Heist loading screen depicting the entire team of Rogues, which are NPCs that assist the player during Heists
Heists are missions that can be accessed using a Contract at The Rogue Harbour. The player must infiltrate the facility without raising alert, retrieve the guarded item, and escape with the contents alive.
The target item will always be a single artifact that players may exchange with Faustus for
Rogue's MarkersStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue HarbourRight click on this item while in a Town or Hideout to use it.
Shift click to unstack.
, therefore Heist Contracts are an excellent means to generate Rogue's Markers.
Grand Heists are larger more complex versions of Heists, and contain multiple wings and use multiple Rogues.
The Rogue Harbour
To enter The Rogue Harbour one
Rogue's MarkersStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue HarbourRight click on this item while in a Town or Hideout to use it.
Shift click to unstack.
is required. Right clicking this item will open a Portal to The Rogue Harbour.
Mechanics
Guards patrolling the heist location during the Infiltration phase. Alert meter displayed on the bottom. Small unmarked chest displayed on the right.
Regular Heists are performed using Contracts. A contract can always be performed with a single Rogue, and requires a certain level of a certain job (eg. Lockpicking Level 5).
Preparation
To start a Heist, the player must take a Heist Contract to Adiyah, the Wayfinder. Before you can start the Heist, you must pay a fee of
Rogue's MarkersStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue HarbourRight click on this item while in a Town or Hideout to use it.
Shift click to unstack.
. The fee includes the Travel Fee, your Rogue's Hiring Fee(s), and the Ring's Cut. Once it's paid, she will open a portal to the Heist location.
Infiltration
Initially, only a few enemies will be on guard. There will also be patrols of enemy packs or a unique enemy roaming the area. The area contains small chests that contain items, as well as bigger guarded chests that contain items of specific reward types. Opening chests will raise the alert level, the amount which can be displayed by hovering over them.
All items picked up during the Heist are marked as Contraband. Contraband items cannot be used, equipped, or identified and are dropped on death. They will be unmarked as Contraband as soon as you reach the escape point. If players get Exalted Orbs or any items worth a lot of currency, they may simply exit the heist location using the escape hatch, and then they may re-enter the location using the gate/pipe/trapdoor/door and resume looting. This removes the Contraband status on all items in the players inventory, so that even if they die the items are not lost.
While you can't open portals during the Heist or Grand Heist, you may freely leave and re-enter the Heist portal before the alert is raised. note you must enter the heist instance itself, not just the portal room, before you can leave without closing the portal.
The area will contain blocked paths, obstacles, and locked chests that will require your Rogue to clear away or open. Clicking the button above the item will command your Rogue to open/unlock it. Some tasks will require some time for them to perform, indicated by a progress meter. If they are damaged while performing the task, the progress meter will decrease.
Imminent Lockdown
"Imminent Lockdown" countdown timer
When the Alert meter is maxed, it will start a counter before Lockdown. Once this happens, the player will have limited time to retrieve the target item before it is sealed away. The default time before lockdown is 22 seconds.
When this phase or Lockdown occurs, some doors and obstacles previously open will be locked or rearmed, requiring your Rogue to remove it.
Opening chests during this phase will decrease the lockdown timer by 3 seconds.
Lockdown
Once the target item is taken or the Lockdown timer runs out, Lockdown begins. More enemies will spawn in the area and try to prevent your escape.
Any unopened chests will be locked during Lockdown. However, Tibbs and Niles's perks will allow you to open one small/medium chest during Lockdown.
Once you reach the escape route, the Heist is successfully completed. All Contraband items will be unmarked and your Rogue(s) will gain experience towards the Contract's job. The target item can be sold to Faustus, the Fence for Rogue's Markers. Rogues do not gain experience if the Contract was failed (didn't retrieve the target item).
Portal
Adiyah's portal that allows players to enter the active heist. A similar portal can be used to return to the Rogue's Harbour.
Players may leave and re-enter Adiyah's portal multiple times in order to stash items.
The portal is only closed if players die during the "lockdown" mode. Even if players disconnect (logout) and login, they may return to the Rogue's Harbour and the portal will remain active, provided the location was not in "lockdown".
Death
If players die before lockdown has begun, all items marked with Contraband are dropped to the ground but Adiyah's portal remains up. Players may then return to the location and pick up the loot and therefore nothing is lost.
If players die during lockdown, all items marked with Contraband are dropped to the ground. If there are other players in the same party, they may pick up the drops, but if the player is going solo then the loot is lost permanently. Adiyah's portal will also be closed.
Experience
Players gain combat experience while killing guards at the heist location, but Rogues level up only at the end of each successful heist. Higher contract item levels will therefore give more experience to the player and Rogues. The contract job level plays no role in the Rogue experience gain.
Upon successfully stealing the target artifact, and escaping via the escape hatch, the assigned Rogue will gain experience in the skill that was used. At certain thresholds, Rogues will level up until they reach the maximum level that they are capable of. See the Rogues table below for details on the jobs Rogues can perform and the maximum level that each of them can attain.
