Heist

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Heist loading screen depicting the entire team of Rogues, which are NPCs that assist the player during Heists

Heists are missions that can be accessed using a Contract at The Rogue Harbour. The player must infiltrate the facility without raising alert, retrieve the guarded item, and escape with the contents alive.

The target item will always be a single artifact that players may exchange with Faustus for Rogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue Harbour
Right click on this item while in a Town or Hideout to use it.
Shift click to unstack.
, therefore Heist Contracts are an excellent means to generate Rogue's Markers.

Grand Heists are larger more complex versions of Heists, and contain multiple wings and use multiple Rogues.

The Rogue Harbour

To enter The Rogue Harbour one Rogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue Harbour
Right click on this item while in a Town or Hideout to use it.
Shift click to unstack.
is required. Right clicking this item will open a Portal to the The Rogue Harbour.

Mechanics

Guards patrolling the heist location during the Infiltration phase. Alert meter displayed on the bottom. Small unmarked chest displayed on the right.

Regular Heists are performed using Contracts. A contract can always be performed with a single Rogue, and requires a certain level of a certain job (eg. Lockpicking Level 5).

Preparation

To start a Heist, the player must take a Heist Contract to Adiyah, the Wayfinder. Before you can start the Heist, you must pay a fee of Rogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue Harbour
Right click on this item while in a Town or Hideout to use it.
Shift click to unstack.
. The fee includes the Travel Fee, your Rogue's Hiring Fee(s), and the Ring's Cut. Once it's paid, she will open a portal to the Heist location.

Infiltration

Initially, only a few enemies will be on guard. There will also be patrols of enemy packs or a unique enemy roaming the area. The area contains small chests that contain items, as well as bigger guarded chests that contain items of specific reward types. Opening chests will raise the alert level, the amount which can be displayed by hovering over them.

All items picked up during the Heist are marked as Contraband. Contraband items cannot be used, equipped, or identified and are dropped on death. They will be unmarked as Contraband as soon as you reach the escape point. If players get Exalted Orbs or any items worth a lot of currency, they may simply exit the heist location using the escape hatch, and then they may re-enter the location using the gate/pipe/trapdoor/door and resume looting. This removes the Contraband status on all items in the players inventory, so that even if they die the items are not lost.

While you can't open portals during the Heist or Grand Heist, you may freely leave and re-enter the Heist portal before the alert is raised. note you must enter the heist instance itself, not just the portal room, before you can leave without closing the portal.

The area will contain blocked paths, obstacles, and locked chests that will require your Rogue to clear away or open. Clicking the button above the item will command your Rogue to open/unlock it. Some tasks will require some time for them to perform, indicated by a progress meter. If they are damaged while performing the task, the progress meter will decrease.

Imminent Lockdown

"Imminent Lockdown" countdown timer

When the Alert meter is maxed, it will start a counter before Lockdown. Once this happens, the player will have limited time to retrieve the target item before it is sealed away. The default time before lockdown is 22 seconds.

When this phase or Lockdown occurs, some doors and obstacles previously open will be locked or rearmed, requiring your Rogue to remove it.

Opening chests during this phase will decrease the lockdown timer by 3 seconds.

Lockdown

Once the target item is taken or the Lockdown timer runs out, Lockdown begins. More enemies will spawn in the area and try to prevent your escape.

Any unopened chests will be locked during Lockdown. However, Tibbs and Niles's perks will allow you to open one small/medium chest during Lockdown.

Once you reach the escape route, the Heist is successfully completed. All Contraband items will be unmarked and your Rogue(s) will gain experience towards the Contract's job. The target item can be sold to Faustus, the Fence for Rogue's Markers. Rogues do not gain experience if the Contract was failed (didn't retrieve the target item).

Portal

Adiyah's portal that allows players to enter the currently active heist. A similar portal can be used to return to the Rogue's Harbour.

Players may leave and re-enter Adiyah's portal multiple times in order to stash items.

The portal is only closed if players die during the "lockdown" mode. Even if players disconnect (logout) and login, they may return to the Rogue's Harbour and the portal will remain active, provided the location was not in "lockdown".

Death

If players die before lockdown has begun, all items marked with Contraband are dropped to the ground but Adiyah's portal remains up. Players may then return back to the location and pick up the loot and therefore nothing is lost.

