds
    Fires (4-7) additional Projectiles
    (0-19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spark skill icon.png
    , Cold SnapCold SnapSpell, AoE, Cold, Duration
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 320%
    Radius: 16
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Effect of Chill2% increased Damage with Hits and AilmentsDeals (34-1440) to (51-2160) Cold Damage
    Base duration is 5 seconds
    Deals (28.7-1895.4) Base Cold Damage per second
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    (0-19)% increased Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cold Snap skill icon.png
    , Ice SpearIce SpearCritical, Spell, Projectile, Cold
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 7.00%
    Effectiveness of Added Damage: 130%
    Projectile Speed: 1000
    Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile SpeedProjectiles Pierce 0.1 additional Targets1% increased Cold DamageTravels 1% reduced distance before changing formsDeals (22-568) to (33-852) Cold Damage
    Second form has 600% increased Critical Strike Chance
    Second form has 300% more Projectile Speed
    Second form has +(30-49)% to Critical Strike Multiplier
    Fires an additional Projectile
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Spear skill icon.png
    and to a lesser extent, Freezing PulseFreezing PulseSpell, Projectile, Cold
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 330%
    Projectile Speed: 1800
    An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Projectile SpeedProjectiles continuously gain Damage, up to 3% more Damage by the time they dissipate
    Deals 1% less Damage
    Cannot Pierce Enemies
    Deals (8-1458) to (12-2188) Cold Damage
    Projectiles Pierce all Targets
    Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate
    Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
    (0-19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Freezing Pulse skill icon.png
    and Storm CallStorm CallSpell, AoE, Duration, Lightning
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 250%
    Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect2% increased Area of Effect
    2% reduced Cast Speed
    0.5% reduced Skill Effect Duration0.25% chance for Lightning to Strike the Marker when Cast
    Deals (21-949) to (39-1762) Lightning Damage
    Base duration is 1.5 seconds
    (10-29)% increased Effect of Lightning Ailments
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Storm Call skill icon.png
    .
1.0.0
  • Damage is increased at lower levels. Spark duration has been heavily reduced.
0.11.1
  • Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness.
    Damage values on these skills have been updated to reflect this.
0.11.0b
  • Fixed a bug where Projectile Speed bonuses did not apply to SparkSparkSpell, Projectile, Duration, Lightning
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    Projectile Speed: 560
    Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedProjectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles2% of Lightning Damage Converted to Chaos DamageDeals (1-104) to (28-1983) Lightning Damage
    Base duration is 2 seconds
    Fires (4-7) additional Projectiles
    (0-19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spark skill icon.png
    when used with a Spell Totem SupportSpell Totem SupportSupport, Spell, Totem
    Icon: T
    Level: (1-20)
    Cost & Reservation Multiplier: 200%
    Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Totem Placement speed1% increased Totem Duration1% increased Totem RangeSupported Skills will summon a Totem which uses that Skill
    Totem lasts 8 seconds
    Supported Skills deal (49-40)% less Damage
    Supported Skills have 40% less Cast Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    .
0.11.0
  • The base critical strike chance has been reduced from 6% to 4%.
0.10.0
  • Once a Spark has bounced, it'll only be able to pierce the same target again if it has been more than
    one second since the last time.
0.9.11i
  • Fixed the randomness when used with Traps.
0.9.7
  • Improved the effects.
  • Spark now fires three sparks by default.
0.9.6
  • Changed Spark to cast four sparks by default, but it is affected less by additional damage from support gems.
0.9.5g
0.9.4c
  • Set the default critical strike chance of Spark (5.5%),
0.9.3e
  • Reduced damage by 10%.
0.9.3
  • Spark now defaults to casting two sparks (with reduced damage). This makes it have less variance in outdoors areas.
0.9.1
  • Increased damage.
0.8.3
  • Added "Spark" skill

References

  1. Mark_GGG (August 18, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved August 23, 2016.


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