Kill

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The term kill refers to causing death of a creature.

When kills are made by summoned minions, totems, traps or mines, player characters are credited for kills for the purposes of increased item quantity and rarity, flasks, and achievement-related stats, but generally not combat-related stats, where the non-player entity would get the credit for the kill instead. This can be demonstrated with enemies cursed with Warlord's MarkWarlord's MarkSpell, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 24Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Cursed enemies grant (2-2.95)% Life Leech when Hit by Attacks
Cursed enemies grant (2-2.95)% Mana Leech when Hit by Attacks
Cursed enemies have a 100% chance to grant an Endurance Charge when slain
Hits against Cursed Enemies have (40-59)% chance to double Stun Duration
Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned

Additional Effects per 1% Quality:
Cursed Enemies have a 0.25% chance to grant an Endurance Charge when Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Warlord's Mark skill icon.png
granting endurance charges to those non-player entities making the kills.

However, there is currently a bug [1] that causes any damage over time kills to always grant credit to the player character even if they aren't caused by the character directly. For example, monsters cursed with Poacher's MarkPoacher's MarkSpell, Curse, Mark, Physical
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 24Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Frenzy Charge when slain
Cursed enemies grant (15-50) Life when Hit by Attacks
Cursed enemies grant (8-25) Mana when Hit by Attacks
Cursed enemies have -20% to Physical Damage Reduction
Adds (6-30) to (9-45) Physical Damage to Hits against Cursed Enemies

Additional Effects per 1% Quality:
Cursed Enemies have a 0.25% chance to grant a Frenzy Charge when Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Poacher's Mark skill icon.png
will grant the player frenzy charges if they are killed by poison caused by minions or killed by Scorching RayScorching RaySpell, Fire, Duration, Channelling
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Deals (13.4-780.7) Base Fire Damage per second
Base duration is 1.5 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Burning Debuff can have a maximum of 8 stages
Additional Debuff stages add 60% of Damage
Fire Exposure applies -25% to Fire Resistance

Additional Effects per 1% Quality:
0.5% increased beam length
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Scorching Ray skill icon.png
linked Spell Totem SupportSpell Totem SupportSupport, Spell, Totem
Icon: T
Level: (1-20)
Cost & Reservation Multiplier: 200%
Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Supported Skills will summon a Totem which uses that Skill
Totem lasts 8 seconds
Supported Skills deal (49-40)% less Damage
Supported Skills have 40% less Cast Speed

Additional Effects per 1% Quality:
Supported Skills have 1% increased Totem Placement speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
. This may or may not be an intended effect.

Totems and minions that have despawned, either through their duration expiring, being killed, or spawning more than the maximum amount, all count as having died. For instance, players wearing a Soul MantleSoul Mantle
Spidersilk Robe
Energy Shield: (202-257)
Movement Speed: -3%
Requires Level 49, 134 IntSocketed Gems are Supported by Level 20 Spell Totem
(20-25)% increased Spell Damage
(100-120)% increased Energy Shield
(20-30)% increased Totem Life
Inflicts a random Hex on you when your Totems die
The greatest mistakes cause suffering
long after they have been made
will be cursed when their totems despawn.

Corpses

Most creatures leave corpses on death. Totems and non-unique monsters killed when frozen or under certain effects (e.g. PyrePyre
Sapphire Ring
Requires Level 11+(20-30)% to Cold Resistance+(25-35)% to Fire Resistance
(60-80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies Killed by your Hits are destroyed
Let winter come. It will only make my fire burn brighter.
, Kitava's Feast) don't leave corpses.

Corpses can be utilized in several ways, for example:

  • raised (e.g. Raise SpectreRaise SpectreSpell, Minion
    Level: (1-20)
    Cost: (15-28) Mana
    Cast Time: 0.85 sec
    Requires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Minions have +30% to all Elemental Resistances
    Maximum (1-2) Raised Spectres
    55% more Minion Movement Speed
    Minion Movement Speed is Capped
    Minions have (105-776) additional Accuracy Rating
    Raised Spectres are Level (28-70)

    Additional Effects per 1% Quality:
    1% increased Minion Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Raise Spectre skill icon.png
    , Necromancer monsters)
  • created (e.g. DesecrateDesecrateSpell, AoE, Duration, Chaos
    Level: (1-20)
    Cost: (11-26) Mana
    Cast Time: 0.60 sec
    Requires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Deals (8.2-294) Base Chaos Damage per second
    Base duration is 4 seconds
    Spawns 5 corpses
    Spawns corpses up to Level (20-100)
    Maximum of 10 corpses allowed

    Additional Effects per 1% Quality:
    1% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Desecrate skill icon.png
    , UnearthUnearthSpell, Projectile, AoE, Physical
    Level: (1-20)
    Cost: (4-10) Mana
    Cast Time: 0.30 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Deals (15-607) to (22-911) Physical Damage
    Projectiles Pierce all Targets
    Spawns corpses with Level (12-80)
    Maximum of 10 corpses allowed