If the location entered into "lockdown" mode and players did not steal the target artifact, the contract is marked as "failed" and the assigned Rogue will not gain any experience. This prevents the Rogue from leveling up.
Rogues
Players may hire various rogues to assist them in heists and grand heists. Players may select which rogue performs which job and they will accordingly appear in the heist.
The order to unlock new Rogues is as follows:
- Tibbs, the Giant-> Tullina, the Catburglar-> Nenet, the Scout.
- Karst, the Lockpick-> Huck, the Soldier-> Niles, the Interrogator-> Vinderi, the Dismantler-> Gianna, the Master of Disguise.
- Isla, the Engineer is the only starting rogue who will not unlock any new Rogue if you keep running contracts with her.
Each rogue has a specific set of perks that improve drops, allow players to open more reward chests (alert level reduction), or simply assist in combat.
Rogues for hire
Portrait
|
Name
|
Heist perks and functions
|
Jobs (max level)
|
Combat style
|
|
Karst, the Lockpick
|
(20-40)% less raising of Alert Level from opening Reward Chests
|
Lockpicking (5)
Perception (3)
Agility (2)
|
Projectile attacks
|
|
Tibbs, the Giant
|
Can unlock (1-2) Mechanical Chest after Lockdown per Wing
|
Brute force (5)
Demolition (4)
|
Melee attacks
|
|
Isla, the Engineer
|
(30-50)% increased time before Lockdown
|
Engineering (5)
Trap disarmament (4)
|
Bombs (fire damage spells)
|
|
Tullina, the Catburglar
|
(10-26)% chance to find additional Heist Targets from Secret Reward Rooms (6-14)% less raising of Alert Level
|
Agility (5)
Lockpicking (3)
Trap disarmament (2)
|
Melee attacks, chance to poison
|
|
Niles, the Interrogator
|
Can unlock (1-2) Magical Chest after Lockdown per Wing Discovers a Blueprint Reveal upon completion of a Heist Contract Mission
Reveals blueprint details with a 10% discount
|
Counter-thaumaturgy (5)
Deception (4)
|
Spells:
- Cold damage projectile
- Cold damage cone
- Mind control
|
|
Nenet, the Scout
|
Can Scout nearby Enemy Patrols and Elite Patrols during Heists (8-20)% less raising of Alert Level
|
Perception (5)
Counter-thaumaturgy (4)
|
Projectile attacks
|
|
Vinderi, the Dismantler
|
Heist Chests have a (6-14)% chance to Duplicate their contents (14-30)% more raising of Alert Level
|
Demolition (5)
Trap disarmament (5)
Engineering (2)
|
Melee attacks, fire damage
|
|
Gianna, the Master of Disguise
|
(10-30)% reduced Blueprint Revealing Cost Discovers a Blueprint Reveal upon completion of a Heist Contract Mission
Reveals blueprint details with a 20–40% discount
|
Deception (5)
Counter-thaumaturgy (3)
Perception (2)
|
Alternating projectile spells:
- Lightning damage, chance to shock
- Physical damage, chance to hinder
|
|
Huck, the Soldier
|
Is a powerful Combatant and provides strong Buffs to Allies Players have (10-20)% increased Experience gain
|
Lockpicking (3)
Brute force (3)
Demolition (3)
Engineering (3)
|
Melee attacks, buffs allies
|
Rogues with support roles
Locations
There are 4 different kinds of monsters that appear across the heist locations. The location is mentioned in the name of the heist contract, eg.
Contract: TunnelsGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
indicates that the heist will take place in the Tunnels location.
Image
|
Location
|
Contract & Blueprint
|
Jobs
|
Monster Type
|
Damage Type
|
 |
Bunker |
Contract: BunkerGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: BunkerHeist Target: Enchanted Armaments Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
 |
Templars  |
Physical, Lightning
|
 |
Records Office |
Contract: Records OfficeGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: Records OfficeHeist Target: Enchanted Armaments Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
|
 |
Mansion |
Contract: MansionGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: MansionHeist Target: Enchanted Armaments Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
|
 |
Smuggler's Den |
Contract: Smuggler's DenGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: Smuggler's DenHeist Target: Thieves' Trinkets or Currency Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
 |
Smuggler  |
Physical, Fire
|
 |
Underbelly |
Contract: UnderbellyGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: UnderbellyHeist Target: Thieves' Trinkets or Currency Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
|
 |
Laboratory |
Contract: LaboratoryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: LaboratoryHeist Target: Replicas or Experimented Items Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
 |
Scientists  |
Physical, Chaos
|
 |
Prohibited Library |
Contract: Prohibited LibraryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: Prohibited LibraryHeist Target: Replicas or Experimented Items Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
|
 |
Repository |
Contract: RepositoryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: RepositoryHeist Target: Unusual Gems Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
 |
Constructs  |
Physical, Fire, Cold
|
 |
Tunnels |
Contract: TunnelsGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. Blueprint: TunnelsHeist Target: Unusual Gems Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. |
|
Rewards
Rewards are obtained directly by opening chests in heists and grand heists. This is possible in both Heist Contracts and Grand Heist Blueprints.