If players die during lockdown, all items marked with Contraband are dropped to the ground. If there are other players in the same party, they may pick up the drops, but if the player is going solo then the loot is lost permanently. Adiyah's portal will also be closed.

Experience

Players gain combat experience while killing guards at the heist location, but Rogues level up only at the end of each successful heist. Higher contract item levels will therefore give more experience to the player and Rogues. The contract job level plays no role in the Rogue experience gain.

Upon successfully stealing the target artifact, and escaping via the escape hatch, the assigned Rogue will gain experience in the skill that was used. At certain thresholds, Rogues will level up until they reach the maximum level that they are capable of. See the Rogues table below for details on the jobs Rogues can perform and the maximum level that each of them can attain.

If the location entered into "lockdown" mode and players did not steal the target artifact, the contract is marked as "failed" and the assigned Rogue will not gain any experience. This prevents the Rogue from leveling up.

Rogues

Players may hire various rogues to assist them in heists and grand heists. Players may select which rogue performs which job and they will accordingly appear in the heist.

The order to unlock new Rogues is as follows:

  • Tibbs, the Giant-> Tullina, the Catburglar-> Nenet, the Scout.
  • Karst, the Lockpick-> Huck, the Soldier-> Niles, the Interrogator-> Vinderi, the Dismantler-> Gianna, the Master of Disguise.
  • Isla, the Engineer is the only starting rogue who will not unlock any new Rogue if you keep running contracts with her.


Each rogue has a specific set of perks that improve drops, allow players to open more reward chests (alert level reduction), or simply assist in combat.

Rogues for hire

Portrait Name Heist perks and functions Jobs (max level) Combat style
Karst portrait.png Karst, the Lockpick (20-40)% less raising of Alert Level from opening Reward Chests Lockpicking job icon.png Lockpicking (5)

Perception job icon.png Perception (3)

Agility job icon.png Agility (2)

Projectile attacks
Tibbs portrait.png Tibbs, the Giant Can unlock (1-2) Mechanical Chest after Lockdown per Wing Brute force job icon.png Brute force (5)

Demolition job icon.png Demolition (4)

Melee attacks
Isla portrait.png Isla, the Engineer (30-50)% increased time before Lockdown Engineering job icon.png Engineering (5)

Trap disarmament job icon.png Trap disarmament (4)

Bombs (fire damage spells)
Tullina portrait.png Tullina, the Catburglar (10-26)% chance to find additional Heist Targets from Secret Reward Rooms
(6-14)% less raising of Alert Level
Agility job icon.png Agility (5)

Lockpicking job icon.png Lockpicking (3)

Trap disarmament job icon.png Trap disarmament (2)

Melee attacks, chance to poison
Niles portrait.png Niles, the Interrogator Can unlock (1-2) Magical Chest after Lockdown per Wing
Discovers a Blueprint Reveal upon completion of a Heist Contract Mission

Reveals blueprint details with a 10% discount

Counter-thaumaturgy job icon.png Counter-thaumaturgy (5)

Deception job icon.png Deception (4)

Spells:
  • Cold damage projectile
  • Cold damage cone
  • Mind control
Nenet portrait.png Nenet, the Scout Can Scout nearby Enemy Patrols and Elite Patrols during Heists
(8-20)% less raising of Alert Level
Perception job icon.png Perception (5)

Counter-thaumaturgy job icon.png Counter-thaumaturgy (4)

Projectile attacks
Vinderi portrait.png Vinderi, the Dismantler Heist Chests have a (6-14)% chance to Duplicate their contents
(14-30)% more raising of Alert Level
Demolition job icon.png Demolition (5)

Trap disarmament job icon.png Trap disarmament (5)

Engineering job icon.png Engineering (2)

Melee attacks, fire damage
Gianna portrait.png Gianna, the Master of Disguise (10-30)% reduced Blueprint Revealing Cost
Discovers a Blueprint Reveal upon completion of a Heist Contract Mission

Reveals blueprint details with a 20–40% discount

Deception job icon.png Deception (5)

Counter-thaumaturgy job icon.png Counter-thaumaturgy (3)

Perception job icon.png Perception (2)

Alternating projectile spells:
  1. Lightning damage, chance to shock
  2. Physical damage, chance to hinder
Huck portrait.png Huck, the Soldier Is a powerful Combatant and provides strong Buffs to Allies
Players have (10-20)% increased Experience gain
Lockpicking job icon.png Lockpicking (3)

