Immortal Resolve

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Immortal Resolve6Six-Linked Body Armour
Influenced Item
The threads of fate are the strongest ties.
Acquisition
Drop restricted
Drop level: 80
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Divination Card
Metadata ID: Metadata/Items/DivinationCards/DivinationCardImmortalResolve

Immortal Resolve is a divination card. A set of six can be exchanged for a random influenced normal body armour with six linked sockets.

Since this card does not specify item level, this card at most rewards an item level 80 body armour, and can potentially lowered by using a lower level character.

Item acquisition

Immortal Resolve has restrictions on where or how it can drop.

Monster restrictions

This item can be acquired from the following monsters:

Recipes

Immortal Resolve can be created from the following recipes:

AmountPartDescriptionMeta
5The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."Random divination cardA
1Stacked DeckStacked DeckStack Size: 20A stack of unknown divination cardsRight click to take a divination card out of the deck.Random divination cardA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Version history

Version Changes
3.21.0
3.17.0
  • We have updated some Divination Cards that previously awarded Sealed Prophecies, and temporarily disabled others that did not have a relevant update that could be made.
  • Turning in a full stack of Immortal Resolve now awards a Six-linked Influenced Body Armour (previously Fated ConnectionsFated ConnectionsFive and fewer stand alone, but six draws them together.You will create a fully-linked six-socket item using only Jeweller's Orbs.Right-click to add this prophecy to your character.).
  • This card's drop level requirement was changed. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
  • Drop weightings and minimum area levels for the vast majority of cards have not been changed, but drop weightings for a very small number of cards have been reduced in cases where the number of maps they're available from has greatly increased.
  • A longstanding bug in the code determining area level restrictions for some divination card drops has been fixed. This means that cards intended to have a high area level requirement (mostly ones that grant item level 100 items) will no longer fluctuate wildly in availability from league to league.
3.3.0
  • Introduced to the game.