Charge

Charges are counters that are represented as glowing orbs around an entity. They are not buffs.[1]
Charge types
The three basic charges and their associated bonuses can be seen in the character menu's Charges tab by default. Each charge corresponds to a different core attribute:
Endurance Charges are associated with strength.
Frenzy Charges are associated with dexterity.
Power Charges are associated with intelligence.
The three alternative basic charges are accessed through unique belts dropped from Maven:
Brutal Charges (replaces endurance charge).
Affliction Charges (replaces frenzy charge).
Absorption Charges (replaces power charge).
Other charges do not have associated base bonuses, and instead interact with stats on items, passives, or skills:
Spirit Charges from items like Lightpoacher and Hale Negator.
Divinity Charges from
Garb of the EphemeralGarb of the Ephemeral
Savant's RobeEnergy Shield: (322-435)
Movement Speed: -3%Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield
+600 Strength and Intelligence Requirement
Gain a Divine Charge on Hit
+10 to maximum Divine Charges
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below Base Value
Nearby Enemies cannot deal Critical StrikesExceptional men and women of strong will can flicker a spark,
but something much greater is needed to unleash the wildfire of true divine flames..Void Charges from
VoidfletcherVoidfletcher
Primal Arrow QuiverRequires Level 66(20-30)% increased Elemental Damage with Attack SkillsConsumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
Adds (30-40) to (80-100) Cold Damage to Attacks
+(80-120) to maximum Energy Shield
+(20-30)% to Cold Resistance
Gain (20-40) Mana per Enemy Killed
30% increased Projectile Speed
5 Maximum Void Charges
Gain a Void Charge every 0.5 secondsEven emptiness may be harnessed..Siphoning Charges from
DisintegratorDisintegrator
Maelström StaffWarstaff
Physical Damage: (291-311) to (417-447)
Critical Strike Chance: 8.10%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a StaffAdds (220-240) to (270-300) Physical Damage
+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
25% chance to gain a Siphoning Charge when you use a Skill
Adds (12-14) to (15-16) Physical Damage to Attacks and Spells per Siphoning Charge
Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
1% additional Physical Damage Reduction from Hits per Siphoning Charge
0.2% of Damage Leeched as Life per Siphoning Charge
Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
BattlemageBlurred is the boundary
between creator and destroyer..Blitz Charges from
Blitz notable on the Berserker ascendancy.
Fanatic Charges from
Instruments of Zeal notable on the Inquisitor ascendancy.
Inspiration Charges from
Inspiration SupportInspiration SupportCritical, Support
Icon: r
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.Supported Skills have (25-34)% less Mana Cost
Gain an Inspiration Charge when you Spend Mana on Upfront
Costs or Effects of Supported Skills
Supported Skills have (6-8)% increased Critical Strike Chance per Inspiration Charge
Supported Skills deal (3-5)% more Elemental Damage per Inspiration Charge
Lose all Inspiration Charges after Spending a total of (122-800) Mana on Upfront Costs and Effects of Supported Skills
Additional Effects From 1-20% Quality:
Supported Skills have (0.25-5)% less Mana CostThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket..Blood Charges from
ReapReapSpell, Physical, AoE, Duration
Level: (1-20)
Cost: (25-46) Life
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (150-210)%Requires Level 28A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.Deals (57-943) to (86-1414) Physical Damage
Deals (120.2-1463.3) Base Physical Damage per second
Base duration is 1.00 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Gain a Blood Charge if this Skill Hits Enemies and none of them Die
Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff
Costs 20% more Life per Blood Charge
Deals 15% more Damage per Blood Charge
Additional Effects From 1-20% Quality:
Deals +(0.25-5)% more Damage per Blood ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Mechanics
Charges are counters: they do not grant stats like buffs do, they only set a number that stats possessed by the character or a skill can scale off. All charges are expected to have a duration that refreshes when a new charge of that type is added, and a visual effect that orbits the character.[2]
Charge gain
Charges can be gained in many ways, such as skills, passives, item modifiers, allies, and even from enemies.