Grand heists provide an additional large and possibly valuable reward within a Curio Display.
Chest types
Image
|
Type
|
Typical drops
|
Skill
|
|
Currency |
Basic currency. Small chance for Harbinger related Exalted ShardStack Size: 20A stack of 20 shards becomes an Exalted Orb. Shift click to unstack. s and Ancient ShardStack Size: 20A stack of 20 shards becomes an Ancient Orb. Shift click to unstack. s. |
Lockpicking, Counter-Thaumaturgy, Trap Disarmament
|
|
Harbinger |
Harbinger currency, Beachhead map, small chance for Ancient OrbStack Size: 20Reforges a unique equipment as another of the same item classRight click this item then left click a unique item to apply it. Shift click to unstack. s & Exalted ShardStack Size: 20A stack of 20 shards becomes an Exalted Orb. Shift click to unstack. s, Harbinger Scarabs |
Deception, Agility
|
|
Random |
Random items from other reward chests. |
Demolition, Engineering, Perception
|
|
Divination Cards |
2-8 Stacked DeckStack Size: 10A stack of unknown divination cardsRight click to take a divination card out of the deck. Shift click to unstack. s, random Divination Cards |
Deception, Perception
|
|
Maps |
Maps of all Tiers, Basic Currency usable with Maps |
Engineering
|
|
Map Fragments |
Scarabs, Sacrifice at DuskItem Quantity: +5%5% increased Quantity of Items found in this AreaThe Vaal shall never fear the setting of our sun.Can be used in a personal Map Device. /Dawn/Noon/Midnight, Offering to the GoddessIt is time for the Goddess to give her final verdict. Your fate rests in her even hands.Can be used in a personal Map Device. , Small chance for valuable map fragments |
Lockpicking
|
|
Gems |
Skill gems, which may have levels and quality. Does not contain Anomalous/Divergent/Awakened/Phantasmal gems |
Counter-Thaumaturgy
|
|
Uniques |
Unique items, Reliquary Scarabs. |
Brute Force, Engineering
|
|
Jewellery |
Rings, Amulets, Jewels, Abyss Jewels and Belts, which may be veiled, fractured, or influenced. Jewellery related Divination Cards. |
Lockpicking, Perception, Counter-Thaumaturgy
|
|
Armour |
Armour, some of which may be veiled, fractured, 30% quality, influenced, enchanted, Incursion mod or unique. Armour related Divination Cards and Basic Currency usable with Armour |
Deception, Agility, Trap Disarmament
|
|
Weapons |
Weapons, some of which may be veiled, fractured, 30% quality, influenced or unique. Weapon related Divination Cards and Basic Currency usable with Weapons |
Brute Force, Trap Disarmament
|
|
Fossils |
Fossils, Resonators, Sulphite Scarabs |
Brute Force, Agility
|
|
Metamorph |
Catalysts, Metamorph Scarabs |
Demolition
|
|
Delirium |
Simulacrum SplinterStack Size: 300Combine 300 Splinters to create a Simulacrum. Shift click to unstack. s, Cluster Jewels, Delirium orbs , Delirium Maps |
Demolition
|
|
Breach |
Breach Splinters, Breach Rings, Breach Scarabs and rarely Breachstones or Empowered Breachstones |
Trap Disarmament
|
|
Abyss |
Abyss Jewels, Stygian Vise belts, Abyss Scarabs |
Trap Disarmament
|
|
Prophecy |
Random prophecies, Silver CoinsStack Size: 30Cross Navali's palm with silver to receive a prophecy. Shift click to unstack. |
Removed
|
|
Legion |
Legion Splinters, Incubators, Legion Scarabs |
Trap Disarmament
|
|
Blight |
Oils, Blighted Maps, Blight Scarabs |
Demolition
|
|
Essences |
Essences, small chance for high level Essences, Remnant of CorruptionStack Size: 9Corrupts the Essences trapping a monster, modifying them unpredictably Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again. Shift click to unstack. or Essence of HorrorStack Size: 9 Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill Gloves: Socketed Gems have +3.5% Critical Strike Chance Boots: 5% reduced Elemental Damage Taken while stationary Body Armour: 15% of Physical Damage from Hits taken as Cold Damage Helmet: Socketed Gems deal 30% more Elemental Damage Shield: Chill Nearby Enemies when you Block Quiver: 8 to 12 Added Cold Damage per Frenzy Charge Amulet: (15-25)% chance to Crush on Hit Ring: 4 to 7 Added Cold Damage per Frenzy Charge Belt: Gain Alchemist's Genius when you use a FlaskRight click this item then left click a normal or rare item to apply it. Shift click to unstack. |
Engineering, Agility
|
|
Talismans |
Talismans with Annoints |
Trap Disarmament
|
Unique contracts
The league introduced 5 unique contracts.
