We are currently in the processing of bringing this to 100% working functionality. Any help would be greatly appreciated. Find out more in the Community Portal.
Endurance charge
Endurance charges are one of the three charge types. They are associated with strength and represent a temporary increase to the ability to endure pain during combat. They are visualized as glowing red orbs surrounding the character.
The physical damage reduction is effective against hits and non-hits such as bleeding. When reducing damage from hits, it stacks with the damage reduction from armour, so that they are both applied at the same time.[1]
Active skill gems
Related base stats
The following active skill gems have stats related to endurance charges:
| Skill gem | ||||
|---|---|---|---|---|
Level: (1-20) Cost: (13-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec Radius: 60Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration2% increased Warcry Speed1% increased Buff Effect 2% reduced Cooldown Recovery RateBase duration is 2 seconds Gain 1 Endurance Charge per 5 Power Regenerate (120-1976) Life over 1 second Buff grants +2% to all Elemental Resistances per Endurance Charge Buff grants 2% additional Physical Damage Reduction per Endurance Charge Counts total Power of Enemies in Range (0-38)% increased Warcry SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | |||
Level: (1-20) Cost: (21-36) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Soul Gain Prevention: 0 sec Cast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration1% increased Cooldown Recovery Rate-0.1% less Physical Damage taken per Endurance Charge removed 0.1% less Elemental Damage taken per Endurance Charge removedBase duration is 1 seconds (25-34)% less Elemental Damage taken (25-35)% less Physical Damage taken 15% less Physical Damage taken per Endurance Charge removed 20% increased Buff Duration per Endurance Charge removed This Skill's Cooldown does not recover during its effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 34 | |||
Level: (1-20) Cost: 10 Mana Attack Speed: 80% of base Attack Damage: (180-220)% of base Effectiveness of Added Damage: (180-220)%Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect3% increased Burning Damage 1% chance to Ignite enemies0.1% of Fire Damage Leeched as Life1% increased Fire DamageDeals (180-220)% of Base Attack Damage +5% fissure branching chance per Endurance Charge 60% of Physical Damage Converted to Fire Damage 5% more Area of Effect per Endurance Charge 30% fissure branching chancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Level: (1-20) Cost: 6 Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Attack Speed: 85% of base Attack Damage: (222-260)% of base Effectiveness of Added Damage: (222-260)%Attacks enemies with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Fortify duration2% increased Area of Effect3% increased Cooldown Recovery Rate1% increased DamageDeals (222-260)% of Base Attack Damage (75-170)% increased Fortify duration Grants Fortify on Melee Hit +(2-4) to Melee Strike Range Can't be EvadedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Per 1% Quality:1Superior2Anomalous3DivergentCursed Enemies have a 0.25% chance to grant an Endurance Charge when HitCursed enemies take 0.2% increased DamageCursed Enemies grant 0.1 Rage Regenerated over 1 second when StunnedBase duration is (6-9.8) seconds Hits against Cursed Enemies have (40-59)% chance to double Stun Duration Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned Cursed enemies grant 2% Life Leech when Hit by Attacks Cursed enemies grant 2% Mana Leech when Hit by Attacks Cursed enemies have a 100% chance to grant an Endurance Charge when slainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 |
Related quality stats
The following active skill gems have quality stats related to endurance charges:
There are currently no active skill gems that have quality stats related to endurance charges.
Support skill gems
Related base stats
The following support skill gems have stats related to endurance charges:
There are currently no support skill gems that have stats related to endurance charges.
Related quality stats
The following support skill gems have quality stats related to endurance charges:
| Skill gem | ||||
|---|---|---|---|---|
Icon: e Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports melee attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Stun Duration on EnemiesSupported Skills deal 0.1% increased Damage per Endurance ChargeSupported Skills deal 1% increased Damage if you've lost an Endurance Charge in the past 8 seconds4% more Damage per Endurance Charge Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills Supported Skills have (0-19)% reduced Enemy Stun ThresholdThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | 18 |
Base items
Charge generation
Endurance charge on kill
| Item | Stats |
|---|
Other means to gain charges
| Item | Stats |
|---|
Maximum endurance charges
| Item | Stats |
|---|
Unique items
Charge generation
Endurance charge on kill
| Item | Base Item | Stats |
|---|
Endurance charge when hit
| Item | Base Item | Stats |
|---|
Endurance charge on taking critical hit
| Item | Base Item | Stats |
|---|
Endurance charge on block
| Item | Base Item | Stats |
|---|
Endurance charge on charge expiry
| Item | Base Item | Stats |
|---|
Endurance charge on flask use
| Item | Base Item | Stats |
|---|
Other means to gain charges
| Item | Base Item | Stats |
|---|
Scaling per endurance charge
Damage per endurance charge
| Item | Base Item | Stats |
|---|
Life regeneration per endurance charge
| Item | Base Item | Stats |
|---|
Other effects per endurance charge
| Item | Base Item | Stats |
|---|
Maximum endurance charges
| Item | # Charges |
|---|
Endurance charge duration
| Item | Duration |
|---|
Other interactions with endurance charges
| Item | Base Item | Stats |
|---|
Modifiers
Items
Shaper
No results found
Elder
No results found
Hunter
No results found
Redeemer
No results found
Warlord
No results found
Corrupted
No results found
Areas
No results found
Monsters
No results found
Passives
Base passive skills
There are passive skills nodes that provide bonuses to endurance charges. No results found for the given query.
Timeless Jewel passive skills
The following
Timeless JewelTimeless JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
passive skills are related to endurance charges:
| Jewel Type | Icon | Name | Effect |
|---|---|---|---|
| Eternal | Eternal Resilience | Gain an Endurance Charge every second if you've been Hit Recently | |
| Eternal | Eternal Dominance | 10% increased Damage per Endurance Charge | |
| Eternal | Eternal Fortitude | 8% increased Armour per Endurance Charge | |
| Templar | Enduring Faith | +1 to Minimum Endurance Charges while you have at least 150 Devotion |
Timeless Jewel keystone passive skills
The following
Timeless JewelTimeless JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
keystone passive skills are related to endurance charges:
| Name | Stats |
|---|---|
| Supreme Grandstanding |
Nearby Allies and Enemies Share Charges with you |
Keystone passive skills
The following keystone passive skills are related to endurance charges: No results found for the given query.
Ascendancy passive skills
There are Ascendancy passive skills that affect endurance charges. No results found for the given query.
Cluster jewel passives
The following cluster jewel-only passives are related to endurance charges: No results found for the given query.
Timeless Jewels
Timeless Jewels with the Elegant Hubris name can give endurance charges. They can also add increased damage or armour per endurance charge.
Effects on monsters and minions
The effects of endurance charges are much more significant on monsters and minions. Player totems can also gain these effects from endurance charges, which are the only charges they can have on themselves. No results