Brute force job icon.png Brute force (3)

Demolition job icon.png Demolition (3)

Engineering job icon.png Engineering (3)

Melee attacks, buffs allies

Rogues with support roles

Portrait Name Functions
Adiyah portrait.png Adiyah, the Wayfinder
  • Creates portals and secures route to and from heists
  • Accompanies the character on certain contracts
Faustus portrait.png Faustus, the Fence
  • Vendor
  • Fences heist targets in exchange for Rogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
    Used as Currency for services in the Rogue Harbour
    Right click on this item while in a Town or Hideout to use it.
    Shift click to unstack.
Whakano portrait.png Whakano, the Barber
Kurai portrait.png Kurai, the Administrator
  • Approves grand heists
  • Accompanies the character on certain contracts

Locations

There are 4 different kinds of monsters that appear across the heist locations. The location is mentioned in the name of the heist contract, eg.Contract: TunnelsContract: TunnelsGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist. indicates that the heist will take place in the Tunnels location.

Image Location Contract & Blueprint Jobs Monster Type Damage Type
Bunker area screenshot.png Bunker Contract: BunkerContract: BunkerGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Blueprint: BunkerBlueprint: BunkerHeist Target: Enchanted Armaments
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Lockpicking.png Perception.png Counter-Thaumaturgy.png Agility.png Engineering.png Demolition.png Trap Disarmament.png Templars
Guard Captain (heist).png
Physical, Lightning
Heist location Records Office.png Records Office Contract: Records OfficeContract: Records OfficeGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Blueprint: Records OfficeBlueprint: Records OfficeHeist Target: Enchanted Armaments
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Lockpicking.png Counter-Thaumaturgy.png Brute Force.png Demolition.png Trap Disarmament.png Deception.png
Heist location Mansion.png Mansion Contract: MansionContract: MansionGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Blueprint: MansionBlueprint: MansionHeist Target: Enchanted Armaments
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Lockpicking.png Perception.png Agility.png Brute Force.png Deception.png
Smuggler's Den area screenshot.png Smuggler's Den Contract: Smuggler's DenContract: Smuggler's DenGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Blueprint: Smuggler's DenBlueprint: Smuggler's DenHeist Target: Thieves' Trinkets or Currency
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Perception.png Brute Force.png Demolition.png Trap Disarmament.png Deception.png Smuggler
Malicious Bruiser (mace).png
Physical, Fire
Underbelly area screenshot.png Underbelly Contract: UnderbellyContract: UnderbellyGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Blueprint: UnderbellyBlueprint: UnderbellyHeist Target: Thieves' Trinkets or Currency
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Agility.png Engineering.png Brute Force.png Demolition.png Deception.png
Heist location Laboratory.png Laboratory Contract: LaboratoryContract: LaboratoryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Blueprint: LaboratoryBlueprint: LaboratoryHeist Target: Replicas or Experimented Items
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Perception.png Counter-Thaumaturgy.png Engineering.png Demolition.png Deception.png Scientists
Senior Heretech.png
Physical, Chaos
Heist location Prohibited Library.png Prohibited Library Contract: Prohibited LibraryContract: Prohibited LibraryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Blueprint: Prohibited LibraryBlueprint: Prohibited LibraryHeist Target: Replicas or Experimented Items
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Lockpicking.png Perception.png Counter-Thaumaturgy.png Engineering.png Deception.png
Heist location Repository.png Repository Contract: RepositoryContract: RepositoryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Blueprint: RepositoryBlueprint: RepositoryHeist Target: Unusual Gems
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Lockpicking.png Perception.png Agility.png Demolition.png Trap Disarmament.png Constructs
Ember Auto-Scout.png
Physical, Fire, Cold
Heist location Tunnels.png Tunnels Contract: TunnelsContract: TunnelsGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Blueprint: TunnelsBlueprint: TunnelsHeist Target: Unusual Gems
Area Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))
Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Counter-Thaumaturgy.png Agility.png Engineering.png Brute Force.png Demolition.png Trap Disarmament.png

Rewards

Rewards are obtained directly by opening chests in heists and grand heists. This is possible in both Heist Contracts and Grand Heist Blueprints.

Grand heists provide an additional large and possibly valuable reward within a Curio Display.