Item | Base Item | Stats |
---|
Contract: Breaking the Unbreakable Client: Isla Heist Target: Destroy "The Unbreakable" Area Level: 80 Requires Engineering (Level 3) Requires Isla, the EngineerPlease don't run back to Anton."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist. | Preventative Contract | Client: Isla Heist Target: Destroy "The Unbreakable" Area Level: 80 Requires Engineering (Level 3) Requires Isla, the Engineer |
Contract: Death to Darnaw Client: Faustus Heist Target: Kill Admiral Darnaw Area Level: 82 Requires Counter-Thaumaturgy (Level 4)"If Admiral Darnaw is stupid enough to send orders to his fleet members and not expect us to steal them, then he deserves what's coming to him!"Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist. | Naval Contract | Client: Faustus Heist Target: Kill Admiral Darnaw Area Level: 82 Requires Counter-Thaumaturgy (Level 4) |
Contract: Heart of Glory Client: Adiyah Heist Target: Confront Nashta Area Level: 81 Requires Perception (Level 4) Requires Adiyah, the Wayfinder"A part of me still believes I can convince Nashta to give up her rebellious ways and come home. That part of me will forever be nine years of age, futilely chasing her as she runs off into the dunes yet again."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist. | Familial Contract | Client: Adiyah Heist Target: Confront Nashta Area Level: 81 Requires Perception (Level 4) Requires Adiyah, the Wayfinder |
Contract: The Slaver King Client: Whakano Heist Target: Defeat Friedrich Tarollo Area Level: 80 Requires Brute Force (Level 3)"There can be no freedom while hate still reigns."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist. | Vigilante Contract | Client: Whakano Heist Target: Defeat Friedrich Tarollo Area Level: 80 Requires Brute Force (Level 3) |
Contract: The Twins Client: Kurai Heist Target: Defeat the Vox Twins Area Level: 83 Requires Lockpicking (Level 5) Requires Kurai, the Administrator"The Vox speak in threats. We will answer them with action."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist. | Vengeful Contract | Client: Kurai Heist Target: Defeat the Vox Twins Area Level: 83 Requires Lockpicking (Level 5) Requires Kurai, the Administrator |
Unique boss drops
The following items are dropped from the bosses of unique contracts:
Item | Base Item | Stats |
---|
Apex Mode Limited to: 1(20-25)% increased Spell Damage Spells have 10% reduced Critical Strike Chance per Intensity Spells which have gained Intensity Recently gain 1 Intensity every 0.5 SecondsMaximum power fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Cobalt Jewel | (20-25)% increased Spell Damage Spells have 10% reduced Critical Strike Chance per Intensity Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds |
Nadir Mode Limited to: 1(20-25)% increased Spell Damage Spells have 30% increased Critical Strike Chance per Intensity Spells which have gained Intensity Recently lose 1 Intensity every 0.5 SecondsIndiscriminate destruction fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Cobalt Jewel | (20-25)% increased Spell Damage Spells have 30% increased Critical Strike Chance per Intensity Spells which have gained Intensity Recently lose 1 Intensity every 0.5 Seconds |
The Fledgling Armour: (345-465) Evasion: (345-465)Requires Level 51, 57 Str, 57 Dex(150-200)% increased Armour and Evasion (30-50)% increased Projectile Speed (30-50)% increased Projectile Damage Projectiles cannot collide with Enemies at Close Range Far ShotThe single well-placed arrow that changes the world must be preceded by ten thousand practice shots. | Lacquered Helmet | (150-200)% increased Armour and Evasion (30-50)% increased Projectile Speed (30-50)% increased Projectile Damage Projectiles cannot collide with Enemies at Close Range Far Shot |
Chains of Emancipation Requires Level 61+(9-20) to maximum Energy Shield+(60-80) to maximum Life +(17-23)% to Chaos Resistance Enemy Hits inflict Temporal Chains on you When you lose Temporal Chains you gain maximum Rage Immune to Curses while you have at least 25 RageFreedom is won only by those who are not free. | Chain Belt | +(9-20) to maximum Energy Shield+(60-80) to maximum Life +(17-23)% to Chaos Resistance Enemy Hits inflict Temporal Chains on you When you lose Temporal Chains you gain maximum Rage Immune to Curses while you have at least 25 Rage |
The Admiral Evasion: (774-1041) Energy Shield: (158-213) Movement Speed: -3%Requires Level 62, 96 Dex, 96 Int+(30-40) to Intelligence (100-140)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances (5-10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance insteadThe Oriathans built their empire on naval mobility, which allowed them to wage war wherever their enemy was weakest. | Varnished Coat | +(30-40) to Intelligence (100-140)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances (5-10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead |
Leadership's Price Requires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance +(-3-3)% to maximum Cold Resistance +(-3-3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or ShockCorrupted"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage." | Onyx Amulet | +(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance +(-3-3)% to maximum Cold Resistance +(-3-3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or ShockCorrupted |
Version history
Version
|
Changes
|
3.16.2 |
|
3.15.3 |
- Fixed a bug where some Heist Rogues were not affected by increased Job speed Modifiers.