A special limitation applies to Endurance, Frenzy, and Power charge gain from hits with skills: most skills are limited to granting 1 of each type of charge per skill use.[3] For example, one use or trigger of FrenzyFrenzyAttack, Projectile, Bow
Level: (1-20)
Cost: (7-10) Mana
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge
Additional Effects From 1-20% Quality:
+(0.1-2)% more Attack Damage per Frenzy Charge
+(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. that hits multiple enemies through chaining projectiles or
Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 130%
AoE Radius: 14Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets
Supported Skills deal 40% less Splash Damage to surrounding targets
Supported Skills have (0-57)% more Melee Splash Area of Effect
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. will only grant the user 1 Frenzy charge.
Exceptions to the above rule exist. The following skills may gain multiple charges per skill use:[4]
- Channelling skills that hit while channelling (e.g.
CycloneCycloneAttack, AoE, Movement, Channelling, Melee
Level: (1-20)
Cost: (2-3) Mana
Attack Speed: 300% of base
Attack Damage: (60-111)% of base
Effectiveness of Added Damage: (60-111)%
AoE Radius: 1.6Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.10% increased Area of Effect per 0.1 metre additional Melee Strike Range
30% less Movement Speed
Additional Effects From 1-20% Quality:
(0.5-10)% more Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 45%Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.Deals (17-203) to (25-305) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Damages 5 nearby Enemies when you gain Stages
Beam deals 240% more Damage with Hits per Stage after the first
Beam deals 100% more Damage with Ailments per Stage after the first
Additional Effects From 1-20% Quality:
(1-20)% increased beam widthPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.)
- Skills with a reservation that hit (e.g.
Tempest ShieldTempest ShieldSpell, Lightning, Chaining
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage
Chains +1 Times
Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield
Buff grants Immunity to Shock
Additional Effects From 1-20% Quality:
(2-40)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Herald of IceHerald of IceSpell, AoE, Cold, Herald
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Effectiveness of Added Damage: 80%Requires Level 16Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage
Damage cannot be Reflected
Base radius is 1.2 metres
Buff grants (4-38) to (5-56) Added Attack Cold Damage
Buff grants (4-38) to (5-56) Added Spell Cold Damage
Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.)
- Brand skills
- Orb skills
Power SiphonPower SiphonCritical, Attack, Projectile
Level: (1-20)
Cost: (5-9) Mana
Attack Speed: 115% of base
Attack Damage: (140-159)% of base
Effectiveness of Added Damage: (140-159)%Requires Level 12Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
Fires a Projectile at up to (4-7) targets
Modifiers to number of Projectiles instead apply to number of targets fired at
Culling Strike
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
10% more Critical Strike Chance per Power Charge
+20% to Critical Strike Multiplier per Power Charge
Additional Effects From 1-20% Quality:
+(0.5-10)% to Critical Strike Multiplier per Power ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Blade VortexBlade VortexSpell, AoE, Duration, Physical
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Deals (3-140) to (5-211) Physical Damage
Base duration is 4.00 seconds
+(0-0.2) metres to radius
35% increased Hit Rate for each blade
35% more Damage for each blade
Can have up to 10 active spinning blades
Additional Effects From 1-20% Quality:
+(0.25-5)% increased Hit Rate for each bladePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Rage VortexRage VortexAttack, AoE, Duration, Melee
Level: (1-20)
Cost: (25-46) Life
Attack Speed: 70% of base
Attack Damage: (42-69)% of base
Effectiveness of Added Damage: (42-69)%Requires Level 28Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.Base duration is 3.00 seconds
Base radius is 1.8 metres
Sacrifices 20% of Rage to create a Ragestorm, if you have at least 10 Rage
Ragestorm deals 10% more Damage per 1 Rage Sacrificed
Ragestorm has +0.1 metres to radius per 2 Rage sacrificed
Ragestorm Hits 250% more Frequently
Maximum 1 Ragestorm
Additional Effects From 1-20% Quality:
Sacrifices +(0.25-5)% of Rage when creating a RagestormPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
BladestormBladestormAttack, AoE, Duration, Melee
Level: (1-20)
Cost: (10-14) Mana
Attack Speed: 70% of base
Attack Damage: (159-291)% of base
Effectiveness of Added Damage: (159-291)%Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Base duration is 3.00 seconds
(70-108)% more Damage with Bleeding while in Blood Stance
(10-12)% more Attack Speed while you're in a Blood Bladestorm
Maximum of 3 Bladestorms at a time
Sand Bladestorms grant (30-38)% increased Movement Speed to you
Bladestorm deals 50% less Damage with Hits and Ailments
Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum number of Bladestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Storm RainStorm RainAttack, AoE, Lightning, Projectile, Bow
Level: (1-20)
Cost: (7-10) Mana
Attack Damage: (46-58)% of base
Effectiveness of Added Damage: (46-58)%Requires Level 28Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.50% of Physical Damage Converted to Lightning Damage
Arrows fire Beams every (0.50-0.41) seconds
Maximum 100 Arrows in the ground
Each Arrow can fire 4 Beams
Additional Effects From 1-20% Quality:
Each Arrow can fire +(0.05-1) BeamsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and certain Vaal skills
Charge loss
Charges have a limited duration, which is 10 seconds for the three default charges.[5] This may be extended with modifiers to charge duration (e.g. Swift Killer) or
Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds
+(0-1) metre to radius
50% less Effect of Curse against Players
Cursed Normal and Magic Enemies have (15-29)% less Action Speed
Other effects on Cursed enemies expire 25% slower
Cursed Rare and Unique Enemies have (9-18)% less Action Speed
Additional Effects From 1-20% Quality:
(1-20)% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Charges may also be removed or consumed by item or skill effects. Additionally, map modifiers can allow enemies to steal Endurance, Frenzy, and Power charges from the player.
