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Endurance charge

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Endurance Charge
Charge
Endurance Charge status icon.png
No results

Endurance charges are one of the three charge types. They are associated with strength and represent a temporary increase to the ability to endure pain during combat. They are visualized as glowing red orbs surrounding the character.

The physical damage reduction is effective against hits and non-hits such as bleeding. When reducing damage from hits, it stacks with the damage reduction from armour, so that they are both applied at the same time.[1]

Active skill gems

Related base stats

The following active skill gems have stats related to endurance charges:

Skill gemStr.Dex.Int.Lvl.
Enduring CryEnduring CryWarcry, AoE, Duration
Level: (1-20)
Cost: (13-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
Radius: 60
Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration2% increased Warcry Speed1% increased Buff Effect
2% reduced Cooldown Recovery Rate
Base duration is 2 seconds
Gain 1 Endurance Charge per 5 Power
Regenerate (120-1976) Life over 1 second
Buff grants +2% to all Elemental Resistances per Endurance Charge
Buff grants 2% additional Physical Damage Reduction per Endurance Charge
Counts total Power of Enemies in Range
(0-38)% increased Warcry Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Enduring Cry skill icon.png
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Immortal CallImmortal CallSpell, Duration, Guard
Level: (1-20)
Cost: (21-36) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: Instant
Requires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration1% increased Cooldown Recovery Rate-0.1% less Physical Damage taken per Endurance Charge removed
0.1% less Elemental Damage taken per Endurance Charge removed
Base duration is 1 seconds
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Immortal Call skill icon.png
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Tectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 80% of base
Attack Damage: (180-220)% of base
Effectiveness of Added Damage: (180-220)%
Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect3% increased Burning Damage
1% chance to Ignite enemies
0.1% of Fire Damage Leeched as Life1% increased Fire Damage
Deals (180-220)% of Base Attack Damage
+5% fissure branching chance per Endurance Charge
60% of Physical Damage Converted to Fire Damage
5% more Area of Effect per Endurance Charge
30% fissure branching chance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tectonic Slam skill icon.png
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Vigilant StrikeVigilant StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 6 Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Attack Speed: 85% of base
Attack Damage: (222-260)% of base
Effectiveness of Added Damage: (222-260)%
Attacks enemies with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Fortify duration2% increased Area of Effect3% increased Cooldown Recovery Rate1% increased DamageDeals (222-260)% of Base Attack Damage
(75-170)% increased Fortify duration
Grants Fortify on Melee Hit
+(2-4) to Melee Strike Range
Can't be Evaded
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vigilant Strike skill icon.png
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Warlord's MarkWarlord's MarkSpell, Duration, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 24Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Per 1% Quality:1Superior2Anomalous3DivergentCursed Enemies have a 0.25% chance to grant an Endurance Charge when HitCursed enemies take 0.2% increased DamageCursed Enemies grant 0.1 Rage Regenerated over 1 second when StunnedBase duration is (6-9.8) seconds
Hits against Cursed Enemies have (40-59)% chance to double Stun Duration
Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned
Cursed enemies grant 2% Life Leech when Hit by Attacks
Cursed enemies grant 2% Mana Leech when Hit by Attacks
Cursed enemies have a 100% chance to grant an Endurance Charge when slain
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Warlord's Mark skill icon.png
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Related quality stats

The following active skill gems have quality stats related to endurance charges:
There are currently no active skill gems that have quality stats related to endurance charges.

Support skill gems

Related base stats

The following support skill gems have stats related to endurance charges:
There are currently no support skill gems that have stats related to endurance charges.

Related quality stats

The following support skill gems have quality stats related to endurance charges:

Skill gemStr.Dex.Int.Lvl.
Endurance Charge on Melee Stun SupportEndurance Charge on Melee Stun SupportSupport, Melee, Attack
Icon: e
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 18Supports melee attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Stun Duration on EnemiesSupported Skills deal 0.1% increased Damage per Endurance ChargeSupported Skills deal 1% increased Damage if you've lost an Endurance Charge in the past 8 seconds4% more Damage per Endurance Charge
Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills
Supported Skills have (0-19)% reduced Enemy Stun Threshold
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
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Base items

Charge generation

Endurance charge on kill

ItemLvl.Stats

Other means to gain charges

ItemLvl.Stats

Maximum endurance charges

ItemLvl.Stats

Unique items

Charge generation

Endurance charge on kill

ItemBase ItemLvl.Stats

Endurance charge when hit

ItemBase ItemLvl.Stats

Endurance charge on taking critical hit

ItemBase ItemLvl.Stats

Endurance charge on block

ItemBase ItemLvl.Stats

Endurance charge on charge expiry

ItemBase ItemLvl.Stats

Endurance charge on flask use

ItemBase ItemLvl.Stats

Other means to gain charges

ItemBase ItemLvl.Stats

Scaling per endurance charge

Damage per endurance charge

ItemBase ItemLvl.Stats

Life regeneration per endurance charge

ItemBase ItemLvl.Stats

Other effects per endurance charge

ItemBase ItemLvl.Stats

Maximum endurance charges

Item# Charges

Endurance charge duration

ItemDuration

Other interactions with endurance charges

ItemBase ItemLvl.Stats

Modifiers

Items

Shaper

No results found

Elder

No results found

Hunter

No results found

Redeemer

No results found

Warlord

No results found

Corrupted

No results found

Areas

No results found

Monsters

No results found

Passives

Base passive skills

There are passive skills nodes that provide bonuses to endurance charges. No results found for the given query.

Timeless Jewel passive skills

The following Timeless JewelTimeless JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. passive skills are related to endurance charges:

Jewel Type Icon Name Effect
Eternal EternalEmpireOffensiveNotable passive skill icon.png Eternal Resilience Gain an Endurance Charge every second if you've been Hit Recently
Eternal EternalEmpireOffensiveNotable passive skill icon.png Eternal Dominance 10% increased Damage per Endurance Charge
Eternal EternalEmpireDefensiveNotable passive skill icon.png Eternal Fortitude 8% increased Armour per Endurance Charge
Templar DevotionNotable passive skill icon.png Enduring Faith +1 to Minimum Endurance Charges while you have at least 150 Devotion

Timeless Jewel keystone passive skills

The following Timeless JewelTimeless JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. keystone passive skills are related to endurance charges:

Name Stats
Supreme Grandstanding
KeystoneSupremeGrandstanding passive skill icon.png

Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance, Frenzy or Power Charge

Keystone passive skills

The following keystone passive skills are related to endurance charges: No results found for the given query.

Ascendancy passive skills

There are Ascendancy passive skills that affect endurance charges. No results found for the given query.

Cluster jewel passives

The following cluster jewel-only passives are related to endurance charges: No results found for the given query.

Timeless Jewels

Timeless Jewels with the Elegant Hubris name can give endurance charges. They can also add increased damage or armour per endurance charge.

Effects on monsters and minions

The effects of endurance charges are much more significant on monsters and minions. Player totems can also gain these effects from endurance charges, which are the only charges they can have on themselves. No results

See also

References

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