- Fixed a bug where some Heist Rogues could get stuck in doors.
|
3.13.0 |
- Added Heist to the core game, rebalanced around the lower rate of encountering Heist gameplay
- Kurai, as well as your first
Rogue's MarkersStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout Used as Currency for services in the Rogue HarbourRight click on this item while in a Town or Hideout to use it. Shift click to unstack. , can now be found starting in Act 6.
- Smuggler's Caches now always drop a Quest Contract if possible, in addition to an ordinary Contract.
- All quest contracts now reward you with Rogue's Markers upon completion.
- Smuggler's Caches now appear less frequently, and Contracts, Blueprints and Rogue's Markers now drop less frequently.
- The number of Rogue's Markers you get from completing contracts above level 68 has been increased. You'll now get (on average) 20% more markers from Level 83 contracts.
- Harvest rewards can no longer appear in Heists, because Harvest is a thing again.
- The experience limit on all Heists has been lowered (as in, you will hit a point at which additional monster spawns grant no experience sooner).
- (Undocumented) Smuggler's Cache can spawn more frequently in the Lira Arthain atlas region provided the relevant Atlas passive skills are selected.[1]
|
3.12.3 |
- Reduced the maximum length of a Heist in higher level areas. The number of Reward Rooms remains unchanged.
- Reduced the number of Heist Job Doors along the path to the primary objective in Heists.
- Moved some of the more valuable main-path chest rewards to Reward Room Chests.
- Improved the rewards of Generic, Talisman, Metamorph and Harbinger Reward Room Chests.
- Dropped Talismans in level 68+ areas now drop with higher-tier modifiers on average and with a random Anointed Notable.
- Many Reward Room Chests can now drop their respective Scarabs.
- Significantly increased the amount of experience that Heist monsters grant when killed.
- Increased the Rogue Marker value of Heist objectives by up to 40% (based on the Tier of the Contract).
- Opening a Heist chest during the Imminent Lockdown timer will now reduce the remaining time by 3 seconds (from 1 second).
|
3.12.2 |
- Rebalanced the amount of Alert Level that Reward Room and Main Path Chests generate when opened.
- Added additional Reward Types to various Heist Jobs.
- Breach, Harbinger, Delirium and Legion rewards now require level 68 or higher before they can be found as Chest Rewards.
- Alert Level reduction modifiers from different sources are now multiplicative with one another.
- Attempting to leave a Heist area before entering a Heist Wing will now request confirmation.
- Grand Heist rewards which contain Enchanted Body Armours or Weapons are now more likely to contain higher-tier Base Types.
|
3.12.1 |
- Reward Chests in Unique Contracts no longer become locked when Lockdown occurs.
- (Hotfix) Killing Heist monsters no longer causes Alert Level to increase. Disabled various modifiers that are no longer relevant as a result of this change.
- (Hotfix) Significantly reduced the number of Rare monsters that spawn from Reward Rooms and during Lockdown, resulting in fewer Rare monsters in formations behind Heist doors.
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3.12.0 |
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Lore
Heist was released in the Heist league, see that page for more details.
See also
References
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Mechanics | |
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NPCs |
- Kurai, the Administrator
- Whakano, the Barber
- Faustus, the Fence
- Adiyah, the Wayfinder
- Karst, the Lockpick
- Tibbs, the Giant
- Isla, the Engineer
- Tullina, the Catburglar
- Huck, the Soldier
- Niles, the Interrogator
- Nenet, the Scout
- Vinderi, the Dismantler
- Gianna, the Master of Disguise
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Contracts |
BunkerGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
UnderbellyGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
MansionGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Records OfficeGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Smuggler's DenGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
RepositoryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
TunnelsGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
LaboratoryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Prohibited LibraryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Breaking the UnbreakableClient: Isla Heist Target: Destroy "The Unbreakable" Area Level: 80 Requires Engineering (Level 3) Requires Isla, the EngineerPlease don't run back to Anton."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Death to DarnawClient: Faustus Heist Target: Kill Admiral Darnaw Area Level: 82 Requires Counter-Thaumaturgy (Level 4)"If Admiral Darnaw is stupid enough to send orders to his fleet members and not expect us to steal them, then he deserves what's coming to him!"Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Heart of GloryClient: Adiyah Heist Target: Confront Nashta Area Level: 81 Requires Perception (Level 4) Requires Adiyah, the Wayfinder"A part of me still believes I can convince Nashta to give up her rebellious ways and come home. That part of me will forever be nine years of age, futilely chasing her as she runs off into the dunes yet again."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
The Slaver KingClient: Whakano Heist Target: Defeat Friedrich Tarollo Area Level: 80 Requires Brute Force (Level 3)"There can be no freedom while hate still reigns."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
The TwinsClient: Kurai Heist Target: Defeat the Vox Twins Area Level: 83 Requires Lockpicking (Level 5) Requires Kurai, the Administrator"The Vox speak in threats. We will answer them with action."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
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Blueprints |
BunkerHeist Target: Enchanted Armaments Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
MansionHeist Target: Enchanted Armaments Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Records OfficeHeist Target: Enchanted Armaments Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
RepositoryHeist Target: Unusual Gems Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Smuggler's DenHeist Target: Thieves' Trinkets or Currency Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
TunnelsHeist Target: Unusual Gems Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
UnderbellyHeist Target: Thieves' Trinkets or Currency Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
LaboratoryHeist Target: Replicas or Experimented Items Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Prohibited LibraryHeist Target: Replicas or Experimented Items Area Level: (?-83) Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
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Bosses | |
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Rewards | Types | |
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| Currency |
Tempering OrbStack Size: 20Adds or replaces an enchantment on a weapon. This may reforge the weapon's sockets.Right click this item then left click on the item you wish to modify. Shift click to unstack.
