It is mostly linear, but has some dead ends. The boss appears when a special chest surrounded by pillars (similar to the Storm Blade chest in The Vastiri Desert) is activated.
Melee attacks with a spear, can fire a ranged projectile going in a straight line and calls some stationary tornados doing physical degen damage. Is supported by undead melee fighters rushing the player in waves and golems spawning in the gaps of the pillar circle, throwing rocks at the player.
AcclimatisationAcclimatisation220x Orb of AlterationThe world is ever-changing. Once-lush woods now lost beneath shifting sands, Great cities now drown beneath turbulent waters. Adapt or perish.
23
Baited ExpectationsBaited Expectations8Fishing ItemThe line between having not enough to do and too much to do is unusually fine.
A Dusty MemoryA Dusty Memory5Item Item Level:100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Map variants
Item
Map tier
Map level
Map series
Desert MapDesert MapMap Level: 78 Map Tier: 11 Guild Character: WTravel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Keepers
Desert MapDesert MapMap Level: 68 Map Tier: 1 Guild Character: NTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1
68
Atlas of Worlds
Shaped Desert MapShaped Desert MapMap Level: 73 Map Tier: 6 Guild Character: NTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
6
73
Atlas of Worlds
Desert MapDesert MapMap Level: 68 Map Tier: 1 Guild Character: NTravel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
The Awakening
Unique versions
The following unique items are derived from this base type.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.