    Additional Effects per 1% Quality:
    0.5% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Unearth skill icon.png
    )
  • exploded (e.g. Detonate DeadDetonate DeadSpell, AoE, Fire
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 160%
    AoE Radius: 22
    Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Deals (15-798) to (22-1197) Fire Damage
    Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
    +(0-4) to radius

    Additional Effects per 1% Quality:
    0.5% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Detonate Dead skill icon.png
    , Volatile DeadVolatile DeadSpell, AoE, Fire
    Level: (1-20)
    Cost: (9-26) Mana
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 170%
    Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (20-753) to (30-1129) Fire Damage
    Explosion deals base Fire Damage equal to (3-4)% of the corpse's Maximum Life
    Consumes up to 3 corpses
    Maximum of 60 Orbs at a time

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Volatile Dead skill icon.png
    , CremationCremationSpell, AoE, Fire, Duration, Projectile
    Level: (1-20)
    Cost: (11-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (49-434) to (74-651) Fire Damage
    Fires Projectiles every 1 seconds
    Base duration is 8 seconds
    Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life
    Maximum of 3 Geysers at a time
    +(0-3) to radius
    Fires 3 additional Projectiles

    Additional Effects per 1% Quality:
    1% increased Fire Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cremation skill icon.png
    , BodyswapBodyswapMovement, Spell, AoE, Fire, Travel
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.Deals (3-210) to (5-315) Fire Damage
    This Spell deals 0 to 0, plus 4% of your maximum Life, as base Fire Damage
    Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
    +(0-2) to radius
    200% more Area of Effect if Consuming a corpse

    Additional Effects per 1% Quality:
    0.5% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Bodyswap skill icon.png
    , strongboxes with the PutrifyingPutrifying
    Prefix
    Detonates nearby corpses
    Chest plays warning sound (Hidden)
    prefix)
  • consumed (e.g. Offering, Devouring TotemDevouring TotemTotem, Spell
    Level: (1-20)
    Cost: (20-44) Mana
    Cast Time: 1.00 sec
    Requires Level 4Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.Totem lasts 8 seconds
    Summons a Totem which uses this Skill
    (0-76)% increased totem life
    Leeches (30-299) Life to you for each corpse Consumed
    Leeches (9-59) Mana to you for each corpse Consumed

    Additional Effects per 1% Quality:
    1% increased totem life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Devouring Totem skill icon.png
    , Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (165-238)% of base
    Effectiveness of Added Damage: (165-238)%
    Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1 seconds
    Base secondary duration is 20 seconds
    Maximum 9 Summoned Normal Sentinels of Dominance
    Maximum 3 Summoned Magic Sentinels of Dominance
    Maximum 1 Summoned Rare Sentinel of Dominance
    25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

    Additional Effects per 1% Quality:
    Minions deal 1% increased Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dominating Blow skill icon.png
    , Void SphereVoid SphereSpell, AoE, Duration, Physical, Chaos, Orb
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 10.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 75%
    Requires Level 34Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.Deals (27-344) to (40-516) Physical Damage
    Base duration is 5 seconds
    Pulses every 0.4 seconds
    40% of Physical Damage Converted to Chaos Damage
    Enemies in range are Hindered, with up to (30-39)% reduced Movement Speed, based on distance from the Void Sphere

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Void Sphere skill icon.png
    , Feast of Flesh skill icon.pngFeast of Flesh (from The Devouring DiademThe Devouring Diadem
    Necromancer Circlet
    Energy Shield: (154-204)Requires Level 54, 112 Int+1 to Level of Socketed Gems
    Socketed Gems have 25% increased Reservation Efficiency
    Trigger Level 15 Feast of Flesh every 5 seconds
    (180-220)% increased Energy Shield
    10% chance for Energy Shield Recharge to start when you use a Skill
    Eldritch Battery
    Veiled Suffix
    The spirit hungers for the flesh.Take this item to Jun Ortoi to have her Unveil it.
    ), monsters with the "Mark of Cannibalism" bloodline, etc.)

Corpses can be targeted by holding the A key by default, but only if the player has a skill that can target corpses.

On/when kill effects

Similarly to on-hit effects, there are effects that trigger when creature has been killed:

  • gain temporary buffs (e.g. charges)
  • gain life, mana or energy shield
  • skill-specific effects (e.g. Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (104-166)% of base
    Effectiveness of Added Damage: (104-166)%
    AoE Radius: 15
    Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.8 seconds
    (5-75) to (8-113) Added Fire Damage
    Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
    60% of Physical Damage Converted to Fire Damage
    Debuff deals 66% of Damage per Charge

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Infernal Blow skill icon.png
    's explosion)

Version history

Version Changes
3.11.0
  • We wanted to add support for mechanics that have been added in the past few years that as of yet do not have adequate support on the passive tree. Some of these mechanics include Rage, Unleash, Corpse manipulation, Warcries, Heralds and Banners.

References

  1. Community_Team (May 18, 2021). "Game Mechanics Q&A Answers". Official Path of Exile Forums. Retrieved May 19, 2021.