Chest types

Image Type Typical drops Skill
Currency Basic currency. Small chance for Harbinger related Exalted ShardExalted ShardStack Size: 20A stack of 20 shards becomes an Exalted Orb.
Shift click to unstack.
s and Ancient ShardAncient ShardStack Size: 20A stack of 20 shards becomes an Ancient Orb.
Shift click to unstack.
s.
Lockpicking, Counter-Thaumaturgy, Trap Disarmament
Harbinger Harbinger currency, Beachhead map, small chance for Ancient OrbAncient OrbStack Size: 20Reforges a unique item as another of the same item classRight click this item then left click a unique item to apply it.
Shift click to unstack.
s & Exalted ShardExalted ShardStack Size: 20A stack of 20 shards becomes an Exalted Orb.
Shift click to unstack.
s, Harbinger Scarabs
Deception, Agility
Random Random items from other reward chests. Demolition, Engineering, Perception
Divination Cards 2-8 Stacked DeckStacked DeckStack Size: 10A stack of unknown divination cardsRight click to take a divination card out of the deck.
Shift click to unstack.
s, random Divination Cards
Deception, Perception
Maps Maps of all Tiers, Basic Currency usable with Maps Engineering
Map Fragments Scarabs, Sacrifice at DuskSacrifice at DuskItem Quantity: +5%5% increased Quantity of Items found in this AreaThe Vaal shall never fear the setting of our sun.Can be used in a personal Map Device./Dawn/Noon/Midnight, Offering to the GoddessOffering to the GoddessIt is time for the Goddess to give her final verdict.
Your fate rests in her even hands.
Can be used in a personal Map Device.
, Small chance for valuable map fragments
Lockpicking
Gems Skill gems, which may have levels and quality. Does not contain Anomalous/Divergent/Awakened/Phantasmal gems Counter-Thaumaturgy
Uniques Unique items, Reliquary Scarabs. Brute Force, Engineering
Jewellery Rings, Amulets, Jewels, Abyss Jewels and Belts, which may be veiled, fractured, or influenced. Jewellery related Divination Cards. Lockpicking, Perception, Counter-Thaumaturgy
Armour Armour, some of which may be veiled, fractured, 30% quality, influenced, enchanted, Incursion mod or unique. Armour related Divination Cards and Basic Currency usable with Armour Deception, Agility, Trap Disarmament
Weapons Weapons, some of which may be veiled, fractured, 30% quality, influenced or unique. Weapon related Divination Cards and Basic Currency usable with Weapons Brute Force, Trap Disarmament
Fossils Fossils, Resonators, Sulphite Scarabs Brute Force, Agility
Metamorph Catalysts, Metamorph Scarabs Demolition
Delirium Simulacrum SplinterSimulacrum SplinterStack Size: 300Combine 300 Splinters to create a Simulacrum.
Shift click to unstack.
s, Cluster Jewels, Delirium orbs , Delirium Maps
Demolition
Breach Breach Splinters, Breach Rings, Breach Scarabs and rarely Breachstones or Empowered Breachstones Trap Disarmament
Abyss Abyss Jewels, Stygian Vise belts, Abyss Scarabs Trap Disarmament
Prophecy Random prophecies, Silver CoinsSilver CoinStack Size: 30Cross Navali's palm with silver to receive a prophecy.
Shift click to unstack.
Removed
Legion Legion Splinters, Incubators, Legion Scarabs Trap Disarmament
Blight Oils, Blighted Maps, Blight Scarabs Demolition
Essences Essences, small chance for high level Essences, Remnant of CorruptionRemnant of CorruptionStack Size: 9Corrupts the Essences trapping a monster, modifying them unpredictably
Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again.
Shift click to unstack.
or Essence of HorrorEssence of HorrorStack Size: 9
Essence Tier: 8
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill
Gloves: Socketed Gems have +3.5% Critical Strike Chance
Boots: 5% reduced Elemental Damage Taken while stationary
Body Armour: 15% of Physical Damage from Hits taken as Cold Damage
Helmet: Socketed Gems deal 30% more Elemental Damage
Shield: Chill Nearby Enemies when you Block
Quiver: 8 to 12 Added Cold Damage per Frenzy Charge
Amulet: (15-25)% chance to Crush on Hit
Ring: 4 to 7 Added Cold Damage per Frenzy Charge
Belt: Gain Alchemist's Genius when you use a Flask
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.
Engineering, Agility
Talismans Talismans with Annoints Trap Disarmament

Unique contracts

The league introduced 5 unique contracts.