Maximum charges
Characters have a default maximum of three Endurance, Frenzy, and Power charges. This limit can be raised or lowered with certain passive skills and equipment. If the character would gain a charge while already at the limit for that type of charge, no additional charge will be gained. However, the duration of all charges of that type will still be reset.
If maximum charges are lowered to 0, modifiers with "at maximum charge" will be permanently active, since 0/0 charge is considered to be at maximum charges. However, 0/0 charge would not trigger the "reaching maximum charge" effect since your charges can never go from having less than maximum charges to maximum.
Minimum Charges
Certain mods grant +X to Minimum Endurance/Frenzy/Power Charges, causing your character to always have that amount of charges.
Skills and effects that consume charges to activate an effect cannot use these minimum charges. For example, using Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: (5-8) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (177-408)% of base
Effectiveness of Added Damage: (177-408)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed
Additional Effects From 1-20% Quality:
(0.5-10)% chance to gain a Frenzy Charge on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. with +1 to Minimum Frenzy Charges at 1 Frenzy charge will never use that charge to remove its cooldown.
Maximum charges will take priority over minimum charges (e.g., with -2 to maximum charges and +2 to minimum charges, you will have 1 charge).[6]
Having a net negative number of minimum charges does not have any detrimental effects, although it will counteract your other sources of minimum charges.
Charge sharing
Charge sharing is a mechanic that causes one entity to gain charges when another does, found on e.g. Conduit and
Supreme Grandstanding.
Sharing is not innately bidirectional;[7] if entity A shares its charges with entity B, B gains charges when A does, but A does not gain charges when B does.
Non-standard charges may be shared, but the recipient does require a non-zero maximum of those charges.[8]
Proxies
Because proxies use the player's skill, and the player's skill has the player's stats, proxies normally cannot benefit from Frenzy or Power charges. To avoid confusion, most proxies are not allowed to gain them.[9] Proxies can gain Endurance charges if it would be meaningful for them, like totems, in which case they gain the same bonuses as players and minions. Note that stats that check for current charges, such as Tectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: (9-13) Mana
Attack Speed: 80% of base
Attack Damage: (295-542)% of base
Effectiveness of Added Damage: (295-542)%Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage
5% more Area of Effect per Endurance Charge
30% fissure branching chance
+5% fissure branching chance per Endurance Charge
Additional Effects From 1-20% Quality:
+(1.5-30)% Fissure branching chancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s #% more Area of Effect per Endurance Charge will still check the player, not the totem.
Mirages summoned by The SaviourThe Saviour
Legion SwordOne Handed Sword
Physical Damage: (158.7-187.5) to (317.4-357.5)
Critical Strike Chance: (5.40-5.60)%
Attacks per Second: (1.30-1.34)
Weapon Range: 1.1 metresRequires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingTriggers Level 20 Reflection when Equipped
(130-150)% increased Physical Damage
Adds (16-22) to (40-45) Physical Damage
(8-12)% increased Attack Speed
(8-12)% increased Critical Strike ChanceOn the mirrored edge of infinity, one man sinks forever into darkness, one man rises into light.