Tailoring OrbStack Size: 20Adds or replaces an enchantment on a body armour. This may reforge the body armour's sockets.Right click this item then left click on the item you wish to modify. Shift click to unstack.
Prime Regrading LensStack Size: 20Change the type of quality of a skill gem with quality to another random qualityRight click this item then left click a skill gem to apply it. Shift click to unstack.
Secondary Regrading LensStack Size: 20Change the type of quality of a support gem with quality to another random qualityRight click this item then left click a support gem to apply it. Shift click to unstack.
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| Unique Items |
Expedition's EndEvasion: (660-925) Energy Shield: (134-190) Movement Speed: -3%Requires Level 59, 86 Dex, 86 Int(100-150)% increased Evasion and Energy Shield (5-10)% increased maximum Life All Damage can Freeze Freeze Chilled Enemies as though dealing (50-100)% more Damage Nearby Enemies are ChilledHe may have returned from the frozen southern reaches, but that doesn't mean he ever truly escaped them.
The Iron MassOne Handed Sword Physical Damage: (129.6-148.5) to (187.2-214.5) Critical Strike Chance: 5.00% Attacks per Second: (1.48-1.53) Weapon Range: 11Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy Rating(140-175)% increased Physical Damage (14-18)% increased Attack Speed Unholy Might (20-25)% chance to inflict Withered for 2 seconds on Hit with this Weapon Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand Summoned Skeleton Warriors and Soldiers deal Triple Damage with this Weapon if you've Hit with this Weapon RecentlyLead by example.
Fated EndRequires Level 38+(20-30) to maximum Mana+(20-40) to Intelligence Curse Skills have (8-12)% increased Cast Speed Non-Aura Hexes gain 20% increased Effect per second Non-Aura Hexes expire upon reaching (180-220)% of base EffectAll roads lead to that destined doom.
ActumOne Handed Axe Physical Damage: (141-164.5) to (261-304.5) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 63, 149 Str, 76 DexHas no Sockets (200-250)% increased Physical Damage You have no Intelligence Critical Strike Chance is (20-30)% for Hits with this WeaponBetter to act without thought than to think without action.
The Hidden BladeDagger Physical Damage: (62.7-68.4) to (244.2-266.4) Critical Strike Chance: 6.10% Attacks per Second: 1.50 Weapon Range: 10Requires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike ChanceTrigger Level 20 Unseen Strike every 0.5 seconds while Phasing +(20-40) to Dexterity (230-260)% increased Physical Damage 30% reduced Attack Speed while PhasingThe shadow warrior moves like the wind; his strikes land long after he is gone.
The FulcrumWarstaff Physical Damage: (127.2-148.4) to (384-448) Critical Strike Chance: 7.30% Attacks per Second: 1.25 Weapon Range: 13Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8-10)% Elemental Resistances while you are Chilled Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are IgnitedTo stand at the confluence of the elements, the master must achieve perfect balance.
Font of ThunderChance to Block: 26% Evasion: (755-1044) Energy Shield: (155-210) Movement Speed: -3%Requires Level 66, 85 Dex, 85 Int+5% chance to Suppress Spell Damage(400-500)% increased Evasion and Energy Shield (25-40)% increased Mana Regeneration Rate +50% chance to be Shocked 40% of Cold Damage taken as Lightning Damage 40% of Fire Damage taken as Lightning DamageThe lightning fears not the flame.
Crest of DesireArmour: (320-472) Evasion: (320-472)Requires Level 58, 64 Str, 64 DexHas 1 Socket +(5-8) to Level of Socketed Gems +(30-50)% to Quality of Socketed Gems Socketed Skills deal Double Damage (100-150)% increased Armour and EvasionExpand one single ambition to crystal clarity... and beyond.
ShattershardChance to Block: (34%-38%) Armour: (341-445) Evasion: (341-445) Movement Speed: -3%Requires Level 49, 64 Str, 64 DexTrigger Level 20 Shield Shatter when you Block (120-150)% increased Armour and Evasion +(80-100) to maximum Life +(8-12)% Chance to BlockFragile, explosive, and punishing.
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| Boss Drops |
Apex ModeLimited to: 1(20-25)% increased Spell Damage Spells have 10% reduced Critical Strike Chance per Intensity Spells which have gained Intensity Recently gain 1 Intensity every 0.5 SecondsMaximum power fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Nadir ModeLimited to: 1(20-25)% increased Spell Damage Spells have 30% increased Critical Strike Chance per Intensity Spells which have gained Intensity Recently lose 1 Intensity every 0.5 SecondsIndiscriminate destruction fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Leadership's PriceRequires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance +(-3-3)% to maximum Cold Resistance +(-3-3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or ShockCorrupted"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage."