ItemBase ItemStats
Contract: Breaking the UnbreakableContract: Breaking the Unbreakable
Preventative Contract
Client: Isla
Heist Target: Destroy "The Unbreakable"
Area Level: 80
Requires Engineering (Level 3)
Requires Isla, the Engineer
Please don't run back to Anton."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Preventative ContractClient: Isla
Heist Target: Destroy "The Unbreakable"
Area Level: 80
Requires Engineering (Level 3)
Requires Isla, the Engineer
Contract: Death to DarnawContract: Death to Darnaw
Naval Contract
Client: Faustus
Heist Target: Kill Admiral Darnaw
Area Level: 82
Requires Counter-Thaumaturgy (Level 4)
"If Admiral Darnaw is stupid enough to send orders to his fleet members and not expect us to steal them, then he deserves what's coming to him!"Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Naval ContractClient: Faustus
Heist Target: Kill Admiral Darnaw
Area Level: 82
Requires Counter-Thaumaturgy (Level 4)
Contract: Heart of GloryContract: Heart of Glory
Familial Contract
Client: Adiyah
Heist Target: Confront Nashta
Area Level: 81
Requires Perception (Level 4)
Requires Adiyah, the Wayfinder
"A part of me still believes I can convince Nashta to give up her rebellious ways and come home. That partof me will forever be nine years of age, futilely chasing her as she runs off into the dunes yet again."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Familial ContractClient: Adiyah
Heist Target: Confront Nashta
Area Level: 81
Requires Perception (Level 4)
Requires Adiyah, the Wayfinder
Contract: The Slaver KingContract: The Slaver King
Vigilante Contract
Client: Whakano
Heist Target: Defeat Friedrich Tarollo
Area Level: 80
Requires Brute Force (Level 3)
"There can be no freedom
while hate still reigns."
Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Vigilante ContractClient: Whakano
Heist Target: Defeat Friedrich Tarollo
Area Level: 80
Requires Brute Force (Level 3)
Contract: The TwinsContract: The Twins
Vengeful Contract
Client: Kurai
Heist Target: Defeat the Vox Twins
Area Level: 83
Requires Lockpicking (Level 5)
Requires Kurai, the Administrator
"The Vox speak in threats.
We will answer them with action."
Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Vengeful ContractClient: Kurai
Heist Target: Defeat the Vox Twins
Area Level: 83
Requires Lockpicking (Level 5)
Requires Kurai, the Administrator

Unique boss drops

The following items are dropped from the bosses of unique contracts:

ItemBase ItemStats
Apex ModeApex Mode
Cobalt Jewel
Limited to: 1(20-25)% increased Spell Damage
Spells have 10% reduced Critical Strike Chance per Intensity
Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds
Maximum power fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Cobalt Jewel(20-25)% increased Spell Damage
Spells have 10% reduced Critical Strike Chance per Intensity
Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds
Nadir ModeNadir Mode
Cobalt Jewel
Limited to: 1(20-25)% increased Spell Damage
Spells have 30% increased Critical Strike Chance per Intensity
Spells which have gained Intensity Recently lose 1 Intensity every 0.5 Seconds
Indiscriminate destruction fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Cobalt Jewel(20-25)% increased Spell Damage
Spells have 30% increased Critical Strike Chance per Intensity
Spells which have gained Intensity Recently lose 1 Intensity every 0.5 Seconds
The FledglingThe Fledgling
Lacquered Helmet
Armour: (345-465)
Evasion: (345-465)
Requires Level 51, 57 Str, 57 Dex(150-200)% increased Armour and Evasion
(30-50)% increased Projectile Speed
(30-50)% increased Projectile Damage
Projectiles cannot collide with Enemies at Close Range
Far Shot
The single well-placed arrow that changes the world must be preceded by ten thousand practice shots.
Lacquered Helmet(150-200)% increased Armour and Evasion
(30-50)% increased Projectile Speed
(30-50)% increased Projectile Damage
Projectiles cannot collide with Enemies at Close Range
Far Shot
Chains of EmancipationChains of Emancipation
Chain Belt
Requires Level 61+(9-20) to maximum Energy Shield+(60-80) to maximum Life
+(17-23)% to Chaos Resistance
Enemy Hits inflict Temporal Chains on you
When you lose Temporal Chains you gain maximum Rage
Immune to Curses while you have at least 25 Rage
Freedom is won only by those who are not free.
Chain Belt+(9-20) to maximum Energy Shield+(60-80) to maximum Life
+(17-23)% to Chaos Resistance
Enemy Hits inflict Temporal Chains on you
When you lose Temporal Chains you gain maximum Rage
Immune to Curses while you have at least 25 Rage
The AdmiralThe Admiral
Varnished Coat
Evasion: (774-1041)
Energy Shield: (158-213)
Movement Speed: -3%
Requires Level 62, 96 Dex, 96 Int+(30-40) to Intelligence
(100-140)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
(5-10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
The Oriathans built their empire on naval mobility, which allowed them to wage war wherever their enemy was weakest.
Varnished Coat+(30-40) to Intelligence
(100-140)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
(5-10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
Leadership's PriceLeadership's Price
Onyx Amulet
Requires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance
+(-3-3)% to maximum Cold Resistance
+(-3-3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
Corrupted
"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage."
Onyx Amulet+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance
+(-3-3)% to maximum Cold Resistance
+(-3-3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
Corrupted