But which one am I? may have offensive charges. This does not affect their damage calculation, but the charges may be consumed to e.g. bypass Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: (5-8) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (177-408)% of base
Effectiveness of Added Damage: (177-408)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed
Additional Effects From 1-20% Quality:
(0.5-10)% chance to gain a Frenzy Charge on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s cooldown.
Effects on players and their minions
Endurance charges:
- 4% additional Elemental Damage Reduction per Endurance Charge
- 4% additional Physical Damage Reduction per Endurance Charge
Frenzy charges:
- 4% increased Attack Speed per Frenzy Charge
- 4% increased Cast Speed per Frenzy Charge
- 4% more Damage per Frenzy Charge
Power charges:
- 50% increased Critical Strike Chance per Power Charge
Items
The following items deal with all or generic charges:
Unique items
Item | Base item | ![]() | Stats | ||
---|---|---|---|---|---|
Lochtonial Caress![]() Iron GauntletsArmour: (6-9)(10-15)% increased Attack Speed (10-15)% increased Cast Speed (15-10)% reduced maximum Mana (10-15)% chance to gain a Power, Frenzy or Endurance Charge on Kill ConduitWhy cling to your sanity? It offers you nothing. Surrender to me, and I will grant you everything. | Iron Gauntlets | 1 | (10-15)% increased Attack Speed (10-15)% increased Cast Speed (15-10)% reduced maximum Mana (10-15)% chance to gain a Power, Frenzy or Endurance Charge on Kill Conduit | ||
Ralakesh's Impatience![]() Riveted BootsArmour: (65-71) Energy Shield: (14-15)Requires Level 36, 35 Str, 35 Int+(15-25)% to Cold Resistance +(15-25)% to Chaos Resistance Count as having maximum number of Endurance Charges Count as having maximum number of Frenzy Charges Count as having maximum number of Power ChargesFor the immortal, what is the difference between an age and an instant? | Riveted Boots | 36 | +(15-25)% to Cold Resistance +(15-25)% to Chaos Resistance Count as having maximum number of Endurance Charges Count as having maximum number of Frenzy Charges Count as having maximum number of Power Charges | ||
The Highwayman![]() Gold RingRequires Level 44(6-15)% increased Rarity of Items found(15-25)% increased Rarity of Items found 1% of Damage Leeched as Life (5-10)% increased Movement Speed Steal Power, Frenzy, and Endurance Charges on Hit Total Recovery per second from Life Leech is DoubledSomebody does have to get hurt. | Gold Ring | 44 | (6-15)% increased Rarity of Items found(15-25)% increased Rarity of Items found 1% of Damage Leeched as Life (5-10)% increased Movement Speed Steal Power, Frenzy, and Endurance Charges on Hit Total Recovery per second from Life Leech is Doubled | ||
Glimpse of Chaos![]() Vaal MaskEvasion: (207-239) Energy Shield: (37-43)Requires Level 62, 79 Dex, 72 Int<Can roll a special implicit when corrupted>Can be modified while Corrupted (30-40)% increased maximum Life and reduced Fire Resistance (30-40)% increased maximum Mana and reduced Cold Resistance (30-40)% increased Global maximum Energy Shield and reduced Lightning Resistance Chaos Resistance is ZeroCorruptedMan retains sanity and strives toward civilisation only under the blessed veil of ignorance. | Vaal Mask | 62 |
(30-40)% increased maximum Life and reduced Fire Resistance (30-40)% increased maximum Mana and reduced Cold Resistance (30-40)% increased Global maximum Energy Shield and reduced Lightning Resistance Chaos Resistance is ZeroCorrupted | ||
Yaomac's Accord![]() Vaal SceptreSceptre Physical Damage: 37-70 Critical Strike Chance: 7.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 64, 113 Str, 113 Int32% increased Elemental Damage(80-120)% increased Damage with Vaal Skills (8-6)% reduced Soul Gain Prevention Duration Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill Shepherd of SoulsTheir three serpentine heads found unity in balance. | Vaal Sceptre | 64 | 32% increased Elemental Damage(80-120)% increased Damage with Vaal Skills (8-6)% reduced Soul Gain Prevention Duration Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill Shepherd of Souls | ||