The FledglingArmour: (345-465) Evasion: (345-465)Requires Level 51, 57 Str, 57 Dex(150-200)% increased Armour and Evasion (30-50)% increased Projectile Speed (30-50)% increased Projectile Damage Projectiles cannot collide with Enemies at Close Range Far ShotThe single well-placed arrow that changes the world must be preceded by ten thousand practice shots.
The AdmiralEvasion: (774-1041) Energy Shield: (158-213) Movement Speed: -3%Requires Level 62, 96 Dex, 96 Int+(30-40) to Intelligence (100-140)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances (5-10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance insteadThe Oriathans built their empire on naval mobility, which allowed them to wage war wherever their enemy was weakest.
Chains of EmancipationRequires Level 61+(9-20) to maximum Energy Shield+(60-80) to maximum Life +(17-23)% to Chaos Resistance Enemy Hits inflict Temporal Chains on you When you lose Temporal Chains you gain maximum Rage Immune to Curses while you have at least 25 RageFreedom is won only by those who are not free.
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Rogue Gear | Weapons | |
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| Cloaks |
Torn CloakRequires 2 in Any job2% reduced raising of Alert LevelCan only be equipped to Heist members.
Tattered CloakRequires 3 in Any job3% reduced raising of Alert LevelCan only be equipped to Heist members.
Hooded CloakRequires 4 in Any job4% reduced raising of Alert LevelCan only be equipped to Heist members.
Whisper-woven CloakRequires 5 in Any job5% reduced raising of Alert LevelCan only be equipped to Heist members.
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| Brooches |
Silver BroochRequires 2 in Any job(11-15)% increased Rarity of Items dropped in HeistsCan only be equipped to Heist members.
Golden BroochRequires 3 in Any job(16-20)% increased Rarity of Items dropped in HeistsCan only be equipped to Heist members.
Enamel BroochRequires 4 in Any job(21-25)% increased Rarity of Items dropped in HeistsCan only be equipped to Heist members.
Foliate BroochRequires 5 in Any job(26-30)% increased Rarity of Items dropped in HeistsCan only be equipped to Heist members.
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| Lockpicking |
Simple LockpickThis item can be equipped by: Huck, the Soldier, Karst, the Lockpick, Kurai, the Administrator, Tullina, the CatburglarRequires 2 in Lockpicking(4-6)% increased Lockpicking speedCan only be equipped to Heist members.
Standard LockpickThis item can be equipped by: Huck, the Soldier, Karst, the Lockpick, Kurai, the Administrator, Tullina, the CatburglarRequires 3 in Lockpicking(7-9)% increased Lockpicking speedCan only be equipped to Heist members.
Fine LockpickThis item can be equipped by: Karst, the Lockpick, Kurai, the AdministratorRequires 4 in Lockpicking(10-12)% increased Lockpicking speedCan only be equipped to Heist members.
Master LockpickThis item can be equipped by: Karst, the Lockpick, Kurai, the AdministratorRequires 5 in Lockpicking(13-15)% increased Lockpicking speedCan only be equipped to Heist members.
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| Brute Force |
Leather BracersThis item can be equipped by: Huck, the Soldier, Tibbs, the GiantRequires 2 in Brute Force(4-6)% increased Brute Force speedCan only be equipped to Heist members.
Studded BracersThis item can be equipped by: Huck, the Soldier, Tibbs, the GiantRequires 3 in Brute Force(7-9)% increased Brute Force speedCan only be equipped to Heist members.
Runed BracersThis item can be equipped by: Tibbs, the GiantRequires 4 in Brute Force(10-12)% increased Brute Force speedCan only be equipped to Heist members.
Steel BracersThis item can be equipped by: Tibbs, the GiantRequires 5 in Brute Force(13-15)% increased Brute Force speedCan only be equipped to Heist members.
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| Engineering |
Steel DrillThis item can be equipped by: Huck, the Soldier, Isla, the Engineer, Vinderi, the DismantlerRequires 2 in Engineering(4-6)% increased Engineering speedCan only be equipped to Heist members.
Flanged DrillThis item can be equipped by: Huck, the Soldier, Isla, the EngineerRequires 3 in Engineering(7-9)% increased Engineering speedCan only be equipped to Heist members.
Sulphur BlowtorchThis item can be equipped by: Isla, the EngineerRequires 4 in Engineering(10-12)% increased Engineering speedCan only be equipped to Heist members.
Thaumetic BlowtorchThis item can be equipped by: Isla, the EngineerRequires 5 in Engineering(13-15)% increased Engineering speedCan only be equipped to Heist members.
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| Agility |
Eelskin SoleThis item can be equipped by: Karst, the Lockpick, Tullina, the CatburglarRequires 2 in Agility(4-6)% increased Agility speedCan only be equipped to Heist members.
