Desert Map

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This article is about the variant of Desert Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Desert MapMap Level: 83
Map Tier: 16
Guild Character: W
Heat. Dust. Wind. These are what
forge strong minds and bodies.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 82
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Desert
Map area
No Waypoint
IdMapWorldsDesert
Act11
Area level69
BossesPreethi, Eye-Pecker
Area type tagscave, mountain
Tagsmap, einharmaps, desert_area, desert_map_area, sun_nature_area, map_drops_can_upgrade_to_abomination
The Shaper: Heat. Dust. Wind. These are what forge strong minds and bodies.
Vaal Side AreasAncient Catacomb

Desert Map is a map area.

Desert Map does not exist in the current map series (Necropolis) for the Atlas of Worlds. In permanent leagues, an existing Desert Map can be used in the Map DeviceMap DeviceHideout ItemCreates an object in your hideout2 Variations, but it cannot be influenced by the Eldritch Horrors or witnessed by The Maven. There is no bonus objective for this map. It can be converted to a map from the current series by selling it to a vendor.

Layout


Encounters

Boss

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
A Note in the WindA Note in the Wind4Asenath's MarkThe artist is long dead,
the lyrics are long forgotten,
yet the Song of War longs to be sung again
23
AcclimatisationAcclimatisation220x Orb of AlterationThe world is ever-changing.
Once-lush woods now lost beneath shifting sands,
Great cities now drown beneath turbulent waters.
Adapt or perish.
23
Baited ExpectationsBaited Expectations8Fishing ItemThe line between having not enough to do and too much to do is unusually fine.23
Earth DrinkerEarth Drinker5Granite FlaskTaste and grow strong. Drink too much and be buried.23
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring
Corrupted
The others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
68
Imperial LegacyImperial Legacy22Six-Link Imperial Bow
Item Level: 100
A life lost, A legacy born.
80
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
78
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
73
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."68
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.33
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
73
The TumbleweedThe Tumbleweed2Diamond Ring of Redemption
Item Level: 100
Redeemer Item
Love is the only redemption after succumbing to the grasps of the Wasteland.
80
The FortunateThe Fortunate122x Divine OrbThe fortunate find
generosity in the divine.
68

Item acquisition

Desert Map is drop disabled.

Map variants

ItemMap
Tier
Map
Level
Map
Series
Desert MapDesert MapMap Level: 83
Map Tier: 16
Guild Character: W
Heat. Dust. Wind. These are what
forge strong minds and bodies.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1683Affliction
Desert MapDesert MapMap Level: 76
Map Tier: 9
Guild Character: W
Heat. Dust. Wind. These are what
forge strong minds and bodies.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
976The Forbidden Sanctum
Desert MapDesert MapMap Level: 76
Map Tier: 9
Guild Character: W
Heat. Dust. Wind. These are what
forge strong minds and bodies.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
976Kalandra
Desert MapDesert MapMap Level: 75
Map Tier: 8
Guild Character: W
Heat. Dust. Wind. These are what
forge strong minds and bodies.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
875Sentinel
Desert MapDesert MapMap Level: 72
Map Tier: 5
Guild Character: W
Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
572Scourge
Desert MapDesert MapMap Level: 72
Map Tier: 5
Guild Character: W
Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
572Expedition
Desert MapDesert MapMap Level: 71
Map Tier: 4
Guild Character: W
Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
471Ritual
Desert MapDesert MapMap Level: 78
Map Tier: 11
Guild Character: W
Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1178Heist
Desert MapDesert MapMap Level: 68
Map Tier: 1
Guild Character: W
Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
168Harvest
Desert MapDesert MapMap Level: 69
Map Tier: 2
Guild Character: W
Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Delirium
Desert MapDesert MapMap Level: 69
Map Tier: 2
Guild Character: W
Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Metamorph
Desert MapDesert MapMap Level: 70
Map Tier: 3
Guild Character: W
Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Blight
Desert MapDesert MapMap Level: 68
Map Tier: 1
Guild Character: W
Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
168Legion
Desert MapDesert MapMap Level: 70
Map Tier: 3
Guild Character: W
Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
370Synthesis
Desert MapDesert MapMap Level: 70
Map Tier: 3
Guild Character: W
Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
370Betrayal
Desert MapDesert MapMap Level: 69
Map Tier: 2
Guild Character: W
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
269War for the Atlas
Desert MapDesert MapMap Level: 68
Map Tier: 1
Guild Character: N
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
168Atlas of Worlds
Shaped Desert MapShaped Desert MapMap Level: 73
Map Tier: 6
Guild Character: N
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
673Atlas of Worlds
Desert MapDesert MapMap Level: 68
Map Tier: 1
Guild Character: N
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
168The Awakening

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.24.0
  • The following Maps have been removed from the Atlas: Ancient City, Bazaar, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Core, Coves, Crater, Dark Forest, Desert, Dig, Ghetto, Infested Valley, Ivory Temple, Laboratory, Mesa, Mud Geyser, Overgrown Ruin, Precinct, Racecourse, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Summit.
3.23.0
  • The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
3.21.0
  • The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
3.18.0
  • The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
3.17.0
  • The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.