Surgebinders![]() Dragonscale GauntletsArmour: (229-291) Evasion: (229-291)Requires Level 67, 51 Str, 51 Dex(90-110)% increased Armour and Evasion (4-7)% increased Elemental Damage per Frenzy Charge (4-7)% increased Physical Damage per Endurance Charge (4-7)% increased Spell Damage per Power Charge 10% chance to Steal Power, Frenzy, and Endurance Charges on HitYour lies are our strength. Your threats are our laughter. Your hate is our infinity The fire rises! | Dragonscale Gauntlets | 67 | (90-110)% increased Armour and Evasion (4-7)% increased Elemental Damage per Frenzy Charge (4-7)% increased Physical Damage per Endurance Charge (4-7)% increased Spell Damage per Power Charge 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
Cluster Jewel passives
Name | Stats |
---|---|
Mob Mentality | Exerted Attacks deal 25% increased Damage Warcries have 5% Chance to grant an Endurance, Frenzy or Power Charge per Power [1] |
Related Item Modifiers
Name | Generation Type | Groups | ![]() | Stats | Spawn Weighting |
---|---|---|---|---|---|
of Shaping | Suffix | PowerFrenzyOrEnduranceChargeOnKill | 68 | (3-6)% chance to gain a Power, Frenzy or Endurance Charge on Kill | amulet_shaper 800 |
of Shaping | Suffix | PowerFrenzyOrEnduranceChargeOnKill | 75 | (7-10)% chance to gain a Power, Frenzy or Endurance Charge on Kill | amulet_shaper 800 |
of the Hunt | Suffix | PowerFrenzyOrEnduranceChargeOnKill | 68 | (3-6)% chance to gain a Power, Frenzy or Endurance Charge on Kill | amulet_basilisk 500 |
of the Hunt | Suffix | PowerFrenzyOrEnduranceChargeOnKill | 75 | (7-10)% chance to gain a Power, Frenzy or Endurance Charge on Kill | amulet_basilisk 500 |
Effects on Monsters
Enemies gain greater bonuses from charges:
Endurance charges:
- 15% additional Physical Damage Reduction per Endurance Charge
- +15% to all Elemental Resistances per Endurance Charge
Frenzy charges:
- 4% more Damage per Frenzy Charge
- 15% increased Attack Speed per Frenzy Charge
- 15% increased Cast Speed per Frenzy Charge
- 5% increased Movement Speed per Frenzy Charge
Power charges:
- 200% increased Critical Strike Chance per Power Charge
Version history
Version | Changes |
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3.21.0 |
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3.19.0 |
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3.18.1c |
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3.17.0 |
|
3.0.0 |
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2.2.0 |
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2.0.0 |
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1.0.1 |
|
0.11.0 |
|
0.10.1 |
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0.10.0 |
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0.9.12qq |
|
0.9.12m |
|
0.9.7d |
|
0.9.7 |
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0.9.5 |
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0.9.3d |
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0.9.3 |
|
0.9.2 |
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0.8.8 |
|
0.8.2 |
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0.8.1 |
|
References
- ↑ Mark_GGG (October 5, 2015). "Why flasks aren't considered as buffs ?". Path of Exile forums. Retrieved November 17, 2015.
- ↑ https://www.reddit.com/r/pathofexile/comments/7za8n3/will_champions_adrenaline_and_berserkers_rage_be/dumoiou/?context=2
- ↑ https://www.pathofexile.com/forum/view-thread/1676002/filter-account-type/staff/page/2#p13504526
- ↑ https://discord.com/channels/174993814845521922/175005585203396622/1208159035770150973
- ↑ Mark_GGG (October 8, 2013). "buff Charge Duration ! 30%". Path of Exile Forum. Retrieved October 21, 2013.
- ↑ https://www.reddit.com/r/pathofexile/comments/9yzfd2/here_is_a_new_veiled_mod_you_may_unveil_in/ea5py9r/?context=1
- ↑ https://www.reddit.com/r/PathOfExileBuilds/comments/11dq1sk/supreme_grandstanding_2_player_theorycraft/jaaflmp/
- ↑ https://www.reddit.com/r/pathofexile/comments/byiv33/supreme_grandstanding/eqkope9/?context=1
- ↑ https://www.pathofexile.com/forum/view-thread/54074#p683293