Foxhide SoleThis item can be equipped by: Tullina, the CatburglarRequires 3 in Agility(7-9)% increased Agility speedCan only be equipped to Heist members.
Winged SoleThis item can be equipped by: Tullina, the CatburglarRequires 4 in Agility(10-12)% increased Agility speedCan only be equipped to Heist members.
Silkweave SoleThis item can be equipped by: Tullina, the CatburglarRequires 5 in Agility(13-15)% increased Agility speedCan only be equipped to Heist members.
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| Counter-Thaumaturgy |
Crude WardThis item can be equipped by: Gianna, the Master of Disguise, Nenet, the Scout, Niles, the InterrogatorRequires 2 in Counter-Thaumaturgy(4-6)% increased Counter-Thaumaturgy speedCan only be equipped to Heist members.
Lustrous WardThis item can be equipped by: Gianna, the Master of Disguise, Nenet, the Scout, Niles, the InterrogatorRequires 3 in Counter-Thaumaturgy(7-9)% increased Counter-Thaumaturgy speedCan only be equipped to Heist members.
Shining WardThis item can be equipped by: Nenet, the Scout, Niles, the InterrogatorRequires 4 in Counter-Thaumaturgy(10-12)% increased Counter-Thaumaturgy speedCan only be equipped to Heist members.
Thaumaturgical WardThis item can be equipped by: Niles, the InterrogatorRequires 5 in Counter-Thaumaturgy(13-15)% increased Counter-Thaumaturgy speedCan only be equipped to Heist members.
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| Perception |
Crude Sensing CharmThis item can be equipped by: Adiyah, the Wayfinder, Gianna, the Master of Disguise, Karst, the Lockpick, Nenet, the ScoutRequires 2 in Perception(4-6)% increased Perception speedCan only be equipped to Heist members.
Fine Sensing CharmThis item can be equipped by: Adiyah, the Wayfinder, Karst, the Lockpick, Nenet, the ScoutRequires 3 in Perception(7-9)% increased Perception speedCan only be equipped to Heist members.
Polished Sensing CharmThis item can be equipped by: Adiyah, the Wayfinder, Nenet, the ScoutRequires 4 in Perception(10-12)% increased Perception speedCan only be equipped to Heist members.
Thaumaturgical Sensing CharmThis item can be equipped by: Adiyah, the Wayfinder, Nenet, the ScoutRequires 5 in Perception(13-15)% increased Perception speedCan only be equipped to Heist members.
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| Demolition |
Voltaxic FlashpowderThis item can be equipped by: Huck, the Soldier, Tibbs, the Giant, Vinderi, the DismantlerRequires 2 in Demolition(4-6)% increased Demolition speedCan only be equipped to Heist members.
Trarthan FlashpowderThis item can be equipped by: Huck, the Soldier, Tibbs, the Giant, Vinderi, the DismantlerRequires 3 in Demolition(7-9)% increased Demolition speedCan only be equipped to Heist members.
Azurite FlashpowderThis item can be equipped by: Tibbs, the Giant, Vinderi, the DismantlerRequires 4 in Demolition(10-12)% increased Demolition speedCan only be equipped to Heist members.
Thaumetic FlashpowderThis item can be equipped by: Vinderi, the DismantlerRequires 5 in Demolition(13-15)% increased Demolition speedCan only be equipped to Heist members.
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| Trap Disarmament |
Essential KeyringThis item can be equipped by: Isla, the Engineer, Tullina, the Catburglar, Vinderi, the DismantlerRequires 2 in Trap Disarmament(4-6)% increased Trap Disarmament speedCan only be equipped to Heist members.
Versatile KeyringThis item can be equipped by: Isla, the Engineer, Vinderi, the DismantlerRequires 3 in Trap Disarmament(7-9)% increased Trap Disarmament speedCan only be equipped to Heist members.
Skeleton KeyringThis item can be equipped by: Isla, the Engineer, Vinderi, the DismantlerRequires 4 in Trap Disarmament(10-12)% increased Trap Disarmament speedCan only be equipped to Heist members.
Grandmaster KeyringThis item can be equipped by: Vinderi, the DismantlerRequires 5 in Trap Disarmament(13-15)% increased Trap Disarmament speedCan only be equipped to Heist members.
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| Deception |
Basic Disguise KitThis item can be equipped by: Gianna, the Master of Disguise, Niles, the InterrogatorRequires 2 in Deception(4-6)% increased Deception speedCan only be equipped to Heist members.
Theatre Disguise KitThis item can be equipped by: Gianna, the Master of Disguise, Niles, the InterrogatorRequires 3 in Deception(7-9)% increased Deception speedCan only be equipped to Heist members.
Espionage Disguise KitThis item can be equipped by: Gianna, the Master of Disguise, Niles, the InterrogatorRequires 4 in Deception(10-12)% increased Deception speedCan only be equipped to Heist members.
Regicide Disguise KitThis item can be equipped by: Gianna, the Master of DisguiseRequires 5 in Deception(13-15)% increased Deception speedCan only be equipped to Heist members.
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ru:Кража