Version history

Version Changes
3.16.2
3.15.3
  • Fixed a bug where some Heist Rogues were not affected by increased Job speed Modifiers.
  • Fixed a bug where some Heist Rogues could get stuck in doors.
3.13.0
  • Added Heist to the core game, rebalanced around the lower rate of encountering Heist gameplay
  • Kurai, as well as your first Rogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
    Used as Currency for services in the Rogue Harbour
    Right click on this item while in a Town or Hideout to use it.
    Shift click to unstack.
    , can now be found starting in Act 6.
  • Smuggler's Caches now always drop a Quest Contract if possible, in addition to an ordinary Contract.
  • All quest contracts now reward you with Rogue's Markers upon completion.
  • Smuggler's Caches now appear less frequently, and Contracts, Blueprints and Rogue's Markers now drop less frequently.
  • The number of Rogue's Markers you get from completing contracts above level 68 has been increased. You'll now get (on average) 20% more markers from Level 83 contracts.
  • Harvest rewards can no longer appear in Heists, because Harvest is a thing again.
  • The experience limit on all Heists has been lowered (as in, you will hit a point at which additional monster spawns grant no experience sooner).
  • (Not in patch note) Smuggler's Cache can spawn more frequently in the Lira Arthain atlas region provided the relevant Atlas passive skills are selected.[1]
3.12.3
  • Reduced the maximum length of a Heist in higher level areas. The number of Reward Rooms remains unchanged.
  • Reduced the number of Heist Job Doors along the path to the primary objective in Heists.
  • Moved some of the more valuable main-path chest rewards to Reward Room Chests.
  • Improved the rewards of Generic, Talisman, Metamorph and Harbinger Reward Room Chests.
  • Dropped Talismans in level 68+ areas now drop with higher-tier modifiers on average and with a random Anointed Notable.
  • Many Reward Room Chests can now drop their respective Scarabs.
  • Significantly increased the amount of experience that Heist monsters grant when killed.
  • Increased the Rogue Marker value of Heist objectives by up to 40% (based on the Tier of the Contract).
  • Opening a Heist chest during the Imminent Lockdown timer will now reduce the remaining time by 3 seconds (from 1 second).
3.12.2
  • Rebalanced the amount of Alert Level that Reward Room and Main Path Chests generate when opened.
  • Added additional Reward Types to various Heist Jobs.
  • Breach, Harbinger, Delirium and Legion rewards now require level 68 or higher before they can be found as Chest Rewards.
  • Alert Level reduction modifiers from different sources are now multiplicative with one another.
  • Attempting to leave a Heist area before entering a Heist Wing will now request confirmation.
  • Grand Heist rewards which contain Enchanted Body Armours or Weapons are now more likely to contain higher-tier Base Types.
3.12.1
  • Reward Chests in Unique Contracts no longer become locked when Lockdown occurs.
  • (Hotfix) Killing Heist monsters no longer causes Alert Level to increase. Disabled various modifiers that are no longer relevant as a result of this change.
  • (Hotfix) Significantly reduced the number of Rare monsters that spawn from Reward Rooms and during Lockdown, resulting in fewer Rare monsters in formations behind Heist doors.
3.12.0
  • Introduced to the game.

See also

References

  1. Community_Team (January 10, 2021). "Atlas Passive Trees in Path of Exile: Echoes of the Atlas". Path of Exile Forums. Retrieved March 7, 2021.

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